TimeThreadLineFunctionMessage
14:46:09.77525C138runClientStarting Overlay PID=21136(0x5290) server PID = 10188
14:46:09.77525C561Client::initClient::Initialize
14:46:09.77525C569Client::initStart owclient thread
14:46:09.771E60325Client::initFirstInjectionClient::initFirstInjection.
14:46:09.771E60225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
14:46:09.771E60351session id = {A6C86B5B-CF3C-4529-99F4-1A4F4FB29684}
14:46:09.781E602039Client::LogClientInfoOS version [10.0]
14:46:09.781E602044Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:46:09.781E602064Client::LogClientInfoClient Version 2.2.84.14
14:46:09.781E602074Client::LogProcessModulesLoaded modules:
14:46:09.801E602090C:\Games\Hearthstone\Hearthstone.exe
14:46:09.801E602090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
14:46:09.801E602090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
14:46:09.801E602090C:\Games\Hearthstone\MSVCR100.dll
14:46:09.801E602090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
14:46:09.801E602090C:\Games\Hearthstone\UnityPlayer.dll
14:46:09.801E602090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
14:46:09.801E602090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
14:46:09.801E602090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\AcLayers.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\D3DSCache.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\GLU32.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\HID.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\MPR.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\OPENGL32.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\UMPDC.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\USERENV.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\VERSION.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\WINMM.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
14:46:09.801E602090C:\WINDOWS\SYSTEM32\WSOCK32.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\Wldp.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\amdihk32.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\amsi.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\apphelp.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\d3d11.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\dxcore.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\dxgi.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\gpapi.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\ntdll.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\powrprof.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\profapi.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\sfc.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\sfc_os.DLL
14:46:09.801E602090C:\WINDOWS\SYSTEM32\textinputframework.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\wintypes.dll
14:46:09.801E602090C:\WINDOWS\SYSTEM32\xinput1_3.dll
14:46:09.801E602090C:\WINDOWS\System32\ADVAPI32.dll
14:46:09.801E602090C:\WINDOWS\System32\CRYPT32.dll
14:46:09.801E602090C:\WINDOWS\System32\CoreMessaging.dll
14:46:09.801E602090C:\WINDOWS\System32\CoreUIComponents.dll
14:46:09.801E602090C:\WINDOWS\System32\DEVOBJ.dll
14:46:09.801E602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
14:46:09.801E602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
14:46:09.801E602090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
14:46:09.801E602090C:\WINDOWS\System32\GDI32.dll
14:46:09.801E602090C:\WINDOWS\System32\IMM32.DLL
14:46:09.801E602090C:\WINDOWS\System32\KERNEL32.DLL
14:46:09.801E602090C:\WINDOWS\System32\KERNELBASE.dll
14:46:09.801E602090C:\WINDOWS\System32\MMDevApi.dll
14:46:09.801E602090C:\WINDOWS\System32\MSCTF.dll
14:46:09.801E602090C:\WINDOWS\System32\NSI.dll
14:46:09.801E602090C:\WINDOWS\System32\OLEAUT32.dll
14:46:09.801E602090C:\WINDOWS\System32\PSAPI.DLL
14:46:09.801E602090C:\WINDOWS\System32\RPCRT4.dll
14:46:09.801E602090C:\WINDOWS\System32\SETUPAPI.dll
14:46:09.801E602090C:\WINDOWS\System32\SHELL32.dll
14:46:09.801E602090C:\WINDOWS\System32\SHLWAPI.dll
14:46:09.801E602090C:\WINDOWS\System32\USER32.dll
14:46:09.801E602090C:\WINDOWS\System32\WINTRUST.DLL
14:46:09.801E602090C:\WINDOWS\System32\WS2_32.dll
14:46:09.801E602090C:\WINDOWS\System32\bcrypt.dll
14:46:09.801E602090C:\WINDOWS\System32\bcryptPrimitives.dll
14:46:09.801E602090C:\WINDOWS\System32\cfgmgr32.dll
14:46:09.801E602090C:\WINDOWS\System32\combase.dll
14:46:09.801E602090C:\WINDOWS\System32\fwpuclnt.dll
14:46:09.801E602090C:\WINDOWS\System32\gdi32full.dll
14:46:09.801E602090C:\WINDOWS\System32\imagehlp.dll
14:46:09.801E602090C:\WINDOWS\System32\msvcp_win.dll
14:46:09.801E602090C:\WINDOWS\System32\msvcrt.dll
14:46:09.801E602090C:\WINDOWS\System32\ole32.dll
14:46:09.801E602090C:\WINDOWS\System32\sechost.dll
14:46:09.801E602090C:\WINDOWS\System32\shcore.dll
14:46:09.801E602090C:\WINDOWS\System32\ucrtbase.dll
14:46:09.801E602090C:\WINDOWS\System32\win32u.dll
14:46:09.801E602090C:\WINDOWS\system32\Oleacc.dll
14:46:09.801E602090C:\WINDOWS\system32\rsaenh.dll
14:46:09.801E602090C:\WINDOWS\system32\uxtheme.dll
14:46:09.801E602090C:\WINDOWS\system32\wbem\fastprox.dll
14:46:09.811E602090C:\WINDOWS\system32\wbem\wbemprox.dll
14:46:09.811E602090C:\WINDOWS\system32\wbem\wbemsvc.dll
14:46:09.811E602090C:\Windows\System32\rasadhlp.dll
14:46:09.811E6079GraphicsHookManager::InitCreated Thread - Created , ThreadId=2044
14:46:09.851E601526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:46:09.851E601542Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D9.
14:46:09.851E601550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:46:09.851E601578Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
14:46:09.851E601599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:46:09.851E601665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:46:09.851E601678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:46:09.851E601691Client::ReadGameConfigurationsEnable EnableTXR - ON
14:46:09.851E601731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:46:09.851E601733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:46:09.851E601735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:46:09.851E601737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:46:09.851E601739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:46:09.851E601741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:46:09.851E601743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:46:09.851E601746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:46:09.851E601749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:46:09.851E601856Data::Search[0] 0x762F0000
14:46:09.851E601856Data::Search[1] 0x0
14:46:09.851E601856Data::Search[2] 0x0
14:46:09.851E601856Data::Search[3] 0x0
14:46:09.851E601856Data::Search[4] 0x0
14:46:09.851E601856Data::Search[5] 0x72040000
14:46:09.851E601856Data::Search[6] 0x77190000
14:46:09.851E601856Data::Search[7] 0x50810000
14:46:09.851E601856Data::Search[8] 0x72040000
14:46:09.851E601856Data::Search[9] 0x0
14:46:09.851E601861Data::Search[10] 0x0
14:46:09.851E601867Data::Search[11] 0x71210000
14:46:09.851E601873Data::Search[12] 0x50810000
14:46:09.851E601879Data::Search[13] 0x0
14:46:09.851E60334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:46:09.851E601264Client::hookFunctionsDetected Windows 8.1 or greater
14:46:09.851E601279Client::hookFunctionsAcquiring function lock succedded
14:46:09.861E60225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_14_10188 opened succesfuly
14:46:09.871E60480OverlayManager::OverlayManagerOW System Cursor is set to = 0xd9d0833
14:46:09.871E607259OverlayManager::LoadDefaultCursorsLoad default cursors
14:46:09.881E60488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7d507d3
14:46:09.881E6072PerformanceCounter::StartSessionStartSession
14:46:09.881E6072PerformanceCounter::StartSessionStartSession
14:46:09.881E60225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:46:09.881E60700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:46:09.881E60718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:46:09.881E60720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:46:09.881E60723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:46:09.881E60726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:46:09.881E60729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:46:09.881E60732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:46:09.881E60735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:46:09.881E60738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:46:09.881E60741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:46:09.881E60744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:46:09.881E60747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:46:09.881E60750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:46:09.891E60753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:46:09.891E60756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:46:09.891E60759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:46:09.891E60762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:46:09.891E60765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:46:09.891E60768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:46:09.891E60771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
14:46:09.891E60774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:46:09.891E60777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:46:09.891E60780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:46:09.891E60783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:46:09.891E60786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:46:09.891E60789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:46:09.891E60792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:46:09.891E60795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:46:09.891E60798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:46:09.891E60801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:46:09.891E60804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:46:09.891E60807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
14:46:09.891E60810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:46:09.891E60813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:46:09.891E60816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:46:09.891E60819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:46:09.891E60822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:46:09.891E60825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
14:46:09.891E60828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:46:09.891E60831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:46:09.891E60834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:46:09.891E60837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:46:09.891E60840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:46:09.891E60843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:46:09.891E60846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:46:09.891E60849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:46:09.891E60852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:46:09.891E60855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:46:09.891E60858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:46:09.891E60861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:46:09.891E60864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:46:09.891E60867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:46:09.891E60870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:46:09.891E60873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:46:09.891E60876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:46:09.891E60879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:46:09.891E60882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:46:09.891E60885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:46:09.891E60888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
14:46:09.891E60891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = OFF
14:46:09.891E60894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:46:09.891E60897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:46:09.891E60900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = ON
14:46:09.891E60903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:46:09.891E60906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:46:09.891E60909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:46:09.891E60911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:46:09.891E60913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:46:09.891E60915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:46:09.891E60917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:46:09.891E60919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:46:09.891E60921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:46:09.891E60923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:46:09.891E60925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:46:09.891E60927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
14:46:09.891E60929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:46:09.891E60931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:46:09.891E60933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:46:09.891E60935OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:46:09.891E60937OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:46:09.891E60951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:09.891E60574OverlayManager::InitGameClientstarting hooks...
14:46:09.931E601958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.168.0.12\win32\\OWUtils.dll succeeded
14:46:09.1191E60597Install::CodeInit [Client,1] (MCH) OK
14:46:09.1201E60597Install::CodeInit [Client,2] (MCH) OK
14:46:09.1201E60597Install::CodeInit [Client,3] (MCH) OK
14:46:09.1391E60597Install::CodeInit [Client,4] (MCH) OK
14:46:09.1591E60597Install::CodeInit [Client,4.1] (MCH) OK
14:46:09.1761E60597Install::CodeInit [Client,4.2] (MCH) OK
14:46:09.1771E60248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:46:09.1781E60577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
14:46:09.1781E60926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:46:09.1781E601337Client::hookFunctionsHook PEX
14:46:09.1781E601354Client::hookFunctionsSuspend before hook: OFF
14:46:09.1791E60916Client::hookLibraryFunctionsLib [2] is not supported for game. skipping..
14:46:09.1791E60970Client::hookLibraryFunctionsInstall Code using ingame injection 5
14:46:09.1791E6039GraphicsHookBase::HookLoad Hook module [d3d11.dll] OK
14:46:09.2021E60597Install::Codeunknown (MCH) OK
14:46:09.2191E60597Install::Codeunknown (MCH) OK
14:46:09.2371E60597Install::Codeunknown (MCH) OK
14:46:09.2541E60597Install::Codeunknown (MCH) OK
14:46:09.2731E60597Install::Codeunknown (MCH) OK
14:46:09.2891E60597Install::Codeunknown (MCH) OK
14:46:09.3071E60597Install::Codeunknown (MCH) OK
14:46:09.3071E60597Install::Codeunknown (MCH) OK
14:46:09.3071E60405GraphicsHookManager::FinishHookdone hooking: 5
14:46:09.3071E60916Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
14:46:09.3071E60970Client::hookLibraryFunctionsInstall Code using ingame injection 7
14:46:09.3281E60597Install::Codeunknown (MCH) OK
14:46:09.3461E60597Install::Codeunknown (MCH) OK
14:46:09.3651E60597Install::Codeunknown (MCH) OK
14:46:09.3651E60405GraphicsHookManager::FinishHookdone hooking: 7
14:46:09.3651E60334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:46:09.3651E601195OverlayManager::StartStarting...
14:46:09.3651E601227OverlayManager::Startstarting hooks 2...
14:46:09.3651E601374XTRAP COMPATIBLE PATCH WARNING
14:46:09.3651E601382OverlayManager::Startdone with hooks...
14:46:09.3651E60107ApiManager::InitAPI Manager Event : OK
14:46:09.3651E60119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2444
14:46:09.3651E6067TXRSettingFail to read texture recognition options 0xb7
14:46:09.3651E60114TXOfInterestNew list set with 0 items
14:46:09.3651E601407OverlayManager::Startget foreground state
14:46:09.3651E607961OverlayManager::OnForegroundChangedChanged True
14:46:09.3651E607358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:46:09.3651E601444OverlayManager::StartStarted...
14:46:09.36525406846OverlayManager::OnConnectedConnected to server
14:46:09.365254032SendServerHelloMessage::ExecuteSend connection Ack
14:46:09.36698C7465OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x605b0
14:46:09.3831E60597Install::CodeInit [Client,0] (MCH) OK
14:46:09.3831E60428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:46:09.3831E6094GraphicsHookManager::StopThreadStopThread
14:46:09.3857FC216GraphicsHookManager::MessageLoopExit Thread
14:46:09.3891E60407Client::initFirstInjectioninit complete
14:46:09.52125406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:46:09.52125402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:46:09.55025B8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:46:09.55225B8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:46:09.5522BC7398OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:46:09.55425B8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:46:09.55425B8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:46:09.55525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:46:09.55625B81072RenderDeviceD3d11::initDevice adapter hash: 1021840867
14:46:09.55625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:46:09.55625B81126RenderDeviceD3d11::initsave state
14:46:09.55625B8696RenderDeviceD3d11::initDX11loading shaders...
14:46:09.56325B8705RenderDeviceD3d11::initDX11create vs
14:46:09.56425B8723RenderDeviceD3d11::initDX11create vs
14:46:09.56925B8745RenderDeviceD3d11::initDX11create pxs
14:46:09.57525B8774RenderDeviceD3d11::initDX11create raster
14:46:09.57525B8842RenderDeviceD3d11::initDX11create buffers
14:46:09.57725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:46:09.57725B81134RenderDeviceD3d11::initrestore state
14:46:09.57725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:46:09.57725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:09.57725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:09.57725B8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:46:09.57725B82093RenderDeviceD3d11::setFixSet render device fix RT.
14:46:09.57725B82876OverlayManager::setGraphicsRender Device fix was set RT.
14:46:09.57725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
14:46:09.57725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
14:46:09.66625406673OverlayManager::doActionDisplayFPS - Triggered
14:46:11.8425B8655OverlayInputManager::HandleCommandsClear all hotkeys command
14:46:11.8425B8696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:46:11.8425B826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:46:11.8425B821StartWidgetsRefresher::ExecuteExecute start wicket manager
14:46:11.8425B8275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:46:11.8425B826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:46:11.8425B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:46:11.8525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81c0687
14:46:11.8525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:46:11.8525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:46:11.8525B82430OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:46:11.8525B8311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:46:11.8525B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:46:11.8525B87861OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:46:11.10349E4225InterProcessElement::openInterProcess Overwolf_ImID_440830_P_10188 opened succesfuly
14:46:11.10349E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:46:11.10349E4225InterProcessElement::openInterProcess Overwolf_ImID_56054E_P_10188 opened succesfuly
14:46:11.10449E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:46:11.10449E4225InterProcessElement::openInterProcess Overwolf_ImID_2F07A2_P_10188 opened succesfuly
14:46:11.10449E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:46:11.10449E4225InterProcessElement::openInterProcess Overwolf_ImID_3065A_P_10188 opened succesfuly
14:46:11.10449E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:46:11.5242BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:46:11.5242BC479InputInterceptor::stopHookunhook keyboard and mouse
14:46:11.5242BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:46:11.5242BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:46:11.5242BC7627OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
14:46:11.52725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
14:46:11.5292BC467ReleaseD11DeviceDevice Released! [2]
14:46:11.5292BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:46:11.5292BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:46:11.5292BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:46:11.5292BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:46:11.5292BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:46:11.5292BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81c0687
14:46:11.5292BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:46:11.5292BC187IRenderDevice::releaseRender Releasing.
