Time | Thread | Line | Function | Message |
13:56:13.376 | 3B6C | 138 | runClient | Starting Overlay PID=11908(0x2e84) server PID = 10188 |
13:56:13.376 | 3B6C | 561 | Client::init | Client::Initialize |
13:56:13.376 | 3B6C | 569 | Client::init | Start owclient thread |
13:56:13.377 | 3860 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
13:56:13.377 | 3860 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
13:56:13.378 | 3860 | 351 | | session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684} |
13:56:13.379 | 3860 | 2039 | Client::LogClientInfo | OS version [10.0] |
13:56:13.379 | 3860 | 2044 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
13:56:13.379 | 3860 | 2064 | Client::LogClientInfo | Client Version 2.2.84.14 |
13:56:13.379 | 3860 | 2074 | Client::LogProcessModules | Loaded modules: |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
13:56:13.381 | 3860 | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
13:56:13.381 | 3860 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
13:56:13.381 | 3860 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
13:56:13.381 | 3860 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
13:56:13.381 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\NSI.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\USER32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\combase.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\ole32.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\sechost.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\shcore.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\System32\win32u.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
13:56:13.382 | 3860 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
13:56:13.382 | 3860 | 2090 | | C:\Windows\System32\rasadhlp.dll |
13:56:13.382 | 3860 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=14728 |
13:56:13.387 | 3860 | 1526 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
13:56:13.387 | 3860 | 1542 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
13:56:13.387 | 3860 | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
13:56:13.387 | 3860 | 1578 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
13:56:13.387 | 3860 | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
13:56:13.387 | 3860 | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
13:56:13.387 | 3860 | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
13:56:13.387 | 3860 | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - ON |
13:56:13.387 | 3860 | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
13:56:13.387 | 3860 | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
13:56:13.387 | 3860 | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
13:56:13.387 | 3860 | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
13:56:13.387 | 3860 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
13:56:13.387 | 3860 | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
13:56:13.387 | 3860 | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
13:56:13.387 | 3860 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
13:56:13.387 | 3860 | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
13:56:13.387 | 3860 | 1856 | Data::Search | [0] 0x762F0000 |
13:56:13.387 | 3860 | 1856 | Data::Search | [1] 0x0 |
13:56:13.387 | 3860 | 1856 | Data::Search | [2] 0x0 |
13:56:13.387 | 3860 | 1856 | Data::Search | [3] 0x0 |
13:56:13.387 | 3860 | 1856 | Data::Search | [4] 0x0 |
13:56:13.387 | 3860 | 1856 | Data::Search | [5] 0x72040000 |
13:56:13.387 | 3860 | 1856 | Data::Search | [6] 0x77190000 |
13:56:13.387 | 3860 | 1856 | Data::Search | [7] 0x50730000 |
13:56:13.387 | 3860 | 1856 | Data::Search | [8] 0x72040000 |
13:56:13.387 | 3860 | 1856 | Data::Search | [9] 0x0 |
13:56:13.387 | 3860 | 1861 | Data::Search | [10] 0x0 |
13:56:13.387 | 3860 | 1867 | Data::Search | [11] 0x71210000 |
13:56:13.387 | 3860 | 1873 | Data::Search | [12] 0x50730000 |
13:56:13.387 | 3860 | 1879 | Data::Search | [13] 0x0 |
13:56:13.387 | 3860 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
13:56:13.387 | 3860 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
13:56:13.387 | 3860 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
13:56:13.388 | 3860 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
13:56:13.389 | 3860 | 480 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xdf2075b |
13:56:13.389 | 3860 | 7259 | OverlayManager::LoadDefaultCursors | Load default cursors |
13:56:13.389 | 3860 | 488 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x3420791 |
13:56:13.389 | 3860 | 72 | PerformanceCounter::StartSession | StartSession |
13:56:13.390 | 3860 | 72 | PerformanceCounter::StartSession | StartSession |
13:56:13.390 | 3860 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
13:56:13.391 | 3860 | 700 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
13:56:13.391 | 3860 | 718 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
13:56:13.391 | 3860 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
13:56:13.391 | 3860 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
13:56:13.391 | 3860 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
13:56:13.391 | 3860 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
13:56:13.391 | 3860 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
13:56:13.391 | 3860 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
13:56:13.391 | 3860 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
13:56:13.391 | 3860 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
13:56:13.391 | 3860 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
13:56:13.391 | 3860 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
13:56:13.391 | 3860 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
13:56:13.391 | 3860 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
13:56:13.391 | 3860 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
13:56:13.391 | 3860 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
13:56:13.391 | 3860 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
13:56:13.391 | 3860 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
13:56:13.391 | 3860 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
13:56:13.391 | 3860 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
13:56:13.391 | 3860 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
13:56:13.391 | 3860 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
13:56:13.391 | 3860 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
13:56:13.391 | 3860 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
13:56:13.391 | 3860 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
13:56:13.391 | 3860 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
13:56:13.391 | 3860 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
13:56:13.391 | 3860 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
13:56:13.391 | 3860 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
13:56:13.391 | 3860 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
13:56:13.391 | 3860 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
13:56:13.391 | 3860 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
13:56:13.391 | 3860 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
13:56:13.391 | 3860 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
13:56:13.391 | 3860 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
13:56:13.391 | 3860 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
13:56:13.391 | 3860 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
13:56:13.391 | 3860 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
13:56:13.391 | 3860 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
13:56:13.391 | 3860 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
13:56:13.391 | 3860 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
13:56:13.391 | 3860 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
13:56:13.391 | 3860 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
13:56:13.391 | 3860 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
13:56:13.391 | 3860 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
13:56:13.391 | 3860 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
13:56:13.391 | 3860 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
13:56:13.391 | 3860 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
13:56:13.391 | 3860 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
13:56:13.391 | 3860 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
13:56:13.391 | 3860 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
13:56:13.391 | 3860 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
13:56:13.391 | 3860 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
13:56:13.391 | 3860 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
13:56:13.391 | 3860 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
13:56:13.391 | 3860 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
13:56:13.391 | 3860 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
13:56:13.391 | 3860 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
13:56:13.391 | 3860 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
13:56:13.391 | 3860 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = OFF |
13:56:13.391 | 3860 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
13:56:13.391 | 3860 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
13:56:13.391 | 3860 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = ON |
13:56:13.391 | 3860 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
13:56:13.391 | 3860 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
13:56:13.391 | 3860 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
13:56:13.391 | 3860 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
13:56:13.391 | 3860 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
13:56:13.391 | 3860 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
