TimeThreadLineFunctionMessage
15:46:04.1397350131runClientStarting Overlay PID=38204(0x953c) server PID = 29120
15:46:04.1397350698Client::initClient::Initialize
15:46:04.1397350706Client::initStart owclient thread
15:46:04.2909DAC328Client::initFirstInjectionClient::initFirstInjection.
15:46:04.2919DAC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_29120 opened succesfuly
15:46:04.2919DAC356session id = {986D069B-D099-43A1-BD2C-F4340C961FA7}
15:46:04.2929DAC1954Client::LogClientInfoOS version [10.0]
15:46:04.2929DAC1959Client::LogClientInfoProcess OS version [6.2] [64-bit]
15:46:04.2939DAC1977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
15:46:04.2939DAC1989Client::LogProcessModulesLoaded modules:
15:46:04.2949DAC2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Steam\steamclient64.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Steam\tier0_s64.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Steam\vstdlib_s64.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
15:46:04.2949DAC2005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
15:46:04.2949DAC2005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\AVRT.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\AcGenral.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\HID.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\MPR.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\MSASN1.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\MSVCP140.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\NTASN1.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\Secur32.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\SensApi.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\SspiCli.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\UMPDC.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\USERENV.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\VERSION.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\WINMM.dll
15:46:04.2949DAC2005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\Wldp.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\amsi.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\apphelp.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\cryptnet.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\d3d11.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\d3d9.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\dwmapi.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\dxgi.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\inputhost.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\ncrypt.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\ntdll.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\ntmarta.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\pdh.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\powrprof.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\profapi.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\textinputframework.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\windows.storage.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\wintypes.dll
15:46:04.2959DAC2005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\ADVAPI32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\COMDLG32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\CRYPT32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\GDI32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\IMM32.DLL
15:46:04.2959DAC2005C:\WINDOWS\System32\KERNEL32.DLL
15:46:04.2959DAC2005C:\WINDOWS\System32\KERNELBASE.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\MSCTF.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\NSI.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\OLEAUT32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\PSAPI.DLL
15:46:04.2959DAC2005C:\WINDOWS\System32\RPCRT4.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\SETUPAPI.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\SHELL32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\SHLWAPI.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\USER32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\WINTRUST.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\WS2_32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\bcrypt.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\bcryptPrimitives.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\cfgmgr32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\clbcatq.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\combase.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\fwpuclnt.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\gdi32full.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\imagehlp.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\msvcp_win.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\msvcrt.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\ole32.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\perfproc.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\sechost.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\shcore.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\ucrtbase.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\win32u.dll
15:46:04.2959DAC2005C:\WINDOWS\System32\winrnr.dll
15:46:04.2959DAC2005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\NLAapi.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\napinsp.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\pnrpnsp.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\rsaenh.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\uxtheme.dll
15:46:04.2959DAC2005C:\WINDOWS\system32\wshbth.dll
15:46:04.2959DAC2005C:\Windows\System32\rasadhlp.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
15:46:04.2959DAC2005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
15:46:04.2959DAC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=40372
15:46:04.3029DAC1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
15:46:04.3039DAC1483Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
15:46:04.3039DAC1496Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
15:46:04.3039DAC1513Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
15:46:04.3039DAC1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
15:46:04.3039DAC1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
15:46:04.3039DAC1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
15:46:04.3039DAC1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
15:46:04.3039DAC1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
15:46:04.3039DAC1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
15:46:04.3039DAC1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
15:46:04.3039DAC1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
15:46:04.3039DAC1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
15:46:04.3039DAC1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
15:46:04.3039DAC1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
15:46:04.3039DAC1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
15:46:04.3049DAC1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
15:46:04.3049DAC1771Data::Search[0] 0xB35B0000
15:46:04.3049DAC1771Data::Search[1] 0x0
15:46:04.3049DAC1771Data::Search[2] 0xA5020000
15:46:04.3049DAC1771Data::Search[3] 0x37400000
15:46:04.3049DAC1771Data::Search[4] 0x0
15:46:04.3049DAC1771Data::Search[5] 0xB13C0000
15:46:04.3049DAC1771Data::Search[6] 0xB5180000
15:46:04.3049DAC1771Data::Search[7] 0x0
15:46:04.3049DAC1771Data::Search[8] 0xB13C0000
15:46:04.3049DAC1771Data::Search[9] 0x0
15:46:04.3049DAC1776Data::Search[10] 0x0
15:46:04.3049DAC1782Data::Search[11] 0xAEBC0000
15:46:04.3049DAC1788Data::Search[12] 0x0
15:46:04.3049DAC1794Data::Search[13] 0x0
15:46:04.3049DAC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:46:04.3049DAC439Client::initFirstInjectionDetected Windows 8.1 or greater
15:46:04.3049DAC454Client::initFirstInjectionAcquiring function lock succedded
15:46:04.3059DAC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_29120 opened succesfuly
15:46:04.3059DAC465OverlayManager::OverlayManagerOW System Cursor is set to = 0x50c49
15:46:04.3059DAC6941OverlayManager::LoadDefaultCursorsLoad default cursors
15:46:04.3079DAC474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x830655
15:46:04.3079DAC72PerformanceCounter::StartSessionStartSession
15:46:04.3079DAC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
15:46:04.3079DAC684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
15:46:04.3079DAC702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
15:46:04.3079DAC704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
15:46:04.3079DAC707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
15:46:04.3079DAC710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
15:46:04.3079DAC713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
15:46:04.3079DAC716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
15:46:04.3079DAC719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
15:46:04.3079DAC722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
15:46:04.3079DAC725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
15:46:04.3079DAC728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
15:46:04.3079DAC731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
15:46:04.3079DAC734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
15:46:04.3079DAC737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
15:46:04.3079DAC740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
15:46:04.3079DAC743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
15:46:04.3079DAC746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
15:46:04.3079DAC749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
15:46:04.3079DAC752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
15:46:04.3079DAC755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
15:46:04.3079DAC758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
15:46:04.3079DAC761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
15:46:04.3079DAC764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
15:46:04.3079DAC767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
15:46:04.3079DAC770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
15:46:04.3079DAC773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
15:46:04.3079DAC776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
15:46:04.3079DAC779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
15:46:04.3079DAC782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
15:46:04.3079DAC785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
15:46:04.3079DAC788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
15:46:04.3079DAC791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
15:46:04.3079DAC794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
15:46:04.3079DAC797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
15:46:04.3079DAC800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
15:46:04.3079DAC803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
15:46:04.3079DAC806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
15:46:04.3079DAC809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
15:46:04.3079DAC812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
15:46:04.3079DAC815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
15:46:04.3079DAC818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
15:46:04.3079DAC821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
15:46:04.3079DAC824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
15:46:04.3079DAC827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
15:46:04.3079DAC830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
15:46:04.3079DAC833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
15:46:04.3079DAC836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
15:46:04.3079DAC839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
15:46:04.3079DAC842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
15:46:04.3079DAC845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
15:46:04.3079DAC848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
15:46:04.3079DAC851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
15:46:04.3079DAC854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
15:46:04.3079DAC857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
15:46:04.3079DAC860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
15:46:04.3079DAC863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
15:46:04.3079DAC866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
15:46:04.3079DAC869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
15:46:04.3079DAC872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
15:46:04.3079DAC875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
15:46:04.3079DAC878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
15:46:04.3079DAC881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
15:46:04.3079DAC884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
15:46:04.3079DAC887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
15:46:04.3079DAC890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
15:46:04.3079DAC893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
15:46:04.3079DAC895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
15:46:04.3079DAC897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
15:46:04.3079DAC899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
15:46:04.3079DAC901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
15:46:04.3079DAC903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
15:46:04.3079DAC905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
15:46:04.3079DAC907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
15:46:04.3079DAC909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
15:46:04.3079DAC911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
15:46:04.3079DAC925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:46:04.3079DAC552OverlayManager::OverlayManagerstarting hooks...
15:46:04.4469DAC1953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
15:46:04.4619DAC592Install::CodeInit [Client,1] (MCH) OK
15:46:04.4649DAC592Install::CodeInit [Client,2] (MCH) OK
15:46:04.4679DAC592Install::CodeInit [Client,3] (MCH) OK
15:46:04.4699DAC592Install::CodeInit [Client,4] (MCH) OK
15:46:04.4929DAC592Install::CodeInit [Client,4.1] (MCH) OK
15:46:04.5159DAC592Install::CodeInit [Client,4.2] (MCH) OK
15:46:04.5249DAC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
15:46:04.5249DAC578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
15:46:04.5249DAC921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
15:46:04.5259DAC523Client::initFirstInjectionSuspend before hook: OFF
15:46:04.5269DAC1157Install::CodeSegment [3|42448|0x37400000|0xA5D0]
15:46:04.5489DAC592Install::Codeunknown (MCH) OK
15:46:04.5489DAC1157Install::CodeSegment [3|54480|0x37400000|0xD4D0]
15:46:04.5729DAC592Install::Codeunknown (MCH) OK
15:46:04.5729DAC1157Install::CodeSegment [3|53904|0x37400000|0xD290]
15:46:04.5979DAC592Install::Codeunknown (MCH) OK
15:46:04.5989DAC1157Install::CodeSegment [5|20352|0xB13C0000|0x4F80]
15:46:04.6249DAC592Install::Codeunknown (MCH) OK
15:46:04.6249DAC1157Install::CodeSegment [5|431680|0xB13C0000|0x69640]
15:46:04.6489DAC592Install::Codeunknown (MCH) OK
15:46:04.6489DAC1157Install::CodeSegment [5|132848|0xB13C0000|0x206F0]
15:46:04.6719DAC592Install::Codeunknown (MCH) OK
15:46:04.6719DAC1157Install::CodeSegment [5|7648|0xB13C0000|0x1DE0]
15:46:04.6999DAC592Install::Codeunknown (MCH) OK
15:46:04.6999DAC1157Install::CodeSegment [5|-40728480|0xB13C0000|0xFD928860]
15:46:04.6999DAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
15:46:04.6999DAC1157Install::CodeSegment [5|-40707024|0xB13C0000|0xFD92DC30]
15:46:04.6999DAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
15:46:04.6999DAC1157Install::CodeSegment [5|-40712720|0xB13C0000|0xFD92C5F0]
15:46:04.6999DAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
15:46:04.6999DAC1157Install::CodeSegment [5|-41900048|0xB13C0000|0xFD80A7F0]
15:46:04.6999DAC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
15:46:04.7019DAC1011Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
15:46:04.7019DAC1011Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
15:46:04.7019DAC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:46:04.7019DAC1042OverlayManager::StartStarting...
