Time | Thread | Line | Function | Message |
12:35:23.317 | 4140 | 138 | runClient | Starting Overlay PID=21144(0x5298) server PID = 10188 |
12:35:23.317 | 4140 | 561 | Client::init | Client::Initialize |
12:35:23.317 | 4140 | 569 | Client::init | Start owclient thread |
12:35:23.317 | 17F8 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
12:35:23.318 | 17F8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
12:35:23.318 | 17F8 | 351 | | session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684} |
12:35:23.319 | 17F8 | 2039 | Client::LogClientInfo | OS version [10.0] |
12:35:23.319 | 17F8 | 2044 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
12:35:23.319 | 17F8 | 2064 | Client::LogClientInfo | Client Version 2.2.84.14 |
12:35:23.319 | 17F8 | 2074 | Client::LogProcessModules | Loaded modules: |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
12:35:23.322 | 17F8 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\NSI.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\USER32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\combase.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\ole32.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\sechost.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\shcore.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\System32\win32u.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
12:35:23.322 | 17F8 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
12:35:23.322 | 17F8 | 2090 | | C:\Windows\System32\rasadhlp.dll |
12:35:23.322 | 17F8 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=15724 |
12:35:23.329 | 17F8 | 1526 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
12:35:23.329 | 17F8 | 1542 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
12:35:23.329 | 17F8 | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
12:35:23.329 | 17F8 | 1578 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
12:35:23.329 | 17F8 | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
12:35:23.329 | 17F8 | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
12:35:23.329 | 17F8 | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
12:35:23.329 | 17F8 | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - ON |
12:35:23.329 | 17F8 | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
12:35:23.329 | 17F8 | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
12:35:23.329 | 17F8 | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
12:35:23.329 | 17F8 | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
12:35:23.329 | 17F8 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
12:35:23.329 | 17F8 | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
12:35:23.329 | 17F8 | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
12:35:23.329 | 17F8 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
12:35:23.329 | 17F8 | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
12:35:23.329 | 17F8 | 1856 | Data::Search | [0] 0x762F0000 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [1] 0x0 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [2] 0x0 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [3] 0x0 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [4] 0x0 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [5] 0x72040000 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [6] 0x77190000 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [7] 0x50810000 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [8] 0x72040000 |
12:35:23.329 | 17F8 | 1856 | Data::Search | [9] 0x0 |
12:35:23.329 | 17F8 | 1861 | Data::Search | [10] 0x0 |
12:35:23.329 | 17F8 | 1867 | Data::Search | [11] 0x71210000 |
12:35:23.329 | 17F8 | 1873 | Data::Search | [12] 0x50810000 |
12:35:23.329 | 17F8 | 1879 | Data::Search | [13] 0x0 |
12:35:23.329 | 17F8 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:35:23.329 | 17F8 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
12:35:23.329 | 17F8 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
12:35:23.330 | 17F8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
12:35:23.331 | 17F8 | 480 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x4590863 |
12:35:23.331 | 17F8 | 7259 | OverlayManager::LoadDefaultCursors | Load default cursors |
12:35:23.332 | 17F8 | 488 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x1170825 |
12:35:23.332 | 17F8 | 72 | PerformanceCounter::StartSession | StartSession |
12:35:23.332 | 17F8 | 72 | PerformanceCounter::StartSession | StartSession |
12:35:23.333 | 17F8 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
12:35:23.333 | 17F8 | 700 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
12:35:23.333 | 17F8 | 718 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
12:35:23.333 | 17F8 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
12:35:23.333 | 17F8 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
12:35:23.333 | 17F8 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
12:35:23.333 | 17F8 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
12:35:23.333 | 17F8 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
12:35:23.333 | 17F8 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
12:35:23.333 | 17F8 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
12:35:23.333 | 17F8 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
12:35:23.333 | 17F8 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
12:35:23.333 | 17F8 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
12:35:23.333 | 17F8 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
12:35:23.333 | 17F8 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
12:35:23.333 | 17F8 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
12:35:23.333 | 17F8 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
12:35:23.333 | 17F8 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
12:35:23.333 | 17F8 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
12:35:23.333 | 17F8 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
12:35:23.333 | 17F8 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
12:35:23.333 | 17F8 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
12:35:23.333 | 17F8 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
12:35:23.333 | 17F8 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
12:35:23.333 | 17F8 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
12:35:23.333 | 17F8 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
12:35:23.333 | 17F8 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
12:35:23.333 | 17F8 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
12:35:23.333 | 17F8 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
12:35:23.333 | 17F8 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
12:35:23.333 | 17F8 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
12:35:23.333 | 17F8 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
12:35:23.333 | 17F8 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
12:35:23.333 | 17F8 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
12:35:23.333 | 17F8 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
12:35:23.333 | 17F8 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
12:35:23.333 | 17F8 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
12:35:23.333 | 17F8 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
12:35:23.333 | 17F8 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
12:35:23.333 | 17F8 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
12:35:23.333 | 17F8 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
12:35:23.333 | 17F8 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
12:35:23.333 | 17F8 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
12:35:23.333 | 17F8 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
12:35:23.333 | 17F8 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
12:35:23.333 | 17F8 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
12:35:23.333 | 17F8 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
12:35:23.333 | 17F8 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
12:35:23.333 | 17F8 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
12:35:23.333 | 17F8 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
12:35:23.333 | 17F8 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
12:35:23.333 | 17F8 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
12:35:23.333 | 17F8 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
12:35:23.333 | 17F8 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
12:35:23.333 | 17F8 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
12:35:23.333 | 17F8 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
12:35:23.333 | 17F8 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
12:35:23.333 | 17F8 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
12:35:23.333 | 17F8 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
12:35:23.333 | 17F8 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
12:35:23.333 | 17F8 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = OFF |
12:35:23.333 | 17F8 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
12:35:23.333 | 17F8 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
12:35:23.333 | 17F8 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = ON |
12:35:23.333 | 17F8 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
12:35:23.333 | 17F8 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
12:35:23.333 | 17F8 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
12:35:23.333 | 17F8 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
12:35:23.333 | 17F8 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
12:35:23.333 | 17F8 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
12:35:23.333 | 17F8 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
12:35:23.333 | 17F8 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
12:35:23.333 | 17F8 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
12:35:23.333 | 17F8 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
12:35:23.333 | 17F8 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
12:35:23.333 | 17F8 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
12:35:23.333 | 17F8 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
12:35:23.333 | 17F8 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
12:35:23.333 | 17F8 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
12:35:23.333 | 17F8 | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
12:35:23.333 | 17F8 | 937 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
12:35:23.333 | 17F8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:35:23.333 | 17F8 | 574 | OverlayManager::InitGameClient | starting hooks... |
12:35:23.341 | 17F8 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded |
12:35:23.372 | 17F8 | 597 | Install::Code | Init [Client,1] (MCH) OK |
12:35:23.373 | 17F8 | 597 | Install::Code | Init [Client,2] (MCH) OK |
12:35:23.374 | 17F8 | 597 | Install::Code | Init [Client,3] (MCH) OK |
12:35:23.393 | 17F8 | 597 | Install::Code | Init [Client,4] (MCH) OK |
12:35:23.423 | 17F8 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
12:35:23.442 | 17F8 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
12:35:23.443 | 17F8 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
12:35:23.444 | 17F8 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
12:35:23.444 | 17F8 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
12:35:23.444 | 17F8 | 1337 | Client::hookFunctions | Hook PEX |
12:35:23.444 | 17F8 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
12:35:23.445 | 17F8 | 916 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
12:35:23.445 | 17F8 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 5 |
12:35:23.445 | 17F8 | 39 | GraphicsHookBase::Hook | Load Hook module [d3d11.dll] OK |
12:35:23.464 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.480 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.497 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.515 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.533 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.554 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.575 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.575 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.575 | 17F8 | 405 | GraphicsHookManager::FinishHook | done hooking: 5 |
12:35:23.575 | 17F8 | 916 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
12:35:23.575 | 17F8 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 7 |
12:35:23.597 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.619 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.640 | 17F8 | 597 | Install::Code | unknown (MCH) OK |
12:35:23.640 | 17F8 | 405 | GraphicsHookManager::FinishHook | done hooking: 7 |
12:35:23.640 | 17F8 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:35:23.640 | 17F8 | 1195 | OverlayManager::Start | Starting... |
12:35:23.640 | 17F8 | 1227 | OverlayManager::Start | starting hooks 2... |
12:35:23.641 | 17F8 | 1374 | | XTRAP COMPATIBLE PATCH WARNING |
12:35:23.641 | 17F8 | 1382 | OverlayManager::Start | done with hooks... |
12:35:23.641 | 17F8 | 107 | ApiManager::Init | API Manager Event : OK |
12:35:23.641 | 17F8 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=492 |
