Time | Thread | Line | Function | Message |
14:12:51.910 | 2C24 | 138 | runClient | Starting Overlay PID=17184(0x4320) server PID = 10188 |
14:12:51.910 | 2C24 | 561 | Client::init | Client::Initialize |
14:12:51.910 | 2C24 | 569 | Client::init | Start owclient thread |
14:12:51.911 | 53CC | 325 | Client::initFirstInjection | Client::initFirstInjection. |
14:12:51.911 | 53CC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
14:12:51.911 | 53CC | 351 | | session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684} |
14:12:51.912 | 53CC | 2039 | Client::LogClientInfo | OS version [10.0] |
14:12:51.912 | 53CC | 2044 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
14:12:51.912 | 53CC | 2064 | Client::LogClientInfo | Client Version 2.2.84.14 |
14:12:51.912 | 53CC | 2074 | Client::LogProcessModules | Loaded modules: |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
14:12:51.914 | 53CC | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
14:12:51.914 | 53CC | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
14:12:51.914 | 53CC | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
14:12:51.914 | 53CC | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\combase.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
14:12:51.914 | 53CC | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
14:12:51.914 | 53CC | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:12:51.915 | 53CC | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=12416 |
14:12:51.919 | 53CC | 1526 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
14:12:51.919 | 53CC | 1542 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D9. |
14:12:51.919 | 53CC | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
14:12:51.919 | 53CC | 1578 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
14:12:51.919 | 53CC | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
14:12:51.919 | 53CC | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
14:12:51.919 | 53CC | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
14:12:51.919 | 53CC | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - ON |
14:12:51.919 | 53CC | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
14:12:51.919 | 53CC | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
14:12:51.919 | 53CC | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
14:12:51.919 | 53CC | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
14:12:51.919 | 53CC | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
14:12:51.919 | 53CC | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
14:12:51.919 | 53CC | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
14:12:51.919 | 53CC | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
14:12:51.919 | 53CC | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
14:12:51.920 | 53CC | 1856 | Data::Search | [0] 0x762F0000 |
14:12:51.920 | 53CC | 1856 | Data::Search | [1] 0x0 |
14:12:51.920 | 53CC | 1856 | Data::Search | [2] 0x0 |
14:12:51.920 | 53CC | 1856 | Data::Search | [3] 0x0 |
14:12:51.920 | 53CC | 1856 | Data::Search | [4] 0x0 |
14:12:51.920 | 53CC | 1856 | Data::Search | [5] 0x72040000 |
14:12:51.920 | 53CC | 1856 | Data::Search | [6] 0x77190000 |
14:12:51.920 | 53CC | 1856 | Data::Search | [7] 0x50730000 |
14:12:51.920 | 53CC | 1856 | Data::Search | [8] 0x72040000 |
14:12:51.920 | 53CC | 1856 | Data::Search | [9] 0x0 |
14:12:51.920 | 53CC | 1861 | Data::Search | [10] 0x0 |
14:12:51.920 | 53CC | 1867 | Data::Search | [11] 0x71210000 |
14:12:51.920 | 53CC | 1873 | Data::Search | [12] 0x50730000 |
14:12:51.920 | 53CC | 1879 | Data::Search | [13] 0x0 |
14:12:51.920 | 53CC | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:12:51.920 | 53CC | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
14:12:51.920 | 53CC | 1279 | Client::hookFunctions | Acquiring function lock succedded |
14:12:51.920 | 53CC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly |
14:12:51.921 | 53CC | 480 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xfa7075b |
14:12:51.921 | 53CC | 7259 | OverlayManager::LoadDefaultCursors | Load default cursors |
14:12:51.923 | 53CC | 488 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x7bd078b |
14:12:51.923 | 53CC | 72 | PerformanceCounter::StartSession | StartSession |
14:12:51.923 | 53CC | 72 | PerformanceCounter::StartSession | StartSession |
14:12:51.923 | 53CC | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
14:12:51.923 | 53CC | 700 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
14:12:51.923 | 53CC | 718 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
14:12:51.923 | 53CC | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
14:12:51.923 | 53CC | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
14:12:51.923 | 53CC | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
14:12:51.923 | 53CC | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
14:12:51.923 | 53CC | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
14:12:51.923 | 53CC | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
14:12:51.923 | 53CC | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
14:12:51.923 | 53CC | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
14:12:51.923 | 53CC | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
14:12:51.923 | 53CC | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
14:12:51.923 | 53CC | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
14:12:51.923 | 53CC | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
14:12:51.923 | 53CC | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
14:12:51.923 | 53CC | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
14:12:51.923 | 53CC | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
14:12:51.923 | 53CC | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
14:12:51.923 | 53CC | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
14:12:51.923 | 53CC | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
14:12:51.923 | 53CC | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
14:12:51.923 | 53CC | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
14:12:51.923 | 53CC | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
14:12:51.923 | 53CC | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
14:12:51.923 | 53CC | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
14:12:51.923 | 53CC | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
14:12:51.923 | 53CC | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
14:12:51.923 | 53CC | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
14:12:51.923 | 53CC | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
14:12:51.923 | 53CC | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
14:12:51.923 | 53CC | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
14:12:51.923 | 53CC | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
14:12:51.923 | 53CC | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
14:12:51.923 | 53CC | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
14:12:51.923 | 53CC | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
14:12:51.923 | 53CC | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
14:12:51.923 | 53CC | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
14:12:51.923 | 53CC | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
14:12:51.923 | 53CC | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
14:12:51.923 | 53CC | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
14:12:51.923 | 53CC | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
14:12:51.923 | 53CC | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
14:12:51.923 | 53CC | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
14:12:51.923 | 53CC | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
14:12:51.923 | 53CC | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
14:12:51.923 | 53CC | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
14:12:51.923 | 53CC | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
14:12:51.923 | 53CC | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
14:12:51.923 | 53CC | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
14:12:51.923 | 53CC | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
14:12:51.923 | 53CC | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
14:12:51.923 | 53CC | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
14:12:51.923 | 53CC | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
14:12:51.923 | 53CC | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
14:12:51.923 | 53CC | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
14:12:51.923 | 53CC | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
14:12:51.923 | 53CC | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
14:12:51.923 | 53CC | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
14:12:51.923 | 53CC | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
14:12:51.923 | 53CC | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = OFF |
14:12:51.924 | 53CC | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
14:12:51.924 | 53CC | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
14:12:51.924 | 53CC | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = ON |
14:12:51.924 | 53CC | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
14:12:51.924 | 53CC | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
14:12:51.924 | 53CC | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
14:12:51.924 | 53CC | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
14:12:51.924 | 53CC | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
14:12:51.924 | 53CC | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
14:12:51.924 | 53CC | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
14:12:51.924 | 53CC | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
14:12:51.924 | 53CC | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
14:12:51.924 | 53CC | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
14:12:51.924 | 53CC | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
14:12:51.924 | 53CC | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = ON |
14:12:51.924 | 53CC | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
14:12:51.924 | 53CC | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
14:12:51.924 | 53CC | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
14:12:51.924 | 53CC | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
14:12:51.924 | 53CC | 937 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
14:12:51.924 | 53CC | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:12:51.924 | 53CC | 574 | OverlayManager::InitGameClient | starting hooks... |
14:12:51.930 | 53CC | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded |
14:12:51.958 | 53CC | 597 | Install::Code | Init [Client,1] (MCH) OK |
14:12:51.959 | 53CC | 597 | Install::Code | Init [Client,2] (MCH) OK |
14:12:51.960 | 53CC | 597 | Install::Code | Init [Client,3] (MCH) OK |
14:12:51.980 | 53CC | 597 | Install::Code | Init [Client,4] (MCH) OK |
14:12:52.3 | 53CC | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
14:12:52.21 | 53CC | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
14:12:52.22 | 53CC | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