13:56:13.391 | 3860 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
13:56:13.391 | 3860 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
13:56:13.391 | 3860 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
13:56:13.391 | 3860 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
13:56:13.391 | 3860 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
13:56:13.391 | 3860 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
13:56:13.391 | 3860 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
13:56:13.391 | 3860 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
13:56:13.391 | 3860 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
13:56:13.391 | 3860 | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
13:56:13.391 | 3860 | 937 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
13:56:13.391 | 3860 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:56:13.391 | 3860 | 574 | OverlayManager::InitGameClient | starting hooks... |
13:56:13.397 | 3860 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded |
13:56:13.423 | 3860 | 597 | Install::Code | Init [Client,1] (MCH) OK |
13:56:13.425 | 3860 | 597 | Install::Code | Init [Client,2] (MCH) OK |
13:56:13.426 | 3860 | 597 | Install::Code | Init [Client,3] (MCH) OK |
13:56:13.443 | 3860 | 597 | Install::Code | Init [Client,4] (MCH) OK |
13:56:13.462 | 3860 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
13:56:13.480 | 3860 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
13:56:13.482 | 3860 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
13:56:13.483 | 3860 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
13:56:13.483 | 3860 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
13:56:13.483 | 3860 | 1337 | Client::hookFunctions | Hook PEX |
13:56:13.483 | 3860 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
13:56:13.484 | 3860 | 916 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
13:56:13.484 | 3860 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 5 |
13:56:13.484 | 3860 | 39 | GraphicsHookBase::Hook | Load Hook module [d3d11.dll] OK |
13:56:13.505 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.521 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.540 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.559 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.578 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.600 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.621 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.622 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.622 | 3860 | 405 | GraphicsHookManager::FinishHook | done hooking: 5 |
13:56:13.622 | 3860 | 916 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
13:56:13.622 | 3860 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 7 |
13:56:13.641 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.658 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.681 | 3860 | 597 | Install::Code | unknown (MCH) OK |
13:56:13.681 | 3860 | 405 | GraphicsHookManager::FinishHook | done hooking: 7 |
13:56:13.681 | 3860 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
13:56:13.681 | 3860 | 1195 | OverlayManager::Start | Starting... |
13:56:13.681 | 3860 | 1227 | OverlayManager::Start | starting hooks 2... |
13:56:13.681 | 3860 | 1374 | | XTRAP COMPATIBLE PATCH WARNING |
13:56:13.681 | 3860 | 1382 | OverlayManager::Start | done with hooks... |
13:56:13.682 | 3860 | 107 | ApiManager::Init | API Manager Event : OK |
13:56:13.682 | 3860 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=2944 |
13:56:13.682 | 5354 | 6846 | OverlayManager::OnConnected | Connected to server |
13:56:13.682 | 5354 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
13:56:13.682 | B80 | 7465 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x605b0 |
13:56:13.682 | 3860 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
13:56:13.683 | 3860 | 114 | TXOfInterest | New list set with 0 items |
13:56:13.683 | 3860 | 1407 | OverlayManager::Start | get foreground state |
13:56:13.683 | 3860 | 7961 | OverlayManager::OnForegroundChanged | Changed True |
13:56:13.683 | 3860 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:56:13.683 | 3860 | 1444 | OverlayManager::Start | Started... |
13:56:13.701 | 3860 | 597 | Install::Code | Init [Client,0] (MCH) OK |
13:56:13.701 | 3860 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
13:56:13.701 | 3860 | 94 | GraphicsHookManager::StopThread | StopThread |
13:56:13.703 | 3988 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
13:56:13.704 | 3860 | 407 | Client::initFirstInjection | init complete |
13:56:13.814 | 187C | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
13:56:13.815 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:56:13.815 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:56:13.930 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:56:14.56 | 49D4 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
13:56:14.59 | 49D4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
13:56:14.62 | 49D4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
13:56:14.62 | 49D4 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
13:56:14.66 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:56:14.67 | 49D4 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1021840867 |
13:56:14.67 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false |
13:56:14.67 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:56:14.67 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:56:14.74 | 49D4 | 705 | RenderDeviceD3d11::initDX11 | create vs |
13:56:14.78 | 49D4 | 723 | RenderDeviceD3d11::initDX11 | create vs |
13:56:14.82 | 49D4 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
13:56:14.88 | 49D4 | 774 | RenderDeviceD3d11::initDX11 | create raster |
13:56:14.88 | 49D4 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
13:56:14.89 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:56:14.89 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:56:14.89 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:56:14.89 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:56:14.89 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:56:14.89 | 49D4 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
13:56:14.89 | 49D4 | 2093 | RenderDeviceD3d11::setFix | Set render device fix RT. |
13:56:14.89 | 49D4 | 2876 | OverlayManager::setGraphics | Render Device fix was set RT. |
13:56:14.89 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1615, 900] {WINDOW} |
13:56:14.89 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1615, 900) |
13:56:15.555 | 49D4 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
13:56:15.555 | 49D4 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
13:56:15.555 | 49D4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
13:56:15.555 | 49D4 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
13:56:15.555 | 49D4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:56:15.555 | 49D4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
13:56:15.555 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:56:15.555 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e60827 |
13:56:15.555 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013] |
13:56:15.555 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:56:15.555 | 49D4 | 2430 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
13:56:15.555 | 49D4 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
13:56:15.555 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:56:15.555 | 49D4 | 7861 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
13:56:15.555 | 187C | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:56:15.555 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:56:15.555 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:56:15.555 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:56:15.555 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:56:15.555 | 187C | 7627 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
13:56:15.560 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:56:15.577 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080) |
13:56:15.579 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:56:15.579 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:56:15.579 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:56:15.579 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:56:15.579 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:56:15.580 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:56:15.580 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e60827 |
13:56:15.580 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:56:15.580 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:56:15.580 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:56:15.580 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:56:15.580 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:56:15.580 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:56:15.580 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:56:15.580 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:56:15.580 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:56:15.580 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:56:15.583 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_140814_P_10188 opened succesfuly |
13:56:15.583 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:56:15.584 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly |
13:56:15.584 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:56:15.585 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly |
13:56:15.585 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:56:15.586 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly |
13:56:15.586 | 2324 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
