TimeThreadLineFunctionMessage
19:09:12.687BD0C131runClientStarting Overlay PID=49132(0xbfec) server PID = 50012
19:09:12.687BD0C698Client::initClient::Initialize
19:09:12.688BD0C706Client::initStart owclient thread
19:09:12.6886E08328Client::initFirstInjectionClient::initFirstInjection.
19:09:12.6886E08225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_50012 opened succesfuly
19:09:12.6886E08356session id = {04AED2C5-B28F-474B-BC4E-4620205E9781}
19:09:12.6906E081954Client::LogClientInfoOS version [10.0]
19:09:12.6906E081959Client::LogClientInfoProcess OS version [6.2] [64-bit]
19:09:12.6916E081977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
19:09:12.6916E081989Client::LogProcessModulesLoaded modules:
19:09:12.6926E082005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
19:09:12.6926E082005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
19:09:12.6926E082005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:09:12.6926E082005C:\Program Files (x86)\Steam\steamclient64.dll
19:09:12.6926E082005C:\Program Files (x86)\Steam\tier0_s64.dll
19:09:12.6926E082005C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:09:12.6926E082005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
19:09:12.6926E082005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
19:09:12.6926E082005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\AcGenral.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\HID.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\MPR.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\MSASN1.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\MSVCP140.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\NTASN1.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\Secur32.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\SensApi.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\SspiCli.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\USERENV.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\VERSION.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\WINMM.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\Wldp.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\amsi.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\apphelp.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\cryptnet.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\d3d11.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\d3d9.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\dwmapi.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\dxgi.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\inputhost.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\ncrypt.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\ntdll.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\ntmarta.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\pdh.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\profapi.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\textinputframework.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\windows.storage.dll
19:09:12.6926E082005C:\WINDOWS\SYSTEM32\wintypes.dll
19:09:12.6926E082005C:\WINDOWS\System32\ADVAPI32.dll
19:09:12.6926E082005C:\WINDOWS\System32\COMDLG32.dll
19:09:12.6926E082005C:\WINDOWS\System32\CRYPT32.dll
19:09:12.6926E082005C:\WINDOWS\System32\GDI32.dll
19:09:12.6926E082005C:\WINDOWS\System32\IMM32.DLL
19:09:12.6926E082005C:\WINDOWS\System32\KERNEL32.DLL
19:09:12.6926E082005C:\WINDOWS\System32\KERNELBASE.dll
19:09:12.6926E082005C:\WINDOWS\System32\MSCTF.dll
19:09:12.6926E082005C:\WINDOWS\System32\NSI.dll
19:09:12.6926E082005C:\WINDOWS\System32\OLEAUT32.dll
19:09:12.6926E082005C:\WINDOWS\System32\PSAPI.DLL
19:09:12.6926E082005C:\WINDOWS\System32\RPCRT4.dll
19:09:12.6926E082005C:\WINDOWS\System32\SETUPAPI.dll
19:09:12.6926E082005C:\WINDOWS\System32\SHELL32.dll
19:09:12.6926E082005C:\WINDOWS\System32\SHLWAPI.dll
19:09:12.6926E082005C:\WINDOWS\System32\USER32.dll
19:09:12.6926E082005C:\WINDOWS\System32\WINTRUST.dll
19:09:12.6926E082005C:\WINDOWS\System32\WS2_32.dll
19:09:12.6926E082005C:\WINDOWS\System32\bcrypt.dll
19:09:12.6926E082005C:\WINDOWS\System32\bcryptPrimitives.dll
19:09:12.6926E082005C:\WINDOWS\System32\cfgmgr32.dll
19:09:12.6926E082005C:\WINDOWS\System32\clbcatq.dll
19:09:12.6926E082005C:\WINDOWS\System32\combase.dll
19:09:12.6926E082005C:\WINDOWS\System32\fwpuclnt.dll
19:09:12.6926E082005C:\WINDOWS\System32\gdi32full.dll
19:09:12.6926E082005C:\WINDOWS\System32\imagehlp.dll
19:09:12.6926E082005C:\WINDOWS\System32\msvcp_win.dll
19:09:12.6926E082005C:\WINDOWS\System32\msvcrt.dll
19:09:12.6926E082005C:\WINDOWS\System32\ole32.dll
19:09:12.6926E082005C:\WINDOWS\System32\sechost.dll
19:09:12.6926E082005C:\WINDOWS\System32\shcore.dll
19:09:12.6926E082005C:\WINDOWS\System32\ucrtbase.dll
19:09:12.6926E082005C:\WINDOWS\System32\win32u.dll
19:09:12.6926E082005C:\WINDOWS\System32\winrnr.dll
19:09:12.6926E082005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
19:09:12.6926E082005C:\WINDOWS\system32\NLAapi.dll
19:09:12.6926E082005C:\WINDOWS\system32\napinsp.dll
19:09:12.6926E082005C:\WINDOWS\system32\pnrpnsp.dll
19:09:12.6926E082005C:\WINDOWS\system32\rsaenh.dll
19:09:12.6926E082005C:\WINDOWS\system32\uxtheme.dll
19:09:12.6926E082005C:\WINDOWS\system32\wshbth.dll
19:09:12.6926E082005C:\Windows\System32\rasadhlp.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
19:09:12.6926E082005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
19:09:12.6936E0879GraphicsHookManager::InitCreated Thread - Created , ThreadId=23916
19:09:12.7016E081475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:09:12.7026E081483Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
19:09:12.7026E081496Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
19:09:12.7026E081513Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
19:09:12.7026E081525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:09:12.7026E081593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:09:12.7026E081606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:09:12.7026E081619Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:09:12.7026E081659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:09:12.7026E081661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
19:09:12.7026E081663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:09:12.7026E081665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:09:12.7026E081667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:09:12.7026E081669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:09:12.7026E081671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:09:12.7026E081674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:09:12.7026E081677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:09:12.7026E081771Data::Search[0] 0xB35B0000
19:09:12.7026E081771Data::Search[1] 0x0
19:09:12.7026E081771Data::Search[2] 0xA5020000
19:09:12.7026E081771Data::Search[3] 0x332C0000
19:09:12.7026E081771Data::Search[4] 0x0
19:09:12.7026E081771Data::Search[5] 0xB13C0000
19:09:12.7026E081771Data::Search[6] 0xB5180000
19:09:12.7026E081771Data::Search[7] 0x0
19:09:12.7026E081771Data::Search[8] 0xB13C0000
19:09:12.7026E081771Data::Search[9] 0x0
19:09:12.7026E081776Data::Search[10] 0x0
19:09:12.7026E081782Data::Search[11] 0xAEBC0000
19:09:12.7026E081788Data::Search[12] 0x0
19:09:12.7026E081794Data::Search[13] 0x0
19:09:12.7026E08329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:09:12.7036E08439Client::initFirstInjectionDetected Windows 8.1 or greater
19:09:12.7036E08454Client::initFirstInjectionAcquiring function lock succedded
19:09:12.7036E08225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_50012 opened succesfuly
19:09:12.7046E08465OverlayManager::OverlayManagerOW System Cursor is set to = 0x37e0889
19:09:12.7046E086941OverlayManager::LoadDefaultCursorsLoad default cursors
19:09:12.7066E08474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x114c0129
19:09:12.7066E0872PerformanceCounter::StartSessionStartSession
19:09:12.7066E08225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:09:12.7066E08684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
19:09:12.7066E08702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:09:12.7066E08704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:09:12.7066E08707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:09:12.7066E08710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:09:12.7066E08713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
19:09:12.7066E08716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:09:12.7066E08719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
19:09:12.7066E08722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:09:12.7066E08725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
19:09:12.7066E08728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:09:12.7066E08731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:09:12.7066E08734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:09:12.7066E08737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:09:12.7066E08740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:09:12.7066E08743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:09:12.7066E08746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:09:12.7066E08749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:09:12.7066E08752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:09:12.7066E08755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
19:09:12.7066E08758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:09:12.7066E08761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:09:12.7066E08764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:09:12.7066E08767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:09:12.7066E08770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:09:12.7066E08773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:09:12.7066E08776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
19:09:12.7066E08779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:09:12.7066E08782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:09:12.7066E08785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:09:12.7066E08788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:09:12.7066E08791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
19:09:12.7066E08794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:09:12.7066E08797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:09:12.7066E08800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:09:12.7066E08803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:09:12.7066E08806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:09:12.7066E08809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:09:12.7066E08812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:09:12.7066E08815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:09:12.7066E08818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:09:12.7066E08821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
19:09:12.7066E08824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
19:09:12.7066E08827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
19:09:12.7066E08830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
19:09:12.7066E08833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:09:12.7066E08836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:09:12.7066E08839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:09:12.7066E08842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:09:12.7066E08845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:09:12.7066E08848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:09:12.7066E08851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:09:12.7066E08854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:09:12.7066E08857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
19:09:12.7066E08860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:09:12.7066E08863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:09:12.7066E08866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:09:12.7066E08869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:09:12.7066E08872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
19:09:12.7066E08875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:09:12.7066E08878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
19:09:12.7066E08881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:09:12.7066E08884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:09:12.7066E08887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:09:12.7066E08890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:09:12.7066E08893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:09:12.7066E08895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:09:12.7066E08897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:09:12.7066E08899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:09:12.7066E08901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:09:12.7066E08903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:09:12.7066E08905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:09:12.7066E08907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
19:09:12.7066E08909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
19:09:12.7066E08911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:09:12.7066E08925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:09:12.7066E08552OverlayManager::OverlayManagerstarting hooks...
19:09:12.7976E081953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
19:09:12.8126E08592Install::CodeInit [Client,1] (MCH) OK
19:09:12.8156E08592Install::CodeInit [Client,2] (MCH) OK
19:09:12.8186E08592Install::CodeInit [Client,3] (MCH) OK
19:09:12.8216E08592Install::CodeInit [Client,4] (MCH) OK
19:09:12.8506E08592Install::CodeInit [Client,4.1] (MCH) OK
19:09:12.8786E08592Install::CodeInit [Client,4.2] (MCH) OK
19:09:12.8906E08248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:09:12.8916E08578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:09:12.8916E08921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:09:12.8916E08523Client::initFirstInjectionSuspend before hook: OFF
19:09:12.8946E081157Install::CodeSegment [3|42448|0x332C0000|0xA5D0]
19:09:12.9216E08592Install::Codeunknown (MCH) OK
19:09:12.9216E081157Install::CodeSegment [3|54480|0x332C0000|0xD4D0]
19:09:12.9466E08592Install::Codeunknown (MCH) OK
19:09:12.9466E081157Install::CodeSegment [3|53904|0x332C0000|0xD290]
19:09:12.9736E08592Install::Codeunknown (MCH) OK
19:09:12.9746E081157Install::CodeSegment [5|20352|0xB13C0000|0x4F80]
19:09:12.06E08592Install::Codeunknown (MCH) OK
19:09:12.06E081157Install::CodeSegment [5|431680|0xB13C0000|0x69640]
19:09:13.266E08592Install::Codeunknown (MCH) OK
19:09:13.266E081157Install::CodeSegment [5|132848|0xB13C0000|0x206F0]
19:09:13.516E08592Install::Codeunknown (MCH) OK
19:09:13.516E081157Install::CodeSegment [5|7648|0xB13C0000|0x1DE0]
19:09:13.796E08592Install::Codeunknown (MCH) OK
19:09:13.796E081157Install::CodeSegment [5|-40728480|0xB13C0000|0xFD928860]
19:09:13.796E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:09:13.796E081157Install::CodeSegment [5|-40707024|0xB13C0000|0xFD92DC30]
19:09:13.796E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:09:13.796E081157Install::CodeSegment [5|-40712720|0xB13C0000|0xFD92C5F0]
19:09:13.796E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:09:13.796E081157Install::CodeSegment [5|-41900048|0xB13C0000|0xFD80A7F0]
19:09:13.796E081248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:09:13.806E081011Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
19:09:13.806E081011Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
19:09:13.806E08329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:09:13.816E081042OverlayManager::StartStarting...
