TimeThreadLineFunctionMessage
13:56:13.3763B6C138runClientStarting Overlay PID=11908(0x2e84) server PID = 10188
13:56:13.3763B6C561Client::initClient::Initialize
13:56:13.3763B6C569Client::initStart owclient thread
13:56:13.3773860325Client::initFirstInjectionClient::initFirstInjection.
13:56:13.3773860225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
13:56:13.3783860351session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684}
13:56:13.37938602039Client::LogClientInfoOS version [10.0]
13:56:13.37938602044Client::LogClientInfoProcess OS version [10.0] [64-bit]
13:56:13.37938602064Client::LogClientInfoClient Version 2.2.84.14
13:56:13.37938602074Client::LogProcessModulesLoaded modules:
13:56:13.38138602090C:\Games\Hearthstone\Hearthstone.exe
13:56:13.38138602090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
13:56:13.38138602090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
13:56:13.38138602090C:\Games\Hearthstone\MSVCR100.dll
13:56:13.38138602090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
13:56:13.38138602090C:\Games\Hearthstone\UnityPlayer.dll
13:56:13.38138602090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
13:56:13.38138602090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
13:56:13.38138602090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\AcLayers.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\D3DSCache.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\GLU32.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\HID.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\MPR.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\MSASN1.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\OPENGL32.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\UMPDC.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\USERENV.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\VERSION.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\WINHTTP.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\WINMM.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
13:56:13.38138602090C:\WINDOWS\SYSTEM32\WSOCK32.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\Wldp.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\amdihk32.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\amsi.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\apphelp.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\d3d11.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\dwmapi.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\dxcore.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\dxgi.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\gpapi.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\ntdll.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\ntmarta.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\powrprof.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\profapi.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\sfc.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\sfc_os.DLL
13:56:13.38138602090C:\WINDOWS\SYSTEM32\textinputframework.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\windows.storage.dll
13:56:13.38138602090C:\WINDOWS\SYSTEM32\wintypes.dll
13:56:13.38238602090C:\WINDOWS\SYSTEM32\xinput1_3.dll
13:56:13.38238602090C:\WINDOWS\System32\ADVAPI32.dll
13:56:13.38238602090C:\WINDOWS\System32\CRYPT32.dll
13:56:13.38238602090C:\WINDOWS\System32\CoreMessaging.dll
13:56:13.38238602090C:\WINDOWS\System32\CoreUIComponents.dll
13:56:13.38238602090C:\WINDOWS\System32\DEVOBJ.dll
13:56:13.38238602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
13:56:13.38238602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
13:56:13.38238602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
13:56:13.38238602090C:\WINDOWS\System32\GDI32.dll
13:56:13.38238602090C:\WINDOWS\System32\IMM32.DLL
13:56:13.38238602090C:\WINDOWS\System32\KERNEL32.DLL
13:56:13.38238602090C:\WINDOWS\System32\KERNELBASE.dll
13:56:13.38238602090C:\WINDOWS\System32\MMDevApi.dll
13:56:13.38238602090C:\WINDOWS\System32\MSCTF.dll
13:56:13.38238602090C:\WINDOWS\System32\NSI.dll
13:56:13.38238602090C:\WINDOWS\System32\OLEAUT32.dll
13:56:13.38238602090C:\WINDOWS\System32\PSAPI.DLL
13:56:13.38238602090C:\WINDOWS\System32\RPCRT4.dll
13:56:13.38238602090C:\WINDOWS\System32\SETUPAPI.dll
13:56:13.38238602090C:\WINDOWS\System32\SHELL32.dll
13:56:13.38238602090C:\WINDOWS\System32\SHLWAPI.dll
13:56:13.38238602090C:\WINDOWS\System32\USER32.dll
13:56:13.38238602090C:\WINDOWS\System32\WINTRUST.DLL
13:56:13.38238602090C:\WINDOWS\System32\WS2_32.dll
13:56:13.38238602090C:\WINDOWS\System32\bcrypt.dll
13:56:13.38238602090C:\WINDOWS\System32\bcryptPrimitives.dll
13:56:13.38238602090C:\WINDOWS\System32\cfgmgr32.dll
13:56:13.38238602090C:\WINDOWS\System32\combase.dll
13:56:13.38238602090C:\WINDOWS\System32\fwpuclnt.dll
13:56:13.38238602090C:\WINDOWS\System32\gdi32full.dll
13:56:13.38238602090C:\WINDOWS\System32\imagehlp.dll
13:56:13.38238602090C:\WINDOWS\System32\msvcp_win.dll
13:56:13.38238602090C:\WINDOWS\System32\msvcrt.dll
13:56:13.38238602090C:\WINDOWS\System32\ole32.dll
13:56:13.38238602090C:\WINDOWS\System32\sechost.dll
13:56:13.38238602090C:\WINDOWS\System32\shcore.dll
13:56:13.38238602090C:\WINDOWS\System32\ucrtbase.dll
13:56:13.38238602090C:\WINDOWS\System32\win32u.dll
13:56:13.38238602090C:\WINDOWS\system32\Oleacc.dll
13:56:13.38238602090C:\WINDOWS\system32\rsaenh.dll
13:56:13.38238602090C:\WINDOWS\system32\uxtheme.dll
13:56:13.38238602090C:\WINDOWS\system32\wbem\fastprox.dll
13:56:13.38238602090C:\WINDOWS\system32\wbem\wbemprox.dll
13:56:13.38238602090C:\WINDOWS\system32\wbem\wbemsvc.dll
13:56:13.38238602090C:\Windows\System32\rasadhlp.dll
13:56:13.382386079GraphicsHookManager::InitCreated Thread - Created , ThreadId=14728
13:56:13.38738601526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
13:56:13.38738601542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
13:56:13.38738601550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:56:13.38738601578Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
13:56:13.38738601599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:56:13.38738601665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:56:13.38738601678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
13:56:13.38738601691Client::ReadGameConfigurationsEnable EnableTXR - ON
13:56:13.38738601731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:56:13.38738601733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:56:13.38738601735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:56:13.38738601737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:56:13.38738601739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
13:56:13.38738601741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:56:13.38738601743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:56:13.38738601746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:56:13.38738601749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:56:13.38738601856Data::Search[0] 0x762F0000
13:56:13.38738601856Data::Search[1] 0x0
13:56:13.38738601856Data::Search[2] 0x0
13:56:13.38738601856Data::Search[3] 0x0
13:56:13.38738601856Data::Search[4] 0x0
13:56:13.38738601856Data::Search[5] 0x72040000
13:56:13.38738601856Data::Search[6] 0x77190000
13:56:13.38738601856Data::Search[7] 0x50730000
13:56:13.38738601856Data::Search[8] 0x72040000
13:56:13.38738601856Data::Search[9] 0x0
13:56:13.38738601861Data::Search[10] 0x0
13:56:13.38738601867Data::Search[11] 0x71210000
13:56:13.38738601873Data::Search[12] 0x50730000
13:56:13.38738601879Data::Search[13] 0x0
13:56:13.3873860334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:56:13.38738601264Client::hookFunctionsDetected Windows 8.1 or greater
13:56:13.38738601279Client::hookFunctionsAcquiring function lock succedded
13:56:13.3883860225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
13:56:13.3893860480OverlayManager::OverlayManagerOW System Cursor is set to = 0xdf2075b
13:56:13.38938607259OverlayManager::LoadDefaultCursorsLoad default cursors
13:56:13.3893860488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3420791
13:56:13.389386072PerformanceCounter::StartSessionStartSession
13:56:13.390386072PerformanceCounter::StartSessionStartSession
13:56:13.3903860225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:56:13.3913860700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