13:56:15.641 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:56:15.659 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:56:15.659 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1615, Height=900, Multisampled=false |
13:56:15.659 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:56:15.659 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:56:15.692 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:56:15.692 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:56:15.692 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:56:15.692 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:56:15.692 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:56:15.692 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1615,900)M(1920,1080) |
13:56:15.701 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:56:15.701 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b20831 |
13:56:15.701 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1784,1013] |
13:56:15.701 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:56:15.721 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:56:15.721 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:56:15.721 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:56:15.721 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:56:15.726 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1615,900)G(1615,900)M(1920,1080) |
13:56:15.726 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:56:15.726 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:56:15.757 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:56:15.757 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:56:16.281 | 5354 | 6950 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] |
13:56:16.725 | 49D4 | 7686 | OverlayManager::LoadPlugin | Plugin loaded [19] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] [] |
13:56:16.775 | 187C | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x27087a (v: 1) |
13:56:24.72 | B80 | 2074 | Client::LogProcessModules | Loaded modules: |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
13:56:24.76 | B80 | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
13:56:24.76 | B80 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
13:56:24.76 | B80 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
13:56:24.76 | B80 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll |
13:56:24.76 | B80 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
13:56:24.76 | B80 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll |
13:56:24.76 | B80 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll |
13:56:24.76 | B80 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\icm32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\mscms.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\secur32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\NSI.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\USER32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\combase.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\ole32.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\schannel.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\sechost.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\shcore.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\win32u.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\ncryptsslp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
13:56:24.76 | B80 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
13:56:24.76 | B80 | 2090 | | C:\Windows\System32\rasadhlp.dll |
13:56:30.911 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:56:32.679 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:56:32.746 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:56:34.78 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:56:34.212 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:56:34.709 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:56:35.75 | 187C | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x6c40861 (v: 1) |
13:56:35.672 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:56:35.886 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:56:38.839 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:56:38.839 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
13:56:38.840 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
13:56:38.840 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:56:38.855 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:56:38.858 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:56:38.884 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:04.440 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:05.371 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:05.375 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:05.656 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:58:05.656 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:58:05.656 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:05.673 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:05.758 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:06.726 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:06.794 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:11.252 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:58:11.252 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
13:58:11.252 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
13:58:11.252 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:11.267 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:58:11.269 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:11.279 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:11.311 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:12.503 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:14.50 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:14.57 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:14.284 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:58:14.284 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:58:14.284 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:14.302 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:14.449 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:14.481 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:14.481 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:14.481 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:14.481 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:14.481 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:14.481 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:14.481 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:14.481 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b20831 |
13:58:14.481 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:14.481 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:14.482 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:14.482 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:14.482 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:14.482 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:14.482 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:14.482 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:14.482 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:14.482 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:14.546 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:14.546 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1614, Height=900, Multisampled=false |
13:58:14.546 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:14.546 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:14.554 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:14.554 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:14.554 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:14.554 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:14.554 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:14.555 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1614,900)M(1920,1080) |
13:58:14.555 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1614, 900] {WINDOW} |
13:58:14.555 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1614, 900) |
13:58:14.579 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:14.579 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x89f05ad |
13:58:14.579 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1783,1013] |
13:58:14.579 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:14.580 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:14.580 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:14.609 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:14.609 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:14.609 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:14.609 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:14.612 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1614,900)G(1614,900)M(1920,1080) |
13:58:15.879 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:16.577 | 187C | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
13:58:19.436 | 187C | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
13:58:21.12 | 187C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:21.46 | 187C | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0xdf2075b , {Original values: ref = 0 handle = 0x27087a} |