19:09:13.816E081074OverlayManager::Startstarting hooks 2...
19:09:13.846E08592Install::CodeInit [Client,5] (MCH) OK
19:09:13.1126E08592Install::CodeInit [Client,5.1] (MCH) OK
19:09:13.1156E08592Install::CodeInit [Client,6] (MCH) OK
19:09:13.1166E081136OverlayManager::StartRID Found 1 devices.
19:09:13.1166E081221XTRAP COMPATIBLE PATCH WARNING
19:09:13.1166E081229OverlayManager::Startdone with hooks...
19:09:13.1166E08107ApiManager::InitAPI Manager Event : OK
19:09:13.1166E08119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=11028
19:09:13.1166E0867TXRSettingFail to read texture recognition options 0xb7
19:09:13.1166E08114TXOfInterestNew list set with 0 items
19:09:13.1166E081254OverlayManager::Startget foreground state
19:09:13.1166E081291OverlayManager::StartStarted...
19:09:13.11790306532OverlayManager::OnConnectedConnected to server
19:09:13.117903031SendServerHelloMessage::ExecuteSend connection Ack
19:09:13.1172B147111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105a6
19:09:13.1456E08592Install::CodeInit [Client,0] (MCH) OK
19:09:13.1456E08428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:09:13.1456E0894GraphicsHookManager::StopThreadStopThread
19:09:13.1455D6C216GraphicsHookManager::MessageLoopExit Thread
19:09:13.1476E08590Client::initFirstInjectioninit complete
19:09:23.1292B141989Client::LogProcessModulesLoaded modules:
19:09:23.1322B142005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
19:09:23.1322B142005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
19:09:23.1322B142005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
19:09:23.1322B142005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:09:23.1322B142005C:\Program Files (x86)\Steam\steamclient64.dll
19:09:23.1322B142005C:\Program Files (x86)\Steam\tier0_s64.dll
19:09:23.1322B142005C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:09:23.1322B142005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
19:09:23.1322B142005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
19:09:23.1322B142005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
19:09:23.1322B142005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
19:09:23.1322B142005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2011.6-0\MpOav.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\AVRT.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\AcGenral.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\HID.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\MPR.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\MSASN1.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\MSVCP140.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\NTASN1.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\Secur32.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\SensApi.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\SspiCli.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\UMPDC.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\USERENV.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\VERSION.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\WINMM.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\WINSTA.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\Wldp.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\amsi.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\apphelp.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\cryptnet.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\d3d11.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\d3d9.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\dwmapi.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\dxcore.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\dxgi.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\inputhost.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\ncrypt.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\ntdll.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\ntmarta.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\pdh.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\powrprof.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\profapi.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\textinputframework.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\windows.storage.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\wintypes.dll
19:09:23.1322B142005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
19:09:23.1322B142005C:\WINDOWS\System32\ADVAPI32.dll
19:09:23.1322B142005C:\WINDOWS\System32\COMDLG32.dll
19:09:23.1322B142005C:\WINDOWS\System32\CRYPT32.dll
19:09:23.1322B142005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvldumdx.dll
19:09:23.1322B142005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvwgf2umx.dll
19:09:23.1322B142005C:\WINDOWS\System32\GDI32.dll
19:09:23.1322B142005C:\WINDOWS\System32\IMM32.DLL
19:09:23.1322B142005C:\WINDOWS\System32\KERNEL32.DLL
19:09:23.1322B142005C:\WINDOWS\System32\KERNELBASE.dll
19:09:23.1322B142005C:\WINDOWS\System32\MSCTF.dll
19:09:23.1322B142005C:\WINDOWS\System32\NSI.dll
19:09:23.1322B142005C:\WINDOWS\System32\OLEAUT32.dll
19:09:23.1322B142005C:\WINDOWS\System32\PSAPI.DLL
19:09:23.1322B142005C:\WINDOWS\System32\RPCRT4.dll
19:09:23.1322B142005C:\WINDOWS\System32\SETUPAPI.dll
19:09:23.1322B142005C:\WINDOWS\System32\SHELL32.dll
19:09:23.1322B142005C:\WINDOWS\System32\SHLWAPI.dll
19:09:23.1322B142005C:\WINDOWS\System32\USER32.dll
19:09:23.1322B142005C:\WINDOWS\System32\WINTRUST.dll
19:09:23.1322B142005C:\WINDOWS\System32\WS2_32.dll
19:09:23.1322B142005C:\WINDOWS\System32\bcrypt.dll
19:09:23.1322B142005C:\WINDOWS\System32\bcryptPrimitives.dll
19:09:23.1322B142005C:\WINDOWS\System32\cfgmgr32.dll
19:09:23.1322B142005C:\WINDOWS\System32\clbcatq.dll
19:09:23.1322B142005C:\WINDOWS\System32\combase.dll
19:09:23.1322B142005C:\WINDOWS\System32\fwpuclnt.dll
19:09:23.1322B142005C:\WINDOWS\System32\gdi32full.dll
19:09:23.1322B142005C:\WINDOWS\System32\imagehlp.dll
19:09:23.1322B142005C:\WINDOWS\System32\msvcp_win.dll
19:09:23.1322B142005C:\WINDOWS\System32\msvcrt.dll
19:09:23.1322B142005C:\WINDOWS\System32\ole32.dll
19:09:23.1322B142005C:\WINDOWS\System32\perfproc.dll
19:09:23.1322B142005C:\WINDOWS\System32\sechost.dll
19:09:23.1322B142005C:\WINDOWS\System32\shcore.dll
19:09:23.1322B142005C:\WINDOWS\System32\ucrtbase.dll
19:09:23.1322B142005C:\WINDOWS\System32\win32u.dll
19:09:23.1322B142005C:\WINDOWS\System32\winrnr.dll
19:09:23.1322B142005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
19:09:23.1322B142005C:\WINDOWS\system32\NLAapi.dll
19:09:23.1322B142005C:\WINDOWS\system32\napinsp.dll
19:09:23.1322B142005C:\WINDOWS\system32\nvapi64.dll
19:09:23.1322B142005C:\WINDOWS\system32\nvspcap64.dll
19:09:23.1322B142005C:\WINDOWS\system32\pnrpnsp.dll
19:09:23.1322B142005C:\WINDOWS\system32\rsaenh.dll
19:09:23.1322B142005C:\WINDOWS\system32\uxtheme.dll
19:09:23.1322B142005C:\WINDOWS\system32\wshbth.dll
19:09:23.1322B142005C:\Windows\System32\rasadhlp.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
19:09:23.1322B142005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
19:09:23.140CE2C7070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
19:09:23.69790306237OverlayManager::doActionForegroundChange Event ON (ON)
19:09:23.69790307600OverlayManager::OnForegroundChangedChanged True
19:09:23.71190307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:09:23.71190306362OverlayManager::doActionDisplayFPS - Triggered
19:09:24.859A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:09:25.559A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:09:26.20190306225OverlayManager::doActionForegroundChange Event [winows not active]
19:09:26.20290306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:09:26.20290307600OverlayManager::OnForegroundChangedChanged False
19:09:26.20290307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100DBA Title=[Channel videos - YouTube Studio - Brave]
19:09:26.20290307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:09:26.20290302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:09:26.20290302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:44.72290306627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll]
19:09:49.7259030127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-1290926776, H=32766, Mouse=True [0]
19:10:06.24790306237OverlayManager::doActionForegroundChange Event ON (ON)
19:10:06.24790307600OverlayManager::OnForegroundChangedChanged True
19:10:06.24790307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:10:06.24790302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:10:06.589A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:10:06.620A738587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
19:10:06.663A738149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
19:10:06.663A738149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
19:10:06.663A7381006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
19:10:06.704A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:10:06.704A7381094RenderDeviceD3d11::initDevice adapter hash: -1405152277
19:10:06.704A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:10:06.704A7381148RenderDeviceD3d11::initsave state
19:10:06.704A738696RenderDeviceD3d11::initDX11loading shaders...
19:10:06.707A738705RenderDeviceD3d11::initDX11create vs
19:10:06.707A738723RenderDeviceD3d11::initDX11create vs
19:10:06.710A738745RenderDeviceD3d11::initDX11create pxs
19:10:06.713A738774RenderDeviceD3d11::initDX11create raster
19:10:06.713A738842RenderDeviceD3d11::initDX11create buffers
19:10:06.713A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:10:06.713A7381156RenderDeviceD3d11::initrestore state
19:10:06.713A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:10:06.713A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:10:06.713A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:10:06.713A738193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
19:10:06.713A7382080RenderDeviceD3d11::setFixSet render device fix RT.
19:10:06.713A7382645OverlayManager::setGraphicsRender Device fix was set RT.
19:10:06.713A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:10:06.713A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:10:06.752A738654OverlayInputManager::HandleCommandsClear all hotkeys command
19:10:06.752A738695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
19:10:06.752A738654OverlayInputManager::HandleCommandsClear all hotkeys command
19:10:06.752A738695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
19:10:06.752A73826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
19:10:06.752A73821StartWidgetsRefresher::ExecuteExecute start wicket manager
19:10:06.752A738275WidgetManager::initInit manager
19:10:06.753A73826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
19:10:06.753A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:10:06.867D7A42347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:10:06.8689030363ow-graphicsFailed to open pipe
19:10:06.8689030363ow-graphicsFailed to open pipe
19:10:06.8689030363ow-graphicsConnection initialized
19:10:06.8689030145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
19:10:06.8689030127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=833152224, H=0, Mouse=True [0]
19:10:06.903D7A4225InterProcessElement::openInterProcess Overwolf_ImID_2065A_P_50012 opened succesfuly
19:10:06.903D7A4225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:10:07.1A7387329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll] []
19:10:07.36A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:10:07.37A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f90df5
19:10:07.37A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:10:07.37A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:10:07.37A7382253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
19:10:07.38A738308PerformanceCounter::NotifyFrameRenderNotify first Render...
19:10:07.38A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:07.38A738255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:10:07.38A7387504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
19:10:07.42A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:10:07.42A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:10:07.42A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:10:07.42A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:10:07.368CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:10:07.368CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:10:07.368CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:10:07.368CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:10:07.369CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:10:07.374CE2C1925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 8, Cur = 0x10003
19:10:07.919A738363ow-graphicsHooked to process: RainbowSix.exe
19:10:07.919A738363ow-graphics(half life scientist) everything.. seems to be in order
19:10:07.920A738363ow-graphicsd3d11 shared texture capture successful
19:10:07.996CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:10:08.5490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:08.7590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:08.122D7A4225InterProcessElement::openInterProcess Overwolf_ImID_B0CD0_P_50012 opened succesfuly
19:10:08.122D7A4225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:10:10.15190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:10.17690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:10.244D7A4225InterProcessElement::openInterProcess Overwolf_ImID_140C3A_P_50012 opened succesfuly
19:10:10.244D7A4225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:10:10.609A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:10:10.609A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:10:19.564D7A4256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:10:19.564D7A4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0cd0
19:10:19.564D7A4256InterProcessElement::closeInterProcess Overwolf_ImID_B0CD0_P_50012 close 2147483647 bytes
19:10:19.564D7A42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:10:44.584CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:10:44.591A738453ReleaseD11DeviceDevice Released! [1]
19:10:44.591A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:10:44.591A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:10:44.591A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:10:44.591A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:10:44.591A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f90df5
19:10:44.591A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:10:44.591A738187IRenderDevice::releaseRender Releasing.