13:56:13.3913860718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:56:13.3913860720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:56:13.3913860723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:56:13.3913860726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
13:56:13.3913860729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:56:13.3913860732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:56:13.3913860735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
13:56:13.3913860738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:56:13.3913860741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
13:56:13.3913860744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
13:56:13.3913860747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
13:56:13.3913860750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
13:56:13.3913860753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:56:13.3913860756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:56:13.3913860759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:56:13.3913860762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:56:13.3913860765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:56:13.3913860768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:56:13.3913860771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
13:56:13.3913860774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:56:13.3913860777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:56:13.3913860780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:56:13.3913860783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:56:13.3913860786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
13:56:13.3913860789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:56:13.3913860792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:56:13.3913860795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:56:13.3913860798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:56:13.3913860801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:56:13.3913860804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:56:13.3913860807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
13:56:13.3913860810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:56:13.3913860813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
13:56:13.3913860816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:56:13.3913860819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:56:13.3913860822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:56:13.3913860825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
13:56:13.3913860828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:56:13.3913860831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:56:13.3913860834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:56:13.3913860837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:56:13.3913860840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
13:56:13.3913860843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:56:13.3913860846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:56:13.3913860849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:56:13.3913860852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:56:13.3913860855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:56:13.3913860858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:56:13.3913860861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
13:56:13.3913860864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:56:13.3913860867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:56:13.3913860870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:56:13.3913860873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:56:13.3913860876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:56:13.3913860879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:56:13.3913860882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:56:13.3913860885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:56:13.3913860888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
13:56:13.3913860891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
13:56:13.3913860894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:56:13.3913860897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
13:56:13.3913860900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = ON
13:56:13.3913860903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:56:13.3913860906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:56:13.3913860909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:56:13.3913860911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:56:13.3913860913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:56:13.3913860915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:56:13.3913860917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:56:13.3913860919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
13:56:13.3913860921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:56:13.3913860923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
13:56:13.3913860925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
13:56:13.3913860927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
13:56:13.3913860929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
13:56:13.3913860931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
13:56:13.3913860933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
13:56:13.3913860935OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
13:56:13.3913860937OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:56:13.3913860951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:56:13.3913860574OverlayManager::InitGameClientstarting hooks...
13:56:13.39738601958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded
13:56:13.4233860597Install::CodeInit [Client,1] (MCH) OK
13:56:13.4253860597Install::CodeInit [Client,2] (MCH) OK
13:56:13.4263860597Install::CodeInit [Client,3] (MCH) OK
13:56:13.4433860597Install::CodeInit [Client,4] (MCH) OK
13:56:13.4623860597Install::CodeInit [Client,4.1] (MCH) OK
13:56:13.4803860597Install::CodeInit [Client,4.2] (MCH) OK
13:56:13.4823860248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:56:13.4833860577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
13:56:13.4833860926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:56:13.48338601337Client::hookFunctionsHook PEX
13:56:13.48338601354Client::hookFunctionsSuspend before hook: OFF
13:56:13.4843860916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
13:56:13.4843860970Client::hookLibraryFunctionsInstall Code using ingame injection 5
13:56:13.484386039GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
13:56:13.5053860597Install::Codeunknown (MCH) OK
13:56:13.5213860597Install::Codeunknown (MCH) OK
13:56:13.5403860597Install::Codeunknown (MCH) OK
13:56:13.5593860597Install::Codeunknown (MCH) OK
13:56:13.5783860597Install::Codeunknown (MCH) OK
13:56:13.6003860597Install::Codeunknown (MCH) OK
13:56:13.6213860597Install::Codeunknown (MCH) OK
13:56:13.6223860597Install::Codeunknown (MCH) OK
13:56:13.6223860405GraphicsHookManager::FinishHookdone hooking: 5
13:56:13.6223860916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
13:56:13.6223860970Client::hookLibraryFunctionsInstall Code using ingame injection 7
13:56:13.6413860597Install::Codeunknown (MCH) OK
13:56:13.6583860597Install::Codeunknown (MCH) OK
13:56:13.6813860597Install::Codeunknown (MCH) OK
13:56:13.6813860405GraphicsHookManager::FinishHookdone hooking: 7
13:56:13.6813860334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:56:13.68138601195OverlayManager::StartStarting...
13:56:13.68138601227OverlayManager::Startstarting hooks 2...
13:56:13.68138601374XTRAP COMPATIBLE PATCH WARNING
13:56:13.68138601382OverlayManager::Startdone with hooks...
13:56:13.6823860107ApiManager::InitAPI Manager Event : OK
13:56:13.6823860119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2944
13:56:13.68253546846OverlayManager::OnConnectedConnected to server
13:56:13.682535432SendServerHelloMessage::ExecuteSend connection Ack
13:56:13.682B807465OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x605b0
13:56:13.682386067TXRSettingFail to read texture recognition options 0xb7
13:56:13.6833860114TXOfInterestNew list set with 0 items
13:56:13.68338601407OverlayManager::Startget foreground state
13:56:13.68338607961OverlayManager::OnForegroundChangedChanged True
13:56:13.68338607358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:56:13.68338601444OverlayManager::StartStarted...