13:58:21.775 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:22.808 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:22.910 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:22.910 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:22.910 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:23.741 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:23.874 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:24.987 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:25.86 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:28.709 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:28.809 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:31.449 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:33.135 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:33.356 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:33.357 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:33.357 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:33.357 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:33.357 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:33.357 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:33.357 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:33.357 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x89f05ad |
13:58:33.357 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:33.357 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:33.357 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:33.357 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:33.357 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:33.357 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:33.357 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:33.357 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:33.357 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:33.358 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.393 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.424 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:33.424 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false |
13:58:33.424 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:33.424 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:33.436 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:33.436 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:33.436 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:33.436 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:33.436 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:33.436 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1599,900)M(1920,1080) |
13:58:33.437 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1599, 900] {WINDOW} |
13:58:33.437 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1599, 900) |
13:58:33.438 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:33.438 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:33.438 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:33.438 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:33.438 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:33.438 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:33.438 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:33.438 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:33.438 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:33.438 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:33.438 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:33.440 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.461 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.475 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.493 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.525 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:33.525 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1575, Height=900, Multisampled=false |
13:58:33.525 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:33.525 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:33.537 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:33.537 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:33.537 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:33.537 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:33.537 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:33.537 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1575, 900] {WINDOW} |
13:58:33.537 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1575, 900) |
13:58:33.538 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:33.538 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:33.539 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:33.539 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:33.539 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:33.539 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:33.539 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:33.539 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:33.539 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:33.539 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:33.539 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:33.539 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.557 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.566 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.575 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.583 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.611 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.617 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.630 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:33.630 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1558, Height=900, Multisampled=false |
13:58:33.630 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:33.630 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:33.641 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:33.641 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:33.641 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:33.641 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:33.642 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:33.642 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1558, 900] {WINDOW} |
13:58:33.642 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1558, 900) |
13:58:33.643 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:33.643 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:33.643 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:33.643 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:33.643 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:33.643 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:33.643 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:33.643 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:33.643 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:33.643 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:33.643 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:33.643 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.657 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:33.787 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:33.787 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1556, Height=900, Multisampled=false |
13:58:33.787 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:33.787 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:33.797 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:33.797 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:33.797 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:33.797 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:33.797 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:33.797 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1556, 900] {WINDOW} |
13:58:33.797 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1556, 900) |
13:58:33.800 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:33.800 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x924085b |
13:58:33.800 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1725,1013] |
13:58:33.800 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:33.801 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:33.801 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:33.824 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:33.824 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:33.824 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:33.824 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:33.831 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1556,900)G(1556,900)M(1920,1080) |
13:58:35.652 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:58:35.653 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
13:58:35.653 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
13:58:35.653 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:35.668 | 5354 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
13:58:35.672 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:35.691 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:38.284 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:38.633 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:38.695 | 5354 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
13:58:38.695 | 5354 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
13:58:38.695 | 5354 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:38.712 | 5354 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:38.729 | 49D4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:39.357 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:39.457 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:39.457 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:39.457 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:40.54 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:40.188 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:41.86 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:42.66 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:42.293 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:42.294 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:42.294 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:42.294 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:42.294 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:42.294 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:42.294 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:42.294 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x924085b |