14:46:11.5292BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:46:11.5292BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:46:11.5292BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:46:11.5292BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:46:11.5292BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:46:11.5292BC204IRenderDevice::releaseRender Releasing Done.
14:46:11.5292BC470ReleaseD11Device End Device Released!
14:46:11.5302BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:46:11.80525406950OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll]
14:46:11.8222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:46:11.8652BC7398OverlayManager::IsEmptyCursorCache cursor 0xa088c (v: 1)
14:46:12.3625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:46:12.3625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:46:12.3625B81126RenderDeviceD3d11::initsave state
14:46:12.3625B8696RenderDeviceD3d11::initDX11loading shaders...
14:46:12.4825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:46:12.4825B81134RenderDeviceD3d11::initrestore state
14:46:12.4825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:46:12.4825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:46:12.4825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:46:12.4825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
14:46:12.31825B87686OverlayManager::LoadPluginPlugin loaded [25] [C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins/GEPPlugin.dll] []
14:46:12.32125B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:46:12.32125B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7087e
14:46:12.32125B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:46:12.32225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:46:12.32225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:46:12.32225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:46:12.32625B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:46:12.32625B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:46:12.67325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
14:46:19.59498C2074Client::LogProcessModulesLoaded modules:
14:46:19.59798C2090C:\Games\Hearthstone\Hearthstone.exe
14:46:19.59798C2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\W8TouchDLL.DLL
14:46:19.59798C2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\audioplugin_fluxer.dll
14:46:19.59798C2090C:\Games\Hearthstone\Hearthstone_Data\Plugins\bnl_checkout_client.dll
14:46:19.59798C2090C:\Games\Hearthstone\MSVCR100.dll
14:46:19.59798C2090C:\Games\Hearthstone\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
14:46:19.59798C2090C:\Games\Hearthstone\UnityPlayer.dll
14:46:19.59798C2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWClient.dll
14:46:19.59798C2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWExplorer.dll
14:46:19.59798C2090C:\Program Files (x86)\Overwolf\0.168.0.12\win32\OWUtils.dll
14:46:19.59798C2090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.4-0\X86\MpOav.dll
14:46:19.59798C2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\gep_hearthstone.dll
14:46:19.59798C2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\32\libowgameevents.dll
14:46:19.59798C2090C:\Users\Insights_Gaming_Work\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\168.1.9\plugins\GEPPlugin.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\AcLayers.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\D3DSCache.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\DPAPI.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\GLU32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\HID.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\MPR.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\NTASN1.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\OPENGL32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\SSPICLI.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\UMPDC.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\USERENV.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\VERSION.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\WINMM.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\WSOCK32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\Wldp.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\amdihk32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\amsi.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\apphelp.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\d3d11.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\dxcore.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\dxgi.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\gpapi.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\icm32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\mscms.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\mskeyprotect.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\ncrypt.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\ntdll.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\powrprof.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\profapi.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\secur32.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\sfc.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\sfc_os.DLL
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\textinputframework.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\wintypes.dll
14:46:19.59798C2090C:\WINDOWS\SYSTEM32\xinput1_3.dll
14:46:19.59798C2090C:\WINDOWS\System32\ADVAPI32.dll
14:46:19.59798C2090C:\WINDOWS\System32\CRYPT32.dll
14:46:19.59798C2090C:\WINDOWS\System32\CoreMessaging.dll
14:46:19.59798C2090C:\WINDOWS\System32\CoreUIComponents.dll
14:46:19.59798C2090C:\WINDOWS\System32\DEVOBJ.dll
14:46:19.59798C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll
14:46:19.59798C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atidxx32.dll
14:46:19.59798C2090C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiuxpag.dll
14:46:19.59798C2090C:\WINDOWS\System32\GDI32.dll
14:46:19.59798C2090C:\WINDOWS\System32\IMM32.DLL
14:46:19.59798C2090C:\WINDOWS\System32\KERNEL32.DLL
14:46:19.59798C2090C:\WINDOWS\System32\KERNELBASE.dll
14:46:19.59798C2090C:\WINDOWS\System32\MMDevApi.dll
14:46:19.59798C2090C:\WINDOWS\System32\MSCTF.dll
14:46:19.59798C2090C:\WINDOWS\System32\NSI.dll
14:46:19.59798C2090C:\WINDOWS\System32\OLEAUT32.dll
14:46:19.59798C2090C:\WINDOWS\System32\PSAPI.DLL
14:46:19.59798C2090C:\WINDOWS\System32\RPCRT4.dll
14:46:19.59798C2090C:\WINDOWS\System32\SETUPAPI.dll
14:46:19.59798C2090C:\WINDOWS\System32\SHELL32.dll
14:46:19.59798C2090C:\WINDOWS\System32\SHLWAPI.dll
14:46:19.59798C2090C:\WINDOWS\System32\USER32.dll
14:46:19.59798C2090C:\WINDOWS\System32\WINTRUST.DLL
14:46:19.59798C2090C:\WINDOWS\System32\WS2_32.dll
14:46:19.59798C2090C:\WINDOWS\System32\bcrypt.dll
14:46:19.59798C2090C:\WINDOWS\System32\bcryptPrimitives.dll
14:46:19.59798C2090C:\WINDOWS\System32\cfgmgr32.dll
14:46:19.59798C2090C:\WINDOWS\System32\combase.dll
14:46:19.59798C2090C:\WINDOWS\System32\fwpuclnt.dll
14:46:19.59798C2090C:\WINDOWS\System32\gdi32full.dll
14:46:19.59798C2090C:\WINDOWS\System32\imagehlp.dll
14:46:19.59798C2090C:\WINDOWS\System32\msvcp_win.dll
14:46:19.59798C2090C:\WINDOWS\System32\msvcrt.dll
14:46:19.59798C2090C:\WINDOWS\System32\ole32.dll
14:46:19.59798C2090C:\WINDOWS\System32\schannel.dll
14:46:19.59798C2090C:\WINDOWS\System32\sechost.dll
14:46:19.59798C2090C:\WINDOWS\System32\shcore.dll
14:46:19.59798C2090C:\WINDOWS\System32\ucrtbase.dll
14:46:19.59798C2090C:\WINDOWS\System32\win32u.dll
14:46:19.59798C2090C:\WINDOWS\System32\winrnr.dll
14:46:19.59798C2090C:\WINDOWS\system32\NLAapi.dll
14:46:19.59798C2090C:\WINDOWS\system32\Oleacc.dll
14:46:19.59798C2090C:\WINDOWS\system32\napinsp.dll
14:46:19.59798C2090C:\WINDOWS\system32\ncryptsslp.dll
14:46:19.59798C2090C:\WINDOWS\system32\pnrpnsp.dll
14:46:19.59798C2090C:\WINDOWS\system32\rsaenh.dll
14:46:19.59798C2090C:\WINDOWS\system32\uxtheme.dll
14:46:19.59798C2090C:\WINDOWS\system32\wbem\fastprox.dll
14:46:19.59798C2090C:\WINDOWS\system32\wbem\wbemprox.dll
14:46:19.59798C2090C:\WINDOWS\system32\wbem\wbemsvc.dll
14:46:19.59798C2090C:\WINDOWS\system32\wshbth.dll
14:46:19.59798C2090C:\Windows\System32\rasadhlp.dll
14:46:23.342BC581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:46:23.1012BC581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:46:45.1972BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:46:45.1972BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:46:45.1972BC479InputInterceptor::stopHookunhook keyboard and mouse
14:46:45.1972BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:46:45.1972BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:46:45.1972BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:46:45.7962BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:46:47.2602BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:46:48.81325406508OverlayManager::doActionForegroundChange Event [winows not active]
14:46:48.81325406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:46:48.81425407358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:46:48.81425402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:46:48.82825406508OverlayManager::doActionForegroundChange Event [winows not active]
14:46:48.83025406673OverlayManager::doActionDisplayFPS - Triggered
14:46:48.83225B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:20.15849E4256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
14:47:20.15849E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=56054e
14:47:20.15849E4256InterProcessElement::closeInterProcess Overwolf_ImID_56054E_P_10188 close 2147483647 bytes
14:47:20.15849E42541WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:47:20.15849E4256InterProcessElement::closeInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT close 2147483647 bytes
14:47:20.15849E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2f07a2
14:47:20.15849E4256InterProcessElement::closeInterProcess Overwolf_ImID_2F07A2_P_10188 close 2147483647 bytes
14:47:20.15849E42541WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:47:23.29925406665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:47:23.34425406665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:47:23.37949E4225InterProcessElement::openInterProcess Overwolf_ImID_7204E6_P_10188 opened succesfuly
14:47:23.37949E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:47:23.44425406665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:47:23.46825406665OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:47:23.51449E4225InterProcessElement::openInterProcess Overwolf_ImID_2A080A_P_10188 opened succesfuly
14:47:23.51449E4225InterProcessElement::openInterProcess Overwolf_PID_10188_SHARED_MEMORY_AGENT opened succesfuly
14:47:27.52BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:27.57525B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:47:27.57525B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:47:27.58125B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:47:27.58125B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:47:36.72BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:37.7562BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:47:37.7612BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:37.9652BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:47:37.9652BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:47:37.9652BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:47:37.9652BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:37.9652BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:47:37.9652BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:47:37.9652BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:47:37.9652BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7087e
14:47:37.9652BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:37.9652BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:47:37.9652BC187IRenderDevice::releaseRender Releasing.
14:47:37.9652BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:37.9652BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:37.9652BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:37.9652BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:37.9652BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:37.9652BC204IRenderDevice::releaseRender Releasing Done.
14:47:37.9662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:37.9772BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.112BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.2925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.2925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1586, Height=900, Multisampled=false
14:47:38.2925B81126RenderDeviceD3d11::initsave state
14:47:38.2925B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.4125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.4125B81134RenderDeviceD3d11::initrestore state
14:47:38.4125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.4125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.4125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.4125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1586,900)M(1920,1080)
14:47:38.4125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1586, 900] {WINDOW}
14:47:38.4125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1586, 900)
14:47:38.432BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.432BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.432BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.432BC187IRenderDevice::releaseRender Releasing.
14:47:38.432BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.432BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.432BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.432BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.432BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.432BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.432BC470ReleaseD11Device End Device Released!
14:47:38.432BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.582BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.872BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.11525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.11525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1553, Height=900, Multisampled=false
14:47:38.11525B81126RenderDeviceD3d11::initsave state
14:47:38.11525B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.11925406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:47:38.12025407358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:47:38.12025402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:47:38.12325406673OverlayManager::doActionDisplayFPS - Triggered
14:47:38.13025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.13025B81134RenderDeviceD3d11::initrestore state
14:47:38.13025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.13025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.13025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.13025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1553, 900] {WINDOW}
14:47:38.13025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1553, 900)
14:47:38.1322BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.1322BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.1322BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.1322BC187IRenderDevice::releaseRender Releasing.
14:47:38.1322BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.1322BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.1322BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.1322BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.1322BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.1322BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.1322BC470ReleaseD11Device End Device Released!
14:47:38.1322BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.1482BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.1632BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.1742BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.1852BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.1962BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.2232BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.32925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.32925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1531, Height=900, Multisampled=false
14:47:38.32925B81126RenderDeviceD3d11::initsave state
14:47:38.32925B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.34025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.34025B81134RenderDeviceD3d11::initrestore state
14:47:38.34025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.34025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.34025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.34025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1531, 900] {WINDOW}
14:47:38.34025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1531, 900)
14:47:38.3422BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.3422BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.3422BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.3422BC187IRenderDevice::releaseRender Releasing.
14:47:38.3422BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.3422BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.3422BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.3422BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.3422BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.3422BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.3422BC470ReleaseD11Device End Device Released!
14:47:38.3432BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.3542BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.3902BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.40525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.40525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1511, Height=900, Multisampled=false
14:47:38.40525B81126RenderDeviceD3d11::initsave state
14:47:38.40525B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.41625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.41625B81134RenderDeviceD3d11::initrestore state
14:47:38.41625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.41625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.41625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.41625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1511, 900] {WINDOW}
14:47:38.41625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1511, 900)
14:47:38.4182BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.4182BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.4182BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.4182BC187IRenderDevice::releaseRender Releasing.
14:47:38.4182BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.4182BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.4182BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.4182BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.4182BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.4182BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.4182BC470ReleaseD11Device End Device Released!
14:47:38.4182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.4332BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.4412BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.4492BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.4702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.50125B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.50125B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1492, Height=900, Multisampled=false
14:47:38.50125B81126RenderDeviceD3d11::initsave state
14:47:38.50225B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.51625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.51625B81134RenderDeviceD3d11::initrestore state
14:47:38.51625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.51625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.51625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.51725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1492, 900] {WINDOW}
14:47:38.51725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1492, 900)
14:47:38.5192BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.5192BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.5192BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.5192BC187IRenderDevice::releaseRender Releasing.
14:47:38.5192BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.5192BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.5192BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.5192BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.5192BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.5192BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.5192BC470ReleaseD11Device End Device Released!
14:47:38.5202BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.5312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.5442BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.59525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.59525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1487, Height=900, Multisampled=false
14:47:38.59525B81126RenderDeviceD3d11::initsave state
14:47:38.59525B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.60925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.60925B81134RenderDeviceD3d11::initrestore state
14:47:38.60925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.60925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.60925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.60925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1487, 900] {WINDOW}
14:47:38.60925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1487, 900)
14:47:38.6102BC467ReleaseD11DeviceDevice Released! [2]
14:47:38.6102BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:38.6102BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:38.6102BC187IRenderDevice::releaseRender Releasing.
14:47:38.6112BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:38.6112BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:38.6112BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:38.6112BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:38.6112BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:38.6112BC204IRenderDevice::releaseRender Releasing Done.
14:47:38.6112BC470ReleaseD11Device End Device Released!
14:47:38.6112BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:38.72225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:38.72225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1485, Height=900, Multisampled=false
14:47:38.72225B81126RenderDeviceD3d11::initsave state
14:47:38.72225B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:38.73325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:38.73325B81134RenderDeviceD3d11::initrestore state
14:47:38.73325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:38.73325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:38.73325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:38.73325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1485, 900] {WINDOW}
14:47:38.73325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1485, 900)
14:47:38.76525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:47:38.76525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa23078b
14:47:38.76525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1654,1013]
14:47:38.76525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:47:38.76625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:47:38.76625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:47:38.77125B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:47:38.77125B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:47:38.77425B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:47:38.7792BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:47:38.7792BC479InputInterceptor::stopHookunhook keyboard and mouse
14:47:38.7792BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:47:38.7792BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:47:38.79525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1485,900)G(1485,900)M(1920,1080)
14:47:43.3242BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:43.4572BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:44.1572BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:47.5562BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:47:47.7542BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:47:47.7552BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:47:47.7552BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:47:47.7552BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:47.7552BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:47:47.7552BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:47:47.7552BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:47:47.7552BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa23078b
14:47:47.7552BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:47.7552BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:47:47.7552BC187IRenderDevice::releaseRender Releasing.
14:47:47.7552BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:47.7552BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:47.7552BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:47.7552BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:47.7552BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:47.7552BC204IRenderDevice::releaseRender Releasing Done.
14:47:47.7552BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8012BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8072BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8132BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.82325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:47.82325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1542, Height=900, Multisampled=false
14:47:47.82325B81126RenderDeviceD3d11::initsave state
14:47:47.82325B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:47.83425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:47.83425B81134RenderDeviceD3d11::initrestore state
14:47:47.83425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:47.83425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:47.83425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:47.83425B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1542,900)M(1920,1080)
14:47:47.83425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1542, 900] {WINDOW}
14:47:47.83425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1542, 900)
14:47:47.8362BC467ReleaseD11DeviceDevice Released! [2]
14:47:47.8362BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:47.8362BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:47.8362BC187IRenderDevice::releaseRender Releasing.
14:47:47.8362BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:47.8362BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:47.8362BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:47.8362BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:47.8362BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:47.8362BC204IRenderDevice::releaseRender Releasing Done.