13:56:13.7013860597Install::CodeInit [Client,0] (MCH) OK
13:56:13.7013860428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:56:13.701386094GraphicsHookManager::StopThreadStopThread
13:56:13.7033988216GraphicsHookManager::MessageLoopExit Thread
13:56:13.7043860407Client::initFirstInjectioninit complete
13:56:13.814187C7398OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
13:56:13.81553546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:56:13.81553542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:56:13.93053546673OverlayManager::doActionDisplayFPS - Triggered
13:56:14.5649D4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:56:14.5949D4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:56:14.6249D4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:56:14.6249D4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:56:14.6649D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:56:14.6749D41072RenderDeviceD3d11::initDevice adapter hash: 1021840867
13:56:14.6749D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false
13:56:14.6749D41126RenderDeviceD3d11::initsave state
13:56:14.6749D4696RenderDeviceD3d11::initDX11loading shaders...
13:56:14.7449D4705RenderDeviceD3d11::initDX11create vs
13:56:14.7849D4723RenderDeviceD3d11::initDX11create vs
13:56:14.8249D4745RenderDeviceD3d11::initDX11create pxs
13:56:14.8849D4774RenderDeviceD3d11::initDX11create raster
13:56:14.8849D4842RenderDeviceD3d11::initDX11create buffers
13:56:14.8949D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:56:14.8949D41134RenderDeviceD3d11::initrestore state
13:56:14.8949D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:56:14.8949D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:56:14.8949D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:56:14.8949D4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:56:14.8949D42093RenderDeviceD3d11::setFixSet render device fix RT.
13:56:14.8949D42876OverlayManager::setGraphicsRender Device fix was set RT.
13:56:14.8949D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1615, 900] {WINDOW}
13:56:14.8949D45184OverlayManager::UpdateResolutionNew game resolution is notified (1615, 900)
13:56:15.55549D4655OverlayInputManager::HandleCommandsClear all hotkeys command
13:56:15.55549D4696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
13:56:15.55549D426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
13:56:15.55549D421StartWidgetsRefresher::ExecuteExecute start wicket manager
13:56:15.55549D4275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:56:15.55549D426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
13:56:15.55549D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:56:15.55549D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e60827
13:56:15.55549D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013]
13:56:15.55549D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:56:15.55549D42430OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:56:15.55549D4311PerformanceCounter::NotifyFrameRenderNotify first Render...
13:56:15.55549D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:56:15.55549D47861OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:56:15.555187C2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:56:15.555187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:56:15.555187C479InputInterceptor::stopHookunhook keyboard and mouse
13:56:15.555187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:56:15.555187C468InputInterceptor::runHookMouse is hooked 0x187c
13:56:15.555187C7627OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
13:56:15.560187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:56:15.57749D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080)
13:56:15.579187C467ReleaseD11DeviceDevice Released! [2]
13:56:15.579187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:56:15.579187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:56:15.579187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:56:15.579187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:56:15.580187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:56:15.580187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e60827
13:56:15.580187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:56:15.580187C187IRenderDevice::releaseRender Releasing.
13:56:15.580187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:56:15.580187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:56:15.580187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:56:15.580187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:56:15.580187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:56:15.580187C204IRenderDevice::releaseRender Releasing Done.
13:56:15.580187C470ReleaseD11Device End Device Released!
13:56:15.580187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:56:15.5832324225InterProcessElement::openInterProcess Overwolf_ImID_140814_P_10188 opened succesfuly
13:56:15.5832324225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:56:15.5842324225InterProcessElement::openInterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly
13:56:15.5842324225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:56:15.5852324225InterProcessElement::openInterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly
13:56:15.5852324225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:56:15.5862324225InterProcessElement::openInterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly
13:56:15.5862324225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:56:15.641187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:56:15.65949D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:56:15.65949D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false
13:56:15.65949D41126RenderDeviceD3d11::initsave state
13:56:15.65949D4696RenderDeviceD3d11::initDX11loading shaders...
13:56:15.69249D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:56:15.69249D41134RenderDeviceD3d11::initrestore state
13:56:15.69249D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:56:15.69249D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:56:15.69249D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:56:15.69249D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1615,900)M(1920,1080)
13:56:15.70149D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:56:15.70149D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b20831
13:56:15.70149D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013]
13:56:15.70149D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:56:15.721187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:56:15.721187C479InputInterceptor::stopHookunhook keyboard and mouse
13:56:15.721187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:56:15.721187C468InputInterceptor::runHookMouse is hooked 0x187c
13:56:15.72649D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080)
13:56:15.72649D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:56:15.72649D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:56:15.75749D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:56:15.75749D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:56:16.28153546950OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll]
13:56:16.72549D47686OverlayManager::LoadPluginPlugin loaded [19] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] []
13:56:16.775187C7398OverlayManager::IsEmptyCursorCache cursor 0x27087a (v: 1)
13:56:24.72B802074Client::LogProcessModulesLoaded modules:
13:56:24.76B802090C:\Games\Hearthstone\Hearthstone.exe
13:56:24.76B802090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
13:56:24.76B802090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
13:56:24.76B802090C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll
13:56:24.76B802090C:\Games\Hearthstone\MSVCR100.dll
13:56:24.76B802090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
13:56:24.76B802090C:\Games\Hearthstone\UnityPlayer.dll
13:56:24.76B802090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
13:56:24.76B802090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
13:56:24.76B802090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll
13:56:24.76B802090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
13:56:24.76B802090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll
13:56:24.76B802090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll
13:56:24.76B802090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\AcLayers.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\D3DSCache.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\DPAPI.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\GLU32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\HID.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\MPR.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\MSASN1.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\NTASN1.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\OPENGL32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\SSPICLI.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\UMPDC.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\USERENV.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\VERSION.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\WINHTTP.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\WINMM.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
13:56:24.76B802090C:\WINDOWS\SYSTEM32\WSOCK32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\Wldp.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\amdihk32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\amsi.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\apphelp.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\d3d11.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\dwmapi.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\dxcore.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\dxgi.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\gpapi.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\icm32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\mscms.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\mskeyprotect.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\ncrypt.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\ntdll.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\ntmarta.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\powrprof.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\profapi.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\secur32.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\sfc.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\sfc_os.DLL
13:56:24.76B802090C:\WINDOWS\SYSTEM32\textinputframework.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\windows.storage.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\wintypes.dll
13:56:24.76B802090C:\WINDOWS\SYSTEM32\xinput1_3.dll
13:56:24.76B802090C:\WINDOWS\System32\ADVAPI32.dll
13:56:24.76B802090C:\WINDOWS\System32\CRYPT32.dll
13:56:24.76B802090C:\WINDOWS\System32\CoreMessaging.dll
13:56:24.76B802090C:\WINDOWS\System32\CoreUIComponents.dll
13:56:24.76B802090C:\WINDOWS\System32\DEVOBJ.dll
13:56:24.76B802090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
13:56:24.76B802090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
13:56:24.76B802090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
13:56:24.76B802090C:\WINDOWS\System32\GDI32.dll
13:56:24.76B802090C:\WINDOWS\System32\IMM32.DLL
13:56:24.76B802090C:\WINDOWS\System32\KERNEL32.DLL
13:56:24.76B802090C:\WINDOWS\System32\KERNELBASE.dll
13:56:24.76B802090C:\WINDOWS\System32\MMDevApi.dll
13:56:24.76B802090C:\WINDOWS\System32\MSCTF.dll
13:56:24.76B802090C:\WINDOWS\System32\NSI.dll
13:56:24.76B802090C:\WINDOWS\System32\OLEAUT32.dll
13:56:24.76B802090C:\WINDOWS\System32\PSAPI.DLL
13:56:24.76B802090C:\WINDOWS\System32\RPCRT4.dll
13:56:24.76B802090C:\WINDOWS\System32\SETUPAPI.dll
13:56:24.76B802090C:\WINDOWS\System32\SHELL32.dll
13:56:24.76B802090C:\WINDOWS\System32\SHLWAPI.dll
13:56:24.76B802090C:\WINDOWS\System32\USER32.dll
13:56:24.76B802090C:\WINDOWS\System32\WINTRUST.DLL
13:56:24.76B802090C:\WINDOWS\System32\WS2_32.dll
13:56:24.76B802090C:\WINDOWS\System32\bcrypt.dll
13:56:24.76B802090C:\WINDOWS\System32\bcryptPrimitives.dll
13:56:24.76B802090C:\WINDOWS\System32\cfgmgr32.dll
13:56:24.76B802090C:\WINDOWS\System32\combase.dll
13:56:24.76B802090C:\WINDOWS\System32\fwpuclnt.dll
13:56:24.76B802090C:\WINDOWS\System32\gdi32full.dll
13:56:24.76B802090C:\WINDOWS\System32\imagehlp.dll
13:56:24.76B802090C:\WINDOWS\System32\msvcp_win.dll
13:56:24.76B802090C:\WINDOWS\System32\msvcrt.dll
13:56:24.76B802090C:\WINDOWS\System32\ole32.dll
13:56:24.76B802090C:\WINDOWS\System32\schannel.dll
13:56:24.76B802090C:\WINDOWS\System32\sechost.dll
13:56:24.76B802090C:\WINDOWS\System32\shcore.dll
13:56:24.76B802090C:\WINDOWS\System32\ucrtbase.dll
13:56:24.76B802090C:\WINDOWS\System32\win32u.dll
13:56:24.76B802090C:\WINDOWS\System32\winrnr.dll
13:56:24.76B802090C:\WINDOWS\system32\NLAapi.dll
13:56:24.76B802090C:\WINDOWS\system32\Oleacc.dll
13:56:24.76B802090C:\WINDOWS\system32\napinsp.dll
13:56:24.76B802090C:\WINDOWS\system32\ncryptsslp.dll
13:56:24.76B802090C:\WINDOWS\system32\pnrpnsp.dll
13:56:24.76B802090C:\WINDOWS\system32\rsaenh.dll
13:56:24.76B802090C:\WINDOWS\system32\uxtheme.dll
13:56:24.76B802090C:\WINDOWS\system32\wbem\fastprox.dll
13:56:24.76B802090C:\WINDOWS\system32\wbem\wbemprox.dll
13:56:24.76B802090C:\WINDOWS\system32\wbem\wbemsvc.dll
13:56:24.76B802090C:\WINDOWS\system32\wshbth.dll
13:56:24.76B802090C:\Windows\System32\rasadhlp.dll
13:56:30.911187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:56:32.679187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:56:32.746187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:56:34.78187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:56:34.212187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:56:34.709187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:56:35.75187C7398OverlayManager::IsEmptyCursorCache cursor 0x6c40861 (v: 1)
13:56:35.672187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:56:35.886187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:56:38.83953546508OverlayManager::doActionForegroundChange Event [winows not active]
13:56:38.83953546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
13:56:38.84053547358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:56:38.84053542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:56:38.85553546508OverlayManager::doActionForegroundChange Event [winows not active]
13:56:38.85853546673OverlayManager::doActionDisplayFPS - Triggered
13:56:38.88449D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:04.440187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:05.371187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:05.375187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:05.65653546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:58:05.65653547358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:58:05.65653542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:05.67353546673OverlayManager::doActionDisplayFPS - Triggered
13:58:05.75849D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:06.726187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:06.794187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:11.25253546508OverlayManager::doActionForegroundChange Event [winows not active]
13:58:11.25253546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
13:58:11.25253547358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:58:11.25253542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:11.26753546508OverlayManager::doActionForegroundChange Event [winows not active]
13:58:11.26953546673OverlayManager::doActionDisplayFPS - Triggered
13:58:11.27949D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:11.311187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:12.503187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:14.50187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:14.57187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:14.28453546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:58:14.28453547358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:58:14.28453542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:14.30253546673OverlayManager::doActionDisplayFPS - Triggered
13:58:14.44949D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:14.481187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:14.481187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:14.481187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:14.481187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:14.481187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:14.481187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:14.481187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:14.481187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b20831
13:58:14.481187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:14.481187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:14.482187C187IRenderDevice::releaseRender Releasing.
13:58:14.482187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:14.482187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:14.482187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:14.482187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:14.482187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:14.482187C204IRenderDevice::releaseRender Releasing Done.