12:35:23.641 | 17F8 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
12:35:23.641 | 17F8 | 114 | TXOfInterest | New list set with 0 items |
12:35:23.641 | 17F8 | 1407 | OverlayManager::Start | get foreground state |
12:35:23.641 | 17F8 | 7961 | OverlayManager::OnForegroundChanged | Changed True |
12:35:23.641 | 17F8 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
12:35:23.641 | AF4 | 6846 | OverlayManager::OnConnected | Connected to server |
12:35:23.641 | AF4 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
12:35:23.641 | 17F8 | 1444 | OverlayManager::Start | Started... |
12:35:23.641 | 1EC | 7465 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x605b0 |
12:35:23.663 | 17F8 | 597 | Install::Code | Init [Client,0] (MCH) OK |
12:35:23.665 | 17F8 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
12:35:23.665 | 17F8 | 94 | GraphicsHookManager::StopThread | StopThread |
12:35:23.669 | 3D6C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
12:35:23.670 | 17F8 | 407 | Client::initFirstInjection | init complete |
12:35:23.766 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
12:35:23.766 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:35:23.909 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
12:35:24.746 | 3CFC | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
12:35:24.751 | 3CFC | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
12:35:24.756 | 3CFC | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
12:35:24.756 | 3CFC | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
12:35:24.763 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:24.763 | 3CFC | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1021840867 |
12:35:24.763 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
12:35:24.763 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:24.764 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:24.791 | 3CFC | 705 | RenderDeviceD3d11::initDX11 | create vs |
12:35:24.792 | 3CFC | 723 | RenderDeviceD3d11::initDX11 | create vs |
12:35:24.799 | 3CFC | 745 | RenderDeviceD3d11::initDX11 | create pxs |
12:35:24.804 | 3CFC | 774 | RenderDeviceD3d11::initDX11 | create raster |
12:35:24.804 | 3CFC | 842 | RenderDeviceD3d11::initDX11 | create buffers |
12:35:24.806 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:24.806 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:24.806 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:24.806 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:24.806 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:24.806 | 3CFC | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
12:35:24.806 | 3CFC | 2093 | RenderDeviceD3d11::setFix | Set render device fix RT. |
12:35:24.806 | 3CFC | 2876 | OverlayManager::setGraphics | Render Device fix was set RT. |
12:35:24.807 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
12:35:24.807 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
12:35:24.811 | 3CFC | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
12:35:24.811 | 3CFC | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
12:35:24.811 | 3CFC | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
12:35:24.811 | 3CFC | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
12:35:24.811 | 3CFC | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:35:24.811 | 3CFC | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
12:35:24.811 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:24.811 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3220745 |
12:35:24.811 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
12:35:24.811 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:24.811 | 3CFC | 2430 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
12:35:24.811 | 3CFC | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
12:35:24.811 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:35:24.811 | 3CFC | 7861 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
12:35:24.815 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:24.815 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:24.815 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:24.815 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:24.816 | 1448 | 7627 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10009 |
12:35:24.816 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
12:35:24.816 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:24.816 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:24.816 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:24.816 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:24.816 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3220745 |
12:35:24.816 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:24.816 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
12:35:24.816 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:24.816 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:24.816 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:24.816 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:24.816 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:24.816 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
12:35:24.816 | 1448 | 470 | ReleaseD11Device | End Device Released! |
12:35:24.817 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_160878_P_10188 opened succesfuly |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3A077C_P_10188 opened succesfuly |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4D054E_P_10188 opened succesfuly |
12:35:24.831 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
12:35:24.832 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly |
12:35:24.832 | 4118 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
12:35:24.870 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:24.907 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:24.907 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
12:35:24.907 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:24.907 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:24.956 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:24.956 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:24.956 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:24.956 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:24.956 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:24.967 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:24.967 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x98905e7 |
12:35:24.967 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
12:35:24.967 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:24.971 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
12:35:24.998 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:24.998 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:24.998 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:24.998 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:25.0 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
12:35:25.1 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
12:35:25.7 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
12:35:25.7 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:35:25.896 | AF4 | 6950 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] |
12:35:25.914 | 3CFC | 7686 | OverlayManager::LoadPlugin | Plugin loaded [18] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] [] |
12:35:25.914 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:25.915 | 1448 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
12:35:25.990 | 1448 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x8340625 (v: 1) |
12:35:27.73 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
12:35:27.73 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:35:27.73 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:35:27.73 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:27.73 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:27.73 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:27.73 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:27.73 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x98905e7 |
12:35:27.73 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:27.73 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:35:27.73 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
12:35:27.73 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:27.73 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:27.73 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:27.73 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:27.73 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:27.73 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
12:35:27.74 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:27.129 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:27.129 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1013, Multisampled=false |
12:35:27.129 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:27.129 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:27.139 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:27.139 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:27.139 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:27.139 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:27.139 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:27.139 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1013)M(1920,1080) |
12:35:27.139 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1013] {WINDOW} |
12:35:27.139 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1013) |
12:35:27.170 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:27.171 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6610795 |
12:35:27.171 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1938,1060] |
12:35:27.171 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:27.171 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:27.171 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:27.171 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:27.171 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:27.171 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:27.171 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
12:35:27.171 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
12:35:27.178 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
12:35:27.178 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:35:27.210 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1013)G(1920,1013)M(1920,1080) |
12:35:28.199 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:29.376 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
12:35:29.376 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:35:29.376 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:35:29.376 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:29.376 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:29.376 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:29.376 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:29.376 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6610795 |
12:35:29.376 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:29.376 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:35:29.376 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
12:35:29.376 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:29.376 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:29.376 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:29.376 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:29.376 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:29.376 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
12:35:29.377 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:29.448 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:29.448 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
12:35:29.448 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:29.448 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:29.459 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:29.459 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:29.459 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:29.459 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:29.459 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:29.459 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
12:35:29.459 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
12:35:29.459 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
12:35:29.477 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:29.477 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ed036b |
12:35:29.477 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
12:35:29.477 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:29.478 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
12:35:29.478 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
12:35:29.484 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
12:35:29.484 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:35:29.510 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:29.510 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:29.510 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:29.510 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:29.514 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
