TimeThreadLineFunctionMessage
21:18:20.8851BD0131runClientStarting Overlay PID=15928(0x3e38) server PID = 29120
21:18:20.8851BD0698Client::initClient::Initialize
21:18:20.8851BD0706Client::initStart owclient thread
21:18:21.41A78C328Client::initFirstInjectionClient::initFirstInjection.
21:18:21.41A78C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_29120 opened succesfuly
21:18:21.41A78C356session id = {986D069B-D099-43A1-BD2C-F4340C961FA7}
21:18:21.43A78C1954Client::LogClientInfoOS version [10.0]
21:18:21.43A78C1959Client::LogClientInfoProcess OS version [6.2] [64-bit]
21:18:21.44A78C1977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
21:18:21.44A78C1989Client::LogProcessModulesLoaded modules:
21:18:21.45A78C2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
21:18:21.46A78C2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
21:18:21.46A78C2005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:18:21.46A78C2005C:\Program Files (x86)\Steam\steamclient64.dll
21:18:21.46A78C2005C:\Program Files (x86)\Steam\tier0_s64.dll
21:18:21.46A78C2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:18:21.46A78C2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:18:21.46A78C2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
21:18:21.46A78C2005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\AVRT.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\HID.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\MPR.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\MSASN1.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\MSVCP140.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\Secur32.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\SensApi.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\SspiCli.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\USERENV.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\VERSION.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\WINMM.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\Wldp.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\amsi.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\apphelp.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\cryptnet.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\d3d11.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\d3d9.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\dwmapi.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\dxgi.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\inputhost.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\ntdll.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\ntmarta.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\pdh.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\profapi.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\textinputframework.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\windows.storage.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\wintypes.dll
21:18:21.46A78C2005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
21:18:21.46A78C2005C:\WINDOWS\System32\ADVAPI32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\COMDLG32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\CRYPT32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\GDI32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\IMM32.DLL
21:18:21.46A78C2005C:\WINDOWS\System32\KERNEL32.DLL
21:18:21.46A78C2005C:\WINDOWS\System32\KERNELBASE.dll
21:18:21.46A78C2005C:\WINDOWS\System32\MSCTF.dll
21:18:21.46A78C2005C:\WINDOWS\System32\NSI.dll
21:18:21.46A78C2005C:\WINDOWS\System32\OLEAUT32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\PSAPI.DLL
21:18:21.46A78C2005C:\WINDOWS\System32\RPCRT4.dll
21:18:21.46A78C2005C:\WINDOWS\System32\SETUPAPI.dll
21:18:21.46A78C2005C:\WINDOWS\System32\SHELL32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\SHLWAPI.dll
21:18:21.46A78C2005C:\WINDOWS\System32\USER32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\WINTRUST.dll
21:18:21.46A78C2005C:\WINDOWS\System32\WS2_32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\bcrypt.dll
21:18:21.46A78C2005C:\WINDOWS\System32\bcryptPrimitives.dll
21:18:21.46A78C2005C:\WINDOWS\System32\cfgmgr32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\clbcatq.dll
21:18:21.46A78C2005C:\WINDOWS\System32\combase.dll
21:18:21.46A78C2005C:\WINDOWS\System32\fwpuclnt.dll
21:18:21.46A78C2005C:\WINDOWS\System32\gdi32full.dll
21:18:21.46A78C2005C:\WINDOWS\System32\imagehlp.dll
21:18:21.46A78C2005C:\WINDOWS\System32\msvcp_win.dll
21:18:21.46A78C2005C:\WINDOWS\System32\msvcrt.dll
21:18:21.46A78C2005C:\WINDOWS\System32\ole32.dll
21:18:21.46A78C2005C:\WINDOWS\System32\perfproc.dll
21:18:21.46A78C2005C:\WINDOWS\System32\sechost.dll
21:18:21.46A78C2005C:\WINDOWS\System32\shcore.dll
21:18:21.46A78C2005C:\WINDOWS\System32\ucrtbase.dll
21:18:21.46A78C2005C:\WINDOWS\System32\win32u.dll
21:18:21.46A78C2005C:\WINDOWS\System32\winrnr.dll
21:18:21.46A78C2005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
21:18:21.46A78C2005C:\WINDOWS\system32\NLAapi.dll
21:18:21.46A78C2005C:\WINDOWS\system32\napinsp.dll
21:18:21.46A78C2005C:\WINDOWS\system32\pnrpnsp.dll
21:18:21.46A78C2005C:\WINDOWS\system32\rsaenh.dll
21:18:21.46A78C2005C:\WINDOWS\system32\uxtheme.dll
21:18:21.46A78C2005C:\WINDOWS\system32\wshbth.dll
21:18:21.46A78C2005C:\Windows\System32\rasadhlp.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
21:18:21.46A78C2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:18:21.46A78C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=43656
21:18:21.54A78C1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:18:21.55A78C1483Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
21:18:21.55A78C1496Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
21:18:21.55A78C1513Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
21:18:21.55A78C1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:18:21.55A78C1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:18:21.55A78C1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:18:21.55A78C1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:18:21.55A78C1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:18:21.55A78C1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
21:18:21.55A78C1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:18:21.55A78C1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:18:21.55A78C1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:18:21.55A78C1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:18:21.55A78C1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:18:21.55A78C1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:18:21.55A78C1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:18:21.56A78C1771Data::Search[0] 0xB35B0000
21:18:21.56A78C1771Data::Search[1] 0x0
21:18:21.56A78C1771Data::Search[2] 0xA5020000
21:18:21.56A78C1771Data::Search[3] 0x37400000
21:18:21.56A78C1771Data::Search[4] 0x0
21:18:21.56A78C1771Data::Search[5] 0xB13C0000
21:18:21.56A78C1771Data::Search[6] 0xB5180000
21:18:21.56A78C1771Data::Search[7] 0x0
21:18:21.56A78C1771Data::Search[8] 0xB13C0000
21:18:21.56A78C1771Data::Search[9] 0x0
21:18:21.56A78C1776Data::Search[10] 0x0
21:18:21.56A78C1782Data::Search[11] 0xAEBC0000
21:18:21.56A78C1788Data::Search[12] 0x0
21:18:21.56A78C1794Data::Search[13] 0x0
21:18:21.56A78C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:18:21.56A78C439Client::initFirstInjectionDetected Windows 8.1 or greater
21:18:21.56A78C454Client::initFirstInjectionAcquiring function lock succedded
21:18:21.57A78C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_29120 opened succesfuly
21:18:21.58A78C465OverlayManager::OverlayManagerOW System Cursor is set to = 0x7850cf3
21:18:21.58A78C6941OverlayManager::LoadDefaultCursorsLoad default cursors
21:18:21.59A78C474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x690ceb
21:18:21.59A78C72PerformanceCounter::StartSessionStartSession
21:18:21.60A78C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:18:21.60A78C684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:18:21.60A78C702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:18:21.60A78C704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:18:21.60A78C707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:18:21.60A78C710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:18:21.60A78C713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
21:18:21.60A78C716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:18:21.60A78C719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:18:21.60A78C722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:18:21.60A78C725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
21:18:21.60A78C728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:18:21.60A78C731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:18:21.60A78C734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:18:21.60A78C737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:18:21.60A78C740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:18:21.60A78C743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:18:21.60A78C746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:18:21.60A78C749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:18:21.60A78C752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:18:21.60A78C755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:18:21.60A78C758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:18:21.60A78C761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:18:21.60A78C764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:18:21.60A78C767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:18:21.60A78C770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:18:21.60A78C773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:18:21.60A78C776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
21:18:21.60A78C779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:18:21.60A78C782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:18:21.60A78C785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:18:21.60A78C788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:18:21.60A78C791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:18:21.60A78C794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:18:21.60A78C797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:18:21.60A78C800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:18:21.60A78C803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:18:21.60A78C806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:18:21.60A78C809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:18:21.60A78C812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:18:21.60A78C815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:18:21.60A78C818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:18:21.60A78C821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
21:18:21.60A78C824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:18:21.60A78C827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:18:21.60A78C830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
21:18:21.60A78C833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:18:21.60A78C836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:18:21.60A78C839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:18:21.60A78C842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:18:21.60A78C845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:18:21.60A78C848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:18:21.60A78C851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:18:21.60A78C854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:18:21.60A78C857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
21:18:21.60A78C860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:18:21.60A78C863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:18:21.60A78C866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:18:21.60A78C869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:18:21.60A78C872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:18:21.60A78C875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:18:21.60A78C878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:18:21.60A78C881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:18:21.60A78C884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:18:21.60A78C887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:18:21.60A78C890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:18:21.60A78C893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:18:21.60A78C895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:18:21.60A78C897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:18:21.60A78C899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:18:21.60A78C901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:18:21.60A78C903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:18:21.60A78C905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:18:21.60A78C907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:18:21.60A78C909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:18:21.60A78C911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:18:21.60A78C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:18:21.60A78C552OverlayManager::OverlayManagerstarting hooks...
