TimeThreadLineFunctionMessage
14:12:51.9102C24138runClientStarting Overlay PID=17184(0x4320) server PID = 10188
14:12:51.9102C24561Client::initClient::Initialize
14:12:51.9102C24569Client::initStart owclient thread
14:12:51.91153CC325Client::initFirstInjectionClient::initFirstInjection.
14:12:51.91153CC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
14:12:51.91153CC351session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684}
14:12:51.91253CC2039Client::LogClientInfoOS version [10.0]
14:12:51.91253CC2044Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:12:51.91253CC2064Client::LogClientInfoClient Version 2.2.84.14
14:12:51.91253CC2074Client::LogProcessModulesLoaded modules:
14:12:51.91453CC2090C:\Games\Hearthstone\Hearthstone.exe
14:12:51.91453CC2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
14:12:51.91453CC2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
14:12:51.91453CC2090C:\Games\Hearthstone\MSVCR100.dll
14:12:51.91453CC2090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
14:12:51.91453CC2090C:\Games\Hearthstone\UnityPlayer.dll
14:12:51.91453CC2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
14:12:51.91453CC2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
14:12:51.91453CC2090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\AcLayers.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\D3DSCache.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\GLU32.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\HID.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\MPR.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\OPENGL32.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\UMPDC.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\USERENV.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\VERSION.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\WINMM.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\WSOCK32.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\Wldp.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\amdihk32.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\amsi.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\apphelp.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\d3d11.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\dxcore.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\dxgi.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\gpapi.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\ntdll.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\powrprof.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\profapi.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\sfc.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\sfc_os.DLL
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\textinputframework.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\wintypes.dll
14:12:51.91453CC2090C:\WINDOWS\SYSTEM32\xinput1_3.dll
14:12:51.91453CC2090C:\WINDOWS\System32\ADVAPI32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\CRYPT32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\CoreMessaging.dll
14:12:51.91453CC2090C:\WINDOWS\System32\CoreUIComponents.dll
14:12:51.91453CC2090C:\WINDOWS\System32\DEVOBJ.dll
14:12:51.91453CC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
14:12:51.91453CC2090C:\WINDOWS\System32\GDI32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\IMM32.DLL
14:12:51.91453CC2090C:\WINDOWS\System32\KERNEL32.DLL
14:12:51.91453CC2090C:\WINDOWS\System32\KERNELBASE.dll
14:12:51.91453CC2090C:\WINDOWS\System32\MMDevApi.dll
14:12:51.91453CC2090C:\WINDOWS\System32\MSCTF.dll
14:12:51.91453CC2090C:\WINDOWS\System32\NSI.dll
14:12:51.91453CC2090C:\WINDOWS\System32\OLEAUT32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\PSAPI.DLL
14:12:51.91453CC2090C:\WINDOWS\System32\RPCRT4.dll
14:12:51.91453CC2090C:\WINDOWS\System32\SETUPAPI.dll
14:12:51.91453CC2090C:\WINDOWS\System32\SHELL32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\SHLWAPI.dll
14:12:51.91453CC2090C:\WINDOWS\System32\USER32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\WINTRUST.DLL
14:12:51.91453CC2090C:\WINDOWS\System32\WS2_32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\bcrypt.dll
14:12:51.91453CC2090C:\WINDOWS\System32\bcryptPrimitives.dll
14:12:51.91453CC2090C:\WINDOWS\System32\cfgmgr32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\combase.dll
14:12:51.91453CC2090C:\WINDOWS\System32\fwpuclnt.dll
14:12:51.91453CC2090C:\WINDOWS\System32\gdi32full.dll
14:12:51.91453CC2090C:\WINDOWS\System32\imagehlp.dll
14:12:51.91453CC2090C:\WINDOWS\System32\msvcp_win.dll
14:12:51.91453CC2090C:\WINDOWS\System32\msvcrt.dll
14:12:51.91453CC2090C:\WINDOWS\System32\ole32.dll
14:12:51.91453CC2090C:\WINDOWS\System32\sechost.dll
14:12:51.91453CC2090C:\WINDOWS\System32\shcore.dll
14:12:51.91453CC2090C:\WINDOWS\System32\ucrtbase.dll
14:12:51.91453CC2090C:\WINDOWS\System32\win32u.dll
14:12:51.91453CC2090C:\WINDOWS\system32\Oleacc.dll
14:12:51.91453CC2090C:\WINDOWS\system32\rsaenh.dll
14:12:51.91453CC2090C:\WINDOWS\system32\uxtheme.dll
14:12:51.91453CC2090C:\WINDOWS\system32\wbem\fastprox.dll
14:12:51.91453CC2090C:\WINDOWS\system32\wbem\wbemprox.dll
14:12:51.91453CC2090C:\WINDOWS\system32\wbem\wbemsvc.dll
14:12:51.91453CC2090C:\Windows\System32\rasadhlp.dll
14:12:51.91553CC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=12416
14:12:51.91953CC1526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:12:51.91953CC1542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:12:51.91953CC1550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:12:51.91953CC1578Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:12:51.91953CC1599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:12:51.91953CC1665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:12:51.91953CC1678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:12:51.91953CC1691Client::ReadGameConfigurationsEnable EnableTXR - ON
14:12:51.91953CC1731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:12:51.91953CC1733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:12:51.91953CC1735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:12:51.91953CC1737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:12:51.91953CC1739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:12:51.91953CC1741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:12:51.91953CC1743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:12:51.91953CC1746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:12:51.91953CC1749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:12:51.92053CC1856Data::Search[0] 0x762F0000
14:12:51.92053CC1856Data::Search[1] 0x0
14:12:51.92053CC1856Data::Search[2] 0x0
14:12:51.92053CC1856Data::Search[3] 0x0
14:12:51.92053CC1856Data::Search[4] 0x0
14:12:51.92053CC1856Data::Search[5] 0x72040000
14:12:51.92053CC1856Data::Search[6] 0x77190000
14:12:51.92053CC1856Data::Search[7] 0x50730000
14:12:51.92053CC1856Data::Search[8] 0x72040000
14:12:51.92053CC1856Data::Search[9] 0x0
14:12:51.92053CC1861Data::Search[10] 0x0
14:12:51.92053CC1867Data::Search[11] 0x71210000
14:12:51.92053CC1873Data::Search[12] 0x50730000
14:12:51.92053CC1879Data::Search[13] 0x0
14:12:51.92053CC334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:12:51.92053CC1264Client::hookFunctionsDetected Windows 8.1 or greater
14:12:51.92053CC1279Client::hookFunctionsAcquiring function lock succedded
14:12:51.92053CC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
14:12:51.92153CC480OverlayManager::OverlayManagerOW System Cursor is set to = 0xfa7075b
14:12:51.92153CC7259OverlayManager::LoadDefaultCursorsLoad default cursors
14:12:51.92353CC488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7bd078b
14:12:51.92353CC72PerformanceCounter::StartSessionStartSession
14:12:51.92353CC72PerformanceCounter::StartSessionStartSession
14:12:51.92353CC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:12:51.92353CC700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:12:51.92353CC718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:12:51.92353CC720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:12:51.92353CC723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:12:51.92353CC726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:12:51.92353CC729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:12:51.92353CC732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:12:51.92353CC735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:12:51.92353CC738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:12:51.92353CC741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:12:51.92353CC744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:12:51.92353CC747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:12:51.92353CC750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:12:51.92353CC753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:12:51.92353CC756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:12:51.92353CC759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:12:51.92353CC762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:12:51.92353CC765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:12:51.92353CC768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:12:51.92353CC771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