19:10:44.591A738363ow-graphics----------------- d3d11 capture freed ----------------
19:10:44.591A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:10:44.591A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:10:44.591A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:10:44.591A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:10:44.591A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:10:44.591A738204IRenderDevice::releaseRender Releasing Done.
19:10:44.591A738456ReleaseD11Device End Device Released!
19:10:44.591A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:10:44.79290306225OverlayManager::doActionForegroundChange Event [winows not active]
19:10:44.79590306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:10:44.79590307600OverlayManager::OnForegroundChangedChanged False
19:10:44.79590307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
19:10:44.79690307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:10:44.79690302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:10:44.79690302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:44.79790306362OverlayManager::doActionDisplayFPS - Triggered
19:10:44.85490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:45.301D7A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:47.804D7A42389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
19:10:47.804D7A42411WidgetManager::RefreshWidgetThreadMainLoopexit
19:10:47.804D7A42330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:10:47.804D7A42336WidgetManager::RefreshThreadProcStaticclean Exit
19:10:57.606A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:10:57.633A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:10:57.633A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:10:57.633A7381148RenderDeviceD3d11::initsave state
19:10:57.633A738696RenderDeviceD3d11::initDX11loading shaders...
19:10:57.643A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:10:57.643A7381156RenderDeviceD3d11::initrestore state
19:10:57.643A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:10:57.643A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:10:57.643A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:10:57.643A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:10:57.643A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:10:57.643A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:10:57.643A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:10:57.654A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:10:57.654A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:10:57.654A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d0023f
19:10:57.654A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:10:57.654A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:10:57.654A7382434WidgetManager::Renderresum layout thread
19:10:57.654A738275WidgetManager::initInit manager
19:10:57.654A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
19:10:57.654A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:57.6556C442347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:10:57.680CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:10:57.680CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:10:57.681CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:10:57.681CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:10:57.681CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:10:57.681CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:10:57.690A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:10:57.691A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:10:57.691A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:10:57.691A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:10:57.81090306237OverlayManager::doActionForegroundChange Event ON (ON)
19:10:57.81090307600OverlayManager::OnForegroundChangedChanged True
19:10:57.81090307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:10:57.811CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:10:57.81290306362OverlayManager::doActionDisplayFPS - Triggered
19:10:57.815A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:57.815A738363ow-graphicsd3d11 shared texture capture successful
19:10:57.81690306362OverlayManager::doActionDisplayFPS - Triggered
19:10:57.819A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:57.94490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:58.2190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:58.1796C44225InterProcessElement::openInterProcess Overwolf_ImID_110DB6_P_50012 opened succesfuly
19:10:58.1796C44225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:10:59.8576C44256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:10:59.8576C44128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110db6
19:10:59.8576C44256InterProcessElement::closeInterProcess Overwolf_ImID_110DB6_P_50012 close 2147483647 bytes
19:10:59.8576C442671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:10:59.89090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:59.92390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:10:59.9496C44225InterProcessElement::openInterProcess Overwolf_ImID_1F0BC4_P_50012 opened succesfuly
19:10:59.9496C44225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:11:01.2916C44256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:11:01.2916C44128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f0bc4
19:11:01.2916C44256InterProcessElement::closeInterProcess Overwolf_ImID_1F0BC4_P_50012 close 2147483647 bytes
19:11:01.2916C442671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:11:04.20790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:11:04.23890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:11:04.27690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:11:04.3546C44225InterProcessElement::openInterProcess Overwolf_ImID_130DB6_P_50012 opened succesfuly
19:11:04.3546C44225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:11:40.2466C44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:40.872A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:11:40.872A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:11:40.92790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:11:40.94190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:11:41.76C44225InterProcessElement::openInterProcess Overwolf_ImID_440D4C_P_50012 opened succesfuly
19:11:41.76C44225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:11:41.272A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
19:11:41.272A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
19:11:54.6496C44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:56.233CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:11:56.941CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:11:56.944A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 15, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 15 handle = 0x10003}
19:16:05.836CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:16:05.845A738453ReleaseD11DeviceDevice Released! [1]
19:16:05.845A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:16:05.846A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:16:05.846A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:16:05.846A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:16:05.846A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d0023f
19:16:05.846A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:16:05.846A738187IRenderDevice::releaseRender Releasing.
19:16:05.846A738363ow-graphics----------------- d3d11 capture freed ----------------
19:16:05.846A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:16:05.846A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:16:05.846A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:16:05.846A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:16:05.846A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:16:05.846A738204IRenderDevice::releaseRender Releasing Done.
19:16:05.846A738456ReleaseD11Device End Device Released!
19:16:05.846A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:16:06.13490306225OverlayManager::doActionForegroundChange Event [winows not active]
19:16:06.13790306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:16:06.13790307600OverlayManager::OnForegroundChangedChanged False
19:16:06.13790307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#music-hub - Discord]
19:16:06.13790307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:16:06.13790302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:16:06.13790302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:16:06.13890306362OverlayManager::doActionDisplayFPS - Triggered
19:16:06.22190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:06.6546C44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:16:09.1596C442389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3437] s[500].
19:16:09.1596C442411WidgetManager::RefreshWidgetThreadMainLoopexit
19:16:09.1596C442330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:16:09.1596C442336WidgetManager::RefreshThreadProcStaticclean Exit
19:16:17.568A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:16:17.621A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:16:17.621A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:16:17.621A7381148RenderDeviceD3d11::initsave state
19:16:17.621A738696RenderDeviceD3d11::initDX11loading shaders...
19:16:17.632A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:16:17.633A7381156RenderDeviceD3d11::initrestore state
19:16:17.633A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:16:17.633A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:16:17.633A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:16:17.633A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:16:17.633A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:16:17.633A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:16:17.633A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:16:17.645A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:16:17.645A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:16:17.645A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c460c13
19:16:17.645A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:16:17.645A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:16:17.645A7382434WidgetManager::Renderresum layout thread
19:16:17.646A738275WidgetManager::initInit manager
19:16:17.646A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
19:16:17.646A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:16:17.647CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:16:17.647CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:16:17.647CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:16:17.647CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:16:17.647CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:16:17.647C1682347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:16:17.64890306237OverlayManager::doActionForegroundChange Event ON (ON)
19:16:17.64890307600OverlayManager::OnForegroundChangedChanged True
19:16:17.64890307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:16:17.650CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:16:17.652A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:16:17.652A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:16:17.65290306362OverlayManager::doActionDisplayFPS - Triggered
19:16:17.652A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:16:17.652A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:16:17.653A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:16:17.653A738363ow-graphicsd3d11 shared texture capture successful
19:16:17.65690306362OverlayManager::doActionDisplayFPS - Triggered
19:16:17.674A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:16:17.72090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:17.76790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:18.156C168225InterProcessElement::openInterProcess Overwolf_ImID_C0CD0_P_50012 opened succesfuly
19:16:18.156C168225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:16:19.6590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:19.9190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:19.93C168256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:16:19.93C168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0cd0
19:16:19.93C168256InterProcessElement::closeInterProcess Overwolf_ImID_C0CD0_P_50012 close 2147483647 bytes
19:16:19.93C1682671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:16:19.103C168225InterProcessElement::openInterProcess Overwolf_ImID_1E0CAC_P_50012 opened succesfuly
19:16:19.103C168225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:16:19.475CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:16:19.492A738453ReleaseD11DeviceDevice Released! [1]
19:16:19.492A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:16:19.492A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:16:19.492A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:16:19.492A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:16:19.492A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c460c13
19:16:19.492A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:16:19.492A738187IRenderDevice::releaseRender Releasing.
19:16:19.492A738363ow-graphics----------------- d3d11 capture freed ----------------
19:16:19.492A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:16:19.492A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:16:19.492A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:16:19.492A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:16:19.492A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:16:19.492A738204IRenderDevice::releaseRender Releasing Done.
19:16:19.492A738456ReleaseD11Device End Device Released!
19:16:19.492A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:16:19.64990306225OverlayManager::doActionForegroundChange Event [winows not active]
19:16:19.65090306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:16:19.65090307600OverlayManager::OnForegroundChangedChanged False
19:16:19.65090307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#music-hub - Discord]
19:16:19.65090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:16:19.65090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:16:19.65090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:16:19.65290306362OverlayManager::doActionDisplayFPS - Triggered
19:16:21.39790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:24.647A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:16:24.65690306237OverlayManager::doActionForegroundChange Event ON (ON)
19:16:24.65690307600OverlayManager::OnForegroundChangedChanged True
19:16:24.65890307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:16:24.65890302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:16:24.692A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:16:24.692A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:16:24.692A7381148RenderDeviceD3d11::initsave state
19:16:24.692A738696RenderDeviceD3d11::initDX11loading shaders...
19:16:24.705A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:16:24.705A7381156RenderDeviceD3d11::initrestore state
19:16:24.705A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:16:24.705A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:16:24.705A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:16:24.705A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:16:24.705A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:16:24.705A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:16:24.715A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:16:24.716A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:16:24.717A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15360849
19:16:24.717A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:16:24.717A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:16:24.717CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:16:24.717CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:16:24.717A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:16:24.717CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:16:24.717CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:16:24.718CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:16:24.718A738363ow-graphicsd3d11 shared texture capture successful
19:16:24.718CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:16:24.743C168256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:16:24.743C168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0cac
19:16:24.743C168256InterProcessElement::closeInterProcess Overwolf_ImID_1E0CAC_P_50012 close 2147483647 bytes
19:16:24.743C1682671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:16:24.747A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:16:24.747A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:16:24.747A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:16:24.747A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:16:24.77790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:24.798CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:16:24.861C168225InterProcessElement::openInterProcess Overwolf_ImID_190CB0_P_50012 opened succesfuly
19:16:24.861C168225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:16:24.86190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:16:24.862A7387070OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
19:21:43.724A738453ReleaseD11DeviceDevice Released! [1]
19:21:43.724A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:21:43.724A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:21:43.724A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:21:43.724A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:21:43.724A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15360849
19:21:43.724A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:21:43.724A738187IRenderDevice::releaseRender Releasing.
19:21:43.724A738363ow-graphics----------------- d3d11 capture freed ----------------
19:21:43.724A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:21:43.724A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:21:43.724A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:21:43.724A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:21:43.724A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:21:43.724A738204IRenderDevice::releaseRender Releasing Done.
19:21:43.724A738456ReleaseD11Device End Device Released!
19:21:43.724A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:21:43.98690306225OverlayManager::doActionForegroundChange Event [winows not active]
19:21:43.98990306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:21:43.98990307600OverlayManager::OnForegroundChangedChanged False
19:21:43.98990307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#music-hub - Discord]
19:21:43.98990307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:21:43.98990302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:21:43.98990302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:21:43.99290306362OverlayManager::doActionDisplayFPS - Triggered
19:21:44.7190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:21:44.506C168291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:21:46.304A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:21:46.336A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:21:46.336A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:21:46.336A7381148RenderDeviceD3d11::initsave state
19:21:46.336A738696RenderDeviceD3d11::initDX11loading shaders...
