TimeThreadLineFunctionMessage
12:35:23.3174140138runClientStarting Overlay PID=21144(0x5298) server PID = 10188
12:35:23.3174140561Client::initClient::Initialize
12:35:23.3174140569Client::initStart owclient thread
12:35:23.31717F8325Client::initFirstInjectionClient::initFirstInjection.
12:35:23.31817F8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
12:35:23.31817F8351session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684}
12:35:23.31917F82039Client::LogClientInfoOS version [10.0]
12:35:23.31917F82044Client::LogClientInfoProcess OS version [10.0] [64-bit]
12:35:23.31917F82064Client::LogClientInfoClient Version 2.2.84.14
12:35:23.31917F82074Client::LogProcessModulesLoaded modules:
12:35:23.32217F82090C:\Games\Hearthstone\Hearthstone.exe
12:35:23.32217F82090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
12:35:23.32217F82090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
12:35:23.32217F82090C:\Games\Hearthstone\MSVCR100.dll
12:35:23.32217F82090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
12:35:23.32217F82090C:\Games\Hearthstone\UnityPlayer.dll
12:35:23.32217F82090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
12:35:23.32217F82090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
12:35:23.32217F82090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\AcLayers.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\GLU32.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\HID.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\MPR.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\MSASN1.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\OPENGL32.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\UMPDC.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\USERENV.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\VERSION.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\WINMM.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\WSOCK32.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\Wldp.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\amdihk32.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\amsi.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\apphelp.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\d3d11.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\dwmapi.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\dxcore.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\dxgi.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\gpapi.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\ntdll.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\ntmarta.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\powrprof.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\profapi.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\sfc.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\sfc_os.DLL
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\textinputframework.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\windows.storage.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\wintypes.dll
12:35:23.32217F82090C:\WINDOWS\SYSTEM32\xinput1_3.dll
12:35:23.32217F82090C:\WINDOWS\System32\ADVAPI32.dll
12:35:23.32217F82090C:\WINDOWS\System32\CRYPT32.dll
12:35:23.32217F82090C:\WINDOWS\System32\CoreMessaging.dll
12:35:23.32217F82090C:\WINDOWS\System32\CoreUIComponents.dll
12:35:23.32217F82090C:\WINDOWS\System32\DEVOBJ.dll
12:35:23.32217F82090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
12:35:23.32217F82090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
12:35:23.32217F82090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
12:35:23.32217F82090C:\WINDOWS\System32\GDI32.dll
12:35:23.32217F82090C:\WINDOWS\System32\IMM32.DLL
12:35:23.32217F82090C:\WINDOWS\System32\KERNEL32.DLL
12:35:23.32217F82090C:\WINDOWS\System32\KERNELBASE.dll
12:35:23.32217F82090C:\WINDOWS\System32\MMDevApi.dll
12:35:23.32217F82090C:\WINDOWS\System32\MSCTF.dll
12:35:23.32217F82090C:\WINDOWS\System32\NSI.dll
12:35:23.32217F82090C:\WINDOWS\System32\OLEAUT32.dll
12:35:23.32217F82090C:\WINDOWS\System32\PSAPI.DLL
12:35:23.32217F82090C:\WINDOWS\System32\RPCRT4.dll
12:35:23.32217F82090C:\WINDOWS\System32\SETUPAPI.dll
12:35:23.32217F82090C:\WINDOWS\System32\SHELL32.dll
12:35:23.32217F82090C:\WINDOWS\System32\SHLWAPI.dll
12:35:23.32217F82090C:\WINDOWS\System32\USER32.dll
12:35:23.32217F82090C:\WINDOWS\System32\WINTRUST.DLL
12:35:23.32217F82090C:\WINDOWS\System32\WS2_32.dll
12:35:23.32217F82090C:\WINDOWS\System32\bcrypt.dll
12:35:23.32217F82090C:\WINDOWS\System32\bcryptPrimitives.dll
12:35:23.32217F82090C:\WINDOWS\System32\cfgmgr32.dll
12:35:23.32217F82090C:\WINDOWS\System32\combase.dll
12:35:23.32217F82090C:\WINDOWS\System32\fwpuclnt.dll
12:35:23.32217F82090C:\WINDOWS\System32\gdi32full.dll
12:35:23.32217F82090C:\WINDOWS\System32\imagehlp.dll
12:35:23.32217F82090C:\WINDOWS\System32\msvcp_win.dll
12:35:23.32217F82090C:\WINDOWS\System32\msvcrt.dll
12:35:23.32217F82090C:\WINDOWS\System32\ole32.dll
12:35:23.32217F82090C:\WINDOWS\System32\sechost.dll
12:35:23.32217F82090C:\WINDOWS\System32\shcore.dll
12:35:23.32217F82090C:\WINDOWS\System32\ucrtbase.dll
12:35:23.32217F82090C:\WINDOWS\System32\win32u.dll
12:35:23.32217F82090C:\WINDOWS\system32\Oleacc.dll
12:35:23.32217F82090C:\WINDOWS\system32\napinsp.dll
12:35:23.32217F82090C:\WINDOWS\system32\pnrpnsp.dll
12:35:23.32217F82090C:\WINDOWS\system32\rsaenh.dll
12:35:23.32217F82090C:\WINDOWS\system32\uxtheme.dll
12:35:23.32217F82090C:\WINDOWS\system32\wbem\fastprox.dll
12:35:23.32217F82090C:\WINDOWS\system32\wbem\wbemprox.dll
12:35:23.32217F82090C:\WINDOWS\system32\wbem\wbemsvc.dll
12:35:23.32217F82090C:\Windows\System32\rasadhlp.dll
12:35:23.32217F879GraphicsHookManager::InitCreated Thread - Created , ThreadId=15724
12:35:23.32917F81526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
12:35:23.32917F81542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
12:35:23.32917F81550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
12:35:23.32917F81578Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
12:35:23.32917F81599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
12:35:23.32917F81665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
12:35:23.32917F81678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
12:35:23.32917F81691Client::ReadGameConfigurationsEnable EnableTXR - ON
12:35:23.32917F81731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
12:35:23.32917F81733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
12:35:23.32917F81735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
12:35:23.32917F81737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
12:35:23.32917F81739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
12:35:23.32917F81741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
12:35:23.32917F81743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
12:35:23.32917F81746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
12:35:23.32917F81749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
12:35:23.32917F81856Data::Search[0] 0x762F0000
12:35:23.32917F81856Data::Search[1] 0x0
12:35:23.32917F81856Data::Search[2] 0x0
12:35:23.32917F81856Data::Search[3] 0x0
12:35:23.32917F81856Data::Search[4] 0x0
12:35:23.32917F81856Data::Search[5] 0x72040000
12:35:23.32917F81856Data::Search[6] 0x77190000
12:35:23.32917F81856Data::Search[7] 0x50810000
12:35:23.32917F81856Data::Search[8] 0x72040000
12:35:23.32917F81856Data::Search[9] 0x0
12:35:23.32917F81861Data::Search[10] 0x0
12:35:23.32917F81867Data::Search[11] 0x71210000
12:35:23.32917F81873Data::Search[12] 0x50810000
12:35:23.32917F81879Data::Search[13] 0x0
12:35:23.32917F8334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:35:23.32917F81264Client::hookFunctionsDetected Windows 8.1 or greater
12:35:23.32917F81279Client::hookFunctionsAcquiring function lock succedded
12:35:23.33017F8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
12:35:23.33117F8480OverlayManager::OverlayManagerOW System Cursor is set to = 0x4590863
12:35:23.33117F87259OverlayManager::LoadDefaultCursorsLoad default cursors
12:35:23.33217F8488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1170825
12:35:23.33217F872PerformanceCounter::StartSessionStartSession
12:35:23.33217F872PerformanceCounter::StartSessionStartSession
12:35:23.33317F8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
12:35:23.33317F8700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
12:35:23.33317F8718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
12:35:23.33317F8720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
12:35:23.33317F8723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
12:35:23.33317F8726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
12:35:23.33317F8729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
12:35:23.33317F8732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
12:35:23.33317F8735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
12:35:23.33317F8738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
12:35:23.33317F8741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
12:35:23.33317F8744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
12:35:23.33317F8747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
12:35:23.33317F8750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
12:35:23.33317F8753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
12:35:23.33317F8756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
12:35:23.33317F8759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
12:35:23.33317F8762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
12:35:23.33317F8765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
12:35:23.33317F8768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
12:35:23.33317F8771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
12:35:23.33317F8774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
12:35:23.33317F8777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
12:35:23.33317F8780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
12:35:23.33317F8783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
12:35:23.33317F8786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
12:35:23.33317F8789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
12:35:23.33317F8792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
12:35:23.33317F8795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
12:35:23.33317F8798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
12:35:23.33317F8801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
12:35:23.33317F8804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
12:35:23.33317F8807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
12:35:23.33317F8810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
12:35:23.33317F8813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
12:35:23.33317F8816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
12:35:23.33317F8819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
12:35:23.33317F8822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
12:35:23.33317F8825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
12:35:23.33317F8828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
12:35:23.33317F8831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
12:35:23.33317F8834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
12:35:23.33317F8837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
12:35:23.33317F8840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
12:35:23.33317F8843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
12:35:23.33317F8846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
12:35:23.33317F8849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
12:35:23.33317F8852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
12:35:23.33317F8855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
12:35:23.33317F8858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
12:35:23.33317F8861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
12:35:23.33317F8864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
12:35:23.33317F8867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
12:35:23.33317F8870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
12:35:23.33317F8873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
12:35:23.33317F8876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
12:35:23.33317F8879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
12:35:23.33317F8882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
12:35:23.33317F8885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
12:35:23.33317F8888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
12:35:23.33317F8891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
12:35:23.33317F8894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
12:35:23.33317F8897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
12:35:23.33317F8900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = ON
12:35:23.33317F8903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
12:35:23.33317F8906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
12:35:23.33317F8909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
12:35:23.33317F8911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
12:35:23.33317F8913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
12:35:23.33317F8915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
12:35:23.33317F8917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
12:35:23.33317F8919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
12:35:23.33317F8921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
12:35:23.33317F8923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
12:35:23.33317F8925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
12:35:23.33317F8927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
12:35:23.33317F8929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
12:35:23.33317F8931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
12:35:23.33317F8933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
12:35:23.33317F8935OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
12:35:23.33317F8937OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
12:35:23.33317F8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:35:23.33317F8574OverlayManager::InitGameClientstarting hooks...