12:35:29.628 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:32.82 | 1448 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x4b0086b (v: 1) |
12:35:32.848 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:35:32.954 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
12:35:33.954 | 1EC | 2074 | Client::LogProcessModules | Loaded modules: |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
12:35:33.958 | 1EC | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
12:35:33.958 | 1EC | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
12:35:33.958 | 1EC | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
12:35:33.958 | 1EC | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll |
12:35:33.958 | 1EC | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
12:35:33.958 | 1EC | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll |
12:35:33.958 | 1EC | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll |
12:35:33.958 | 1EC | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\icm32.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\mscms.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
12:35:33.958 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\secur32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\GDI32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\NSI.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\USER32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\combase.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\ole32.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\schannel.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\sechost.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\shcore.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\win32u.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\System32\winrnr.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\napinsp.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\ncryptsslp.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
12:35:33.959 | 1EC | 2090 | | C:\WINDOWS\system32\wshbth.dll |
12:35:33.959 | 1EC | 2090 | | C:\Windows\System32\rasadhlp.dll |
12:35:34.236 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:35:34.236 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
12:35:35.615 | 1448 | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:35:36.671 | 1448 | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
12:35:38.343 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:39.240 | 1448 | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
12:35:39.891 | 1448 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:35:39.923 | 1448 | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x4590863;prev = 0x4590863 , {Original values: ref = 0 handle = 0x8340625} |
12:35:40.797 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:41.924 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:35:42.23 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
12:35:42.744 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
12:35:42.745 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:35:42.745 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:35:42.745 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:42.745 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:42.745 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:42.745 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:42.745 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ed036b |
12:35:42.745 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:42.745 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:35:42.745 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
12:35:42.745 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:42.745 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:42.745 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:42.745 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:42.745 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:42.745 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
12:35:42.745 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:42.795 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:42.795 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1920, Height=1013, Multisampled=false |
12:35:42.795 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:42.795 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:42.805 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:42.805 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:42.805 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:42.805 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:42.805 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:42.805 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1013)M(1920,1080) |
12:35:42.805 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1013] {WINDOW} |
12:35:42.805 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1013) |
12:35:42.828 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:42.828 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8f3084b |
12:35:42.828 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1938,1060] |
12:35:42.828 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:42.828 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
12:35:42.828 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:35:42.832 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
12:35:42.832 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
12:35:42.856 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:42.856 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:42.856 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:42.856 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:42.929 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1013)G(1920,1013)M(1920,1080) |
12:35:42.929 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:45.836 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
12:35:45.936 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
12:35:46.545 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
12:35:46.763 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
12:35:46.764 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:35:46.764 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:35:46.764 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:35:46.764 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:35:46.764 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:35:46.764 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:35:46.764 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8f3084b |
12:35:46.764 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:35:46.764 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:35:46.764 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
12:35:46.764 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:35:46.764 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:35:46.764 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:35:46.764 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:35:46.764 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:35:46.764 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
12:35:46.765 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
12:35:46.805 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
12:35:46.805 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
12:35:46.805 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
12:35:46.805 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:35:46.815 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
12:35:46.815 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
12:35:46.815 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
12:35:46.815 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:35:46.815 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:35:46.815 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
12:35:46.815 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
12:35:46.815 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
12:35:46.840 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
12:35:46.840 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ff086d |
12:35:46.840 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
12:35:46.841 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
12:35:46.841 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
12:35:46.841 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
12:35:46.844 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
12:35:46.844 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
12:35:46.868 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:35:46.868 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:35:46.869 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
12:35:46.869 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
12:35:46.873 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
12:35:49.337 | 1448 | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
12:35:51.618 | 1448 | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
12:35:53.446 | 1448 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:35:53.481 | 1448 | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x4590863;prev = 0x4590863 , {Original values: ref = 0 handle = 0x8340625} |
12:35:57.772 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:35:57.772 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
12:35:57.772 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
12:35:57.772 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:35:57.786 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
12:35:57.788 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
12:35:57.812 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:44:22.771 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:44:22.772 | 53C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4d054e |
13:44:22.772 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_4D054E_P_10188 close 2147483647 bytes |
13:44:22.772 | 53C | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:44:22.798 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:44:22.798 | 53C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3a077c |
13:44:22.798 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_3A077C_P_10188 close 2147483647 bytes |
13:44:22.798 | 53C | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:46:29.54 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:46:29.118 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:46:29.190 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_240874_P_10188 opened succesfuly |
13:46:29.190 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:46:29.206 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:46:29.241 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:46:29.329 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_25084C_P_10188 opened succesfuly |
13:46:29.329 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:46:48.900 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:46:48.900 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:46:52.592 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:46:52.592 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:50:09.310 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:50:09.310 | 53C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=240874 |
13:50:09.310 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_240874_P_10188 close 2147483647 bytes |
13:50:09.310 | 53C | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:50:11.981 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:50:11.981 | 53C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=25084c |
13:50:11.981 | 53C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_25084C_P_10188 close 2147483647 bytes |
13:50:11.981 | 53C | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:50:12.250 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:50:12.294 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:50:12.353 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2B0800_P_10188 opened succesfuly |
13:50:12.353 | 53C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:50:12.378 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:50:12.468 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_57087C_P_10188 opened succesfuly |
13:50:12.468 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:50:34.68 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:50:34.68 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:50:35.681 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:50:35.681 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:54:30.657 | 31AC | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:54:30.658 | 31AC | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2b0800 |
13:54:30.658 | 31AC | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2B0800_P_10188 close 2147483647 bytes |
13:54:30.658 | 31AC | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:54:30.658 | 31AC | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