14:47:47.8362BC470ReleaseD11Device End Device Released!
14:47:47.8362BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8512BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8802BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.8862BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:47.89925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:47.89925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false
14:47:47.89925B81126RenderDeviceD3d11::initsave state
14:47:47.89925B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:47.91025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:47.91025B81134RenderDeviceD3d11::initrestore state
14:47:47.91025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:47.91025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:47.91025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:47.91025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1552, 900] {WINDOW}
14:47:47.91025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1552, 900)
14:47:47.93425B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:47:47.93425B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f07bc
14:47:47.93425B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1721,1013]
14:47:47.93425B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:47:47.9342BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:47:47.9342BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:47:47.9342BC479InputInterceptor::stopHookunhook keyboard and mouse
14:47:47.9342BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:47:47.9342BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:47:47.93425B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:47:47.93425B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:47:47.9382BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:47:47.9432BC467ReleaseD11DeviceDevice Released! [2]
14:47:47.9432BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:47:47.9432BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:47:47.9432BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:47:47.9432BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:47:47.9432BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f07bc
14:47:47.9432BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:47:47.9432BC187IRenderDevice::releaseRender Releasing.
14:47:47.9432BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:47:47.9432BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:47:47.9432BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:47:47.9432BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:47:47.9432BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:47:47.9432BC204IRenderDevice::releaseRender Releasing Done.
14:47:47.9442BC470ReleaseD11Device End Device Released!
14:47:47.9442BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:47:48.7225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:47:48.7225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false
14:47:48.7225B81126RenderDeviceD3d11::initsave state
14:47:48.7225B8696RenderDeviceD3d11::initDX11loading shaders...
14:47:48.8225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:47:48.8225B81134RenderDeviceD3d11::initrestore state
14:47:48.8225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:47:48.8225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:47:48.8225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:47:48.8225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1555, 900] {WINDOW}
14:47:48.8225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1555, 900)
14:47:48.8525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:47:48.8625B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf9a08ff
14:47:48.8625B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1724,1013]
14:47:48.8625B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:47:48.8625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:47:48.8625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:47:48.1072BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:47:48.1072BC479InputInterceptor::stopHookunhook keyboard and mouse
14:47:48.1082BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:47:48.1082BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:47:48.11325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1555,900)G(1555,900)M(1920,1080)
14:47:50.3462BC7398OverlayManager::IsEmptyCursorCache cursor 0x97e0841 (v: 1)
14:47:52.6352BC581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
14:47:52.7022BC581OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
14:47:52.70225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:47:52.70225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:03.1922BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:20.52BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:22.8172BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:23.702BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:48:23.702BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:23.702BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:23.702BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:23.712BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:23.712BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:23.712BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:23.712BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf9a08ff
14:48:23.712BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:23.712BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:23.712BC187IRenderDevice::releaseRender Releasing.
14:48:23.712BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:23.712BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:23.712BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:23.712BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:23.712BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:23.712BC204IRenderDevice::releaseRender Releasing Done.
14:48:23.712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.802BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.1062BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.19725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:23.19725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false
14:48:23.19725B81126RenderDeviceD3d11::initsave state
14:48:23.19725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:23.21125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:23.21125B81134RenderDeviceD3d11::initrestore state
14:48:23.21125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:23.21125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:23.21125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:23.21125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1587,900)M(1920,1080)
14:48:23.21125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1587, 900] {WINDOW}
14:48:23.21125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1587, 900)
14:48:23.2122BC467ReleaseD11DeviceDevice Released! [2]
14:48:23.2122BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:23.2122BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:23.2122BC187IRenderDevice::releaseRender Releasing.
14:48:23.2122BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:23.2122BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:23.2122BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:23.2122BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:23.2122BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:23.2122BC204IRenderDevice::releaseRender Releasing Done.
14:48:23.2122BC470ReleaseD11Device End Device Released!
14:48:23.2122BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2252BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2362BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2432BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2822BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.2912BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.30225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:23.30225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1648, Height=900, Multisampled=false
14:48:23.30225B81126RenderDeviceD3d11::initsave state
14:48:23.30225B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:23.31225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:23.31225B81134RenderDeviceD3d11::initrestore state
14:48:23.31225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:23.31225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:23.31225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:23.31325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1648, 900] {WINDOW}
14:48:23.31325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1648, 900)
14:48:23.33525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:23.33525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1502073f
14:48:23.33525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1817,1013]
14:48:23.33525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:23.3352BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:48:23.3362BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:23.3362BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:23.3362BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:23.3362BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:23.33625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:23.33625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:23.3412BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:23.34125B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:23.34225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:23.3482BC467ReleaseD11DeviceDevice Released! [2]
14:48:23.3482BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:23.3482BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:23.3482BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:23.3482BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:23.3492BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1502073f
14:48:23.3492BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:23.3492BC187IRenderDevice::releaseRender Releasing.
14:48:23.3492BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:23.3492BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:23.3492BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:23.3492BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:23.3492BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:23.3492BC204IRenderDevice::releaseRender Releasing Done.
14:48:23.3492BC470ReleaseD11Device End Device Released!
14:48:23.3492BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.3612BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.3932BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.40925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:23.40925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false
14:48:23.40925B81126RenderDeviceD3d11::initsave state
14:48:23.41025B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:23.42125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:23.42125B81134RenderDeviceD3d11::initrestore state
14:48:23.42125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:23.42125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:23.42125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:23.42125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1656, 900] {WINDOW}
14:48:23.42125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1656, 900)
14:48:23.44025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:23.44025B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xce70831
14:48:23.44025B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1825,1013]
14:48:23.44125B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:23.4412BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:48:23.4412BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:23.4412BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:23.4412BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:23.4412BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:23.44125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:23.44125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:23.4462BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:23.44725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:23.44725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:23.4542BC467ReleaseD11DeviceDevice Released! [2]
14:48:23.4542BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:23.4542BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:23.4542BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:23.4542BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:23.4542BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xce70831
14:48:23.4542BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:23.4542BC187IRenderDevice::releaseRender Releasing.
14:48:23.4542BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:23.4542BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:23.4542BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:23.4542BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:23.4542BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:23.4542BC204IRenderDevice::releaseRender Releasing Done.
14:48:23.4542BC470ReleaseD11Device End Device Released!
14:48:23.4552BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:23.50625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:23.50625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1659, Height=900, Multisampled=false
14:48:23.50625B81126RenderDeviceD3d11::initsave state
14:48:23.50625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:23.51525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:23.51525B81134RenderDeviceD3d11::initrestore state
14:48:23.51525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:23.51525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:23.51525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:23.51525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1659, 900] {WINDOW}
14:48:23.51525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1659, 900)
14:48:23.54525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:23.54525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcec0831
14:48:23.54525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1828,1013]
14:48:23.54525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:23.54525B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:23.54525B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:23.55025B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:23.55025B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:23.5652BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:23.5652BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:23.5652BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:23.5652BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:23.64125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1659,900)G(1659,900)M(1920,1080)
14:48:24.8302BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:24.8302BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:24.8302BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:24.8302BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:24.8302BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:24.8302BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:24.8302BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcec0831
14:48:24.8302BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:24.8302BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:24.8302BC187IRenderDevice::releaseRender Releasing.
14:48:24.8302BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:24.8302BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:24.8302BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:24.8302BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:24.8302BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:24.8312BC204IRenderDevice::releaseRender Releasing Done.
14:48:24.8312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.8402BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.8672BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.89325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:24.89325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1645, Height=900, Multisampled=false
14:48:24.89325B81126RenderDeviceD3d11::initsave state
14:48:24.89325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:24.90225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:24.90225B81134RenderDeviceD3d11::initrestore state
14:48:24.90225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:24.90225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:24.90225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:24.90225B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1645,900)M(1920,1080)
14:48:24.90225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1645, 900] {WINDOW}
14:48:24.90225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1645, 900)
14:48:24.9042BC467ReleaseD11DeviceDevice Released! [2]
14:48:24.9042BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:24.9042BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:24.9042BC187IRenderDevice::releaseRender Releasing.
14:48:24.9042BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:24.9042BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:24.9042BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:24.9042BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:24.9042BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:24.9042BC204IRenderDevice::releaseRender Releasing Done.
14:48:24.9042BC470ReleaseD11Device End Device Released!
14:48:24.9042BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.9162BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.9252BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.9642BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:24.97825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:24.97825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1618, Height=900, Multisampled=false
14:48:24.97825B81126RenderDeviceD3d11::initsave state
14:48:24.97825B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:24.99125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:24.99125B81134RenderDeviceD3d11::initrestore state
14:48:24.99125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:24.99125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:24.99125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:24.99125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1618, 900] {WINDOW}
14:48:24.99125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1618, 900)
14:48:24.9922BC467ReleaseD11DeviceDevice Released! [2]
14:48:24.9922BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:24.9922BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:24.9922BC187IRenderDevice::releaseRender Releasing.
14:48:24.9922BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:24.9922BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:24.9922BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:24.9922BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:24.9922BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:24.9922BC204IRenderDevice::releaseRender Releasing Done.
14:48:24.9922BC470ReleaseD11Device End Device Released!
14:48:24.9932BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.52BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.152BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.522BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.612BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.7525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.7525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false
14:48:25.7525B81126RenderDeviceD3d11::initsave state
14:48:25.7525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.8925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.8925B81134RenderDeviceD3d11::initrestore state
14:48:25.8925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.8925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.8925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.9025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1559, 900] {WINDOW}
14:48:25.9025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1559, 900)
14:48:25.912BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.912BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.912BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.912BC187IRenderDevice::releaseRender Releasing.
14:48:25.912BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.912BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.912BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.912BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.912BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.912BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.912BC470ReleaseD11Device End Device Released!
14:48:25.922BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.1082BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.1262BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.21925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.21925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false
14:48:25.21925B81126RenderDeviceD3d11::initsave state
14:48:25.21925B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.22925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.22925B81134RenderDeviceD3d11::initrestore state
14:48:25.22925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.22925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.22925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.22925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1527, 900] {WINDOW}
14:48:25.22925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1527, 900)
14:48:25.2322BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.2322BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.2322BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.2322BC187IRenderDevice::releaseRender Releasing.
14:48:25.2322BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.2322BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.2322BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.2322BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.2322BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.2322BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.2322BC470ReleaseD11Device End Device Released!
14:48:25.2332BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.2712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.2802BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.29525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.29525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1478, Height=900, Multisampled=false
14:48:25.29525B81126RenderDeviceD3d11::initsave state
14:48:25.29525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.30525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.30525B81134RenderDeviceD3d11::initrestore state
14:48:25.30525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.30525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.30525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.30525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1478, 900] {WINDOW}
14:48:25.30525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1478, 900)
14:48:25.3062BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.3062BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.3062BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.3062BC187IRenderDevice::releaseRender Releasing.
14:48:25.3062BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.3062BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.3062BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.3062BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.3062BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.3062BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.3062BC470ReleaseD11Device End Device Released!
14:48:25.3072BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.3182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.3282BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.3692BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.3772BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.39325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.39325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1456, Height=900, Multisampled=false
14:48:25.39325B81126RenderDeviceD3d11::initsave state
14:48:25.39425B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.40725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.40725B81134RenderDeviceD3d11::initrestore state
14:48:25.40725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.40725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.40725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.40725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1456, 900] {WINDOW}
14:48:25.40725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1456, 900)
14:48:25.4082BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.4082BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.4082BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.4082BC187IRenderDevice::releaseRender Releasing.
14:48:25.4082BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.4082BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.4082BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.4082BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.4082BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.4082BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.4082BC470ReleaseD11Device End Device Released!
14:48:25.4082BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.4222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.4282BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.4482BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.55125B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.55125B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1446, Height=900, Multisampled=false
14:48:25.55125B81126RenderDeviceD3d11::initsave state
14:48:25.55125B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.56225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.56225B81134RenderDeviceD3d11::initrestore state
14:48:25.56225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.56225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.56225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.56225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1446, 900] {WINDOW}
14:48:25.56225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1446, 900)
14:48:25.5652BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.5652BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.5652BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.5652BC187IRenderDevice::releaseRender Releasing.
14:48:25.5652BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.5652BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.5652BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.5652BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.5652BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.5652BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.5652BC470ReleaseD11Device End Device Released!
14:48:25.5662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.5982BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.62325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.62325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1436, Height=900, Multisampled=false
14:48:25.62325B81126RenderDeviceD3d11::initsave state
14:48:25.62325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.63225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.63225B81134RenderDeviceD3d11::initrestore state
14:48:25.63225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.63225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.63225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.63225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1436, 900] {WINDOW}
14:48:25.63225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1436, 900)
14:48:25.6342BC467ReleaseD11DeviceDevice Released! [2]
14:48:25.6342BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:25.6342BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:25.6342BC187IRenderDevice::releaseRender Releasing.
14:48:25.6342BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:25.6342BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:25.6342BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:25.6342BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:25.6342BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:25.6342BC204IRenderDevice::releaseRender Releasing Done.
14:48:25.6342BC470ReleaseD11Device End Device Released!
14:48:25.6352BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:25.75325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:25.75325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1435, Height=900, Multisampled=false
14:48:25.75325B81126RenderDeviceD3d11::initsave state
14:48:25.75325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:25.76425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:25.76425B81134RenderDeviceD3d11::initrestore state
14:48:25.76425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:25.76425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:25.76425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:25.76425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1435, 900] {WINDOW}
14:48:25.76425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1435, 900)
14:48:25.77125B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:25.77125B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x153b073f
14:48:25.77125B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1604,1013]
14:48:25.77125B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:25.77125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:25.77125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:25.77725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:25.77725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:25.7892BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:25.7892BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:25.7892BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:25.7892BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:25.80325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1435,900)G(1435,900)M(1920,1080)
14:48:27.3982BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:27.6702BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:48:27.6702BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:27.6702BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:27.6702BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:27.6702BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:27.6702BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:27.6702BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:27.6702BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x153b073f
14:48:27.6702BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:27.6702BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:27.6702BC187IRenderDevice::releaseRender Releasing.
14:48:27.6702BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:27.6702BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:27.6702BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:27.6712BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:27.6712BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:27.6712BC204IRenderDevice::releaseRender Releasing Done.
14:48:27.6712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.7112BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.73625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:27.73625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1410, Height=900, Multisampled=false
14:48:27.73625B81126RenderDeviceD3d11::initsave state
14:48:27.73625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:27.74725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:27.74725B81134RenderDeviceD3d11::initrestore state
14:48:27.74725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:27.74725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:27.74725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:27.74725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1410,900)M(1920,1080)
14:48:27.74725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1410, 900] {WINDOW}
14:48:27.74725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1410, 900)
14:48:27.7492BC467ReleaseD11DeviceDevice Released! [2]
14:48:27.7492BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:27.7492BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:27.7492BC187IRenderDevice::releaseRender Releasing.
14:48:27.7492BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:27.7492BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:27.7492BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:27.7492BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:27.7502BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:27.7502BC204IRenderDevice::releaseRender Releasing Done.
14:48:27.7502BC470ReleaseD11Device End Device Released!
14:48:27.7502BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.7772BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.80525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:27.80525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1379, Height=900, Multisampled=false
14:48:27.80525B81126RenderDeviceD3d11::initsave state
14:48:27.80525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:27.81525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:27.81525B81134RenderDeviceD3d11::initrestore state
14:48:27.81525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:27.81525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:27.81525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:27.81525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1379, 900] {WINDOW}
14:48:27.81525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1379, 900)
14:48:27.8172BC467ReleaseD11DeviceDevice Released! [2]
14:48:27.8172BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:27.8172BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:27.8172BC187IRenderDevice::releaseRender Releasing.
14:48:27.8172BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:27.8172BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:27.8172BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:27.8172BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:27.8172BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:27.8172BC204IRenderDevice::releaseRender Releasing Done.
14:48:27.8172BC470ReleaseD11Device End Device Released!