14:12:51.92353CC774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:12:51.92353CC777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:12:51.92353CC780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:12:51.92353CC783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:12:51.92353CC786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:12:51.92353CC789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:12:51.92353CC792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:12:51.92353CC795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:12:51.92353CC798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:12:51.92353CC801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:12:51.92353CC804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:12:51.92353CC807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:12:51.92353CC810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:12:51.92353CC813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:12:51.92353CC816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:12:51.92353CC819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:12:51.92353CC822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:12:51.92353CC825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
14:12:51.92353CC828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:12:51.92353CC831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:12:51.92353CC834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:12:51.92353CC837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:12:51.92353CC840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:12:51.92353CC843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:12:51.92353CC846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:12:51.92353CC849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:12:51.92353CC852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:12:51.92353CC855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:12:51.92353CC858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:12:51.92353CC861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:12:51.92353CC864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:12:51.92353CC867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:12:51.92353CC870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:12:51.92353CC873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:12:51.92353CC876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:12:51.92353CC879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:12:51.92353CC882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:12:51.92353CC885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:12:51.92353CC888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
14:12:51.92353CC891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
14:12:51.92453CC894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:12:51.92453CC897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:12:51.92453CC900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = ON
14:12:51.92453CC903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:12:51.92453CC906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:12:51.92453CC909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:12:51.92453CC911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:12:51.92453CC913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:12:51.92453CC915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:12:51.92453CC917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:12:51.92453CC919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:12:51.92453CC921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:12:51.92453CC923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:12:51.92453CC925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:12:51.92453CC927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
14:12:51.92453CC929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:12:51.92453CC931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:12:51.92453CC933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:12:51.92453CC935OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:12:51.92453CC937OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:12:51.92453CC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:12:51.92453CC574OverlayManager::InitGameClientstarting hooks...
14:12:51.93053CC1958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded
14:12:51.95853CC597Install::CodeInit [Client,1] (MCH) OK
14:12:51.95953CC597Install::CodeInit [Client,2] (MCH) OK
14:12:51.96053CC597Install::CodeInit [Client,3] (MCH) OK
14:12:51.98053CC597Install::CodeInit [Client,4] (MCH) OK
14:12:52.353CC597Install::CodeInit [Client,4.1] (MCH) OK
14:12:52.2153CC597Install::CodeInit [Client,4.2] (MCH) OK
14:12:52.2253CC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:12:52.2353CC577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
14:12:52.2353CC926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:12:52.2353CC1337Client::hookFunctionsHook PEX
14:12:52.2353CC1354Client::hookFunctionsSuspend before hook: OFF
14:12:52.2453CC916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:12:52.2453CC970Client::hookLibraryFunctionsInstall Code using ingame injection 5
14:12:52.2453CC39GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
14:12:52.4353CC597Install::Codeunknown (MCH) OK
14:12:52.6153CC597Install::Codeunknown (MCH) OK
14:12:52.7753CC597Install::Codeunknown (MCH) OK
14:12:52.9853CC597Install::Codeunknown (MCH) OK
14:12:52.11653CC597Install::Codeunknown (MCH) OK
14:12:52.13253CC597Install::Codeunknown (MCH) OK
14:12:52.15053CC597Install::Codeunknown (MCH) OK
14:12:52.15153CC597Install::Codeunknown (MCH) OK
14:12:52.15153CC405GraphicsHookManager::FinishHookdone hooking: 5
14:12:52.15153CC916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:12:52.15153CC970Client::hookLibraryFunctionsInstall Code using ingame injection 7
14:12:52.16953CC597Install::Codeunknown (MCH) OK
14:12:52.18553CC597Install::Codeunknown (MCH) OK
14:12:52.20253CC597Install::Codeunknown (MCH) OK
14:12:52.20253CC405GraphicsHookManager::FinishHookdone hooking: 7
14:12:52.20253CC334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:12:52.20253CC1195OverlayManager::StartStarting...
14:12:52.20253CC1227OverlayManager::Startstarting hooks 2...
14:12:52.20253CC1374XTRAP COMPATIBLE PATCH WARNING
14:12:52.20253CC1382OverlayManager::Startdone with hooks...
14:12:52.20253CC107ApiManager::InitAPI Manager Event : OK
14:12:52.20253CC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=20592
14:12:52.20253CC67TXRSettingFail to read texture recognition options 0xb7
14:12:52.20253CC114TXOfInterestNew list set with 0 items
14:12:52.20253CC1407OverlayManager::Startget foreground state
14:12:52.20253CC7961OverlayManager::OnForegroundChangedChanged True
14:12:52.20253CC7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:12:52.20353CC1444OverlayManager::StartStarted...
14:12:52.202353C6846OverlayManager::OnConnectedConnected to server
14:12:52.203353C32SendServerHelloMessage::ExecuteSend connection Ack
14:12:52.20350707465OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x605b0
14:12:52.22153CC597Install::CodeInit [Client,0] (MCH) OK
14:12:52.22153CC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:12:52.22153CC94GraphicsHookManager::StopThreadStopThread
14:12:52.2233080216GraphicsHookManager::MessageLoopExit Thread
14:12:52.22453CC407Client::initFirstInjectioninit complete
14:12:52.358353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:12:52.358353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:12:52.498353C6673OverlayManager::doActionDisplayFPS - Triggered
14:12:53.81134F4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:12:53.8122F247398OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:12:53.81534F4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:12:53.82334F4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:12:53.82334F4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:12:53.82934F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:12:53.83034F41072RenderDeviceD3d11::initDevice adapter hash: 1021840867
14:12:53.83034F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:12:53.83034F41126RenderDeviceD3d11::initsave state
14:12:53.83134F4696RenderDeviceD3d11::initDX11loading shaders...
14:12:53.85834F4705RenderDeviceD3d11::initDX11create vs
14:12:53.85934F4723RenderDeviceD3d11::initDX11create vs
14:12:53.86534F4745RenderDeviceD3d11::initDX11create pxs
14:12:53.87234F4774RenderDeviceD3d11::initDX11create raster
14:12:53.87234F4842RenderDeviceD3d11::initDX11create buffers
14:12:53.87434F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:12:53.87434F41134RenderDeviceD3d11::initrestore state
14:12:53.87434F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:12:53.87434F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:53.87434F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:53.87434F4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:12:53.87434F42093RenderDeviceD3d11::setFixSet render device fix RT.
