TimeThreadLineFunctionMessage
11:33:35.1554878138runClientStarting Overlay PID=14760(0x39a8) server PID = 10188
11:33:35.1554878561Client::initClient::Initialize
11:33:35.1554878569Client::initStart owclient thread
11:33:35.156456C325Client::initFirstInjectionClient::initFirstInjection.
11:33:35.156456C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
11:33:35.156456C351session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684}
11:33:35.156456C2039Client::LogClientInfoOS version [10.0]
11:33:35.156456C2044Client::LogClientInfoProcess OS version [10.0] [64-bit]
11:33:35.156456C2064Client::LogClientInfoClient Version 2.2.84.14
11:33:35.156456C2074Client::LogProcessModulesLoaded modules:
11:33:35.159456C2090C:\Games\Hearthstone\Hearthstone.exe
11:33:35.159456C2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
11:33:35.159456C2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
11:33:35.159456C2090C:\Games\Hearthstone\MSVCR100.dll
11:33:35.159456C2090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
11:33:35.159456C2090C:\Games\Hearthstone\UnityPlayer.dll
11:33:35.159456C2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
11:33:35.159456C2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
11:33:35.159456C2090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\AcLayers.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\D3DSCache.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\GLU32.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\HID.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\MPR.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\MSASN1.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\OPENGL32.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\UMPDC.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\USERENV.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\VERSION.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\WINHTTP.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\WINMM.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\WSOCK32.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\Wldp.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\amdihk32.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\amsi.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\apphelp.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\d3d11.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\dwmapi.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\dxcore.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\dxgi.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\gpapi.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\ntdll.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\ntmarta.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\powrprof.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\profapi.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\sfc.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\sfc_os.DLL
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\textinputframework.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\windows.storage.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\wintypes.dll
11:33:35.159456C2090C:\WINDOWS\SYSTEM32\xinput1_3.dll
11:33:35.159456C2090C:\WINDOWS\System32\ADVAPI32.dll
11:33:35.159456C2090C:\WINDOWS\System32\CRYPT32.dll
11:33:35.159456C2090C:\WINDOWS\System32\CoreMessaging.dll
11:33:35.159456C2090C:\WINDOWS\System32\CoreUIComponents.dll
11:33:35.159456C2090C:\WINDOWS\System32\DEVOBJ.dll
11:33:35.159456C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
11:33:35.159456C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
11:33:35.159456C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
11:33:35.159456C2090C:\WINDOWS\System32\GDI32.dll
11:33:35.159456C2090C:\WINDOWS\System32\IMM32.DLL
11:33:35.159456C2090C:\WINDOWS\System32\KERNEL32.DLL
11:33:35.159456C2090C:\WINDOWS\System32\KERNELBASE.dll
11:33:35.159456C2090C:\WINDOWS\System32\MMDevApi.dll
11:33:35.159456C2090C:\WINDOWS\System32\MSCTF.dll
11:33:35.159456C2090C:\WINDOWS\System32\NSI.dll
11:33:35.159456C2090C:\WINDOWS\System32\OLEAUT32.dll
11:33:35.159456C2090C:\WINDOWS\System32\PSAPI.DLL
11:33:35.159456C2090C:\WINDOWS\System32\RPCRT4.dll
11:33:35.159456C2090C:\WINDOWS\System32\SETUPAPI.dll
11:33:35.159456C2090C:\WINDOWS\System32\SHELL32.dll
11:33:35.159456C2090C:\WINDOWS\System32\SHLWAPI.dll
11:33:35.159456C2090C:\WINDOWS\System32\USER32.dll
11:33:35.159456C2090C:\WINDOWS\System32\WINTRUST.DLL
11:33:35.159456C2090C:\WINDOWS\System32\WS2_32.dll
11:33:35.159456C2090C:\WINDOWS\System32\bcrypt.dll
11:33:35.159456C2090C:\WINDOWS\System32\bcryptPrimitives.dll
11:33:35.159456C2090C:\WINDOWS\System32\cfgmgr32.dll
11:33:35.159456C2090C:\WINDOWS\System32\combase.dll
11:33:35.159456C2090C:\WINDOWS\System32\fwpuclnt.dll
11:33:35.159456C2090C:\WINDOWS\System32\gdi32full.dll
11:33:35.159456C2090C:\WINDOWS\System32\imagehlp.dll
11:33:35.159456C2090C:\WINDOWS\System32\msvcp_win.dll
11:33:35.159456C2090C:\WINDOWS\System32\msvcrt.dll
11:33:35.159456C2090C:\WINDOWS\System32\ole32.dll
11:33:35.159456C2090C:\WINDOWS\System32\sechost.dll
11:33:35.159456C2090C:\WINDOWS\System32\shcore.dll
11:33:35.159456C2090C:\WINDOWS\System32\ucrtbase.dll
11:33:35.159456C2090C:\WINDOWS\System32\win32u.dll
11:33:35.159456C2090C:\WINDOWS\system32\Oleacc.dll
11:33:35.159456C2090C:\WINDOWS\system32\rsaenh.dll
11:33:35.159456C2090C:\WINDOWS\system32\uxtheme.dll
11:33:35.159456C2090C:\WINDOWS\system32\wbem\fastprox.dll
11:33:35.159456C2090C:\WINDOWS\system32\wbem\wbemprox.dll
11:33:35.159456C2090C:\WINDOWS\system32\wbem\wbemsvc.dll
11:33:35.159456C2090C:\Windows\System32\rasadhlp.dll
11:33:35.160456C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=444
11:33:35.164456C1526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
11:33:35.164456C1542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
11:33:35.164456C1550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:33:35.164456C1578Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
11:33:35.164456C1599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:33:35.164456C1665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:33:35.164456C1678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
11:33:35.164456C1691Client::ReadGameConfigurationsEnable EnableTXR - ON
11:33:35.164456C1731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:33:35.164456C1733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:33:35.164456C1735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:33:35.164456C1737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:33:35.164456C1739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
11:33:35.164456C1741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:33:35.164456C1743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:33:35.164456C1746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:33:35.164456C1749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:33:35.164456C1856Data::Search[0] 0x762F0000
11:33:35.164456C1856Data::Search[1] 0x0