13:58:42.294 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:42.294 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:42.294 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:42.294 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:42.294 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:42.294 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:42.294 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:42.294 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:42.294 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:42.294 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.303 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.340 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.347 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.357 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:42.357 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1640, Height=900, Multisampled=false |
13:58:42.357 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:42.357 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:42.367 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:42.367 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:42.367 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:42.367 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:42.367 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:42.367 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1640,900)M(1920,1080) |
13:58:42.367 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1640, 900] {WINDOW} |
13:58:42.367 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1640, 900) |
13:58:42.368 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:42.368 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:42.368 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:42.368 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:42.368 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:42.368 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:42.368 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:42.368 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:42.368 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:42.368 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:42.368 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:42.369 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.385 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.393 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.410 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.442 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:42.442 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1653, Height=900, Multisampled=false |
13:58:42.442 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:42.442 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:42.457 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:42.457 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:42.457 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:42.457 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:42.457 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:42.457 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1653, 900] {WINDOW} |
13:58:42.457 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1653, 900) |
13:58:42.458 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:42.458 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:42.458 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:42.458 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:42.458 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:42.458 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:42.458 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:42.458 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:42.458 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:42.458 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:42.458 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:42.459 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:42.510 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:42.510 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1655, Height=900, Multisampled=false |
13:58:42.510 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:42.510 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:42.520 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:42.520 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:42.520 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:42.520 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:42.520 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:42.520 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1655, 900] {WINDOW} |
13:58:42.520 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1655, 900) |
13:58:42.611 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:42.611 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc8e0505 |
13:58:42.611 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1824,1013] |
13:58:42.611 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:42.611 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:42.611 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:42.616 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:42.616 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:42.616 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:42.616 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:42.616 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:42.616 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:42.628 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1655,900)G(1655,900)M(1920,1080) |
13:58:43.359 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:43.461 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:44.635 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:44.635 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:44.635 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:44.635 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:44.635 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:44.635 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:44.635 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc8e0505 |
13:58:44.635 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:44.635 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:44.635 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:44.635 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:44.635 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:44.635 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:44.635 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:44.635 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:44.635 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:44.635 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:44.679 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:44.701 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:44.701 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1537, Height=900, Multisampled=false |
13:58:44.701 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:44.701 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:44.713 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:44.713 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:44.713 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:44.713 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:44.713 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:44.713 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1537,900)M(1920,1080) |
13:58:44.713 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1537, 900] {WINDOW} |
13:58:44.713 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1537, 900) |
13:58:44.716 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:44.716 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:44.716 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:44.716 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:44.716 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:44.716 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:44.716 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:44.717 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:44.717 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:44.717 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:44.717 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:44.717 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:44.771 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:44.771 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1487, Height=900, Multisampled=false |
13:58:44.771 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:44.771 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:44.780 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:44.780 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:44.780 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:44.780 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:44.780 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:44.780 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1487, 900] {WINDOW} |
13:58:44.780 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1487, 900) |
13:58:44.805 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:44.805 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x280088d |
13:58:44.805 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1656,1013] |
13:58:44.806 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:44.806 | 187C | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:58:44.806 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:44.806 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:44.806 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:44.806 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:44.806 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:44.806 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:44.810 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:44.810 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:44.835 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1487,900)G(1487,900)M(1920,1080) |
13:58:46.553 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:46.653 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:47.948 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:48.157 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:48.995 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:48.995 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:48.995 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:48.995 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:48.995 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:48.995 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:48.996 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x280088d |
13:58:48.996 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:48.996 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:48.996 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:48.996 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:48.996 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:48.996 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:48.996 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:48.996 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:48.996 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:48.996 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.36 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.43 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.62 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.62 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1563, Height=900, Multisampled=false |
13:58:49.62 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.62 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.76 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.76 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.76 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.76 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.76 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.76 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1563,900)M(1920,1080) |
13:58:49.76 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1563, 900] {WINDOW} |
13:58:49.76 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1563, 900) |
13:58:49.77 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.77 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.77 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.77 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.77 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.77 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.77 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.77 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.77 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.77 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.77 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.78 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.93 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.110 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.132 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.141 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.160 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.160 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1592, Height=900, Multisampled=false |
13:58:49.160 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.160 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.172 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.172 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.172 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.172 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.172 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.172 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1592, 900] {WINDOW} |
13:58:49.172 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1592, 900) |
13:58:49.173 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.173 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.173 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.173 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.173 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.173 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.173 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.173 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.173 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.173 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.173 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.173 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.187 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.194 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.238 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.238 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1596, Height=900, Multisampled=false |
13:58:49.238 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.238 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.249 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.249 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.249 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.249 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.249 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.249 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1596, 900] {WINDOW} |
13:58:49.249 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1596, 900) |
13:58:49.251 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.251 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.251 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.251 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.251 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.251 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.251 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.251 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.251 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.251 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.251 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.251 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.305 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.305 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false |
13:58:49.305 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.305 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.315 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.315 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.315 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.315 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.315 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.315 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1598, 900] {WINDOW} |
13:58:49.315 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1598, 900) |
13:58:49.316 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.316 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.316 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.316 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.316 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.316 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.316 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.317 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.317 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.317 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.317 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.317 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.331 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.342 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.463 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.480 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.480 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1648, Height=900, Multisampled=false |
13:58:49.480 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.480 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.492 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.492 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.492 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.493 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.493 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.493 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1648, 900] {WINDOW} |
13:58:49.493 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1648, 900) |
13:58:49.494 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.494 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.494 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.494 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.494 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.494 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.494 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.494 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.494 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.494 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.494 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.494 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.509 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.519 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.541 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.571 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.571 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false |
13:58:49.571 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.571 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.582 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.582 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.582 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.582 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.582 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.582 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1656, 900] {WINDOW} |
13:58:49.582 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1656, 900) |
13:58:49.583 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:49.583 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:49.583 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:49.583 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:49.583 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:49.583 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:49.583 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:49.583 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:49.583 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:49.583 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:49.583 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:49.584 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.597 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.623 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:49.646 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:49.646 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=900, Multisampled=false |
13:58:49.646 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:49.646 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:49.656 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:49.656 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:49.656 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:49.656 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:49.656 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:49.657 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 900] {WINDOW} |
13:58:49.657 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 900) |
13:58:49.751 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:49.751 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8110899 |
13:58:49.751 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1828,1013] |
13:58:49.751 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:49.751 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:49.751 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:49.755 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:49.755 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:49.756 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:49.756 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:49.756 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:49.756 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:49.774 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1659,900)G(1659,900)M(1920,1080) |
13:58:53.664 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:58:53.863 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:58:53.864 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:53.864 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:53.864 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:53.864 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:53.864 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:53.864 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:53.864 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8110899 |
13:58:53.864 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:53.864 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:53.864 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:53.864 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:53.864 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:53.864 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:53.864 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:53.864 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:53.864 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:53.865 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.905 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.911 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.928 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:53.928 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=823, Multisampled=false |
13:58:53.928 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:53.928 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:53.939 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:53.939 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:53.939 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:53.939 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:53.939 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:53.939 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1659,823)M(1920,1080) |
13:58:53.939 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 823] {WINDOW} |
13:58:53.939 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 823) |
13:58:53.940 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:53.940 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:53.940 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:53.940 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:53.940 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:53.940 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:53.940 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:53.940 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:53.941 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:53.941 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:53.941 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:53.941 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.952 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.963 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.971 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:53.989 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.16 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:54.16 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=740, Multisampled=false |
13:58:54.16 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:54.16 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:54.28 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:54.28 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:54.28 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:54.28 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:54.28 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:54.28 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 740] {WINDOW} |
13:58:54.28 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 740) |
13:58:54.31 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:54.31 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:54.31 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:54.31 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:54.31 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:54.31 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:54.31 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:54.31 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:54.31 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:54.31 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:54.31 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:54.31 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.57 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.88 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:54.88 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=719, Multisampled=false |
13:58:54.88 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:54.88 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:54.101 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:54.101 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:54.101 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:54.101 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:54.101 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:54.101 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 719] {WINDOW} |
13:58:54.101 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 719) |
13:58:54.102 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:54.102 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:54.102 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:54.102 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:54.102 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:54.102 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:54.102 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:54.102 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:54.102 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:54.102 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:54.102 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:54.103 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.114 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.122 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.141 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.250 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:54.250 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=681, Multisampled=false |
13:58:54.250 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:54.250 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:54.260 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:54.260 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:54.260 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:54.260 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:54.260 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:54.260 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 681] {WINDOW} |
13:58:54.260 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 681) |
13:58:54.262 | 187C | 467 | ReleaseD11Device | Device Released! [2] |
13:58:54.262 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:54.262 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:54.262 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:54.262 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:54.262 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:54.262 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:54.262 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:54.262 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:54.262 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:54.262 | 187C | 470 | ReleaseD11Device | End Device Released! |
13:58:54.263 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:54.312 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:54.312 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=673, Multisampled=false |
13:58:54.312 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:54.312 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:54.323 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:54.323 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:54.323 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:54.323 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:54.323 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:54.323 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 673] {WINDOW} |
13:58:54.323 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 673) |
13:58:54.347 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:54.347 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x551086d |
13:58:54.347 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1828,786] |
13:58:54.347 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:54.348 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:54.348 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:54.371 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:54.372 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:54.372 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:54.372 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:54.379 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1659,673)G(1659,673)M(1920,1080) |
13:58:54.577 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:54.663 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:54.663 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:54.663 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:54.955 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:58:54.955 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:58:54.955 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:54.955 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:54.955 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:54.955 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:54.955 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x551086d |
13:58:54.955 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:54.955 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:58:54.955 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:58:54.955 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:54.955 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:54.955 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:54.955 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:54.955 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:54.955 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:58:54.956 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:55.1 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:58:55.19 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:58:55.19 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1196, Height=673, Multisampled=false |
13:58:55.19 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:58:55.19 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:55.30 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:58:55.30 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:55.30 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:58:55.30 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:55.30 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:55.30 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1196,673)M(1920,1080) |
13:58:55.30 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1196, 673] {WINDOW} |
13:58:55.30 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1196, 673) |
13:58:55.58 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:58:55.58 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x553086d |
13:58:55.58 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [353,180,1567,900] |
13:58:55.58 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:58:55.58 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:58:55.58 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:58:55.62 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:58:55.62 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:58:55.77 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:55.77 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:55.77 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:58:55.77 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:58:55.84 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1196,673)G(1196,673)M(1920,1080) |
13:58:55.657 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:55.790 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:58:59.243 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:58:59.377 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:59:07.482 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:59:12.529 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |
13:59:12.530 | 187C | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:59:12.530 | 187C | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:59:12.530 | 187C | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:59:12.530 | 187C | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:59:12.530 | 187C | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:59:12.530 | 187C | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:59:12.530 | 187C | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x553086d |
13:59:12.530 | 187C | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:59:12.530 | 187C | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:59:12.530 | 187C | 187 | IRenderDevice::release | Render Releasing. |
13:59:12.530 | 187C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:59:12.530 | 187C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:59:12.530 | 187C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:59:12.530 | 187C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:59:12.530 | 187C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:59:12.530 | 187C | 204 | IRenderDevice::release | Render Releasing Done. |
13:59:12.531 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:59:12.563 | 187C | 400 | fSwapResize_Buffers | Resize buffer (0xdfa8f40)! |
13:59:12.595 | 49D4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xdfa8f40 |
13:59:12.595 | 49D4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
13:59:12.595 | 49D4 | 1126 | RenderDeviceD3d11::init | save state |
13:59:12.595 | 49D4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:59:12.609 | 49D4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7ec2304. |
13:59:12.609 | 49D4 | 1134 | RenderDeviceD3d11::init | restore state |
13:59:12.609 | 49D4 | 1137 | RenderDeviceD3d11::init | Target Window [0x7e085c] |
13:59:12.609 | 49D4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:59:12.609 | 49D4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:59:12.609 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
13:59:12.609 | 49D4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
13:59:12.609 | 49D4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
13:59:12.629 | 49D4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x7e085c}. |
13:59:12.630 | 49D4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e50869 |
13:59:12.630 | 49D4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
13:59:12.630 | 49D4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
13:59:12.630 | 187C | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:59:12.630 | 187C | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:59:12.630 | 187C | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:59:12.630 | 187C | 446 | InputInterceptor::runHook | Keyboard is hooked 0x187c |
13:59:12.630 | 187C | 468 | InputInterceptor::runHook | Mouse is hooked 0x187c |
13:59:12.630 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
13:59:12.630 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
13:59:12.661 | 49D4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
13:59:14.63 | 187C | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
13:59:14.628 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:59:14.628 | 187C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:59:14.660 | 187C | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0x10013 , {Original values: ref = 0 handle = 0x27087a} |
13:59:15.292 | 187C | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
13:59:16.55 | 187C | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
13:59:17.63 | 187C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:59:17.94 | 187C | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0xdf2075b;prev = 0x331055d , {Original values: ref = 0 handle = 0x27087a} |
13:59:17.824 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
13:59:17.892 | 49D4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
13:59:17.892 | 49D4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
13:59:17.925 | 187C | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
13:59:22.590 | 187C | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
13:59:24.450 | 187C | 1796 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
13:59:25.261 | 4954 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:59:26.354 | 187C | 2820 | OverlayManager::DetachThreadInput | Detach thread input 6268,18900 |