15:46:04.7019DAC1074OverlayManager::Startstarting hooks 2...
15:46:04.7069DAC592Install::CodeInit [Client,5] (MCH) OK
15:46:04.7349DAC592Install::CodeInit [Client,5.1] (MCH) OK
15:46:04.7379DAC592Install::CodeInit [Client,6] (MCH) OK
15:46:04.7379DAC1136OverlayManager::StartRID Found 1 devices.
15:46:04.7379DAC1221XTRAP COMPATIBLE PATCH WARNING
15:46:04.7379DAC1229OverlayManager::Startdone with hooks...
15:46:04.7379DAC107ApiManager::InitAPI Manager Event : OK
15:46:04.7379DAC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=40464
15:46:04.7379DAC67TXRSettingFail to read texture recognition options 0xb7
15:46:04.7379DAC114TXOfInterestNew list set with 0 items
15:46:04.7379DAC1254OverlayManager::Startget foreground state
15:46:04.7379DAC7600OverlayManager::OnForegroundChangedChanged True
15:46:04.7379DAC7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:46:04.7379DAC1291OverlayManager::StartStarted...
15:46:04.7389E0C6532OverlayManager::OnConnectedConnected to server
15:46:04.7389E0C31SendServerHelloMessage::ExecuteSend connection Ack
15:46:04.7399E107111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105aa
15:46:04.7659DAC592Install::CodeInit [Client,0] (MCH) OK
15:46:04.7659DAC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
15:46:04.7659DAC94GraphicsHookManager::StopThreadStopThread
15:46:04.7699DB4216GraphicsHookManager::MessageLoopExit Thread
15:46:04.7739DAC590Client::initFirstInjectioninit complete
15:46:05.3069E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:46:12.5417AF87070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
15:46:13.59E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:46:13.99E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:46:13.99E0C7600OverlayManager::OnForegroundChangedChanged False
15:46:13.99E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
15:46:13.99E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:46:13.99E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:46:13.99E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:13.5099E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:46:13.5099E0C7600OverlayManager::OnForegroundChangedChanged True
15:46:13.5129E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:46:13.5129E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:46:14.3002AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:46:14.7792AD8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
15:46:14.8722AD8149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
15:46:14.8722AD8149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
15:46:14.8722AD81006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
15:46:14.9152AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:46:14.9162AD81094RenderDeviceD3d11::initDevice adapter hash: 1685494341
15:46:14.9162AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:46:14.9162AD81148RenderDeviceD3d11::initsave state
15:46:14.9162AD8696RenderDeviceD3d11::initDX11loading shaders...
15:46:14.9202AD8705RenderDeviceD3d11::initDX11create vs
15:46:14.9202AD8723RenderDeviceD3d11::initDX11create vs
15:46:14.9232AD8745RenderDeviceD3d11::initDX11create pxs
15:46:14.9262AD8774RenderDeviceD3d11::initDX11create raster
15:46:14.9262AD8842RenderDeviceD3d11::initDX11create buffers
15:46:14.9262AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:46:14.9262AD81156RenderDeviceD3d11::initrestore state
15:46:14.9262AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:46:14.9262AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:46:14.9262AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:46:14.9262AD8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
15:46:14.9262AD82080RenderDeviceD3d11::setFixSet render device fix RT.
15:46:14.9262AD82645OverlayManager::setGraphicsRender Device fix was set RT.
15:46:14.9262AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:46:14.9262AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:46:15.109E101989Client::LogProcessModulesLoaded modules:
15:46:15.129E102005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
15:46:15.129E102005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
15:46:15.129E102005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
15:46:15.129E102005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:46:15.129E102005C:\Program Files (x86)\Steam\steamclient64.dll
15:46:15.129E102005C:\Program Files (x86)\Steam\tier0_s64.dll
15:46:15.129E102005C:\Program Files (x86)\Steam\vstdlib_s64.dll
15:46:15.129E102005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
15:46:15.129E102005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
15:46:15.129E102005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
15:46:15.129E102005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
15:46:15.129E102005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
15:46:15.129E102005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
15:46:15.129E102005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:46:15.129E102005C:\WINDOWS\SYSTEM32\AVRT.dll
15:46:15.129E102005C:\WINDOWS\SYSTEM32\AcGenral.DLL
15:46:15.129E102005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:46:15.129E102005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:46:15.129E102005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\HID.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\MPR.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\MSASN1.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\MSVCP140.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\NTASN1.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\Secur32.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\SensApi.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\SspiCli.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\UMPDC.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\USERENV.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\VERSION.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WINMM.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WINSTA.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\Wldp.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\XAudio2_8.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\amsi.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\apphelp.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\cryptnet.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\d3d11.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\d3d9.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\dcomp.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:46:15.139E102005C:\WINDOWS\SYSTEM32\dwmapi.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\dxcore.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\dxgi.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\inputhost.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\ncrypt.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\ntdll.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\ntmarta.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\pdh.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\powrprof.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\profapi.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\textinputframework.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\windows.storage.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\wintypes.dll
15:46:15.139E102005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
15:46:15.139E102005C:\WINDOWS\System32\ADVAPI32.dll
15:46:15.139E102005C:\WINDOWS\System32\COMDLG32.dll
15:46:15.139E102005C:\WINDOWS\System32\CRYPT32.dll
15:46:15.139E102005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvldumdx.dll
15:46:15.139E102005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvwgf2umx.dll
15:46:15.139E102005C:\WINDOWS\System32\GDI32.dll
15:46:15.139E102005C:\WINDOWS\System32\IMM32.DLL
15:46:15.139E102005C:\WINDOWS\System32\KERNEL32.DLL
15:46:15.139E102005C:\WINDOWS\System32\KERNELBASE.dll
15:46:15.139E102005C:\WINDOWS\System32\MSCTF.dll
15:46:15.139E102005C:\WINDOWS\System32\NSI.dll
15:46:15.139E102005C:\WINDOWS\System32\OLEAUT32.dll
15:46:15.139E102005C:\WINDOWS\System32\PSAPI.DLL
15:46:15.139E102005C:\WINDOWS\System32\RPCRT4.dll
15:46:15.139E102005C:\WINDOWS\System32\SETUPAPI.dll
15:46:15.139E102005C:\WINDOWS\System32\SHELL32.dll
15:46:15.139E102005C:\WINDOWS\System32\SHLWAPI.dll
15:46:15.139E102005C:\WINDOWS\System32\USER32.dll
15:46:15.139E102005C:\WINDOWS\System32\WINTRUST.dll
15:46:15.139E102005C:\WINDOWS\System32\WS2_32.dll
15:46:15.139E102005C:\WINDOWS\System32\bcrypt.dll
15:46:15.139E102005C:\WINDOWS\System32\bcryptPrimitives.dll
15:46:15.139E102005C:\WINDOWS\System32\cfgmgr32.dll
15:46:15.139E102005C:\WINDOWS\System32\clbcatq.dll
15:46:15.139E102005C:\WINDOWS\System32\combase.dll
15:46:15.139E102005C:\WINDOWS\System32\fwpuclnt.dll
15:46:15.139E102005C:\WINDOWS\System32\gdi32full.dll
15:46:15.139E102005C:\WINDOWS\System32\imagehlp.dll
15:46:15.139E102005C:\WINDOWS\System32\msvcp_win.dll
15:46:15.139E102005C:\WINDOWS\System32\msvcrt.dll
15:46:15.139E102005C:\WINDOWS\System32\ole32.dll
15:46:15.139E102005C:\WINDOWS\System32\perfproc.dll
15:46:15.139E102005C:\WINDOWS\System32\sechost.dll
15:46:15.139E102005C:\WINDOWS\System32\shcore.dll
15:46:15.139E102005C:\WINDOWS\System32\ucrtbase.dll
15:46:15.139E102005C:\WINDOWS\System32\win32u.dll
15:46:15.139E102005C:\WINDOWS\System32\winrnr.dll
15:46:15.139E102005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
15:46:15.139E102005C:\WINDOWS\system32\NLAapi.dll
15:46:15.139E102005C:\WINDOWS\system32\napinsp.dll
15:46:15.139E102005C:\WINDOWS\system32\nvapi64.dll
15:46:15.139E102005C:\WINDOWS\system32\nvspcap64.dll
15:46:15.139E102005C:\WINDOWS\system32\pnrpnsp.dll
15:46:15.139E102005C:\WINDOWS\system32\rsaenh.dll
15:46:15.139E102005C:\WINDOWS\system32\uxtheme.dll
15:46:15.139E102005C:\WINDOWS\system32\wshbth.dll
15:46:15.139E102005C:\Windows\System32\OneCoreCommonProxyStub.dll
15:46:15.139E102005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
15:46:15.139E102005C:\Windows\System32\WindowManagementAPI.dll
15:46:15.139E102005C:\Windows\System32\Windows.UI.dll
15:46:15.139E102005C:\Windows\System32\rasadhlp.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
15:46:15.139E102005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
15:46:15.1852AD8654OverlayInputManager::HandleCommandsClear all hotkeys command
15:46:15.1852AD8695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
15:46:15.1852AD8654OverlayInputManager::HandleCommandsClear all hotkeys command
15:46:15.1852AD8695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
15:46:15.1852AD826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:46:15.1852AD821StartWidgetsRefresher::ExecuteExecute start wicket manager
15:46:15.1852AD8275WidgetManager::initInit manager
15:46:15.1852AD826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:46:15.1852AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:46:15.1852AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:46:15.1852AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10ce3
15:46:15.1852AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:46:15.1852AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:46:15.1852AD82253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
15:46:15.1852AD8308PerformanceCounter::NotifyFrameRenderNotify first Render...