14:12:53.87434F42876OverlayManager::setGraphicsRender Device fix was set RT.
14:12:53.87434F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
14:12:53.87434F45184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
14:12:53.88034F4655OverlayInputManager::HandleCommandsClear all hotkeys command
14:12:53.88034F4696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:12:53.88034F426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:12:53.88034F421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:12:53.88034F4275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:12:53.88034F426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:12:53.88034F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:12:53.88134F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe530875
14:12:53.88134F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:12:53.88134F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:12:53.88134F42430OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:12:53.88134F4311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:12:53.88134F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:12:53.88134F47861OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:12:53.8832F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:12:53.8832F24479InputInterceptor::stopHookunhook keyboard and mouse
14:12:53.8832F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:12:53.8832F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:12:53.8832F247627OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
14:12:53.8842F24467ReleaseD11DeviceDevice Released! [2]
14:12:53.8842F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:12:53.8842F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:12:53.8842F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:12:53.8842F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:12:53.8842F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe530875
14:12:53.8842F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:12:53.8842F24187IRenderDevice::releaseRender Releasing.
14:12:53.8842F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:12:53.8842F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:12:53.8842F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:12:53.8842F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:12:53.8842F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:12:53.8842F24204IRenderDevice::releaseRender Releasing Done.
14:12:53.8842F24470ReleaseD11Device End Device Released!
14:12:53.8852F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:12:53.9012334225InterProcessElement::openInterProcess Overwolf_ImID_530866_P_10188 opened succesfuly
14:12:53.9012334225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly
14:12:53.9022334225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:12:53.9332F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:12:53.94934F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:12:53.94934F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:12:53.94934F41126RenderDeviceD3d11::initsave state
14:12:53.94934F4696RenderDeviceD3d11::initDX11loading shaders...
14:12:53.96734F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:12:53.96734F41134RenderDeviceD3d11::initrestore state
14:12:53.96734F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:12:53.96734F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:12:53.96734F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:12:53.98834F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:12:53.98834F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f0834
14:12:53.98834F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:12:53.98934F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:12:54.182F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:12:54.182F24479InputInterceptor::stopHookunhook keyboard and mouse
14:12:54.182F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:12:54.182F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:12:54.2134F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
14:12:54.222F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:12:54.2234F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:12:54.2234F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:12:54.2734F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:12:54.2734F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:12:54.807353C6950OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll]
14:12:54.88934F47686OverlayManager::LoadPluginPlugin loaded [20] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] []
14:12:54.9252F247398OverlayManager::IsEmptyCursorCache cursor 0x9f0818 (v: 1)
14:12:58.3372F247398OverlayManager::IsEmptyCursorCache cursor 0x5f30803 (v: 1)
14:13:02.30250702074Client::LogProcessModulesLoaded modules:
14:13:02.30750702090C:\Games\Hearthstone\Hearthstone.exe
14:13:02.30750702090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
14:13:02.30750702090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
14:13:02.30750702090C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll
14:13:02.30750702090C:\Games\Hearthstone\MSVCR100.dll
14:13:02.30750702090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
14:13:02.30750702090C:\Games\Hearthstone\UnityPlayer.dll
14:13:02.30750702090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
14:13:02.30750702090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
14:13:02.30750702090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll
14:13:02.30750702090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
14:13:02.30750702090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll
14:13:02.30750702090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll
14:13:02.30750702090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\AcLayers.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\D3DSCache.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\DPAPI.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\GLU32.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\HID.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\MPR.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\OPENGL32.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\UMPDC.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\USERENV.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\VERSION.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\WINMM.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
14:13:02.30750702090C:\WINDOWS\SYSTEM32\WSOCK32.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\Wldp.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\amdihk32.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\amsi.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\apphelp.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\d3d11.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\dxcore.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\dxgi.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\gpapi.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\icm32.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\mscms.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\ntdll.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\powrprof.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\profapi.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\sfc.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\sfc_os.DLL
14:13:02.30750702090C:\WINDOWS\SYSTEM32\textinputframework.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\wintypes.dll
14:13:02.30750702090C:\WINDOWS\SYSTEM32\xinput1_3.dll
14:13:02.30750702090C:\WINDOWS\System32\ADVAPI32.dll
14:13:02.30750702090C:\WINDOWS\System32\CRYPT32.dll
14:13:02.30750702090C:\WINDOWS\System32\CoreMessaging.dll
14:13:02.30750702090C:\WINDOWS\System32\CoreUIComponents.dll
14:13:02.30750702090C:\WINDOWS\System32\DEVOBJ.dll
14:13:02.30750702090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
14:13:02.30750702090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
14:13:02.30750702090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
14:13:02.30750702090C:\WINDOWS\System32\GDI32.dll
14:13:02.30750702090C:\WINDOWS\System32\IMM32.DLL
14:13:02.30750702090C:\WINDOWS\System32\KERNEL32.DLL
14:13:02.30750702090C:\WINDOWS\System32\KERNELBASE.dll
14:13:02.30750702090C:\WINDOWS\System32\MMDevApi.dll
14:13:02.30750702090C:\WINDOWS\System32\MSCTF.dll
14:13:02.30750702090C:\WINDOWS\System32\NSI.dll
14:13:02.30750702090C:\WINDOWS\System32\OLEAUT32.dll
14:13:02.30750702090C:\WINDOWS\System32\PSAPI.DLL
14:13:02.30750702090C:\WINDOWS\System32\RPCRT4.dll
14:13:02.30750702090C:\WINDOWS\System32\SETUPAPI.dll
14:13:02.30750702090C:\WINDOWS\System32\SHELL32.dll
14:13:02.30750702090C:\WINDOWS\System32\SHLWAPI.dll
14:13:02.30750702090C:\WINDOWS\System32\USER32.dll
14:13:02.30750702090C:\WINDOWS\System32\WINTRUST.DLL
14:13:02.30750702090C:\WINDOWS\System32\WS2_32.dll
14:13:02.30750702090C:\WINDOWS\System32\bcrypt.dll
14:13:02.30750702090C:\WINDOWS\System32\bcryptPrimitives.dll
14:13:02.30750702090C:\WINDOWS\System32\cfgmgr32.dll
14:13:02.30750702090C:\WINDOWS\System32\combase.dll
14:13:02.30750702090C:\WINDOWS\System32\fwpuclnt.dll
14:13:02.30750702090C:\WINDOWS\System32\gdi32full.dll
14:13:02.30750702090C:\WINDOWS\System32\imagehlp.dll
14:13:02.30750702090C:\WINDOWS\System32\msvcp_win.dll
14:13:02.30750702090C:\WINDOWS\System32\msvcrt.dll
14:13:02.30750702090C:\WINDOWS\System32\ole32.dll
14:13:02.30750702090C:\WINDOWS\System32\sechost.dll
14:13:02.30750702090C:\WINDOWS\System32\shcore.dll
14:13:02.30750702090C:\WINDOWS\System32\ucrtbase.dll
14:13:02.30750702090C:\WINDOWS\System32\win32u.dll
14:13:02.30750702090C:\WINDOWS\System32\winrnr.dll
14:13:02.30750702090C:\WINDOWS\system32\NLAapi.dll
14:13:02.30750702090C:\WINDOWS\system32\Oleacc.dll
14:13:02.30750702090C:\WINDOWS\system32\napinsp.dll
14:13:02.30750702090C:\WINDOWS\system32\pnrpnsp.dll
14:13:02.30750702090C:\WINDOWS\system32\rsaenh.dll
14:13:02.30750702090C:\WINDOWS\system32\uxtheme.dll
14:13:02.30750702090C:\WINDOWS\system32\wbem\fastprox.dll
14:13:02.30750702090C:\WINDOWS\system32\wbem\wbemprox.dll
14:13:02.30750702090C:\WINDOWS\system32\wbem\wbemsvc.dll
14:13:02.30750702090C:\WINDOWS\system32\wshbth.dll
14:13:02.30750702090C:\Windows\System32\rasadhlp.dll
14:13:17.5252F242616OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:13:18.8992F243576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:13:20.3752F242654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:20.3812F243745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xfa7075b;prev = 0x331055d , {Original values: ref = 0 handle = 0x9f0818}