21:18:21.247A78C1953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
21:18:21.261A78C592Install::CodeInit [Client,1] (MCH) OK
21:18:21.264A78C592Install::CodeInit [Client,2] (MCH) OK
21:18:21.267A78C592Install::CodeInit [Client,3] (MCH) OK
21:18:21.270A78C592Install::CodeInit [Client,4] (MCH) OK
21:18:21.293A78C592Install::CodeInit [Client,4.1] (MCH) OK
21:18:21.315A78C592Install::CodeInit [Client,4.2] (MCH) OK
21:18:21.318A78C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:18:21.318A78C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:18:21.318A78C921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:18:21.318A78C523Client::initFirstInjectionSuspend before hook: OFF
21:18:21.319A78C1157Install::CodeSegment [3|42448|0x37400000|0xA5D0]
21:18:21.342A78C592Install::Codeunknown (MCH) OK
21:18:21.342A78C1157Install::CodeSegment [3|54480|0x37400000|0xD4D0]
21:18:21.365A78C592Install::Codeunknown (MCH) OK
21:18:21.365A78C1157Install::CodeSegment [3|53904|0x37400000|0xD290]
21:18:21.390A78C592Install::Codeunknown (MCH) OK
21:18:21.390A78C1157Install::CodeSegment [5|20352|0xB13C0000|0x4F80]
21:18:21.416A78C592Install::Codeunknown (MCH) OK
21:18:21.416A78C1157Install::CodeSegment [5|431680|0xB13C0000|0x69640]
21:18:21.439A78C592Install::Codeunknown (MCH) OK
21:18:21.439A78C1157Install::CodeSegment [5|132848|0xB13C0000|0x206F0]
21:18:21.462A78C592Install::Codeunknown (MCH) OK
21:18:21.462A78C1157Install::CodeSegment [5|7648|0xB13C0000|0x1DE0]
21:18:21.491A78C592Install::Codeunknown (MCH) OK
21:18:21.491A78C1157Install::CodeSegment [5|-40728480|0xB13C0000|0xFD928860]
21:18:21.491A78C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:18:21.491A78C1157Install::CodeSegment [5|-40707024|0xB13C0000|0xFD92DC30]
21:18:21.491A78C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:18:21.491A78C1157Install::CodeSegment [5|-40712720|0xB13C0000|0xFD92C5F0]
21:18:21.491A78C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:18:21.491A78C1157Install::CodeSegment [5|-41900048|0xB13C0000|0xFD80A7F0]
21:18:21.491A78C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:18:21.492A78C1011Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
21:18:21.493A78C1011Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
21:18:21.493A78C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:18:21.493A78C1042OverlayManager::StartStarting...
21:18:21.493A78C1074OverlayManager::Startstarting hooks 2...
21:18:21.500A78C592Install::CodeInit [Client,5] (MCH) OK
21:18:21.536A78C592Install::CodeInit [Client,5.1] (MCH) OK
21:18:21.541A78C592Install::CodeInit [Client,6] (MCH) OK
21:18:21.541A78C1136OverlayManager::StartRID Found 1 devices.
21:18:21.541A78C1221XTRAP COMPATIBLE PATCH WARNING
21:18:21.541A78C1229OverlayManager::Startdone with hooks...
21:18:21.541A78C107ApiManager::InitAPI Manager Event : OK
21:18:21.541A78C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=41716
21:18:21.541A78C67TXRSettingFail to read texture recognition options 0xb7
21:18:21.541A78C114TXOfInterestNew list set with 0 items
21:18:21.541A78C1254OverlayManager::Startget foreground state
21:18:21.541A78C7600OverlayManager::OnForegroundChangedChanged True
21:18:21.541A78C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:18:21.542A78C1291OverlayManager::StartStarted...
21:18:21.54298546532OverlayManager::OnConnectedConnected to server
21:18:21.542985431SendServerHelloMessage::ExecuteSend connection Ack
21:18:21.543A2F47111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105aa
21:18:21.595A78C592Install::CodeInit [Client,0] (MCH) OK
21:18:21.595A78C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:18:21.595A78C94GraphicsHookManager::StopThreadStopThread
21:18:21.596AA88216GraphicsHookManager::MessageLoopExit Thread
21:18:21.608A78C590Client::initFirstInjectioninit complete
21:18:28.98457D87070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
21:18:29.24298546225OverlayManager::doActionForegroundChange Event [winows not active]
21:18:29.24598546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:18:29.24598547600OverlayManager::OnForegroundChangedChanged False
21:18:29.24598547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:18:29.24698547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:18:29.24698542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:18:29.24698542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:18:29.24798546362OverlayManager::doActionDisplayFPS - Triggered
21:18:29.6379F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:18:29.74598546237OverlayManager::doActionForegroundChange Event ON (ON)
21:18:29.74598547600OverlayManager::OnForegroundChangedChanged True
21:18:29.74598547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:18:29.74598542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:18:30.869F84587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:18:30.1879F84149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:18:30.1879F84149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:18:30.1879F841006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:18:30.2219F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:18:30.2219F841094RenderDeviceD3d11::initDevice adapter hash: 1685494341
21:18:30.2219F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:18:30.2219F841148RenderDeviceD3d11::initsave state
21:18:30.2219F84696RenderDeviceD3d11::initDX11loading shaders...
21:18:30.2249F84705RenderDeviceD3d11::initDX11create vs
21:18:30.2249F84723RenderDeviceD3d11::initDX11create vs
21:18:30.2279F84745RenderDeviceD3d11::initDX11create pxs
21:18:30.2309F84774RenderDeviceD3d11::initDX11create raster
21:18:30.2309F84842RenderDeviceD3d11::initDX11create buffers
21:18:30.2309F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:18:30.2309F841156RenderDeviceD3d11::initrestore state
21:18:30.2309F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:18:30.2309F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:18:30.2309F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:18:30.2309F84193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:18:30.2309F842080RenderDeviceD3d11::setFixSet render device fix RT.
21:18:30.2309F842645OverlayManager::setGraphicsRender Device fix was set RT.