15:46:15.1852AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:46:15.1852AD87504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
15:46:15.186A8282347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:46:15.2122AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:46:15.2122AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:46:15.2122AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:46:15.2122AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:46:15.222A828225InterProcessElement::openInterProcess Overwolf_ImID_305E8_P_29120 opened succesfuly
15:46:15.222A828225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:46:15.223A828225InterProcessElement::openInterProcess Overwolf_ImID_20C7C_P_29120 opened succesfuly
15:46:15.223A828225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:46:15.2702AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:46:15.2702AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:46:15.3217AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:46:15.3217AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:46:15.3217AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:46:15.3217AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:46:15.3217AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:46:15.3217AF81925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
15:46:15.6779E0C6627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll]
15:46:15.8192AD87329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll] []
15:46:16.6707AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:46:20.4549E0C363ow-graphicsFailed to open pipe
15:46:20.4549E0C363ow-graphicsFailed to open pipe
15:46:20.4549E0C363ow-graphicsConnection initialized
15:46:20.4549E0C145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
15:46:20.4549E0C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-1290926776, H=32766, Mouse=True [0]
15:46:20.4572AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
15:46:22.3332AD8363ow-graphicsHooked to process: RainbowSix.exe
15:46:22.3332AD8363ow-graphics(half life scientist) everything.. seems to be in order
15:46:22.3342AD8363ow-graphicsd3d11 shared texture capture successful
15:46:22.5089E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:22.5279E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:22.561A828225InterProcessElement::openInterProcess Overwolf_ImID_10CB8_P_29120 opened succesfuly
15:46:22.561A828225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:46:33.551A828256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:46:33.551A828128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10cb8
15:46:33.551A828256InterProcessElement::closeInterProcess Overwolf_ImID_10CB8_P_29120 close 2147483647 bytes
15:46:33.551A8282671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:46:43.5579E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:43.5689E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:43.619A828225InterProcessElement::openInterProcess Overwolf_ImID_20CB8_P_29120 opened succesfuly
15:46:43.619A828225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:46:53.6959E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:53.7099E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:53.754A828225InterProcessElement::openInterProcess Overwolf_ImID_30C92_P_29120 opened succesfuly
15:46:53.754A828225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:46:53.9832AD8326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:46:53.9832AD8347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:46:54.6877AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:46:55.752AD87070OverlayManager::IsEmptyCursorCache cursor 0x50c49 (v: 1)
15:47:04.356A828291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:47:06.8657AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:47:06.8672AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 5 handle = 0x10003}
15:47:09.8107AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:47:10.6372AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:47:10.6472AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 5 handle = 0x10003}
15:48:46.9567AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
15:48:46.9632AD8453ReleaseD11DeviceDevice Released! [1]
15:48:46.9632AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:48:46.9632AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:48:46.9632AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
15:48:46.9632AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
15:48:46.9632AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10ce3
15:48:46.9632AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:48:46.9632AD8187IRenderDevice::releaseRender Releasing.
15:48:46.9642AD8363ow-graphics----------------- d3d11 capture freed ----------------
15:48:46.9642AD882RenderDeviceCaptureBase::ReleaseTextureRelease
15:48:46.9642AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
15:48:46.9642AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
15:48:46.9642AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
15:48:46.9642AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
15:48:46.9642AD8204IRenderDevice::releaseRender Releasing Done.
15:48:46.9642AD8456ReleaseD11Device End Device Released!
15:48:46.9642AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:48:47.2859E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:48:47.2899E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:48:47.2899E0C7600OverlayManager::OnForegroundChangedChanged False
15:48:47.2899E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B8A Title=[Steam]
15:48:47.2899E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:48:47.2899E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:48:47.2899E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:48:47.2919E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:48:47.318A828291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:48:47.3519E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:48:50.319A8282389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
15:48:50.319A8282411WidgetManager::RefreshWidgetThreadMainLoopexit
15:48:50.319A8282330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:48:50.319A8282336WidgetManager::RefreshThreadProcStaticclean Exit
15:48:53.362AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:48:53.692AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:48:53.692AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:48:53.692AD81148RenderDeviceD3d11::initsave state
15:48:53.692AD8696RenderDeviceD3d11::initDX11loading shaders...
15:48:53.782AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:48:53.782AD81156RenderDeviceD3d11::initrestore state
15:48:53.782AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:48:53.782AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:48:53.782AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:48:53.782AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:48:53.782AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:48:53.782AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:48:53.782AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:48:53.862AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:48:53.862AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:48:53.862AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x270caf
15:48:53.862AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:48:53.862AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:48:53.862AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
15:48:53.862AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:53.1282AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:48:53.1282AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:48:53.1282AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:48:53.1282AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:48:53.2457AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:48:53.2457AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:48:53.2457AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:48:53.2457AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:48:53.2457AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:48:53.2457AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:48:53.2929E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:48:53.2929E0C7600OverlayManager::OnForegroundChangedChanged True
15:48:53.2929E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:48:53.2942AD8363ow-graphicsd3d11 shared texture capture successful
15:48:53.2949E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:48:53.3032AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:53.3529E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:48:53.4059E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:48:54.8372AD82434WidgetManager::Renderresum layout thread
15:48:54.8372AD8275WidgetManager::initInit manager
15:48:54.84152802347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:48:54.8825280225InterProcessElement::openInterProcess Overwolf_ImID_10CBA_P_29120 opened succesfuly
15:48:54.8825280225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:49:46.8349E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:49:46.8639E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:49:46.8915280256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:49:46.8915280128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10cba
15:49:46.8915280256InterProcessElement::closeInterProcess Overwolf_ImID_10CBA_P_29120 close 2147483647 bytes
15:49:46.89152802671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:49:46.9195280225InterProcessElement::openInterProcess Overwolf_ImID_204BE_P_29120 opened succesfuly
15:49:46.9195280225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:49:47.1172AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:49:47.1172AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:49:48.5507AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:49:51.4327AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
15:49:51.4412AD8453ReleaseD11DeviceDevice Released! [1]
15:49:51.4412AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:49:51.4412AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:49:51.4412AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
15:49:51.4412AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
15:49:51.4412AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x270caf
15:49:51.4412AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:49:51.4412AD8187IRenderDevice::releaseRender Releasing.
15:49:51.4412AD8363ow-graphics----------------- d3d11 capture freed ----------------
15:49:51.4412AD882RenderDeviceCaptureBase::ReleaseTextureRelease
15:49:51.4412AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
15:49:51.4412AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
15:49:51.4412AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
15:49:51.4412AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
15:49:51.4412AD8204IRenderDevice::releaseRender Releasing Done.
15:49:51.4412AD8456ReleaseD11Device End Device Released!
15:49:51.4412AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:49:51.8015280291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:49:51.8719E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:49:51.8769E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:49:51.8769E0C7600OverlayManager::OnForegroundChangedChanged False
15:49:51.8769E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
15:49:51.8769E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:49:51.8769E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:49:51.8769E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:49:51.8789E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:49:51.9629E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:49:53.9039E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:49:53.9039E0C7600OverlayManager::OnForegroundChangedChanged True
15:49:53.9039E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:49:53.9039E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:49:54.1072AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:49:54.1562AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:49:54.1562AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:49:54.1562AD81148RenderDeviceD3d11::initsave state
15:49:54.1562AD8696RenderDeviceD3d11::initDX11loading shaders...
15:49:54.1662AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:49:54.1662AD81156RenderDeviceD3d11::initrestore state
15:49:54.1662AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:49:54.1662AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:49:54.1662AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:49:54.1662AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:49:54.1662AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:49:54.1662AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:49:54.1802AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:49:54.1802AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:49:54.1802AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x720caf
15:49:54.1812AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:49:54.1812AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:49:54.1817AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:49:54.1817AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:49:54.1817AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:49:54.1817AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:49:54.1817AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:49:54.1817AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:49:54.1812AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:49:54.1812AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:49:54.1822AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:49:54.1822AD8363ow-graphicsd3d11 shared texture capture successful
15:49:54.1915280225InterProcessElement::openInterProcess Overwolf_ImID_60CB6_P_29120 opened succesfuly
15:49:54.1915280225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:49:54.2212AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:49:54.2212AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:49:54.2212AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:49:54.2212AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:49:57.2865280256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:49:57.2865280128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60cb6
15:49:57.2865280256InterProcessElement::closeInterProcess Overwolf_ImID_60CB6_P_29120 close 2147483647 bytes
15:49:57.28652802671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:50:06.8777AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:50:06.8922AD83334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:50:07.167AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:50:07.212AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 0 handle = 0x10003}
15:50:07.3287AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:50:07.5662AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:50:07.5752AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 0 handle = 0x10003}
15:50:07.5935280256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:50:07.5935280128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=204be
15:50:07.5935280256InterProcessElement::closeInterProcess Overwolf_ImID_204BE_P_29120 close 2147483647 bytes
15:50:07.59352802671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:50:17.6722AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:50:17.6722AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:51:08.3477AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
15:51:08.3572AD8453ReleaseD11DeviceDevice Released! [1]
15:51:08.3572AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:51:08.3572AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:51:08.3572AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
15:51:08.3572AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
15:51:08.3572AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x720caf
15:51:08.3572AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:51:08.3572AD8187IRenderDevice::releaseRender Releasing.
15:51:08.3572AD8363ow-graphics----------------- d3d11 capture freed ----------------
15:51:08.3572AD882RenderDeviceCaptureBase::ReleaseTextureRelease
15:51:08.3572AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
15:51:08.3572AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
15:51:08.3572AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
15:51:08.3572AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
15:51:08.3572AD8204IRenderDevice::releaseRender Releasing Done.
15:51:08.3572AD8456ReleaseD11Device End Device Released!
15:51:08.3582AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:51:08.4929E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:51:08.4969E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:51:08.4969E0C7600OverlayManager::OnForegroundChangedChanged False
15:51:08.4969E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
15:51:08.4969E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:51:08.4969E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:51:08.4969E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:51:08.5049E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:51:08.5769E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:51:09.285280291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:51:11.53352802389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
15:51:11.53352802411WidgetManager::RefreshWidgetThreadMainLoopexit
15:51:11.53352802330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:51:11.53352802336WidgetManager::RefreshThreadProcStaticclean Exit
15:51:13.9202AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:51:13.9472AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:51:13.9472AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:51:13.9472AD81148RenderDeviceD3d11::initsave state
15:51:13.9472AD8696RenderDeviceD3d11::initDX11loading shaders...