14:13:22.826353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:22.826353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:13:22.826353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:22.826353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:22.840353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:22.844353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:22.88534F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:25.4032F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:13:25.7012F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:25.875353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:13:25.876353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:13:25.876353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:25.892353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:25.90234F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:28.22F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:29.3652F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:13:29.4322F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:13:37.18353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:37.19353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:13:37.19353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:37.19353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:37.35353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:37.37353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:37.6034F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:45.3382F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:45.6632F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:13:46.166353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:13:46.166353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:13:46.166353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:46.182353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:46.19534F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:46.9552F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:13:47.562F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:13:50.2702F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:51.672F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:52.5582F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:52.8862F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:13:52.8862F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:13:52.8862F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:13:52.8862F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:52.8862F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:13:52.8862F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:13:52.8862F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:13:52.8862F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f0834
14:13:52.8862F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:52.8862F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:13:52.8862F24187IRenderDevice::releaseRender Releasing.
14:13:52.8862F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:52.8862F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:52.8862F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:52.8862F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:52.8862F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:52.8862F24204IRenderDevice::releaseRender Releasing Done.
14:13:52.8872F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:52.9122F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:52.94234F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:13:52.94234F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1602, Height=900, Multisampled=false
14:13:52.94234F41126RenderDeviceD3d11::initsave state
14:13:52.94234F4696RenderDeviceD3d11::initDX11loading shaders...
14:13:52.95134F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:13:52.95134F41134RenderDeviceD3d11::initrestore state
14:13:52.95234F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:13:52.95234F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:52.95234F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:52.95234F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1602,900)M(1920,1080)
14:13:52.95234F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1602, 900] {WINDOW}
14:13:52.95234F45184OverlayManager::UpdateResolutionNew game resolution is notified (1602, 900)
14:13:52.9552F24467ReleaseD11DeviceDevice Released! [2]
14:13:52.9552F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:52.9552F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:52.9552F24187IRenderDevice::releaseRender Releasing.
14:13:52.9552F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:52.9552F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:52.9552F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:52.9552F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:52.9552F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:52.9552F24204IRenderDevice::releaseRender Releasing Done.
14:13:52.9552F24470ReleaseD11Device End Device Released!
14:13:52.9562F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:52.9882F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:53.1034F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:13:53.1034F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1605, Height=900, Multisampled=false
14:13:53.1034F41126RenderDeviceD3d11::initsave state
14:13:53.1034F4696RenderDeviceD3d11::initDX11loading shaders...
14:13:53.2334F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:13:53.2334F41134RenderDeviceD3d11::initrestore state
14:13:53.2334F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:13:53.2334F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:53.2334F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:53.2334F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1605, 900] {WINDOW}
14:13:53.2334F45184OverlayManager::UpdateResolutionNew game resolution is notified (1605, 900)
14:13:53.272F24467ReleaseD11DeviceDevice Released! [2]
14:13:53.272F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:53.272F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:53.272F24187IRenderDevice::releaseRender Releasing.
14:13:53.272F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:53.272F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:53.272F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:53.272F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:53.272F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:53.272F24204IRenderDevice::releaseRender Releasing Done.
14:13:53.272F24470ReleaseD11Device End Device Released!
14:13:53.272F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:53.482F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:53.7634F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:13:53.7734F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1607, Height=900, Multisampled=false
14:13:53.7734F41126RenderDeviceD3d11::initsave state
14:13:53.7734F4696RenderDeviceD3d11::initDX11loading shaders...
14:13:53.9034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:13:53.9034F41134RenderDeviceD3d11::initrestore state
14:13:53.9034F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:13:53.9034F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:53.9034F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:53.9034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1607, 900] {WINDOW}
14:13:53.9034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1607, 900)
14:13:53.932F24467ReleaseD11DeviceDevice Released! [2]
14:13:53.942F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:13:53.942F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:13:53.942F24187IRenderDevice::releaseRender Releasing.
14:13:53.942F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:13:53.942F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:13:53.942F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:13:53.942F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:13:53.942F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:13:53.942F24204IRenderDevice::releaseRender Releasing Done.
14:13:53.942F24470ReleaseD11Device End Device Released!
14:13:53.942F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:13:53.14634F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:13:53.14634F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1608, Height=900, Multisampled=false
14:13:53.14634F41126RenderDeviceD3d11::initsave state
14:13:53.14634F4696RenderDeviceD3d11::initDX11loading shaders...
14:13:53.15834F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:13:53.15834F41134RenderDeviceD3d11::initrestore state
14:13:53.15834F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:13:53.15834F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:13:53.15834F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:13:53.15834F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1608, 900] {WINDOW}
14:13:53.15834F45184OverlayManager::UpdateResolutionNew game resolution is notified (1608, 900)
14:13:53.25734F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:13:53.25734F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65e0879
14:13:53.25734F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1777,1013]
14:13:53.25734F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:13:53.25834F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:13:53.25834F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:13:53.2612F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:13:53.2612F24479InputInterceptor::stopHookunhook keyboard and mouse
14:13:53.2612F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:13:53.2612F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:13:53.27134F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1608,900)G(1608,900)M(1920,1080)
14:13:54.1422F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:13:55.840353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:55.840353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:13:55.840353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:55.840353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:55.855353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:55.857353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:55.88434F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:58.3682F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:13:58.390353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:13:58.390353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:13:58.390353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:58.411353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:58.42034F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:13:58.9142F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:13:58.9822F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:13:59.1534F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:13:59.1534F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:13:59.918353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:59.918353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:13:59.918353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:13:59.918353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:13:59.933353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:13:59.936353C6673OverlayManager::doActionDisplayFPS - Triggered
14:13:59.95034F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:00.4562F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:01.8882F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:01.8922F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:01.944353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:14:01.944353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:14:01.944353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:14:01.963353C6673OverlayManager::doActionDisplayFPS - Triggered
14:14:02.1952F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:02.1952F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:02.1952F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.1952F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:02.1952F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:02.1952F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:02.1952F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65e0879
14:14:02.1952F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.1952F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:02.1952F24187IRenderDevice::releaseRender Releasing.