14:12:52.23 | 53CC | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
14:12:52.23 | 53CC | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
14:12:52.23 | 53CC | 1337 | Client::hookFunctions | Hook PEX |
14:12:52.23 | 53CC | 1354 | Client::hookFunctions | Suspend before hook: OFF |
14:12:52.24 | 53CC | 916 | Client::hookLibraryFunctions | Lib [2] is not supported for game. skipping.. |
14:12:52.24 | 53CC | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 5 |
14:12:52.24 | 53CC | 39 | GraphicsHookBase::Hook | Load Hook module [d3d11.dll] OK |
14:12:52.43 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.61 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.77 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.98 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.116 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.132 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.150 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.151 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.151 | 53CC | 405 | GraphicsHookManager::FinishHook | done hooking: 5 |
14:12:52.151 | 53CC | 916 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
14:12:52.151 | 53CC | 970 | Client::hookLibraryFunctions | Install Code using ingame injection 7 |
14:12:52.169 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.185 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.202 | 53CC | 597 | Install::Code | unknown (MCH) OK |
14:12:52.202 | 53CC | 405 | GraphicsHookManager::FinishHook | done hooking: 7 |
14:12:52.202 | 53CC | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:12:52.202 | 53CC | 1195 | OverlayManager::Start | Starting... |
14:12:52.202 | 53CC | 1227 | OverlayManager::Start | starting hooks 2... |
14:12:52.202 | 53CC | 1374 | | XTRAP COMPATIBLE PATCH WARNING |
14:12:52.202 | 53CC | 1382 | OverlayManager::Start | done with hooks... |
14:12:52.202 | 53CC | 107 | ApiManager::Init | API Manager Event : OK |
14:12:52.202 | 53CC | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=20592 |
14:12:52.202 | 53CC | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
14:12:52.202 | 53CC | 114 | TXOfInterest | New list set with 0 items |
14:12:52.202 | 53CC | 1407 | OverlayManager::Start | get foreground state |
14:12:52.202 | 53CC | 7961 | OverlayManager::OnForegroundChanged | Changed True |
14:12:52.202 | 53CC | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:12:52.203 | 53CC | 1444 | OverlayManager::Start | Started... |
14:12:52.202 | 353C | 6846 | OverlayManager::OnConnected | Connected to server |
14:12:52.203 | 353C | 32 | SendServerHelloMessage::Execute | Send connection Ack |
14:12:52.203 | 5070 | 7465 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x605b0 |
14:12:52.221 | 53CC | 597 | Install::Code | Init [Client,0] (MCH) OK |
14:12:52.221 | 53CC | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
14:12:52.221 | 53CC | 94 | GraphicsHookManager::StopThread | StopThread |
14:12:52.223 | 3080 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
14:12:52.224 | 53CC | 407 | Client::initFirstInjection | init complete |
14:12:52.358 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:12:52.358 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:12:52.498 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:12:53.811 | 34F4 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
14:12:53.812 | 2F24 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
14:12:53.815 | 34F4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
14:12:53.823 | 34F4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
14:12:53.823 | 34F4 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
14:12:53.829 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:12:53.830 | 34F4 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1021840867 |
14:12:53.830 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:12:53.830 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:12:53.831 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:12:53.858 | 34F4 | 705 | RenderDeviceD3d11::initDX11 | create vs |
14:12:53.859 | 34F4 | 723 | RenderDeviceD3d11::initDX11 | create vs |
14:12:53.865 | 34F4 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
14:12:53.872 | 34F4 | 774 | RenderDeviceD3d11::initDX11 | create raster |
14:12:53.872 | 34F4 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
14:12:53.874 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:12:53.874 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:12:53.874 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:12:53.874 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:12:53.874 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:12:53.874 | 34F4 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
14:12:53.874 | 34F4 | 2093 | RenderDeviceD3d11::setFix | Set render device fix RT. |
14:12:53.874 | 34F4 | 2876 | OverlayManager::setGraphics | Render Device fix was set RT. |
14:12:53.874 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
14:12:53.874 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
14:12:53.880 | 34F4 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
14:12:53.880 | 34F4 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
14:12:53.880 | 34F4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:12:53.880 | 34F4 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
14:12:53.880 | 34F4 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:12:53.880 | 34F4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:12:53.880 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:12:53.881 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe530875 |
14:12:53.881 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:12:53.881 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:12:53.881 | 34F4 | 2430 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
14:12:53.881 | 34F4 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
14:12:53.881 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:12:53.881 | 34F4 | 7861 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
14:12:53.883 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:12:53.883 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:12:53.883 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:12:53.883 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:12:53.883 | 2F24 | 7627 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
14:12:53.884 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:12:53.884 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:12:53.884 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:12:53.884 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:12:53.884 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:12:53.884 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe530875 |
14:12:53.884 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:12:53.884 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:12:53.884 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:12:53.884 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:12:53.884 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:12:53.884 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:12:53.884 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:12:53.884 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:12:53.884 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:12:53.885 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:12:53.901 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_530866_P_10188 opened succesfuly |
14:12:53.901 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_62073E_P_10188 opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_27080A_P_10188 opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly |
14:12:53.902 | 2334 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly |
14:12:53.933 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:12:53.949 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:12:53.949 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:12:53.949 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:12:53.949 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:12:53.967 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:12:53.967 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:12:53.967 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:12:53.967 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:12:53.967 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:12:53.988 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:12:53.988 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f0834 |
14:12:53.988 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:12:53.989 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:12:54.18 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:12:54.18 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:12:54.18 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:12:54.18 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:12:54.21 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
14:12:54.22 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:12:54.22 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:12:54.22 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:12:54.27 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:12:54.27 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:12:54.807 | 353C | 6950 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] |
14:12:54.889 | 34F4 | 7686 | OverlayManager::LoadPlugin | Plugin loaded [20] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] [] |
14:12:54.925 | 2F24 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x9f0818 (v: 1) |
14:12:58.337 | 2F24 | 7398 | OverlayManager::IsEmptyCursor | Cache cursor 0x5f30803 (v: 1) |
14:13:02.302 | 5070 | 2074 | Client::LogProcessModules | Loaded modules: |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\Hearthstone.exe |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\MSVCR100.dll |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
14:13:02.307 | 5070 | 2090 | | C:\Games\Hearthstone\UnityPlayer.dll |
14:13:02.307 | 5070 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll |
14:13:02.307 | 5070 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll |
14:13:02.307 | 5070 | 2090 | | C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll |
14:13:02.307 | 5070 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll |
14:13:02.307 | 5070 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll |
14:13:02.307 | 5070 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll |
14:13:02.307 | 5070 | 2090 | | C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\AcLayers.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\DPAPI.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\WSOCK32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\amdihk32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\icm32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\mscms.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\sfc.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\sfc_os.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\CoreMessaging.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\CoreUIComponents.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\DEVOBJ.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\MMDevApi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\WINTRUST.DLL |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\combase.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\Oleacc.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\wbem\fastprox.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
14:13:02.307 | 5070 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
14:13:02.307 | 5070 | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:13:17.525 | 2F24 | 2616 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
14:13:18.899 | 2F24 | 3576 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
14:13:20.375 | 2F24 | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:20.381 | 2F24 | 3745 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0xfa7075b;prev = 0x331055d , {Original values: ref = 0 handle = 0x9f0818} |
14:13:22.826 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:22.826 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:13:22.826 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:13:22.826 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:22.840 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:22.844 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:22.885 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:25.403 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:13:25.701 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:25.875 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:13:25.876 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:13:25.876 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:25.892 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:25.902 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:28.2 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:29.365 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:13:29.432 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:13:37.18 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:37.19 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:13:37.19 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:13:37.19 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:37.35 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:37.37 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:37.60 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:45.338 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:45.663 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:13:46.166 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:13:46.166 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:13:46.166 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:46.182 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:46.195 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:46.955 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:13:47.56 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:13:50.270 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:51.67 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:52.558 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:52.886 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:13:52.886 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:13:52.886 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:13:52.886 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:13:52.886 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:13:52.886 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:13:52.886 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:13:52.886 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f0834 |
14:13:52.886 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:13:52.886 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:13:52.886 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:13:52.886 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:13:52.886 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:13:52.886 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:13:52.886 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:13:52.886 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:13:52.886 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:13:52.887 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:52.912 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:52.942 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:13:52.942 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1602, Height=900, Multisampled=false |
14:13:52.942 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:13:52.942 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:13:52.951 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:13:52.951 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:13:52.952 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:13:52.952 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:13:52.952 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:13:52.952 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1602,900)M(1920,1080) |
14:13:52.952 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1602, 900] {WINDOW} |
14:13:52.952 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1602, 900) |
14:13:52.955 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:13:52.955 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:13:52.955 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:13:52.955 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:13:52.955 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:13:52.955 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:13:52.955 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:13:52.955 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:13:52.955 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:13:52.955 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:13:52.955 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:13:52.956 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:52.988 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:53.10 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:13:53.10 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1605, Height=900, Multisampled=false |
14:13:53.10 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:13:53.10 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:13:53.23 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:13:53.23 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:13:53.23 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:13:53.23 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:13:53.23 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:13:53.23 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1605, 900] {WINDOW} |
14:13:53.23 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1605, 900) |
14:13:53.27 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:13:53.27 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:13:53.27 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:13:53.27 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:13:53.27 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:13:53.27 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:13:53.27 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:13:53.27 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:13:53.27 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:13:53.27 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:13:53.27 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:13:53.27 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:53.48 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:53.76 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:13:53.77 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1607, Height=900, Multisampled=false |
14:13:53.77 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:13:53.77 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:13:53.90 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:13:53.90 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:13:53.90 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:13:53.90 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:13:53.90 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:13:53.90 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1607, 900] {WINDOW} |
14:13:53.90 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1607, 900) |
14:13:53.93 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:13:53.94 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:13:53.94 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:13:53.94 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:13:53.94 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:13:53.94 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:13:53.94 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:13:53.94 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:13:53.94 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:13:53.94 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:13:53.94 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:13:53.94 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:13:53.146 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:13:53.146 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1608, Height=900, Multisampled=false |
14:13:53.146 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:13:53.146 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:13:53.158 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:13:53.158 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:13:53.158 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:13:53.158 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:13:53.158 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:13:53.158 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1608, 900] {WINDOW} |
14:13:53.158 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1608, 900) |
14:13:53.257 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:13:53.257 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x65e0879 |
14:13:53.257 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1777,1013] |
14:13:53.257 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:13:53.258 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:13:53.258 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:13:53.261 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:13:53.261 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:13:53.261 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:13:53.261 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:13:53.271 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1608,900)G(1608,900)M(1920,1080) |