13:58:14.482187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:14.54649D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:14.54649D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1614, Height=900, Multisampled=false
13:58:14.54649D41126RenderDeviceD3d11::initsave state
13:58:14.54649D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:14.55449D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:14.55449D41134RenderDeviceD3d11::initrestore state
13:58:14.55449D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:14.55449D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:14.55449D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:14.55549D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1614,900)M(1920,1080)
13:58:14.55549D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1614, 900] {WINDOW}
13:58:14.55549D45184OverlayManager::UpdateResolutionNew game resolution is notified (1614, 900)
13:58:14.57949D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:14.57949D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89f05ad
13:58:14.57949D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1783,1013]
13:58:14.57949D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:14.58049D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:14.58049D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:14.609187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:14.609187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:14.609187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:14.609187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:14.61249D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1614,900)G(1614,900)M(1920,1080)
13:58:15.879187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:16.577187C2616OverlayManager::setControlModeOVERLAY_CONTROL_ON
13:58:19.436187C3576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
13:58:21.12187C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:21.46187C3745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0xdf2075b , {Original values: ref = 0 handle = 0x27087a}
13:58:21.775187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:22.808187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:22.910187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:22.91049D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:22.91049D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:23.741187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:23.874187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:24.987187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:25.86187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:28.709187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:28.809187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:31.449187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:33.135187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:33.356187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:33.357187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:33.357187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:33.357187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:33.357187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:33.357187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:33.357187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:33.357187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x89f05ad
13:58:33.357187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:33.357187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:33.357187C187IRenderDevice::releaseRender Releasing.
13:58:33.357187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:33.357187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:33.357187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:33.357187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:33.357187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:33.357187C204IRenderDevice::releaseRender Releasing Done.
13:58:33.358187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.393187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.42449D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:33.42449D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false
13:58:33.42449D41126RenderDeviceD3d11::initsave state
13:58:33.42449D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:33.43649D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:33.43649D41134RenderDeviceD3d11::initrestore state
13:58:33.43649D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:33.43649D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:33.43649D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:33.43649D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1599,900)M(1920,1080)
13:58:33.43749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1599, 900] {WINDOW}
13:58:33.43749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1599, 900)
13:58:33.438187C467ReleaseD11DeviceDevice Released! [2]
13:58:33.438187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:33.438187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:33.438187C187IRenderDevice::releaseRender Releasing.
13:58:33.438187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:33.438187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:33.438187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:33.438187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:33.438187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:33.438187C204IRenderDevice::releaseRender Releasing Done.
13:58:33.438187C470ReleaseD11Device End Device Released!
13:58:33.440187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.461187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.475187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.493187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.52549D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:33.52549D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1575, Height=900, Multisampled=false
13:58:33.52549D41126RenderDeviceD3d11::initsave state
13:58:33.52549D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:33.53749D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:33.53749D41134RenderDeviceD3d11::initrestore state
13:58:33.53749D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:33.53749D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:33.53749D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:33.53749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1575, 900] {WINDOW}
13:58:33.53749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1575, 900)
13:58:33.538187C467ReleaseD11DeviceDevice Released! [2]
13:58:33.538187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:33.539187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:33.539187C187IRenderDevice::releaseRender Releasing.
13:58:33.539187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:33.539187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:33.539187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:33.539187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:33.539187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:33.539187C204IRenderDevice::releaseRender Releasing Done.
13:58:33.539187C470ReleaseD11Device End Device Released!
13:58:33.539187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.557187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.566187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.575187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.583187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.611187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.617187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.63049D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:33.63049D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1558, Height=900, Multisampled=false
13:58:33.63049D41126RenderDeviceD3d11::initsave state
13:58:33.63049D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:33.64149D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:33.64149D41134RenderDeviceD3d11::initrestore state
13:58:33.64149D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:33.64149D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:33.64249D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:33.64249D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1558, 900] {WINDOW}
13:58:33.64249D45184OverlayManager::UpdateResolutionNew game resolution is notified (1558, 900)
13:58:33.643187C467ReleaseD11DeviceDevice Released! [2]
13:58:33.643187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:33.643187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:33.643187C187IRenderDevice::releaseRender Releasing.
13:58:33.643187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:33.643187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:33.643187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:33.643187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:33.643187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:33.643187C204IRenderDevice::releaseRender Releasing Done.
13:58:33.643187C470ReleaseD11Device End Device Released!
13:58:33.643187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.657187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:33.78749D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:33.78749D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1556, Height=900, Multisampled=false
13:58:33.78749D41126RenderDeviceD3d11::initsave state
13:58:33.78749D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:33.79749D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:33.79749D41134RenderDeviceD3d11::initrestore state
13:58:33.79749D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:33.79749D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:33.79749D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:33.79749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1556, 900] {WINDOW}
13:58:33.79749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1556, 900)
13:58:33.80049D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:33.80049D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x924085b
13:58:33.80049D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1725,1013]
13:58:33.80049D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:33.80149D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:33.80149D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:33.824187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:33.824187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:33.824187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:33.824187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:33.83149D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1556,900)G(1556,900)M(1920,1080)
13:58:35.65253546508OverlayManager::doActionForegroundChange Event [winows not active]
13:58:35.65353546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
13:58:35.65353547358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:58:35.65353542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:35.66853546508OverlayManager::doActionForegroundChange Event [winows not active]
13:58:35.67253546673OverlayManager::doActionDisplayFPS - Triggered
13:58:35.69149D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:38.284187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:38.633187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:38.69553546541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:58:38.69553547358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:58:38.69553542654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:38.71253546673OverlayManager::doActionDisplayFPS - Triggered
13:58:38.72949D4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:39.357187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:39.457187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:39.45749D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:39.45749D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:40.54187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:40.188187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:41.86187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:42.66187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:42.293187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:42.294187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:42.294187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:42.294187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:42.294187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:42.294187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:42.294187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:42.294187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x924085b
13:58:42.294187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:42.294187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:42.294187C187IRenderDevice::releaseRender Releasing.
13:58:42.294187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:42.294187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:42.294187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:42.294187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:42.294187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:42.294187C204IRenderDevice::releaseRender Releasing Done.
13:58:42.294187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.303187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.340187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.347187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.35749D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:42.35749D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1640, Height=900, Multisampled=false
13:58:42.35749D41126RenderDeviceD3d11::initsave state
13:58:42.35749D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:42.36749D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:42.36749D41134RenderDeviceD3d11::initrestore state
13:58:42.36749D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:42.36749D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:42.36749D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:42.36749D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1640,900)M(1920,1080)
13:58:42.36749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1640, 900] {WINDOW}
13:58:42.36749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1640, 900)
13:58:42.368187C467ReleaseD11DeviceDevice Released! [2]
13:58:42.368187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:42.368187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:42.368187C187IRenderDevice::releaseRender Releasing.