14:14:02.1952F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.1952F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.1952F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.1952F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.1952F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.1952F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.1962F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.23934F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.23934F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1607, Height=900, Multisampled=false
14:14:02.23934F41126RenderDeviceD3d11::initsave state
14:14:02.23934F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.24934F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.24934F41134RenderDeviceD3d11::initrestore state
14:14:02.24934F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.24934F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.24934F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.24934F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1607,900)M(1920,1080)
14:14:02.24934F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1607, 900] {WINDOW}
14:14:02.24934F45184OverlayManager::UpdateResolutionNew game resolution is notified (1607, 900)
14:14:02.2512F24467ReleaseD11DeviceDevice Released! [2]
14:14:02.2512F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.2512F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.2512F24187IRenderDevice::releaseRender Releasing.
14:14:02.2512F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.2512F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.2512F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.2512F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.2512F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.2512F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.2512F24470ReleaseD11Device End Device Released!
14:14:02.2512F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.2792F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.30534F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.30534F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1602, Height=900, Multisampled=false
14:14:02.30534F41126RenderDeviceD3d11::initsave state
14:14:02.30534F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.32034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.32034F41134RenderDeviceD3d11::initrestore state
14:14:02.32034F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.32034F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.32034F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.32034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1602, 900] {WINDOW}
14:14:02.32034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1602, 900)
14:14:02.3232F24467ReleaseD11DeviceDevice Released! [2]
14:14:02.3232F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.3232F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.3232F24187IRenderDevice::releaseRender Releasing.
14:14:02.3232F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.3232F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.3232F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.3232F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.3232F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.3232F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.3232F24470ReleaseD11Device End Device Released!
14:14:02.3242F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.3492F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.45434F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.45434F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false
14:14:02.45434F41126RenderDeviceD3d11::initsave state
14:14:02.45434F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.46934F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.46934F41134RenderDeviceD3d11::initrestore state
14:14:02.46934F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.46934F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.46934F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.46934F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1598, 900] {WINDOW}
14:14:02.46934F45184OverlayManager::UpdateResolutionNew game resolution is notified (1598, 900)
14:14:02.4722F24467ReleaseD11DeviceDevice Released! [2]
14:14:02.4722F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.4732F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.4732F24187IRenderDevice::releaseRender Releasing.
14:14:02.4732F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.4732F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.4732F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.4732F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.4732F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.4732F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.4732F24470ReleaseD11Device End Device Released!
14:14:02.4732F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.4862F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.5182F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.5252F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.53834F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.53834F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1591, Height=900, Multisampled=false
14:14:02.53834F41126RenderDeviceD3d11::initsave state
14:14:02.53834F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.54934F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.54934F41134RenderDeviceD3d11::initrestore state
14:14:02.54934F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.54934F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.54934F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.55034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1591, 900] {WINDOW}
14:14:02.55034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1591, 900)
14:14:02.57534F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:02.57534F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb6d080f
14:14:02.57534F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1760,1013]
14:14:02.57534F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:02.57634F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:02.57634F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:02.58134F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:02.5982F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:02.5982F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:02.5982F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:02.5982F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:02.60734F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1591,900)G(1591,900)M(1920,1080)
14:14:02.6412F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:02.6422F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:02.6422F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:02.6422F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.6422F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:02.6422F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:02.6422F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:02.6422F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb6d080f
14:14:02.6422F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.6422F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:02.6422F24187IRenderDevice::releaseRender Releasing.
14:14:02.6422F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.6422F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.6422F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.6422F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.6422F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.6422F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.6422F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.6782F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.70334F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.70334F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1589, Height=900, Multisampled=false
14:14:02.70334F41126RenderDeviceD3d11::initsave state
14:14:02.70434F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.71834F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.71834F41134RenderDeviceD3d11::initrestore state
14:14:02.71834F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.71834F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.71834F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.71834F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1589,900)M(1920,1080)
14:14:02.71834F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1589, 900] {WINDOW}
14:14:02.71834F45184OverlayManager::UpdateResolutionNew game resolution is notified (1589, 900)
14:14:02.7202F24467ReleaseD11DeviceDevice Released! [2]
14:14:02.7202F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:02.7202F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:02.7202F24187IRenderDevice::releaseRender Releasing.
14:14:02.7202F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:02.7202F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:02.7202F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:02.7202F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:02.7202F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:02.7202F24204IRenderDevice::releaseRender Releasing Done.
14:14:02.7202F24470ReleaseD11Device End Device Released!
14:14:02.7202F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.7342F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.7492F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.8762F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:02.89934F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:02.89934F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false
14:14:02.89934F41126RenderDeviceD3d11::initsave state
14:14:02.89934F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:02.91234F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:02.91234F41134RenderDeviceD3d11::initrestore state
14:14:02.91234F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:02.91234F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:02.91234F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:02.91234F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1582, 900] {WINDOW}
14:14:02.91234F45184OverlayManager::UpdateResolutionNew game resolution is notified (1582, 900)
14:14:02.93334F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:02.93334F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8700899
14:14:02.93334F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1751,1013]
14:14:02.93334F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:02.93334F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:02.93334F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:02.9532F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:02.9532F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:02.9532F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:02.9532F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:02.96934F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1582,900)G(1582,900)M(1920,1080)
14:14:04.9982F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:06.1682F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:06.24134F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:14:06.24134F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:14:06.2732F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:07.3372F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:11.8452F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:12.492F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:12.492F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:12.492F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:12.492F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:12.492F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:12.492F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:12.492F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:12.492F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8700899
14:14:12.492F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:12.492F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:12.492F24187IRenderDevice::releaseRender Releasing.
14:14:12.492F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:12.492F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:12.492F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:12.492F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:12.502F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:12.502F24204IRenderDevice::releaseRender Releasing Done.
14:14:12.502F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.882F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.11334F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:12.11334F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false
14:14:12.11334F41126RenderDeviceD3d11::initsave state
14:14:12.11334F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:12.12434F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:12.12534F41134RenderDeviceD3d11::initrestore state
14:14:12.12534F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:12.12534F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:12.12534F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:12.12534F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1587,900)M(1920,1080)
14:14:12.12534F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1587, 900] {WINDOW}
14:14:12.12534F45184OverlayManager::UpdateResolutionNew game resolution is notified (1587, 900)
14:14:12.1262F24467ReleaseD11DeviceDevice Released! [2]
14:14:12.1262F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:12.1262F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:12.1262F24187IRenderDevice::releaseRender Releasing.