14:13:54.142 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:13:55.840 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:55.840 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:13:55.840 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:13:55.840 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:55.855 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:55.857 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:55.884 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:58.368 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:13:58.390 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:13:58.390 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:13:58.390 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:58.411 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:58.420 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:13:58.914 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:13:58.982 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:13:59.15 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:13:59.15 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:13:59.918 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:59.918 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:13:59.918 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:13:59.918 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:13:59.933 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:13:59.936 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:13:59.950 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:14:00.456 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:01.888 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:01.892 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:01.944 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:14:01.944 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:14:01.944 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:14:01.963 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:14:02.195 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:02.195 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:02.195 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.195 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:02.195 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:02.195 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:02.195 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x65e0879 |
14:14:02.195 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.195 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:02.195 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.195 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.195 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.195 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.195 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.195 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.195 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.196 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.239 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.239 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1607, Height=900, Multisampled=false |
14:14:02.239 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.239 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.249 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.249 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.249 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.249 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.249 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.249 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1607,900)M(1920,1080) |
14:14:02.249 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1607, 900] {WINDOW} |
14:14:02.249 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1607, 900) |
14:14:02.251 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:02.251 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.251 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.251 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.251 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.251 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.251 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.251 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.251 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.251 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.251 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:02.251 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.279 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.305 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.305 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1602, Height=900, Multisampled=false |
14:14:02.305 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.305 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.320 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.320 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.320 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.320 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.320 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.320 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1602, 900] {WINDOW} |
14:14:02.320 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1602, 900) |
14:14:02.323 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:02.323 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.323 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.323 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.323 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.323 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.323 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.323 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.323 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.323 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.323 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:02.324 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.349 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.454 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.454 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false |
14:14:02.454 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.454 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.469 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.469 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.469 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.469 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.469 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.469 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1598, 900] {WINDOW} |
14:14:02.469 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1598, 900) |
14:14:02.472 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:02.472 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.473 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.473 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.473 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.473 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.473 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.473 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.473 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.473 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.473 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:02.473 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.486 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.518 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.525 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.538 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.538 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1591, Height=900, Multisampled=false |
14:14:02.538 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.538 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.549 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.549 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.549 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.549 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.549 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.550 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1591, 900] {WINDOW} |
14:14:02.550 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1591, 900) |
14:14:02.575 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:02.575 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb6d080f |
14:14:02.575 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1760,1013] |
14:14:02.575 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:02.576 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:02.576 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:02.581 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:14:02.598 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:02.598 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:02.598 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:02.598 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:02.607 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1591,900)G(1591,900)M(1920,1080) |
14:14:02.641 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:02.642 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:02.642 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:02.642 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.642 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:02.642 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:02.642 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:02.642 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb6d080f |
14:14:02.642 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.642 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:02.642 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.642 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.642 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.642 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.642 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.642 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.642 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.642 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.678 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.703 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.703 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1589, Height=900, Multisampled=false |
14:14:02.703 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.704 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.718 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.718 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.718 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.718 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.718 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.718 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1589,900)M(1920,1080) |
14:14:02.718 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1589, 900] {WINDOW} |
14:14:02.718 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1589, 900) |