14:48:27.8172BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.8302BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.8592BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.8652BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.8722BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.88625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:27.88625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1342, Height=900, Multisampled=false
14:48:27.88625B81126RenderDeviceD3d11::initsave state
14:48:27.88625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:27.89925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:27.89925B81134RenderDeviceD3d11::initrestore state
14:48:27.89925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:27.89925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:27.89925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:27.89925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1342, 900] {WINDOW}
14:48:27.89925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1342, 900)
14:48:27.9002BC467ReleaseD11DeviceDevice Released! [2]
14:48:27.9012BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:27.9012BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:27.9012BC187IRenderDevice::releaseRender Releasing.
14:48:27.9012BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:27.9012BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:27.9012BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:27.9012BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:27.9012BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:27.9012BC204IRenderDevice::releaseRender Releasing Done.
14:48:27.9012BC470ReleaseD11Device End Device Released!
14:48:27.9012BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.9172BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.9262BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.9462BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:27.97325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:27.97325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1329, Height=900, Multisampled=false
14:48:27.97325B81126RenderDeviceD3d11::initsave state
14:48:27.97325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:27.98425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:27.98425B81134RenderDeviceD3d11::initrestore state
14:48:27.98425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:27.98425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:27.98425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:27.98425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1329, 900] {WINDOW}
14:48:27.98425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1329, 900)
14:48:27.9852BC467ReleaseD11DeviceDevice Released! [2]
14:48:27.9852BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:27.9852BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:27.9852BC187IRenderDevice::releaseRender Releasing.
14:48:27.9852BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:27.9852BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:27.9852BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:27.9852BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:27.9852BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:27.9852BC204IRenderDevice::releaseRender Releasing Done.
14:48:27.9852BC470ReleaseD11Device End Device Released!
14:48:27.9852BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:28.9725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:28.9725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1328, Height=900, Multisampled=false
14:48:28.9725B81126RenderDeviceD3d11::initsave state
14:48:28.9725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:28.10725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:28.10725B81134RenderDeviceD3d11::initrestore state
14:48:28.10725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:28.10725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:28.10725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:28.10725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1328, 900] {WINDOW}
14:48:28.10725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1328, 900)
14:48:28.11025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:28.11125B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7020851
14:48:28.11125B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1497,1013]
14:48:28.11125B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:28.11125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:28.11125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:28.11725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:28.11725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:28.1342BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:28.1342BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:28.1342BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:28.1342BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:28.14325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1328,900)G(1328,900)M(1920,1080)
14:48:29.6892BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:29.6892BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:29.6892BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:29.6892BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:29.6892BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:29.6892BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:29.6892BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7020851
14:48:29.6892BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:29.6892BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:29.6892BC187IRenderDevice::releaseRender Releasing.
14:48:29.6892BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:29.6892BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:29.6892BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:29.6892BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:29.6892BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:29.6892BC204IRenderDevice::releaseRender Releasing Done.
14:48:29.6892BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.7302BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.75525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:29.75525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1454, Height=900, Multisampled=false
14:48:29.75525B81126RenderDeviceD3d11::initsave state
14:48:29.75525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:29.76625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:29.76625B81134RenderDeviceD3d11::initrestore state
14:48:29.76625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:29.76625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:29.76625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:29.76625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1454,900)M(1920,1080)
14:48:29.76625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1454, 900] {WINDOW}
14:48:29.76625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1454, 900)
14:48:29.7682BC467ReleaseD11DeviceDevice Released! [2]
14:48:29.7682BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:29.7682BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:29.7682BC187IRenderDevice::releaseRender Releasing.
14:48:29.7682BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:29.7682BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:29.7682BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:29.7682BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:29.7682BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:29.7682BC204IRenderDevice::releaseRender Releasing Done.
14:48:29.7682BC470ReleaseD11Device End Device Released!
14:48:29.7682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.7812BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.7912BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.8182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.83725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:29.83725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1539, Height=900, Multisampled=false
14:48:29.83725B81126RenderDeviceD3d11::initsave state
14:48:29.83725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:29.84925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:29.84925B81134RenderDeviceD3d11::initrestore state
14:48:29.84925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:29.84925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:29.84925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:29.84925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1539, 900] {WINDOW}
14:48:29.84925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1539, 900)
14:48:29.8502BC467ReleaseD11DeviceDevice Released! [2]
14:48:29.8502BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:29.8502BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:29.8502BC187IRenderDevice::releaseRender Releasing.
14:48:29.8502BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:29.8502BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:29.8502BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:29.8502BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:29.8502BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:29.8502BC204IRenderDevice::releaseRender Releasing Done.
14:48:29.8502BC470ReleaseD11Device End Device Released!
14:48:29.8512BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.8652BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.8742BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.91725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:29.91725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1544, Height=900, Multisampled=false
14:48:29.91725B81126RenderDeviceD3d11::initsave state
14:48:29.91725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:29.92625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:29.92625B81134RenderDeviceD3d11::initrestore state
14:48:29.92625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:29.92625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:29.92625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:29.92625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1544, 900] {WINDOW}
14:48:29.92625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1544, 900)
14:48:29.9292BC467ReleaseD11DeviceDevice Released! [2]
14:48:29.9292BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:29.9292BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:29.9292BC187IRenderDevice::releaseRender Releasing.
14:48:29.9292BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:29.9292BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:29.9292BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:29.9292BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:29.9292BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:29.9292BC204IRenderDevice::releaseRender Releasing Done.
14:48:29.9292BC470ReleaseD11Device End Device Released!
14:48:29.9292BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:29.98625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:29.98625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1545, Height=900, Multisampled=false
14:48:29.98625B81126RenderDeviceD3d11::initsave state
14:48:29.98625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:29.99525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:29.99525B81134RenderDeviceD3d11::initrestore state
14:48:29.99525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:29.99525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:29.99525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:29.99525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1545, 900] {WINDOW}
14:48:29.99525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1545, 900)
14:48:29.9982BC467ReleaseD11DeviceDevice Released! [2]
14:48:29.9982BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:29.9982BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:29.9982BC187IRenderDevice::releaseRender Releasing.
14:48:29.9982BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:29.9982BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:29.9982BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:29.9982BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:29.9982BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:29.9982BC204IRenderDevice::releaseRender Releasing Done.
14:48:29.9982BC470ReleaseD11Device End Device Released!
14:48:29.9982BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:30.9625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:30.9625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1546, Height=900, Multisampled=false
14:48:30.9625B81126RenderDeviceD3d11::initsave state
14:48:30.9625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:30.10525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:30.10525B81134RenderDeviceD3d11::initrestore state
14:48:30.10525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:30.10525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:30.10525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:30.10525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1546, 900] {WINDOW}
14:48:30.10525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1546, 900)
14:48:30.12925B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:30.12925B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75c080d
14:48:30.12925B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1715,1013]
14:48:30.12925B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:30.12925B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:30.12925B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:30.13725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:30.13725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:30.1532BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:30.1532BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:30.1532BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:30.1532BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:30.16325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1546,900)G(1546,900)M(1920,1080)
14:48:32.12BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:32.12BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:32.12BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:32.12BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:32.12BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:32.12BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:32.12BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75c080d
14:48:32.12BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:32.12BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:32.12BC187IRenderDevice::releaseRender Releasing.
14:48:32.12BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:32.12BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:32.12BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:32.12BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:32.12BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:32.12BC204IRenderDevice::releaseRender Releasing Done.
14:48:32.12BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.242BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.332BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.392BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.4825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:32.4825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1467, Height=900, Multisampled=false
14:48:32.4825B81126RenderDeviceD3d11::initsave state
14:48:32.4825B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:32.6025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:32.6025B81134RenderDeviceD3d11::initrestore state
14:48:32.6025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:32.6025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:32.6025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:32.6025B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1467,900)M(1920,1080)
14:48:32.6025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1467, 900] {WINDOW}
14:48:32.6025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1467, 900)
14:48:32.8125B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:32.8125B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd360831
14:48:32.8125B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1636,1013]
14:48:32.8225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:32.822BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:48:32.822BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:32.822BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:32.822BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:32.822BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:32.8225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:32.8225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:32.8625B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:32.8625B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:32.892BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:32.892BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:32.932BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:32.932BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:32.932BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:32.942BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:32.942BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd360831
14:48:32.942BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:32.942BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:32.942BC187IRenderDevice::releaseRender Releasing.
14:48:32.942BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:32.942BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:32.942BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:32.942BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:32.942BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:32.942BC204IRenderDevice::releaseRender Releasing Done.
14:48:32.942BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.1052BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.1112BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.1262BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.15725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:32.15725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1457, Height=900, Multisampled=false
14:48:32.15725B81126RenderDeviceD3d11::initsave state
14:48:32.15725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:32.16825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:32.16825B81134RenderDeviceD3d11::initrestore state
14:48:32.16825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:32.16825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:32.16825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:32.16825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1457, 900] {WINDOW}
14:48:32.16825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1457, 900)
14:48:32.19225B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:32.19225B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf2078b
14:48:32.19225B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1626,1013]
14:48:32.19225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:32.1922BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:48:32.1922BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:32.1922BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:32.1922BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:32.1922BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:32.19225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:32.19225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:32.19825B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:32.19825B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:32.1992BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:32.2032BC467ReleaseD11DeviceDevice Released! [2]
14:48:32.2032BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:32.2032BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:32.2032BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:32.2032BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:32.2032BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaf2078b
14:48:32.2032BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:32.2032BC187IRenderDevice::releaseRender Releasing.
14:48:32.2032BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:32.2032BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:32.2032BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:32.2032BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:32.2032BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:32.2032BC204IRenderDevice::releaseRender Releasing Done.
14:48:32.2032BC470ReleaseD11Device End Device Released!
14:48:32.2032BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:32.25525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:32.25525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1455, Height=900, Multisampled=false
14:48:32.25525B81126RenderDeviceD3d11::initsave state
14:48:32.25525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:32.26425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:32.26425B81134RenderDeviceD3d11::initrestore state
14:48:32.26425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:32.26425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:32.26425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:32.26425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1455, 900] {WINDOW}
14:48:32.26425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1455, 900)
14:48:32.29325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:32.29325B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x73a0879
14:48:32.29325B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1624,1013]
14:48:32.29325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:32.29325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:32.29325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:32.29925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:32.29925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:32.3172BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:32.3172BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:32.3172BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:32.3172BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:32.32425B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1455,900)G(1455,900)M(1920,1080)
14:48:40.202BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:40.202BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:40.212BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:40.212BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:40.212BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:40.212BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:40.212BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x73a0879
14:48:40.212BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:40.212BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:40.212BC187IRenderDevice::releaseRender Releasing.
14:48:40.212BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:40.212BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:40.212BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:40.212BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:40.212BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:40.212BC204IRenderDevice::releaseRender Releasing Done.
14:48:40.212BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.652BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.8725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:40.8725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1554, Height=900, Multisampled=false
14:48:40.8725B81126RenderDeviceD3d11::initsave state
14:48:40.8725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:40.9825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:40.9825B81134RenderDeviceD3d11::initrestore state
14:48:40.9825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:40.9825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:40.9825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:40.9825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1554,900)M(1920,1080)
14:48:40.9825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1554, 900] {WINDOW}
14:48:40.9825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1554, 900)
14:48:40.1002BC467ReleaseD11DeviceDevice Released! [2]
14:48:40.1002BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:40.1002BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:40.1002BC187IRenderDevice::releaseRender Releasing.
14:48:40.1002BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:40.1002BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:40.1002BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:40.1002BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:40.1002BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:40.1002BC204IRenderDevice::releaseRender Releasing Done.
14:48:40.1002BC470ReleaseD11Device End Device Released!
14:48:40.1012BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.1162BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.1242BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.1342BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.1392BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.18325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:40.18325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1582, Height=900, Multisampled=false
14:48:40.18325B81126RenderDeviceD3d11::initsave state
14:48:40.18325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:40.19225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:40.19225B81134RenderDeviceD3d11::initrestore state
14:48:40.19225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:40.19225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:40.19225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:40.19225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1582, 900] {WINDOW}
14:48:40.19225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1582, 900)
14:48:40.1952BC467ReleaseD11DeviceDevice Released! [2]
14:48:40.1952BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:40.1952BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:40.1952BC187IRenderDevice::releaseRender Releasing.
14:48:40.1952BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:40.1952BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:40.1952BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:40.1952BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:40.1952BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:40.1952BC204IRenderDevice::releaseRender Releasing Done.
14:48:40.1952BC470ReleaseD11Device End Device Released!
14:48:40.1952BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.2412BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.25725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:40.25725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1586, Height=900, Multisampled=false
14:48:40.25725B81126RenderDeviceD3d11::initsave state
14:48:40.25725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:40.26825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:40.26825B81134RenderDeviceD3d11::initrestore state
14:48:40.26825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:40.26825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:40.26825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:40.26825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1586, 900] {WINDOW}
14:48:40.26825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1586, 900)
14:48:40.28825B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:40.28825B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e90897
14:48:40.28825B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1755,1013]
14:48:40.28825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:40.28825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:40.28825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:40.2892BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:40.2892BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:40.2892BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:40.2892BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:40.29325B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:40.29325B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:40.2952BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:40.2992BC467ReleaseD11DeviceDevice Released! [2]
14:48:40.2992BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:40.2992BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:40.2992BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:40.2992BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:40.2992BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e90897
14:48:40.2992BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:40.2992BC187IRenderDevice::releaseRender Releasing.
14:48:40.2992BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:40.2992BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:40.2992BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:40.2992BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:40.2992BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:40.2992BC204IRenderDevice::releaseRender Releasing Done.
14:48:40.2992BC470ReleaseD11Device End Device Released!
14:48:40.3002BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:40.42325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:40.42325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1587, Height=900, Multisampled=false
14:48:40.42325B81126RenderDeviceD3d11::initsave state
14:48:40.42325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:40.43425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:40.43425B81134RenderDeviceD3d11::initrestore state
14:48:40.43425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:40.43425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:40.43425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:40.43425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1587, 900] {WINDOW}
14:48:40.43425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1587, 900)
14:48:40.43725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:40.43725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6f90897
14:48:40.43725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1756,1013]
14:48:40.43725B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:40.43825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:40.43825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:40.44325B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:40.44325B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:40.4602BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:40.4602BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:40.4602BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:40.4602BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:40.46925B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1587,900)G(1587,900)M(1920,1080)
14:48:42.7382BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:43.71125406508OverlayManager::doActionForegroundChange Event [winows not active]
14:48:43.71125406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:48:43.71125407358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:48:43.71125402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:48:43.72725406508OverlayManager::doActionForegroundChange Event [winows not active]
14:48:43.73125406673OverlayManager::doActionDisplayFPS - Triggered
14:48:43.75625B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:48:44.522BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:50.8172BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:51.4482BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:52.4542BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:48:52.4622BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:52.6002BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:52.6002BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:52.6002BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:52.6002BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:52.6002BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:52.6002BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:52.6002BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6f90897
14:48:52.6002BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:52.6002BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:52.6002BC187IRenderDevice::releaseRender Releasing.
14:48:52.6002BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:52.6002BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:52.6002BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:52.6002BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:52.6002BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:52.6002BC204IRenderDevice::releaseRender Releasing Done.
14:48:52.6002BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.6182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.6242BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.64325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:52.64325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1478, Height=900, Multisampled=false
14:48:52.64325B81126RenderDeviceD3d11::initsave state
14:48:52.64325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:52.65325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:52.65325B81134RenderDeviceD3d11::initrestore state
14:48:52.65325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:52.65325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:52.65325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:52.65325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1478,900)M(1920,1080)
14:48:52.65325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1478, 900] {WINDOW}
14:48:52.65325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1478, 900)
14:48:52.6542BC467ReleaseD11DeviceDevice Released! [2]
14:48:52.6542BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:52.6542BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:52.6542BC187IRenderDevice::releaseRender Releasing.
14:48:52.6542BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:52.6542BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:52.6542BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:52.6542BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:52.6542BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:52.6542BC204IRenderDevice::releaseRender Releasing Done.