14:14:12.1262F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:12.1262F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:12.1262F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:12.1262F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:12.1262F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:12.1262F24204IRenderDevice::releaseRender Releasing Done.
14:14:12.1262F24470ReleaseD11Device End Device Released!
14:14:12.1262F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.1382F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.1452F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.19034F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:12.19034F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1594, Height=900, Multisampled=false
14:14:12.19034F41126RenderDeviceD3d11::initsave state
14:14:12.19034F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:12.20034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:12.20034F41134RenderDeviceD3d11::initrestore state
14:14:12.20034F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:12.20034F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:12.20034F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:12.20034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1594, 900] {WINDOW}
14:14:12.20034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1594, 900)
14:14:12.2022F24467ReleaseD11DeviceDevice Released! [2]
14:14:12.2022F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:12.2022F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:12.2022F24187IRenderDevice::releaseRender Releasing.
14:14:12.2022F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:12.2022F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:12.2022F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:12.2022F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:12.2022F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:12.2022F24204IRenderDevice::releaseRender Releasing Done.
14:14:12.2022F24470ReleaseD11Device End Device Released!
14:14:12.2022F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.2302F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:12.25834F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:12.25834F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false
14:14:12.25834F41126RenderDeviceD3d11::initsave state
14:14:12.25834F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:12.27034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:12.27034F41134RenderDeviceD3d11::initrestore state
14:14:12.27034F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:12.27034F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:12.27034F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:12.27034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1598, 900] {WINDOW}
14:14:12.27034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1598, 900)
14:14:12.29734F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:12.29734F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc400833
14:14:12.29734F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1767,1013]
14:14:12.29734F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:12.2972F242005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:14:12.2972F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:12.2972F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:12.2972F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:12.2972F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:12.29734F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:12.29734F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:12.32534F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1598,900)G(1598,900)M(1920,1080)
14:14:12.9922F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:15.2882F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:15.6882F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:15.6892F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:15.6892F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:15.6892F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:15.6892F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:15.6892F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:15.6892F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:15.6892F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc400833
14:14:15.6892F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:15.6892F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:15.6892F24187IRenderDevice::releaseRender Releasing.
14:14:15.6892F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:15.6892F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:15.6892F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:15.6892F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:15.6892F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:15.6902F24204IRenderDevice::releaseRender Releasing Done.
14:14:15.6902F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:15.75234F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:15.75234F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false
14:14:15.75234F41126RenderDeviceD3d11::initsave state
14:14:15.75234F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:15.76234F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:15.76234F41134RenderDeviceD3d11::initrestore state
14:14:15.76234F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:15.76234F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:15.76234F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:15.76234F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1599,900)M(1920,1080)
14:14:15.76234F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1599, 900] {WINDOW}
14:14:15.76234F45184OverlayManager::UpdateResolutionNew game resolution is notified (1599, 900)
14:14:15.78734F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:15.78734F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb95080f
14:14:15.78734F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013]
14:14:15.78734F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:15.7882F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:15.7882F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:15.7882F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:15.7882F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:15.78834F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:15.78834F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:15.7922F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:15.7982F24467ReleaseD11DeviceDevice Released! [2]
14:14:15.7982F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:15.7982F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:15.7982F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:15.7982F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:15.7982F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb95080f
14:14:15.7982F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:15.7982F24187IRenderDevice::releaseRender Releasing.
14:14:15.7982F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:15.7982F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:15.7982F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:15.7982F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:15.7982F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:15.7982F24204IRenderDevice::releaseRender Releasing Done.
14:14:15.7982F24470ReleaseD11Device End Device Released!
14:14:15.7992F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:15.94234F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:15.94234F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false
14:14:15.94234F41126RenderDeviceD3d11::initsave state
14:14:15.94234F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:15.95334F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:15.95334F41134RenderDeviceD3d11::initrestore state
14:14:15.95334F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:15.95334F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:15.95334F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:15.95334F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1601, 900] {WINDOW}
14:14:15.95334F45184OverlayManager::UpdateResolutionNew game resolution is notified (1601, 900)
14:14:15.95634F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:15.95734F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba6080f
14:14:15.95734F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1770,1013]
14:14:15.95734F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:15.95734F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:15.95734F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:15.9782F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:15.9782F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:15.9782F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:15.9782F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:15.98234F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1601,900)G(1601,900)M(1920,1080)
14:14:17.3852F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:18.5832F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:18.5832F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:18.5832F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:18.5832F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:18.5832F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:18.5832F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:18.5832F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:18.5832F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba6080f
14:14:18.5832F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:18.5832F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:18.5832F24187IRenderDevice::releaseRender Releasing.
14:14:18.5832F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:18.5832F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:18.5832F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:18.5832F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:18.5832F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:18.5832F24204IRenderDevice::releaseRender Releasing Done.
14:14:18.5842F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:18.6172F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:18.65134F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:18.65134F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false
14:14:18.65234F41126RenderDeviceD3d11::initsave state
14:14:18.65234F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:18.66034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:18.66034F41134RenderDeviceD3d11::initrestore state
14:14:18.66134F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:18.66134F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:18.66134F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:18.66134F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1599,900)M(1920,1080)
14:14:18.66134F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1599, 900] {WINDOW}
14:14:18.66134F45184OverlayManager::UpdateResolutionNew game resolution is notified (1599, 900)
14:14:18.68234F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:18.68234F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd9f0509
14:14:18.68234F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013]
14:14:18.68234F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:18.68334F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:18.68334F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:18.7112F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:18.7112F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:18.7122F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:18.7122F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:18.71634F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1599,900)G(1599,900)M(1920,1080)
14:14:20.2552F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:23.362F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:24.4172F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:25.6572F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:32.1822F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:32.1832F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:14:32.1832F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:14:32.1832F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:14:32.1832F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:14:32.1832F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:14:32.1832F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:14:32.1832F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd9f0509
14:14:32.1832F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:14:32.1832F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:14:32.1832F24187IRenderDevice::releaseRender Releasing.
14:14:32.1832F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:14:32.1832F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:14:32.1832F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:14:32.1832F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:14:32.1832F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:14:32.1832F24204IRenderDevice::releaseRender Releasing Done.
14:14:32.1842F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:32.2152F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:14:32.24734F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:14:32.24734F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:14:32.24734F41126RenderDeviceD3d11::initsave state
14:14:32.24734F4696RenderDeviceD3d11::initDX11loading shaders...