14:14:02.720 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:02.720 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:02.720 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:02.720 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:02.720 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:02.720 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:02.720 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:02.720 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:02.720 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:02.720 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:02.720 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:02.720 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.734 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.749 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.876 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:02.899 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:02.899 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false |
14:14:02.899 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:02.899 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:02.912 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:02.912 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:02.912 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:02.912 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:02.912 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:02.912 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1582, 900] {WINDOW} |
14:14:02.912 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1582, 900) |
14:14:02.933 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:02.933 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8700899 |
14:14:02.933 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1751,1013] |
14:14:02.933 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:02.933 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:02.933 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:02.953 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:02.953 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:02.953 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:02.953 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:02.969 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1582,900)G(1582,900)M(1920,1080) |
14:14:04.998 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:06.168 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:06.241 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:14:06.241 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:14:06.273 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:07.337 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:11.845 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:12.49 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:12.49 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:12.49 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:12.49 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:12.49 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:12.49 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:12.49 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:12.49 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8700899 |
14:14:12.49 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:12.49 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:12.49 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:12.49 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:12.49 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:12.49 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:12.49 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:12.50 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:12.50 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:12.50 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.88 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.113 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:12.113 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false |
14:14:12.113 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:12.113 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:12.124 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:12.125 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:12.125 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:12.125 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:12.125 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:12.125 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1587,900)M(1920,1080) |
14:14:12.125 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1587, 900] {WINDOW} |
14:14:12.125 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1587, 900) |
14:14:12.126 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:12.126 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:12.126 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:12.126 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:12.126 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:12.126 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:12.126 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:12.126 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:12.126 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:12.126 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:12.126 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:12.126 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.138 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.145 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.190 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:12.190 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1594, Height=900, Multisampled=false |
14:14:12.190 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:12.190 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:12.200 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:12.200 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:12.200 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:12.200 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:12.200 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:12.200 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1594, 900] {WINDOW} |
14:14:12.200 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1594, 900) |
14:14:12.202 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:12.202 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:12.202 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:12.202 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:12.202 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:12.202 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:12.202 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:12.202 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:12.202 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:12.202 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:12.202 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:12.202 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.230 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:12.258 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:12.258 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1598, Height=900, Multisampled=false |
14:14:12.258 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:12.258 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:12.270 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:12.270 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:12.270 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:12.270 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:12.270 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:12.270 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1598, 900] {WINDOW} |
14:14:12.270 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1598, 900) |
14:14:12.297 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:12.297 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc400833 |
14:14:12.297 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1767,1013] |
14:14:12.297 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:12.297 | 2F24 | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:14:12.297 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:12.297 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:12.297 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:12.297 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:12.297 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:12.297 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:12.325 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1598,900)G(1598,900)M(1920,1080) |
14:14:12.992 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:15.288 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:15.688 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:15.689 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:15.689 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:15.689 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:15.689 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:15.689 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:15.689 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:15.689 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc400833 |
14:14:15.689 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:15.689 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:15.689 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:15.689 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:15.689 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:15.689 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:15.689 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:15.689 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:15.690 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:15.690 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:15.752 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:15.752 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false |
14:14:15.752 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:15.752 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:15.762 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:15.762 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:15.762 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:15.762 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:15.762 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:15.762 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1599,900)M(1920,1080) |
14:14:15.762 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1599, 900] {WINDOW} |
14:14:15.762 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1599, 900) |
14:14:15.787 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:15.787 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb95080f |
14:14:15.787 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013] |