11:33:35.164456C1856Data::Search[2] 0x0
11:33:35.164456C1856Data::Search[3] 0x0
11:33:35.164456C1856Data::Search[4] 0x0
11:33:35.164456C1856Data::Search[5] 0x72040000
11:33:35.164456C1856Data::Search[6] 0x77190000
11:33:35.164456C1856Data::Search[7] 0x50730000
11:33:35.164456C1856Data::Search[8] 0x72040000
11:33:35.164456C1856Data::Search[9] 0x0
11:33:35.164456C1861Data::Search[10] 0x0
11:33:35.164456C1867Data::Search[11] 0x71210000
11:33:35.164456C1873Data::Search[12] 0x50730000
11:33:35.164456C1879Data::Search[13] 0x0
11:33:35.164456C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:33:35.164456C1264Client::hookFunctionsDetected Windows 8.1 or greater
11:33:35.164456C1279Client::hookFunctionsAcquiring function lock succedded
11:33:35.165456C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
11:33:35.166456C480OverlayManager::OverlayManagerOW System Cursor is set to = 0x1820895
11:33:35.166456C7259OverlayManager::LoadDefaultCursorsLoad default cursors
11:33:35.167456C488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x9c0855
11:33:35.167456C72PerformanceCounter::StartSessionStartSession
11:33:35.167456C72PerformanceCounter::StartSessionStartSession
11:33:35.167456C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:33:35.167456C700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
11:33:35.167456C718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:33:35.167456C720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:33:35.167456C723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:33:35.167456C726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
11:33:35.167456C729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:33:35.167456C732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:33:35.167456C735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
11:33:35.167456C738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:33:35.167456C741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
11:33:35.167456C744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
11:33:35.167456C747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
11:33:35.167456C750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
11:33:35.167456C753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:33:35.167456C756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:33:35.168456C759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:33:35.168456C762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:33:35.168456C765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:33:35.168456C768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:33:35.168456C771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
11:33:35.168456C774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:33:35.168456C777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:33:35.168456C780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:33:35.168456C783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:33:35.168456C786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:33:35.168456C789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:33:35.168456C792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:33:35.168456C795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:33:35.168456C798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:33:35.168456C801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:33:35.168456C804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:33:35.168456C807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
11:33:35.168456C810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:33:35.168456C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
11:33:35.168456C816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:33:35.168456C819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:33:35.168456C822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:33:35.168456C825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
11:33:35.168456C828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
11:33:35.168456C831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:33:35.168456C834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:33:35.168456C837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:33:35.168456C840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
11:33:35.168456C843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
11:33:35.168456C846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
11:33:35.168456C849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:33:35.168456C852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:33:35.168456C855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:33:35.168456C858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:33:35.168456C861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
11:33:35.168456C864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:33:35.168456C867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:33:35.168456C870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:33:35.168456C873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:33:35.168456C876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:33:35.168456C879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:33:35.168456C882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:33:35.168456C885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:33:35.168456C888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
11:33:35.168456C891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
11:33:35.168456C894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:33:35.168456C897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:33:35.168456C900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = ON
11:33:35.168456C903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:33:35.168456C906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:33:35.168456C909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:33:35.168456C911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:33:35.168456C913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:33:35.168456C915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:33:35.168456C917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:33:35.168456C919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:33:35.168456C921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:33:35.168456C923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:33:35.168456C925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:33:35.168456C927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
11:33:35.168456C929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
11:33:35.168456C931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
11:33:35.168456C933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
11:33:35.168456C935OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
11:33:35.168456C937OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:33:35.168456C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:35.168456C574OverlayManager::InitGameClientstarting hooks...