21:18:30.2309F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:18:30.2309F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:18:30.2629F84654OverlayInputManager::HandleCommandsClear all hotkeys command
21:18:30.2629F84695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:18:30.2629F8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:18:30.2629F8421StartWidgetsRefresher::ExecuteExecute start wicket manager
21:18:30.2629F84275WidgetManager::initInit manager
21:18:30.2629F8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:18:30.2629F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:18:30.2629F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:18:30.2629F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41d40a45
21:18:30.2629F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:18:30.2629F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:18:30.2629F842253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:18:30.2629F84308PerformanceCounter::NotifyFrameRenderNotify first Render...
21:18:30.2629F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:18:30.2629F847504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:18:30.263A48C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:18:30.298A48C225InterProcessElement::openInterProcess Overwolf_ImID_305E8_P_29120 opened succesfuly
21:18:30.298A48C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:18:30.34898546627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll]
21:18:30.43357D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:18:30.43357D8419InputInterceptor::stopHookunhook keyboard and mouse
21:18:30.43457D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:18:30.43457D8396InputInterceptor::runHookNew Mouse LL is hooked
21:18:30.43457D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:18:30.43457D81925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
21:18:30.43557D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:18:30.4859F847329OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll] []
21:18:30.5189F844946OverlayManager::initOverlayResolutionEx 0X40008
21:18:30.5189F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:18:30.5189F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:18:30.5189F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:18:31.762A2F41989Client::LogProcessModulesLoaded modules:
21:18:31.766A2F42005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
21:18:31.766A2F42005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
21:18:31.766A2F42005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
21:18:31.766A2F42005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:18:31.766A2F42005C:\Program Files (x86)\Steam\steamclient64.dll
21:18:31.766A2F42005C:\Program Files (x86)\Steam\tier0_s64.dll
21:18:31.766A2F42005C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:18:31.766A2F42005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:18:31.766A2F42005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
21:18:31.766A2F42005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
21:18:31.766A2F42005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
21:18:31.766A2F42005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
21:18:31.766A2F42005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
21:18:31.766A2F42005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\64\gep_rainbowsixsiege.dll
21:18:31.766A2F42005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\64\libowgameevents64.dll
21:18:31.766A2F42005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\GEPPlugin64.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\AVRT.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\HID.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\MPR.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\MSASN1.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\MSVCP140.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\Secur32.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\SensApi.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\SspiCli.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\UMPDC.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\USERENV.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\VERSION.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WINMM.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WINSTA.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\Wldp.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\XAudio2_8.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\XInput1_4.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\amsi.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\apphelp.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\cryptnet.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\d3d11.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\d3d9.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\dcomp.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\dwmapi.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\dxcore.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\dxgi.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\inputhost.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\ntdll.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\ntmarta.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\pdh.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\powrprof.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\profapi.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\textinputframework.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\windows.storage.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\wintypes.dll
21:18:31.766A2F42005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
21:18:31.766A2F42005C:\WINDOWS\System32\ADVAPI32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\COMDLG32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\CRYPT32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvldumdx.dll
21:18:31.766A2F42005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvwgf2umx.dll
21:18:31.766A2F42005C:\WINDOWS\System32\GDI32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\IMM32.DLL
21:18:31.766A2F42005C:\WINDOWS\System32\KERNEL32.DLL
21:18:31.766A2F42005C:\WINDOWS\System32\KERNELBASE.dll
21:18:31.766A2F42005C:\WINDOWS\System32\MSCTF.dll
21:18:31.766A2F42005C:\WINDOWS\System32\NSI.dll
21:18:31.766A2F42005C:\WINDOWS\System32\OLEAUT32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\PSAPI.DLL
21:18:31.766A2F42005C:\WINDOWS\System32\RPCRT4.dll
21:18:31.766A2F42005C:\WINDOWS\System32\SETUPAPI.dll
21:18:31.766A2F42005C:\WINDOWS\System32\SHELL32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\SHLWAPI.dll
21:18:31.766A2F42005C:\WINDOWS\System32\USER32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\WINTRUST.dll
21:18:31.766A2F42005C:\WINDOWS\System32\WS2_32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\bcrypt.dll
21:18:31.766A2F42005C:\WINDOWS\System32\bcryptPrimitives.dll
21:18:31.766A2F42005C:\WINDOWS\System32\cfgmgr32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\clbcatq.dll
21:18:31.766A2F42005C:\WINDOWS\System32\combase.dll
21:18:31.766A2F42005C:\WINDOWS\System32\fwpuclnt.dll
21:18:31.766A2F42005C:\WINDOWS\System32\gdi32full.dll
21:18:31.766A2F42005C:\WINDOWS\System32\imagehlp.dll
21:18:31.766A2F42005C:\WINDOWS\System32\msvcp_win.dll
21:18:31.766A2F42005C:\WINDOWS\System32\msvcrt.dll
21:18:31.766A2F42005C:\WINDOWS\System32\ole32.dll
21:18:31.766A2F42005C:\WINDOWS\System32\perfproc.dll
21:18:31.766A2F42005C:\WINDOWS\System32\sechost.dll
21:18:31.766A2F42005C:\WINDOWS\System32\shcore.dll
21:18:31.766A2F42005C:\WINDOWS\System32\ucrtbase.dll
21:18:31.766A2F42005C:\WINDOWS\System32\win32u.dll
21:18:31.766A2F42005C:\WINDOWS\System32\winrnr.dll
21:18:31.766A2F42005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
21:18:31.766A2F42005C:\WINDOWS\system32\NLAapi.dll
21:18:31.766A2F42005C:\WINDOWS\system32\napinsp.dll
21:18:31.766A2F42005C:\WINDOWS\system32\nvapi64.dll
21:18:31.766A2F42005C:\WINDOWS\system32\nvspcap64.dll
21:18:31.766A2F42005C:\WINDOWS\system32\pnrpnsp.dll
21:18:31.766A2F42005C:\WINDOWS\system32\rsaenh.dll
21:18:31.766A2F42005C:\WINDOWS\system32\uxtheme.dll
21:18:31.766A2F42005C:\WINDOWS\system32\wshbth.dll
21:18:31.766A2F42005C:\Windows\System32\OneCoreCommonProxyStub.dll
21:18:31.766A2F42005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:18:31.766A2F42005C:\Windows\System32\WindowManagementAPI.dll
21:18:31.766A2F42005C:\Windows\System32\Windows.UI.dll
21:18:31.766A2F42005C:\Windows\System32\rasadhlp.dll
21:18:31.766A2F42005C:\Windows\System32\twinapi.appcore.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
21:18:31.766A2F42005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:18:36.1909854363ow-graphicsFailed to open pipe
21:18:36.1919854363ow-graphicsFailed to open pipe
21:18:36.1919854363ow-graphicsConnection initialized
21:18:36.1919854145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
21:18:36.1919854127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-1290926776, H=32766, Mouse=True [0]
21:18:36.1939F84255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:18:38.1309F84363ow-graphicsHooked to process: RainbowSix.exe
21:18:38.1309F84363ow-graphics(half life scientist) everything.. seems to be in order
21:18:38.1319F84363ow-graphicsd3d11 shared texture capture successful
21:18:38.21798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:38.23798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:38.259A48C225InterProcessElement::openInterProcess Overwolf_ImID_60CD2_P_29120 opened succesfuly
21:18:38.259A48C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:18:40.31698546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:40.34098546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:40.34498546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:40.380A48C225InterProcessElement::openInterProcess Overwolf_ImID_E0C9A_P_29120 opened succesfuly
21:18:40.380A48C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:18:40.6559F84326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:18:40.6559F84347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:18:49.614A48C256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:18:49.614A48C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60cd2
21:18:49.614A48C256InterProcessElement::closeInterProcess Overwolf_ImID_60CD2_P_29120 close 2147483647 bytes
21:18:49.614A48C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:18:55.1798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:55.2698546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:18:55.82A48C225InterProcessElement::openInterProcess Overwolf_ImID_50CDC_P_29120 opened succesfuly
21:18:55.82A48C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:20:47.97557D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:20:47.9819F84453ReleaseD11DeviceDevice Released! [1]
21:20:47.9819F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:20:47.9819F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:20:47.9819F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:20:47.9819F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:20:47.9819F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41d40a45
21:20:47.9819F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:20:47.9819F84187IRenderDevice::releaseRender Releasing.