14:14:15.787 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:15.788 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:15.788 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:15.788 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:15.788 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:15.788 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:15.788 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:15.792 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:15.798 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:14:15.798 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:15.798 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:15.798 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:15.798 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:15.798 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb95080f |
14:14:15.798 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:15.798 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:15.798 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:15.798 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:15.798 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:15.798 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:15.798 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:15.798 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:15.798 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:14:15.799 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:15.942 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:15.942 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false |
14:14:15.942 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:15.942 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:15.953 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:15.953 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:15.953 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:15.953 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:15.953 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:15.953 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1601, 900] {WINDOW} |
14:14:15.953 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1601, 900) |
14:14:15.956 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:15.957 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xba6080f |
14:14:15.957 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1770,1013] |
14:14:15.957 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:15.957 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:15.957 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:15.978 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:15.978 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:15.978 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:15.978 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:15.982 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1601,900)G(1601,900)M(1920,1080) |
14:14:17.385 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:18.583 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:18.583 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:18.583 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:18.583 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:18.583 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:18.583 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:18.583 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:18.583 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xba6080f |
14:14:18.583 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:18.583 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:18.583 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:18.583 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:18.583 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:18.583 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:18.583 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:18.583 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:18.583 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:18.584 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:18.617 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:18.651 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:18.651 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false |
14:14:18.652 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:18.652 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:18.660 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:18.660 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:18.661 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:18.661 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:18.661 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:18.661 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1599,900)M(1920,1080) |
14:14:18.661 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1599, 900] {WINDOW} |
14:14:18.661 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1599, 900) |
14:14:18.682 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:18.682 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd9f0509 |
14:14:18.682 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013] |
14:14:18.682 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:18.683 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:18.683 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:18.711 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:18.711 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:18.712 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:18.712 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:18.716 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1599,900)G(1599,900)M(1920,1080) |
14:14:20.255 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:23.36 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:24.417 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:25.657 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:32.182 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:32.183 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:14:32.183 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:14:32.183 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:14:32.183 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:14:32.183 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:14:32.183 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:14:32.183 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd9f0509 |
14:14:32.183 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:14:32.183 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:14:32.183 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:14:32.183 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:14:32.183 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:14:32.183 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:14:32.183 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:14:32.183 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:14:32.183 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:14:32.184 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:32.215 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:14:32.247 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:14:32.247 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false |
14:14:32.247 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:14:32.247 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:14:32.261 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:14:32.261 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:14:32.261 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:14:32.261 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:14:32.261 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:14:32.261 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1600,900)M(1920,1080) |
14:14:32.261 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1600, 900] {WINDOW} |
14:14:32.261 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1600, 900) |
14:14:32.281 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:14:32.281 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x85c07b7 |
14:14:32.281 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013] |
14:14:32.281 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:14:32.282 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:14:32.282 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:14:32.309 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:14:32.309 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:14:32.309 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:14:32.309 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:14:32.314 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080) |
14:14:35.948 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:36.15 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:14:36.15 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:14:36.48 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:37.893 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:37.992 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:38.357 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:38.457 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:38.524 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:38.590 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:38.690 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:38.756 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:41.452 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:41.584 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:45.643 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:14:45.643 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:14:45.643 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:14:45.643 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:14:45.659 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:14:45.661 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:14:45.663 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:14:49.266 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:14:49.699 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:14:49.725 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:14:49.725 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:14:49.725 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:14:49.743 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:14:49.746 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:14:50.207 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:14:50.276 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:14:58.370 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:14:58.370 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:14:58.371 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:14:58.371 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:14:58.385 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:14:58.387 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:14:58.411 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:02.914 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:15:03.286 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:15:03.451 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:15:03.451 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:15:03.451 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:15:03.466 