11:33:35.171456C1958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded
11:33:35.194456C597Install::CodeInit [Client,1] (MCH) OK
11:33:35.194456C597Install::CodeInit [Client,2] (MCH) OK
11:33:35.195456C597Install::CodeInit [Client,3] (MCH) OK
11:33:35.212456C597Install::CodeInit [Client,4] (MCH) OK
11:33:35.229456C597Install::CodeInit [Client,4.1] (MCH) OK
11:33:35.250456C597Install::CodeInit [Client,4.2] (MCH) OK
11:33:35.251456C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:33:35.252456C577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
11:33:35.252456C926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:33:35.252456C1337Client::hookFunctionsHook PEX
11:33:35.252456C1354Client::hookFunctionsSuspend before hook: OFF
11:33:35.253456C916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
11:33:35.253456C970Client::hookLibraryFunctionsInstall Code using ingame injection 5
11:33:35.253456C39GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
11:33:35.271456C597Install::Codeunknown (MCH) OK
11:33:35.289456C597Install::Codeunknown (MCH) OK
11:33:35.305456C597Install::Codeunknown (MCH) OK
11:33:35.322456C597Install::Codeunknown (MCH) OK
11:33:35.338456C597Install::Codeunknown (MCH) OK
11:33:35.361456C597Install::Codeunknown (MCH) OK
11:33:35.380456C597Install::Codeunknown (MCH) OK
11:33:35.381456C597Install::Codeunknown (MCH) OK
11:33:35.381456C405GraphicsHookManager::FinishHookdone hooking: 5
11:33:35.381456C916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
11:33:35.381456C970Client::hookLibraryFunctionsInstall Code using ingame injection 7
11:33:35.399456C597Install::Codeunknown (MCH) OK
11:33:35.417456C597Install::Codeunknown (MCH) OK
11:33:35.434456C597Install::Codeunknown (MCH) OK
11:33:35.434456C405GraphicsHookManager::FinishHookdone hooking: 7
11:33:35.434456C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:33:35.434456C1195OverlayManager::StartStarting...
11:33:35.434456C1227OverlayManager::Startstarting hooks 2...
11:33:35.434456C1374XTRAP COMPATIBLE PATCH WARNING
11:33:35.434456C1382OverlayManager::Startdone with hooks...
11:33:35.434456C107ApiManager::InitAPI Manager Event : OK
11:33:35.434456C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=1320
11:33:35.435456C67TXRSettingFail to read texture recognition options 0xb7
11:33:35.435456C114TXOfInterestNew list set with 0 items
11:33:35.435456C1407OverlayManager::Startget foreground state
11:33:35.435456C7961OverlayManager::OnForegroundChangedChanged True
11:33:35.435456C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:33:35.43524106846OverlayManager::OnConnectedConnected to server
11:33:35.435241032SendServerHelloMessage::ExecuteSend connection Ack
11:33:35.435456C1444OverlayManager::StartStarted...
11:33:35.4355287465OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x605b0
11:33:35.452456C597Install::CodeInit [Client,0] (MCH) OK
11:33:35.452456C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:33:35.452456C94GraphicsHookManager::StopThreadStopThread
11:33:35.4531BC216GraphicsHookManager::MessageLoopExit Thread
11:33:35.457456C407Client::initFirstInjectioninit complete
11:33:35.61524106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:33:35.61524102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:33:35.73124106673OverlayManager::doActionDisplayFPS - Triggered
11:33:36.738478C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:33:36.73919307398OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
11:33:36.740478C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:33:36.742478C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:33:36.742478C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:33:36.744478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:33:36.744478C1072RenderDeviceD3d11::initDevice adapter hash: 1021840867
11:33:36.744478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
11:33:36.744478C1126RenderDeviceD3d11::initsave state
11:33:36.744478C696RenderDeviceD3d11::initDX11loading shaders...