13:54:30.658 | 31AC | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=57087c |
13:54:30.658 | 31AC | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_57087C_P_10188 close 2147483647 bytes |
13:54:30.658 | 31AC | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
13:54:30.695 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:54:30.721 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:54:30.722 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:54:30.722 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:54:30.740 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:54:30.768 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:54:30.895 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:54:33.66 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:54:33.87 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:54:33.140 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly |
13:54:33.140 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:54:33.154 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:54:33.181 | AF4 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
13:54:33.224 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly |
13:54:33.224 | 31AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:54:36.87 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:54:37.326 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:54:37.326 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
13:54:37.327 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
13:54:37.327 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:54:37.342 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:54:37.343 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:54:37.351 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:54:37.879 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:54:40.333 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:54:48.519 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:54:48.790 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:54:49.20 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:54:49.20 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:54:49.20 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:54:49.37 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:54:49.53 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:54:53.13 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:54:53.13 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:54:53.46 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:54:53.46 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:54:54.821 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:01.72 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:01.261 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:01.261 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:55:01.262 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:55:01.262 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:01.262 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:55:01.262 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:55:01.262 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:55:01.262 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ff086d |
13:55:01.262 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:01.262 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:55:01.263 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:01.263 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:01.264 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:01.264 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:01.264 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:01.265 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:01.266 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:01.274 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.294 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.301 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.334 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.359 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:01.359 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1589, Height=900, Multisampled=false |
13:55:01.359 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:01.359 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:01.395 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:01.395 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:01.395 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:01.395 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:01.395 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:01.395 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1589,900)M(1920,1080) |
13:55:01.395 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1589, 900] {WINDOW} |
13:55:01.395 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1589, 900) |
13:55:01.396 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:01.397 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:01.397 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:01.397 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:01.397 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:01.397 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:01.397 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:01.397 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:01.397 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:01.397 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:01.397 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:01.397 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.414 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.428 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.524 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:01.540 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:01.540 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1580, Height=900, Multisampled=false |
13:55:01.540 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:01.540 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:01.550 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:01.550 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:01.550 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:01.550 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:01.550 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:01.550 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1580, 900] {WINDOW} |
13:55:01.550 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1580, 900) |
13:55:01.575 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
13:55:01.575 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11fb055f |
13:55:01.575 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1749,1013] |
13:55:01.575 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
13:55:01.575 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:55:01.575 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:55:01.575 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
13:55:01.575 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
13:55:01.576 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:55:01.576 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:55:01.580 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:55:01.580 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:55:01.605 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1580,900)G(1580,900)M(1920,1080) |
13:55:03.399 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:03.571 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:03.833 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:03.834 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:55:03.834 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:55:03.834 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:03.834 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:55:03.834 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:55:03.834 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:55:03.834 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11fb055f |
13:55:03.834 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:03.834 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:55:03.834 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:03.834 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:03.834 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:03.834 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:03.834 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:03.834 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:03.834 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:03.835 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.874 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.881 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.901 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:03.901 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false |
13:55:03.901 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:03.901 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:03.912 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:03.912 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:03.912 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:03.912 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:03.912 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:03.912 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1587,900)M(1920,1080) |
13:55:03.912 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1587, 900] {WINDOW} |
13:55:03.912 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1587, 900) |
13:55:03.913 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:03.913 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:03.913 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:03.913 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:03.913 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:03.913 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:03.913 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:03.913 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:03.913 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:03.913 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:03.913 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:03.913 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.925 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.935 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:03.983 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:03.983 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1593, Height=900, Multisampled=false |
13:55:03.983 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:03.983 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:03.995 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:03.995 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:03.995 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:03.995 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:03.995 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:03.995 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1593, 900] {WINDOW} |
13:55:03.995 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1593, 900) |
13:55:03.996 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:03.996 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:03.996 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:03.996 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:03.996 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:03.996 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:03.996 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:03.996 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:03.996 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:03.996 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:03.996 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:03.997 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.8 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.14 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.43 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.61 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:04.61 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false |
13:55:04.61 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:04.62 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:04.73 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:04.73 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:04.73 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:04.73 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:04.73 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:04.73 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1601, 900] {WINDOW} |
13:55:04.73 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1601, 900) |