15:51:13.9582AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:51:13.9582AD81156RenderDeviceD3d11::initrestore state
15:51:13.9582AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:51:13.9582AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:51:13.9582AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:51:13.9582AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:51:13.9582AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:51:13.9582AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:51:13.9582AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:51:14.09E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:51:14.09E0C7600OverlayManager::OnForegroundChangedChanged True
15:51:14.09E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:51:14.132AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:51:14.152AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:51:14.152AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9ae0c83
15:51:14.152AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:51:14.152AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:51:14.157AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:51:14.157AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:51:14.167AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:51:14.167AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:51:14.167AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:51:14.187AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:51:14.202AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:51:14.202AD8363ow-graphicsd3d11 shared texture capture successful
15:51:14.652AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:51:14.652AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:51:14.652AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:51:14.652AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:51:14.979E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:51:14.1419E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:51:16.372AD82434WidgetManager::Renderresum layout thread
15:51:16.372AD8275WidgetManager::initInit manager
15:51:16.389A342347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:51:16.789A34225InterProcessElement::openInterProcess Overwolf_ImID_70CB6_P_29120 opened succesfuly
15:51:16.789A34225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:51:16.802AD87070OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
15:51:18.7259A34256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:51:18.7259A34128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70cb6
15:51:18.7259A34256InterProcessElement::closeInterProcess Overwolf_ImID_70CB6_P_29120 close 2147483647 bytes
15:51:18.7259A342671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:51:18.7292AD8326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:51:18.7292AD8347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:51:19.7007AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:51:19.7072AD83334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:51:19.7582AD87070OverlayManager::IsEmptyCursorCache cursor 0x180747 (v: 1)
15:51:19.8432AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:51:19.8432AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:51:20.8992AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:51:20.9022AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 6 handle = 0x10003}
15:51:28.9249A34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:53:34.3649E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:53:34.3879E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:53:34.4599A34225InterProcessElement::openInterProcess Overwolf_ImID_90C46_P_29120 opened succesfuly
15:53:34.4599A34225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:53:34.5602AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:53:34.5602AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:53:40.3927AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
15:53:40.4002AD8453ReleaseD11DeviceDevice Released! [1]
15:53:40.4002AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:53:40.4002AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:53:40.4002AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
15:53:40.4002AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
15:53:40.4002AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9ae0c83
15:53:40.4002AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:53:40.4002AD8187IRenderDevice::releaseRender Releasing.
15:53:40.4002AD8363ow-graphics----------------- d3d11 capture freed ----------------
15:53:40.4002AD882RenderDeviceCaptureBase::ReleaseTextureRelease
15:53:40.4002AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
15:53:40.4002AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
15:53:40.4002AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
15:53:40.4002AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
15:53:40.4002AD8204IRenderDevice::releaseRender Releasing Done.
15:53:40.4002AD8456ReleaseD11Device End Device Released!
15:53:40.4002AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:53:40.7319E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:53:40.7339E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:53:40.7339E0C7600OverlayManager::OnForegroundChangedChanged False
15:53:40.7339E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
15:53:40.7349E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:53:40.7349E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:53:40.7349E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:53:40.7369E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:53:40.7609A34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:53:40.7809E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:53:43.7669A342389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
15:53:43.7669A342411WidgetManager::RefreshWidgetThreadMainLoopexit
15:53:43.7669A342330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:53:43.7669A342336WidgetManager::RefreshThreadProcStaticclean Exit
15:53:47.2749E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:53:47.2749E0C7600OverlayManager::OnForegroundChangedChanged True
15:53:47.2749E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:53:47.2749E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:53:47.2882AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:53:47.3702AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:53:47.3702AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:53:47.3702AD81148RenderDeviceD3d11::initsave state
15:53:47.3702AD8696RenderDeviceD3d11::initDX11loading shaders...
15:53:47.3802AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:53:47.3802AD81156RenderDeviceD3d11::initrestore state
15:53:47.3802AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:53:47.3802AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:53:47.3802AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:53:47.3802AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:53:47.3802AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:53:47.3802AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:53:47.4272AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:53:47.4292AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:53:47.4302AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a4b0c97
15:53:47.4302AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:53:47.4302AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:53:47.4312AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:53:47.4312AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:53:47.4312AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:53:47.4322AD8363ow-graphicsd3d11 shared texture capture successful
15:53:47.4367AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:53:47.4367AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:53:47.4367AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:53:47.4387AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:53:47.4387AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:53:47.4387AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:53:47.4442AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:53:47.4442AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:53:47.4442AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:53:47.4442AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:53:47.4597AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:53:47.5299E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:53:48.2752AD82434WidgetManager::Renderresum layout thread
15:53:48.2752AD8275WidgetManager::initInit manager
15:53:48.2767A0C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:53:48.3357A0C225InterProcessElement::openInterProcess Overwolf_ImID_20CBC_P_29120 opened succesfuly
15:53:48.3357A0C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:53:49.1077AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:53:49.4742AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:53:49.4862AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x50c49;prev = 0x10003 , {Original values: ref = 4 handle = 0x10003}
15:53:49.5017A0C256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:53:49.5027A0C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90c46
15:53:49.5027A0C256InterProcessElement::closeInterProcess Overwolf_ImID_90C46_P_29120 close 2147483647 bytes
15:53:49.5027A0C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:54:05.3427A0C256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:54:05.3427A0C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20cbc
15:54:05.3427A0C256InterProcessElement::closeInterProcess Overwolf_ImID_20CBC_P_29120 close 2147483647 bytes
15:54:05.3427A0C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:54:05.3492AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:54:05.3492AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:54:07.2177AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:54:07.7677AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:54:07.7762AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x50c49;prev = 0x180747 , {Original values: ref = 4 handle = 0x10003}
15:56:27.777AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
15:56:27.852AD8453ReleaseD11DeviceDevice Released! [1]
15:56:27.852AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:56:27.852AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:56:27.852AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
15:56:27.852AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
15:56:27.852AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a4b0c97
15:56:27.852AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:56:27.852AD8187IRenderDevice::releaseRender Releasing.
15:56:27.852AD8363ow-graphics----------------- d3d11 capture freed ----------------
15:56:27.852AD882RenderDeviceCaptureBase::ReleaseTextureRelease
15:56:27.852AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
15:56:27.852AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
15:56:27.852AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
15:56:27.852AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
15:56:27.852AD8204IRenderDevice::releaseRender Releasing Done.
15:56:27.852AD8456ReleaseD11Device End Device Released!
15:56:27.852AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:56:27.4309E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
15:56:27.4329E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:56:27.4329E0C7600OverlayManager::OnForegroundChangedChanged False
15:56:27.4339E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
15:56:27.4339E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:56:27.4339E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:56:27.4339E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:56:27.4359E0C6362OverlayManager::doActionDisplayFPS - Triggered
15:56:27.5009E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:56:27.9347A0C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:56:30.4417A0C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
15:56:30.4417A0C2411WidgetManager::RefreshWidgetThreadMainLoopexit
15:56:30.4417A0C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:56:30.4417A0C2336WidgetManager::RefreshThreadProcStaticclean Exit
15:56:35.9429E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
15:56:35.9429E0C7600OverlayManager::OnForegroundChangedChanged True
15:56:35.9439E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:56:35.9439E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:56:36.362AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
15:56:36.652AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
15:56:36.652AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:56:36.652AD81148RenderDeviceD3d11::initsave state
15:56:36.652AD8696RenderDeviceD3d11::initDX11loading shaders...
15:56:36.772AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
15:56:36.772AD81156RenderDeviceD3d11::initrestore state
15:56:36.772AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
15:56:36.772AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:56:36.772AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:56:36.772AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:56:36.772AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:56:36.772AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:56:36.822AD847ResetSnapShotSH::ExecuteRelease snapshot SH
15:56:36.842AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
15:56:36.842AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa6d0caf
15:56:36.842AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:56:36.842AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
15:56:36.842AD82434WidgetManager::Renderresum layout thread
15:56:36.842AD8275WidgetManager::initInit manager
15:56:36.852AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:56:36.85A7902347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:56:36.852AD8363ow-graphicsd3d11 shared texture capture successful
15:56:36.867AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
15:56:36.867AF8419InputInterceptor::stopHookunhook keyboard and mouse
15:56:36.907AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
15:56:36.907AF8396InputInterceptor::runHookNew Mouse LL is hooked
15:56:36.907AF8408InputInterceptor::runHookMouse is hooked 0x7af8
15:56:36.907AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:56:36.1242AD84946OverlayManager::initOverlayResolutionEx 0X40008
15:56:36.1242AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:56:36.1242AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:56:36.1242AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:56:36.1479E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:56:36.164A790225InterProcessElement::openInterProcess Overwolf_ImID_803DA_P_29120 opened succesfuly
15:56:36.164A790225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
15:56:39.193A790256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
15:56:39.193A790128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=803da
15:56:39.193A790256InterProcessElement::closeInterProcess Overwolf_ImID_803DA_P_29120 close 2147483647 bytes
15:56:39.193A7902671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:57:03.850A790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:57:04.4052AD8326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:57:04.4052AD8347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:57:06.2512AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:57:06.2512AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:57:11.9737AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:57:11.9782AD83334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:57:12.1867AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:57:12.1912AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 8 handle = 0x10003}
15:57:12.2717AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:57:12.8117AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:57:12.8132AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 8 handle = 0x10003}
15:57:13.517AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:57:13.5547AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:57:13.5572AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 8 handle = 0x10003}
15:58:17.5A790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:58:23.4987AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:58:23.6497AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:58:23.6532AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 8 handle = 0x10003}
15:58:23.7597AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:58:24.4872AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:58:24.4912AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 8 handle = 0x10003}
16:06:31.2897AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:06:31.2962AD8453ReleaseD11DeviceDevice Released! [1]
16:06:31.2962AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:06:31.2962AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:06:31.2962AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:06:31.2962AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:06:31.2962AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa6d0caf
16:06:31.2962AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:06:31.2962AD8187IRenderDevice::releaseRender Releasing.
16:06:31.2962AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:06:31.2962AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:06:31.2962AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:06:31.2962AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:06:31.2962AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:06:31.2962AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:06:31.2962AD8204IRenderDevice::releaseRender Releasing Done.
16:06:31.2962AD8456ReleaseD11Device End Device Released!
16:06:31.2962AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:06:31.5079E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:06:31.5089E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:06:31.5089E0C7600OverlayManager::OnForegroundChangedChanged False
16:06:31.5099E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[@Exmo - Discord]
16:06:31.5099E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:06:31.5099E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:06:31.5099E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:31.5119E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:06:31.5759E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:32.39A790291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:06:34.545A7902389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3390] s[500].