14:14:32.26134F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:14:32.26134F41134RenderDeviceD3d11::initrestore state
14:14:32.26134F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:14:32.26134F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:14:32.26134F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:14:32.26134F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
14:14:32.26134F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
14:14:32.26134F45184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
14:14:32.28134F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:14:32.28134F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x85c07b7
14:14:32.28134F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:14:32.28134F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:14:32.28234F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:14:32.28234F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:14:32.3092F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:14:32.3092F24479InputInterceptor::stopHookunhook keyboard and mouse
14:14:32.3092F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:14:32.3092F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:14:32.31434F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
14:14:35.9482F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:36.1534F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:14:36.1534F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:14:36.482F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:37.8932F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:37.9922F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:38.3572F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:38.4572F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:38.5242F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:38.5902F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:38.6902F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:38.7562F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:41.4522F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:41.5842F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:45.643353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:14:45.643353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:14:45.643353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:14:45.643353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:14:45.659353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:14:45.661353C6673OverlayManager::doActionDisplayFPS - Triggered
14:14:45.66334F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:49.2662F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:14:49.6992F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:14:49.725353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:14:49.725353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:14:49.725353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:14:49.743353C6673OverlayManager::doActionDisplayFPS - Triggered
14:14:49.74634F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:14:50.2072F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:14:50.2762F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:14:58.370353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:14:58.370353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:14:58.371353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:14:58.371353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:14:58.385353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:14:58.387353C6673OverlayManager::doActionDisplayFPS - Triggered
14:14:58.41134F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:02.9142F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:15:03.2862F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:15:03.451353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:15:03.451353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:15:03.451353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:03.466353C6673OverlayManager::doActionDisplayFPS - Triggered
14:15:03.48034F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:03.6782F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:15:03.7772F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:15:05.990353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:15:05.990353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:15:05.990353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:15:05.990353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:06.5353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:15:06.7353C6673OverlayManager::doActionDisplayFPS - Triggered
14:15:06.1834F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:11.1842F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:15:11.5882F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:15:12.83353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:15:12.83353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:15:12.83353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:12.892F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:15:12.100353C6673OverlayManager::doActionDisplayFPS - Triggered
14:15:12.12334F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:12.1562F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:15:40.965353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:15:40.965353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:15:40.966353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:15:40.966353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:40.981353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:15:40.984353C6673OverlayManager::doActionDisplayFPS - Triggered
14:15:41.1234F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:41.9202F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:15:57.6752F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:15:57.737353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:15:57.737353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:15:57.737353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:57.754353C6673OverlayManager::doActionDisplayFPS - Triggered
14:15:57.77334F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:15:58.7092F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:15:59.5742F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:15:59.6422F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:16:05.9042F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:10.6332F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:11.8842F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:12.1152F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:16:12.1162F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:16:12.1162F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:16:12.1162F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:12.1162F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:16:12.1162F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:16:12.1162F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:16:12.1162F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x85c07b7
14:16:12.1162F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:12.1162F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:16:12.1162F24187IRenderDevice::releaseRender Releasing.
14:16:12.1162F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:12.1162F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:12.1162F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:12.1162F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:12.1162F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:12.1162F24204IRenderDevice::releaseRender Releasing Done.
14:16:12.1162F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.1482F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.17834F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:12.17834F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1516, Height=900, Multisampled=false
14:16:12.17834F41126RenderDeviceD3d11::initsave state
14:16:12.17834F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:12.18834F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:12.18834F41134RenderDeviceD3d11::initrestore state
14:16:12.18834F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:12.18834F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:12.18834F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:12.18834F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1516,900)M(1920,1080)
14:16:12.18834F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1516, 900] {WINDOW}
14:16:12.18834F45184OverlayManager::UpdateResolutionNew game resolution is notified (1516, 900)
14:16:12.1892F24467ReleaseD11DeviceDevice Released! [2]
14:16:12.1892F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:12.1892F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:12.1892F24187IRenderDevice::releaseRender Releasing.
14:16:12.1892F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:12.1892F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:12.1892F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:12.1892F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:12.1892F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:12.1902F24204IRenderDevice::releaseRender Releasing Done.
14:16:12.1902F24470ReleaseD11Device End Device Released!
14:16:12.1902F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.2022F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.2112F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.2222F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:12.26834F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:12.26834F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1461, Height=900, Multisampled=false
14:16:12.26834F41126RenderDeviceD3d11::initsave state
14:16:12.26834F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:12.27934F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:12.27934F41134RenderDeviceD3d11::initrestore state
14:16:12.27934F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:12.27934F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:12.27934F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:12.27934F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1461, 900] {WINDOW}
14:16:12.27934F45184OverlayManager::UpdateResolutionNew game resolution is notified (1461, 900)
14:16:12.30034F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:16:12.30034F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b007a9
14:16:12.30034F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1630,1013]
14:16:12.30034F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:16:12.30034F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:16:12.30034F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:16:12.3292F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:16:12.3292F24479InputInterceptor::stopHookunhook keyboard and mouse
14:16:12.3292F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:16:12.3292F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:16:12.33334F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1461,900)G(1461,900)M(1920,1080)
14:16:15.31353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:16:15.31353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:16:15.31353C7358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:16:15.31353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:16:15.46353C6508OverlayManager::doActionForegroundChange Event [winows not active]
14:16:15.49353C6673OverlayManager::doActionDisplayFPS - Triggered
14:16:15.8434F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:16:15.8072F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:16.762F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:16:16.5362F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:16:16.560353C6541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:16:16.560353C7358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:16:16.560353C2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:16:16.5752F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:16:16.577353C6673OverlayManager::doActionDisplayFPS - Triggered
14:16:16.60834F4951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:16:16.67134F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:16:16.67134F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:16:18.2582F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:19.222F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:21.5332F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:21.7292F242820OverlayManager::DetachThreadInputDetach thread input 12068,13556
14:16:21.7292F241709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:16:21.7292F241720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:16:21.7292F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:21.7302F241450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:16:21.7302F241457OverlayManager::RestoreGameWNDPROCSWL restored.
14:16:21.7302F241467OverlayManager::RestoreGameWNDPROCSWL OK.
14:16:21.7302F241472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b007a9
14:16:21.7302F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:21.7302F241723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:16:21.7302F24187IRenderDevice::releaseRender Releasing.
14:16:21.7302F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:21.7302F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:21.7302F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:21.7302F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:21.7302F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:21.7302F24204IRenderDevice::releaseRender Releasing Done.
14:16:21.7302F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.7632F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.79434F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:21.79434F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false
14:16:21.79434F41126RenderDeviceD3d11::initsave state
14:16:21.79434F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:21.80634F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:21.80634F41134RenderDeviceD3d11::initrestore state
14:16:21.80634F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:21.80634F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:21.80634F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:21.80634F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1527,900)M(1920,1080)
14:16:21.80634F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1527, 900] {WINDOW}
14:16:21.80634F45184OverlayManager::UpdateResolutionNew game resolution is notified (1527, 900)
14:16:21.8072F24467ReleaseD11DeviceDevice Released! [2]
14:16:21.8072F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:21.8072F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:21.8072F24187IRenderDevice::releaseRender Releasing.
14:16:21.8072F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:21.8072F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:21.8072F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:21.8072F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:21.8072F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:21.8072F24204IRenderDevice::releaseRender Releasing Done.
14:16:21.8072F24470ReleaseD11Device End Device Released!