12:35:23.34117F81958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded
12:35:23.37217F8597Install::CodeInit [Client,1] (MCH) OK
12:35:23.37317F8597Install::CodeInit [Client,2] (MCH) OK
12:35:23.37417F8597Install::CodeInit [Client,3] (MCH) OK
12:35:23.39317F8597Install::CodeInit [Client,4] (MCH) OK
12:35:23.42317F8597Install::CodeInit [Client,4.1] (MCH) OK
12:35:23.44217F8597Install::CodeInit [Client,4.2] (MCH) OK
12:35:23.44317F8248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
12:35:23.44417F8577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
12:35:23.44417F8926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
12:35:23.44417F81337Client::hookFunctionsHook PEX
12:35:23.44417F81354Client::hookFunctionsSuspend before hook: OFF
12:35:23.44517F8916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
12:35:23.44517F8970Client::hookLibraryFunctionsInstall Code using ingame injection 5
12:35:23.44517F839GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
12:35:23.46417F8597Install::Codeunknown (MCH) OK
12:35:23.48017F8597Install::Codeunknown (MCH) OK
12:35:23.49717F8597Install::Codeunknown (MCH) OK
12:35:23.51517F8597Install::Codeunknown (MCH) OK
12:35:23.53317F8597Install::Codeunknown (MCH) OK
12:35:23.55417F8597Install::Codeunknown (MCH) OK
12:35:23.57517F8597Install::Codeunknown (MCH) OK
12:35:23.57517F8597Install::Codeunknown (MCH) OK
12:35:23.57517F8405GraphicsHookManager::FinishHookdone hooking: 5
12:35:23.57517F8916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
12:35:23.57517F8970Client::hookLibraryFunctionsInstall Code using ingame injection 7
12:35:23.59717F8597Install::Codeunknown (MCH) OK
12:35:23.61917F8597Install::Codeunknown (MCH) OK
12:35:23.64017F8597Install::Codeunknown (MCH) OK
12:35:23.64017F8405GraphicsHookManager::FinishHookdone hooking: 7
12:35:23.64017F8334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:35:23.64017F81195OverlayManager::StartStarting...
12:35:23.64017F81227OverlayManager::Startstarting hooks 2...
12:35:23.64117F81374XTRAP COMPATIBLE PATCH WARNING
12:35:23.64117F81382OverlayManager::Startdone with hooks...
12:35:23.64117F8107ApiManager::InitAPI Manager Event : OK
12:35:23.64117F8119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=492
12:35:23.64117F867TXRSettingFail to read texture recognition options 0xb7
12:35:23.64117F8114TXOfInterestNew list set with 0 items
12:35:23.64117F81407OverlayManager::Startget foreground state
12:35:23.64117F87961OverlayManager::OnForegroundChangedChanged True
12:35:23.64117F87358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
12:35:23.641AF46846OverlayManager::OnConnectedConnected to server
12:35:23.641AF432SendServerHelloMessage::ExecuteSend connection Ack
12:35:23.64117F81444OverlayManager::StartStarted...
12:35:23.6411EC7465OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x605b0
12:35:23.66317F8597Install::CodeInit [Client,0] (MCH) OK
12:35:23.66517F8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
12:35:23.66517F894GraphicsHookManager::StopThreadStopThread
12:35:23.6693D6C216GraphicsHookManager::MessageLoopExit Thread
12:35:23.67017F8407Client::initFirstInjectioninit complete
12:35:23.766AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
12:35:23.766AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:35:23.909AF46673OverlayManager::doActionDisplayFPS - Triggered
12:35:24.7463CFC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
12:35:24.7513CFC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
12:35:24.7563CFC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
12:35:24.7563CFC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
12:35:24.7633CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:24.7633CFC1072RenderDeviceD3d11::initDevice adapter hash: 1021840867
12:35:24.7633CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
12:35:24.7633CFC1126RenderDeviceD3d11::initsave state
12:35:24.7643CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:24.7913CFC705RenderDeviceD3d11::initDX11create vs
12:35:24.7923CFC723RenderDeviceD3d11::initDX11create vs
12:35:24.7993CFC745RenderDeviceD3d11::initDX11create pxs
12:35:24.8043CFC774RenderDeviceD3d11::initDX11create raster
12:35:24.8043CFC842RenderDeviceD3d11::initDX11create buffers
12:35:24.8063CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:24.8063CFC1134RenderDeviceD3d11::initrestore state
12:35:24.8063CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:24.8063CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:24.8063CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:24.8063CFC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
12:35:24.8063CFC2093RenderDeviceD3d11::setFixSet render device fix RT.
12:35:24.8063CFC2876OverlayManager::setGraphicsRender Device fix was set RT.
12:35:24.8073CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
12:35:24.8073CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
12:35:24.8113CFC655OverlayInputManager::HandleCommandsClear all hotkeys command
12:35:24.8113CFC696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
12:35:24.8113CFC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
12:35:24.8113CFC21StartWidgetsRefresher::ExecuteExecute start wicket manager
12:35:24.8113CFC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:35:24.8113CFC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
12:35:24.8113CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:24.8113CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3220745
12:35:24.8113CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
12:35:24.8113CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:24.8113CFC2430OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
12:35:24.8113CFC311PerformanceCounter::NotifyFrameRenderNotify first Render...
12:35:24.8113CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:35:24.8113CFC7861OverlayManager::CheckForSharedTextureSupportCheck for SHT support
12:35:24.81514482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:24.8151448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:24.8151448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:24.8151448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:24.81614487627OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10009
12:35:24.8161448467ReleaseD11DeviceDevice Released! [2]
12:35:24.81614482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:24.81614481450OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:24.81614481457OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:24.81614481467OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:24.81614481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3220745
12:35:24.81614482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:24.8161448187IRenderDevice::releaseRender Releasing.
12:35:24.816144882RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:24.8161448100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:24.81614481258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:24.81614481268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:24.81614481287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:24.8161448204IRenderDevice::releaseRender Releasing Done.
12:35:24.8161448470ReleaseD11Device End Device Released!