13:55:04.74 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:04.74 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:04.74 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:04.74 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:04.74 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:04.74 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:04.74 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:04.74 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:04.74 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:04.74 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:04.74 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:04.74 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.101 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.202 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:04.202 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1603, Height=900, Multisampled=false |
13:55:04.202 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:04.202 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:04.211 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:04.211 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:04.211 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:04.211 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:04.211 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:04.211 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1603, 900] {WINDOW} |
13:55:04.211 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1603, 900) |
13:55:04.214 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:04.214 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:04.214 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:04.214 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:04.214 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:04.214 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:04.214 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:04.214 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:04.214 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:04.214 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:04.214 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:04.214 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:04.262 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:04.262 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1605, Height=900, Multisampled=false |
13:55:04.262 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:04.262 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:04.272 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:04.272 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:04.272 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:04.272 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:04.272 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:04.272 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1605, 900] {WINDOW} |
13:55:04.272 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1605, 900) |
13:55:04.297 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
13:55:04.298 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8b0080f |
13:55:04.298 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1774,1013] |
13:55:04.298 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
13:55:04.298 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:55:04.298 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:55:04.320 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:55:04.320 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:55:04.320 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
13:55:04.320 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
13:55:04.328 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1605,900)G(1605,900)M(1920,1080) |
13:55:06.437 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:55:06.502 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:55:06.502 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:55:06.568 | 1448 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:55:08.635 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:08.802 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:08.803 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:55:08.803 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:55:08.803 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:08.803 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:55:08.803 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:55:08.803 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:55:08.803 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8b0080f |
13:55:08.803 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:08.803 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:55:08.803 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:08.803 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:08.803 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:08.803 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:08.803 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:08.803 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:08.803 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:08.804 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.845 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.869 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:08.869 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1590, Height=900, Multisampled=false |
13:55:08.869 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:08.869 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:08.879 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:08.879 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:08.879 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:08.879 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:08.879 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:08.879 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1590,900)M(1920,1080) |
13:55:08.879 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1590, 900] {WINDOW} |
13:55:08.879 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1590, 900) |
13:55:08.880 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:08.880 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:08.880 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:08.880 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:08.880 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:08.880 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:08.880 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:08.880 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:08.880 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:08.880 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:08.880 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:08.880 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.894 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.902 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.910 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.926 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.955 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:08.955 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1535, Height=900, Multisampled=false |
13:55:08.955 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:08.955 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:08.969 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:08.969 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:08.969 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:08.969 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:08.969 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:08.969 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1535, 900] {WINDOW} |
13:55:08.969 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1535, 900) |
13:55:08.971 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:08.971 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:08.971 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:08.971 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:08.971 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:08.971 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:08.971 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:08.971 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:08.971 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:08.971 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:08.971 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:08.971 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.984 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:08.996 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.28 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.43 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.43 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1503, Height=900, Multisampled=false |
13:55:09.43 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.43 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.54 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.54 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.54 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.54 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.54 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.54 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1503, 900] {WINDOW} |
13:55:09.54 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1503, 900) |
13:55:09.55 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:09.55 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:09.55 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:09.55 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:09.55 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:09.55 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:09.55 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:09.55 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:09.55 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:09.55 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:09.55 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:09.56 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.70 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.80 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.190 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.204 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.204 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1442, Height=900, Multisampled=false |
13:55:09.204 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.204 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.216 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.216 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.216 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.216 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.216 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.216 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1442, 900] {WINDOW} |
13:55:09.216 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1442, 900) |
13:55:09.219 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:09.219 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:09.219 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:09.219 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:09.219 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:09.219 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:09.219 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:09.219 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:09.219 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:09.219 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:09.219 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:09.220 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.250 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.271 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.271 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1426, Height=900, Multisampled=false |
13:55:09.271 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.271 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.284 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.284 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.284 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.284 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.284 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.284 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1426, 900] {WINDOW} |
13:55:09.284 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1426, 900) |
13:55:09.287 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:09.287 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:09.287 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:09.287 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:09.287 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:09.287 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:09.287 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:09.287 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:09.287 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:09.287 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:09.287 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:09.288 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.316 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.340 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.340 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1418, Height=900, Multisampled=false |