13:58:42.368187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:42.368187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:42.368187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:42.368187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:42.368187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:42.368187C204IRenderDevice::releaseRender Releasing Done.
13:58:42.368187C470ReleaseD11Device End Device Released!
13:58:42.369187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.385187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.393187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.410187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.44249D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:42.44249D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1653, Height=900, Multisampled=false
13:58:42.44249D41126RenderDeviceD3d11::initsave state
13:58:42.44249D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:42.45749D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:42.45749D41134RenderDeviceD3d11::initrestore state
13:58:42.45749D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:42.45749D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:42.45749D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:42.45749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1653, 900] {WINDOW}
13:58:42.45749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1653, 900)
13:58:42.458187C467ReleaseD11DeviceDevice Released! [2]
13:58:42.458187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:42.458187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:42.458187C187IRenderDevice::releaseRender Releasing.
13:58:42.458187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:42.458187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:42.458187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:42.458187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:42.458187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:42.458187C204IRenderDevice::releaseRender Releasing Done.
13:58:42.458187C470ReleaseD11Device End Device Released!
13:58:42.459187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:42.51049D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:42.51049D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1655, Height=900, Multisampled=false
13:58:42.51049D41126RenderDeviceD3d11::initsave state
13:58:42.51049D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:42.52049D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:42.52049D41134RenderDeviceD3d11::initrestore state
13:58:42.52049D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:42.52049D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:42.52049D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:42.52049D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1655, 900] {WINDOW}
13:58:42.52049D45184OverlayManager::UpdateResolutionNew game resolution is notified (1655, 900)
13:58:42.61149D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:42.61149D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc8e0505
13:58:42.61149D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1824,1013]
13:58:42.61149D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:42.61149D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:42.61149D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:42.61649D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:42.61649D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:42.616187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:42.616187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:42.616187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:42.616187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:42.62849D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1655,900)G(1655,900)M(1920,1080)
13:58:43.359187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:43.461187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:44.635187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:44.635187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:44.635187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:44.635187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:44.635187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:44.635187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:44.635187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc8e0505
13:58:44.635187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:44.635187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:44.635187C187IRenderDevice::releaseRender Releasing.
13:58:44.635187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:44.635187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:44.635187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:44.635187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:44.635187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:44.635187C204IRenderDevice::releaseRender Releasing Done.
13:58:44.635187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:44.679187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:44.70149D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:44.70149D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1537, Height=900, Multisampled=false
13:58:44.70149D41126RenderDeviceD3d11::initsave state
13:58:44.70149D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:44.71349D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:44.71349D41134RenderDeviceD3d11::initrestore state
13:58:44.71349D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:44.71349D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:44.71349D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:44.71349D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1537,900)M(1920,1080)
13:58:44.71349D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1537, 900] {WINDOW}
13:58:44.71349D45184OverlayManager::UpdateResolutionNew game resolution is notified (1537, 900)
13:58:44.716187C467ReleaseD11DeviceDevice Released! [2]
13:58:44.716187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:44.716187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:44.716187C187IRenderDevice::releaseRender Releasing.
13:58:44.716187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:44.716187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:44.716187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:44.717187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:44.717187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:44.717187C204IRenderDevice::releaseRender Releasing Done.
13:58:44.717187C470ReleaseD11Device End Device Released!
13:58:44.717187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:44.77149D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:44.77149D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1487, Height=900, Multisampled=false
13:58:44.77149D41126RenderDeviceD3d11::initsave state
13:58:44.77149D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:44.78049D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:44.78049D41134RenderDeviceD3d11::initrestore state
13:58:44.78049D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:44.78049D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:44.78049D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:44.78049D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1487, 900] {WINDOW}
13:58:44.78049D45184OverlayManager::UpdateResolutionNew game resolution is notified (1487, 900)
13:58:44.80549D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:44.80549D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x280088d
13:58:44.80549D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1656,1013]
13:58:44.80649D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:44.806187C2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:58:44.806187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:44.806187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:44.806187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:44.806187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:44.80649D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:44.80649D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:44.81049D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:44.81049D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:44.83549D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1487,900)G(1487,900)M(1920,1080)
13:58:46.553187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:46.653187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:47.948187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:48.157187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:48.995187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:48.995187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:48.995187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:48.995187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:48.995187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:48.995187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:48.996187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x280088d
13:58:48.996187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:48.996187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:48.996187C187IRenderDevice::releaseRender Releasing.
13:58:48.996187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:48.996187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:48.996187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:48.996187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:48.996187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:48.996187C204IRenderDevice::releaseRender Releasing Done.
13:58:48.996187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.36187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.43187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.6249D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.6249D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1563, Height=900, Multisampled=false
13:58:49.6249D41126RenderDeviceD3d11::initsave state
13:58:49.6249D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.7649D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.7649D41134RenderDeviceD3d11::initrestore state
13:58:49.7649D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.7649D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.7649D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.7649D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1563,900)M(1920,1080)
13:58:49.7649D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1563, 900] {WINDOW}
13:58:49.7649D45184OverlayManager::UpdateResolutionNew game resolution is notified (1563, 900)
13:58:49.77187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.77187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.77187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.77187C187IRenderDevice::releaseRender Releasing.
13:58:49.77187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.77187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.77187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.77187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.77187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.77187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.77187C470ReleaseD11Device End Device Released!
13:58:49.78187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.93187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.110187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.132187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.141187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.16049D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.16049D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1592, Height=900, Multisampled=false
13:58:49.16049D41126RenderDeviceD3d11::initsave state
13:58:49.16049D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.17249D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.17249D41134RenderDeviceD3d11::initrestore state
13:58:49.17249D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.17249D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.17249D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.17249D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1592, 900] {WINDOW}
13:58:49.17249D45184OverlayManager::UpdateResolutionNew game resolution is notified (1592, 900)
13:58:49.173187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.173187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.173187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.173187C187IRenderDevice::releaseRender Releasing.
13:58:49.173187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.173187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.173187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.173187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.173187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.173187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.173187C470ReleaseD11Device End Device Released!