14:48:52.6542BC470ReleaseD11Device End Device Released!
14:48:52.6542BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.6682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.6762BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.6862BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.7122BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.73225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:52.73225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1399, Height=900, Multisampled=false
14:48:52.73225B81126RenderDeviceD3d11::initsave state
14:48:52.73225B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:52.74325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:52.74325B81134RenderDeviceD3d11::initrestore state
14:48:52.74325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:52.74325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:52.74325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:52.74325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1399, 900] {WINDOW}
14:48:52.74325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1399, 900)
14:48:52.7462BC467ReleaseD11DeviceDevice Released! [2]
14:48:52.7462BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:52.7462BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:52.7462BC187IRenderDevice::releaseRender Releasing.
14:48:52.7462BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:52.7462BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:52.7462BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:52.7462BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:52.7462BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:52.7462BC204IRenderDevice::releaseRender Releasing Done.
14:48:52.7462BC470ReleaseD11Device End Device Released!
14:48:52.7472BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.7592BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:52.81025B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:52.81025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1393, Height=900, Multisampled=false
14:48:52.81025B81126RenderDeviceD3d11::initsave state
14:48:52.81025B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:52.82025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:52.82025B81134RenderDeviceD3d11::initrestore state
14:48:52.82025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:52.82025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:52.82025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:52.82025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1393, 900] {WINDOW}
14:48:52.82025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1393, 900)
14:48:52.85025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:52.85025B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7110897
14:48:52.85025B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1562,1013]
14:48:52.85025B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:52.8512BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:48:52.8512BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:52.8512BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:52.8512BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:52.8512BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:52.85125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:52.85125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:52.85725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:52.85725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:52.86525406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:48:52.86525407358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:48:52.86525402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:48:52.88225406673OverlayManager::doActionDisplayFPS - Triggered
14:48:52.89025B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1393,900)G(1393,900)M(1920,1080)
14:48:52.89225B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:48:55.7142BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:48:55.9542BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:48:55.9552BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:55.9552BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:55.9552BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:55.9552BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:55.9552BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:55.9552BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:55.9552BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7110897
14:48:55.9552BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:55.9552BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:55.9552BC187IRenderDevice::releaseRender Releasing.
14:48:55.9552BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:55.9552BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:55.9552BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:55.9552BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:55.9552BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:55.9552BC204IRenderDevice::releaseRender Releasing Done.
14:48:55.9552BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:55.9862BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.1525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1408, Height=900, Multisampled=false
14:48:56.1525B81126RenderDeviceD3d11::initsave state
14:48:56.1525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.2425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.2425B81134RenderDeviceD3d11::initrestore state
14:48:56.2425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.2425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.2425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.2425B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1408,900)M(1920,1080)
14:48:56.2425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1408, 900] {WINDOW}
14:48:56.2425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1408, 900)
14:48:56.262BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.262BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.262BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.262BC187IRenderDevice::releaseRender Releasing.
14:48:56.262BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.262BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.262BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.262BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.262BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.262BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.262BC470ReleaseD11Device End Device Released!
14:48:56.272BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.372BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.812BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.872BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.9925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.9925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1475, Height=900, Multisampled=false
14:48:56.9925B81126RenderDeviceD3d11::initsave state
14:48:56.9925B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.11025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.11025B81134RenderDeviceD3d11::initrestore state
14:48:56.11025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.11025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.11025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.11025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1475, 900] {WINDOW}
14:48:56.11025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1475, 900)
14:48:56.1122BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.1122BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.1122BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.1122BC187IRenderDevice::releaseRender Releasing.
14:48:56.1122BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.1122BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.1122BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.1122BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.1122BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.1122BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.1122BC470ReleaseD11Device End Device Released!
14:48:56.1122BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1262BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1372BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1802BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.1882BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.20025B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.20025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1510, Height=900, Multisampled=false
14:48:56.20025B81126RenderDeviceD3d11::initsave state
14:48:56.20025B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.21125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.21125B81134RenderDeviceD3d11::initrestore state
14:48:56.21125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.21125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.21125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.21125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1510, 900] {WINDOW}
14:48:56.21125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1510, 900)
14:48:56.2122BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.2122BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.2122BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.2122BC187IRenderDevice::releaseRender Releasing.
14:48:56.2122BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.2122BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.2122BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.2122BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.2122BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.2122BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.2122BC470ReleaseD11Device End Device Released!
14:48:56.2122BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.2272BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.2402BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.2732BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.35625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.35625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1518, Height=900, Multisampled=false
14:48:56.35625B81126RenderDeviceD3d11::initsave state
14:48:56.35625B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.36925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.36925B81134RenderDeviceD3d11::initrestore state
14:48:56.36925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.36925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.36925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.36925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1518, 900] {WINDOW}
14:48:56.36925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1518, 900)
14:48:56.3702BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.3702BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.3702BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.3702BC187IRenderDevice::releaseRender Releasing.
14:48:56.3702BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.3702BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.3702BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.3702BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.3702BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.3702BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.3702BC470ReleaseD11Device End Device Released!
14:48:56.3702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.3952BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.41825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.41825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1522, Height=900, Multisampled=false
14:48:56.41825B81126RenderDeviceD3d11::initsave state
14:48:56.41825B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.43325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.43325B81134RenderDeviceD3d11::initrestore state
14:48:56.43325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.43325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.43325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.43325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1522, 900] {WINDOW}
14:48:56.43325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1522, 900)
14:48:56.45225B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:56.45225B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e80761
14:48:56.45225B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1691,1013]
14:48:56.45325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:56.45325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:56.45325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:56.45925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:56.45925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:56.4752BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:56.4752BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:56.4752BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:56.4752BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:56.48325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1522,900)G(1522,900)M(1920,1080)
14:48:56.4902BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:56.4902BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:56.4902BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.4902BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:56.4902BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:56.4902BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:56.4902BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e80761
14:48:56.4902BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.4902BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:56.4902BC187IRenderDevice::releaseRender Releasing.
14:48:56.4902BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.4902BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.4902BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.4902BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.4902BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.4902BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.4912BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.5222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.61425B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.61425B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false
14:48:56.61425B81126RenderDeviceD3d11::initsave state
14:48:56.61425B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.62625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.62625B81134RenderDeviceD3d11::initrestore state
14:48:56.62625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.62625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.62625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.62625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1527,900)M(1920,1080)
14:48:56.62625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1527, 900] {WINDOW}
14:48:56.62625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1527, 900)
14:48:56.6302BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.6302BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.6312BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.6312BC187IRenderDevice::releaseRender Releasing.
14:48:56.6312BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.6312BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.6312BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.6312BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.6312BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.6312BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.6312BC470ReleaseD11Device End Device Released!
14:48:56.6312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.6412BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.6782BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.70025B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.70025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false
14:48:56.70025B81126RenderDeviceD3d11::initsave state
14:48:56.70025B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.71125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.71125B81134RenderDeviceD3d11::initrestore state
14:48:56.71125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.71125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.71125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.71125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1555, 900] {WINDOW}
14:48:56.71125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1555, 900)
14:48:56.7132BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.7132BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.7132BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.7132BC187IRenderDevice::releaseRender Releasing.
14:48:56.7132BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.7132BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.7132BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.7132BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.7132BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.7132BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.7132BC470ReleaseD11Device End Device Released!
14:48:56.7132BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.7272BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.7362BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.7732BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.85525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.85525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1564, Height=900, Multisampled=false
14:48:56.85525B81126RenderDeviceD3d11::initsave state
14:48:56.85525B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.86625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.86625B81134RenderDeviceD3d11::initrestore state
14:48:56.86625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.86625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.86625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.86625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1564, 900] {WINDOW}
14:48:56.86625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1564, 900)
14:48:56.8682BC467ReleaseD11DeviceDevice Released! [2]
14:48:56.8682BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:56.8682BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:56.8682BC187IRenderDevice::releaseRender Releasing.
14:48:56.8682BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:56.8682BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:56.8682BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:56.8682BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:56.8682BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:56.8682BC204IRenderDevice::releaseRender Releasing Done.
14:48:56.8682BC470ReleaseD11Device End Device Released!
14:48:56.8682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:56.91925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:56.91925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1566, Height=900, Multisampled=false
14:48:56.91925B81126RenderDeviceD3d11::initsave state
14:48:56.91925B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:56.93425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:56.93425B81134RenderDeviceD3d11::initrestore state
14:48:56.93425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:56.93425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:56.93425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:56.93425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1566, 900] {WINDOW}
14:48:56.93425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1566, 900)
14:48:56.95825B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:56.95825B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8630825
14:48:56.95825B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1735,1013]
14:48:56.95825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:56.95825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:56.95825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:56.96425B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:56.96425B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:56.9742BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:56.9742BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:56.9742BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:56.9752BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:57.5725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1566,900)G(1566,900)M(1920,1080)
14:48:59.1072BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:59.1072BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:59.1072BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.1072BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:59.1072BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:59.1072BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:59.1072BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8630825
14:48:59.1072BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.1072BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:59.1072BC187IRenderDevice::releaseRender Releasing.
14:48:59.1072BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.1072BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.1072BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.1072BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.1072BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.1072BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.1072BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.1562BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.1622BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.1682BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.17825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:59.17825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false
14:48:59.17825B81126RenderDeviceD3d11::initsave state
14:48:59.17825B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:59.18725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:59.18725B81134RenderDeviceD3d11::initrestore state
14:48:59.18725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:59.18725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:59.18725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:59.18725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1552,900)M(1920,1080)
14:48:59.18725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1552, 900] {WINDOW}
14:48:59.18725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1552, 900)
14:48:59.1902BC467ReleaseD11DeviceDevice Released! [2]
14:48:59.1902BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.1902BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.1902BC187IRenderDevice::releaseRender Releasing.
14:48:59.1902BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.1902BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.1902BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.1902BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.1902BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.1902BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.1902BC470ReleaseD11Device End Device Released!
14:48:59.1902BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.2152BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.24925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:59.24925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1531, Height=900, Multisampled=false
14:48:59.24925B81126RenderDeviceD3d11::initsave state
14:48:59.24925B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:59.25925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:59.25925B81134RenderDeviceD3d11::initrestore state
14:48:59.25925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:59.25925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:59.25925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:59.25925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1531, 900] {WINDOW}
14:48:59.25925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1531, 900)
14:48:59.2622BC467ReleaseD11DeviceDevice Released! [2]
14:48:59.2622BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.2622BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.2622BC187IRenderDevice::releaseRender Releasing.
14:48:59.2622BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.2622BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.2622BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.2622BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.2622BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.2622BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.2622BC470ReleaseD11Device End Device Released!
14:48:59.2622BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.2912BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.31725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:59.31725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1512, Height=900, Multisampled=false
14:48:59.31725B81126RenderDeviceD3d11::initsave state
14:48:59.31725B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:59.32825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:59.32925B81134RenderDeviceD3d11::initrestore state
14:48:59.32925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:59.32925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:59.32925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:59.32925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1512, 900] {WINDOW}
14:48:59.32925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1512, 900)
14:48:59.3302BC467ReleaseD11DeviceDevice Released! [2]
14:48:59.3302BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.3302BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.3302BC187IRenderDevice::releaseRender Releasing.
14:48:59.3302BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.3302BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.3302BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.3302BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.3302BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.3302BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.3302BC470ReleaseD11Device End Device Released!
14:48:59.3302BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.3442BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.3542BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.3772BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.40425B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:59.40425B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1503, Height=900, Multisampled=false
14:48:59.40425B81126RenderDeviceD3d11::initsave state
14:48:59.40425B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:59.41325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:59.41325B81134RenderDeviceD3d11::initrestore state
14:48:59.41325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:59.41325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:59.41325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:59.41325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1503, 900] {WINDOW}
14:48:59.41325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1503, 900)
14:48:59.4142BC467ReleaseD11DeviceDevice Released! [2]
14:48:59.4142BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.4142BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.4142BC187IRenderDevice::releaseRender Releasing.
14:48:59.4142BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.4152BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.4152BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.4152BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.4152BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.4152BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.4152BC470ReleaseD11Device End Device Released!
14:48:59.4152BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.5242BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:48:59.54325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:48:59.54325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1494, Height=900, Multisampled=false
14:48:59.54325B81126RenderDeviceD3d11::initsave state
14:48:59.54325B8696RenderDeviceD3d11::initDX11loading shaders...
14:48:59.55525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:48:59.55525B81134RenderDeviceD3d11::initrestore state
14:48:59.55525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:48:59.55525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:48:59.55525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:48:59.55525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1494, 900] {WINDOW}
14:48:59.55525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1494, 900)
14:48:59.57725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:48:59.57825B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x123b07d5
14:48:59.57825B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1663,1013]
14:48:59.57825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:48:59.57825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:48:59.57825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:48:59.58425B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:48:59.58425B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:48:59.5982BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:48:59.5982BC479InputInterceptor::stopHookunhook keyboard and mouse
14:48:59.5982BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:48:59.5992BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:48:59.60925B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1494,900)G(1494,900)M(1920,1080)
14:48:59.9652BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:48:59.9652BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:48:59.9652BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:48:59.9652BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:48:59.9652BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:48:59.9652BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:48:59.9652BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x123b07d5
14:48:59.9652BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:48:59.9652BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:48:59.9652BC187IRenderDevice::releaseRender Releasing.
14:48:59.9652BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:48:59.9652BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:48:59.9652BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:48:59.9652BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:48:59.9652BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:48:59.9652BC204IRenderDevice::releaseRender Releasing Done.
14:48:59.9662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:00.762BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:00.9325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:00.9325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1480, Height=900, Multisampled=false
14:49:00.9325B81126RenderDeviceD3d11::initsave state
14:49:00.9325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:00.11125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:00.11125B81134RenderDeviceD3d11::initrestore state
14:49:00.11125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:00.11125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:00.11125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:00.11125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1480,900)M(1920,1080)
14:49:00.11125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1480, 900] {WINDOW}
14:49:00.11125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1480, 900)
14:49:00.13525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:00.13625B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6a07eb
14:49:00.13625B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1649,1013]
14:49:00.13625B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:00.1362BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:00.1362BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:00.1362BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:00.13625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:00.1362BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:00.13625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:00.1362BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:00.14225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:00.14225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:00.1452BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:00.1452BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:00.1512BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:00.1512BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:00.1512BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:00.1512BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:00.1512BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6a07eb
14:49:00.1512BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:00.1512BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:00.1512BC187IRenderDevice::releaseRender Releasing.
14:49:00.1512BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:00.1512BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:00.1512BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:00.1512BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:00.1512BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:00.1512BC204IRenderDevice::releaseRender Releasing Done.
14:49:00.1522BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:00.1662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:00.21425B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:00.21425B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1474, Height=900, Multisampled=false
14:49:00.21425B81126RenderDeviceD3d11::initsave state
14:49:00.21425B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:00.22625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:00.22625B81134RenderDeviceD3d11::initrestore state
14:49:00.22625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:00.22625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:00.22625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:00.22625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1474, 900] {WINDOW}
14:49:00.22625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1474, 900)
14:49:00.2292BC467ReleaseD11DeviceDevice Released! [2]
14:49:00.2292BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:00.2292BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:00.2292BC187IRenderDevice::releaseRender Releasing.
14:49:00.2292BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:00.2292BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:00.2292BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:00.2292BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:00.2292BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:00.2292BC204IRenderDevice::releaseRender Releasing Done.
14:49:00.2292BC470ReleaseD11Device End Device Released!