12:35:24.8171448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_ImID_160878_P_10188 opened succesfuly
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_ImID_3A077C_P_10188 opened succesfuly
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_ImID_4D054E_P_10188 opened succesfuly
12:35:24.8314118225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
12:35:24.8324118225InterProcessElement::openInterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly
12:35:24.8324118225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
12:35:24.8701448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:24.9073CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:24.9073CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
12:35:24.9073CFC1126RenderDeviceD3d11::initsave state
12:35:24.9073CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:24.9563CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:24.9563CFC1134RenderDeviceD3d11::initrestore state
12:35:24.9563CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:24.9563CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:24.9563CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:24.9673CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:24.9673CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x98905e7
12:35:24.9673CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
12:35:24.9673CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:24.9713CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
12:35:24.99814482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:24.9981448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:24.9981448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:24.9981448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:25.03CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
12:35:25.13CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
12:35:25.73CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
12:35:25.73CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:35:25.896AF46950OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll]
12:35:25.9143CFC7686OverlayManager::LoadPluginPlugin loaded [18] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] []
12:35:25.91414485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:25.91514487398OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
12:35:25.99014487398OverlayManager::IsEmptyCursorCache cursor 0x8340625 (v: 1)
12:35:27.7314482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
12:35:27.7314481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:35:27.7314481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:35:27.7314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:27.7314481450OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:27.7314481457OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:27.7314481467OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:27.7314481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x98905e7
12:35:27.7314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:27.7314481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:35:27.731448187IRenderDevice::releaseRender Releasing.
12:35:27.73144882RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:27.731448100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:27.7314481258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:27.7314481268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:27.7314481287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:27.731448204IRenderDevice::releaseRender Releasing Done.
12:35:27.741448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:27.1293CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:27.1293CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1013, Multisampled=false
12:35:27.1293CFC1126RenderDeviceD3d11::initsave state
12:35:27.1293CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:27.1393CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:27.1393CFC1134RenderDeviceD3d11::initrestore state
12:35:27.1393CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:27.1393CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:27.1393CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:27.1393CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1013)M(1920,1080)
12:35:27.1393CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1013] {WINDOW}
12:35:27.1393CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1013)
12:35:27.1703CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:27.1713CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6610795
12:35:27.1713CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1938,1060]
12:35:27.1713CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:27.17114485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:27.17114482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:27.1711448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:27.1711448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:27.1711448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:27.1713CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
12:35:27.1713CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
12:35:27.1783CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
12:35:27.1783CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:35:27.2103CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1013)G(1920,1013)M(1920,1080)
12:35:28.19914485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:29.37614482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
12:35:29.37614481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:35:29.37614481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:35:29.37614482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:29.37614481450OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:29.37614481457OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:29.37614481467OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:29.37614481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6610795
12:35:29.37614482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:29.37614481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:35:29.3761448187IRenderDevice::releaseRender Releasing.
12:35:29.376144882RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:29.3761448100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:29.37614481258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:29.37614481268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:29.37614481287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:29.3761448204IRenderDevice::releaseRender Releasing Done.
12:35:29.3771448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:29.4483CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:29.4483CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
12:35:29.4483CFC1126RenderDeviceD3d11::initsave state
12:35:29.4483CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:29.4593CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:29.4593CFC1134RenderDeviceD3d11::initrestore state
12:35:29.4593CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:29.4593CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:29.4593CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:29.4593CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
12:35:29.4593CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
12:35:29.4593CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
12:35:29.4773CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:29.4773CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ed036b
12:35:29.4773CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
12:35:29.4773CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:29.4783CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
12:35:29.4783CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
12:35:29.4843CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
12:35:29.4843CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:35:29.51014482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:29.5101448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:29.5101448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:29.5101448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:29.5143CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
12:35:29.62814485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:32.8214487398OverlayManager::IsEmptyCursorCache cursor 0x4b0086b (v: 1)
12:35:32.8481448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:35:32.9541448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
12:35:33.9541EC2074Client::LogProcessModulesLoaded modules:
12:35:33.9581EC2090C:\Games\Hearthstone\Hearthstone.exe
12:35:33.9581EC2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
12:35:33.9581EC2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
12:35:33.9581EC2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll
12:35:33.9581EC2090C:\Games\Hearthstone\MSVCR100.dll
12:35:33.9581EC2090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
12:35:33.9581EC2090C:\Games\Hearthstone\UnityPlayer.dll
12:35:33.9581EC2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
12:35:33.9581EC2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
12:35:33.9581EC2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll
12:35:33.9581EC2090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
12:35:33.9581EC2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll
12:35:33.9581EC2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll
12:35:33.9581EC2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\AcLayers.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\DPAPI.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\GLU32.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\HID.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\MPR.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\MSASN1.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\NTASN1.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\OPENGL32.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\SSPICLI.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\UMPDC.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\USERENV.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\VERSION.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\WINMM.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\WSOCK32.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\Wldp.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\amdihk32.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\amsi.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\apphelp.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\d3d11.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\dwmapi.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\dxcore.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\dxgi.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\gpapi.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\icm32.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\mscms.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\mskeyprotect.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\ncrypt.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\ntdll.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\ntmarta.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\powrprof.dll
12:35:33.9581EC2090C:\WINDOWS\SYSTEM32\profapi.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\secur32.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\sfc.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\sfc_os.DLL
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\textinputframework.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\windows.storage.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\wintypes.dll
12:35:33.9591EC2090C:\WINDOWS\SYSTEM32\xinput1_3.dll
12:35:33.9591EC2090C:\WINDOWS\System32\ADVAPI32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\CRYPT32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\CoreMessaging.dll
12:35:33.9591EC2090C:\WINDOWS\System32\CoreUIComponents.dll
12:35:33.9591EC2090C:\WINDOWS\System32\DEVOBJ.dll
12:35:33.9591EC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
12:35:33.9591EC2090C:\WINDOWS\System32\GDI32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\IMM32.DLL
12:35:33.9591EC2090C:\WINDOWS\System32\KERNEL32.DLL
12:35:33.9591EC2090C:\WINDOWS\System32\KERNELBASE.dll
12:35:33.9591EC2090C:\WINDOWS\System32\MMDevApi.dll
12:35:33.9591EC2090C:\WINDOWS\System32\MSCTF.dll
12:35:33.9591EC2090C:\WINDOWS\System32\NSI.dll
12:35:33.9591EC2090C:\WINDOWS\System32\OLEAUT32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\PSAPI.DLL
12:35:33.9591EC2090C:\WINDOWS\System32\RPCRT4.dll
12:35:33.9591EC2090C:\WINDOWS\System32\SETUPAPI.dll
12:35:33.9591EC2090C:\WINDOWS\System32\SHELL32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\SHLWAPI.dll
12:35:33.9591EC2090C:\WINDOWS\System32\USER32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\WINTRUST.DLL
12:35:33.9591EC2090C:\WINDOWS\System32\WS2_32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\bcrypt.dll
12:35:33.9591EC2090C:\WINDOWS\System32\bcryptPrimitives.dll
12:35:33.9591EC2090C:\WINDOWS\System32\cfgmgr32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\combase.dll
12:35:33.9591EC2090C:\WINDOWS\System32\fwpuclnt.dll
12:35:33.9591EC2090C:\WINDOWS\System32\gdi32full.dll
12:35:33.9591EC2090C:\WINDOWS\System32\imagehlp.dll
12:35:33.9591EC2090C:\WINDOWS\System32\msvcp_win.dll
12:35:33.9591EC2090C:\WINDOWS\System32\msvcrt.dll
12:35:33.9591EC2090C:\WINDOWS\System32\ole32.dll
12:35:33.9591EC2090C:\WINDOWS\System32\schannel.dll
12:35:33.9591EC2090C:\WINDOWS\System32\sechost.dll
12:35:33.9591EC2090C:\WINDOWS\System32\shcore.dll
12:35:33.9591EC2090C:\WINDOWS\System32\ucrtbase.dll
12:35:33.9591EC2090C:\WINDOWS\System32\win32u.dll
12:35:33.9591EC2090C:\WINDOWS\System32\winrnr.dll
12:35:33.9591EC2090C:\WINDOWS\system32\NLAapi.dll
12:35:33.9591EC2090C:\WINDOWS\system32\Oleacc.dll
12:35:33.9591EC2090C:\WINDOWS\system32\napinsp.dll
12:35:33.9591EC2090C:\WINDOWS\system32\ncryptsslp.dll
12:35:33.9591EC2090C:\WINDOWS\system32\pnrpnsp.dll
12:35:33.9591EC2090C:\WINDOWS\system32\rsaenh.dll
12:35:33.9591EC2090C:\WINDOWS\system32\uxtheme.dll
12:35:33.9591EC2090C:\WINDOWS\system32\wbem\fastprox.dll
12:35:33.9591EC2090C:\WINDOWS\system32\wbem\wbemprox.dll
12:35:33.9591EC2090C:\WINDOWS\system32\wbem\wbemsvc.dll
12:35:33.9591EC2090C:\WINDOWS\system32\wshbth.dll
12:35:33.9591EC2090C:\Windows\System32\rasadhlp.dll
12:35:34.2361448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:35:34.2361448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
12:35:35.61514482616OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:35:36.67114483576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:35:38.34314485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:39.24014483576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:35:39.89114482654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:35:39.92314483745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x4590863;prev = 0x4590863 , {Original values: ref = 0 handle = 0x8340625}
12:35:40.79714485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:41.9241448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:35:42.231448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
12:35:42.74414482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
12:35:42.74514481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:35:42.74514481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:35:42.74514482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:42.74514481450OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:42.74514481457OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:42.74514481467OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:42.74514481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ed036b
12:35:42.74514482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:42.74514481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:35:42.7451448187IRenderDevice::releaseRender Releasing.