21:20:47.9819F84363ow-graphics----------------- d3d11 capture freed ----------------
21:20:47.9819F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:20:47.9819F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:20:47.9819F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:20:47.9819F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:20:47.9819F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:20:47.9819F84204IRenderDevice::releaseRender Releasing Done.
21:20:47.9819F84456ReleaseD11Device End Device Released!
21:20:47.9819F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:20:48.356A48C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:20:48.40898546225OverlayManager::doActionForegroundChange Event [winows not active]
21:20:48.40998546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:20:48.40998547600OverlayManager::OnForegroundChangedChanged False
21:20:48.40998547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B8A Title=[Steam]
21:20:48.40998547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:20:48.40998542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:20:48.40998542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:20:48.41098546362OverlayManager::doActionDisplayFPS - Triggered
21:20:48.48798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:20:50.929A48C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:20:50.929A48C2411WidgetManager::RefreshWidgetThreadMainLoopexit
21:20:50.929A48C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:20:50.929A48C2336WidgetManager::RefreshThreadProcStaticclean Exit
21:28:16.42998546237OverlayManager::doActionForegroundChange Event ON (ON)
21:28:16.42998547600OverlayManager::OnForegroundChangedChanged True
21:28:16.43098547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:28:16.43098542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:28:16.5969F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:28:16.6239F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:28:16.6239F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:28:16.6239F841148RenderDeviceD3d11::initsave state
21:28:16.6239F84696RenderDeviceD3d11::initDX11loading shaders...
21:28:16.6349F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:28:16.6349F841156RenderDeviceD3d11::initrestore state
21:28:16.6349F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:28:16.6349F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:16.6349F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:16.6349F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:28:16.6349F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:28:16.6349F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:16.6439F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:16.6449F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:28:16.6449F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10500c3d
21:28:16.6449F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:28:16.6449F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:28:16.6449F842434WidgetManager::Renderresum layout thread
21:28:16.6449F84275WidgetManager::initInit manager
21:28:16.64457D81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:28:16.64457D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:16.64457D8419InputInterceptor::stopHookunhook keyboard and mouse
21:28:16.64557D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:28:16.64557D8396InputInterceptor::runHookNew Mouse LL is hooked
21:28:16.64557D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:28:16.64581542347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:28:16.6459F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:16.6479F84363ow-graphicsd3d11 shared texture capture successful
21:28:16.68257D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:28:16.7019F844946OverlayManager::initOverlayResolutionEx 0X40008
21:28:16.7019F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:28:16.7019F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:28:16.7019F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:28:16.70598546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:28:16.7288154225InterProcessElement::openInterProcess Overwolf_ImID_1E0C98_P_29120 opened succesfuly
21:28:16.7298154225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:28:19.7588154256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:28:19.7588154128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e0c98
21:28:19.7588154256InterProcessElement::closeInterProcess Overwolf_ImID_1E0C98_P_29120 close 2147483647 bytes
21:28:19.75881542671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:28:21.41157D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:28:21.4229F84453ReleaseD11DeviceDevice Released! [1]
21:28:21.4229F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:21.4229F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:21.4229F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:21.4229F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:21.4229F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10500c3d
21:28:21.4229F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:21.4229F84187IRenderDevice::releaseRender Releasing.
21:28:21.4229F84363ow-graphics----------------- d3d11 capture freed ----------------
21:28:21.4229F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:21.4229F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:21.4229F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:21.4229F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:21.4229F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:21.4229F84204IRenderDevice::releaseRender Releasing Done.
21:28:21.4229F84456ReleaseD11Device End Device Released!
21:28:21.4229F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:28:21.93798546225OverlayManager::doActionForegroundChange Event [winows not active]
21:28:21.94098546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:21.94098547600OverlayManager::OnForegroundChangedChanged False
21:28:21.94198547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#training-hub - Discord]
21:28:21.94198547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:21.94198542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:21.94198542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:21.94398546362OverlayManager::doActionDisplayFPS - Triggered
21:28:22.198546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:28:26.9558154291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:28:26.95581542389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5688] s[500].
21:28:26.95581542411WidgetManager::RefreshWidgetThreadMainLoopexit
21:28:26.95581542330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:28:26.95581542336WidgetManager::RefreshThreadProcStaticclean Exit
21:32:29.969F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:32:29.1299F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:32:29.1299F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:32:29.1299F841148RenderDeviceD3d11::initsave state
21:32:29.1299F84696RenderDeviceD3d11::initDX11loading shaders...
21:32:29.1399F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:32:29.1399F841156RenderDeviceD3d11::initrestore state
21:32:29.1399F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:32:29.1399F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:32:29.1399F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:32:29.1399F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:32:29.1399F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:32:29.1399F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:32:29.1399F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:32:29.1509F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:32:29.1509F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:32:29.1509F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18e808c5
21:32:29.1509F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:32:29.1509F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:32:29.1509F842434WidgetManager::Renderresum layout thread
21:32:29.1509F84275WidgetManager::initInit manager
21:32:29.1509F841671WidgetManager::drawskip widget draw (not in foreground) False - False
21:32:29.1509F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:32:29.15140F82347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:32:29.1949F844946OverlayManager::initOverlayResolutionEx 0X40008
21:32:29.1949F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:32:29.1949F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:32:29.1949F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:32:29.20598546237OverlayManager::doActionForegroundChange Event ON (ON)
21:32:29.20598547600OverlayManager::OnForegroundChangedChanged True
21:32:29.20598547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:32:29.20798546362OverlayManager::doActionDisplayFPS - Triggered
21:32:29.2139F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:32:29.2139F84363ow-graphicsd3d11 shared texture capture successful
21:32:29.21457D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:32:29.21457D8419InputInterceptor::stopHookunhook keyboard and mouse
21:32:29.21457D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:32:29.21457D8396InputInterceptor::runHookNew Mouse LL is hooked
21:32:29.21457D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:32:29.21557D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:32:29.25398546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:32:29.28998546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:32:29.65740F8225InterProcessElement::openInterProcess Overwolf_ImID_1D0CB8_P_29120 opened succesfuly
21:32:29.65740F8225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:32:32.47840F8256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:32:32.47840F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d0cb8
21:32:32.47840F8256InterProcessElement::closeInterProcess Overwolf_ImID_1D0CB8_P_29120 close 2147483647 bytes
21:32:32.47840F82671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:32:34.3057D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:32:34.409F84453ReleaseD11DeviceDevice Released! [1]
21:32:34.409F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:32:34.409F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:32:34.409F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:32:34.409F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:32:34.409F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18e808c5
21:32:34.409F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:32:34.409F84187IRenderDevice::releaseRender Releasing.
21:32:34.409F84363ow-graphics----------------- d3d11 capture freed ----------------
21:32:34.409F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:32:34.409F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:32:34.409F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:32:34.409F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:32:34.409F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:32:34.409F84204IRenderDevice::releaseRender Releasing Done.
21:32:34.409F84456ReleaseD11Device End Device Released!