11:33:36.752478C705RenderDeviceD3d11::initDX11create vs
11:33:36.754478C723RenderDeviceD3d11::initDX11create vs
11:33:36.760478C745RenderDeviceD3d11::initDX11create pxs
11:33:36.767478C774RenderDeviceD3d11::initDX11create raster
11:33:36.767478C842RenderDeviceD3d11::initDX11create buffers
11:33:36.770478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:33:36.770478C1134RenderDeviceD3d11::initrestore state
11:33:36.770478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:33:36.770478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:36.770478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:36.770478C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:33:36.770478C2093RenderDeviceD3d11::setFixSet render device fix RT.
11:33:36.770478C2876OverlayManager::setGraphicsRender Device fix was set RT.
11:33:36.770478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
11:33:36.770478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
11:33:36.775478C655OverlayInputManager::HandleCommandsClear all hotkeys command
11:33:36.775478C696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
11:33:36.775478C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:33:36.775478C21StartWidgetsRefresher::ExecuteExecute start wicket manager
11:33:36.775478C275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:33:36.776478C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
11:33:36.776478C5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80862}.
11:33:36.776478C2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2270845
11:33:36.776478C2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
11:33:36.776478C2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
11:33:36.776478C2430OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:33:36.776478C311PerformanceCounter::NotifyFrameRenderNotify first Render...
11:33:36.776478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:36.776478C7861OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:33:36.77819302449OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:36.7781930479InputInterceptor::stopHookunhook keyboard and mouse
11:33:36.7781930446InputInterceptor::runHookKeyboard is hooked 0x1930
11:33:36.7781930468InputInterceptor::runHookMouse is hooked 0x1930
11:33:36.77919307627OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
11:33:36.7791930467ReleaseD11DeviceDevice Released! [2]
11:33:36.77919302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:36.77919301450OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:36.77919301457OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:36.77919301467OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:36.77919301472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2270845
11:33:36.77919302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:36.7791930187IRenderDevice::releaseRender Releasing.
11:33:36.779193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:36.7791930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:36.77919301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:36.77919301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:36.77919301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:36.7791930204IRenderDevice::releaseRender Releasing Done.
11:33:36.7791930470ReleaseD11Device End Device Released!
11:33:36.7791930400fSwapResize_BuffersResize buffer (0x10349378)!
11:33:36.7921E18225InterProcessElement::openInterProcess Overwolf_ImID_A0870_P_10188 opened succesfuly
11:33:36.7921E18225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:33:36.7921E18225InterProcessElement::openInterProcess Overwolf_ImID_41054E_P_10188 opened succesfuly
11:33:36.7921E18225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:33:36.7931E18225InterProcessElement::openInterProcess Overwolf_ImID_2C077C_P_10188 opened succesfuly
11:33:36.7931E18225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:33:36.7931E18225InterProcessElement::openInterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly
11:33:36.7931E18225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:33:36.8451930400fSwapResize_BuffersResize buffer (0x10349378)!
11:33:36.860478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:33:36.860478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
11:33:36.860478C1126RenderDeviceD3d11::initsave state
11:33:36.860478C696RenderDeviceD3d11::initDX11loading shaders...
11:33:36.896478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:33:36.896478C1134RenderDeviceD3d11::initrestore state
11:33:36.896478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:33:36.896478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:36.896478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:36.901478C5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80862}.