14:16:21.8082F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.8222F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.8302F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.8392F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.8552F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.88334F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:21.88334F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false
14:16:21.88334F41126RenderDeviceD3d11::initsave state
14:16:21.88334F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:21.89534F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:21.89534F41134RenderDeviceD3d11::initrestore state
14:16:21.89534F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:21.89534F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:21.89534F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:21.89634F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1550, 900] {WINDOW}
14:16:21.89634F45184OverlayManager::UpdateResolutionNew game resolution is notified (1550, 900)
14:16:21.8992F24467ReleaseD11DeviceDevice Released! [2]
14:16:21.8992F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:21.8992F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:21.8992F24187IRenderDevice::releaseRender Releasing.
14:16:21.8992F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:21.8992F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:21.8992F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:21.8992F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:21.8992F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:21.8992F24204IRenderDevice::releaseRender Releasing Done.
14:16:21.8992F24470ReleaseD11Device End Device Released!
14:16:21.8992F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:21.9372F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.3434F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:22.3434F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1556, Height=900, Multisampled=false
14:16:22.3434F41126RenderDeviceD3d11::initsave state
14:16:22.3434F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:22.4634F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:22.4634F41134RenderDeviceD3d11::initrestore state
14:16:22.4634F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:22.4634F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:22.4634F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:22.4634F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1556, 900] {WINDOW}
14:16:22.4634F45184OverlayManager::UpdateResolutionNew game resolution is notified (1556, 900)
14:16:22.502F24467ReleaseD11DeviceDevice Released! [2]
14:16:22.502F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:22.502F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:22.502F24187IRenderDevice::releaseRender Releasing.
14:16:22.502F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:22.502F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:22.502F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:22.502F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:22.502F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:22.502F24204IRenderDevice::releaseRender Releasing Done.
14:16:22.502F24470ReleaseD11Device End Device Released!
14:16:22.502F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.742F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.9834F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:22.9834F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1568, Height=900, Multisampled=false
14:16:22.9834F41126RenderDeviceD3d11::initsave state
14:16:22.9834F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:22.11034F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:22.11034F41134RenderDeviceD3d11::initrestore state
14:16:22.11034F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:22.11034F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:22.11034F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:22.11034F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1568, 900] {WINDOW}
14:16:22.11034F45184OverlayManager::UpdateResolutionNew game resolution is notified (1568, 900)
14:16:22.1112F24467ReleaseD11DeviceDevice Released! [2]
14:16:22.1112F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:22.1112F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:22.1112F24187IRenderDevice::releaseRender Releasing.
14:16:22.1112F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:22.1112F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:22.1112F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:22.1112F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:22.1112F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:22.1112F24204IRenderDevice::releaseRender Releasing Done.
14:16:22.1112F24470ReleaseD11Device End Device Released!
14:16:22.1122F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.1232F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.1302F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.1682F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.1742F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.19134F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:22.19134F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false
14:16:22.19134F41126RenderDeviceD3d11::initsave state
14:16:22.19134F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:22.20334F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:22.20334F41134RenderDeviceD3d11::initrestore state
14:16:22.20334F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:22.20334F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:22.20334F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:22.20334F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1582, 900] {WINDOW}
14:16:22.20334F45184OverlayManager::UpdateResolutionNew game resolution is notified (1582, 900)
14:16:22.2042F24467ReleaseD11DeviceDevice Released! [2]
14:16:22.2042F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:22.2052F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:22.2052F24187IRenderDevice::releaseRender Releasing.
14:16:22.2052F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:22.2052F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:22.2052F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:22.2052F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:22.2052F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:22.2052F24204IRenderDevice::releaseRender Releasing Done.
14:16:22.2052F24470ReleaseD11Device End Device Released!
14:16:22.2052F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.2202F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.2282F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.2612F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.2702F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.2762F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.37134F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:22.37134F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1591, Height=900, Multisampled=false
14:16:22.37134F41126RenderDeviceD3d11::initsave state
14:16:22.37134F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:22.38234F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:22.38234F41134RenderDeviceD3d11::initrestore state
14:16:22.38234F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:22.38234F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:22.38234F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:22.38234F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1591, 900] {WINDOW}
14:16:22.38234F45184OverlayManager::UpdateResolutionNew game resolution is notified (1591, 900)
14:16:22.3832F24467ReleaseD11DeviceDevice Released! [2]
14:16:22.3832F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:16:22.3832F242794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:16:22.3832F24187IRenderDevice::releaseRender Releasing.
14:16:22.3832F2482RenderDeviceCaptureBase::ReleaseTextureRelease
14:16:22.3832F24100RenderDeviceCaptureBase::ReleaseTextureReleased
14:16:22.3832F241258RenderDeviceD3d11::releaseImplementationReleasing 1
14:16:22.3832F241268RenderDeviceD3d11::releaseImplementationReleasing 2
14:16:22.3832F241287RenderDeviceD3d11::releaseImplementationReleasing 3
14:16:22.3832F24204IRenderDevice::releaseRender Releasing Done.
14:16:22.3832F24470ReleaseD11Device End Device Released!
14:16:22.3842F24400fSwapResize_BuffersResize buffer (0xe53e028)!
14:16:22.43534F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe53e028
14:16:22.43534F41105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1595, Height=900, Multisampled=false
14:16:22.43534F41126RenderDeviceD3d11::initsave state
14:16:22.43534F4696RenderDeviceD3d11::initDX11loading shaders...
14:16:22.44334F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x762f8ac.
14:16:22.44334F41134RenderDeviceD3d11::initrestore state
14:16:22.44334F41137RenderDeviceD3d11::initTarget Window [0x160848]
14:16:22.44334F4244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:16:22.44334F4251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:16:22.44334F45172OverlayManager::UpdateResolutionnotifyResolutionChange [1595, 900] {WINDOW}
14:16:22.44334F45184OverlayManager::UpdateResolutionNew game resolution is notified (1595, 900)
14:16:22.46934F45283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x160848}.
14:16:22.46934F42353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1747059b
14:16:22.46934F42371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1764,1013]
14:16:22.47034F42419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136)
14:16:22.4702F242005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:16:22.4702F242449OverlayManager::installKeybMouseHookInstall KeybMouse
14:16:22.4702F24479InputInterceptor::stopHookunhook keyboard and mouse
14:16:22.4702F24446InputInterceptor::runHookKeyboard is hooked 0x2f24
14:16:22.4702F24468InputInterceptor::runHookMouse is hooked 0x2f24
14:16:22.47034F4326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:16:22.47034F4347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:16:22.50234F45225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1595,900)G(1595,900)M(1920,1080)
14:16:22.9632F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:16:23.19934F4326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:16:23.19934F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:16:23.1992F24581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:16:31.692F245982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:16:36.5752334293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:16:37.5182F24467ReleaseD11DeviceDevice Released! [2]
14:16:37.5182F242772OverlayManager::OnGraphicsDeviceLostClear Resource Start