14:49:00.2292BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:00.33325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:00.33325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1473, Height=900, Multisampled=false
14:49:00.33325B81126RenderDeviceD3d11::initsave state
14:49:00.33325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:00.34425B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:00.34425B81134RenderDeviceD3d11::initrestore state
14:49:00.34425B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:00.34425B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:00.34425B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:00.34425B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1473, 900] {WINDOW}
14:49:00.34425B85184OverlayManager::UpdateResolutionNew game resolution is notified (1473, 900)
14:49:00.36325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:00.36325B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa030753
14:49:00.36325B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1642,1013]
14:49:00.36325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:00.36325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:00.36325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:00.36925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:00.36925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:00.3892BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:00.3892BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:00.3892BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:00.3892BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:00.39525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1473,900)G(1473,900)M(1920,1080)
14:49:02.3182BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:02.3182BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:02.3182BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:02.3182BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:02.3182BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:02.3182BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:02.3182BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa030753
14:49:02.3182BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:02.3182BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:02.3182BC187IRenderDevice::releaseRender Releasing.
14:49:02.3182BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:02.3182BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:02.3182BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:02.3182BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:02.3182BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:02.3182BC204IRenderDevice::releaseRender Releasing Done.
14:49:02.3182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:02.3552BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:02.38525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:02.38525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1521, Height=900, Multisampled=false
14:49:02.38525B81126RenderDeviceD3d11::initsave state
14:49:02.38525B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:02.39825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:02.39825B81134RenderDeviceD3d11::initrestore state
14:49:02.39825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:02.39825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:02.39825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:02.39825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1521,900)M(1920,1080)
14:49:02.39825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1521, 900] {WINDOW}
14:49:02.39825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1521, 900)
14:49:02.3992BC467ReleaseD11DeviceDevice Released! [2]
14:49:02.3992BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:02.3992BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:02.3992BC187IRenderDevice::releaseRender Releasing.
14:49:02.3992BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:02.3992BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:02.3992BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:02.3992BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:02.3992BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:02.3992BC204IRenderDevice::releaseRender Releasing Done.
14:49:02.3992BC470ReleaseD11Device End Device Released!
14:49:02.3992BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:02.4092BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:02.4192BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:02.46725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:02.46725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false
14:49:02.46725B81126RenderDeviceD3d11::initsave state
14:49:02.46725B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:02.47825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:02.47825B81134RenderDeviceD3d11::initrestore state
14:49:02.47825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:02.47825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:02.47825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:02.47825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1541, 900] {WINDOW}
14:49:02.47825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1541, 900)
14:49:02.50325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:02.50325B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd480831
14:49:02.50325B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1710,1013]
14:49:02.50325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:02.5032BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:02.5032BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:02.5032BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:02.5032BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:02.5032BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:02.50325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:02.50325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:02.50925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:02.50925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:02.53325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1541,900)G(1541,900)M(1920,1080)
14:49:04.2682BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:04.2682BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:04.2682BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:04.2682BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:04.2682BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:04.2682BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:04.2682BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd480831
14:49:04.2682BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:04.2682BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:04.2682BC187IRenderDevice::releaseRender Releasing.
14:49:04.2682BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:04.2682BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:04.2682BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:04.2682BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:04.2682BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:04.2682BC204IRenderDevice::releaseRender Releasing Done.
14:49:04.2692BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.3102BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.33225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:04.33225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1530, Height=900, Multisampled=false
14:49:04.33225B81126RenderDeviceD3d11::initsave state
14:49:04.33225B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:04.34325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:04.34325B81134RenderDeviceD3d11::initrestore state
14:49:04.34325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:04.34325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:04.34325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:04.34325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1530,900)M(1920,1080)
14:49:04.34325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1530, 900] {WINDOW}
14:49:04.34325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1530, 900)
14:49:04.3442BC467ReleaseD11DeviceDevice Released! [2]
14:49:04.3452BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:04.3452BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:04.3452BC187IRenderDevice::releaseRender Releasing.
14:49:04.3452BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:04.3452BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:04.3452BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:04.3452BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:04.3452BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:04.3452BC204IRenderDevice::releaseRender Releasing Done.
14:49:04.3452BC470ReleaseD11Device End Device Released!
14:49:04.3452BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.3572BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.3702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.3862BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.41625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:04.41625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1517, Height=900, Multisampled=false
14:49:04.41625B81126RenderDeviceD3d11::initsave state
14:49:04.41625B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:04.42625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:04.42625B81134RenderDeviceD3d11::initrestore state
14:49:04.42625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:04.42625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:04.42625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:04.42625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1517, 900] {WINDOW}
14:49:04.42625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1517, 900)
14:49:04.4272BC467ReleaseD11DeviceDevice Released! [2]
14:49:04.4272BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:04.4272BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:04.4272BC187IRenderDevice::releaseRender Releasing.
14:49:04.4272BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:04.4272BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:04.4272BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:04.4272BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:04.4272BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:04.4272BC204IRenderDevice::releaseRender Releasing Done.
14:49:04.4272BC470ReleaseD11Device End Device Released!
14:49:04.4282BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.4422BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.4622BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:04.55725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:04.55725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1514, Height=900, Multisampled=false
14:49:04.55725B81126RenderDeviceD3d11::initsave state
14:49:04.55725B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:04.56925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:04.56925B81134RenderDeviceD3d11::initrestore state
14:49:04.56925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:04.56925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:04.56925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:04.56925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1514, 900] {WINDOW}
14:49:04.56925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1514, 900)
14:49:04.57525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:04.57525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd5a0831
14:49:04.57525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1683,1013]
14:49:04.57525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:04.57525B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:04.57525B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:04.58225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:04.58225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:04.5962BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:04.5962BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:04.5962BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:04.5962BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:04.60925B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1514,900)G(1514,900)M(1920,1080)
14:49:06.5452BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:06.5452BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:06.5452BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:06.5452BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:06.5452BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:06.5452BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:06.5452BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd5a0831
14:49:06.5452BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:06.5452BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:06.5452BC187IRenderDevice::releaseRender Releasing.
14:49:06.5452BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:06.5452BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:06.5452BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:06.5452BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:06.5462BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:06.5462BC204IRenderDevice::releaseRender Releasing Done.
14:49:06.5462BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.5892BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.61225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:06.61225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1518, Height=900, Multisampled=false
14:49:06.61225B81126RenderDeviceD3d11::initsave state
14:49:06.61225B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:06.62225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:06.62225B81134RenderDeviceD3d11::initrestore state
14:49:06.62225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:06.62225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:06.62225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:06.62225B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1518,900)M(1920,1080)
14:49:06.62225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1518, 900] {WINDOW}
14:49:06.62225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1518, 900)
14:49:06.71625B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:06.71725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8970825
14:49:06.71725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1687,1013]
14:49:06.71725B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:06.7172BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:06.7172BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:06.7172BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:06.7172BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:06.7172BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:06.71725B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:06.71725B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:06.7212BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:06.72225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:06.72225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:06.7282BC467ReleaseD11DeviceDevice Released! [2]
14:49:06.7282BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:06.7282BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:06.7282BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:06.7282BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:06.7282BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8970825
14:49:06.7282BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:06.7282BC187IRenderDevice::releaseRender Releasing.
14:49:06.7282BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:06.7282BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:06.7282BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:06.7282BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:06.7282BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:06.7282BC204IRenderDevice::releaseRender Releasing Done.
14:49:06.7282BC470ReleaseD11Device End Device Released!
14:49:06.7282BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.7392BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.78325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:06.78325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1524, Height=900, Multisampled=false
14:49:06.78325B81126RenderDeviceD3d11::initsave state
14:49:06.78325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:06.79225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:06.79225B81134RenderDeviceD3d11::initrestore state
14:49:06.79225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:06.79225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:06.79225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:06.79225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1524, 900] {WINDOW}
14:49:06.79225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1524, 900)
14:49:06.7932BC467ReleaseD11DeviceDevice Released! [2]
14:49:06.7932BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:06.7932BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:06.7932BC187IRenderDevice::releaseRender Releasing.
14:49:06.7932BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:06.7932BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:06.7932BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:06.7932BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:06.7932BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:06.7932BC204IRenderDevice::releaseRender Releasing Done.
14:49:06.7932BC470ReleaseD11Device End Device Released!
14:49:06.7942BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.8222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.84925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:06.84925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1527, Height=900, Multisampled=false
14:49:06.84925B81126RenderDeviceD3d11::initsave state
14:49:06.84925B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:06.85925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:06.85925B81134RenderDeviceD3d11::initrestore state
14:49:06.85925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:06.85925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:06.85925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:06.85925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1527, 900] {WINDOW}
14:49:06.85925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1527, 900)
14:49:06.88325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:06.88325B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc13086b
14:49:06.88325B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1696,1013]
14:49:06.88325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:06.8832BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:06.8832BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:06.8832BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:06.8832BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:06.8832BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:06.88325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:06.88325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:06.8882BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:06.89025B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:06.89025B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:06.8962BC467ReleaseD11DeviceDevice Released! [2]
14:49:06.8962BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:06.8962BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:06.8962BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:06.8962BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:06.8962BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc13086b
14:49:06.8962BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:06.8962BC187IRenderDevice::releaseRender Releasing.
14:49:06.8962BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:06.8962BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:06.8962BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:06.8962BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:06.8962BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:06.8962BC204IRenderDevice::releaseRender Releasing Done.
14:49:06.8962BC470ReleaseD11Device End Device Released!
14:49:06.8962BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.9212BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:06.95525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:06.95525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1530, Height=900, Multisampled=false
14:49:06.95525B81126RenderDeviceD3d11::initsave state
14:49:06.95525B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:06.96525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:06.96525B81134RenderDeviceD3d11::initrestore state
14:49:06.96525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:06.96525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:06.96525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:06.96525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1530, 900] {WINDOW}
14:49:06.96525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1530, 900)
14:49:06.98725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:06.98725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a40825
14:49:06.98725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1699,1013]
14:49:06.98725B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:06.9872BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:06.9872BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:06.9872BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:06.9872BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:06.98725B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:06.98725B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:06.9882BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:06.9932BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:06.99325B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:06.99325B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:06.9992BC467ReleaseD11DeviceDevice Released! [2]
14:49:06.9992BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:06.9992BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:06.9992BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:06.9992BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:06.9992BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a40825
14:49:06.9992BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:06.9992BC187IRenderDevice::releaseRender Releasing.
14:49:06.9992BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:06.9992BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:06.9992BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:06.9992BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:06.9992BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:06.9992BC204IRenderDevice::releaseRender Releasing Done.
14:49:06.9992BC470ReleaseD11Device End Device Released!
14:49:06.9992BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.11725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.11725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1532, Height=900, Multisampled=false
14:49:07.11725B81126RenderDeviceD3d11::initsave state
14:49:07.11725B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.12925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.12925B81134RenderDeviceD3d11::initrestore state
14:49:07.12925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.12925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.12925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.12925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1532, 900] {WINDOW}
14:49:07.12925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1532, 900)
14:49:07.13725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:07.13725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1b0753
14:49:07.13725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1701,1013]
14:49:07.13825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:07.1382BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:07.1382BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:07.1382BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:07.1382BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:07.13825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:07.13825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:07.14225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:07.14225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:07.1422BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:07.1472BC467ReleaseD11DeviceDevice Released! [2]
14:49:07.1472BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.1472BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:07.1472BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:07.1472BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:07.1472BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1b0753
14:49:07.1472BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.1472BC187IRenderDevice::releaseRender Releasing.
14:49:07.1472BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.1472BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.1472BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.1472BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.1472BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.1472BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.1472BC470ReleaseD11Device End Device Released!
14:49:07.1472BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.1712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.19925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.19925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1534, Height=900, Multisampled=false
14:49:07.19925B81126RenderDeviceD3d11::initsave state
14:49:07.20025B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.21525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.21525B81134RenderDeviceD3d11::initrestore state
14:49:07.21525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.21525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.21525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.21525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1534, 900] {WINDOW}
14:49:07.21525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1534, 900)
14:49:07.23725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:07.23725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf920875
14:49:07.23725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1703,1013]
14:49:07.23725B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:07.23725B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:07.23725B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:07.24125B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:07.24125B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:07.2532BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:07.2532BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:07.2532BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:07.2532BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:07.26525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1534,900)G(1534,900)M(1920,1080)
14:49:07.2692BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:07.2722BC467ReleaseD11DeviceDevice Released! [2]
14:49:07.2722BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.2722BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:07.2722BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:07.2722BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:07.2722BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf920875
14:49:07.2722BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.2722BC187IRenderDevice::releaseRender Releasing.
14:49:07.2722BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.2722BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.2722BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.2722BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.2722BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.2722BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.2722BC470ReleaseD11Device End Device Released!
14:49:07.2722BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.3782BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.39525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.39525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1536, Height=900, Multisampled=false
14:49:07.39525B81126RenderDeviceD3d11::initsave state
14:49:07.39525B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.40725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.40725B81134RenderDeviceD3d11::initrestore state
14:49:07.40725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.40725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.40725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.40725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1536,900)M(1920,1080)
14:49:07.40725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1536, 900] {WINDOW}
14:49:07.40725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1536, 900)
14:49:07.43325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:07.43325B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf940875
14:49:07.43325B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1705,1013]
14:49:07.43325B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:07.43325B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:07.43325B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:07.43925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:07.43925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:07.4502BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:07.4502BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:07.4502BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:07.4502BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:07.46725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1536,900)G(1536,900)M(1920,1080)
14:49:07.5922BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:07.5922BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:07.5922BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.5932BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:07.5932BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:07.5932BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:07.5932BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf940875
14:49:07.5932BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.5932BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:07.5932BC187IRenderDevice::releaseRender Releasing.
14:49:07.5932BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.5932BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.5932BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.5932BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.5932BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.5932BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.5932BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.64325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.64325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1537, Height=900, Multisampled=false
14:49:07.64325B81126RenderDeviceD3d11::initsave state
14:49:07.64325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.65325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.65325B81134RenderDeviceD3d11::initrestore state
14:49:07.65325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.65325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.65325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.65325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1537,900)M(1920,1080)
14:49:07.65325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1537, 900] {WINDOW}
14:49:07.65325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1537, 900)
14:49:07.6562BC467ReleaseD11DeviceDevice Released! [2]
14:49:07.6562BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.6562BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.6562BC187IRenderDevice::releaseRender Releasing.
14:49:07.6562BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.6562BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.6562BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.6562BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.6562BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.6562BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.6562BC470ReleaseD11Device End Device Released!
14:49:07.6562BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.6812BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.71625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.71625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1539, Height=900, Multisampled=false
14:49:07.71625B81126RenderDeviceD3d11::initsave state
14:49:07.71625B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.73025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.73025B81134RenderDeviceD3d11::initrestore state
14:49:07.73125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.73125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.73125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.73125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1539, 900] {WINDOW}
14:49:07.73125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1539, 900)
14:49:07.7322BC467ReleaseD11DeviceDevice Released! [2]
14:49:07.7322BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.7322BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.7322BC187IRenderDevice::releaseRender Releasing.
14:49:07.7322BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.7322BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.7322BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.7322BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.7322BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.7322BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.7322BC470ReleaseD11Device End Device Released!
14:49:07.7332BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.7442BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:07.85525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:07.85525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false
14:49:07.85525B81126RenderDeviceD3d11::initsave state
14:49:07.85525B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:07.86625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:07.86625B81134RenderDeviceD3d11::initrestore state
14:49:07.86625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:07.86625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:07.86625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:07.86625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1541, 900] {WINDOW}
14:49:07.86625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1541, 900)
14:49:07.88025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:07.88025B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfa00875
14:49:07.88025B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1710,1013]
14:49:07.88025B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:07.88125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:07.88125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:07.88625B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:07.88625B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:07.9012BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:07.9012BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:07.9022BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:07.9022BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:07.91625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1541,900)G(1541,900)M(1920,1080)
14:49:07.9202BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:07.9262BC467ReleaseD11DeviceDevice Released! [2]
14:49:07.9262BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:07.9262BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:07.9262BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:07.9262BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:07.9262BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfa00875
14:49:07.9262BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:07.9272BC187IRenderDevice::releaseRender Releasing.
14:49:07.9272BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:07.9272BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:07.9272BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:07.9272BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:07.9272BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:07.9272BC204IRenderDevice::releaseRender Releasing Done.
14:49:07.9272BC470ReleaseD11Device End Device Released!
14:49:07.9272BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.4425B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.4425B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1543, Height=900, Multisampled=false
14:49:08.4425B81126RenderDeviceD3d11::initsave state
14:49:08.4425B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.5625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.5625B81134RenderDeviceD3d11::initrestore state
14:49:08.5625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.5625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.5625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.5625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1543,900)M(1920,1080)
14:49:08.5625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1543, 900] {WINDOW}
14:49:08.5625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1543, 900)
14:49:08.592BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.592BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.592BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.592BC187IRenderDevice::releaseRender Releasing.
14:49:08.592BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.592BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.592BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.592BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.592BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.592BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.592BC470ReleaseD11Device End Device Released!
14:49:08.592BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.11725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.11725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1545, Height=900, Multisampled=false
14:49:08.11725B81126RenderDeviceD3d11::initsave state
14:49:08.11725B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.12825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.12825B81134RenderDeviceD3d11::initrestore state
14:49:08.12825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.12825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.12825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.12825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1545, 900] {WINDOW}
14:49:08.12825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1545, 900)
14:49:08.15525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:08.15525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc1f086b
14:49:08.15525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1714,1013]
14:49:08.15525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:08.15525B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:08.15525B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:08.15925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:08.15925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:08.1752BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:08.1752BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:08.1762BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:08.1762BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:08.18525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1545,900)G(1545,900)M(1920,1080)
14:49:08.1882BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:08.1922BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.1922BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.1932BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:08.1932BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:08.1932BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:08.1932BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc1f086b
14:49:08.1932BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.1932BC187IRenderDevice::releaseRender Releasing.
14:49:08.1932BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.1932BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.1932BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.1932BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.1932BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.1932BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.1932BC470ReleaseD11Device End Device Released!
14:49:08.1932BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.2302BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.30925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.30925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1547, Height=900, Multisampled=false
14:49:08.30925B81126RenderDeviceD3d11::initsave state
14:49:08.30925B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.32125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.32125B81134RenderDeviceD3d11::initrestore state
14:49:08.32125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.32125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.32125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.32125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1547,900)M(1920,1080)
14:49:08.32125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1547, 900] {WINDOW}
14:49:08.32125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1547, 900)
14:49:08.3252BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.3252BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.3252BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.3252BC187IRenderDevice::releaseRender Releasing.
14:49:08.3252BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.3252BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.3252BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.3252BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.3252BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.3252BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.3252BC470ReleaseD11Device End Device Released!
14:49:08.3252BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.37125B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.37125B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1548, Height=900, Multisampled=false
14:49:08.37125B81126RenderDeviceD3d11::initsave state
14:49:08.37125B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.38225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.38225B81134RenderDeviceD3d11::initrestore state
14:49:08.38225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.38225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.38225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.38225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1548, 900] {WINDOW}
14:49:08.38225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1548, 900)
14:49:08.3842BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.3842BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.3842BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.3842BC187IRenderDevice::releaseRender Releasing.
14:49:08.3842BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.3842BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.3842BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.3842BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.3842BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.3842BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.3842BC470ReleaseD11Device End Device Released!
14:49:08.3842BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.3952BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.44325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.44325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1550, Height=900, Multisampled=false
14:49:08.44325B81126RenderDeviceD3d11::initsave state
14:49:08.44325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.45525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.45525B81134RenderDeviceD3d11::initrestore state
14:49:08.45525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.45525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.45525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.45525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1550, 900] {WINDOW}
14:49:08.45525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1550, 900)
14:49:08.48225B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:08.48225B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe9707eb
14:49:08.48225B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1719,1013]
14:49:08.48225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:08.48225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:08.48225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:08.48725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:08.48825B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:08.5012BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:08.5012BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:08.5012BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:08.5012BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:08.58125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1550,900)G(1550,900)M(1920,1080)
14:49:08.5852BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:08.5912BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.5912BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.5912BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:08.5912BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:08.5922BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:08.5922BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe9707eb
14:49:08.5922BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.5922BC187IRenderDevice::releaseRender Releasing.
14:49:08.5922BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.5922BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.5922BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.5922BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.5922BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.5922BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.5922BC470ReleaseD11Device End Device Released!
14:49:08.5922BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.6022BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.64825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.64925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1552, Height=900, Multisampled=false
14:49:08.64925B81126RenderDeviceD3d11::initsave state
14:49:08.64925B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.66325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.66325B81134RenderDeviceD3d11::initrestore state
14:49:08.66325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.66325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.66325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.66325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1552,900)M(1920,1080)
14:49:08.66325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1552, 900] {WINDOW}
14:49:08.66325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1552, 900)
14:49:08.68525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:08.68525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc2a086b
14:49:08.68525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1721,1013]
14:49:08.68525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:08.6852BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:08.6852BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:08.6852BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:08.6852BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:08.68625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:08.68625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:08.68925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:08.68925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:08.6892BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:08.6942BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.6942BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.6942BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:08.6942BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:08.6942BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:08.6942BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc2a086b
14:49:08.6942BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.6942BC187IRenderDevice::releaseRender Releasing.
14:49:08.6942BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.6942BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.6942BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.6942BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.6942BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.6942BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.6942BC470ReleaseD11Device End Device Released!
14:49:08.6942BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.75625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.75625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1554, Height=900, Multisampled=false
14:49:08.75625B81126RenderDeviceD3d11::initsave state
14:49:08.75625B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.76725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.76725B81134RenderDeviceD3d11::initrestore state
14:49:08.76725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.76725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.76725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.76725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1554, 900] {WINDOW}
14:49:08.76725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1554, 900)
14:49:08.85025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:08.85025B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7330851
14:49:08.85025B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1723,1013]
14:49:08.85025B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:08.8502BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:49:08.8502BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:08.8502BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:08.8502BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:08.8502BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:08.85125B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:08.85125B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:08.8542BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:08.85525B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:08.85525B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:08.8602BC467ReleaseD11DeviceDevice Released! [2]
14:49:08.8602BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:08.8602BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:08.8602BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:08.8602BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:08.8602BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7330851
14:49:08.8602BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:08.8602BC187IRenderDevice::releaseRender Releasing.
14:49:08.8602BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:08.8602BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:08.8602BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:08.8602BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:08.8602BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:08.8602BC204IRenderDevice::releaseRender Releasing Done.
14:49:08.8602BC470ReleaseD11Device End Device Released!
14:49:08.8602BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.8722BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:08.91925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:08.92025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1557, Height=900, Multisampled=false
14:49:08.92025B81126RenderDeviceD3d11::initsave state
14:49:08.92025B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:08.93025B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:08.93025B81134RenderDeviceD3d11::initrestore state
14:49:08.93025B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:08.93025B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:08.93025B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:08.93025B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1557, 900] {WINDOW}
14:49:08.93025B85184OverlayManager::UpdateResolutionNew game resolution is notified (1557, 900)
14:49:08.95725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:08.95725B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc37086b
14:49:08.95725B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1726,1013]
14:49:08.95725B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:08.95825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:08.95825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:08.96225B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:08.96225B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:08.9792BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:08.9792BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:08.9792BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:08.9792BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:08.98625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1557,900)G(1557,900)M(1920,1080)
14:49:09.2302BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:09.2302BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:09.2302BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:09.2302BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:09.2302BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:09.2302BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:09.2302BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc37086b
14:49:09.2302BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:09.2302BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:09.2302BC187IRenderDevice::releaseRender Releasing.
14:49:09.2302BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:09.2302BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:09.2302BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:09.2302BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:09.2302BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:09.2302BC204IRenderDevice::releaseRender Releasing Done.
14:49:09.2312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:09.29325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:09.29325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1559, Height=900, Multisampled=false
14:49:09.29325B81126RenderDeviceD3d11::initsave state
14:49:09.29325B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:09.30525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:09.30525B81134RenderDeviceD3d11::initrestore state
14:49:09.30525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:09.30525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:09.30525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:09.30525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1559,900)M(1920,1080)
14:49:09.30525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1559, 900] {WINDOW}
14:49:09.30525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1559, 900)
14:49:09.32725B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:09.32825B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7390851
14:49:09.32825B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1728,1013]
14:49:09.32825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:09.3282BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:09.3282BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:09.3282BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:09.3282BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:09.32825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:09.32825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:09.33325B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:09.33325B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:09.35825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1559,900)G(1559,900)M(1920,1080)
14:49:09.3612BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:49:09.3612BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:49:09.3642BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:09.3652BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:09.3652BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:09.3652BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:09.3652BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7390851
14:49:09.3652BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:09.3652BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:49:09.3652BC187IRenderDevice::releaseRender Releasing.
14:49:09.3652BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:09.3652BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:09.3652BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:09.3652BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:09.3652BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:09.3652BC204IRenderDevice::releaseRender Releasing Done.
14:49:09.3662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:49:09.42525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:49:09.42525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1561, Height=900, Multisampled=false
14:49:09.42525B81126RenderDeviceD3d11::initsave state
14:49:09.42525B8696RenderDeviceD3d11::initDX11loading shaders...
14:49:09.43725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:49:09.43725B81134RenderDeviceD3d11::initrestore state
14:49:09.43725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:49:09.43725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:09.43725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:09.43725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1561,900)M(1920,1080)
14:49:09.43825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1561, 900] {WINDOW}
14:49:09.43825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1561, 900)
14:49:09.53125B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:49:09.53125B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7460851
14:49:09.53125B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1730,1013]
14:49:09.53125B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:49:09.53225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:49:09.53225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:49:09.5352BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:09.5352BC479InputInterceptor::stopHookunhook keyboard and mouse
14:49:09.5352BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:49:09.5352BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:49:09.53525B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:49:09.53525B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:49:09.54525B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1561,900)G(1561,900)M(1920,1080)
14:49:13.72525406508OverlayManager::doActionForegroundChange Event [winows not active]
14:49:13.72525406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:49:13.72525407358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:49:13.72525402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:49:13.74025406508OverlayManager::doActionForegroundChange Event [winows not active]
14:49:13.74325406673OverlayManager::doActionDisplayFPS - Triggered
14:49:13.75925B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:43.6402BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:49:47.4482BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:49:47.4812BC2616OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:50:46.2092BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:50:46.2092BC2654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:46.2422BC3745OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xd9d0833;prev = 0x10005 , {Original values: ref = 0 handle = 0xa088c}
14:50:52.3922BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:50:53.6882BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:50:53.6922BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:50:53.79025406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:50:53.79025407358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:50:53.79025402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:53.80725406673OverlayManager::doActionDisplayFPS - Triggered
14:50:53.8972BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:50:53.8972BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:50:53.8972BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:53.8972BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:53.8972BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:53.8972BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:53.8972BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7460851
14:50:53.8972BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:53.8972BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:50:53.8972BC187IRenderDevice::releaseRender Releasing.
14:50:53.8972BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:53.8972BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:53.8972BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:53.8972BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:53.8972BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:53.8972BC204IRenderDevice::releaseRender Releasing Done.
14:50:53.8972BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:53.9252BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:53.94025B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:53.94025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1541, Height=900, Multisampled=false
14:50:53.94025B81126RenderDeviceD3d11::initsave state
14:50:53.94025B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:53.95125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:53.95125B81134RenderDeviceD3d11::initrestore state
14:50:53.95125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:53.95125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:53.95125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:53.95125B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1541,900)M(1920,1080)
14:50:53.95125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1541, 900] {WINDOW}
14:50:53.95125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1541, 900)
14:50:53.9532BC467ReleaseD11DeviceDevice Released! [2]
14:50:53.9532BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:53.9532BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:53.9532BC187IRenderDevice::releaseRender Releasing.
14:50:53.9532BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:53.9532BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:53.9532BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:53.9532BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:53.9532BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:53.9532BC204IRenderDevice::releaseRender Releasing Done.
14:50:53.9532BC470ReleaseD11Device End Device Released!
14:50:53.9542BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:53.9862BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.62BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.1725B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:54.1725B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1455, Height=900, Multisampled=false
14:50:54.1725B81126RenderDeviceD3d11::initsave state
14:50:54.1725B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:54.2925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:54.2925B81134RenderDeviceD3d11::initrestore state
14:50:54.2925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:54.2925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:54.2925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:54.2925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1455, 900] {WINDOW}
14:50:54.2925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1455, 900)
14:50:54.312BC467ReleaseD11DeviceDevice Released! [2]
14:50:54.312BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:54.312BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:54.312BC187IRenderDevice::releaseRender Releasing.
14:50:54.312BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:54.312BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:54.312BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:54.312BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:54.312BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:54.312BC204IRenderDevice::releaseRender Releasing Done.
14:50:54.312BC470ReleaseD11Device End Device Released!
14:50:54.312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.432BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.522BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.16325B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:54.16325B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1433, Height=900, Multisampled=false
14:50:54.16325B81126RenderDeviceD3d11::initsave state
14:50:54.16325B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:54.17525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:54.17525B81134RenderDeviceD3d11::initrestore state
14:50:54.17525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:54.17525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:54.17525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:54.17525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1433, 900] {WINDOW}
14:50:54.17525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1433, 900)
14:50:54.1762BC467ReleaseD11DeviceDevice Released! [2]
14:50:54.1762BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:54.1762BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:54.1762BC187IRenderDevice::releaseRender Releasing.
14:50:54.1762BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:54.1762BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:54.1762BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:54.1762BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:54.1762BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:54.1762BC204IRenderDevice::releaseRender Releasing Done.
14:50:54.1762BC470ReleaseD11Device End Device Released!
14:50:54.1772BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:54.23025B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:54.23025B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1431, Height=900, Multisampled=false
14:50:54.23025B81126RenderDeviceD3d11::initsave state
14:50:54.23025B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:54.24125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:54.24125B81134RenderDeviceD3d11::initrestore state
14:50:54.24125B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:54.24125B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:54.24125B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:54.24125B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1431, 900] {WINDOW}
14:50:54.24125B85184OverlayManager::UpdateResolutionNew game resolution is notified (1431, 900)
14:50:54.26325B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:50:54.26425B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x146e084b
14:50:54.26425B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1600,1013]
14:50:54.26425B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:50:54.2642BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:50:54.2642BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:54.2642BC479InputInterceptor::stopHookunhook keyboard and mouse
14:50:54.2642BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:50:54.2642BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:50:54.26425B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:50:54.26425B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:50:54.27025B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:50:54.27025B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:50:54.27325B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:54.29425B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1431,900)G(1431,900)M(1920,1080)
14:50:55.9702BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:50:55.9702BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:50:55.9702BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:50:55.9702BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:55.9702BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:55.9702BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:55.9702BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:55.9702BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x146e084b
14:50:55.9702BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:55.9702BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:50:55.9702BC187IRenderDevice::releaseRender Releasing.
14:50:55.9702BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:55.9702BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:55.9702BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:55.9702BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:55.9712BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:55.9712BC204IRenderDevice::releaseRender Releasing Done.
14:50:55.9712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.132BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.192BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.3825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:56.3825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1555, Height=900, Multisampled=false
14:50:56.3825B81126RenderDeviceD3d11::initsave state
14:50:56.3825B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:56.4925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:56.4925B81134RenderDeviceD3d11::initrestore state
14:50:56.4925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:56.4925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:56.4925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:56.4925B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1555,900)M(1920,1080)
14:50:56.4925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1555, 900] {WINDOW}
14:50:56.4925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1555, 900)
14:50:56.522BC467ReleaseD11DeviceDevice Released! [2]
14:50:56.522BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:56.522BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:56.522BC187IRenderDevice::releaseRender Releasing.
14:50:56.522BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:56.522BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:56.522BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:56.522BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:56.522BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:56.522BC204IRenderDevice::releaseRender Releasing Done.
14:50:56.522BC470ReleaseD11Device End Device Released!