12:35:42.745144882RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:42.7451448100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:42.74514481258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:42.74514481268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:42.74514481287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:42.7451448204IRenderDevice::releaseRender Releasing Done.
12:35:42.7451448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:42.7953CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:42.7953CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1013, Multisampled=false
12:35:42.7953CFC1126RenderDeviceD3d11::initsave state
12:35:42.7953CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:42.8053CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:42.8053CFC1134RenderDeviceD3d11::initrestore state
12:35:42.8053CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:42.8053CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:42.8053CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:42.8053CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1013)M(1920,1080)
12:35:42.8053CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1013] {WINDOW}
12:35:42.8053CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1013)
12:35:42.8283CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:42.8283CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f3084b
12:35:42.8283CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1938,1060]
12:35:42.8283CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:42.8283CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
12:35:42.8283CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:35:42.8323CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
12:35:42.8323CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
12:35:42.85614482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:42.8561448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:42.8561448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:42.8561448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:42.9293CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1013)G(1920,1013)M(1920,1080)
12:35:42.92914485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:45.8361448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
12:35:45.9361448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
12:35:46.54514485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
12:35:46.76314482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
12:35:46.76414481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:35:46.76414481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:35:46.76414482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:35:46.76414481450OverlayManager::RestoreGameWNDPROCSearch SWL..
12:35:46.76414481457OverlayManager::RestoreGameWNDPROCSWL restored.
12:35:46.76414481467OverlayManager::RestoreGameWNDPROCSWL OK.
12:35:46.76414481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f3084b
12:35:46.76414482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:35:46.76414481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:35:46.7641448187IRenderDevice::releaseRender Releasing.
12:35:46.764144882RenderDeviceCaptureBase::ReleaseTextureRelease
12:35:46.7641448100RenderDeviceCaptureBase::ReleaseTextureReleased
12:35:46.76414481258RenderDeviceD3d11::releaseImplementationReleasing 1
12:35:46.76414481268RenderDeviceD3d11::releaseImplementationReleasing 2
12:35:46.76414481287RenderDeviceD3d11::releaseImplementationReleasing 3
12:35:46.7641448204IRenderDevice::releaseRender Releasing Done.
12:35:46.7651448400fSwapResize_BuffersResize buffer (0xe25db98)!
12:35:46.8053CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
12:35:46.8053CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
12:35:46.8053CFC1126RenderDeviceD3d11::initsave state
12:35:46.8053CFC696RenderDeviceD3d11::initDX11loading shaders...
12:35:46.8153CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
12:35:46.8153CFC1134RenderDeviceD3d11::initrestore state
12:35:46.8153CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
12:35:46.8153CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:35:46.8153CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:35:46.8153CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
12:35:46.8153CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
12:35:46.8153CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
12:35:46.8403CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
12:35:46.8403CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ff086d
12:35:46.8403CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
12:35:46.8413CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
12:35:46.8413CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
12:35:46.8413CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
12:35:46.8443CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
12:35:46.8443CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
12:35:46.86814482449OverlayManager::installKeybMouseHookInstall KeybMouse
12:35:46.8681448479InputInterceptor::stopHookunhook keyboard and mouse
12:35:46.8691448446InputInterceptor::runHookKeyboard is hooked 0x1448
12:35:46.8691448468InputInterceptor::runHookMouse is hooked 0x1448
12:35:46.8733CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
12:35:49.33714482616OverlayManager::setControlModeOVERLAY_CONTROL_ON
12:35:51.61814483576OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
12:35:53.44614482654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:35:53.48114483745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x4590863;prev = 0x4590863 , {Original values: ref = 0 handle = 0x8340625}
12:35:57.772AF46508OverlayManager::doActionForegroundChange Event [winows not active]
12:35:57.772AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
12:35:57.772AF47358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
12:35:57.772AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:35:57.786AF46508OverlayManager::doActionForegroundChange Event [winows not active]
12:35:57.788AF46673OverlayManager::doActionDisplayFPS - Triggered
12:35:57.8123CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:44:22.77153C256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:44:22.77253C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4d054e
13:44:22.77253C256InterProcessElement::closeInterProcess Overwolf_ImID_4D054E_P_10188 close 2147483647 bytes
13:44:22.77253C2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:44:22.79853C256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:44:22.79853C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3a077c
13:44:22.79853C256InterProcessElement::closeInterProcess Overwolf_ImID_3A077C_P_10188 close 2147483647 bytes
13:44:22.79853C2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:46:29.54AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:46:29.118AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:46:29.19053C225InterProcessElement::openInterProcess Overwolf_ImID_240874_P_10188 opened succesfuly
13:46:29.19053C225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:46:29.206AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:46:29.241AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:46:29.32953C225InterProcessElement::openInterProcess Overwolf_ImID_25084C_P_10188 opened succesfuly
13:46:29.32953C225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:46:48.9003CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:46:48.9003CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:46:52.5923CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:46:52.5923CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:50:09.31053C256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:50:09.31053C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=240874
13:50:09.31053C256InterProcessElement::closeInterProcess Overwolf_ImID_240874_P_10188 close 2147483647 bytes
13:50:09.31053C2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:50:11.98153C256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:50:11.98153C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=25084c
13:50:11.98153C256InterProcessElement::closeInterProcess Overwolf_ImID_25084C_P_10188 close 2147483647 bytes
13:50:11.98153C2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:50:12.250AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:50:12.294AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:50:12.35353C225InterProcessElement::openInterProcess Overwolf_ImID_2B0800_P_10188 opened succesfuly
13:50:12.35353C225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:50:12.378AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:50:12.46831AC225InterProcessElement::openInterProcess Overwolf_ImID_57087C_P_10188 opened succesfuly
13:50:12.46831AC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:50:34.683CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:50:34.683CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:50:35.6813CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:50:35.6813CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:54:30.65731AC256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:54:30.65831AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2b0800
13:54:30.65831AC256InterProcessElement::closeInterProcess Overwolf_ImID_2B0800_P_10188 close 2147483647 bytes
13:54:30.65831AC2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:54:30.65831AC256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
13:54:30.65831AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=57087c
13:54:30.65831AC256InterProcessElement::closeInterProcess Overwolf_ImID_57087C_P_10188 close 2147483647 bytes
13:54:30.65831AC2541WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:54:30.69514482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:54:30.721AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:54:30.722AF47358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:54:30.722AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:54:30.740AF46673OverlayManager::doActionDisplayFPS - Triggered
13:54:30.7683CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:30.89514485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:54:33.66AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:33.87AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:33.14031AC225InterProcessElement::openInterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly
13:54:33.14031AC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:54:33.154AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:33.181AF46665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
13:54:33.22431AC225InterProcessElement::openInterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly
13:54:33.22431AC225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
13:54:36.8714485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:54:37.326AF46508OverlayManager::doActionForegroundChange Event [winows not active]
13:54:37.326AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
13:54:37.327AF47358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:54:37.327AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:54:37.342AF46508OverlayManager::doActionForegroundChange Event [winows not active]
13:54:37.343AF46673OverlayManager::doActionDisplayFPS - Triggered
13:54:37.3513CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:37.87914485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:54:40.33314485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:54:48.51914485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:54:48.79014482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:54:49.20AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:54:49.20AF47358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:54:49.20AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:54:49.37AF46673OverlayManager::doActionDisplayFPS - Triggered
13:54:49.533CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:54:53.133CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:54:53.133CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:54:53.463CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:54:53.463CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:54:54.82114485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:01.7214485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:01.26114482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:01.26114481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:01.26214481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:01.26214482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:01.26214481450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:01.26214481457OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:01.26214481467OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:01.26214481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ff086d
13:55:01.26214482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:01.26214481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:01.2631448187IRenderDevice::releaseRender Releasing.