19:21:46.348A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:21:46.348A7381156RenderDeviceD3d11::initrestore state
19:21:46.348A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:21:46.348A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:21:46.348A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:21:46.348A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:21:46.348A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:21:46.348A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:21:46.348A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:21:46.365A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:21:46.365A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:21:46.365A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16770ce7
19:21:46.365A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:21:46.365A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:21:46.365A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:21:46.398A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:21:46.398A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:21:46.398A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:21:46.398A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:21:46.49090306237OverlayManager::doActionForegroundChange Event ON (ON)
19:21:46.49090307600OverlayManager::OnForegroundChangedChanged True
19:21:46.49090307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:21:46.49290306362OverlayManager::doActionDisplayFPS - Triggered
19:21:46.494A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:21:46.494A738363ow-graphicsd3d11 shared texture capture successful
19:21:46.50890306362OverlayManager::doActionDisplayFPS - Triggered
19:21:46.510C168256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:21:46.510C168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190cb0
19:21:46.510A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:21:46.511C168256InterProcessElement::closeInterProcess Overwolf_ImID_190CB0_P_50012 close 2147483647 bytes
19:21:46.511C1682671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:21:46.526C168225InterProcessElement::openInterProcess Overwolf_ImID_1A0BA4_P_50012 opened succesfuly
19:21:46.526C168225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:21:46.672CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:21:46.672CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:21:46.673CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:21:46.673CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:21:46.673CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:21:46.673CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:23:28.50190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:23:28.53990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:23:28.621C168256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:23:28.621C168128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a0ba4
19:23:28.621C168256InterProcessElement::closeInterProcess Overwolf_ImID_1A0BA4_P_50012 close 2147483647 bytes
19:23:28.621C1682671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:23:28.624C168225InterProcessElement::openInterProcess Overwolf_ImID_230BFA_P_50012 opened succesfuly
19:23:28.624C168225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:23:28.760A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
19:23:28.760A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:23:42.619CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:23:42.626A738453ReleaseD11DeviceDevice Released! [1]
19:23:42.626A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:23:42.626A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:23:42.626A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:23:42.626A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:23:42.626A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16770ce7
19:23:42.626A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:23:42.626A738187IRenderDevice::releaseRender Releasing.
19:23:42.626A738363ow-graphics----------------- d3d11 capture freed ----------------
19:23:42.626A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:23:42.626A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:23:42.626A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:23:42.626A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:23:42.626A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:23:42.626A738204IRenderDevice::releaseRender Releasing Done.
19:23:42.626A738456ReleaseD11Device End Device Released!
19:23:42.626A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:23:43.8C168291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:23:43.12990306225OverlayManager::doActionForegroundChange Event [winows not active]
19:23:43.13190306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:23:43.13190307600OverlayManager::OnForegroundChangedChanged False
19:23:43.13190307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#music-hub - Discord]
19:23:43.13290307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:23:43.13290302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:23:43.13290302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:23:43.13390306362OverlayManager::doActionDisplayFPS - Triggered
19:23:43.21390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:23:45.650C1682389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
19:23:45.650C1682411WidgetManager::RefreshWidgetThreadMainLoopexit
19:23:45.650C1682330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:23:45.650C1682336WidgetManager::RefreshThreadProcStaticclean Exit
19:23:46.13790306237OverlayManager::doActionForegroundChange Event ON (ON)
19:23:46.13790307600OverlayManager::OnForegroundChangedChanged True
19:23:46.13790307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:23:46.13790302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:23:46.143A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:23:46.193A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:23:46.193A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:23:46.193A7381148RenderDeviceD3d11::initsave state
19:23:46.193A738696RenderDeviceD3d11::initDX11loading shaders...
19:23:46.205A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:23:46.205A7381156RenderDeviceD3d11::initrestore state
19:23:46.205A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:23:46.205A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:23:46.205A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:23:46.205A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:23:46.205A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:23:46.205A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:23:46.211A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:23:46.211A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:23:46.212A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20b60f0f
19:23:46.212A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:23:46.212A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:23:46.212A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
19:23:46.212A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:23:46.213A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:23:46.213CE2C1830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:23:46.213CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:23:46.213CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:23:46.213CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:23:46.213CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:23:46.213A738363ow-graphicsd3d11 shared texture capture successful
19:23:46.213CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:23:46.259A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:23:46.259A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:23:46.259A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:23:46.259A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:23:49.156CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:23:50.162A7382434WidgetManager::Renderresum layout thread
19:23:50.162A738275WidgetManager::initInit manager
19:23:50.163B2D02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:23:58.479A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:23:58.479A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:24:06.309CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:24:07.154A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:24:07.162A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
19:24:07.180B2D0256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:24:07.180B2D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230bfa
19:24:07.180B2D0256InterProcessElement::closeInterProcess Overwolf_ImID_230BFA_P_50012 close 2147483647 bytes
19:24:07.180B2D02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:24:07.950CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:24:08.690CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:24:08.693A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
19:24:08.695CE2C7070OverlayManager::IsEmptyCursorCache cursor 0x6f50de3 (v: 1)
19:24:54.450B2D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:24:55.8A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
19:24:55.8A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
19:25:08.787CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:25:09.32B2D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:25:09.406A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:25:09.414A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 0 handle = 0x10003}
19:47:54.40690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:47:54.43090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:47:54.493B2D0225InterProcessElement::openInterProcess Overwolf_ImID_230264_P_50012 opened succesfuly
19:47:54.494B2D0225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:47:54.607A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
19:47:54.607A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:48:22.10CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:48:22.13CE2C7070OverlayManager::IsEmptyCursorCache cursor 0x37e0889 (v: 1)
19:48:22.438A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:48:22.444A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
19:48:22.470B2D0256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:48:22.471B2D0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230264
19:48:22.471B2D0256InterProcessElement::closeInterProcess Overwolf_ImID_230264_P_50012 close 2147483647 bytes
19:48:22.471B2D02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:49:24.429CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
19:49:24.436A738453ReleaseD11DeviceDevice Released! [1]
19:49:24.436A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:49:24.437A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
19:49:24.437A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
19:49:24.437A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
19:49:24.437A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20b60f0f
19:49:24.437A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:49:24.437A738187IRenderDevice::releaseRender Releasing.
19:49:24.437A738363ow-graphics----------------- d3d11 capture freed ----------------
19:49:24.437A73882RenderDeviceCaptureBase::ReleaseTextureRelease
19:49:24.437A738100RenderDeviceCaptureBase::ReleaseTextureReleased
19:49:24.437A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
19:49:24.437A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
19:49:24.437A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
19:49:24.437A738204IRenderDevice::releaseRender Releasing Done.
19:49:24.437A738456ReleaseD11Device End Device Released!
19:49:24.437A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:49:24.64390306225OverlayManager::doActionForegroundChange Event [winows not active]
19:49:24.64490306237OverlayManager::doActionForegroundChange Event OFF (OFF)
19:49:24.64490307600OverlayManager::OnForegroundChangedChanged False
19:49:24.64490307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#music-hub - Discord]
19:49:24.64590307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:49:24.64590302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:49:24.64590302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:49:24.64690306362OverlayManager::doActionDisplayFPS - Triggered
19:49:24.72390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:49:25.148B2D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:27.654B2D02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
19:49:27.654B2D02411WidgetManager::RefreshWidgetThreadMainLoopexit
19:49:27.654B2D02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:49:27.654B2D02336WidgetManager::RefreshThreadProcStaticclean Exit
19:51:07.26090306237OverlayManager::doActionForegroundChange Event ON (ON)
19:51:07.26090307600OverlayManager::OnForegroundChangedChanged True
19:51:07.26190307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:51:07.26190302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:51:07.447A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
19:51:07.486A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
19:51:07.486A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:51:07.486A7381148RenderDeviceD3d11::initsave state
19:51:07.486A738696RenderDeviceD3d11::initDX11loading shaders...
19:51:07.497A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
19:51:07.497A7381156RenderDeviceD3d11::initrestore state
19:51:07.497A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
19:51:07.497A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:51:07.497A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:51:07.497A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:51:07.497A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:51:07.497A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:51:07.505A73847ResetSnapShotSH::ExecuteRelease snapshot SH
19:51:07.505A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
19:51:07.505A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27400bdd
19:51:07.505A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:51:07.505A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
19:51:07.505A7382434WidgetManager::Renderresum layout thread
19:51:07.505A738275WidgetManager::initInit manager
19:51:07.506A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:51:07.506A738363ow-graphicsd3d11 shared texture capture successful
19:51:07.506CCC02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:51:07.529CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
19:51:07.529CE2C419InputInterceptor::stopHookunhook keyboard and mouse
19:51:07.529CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
19:51:07.529CE2C396InputInterceptor::runHookNew Mouse LL is hooked
19:51:07.529CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
19:51:07.529CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:51:07.546A7384946OverlayManager::initOverlayResolutionEx 0X40008
19:51:07.546A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:51:07.546A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:51:07.546A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:51:07.569CCC0225InterProcessElement::openInterProcess Overwolf_ImID_240BFA_P_50012 opened succesfuly
19:51:07.570CCC0225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
19:51:21.150CCC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:51:21.567CCC0256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
19:51:21.567CCC0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=240bfa
19:51:21.567CCC0256InterProcessElement::closeInterProcess Overwolf_ImID_240BFA_P_50012 close 2147483647 bytes
19:51:21.567CCC02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:51:21.581A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
19:51:21.581A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
19:51:21.657A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
19:51:21.657A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
19:51:28.382CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:51:28.383A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [3] -> [4], [0]
19:51:29.40A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:51:29.44A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 4 handle = 0x10003}
19:53:10.656CCC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:53:13.604CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:53:14.245CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:53:14.250A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 4 handle = 0x10003}
19:53:25.319CCC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:43.591CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:00:43.599A738453ReleaseD11DeviceDevice Released! [1]
20:00:43.599A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:00:43.599A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:00:43.599A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:00:43.599A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:00:43.599A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27400bdd
20:00:43.599A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:00:43.599A738187IRenderDevice::releaseRender Releasing.
20:00:43.599A738363ow-graphics----------------- d3d11 capture freed ----------------
20:00:43.599A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:00:43.599A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:00:43.599A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:00:43.599A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:00:43.599A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:00:43.599A738204IRenderDevice::releaseRender Releasing Done.
20:00:43.599A738456ReleaseD11Device End Device Released!
20:00:43.600A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:00:43.80190306225OverlayManager::doActionForegroundChange Event [winows not active]
20:00:43.80290306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:00:43.80290307600OverlayManager::OnForegroundChangedChanged False
20:00:43.80390307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
20:00:43.80390307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:00:43.80390302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:00:43.80390302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:00:43.80590306362OverlayManager::doActionDisplayFPS - Triggered
20:00:43.89190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:00:44.331CCC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:46.835CCC02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
20:00:46.835CCC02411WidgetManager::RefreshWidgetThreadMainLoopexit
20:00:46.835CCC02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:00:46.835CCC02336WidgetManager::RefreshThreadProcStaticclean Exit
20:01:07.113A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:01:07.143A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:01:07.143A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:01:07.143A7381148RenderDeviceD3d11::initsave state
20:01:07.143A738696RenderDeviceD3d11::initDX11loading shaders...
20:01:07.154A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:01:07.154A7381156RenderDeviceD3d11::initrestore state
20:01:07.154A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:01:07.154A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:01:07.154A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:01:07.154A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:01:07.154A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:01:07.154A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:01:07.154A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:01:07.179A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:01:07.181A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:01:07.181A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54ab0857
20:01:07.181A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:01:07.181A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:01:07.181A7382434WidgetManager::Renderresum layout thread
20:01:07.181A738275WidgetManager::initInit manager
20:01:07.181A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
20:01:07.181A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:01:07.181CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:01:07.181CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:01:07.181CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:01:07.181CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:01:07.182CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:01:07.183D1E02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:01:07.214A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:01:07.214A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:01:07.214A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:01:07.214A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:01:07.32890306237OverlayManager::doActionForegroundChange Event ON (ON)
20:01:07.32890307600OverlayManager::OnForegroundChangedChanged True
20:01:07.32890307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:01:07.329A738363ow-graphicsd3d11 shared texture capture successful
20:01:07.33090306362OverlayManager::doActionDisplayFPS - Triggered
20:01:07.332A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:01:07.33590306362OverlayManager::doActionDisplayFPS - Triggered
20:01:07.335A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:01:07.339CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:01:07.39290306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:01:07.44890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:01:07.689D1E0225InterProcessElement::openInterProcess Overwolf_ImID_2A0C5E_P_50012 opened succesfuly
20:01:07.689D1E0225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:04:42.135CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:04:42.142A738453ReleaseD11DeviceDevice Released! [1]
20:04:42.142A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:04:42.142A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:04:42.142A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:04:42.142A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:04:42.142A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54ab0857
20:04:42.142A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:04:42.142A738187IRenderDevice::releaseRender Releasing.