21:32:34.409F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:32:34.20998546225OverlayManager::doActionForegroundChange Event [winows not active]
21:32:34.21298546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:32:34.21298547600OverlayManager::OnForegroundChangedChanged False
21:32:34.21298547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@walkingbros - Discord]
21:32:34.21298547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:32:34.21298542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:32:34.21298542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:32:34.21498546362OverlayManager::doActionDisplayFPS - Triggered
21:32:34.26798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:32:39.25340F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:32:39.25340F82389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5375] s[500].
21:32:39.25340F82411WidgetManager::RefreshWidgetThreadMainLoopexit
21:32:39.25340F82330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:32:39.25340F82336WidgetManager::RefreshThreadProcStaticclean Exit
21:32:41.6819F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:32:41.7089F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:32:41.7089F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:32:41.7089F841148RenderDeviceD3d11::initsave state
21:32:41.7089F84696RenderDeviceD3d11::initDX11loading shaders...
21:32:41.7199F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:32:41.7199F841156RenderDeviceD3d11::initrestore state
21:32:41.7199F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:32:41.7199F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:32:41.7199F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:32:41.7199F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:32:41.7199F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:32:41.7199F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:32:41.7199F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:32:41.72298546237OverlayManager::doActionForegroundChange Event ON (ON)
21:32:41.72298547600OverlayManager::OnForegroundChangedChanged True
21:32:41.72398547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:32:41.7289F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:32:41.7289F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:32:41.7299F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xde0985
21:32:41.7299F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:32:41.7299F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:32:41.7299F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:32:41.72998546362OverlayManager::doActionDisplayFPS - Triggered
21:32:41.7299F84363ow-graphicsd3d11 shared texture capture successful
21:32:41.76257D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:32:41.76257D8419InputInterceptor::stopHookunhook keyboard and mouse
21:32:41.76357D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:32:41.76357D8396InputInterceptor::runHookNew Mouse LL is hooked
21:32:41.76357D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:32:41.76357D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:32:41.7729F844946OverlayManager::initOverlayResolutionEx 0X40008
21:32:41.7729F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:32:41.7729F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:32:41.7729F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:32:41.7729F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:32:41.77998546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:32:41.84598546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:32:43.7679F842434WidgetManager::Renderresum layout thread
21:32:43.7679F84275WidgetManager::initInit manager
21:32:43.76821542347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:32:43.8082154225InterProcessElement::openInterProcess Overwolf_ImID_90C4E_P_29120 opened succesfuly
21:32:43.8082154225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:33:10.67957D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:33:10.6889F84453ReleaseD11DeviceDevice Released! [1]
21:33:10.6889F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:33:10.6889F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:33:10.6889F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:33:10.6889F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:33:10.6889F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xde0985
21:33:10.6889F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:33:10.6889F84187IRenderDevice::releaseRender Releasing.
21:33:10.6889F84363ow-graphics----------------- d3d11 capture freed ----------------
21:33:10.6889F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:33:10.6889F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:33:10.6889F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:33:10.6889F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:33:10.6889F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:33:10.6889F84204IRenderDevice::releaseRender Releasing Done.
21:33:10.6889F84456ReleaseD11Device End Device Released!
21:33:10.6889F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:33:10.75298546225OverlayManager::doActionForegroundChange Event [winows not active]
21:33:10.75498546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:33:10.75498547600OverlayManager::OnForegroundChangedChanged False
21:33:10.75498547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@walkingbros - Discord]
21:33:10.75498547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:33:10.75498542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:33:10.75498542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:33:10.75698546362OverlayManager::doActionDisplayFPS - Triggered
21:33:10.85398546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:33:11.2722154291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:33:13.77621542389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
21:33:13.77621542411WidgetManager::RefreshWidgetThreadMainLoopexit
21:33:13.77621542330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:33:13.77621542336WidgetManager::RefreshThreadProcStaticclean Exit
21:33:31.30698546237OverlayManager::doActionForegroundChange Event ON (ON)
21:33:31.30698547600OverlayManager::OnForegroundChangedChanged True
21:33:31.30698547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:33:31.30698542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:33:31.4689F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:33:31.4959F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:33:31.4959F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:33:31.4959F841148RenderDeviceD3d11::initsave state
21:33:31.4959F84696RenderDeviceD3d11::initDX11loading shaders...
21:33:31.5079F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:33:31.5079F841156RenderDeviceD3d11::initrestore state
21:33:31.5079F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:33:31.5079F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:33:31.5079F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:33:31.5079F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:33:31.5079F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:33:31.5079F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:33:31.5239F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:33:31.5259F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:33:31.5259F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xee80555
21:33:31.5259F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:33:31.5259F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:33:31.5259F842434WidgetManager::Renderresum layout thread
21:33:31.5259F84275WidgetManager::initInit manager
21:33:31.52657D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:33:31.52657D8419InputInterceptor::stopHookunhook keyboard and mouse
21:33:31.5269F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:33:31.5269F84363ow-graphicsd3d11 shared texture capture successful
21:33:31.5265DA82347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:33:31.52857D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:33:31.52857D8396InputInterceptor::runHookNew Mouse LL is hooked
21:33:31.52957D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:33:31.53157D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:33:31.55798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:33:31.5605DA8256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:33:31.5605DA8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90c4e
21:33:31.5605DA8256InterProcessElement::closeInterProcess Overwolf_ImID_90C4E_P_29120 close 2147483647 bytes
21:33:31.5605DA82671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:33:31.5649F844946OverlayManager::initOverlayResolutionEx 0X40008
21:33:31.5649F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:33:31.5649F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:33:31.5649F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:33:31.5845DA8225InterProcessElement::openInterProcess Overwolf_ImID_20CF6_P_29120 opened succesfuly
21:33:31.5845DA8225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:33:31.5855DA8225InterProcessElement::openInterProcess Overwolf_ImID_2005D6_P_29120 opened succesfuly
21:33:31.5855DA8225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:33:31.6119F84326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
21:33:31.6119F84347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:33:32.88357D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:33:32.93957D82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:33:32.9479F843492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0x7850cf3;prev = 0x7850cf3 , {Original values: ref = 20 handle = 0x10003}
21:33:33.13757D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:33:33.4439F842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:33:33.4489F843492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0x7850cf3;prev = 0x7850cf3 , {Original values: ref = 20 handle = 0x10003}
21:34:10.7985DA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:39:52.4157D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:39:52.469F84453ReleaseD11DeviceDevice Released! [1]
21:39:52.469F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:39:52.469F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:39:52.469F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:39:52.469F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:39:52.469F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xee80555
21:39:52.469F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:39:52.469F84187IRenderDevice::releaseRender Releasing.
21:39:52.479F84363ow-graphics----------------- d3d11 capture freed ----------------
21:39:52.479F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:39:52.479F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:39:52.479F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:39:52.479F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:39:52.479F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:39:52.479F84204IRenderDevice::releaseRender Releasing Done.
21:39:52.479F84456ReleaseD11Device End Device Released!
21:39:52.479F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:39:52.4355DA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:39:52.47098546225OverlayManager::doActionForegroundChange Event [winows not active]
21:39:52.47198546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:39:52.47198547600OverlayManager::OnForegroundChangedChanged False
21:39:52.47198547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@walkingbros - Discord]
21:39:52.47298547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:39:52.47298542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:39:52.47298542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:39:52.47498546362OverlayManager::doActionDisplayFPS - Triggered
21:39:52.53998546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:55.75DA82389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:39:55.75DA82411WidgetManager::RefreshWidgetThreadMainLoopexit
21:39:55.85DA82330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:39:55.85DA82336WidgetManager::RefreshThreadProcStaticclean Exit
21:39:59.2169F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:39:59.2489F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:39:59.2489F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:39:59.2489F841148RenderDeviceD3d11::initsave state
21:39:59.2489F84696RenderDeviceD3d11::initDX11loading shaders...