16:06:34.545A7902411WidgetManager::RefreshWidgetThreadMainLoopexit
16:06:34.545A7902330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:06:34.545A7902336WidgetManager::RefreshThreadProcStaticclean Exit
16:06:34.8242AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:06:34.8522AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:06:34.8522AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:06:34.8522AD81148RenderDeviceD3d11::initsave state
16:06:34.8522AD8696RenderDeviceD3d11::initDX11loading shaders...
16:06:34.8642AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:06:34.8642AD81156RenderDeviceD3d11::initrestore state
16:06:34.8642AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:06:34.8642AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:06:34.8642AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:06:34.8642AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:06:34.8642AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:06:34.8642AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:06:34.8642AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:06:34.8672AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:06:34.8672AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:06:34.8672AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c490445
16:06:34.8672AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:06:34.8672AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:06:34.8672AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:06:34.8672AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:06:34.8682AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:06:34.8682AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:06:34.8682AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:06:34.8682AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:06:35.139E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:06:35.139E0C7600OverlayManager::OnForegroundChangedChanged True
16:06:35.139E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:06:35.149E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:06:35.192AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:06:35.202AD8363ow-graphicsd3d11 shared texture capture successful
16:06:35.217AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:06:35.217AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:06:35.237AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:06:35.237AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:06:35.237AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:06:35.237AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:06:35.579E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:35.1039E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:38.5307AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:06:38.5392AD8453ReleaseD11DeviceDevice Released! [1]
16:06:38.5392AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:06:38.5392AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:06:38.5392AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:06:38.5392AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:06:38.5392AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c490445
16:06:38.5392AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:06:38.5392AD8187IRenderDevice::releaseRender Releasing.
16:06:38.5392AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:06:38.5392AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:06:38.5392AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:06:38.5392AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:06:38.5392AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:06:38.5392AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:06:38.5392AD8204IRenderDevice::releaseRender Releasing Done.
16:06:38.5392AD8456ReleaseD11Device End Device Released!
16:06:38.5392AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:06:39.159E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:06:39.179E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:06:39.179E0C7600OverlayManager::OnForegroundChangedChanged False
16:06:39.179E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:06:39.179E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:06:39.179E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:06:39.179E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:39.189E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:06:39.759E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:41.7842AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:06:41.8222AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:06:41.8232AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:06:41.8232AD81148RenderDeviceD3d11::initsave state
16:06:41.8232AD8696RenderDeviceD3d11::initDX11loading shaders...
16:06:41.8342AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:06:41.8342AD81156RenderDeviceD3d11::initrestore state
16:06:41.8342AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:06:41.8342AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:06:41.8342AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:06:41.8342AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:06:41.8342AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:06:41.8342AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:06:41.8342AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:06:41.8402AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:06:41.8402AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:06:41.8412AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17b09c9
16:06:41.8412AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:06:41.8412AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:06:41.8412AD82434WidgetManager::Renderresum layout thread
16:06:41.8412AD8275WidgetManager::initInit manager
16:06:41.8412AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:06:41.8412AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:06:41.84211942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:06:41.8457AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:06:41.8457AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:06:41.8457AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:06:41.8457AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:06:41.8457AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:06:41.8642AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:06:41.8642AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:06:41.8642AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:06:41.8642AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:06:42.199E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:06:42.199E0C7600OverlayManager::OnForegroundChangedChanged True
16:06:42.209E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:06:42.207AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:06:42.229E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:06:42.312AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:06:42.312AD8363ow-graphicsd3d11 shared texture capture successful
16:06:42.3491194225InterProcessElement::openInterProcess Overwolf_ImID_805B2_P_29120 opened succesfuly
16:06:42.3491194225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:06:55.217AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:06:55.312AD8453ReleaseD11DeviceDevice Released! [1]
16:06:55.312AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:06:55.312AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:06:55.312AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:06:55.312AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:06:55.312AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17b09c9
16:06:55.312AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:06:55.312AD8187IRenderDevice::releaseRender Releasing.
16:06:55.312AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:06:55.312AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:06:55.312AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:06:55.312AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:06:55.312AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:06:55.312AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:06:55.312AD8204IRenderDevice::releaseRender Releasing Done.
16:06:55.312AD8456ReleaseD11Device End Device Released!
16:06:55.312AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:06:55.3481194291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:06:55.5359E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:06:55.5359E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:06:55.5359E0C7600OverlayManager::OnForegroundChangedChanged False
16:06:55.5369E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:06:55.5369E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:06:55.5369E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:06:55.5369E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:55.5389E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:06:55.6179E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:06:58.5711942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3203] s[500].
16:06:58.5711942411WidgetManager::RefreshWidgetThreadMainLoopexit
16:06:58.5711942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:06:58.5711942336WidgetManager::RefreshThreadProcStaticclean Exit
16:07:13.3942AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:07:13.4412AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:07:13.4412AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:07:13.4412AD81148RenderDeviceD3d11::initsave state
16:07:13.4412AD8696RenderDeviceD3d11::initDX11loading shaders...
16:07:13.4532AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:07:13.4532AD81156RenderDeviceD3d11::initrestore state
16:07:13.4532AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:07:13.4532AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:07:13.4532AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:07:13.4532AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:07:13.4532AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:07:13.4532AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:07:13.4532AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:13.4652AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:07:13.4662AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:07:13.4672AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x119702cf
16:07:13.4672AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:07:13.4672AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:07:13.4672AD82434WidgetManager::Renderresum layout thread
16:07:13.4672AD8275WidgetManager::initInit manager
16:07:13.4672AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:07:13.4672AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:13.46829742347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:07:13.4697AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:07:13.4697AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:07:13.4697AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:07:13.4697AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:07:13.4697AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:07:13.4902AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:07:13.4902AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:07:13.4902AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:07:13.4902AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:13.5599E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:07:13.5599E0C7600OverlayManager::OnForegroundChangedChanged True
16:07:13.5599E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:07:13.5632AD8363ow-graphicsd3d11 shared texture capture successful
16:07:13.5639E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:07:13.5672AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:13.5699E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:07:13.5727AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:07:13.5742AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:13.6159E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:07:13.6679E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:07:13.9692974256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:07:13.9692974128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=805b2
16:07:13.9692974256InterProcessElement::closeInterProcess Overwolf_ImID_805B2_P_29120 close 2147483647 bytes
16:07:13.96929742671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:07:13.9752974225InterProcessElement::openInterProcess Overwolf_ImID_605DA_P_29120 opened succesfuly
16:07:13.9762974225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:09:43.6489E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:09:43.6719E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:09:43.7262974256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:09:43.7262974128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=605da
16:09:43.7262974256InterProcessElement::closeInterProcess Overwolf_ImID_605DA_P_29120 close 2147483647 bytes
16:09:43.72629742671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:09:43.7352974225InterProcessElement::openInterProcess Overwolf_ImID_406D2_P_29120 opened succesfuly
16:09:43.7352974225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:09:43.8292AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
16:09:43.8292AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
16:10:02.1327AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:10:02.8017AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:10:02.8352AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x180747 , {Original values: ref = 0 handle = 0x10003}
16:10:02.8962974256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:10:02.8962974128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=406d2
16:10:02.8962974256InterProcessElement::closeInterProcess Overwolf_ImID_406D2_P_29120 close 2147483647 bytes
16:10:02.89729742671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:10:15.2432AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:10:15.2432AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:12:28.7297AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:12:28.7362AD8453ReleaseD11DeviceDevice Released! [1]
16:12:28.7362AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:28.7362AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:28.7362AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:28.7362AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:28.7362AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x119702cf
16:12:28.7362AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:28.7362AD8187IRenderDevice::releaseRender Releasing.
16:12:28.7362AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:12:28.7362AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:28.7362AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:28.7362AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:28.7362AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:28.7362AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:28.7362AD8204IRenderDevice::releaseRender Releasing Done.
16:12:28.7372AD8456ReleaseD11Device End Device Released!
16:12:28.7372AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:12:28.9869E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:12:28.9879E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:28.9879E0C7600OverlayManager::OnForegroundChangedChanged False
16:12:28.9879E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:12:28.9879E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:28.9879E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:28.9879E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:28.9899E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:12:29.599E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:12:29.4892974291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:31.99529742389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3391] s[500].
16:12:31.99529742411WidgetManager::RefreshWidgetThreadMainLoopexit
16:12:31.99529742330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:12:31.99529742336WidgetManager::RefreshThreadProcStaticclean Exit
16:12:58.9082AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:12:58.9452AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:12:58.9452AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:58.9452AD81148RenderDeviceD3d11::initsave state
16:12:58.9452AD8696RenderDeviceD3d11::initDX11loading shaders...
16:12:58.9562AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:12:58.9562AD81156RenderDeviceD3d11::initrestore state
16:12:58.9572AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:12:58.9572AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:58.9572AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:58.9572AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:58.9572AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:58.9572AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:58.9572AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:58.9622AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:58.9622AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:12:58.9622AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a011b
16:12:58.9622AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:58.9622AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:12:58.9622AD82434WidgetManager::Renderresum layout thread
16:12:58.9622AD8275WidgetManager::initInit manager
16:12:58.9622AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:58.9622AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:58.9639A902347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:12:59.89E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:12:59.89E0C7600OverlayManager::OnForegroundChangedChanged True
16:12:59.89E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:59.112AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:12:59.112AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:59.119E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:12:59.112AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:59.112AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:59.122AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:59.122AD8363ow-graphicsd3d11 shared texture capture successful
16:12:59.139E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:12:59.227AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:59.227AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:12:59.227AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:12:59.227AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:12:59.227AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:12:59.227AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:59.252AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:59.569E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:12:59.919E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:12:59.4799A90225InterProcessElement::openInterProcess Overwolf_ImID_E05B2_P_29120 opened succesfuly
16:12:59.4809A90225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:13:08.8397AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:13:08.8462AD8453ReleaseD11DeviceDevice Released! [1]
16:13:08.8462AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:08.8462AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:08.8462AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:08.8462AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:08.8462AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a011b
16:13:08.8462AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:08.8462AD8187IRenderDevice::releaseRender Releasing.
16:13:08.8462AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:13:08.8462AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:08.8462AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:08.8462AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:08.8462AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:08.8472AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:08.8472AD8204IRenderDevice::releaseRender Releasing Done.
16:13:08.8472AD8456ReleaseD11Device End Device Released!