11:33:36.901478C2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14708d7
11:33:36.901478C2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
11:33:36.901478C2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
11:33:36.91519302449OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:36.9151930479InputInterceptor::stopHookunhook keyboard and mouse
11:33:36.9151930446InputInterceptor::runHookKeyboard is hooked 0x1930
11:33:36.9151930468InputInterceptor::runHookMouse is hooked 0x1930
11:33:36.919478C5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
11:33:36.91919305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:33:36.919478C326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
11:33:36.919478C347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
11:33:36.950478C326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
11:33:36.950478C347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
11:33:37.59219307398OverlayManager::IsEmptyCursorCache cursor 0x1040821 (v: 1)
11:33:37.95624106950OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll]
11:33:38.88478C7686OverlayManager::LoadPluginPlugin loaded [14] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] []
11:33:45.5865282074Client::LogProcessModulesLoaded modules:
11:33:45.5895282090C:\Games\Hearthstone\Hearthstone.exe
11:33:45.5895282090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
11:33:45.5895282090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
11:33:45.5895282090C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll
11:33:45.5895282090C:\Games\Hearthstone\MSVCR100.dll
11:33:45.5895282090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
11:33:45.5895282090C:\Games\Hearthstone\UnityPlayer.dll
11:33:45.5895282090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
11:33:45.5895282090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
11:33:45.5895282090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll
11:33:45.5895282090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
11:33:45.5895282090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll
11:33:45.5895282090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll
11:33:45.5895282090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\AcLayers.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\D3DSCache.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\DNSAPI.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\DPAPI.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\GLU32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\HID.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\MPR.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\MSASN1.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\NTASN1.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\OPENGL32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\SSPICLI.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\UMPDC.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\USERENV.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\VERSION.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\WINHTTP.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\WINMM.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
11:33:45.5895282090C:\WINDOWS\SYSTEM32\WSOCK32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\Wldp.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\amdihk32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\amsi.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\apphelp.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\d3d11.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\dwmapi.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\dxcore.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\dxgi.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\gpapi.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\icm32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\mscms.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\mskeyprotect.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\ncrypt.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\ntdll.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\ntmarta.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\powrprof.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\profapi.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\secur32.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\sfc.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\sfc_os.DLL
11:33:45.5895282090C:\WINDOWS\SYSTEM32\textinputframework.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\wbemcomn.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\windows.storage.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\wintypes.dll
11:33:45.5895282090C:\WINDOWS\SYSTEM32\xinput1_3.dll
11:33:45.5895282090C:\WINDOWS\System32\ADVAPI32.dll
11:33:45.5895282090C:\WINDOWS\System32\CRYPT32.dll
11:33:45.5895282090C:\WINDOWS\System32\CoreMessaging.dll
11:33:45.5895282090C:\WINDOWS\System32\CoreUIComponents.dll
11:33:45.5895282090C:\WINDOWS\System32\DEVOBJ.dll
11:33:45.5895282090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
11:33:45.5895282090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
11:33:45.5895282090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
11:33:45.5895282090C:\WINDOWS\System32\GDI32.dll
11:33:45.5895282090C:\WINDOWS\System32\IMM32.DLL
11:33:45.5895282090C:\WINDOWS\System32\KERNEL32.DLL
11:33:45.5895282090C:\WINDOWS\System32\KERNELBASE.dll
11:33:45.5895282090C:\WINDOWS\System32\MMDevApi.dll
11:33:45.5895282090C:\WINDOWS\System32\MSCTF.dll
11:33:45.5895282090C:\WINDOWS\System32\NSI.dll
11:33:45.5895282090C:\WINDOWS\System32\OLEAUT32.dll
11:33:45.5895282090C:\WINDOWS\System32\PSAPI.DLL
11:33:45.5895282090C:\WINDOWS\System32\RPCRT4.dll
11:33:45.5895282090C:\WINDOWS\System32\SETUPAPI.dll
11:33:45.5895282090C:\WINDOWS\System32\SHELL32.dll
11:33:45.5895282090C:\WINDOWS\System32\SHLWAPI.dll
11:33:45.5895282090C:\WINDOWS\System32\USER32.dll
11:33:45.5895282090C:\WINDOWS\System32\WINTRUST.DLL
11:33:45.5895282090C:\WINDOWS\System32\WS2_32.dll
11:33:45.5895282090C:\WINDOWS\System32\bcrypt.dll
11:33:45.5895282090C:\WINDOWS\System32\bcryptPrimitives.dll
11:33:45.5895282090C:\WINDOWS\System32\cfgmgr32.dll
11:33:45.5895282090C:\WINDOWS\System32\combase.dll
11:33:45.5895282090C:\WINDOWS\System32\fwpuclnt.dll
11:33:45.5895282090C:\WINDOWS\System32\gdi32full.dll
11:33:45.5895282090C:\WINDOWS\System32\imagehlp.dll
11:33:45.5895282090C:\WINDOWS\System32\msvcp_win.dll
11:33:45.5895282090C:\WINDOWS\System32\msvcrt.dll
11:33:45.5895282090C:\WINDOWS\System32\ole32.dll
11:33:45.5895282090C:\WINDOWS\System32\schannel.dll
11:33:45.5895282090C:\WINDOWS\System32\sechost.dll
11:33:45.5895282090C:\WINDOWS\System32\shcore.dll
11:33:45.5895282090C:\WINDOWS\System32\ucrtbase.dll
11:33:45.5895282090C:\WINDOWS\System32\win32u.dll
11:33:45.5895282090C:\WINDOWS\System32\winrnr.dll
11:33:45.5895282090C:\WINDOWS\system32\NLAapi.dll
11:33:45.5895282090C:\WINDOWS\system32\Oleacc.dll
11:33:45.5895282090C:\WINDOWS\system32\napinsp.dll
11:33:45.5895282090C:\WINDOWS\system32\ncryptsslp.dll
11:33:45.5895282090C:\WINDOWS\system32\pnrpnsp.dll
11:33:45.5895282090C:\WINDOWS\system32\rsaenh.dll
11:33:45.5895282090C:\WINDOWS\system32\uxtheme.dll
11:33:45.5895282090C:\WINDOWS\system32\wbem\fastprox.dll
11:33:45.5895282090C:\WINDOWS\system32\wbem\wbemprox.dll