20:04:42.142A738363ow-graphics----------------- d3d11 capture freed ----------------
20:04:42.142A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:04:42.142A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:04:42.142A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:04:42.142A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:04:42.142A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:04:42.142A738204IRenderDevice::releaseRender Releasing Done.
20:04:42.142A738456ReleaseD11Device End Device Released!
20:04:42.143A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:04:42.520D1E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:04:42.57090306225OverlayManager::doActionForegroundChange Event [winows not active]
20:04:42.57190306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:04:42.57190307600OverlayManager::OnForegroundChangedChanged False
20:04:42.57190307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#
20:04:42.57190307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:04:42.57190302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:04:42.57190302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:04:42.57290306362OverlayManager::doActionDisplayFPS - Triggered
20:04:42.63990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:04:45.92D1E02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
20:04:45.92D1E02411WidgetManager::RefreshWidgetThreadMainLoopexit
20:04:45.92D1E02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:04:45.92D1E02336WidgetManager::RefreshThreadProcStaticclean Exit
20:04:56.356A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:04:56.376A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:04:56.376A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:04:56.376A7381148RenderDeviceD3d11::initsave state
20:04:56.376A738696RenderDeviceD3d11::initDX11loading shaders...
20:04:56.388A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:04:56.388A7381156RenderDeviceD3d11::initrestore state
20:04:56.388A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:04:56.388A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:04:56.388A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:04:56.388A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:04:56.388A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:04:56.388A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:04:56.388A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:04:56.395A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:04:56.395A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:04:56.395A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x224f0877
20:04:56.395A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:04:56.395A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:04:56.395A7382434WidgetManager::Renderresum layout thread
20:04:56.395A738275WidgetManager::initInit manager
20:04:56.395CE2C1830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:04:56.395CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:04:56.395CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:04:56.395A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
20:04:56.395A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:04:56.396CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:04:56.396CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:04:56.396CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:04:56.397D8942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:04:56.442A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:04:56.442A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:04:56.442A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:04:56.442A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:04:56.59190306237OverlayManager::doActionForegroundChange Event ON (ON)
20:04:56.59190307600OverlayManager::OnForegroundChangedChanged True
20:04:56.59190307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:04:56.592A738363ow-graphicsd3d11 shared texture capture successful
20:04:56.59490306362OverlayManager::doActionDisplayFPS - Triggered
20:04:56.595A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:04:56.59790306362OverlayManager::doActionDisplayFPS - Triggered
20:04:56.600A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:04:56.603CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:04:56.65590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:04:56.72090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:04:56.897D894256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:04:56.897D894128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2a0c5e
20:04:56.897D894256InterProcessElement::closeInterProcess Overwolf_ImID_2A0C5E_P_50012 close 2147483647 bytes
20:04:56.897D8942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:04:56.902D894225InterProcessElement::openInterProcess Overwolf_ImID_210CE8_P_50012 opened succesfuly
20:04:56.902D894225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:12:46.97090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:12:46.99690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:12:47.66D894256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:12:47.66D894128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=210ce8
20:12:47.66D894256InterProcessElement::closeInterProcess Overwolf_ImID_210CE8_P_50012 close 2147483647 bytes
20:12:47.66D8942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:12:47.70D894225InterProcessElement::openInterProcess Overwolf_ImID_240E36_P_50012 opened succesfuly
20:12:47.70D894225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:12:47.160A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
20:12:47.160A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
20:13:16.977A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
20:13:16.977A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
20:13:18.546CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:18.967CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:18.968A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 1 handle = 0x10003}
20:13:19.47D894256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:13:19.47D894128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=240e36
20:13:19.47D894256InterProcessElement::closeInterProcess Overwolf_ImID_240E36_P_50012 close 2147483647 bytes
20:13:19.47D8942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:13:21.192CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:21.941CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:21.942A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 1 handle = 0x10003}
20:13:27.602CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:13:27.611A738453ReleaseD11DeviceDevice Released! [1]
20:13:27.611A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:13:27.611A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:13:27.611A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:13:27.611A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:13:27.611A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x224f0877
20:13:27.611A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:13:27.611A738187IRenderDevice::releaseRender Releasing.
20:13:27.611A738363ow-graphics----------------- d3d11 capture freed ----------------
20:13:27.611A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:13:27.611A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:13:27.611A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:13:27.611A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:13:27.611A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:13:27.611A738204IRenderDevice::releaseRender Releasing Done.
20:13:27.611A738456ReleaseD11Device End Device Released!
20:13:27.611A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:13:27.992D894291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:13:28.12790306225OverlayManager::doActionForegroundChange Event [winows not active]
20:13:28.13090306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:13:28.13090307600OverlayManager::OnForegroundChangedChanged False
20:13:28.13190307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@walkingbros - Discord]
20:13:28.13190307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:13:28.13190302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:13:28.13190302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:28.13390306362OverlayManager::doActionDisplayFPS - Triggered
20:13:28.21190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:13:30.669D8942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
20:13:30.669D8942411WidgetManager::RefreshWidgetThreadMainLoopexit
20:13:30.669D8942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:13:30.669D8942336WidgetManager::RefreshThreadProcStaticclean Exit
20:13:48.459A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:13:48.557A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:13:48.557A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:13:48.557A7381148RenderDeviceD3d11::initsave state
20:13:48.557A738696RenderDeviceD3d11::initDX11loading shaders...
20:13:48.571A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:13:48.571A7381156RenderDeviceD3d11::initrestore state
20:13:48.571A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:13:48.571A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:13:48.571A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:13:48.571A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:13:48.571A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:13:48.571A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:13:48.571A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:13:48.580A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:13:48.580A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:13:48.580A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfc0a23
20:13:48.580A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:13:48.580A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:13:48.580A7382434WidgetManager::Renderresum layout thread
20:13:48.580A738275WidgetManager::initInit manager
20:13:48.580A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
20:13:48.580A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:13:48.58147D82347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:13:48.607CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:13:48.607CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:13:48.608CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:13:48.608CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:13:48.608CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:13:48.621A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:13:48.621A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:13:48.621A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:13:48.621A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:13:48.65490306237OverlayManager::doActionForegroundChange Event ON (ON)
20:13:48.65490307600OverlayManager::OnForegroundChangedChanged True
20:13:48.65490307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:13:48.658CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:13:48.65890306362OverlayManager::doActionDisplayFPS - Triggered
20:13:48.662A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:13:48.66290306362OverlayManager::doActionDisplayFPS - Triggered
20:13:48.664A738363ow-graphicsd3d11 shared texture capture successful
20:13:48.670A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:13:48.75190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:13:48.82390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:13:49.8747D8225InterProcessElement::openInterProcess Overwolf_ImID_2D0C5E_P_50012 opened succesfuly
20:13:49.8747D8225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:13:49.596CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:13:49.604A738453ReleaseD11DeviceDevice Released! [1]
20:13:49.604A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:13:49.604A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:13:49.604A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:13:49.604A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:13:49.604A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfc0a23
20:13:49.604A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:13:49.604A738187IRenderDevice::releaseRender Releasing.
20:13:49.604A738363ow-graphics----------------- d3d11 capture freed ----------------
20:13:49.604A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:13:49.604A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:13:49.604A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:13:49.604A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:13:49.604A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:13:49.604A738204IRenderDevice::releaseRender Releasing Done.
20:13:49.604A738456ReleaseD11Device End Device Released!
20:13:49.604A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:13:49.65190306225OverlayManager::doActionForegroundChange Event [winows not active]
20:13:49.65390306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:13:49.65390307600OverlayManager::OnForegroundChangedChanged False
20:13:49.65390307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1D0548 Title=[Outplayed]
20:13:49.65390307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:13:49.65390302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:13:49.65390302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:49.65690306362OverlayManager::doActionDisplayFPS - Triggered
20:13:58.68247D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:13:58.68247D82389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9219] s[500].
20:13:58.68247D82411WidgetManager::RefreshWidgetThreadMainLoopexit
20:13:58.68247D82330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:13:58.68247D82336WidgetManager::RefreshThreadProcStaticclean Exit
20:14:05.69990306237OverlayManager::doActionForegroundChange Event ON (ON)
20:14:05.69990307600OverlayManager::OnForegroundChangedChanged True
20:14:05.70090307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:14:05.70090302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:14:05.728A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:14:05.753A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:14:05.753A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:14:05.754A7381148RenderDeviceD3d11::initsave state
20:14:05.754A738696RenderDeviceD3d11::initDX11loading shaders...
20:14:05.763A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:14:05.763A7381156RenderDeviceD3d11::initrestore state
20:14:05.764A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:14:05.764A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:14:05.764A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:14:05.764A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:14:05.764A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:14:05.764A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:05.77490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:14:05.775A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:14:05.776A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:14:05.776A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x479e0bdd
20:14:05.776A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:14:05.776A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:14:05.776A7382434WidgetManager::Renderresum layout thread
20:14:05.776A738275WidgetManager::initInit manager
20:14:05.777A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:14:05.777C4282347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:14:05.777A738363ow-graphicsd3d11 shared texture capture successful
20:14:05.802CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:14:05.802CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:14:05.803CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:14:05.803CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:14:05.803CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:14:05.805CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:14:05.810C428256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:14:05.810C428128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2d0c5e
20:14:05.810C428256InterProcessElement::closeInterProcess Overwolf_ImID_2D0C5E_P_50012 close 2147483647 bytes
20:14:05.810C4282671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:14:05.816A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:14:05.816A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:14:05.816A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:14:05.816A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:05.866C428225InterProcessElement::openInterProcess Overwolf_ImID_F0C34_P_50012 opened succesfuly
20:14:05.866C428225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:14:05.89290306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:14:07.733CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
20:14:07.831CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
20:14:07.87390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:14:07.89090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:14:07.952C428225InterProcessElement::openInterProcess Overwolf_ImID_1E0548_P_50012 opened succesfuly
20:14:07.952C428225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:14:08.455A738326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
20:14:08.455A738347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
20:14:08.956CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:14:08.957A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [6] -> [16], [0]
20:14:11.575C428256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:14:11.575C428128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0c34
20:14:11.575C428256InterProcessElement::closeInterProcess Overwolf_ImID_F0C34_P_50012 close 2147483647 bytes
20:14:11.575C4282671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:14:27.842A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:14:27.851A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 16 handle = 0x10003}
20:14:27.871C428256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:14:27.871C428128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0548
20:14:27.871C428256InterProcessElement::closeInterProcess Overwolf_ImID_1E0548_P_50012 close 2147483647 bytes
20:14:27.872C4282671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:05.684C428291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:17:06.291A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
20:17:06.291A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
20:17:06.316A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
20:17:06.316A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
20:17:13.730CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:17:14.66CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:14.69A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 16 handle = 0x10003}
20:17:14.269CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:17:14.899CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:14.902A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x37e0889;prev = 0x10003 , {Original values: ref = 16 handle = 0x10003}
20:26:59.342CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:26:59.435CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:26:59.49490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:26:59.53090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:26:59.53790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:26:59.617C428225InterProcessElement::openInterProcess Overwolf_ImID_A0E44_P_50012 opened succesfuly
20:26:59.617C428225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:27:00.196A738326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
20:27:00.196A738347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
20:27:01.795CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:27:01.862CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:27:01.867A7383334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:27:01.875CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:27:01.887A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:27:01.889A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 0 handle = 0x10003}
20:27:06.962CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:35:49.44190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:35:49.47190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:35:49.556C428225InterProcessElement::openInterProcess Overwolf_ImID_200DC2_P_50012 opened succesfuly
20:35:49.557C428225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:35:49.653A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
20:35:49.653A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
20:36:15.57CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:36:17.796CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:17.836A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 1 handle = 0x10003}
20:36:18.384CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:36:18.756A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:36:18.762A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 1 handle = 0x10003}
20:36:18.789C428256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:36:18.789C428128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200dc2
20:36:18.789C428256InterProcessElement::closeInterProcess Overwolf_ImID_200DC2_P_50012 close 2147483647 bytes
20:36:18.789C4282671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:37:41.503C428291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:57.385C428291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:04.74CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:38:04.408CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:38:04.412A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 1 handle = 0x10003}
20:39:21.752CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:39:21.762A738453ReleaseD11DeviceDevice Released! [1]
20:39:21.762A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:39:21.762A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:39:21.762A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:39:21.762A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:39:21.762A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x479e0bdd
20:39:21.762A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:39:21.762A738187IRenderDevice::releaseRender Releasing.
20:39:21.762A738363ow-graphics----------------- d3d11 capture freed ----------------
20:39:21.762A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:39:21.762A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:39:21.762A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:39:21.762A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:39:21.762A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:39:21.762A738204IRenderDevice::releaseRender Releasing Done.
20:39:21.762A738456ReleaseD11Device End Device Released!
20:39:21.762A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:39:22.131C428291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:22.19890306225OverlayManager::doActionForegroundChange Event [winows not active]
20:39:22.20090306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:39:22.20090307600OverlayManager::OnForegroundChangedChanged False
20:39:22.20090307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#
20:39:22.20090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:39:22.20090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:39:22.20090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:39:22.20390306362OverlayManager::doActionDisplayFPS - Triggered
20:39:22.27990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:24.736C4282389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3125] s[500].
20:39:24.736C4282411WidgetManager::RefreshWidgetThreadMainLoopexit
20:39:24.736C4282330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:39:24.736C4282336WidgetManager::RefreshThreadProcStaticclean Exit
20:39:28.142A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:39:28.175A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:39:28.175A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:39:28.175A7381148RenderDeviceD3d11::initsave state
20:39:28.175A738696RenderDeviceD3d11::initDX11loading shaders...
20:39:28.186A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:39:28.186A7381156RenderDeviceD3d11::initrestore state
20:39:28.186A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:39:28.186A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:39:28.186A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:39:28.186A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:39:28.186A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:39:28.186A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:39:28.186A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:39:28.192A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:39:28.192A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:39:28.192A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54e10189
20:39:28.192A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:39:28.192A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:39:28.192A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
20:39:28.192A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:39:28.20790306237OverlayManager::doActionForegroundChange Event ON (ON)
20:39:28.20790307600OverlayManager::OnForegroundChangedChanged True
20:39:28.20790307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:39:28.20990306362OverlayManager::doActionDisplayFPS - Triggered
20:39:28.216CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:39:28.216CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:39:28.218CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:39:28.218CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:39:28.218CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:39:28.218CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:39:28.244A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:39:28.244A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:39:28.244A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:39:28.244A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:39:28.245A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:39:28.247A738363ow-graphicsd3d11 shared texture capture successful
20:39:28.26990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:28.31690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:29.248A7382434WidgetManager::Renderresum layout thread
20:39:29.248A738275WidgetManager::initInit manager
20:39:29.249D5EC2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:39:29.287D5EC225InterProcessElement::openInterProcess Overwolf_ImID_2E0246_P_50012 opened succesfuly
20:39:29.287D5EC225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:39:36.533CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
20:39:36.540A738453ReleaseD11DeviceDevice Released! [1]
20:39:36.540A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:39:36.540A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
20:39:36.540A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
20:39:36.540A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
20:39:36.540A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54e10189
20:39:36.540A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:39:36.540A738187IRenderDevice::releaseRender Releasing.
20:39:36.540A738363ow-graphics----------------- d3d11 capture freed ----------------
20:39:36.540A73882RenderDeviceCaptureBase::ReleaseTextureRelease
20:39:36.540A738100RenderDeviceCaptureBase::ReleaseTextureReleased
20:39:36.540A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
20:39:36.540A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
20:39:36.540A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
20:39:36.540A738204IRenderDevice::releaseRender Releasing Done.
20:39:36.540A738456ReleaseD11Device End Device Released!
20:39:36.540A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:39:36.71090306225OverlayManager::doActionForegroundChange Event [winows not active]
20:39:36.71290306237OverlayManager::doActionForegroundChange Event OFF (OFF)
20:39:36.71290307600OverlayManager::OnForegroundChangedChanged False
20:39:36.71290307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
20:39:36.71290307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:39:36.71290302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:39:36.71290302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:39:36.71490306362OverlayManager::doActionDisplayFPS - Triggered
20:39:36.78190306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:39.738D5EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:39.738D5EC2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
20:39:39.738D5EC2411WidgetManager::RefreshWidgetThreadMainLoopexit
20:39:39.738D5EC2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:39:39.738D5EC2336WidgetManager::RefreshThreadProcStaticclean Exit
20:39:43.933A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
20:39:43.961A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
20:39:43.961A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:39:43.961A7381148RenderDeviceD3d11::initsave state
20:39:43.961A738696RenderDeviceD3d11::initDX11loading shaders...
20:39:43.974A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
20:39:43.974A7381156RenderDeviceD3d11::initrestore state
20:39:43.974A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
20:39:43.974A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:39:43.974A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:39:43.974A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:39:43.974A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:39:43.974A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:39:43.974A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:39:43.985A73847ResetSnapShotSH::ExecuteRelease snapshot SH
20:39:43.985A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
20:39:43.985A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47270bc5
20:39:43.985A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:39:43.985A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
20:39:43.985A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:39:44.28A7384946OverlayManager::initOverlayResolutionEx 0X40008
20:39:44.29A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:39:44.29A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:39:44.29A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:39:44.22390306237OverlayManager::doActionForegroundChange Event ON (ON)
20:39:44.22390307600OverlayManager::OnForegroundChangedChanged True
20:39:44.22390307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:39:44.22490306362OverlayManager::doActionDisplayFPS - Triggered
20:39:44.233CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
20:39:44.233CE2C419InputInterceptor::stopHookunhook keyboard and mouse
20:39:44.234CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
20:39:44.234CE2C396InputInterceptor::runHookNew Mouse LL is hooked
20:39:44.234CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
20:39:44.234CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:39:44.235A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:39:44.236A738363ow-graphicsd3d11 shared texture capture successful
20:39:44.248A7382434WidgetManager::Renderresum layout thread
20:39:44.248A738275WidgetManager::initInit manager
20:39:44.24977902347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:39:44.2837790256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:39:44.2837790128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e0246
20:39:44.2837790256InterProcessElement::closeInterProcess Overwolf_ImID_2E0246_P_50012 close 2147483647 bytes
20:39:44.28377902671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:39:44.29390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:44.32890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:39:44.3557790128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180cd0
20:39:44.35577902671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:39:44.3637790225InterProcessElement::openInterProcess Overwolf_ImID_180CD0_P_50012 opened succesfuly
20:39:44.3637790225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
20:39:49.3417790256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
20:39:49.3417790128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180cd0
20:39:49.3417790256InterProcessElement::closeInterProcess Overwolf_ImID_180CD0_P_50012 close 2147483647 bytes
20:39:49.34177902671WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:39:49.357A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
20:39:49.357A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
20:39:49.361A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
20:39:49.361A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
20:39:56.696CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:39:56.697A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [6] -> [20], [0]
20:39:56.722A7383334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:39:56.789CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:39:56.790A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 20 handle = 0x10003}
20:39:57.18CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:39:57.602A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:39:57.605A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 20 handle = 0x10003}
20:40:03.7757790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:03:17.82090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:03:17.84790306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:03:17.9047790225InterProcessElement::openInterProcess Overwolf_ImID_240C34_P_50012 opened succesfuly
21:03:17.9047790225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:03:18.19A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:03:18.19A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:03:52.105CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:03:52.109A7383334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:03:52.583CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:03:52.596A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
21:03:52.6257790256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:03:52.6257790128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=240c34
21:03:52.6257790256InterProcessElement::closeInterProcess Overwolf_ImID_240C34_P_50012 close 2147483647 bytes
21:03:52.62677902671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:08:31.3257790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:08:41.690CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:08:42.828CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:42.830A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 0 handle = 0x10003}
21:08:49.1047790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:50.820CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:21:50.828A738453ReleaseD11DeviceDevice Released! [1]
21:21:50.828A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:21:50.828A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:21:50.828A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:21:50.828A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:21:50.828A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47270bc5
21:21:50.828A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:21:50.828A738187IRenderDevice::releaseRender Releasing.
21:21:50.828A738363ow-graphics----------------- d3d11 capture freed ----------------
21:21:50.828A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:21:50.828A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:21:50.828A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:21:50.828A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:21:50.828A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:21:50.828A738204IRenderDevice::releaseRender Releasing Done.
21:21:50.828A738456ReleaseD11Device End Device Released!
21:21:50.828A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:21:51.1877790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:51.33290306225OverlayManager::doActionForegroundChange Event [winows not active]
21:21:51.33390306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:21:51.33390307600OverlayManager::OnForegroundChangedChanged False
21:21:51.33490307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:21:51.33490307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:21:51.33490302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:21:51.33490302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:21:51.33590306362OverlayManager::doActionDisplayFPS - Triggered
21:21:51.40690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:21:53.85877902389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
21:21:53.85877902411WidgetManager::RefreshWidgetThreadMainLoopexit
21:21:53.85877902330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:21:53.85877902336WidgetManager::RefreshThreadProcStaticclean Exit
21:21:57.298A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:21:57.328A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:21:57.328A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:21:57.328A7381148RenderDeviceD3d11::initsave state
21:21:57.328A738696RenderDeviceD3d11::initDX11loading shaders...
21:21:57.33790306237OverlayManager::doActionForegroundChange Event ON (ON)
21:21:57.33790307600OverlayManager::OnForegroundChangedChanged True
21:21:57.33790307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:21:57.33790302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:21:57.340A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:21:57.340A7381156RenderDeviceD3d11::initrestore state
21:21:57.340A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:21:57.340A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:21:57.340A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:21:57.340A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:21:57.340A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:21:57.340A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:21:57.343A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:21:57.344A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:21:57.344A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28800483
21:21:57.344A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:21:57.344A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:21:57.344CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:21:57.344CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:21:57.344CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:21:57.344CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:21:57.344CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:21:57.344CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:21:57.348A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:21:57.356A738363ow-graphicsd3d11 shared texture capture successful
21:21:57.399A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:21:57.399A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:21:57.399A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:21:57.399A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:21:57.43690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:21:57.49990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:21:58.366A7382434WidgetManager::Renderresum layout thread
21:21:58.366A738275WidgetManager::initInit manager
21:21:58.3687C402347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:21:58.4107C40225InterProcessElement::openInterProcess Overwolf_ImID_2D0E36_P_50012 opened succesfuly
21:21:58.4107C40225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:26:05.78590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:26:05.80990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:26:05.8897C40256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:26:05.8897C40128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2d0e36
21:26:05.8897C40256InterProcessElement::closeInterProcess Overwolf_ImID_2D0E36_P_50012 close 2147483647 bytes
21:26:05.8897C402671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:26:05.8927C40225InterProcessElement::openInterProcess Overwolf_ImID_1A0CD0_P_50012 opened succesfuly
21:26:05.8927C40225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:26:05.987A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:26:05.987A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:26:30.539CE2C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:26:31.889CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:26:31.902A738453ReleaseD11DeviceDevice Released! [1]
21:26:31.902A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:31.902A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:31.902A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:31.902A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:31.902A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28800483
21:26:31.902A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:31.902A738187IRenderDevice::releaseRender Releasing.
21:26:31.902A738363ow-graphics----------------- d3d11 capture freed ----------------
21:26:31.902A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:31.902A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:31.902A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:31.902A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:31.902A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:31.902A738204IRenderDevice::releaseRender Releasing Done.
21:26:31.902A738456ReleaseD11Device End Device Released!
21:26:31.902A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:26:32.14190306225OverlayManager::doActionForegroundChange Event [winows not active]
21:26:32.14590306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:26:32.14590307600OverlayManager::OnForegroundChangedChanged False
21:26:32.14590307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x280DC2 Title=[Screen Snipping]
21:26:32.14590302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:26:32.14590302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:32.14890306362OverlayManager::doActionDisplayFPS - Triggered
21:26:32.25490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:26:32.6747C40291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:34.14790306237OverlayManager::doActionForegroundChange Event ON (ON)
21:26:34.14790307600OverlayManager::OnForegroundChangedChanged True
21:26:34.14890307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:26:34.14890302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:26:34.162CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:26:34.230A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:26:34.257A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:26:34.257A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:26:34.257A7381148RenderDeviceD3d11::initsave state
21:26:34.257A738696RenderDeviceD3d11::initDX11loading shaders...
21:26:34.271A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:26:34.271A7381156RenderDeviceD3d11::initrestore state
21:26:34.271A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:26:34.271A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:34.271A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:34.271A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:26:34.271A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:26:34.271A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:34.281A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:26:34.282A7383329OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10007
21:26:34.283A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [20], [0]
21:26:34.286A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:26:34.287A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f070cf3
21:26:34.287A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:26:34.287A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:26:34.288A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:26:34.288A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:26:34.288A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:34.290A738363ow-graphicsd3d11 shared texture capture successful
21:26:34.307CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:34.307CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:26:34.307CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:26:34.307CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:26:34.307CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:26:34.308CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:26:34.313A7383334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:26:34.313A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:26:34.313A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:26:34.313A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:26:34.313A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:26:34.323CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:34.327A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 20 handle = 0x10003}
21:26:34.3877C40225InterProcessElement::openInterProcess Overwolf_ImID_340246_P_50012 opened succesfuly
21:26:34.3887C40225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:26:35.130CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:26:35.131A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [20] -> [22], [0]
21:26:35.398A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:35.402A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 22, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 22 handle = 0x10003}
21:26:35.4157C40256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:26:35.4157C40128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a0cd0
21:26:35.4157C40256InterProcessElement::closeInterProcess Overwolf_ImID_1A0CD0_P_50012 close 2147483647 bytes
21:26:35.4157C402671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:26:39.5307C40256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:26:39.5307C40128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=340246
21:26:39.5307C40256InterProcessElement::closeInterProcess Overwolf_ImID_340246_P_50012 close 2147483647 bytes
21:26:39.5307C402671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:27:00.9707C40291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:01.377A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
21:27:01.377A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:27:01.394A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:27:01.394A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:27:13.977CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:27:14.34CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:14.35A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 22, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 22 handle = 0x10003}
21:27:14.174CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:27:14.664A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:14.669A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 22, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 22 handle = 0x10003}
21:27:17.6567C40291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:26.836CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:36:26.844A738453ReleaseD11DeviceDevice Released! [1]
21:36:26.844A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:26.844A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:26.844A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:26.844A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:26.844A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f070cf3
21:36:26.844A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:26.844A738187IRenderDevice::releaseRender Releasing.
21:36:26.844A738363ow-graphics----------------- d3d11 capture freed ----------------
21:36:26.844A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:26.844A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:26.844A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:26.844A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:26.844A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:26.844A738204IRenderDevice::releaseRender Releasing Done.
21:36:26.844A738456ReleaseD11Device End Device Released!
21:36:26.844A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:36:27.2247C40291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:27.26890306225OverlayManager::doActionForegroundChange Event [winows not active]
21:36:27.26990306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:36:27.26990307600OverlayManager::OnForegroundChangedChanged False
21:36:27.26990307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:36:27.27090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:36:27.27090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:36:27.27090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:27.27190306362OverlayManager::doActionDisplayFPS - Triggered
21:36:27.35090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:36:29.7977C402389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:36:29.7977C402411WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:29.7977C402330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:29.7977C402336WidgetManager::RefreshThreadProcStaticclean Exit
21:36:34.10A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:36:34.25A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:36:34.25A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:36:34.25A7381148RenderDeviceD3d11::initsave state
21:36:34.25A738696RenderDeviceD3d11::initDX11loading shaders...
21:36:34.37A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:36:34.37A7381156RenderDeviceD3d11::initrestore state
21:36:34.37A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:36:34.37A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:34.37A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:34.37A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:36:34.37A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:36:34.37A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:36:34.37A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:34.45A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:36:34.45A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:36:34.45A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5af004c1
21:36:34.45A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:36:34.45A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:36:34.45A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
21:36:34.45A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:34.76CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:34.76CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:36:34.76CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:36:34.76CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:36:34.76CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:36:34.82A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:36:34.82A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:36:34.82A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:36:34.82A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:36:34.28090306237OverlayManager::doActionForegroundChange Event ON (ON)
21:36:34.28090307600OverlayManager::OnForegroundChangedChanged True
21:36:34.28090307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:36:34.281A738363ow-graphicsd3d11 shared texture capture successful
21:36:34.28290306362OverlayManager::doActionDisplayFPS - Triggered
21:36:34.284A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:34.28690306362OverlayManager::doActionDisplayFPS - Triggered
21:36:34.289A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:36:34.296CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:36:34.302A7382434WidgetManager::Renderresum layout thread
21:36:34.302A738275WidgetManager::initInit manager
21:36:34.304C9782347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:34.34290306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:36:34.41890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:36:34.459C978225InterProcessElement::openInterProcess Overwolf_ImID_200D60_P_50012 opened succesfuly
21:36:34.459C978225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:39:23.87390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:23.91890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:23.925C978256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:39:23.925C978128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200d60
21:39:23.925C978256InterProcessElement::closeInterProcess Overwolf_ImID_200D60_P_50012 close 2147483647 bytes
21:39:23.925C9782671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:39:23.967C978225InterProcessElement::openInterProcess Overwolf_ImID_70494_P_50012 opened succesfuly
21:39:23.967C978225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:39:24.59A738326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:39:24.59A738347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:39:53.828A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:39:53.829A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:39:54.18CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:39:54.151CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:39:54.153A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
21:39:54.369CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:39:54.483CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:39:54.487A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
21:39:55.132CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:39:55.498A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:39:55.503A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
21:39:55.531C978256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:39:55.531C978128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70494
21:39:55.531C978256InterProcessElement::closeInterProcess Overwolf_ImID_70494_P_50012 close 2147483647 bytes
21:39:55.532C9782671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:40:04.65CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:40:04.593CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:40:04.594A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 0 handle = 0x10003}
21:41:11.400CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:41:11.407A738453ReleaseD11DeviceDevice Released! [1]
21:41:11.407A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:41:11.407A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:41:11.407A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:41:11.407A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:41:11.407A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5af004c1
21:41:11.407A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:41:11.407A738187IRenderDevice::releaseRender Releasing.
21:41:11.407A738363ow-graphics----------------- d3d11 capture freed ----------------
21:41:11.407A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:41:11.407A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:41:11.407A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:41:11.407A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:41:11.407A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:41:11.407A738204IRenderDevice::releaseRender Releasing Done.
21:41:11.407A738456ReleaseD11Device End Device Released!
21:41:11.407A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:41:11.55790306225OverlayManager::doActionForegroundChange Event [winows not active]
21:41:11.56090306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:41:11.56090307600OverlayManager::OnForegroundChangedChanged False
21:41:11.56090307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@Exmo - Discord]
21:41:11.56090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:41:11.56090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:41:11.56090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:41:11.56290306362OverlayManager::doActionDisplayFPS - Triggered
21:41:11.62490306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:41:12.88C978291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:41:14.591C9782389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
21:41:14.591C9782411WidgetManager::RefreshWidgetThreadMainLoopexit
21:41:14.591C9782330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:41:14.591C9782336WidgetManager::RefreshThreadProcStaticclean Exit
21:44:10.707A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:44:10.745A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:44:10.745A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:44:10.745A7381148RenderDeviceD3d11::initsave state
21:44:10.745A738696RenderDeviceD3d11::initDX11loading shaders...
21:44:10.75690306237OverlayManager::doActionForegroundChange Event ON (ON)
21:44:10.75690307600OverlayManager::OnForegroundChangedChanged True
21:44:10.75690307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:44:10.75690302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:44:10.758A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:44:10.758A7381156RenderDeviceD3d11::initrestore state
21:44:10.758A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:44:10.758A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:44:10.758A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:44:10.758A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:44:10.758A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:44:10.758A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:44:10.770A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:44:10.771A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:44:10.771A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa5320769
21:44:10.771A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:44:10.771A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:44:10.771A7382434WidgetManager::Renderresum layout thread
21:44:10.771A738275WidgetManager::initInit manager
21:44:10.772A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:44:10.7728F882347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:44:10.774A738363ow-graphicsd3d11 shared texture capture successful
21:44:10.800CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:44:10.800CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:44:10.801CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:44:10.801CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:44:10.801CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:44:10.801CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:44:10.80590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:10.824A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:44:10.824A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:44:10.824A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:44:10.824A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:44:10.82590306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:10.8398F88225InterProcessElement::openInterProcess Overwolf_ImID_410DDC_P_50012 opened succesfuly
21:44:10.8398F88225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:44:12.701CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:44:12.712A738453ReleaseD11DeviceDevice Released! [1]
21:44:12.712A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:44:12.712A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:44:12.712A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:44:12.712A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:44:12.712A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa5320769
21:44:12.712A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:44:12.712A738187IRenderDevice::releaseRender Releasing.
21:44:12.712A738363ow-graphics----------------- d3d11 capture freed ----------------
21:44:12.712A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:44:12.712A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:44:12.712A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:44:12.712A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:44:12.712A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:44:12.712A738204IRenderDevice::releaseRender Releasing Done.
21:44:12.712A738456ReleaseD11Device End Device Released!
21:44:12.712A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:44:12.75590306225OverlayManager::doActionForegroundChange Event [winows not active]
21:44:12.76090306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:44:12.76090307600OverlayManager::OnForegroundChangedChanged False
21:44:12.76090307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
21:44:12.76090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:44:12.76090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:44:12.76090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:12.76290306362OverlayManager::doActionDisplayFPS - Triggered
21:44:21.2718F88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:44:21.2718F882389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8718] s[500].
21:44:21.2718F882411WidgetManager::RefreshWidgetThreadMainLoopexit
21:44:21.2718F882330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:44:21.2718F882336WidgetManager::RefreshThreadProcStaticclean Exit
21:44:23.26890306237OverlayManager::doActionForegroundChange Event ON (ON)
21:44:23.26890307600OverlayManager::OnForegroundChangedChanged True
21:44:23.26890307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:44:23.26890302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:44:23.48990306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:23.499A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:44:23.532A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:44:23.532A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:44:23.532A7381148RenderDeviceD3d11::initsave state
21:44:23.532A738696RenderDeviceD3d11::initDX11loading shaders...
21:44:23.543A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:44:23.543A7381156RenderDeviceD3d11::initrestore state
21:44:23.543A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:44:23.543A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:44:23.543A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:44:23.544A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:44:23.544A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:44:23.544A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:44:23.552A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:44:23.553A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:44:23.553A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcf6a0bc9
21:44:23.553A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:44:23.553A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:44:23.553CE2C1830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:44:23.553CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:44:23.553CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:44:23.554CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:44:23.554CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:44:23.554CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:44:23.557A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:44:23.559A738363ow-graphicsd3d11 shared texture capture successful
21:44:23.559CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:44:23.606A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:44:23.606A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:44:23.606A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:44:23.606A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:44:23.63390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:25.787A7382434WidgetManager::Renderresum layout thread
21:44:25.787A738275WidgetManager::initInit manager
21:44:25.789BB942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:44:25.823BB94256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:44:25.823BB94128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=410ddc
21:44:25.823BB94256InterProcessElement::closeInterProcess Overwolf_ImID_410DDC_P_50012 close 2147483647 bytes
21:44:25.823BB942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:44:25.828A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
21:44:25.828A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:44:25.831BB94225InterProcessElement::openInterProcess Overwolf_ImID_50486_P_50012 opened succesfuly
21:44:25.831BB94225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:44:25.840A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:44:25.840A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:44:26.239BB94256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:44:26.239BB94128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50486
21:44:26.239BB94256InterProcessElement::closeInterProcess Overwolf_ImID_50486_P_50012 close 2147483647 bytes
21:44:26.239BB942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:44:26.26090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:26.29390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:26.317BB94225InterProcessElement::openInterProcess Overwolf_ImID_440DDC_P_50012 opened succesfuly
21:44:26.317BB94225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
21:44:27.295CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:27.303A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [6] -> [26], [0]
21:44:27.560CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:27.562A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 26, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 26 handle = 0x10003}
21:44:27.783CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:27.968CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:27.972A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 26, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 26 handle = 0x10003}
21:44:29.321BB94256InterProcessElement::closeInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT close 2147483647 bytes
21:44:29.321BB94128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=440ddc
21:44:29.321BB94256InterProcessElement::closeInterProcess Overwolf_ImID_440DDC_P_50012 close 2147483647 bytes
21:44:29.321BB942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:44:29.930CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:30.116CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:30.120A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 26, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 26 handle = 0x10003}
21:44:30.268CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:30.758A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:30.764A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 26, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 26 handle = 0x10003}
21:44:56.166CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
21:44:56.173A738453ReleaseD11DeviceDevice Released! [1]
21:44:56.173A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:44:56.173A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:44:56.173A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
21:44:56.173A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
21:44:56.173A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcf6a0bc9
21:44:56.173A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:44:56.173A738187IRenderDevice::releaseRender Releasing.
21:44:56.173A738363ow-graphics----------------- d3d11 capture freed ----------------
21:44:56.173A73882RenderDeviceCaptureBase::ReleaseTextureRelease
21:44:56.173A738100RenderDeviceCaptureBase::ReleaseTextureReleased
21:44:56.173A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
21:44:56.173A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
21:44:56.173A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
21:44:56.173A738204IRenderDevice::releaseRender Releasing Done.
21:44:56.173A738456ReleaseD11Device End Device Released!
21:44:56.173A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:44:56.557BB94291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:44:56.80090306225OverlayManager::doActionForegroundChange Event [winows not active]
21:44:56.80190306237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:44:56.80190307600OverlayManager::OnForegroundChangedChanged False
21:44:56.80190307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:44:56.80290307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:44:56.80290302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:44:56.80290302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:56.80290306362OverlayManager::doActionDisplayFPS - Triggered
21:44:56.88390306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:44:59.334BB942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
21:44:59.334BB942411WidgetManager::RefreshWidgetThreadMainLoopexit
21:44:59.334BB942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:44:59.334BB942336WidgetManager::RefreshThreadProcStaticclean Exit
21:45:00.302A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
21:45:00.30990306237OverlayManager::doActionForegroundChange Event ON (ON)
21:45:00.30990307600OverlayManager::OnForegroundChangedChanged True
21:45:00.31190307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:45:00.31190302539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:45:00.344A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
21:45:00.344A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:45:00.344A7381148RenderDeviceD3d11::initsave state
21:45:00.344A738696RenderDeviceD3d11::initDX11loading shaders...
21:45:00.354A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
21:45:00.354A7381156RenderDeviceD3d11::initrestore state
21:45:00.354A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
21:45:00.354A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:45:00.354A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:45:00.354A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:45:00.354A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:45:00.354A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:45:00.365A73847ResetSnapShotSH::ExecuteRelease snapshot SH
21:45:00.365A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
21:45:00.365A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8bee0a61
21:45:00.365A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:45:00.365A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
21:45:00.366A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:45:00.366A738363ow-graphicsd3d11 shared texture capture successful
21:45:00.371CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
21:45:00.371CE2C419InputInterceptor::stopHookunhook keyboard and mouse
21:45:00.372CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
21:45:00.372CE2C396InputInterceptor::runHookNew Mouse LL is hooked
21:45:00.372CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
21:45:00.372CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:45:00.38690306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:45:00.404A7384946OverlayManager::initOverlayResolutionEx 0X40008
21:45:00.404A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:45:00.404A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:45:00.404A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:45:00.44890306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:45:03.854A7382434WidgetManager::Renderresum layout thread
21:45:03.854A738275WidgetManager::initInit manager
21:45:03.856D74C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:45:11.100A738326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
21:45:11.100A738347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:45:11.117A738326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:45:11.117A738347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:45:12.64CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:45:12.67A7383355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [10] -> [30], [0]
21:45:23.607CE2C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:45:23.609A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 30, OW handle = 0x37e0889;prev = 0x6f50de3 , {Original values: ref = 30 handle = 0x10003}
21:45:23.763CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:45:24.518A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:45:24.528A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 30, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 30 handle = 0x10003}
21:45:59.917D74C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:46:28.41CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:46:28.146A738326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
21:46:28.146A738347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
21:46:28.165CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:46:29.360CE2C2428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:46:35.75CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:46:35.175A7382466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:46:35.183A7383492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 30, OW handle = 0x37e0889;prev = 0x37e0889 , {Original values: ref = 30 handle = 0x10003}
21:46:35.195CE2C580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:11:38.713CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
22:11:38.726A738453ReleaseD11DeviceDevice Released! [1]
22:11:38.726A7382550OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:11:38.726A7381297OverlayManager::RestoreGameWNDPROCSearch SWL..
22:11:38.726A7381304OverlayManager::RestoreGameWNDPROCSWL restored.
22:11:38.726A7381314OverlayManager::RestoreGameWNDPROCSWL OK.
22:11:38.726A7381319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8bee0a61
22:11:38.726A7382572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:11:38.726A738187IRenderDevice::releaseRender Releasing.
22:11:38.726A738363ow-graphics----------------- d3d11 capture freed ----------------
22:11:38.726A73882RenderDeviceCaptureBase::ReleaseTextureRelease
22:11:38.726A738100RenderDeviceCaptureBase::ReleaseTextureReleased
22:11:38.726A7381280RenderDeviceD3d11::releaseImplementationReleasing 1
22:11:38.726A7381290RenderDeviceD3d11::releaseImplementationReleasing 2
22:11:38.726A7381309RenderDeviceD3d11::releaseImplementationReleasing 3
22:11:38.726A738204IRenderDevice::releaseRender Releasing Done.
22:11:38.726A738456ReleaseD11Device End Device Released!
22:11:38.726A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
22:11:39.1890306225OverlayManager::doActionForegroundChange Event [winows not active]
22:11:39.1990306237OverlayManager::doActionForegroundChange Event OFF (OFF)
22:11:39.1990307600OverlayManager::OnForegroundChangedChanged False
22:11:39.2090307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
22:11:39.2090307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:11:39.2090302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:11:39.2090302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:11:39.2290306362OverlayManager::doActionDisplayFPS - Triggered
22:11:39.9090306354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:11:39.530D74C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:11:41.436A738386fSwapResize_BuffersResize buffer (0xb650ae10)!
22:11:41.468A7381063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb650ae10
22:11:41.468A7381127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:11:41.468A7381148RenderDeviceD3d11::initsave state
22:11:41.468A738696RenderDeviceD3d11::initDX11loading shaders...
22:11:41.477A7381154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb63c43c8.
22:11:41.477A7381156RenderDeviceD3d11::initrestore state
22:11:41.477A7381159RenderDeviceD3d11::initTarget Window [0x1d0be8]
22:11:41.477A738244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:11:41.477A738251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:11:41.477A7382539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:11:41.477A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:11:41.477A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:11:41.477A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:11:41.482A73847ResetSnapShotSH::ExecuteRelease snapshot SH
22:11:41.482A7385011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d0be8}.
22:11:41.482A7382176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc8aa0813
22:11:41.482A7382194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:11:41.482A7382242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x22b206c0=582092480)
22:11:41.482A7381671WidgetManager::drawskip widget draw (not in foreground) False - False
22:11:41.482A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:11:41.52490306237OverlayManager::doActionForegroundChange Event ON (ON)
22:11:41.52490307600OverlayManager::OnForegroundChangedChanged True
22:11:41.52490307031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:11:41.52690306362OverlayManager::doActionDisplayFPS - Triggered
22:11:41.529CE2C2272OverlayManager::installKeybMouseHookInstall KeybMouse
22:11:41.529CE2C419InputInterceptor::stopHookunhook keyboard and mouse
22:11:41.529CE2C386InputInterceptor::runHookKeyboard is hooked 0xce2c
22:11:41.529CE2C396InputInterceptor::runHookNew Mouse LL is hooked
22:11:41.529CE2C408InputInterceptor::runHookMouse is hooked 0xce2c
22:11:41.529CE2C5702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:11:41.533A7384946OverlayManager::initOverlayResolutionEx 0X40008
22:11:41.533A7384953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:11:41.533A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:11:41.533A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:11:41.534A738925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:11:41.534A738363ow-graphicsd3d11 shared texture capture successful
22:11:41.578D74C225InterProcessElement::openInterProcess Overwolf_ImID_1F0DBA_P_50012 opened succesfuly
22:11:41.578D74C225InterProcessElement::openInterProcess Overwolf_PID_50012_SHARED_MEMORY_AGENT opened succesfuly
22:11:43.826CE2C2598OverlayManager::DetachThreadInputDetach thread input 52780,42808
22:11:43.879A7384953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:11:43.879A7384900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:11:43.879A7384912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:11:44.2390306225OverlayManager::doActionForegroundChange Event [winows not active]
22:11:44.2790306237OverlayManager::doActionForegroundChange Event OFF (OFF)
22:11:44.2790307600OverlayManager::OnForegroundChangedChanged False
22:11:44.2790307633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
22:11:44.2790307031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:11:44.2790302532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:11:44.2790302466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:11:44.2990306362OverlayManager::doActionDisplayFPS - Triggered
22:11:44.533D74C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:11:47.41D74C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
22:11:47.41D74C2411WidgetManager::RefreshWidgetThreadMainLoopexit
22:11:47.41D74C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:11:47.41D74C2336WidgetManager::RefreshThreadProcStaticclean Exit