16:13:08.8472AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:13:09.189E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:13:09.219E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:09.219E0C7600OverlayManager::OnForegroundChangedChanged False
16:13:09.219E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:13:09.219E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:13:09.219E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:09.219E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:09.239E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:13:09.959E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:13:09.5259A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:12.309A902389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
16:13:12.309A902411WidgetManager::RefreshWidgetThreadMainLoopexit
16:13:12.309A902330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:13:12.309A902336WidgetManager::RefreshThreadProcStaticclean Exit
16:13:17.4452AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:13:17.4692AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:13:17.4692AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:13:17.4692AD81148RenderDeviceD3d11::initsave state
16:13:17.4692AD8696RenderDeviceD3d11::initDX11loading shaders...
16:13:17.4812AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:13:17.4812AD81156RenderDeviceD3d11::initrestore state
16:13:17.4812AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:13:17.4812AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:13:17.4812AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:13:17.4812AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:13:17.4812AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:13:17.4812AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:13:17.4812AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:17.4952AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:13:17.4952AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:13:17.4952AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x239904cb
16:13:17.4952AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:13:17.4952AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:13:17.4952AD82434WidgetManager::Renderresum layout thread
16:13:17.4952AD8275WidgetManager::initInit manager
16:13:17.4957AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:13:17.4957AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:13:17.4957AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:13:17.4952AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:17.4957AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:13:17.4957AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:13:17.4967AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:13:17.4966E082347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:13:17.5302AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:13:17.5302AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:13:17.5302AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:13:17.5302AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:17.5309E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:13:17.5309E0C7600OverlayManager::OnForegroundChangedChanged True
16:13:17.5309E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:13:17.5329E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:13:17.5397AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:13:17.5432AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:17.5432AD8363ow-graphicsd3d11 shared texture capture successful
16:13:17.5919E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:13:17.6279E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:13:17.9966E08256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:13:17.9966E08128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e05b2
16:13:17.9976E08256InterProcessElement::closeInterProcess Overwolf_ImID_E05B2_P_29120 close 2147483647 bytes
16:13:17.9976E082671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:13:18.26E08225InterProcessElement::openInterProcess Overwolf_ImID_402D6_P_29120 opened succesfuly
16:13:18.26E08225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:13:26.8276E08256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:13:26.8286E08128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=402d6
16:13:26.8286E08256InterProcessElement::closeInterProcess Overwolf_ImID_402D6_P_29120 close 2147483647 bytes
16:13:26.8286E082671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:13:26.8332AD8326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
16:13:26.8332AD8347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
16:13:28.2162AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:13:28.2162AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:13:31.4377AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:13:31.4392AD83355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [6] -> [10], [0]
16:13:32.1037AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:32.1172AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 10, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 10 handle = 0x10003}
16:13:40.6456E08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:46.4747AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:14:46.4862AD8453ReleaseD11DeviceDevice Released! [1]
16:14:46.4862AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:14:46.4862AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:14:46.4862AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:14:46.4862AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:14:46.4862AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x239904cb
16:14:46.4862AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:14:46.4862AD8187IRenderDevice::releaseRender Releasing.
16:14:46.4862AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:14:46.4862AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:14:46.4862AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:14:46.4862AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:14:46.4862AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:14:46.4862AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:14:46.4862AD8204IRenderDevice::releaseRender Releasing Done.
16:14:46.4862AD8456ReleaseD11Device End Device Released!
16:14:46.4862AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:14:46.8536E08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:47.1169E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:14:47.1199E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:14:47.1199E0C7600OverlayManager::OnForegroundChangedChanged False
16:14:47.1199E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:14:47.1199E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:14:47.1199E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:14:47.1199E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:14:47.1219E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:14:47.1729E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:14:49.32AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:14:49.532AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:14:49.532AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:14:49.532AD81148RenderDeviceD3d11::initsave state
16:14:49.532AD8696RenderDeviceD3d11::initDX11loading shaders...
16:14:49.652AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:14:49.652AD81156RenderDeviceD3d11::initrestore state
16:14:49.652AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:14:49.652AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:14:49.652AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:14:49.652AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:14:49.652AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:14:49.652AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:14:49.652AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:49.752AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:14:49.752AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:14:49.752AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26e004f1
16:14:49.752AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:14:49.752AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:14:49.752AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:14:49.752AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:49.757AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:14:49.757AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:14:49.757AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:14:49.757AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:14:49.757AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:14:49.757AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:14:49.1032AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:14:49.1032AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:14:49.1032AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:14:49.1032AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:49.1199E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:14:49.1199E0C7600OverlayManager::OnForegroundChangedChanged True
16:14:49.1199E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:14:49.1232AD8363ow-graphicsd3d11 shared texture capture successful
16:14:49.1239E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:14:49.1312AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:49.1389E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:14:49.1382AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:49.1516E08225InterProcessElement::openInterProcess Overwolf_ImID_602B8_P_29120 opened succesfuly
16:14:49.1516E08225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:14:52.4096E08256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:14:52.4096E08128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=602b8
16:14:52.4106E08256InterProcessElement::closeInterProcess Overwolf_ImID_602B8_P_29120 close 2147483647 bytes
16:14:52.4106E082671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:15:07.2897AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:16:36.5667AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:16:36.5742AD8453ReleaseD11DeviceDevice Released! [1]
16:16:36.5742AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:16:36.5742AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:16:36.5742AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:16:36.5742AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:16:36.5742AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26e004f1
16:16:36.5742AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:16:36.5742AD8187IRenderDevice::releaseRender Releasing.
16:16:36.5742AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:16:36.5742AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:16:36.5742AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:16:36.5742AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:16:36.5742AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:16:36.5742AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:16:36.5742AD8204IRenderDevice::releaseRender Releasing Done.
16:16:36.5742AD8456ReleaseD11Device End Device Released!
16:16:36.5742AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:16:36.7649E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:16:36.7659E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:16:36.7669E0C7600OverlayManager::OnForegroundChangedChanged False
16:16:36.7669E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
16:16:36.7669E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:16:36.7669E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:16:36.7669E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:16:36.7679E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:16:36.8129E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:16:37.3006E08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:16:39.8016E082389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
16:16:39.8016E082411WidgetManager::RefreshWidgetThreadMainLoopexit
16:16:39.8016E082330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:16:39.8026E082336WidgetManager::RefreshThreadProcStaticclean Exit
16:16:47.4722AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:16:47.5092AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:16:47.5092AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:16:47.5092AD81148RenderDeviceD3d11::initsave state
16:16:47.5092AD8696RenderDeviceD3d11::initDX11loading shaders...
16:16:47.5182AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:16:47.5182AD81156RenderDeviceD3d11::initrestore state
16:16:47.5182AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:16:47.5182AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:16:47.5182AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:16:47.5192AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:16:47.5192AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:16:47.5192AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:16:47.5192AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:16:47.5312AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:16:47.5312AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:16:47.5312AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130605fb
16:16:47.5312AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:16:47.5312AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:16:47.5312AD82434WidgetManager::Renderresum layout thread
16:16:47.5312AD8275WidgetManager::initInit manager
16:16:47.5312AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:16:47.5312AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:47.532A1302347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:16:47.5722AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:16:47.5722AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:16:47.5722AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:16:47.5722AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:16:47.7057AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:16:47.7057AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:16:47.7057AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:16:47.7057AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:16:47.7057AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:16:47.7057AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:16:47.7749E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:16:47.7749E0C7600OverlayManager::OnForegroundChangedChanged True
16:16:47.7749E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:16:47.7769E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:16:47.7792AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:47.7809E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:16:47.7812AD8363ow-graphicsd3d11 shared texture capture successful
16:16:47.7912AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:16:47.8399E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:16:47.9009E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:16:48.38A130225InterProcessElement::openInterProcess Overwolf_ImID_305EA_P_29120 opened succesfuly
16:16:48.38A130225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:16:49.895A130256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:16:49.895A130128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=305ea
16:16:49.895A130256InterProcessElement::closeInterProcess Overwolf_ImID_305EA_P_29120 close 2147483647 bytes
16:16:49.895A1302671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:16:49.9699E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:16:49.9869E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:16:50.10A130225InterProcessElement::openInterProcess Overwolf_ImID_1405DC_P_29120 opened succesfuly
16:16:50.10A130225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:16:51.82A130256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:16:51.82A130128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1405dc
16:16:51.82A130256InterProcessElement::closeInterProcess Overwolf_ImID_1405DC_P_29120 close 2147483647 bytes
16:16:51.82A1302671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:17:36.5517AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:19:04.4817AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:19:04.4932AD8453ReleaseD11DeviceDevice Released! [1]
16:19:04.4932AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:19:04.4932AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:19:04.4932AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:19:04.4932AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:19:04.4932AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130605fb
16:19:04.4932AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:19:04.4932AD8187IRenderDevice::releaseRender Releasing.
16:19:04.4932AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:19:04.4932AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:19:04.4932AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:19:04.4932AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:19:04.4932AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:19:04.4932AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:19:04.4932AD8204IRenderDevice::releaseRender Releasing Done.
16:19:04.4932AD8456ReleaseD11Device End Device Released!
16:19:04.4942AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:19:04.832A130291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:19:04.9829E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:19:04.9859E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:19:04.9859E0C7600OverlayManager::OnForegroundChangedChanged False
16:19:04.9859E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:19:04.9869E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:19:04.9869E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:19:04.9869E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:19:04.9879E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:19:05.449E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:19:07.507A1302389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
16:19:07.507A1302411WidgetManager::RefreshWidgetThreadMainLoopexit
16:19:07.507A1302330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:19:07.507A1302336WidgetManager::RefreshThreadProcStaticclean Exit
16:19:07.7542AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:19:07.7912AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:19:07.7912AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:19:07.7912AD81148RenderDeviceD3d11::initsave state
16:19:07.7912AD8696RenderDeviceD3d11::initDX11loading shaders...