21:39:59.2589F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:39:59.2589F841156RenderDeviceD3d11::initrestore state
21:39:59.2589F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:39:59.2589F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:39:59.2589F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:39:59.2589F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:39:59.2589F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:39:59.2589F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:39:59.2589F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:39:59.2609F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:39:59.2609F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:39:59.2609F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58d0943
21:39:59.2609F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:39:59.2609F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:39:59.2609F841671WidgetManager::drawskip widget draw (not in foreground) False - False
21:39:59.2609F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:59.3119F844946OverlayManager::initOverlayResolutionEx 0X40008
21:39:59.3119F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:39:59.3119F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:39:59.3119F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:39:59.47998546237OverlayManager::doActionForegroundChange Event ON (ON)
21:39:59.47998547600OverlayManager::OnForegroundChangedChanged True
21:39:59.47998547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:39:59.48298546362OverlayManager::doActionDisplayFPS - Triggered
21:39:59.4829F84363ow-graphicsd3d11 shared texture capture successful
21:39:59.4859F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:59.48598546362OverlayManager::doActionDisplayFPS - Triggered
21:39:59.48757D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:39:59.48757D8419InputInterceptor::stopHookunhook keyboard and mouse
21:39:59.48757D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:39:59.48757D8396InputInterceptor::runHookNew Mouse LL is hooked
21:39:59.48757D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:39:59.48757D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:39:59.4909F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:59.5119F842434WidgetManager::Renderresum layout thread
21:39:59.5119F84275WidgetManager::initInit manager
21:39:59.512A3702347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:39:59.53698546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:59.546A370256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:39:59.546A370128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20cf6
21:39:59.546A370256InterProcessElement::closeInterProcess Overwolf_ImID_20CF6_P_29120 close 2147483647 bytes
21:39:59.546A3702671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:39:59.59298546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:59.597A370225InterProcessElement::openInterProcess Overwolf_ImID_100C9C_P_29120 opened succesfuly
21:39:59.597A370225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:40:02.679A370256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:40:02.679A370128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100c9c
21:40:02.679A370256InterProcessElement::closeInterProcess Overwolf_ImID_100C9C_P_29120 close 2147483647 bytes
21:40:02.679A3702671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:46:22.66857D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:46:22.6889F84453ReleaseD11DeviceDevice Released! [1]
21:46:22.6889F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:46:22.6889F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:46:22.6889F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:46:22.6889F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:46:22.6889F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58d0943
21:46:22.6889F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:46:22.6889F84187IRenderDevice::releaseRender Releasing.
21:46:22.6889F84363ow-graphics----------------- d3d11 capture freed ----------------
21:46:22.6889F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:46:22.6889F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:46:22.6889F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:46:22.6889F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:46:22.6889F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:46:22.6899F84204IRenderDevice::releaseRender Releasing Done.
21:46:22.6899F84456ReleaseD11Device End Device Released!
21:46:22.6899F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:46:23.29A370291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:46:23.8998546225OverlayManager::doActionForegroundChange Event [winows not active]
21:46:23.9298546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:46:23.9298547600OverlayManager::OnForegroundChangedChanged False
21:46:23.9398547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#general - Discord]
21:46:23.9398547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:46:23.9398542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:46:23.9398542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:46:23.9598546362OverlayManager::doActionDisplayFPS - Triggered
21:46:23.16598546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:46:25.603A3702389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:46:25.603A3702411WidgetManager::RefreshWidgetThreadMainLoopexit
21:46:25.603A3702330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:46:25.603A3702336WidgetManager::RefreshThreadProcStaticclean Exit
21:46:39.11898546237OverlayManager::doActionForegroundChange Event ON (ON)
21:46:39.11898547600OverlayManager::OnForegroundChangedChanged True
21:46:39.11998547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:46:39.11998542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:46:39.3549F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:46:39.3949F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:46:39.3949F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:46:39.3949F841148RenderDeviceD3d11::initsave state
21:46:39.3959F84696RenderDeviceD3d11::initDX11loading shaders...
21:46:39.4079F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:46:39.4079F841156RenderDeviceD3d11::initrestore state
21:46:39.4079F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:46:39.4079F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:46:39.4079F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:46:39.4079F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:46:39.4079F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:46:39.4079F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:46:39.4159F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:46:39.4159F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:46:39.4159F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b84092b
21:46:39.4159F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:46:39.4159F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:46:39.4159F842434WidgetManager::Renderresum layout thread
21:46:39.4159F84275WidgetManager::initInit manager
21:46:39.416A9942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:46:39.4179F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:46:39.4189F84363ow-graphicsd3d11 shared texture capture successful
21:46:39.41998546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:46:39.4539F844946OverlayManager::initOverlayResolutionEx 0X40008
21:46:39.4539F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:46:39.4539F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:46:39.4539F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:46:39.46057D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:46:39.46057D8419InputInterceptor::stopHookunhook keyboard and mouse
21:46:39.46157D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:46:39.46157D8396InputInterceptor::runHookNew Mouse LL is hooked
21:46:39.46157D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:46:39.46157D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:46:39.469A994225InterProcessElement::openInterProcess Overwolf_ImID_20D08_P_29120 opened succesfuly
21:46:39.469A994225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:46:42.509A994256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:46:42.510A994128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20d08
21:46:42.510A994256InterProcessElement::closeInterProcess Overwolf_ImID_20D08_P_29120 close 2147483647 bytes
21:46:42.510A9942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:50:32.77298546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:50:32.79698546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:50:32.885A994225InterProcessElement::openInterProcess Overwolf_ImID_20D14_P_29120 opened succesfuly
21:50:32.885A994225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:50:33.3539F84326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:50:33.3539F84347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:51:00.19657D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:51:00.2059F84453ReleaseD11DeviceDevice Released! [1]
21:51:00.2059F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:51:00.2059F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:51:00.2059F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:51:00.2059F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:51:00.2059F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b84092b
21:51:00.2059F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:51:00.2059F84187IRenderDevice::releaseRender Releasing.
21:51:00.2059F84363ow-graphics----------------- d3d11 capture freed ----------------
21:51:00.2059F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:51:00.2059F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:51:00.2059F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:51:00.2059F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:51:00.2059F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:51:00.2059F84204IRenderDevice::releaseRender Releasing Done.
21:51:00.2059F84456ReleaseD11Device End Device Released!
21:51:00.2059F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:51:00.566A994291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:51:00.61598546225OverlayManager::doActionForegroundChange Event [winows not active]
21:51:00.61798546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:51:00.61798547600OverlayManager::OnForegroundChangedChanged False
21:51:00.61798547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@Exmo - Discord]
21:51:00.61898547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:51:00.61898542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:51:00.61898542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:00.62098546362OverlayManager::doActionDisplayFPS - Triggered
21:51:00.70098546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:51:03.299F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:51:03.489F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:51:03.489F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:51:03.489F841148RenderDeviceD3d11::initsave state
21:51:03.489F84696RenderDeviceD3d11::initDX11loading shaders...