13:55:01.263144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:01.2641448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:01.26414481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:01.26414481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:01.26514481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:01.2661448204IRenderDevice::releaseRender Releasing Done.
13:55:01.2741448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.2941448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.3011448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.3341448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.3593CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:01.3593CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1589, Height=900, Multisampled=false
13:55:01.3593CFC1126RenderDeviceD3d11::initsave state
13:55:01.3593CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:01.3953CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:01.3953CFC1134RenderDeviceD3d11::initrestore state
13:55:01.3953CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:01.3953CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:01.3953CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:01.3953CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1589,900)M(1920,1080)
13:55:01.3953CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1589, 900] {WINDOW}
13:55:01.3953CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1589, 900)
13:55:01.3961448467ReleaseD11DeviceDevice Released! [2]
13:55:01.39714482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:01.39714482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:01.3971448187IRenderDevice::releaseRender Releasing.
13:55:01.397144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:01.3971448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:01.39714481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:01.39714481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:01.39714481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:01.3971448204IRenderDevice::releaseRender Releasing Done.
13:55:01.3971448470ReleaseD11Device End Device Released!
13:55:01.3971448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.4141448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.4281448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.5241448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:01.5403CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:01.5403CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1580, Height=900, Multisampled=false
13:55:01.5403CFC1126RenderDeviceD3d11::initsave state
13:55:01.5403CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:01.5503CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:01.5503CFC1134RenderDeviceD3d11::initrestore state
13:55:01.5503CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:01.5503CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:01.5503CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:01.5503CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1580, 900] {WINDOW}
13:55:01.5503CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1580, 900)
13:55:01.5753CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
13:55:01.5753CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11fb055f
13:55:01.5753CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1749,1013]
13:55:01.5753CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
13:55:01.57514482449OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:01.5751448479InputInterceptor::stopHookunhook keyboard and mouse
13:55:01.5751448446InputInterceptor::runHookKeyboard is hooked 0x1448
13:55:01.5751448468InputInterceptor::runHookMouse is hooked 0x1448
13:55:01.5763CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:55:01.5763CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:55:01.5803CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:55:01.5803CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:55:01.6053CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1580,900)G(1580,900)M(1920,1080)
13:55:03.39914485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:03.57114485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:03.83314482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:03.83414481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:03.83414481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:03.83414482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:03.83414481450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:03.83414481457OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:03.83414481467OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:03.83414481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11fb055f
13:55:03.83414482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:03.83414481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:03.8341448187IRenderDevice::releaseRender Releasing.
13:55:03.834144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:03.8341448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:03.83414481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:03.83414481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:03.83414481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:03.8341448204IRenderDevice::releaseRender Releasing Done.
13:55:03.8351448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.8741448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.8811448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.9013CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:03.9013CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false
13:55:03.9013CFC1126RenderDeviceD3d11::initsave state
13:55:03.9013CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:03.9123CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:03.9123CFC1134RenderDeviceD3d11::initrestore state
13:55:03.9123CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:03.9123CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:03.9123CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:03.9123CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1587,900)M(1920,1080)
13:55:03.9123CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1587, 900] {WINDOW}
13:55:03.9123CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1587, 900)
13:55:03.9131448467ReleaseD11DeviceDevice Released! [2]
13:55:03.91314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:03.91314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:03.9131448187IRenderDevice::releaseRender Releasing.
13:55:03.913144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:03.9131448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:03.91314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:03.91314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:03.91314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:03.9131448204IRenderDevice::releaseRender Releasing Done.
13:55:03.9131448470ReleaseD11Device End Device Released!
13:55:03.9131448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.9251448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.9351448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:03.9833CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:03.9833CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1593, Height=900, Multisampled=false
13:55:03.9833CFC1126RenderDeviceD3d11::initsave state
13:55:03.9833CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:03.9953CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:03.9953CFC1134RenderDeviceD3d11::initrestore state
13:55:03.9953CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:03.9953CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:03.9953CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:03.9953CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1593, 900] {WINDOW}
13:55:03.9953CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1593, 900)
13:55:03.9961448467ReleaseD11DeviceDevice Released! [2]
13:55:03.99614482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:03.99614482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:03.9961448187IRenderDevice::releaseRender Releasing.
13:55:03.996144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:03.9961448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:03.99614481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:03.99614481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:03.99614481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:03.9961448204IRenderDevice::releaseRender Releasing Done.
13:55:03.9961448470ReleaseD11Device End Device Released!
13:55:03.9971448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.81448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.141448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.431448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.613CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:04.613CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false
13:55:04.613CFC1126RenderDeviceD3d11::initsave state
13:55:04.623CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:04.733CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:04.733CFC1134RenderDeviceD3d11::initrestore state
13:55:04.733CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:04.733CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:04.733CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:04.733CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1601, 900] {WINDOW}
13:55:04.733CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1601, 900)
13:55:04.741448467ReleaseD11DeviceDevice Released! [2]
13:55:04.7414482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:04.7414482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:04.741448187IRenderDevice::releaseRender Releasing.
13:55:04.74144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:04.741448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:04.7414481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:04.7414481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:04.7414481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:04.741448204IRenderDevice::releaseRender Releasing Done.
13:55:04.741448470ReleaseD11Device End Device Released!
13:55:04.741448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.1011448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.2023CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:04.2023CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1603, Height=900, Multisampled=false
13:55:04.2023CFC1126RenderDeviceD3d11::initsave state
13:55:04.2023CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:04.2113CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:04.2113CFC1134RenderDeviceD3d11::initrestore state
13:55:04.2113CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:04.2113CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:04.2113CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:04.2113CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1603, 900] {WINDOW}
13:55:04.2113CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1603, 900)
13:55:04.2141448467ReleaseD11DeviceDevice Released! [2]
13:55:04.21414482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:04.21414482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:04.2141448187IRenderDevice::releaseRender Releasing.
13:55:04.214144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:04.2141448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:04.21414481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:04.21414481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:04.21414481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:04.2141448204IRenderDevice::releaseRender Releasing Done.
13:55:04.2141448470ReleaseD11Device End Device Released!
13:55:04.2141448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:04.2623CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:04.2623CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1605, Height=900, Multisampled=false
13:55:04.2623CFC1126RenderDeviceD3d11::initsave state
13:55:04.2623CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:04.2723CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:04.2723CFC1134RenderDeviceD3d11::initrestore state
13:55:04.2723CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:04.2723CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:04.2723CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:04.2723CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1605, 900] {WINDOW}
13:55:04.2723CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1605, 900)
13:55:04.2973CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
13:55:04.2983CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8b0080f
13:55:04.2983CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1774,1013]
13:55:04.2983CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
13:55:04.2983CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:55:04.2983CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:55:04.32014482449OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:04.3201448479InputInterceptor::stopHookunhook keyboard and mouse
13:55:04.3201448446InputInterceptor::runHookKeyboard is hooked 0x1448
13:55:04.3201448468InputInterceptor::runHookMouse is hooked 0x1448
13:55:04.3283CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1605,900)G(1605,900)M(1920,1080)
13:55:06.4371448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
13:55:06.5023CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:55:06.5023CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:55:06.5681448581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
13:55:08.63514485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:08.80214482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:08.80314481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:08.80314481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:08.80314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:08.80314481450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:08.80314481457OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:08.80314481467OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:08.80314481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8b0080f
13:55:08.80314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:08.80314481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:08.8031448187IRenderDevice::releaseRender Releasing.
13:55:08.803144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:08.8031448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:08.80314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:08.80314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:08.80314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:08.8031448204IRenderDevice::releaseRender Releasing Done.
13:55:08.8041448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.8451448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.8693CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:08.8693CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1590, Height=900, Multisampled=false
13:55:08.8693CFC1126RenderDeviceD3d11::initsave state
13:55:08.8693CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:08.8793CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:08.8793CFC1134RenderDeviceD3d11::initrestore state
13:55:08.8793CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:08.8793CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:08.8793CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:08.8793CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1590,900)M(1920,1080)
13:55:08.8793CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1590, 900] {WINDOW}
13:55:08.8793CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1590, 900)
13:55:08.8801448467ReleaseD11DeviceDevice Released! [2]
13:55:08.88014482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:08.88014482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:08.8801448187IRenderDevice::releaseRender Releasing.
13:55:08.880144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:08.8801448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:08.88014481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:08.88014481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:08.88014481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:08.8801448204IRenderDevice::releaseRender Releasing Done.