11:33:45.5895282090C:\WINDOWS\system32\wbem\wbemsvc.dll
11:33:45.5895282090C:\WINDOWS\system32\wshbth.dll
11:33:45.5895282090C:\Windows\System32\rasadhlp.dll
11:33:47.54519307398OverlayManager::IsEmptyCursorCache cursor 0x7708e5 (v: 1)
11:33:56.69924106508OverlayManager::doActionForegroundChange Event [winows not active]
11:33:56.69924106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:33:56.69924107358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:33:56.69924102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:33:56.70324106508OverlayManager::doActionForegroundChange Event [winows not active]
11:33:56.70524106673OverlayManager::doActionDisplayFPS - Triggered
11:33:56.711478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:34:38.70319305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:34:39.32919302820OverlayManager::DetachThreadInputDetach thread input 6448,18316
11:34:39.74524106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:34:39.74524107358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:34:39.74524102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:34:39.75124106673OverlayManager::doActionDisplayFPS - Triggered
11:34:39.773478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:34:39.8711930581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
11:34:39.9371930581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
11:34:42.75024106508OverlayManager::doActionForegroundChange Event [winows not active]
11:34:42.75024106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:34:42.75024107358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:34:42.75024102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:34:42.75024106508OverlayManager::doActionForegroundChange Event [winows not active]
11:34:42.75124106673OverlayManager::doActionDisplayFPS - Triggered
11:34:42.771478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:36:16.11119305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:43:52.59819305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:43:53.54219302820OverlayManager::DetachThreadInputDetach thread input 6448,18316
11:43:53.82724106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:43:53.82724107358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:43:53.82724102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:43:53.83124106673OverlayManager::doActionDisplayFPS - Triggered
11:43:53.843478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:43:56.32924106508OverlayManager::doActionForegroundChange Event [winows not active]
11:43:56.32924106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:43:56.32924107358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:43:56.32924102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:43:56.33024106508OverlayManager::doActionForegroundChange Event [winows not active]
11:43:56.33124106673OverlayManager::doActionDisplayFPS - Triggered
11:43:56.340478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:43:56.53719305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:44:01.20119305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:44:26.6619305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:46:58.331E74256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
11:46:58.331E74128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c077c
11:46:58.331E74256InterProcessElement::closeInterProcess Overwolf_ImID_2C077C_P_10188 close 2147483647 bytes
11:46:58.331E742541WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:46:58.771E74256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
11:46:58.771E74128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=41054e
11:46:58.771E74256InterProcessElement::closeInterProcess Overwolf_ImID_41054E_P_10188 close 2147483647 bytes
11:46:58.781E742541WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:47:02.44424106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:02.50124106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:02.5631E74225InterProcessElement::openInterProcess Overwolf_ImID_3705AA_P_10188 opened succesfuly
11:47:02.5631E74225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:47:02.58124106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:02.60624106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:02.65019CC225InterProcessElement::openInterProcess Overwolf_ImID_1507E6_P_10188 opened succesfuly
11:47:02.65019CC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:47:19.51619CC256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
11:47:19.51619CC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3705aa
11:47:19.51619CC256InterProcessElement::closeInterProcess Overwolf_ImID_3705AA_P_10188 close 2147483647 bytes
11:47:19.51619CC2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:47:19.51619CC256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
11:47:19.51619CC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1507e6
11:47:19.51619CC256InterProcessElement::closeInterProcess Overwolf_ImID_1507E6_P_10188 close 2147483647 bytes
11:47:19.51719CC2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:47:24.5724106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:24.9124106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:24.13919CC225InterProcessElement::openInterProcess Overwolf_ImID_43054E_P_10188 opened succesfuly
11:47:24.13919CC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:47:24.16624106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:24.18224106665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
11:47:24.21119CC225InterProcessElement::openInterProcess Overwolf_ImID_2007B8_P_10188 opened succesfuly
11:47:24.21119CC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
11:47:27.30519305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:47:27.88219302820OverlayManager::DetachThreadInputDetach thread input 6448,18316
11:47:28.13824106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:47:28.13924107358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:47:28.13924102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:47:28.14424106673OverlayManager::doActionDisplayFPS - Triggered
11:47:28.150478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:39.1419305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:47:41.82024106508OverlayManager::doActionForegroundChange Event [winows not active]
11:47:41.82024106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
11:47:41.82024107358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
11:47:41.82024102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:47:41.83524106508OverlayManager::doActionForegroundChange Event [winows not active]
11:47:41.83624106673OverlayManager::doActionDisplayFPS - Triggered
11:47:41.841478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:42.4319305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:47:43.546478C326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
11:47:43.547478C347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
11:47:43.553478C326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
11:47:43.553478C347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
11:47:48.68919305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:47:49.74219302820OverlayManager::DetachThreadInputDetach thread input 6448,18316
11:47:49.94224106541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