16:19:07.8022AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:19:07.8022AD81156RenderDeviceD3d11::initrestore state
16:19:07.8022AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:19:07.8022AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:19:07.8022AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:19:07.8022AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:19:07.8022AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:19:07.8022AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:19:07.8022AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:19:07.8162AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:19:07.8162AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:19:07.8162AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4868099b
16:19:07.8162AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:19:07.8162AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:19:07.8162AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:19:07.8162AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:19:07.8187AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:19:07.8187AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:19:07.8187AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:19:07.8187AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:19:07.8187AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:19:07.8187AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:19:07.8632AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:19:07.8632AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:19:07.8632AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:19:07.8632AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:19:07.9889E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:19:07.9889E0C7600OverlayManager::OnForegroundChangedChanged True
16:19:07.9889E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:19:07.9919E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:19:07.9942AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:19:07.9942AD8363ow-graphicsd3d11 shared texture capture successful
16:19:08.29E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:19:08.42AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:19:12.192AD82434WidgetManager::Renderresum layout thread
16:19:12.192AD8275WidgetManager::initInit manager
16:19:12.217C342347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:20:29.2727AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:27:04.5619E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:27:04.5859E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:27:04.6627C34225InterProcessElement::openInterProcess Overwolf_ImID_D02B2_P_29120 opened succesfuly
16:27:04.6627C34225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:27:04.7912AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
16:27:04.7912AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
16:27:25.9737AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:27:26.3827AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:26.3852AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 0 handle = 0x10003}
16:27:26.6417AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:27:26.6787AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:26.6842AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
16:27:27.237AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:27:27.3627AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:27.3682AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
16:27:27.3817C34256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:27:27.3817C34128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d02b2
16:27:27.3817C34256InterProcessElement::closeInterProcess Overwolf_ImID_D02B2_P_29120 close 2147483647 bytes
16:27:27.3817C342671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:27:37.202AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:27:37.202AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:27:47.3347AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:27:47.9957AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:47.9992AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x180747 , {Original values: ref = 0 handle = 0x10003}
16:28:27.397C34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:28:27.6292AD8326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
16:28:27.6292AD8347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
16:28:31.2947AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:28:31.4162AD83334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:28:32.4657AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:32.4712AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 0 handle = 0x10003}
16:28:32.7027AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:28:33.4152AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:33.4167AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:28:33.4357AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:33.4392AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x50c49 , {Original values: ref = 0 handle = 0x10003}
16:28:41.1617C34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:29:43.8957AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:29:43.9072AD8453ReleaseD11DeviceDevice Released! [1]
16:29:43.9072AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:29:43.9072AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:29:43.9072AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:29:43.9072AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:29:43.9072AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4868099b
16:29:43.9072AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:29:43.9072AD8187IRenderDevice::releaseRender Releasing.
16:29:43.9072AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:29:43.9072AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:29:43.9072AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:29:43.9072AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:29:43.9072AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:29:43.9072AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:29:43.9072AD8204IRenderDevice::releaseRender Releasing Done.
16:29:43.9072AD8456ReleaseD11Device End Device Released!
16:29:43.9072AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:29:44.2397C34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:29:44.4259E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:29:44.4279E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:29:44.4279E0C7600OverlayManager::OnForegroundChangedChanged False
16:29:44.4279E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
16:29:44.4279E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:29:44.4279E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:29:44.4279E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:29:44.4289E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:29:44.4949E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:29:45.1522AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:29:45.1872AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:29:45.1872AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:29:45.1872AD81148RenderDeviceD3d11::initsave state
16:29:45.1872AD8696RenderDeviceD3d11::initDX11loading shaders...
16:29:45.1972AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:29:45.1972AD81156RenderDeviceD3d11::initrestore state
16:29:45.1972AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:29:45.1972AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:29:45.1972AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:29:45.1972AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:29:45.1972AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:29:45.1972AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:29:45.1972AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:29:45.2182AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:29:45.2182AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:29:45.2192AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22c60c39
16:29:45.2192AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:29:45.2192AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:29:45.2192AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:29:45.2192AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:45.2387AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:29:45.2387AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:29:45.2387AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:29:45.2387AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:29:45.2387AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:29:45.2387AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:29:45.2442AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:29:45.2442AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:29:45.2442AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:29:45.2442AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:29:45.4279E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:29:45.4279E0C7600OverlayManager::OnForegroundChangedChanged True
16:29:45.4279E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:29:45.4309E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:29:45.4332AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:45.4342AD8363ow-graphicsd3d11 shared texture capture successful
16:29:45.4379E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:29:45.4412AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:45.4927C34225InterProcessElement::openInterProcess Overwolf_ImID_3502BA_P_29120 opened succesfuly
16:29:45.4927C34225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:29:48.6127C34256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:29:48.6127C34128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3502ba
16:29:48.6127C34256InterProcessElement::closeInterProcess Overwolf_ImID_3502BA_P_29120 close 2147483647 bytes
16:29:48.6127C342671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:33:30.9557AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:40:15.8117AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:40:15.8232AD8453ReleaseD11DeviceDevice Released! [1]
16:40:15.8232AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:15.8232AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:15.8232AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:15.8232AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:15.8232AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22c60c39
16:40:15.8232AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:15.8232AD8187IRenderDevice::releaseRender Releasing.
16:40:15.8232AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:40:15.8232AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:15.8232AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:15.8232AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:15.8232AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:15.8232AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:15.8232AD8204IRenderDevice::releaseRender Releasing Done.
16:40:15.8232AD8456ReleaseD11Device End Device Released!
16:40:15.8232AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:40:16.1847C34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:16.2389E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:40:16.2429E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:16.2429E0C7600OverlayManager::OnForegroundChangedChanged False
16:40:16.2429E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[Mostly Weird Convos & Sometimes Wholesome Doggos - Discord]
16:40:16.2429E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:40:16.2429E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:16.2429E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:16.2439E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:40:16.3019E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:40:18.7547C342389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
16:40:18.7547C342411WidgetManager::RefreshWidgetThreadMainLoopexit
16:40:18.7547C342330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:40:18.7547C342336WidgetManager::RefreshThreadProcStaticclean Exit
16:40:33.7549E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:40:33.7549E0C7600OverlayManager::OnForegroundChangedChanged True
16:40:33.7579E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:40:33.7579E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:33.8882AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:40:33.9262AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:40:33.9262AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:40:33.9262AD81148RenderDeviceD3d11::initsave state
16:40:33.9262AD8696RenderDeviceD3d11::initDX11loading shaders...
16:40:33.9402AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:40:33.9402AD81156RenderDeviceD3d11::initrestore state
16:40:33.9402AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:40:33.9402AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:33.9402AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:33.9402AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:33.9402AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:33.9402AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:33.9522AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:33.9522AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:40:33.9532AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13e90a29
16:40:33.9532AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:33.9532AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:40:33.9532AD82434WidgetManager::Renderresum layout thread
16:40:33.9532AD8275WidgetManager::initInit manager
16:40:33.9532AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:33.954748C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:40:33.9552AD8363ow-graphicsd3d11 shared texture capture successful
16:40:33.9789E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:40:34.12AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:40:34.12AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:34.12AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:34.12AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:34.28748C225InterProcessElement::openInterProcess Overwolf_ImID_10CD4_P_29120 opened succesfuly
16:40:34.28748C225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:40:34.6747AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:40:34.6747AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:34.6747AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:40:34.6757AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:40:34.6757AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:40:34.6757AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:40:34.6917AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:40:35.7797AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:40:35.7902AD8453ReleaseD11DeviceDevice Released! [1]
16:40:35.7902AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:35.7902AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:35.7902AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:35.7902AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:35.7902AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13e90a29
16:40:35.7902AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:35.7902AD8187IRenderDevice::releaseRender Releasing.
16:40:35.7902AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:40:35.7902AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:35.7902AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:35.7902AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:35.7902AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:35.7902AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:35.7902AD8204IRenderDevice::releaseRender Releasing Done.
16:40:35.7902AD8456ReleaseD11Device End Device Released!
16:40:35.7902AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:40:36.2599E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:40:36.2639E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:36.2639E0C7600OverlayManager::OnForegroundChangedChanged False
16:40:36.2639E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1704BE Title=[New Tab - Brave]
16:40:36.2639E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:40:36.2639E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:36.2639E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:36.2679E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:40:44.282748C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:44.282748C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8641] s[500].
16:40:44.282748C2411WidgetManager::RefreshWidgetThreadMainLoopexit
16:40:44.282748C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:40:44.282748C2336WidgetManager::RefreshThreadProcStaticclean Exit
16:40:53.7819E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:40:53.7819E0C7600OverlayManager::OnForegroundChangedChanged True
16:40:53.8229E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:40:53.8229E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:53.8502AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:40:53.8872AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:40:53.8872AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:40:53.8872AD81148RenderDeviceD3d11::initsave state
16:40:53.8872AD8696RenderDeviceD3d11::initDX11loading shaders...
16:40:53.8972AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:40:53.8972AD81156RenderDeviceD3d11::initrestore state
16:40:53.8972AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:40:53.8972AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:53.8972AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:53.8972AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:53.8972AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:53.8972AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:53.9052AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:53.9052AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:40:53.9062AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x110439
16:40:53.9062AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:53.9062AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:40:53.9062AD82434WidgetManager::Renderresum layout thread
16:40:53.9062AD8275WidgetManager::initInit manager
16:40:53.9067AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:53.9067AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:40:53.9067AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:40:53.9072AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:53.9077AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:40:53.9077AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:40:53.9072AD8363ow-graphicsd3d11 shared texture capture successful
16:40:53.9077AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:40:53.90899AC2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:40:53.9342AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:40:53.9342AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:53.9342AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:53.9342AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:53.94199AC256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:40:53.94199AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10cd4
16:40:53.94199AC256InterProcessElement::closeInterProcess Overwolf_ImID_10CD4_P_29120 close 2147483647 bytes
16:40:53.94299AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:53.9509E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:40:54.289E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:40:54.3899AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50cbc
16:40:54.3899AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:40:54.6699AC225InterProcessElement::openInterProcess Overwolf_ImID_50CBC_P_29120 opened succesfuly
16:40:54.6699AC225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:41:35.3577AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:41:35.3662AD8453ReleaseD11DeviceDevice Released! [1]
16:41:35.3662AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:35.3662AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:35.3662AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:35.3662AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:35.3662AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x110439
16:41:35.3662AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:35.3662AD8187IRenderDevice::releaseRender Releasing.
16:41:35.3662AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:41:35.3662AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:35.3662AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:35.3662AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:35.3662AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:35.3662AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:35.3662AD8204IRenderDevice::releaseRender Releasing Done.
16:41:35.3662AD8456ReleaseD11Device End Device Released!