13:55:09.340 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.340 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.350 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.350 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.350 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.350 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.350 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.350 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1418, 900] {WINDOW} |
13:55:09.350 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1418, 900) |
13:55:09.353 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:09.353 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:09.353 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:09.353 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:09.353 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:09.353 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:09.353 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:09.353 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:09.353 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:09.353 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:09.353 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:09.353 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.460 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.476 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.476 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1410, Height=900, Multisampled=false |
13:55:09.476 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.477 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.488 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.488 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.489 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.489 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.489 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.489 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1410, 900] {WINDOW} |
13:55:09.489 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1410, 900) |
13:55:09.490 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:09.490 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:09.490 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:09.490 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:09.490 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:09.490 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:09.490 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:09.490 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:09.490 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:09.490 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:09.490 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:09.491 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:09.553 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:09.553 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1409, Height=900, Multisampled=false |
13:55:09.553 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:09.553 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:09.567 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:09.567 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:09.567 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:09.567 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:09.567 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:09.567 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1409, 900] {WINDOW} |
13:55:09.567 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1409, 900) |
13:55:09.585 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
13:55:09.585 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa9d0739 |
13:55:09.585 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1578,1013] |
13:55:09.585 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
13:55:09.585 | 1448 | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:55:09.585 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:55:09.585 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:55:09.585 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
13:55:09.585 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
13:55:09.585 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:55:09.585 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:55:09.589 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:55:09.589 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:55:09.690 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1409,900)G(1409,900)M(1920,1080) |
13:55:10.486 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:10.672 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:10.673 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:55:10.673 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:55:10.673 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:10.673 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:55:10.673 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:55:10.673 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:55:10.673 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa9d0739 |
13:55:10.673 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:10.673 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:55:10.673 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:10.673 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:10.673 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:10.673 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:10.673 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:10.673 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:10.673 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:10.673 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.711 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.737 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:10.737 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1513, Height=900, Multisampled=false |
13:55:10.737 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:10.737 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:10.748 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:10.748 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:10.748 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:10.748 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:10.748 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:10.748 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1513,900)M(1920,1080) |
13:55:10.748 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1513, 900] {WINDOW} |
13:55:10.748 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1513, 900) |
13:55:10.751 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:10.751 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:10.751 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:10.751 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:10.751 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:10.751 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:10.751 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:10.751 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:10.751 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:10.751 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:10.751 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:10.752 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.778 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.805 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:10.805 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1583, Height=900, Multisampled=false |
13:55:10.805 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:10.805 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:10.817 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:10.817 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:10.817 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:10.817 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:10.817 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:10.817 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1583, 900] {WINDOW} |
13:55:10.817 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1583, 900) |
13:55:10.821 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:10.821 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:10.821 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:10.821 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:10.821 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:10.821 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:10.821 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:10.821 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:10.821 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:10.821 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:10.821 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:10.822 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.844 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.877 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:10.877 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1609, Height=900, Multisampled=false |
13:55:10.877 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:10.877 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:10.889 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:10.889 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:10.890 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:10.890 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:10.890 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:10.890 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1609, 900] {WINDOW} |
13:55:10.890 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1609, 900) |
13:55:10.891 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:10.891 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:10.891 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:10.891 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:10.891 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:10.891 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:10.891 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:10.891 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:10.891 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:10.891 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:10.891 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:10.891 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.907 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.917 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.935 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.965 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:10.965 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1638, Height=900, Multisampled=false |
13:55:10.965 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:10.965 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:10.976 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:10.976 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:10.976 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:10.976 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:10.976 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:10.976 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1638, 900] {WINDOW} |
13:55:10.976 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1638, 900) |
13:55:10.978 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:10.978 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:10.978 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:10.978 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:10.978 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:10.978 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:10.978 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:10.978 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:10.979 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:10.979 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:10.979 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:10.980 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.992 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:10.999 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:11.16 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:11.118 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:11.118 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1652, Height=900, Multisampled=false |
13:55:11.118 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:11.118 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:11.127 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:11.127 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:11.127 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:11.127 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:11.127 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:11.127 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1652, 900] {WINDOW} |
13:55:11.127 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1652, 900) |