13:55:08.8801448470ReleaseD11Device End Device Released!
13:55:08.8801448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.8941448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9021448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9101448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9261448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9553CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:08.9553CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1535, Height=900, Multisampled=false
13:55:08.9553CFC1126RenderDeviceD3d11::initsave state
13:55:08.9553CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:08.9693CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:08.9693CFC1134RenderDeviceD3d11::initrestore state
13:55:08.9693CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:08.9693CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:08.9693CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:08.9693CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1535, 900] {WINDOW}
13:55:08.9693CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1535, 900)
13:55:08.9711448467ReleaseD11DeviceDevice Released! [2]
13:55:08.97114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:08.97114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:08.9711448187IRenderDevice::releaseRender Releasing.
13:55:08.971144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:08.9711448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:08.97114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:08.97114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:08.97114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:08.9711448204IRenderDevice::releaseRender Releasing Done.
13:55:08.9711448470ReleaseD11Device End Device Released!
13:55:08.9711448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9841448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:08.9961448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.281448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.433CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.433CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1503, Height=900, Multisampled=false
13:55:09.433CFC1126RenderDeviceD3d11::initsave state
13:55:09.433CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.543CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.543CFC1134RenderDeviceD3d11::initrestore state
13:55:09.543CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.543CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.543CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.543CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1503, 900] {WINDOW}
13:55:09.543CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1503, 900)
13:55:09.551448467ReleaseD11DeviceDevice Released! [2]
13:55:09.5514482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:09.5514482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:09.551448187IRenderDevice::releaseRender Releasing.
13:55:09.55144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:09.551448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:09.5514481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:09.5514481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:09.5514481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:09.551448204IRenderDevice::releaseRender Releasing Done.
13:55:09.551448470ReleaseD11Device End Device Released!
13:55:09.561448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.701448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.801448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.1901448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.2043CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.2043CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1442, Height=900, Multisampled=false
13:55:09.2043CFC1126RenderDeviceD3d11::initsave state
13:55:09.2043CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.2163CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.2163CFC1134RenderDeviceD3d11::initrestore state
13:55:09.2163CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.2163CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.2163CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.2163CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1442, 900] {WINDOW}
13:55:09.2163CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1442, 900)
13:55:09.2191448467ReleaseD11DeviceDevice Released! [2]
13:55:09.21914482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:09.21914482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:09.2191448187IRenderDevice::releaseRender Releasing.
13:55:09.219144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:09.2191448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:09.21914481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:09.21914481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:09.21914481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:09.2191448204IRenderDevice::releaseRender Releasing Done.
13:55:09.2191448470ReleaseD11Device End Device Released!
13:55:09.2201448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.2501448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.2713CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.2713CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1426, Height=900, Multisampled=false
13:55:09.2713CFC1126RenderDeviceD3d11::initsave state
13:55:09.2713CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.2843CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.2843CFC1134RenderDeviceD3d11::initrestore state
13:55:09.2843CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.2843CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.2843CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.2843CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1426, 900] {WINDOW}
13:55:09.2843CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1426, 900)
13:55:09.2871448467ReleaseD11DeviceDevice Released! [2]
13:55:09.28714482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:09.28714482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:09.2871448187IRenderDevice::releaseRender Releasing.
13:55:09.287144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:09.2871448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:09.28714481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:09.28714481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:09.28714481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:09.2871448204IRenderDevice::releaseRender Releasing Done.
13:55:09.2871448470ReleaseD11Device End Device Released!
13:55:09.2881448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.3161448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.3403CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.3403CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1418, Height=900, Multisampled=false
13:55:09.3403CFC1126RenderDeviceD3d11::initsave state
13:55:09.3403CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.3503CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.3503CFC1134RenderDeviceD3d11::initrestore state
13:55:09.3503CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.3503CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.3503CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.3503CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1418, 900] {WINDOW}
13:55:09.3503CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1418, 900)
13:55:09.3531448467ReleaseD11DeviceDevice Released! [2]
13:55:09.35314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:09.35314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:09.3531448187IRenderDevice::releaseRender Releasing.
13:55:09.353144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:09.3531448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:09.35314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:09.35314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:09.35314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:09.3531448204IRenderDevice::releaseRender Releasing Done.
13:55:09.3531448470ReleaseD11Device End Device Released!
13:55:09.3531448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.4601448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.4763CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.4763CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1410, Height=900, Multisampled=false
13:55:09.4763CFC1126RenderDeviceD3d11::initsave state
13:55:09.4773CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.4883CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.4883CFC1134RenderDeviceD3d11::initrestore state
13:55:09.4893CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.4893CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.4893CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.4893CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1410, 900] {WINDOW}
13:55:09.4893CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1410, 900)
13:55:09.4901448467ReleaseD11DeviceDevice Released! [2]
13:55:09.49014482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:09.49014482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:09.4901448187IRenderDevice::releaseRender Releasing.
13:55:09.490144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:09.4901448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:09.49014481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:09.49014481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:09.49014481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:09.4901448204IRenderDevice::releaseRender Releasing Done.
13:55:09.4901448470ReleaseD11Device End Device Released!
13:55:09.4911448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:09.5533CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:09.5533CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1409, Height=900, Multisampled=false
13:55:09.5533CFC1126RenderDeviceD3d11::initsave state
13:55:09.5533CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:09.5673CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:09.5673CFC1134RenderDeviceD3d11::initrestore state
13:55:09.5673CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:09.5673CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:09.5673CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:09.5673CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1409, 900] {WINDOW}
13:55:09.5673CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1409, 900)
13:55:09.5853CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
13:55:09.5853CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa9d0739
13:55:09.5853CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1578,1013]
13:55:09.5853CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
13:55:09.58514482005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:55:09.58514482449OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:09.5851448479InputInterceptor::stopHookunhook keyboard and mouse
13:55:09.5851448446InputInterceptor::runHookKeyboard is hooked 0x1448
13:55:09.5851448468InputInterceptor::runHookMouse is hooked 0x1448
13:55:09.5853CFC326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
13:55:09.5853CFC347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
13:55:09.5893CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:55:09.5893CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:55:09.6903CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1409,900)G(1409,900)M(1920,1080)
13:55:10.48614485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:10.67214482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:10.67314481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:10.67314481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:10.67314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:10.67314481450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:10.67314481457OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:10.67314481467OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:10.67314481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa9d0739
13:55:10.67314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:10.67314481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:10.6731448187IRenderDevice::releaseRender Releasing.
13:55:10.673144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:10.6731448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:10.67314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:10.67314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:10.67314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:10.6731448204IRenderDevice::releaseRender Releasing Done.
13:55:10.6731448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.7111448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.7373CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:10.7373CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1513, Height=900, Multisampled=false
13:55:10.7373CFC1126RenderDeviceD3d11::initsave state
13:55:10.7373CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:10.7483CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:10.7483CFC1134RenderDeviceD3d11::initrestore state
13:55:10.7483CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:10.7483CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:10.7483CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:10.7483CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1513,900)M(1920,1080)
13:55:10.7483CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1513, 900] {WINDOW}
13:55:10.7483CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1513, 900)
13:55:10.7511448467ReleaseD11DeviceDevice Released! [2]
13:55:10.75114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:10.75114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:10.7511448187IRenderDevice::releaseRender Releasing.
13:55:10.751144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:10.7511448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:10.75114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:10.75114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:10.75114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:10.7511448204IRenderDevice::releaseRender Releasing Done.
13:55:10.7511448470ReleaseD11Device End Device Released!
13:55:10.7521448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.7781448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.8053CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:10.8053CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1583, Height=900, Multisampled=false
13:55:10.8053CFC1126RenderDeviceD3d11::initsave state
13:55:10.8053CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:10.8173CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:10.8173CFC1134RenderDeviceD3d11::initrestore state
13:55:10.8173CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:10.8173CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:10.8173CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:10.8173CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1583, 900] {WINDOW}
13:55:10.8173CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1583, 900)
13:55:10.8211448467ReleaseD11DeviceDevice Released! [2]
13:55:10.82114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:10.82114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:10.8211448187IRenderDevice::releaseRender Releasing.
13:55:10.821144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:10.8211448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:10.82114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:10.82114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:10.82114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:10.8211448204IRenderDevice::releaseRender Releasing Done.
13:55:10.8211448470ReleaseD11Device End Device Released!