16:41:35.3662AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:41:35.72899AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:41:35.8419E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:41:35.8459E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:41:35.8459E0C7600OverlayManager::OnForegroundChangedChanged False
16:41:35.8459E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#general - Discord]
16:41:35.8459E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:41:35.8459E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:41:35.8459E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:41:35.8469E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:41:35.9049E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:41:38.892AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:41:38.1252AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:41:38.1252AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:41:38.1252AD81148RenderDeviceD3d11::initsave state
16:41:38.1252AD8696RenderDeviceD3d11::initDX11loading shaders...
16:41:38.1362AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:41:38.1362AD81156RenderDeviceD3d11::initrestore state
16:41:38.1362AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:41:38.1362AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:38.1362AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:38.1362AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:41:38.1362AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:41:38.1362AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:41:38.1362AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:38.1472AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:41:38.1472AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:41:38.1482AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2000227
16:41:38.1482AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:41:38.1482AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:41:38.1482AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:41:38.1482AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:38.1942AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:41:38.1942AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:41:38.1942AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:41:38.1942AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:38.3459E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:41:38.3459E0C7600OverlayManager::OnForegroundChangedChanged True
16:41:38.3459E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:41:38.3492AD8363ow-graphicsd3d11 shared texture capture successful
16:41:38.3509E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:41:38.3582AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:38.36799AC256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:41:38.36799AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50cbc
16:41:38.36799AC256InterProcessElement::closeInterProcess Overwolf_ImID_50CBC_P_29120 close 2147483647 bytes
16:41:38.36799AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:41:38.40399AC225InterProcessElement::openInterProcess Overwolf_ImID_1205EA_P_29120 opened succesfuly
16:41:38.40399AC225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:41:47.9597AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:41:47.9597AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:41:47.9597AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:41:47.9597AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:41:47.9597AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:41:47.9597AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:41:56.7767AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:41:56.8182AD8453ReleaseD11DeviceDevice Released! [1]
16:41:56.8182AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:56.8182AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:56.8182AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:56.8182AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:56.8182AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2000227
16:41:56.8182AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:56.8182AD8187IRenderDevice::releaseRender Releasing.
16:41:56.8182AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:41:56.8182AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:56.8182AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:56.8182AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:56.8182AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:56.8182AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:56.8182AD8204IRenderDevice::releaseRender Releasing Done.
16:41:56.8182AD8456ReleaseD11Device End Device Released!
16:41:56.8182AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:41:56.8649E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:41:56.8669E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:41:56.8669E0C7600OverlayManager::OnForegroundChangedChanged False
16:41:56.8679E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#general - Discord]
16:41:56.8679E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:41:56.8679E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:41:56.8679E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:41:56.8719E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:41:56.9509E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:41:57.39299AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:41:58.2822AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:41:58.3262AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:41:58.3262AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:41:58.3262AD81148RenderDeviceD3d11::initsave state
16:41:58.3262AD8696RenderDeviceD3d11::initDX11loading shaders...
16:41:58.3352AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:41:58.3352AD81156RenderDeviceD3d11::initrestore state
16:41:58.3352AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:41:58.3362AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:58.3362AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:58.3362AD82539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:41:58.3362AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:41:58.3362AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:41:58.3362AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:58.3502AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:41:58.3502AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:41:58.3502AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe650b71
16:41:58.3502AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:41:58.3502AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:41:58.3502AD81671WidgetManager::drawskip widget draw (not in foreground) False - False
16:41:58.3502AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:58.3679E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:41:58.3679E0C7600OverlayManager::OnForegroundChangedChanged True
16:41:58.3679E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:41:58.3719E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:41:58.3802AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:41:58.3802AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:41:58.3802AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:41:58.3802AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:58.3812AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:58.3812AD8363ow-graphicsd3d11 shared texture capture successful
16:41:58.39599AC256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:41:58.39599AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1205ea
16:41:58.39599AC256InterProcessElement::closeInterProcess Overwolf_ImID_1205EA_P_29120 close 2147483647 bytes
16:41:58.39699AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:41:58.43999AC225InterProcessElement::openInterProcess Overwolf_ImID_1405EE_P_29120 opened succesfuly
16:41:58.43999AC225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:41:59.2217AF81830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:41:59.2217AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:41:59.2217AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:41:59.2227AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:41:59.2227AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:41:59.2227AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:45:11.4577AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:48:54.8679E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:48:54.8899E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:48:54.94799AC256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:48:54.94799AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1405ee
16:48:54.94799AC256InterProcessElement::closeInterProcess Overwolf_ImID_1405EE_P_29120 close 2147483647 bytes
16:48:54.94799AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:48:54.95299AC225InterProcessElement::openInterProcess Overwolf_ImID_1005E6_P_29120 opened succesfuly
16:48:54.95299AC225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:48:55.642AD8326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
16:48:55.642AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
16:49:26.1897AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:49:26.7572AD82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:49:26.7602AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x180747 , {Original values: ref = 0 handle = 0x10003}
16:49:26.78899AC256InterProcessElement::closeInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT close 2147483647 bytes
16:49:26.78899AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1005e6
16:49:26.78899AC256InterProcessElement::closeInterProcess Overwolf_ImID_1005E6_P_29120 close 2147483647 bytes
16:49:26.78899AC2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:49:26.8792AD8326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
16:49:26.8792AD8347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
16:49:30.357AF82428OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:49:30.492AD83334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:49:30.5287AF82466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:49:30.5512AD83492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x50c49;prev = 0x180747 , {Original values: ref = 0 handle = 0x10003}
16:49:41.3007AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:49:41.3102AD8453ReleaseD11DeviceDevice Released! [1]
16:49:41.3102AD82550OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:49:41.3102AD81297OverlayManager::RestoreGameWNDPROCSearch SWL..
16:49:41.3102AD81304OverlayManager::RestoreGameWNDPROCSWL restored.
16:49:41.3102AD81314OverlayManager::RestoreGameWNDPROCSWL OK.
16:49:41.3102AD81319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe650b71
16:49:41.3102AD82572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:49:41.3102AD8187IRenderDevice::releaseRender Releasing.
16:49:41.3102AD8363ow-graphics----------------- d3d11 capture freed ----------------
16:49:41.3102AD882RenderDeviceCaptureBase::ReleaseTextureRelease
16:49:41.3102AD8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:49:41.3102AD81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:49:41.3102AD81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:49:41.3102AD81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:49:41.3102AD8204IRenderDevice::releaseRender Releasing Done.
16:49:41.3102AD8456ReleaseD11Device End Device Released!
16:49:41.3112AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:49:41.5029E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:49:41.5069E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:49:41.5069E0C7600OverlayManager::OnForegroundChangedChanged False
16:49:41.5069E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#general - Discord]
16:49:41.5069E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:49:41.5069E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:49:41.5069E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:49:41.5079E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:49:41.5639E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:49:42.4199AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:49:44.54599AC2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
16:49:44.54599AC2411WidgetManager::RefreshWidgetThreadMainLoopexit
16:49:44.54599AC2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:49:44.54599AC2336WidgetManager::RefreshThreadProcStaticclean Exit
16:49:49.5099E0C6237OverlayManager::doActionForegroundChange Event ON (ON)
16:49:49.5099E0C7600OverlayManager::OnForegroundChangedChanged True
16:49:49.5099E0C7031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:49:49.5099E0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:49:49.5892AD8386fSwapResize_BuffersResize buffer (0xb5422580)!
16:49:49.6142AD81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xb5422580
16:49:49.6142AD81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:49:49.6142AD81148RenderDeviceD3d11::initsave state
16:49:49.6142AD8696RenderDeviceD3d11::initDX11loading shaders...
16:49:49.6262AD81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa4acec38.
16:49:49.6262AD81156RenderDeviceD3d11::initrestore state
16:49:49.6262AD81159RenderDeviceD3d11::initTarget Window [0x30c4e]
16:49:49.6262AD8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:49:49.6262AD8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:49:49.6262AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:49:49.6262AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:49:49.6262AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:49:49.6372AD847ResetSnapShotSH::ExecuteRelease snapshot SH
16:49:49.6372AD85011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30c4e}.
16:49:49.6372AD82176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b4b09c9
16:49:49.6372AD82194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:49:49.6372AD82242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x27a406c0=665061056)
16:49:49.6372AD82434WidgetManager::Renderresum layout thread
16:49:49.6372AD8275WidgetManager::initInit manager
16:49:49.63939942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:49:49.6392AD8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:49:49.6402AD8363ow-graphicsd3d11 shared texture capture successful
16:49:49.6659E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:49:49.6747AF82272OverlayManager::installKeybMouseHookInstall KeybMouse
16:49:49.6747AF8419InputInterceptor::stopHookunhook keyboard and mouse
16:49:49.6757AF8386InputInterceptor::runHookKeyboard is hooked 0x7af8
16:49:49.6757AF8396InputInterceptor::runHookNew Mouse LL is hooked
16:49:49.6757AF8408InputInterceptor::runHookMouse is hooked 0x7af8
16:49:49.6767AF85702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:49:49.6912AD84946OverlayManager::initOverlayResolutionEx 0X40008
16:49:49.6912AD84953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:49:49.6912AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:49:49.6912AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:49:49.7253994225InterProcessElement::openInterProcess Overwolf_ImID_40CF2_P_29120 opened succesfuly
16:49:49.7253994225InterProcessElement::openInterProcess Overwolf_PID_29120_SHARED_MEMORY_AGENT opened succesfuly
16:50:03.97AF82598OverlayManager::DetachThreadInputDetach thread input 31480,10968
16:50:03.392AD84953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:50:03.402AD84900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:50:03.402AD84912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:50:03.5219E0C6225OverlayManager::doActionForegroundChange Event [winows not active]
16:50:03.5259E0C6237OverlayManager::doActionForegroundChange Event OFF (OFF)
16:50:03.5259E0C7600OverlayManager::OnForegroundChangedChanged False
16:50:03.5259E0C7633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104F2 Title=[#parlor - Discord]
16:50:03.5259E0C7031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:50:03.5259E0C2532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:50:03.5259E0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:50:03.5269E0C6362OverlayManager::doActionDisplayFPS - Triggered
16:50:03.5463994291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:50:03.5769E0C6354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:50:06.5039942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[500].
16:50:06.5039942411WidgetManager::RefreshWidgetThreadMainLoopexit
16:50:06.5039942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:50:06.5039942336WidgetManager::RefreshThreadProcStaticclean Exit