13:55:11.130 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:11.130 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:11.130 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:11.130 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:11.130 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:11.130 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:11.130 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:11.130 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:11.130 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:11.130 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:11.130 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:11.131 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:11.182 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:11.182 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1660, Height=900, Multisampled=false |
13:55:11.182 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:11.182 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:11.192 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:11.192 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:11.192 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:11.192 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:11.192 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:11.192 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1660, 900] {WINDOW} |
13:55:11.192 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1660, 900) |
13:55:11.214 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
13:55:11.214 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaac0739 |
13:55:11.215 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1829,1013] |
13:55:11.215 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
13:55:11.215 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:55:11.215 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:55:11.215 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
13:55:11.215 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
13:55:11.215 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:55:11.215 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:55:11.247 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1660,900)G(1660,900)M(1920,1080) |
13:55:13.445 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:55:13.445 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
13:55:13.445 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
13:55:13.445 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:55:13.460 | AF4 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:55:13.462 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:55:13.475 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:55:13.740 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:35.390 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:35.553 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:35.795 | AF4 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:55:35.795 | AF4 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:55:35.795 | AF4 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:55:35.813 | AF4 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:55:35.822 | 3CFC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:55:43.964 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:44.193 | 1448 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 5192,15612 |
13:55:44.193 | 1448 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:55:44.193 | 1448 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:55:44.193 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.193 | 1448 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:55:44.193 | 1448 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:55:44.193 | 1448 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:55:44.193 | 1448 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaac0739 |
13:55:44.193 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.193 | 1448 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:55:44.193 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.193 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.193 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.193 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.193 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.193 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.193 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.194 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.202 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.241 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.248 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.254 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.263 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.263 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1630, Height=900, Multisampled=false |
13:55:44.263 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.263 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.278 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.278 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.278 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.278 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.278 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.278 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1630,900)M(1920,1080) |
13:55:44.278 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1630, 900] {WINDOW} |
13:55:44.278 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1630, 900) |
13:55:44.279 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.279 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.279 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.279 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.279 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.279 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.279 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.279 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.279 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.279 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.279 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.279 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.292 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.326 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.335 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.422 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.422 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1612, Height=900, Multisampled=false |
13:55:44.422 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.422 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.431 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.431 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.431 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.431 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.431 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.431 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1612, 900] {WINDOW} |
13:55:44.431 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1612, 900) |
13:55:44.433 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.433 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.433 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.433 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.433 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.433 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.433 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.433 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.433 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.433 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.433 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.433 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.445 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.463 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.492 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.492 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false |
13:55:44.492 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.492 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.504 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.504 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.504 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.504 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.504 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.504 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1582, 900] {WINDOW} |
13:55:44.504 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1582, 900) |
13:55:44.505 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.505 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.505 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.505 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.505 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.505 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.505 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.505 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.505 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.505 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.505 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.505 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.518 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.525 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.540 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.560 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.589 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.589 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false |
13:55:44.589 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.589 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.601 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.601 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.601 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.601 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.601 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.601 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1559, 900] {WINDOW} |
13:55:44.601 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1559, 900) |
13:55:44.602 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.602 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.602 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.602 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.602 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.602 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.602 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.602 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.602 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.602 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.602 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.602 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.617 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.623 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.643 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.676 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.676 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false |
13:55:44.676 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.676 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.689 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.689 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.689 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.689 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.689 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.689 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1541, 900] {WINDOW} |
13:55:44.689 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1541, 900) |
13:55:44.691 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.691 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.691 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.691 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.691 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.691 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.691 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.691 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.691 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.691 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.691 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.691 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.703 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.712 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.721 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.742 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.856 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.856 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1514, Height=900, Multisampled=false |
13:55:44.856 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.857 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.867 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.867 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.867 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.867 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.867 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.867 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1514, 900] {WINDOW} |