14:50:56.522BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.652BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.732BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.822BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.1092BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.12625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:56.12625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1614, Height=900, Multisampled=false
14:50:56.12625B81126RenderDeviceD3d11::initsave state
14:50:56.12625B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:56.13825B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:56.13825B81134RenderDeviceD3d11::initrestore state
14:50:56.13825B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:56.13825B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:56.13825B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:56.13825B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1614, 900] {WINDOW}
14:50:56.13825B85184OverlayManager::UpdateResolutionNew game resolution is notified (1614, 900)
14:50:56.1402BC467ReleaseD11DeviceDevice Released! [2]
14:50:56.1402BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:56.1402BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:56.1402BC187IRenderDevice::releaseRender Releasing.
14:50:56.1402BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:56.1412BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:56.1412BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:56.1412BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:56.1412BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:56.1412BC204IRenderDevice::releaseRender Releasing Done.
14:50:56.1412BC470ReleaseD11Device End Device Released!
14:50:56.1412BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.1662BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.19825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:56.19825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1623, Height=900, Multisampled=false
14:50:56.19825B81126RenderDeviceD3d11::initsave state
14:50:56.19825B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:56.20925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:56.20925B81134RenderDeviceD3d11::initrestore state
14:50:56.20925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:56.20925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:56.20925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:56.20925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1623, 900] {WINDOW}
14:50:56.20925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1623, 900)
14:50:56.2112BC467ReleaseD11DeviceDevice Released! [2]
14:50:56.2112BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:56.2112BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:56.2112BC187IRenderDevice::releaseRender Releasing.
14:50:56.2112BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:56.2112BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:56.2112BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:56.2112BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:56.2112BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:56.2112BC204IRenderDevice::releaseRender Releasing Done.
14:50:56.2112BC470ReleaseD11Device End Device Released!
14:50:56.2112BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.2222BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:50:56.27125B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:50:56.27125B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1627, Height=900, Multisampled=false
14:50:56.27125B81126RenderDeviceD3d11::initsave state
14:50:56.27125B8696RenderDeviceD3d11::initDX11loading shaders...
14:50:56.28125B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:50:56.28125B81134RenderDeviceD3d11::initrestore state
14:50:56.28225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:50:56.28225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:56.28225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:56.28225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1627, 900] {WINDOW}
14:50:56.28225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1627, 900)
14:50:56.30825B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:50:56.30825B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8430897
14:50:56.30825B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1796,1013]
14:50:56.30825B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:50:56.3082BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:50:56.3082BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:56.3082BC479InputInterceptor::stopHookunhook keyboard and mouse
14:50:56.3082BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:50:56.3082BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:50:56.30825B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:50:56.30825B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:50:56.31325B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:50:56.31325B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:50:56.39825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1627,900)G(1627,900)M(1920,1080)
14:51:02.952BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:51:04.43325406508OverlayManager::doActionForegroundChange Event [winows not active]
14:51:04.43325406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (OFF)
14:51:04.43325407358OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:51:04.43325402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:04.44925406508OverlayManager::doActionForegroundChange Event [winows not active]
14:51:04.45025406673OverlayManager::doActionDisplayFPS - Triggered
14:51:04.46325B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:51:04.9922BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:53:24.5972BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:53:25.4222BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:53:27.5782BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:53:28.6422BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:56:53.2522BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:56:55.5532BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:56:55.5612BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:56:55.87925406541OverlayManager::doActionForegroundChange (KeepInGameOn) Event ON (ON)
14:56:55.88025407358OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:56:55.88025402654OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:56:55.89525406673OverlayManager::doActionDisplayFPS - Triggered
14:56:55.90525B8951OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:55.9152BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:56:55.9172BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:56:55.9172BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:56:55.9172BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:55.9172BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:55.9172BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:55.9172BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:55.9182BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8430897
14:56:55.9182BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:55.9182BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:56:55.9182BC187IRenderDevice::releaseRender Releasing.
14:56:55.9182BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:55.9182BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:55.9182BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:55.9182BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:55.9182BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:55.9182BC204IRenderDevice::releaseRender Releasing Done.
14:56:55.9182BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:55.9312BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:55.9392BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:55.9702BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:55.9752BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:55.98525B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:56:55.98525B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1618, Height=900, Multisampled=false
14:56:55.98525B81126RenderDeviceD3d11::initsave state
14:56:55.98525B8696RenderDeviceD3d11::initDX11loading shaders...
14:56:55.99625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:56:55.99625B81134RenderDeviceD3d11::initrestore state
14:56:55.99625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:56:55.99625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:55.99625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:55.99625B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1618,900)M(1920,1080)
14:56:55.99625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1618, 900] {WINDOW}
14:56:55.99625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1618, 900)
14:56:55.9972BC467ReleaseD11DeviceDevice Released! [2]
14:56:55.9972BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:55.9972BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:55.9972BC187IRenderDevice::releaseRender Releasing.
14:56:55.9972BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:55.9972BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:55.9972BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:55.9972BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:55.9972BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:55.9972BC204IRenderDevice::releaseRender Releasing Done.
14:56:55.9972BC470ReleaseD11Device End Device Released!
14:56:55.9982BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.132BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.232BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.552BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.642BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.712BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.16225B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:56:56.16225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1608, Height=900, Multisampled=false
14:56:56.16225B81126RenderDeviceD3d11::initsave state
14:56:56.16225B8696RenderDeviceD3d11::initDX11loading shaders...
14:56:56.17325B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:56:56.17325B81134RenderDeviceD3d11::initrestore state
14:56:56.17325B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:56:56.17325B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:56.17325B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:56.17325B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1608, 900] {WINDOW}
14:56:56.17325B85184OverlayManager::UpdateResolutionNew game resolution is notified (1608, 900)
14:56:56.1752BC467ReleaseD11DeviceDevice Released! [2]
14:56:56.1752BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:56.1752BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:56.1752BC187IRenderDevice::releaseRender Releasing.
14:56:56.1762BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:56.1762BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:56.1762BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:56.1762BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:56.1762BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:56.1762BC204IRenderDevice::releaseRender Releasing Done.
14:56:56.1762BC470ReleaseD11Device End Device Released!
14:56:56.1762BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.2012BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.22125B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:56:56.22225B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1601, Height=900, Multisampled=false
14:56:56.22225B81126RenderDeviceD3d11::initsave state
14:56:56.22225B8696RenderDeviceD3d11::initDX11loading shaders...
14:56:56.23225B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:56:56.23225B81134RenderDeviceD3d11::initrestore state
14:56:56.23225B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:56:56.23225B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:56.23225B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:56.23225B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1601, 900] {WINDOW}
14:56:56.23225B85184OverlayManager::UpdateResolutionNew game resolution is notified (1601, 900)
14:56:56.2332BC467ReleaseD11DeviceDevice Released! [2]
14:56:56.2332BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:56.2332BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:56.2332BC187IRenderDevice::releaseRender Releasing.
14:56:56.2332BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:56.2332BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:56.2332BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:56.2332BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:56.2332BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:56.2332BC204IRenderDevice::releaseRender Releasing Done.
14:56:56.2332BC470ReleaseD11Device End Device Released!
14:56:56.2342BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.28625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:56:56.28625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:56:56.28625B81126RenderDeviceD3d11::initsave state
14:56:56.28625B8696RenderDeviceD3d11::initDX11loading shaders...
14:56:56.29525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:56:56.29525B81134RenderDeviceD3d11::initrestore state
14:56:56.29525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:56:56.29525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:56.29525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:56.29525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
14:56:56.29525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
14:56:56.32025B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:56:56.32025B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa408d9
14:56:56.32025B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:56:56.32025B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:56:56.3202BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:56:56.3202BC479InputInterceptor::stopHookunhook keyboard and mouse
14:56:56.3202BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:56:56.3202BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:56:56.32025B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:56:56.32025B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:56:56.3222BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:56:56.32725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:56:56.32725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:56:56.3332BC467ReleaseD11DeviceDevice Released! [2]
14:56:56.3332BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:56.3332BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:56.3332BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:56.3332BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:56.3332BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa408d9
14:56:56.3332BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:56.3332BC187IRenderDevice::releaseRender Releasing.
14:56:56.3332BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:56.3332BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:56.3332BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:56.3332BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:56.3332BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:56.3332BC204IRenderDevice::releaseRender Releasing Done.
14:56:56.3332BC470ReleaseD11Device End Device Released!
14:56:56.3332BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:56:56.38925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:56:56.38925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1599, Height=900, Multisampled=false
14:56:56.38925B81126RenderDeviceD3d11::initsave state
14:56:56.38925B8696RenderDeviceD3d11::initDX11loading shaders...
14:56:56.40525B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:56:56.40525B81134RenderDeviceD3d11::initrestore state
14:56:56.40525B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:56:56.40525B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:56.40525B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:56.40525B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1599, 900] {WINDOW}
14:56:56.40525B85184OverlayManager::UpdateResolutionNew game resolution is notified (1599, 900)
14:56:56.48225B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:56:56.48225B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab308d9
14:56:56.48225B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1768,1013]
14:56:56.48225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:56:56.48225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:56:56.48225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:56:56.48725B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:56:56.48725B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:56:56.4872BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:56:56.4872BC479InputInterceptor::stopHookunhook keyboard and mouse
14:56:56.4872BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:56:56.4872BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:56:56.49825B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1599,900)G(1599,900)M(1920,1080)
14:57:01.692BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:03.1102BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:03.3052BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656
14:57:03.3062BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:57:03.3062BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:57:03.3062BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:03.3062BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:57:03.3062BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:57:03.3062BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:57:03.3062BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab308d9
14:57:03.3062BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:03.3062BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:57:03.3062BC187IRenderDevice::releaseRender Releasing.
14:57:03.3072BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:03.3072BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:03.3072BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:03.3072BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:03.3072BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:03.3072BC204IRenderDevice::releaseRender Releasing Done.
14:57:03.3072BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.3532BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.3592BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.36925B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:57:03.36925B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1646, Height=900, Multisampled=false
14:57:03.36925B81126RenderDeviceD3d11::initsave state
14:57:03.36925B8696RenderDeviceD3d11::initDX11loading shaders...
14:57:03.37925B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:57:03.37925B81134RenderDeviceD3d11::initrestore state
14:57:03.37925B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:57:03.37925B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:03.37925B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:03.37925B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1646,900)M(1920,1080)
14:57:03.37925B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1646, 900] {WINDOW}
14:57:03.37925B85184OverlayManager::UpdateResolutionNew game resolution is notified (1646, 900)
14:57:03.3802BC467ReleaseD11DeviceDevice Released! [2]
14:57:03.3802BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:03.3802BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:03.3802BC187IRenderDevice::releaseRender Releasing.
14:57:03.3802BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:03.3802BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:03.3802BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:03.3802BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:03.3802BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:03.3802BC204IRenderDevice::releaseRender Releasing Done.
14:57:03.3802BC470ReleaseD11Device End Device Released!
14:57:03.3802BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.3952BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.4022BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.4232BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.44825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:57:03.44825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1656, Height=900, Multisampled=false
14:57:03.44825B81126RenderDeviceD3d11::initsave state
14:57:03.44825B8696RenderDeviceD3d11::initDX11loading shaders...
14:57:03.45725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:57:03.45725B81134RenderDeviceD3d11::initrestore state
14:57:03.45725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:57:03.45725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:03.45725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:03.45725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1656, 900] {WINDOW}
14:57:03.45725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1656, 900)
14:57:03.4612BC467ReleaseD11DeviceDevice Released! [2]
14:57:03.4612BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:03.4612BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:03.4612BC187IRenderDevice::releaseRender Releasing.
14:57:03.4612BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:03.4612BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:03.4612BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:03.4612BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:03.4612BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:03.4612BC204IRenderDevice::releaseRender Releasing Done.
14:57:03.4612BC470ReleaseD11Device End Device Released!
14:57:03.4622BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.4882BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:03.51625B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:57:03.51625B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1663, Height=900, Multisampled=false
14:57:03.51625B81126RenderDeviceD3d11::initsave state
14:57:03.51625B8696RenderDeviceD3d11::initDX11loading shaders...
14:57:03.52625B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:57:03.52625B81134RenderDeviceD3d11::initrestore state
14:57:03.52625B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:57:03.52625B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:03.52625B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:03.52625B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1663, 900] {WINDOW}
14:57:03.52625B85184OverlayManager::UpdateResolutionNew game resolution is notified (1663, 900)
14:57:03.55525B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:57:03.55525B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12ba0755
14:57:03.55525B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1832,1013]
14:57:03.55525B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:57:03.55625B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:57:03.55625B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:57:03.56125B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:57:03.56125B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:57:03.5742BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:03.5742BC479InputInterceptor::stopHookunhook keyboard and mouse
14:57:03.5742BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:57:03.5742BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:57:03.58325B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1663,900)G(1663,900)M(1920,1080)
14:57:12.2462BC1709OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:57:12.2462BC1720OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:57:12.2462BC2772OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:57:12.2462BC1450OverlayManager::RestoreGameWNDPROCSearch SWL..
14:57:12.2462BC1457OverlayManager::RestoreGameWNDPROCSWL restored.
14:57:12.2462BC1467OverlayManager::RestoreGameWNDPROCSWL OK.
14:57:12.2462BC1472OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12ba0755
14:57:12.2462BC2794OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:57:12.2462BC1723OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:57:12.2462BC187IRenderDevice::releaseRender Releasing.
14:57:12.2462BC82RenderDeviceCaptureBase::ReleaseTextureRelease
14:57:12.2462BC100RenderDeviceCaptureBase::ReleaseTextureReleased
14:57:12.2462BC1258RenderDeviceD3d11::releaseImplementationReleasing 1
14:57:12.2462BC1268RenderDeviceD3d11::releaseImplementationReleasing 2
14:57:12.2462BC1287RenderDeviceD3d11::releaseImplementationReleasing 3
14:57:12.2462BC204IRenderDevice::releaseRender Releasing Done.
14:57:12.2472BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:12.2832BC400fSwapResize_BuffersResize buffer (0xda28898)!
14:57:12.30825B81041RenderDeviceD3d11::initRefC r:[3]->[3] 0xda28898
14:57:12.30825B81105RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1600, Height=900, Multisampled=false
14:57:12.30825B81126RenderDeviceD3d11::initsave state
14:57:12.30825B8696RenderDeviceD3d11::initDX11loading shaders...
14:57:12.31725B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7700f34.
14:57:12.31725B81134RenderDeviceD3d11::initrestore state
14:57:12.31725B81137RenderDeviceD3d11::initTarget Window [0x408ac]
14:57:12.31725B8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:12.31725B8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:12.31725B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1600,900)M(1920,1080)
14:57:12.31725B85172OverlayManager::UpdateResolutionnotifyResolutionChange [1600, 900] {WINDOW}
14:57:12.31725B85184OverlayManager::UpdateResolutionNew game resolution is notified (1600, 900)
14:57:12.34225B85283OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x408ac}.
14:57:12.34225B82353OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170c076f
14:57:12.34225B82371OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [151,66,1769,1013]
14:57:12.34225B82419OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x50d9c4d0=1356448976)=>(0x77d2c2d0=2010301136)
14:57:12.3422BC2005OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:57:12.3422BC2449OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:12.3422BC479InputInterceptor::stopHookunhook keyboard and mouse
14:57:12.3422BC446InputInterceptor::runHookKeyboard is hooked 0x2bc
14:57:12.3422BC468InputInterceptor::runHookMouse is hooked 0x2bc
14:57:12.34225B8326RenderImageD3d11::setSizeCreate Texture (625,425) / (640,512) - OK
14:57:12.34225B8347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
14:57:12.34925B8326RenderImageD3d11::setSizeCreate Texture (413,375) / (512,384) - OK
14:57:12.34925B8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
14:57:12.37425B85225OverlayManager::initOverlayResolutionResolution init : WINDOW W(1600,900)G(1600,900)M(1920,1080)
14:57:21.452BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:21.4172BC5982overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:22.1792BC1796OverlayManager::GameWindowProcCallbackClose Window [16].
14:57:22.9892444293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:57:24.9402BC2820OverlayManager::DetachThreadInputDetach thread input 700,9656