21:51:03.609F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:51:03.609F841156RenderDeviceD3d11::initrestore state
21:51:03.609F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:51:03.609F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:51:03.609F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:51:03.609F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:51:03.609F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:51:03.609F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:51:03.609F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:51:03.639F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:51:03.639F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:51:03.639F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24370825
21:51:03.639F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:51:03.639F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:51:03.639F841671WidgetManager::drawskip widget draw (not in foreground) False - False
21:51:03.639F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:03.10257D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:51:03.10257D8419InputInterceptor::stopHookunhook keyboard and mouse
21:51:03.10257D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:51:03.10257D8396InputInterceptor::runHookNew Mouse LL is hooked
21:51:03.10257D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:51:03.1099F844946OverlayManager::initOverlayResolutionEx 0X40008
21:51:03.1099F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:51:03.1099F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:51:03.1099F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:51:03.12198546237OverlayManager::doActionForegroundChange Event ON (ON)
21:51:03.12198547600OverlayManager::OnForegroundChangedChanged True
21:51:03.12198547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:51:03.1229F84326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:51:03.1229F84347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:51:03.1249F84363ow-graphicsd3d11 shared texture capture successful
21:51:03.12557D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:51:03.12598546362OverlayManager::doActionDisplayFPS - Triggered
21:51:03.1279F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:03.13098546362OverlayManager::doActionDisplayFPS - Triggered
21:51:03.1349F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:03.185A994225InterProcessElement::openInterProcess Overwolf_ImID_40D24_P_29120 opened succesfuly
21:51:03.186A994225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:51:03.1889F84326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:51:03.1889F84347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:51:06.356A994256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:51:06.356A994128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40d24
21:51:06.356A994256InterProcessElement::closeInterProcess Overwolf_ImID_40D24_P_29120 close 2147483647 bytes
21:51:06.356A9942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:51:06.51057D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:51:06.5179F843355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [4], [0]
21:51:06.7339F847070OverlayManager::IsEmptyCursorCache cursor 0x80f0cef (v: 1)
21:51:06.9789F842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:06.9829F843492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x7850cf3;prev = 0x80f0cef , {Original values: ref = 4 handle = 0x10003}
21:51:06.997A994256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:51:06.997A994128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20d14
21:51:06.997A994256InterProcessElement::closeInterProcess Overwolf_ImID_20D14_P_29120 close 2147483647 bytes
21:51:06.997A9942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:51:07.30557D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:51:07.3129F843334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:51:07.39757D82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:07.4009F843492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x7850cf3;prev = 0x80f0cef , {Original values: ref = 4 handle = 0x10003}
21:51:07.68057D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:51:08.45357D82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:08.4549F843492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x7850cf3;prev = 0x80f0cef , {Original values: ref = 4 handle = 0x10003}
21:51:38.70357D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:51:38.7139F84453ReleaseD11DeviceDevice Released! [1]
21:51:38.7139F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:51:38.7139F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:51:38.7139F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:51:38.7139F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:51:38.7139F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24370825
21:51:38.7139F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:51:38.7139F84187IRenderDevice::releaseRender Releasing.
21:51:38.7139F84363ow-graphics----------------- d3d11 capture freed ----------------
21:51:38.7139F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:51:38.7139F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:51:38.7139F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:51:38.7139F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:51:38.7139F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:51:38.7139F84204IRenderDevice::releaseRender Releasing Done.
21:51:38.7139F84456ReleaseD11Device End Device Released!
21:51:38.7139F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:51:39.81A994291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:51:39.15998546225OverlayManager::doActionForegroundChange Event [winows not active]
21:51:39.16298546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:51:39.16298547600OverlayManager::OnForegroundChangedChanged False
21:51:39.16298547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@Exmo - Discord]
21:51:39.16298547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:51:39.16298542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:51:39.16298542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:39.16598546362OverlayManager::doActionDisplayFPS - Triggered
21:51:39.24298546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:51:41.689A9942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[500].
21:51:41.689A9942411WidgetManager::RefreshWidgetThreadMainLoopexit
21:51:41.689A9942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:51:41.689A9942336WidgetManager::RefreshThreadProcStaticclean Exit
21:51:42.66798546237OverlayManager::doActionForegroundChange Event ON (ON)
21:51:42.66798547600OverlayManager::OnForegroundChangedChanged True
21:51:42.66998547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:51:42.66998542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:51:42.7559F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:51:42.7799F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:51:42.7799F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:51:42.7799F841148RenderDeviceD3d11::initsave state
21:51:42.7799F84696RenderDeviceD3d11::initDX11loading shaders...
21:51:42.7899F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:51:42.7899F841156RenderDeviceD3d11::initrestore state
21:51:42.7899F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:51:42.7899F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:51:42.7899F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:51:42.7899F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:51:42.7899F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:51:42.7899F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:51:42.7979F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:51:42.7989F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:51:42.7989F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1850032f
21:51:42.7989F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:51:42.7989F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:51:42.79957D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:51:42.79957D8419InputInterceptor::stopHookunhook keyboard and mouse
21:51:42.79957D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:51:42.79957D8396InputInterceptor::runHookNew Mouse LL is hooked
21:51:42.79957D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:51:42.80157D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:51:42.8069F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:42.8069F84363ow-graphicsd3d11 shared texture capture successful
21:51:42.8499F844946OverlayManager::initOverlayResolutionEx 0X40008
21:51:42.8499F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:51:42.8499F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:51:42.8499F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:51:42.87298546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:51:46.2019F842434WidgetManager::Renderresum layout thread
21:51:46.2019F84275WidgetManager::initInit manager
21:51:46.2066C642347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:53:29.8309F84326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
21:53:29.8309F84347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:57:08.21498546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:57:08.23698546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:57:08.3106C64225InterProcessElement::openInterProcess Overwolf_ImID_40D12_P_29120 opened succesfuly
21:57:08.3106C64225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:57:08.3869F84326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
21:57:08.3869F84347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:57:41.5766C64291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:57:41.76357D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:57:44.786C642389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:57:44.786C642411WidgetManager::RefreshWidgetThreadMainLoopexit
21:57:44.786C642330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:57:44.786C642336WidgetManager::RefreshThreadProcStaticclean Exit
21:57:44.99357D82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:46.4857D82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:57:46.46257D82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:57.257D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:57:57.23598546225OverlayManager::doActionForegroundChange Event [winows not active]
21:57:57.23798546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:57:57.23798547600OverlayManager::OnForegroundChangedChanged False
21:57:57.23798547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:57:57.23798547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:57:57.23798542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:57:57.23798542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:57.23898546362OverlayManager::doActionDisplayFPS - Triggered
21:57:57.30198546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:57:57.72057D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:57:57.73998546237OverlayManager::doActionForegroundChange Event ON (ON)
21:57:57.73998547600OverlayManager::OnForegroundChangedChanged True
21:57:57.73998547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:57:57.73998542539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:57:58.27057D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:57:58.4209F84453ReleaseD11DeviceDevice Released! [1]
21:57:58.4209F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:57:58.4209F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:57:58.4209F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:57:58.4209F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:57:58.4209F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1850032f
21:57:58.4209F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:57:58.4209F84187IRenderDevice::releaseRender Releasing.
21:57:58.4209F84363ow-graphics----------------- d3d11 capture freed ----------------
21:57:58.4209F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:57:58.4209F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:57:58.4209F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:57:58.4209F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:57:58.4209F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:57:58.4209F84204IRenderDevice::releaseRender Releasing Done.
21:57:58.4209F84456ReleaseD11Device End Device Released!
21:57:58.4209F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:57:58.5649F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:57:58.73898546225OverlayManager::doActionForegroundChange Event [winows not active]
21:57:58.74198546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:57:58.74198547600OverlayManager::OnForegroundChangedChanged False
21:57:58.74298547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:57:58.74298547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:57:58.74298542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:57:58.74298542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:59.6589F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:57:59.6729F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:57:59.6729F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:57:59.6729F841148RenderDeviceD3d11::initsave state
21:57:59.6729F84696RenderDeviceD3d11::initDX11loading shaders...