11:47:49.94324107358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
11:47:49.94324102654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:47:49.96024106673OverlayManager::doActionDisplayFPS - Triggered
11:47:49.975478C951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:01.64119305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:02.62319305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:02.91719302820OverlayManager::DetachThreadInputDetach thread input 6448,18316
11:48:02.91819301709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:48:02.91819301720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:48:02.91819302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:02.91919301450OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:02.91919301457OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:02.91919301467OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:02.91919301472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14708d7
11:48:02.91919302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:02.91919301723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:48:02.9191930187IRenderDevice::releaseRender Releasing.
11:48:02.920193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:02.9201930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:02.92019301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:02.92019301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:02.92119301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:02.9211930204IRenderDevice::releaseRender Releasing Done.
11:48:02.9301930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:02.9451930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:02.9531930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:02.9821930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.3478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:03.3478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1611, Height=900, Multisampled=false
11:48:03.3478C1126RenderDeviceD3d11::initsave state
11:48:03.3478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:03.39478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:03.39478C1134RenderDeviceD3d11::initrestore state
11:48:03.39478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:03.39478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:03.39478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:03.39478C5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1611,900)M(1920,1080)
11:48:03.39478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1611, 900] {WINDOW}
11:48:03.39478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1611, 900)
11:48:03.411930467ReleaseD11DeviceDevice Released! [2]
11:48:03.4119302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:03.4119302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:03.411930187IRenderDevice::releaseRender Releasing.
11:48:03.41193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:03.411930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:03.4119301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:03.4119301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:03.4119301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:03.411930204IRenderDevice::releaseRender Releasing Done.
11:48:03.411930470ReleaseD11Device End Device Released!
11:48:03.411930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.541930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.911930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.105478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:03.105478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1617, Height=900, Multisampled=false
11:48:03.105478C1126RenderDeviceD3d11::initsave state
11:48:03.105478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:03.118478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:03.118478C1134RenderDeviceD3d11::initrestore state
11:48:03.118478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:03.118478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:03.118478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:03.118478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1617, 900] {WINDOW}
11:48:03.118478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1617, 900)
11:48:03.1191930467ReleaseD11DeviceDevice Released! [2]
11:48:03.11919302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:03.11919302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:03.1191930187IRenderDevice::releaseRender Releasing.
11:48:03.119193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:03.1191930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:03.11919301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:03.11919301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:03.11919301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:03.1191930204IRenderDevice::releaseRender Releasing Done.
11:48:03.1191930470ReleaseD11Device End Device Released!
11:48:03.1191930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.1351930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:03.179478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:03.179478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1619, Height=900, Multisampled=false
11:48:03.179478C1126RenderDeviceD3d11::initsave state
11:48:03.179478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:03.189478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:03.189478C1134RenderDeviceD3d11::initrestore state
11:48:03.189478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:03.189478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:03.189478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:03.189478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1619, 900] {WINDOW}
11:48:03.189478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1619, 900)
11:48:03.220478C5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80862}.
11:48:03.220478C2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40f08e7
11:48:03.220478C2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1788,1013]
11:48:03.220478C2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
11:48:03.220478C326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
11:48:03.220478C347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
11:48:03.24119302449OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:03.2411930479InputInterceptor::stopHookunhook keyboard and mouse
11:48:03.2411930446InputInterceptor::runHookKeyboard is hooked 0x1930
11:48:03.2411930468InputInterceptor::runHookMouse is hooked 0x1930
11:48:03.247478C5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1619,900)G(1619,900)M(1920,1080)
11:48:05.40019301709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:48:05.40019301720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:48:05.40119302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:05.40119301450OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:05.40119301457OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:05.40119301467OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:05.40119301472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40f08e7
11:48:05.40119302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:05.40119301723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:48:05.4011930187IRenderDevice::releaseRender Releasing.