13:55:10.8221448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.8441448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.8773CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:10.8773CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1609, Height=900, Multisampled=false
13:55:10.8773CFC1126RenderDeviceD3d11::initsave state
13:55:10.8773CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:10.8893CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:10.8893CFC1134RenderDeviceD3d11::initrestore state
13:55:10.8903CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:10.8903CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:10.8903CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:10.8903CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1609, 900] {WINDOW}
13:55:10.8903CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1609, 900)
13:55:10.8911448467ReleaseD11DeviceDevice Released! [2]
13:55:10.89114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:10.89114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:10.8911448187IRenderDevice::releaseRender Releasing.
13:55:10.891144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:10.8911448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:10.89114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:10.89114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:10.89114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:10.8911448204IRenderDevice::releaseRender Releasing Done.
13:55:10.8911448470ReleaseD11Device End Device Released!
13:55:10.8911448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9071448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9171448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9351448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9653CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:10.9653CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1638, Height=900, Multisampled=false
13:55:10.9653CFC1126RenderDeviceD3d11::initsave state
13:55:10.9653CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:10.9763CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:10.9763CFC1134RenderDeviceD3d11::initrestore state
13:55:10.9763CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:10.9763CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:10.9763CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:10.9763CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1638, 900] {WINDOW}
13:55:10.9763CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1638, 900)
13:55:10.9781448467ReleaseD11DeviceDevice Released! [2]
13:55:10.97814482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:10.97814482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:10.9781448187IRenderDevice::releaseRender Releasing.
13:55:10.978144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:10.9781448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:10.97814481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:10.97814481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:10.97914481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:10.9791448204IRenderDevice::releaseRender Releasing Done.
13:55:10.9791448470ReleaseD11Device End Device Released!
13:55:10.9801448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9921448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:10.9991448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:11.161448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:11.1183CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:11.1183CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1652, Height=900, Multisampled=false
13:55:11.1183CFC1126RenderDeviceD3d11::initsave state
13:55:11.1183CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:11.1273CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:11.1273CFC1134RenderDeviceD3d11::initrestore state
13:55:11.1273CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:11.1273CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:11.1273CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:11.1273CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1652, 900] {WINDOW}
13:55:11.1273CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1652, 900)
13:55:11.1301448467ReleaseD11DeviceDevice Released! [2]
13:55:11.13014482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:11.13014482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:11.1301448187IRenderDevice::releaseRender Releasing.
13:55:11.130144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:11.1301448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:11.13014481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:11.13014481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:11.13014481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:11.1301448204IRenderDevice::releaseRender Releasing Done.
13:55:11.1301448470ReleaseD11Device End Device Released!
13:55:11.1311448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:11.1823CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:11.1823CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1660, Height=900, Multisampled=false
13:55:11.1823CFC1126RenderDeviceD3d11::initsave state
13:55:11.1823CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:11.1923CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:11.1923CFC1134RenderDeviceD3d11::initrestore state
13:55:11.1923CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:11.1923CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:11.1923CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:11.1923CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1660, 900] {WINDOW}
13:55:11.1923CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1660, 900)
13:55:11.2143CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
13:55:11.2143CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaac0739
13:55:11.2153CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1829,1013]
13:55:11.2153CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
13:55:11.21514482449OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:11.2151448479InputInterceptor::stopHookunhook keyboard and mouse
13:55:11.2151448446InputInterceptor::runHookKeyboard is hooked 0x1448
13:55:11.2151448468InputInterceptor::runHookMouse is hooked 0x1448
13:55:11.2153CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:55:11.2153CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:55:11.2473CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1660,900)G(1660,900)M(1920,1080)
13:55:13.445AF46508OverlayManager::doActionForegroundChange Event [winows not active]
13:55:13.445AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
13:55:13.445AF47358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
13:55:13.445AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:55:13.460AF46508OverlayManager::doActionForegroundChange Event [winows not active]
13:55:13.462AF46673OverlayManager::doActionDisplayFPS - Triggered
13:55:13.4753CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:55:13.74014485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:35.39014482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:35.55314485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:35.795AF46541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
13:55:35.795AF47358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
13:55:35.795AF42654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:55:35.813AF46673OverlayManager::doActionDisplayFPS - Triggered
13:55:35.8223CFC951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:55:43.96414485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:44.19314482820OverlayManager::DetachThreadInputDetach thread input 5192,15612
13:55:44.19314481709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:55:44.19314481720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:55:44.19314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.19314481450OverlayManager::RestoreGameWNDPROCSearch SWL..
13:55:44.19314481457OverlayManager::RestoreGameWNDPROCSWL restored.
13:55:44.19314481467OverlayManager::RestoreGameWNDPROCSWL OK.
13:55:44.19314481472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaac0739
13:55:44.19314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.19314481723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:55:44.1931448187IRenderDevice::releaseRender Releasing.
13:55:44.193144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.1931448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.19314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.19314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.19314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.1931448204IRenderDevice::releaseRender Releasing Done.
13:55:44.1941448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2021448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2411448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2481448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2541448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2633CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.2633CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1630, Height=900, Multisampled=false
13:55:44.2633CFC1126RenderDeviceD3d11::initsave state
13:55:44.2633CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.2783CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.2783CFC1134RenderDeviceD3d11::initrestore state
13:55:44.2783CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.2783CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.2783CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.2783CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1630,900)M(1920,1080)
13:55:44.2783CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1630, 900] {WINDOW}
13:55:44.2783CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1630, 900)
13:55:44.2791448467ReleaseD11DeviceDevice Released! [2]
13:55:44.27914482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.27914482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.2791448187IRenderDevice::releaseRender Releasing.
13:55:44.279144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.2791448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.27914481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.27914481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.27914481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.2791448204IRenderDevice::releaseRender Releasing Done.
13:55:44.2791448470ReleaseD11Device End Device Released!
13:55:44.2791448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.2921448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.3261448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.3351448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.4223CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.4223CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1612, Height=900, Multisampled=false
13:55:44.4223CFC1126RenderDeviceD3d11::initsave state
13:55:44.4223CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.4313CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.4313CFC1134RenderDeviceD3d11::initrestore state
13:55:44.4313CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.4313CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.4313CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.4313CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1612, 900] {WINDOW}
13:55:44.4313CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1612, 900)
13:55:44.4331448467ReleaseD11DeviceDevice Released! [2]
13:55:44.43314482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.43314482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.4331448187IRenderDevice::releaseRender Releasing.
13:55:44.433144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.4331448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.43314481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.43314481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.43314481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.4331448204IRenderDevice::releaseRender Releasing Done.
13:55:44.4331448470ReleaseD11Device End Device Released!
13:55:44.4331448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.4451448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.4631448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.4923CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.4923CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false
13:55:44.4923CFC1126RenderDeviceD3d11::initsave state
13:55:44.4923CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.5043CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.5043CFC1134RenderDeviceD3d11::initrestore state
13:55:44.5043CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.5043CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.5043CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.5043CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1582, 900] {WINDOW}
13:55:44.5043CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1582, 900)
13:55:44.5051448467ReleaseD11DeviceDevice Released! [2]
13:55:44.50514482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.50514482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.5051448187IRenderDevice::releaseRender Releasing.
13:55:44.505144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.5051448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.50514481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.50514481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.50514481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.5051448204IRenderDevice::releaseRender Releasing Done.
13:55:44.5051448470ReleaseD11Device End Device Released!
13:55:44.5051448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.5181448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.5251448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.5401448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.5601448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.5893CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.5893CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false
13:55:44.5893CFC1126RenderDeviceD3d11::initsave state
13:55:44.5893CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.6013CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.6013CFC1134RenderDeviceD3d11::initrestore state
13:55:44.6013CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.6013CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.6013CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.6013CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1559, 900] {WINDOW}
13:55:44.6013CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1559, 900)
13:55:44.6021448467ReleaseD11DeviceDevice Released! [2]
13:55:44.60214482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.60214482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.6021448187IRenderDevice::releaseRender Releasing.
13:55:44.602144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.6021448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.60214481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.60214481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.60214481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.6021448204IRenderDevice::releaseRender Releasing Done.
13:55:44.6021448470ReleaseD11Device End Device Released!
13:55:44.6021448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.6171448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.6231448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.6431448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.6763CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.6763CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false
13:55:44.6763CFC1126RenderDeviceD3d11::initsave state
13:55:44.6763CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.6893CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.6893CFC1134RenderDeviceD3d11::initrestore state
13:55:44.6893CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.6893CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.6893CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.6893CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1541, 900] {WINDOW}
13:55:44.6893CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1541, 900)
13:55:44.6911448467ReleaseD11DeviceDevice Released! [2]
13:55:44.69114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.69114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.6911448187IRenderDevice::releaseRender Releasing.