21:57:59.6829F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:57:59.6829F841156RenderDeviceD3d11::initrestore state
21:57:59.6829F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:57:59.6829F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:57:59.6829F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:57:59.6829F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:57:59.6829F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:57:59.6829F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:57:59.6829F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:57:59.7019F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:57:59.7019F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:57:59.7039F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:57:59.7039F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x262d0965
21:57:59.7039F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:57:59.7039F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:57:59.7039F842434WidgetManager::Renderresum layout thread
21:57:59.7039F84275WidgetManager::initInit manager
21:57:59.7039F841671WidgetManager::drawskip widget draw (not in foreground) False - False
21:57:59.7039F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:59.70457D81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:57:59.70457D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:57:59.70457D8419InputInterceptor::stopHookunhook keyboard and mouse
21:57:59.705161C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:57:59.70857D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:57:59.71057D8396InputInterceptor::runHookNew Mouse LL is hooked
21:57:59.71157D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:57:59.74298546237OverlayManager::doActionForegroundChange Event ON (ON)
21:57:59.74298547600OverlayManager::OnForegroundChangedChanged True
21:57:59.74298547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:57:59.74557D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:57:59.74898546362OverlayManager::doActionDisplayFPS - Triggered
21:57:59.9129F844946OverlayManager::initOverlayResolutionEx 0X40008
21:57:59.9129F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:57:59.9129F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:57:59.9129F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:57:59.9139F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:59.9139F84363ow-graphicsd3d11 shared texture capture successful
21:58:00.205161C256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:58:00.205161C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40d12
21:58:00.205161C256InterProcessElement::closeInterProcess Overwolf_ImID_40D12_P_29120 close 2147483647 bytes
21:58:00.205161C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:58:00.232161C225InterProcessElement::openInterProcess Overwolf_ImID_60D12_P_29120 opened succesfuly
21:58:00.232161C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:58:03.24161C256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
21:58:03.24161C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60d12
21:58:03.24161C256InterProcessElement::closeInterProcess Overwolf_ImID_60D12_P_29120 close 2147483647 bytes
21:58:03.24161C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:58:44.61257D87031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:58:44.78798546225OverlayManager::doActionForegroundChange Event [winows not active]
21:58:44.79098546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:58:44.79098547600OverlayManager::OnForegroundChangedChanged False
21:58:44.79098547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1028E Title=[Search]
21:58:44.79098542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:58:44.79098542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:58:44.79298546362OverlayManager::doActionDisplayFPS - Triggered
21:58:44.87857D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:58:44.9049F84453ReleaseD11DeviceDevice Released! [1]
21:58:44.9049F842550OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:58:44.9049F841297OverlayManager::RestoreGameWNDPROCSearch SWL..
21:58:44.9049F841304OverlayManager::RestoreGameWNDPROCSWL restored.
21:58:44.9049F841314OverlayManager::RestoreGameWNDPROCSWL OK.
21:58:44.9049F841319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x262d0965
21:58:44.9049F842572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:58:44.9049F84187IRenderDevice::releaseRender Releasing.
21:58:44.9049F84363ow-graphics----------------- d3d11 capture freed ----------------
21:58:44.9049F8482RenderDeviceCaptureBase::ReleaseTextureRelease
21:58:44.9049F84100RenderDeviceCaptureBase::ReleaseTextureReleased
21:58:44.9049F841280RenderDeviceD3d11::releaseImplementationReleasing 1
21:58:44.9049F841290RenderDeviceD3d11::releaseImplementationReleasing 2
21:58:44.9049F841309RenderDeviceD3d11::releaseImplementationReleasing 3
21:58:44.9049F84204IRenderDevice::releaseRender Releasing Done.
21:58:44.9049F84456ReleaseD11Device End Device Released!
21:58:44.9049F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:58:44.94198546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:58:45.313161C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:58:47.820161C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[500].
21:58:47.820161C2411WidgetManager::RefreshWidgetThreadMainLoopexit
21:58:47.820161C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:58:47.820161C2336WidgetManager::RefreshThreadProcStaticclean Exit
21:58:50.1609F84386fSwapResize_BuffersResize buffer (0xa0fb2060)!
21:58:50.2009F841063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa0fb2060
21:58:50.2009F841127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:58:50.2009F841148RenderDeviceD3d11::initsave state
21:58:50.2009F84696RenderDeviceD3d11::initDX11loading shaders...
21:58:50.2119F841154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa0a408e8.
21:58:50.2119F841156RenderDeviceD3d11::initrestore state
21:58:50.2119F841159RenderDeviceD3d11::initTarget Window [0x290c24]
21:58:50.2119F84244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:58:50.2119F84251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:58:50.2119F842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:58:50.2119F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:58:50.2119F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:58:50.2119F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:58:50.2229F8447ResetSnapShotSH::ExecuteRelease snapshot SH
21:58:50.2229F845011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x290c24}.
21:58:50.2229F842176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28e0094d
21:58:50.2229F842194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:58:50.2229F842242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
21:58:50.2229F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:58:50.22357D82272OverlayManager::installKeybMouseHookInstall KeybMouse
21:58:50.22357D8419InputInterceptor::stopHookunhook keyboard and mouse
21:58:50.22357D8386InputInterceptor::runHookKeyboard is hooked 0x57d8
21:58:50.22357D8396InputInterceptor::runHookNew Mouse LL is hooked
21:58:50.22357D8408InputInterceptor::runHookMouse is hooked 0x57d8
21:58:50.2619F844946OverlayManager::initOverlayResolutionEx 0X40008
21:58:50.2619F844953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:58:50.2619F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:58:50.2619F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:58:50.29498546237OverlayManager::doActionForegroundChange Event ON (ON)
21:58:50.29498547600OverlayManager::OnForegroundChangedChanged True
21:58:50.29498547031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:58:50.29798546362OverlayManager::doActionDisplayFPS - Triggered
21:58:50.2989F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:58:50.2999F84363ow-graphicsd3d11 shared texture capture successful
21:58:50.30098546362OverlayManager::doActionDisplayFPS - Triggered
21:58:50.30657D85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:58:50.3099F84925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:58:50.34398546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:58:50.39798546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:58:52.3229F842434WidgetManager::Renderresum layout thread
21:58:52.3229F84275WidgetManager::initInit manager
21:58:52.3232CA82347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:58:52.3622CA8225InterProcessElement::openInterProcess Overwolf_ImID_30CFE_P_29120 opened succesfuly
21:58:52.3622CA8225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
21:59:08.99057D82598OverlayManager::DetachThreadInputDetach thread input 22488,40836
21:59:09.169F844953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:59:09.169F844900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:59:09.169F844912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:59:09.31598546225OverlayManager::doActionForegroundChange Event [winows not active]
21:59:09.31998546237OverlayManager::doActionForegroundChange Event OFF (OFF)
21:59:09.31998547600OverlayManager::OnForegroundChangedChanged False
21:59:09.31998547633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
21:59:09.31998547031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:59:09.31998542532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:59:09.31998542466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:09.32198546362OverlayManager::doActionDisplayFPS - Triggered
21:59:09.39998546354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:59:09.8262CA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:12.3312CA82389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
21:59:12.3312CA82411WidgetManager::RefreshWidgetThreadMainLoopexit
21:59:12.3312CA82330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:59:12.3312CA82336WidgetManager::RefreshThreadProcStaticclean Exit