11:48:05.401193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:05.4011930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:05.40119301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:05.40119301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:05.40119301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:05.4011930204IRenderDevice::releaseRender Releasing Done.
11:48:05.4011930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.4391930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.465478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:05.465478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1612, Height=900, Multisampled=false
11:48:05.465478C1126RenderDeviceD3d11::initsave state
11:48:05.465478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:05.478478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:05.478478C1134RenderDeviceD3d11::initrestore state
11:48:05.478478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:05.478478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:05.478478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:05.478478C5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1612,900)M(1920,1080)
11:48:05.478478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1612, 900] {WINDOW}
11:48:05.478478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1612, 900)
11:48:05.4791930467ReleaseD11DeviceDevice Released! [2]
11:48:05.47919302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:05.47919302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:05.4791930187IRenderDevice::releaseRender Releasing.
11:48:05.479193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:05.4791930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:05.47919301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:05.47919301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:05.47919301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:05.4791930204IRenderDevice::releaseRender Releasing Done.
11:48:05.4791930470ReleaseD11Device End Device Released!
11:48:05.4791930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.4931930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.5021930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.5271930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.545478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:05.545478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1604, Height=900, Multisampled=false
11:48:05.545478C1126RenderDeviceD3d11::initsave state
11:48:05.545478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:05.555478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:05.555478C1134RenderDeviceD3d11::initrestore state
11:48:05.555478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:05.555478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:05.555478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:05.555478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1604, 900] {WINDOW}
11:48:05.555478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1604, 900)
11:48:05.5571930467ReleaseD11DeviceDevice Released! [2]
11:48:05.55719302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:05.55719302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:05.5571930187IRenderDevice::releaseRender Releasing.
11:48:05.557193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:05.5571930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:05.55719301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:05.55719301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:05.55719301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:05.5571930204IRenderDevice::releaseRender Releasing Done.
11:48:05.5571930470ReleaseD11Device End Device Released!
11:48:05.5581930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.5751930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.619478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:05.619478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1602, Height=900, Multisampled=false
11:48:05.619478C1126RenderDeviceD3d11::initsave state
11:48:05.619478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:05.629478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:05.629478C1134RenderDeviceD3d11::initrestore state
11:48:05.629478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:05.629478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:05.629478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:05.629478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1602, 900] {WINDOW}
11:48:05.629478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1602, 900)
11:48:05.6301930467ReleaseD11DeviceDevice Released! [2]
11:48:05.63019302772OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:05.63019302794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:05.6301930187IRenderDevice::releaseRender Releasing.
11:48:05.630193082RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:05.6301930100RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:05.63019301258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:05.63019301268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:05.63019301287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:05.6301930204IRenderDevice::releaseRender Releasing Done.
11:48:05.6301930470ReleaseD11Device End Device Released!
11:48:05.6301930400fSwapResize_BuffersResize buffer (0x10349378)!
11:48:05.686478C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x10349378
11:48:05.686478C1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
11:48:05.686478C1126RenderDeviceD3d11::initsave state
11:48:05.686478C696RenderDeviceD3d11::initDX11loading shaders...
11:48:05.696478C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x71e27c4.
11:48:05.696478C1134RenderDeviceD3d11::initrestore state
11:48:05.696478C1137RenderDeviceD3d11::initTarget Window [0x80862]
11:48:05.696478C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:05.696478C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:05.696478C5172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
11:48:05.696478C5184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
11:48:05.722478C5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x80862}.
11:48:05.722478C2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3860509
11:48:05.722478C2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
11:48:05.723478C2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
11:48:05.723478C326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
11:48:05.723478C347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
11:48:05.74719302449OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:05.7471930479InputInterceptor::stopHookunhook keyboard and mouse
11:48:05.7471930446InputInterceptor::runHookKeyboard is hooked 0x1930
11:48:05.7471930468InputInterceptor::runHookMouse is hooked 0x1930
11:48:05.871478C5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
11:48:06.41519305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:08.90619302616OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:48:10.66419303576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:48:12.5941930581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
11:48:12.6921930581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
11:48:12.726478C326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
11:48:12.726478C347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
11:48:13.45719302654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:13.50119303745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1820895;prev = 0x1820895 , {Original values: ref = 0 handle = 0x1040821}
11:48:14.57219305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:19.48719305982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
11:48:19.68619301796OverlayManager::GameWindowProcCallbackClose Window [16].
11:48:20.48519CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:48:22.48619CC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3013].
11:48:22.48619CC52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:48:22.48619CC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)