13:55:44.691144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.6911448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.69114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.69114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.69114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.6911448204IRenderDevice::releaseRender Releasing Done.
13:55:44.6911448470ReleaseD11Device End Device Released!
13:55:44.6911448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.7031448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.7121448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.7211448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.7421448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.8563CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.8563CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1514, Height=900, Multisampled=false
13:55:44.8563CFC1126RenderDeviceD3d11::initsave state
13:55:44.8573CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.8673CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.8673CFC1134RenderDeviceD3d11::initrestore state
13:55:44.8673CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.8673CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.8673CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.8673CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1514, 900] {WINDOW}
13:55:44.8673CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1514, 900)
13:55:44.8681448467ReleaseD11DeviceDevice Released! [2]
13:55:44.86814482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.86814482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.8681448187IRenderDevice::releaseRender Releasing.
13:55:44.868144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.8681448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.86814481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.86814481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.86814481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.8681448204IRenderDevice::releaseRender Releasing Done.
13:55:44.8681448470ReleaseD11Device End Device Released!
13:55:44.8681448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.8791448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.8901448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.9251448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.9351448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.9411448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.9583CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:44.9583CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1456, Height=900, Multisampled=false
13:55:44.9583CFC1126RenderDeviceD3d11::initsave state
13:55:44.9583CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:44.9703CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:44.9703CFC1134RenderDeviceD3d11::initrestore state
13:55:44.9703CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:44.9703CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:44.9703CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:44.9703CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1456, 900] {WINDOW}
13:55:44.9703CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1456, 900)
13:55:44.9711448467ReleaseD11DeviceDevice Released! [2]
13:55:44.97114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:44.97114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:44.9711448187IRenderDevice::releaseRender Releasing.
13:55:44.971144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:44.9711448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:44.97114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:44.97114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:44.97114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:44.9711448204IRenderDevice::releaseRender Releasing Done.
13:55:44.9711448470ReleaseD11Device End Device Released!
13:55:44.9721448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:44.9841448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.71448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.1183CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.1183CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1451, Height=900, Multisampled=false
13:55:45.1183CFC1126RenderDeviceD3d11::initsave state
13:55:45.1183CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.1283CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.1283CFC1134RenderDeviceD3d11::initrestore state
13:55:45.1283CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.1283CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.1283CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.1283CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1451, 900] {WINDOW}
13:55:45.1283CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1451, 900)
13:55:45.1311448467ReleaseD11DeviceDevice Released! [2]
13:55:45.13114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:45.13114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:45.1311448187IRenderDevice::releaseRender Releasing.
13:55:45.131144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:45.1311448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:45.13214481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:45.13214481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:45.13214481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:45.1321448204IRenderDevice::releaseRender Releasing Done.
13:55:45.1321448470ReleaseD11Device End Device Released!
13:55:45.1321448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.1631448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.1771448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.19512E4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:55:45.1983CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.1983CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1520, Height=900, Multisampled=false
13:55:45.1983CFC1126RenderDeviceD3d11::initsave state
13:55:45.1983CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.2083CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.2083CFC1134RenderDeviceD3d11::initrestore state
13:55:45.2083CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.2083CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.2083CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.2083CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1520, 900] {WINDOW}
13:55:45.2083CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1520, 900)
13:55:45.2111448467ReleaseD11DeviceDevice Released! [2]
13:55:45.21114482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:45.21114482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:45.2111448187IRenderDevice::releaseRender Releasing.
13:55:45.211144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:45.2111448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:45.21114481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:45.21114481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:45.21114481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:45.2111448204IRenderDevice::releaseRender Releasing Done.
13:55:45.2111448470ReleaseD11Device End Device Released!
13:55:45.2111448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.2231448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.2491448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.3563CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.3563CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false
13:55:45.3563CFC1126RenderDeviceD3d11::initsave state
13:55:45.3563CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.3673CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.3673CFC1134RenderDeviceD3d11::initrestore state
13:55:45.3673CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.3673CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.3673CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.3673CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1550, 900] {WINDOW}
13:55:45.3673CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1550, 900)
13:55:45.3681448467ReleaseD11DeviceDevice Released! [2]
13:55:45.36814482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:45.36814482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:45.3681448187IRenderDevice::releaseRender Releasing.
13:55:45.368144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:45.3681448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:45.36814481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:45.36814481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:45.36814481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:45.3681448204IRenderDevice::releaseRender Releasing Done.
13:55:45.3681448470ReleaseD11Device End Device Released!
13:55:45.3681448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.3791448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.3881448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.4181448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.4443CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.4443CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1584, Height=900, Multisampled=false
13:55:45.4443CFC1126RenderDeviceD3d11::initsave state
13:55:45.4443CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.4563CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.4563CFC1134RenderDeviceD3d11::initrestore state
13:55:45.4563CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.4563CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.4563CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.4563CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1584, 900] {WINDOW}
13:55:45.4563CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1584, 900)
13:55:45.4571448467ReleaseD11DeviceDevice Released! [2]
13:55:45.45714482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:45.45714482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:45.4571448187IRenderDevice::releaseRender Releasing.
13:55:45.457144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:45.4571448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:45.45714481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:45.45714481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:45.45714481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:45.4571448204IRenderDevice::releaseRender Releasing Done.
13:55:45.4571448470ReleaseD11Device End Device Released!
13:55:45.4581448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.4711448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.4781448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.5831448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.6063CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.6073CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1611, Height=900, Multisampled=false
13:55:45.6073CFC1126RenderDeviceD3d11::initsave state
13:55:45.6073CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.6183CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.6183CFC1134RenderDeviceD3d11::initrestore state
13:55:45.6183CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.6183CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.6183CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.6183CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1611, 900] {WINDOW}
13:55:45.6183CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1611, 900)
13:55:45.6191448467ReleaseD11DeviceDevice Released! [2]
13:55:45.61914482772OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:55:45.61914482794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:55:45.6191448187IRenderDevice::releaseRender Releasing.
13:55:45.619144882RenderDeviceCaptureBase::ReleaseTextureRelease
13:55:45.6191448100RenderDeviceCaptureBase::ReleaseTextureReleased
13:55:45.61914481258RenderDeviceD3d11::releaseImplementationReleasing 1
13:55:45.61914481268RenderDeviceD3d11::releaseImplementationReleasing 2
13:55:45.61914481287RenderDeviceD3d11::releaseImplementationReleasing 3
13:55:45.6191448204IRenderDevice::releaseRender Releasing Done.
13:55:45.6191448470ReleaseD11Device End Device Released!
13:55:45.6191448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.6301448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.6411448400fSwapResize_BuffersResize buffer (0xe25db98)!
13:55:45.6903CFC1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe25db98
13:55:45.6903CFC1105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false
13:55:45.6903CFC1126RenderDeviceD3d11::initsave state
13:55:45.6903CFC696RenderDeviceD3d11::initDX11loading shaders...
13:55:45.7033CFC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7ae4cec.
13:55:45.7033CFC1134RenderDeviceD3d11::initrestore state
13:55:45.7033CFC1137RenderDeviceD3d11::initTarget Window [0x25086a]
13:55:45.7033CFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:55:45.7033CFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:55:45.7033CFC5172OverlayManager::UpdateResolutionnotifyResolutionChange [1615, 900] {WINDOW}
13:55:45.7033CFC5184OverlayManager::UpdateResolutionNew game resolution is notified (1615, 900)
13:55:45.7963CFC5283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x25086a}.
13:55:45.7963CFC2353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0804c3
13:55:45.7963CFC2371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013]
13:55:45.7963CFC2419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
13:55:45.79714482449OverlayManager::installKeybMouseHookInstall KeybMouse
13:55:45.7971448479InputInterceptor::stopHookunhook keyboard and mouse
13:55:45.7971448446InputInterceptor::runHookKeyboard is hooked 0x1448
13:55:45.7971448468InputInterceptor::runHookMouse is hooked 0x1448
13:55:45.7973CFC326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
13:55:45.7973CFC347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
13:55:45.8153CFC5225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080)
13:55:46.32214485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:51.96614485982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
13:55:56.21314481796OverlayManager::GameWindowProcCallbackClose Window [16].
13:55:57.16473C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:55:59.22473C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
13:55:59.22473C52WidgetsLayoutScheduler::Stopstopping layout scheduler
13:55:59.22473C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)