13:55:44.867 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1514, 900) |
13:55:44.868 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.868 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.868 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.868 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.868 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.868 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.868 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.868 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.868 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.868 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.868 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.868 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.879 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.890 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.925 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.935 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.941 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.958 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:44.958 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1456, Height=900, Multisampled=false |
13:55:44.958 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:44.958 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:44.970 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:44.970 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:44.970 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:44.970 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:44.970 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:44.970 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1456, 900] {WINDOW} |
13:55:44.970 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1456, 900) |
13:55:44.971 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:44.971 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:44.971 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:44.971 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:44.971 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:44.971 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:44.971 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:44.971 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:44.971 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:44.971 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:44.971 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:44.972 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:44.984 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.7 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.118 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.118 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1451, Height=900, Multisampled=false |
13:55:45.118 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.118 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.128 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.128 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.128 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.128 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.128 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.128 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1451, 900] {WINDOW} |
13:55:45.128 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1451, 900) |
13:55:45.131 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:45.131 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:45.131 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:45.131 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:45.131 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:45.131 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:45.132 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:45.132 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:45.132 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:45.132 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:45.132 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:45.132 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.163 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.177 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.195 | 12E4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:55:45.198 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.198 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1520, Height=900, Multisampled=false |
13:55:45.198 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.198 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.208 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.208 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.208 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.208 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.208 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.208 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1520, 900] {WINDOW} |
13:55:45.208 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1520, 900) |
13:55:45.211 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:45.211 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:45.211 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:45.211 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:45.211 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:45.211 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:45.211 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:45.211 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:45.211 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:45.211 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:45.211 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:45.211 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.223 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.249 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.356 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.356 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false |
13:55:45.356 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.356 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.367 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.367 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.367 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.367 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.367 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.367 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1550, 900] {WINDOW} |
13:55:45.367 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1550, 900) |
13:55:45.368 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:45.368 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:45.368 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:45.368 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:45.368 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:45.368 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:45.368 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:45.368 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:45.368 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:45.368 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:45.368 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:45.368 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.379 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.388 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.418 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.444 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.444 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1584, Height=900, Multisampled=false |
13:55:45.444 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.444 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.456 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.456 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.456 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.456 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.456 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.456 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1584, 900] {WINDOW} |
13:55:45.456 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1584, 900) |
13:55:45.457 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:45.457 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:45.457 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:45.457 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:45.457 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:45.457 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:45.457 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:45.457 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:45.457 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:45.457 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:45.457 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:45.458 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.471 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.478 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.583 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.606 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.607 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1611, Height=900, Multisampled=false |
13:55:45.607 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.607 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.618 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.618 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.618 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.618 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.618 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.618 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1611, 900] {WINDOW} |
13:55:45.618 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1611, 900) |
13:55:45.619 | 1448 | 467 | ReleaseD11Device | Device Released! [2] |
13:55:45.619 | 1448 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:55:45.619 | 1448 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:55:45.619 | 1448 | 187 | IRenderDevice::release | Render Releasing. |
13:55:45.619 | 1448 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:55:45.619 | 1448 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:55:45.619 | 1448 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:55:45.619 | 1448 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:55:45.619 | 1448 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:55:45.619 | 1448 | 204 | IRenderDevice::release | Render Releasing Done. |
13:55:45.619 | 1448 | 470 | ReleaseD11Device | End Device Released! |
13:55:45.619 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.630 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.641 | 1448 | 400 | fSwapResize_Buffers | Resize buffer (0xe25db98)! |
13:55:45.690 | 3CFC | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe25db98 |
13:55:45.690 | 3CFC | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false |
13:55:45.690 | 3CFC | 1126 | RenderDeviceD3d11::init | save state |
13:55:45.690 | 3CFC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:55:45.703 | 3CFC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ae4cec. |
13:55:45.703 | 3CFC | 1134 | RenderDeviceD3d11::init | restore state |
13:55:45.703 | 3CFC | 1137 | RenderDeviceD3d11::init | Target Window [0x25086a] |
13:55:45.703 | 3CFC | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:55:45.703 | 3CFC | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:55:45.703 | 3CFC | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1615, 900] {WINDOW} |
13:55:45.703 | 3CFC | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1615, 900) |
13:55:45.796 | 3CFC | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x25086a}. |
13:55:45.796 | 3CFC | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa0804c3 |
13:55:45.796 | 3CFC | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013] |
13:55:45.796 | 3CFC | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
13:55:45.797 | 1448 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:55:45.797 | 1448 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:55:45.797 | 1448 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x1448 |
13:55:45.797 | 1448 | 468 | InputInterceptor::runHook | Mouse is hooked 0x1448 |
13:55:45.797 | 3CFC | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:55:45.797 | 3CFC | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:55:45.815 | 3CFC | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080) |
13:55:46.322 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:51.966 | 1448 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:55:56.213 | 1448 | 1796 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
13:55:57.16 | 473C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:55:59.22 | 473C | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3010]. |
13:55:59.22 | 473C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:55:59.22 | 473C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |