Time | Thread | Line | Function | Message |
14:46:09.77 | 525C | 138 | runClient | Starting Overlay PID=21136(0x5290) server PID = 10188 |
14:46:09.77 | 525C | 561 | Client::init | Client::Initialize |
14:46:09.77 | 525C | 569 | Client::init | Start owclient thread |
14:46:09.77 | 1E60 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
14:46:09.77 | 1E60 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
14:46:09.77 | 1E60 | 351 | | session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684} |
14:46:09.78 | 1E60 | 2039 | Client::LogClientInfo | OS version [10.0] |
14:46:09.78 | 1E60 | 2044 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
14:46:09.78 | 1E60 | 2064 | Client::LogClientInfo | Client Version 2.2.84.14 |
14:46:09.78 | 1E60 | 2074 | Client::LogProcessModules | Loaded modules: |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
14:46:09.80 | 1E60 | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
14:46:09.80 | 1E60 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
14:46:09.80 | 1E60 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
14:46:09.80 | 1E60 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\combase.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:46:09.80 | 1E60 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
14:46:09.81 | 1E60 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
14:46:09.81 | 1E60 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
14:46:09.81 | 1E60 | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:46:09.81 | 1E60 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=2044 |
14:46:09.85 | 1E60 | 1526 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
14:46:09.85 | 1E60 | 1542 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
14:46:09.85 | 1E60 | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
14:46:09.85 | 1E60 | 1578 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
14:46:09.85 | 1E60 | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
14:46:09.85 | 1E60 | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
14:46:09.85 | 1E60 | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
14:46:09.85 | 1E60 | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - ON |
14:46:09.85 | 1E60 | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
14:46:09.85 | 1E60 | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
14:46:09.85 | 1E60 | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
14:46:09.85 | 1E60 | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
14:46:09.85 | 1E60 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
14:46:09.85 | 1E60 | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
14:46:09.85 | 1E60 | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
14:46:09.85 | 1E60 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
14:46:09.85 | 1E60 | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
14:46:09.85 | 1E60 | 1856 | Data::Search | [0] 0x762F0000 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [1] 0x0 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [2] 0x0 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [3] 0x0 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [4] 0x0 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [5] 0x72040000 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [6] 0x77190000 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [7] 0x50810000 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [8] 0x72040000 |
14:46:09.85 | 1E60 | 1856 | Data::Search | [9] 0x0 |
14:46:09.85 | 1E60 | 1861 | Data::Search | [10] 0x0 |
14:46:09.85 | 1E60 | 1867 | Data::Search | [11] 0x71210000 |
14:46:09.85 | 1E60 | 1873 | Data::Search | [12] 0x50810000 |
14:46:09.85 | 1E60 | 1879 | Data::Search | [13] 0x0 |
14:46:09.85 | 1E60 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:46:09.85 | 1E60 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
14:46:09.85 | 1E60 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
14:46:09.86 | 1E60 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
14:46:09.87 | 1E60 | 480 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xd9d0833 |
14:46:09.87 | 1E60 | 7259 | OverlayManager::LoadDefaultCursors | Load default cursors |
14:46:09.88 | 1E60 | 488 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x7d507d3 |
14:46:09.88 | 1E60 | 72 | PerformanceCounter::StartSession | StartSession |
14:46:09.88 | 1E60 | 72 | PerformanceCounter::StartSession | StartSession |
14:46:09.88 | 1E60 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
14:46:09.88 | 1E60 | 700 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
14:46:09.88 | 1E60 | 718 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
14:46:09.88 | 1E60 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
14:46:09.88 | 1E60 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
14:46:09.88 | 1E60 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
14:46:09.88 | 1E60 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
14:46:09.88 | 1E60 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
14:46:09.88 | 1E60 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
14:46:09.88 | 1E60 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
14:46:09.88 | 1E60 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
14:46:09.88 | 1E60 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
14:46:09.88 | 1E60 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
14:46:09.88 | 1E60 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
14:46:09.89 | 1E60 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
14:46:09.89 | 1E60 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
14:46:09.89 | 1E60 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
14:46:09.89 | 1E60 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
14:46:09.89 | 1E60 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
14:46:09.89 | 1E60 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
14:46:09.89 | 1E60 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
14:46:09.89 | 1E60 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
14:46:09.89 | 1E60 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
14:46:09.89 | 1E60 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
14:46:09.89 | 1E60 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
14:46:09.89 | 1E60 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
14:46:09.89 | 1E60 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
14:46:09.89 | 1E60 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
14:46:09.89 | 1E60 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
14:46:09.89 | 1E60 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
14:46:09.89 | 1E60 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
14:46:09.89 | 1E60 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
14:46:09.89 | 1E60 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
14:46:09.89 | 1E60 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
14:46:09.89 | 1E60 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
14:46:09.89 | 1E60 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
14:46:09.89 | 1E60 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
14:46:09.89 | 1E60 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
14:46:09.89 | 1E60 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
14:46:09.89 | 1E60 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
14:46:09.89 | 1E60 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
14:46:09.89 | 1E60 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
14:46:09.89 | 1E60 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
14:46:09.89 | 1E60 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
14:46:09.89 | 1E60 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
14:46:09.89 | 1E60 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
14:46:09.89 | 1E60 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
14:46:09.89 | 1E60 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
14:46:09.89 | 1E60 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
14:46:09.89 | 1E60 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
14:46:09.89 | 1E60 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
14:46:09.89 | 1E60 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
14:46:09.89 | 1E60 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
14:46:09.89 | 1E60 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
14:46:09.89 | 1E60 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
14:46:09.89 | 1E60 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
14:46:09.89 | 1E60 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
14:46:09.89 | 1E60 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
14:46:09.89 | 1E60 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
14:46:09.89 | 1E60 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
14:46:09.89 | 1E60 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = OFF |
14:46:09.89 | 1E60 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
14:46:09.89 | 1E60 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
14:46:09.89 | 1E60 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = ON |
14:46:09.89 | 1E60 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
14:46:09.89 | 1E60 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
14:46:09.89 | 1E60 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
14:46:09.89 | 1E60 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
14:46:09.89 | 1E60 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
14:46:09.89 | 1E60 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
14:46:09.89 | 1E60 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
14:46:09.89 | 1E60 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
14:46:09.89 | 1E60 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
14:46:09.89 | 1E60 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
14:46:09.89 | 1E60 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
14:46:09.89 | 1E60 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
14:46:09.89 | 1E60 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
14:46:09.89 | 1E60 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
14:46:09.89 | 1E60 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
14:46:09.89 | 1E60 | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
14:46:09.89 | 1E60 | 937 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
14:46:09.89 | 1E60 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:09.89 | 1E60 | 574 | OverlayManager::InitGameClient | starting hooks... |
14:46:09.93 | 1E60 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded |
14:46:09.119 | 1E60 | 597 | Install::Code | Init [Client,1] (MCH) OK |
14:46:09.120 | 1E60 | 597 | Install::Code | Init [Client,2] (MCH) OK |
14:46:09.120 | 1E60 | 597 | Install::Code | Init [Client,3] (MCH) OK |
14:46:09.139 | 1E60 | 597 | Install::Code | Init [Client,4] (MCH) OK |
14:46:09.159 | 1E60 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
14:46:09.176 | 1E60 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
14:46:09.177 | 1E60 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
14:46:09.178 | 1E60 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
14:46:09.178 | 1E60 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
14:46:09.178 | 1E60 | 1337 | Client::hookFunctions | Hook PEX |
14:46:09.178 | 1E60 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
14:46:09.179 | 1E60 | 916 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
14:46:09.179 | 1E60 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 5 |
14:46:09.179 | 1E60 | 39 | GraphicsHookBase::Hook | Load Hook module [d3d11.dll] OK |
14:46:09.202 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.219 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.237 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.254 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.273 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.289 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.307 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.307 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.307 | 1E60 | 405 | GraphicsHookManager::FinishHook | done hooking: 5 |
14:46:09.307 | 1E60 | 916 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
14:46:09.307 | 1E60 | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 7 |
14:46:09.328 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.346 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.365 | 1E60 | 597 | Install::Code | unknown (MCH) OK |
14:46:09.365 | 1E60 | 405 | GraphicsHookManager::FinishHook | done hooking: 7 |
14:46:09.365 | 1E60 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:46:09.365 | 1E60 | 1195 | OverlayManager::Start | Starting... |
14:46:09.365 | 1E60 | 1227 | OverlayManager::Start | starting hooks 2... |
14:46:09.365 | 1E60 | 1374 | | XTRAP COMPATIBLE PATCH WARNING |
14:46:09.365 | 1E60 | 1382 | OverlayManager::Start | done with hooks... |
14:46:09.365 | 1E60 | 107 | ApiManager::Init | API Manager Event : OK |
14:46:09.365 | 1E60 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=2444 |
14:46:09.365 | 1E60 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
14:46:09.365 | 1E60 | 114 | TXOfInterest | New list set with 0 items |
14:46:09.365 | 1E60 | 1407 | OverlayManager::Start | get foreground state |
14:46:09.365 | 1E60 | 7961 | OverlayManager::OnForegroundChanged | Changed True |
14:46:09.365 | 1E60 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:46:09.365 | 1E60 | 1444 | OverlayManager::Start | Started... |
14:46:09.365 | 2540 | 6846 | OverlayManager::OnConnected | Connected to server |
14:46:09.365 | 2540 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
14:46:09.366 | 98C | 7465 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x605b0 |
14:46:09.383 | 1E60 | 597 | Install::Code | Init [Client,0] (MCH) OK |
14:46:09.383 | 1E60 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
14:46:09.383 | 1E60 | 94 | GraphicsHookManager::StopThread | StopThread |
14:46:09.385 | 7FC | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
14:46:09.389 | 1E60 | 407 | Client::initFirstInjection | init complete |
14:46:09.521 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:46:09.521 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:46:09.550 | 25B8 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
14:46:09.552 | 25B8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
14:46:09.552 | 2BC | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
14:46:09.554 | 25B8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
14:46:09.554 | 25B8 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
14:46:09.555 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:46:09.556 | 25B8 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1021840867 |
14:46:09.556 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:46:09.556 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:46:09.556 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:09.563 | 25B8 | 705 | RenderDeviceD3d11::initDX11 | create vs |
14:46:09.564 | 25B8 | 723 | RenderDeviceD3d11::initDX11 | create vs |
14:46:09.569 | 25B8 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
14:46:09.575 | 25B8 | 774 | RenderDeviceD3d11::initDX11 | create raster |
14:46:09.575 | 25B8 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
14:46:09.577 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:46:09.577 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:46:09.577 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:46:09.577 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:09.577 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:09.577 | 25B8 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
14:46:09.577 | 25B8 | 2093 | RenderDeviceD3d11::setFix | Set render device fix RT. |
14:46:09.577 | 25B8 | 2876 | OverlayManager::setGraphics | Render Device fix was set RT. |
14:46:09.577 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
14:46:09.577 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
14:46:09.666 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:11.84 | 25B8 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
14:46:11.84 | 25B8 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
14:46:11.84 | 25B8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:46:11.84 | 25B8 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
14:46:11.84 | 25B8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:46:11.84 | 25B8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:46:11.84 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:46:11.85 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x81c0687 |
14:46:11.85 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:46:11.85 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:46:11.85 | 25B8 | 2430 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
14:46:11.85 | 25B8 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
14:46:11.85 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:46:11.85 | 25B8 | 7861 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
14:46:11.103 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_440830_P_10188 opened succesfuly |
14:46:11.103 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:46:11.103 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_56054E_P_10188 opened succesfuly |
14:46:11.104 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:46:11.104 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2F07A2_P_10188 opened succesfuly |
14:46:11.104 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:46:11.104 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly |
14:46:11.104 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:46:11.524 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:46:11.524 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:46:11.524 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:46:11.524 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:46:11.524 | 2BC | 7627 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
14:46:11.527 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
14:46:11.529 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:46:11.529 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:46:11.529 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:46:11.529 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:46:11.529 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:46:11.529 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:46:11.529 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x81c0687 |
14:46:11.529 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:46:11.529 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:46:11.529 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:46:11.529 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:46:11.529 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:46:11.529 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:46:11.529 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:46:11.529 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:46:11.529 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:46:11.530 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:46:11.805 | 2540 | 6950 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] |
14:46:11.822 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:46:11.865 | 2BC | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0xa088c (v: 1) |
14:46:12.36 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:46:12.36 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:46:12.36 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:46:12.36 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:46:12.48 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:46:12.48 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:46:12.48 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:46:12.48 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:46:12.48 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:46:12.48 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
14:46:12.318 | 25B8 | 7686 | OverlayManager::LoadPlugin | Plugin loaded [25] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] [] |
14:46:12.321 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:46:12.321 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7087e |
14:46:12.321 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:46:12.322 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:46:12.322 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:46:12.322 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:46:12.326 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:46:12.326 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:46:12.673 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
14:46:19.594 | 98C | 2074 | Client::LogProcessModules | Loaded modules: |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
14:46:19.597 | 98C | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
14:46:19.597 | 98C | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
14:46:19.597 | 98C | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
14:46:19.597 | 98C | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll |
14:46:19.597 | 98C | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
14:46:19.597 | 98C | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll |
14:46:19.597 | 98C | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll |
14:46:19.597 | 98C | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\SSPICLI.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\icm32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\mscms.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\secur32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\combase.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\schannel.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\System32\winrnr.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\napinsp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\ncryptsslp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
14:46:19.597 | 98C | 2090 | | C:\WINDOWS\system32\wshbth.dll |
14:46:19.597 | 98C | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:46:23.34 | 2BC | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:46:23.101 | 2BC | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:46:45.197 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:46:45.197 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:46:45.197 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:46:45.197 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:46:45.197 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:46:45.197 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:46:45.796 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:46:47.260 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:46:48.813 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:46:48.813 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:46:48.814 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:46:48.814 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:46:48.828 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:46:48.830 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:46:48.832 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:47:20.158 | 49E4 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
14:47:20.158 | 49E4 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=56054e |
14:47:20.158 | 49E4 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_56054E_P_10188 close 2147483647 bytes |
14:47:20.158 | 49E4 | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
14:47:20.158 | 49E4 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes |
14:47:20.158 | 49E4 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2f07a2 |
14:47:20.158 | 49E4 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2F07A2_P_10188 close 2147483647 bytes |
14:47:20.158 | 49E4 | 2541 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
14:47:23.299 | 2540 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:47:23.344 | 2540 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:47:23.379 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7204E6_P_10188 opened succesfuly |
14:47:23.379 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:47:23.444 | 2540 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:47:23.468 | 2540 | 6665 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:47:23.514 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2A080A_P_10188 opened succesfuly |
14:47:23.514 | 49E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:47:27.5 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:27.575 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:47:27.575 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:47:27.581 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:47:27.581 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:47:36.7 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:37.756 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:47:37.761 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:37.965 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:47:37.965 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:47:37.965 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:47:37.965 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:37.965 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:47:37.965 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:47:37.965 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:47:37.965 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7087e |
14:47:37.965 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:37.965 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:47:37.965 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:37.965 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:37.965 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:37.965 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:37.965 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:37.965 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:37.965 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:37.966 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:37.977 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.11 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.29 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.29 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1586, Height=900, Multisampled=false |
14:47:38.29 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.29 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.41 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.41 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.41 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.41 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.41 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.41 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1586,900)M(1920,1080) |
14:47:38.41 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1586, 900] {WINDOW} |
14:47:38.41 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1586, 900) |
14:47:38.43 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.43 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.43 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.43 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.43 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.43 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.43 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.43 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.43 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.43 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.43 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.43 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.58 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.68 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.87 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.115 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.115 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1553, Height=900, Multisampled=false |
14:47:38.115 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.115 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.119 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:47:38.120 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:47:38.120 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:47:38.123 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:47:38.130 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.130 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.130 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.130 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.130 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.130 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1553, 900] {WINDOW} |
14:47:38.130 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1553, 900) |
14:47:38.132 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.132 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.132 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.132 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.132 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.132 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.132 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.132 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.132 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.132 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.132 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.132 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.148 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.163 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.174 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.185 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.196 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.223 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.329 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.329 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1531, Height=900, Multisampled=false |
14:47:38.329 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.329 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.340 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.340 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.340 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.340 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.340 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.340 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1531, 900] {WINDOW} |
14:47:38.340 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1531, 900) |
14:47:38.342 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.342 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.342 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.342 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.342 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.342 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.342 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.342 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.342 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.342 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.342 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.343 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.354 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.390 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.405 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.405 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1511, Height=900, Multisampled=false |
14:47:38.405 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.405 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.416 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.416 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.416 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.416 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.416 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.416 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1511, 900] {WINDOW} |
14:47:38.416 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1511, 900) |
14:47:38.418 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.418 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.418 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.418 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.418 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.418 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.418 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.418 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.418 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.418 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.418 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.418 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.433 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.441 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.449 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.470 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.501 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.501 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1492, Height=900, Multisampled=false |
14:47:38.501 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.502 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.516 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.516 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.516 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.516 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.516 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.517 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1492, 900] {WINDOW} |
14:47:38.517 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1492, 900) |
14:47:38.519 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.519 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.519 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.519 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.519 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.519 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.519 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.519 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.519 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.519 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.519 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.520 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.531 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.544 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.595 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.595 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1487, Height=900, Multisampled=false |
14:47:38.595 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.595 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.609 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.609 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.609 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.609 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.609 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.609 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1487, 900] {WINDOW} |
14:47:38.609 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1487, 900) |
14:47:38.610 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:38.610 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:38.610 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:38.610 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:38.611 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:38.611 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:38.611 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:38.611 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:38.611 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:38.611 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:38.611 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:38.611 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:38.722 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:38.722 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1485, Height=900, Multisampled=false |
14:47:38.722 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:38.722 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:38.733 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:38.733 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:38.733 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:38.733 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:38.733 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:38.733 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1485, 900] {WINDOW} |
14:47:38.733 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1485, 900) |
14:47:38.765 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:47:38.765 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa23078b |
14:47:38.765 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1654,1013] |
14:47:38.765 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:47:38.766 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:47:38.766 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:47:38.771 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:47:38.771 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:47:38.774 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:47:38.779 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:47:38.779 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:47:38.779 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:47:38.779 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:47:38.795 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1485,900)G(1485,900)M(1920,1080) |
14:47:43.324 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:43.457 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:44.157 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:47.556 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:47:47.754 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:47:47.755 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:47:47.755 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:47:47.755 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:47.755 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:47:47.755 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:47:47.755 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:47:47.755 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa23078b |
14:47:47.755 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:47.755 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:47:47.755 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:47.755 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:47.755 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:47.755 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:47.755 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:47.755 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:47.755 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:47.755 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.801 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.807 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.813 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.823 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:47.823 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1542, Height=900, Multisampled=false |
14:47:47.823 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:47.823 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:47.834 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:47.834 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:47.834 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:47.834 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:47.834 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:47.834 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1542,900)M(1920,1080) |
14:47:47.834 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1542, 900] {WINDOW} |
14:47:47.834 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1542, 900) |
14:47:47.836 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:47.836 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:47.836 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:47.836 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:47.836 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:47.836 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:47.836 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:47.836 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:47.836 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:47.836 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:47.836 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:47.836 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.851 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.880 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.886 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:47.899 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:47.899 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false |
14:47:47.899 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:47.899 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:47.910 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:47.910 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:47.910 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:47.910 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:47.910 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:47.910 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1552, 900] {WINDOW} |
14:47:47.910 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1552, 900) |
14:47:47.934 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:47:47.934 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f07bc |
14:47:47.934 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1721,1013] |
14:47:47.934 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:47:47.934 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:47:47.934 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:47:47.934 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:47:47.934 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:47:47.934 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:47:47.934 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:47:47.934 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:47:47.938 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:47:47.943 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:47:47.943 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:47:47.943 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:47:47.943 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:47:47.943 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:47:47.943 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f07bc |
14:47:47.943 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:47:47.943 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:47:47.943 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:47:47.943 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:47:47.943 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:47:47.943 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:47:47.943 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:47:47.943 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:47:47.944 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:47:47.944 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:47:48.72 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:47:48.72 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false |
14:47:48.72 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:47:48.72 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:47:48.82 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:47:48.82 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:47:48.82 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:47:48.82 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:47:48.82 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:47:48.82 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1555, 900] {WINDOW} |
14:47:48.82 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1555, 900) |
14:47:48.85 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:47:48.86 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf9a08ff |
14:47:48.86 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1724,1013] |
14:47:48.86 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:47:48.86 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:47:48.86 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:47:48.107 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:47:48.107 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:47:48.108 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:47:48.108 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:47:48.113 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1555,900)G(1555,900)M(1920,1080) |
14:47:50.346 | 2BC | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x97e0841 (v: 1) |
14:47:52.635 | 2BC | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:47:52.702 | 2BC | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:47:52.702 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:47:52.702 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:03.192 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:20.5 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:22.817 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:23.70 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:48:23.70 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:23.70 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:23.70 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:23.71 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:23.71 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:23.71 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:23.71 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf9a08ff |
14:48:23.71 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:23.71 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:23.71 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:23.71 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:23.71 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:23.71 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:23.71 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:23.71 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:23.71 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:23.71 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.80 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.106 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.197 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:23.197 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false |
14:48:23.197 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:23.197 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:23.211 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:23.211 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:23.211 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:23.211 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:23.211 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:23.211 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1587,900)M(1920,1080) |
14:48:23.211 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1587, 900] {WINDOW} |
14:48:23.211 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1587, 900) |
14:48:23.212 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:23.212 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:23.212 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:23.212 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:23.212 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:23.212 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:23.212 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:23.212 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:23.212 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:23.212 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:23.212 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:23.212 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.225 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.236 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.243 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.270 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.282 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.291 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.302 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:23.302 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1648, Height=900, Multisampled=false |
14:48:23.302 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:23.302 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:23.312 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:23.312 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:23.312 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:23.312 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:23.312 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:23.313 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1648, 900] {WINDOW} |
14:48:23.313 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1648, 900) |
14:48:23.335 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:23.335 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1502073f |
14:48:23.335 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1817,1013] |
14:48:23.335 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:23.335 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:48:23.336 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:23.336 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:23.336 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:23.336 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:23.336 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:23.336 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:23.341 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:23.341 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:23.342 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:23.348 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:23.348 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:23.348 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:23.348 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:23.348 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:23.349 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1502073f |
14:48:23.349 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:23.349 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:23.349 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:23.349 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:23.349 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:23.349 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:23.349 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:23.349 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:23.349 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:23.349 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.361 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.393 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.409 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:23.409 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false |
14:48:23.409 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:23.410 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:23.421 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:23.421 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:23.421 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:23.421 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:23.421 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:23.421 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1656, 900] {WINDOW} |
14:48:23.421 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1656, 900) |
14:48:23.440 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:23.440 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xce70831 |
14:48:23.440 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1825,1013] |
14:48:23.441 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:23.441 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:48:23.441 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:23.441 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:23.441 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:23.441 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:23.441 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:23.441 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:23.446 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:23.447 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:23.447 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:23.454 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:23.454 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:23.454 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:23.454 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:23.454 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:23.454 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xce70831 |
14:48:23.454 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:23.454 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:23.454 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:23.454 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:23.454 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:23.454 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:23.454 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:23.454 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:23.454 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:23.455 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:23.506 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:23.506 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1659, Height=900, Multisampled=false |
14:48:23.506 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:23.506 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:23.515 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:23.515 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:23.515 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:23.515 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:23.515 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:23.515 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1659, 900] {WINDOW} |
14:48:23.515 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1659, 900) |
14:48:23.545 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:23.545 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcec0831 |
14:48:23.545 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1828,1013] |
14:48:23.545 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:23.545 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:23.545 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:23.550 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:23.550 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:23.565 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:23.565 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:23.565 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:23.565 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:23.641 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1659,900)G(1659,900)M(1920,1080) |
14:48:24.830 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:24.830 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:24.830 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:24.830 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:24.830 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:24.830 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:24.830 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcec0831 |
14:48:24.830 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:24.830 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:24.830 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:24.830 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:24.830 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:24.830 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:24.830 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:24.830 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:24.831 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:24.831 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.840 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.867 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.893 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:24.893 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1645, Height=900, Multisampled=false |
14:48:24.893 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:24.893 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:24.902 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:24.902 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:24.902 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:24.902 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:24.902 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:24.902 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1645,900)M(1920,1080) |
14:48:24.902 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1645, 900] {WINDOW} |
14:48:24.902 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1645, 900) |
14:48:24.904 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:24.904 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:24.904 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:24.904 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:24.904 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:24.904 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:24.904 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:24.904 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:24.904 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:24.904 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:24.904 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:24.904 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.916 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.925 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.964 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:24.978 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:24.978 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1618, Height=900, Multisampled=false |
14:48:24.978 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:24.978 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:24.991 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:24.991 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:24.991 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:24.991 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:24.991 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:24.991 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1618, 900] {WINDOW} |
14:48:24.991 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1618, 900) |
14:48:24.992 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:24.992 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:24.992 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:24.992 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:24.992 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:24.992 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:24.992 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:24.992 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:24.992 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:24.992 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:24.992 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:24.993 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.5 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.15 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.22 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.52 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.61 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.75 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.75 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false |
14:48:25.75 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.75 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.89 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.89 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.89 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.89 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.89 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.90 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1559, 900] {WINDOW} |
14:48:25.90 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1559, 900) |
14:48:25.91 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.91 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.91 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.91 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.91 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.91 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.91 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.91 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.91 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.91 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.91 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.92 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.108 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.126 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.219 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.219 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false |
14:48:25.219 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.219 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.229 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.229 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.229 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.229 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.229 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.229 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1527, 900] {WINDOW} |
14:48:25.229 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1527, 900) |
14:48:25.232 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.232 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.232 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.232 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.232 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.232 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.232 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.232 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.232 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.232 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.232 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.233 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.271 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.280 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.295 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.295 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1478, Height=900, Multisampled=false |
14:48:25.295 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.295 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.305 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.305 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.305 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.305 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.305 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.305 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1478, 900] {WINDOW} |
14:48:25.305 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1478, 900) |
14:48:25.306 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.306 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.306 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.306 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.306 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.306 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.306 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.306 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.306 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.306 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.306 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.307 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.318 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.328 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.369 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.377 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.393 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.393 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1456, Height=900, Multisampled=false |
14:48:25.393 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.394 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.407 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.407 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.407 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.407 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.407 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.407 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1456, 900] {WINDOW} |
14:48:25.407 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1456, 900) |
14:48:25.408 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.408 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.408 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.408 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.408 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.408 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.408 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.408 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.408 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.408 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.408 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.408 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.422 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.428 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.448 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.551 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.551 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1446, Height=900, Multisampled=false |
14:48:25.551 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.551 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.562 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.562 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.562 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.562 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.562 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.562 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1446, 900] {WINDOW} |
14:48:25.562 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1446, 900) |
14:48:25.565 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.565 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.565 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.565 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.565 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.565 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.565 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.565 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.565 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.565 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.565 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.566 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.598 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.623 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.623 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1436, Height=900, Multisampled=false |
14:48:25.623 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.623 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.632 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.632 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.632 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.632 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.632 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.632 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1436, 900] {WINDOW} |
14:48:25.632 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1436, 900) |
14:48:25.634 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:25.634 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:25.634 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:25.634 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:25.634 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:25.634 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:25.634 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:25.634 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:25.634 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:25.634 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:25.634 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:25.635 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:25.753 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:25.753 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1435, Height=900, Multisampled=false |
14:48:25.753 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:25.753 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:25.764 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:25.764 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:25.764 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:25.764 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:25.764 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:25.764 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1435, 900] {WINDOW} |
14:48:25.764 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1435, 900) |
14:48:25.771 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:25.771 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x153b073f |
14:48:25.771 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1604,1013] |
14:48:25.771 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:25.771 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:25.771 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:25.777 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:25.777 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:25.789 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:25.789 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:25.789 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:25.789 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:25.803 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1435,900)G(1435,900)M(1920,1080) |
14:48:27.398 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:27.670 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:48:27.670 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:27.670 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:27.670 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:27.670 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:27.670 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:27.670 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:27.670 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x153b073f |
14:48:27.670 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:27.670 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:27.670 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:27.670 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:27.670 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:27.670 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:27.671 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:27.671 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:27.671 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:27.671 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.711 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.736 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:27.736 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1410, Height=900, Multisampled=false |
14:48:27.736 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:27.736 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:27.747 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:27.747 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:27.747 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:27.747 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:27.747 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:27.747 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1410,900)M(1920,1080) |
14:48:27.747 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1410, 900] {WINDOW} |
14:48:27.747 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1410, 900) |
14:48:27.749 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:27.749 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:27.749 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:27.749 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:27.749 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:27.749 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:27.749 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:27.749 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:27.750 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:27.750 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:27.750 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:27.750 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.777 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.805 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:27.805 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1379, Height=900, Multisampled=false |
14:48:27.805 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:27.805 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:27.815 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:27.815 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:27.815 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:27.815 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:27.815 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:27.815 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1379, 900] {WINDOW} |
14:48:27.815 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1379, 900) |
14:48:27.817 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:27.817 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:27.817 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:27.817 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:27.817 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:27.817 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:27.817 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:27.817 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:27.817 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:27.817 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:27.817 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:27.817 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.830 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.859 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.865 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.872 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.886 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:27.886 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1342, Height=900, Multisampled=false |
14:48:27.886 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:27.886 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:27.899 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:27.899 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:27.899 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:27.899 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:27.899 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:27.899 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1342, 900] {WINDOW} |
14:48:27.899 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1342, 900) |
14:48:27.900 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:27.901 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:27.901 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:27.901 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:27.901 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:27.901 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:27.901 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:27.901 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:27.901 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:27.901 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:27.901 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:27.901 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.917 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.926 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.946 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:27.973 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:27.973 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1329, Height=900, Multisampled=false |
14:48:27.973 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:27.973 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:27.984 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:27.984 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:27.984 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:27.984 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:27.984 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:27.984 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1329, 900] {WINDOW} |
14:48:27.984 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1329, 900) |
14:48:27.985 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:27.985 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:27.985 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:27.985 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:27.985 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:27.985 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:27.985 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:27.985 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:27.985 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:27.985 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:27.985 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:27.985 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:28.97 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:28.97 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1328, Height=900, Multisampled=false |
14:48:28.97 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:28.97 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:28.107 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:28.107 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:28.107 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:28.107 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:28.107 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:28.107 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1328, 900] {WINDOW} |
14:48:28.107 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1328, 900) |
14:48:28.110 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:28.111 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7020851 |
14:48:28.111 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1497,1013] |
14:48:28.111 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:28.111 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:28.111 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:28.117 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:28.117 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:28.134 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:28.134 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:28.134 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:28.134 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:28.143 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1328,900)G(1328,900)M(1920,1080) |
14:48:29.689 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:29.689 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:29.689 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:29.689 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:29.689 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:29.689 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:29.689 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7020851 |
14:48:29.689 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:29.689 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:29.689 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:29.689 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:29.689 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:29.689 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:29.689 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:29.689 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:29.689 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:29.689 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.730 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.755 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:29.755 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1454, Height=900, Multisampled=false |
14:48:29.755 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:29.755 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:29.766 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:29.766 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:29.766 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:29.766 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:29.766 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:29.766 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1454,900)M(1920,1080) |
14:48:29.766 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1454, 900] {WINDOW} |
14:48:29.766 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1454, 900) |
14:48:29.768 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:29.768 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:29.768 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:29.768 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:29.768 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:29.768 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:29.768 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:29.768 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:29.768 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:29.768 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:29.768 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:29.768 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.781 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.791 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.818 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.837 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:29.837 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1539, Height=900, Multisampled=false |
14:48:29.837 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:29.837 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:29.849 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:29.849 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:29.849 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:29.849 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:29.849 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:29.849 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1539, 900] {WINDOW} |
14:48:29.849 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1539, 900) |
14:48:29.850 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:29.850 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:29.850 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:29.850 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:29.850 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:29.850 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:29.850 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:29.850 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:29.850 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:29.850 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:29.850 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:29.851 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.865 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.874 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.917 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:29.917 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1544, Height=900, Multisampled=false |
14:48:29.917 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:29.917 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:29.926 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:29.926 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:29.926 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:29.926 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:29.926 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:29.926 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1544, 900] {WINDOW} |
14:48:29.926 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1544, 900) |
14:48:29.929 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:29.929 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:29.929 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:29.929 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:29.929 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:29.929 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:29.929 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:29.929 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:29.929 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:29.929 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:29.929 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:29.929 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:29.986 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:29.986 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1545, Height=900, Multisampled=false |
14:48:29.986 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:29.986 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:29.995 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:29.995 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:29.995 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:29.995 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:29.995 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:29.995 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1545, 900] {WINDOW} |
14:48:29.995 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1545, 900) |
14:48:29.998 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:29.998 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:29.998 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:29.998 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:29.998 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:29.998 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:29.998 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:29.998 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:29.998 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:29.998 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:29.998 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:29.998 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:30.96 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:30.96 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1546, Height=900, Multisampled=false |
14:48:30.96 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:30.96 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:30.105 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:30.105 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:30.105 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:30.105 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:30.105 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:30.105 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1546, 900] {WINDOW} |
14:48:30.105 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1546, 900) |
14:48:30.129 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:30.129 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75c080d |
14:48:30.129 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1715,1013] |
14:48:30.129 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:30.129 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:30.129 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:30.137 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:30.137 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:30.153 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:30.153 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:30.153 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:30.153 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:30.163 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1546,900)G(1546,900)M(1920,1080) |
14:48:32.1 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:32.1 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:32.1 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:32.1 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:32.1 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:32.1 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:32.1 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75c080d |
14:48:32.1 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:32.1 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:32.1 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:32.1 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:32.1 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:32.1 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:32.1 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:32.1 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:32.1 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:32.1 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.24 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.33 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.39 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.48 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:32.48 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1467, Height=900, Multisampled=false |
14:48:32.48 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:32.48 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:32.60 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:32.60 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:32.60 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:32.60 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:32.60 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:32.60 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1467,900)M(1920,1080) |
14:48:32.60 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1467, 900] {WINDOW} |
14:48:32.60 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1467, 900) |
14:48:32.81 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:32.81 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd360831 |
14:48:32.81 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1636,1013] |
14:48:32.82 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:32.82 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:48:32.82 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:32.82 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:32.82 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:32.82 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:32.82 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:32.82 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:32.86 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:32.86 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:32.89 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:32.89 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:32.93 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:32.93 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:32.93 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:32.94 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:32.94 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd360831 |
14:48:32.94 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:32.94 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:32.94 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:32.94 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:32.94 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:32.94 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:32.94 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:32.94 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:32.94 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:32.94 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.105 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.111 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.126 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.157 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:32.157 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1457, Height=900, Multisampled=false |
14:48:32.157 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:32.157 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:32.168 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:32.168 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:32.168 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:32.168 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:32.168 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:32.168 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1457, 900] {WINDOW} |
14:48:32.168 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1457, 900) |
14:48:32.192 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:32.192 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaf2078b |
14:48:32.192 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1626,1013] |
14:48:32.192 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:32.192 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:48:32.192 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:32.192 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:32.192 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:32.192 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:32.192 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:32.192 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:32.198 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:32.198 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:32.199 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:32.203 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:32.203 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:32.203 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:32.203 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:32.203 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:32.203 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaf2078b |
14:48:32.203 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:32.203 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:32.203 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:32.203 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:32.203 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:32.203 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:32.203 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:32.203 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:32.203 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:32.203 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:32.255 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:32.255 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1455, Height=900, Multisampled=false |
14:48:32.255 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:32.255 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:32.264 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:32.264 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:32.264 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:32.264 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:32.264 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:32.264 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1455, 900] {WINDOW} |
14:48:32.264 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1455, 900) |
14:48:32.293 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:32.293 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x73a0879 |
14:48:32.293 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1624,1013] |
14:48:32.293 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:32.293 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:32.293 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:32.299 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:32.299 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:32.317 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:32.317 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:32.317 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:32.317 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:32.324 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1455,900)G(1455,900)M(1920,1080) |
14:48:40.20 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:40.20 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:40.21 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:40.21 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:40.21 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:40.21 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:40.21 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x73a0879 |
14:48:40.21 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:40.21 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:40.21 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:40.21 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:40.21 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:40.21 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:40.21 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:40.21 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:40.21 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:40.21 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.65 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.70 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.87 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:40.87 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1554, Height=900, Multisampled=false |
14:48:40.87 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:40.87 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:40.98 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:40.98 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:40.98 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:40.98 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:40.98 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:40.98 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1554,900)M(1920,1080) |
14:48:40.98 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1554, 900] {WINDOW} |
14:48:40.98 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1554, 900) |
14:48:40.100 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:40.100 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:40.100 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:40.100 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:40.100 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:40.100 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:40.100 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:40.100 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:40.100 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:40.100 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:40.100 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:40.101 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.116 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.124 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.134 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.139 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.183 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:40.183 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false |
14:48:40.183 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:40.183 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:40.192 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:40.192 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:40.192 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:40.192 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:40.192 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:40.192 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1582, 900] {WINDOW} |
14:48:40.192 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1582, 900) |
14:48:40.195 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:40.195 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:40.195 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:40.195 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:40.195 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:40.195 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:40.195 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:40.195 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:40.195 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:40.195 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:40.195 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:40.195 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.241 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.257 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:40.257 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1586, Height=900, Multisampled=false |
14:48:40.257 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:40.257 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:40.268 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:40.268 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:40.268 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:40.268 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:40.268 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:40.268 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1586, 900] {WINDOW} |
14:48:40.268 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1586, 900) |
14:48:40.288 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:40.288 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e90897 |
14:48:40.288 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1755,1013] |
14:48:40.288 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:40.288 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:40.288 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:40.289 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:40.289 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:40.289 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:40.289 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:40.293 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:40.293 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:40.295 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:40.299 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:40.299 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:40.299 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:40.299 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:40.299 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:40.299 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e90897 |
14:48:40.299 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:40.299 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:40.299 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:40.299 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:40.299 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:40.299 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:40.299 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:40.299 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:40.299 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:40.300 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:40.423 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:40.423 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false |
14:48:40.423 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:40.423 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:40.434 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:40.434 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:40.434 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:40.434 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:40.434 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:40.434 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1587, 900] {WINDOW} |
14:48:40.434 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1587, 900) |
14:48:40.437 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:40.437 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6f90897 |
14:48:40.437 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1756,1013] |
14:48:40.437 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:40.438 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:40.438 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:40.443 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:40.443 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:40.460 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:40.460 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:40.460 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:40.460 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:40.469 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1587,900)G(1587,900)M(1920,1080) |
14:48:42.738 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:43.711 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:48:43.711 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:48:43.711 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:48:43.711 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:48:43.727 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:48:43.731 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:48:43.756 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:48:44.52 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:50.817 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:51.448 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:52.454 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:48:52.462 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:52.600 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:52.600 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:52.600 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:52.600 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:52.600 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:52.600 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:52.600 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6f90897 |
14:48:52.600 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:52.600 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:52.600 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:52.600 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:52.600 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:52.600 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:52.600 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:52.600 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:52.600 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:52.600 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.618 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.624 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.643 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:52.643 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1478, Height=900, Multisampled=false |
14:48:52.643 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:52.643 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:52.653 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:52.653 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:52.653 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:52.653 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:52.653 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:52.653 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1478,900)M(1920,1080) |
14:48:52.653 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1478, 900] {WINDOW} |
14:48:52.653 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1478, 900) |
14:48:52.654 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:52.654 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:52.654 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:52.654 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:52.654 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:52.654 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:52.654 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:52.654 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:52.654 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:52.654 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:52.654 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:52.654 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.668 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.676 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.686 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.712 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.732 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:52.732 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1399, Height=900, Multisampled=false |
14:48:52.732 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:52.732 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:52.743 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:52.743 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:52.743 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:52.743 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:52.743 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:52.743 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1399, 900] {WINDOW} |
14:48:52.743 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1399, 900) |
14:48:52.746 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:52.746 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:52.746 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:52.746 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:52.746 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:52.746 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:52.746 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:52.746 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:52.746 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:52.746 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:52.746 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:52.747 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.759 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:52.810 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:52.810 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1393, Height=900, Multisampled=false |
14:48:52.810 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:52.810 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:52.820 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:52.820 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:52.820 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:52.820 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:52.820 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:52.820 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1393, 900] {WINDOW} |
14:48:52.820 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1393, 900) |
14:48:52.850 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:52.850 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7110897 |
14:48:52.850 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1562,1013] |
14:48:52.850 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:52.851 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:48:52.851 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:52.851 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:52.851 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:52.851 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:52.851 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:52.851 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:52.857 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:52.857 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:52.865 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:48:52.865 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:48:52.865 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:48:52.882 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:48:52.890 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1393,900)G(1393,900)M(1920,1080) |
14:48:52.892 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:48:55.714 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:48:55.954 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:48:55.955 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:55.955 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:55.955 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:55.955 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:55.955 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:55.955 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:55.955 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7110897 |
14:48:55.955 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:55.955 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:55.955 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:55.955 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:55.955 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:55.955 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:55.955 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:55.955 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:55.955 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:55.955 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:55.986 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.15 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.15 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1408, Height=900, Multisampled=false |
14:48:56.15 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.15 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.24 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.24 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.24 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.24 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.24 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.24 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1408,900)M(1920,1080) |
14:48:56.24 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1408, 900] {WINDOW} |
14:48:56.24 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1408, 900) |
14:48:56.26 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.26 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.26 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.26 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.26 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.26 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.26 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.26 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.26 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.26 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.26 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.27 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.37 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.71 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.81 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.87 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.99 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.99 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1475, Height=900, Multisampled=false |
14:48:56.99 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.99 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.110 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.110 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.110 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.110 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.110 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.110 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1475, 900] {WINDOW} |
14:48:56.110 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1475, 900) |
14:48:56.112 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.112 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.112 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.112 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.112 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.112 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.112 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.112 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.112 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.112 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.112 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.112 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.126 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.137 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.168 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.180 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.188 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.200 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.200 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1510, Height=900, Multisampled=false |
14:48:56.200 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.200 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.211 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.211 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.211 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.211 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.211 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.211 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1510, 900] {WINDOW} |
14:48:56.211 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1510, 900) |
14:48:56.212 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.212 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.212 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.212 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.212 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.212 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.212 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.212 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.212 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.212 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.212 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.212 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.227 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.240 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.273 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.356 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.356 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1518, Height=900, Multisampled=false |
14:48:56.356 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.356 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.369 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.369 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.369 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.369 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.369 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.369 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1518, 900] {WINDOW} |
14:48:56.369 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1518, 900) |
14:48:56.370 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.370 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.370 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.370 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.370 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.370 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.370 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.370 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.370 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.370 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.370 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.370 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.395 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.418 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.418 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1522, Height=900, Multisampled=false |
14:48:56.418 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.418 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.433 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.433 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.433 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.433 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.433 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.433 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1522, 900] {WINDOW} |
14:48:56.433 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1522, 900) |
14:48:56.452 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:56.452 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e80761 |
14:48:56.452 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1691,1013] |
14:48:56.453 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:56.453 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:56.453 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:56.459 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:56.459 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:56.475 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:56.475 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:56.475 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:56.475 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:56.483 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1522,900)G(1522,900)M(1920,1080) |
14:48:56.490 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:56.490 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:56.490 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.490 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:56.490 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:56.490 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:56.490 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e80761 |
14:48:56.490 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.490 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:56.490 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.490 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.490 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.490 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.490 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.490 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.490 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.491 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.522 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.614 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.614 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false |
14:48:56.614 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.614 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.626 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.626 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.626 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.626 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.626 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.626 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1527,900)M(1920,1080) |
14:48:56.626 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1527, 900] {WINDOW} |
14:48:56.626 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1527, 900) |
14:48:56.630 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.630 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.631 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.631 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.631 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.631 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.631 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.631 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.631 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.631 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.631 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.631 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.641 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.678 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.700 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.700 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false |
14:48:56.700 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.700 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.711 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.711 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.711 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.711 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.711 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.711 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1555, 900] {WINDOW} |
14:48:56.711 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1555, 900) |
14:48:56.713 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.713 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.713 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.713 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.713 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.713 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.713 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.713 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.713 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.713 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.713 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.713 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.727 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.736 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.773 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.855 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.855 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1564, Height=900, Multisampled=false |
14:48:56.855 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.855 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.866 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.866 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.866 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.866 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.866 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.866 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1564, 900] {WINDOW} |
14:48:56.866 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1564, 900) |
14:48:56.868 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:56.868 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:56.868 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:56.868 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:56.868 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:56.868 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:56.868 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:56.868 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:56.868 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:56.868 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:56.868 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:56.868 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:56.919 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:56.919 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1566, Height=900, Multisampled=false |
14:48:56.919 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:56.919 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:56.934 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:56.934 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:56.934 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:56.934 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:56.934 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:56.934 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1566, 900] {WINDOW} |
14:48:56.934 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1566, 900) |
14:48:56.958 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:56.958 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8630825 |
14:48:56.958 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1735,1013] |
14:48:56.958 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:56.958 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:56.958 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:56.964 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:56.964 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:56.974 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:56.974 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:56.974 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:56.975 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:57.57 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1566,900)G(1566,900)M(1920,1080) |
14:48:59.107 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:59.107 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:59.107 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.107 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:59.107 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:59.107 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:59.107 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8630825 |
14:48:59.107 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.107 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:59.107 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.107 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.107 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.107 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.107 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.107 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.107 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.107 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.156 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.162 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.168 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.178 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:59.178 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false |
14:48:59.178 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:59.178 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:59.187 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:59.187 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:59.187 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:59.187 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:59.187 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:59.187 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1552,900)M(1920,1080) |
14:48:59.187 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1552, 900] {WINDOW} |
14:48:59.187 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1552, 900) |
14:48:59.190 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:59.190 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.190 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.190 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.190 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.190 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.190 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.190 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.190 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.190 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.190 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:59.190 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.215 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.249 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:59.249 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1531, Height=900, Multisampled=false |
14:48:59.249 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:59.249 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:59.259 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:59.259 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:59.259 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:59.259 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:59.259 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:59.259 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1531, 900] {WINDOW} |
14:48:59.259 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1531, 900) |
14:48:59.262 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:59.262 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.262 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.262 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.262 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.262 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.262 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.262 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.262 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.262 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.262 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:59.262 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.291 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.317 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:59.317 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1512, Height=900, Multisampled=false |
14:48:59.317 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:59.317 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:59.328 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:59.329 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:59.329 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:59.329 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:59.329 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:59.329 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1512, 900] {WINDOW} |
14:48:59.329 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1512, 900) |
14:48:59.330 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:59.330 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.330 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.330 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.330 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.330 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.330 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.330 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.330 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.330 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.330 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:59.330 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.344 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.354 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.377 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.404 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:59.404 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1503, Height=900, Multisampled=false |
14:48:59.404 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:59.404 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:59.413 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:59.413 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:59.413 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:59.413 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:59.413 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:59.413 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1503, 900] {WINDOW} |
14:48:59.413 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1503, 900) |
14:48:59.414 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:48:59.414 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.414 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.414 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.414 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.415 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.415 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.415 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.415 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.415 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.415 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:48:59.415 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.524 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:48:59.543 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:48:59.543 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1494, Height=900, Multisampled=false |
14:48:59.543 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:48:59.543 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:48:59.555 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:48:59.555 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:48:59.555 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:48:59.555 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:48:59.555 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:48:59.555 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1494, 900] {WINDOW} |
14:48:59.555 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1494, 900) |
14:48:59.577 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:48:59.578 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x123b07d5 |
14:48:59.578 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1663,1013] |
14:48:59.578 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:48:59.578 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:48:59.578 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:48:59.584 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:48:59.584 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:48:59.598 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:48:59.598 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:48:59.598 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:48:59.599 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:48:59.609 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1494,900)G(1494,900)M(1920,1080) |
14:48:59.965 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:48:59.965 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:48:59.965 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:48:59.965 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:48:59.965 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:48:59.965 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:48:59.965 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x123b07d5 |
14:48:59.965 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:48:59.965 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:48:59.965 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:48:59.965 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:48:59.965 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:48:59.965 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:48:59.965 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:48:59.965 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:48:59.965 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:48:59.966 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:00.76 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:00.93 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:00.93 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1480, Height=900, Multisampled=false |
14:49:00.93 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:00.93 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:00.111 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:00.111 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:00.111 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:00.111 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:00.111 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:00.111 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1480,900)M(1920,1080) |
14:49:00.111 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1480, 900] {WINDOW} |
14:49:00.111 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1480, 900) |
14:49:00.135 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:00.136 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe6a07eb |
14:49:00.136 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1649,1013] |
14:49:00.136 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:00.136 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:00.136 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:00.136 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:00.136 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:00.136 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:00.136 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:00.136 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:00.142 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:00.142 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:00.145 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:00.145 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:00.151 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:00.151 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:00.151 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:00.151 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:00.151 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe6a07eb |
14:49:00.151 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:00.151 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:00.151 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:00.151 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:00.151 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:00.151 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:00.151 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:00.151 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:00.151 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:00.152 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:00.166 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:00.214 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:00.214 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1474, Height=900, Multisampled=false |
14:49:00.214 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:00.214 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:00.226 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:00.226 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:00.226 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:00.226 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:00.226 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:00.226 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1474, 900] {WINDOW} |
14:49:00.226 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1474, 900) |
14:49:00.229 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:00.229 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:00.229 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:00.229 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:00.229 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:00.229 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:00.229 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:00.229 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:00.229 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:00.229 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:00.229 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:00.229 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:00.333 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:00.333 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1473, Height=900, Multisampled=false |
14:49:00.333 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:00.333 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:00.344 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:00.344 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:00.344 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:00.344 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:00.344 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:00.344 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1473, 900] {WINDOW} |
14:49:00.344 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1473, 900) |
14:49:00.363 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:00.363 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa030753 |
14:49:00.363 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1642,1013] |
14:49:00.363 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:00.363 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:00.363 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:00.369 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:00.369 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:00.389 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:00.389 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:00.389 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:00.389 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:00.395 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1473,900)G(1473,900)M(1920,1080) |
14:49:02.318 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:02.318 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:02.318 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:02.318 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:02.318 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:02.318 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:02.318 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa030753 |
14:49:02.318 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:02.318 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:02.318 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:02.318 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:02.318 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:02.318 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:02.318 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:02.318 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:02.318 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:02.318 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:02.355 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:02.385 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:02.385 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1521, Height=900, Multisampled=false |
14:49:02.385 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:02.385 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:02.398 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:02.398 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:02.398 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:02.398 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:02.398 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:02.398 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1521,900)M(1920,1080) |
14:49:02.398 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1521, 900] {WINDOW} |
14:49:02.398 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1521, 900) |
14:49:02.399 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:02.399 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:02.399 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:02.399 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:02.399 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:02.399 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:02.399 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:02.399 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:02.399 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:02.399 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:02.399 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:02.399 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:02.409 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:02.419 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:02.467 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:02.467 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false |
14:49:02.467 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:02.467 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:02.478 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:02.478 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:02.478 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:02.478 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:02.478 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:02.478 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1541, 900] {WINDOW} |
14:49:02.478 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1541, 900) |
14:49:02.503 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:02.503 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd480831 |
14:49:02.503 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1710,1013] |
14:49:02.503 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:02.503 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:02.503 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:02.503 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:02.503 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:02.503 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:02.503 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:02.503 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:02.509 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:02.509 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:02.533 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1541,900)G(1541,900)M(1920,1080) |
14:49:04.268 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:04.268 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:04.268 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:04.268 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:04.268 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:04.268 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:04.268 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd480831 |
14:49:04.268 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:04.268 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:04.268 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:04.268 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:04.268 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:04.268 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:04.268 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:04.268 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:04.268 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:04.269 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.310 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.332 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:04.332 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1530, Height=900, Multisampled=false |
14:49:04.332 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:04.332 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:04.343 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:04.343 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:04.343 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:04.343 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:04.343 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:04.343 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1530,900)M(1920,1080) |
14:49:04.343 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1530, 900] {WINDOW} |
14:49:04.343 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1530, 900) |
14:49:04.344 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:04.345 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:04.345 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:04.345 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:04.345 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:04.345 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:04.345 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:04.345 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:04.345 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:04.345 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:04.345 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:04.345 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.357 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.370 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.386 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.416 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:04.416 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1517, Height=900, Multisampled=false |
14:49:04.416 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:04.416 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:04.426 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:04.426 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:04.426 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:04.426 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:04.426 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:04.426 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1517, 900] {WINDOW} |
14:49:04.426 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1517, 900) |
14:49:04.427 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:04.427 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:04.427 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:04.427 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:04.427 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:04.427 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:04.427 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:04.427 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:04.427 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:04.427 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:04.427 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:04.428 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.442 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.462 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:04.557 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:04.557 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1514, Height=900, Multisampled=false |
14:49:04.557 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:04.557 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:04.569 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:04.569 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:04.569 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:04.569 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:04.569 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:04.569 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1514, 900] {WINDOW} |
14:49:04.569 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1514, 900) |
14:49:04.575 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:04.575 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd5a0831 |
14:49:04.575 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1683,1013] |
14:49:04.575 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:04.575 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:04.575 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:04.582 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:04.582 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:04.596 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:04.596 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:04.596 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:04.596 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:04.609 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1514,900)G(1514,900)M(1920,1080) |
14:49:06.545 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:06.545 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:06.545 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:06.545 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:06.545 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:06.545 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:06.545 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd5a0831 |
14:49:06.545 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:06.545 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:06.545 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:06.545 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:06.545 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:06.545 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:06.545 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:06.546 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:06.546 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:06.546 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.589 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.612 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:06.612 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1518, Height=900, Multisampled=false |
14:49:06.612 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:06.612 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:06.622 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:06.622 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:06.622 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:06.622 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:06.622 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:06.622 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1518,900)M(1920,1080) |
14:49:06.622 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1518, 900] {WINDOW} |
14:49:06.622 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1518, 900) |
14:49:06.716 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:06.717 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8970825 |
14:49:06.717 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1687,1013] |
14:49:06.717 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:06.717 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:06.717 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:06.717 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:06.717 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:06.717 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:06.717 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:06.717 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:06.721 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:06.722 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:06.722 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:06.728 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:06.728 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:06.728 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:06.728 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:06.728 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:06.728 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8970825 |
14:49:06.728 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:06.728 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:06.728 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:06.728 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:06.728 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:06.728 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:06.728 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:06.728 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:06.728 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:06.728 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.739 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.783 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:06.783 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1524, Height=900, Multisampled=false |
14:49:06.783 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:06.783 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:06.792 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:06.792 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:06.792 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:06.792 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:06.792 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:06.792 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1524, 900] {WINDOW} |
14:49:06.792 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1524, 900) |
14:49:06.793 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:06.793 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:06.793 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:06.793 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:06.793 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:06.793 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:06.793 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:06.793 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:06.793 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:06.793 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:06.793 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:06.794 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.822 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.849 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:06.849 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false |
14:49:06.849 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:06.849 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:06.859 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:06.859 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:06.859 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:06.859 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:06.859 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:06.859 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1527, 900] {WINDOW} |
14:49:06.859 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1527, 900) |
14:49:06.883 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:06.883 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc13086b |
14:49:06.883 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1696,1013] |
14:49:06.883 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:06.883 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:06.883 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:06.883 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:06.883 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:06.883 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:06.883 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:06.883 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:06.888 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:06.890 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:06.890 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:06.896 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:06.896 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:06.896 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:06.896 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:06.896 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:06.896 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc13086b |
14:49:06.896 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:06.896 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:06.896 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:06.896 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:06.896 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:06.896 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:06.896 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:06.896 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:06.896 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:06.896 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.921 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:06.955 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:06.955 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1530, Height=900, Multisampled=false |
14:49:06.955 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:06.955 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:06.965 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:06.965 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:06.965 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:06.965 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:06.965 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:06.965 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1530, 900] {WINDOW} |
14:49:06.965 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1530, 900) |
14:49:06.987 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:06.987 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8a40825 |
14:49:06.987 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1699,1013] |
14:49:06.987 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:06.987 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:06.987 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:06.987 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:06.987 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:06.987 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:06.987 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:06.988 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:06.993 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:06.993 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:06.993 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:06.999 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:06.999 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:06.999 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:06.999 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:06.999 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:06.999 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8a40825 |
14:49:06.999 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:06.999 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:06.999 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:06.999 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:06.999 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:06.999 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:06.999 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:06.999 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:06.999 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:06.999 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.22 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.117 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.117 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1532, Height=900, Multisampled=false |
14:49:07.117 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.117 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.129 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.129 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.129 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.129 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.129 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.129 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1532, 900] {WINDOW} |
14:49:07.129 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1532, 900) |
14:49:07.137 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:07.137 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa1b0753 |
14:49:07.137 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1701,1013] |
14:49:07.138 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:07.138 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:07.138 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:07.138 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:07.138 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:07.138 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:07.138 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:07.142 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:07.142 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:07.142 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:07.147 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:07.147 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.147 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:07.147 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:07.147 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:07.147 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa1b0753 |
14:49:07.147 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.147 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.147 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.147 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.147 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.147 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.147 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.147 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.147 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:07.147 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.171 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.199 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.199 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1534, Height=900, Multisampled=false |
14:49:07.199 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.200 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.215 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.215 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.215 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.215 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.215 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.215 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1534, 900] {WINDOW} |
14:49:07.215 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1534, 900) |
14:49:07.237 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:07.237 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf920875 |
14:49:07.237 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1703,1013] |
14:49:07.237 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:07.237 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:07.237 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:07.241 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:07.241 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:07.253 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:07.253 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:07.253 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:07.253 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:07.265 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1534,900)G(1534,900)M(1920,1080) |
14:49:07.269 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:07.272 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:07.272 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.272 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:07.272 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:07.272 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:07.272 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf920875 |
14:49:07.272 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.272 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.272 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.272 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.272 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.272 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.272 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.272 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.272 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:07.272 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.378 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.395 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.395 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1536, Height=900, Multisampled=false |
14:49:07.395 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.395 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.407 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.407 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.407 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.407 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.407 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.407 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1536,900)M(1920,1080) |
14:49:07.407 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1536, 900] {WINDOW} |
14:49:07.407 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1536, 900) |
14:49:07.433 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:07.433 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf940875 |
14:49:07.433 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1705,1013] |
14:49:07.433 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:07.433 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:07.433 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:07.439 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:07.439 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:07.450 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:07.450 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:07.450 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:07.450 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:07.467 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1536,900)G(1536,900)M(1920,1080) |
14:49:07.592 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:07.592 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:07.592 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.593 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:07.593 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:07.593 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:07.593 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf940875 |
14:49:07.593 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.593 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:07.593 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.593 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.593 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.593 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.593 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.593 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.593 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.593 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.643 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.643 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1537, Height=900, Multisampled=false |
14:49:07.643 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.643 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.653 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.653 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.653 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.653 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.653 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.653 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1537,900)M(1920,1080) |
14:49:07.653 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1537, 900] {WINDOW} |
14:49:07.653 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1537, 900) |
14:49:07.656 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:07.656 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.656 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.656 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.656 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.656 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.656 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.656 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.656 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.656 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.656 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:07.656 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.681 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.716 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.716 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1539, Height=900, Multisampled=false |
14:49:07.716 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.716 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.730 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.730 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.731 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.731 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.731 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.731 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1539, 900] {WINDOW} |
14:49:07.731 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1539, 900) |
14:49:07.732 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:07.732 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.732 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.732 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.732 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.732 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.732 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.732 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.732 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.732 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.732 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:07.733 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.744 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:07.855 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:07.855 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false |
14:49:07.855 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:07.855 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:07.866 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:07.866 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:07.866 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:07.866 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:07.866 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:07.866 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1541, 900] {WINDOW} |
14:49:07.866 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1541, 900) |
14:49:07.880 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:07.880 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfa00875 |
14:49:07.880 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1710,1013] |
14:49:07.880 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:07.881 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:07.881 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:07.886 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:07.886 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:07.901 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:07.901 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:07.902 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:07.902 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:07.916 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1541,900)G(1541,900)M(1920,1080) |
14:49:07.920 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:07.926 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:07.926 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:07.926 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:07.926 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:07.926 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:07.926 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfa00875 |
14:49:07.926 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:07.927 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:07.927 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:07.927 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:07.927 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:07.927 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:07.927 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:07.927 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:07.927 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:07.927 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.44 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.44 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1543, Height=900, Multisampled=false |
14:49:08.44 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.44 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.56 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.56 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.56 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.56 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.56 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.56 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1543,900)M(1920,1080) |
14:49:08.56 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1543, 900] {WINDOW} |
14:49:08.56 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1543, 900) |
14:49:08.59 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.59 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.59 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.59 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.59 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.59 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.59 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.59 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.59 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.59 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.59 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.59 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.70 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.117 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.117 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1545, Height=900, Multisampled=false |
14:49:08.117 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.117 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.128 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.128 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.128 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.128 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.128 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.128 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1545, 900] {WINDOW} |
14:49:08.128 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1545, 900) |
14:49:08.155 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:08.155 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc1f086b |
14:49:08.155 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1714,1013] |
14:49:08.155 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:08.155 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:08.155 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:08.159 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:08.159 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:08.175 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:08.175 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:08.176 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:08.176 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:08.185 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1545,900)G(1545,900)M(1920,1080) |
14:49:08.188 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:08.192 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.192 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.193 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:08.193 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:08.193 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:08.193 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc1f086b |
14:49:08.193 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.193 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.193 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.193 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.193 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.193 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.193 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.193 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.193 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.193 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.230 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.309 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.309 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1547, Height=900, Multisampled=false |
14:49:08.309 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.309 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.321 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.321 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.321 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.321 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.321 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.321 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1547,900)M(1920,1080) |
14:49:08.321 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1547, 900] {WINDOW} |
14:49:08.321 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1547, 900) |
14:49:08.325 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.325 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.325 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.325 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.325 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.325 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.325 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.325 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.325 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.325 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.325 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.325 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.371 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.371 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1548, Height=900, Multisampled=false |
14:49:08.371 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.371 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.382 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.382 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.382 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.382 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.382 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.382 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1548, 900] {WINDOW} |
14:49:08.382 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1548, 900) |
14:49:08.384 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.384 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.384 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.384 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.384 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.384 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.384 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.384 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.384 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.384 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.384 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.384 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.395 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.443 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.443 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false |
14:49:08.443 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.443 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.455 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.455 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.455 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.455 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.455 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.455 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1550, 900] {WINDOW} |
14:49:08.455 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1550, 900) |
14:49:08.482 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:08.482 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe9707eb |
14:49:08.482 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1719,1013] |
14:49:08.482 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:08.482 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:08.482 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:08.487 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:08.488 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:08.501 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:08.501 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:08.501 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:08.501 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:08.581 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1550,900)G(1550,900)M(1920,1080) |
14:49:08.585 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:08.591 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.591 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.591 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:08.591 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:08.592 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:08.592 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe9707eb |
14:49:08.592 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.592 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.592 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.592 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.592 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.592 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.592 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.592 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.592 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.592 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.602 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.648 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.649 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false |
14:49:08.649 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.649 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.663 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.663 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.663 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.663 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.663 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.663 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1552,900)M(1920,1080) |
14:49:08.663 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1552, 900] {WINDOW} |
14:49:08.663 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1552, 900) |
14:49:08.685 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:08.685 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc2a086b |
14:49:08.685 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1721,1013] |
14:49:08.685 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:08.685 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:08.685 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:08.685 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:08.685 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:08.686 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:08.686 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:08.689 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:08.689 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:08.689 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:08.694 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.694 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.694 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:08.694 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:08.694 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:08.694 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc2a086b |
14:49:08.694 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.694 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.694 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.694 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.694 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.694 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.694 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.694 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.694 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.694 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.756 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.756 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1554, Height=900, Multisampled=false |
14:49:08.756 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.756 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.767 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.767 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.767 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.767 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.767 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.767 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1554, 900] {WINDOW} |
14:49:08.767 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1554, 900) |
14:49:08.850 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:08.850 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7330851 |
14:49:08.850 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1723,1013] |
14:49:08.850 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:08.850 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:49:08.850 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:08.850 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:08.850 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:08.850 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:08.851 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:08.851 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:08.854 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:08.855 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:08.855 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:08.860 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:49:08.860 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:08.860 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:08.860 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:08.860 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:08.860 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7330851 |
14:49:08.860 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:08.860 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:08.860 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:08.860 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:08.860 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:08.860 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:08.860 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:08.860 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:08.860 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:49:08.860 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.872 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:08.919 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:08.920 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1557, Height=900, Multisampled=false |
14:49:08.920 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:08.920 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:08.930 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:08.930 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:08.930 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:08.930 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:08.930 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:08.930 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1557, 900] {WINDOW} |
14:49:08.930 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1557, 900) |
14:49:08.957 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:08.957 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc37086b |
14:49:08.957 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1726,1013] |
14:49:08.957 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:08.958 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:08.958 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:08.962 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:08.962 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:08.979 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:08.979 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:08.979 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:08.979 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:08.986 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1557,900)G(1557,900)M(1920,1080) |
14:49:09.230 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:09.230 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:09.230 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:09.230 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:09.230 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:09.230 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:09.230 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc37086b |
14:49:09.230 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:09.230 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:09.230 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:09.230 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:09.230 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:09.230 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:09.230 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:09.230 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:09.230 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:09.231 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:09.293 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:09.293 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false |
14:49:09.293 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:09.293 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:09.305 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:09.305 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:09.305 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:09.305 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:09.305 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:09.305 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1559,900)M(1920,1080) |
14:49:09.305 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1559, 900] {WINDOW} |
14:49:09.305 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1559, 900) |
14:49:09.327 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:09.328 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7390851 |
14:49:09.328 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1728,1013] |
14:49:09.328 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:09.328 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:09.328 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:09.328 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:09.328 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:09.328 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:09.328 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:09.333 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:09.333 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:09.358 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1559,900)G(1559,900)M(1920,1080) |
14:49:09.361 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:49:09.361 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:49:09.364 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:49:09.365 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:49:09.365 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:49:09.365 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:49:09.365 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7390851 |
14:49:09.365 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:49:09.365 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:49:09.365 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:49:09.365 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:49:09.365 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:49:09.365 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:49:09.365 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:49:09.365 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:49:09.365 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:49:09.366 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:49:09.425 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:49:09.425 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1561, Height=900, Multisampled=false |
14:49:09.425 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:49:09.425 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:49:09.437 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:49:09.437 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:49:09.437 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:49:09.437 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:49:09.437 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:49:09.437 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1561,900)M(1920,1080) |
14:49:09.438 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1561, 900] {WINDOW} |
14:49:09.438 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1561, 900) |
14:49:09.531 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:49:09.531 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7460851 |
14:49:09.531 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1730,1013] |
14:49:09.531 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:49:09.532 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:49:09.532 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:49:09.535 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:49:09.535 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:49:09.535 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:49:09.535 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:49:09.535 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:49:09.535 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:49:09.545 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1561,900)G(1561,900)M(1920,1080) |
14:49:13.725 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:49:13.725 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:49:13.725 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:49:13.725 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:49:13.740 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:49:13.743 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:49:13.759 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:49:43.640 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:49:47.448 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:49:47.481 | 2BC | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
14:50:46.209 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:50:46.209 | 2BC | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:50:46.242 | 2BC | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0xd9d0833;prev = 0x10005 , {Original values: ref = 0 handle = 0xa088c} |
14:50:52.392 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:50:53.688 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:50:53.692 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:50:53.790 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:50:53.790 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:50:53.790 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:50:53.807 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:50:53.897 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:50:53.897 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:50:53.897 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:53.897 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:50:53.897 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:50:53.897 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:50:53.897 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7460851 |
14:50:53.897 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:53.897 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:50:53.897 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:53.897 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:53.897 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:53.897 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:53.897 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:53.897 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:53.897 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:53.897 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:53.925 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:53.940 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:53.940 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false |
14:50:53.940 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:53.940 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:53.951 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:53.951 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:53.951 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:53.951 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:53.951 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:53.951 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1541,900)M(1920,1080) |
14:50:53.951 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1541, 900] {WINDOW} |
14:50:53.951 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1541, 900) |
14:50:53.953 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:53.953 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:53.953 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:53.953 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:53.953 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:53.953 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:53.953 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:53.953 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:53.953 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:53.953 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:53.953 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:53.954 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:53.986 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.6 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.17 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:54.17 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1455, Height=900, Multisampled=false |
14:50:54.17 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:54.17 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:54.29 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:54.29 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:54.29 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:54.29 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:54.29 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:54.29 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1455, 900] {WINDOW} |
14:50:54.29 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1455, 900) |
14:50:54.31 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:54.31 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:54.31 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:54.31 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:54.31 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:54.31 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:54.31 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:54.31 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:54.31 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:54.31 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:54.31 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:54.31 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.43 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.52 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.71 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.163 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:54.163 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1433, Height=900, Multisampled=false |
14:50:54.163 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:54.163 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:54.175 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:54.175 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:54.175 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:54.175 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:54.175 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:54.175 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1433, 900] {WINDOW} |
14:50:54.175 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1433, 900) |
14:50:54.176 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:54.176 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:54.176 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:54.176 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:54.176 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:54.176 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:54.176 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:54.176 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:54.176 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:54.176 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:54.176 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:54.177 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:54.230 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:54.230 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1431, Height=900, Multisampled=false |
14:50:54.230 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:54.230 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:54.241 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:54.241 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:54.241 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:54.241 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:54.241 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:54.241 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1431, 900] {WINDOW} |
14:50:54.241 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1431, 900) |
14:50:54.263 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:50:54.264 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x146e084b |
14:50:54.264 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1600,1013] |
14:50:54.264 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:50:54.264 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:50:54.264 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:50:54.264 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:50:54.264 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:50:54.264 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:50:54.264 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:50:54.264 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:50:54.270 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:50:54.270 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:50:54.273 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:50:54.294 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1431,900)G(1431,900)M(1920,1080) |
14:50:55.970 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:50:55.970 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:50:55.970 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:50:55.970 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:55.970 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:50:55.970 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:50:55.970 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:50:55.970 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x146e084b |
14:50:55.970 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:55.970 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:50:55.970 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:55.970 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:55.970 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:55.970 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:55.970 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:55.971 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:55.971 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:55.971 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.13 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.19 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.38 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:56.38 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false |
14:50:56.38 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:56.38 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:56.49 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:56.49 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:56.49 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:56.49 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:56.49 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:56.49 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1555,900)M(1920,1080) |
14:50:56.49 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1555, 900] {WINDOW} |
14:50:56.49 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1555, 900) |
14:50:56.52 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:56.52 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:56.52 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:56.52 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:56.52 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:56.52 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:56.52 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:56.52 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:56.52 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:56.52 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:56.52 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:56.52 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.65 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.73 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.82 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.109 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.126 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:56.126 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1614, Height=900, Multisampled=false |
14:50:56.126 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:56.126 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:56.138 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:56.138 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:56.138 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:56.138 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:56.138 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:56.138 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1614, 900] {WINDOW} |
14:50:56.138 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1614, 900) |
14:50:56.140 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:56.140 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:56.140 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:56.140 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:56.140 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:56.141 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:56.141 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:56.141 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:56.141 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:56.141 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:56.141 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:56.141 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.166 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.198 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:56.198 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1623, Height=900, Multisampled=false |
14:50:56.198 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:56.198 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:56.209 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:56.209 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:56.209 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:56.209 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:56.209 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:56.209 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1623, 900] {WINDOW} |
14:50:56.209 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1623, 900) |
14:50:56.211 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:50:56.211 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:56.211 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:56.211 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:50:56.211 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:56.211 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:56.211 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:56.211 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:56.211 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:56.211 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:50:56.211 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:50:56.211 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.222 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:50:56.271 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:50:56.271 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1627, Height=900, Multisampled=false |
14:50:56.271 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:50:56.271 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:50:56.281 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:50:56.281 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:50:56.282 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:50:56.282 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:50:56.282 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:50:56.282 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1627, 900] {WINDOW} |
14:50:56.282 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1627, 900) |
14:50:56.308 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:50:56.308 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8430897 |
14:50:56.308 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1796,1013] |
14:50:56.308 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:50:56.308 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:50:56.308 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:50:56.308 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:50:56.308 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:50:56.308 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:50:56.308 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:50:56.308 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:50:56.313 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:50:56.313 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:50:56.398 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1627,900)G(1627,900)M(1920,1080) |
14:51:02.95 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:51:04.433 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:51:04.433 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:51:04.433 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:51:04.433 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:51:04.449 | 2540 | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:51:04.450 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:51:04.463 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:51:04.992 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:53:24.597 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:53:25.422 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:53:27.578 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:53:28.642 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:56:53.252 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:56:55.553 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:56:55.561 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:56:55.879 | 2540 | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:56:55.880 | 2540 | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:56:55.880 | 2540 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:56:55.895 | 2540 | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:56:55.905 | 25B8 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:56:55.915 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:56:55.917 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:56:55.917 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:56:55.917 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:56:55.917 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:56:55.917 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:56:55.917 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:56:55.918 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8430897 |
14:56:55.918 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:56:55.918 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:56:55.918 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:56:55.918 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:56:55.918 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:56:55.918 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:56:55.918 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:56:55.918 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:56:55.918 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:56:55.918 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:55.931 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:55.939 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:55.970 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:55.975 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:55.985 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:56:55.985 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1618, Height=900, Multisampled=false |
14:56:55.985 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:56:55.985 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:56:55.996 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:56:55.996 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:56:55.996 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:56:55.996 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:56:55.996 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:56:55.996 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1618,900)M(1920,1080) |
14:56:55.996 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1618, 900] {WINDOW} |
14:56:55.996 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1618, 900) |
14:56:55.997 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:56:55.997 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:56:55.997 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:56:55.997 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:56:55.997 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:56:55.997 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:56:55.997 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:56:55.997 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:56:55.997 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:56:55.997 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:56:55.997 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:56:55.998 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.13 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.23 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.55 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.64 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.71 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.162 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:56:56.162 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1608, Height=900, Multisampled=false |
14:56:56.162 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:56:56.162 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:56:56.173 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:56:56.173 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:56:56.173 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:56:56.173 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:56:56.173 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:56:56.173 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1608, 900] {WINDOW} |
14:56:56.173 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1608, 900) |
14:56:56.175 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:56:56.175 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:56:56.175 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:56:56.175 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:56:56.176 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:56:56.176 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:56:56.176 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:56:56.176 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:56:56.176 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:56:56.176 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:56:56.176 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:56:56.176 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.201 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.221 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:56:56.222 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false |
14:56:56.222 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:56:56.222 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:56:56.232 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:56:56.232 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:56:56.232 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:56:56.232 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:56:56.232 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:56:56.232 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1601, 900] {WINDOW} |
14:56:56.232 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1601, 900) |
14:56:56.233 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:56:56.233 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:56:56.233 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:56:56.233 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:56:56.233 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:56:56.233 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:56:56.233 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:56:56.233 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:56:56.233 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:56:56.233 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:56:56.233 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:56:56.234 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.286 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:56:56.286 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:56:56.286 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:56:56.286 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:56:56.295 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:56:56.295 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:56:56.295 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:56:56.295 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:56:56.295 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:56:56.295 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
14:56:56.295 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
14:56:56.320 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:56:56.320 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaa408d9 |
14:56:56.320 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:56:56.320 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:56:56.320 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:56:56.320 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:56:56.320 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:56:56.320 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:56:56.320 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:56:56.320 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:56:56.322 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:56:56.327 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:56:56.327 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:56:56.333 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:56:56.333 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:56:56.333 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:56:56.333 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:56:56.333 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:56:56.333 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaa408d9 |
14:56:56.333 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:56:56.333 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:56:56.333 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:56:56.333 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:56:56.333 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:56:56.333 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:56:56.333 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:56:56.333 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:56:56.333 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:56:56.333 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:56:56.389 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:56:56.389 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false |
14:56:56.389 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:56:56.389 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:56:56.405 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:56:56.405 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:56:56.405 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:56:56.405 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:56:56.405 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:56:56.405 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1599, 900] {WINDOW} |
14:56:56.405 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1599, 900) |
14:56:56.482 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:56:56.482 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xab308d9 |
14:56:56.482 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013] |
14:56:56.482 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:56:56.482 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:56:56.482 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:56:56.487 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:56:56.487 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:56:56.487 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:56:56.487 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:56:56.487 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:56:56.487 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:56:56.498 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1599,900)G(1599,900)M(1920,1080) |
14:57:01.69 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:57:03.110 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:57:03.305 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |
14:57:03.306 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:57:03.306 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:57:03.306 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:57:03.306 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:57:03.306 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:57:03.306 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:57:03.306 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xab308d9 |
14:57:03.306 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:57:03.306 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:57:03.306 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:57:03.307 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:57:03.307 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:57:03.307 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:57:03.307 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:57:03.307 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:57:03.307 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:57:03.307 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.353 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.359 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.369 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:57:03.369 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1646, Height=900, Multisampled=false |
14:57:03.369 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:57:03.369 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:57:03.379 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:57:03.379 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:57:03.379 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:57:03.379 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:57:03.379 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:57:03.379 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1646,900)M(1920,1080) |
14:57:03.379 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1646, 900] {WINDOW} |
14:57:03.379 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1646, 900) |
14:57:03.380 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:57:03.380 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:57:03.380 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:57:03.380 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:57:03.380 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:57:03.380 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:57:03.380 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:57:03.380 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:57:03.380 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:57:03.380 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:57:03.380 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:57:03.380 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.395 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.402 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.423 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.448 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:57:03.448 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false |
14:57:03.448 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:57:03.448 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:57:03.457 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:57:03.457 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:57:03.457 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:57:03.457 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:57:03.457 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:57:03.457 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1656, 900] {WINDOW} |
14:57:03.457 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1656, 900) |
14:57:03.461 | 2BC | 467 | ReleaseD11Device | Device Released! [2] |
14:57:03.461 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:57:03.461 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:57:03.461 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:57:03.461 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:57:03.461 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:57:03.461 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:57:03.461 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:57:03.461 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:57:03.461 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:57:03.461 | 2BC | 470 | ReleaseD11Device | End Device Released! |
14:57:03.462 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.488 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:03.516 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:57:03.516 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1663, Height=900, Multisampled=false |
14:57:03.516 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:57:03.516 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:57:03.526 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:57:03.526 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:57:03.526 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:57:03.526 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:57:03.526 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:57:03.526 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1663, 900] {WINDOW} |
14:57:03.526 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1663, 900) |
14:57:03.555 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:57:03.555 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12ba0755 |
14:57:03.555 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1832,1013] |
14:57:03.555 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:57:03.556 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:57:03.556 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:57:03.561 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:57:03.561 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:57:03.574 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:57:03.574 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:57:03.574 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:57:03.574 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:57:03.583 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1663,900)G(1663,900)M(1920,1080) |
14:57:12.246 | 2BC | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:57:12.246 | 2BC | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:57:12.246 | 2BC | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:57:12.246 | 2BC | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:57:12.246 | 2BC | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:57:12.246 | 2BC | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:57:12.246 | 2BC | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12ba0755 |
14:57:12.246 | 2BC | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:57:12.246 | 2BC | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:57:12.246 | 2BC | 187 | IRenderDevice::release | Render Releasing. |
14:57:12.246 | 2BC | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:57:12.246 | 2BC | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:57:12.246 | 2BC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:57:12.246 | 2BC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:57:12.246 | 2BC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:57:12.246 | 2BC | 204 | IRenderDevice::release | Render Releasing Done. |
14:57:12.247 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:12.283 | 2BC | 400 | fSwapResize_Buffers | Resize buffer (0xda28898)! |
14:57:12.308 | 25B8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xda28898 |
14:57:12.308 | 25B8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:57:12.308 | 25B8 | 1126 | RenderDeviceD3d11::init | save state |
14:57:12.308 | 25B8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:57:12.317 | 25B8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7700f34. |
14:57:12.317 | 25B8 | 1134 | RenderDeviceD3d11::init | restore state |
14:57:12.317 | 25B8 | 1137 | RenderDeviceD3d11::init | Target Window [0x408ac] |
14:57:12.317 | 25B8 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:57:12.317 | 25B8 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:57:12.317 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
14:57:12.317 | 25B8 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
14:57:12.317 | 25B8 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
14:57:12.342 | 25B8 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x408ac}. |
14:57:12.342 | 25B8 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x170c076f |
14:57:12.342 | 25B8 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:57:12.342 | 25B8 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136) |
14:57:12.342 | 2BC | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:57:12.342 | 2BC | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:57:12.342 | 2BC | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:57:12.342 | 2BC | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2bc |
14:57:12.342 | 2BC | 468 | InputInterceptor::runHook | Mouse is hooked 0x2bc |
14:57:12.342 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:57:12.342 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:57:12.349 | 25B8 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:57:12.349 | 25B8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:57:12.374 | 25B8 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
14:57:21.45 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:57:21.417 | 2BC | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:57:22.179 | 2BC | 1796 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
14:57:22.989 | 2444 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:57:24.940 | 2BC | 2820 | OverlayManager::DetachThreadInput | Detach thread input 700,9656 |