13:58:49.173187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.187187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.194187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.23849D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.23849D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1596, Height=900, Multisampled=false
13:58:49.23849D41126RenderDeviceD3d11::initsave state
13:58:49.23849D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.24949D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.24949D41134RenderDeviceD3d11::initrestore state
13:58:49.24949D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.24949D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.24949D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.24949D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1596, 900] {WINDOW}
13:58:49.24949D45184OverlayManager::UpdateResolutionNew game resolution is notified (1596, 900)
13:58:49.251187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.251187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.251187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.251187C187IRenderDevice::releaseRender Releasing.
13:58:49.251187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.251187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.251187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.251187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.251187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.251187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.251187C470ReleaseD11Device End Device Released!
13:58:49.251187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.30549D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.30549D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false
13:58:49.30549D41126RenderDeviceD3d11::initsave state
13:58:49.30549D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.31549D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.31549D41134RenderDeviceD3d11::initrestore state
13:58:49.31549D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.31549D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.31549D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.31549D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1598, 900] {WINDOW}
13:58:49.31549D45184OverlayManager::UpdateResolutionNew game resolution is notified (1598, 900)
13:58:49.316187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.316187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.316187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.316187C187IRenderDevice::releaseRender Releasing.
13:58:49.316187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.316187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.316187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.317187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.317187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.317187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.317187C470ReleaseD11Device End Device Released!
13:58:49.317187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.331187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.342187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.463187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.48049D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.48049D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1648, Height=900, Multisampled=false
13:58:49.48049D41126RenderDeviceD3d11::initsave state
13:58:49.48049D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.49249D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.49249D41134RenderDeviceD3d11::initrestore state
13:58:49.49249D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.49349D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.49349D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.49349D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1648, 900] {WINDOW}
13:58:49.49349D45184OverlayManager::UpdateResolutionNew game resolution is notified (1648, 900)
13:58:49.494187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.494187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.494187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.494187C187IRenderDevice::releaseRender Releasing.
13:58:49.494187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.494187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.494187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.494187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.494187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.494187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.494187C470ReleaseD11Device End Device Released!
13:58:49.494187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.509187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.519187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.541187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.57149D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.57149D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false
13:58:49.57149D41126RenderDeviceD3d11::initsave state
13:58:49.57149D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.58249D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.58249D41134RenderDeviceD3d11::initrestore state
13:58:49.58249D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.58249D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.58249D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.58249D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1656, 900] {WINDOW}
13:58:49.58249D45184OverlayManager::UpdateResolutionNew game resolution is notified (1656, 900)
13:58:49.583187C467ReleaseD11DeviceDevice Released! [2]
13:58:49.583187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:49.583187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:49.583187C187IRenderDevice::releaseRender Releasing.
13:58:49.583187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:49.583187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:49.583187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:49.583187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:49.583187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:49.583187C204IRenderDevice::releaseRender Releasing Done.
13:58:49.583187C470ReleaseD11Device End Device Released!
13:58:49.584187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.597187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.623187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:49.64649D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:49.64649D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=900, Multisampled=false
13:58:49.64649D41126RenderDeviceD3d11::initsave state
13:58:49.64649D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:49.65649D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:49.65649D41134RenderDeviceD3d11::initrestore state
13:58:49.65649D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:49.65649D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:49.65649D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:49.65749D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 900] {WINDOW}
13:58:49.65749D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 900)
13:58:49.75149D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:49.75149D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8110899
13:58:49.75149D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1828,1013]
13:58:49.75149D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:49.75149D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:49.75149D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:49.755187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:49.755187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:49.756187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:49.756187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:49.75649D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:49.75649D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:49.77449D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1659,900)G(1659,900)M(1920,1080)
13:58:53.664187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:58:53.863187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:58:53.864187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:53.864187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:53.864187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:53.864187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:53.864187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:53.864187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:53.864187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8110899
13:58:53.864187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:53.864187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:53.864187C187IRenderDevice::releaseRender Releasing.
13:58:53.864187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:53.864187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:53.864187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:53.864187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:53.864187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:53.864187C204IRenderDevice::releaseRender Releasing Done.
13:58:53.865187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.905187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.911187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.92849D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:53.92849D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=823, Multisampled=false
13:58:53.92849D41126RenderDeviceD3d11::initsave state
13:58:53.92849D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:53.93949D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:53.93949D41134RenderDeviceD3d11::initrestore state
13:58:53.93949D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:53.93949D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:53.93949D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:53.93949D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1659,823)M(1920,1080)
13:58:53.93949D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 823] {WINDOW}
13:58:53.93949D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 823)
13:58:53.940187C467ReleaseD11DeviceDevice Released! [2]
13:58:53.940187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:53.940187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:53.940187C187IRenderDevice::releaseRender Releasing.
13:58:53.940187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:53.940187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:53.940187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:53.940187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:53.941187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:53.941187C204IRenderDevice::releaseRender Releasing Done.
13:58:53.941187C470ReleaseD11Device End Device Released!
13:58:53.941187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.952187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.963187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.971187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:53.989187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.1649D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:54.1649D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=740, Multisampled=false
13:58:54.1649D41126RenderDeviceD3d11::initsave state
13:58:54.1649D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:54.2849D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:54.2849D41134RenderDeviceD3d11::initrestore state
13:58:54.2849D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:54.2849D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:54.2849D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:54.2849D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 740] {WINDOW}
13:58:54.2849D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 740)
13:58:54.31187C467ReleaseD11DeviceDevice Released! [2]
13:58:54.31187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:54.31187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:54.31187C187IRenderDevice::releaseRender Releasing.
13:58:54.31187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:54.31187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:54.31187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:54.31187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:54.31187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:54.31187C204IRenderDevice::releaseRender Releasing Done.
13:58:54.31187C470ReleaseD11Device End Device Released!
13:58:54.31187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.57187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.8849D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:54.8849D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=719, Multisampled=false
13:58:54.8849D41126RenderDeviceD3d11::initsave state
13:58:54.8849D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:54.10149D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:54.10149D41134RenderDeviceD3d11::initrestore state
13:58:54.10149D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:54.10149D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:54.10149D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:54.10149D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 719] {WINDOW}
13:58:54.10149D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 719)
13:58:54.102187C467ReleaseD11DeviceDevice Released! [2]
13:58:54.102187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:54.102187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:54.102187C187IRenderDevice::releaseRender Releasing.
13:58:54.102187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:54.102187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:54.102187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:54.102187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:54.102187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:54.102187C204IRenderDevice::releaseRender Releasing Done.
13:58:54.102187C470ReleaseD11Device End Device Released!