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:15:03.480 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:03.678 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:15:03.777 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:15:05.990 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:15:05.990 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:15:05.990 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:15:05.990 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:15:06.5 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:15:06.7 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:15:06.18 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:11.184 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:15:11.588 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:15:12.83 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:15:12.83 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:15:12.83 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:15:12.89 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:15:12.100 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:15:12.123 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:12.156 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:15:40.965 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:15:40.965 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:15:40.966 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:15:40.966 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:15:40.981 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:15:40.984 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:15:41.12 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:41.920 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:15:57.675 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:15:57.737 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:15:57.737 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:15:57.737 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:15:57.754 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:15:57.773 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:15:58.709 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:15:59.574 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:15:59.642 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:16:05.904 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:10.633 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:11.884 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:12.115 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:16:12.116 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:16:12.116 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:16:12.116 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:12.116 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:16:12.116 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:16:12.116 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:16:12.116 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x85c07b7 |
14:16:12.116 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:12.116 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:16:12.116 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:12.116 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:12.116 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:12.116 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:12.116 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:12.116 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:12.116 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:12.116 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.148 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.178 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:12.178 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1516, Height=900, Multisampled=false |
14:16:12.178 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:12.178 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:12.188 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:12.188 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:12.188 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:12.188 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:12.188 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:12.188 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1516,900)M(1920,1080) |
14:16:12.188 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1516, 900] {WINDOW} |
14:16:12.188 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1516, 900) |
14:16:12.189 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:12.189 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:12.189 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:12.189 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:12.189 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:12.189 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:12.189 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:12.189 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:12.189 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:12.190 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:12.190 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:12.190 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.202 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.211 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.222 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:12.268 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:12.268 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1461, Height=900, Multisampled=false |
14:16:12.268 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:12.268 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:12.279 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:12.279 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:12.279 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:12.279 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:12.279 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:12.279 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1461, 900] {WINDOW} |
14:16:12.279 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1461, 900) |
14:16:12.300 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:16:12.300 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9b007a9 |
14:16:12.300 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1630,1013] |
14:16:12.300 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:16:12.300 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:16:12.300 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:16:12.329 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:16:12.329 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:16:12.329 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:16:12.329 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:16:12.333 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1461,900)G(1461,900)M(1920,1080) |
14:16:15.31 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:16:15.31 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (OFF) |
14:16:15.31 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:16:15.31 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:16:15.46 | 353C | 6508 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
14:16:15.49 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:16:15.84 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:16:15.807 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:16.76 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:16:16.536 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:16:16.560 | 353C | 6541 | OverlayManager::doAction | ForegroundChange (KeepInGameOn) Event ON (ON) |
14:16:16.560 | 353C | 7358 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:16:16.560 | 353C | 2654 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:16:16.575 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:16:16.577 | 353C | 6673 | OverlayManager::doAction | DisplayFPS - Triggered |
14:16:16.608 | 34F4 | 951 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:16:16.671 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:16:16.671 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:16:18.258 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:19.22 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:21.533 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:21.729 | 2F24 | 2820 | OverlayManager::DetachThreadInput | Detach thread input 12068,13556 |
14:16:21.729 | 2F24 | 1709 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
14:16:21.729 | 2F24 | 1720 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
14:16:21.729 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:21.730 | 2F24 | 1450 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:16:21.730 | 2F24 | 1457 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:16:21.730 | 2F24 | 1467 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:16:21.730 | 2F24 | 1472 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9b007a9 |
14:16:21.730 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:21.730 | 2F24 | 1723 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
14:16:21.730 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:21.730 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:21.730 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:21.730 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:21.730 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:21.730 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:21.730 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:21.730 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.763 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.794 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:21.794 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false |
14:16:21.794 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:21.794 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:21.806 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:21.806 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:21.806 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:21.806 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:21.806 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:21.806 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1527,900)M(1920,1080) |
14:16:21.806 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1527, 900] {WINDOW} |
14:16:21.806 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1527, 900) |
14:16:21.807 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:21.807 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:21.807 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:21.807 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:21.807 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:21.807 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:21.807 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:21.807 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:21.807 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:21.807 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:21.807 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:21.808 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.822 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.830 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.839 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.855 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.883 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:21.883 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false |