13:58:54.103187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.114187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.122187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.141187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.25049D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:54.25049D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=681, Multisampled=false
13:58:54.25049D41126RenderDeviceD3d11::initsave state
13:58:54.25049D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:54.26049D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:54.26049D41134RenderDeviceD3d11::initrestore state
13:58:54.26049D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:54.26049D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:54.26049D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:54.26049D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 681] {WINDOW}
13:58:54.26049D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 681)
13:58:54.262187C467ReleaseD11DeviceDevice Released! [2]
13:58:54.262187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:54.262187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:54.262187C187IRenderDevice::releaseRender Releasing.
13:58:54.262187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:54.262187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:54.262187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:54.262187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:54.262187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:54.262187C204IRenderDevice::releaseRender Releasing Done.
13:58:54.262187C470ReleaseD11Device End Device Released!
13:58:54.263187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:54.31249D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:54.31249D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=673, Multisampled=false
13:58:54.31249D41126RenderDeviceD3d11::initsave state
13:58:54.31249D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:54.32349D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:54.32349D41134RenderDeviceD3d11::initrestore state
13:58:54.32349D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:54.32349D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:54.32349D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:54.32349D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 673] {WINDOW}
13:58:54.32349D45184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 673)
13:58:54.34749D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:54.34749D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x551086d
13:58:54.34749D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1828,786]
13:58:54.34749D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:54.34849D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:54.34849D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:54.371187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:54.372187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:54.372187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:54.372187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:54.37949D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1659,673)G(1659,673)M(1920,1080)
13:58:54.577187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:54.663187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:54.66349D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:54.66349D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:54.955187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:58:54.955187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:58:54.955187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:54.955187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:54.955187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:54.955187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:54.955187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x551086d
13:58:54.955187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:54.955187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:58:54.955187C187IRenderDevice::releaseRender Releasing.
13:58:54.955187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:54.955187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:54.955187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:54.955187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:54.955187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:54.955187C204IRenderDevice::releaseRender Releasing Done.
13:58:54.956187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:55.1187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:58:55.1949D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:58:55.1949D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1196, Height=673, Multisampled=false
13:58:55.1949D41126RenderDeviceD3d11::initsave state
13:58:55.1949D4696RenderDeviceD3d11::initDX11loading shaders...
13:58:55.3049D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:58:55.3049D41134RenderDeviceD3d11::initrestore state
13:58:55.3049D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:58:55.3049D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:55.3049D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:55.3049D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1196,673)M(1920,1080)
13:58:55.3049D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1196, 673] {WINDOW}
13:58:55.3049D45184OverlayManager::UpdateResolutionNew game resolution is notified (1196, 673)
13:58:55.5849D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:58:55.5849D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x553086d
13:58:55.5849D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [353,180,1567,900]
13:58:55.5849D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:58:55.5849D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:58:55.5849D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:58:55.6249D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:58:55.6249D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:58:55.77187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:55.77187C479InputInterceptor::stopHookunhook keyboard and mouse
13:58:55.77187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:58:55.77187C468InputInterceptor::runHookMouse is hooked 0x187c
13:58:55.8449D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1196,673)G(1196,673)M(1920,1080)
13:58:55.657187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:55.790187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:58:59.243187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:58:59.377187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:59:07.482187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:12.529187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900
13:59:12.530187C1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:59:12.530187C1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:59:12.530187C2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:59:12.530187C1450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:59:12.530187C1457OverlayManager::RestoreGameWNDPROCSWL restored.
13:59:12.530187C1467OverlayManager::RestoreGameWNDPROCSWL OK.
13:59:12.530187C1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x553086d
13:59:12.530187C2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:59:12.530187C1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:59:12.530187C187IRenderDevice::releaseRender Releasing.
13:59:12.530187C82RenderDeviceCaptureBase::ReleaseTextureRelease
13:59:12.530187C100RenderDeviceCaptureBase::ReleaseTextureReleased
13:59:12.530187C1258RenderDeviceD3d11::releaseImplementationReleasing 1
13:59:12.530187C1268RenderDeviceD3d11::releaseImplementationReleasing 2
13:59:12.530187C1287RenderDeviceD3d11::releaseImplementationReleasing 3
13:59:12.530187C204IRenderDevice::releaseRender Releasing Done.
13:59:12.531187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:59:12.563187C400fSwapResize_BuffersResize buffer (0xdfa8f40)!
13:59:12.59549D41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xdfa8f40
13:59:12.59549D41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
13:59:12.59549D41126RenderDeviceD3d11::initsave state
13:59:12.59549D4696RenderDeviceD3d11::initDX11loading shaders...
13:59:12.60949D41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ec2304.
13:59:12.60949D41134RenderDeviceD3d11::initrestore state
13:59:12.60949D41137RenderDeviceD3d11::initTarget Window [0x7e085c]
13:59:12.60949D4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:59:12.60949D4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:59:12.60949D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
13:59:12.60949D45172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
13:59:12.60949D45184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
13:59:12.62949D45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7e085c}.
13:59:12.63049D42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e50869
13:59:12.63049D42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
13:59:12.63049D42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
13:59:12.630187C2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:59:12.630187C2449OverlayManager::installKeybMouseHookInstall KeybMouse
13:59:12.630187C479InputInterceptor::stopHookunhook keyboard and mouse
13:59:12.630187C446InputInterceptor::runHookKeyboard is hooked 0x187c
13:59:12.630187C468InputInterceptor::runHookMouse is hooked 0x187c
13:59:12.63049D4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:59:12.63049D4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:59:12.66149D45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
13:59:14.63187C2616OverlayManager::setControlModeOVERLAY_CONTROL_ON
13:59:14.628187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:14.628187C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:59:14.660187C3745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0x10013 , {Original values: ref = 0 handle = 0x27087a}
13:59:15.292187C2616OverlayManager::setControlModeOVERLAY_CONTROL_ON
13:59:16.55187C3576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
13:59:17.63187C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:59:17.94187C3745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0x331055d , {Original values: ref = 0 handle = 0x27087a}
13:59:17.824187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:59:17.89249D4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:59:17.89249D4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:59:17.925187C581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:59:22.590187C5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:59:24.450187C1796OverlayManager::GameWindowProcCallbackClose Window [16].
13:59:25.2614954293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:26.354187C2820OverlayManager::DetachThreadInputDetach thread input 6268,18900