14:16:21.883 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:21.883 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:21.895 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:21.895 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:21.895 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:21.895 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:21.895 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:21.896 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1550, 900] {WINDOW} |
14:16:21.896 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1550, 900) |
14:16:21.899 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:21.899 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:21.899 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:21.899 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:21.899 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:21.899 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:21.899 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:21.899 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:21.899 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:21.899 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:21.899 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:21.899 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:21.937 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.34 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:22.34 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1556, Height=900, Multisampled=false |
14:16:22.34 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:22.34 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:22.46 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:22.46 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:22.46 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:22.46 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:22.46 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:22.46 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1556, 900] {WINDOW} |
14:16:22.46 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1556, 900) |
14:16:22.50 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:22.50 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:22.50 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:22.50 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:22.50 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:22.50 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:22.50 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:22.50 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:22.50 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:22.50 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:22.50 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:22.50 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.74 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.98 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:22.98 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1568, Height=900, Multisampled=false |
14:16:22.98 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:22.98 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:22.110 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:22.110 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:22.110 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:22.110 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:22.110 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:22.110 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1568, 900] {WINDOW} |
14:16:22.110 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1568, 900) |
14:16:22.111 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:22.111 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:22.111 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:22.111 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:22.111 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:22.111 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:22.111 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:22.111 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:22.111 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:22.111 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:22.111 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:22.112 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.123 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.130 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.168 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.174 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.191 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:22.191 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false |
14:16:22.191 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:22.191 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:22.203 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:22.203 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:22.203 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:22.203 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:22.203 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:22.203 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1582, 900] {WINDOW} |
14:16:22.203 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1582, 900) |
14:16:22.204 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:22.204 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:22.205 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:22.205 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:22.205 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:22.205 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:22.205 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:22.205 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:22.205 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:22.205 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:22.205 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:22.205 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.220 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.228 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.261 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.270 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.276 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.371 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:22.371 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1591, Height=900, Multisampled=false |
14:16:22.371 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:22.371 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:22.382 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:22.382 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:22.382 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:22.382 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:22.382 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:22.382 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1591, 900] {WINDOW} |
14:16:22.382 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1591, 900) |
14:16:22.383 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:22.383 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:16:22.383 | 2F24 | 2794 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:16:22.383 | 2F24 | 187 | IRenderDevice::release | Render Releasing. |
14:16:22.383 | 2F24 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:16:22.383 | 2F24 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:16:22.383 | 2F24 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:16:22.383 | 2F24 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:16:22.383 | 2F24 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:16:22.383 | 2F24 | 204 | IRenderDevice::release | Render Releasing Done. |
14:16:22.383 | 2F24 | 470 | ReleaseD11Device | End Device Released! |
14:16:22.384 | 2F24 | 400 | fSwapResize_Buffers | Resize buffer (0xe53e028)! |
14:16:22.435 | 34F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xe53e028 |
14:16:22.435 | 34F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1595, Height=900, Multisampled=false |
14:16:22.435 | 34F4 | 1126 | RenderDeviceD3d11::init | save state |
14:16:22.435 | 34F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:16:22.443 | 34F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x762f8ac. |
14:16:22.443 | 34F4 | 1134 | RenderDeviceD3d11::init | restore state |
14:16:22.443 | 34F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x160848] |
14:16:22.443 | 34F4 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:16:22.443 | 34F4 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:16:22.443 | 34F4 | 5172 | OverlayManager::UpdateResolution | notifyResolutionChange [1595, 900] {WINDOW} |
14:16:22.443 | 34F4 | 5184 | OverlayManager::UpdateResolution | New game resolution is notified (1595, 900) |
14:16:22.469 | 34F4 | 5283 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x160848}. |
14:16:22.469 | 34F4 | 2353 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1747059b |
14:16:22.469 | 34F4 | 2371 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [151,66,1764,1013] |
14:16:22.470 | 34F4 | 2419 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x50cbc4d0=1355531472)=>(0x77d2c2d0=2010301136) |
14:16:22.470 | 2F24 | 2005 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:16:22.470 | 2F24 | 2449 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:16:22.470 | 2F24 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:16:22.470 | 2F24 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x2f24 |
14:16:22.470 | 2F24 | 468 | InputInterceptor::runHook | Mouse is hooked 0x2f24 |
14:16:22.470 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (625,425) / (640,512) - OK |
14:16:22.470 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
14:16:22.502 | 34F4 | 5225 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1595,900)G(1595,900)M(1920,1080) |
14:16:22.963 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
14:16:23.199 | 34F4 | 326 | RenderImageD3d11::setSize | Create Texture (413,375) / (512,384) - OK |
14:16:23.199 | 34F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
14:16:23.199 | 2F24 | 581 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
14:16:31.69 | 2F24 | 5982 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:16:36.575 | 2334 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:16:37.518 | 2F24 | 467 | ReleaseD11Device | Device Released! [2] |
14:16:37.518 | 2F24 | 2772 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |