TimeThreadLineFunctionMessage
14:49:28.990767C131runClientStarting Overlay PID=2296(0x8f8) server PID = 32808
14:49:28.990767C698Client::initClient::Initialize
14:49:28.990767C706Client::initStart owclient thread
14:49:29.969884328Client::initFirstInjectionClient::initFirstInjection.
14:49:29.979884225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_32808 opened succesfuly
14:49:29.979884356session id = {AF59E9A4-81D8-4637-89EA-01FF5C1F3D33}
14:49:29.9898841954Client::LogClientInfoOS version [10.0]
14:49:29.9898841959Client::LogClientInfoProcess OS version [6.2] [64-bit]
14:49:29.9998841977Client::LogClientInfoClient [64-bit] Version 2.2.81.2
14:49:29.9998841989Client::LogProcessModulesLoaded modules:
14:49:29.10198842005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
14:49:29.10198842005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
14:49:29.10198842005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:49:29.10198842005C:\Program Files (x86)\Steam\steamclient64.dll
14:49:29.10198842005C:\Program Files (x86)\Steam\tier0_s64.dll
14:49:29.10198842005C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:49:29.10198842005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:49:29.10198842005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:49:29.10198842005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\AVRT.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\HID.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\MPR.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\MSASN1.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\NTASN1.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\Secur32.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\SensApi.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\SspiCli.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\UMPDC.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\USERENV.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\VERSION.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\WINMM.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\WINSTA.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\Wldp.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\amsi.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\apphelp.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\cryptnet.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\d3d11.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\d3d9.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:49:29.10198842005C:\WINDOWS\SYSTEM32\dwmapi.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\dxgi.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\inputhost.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\ncrypt.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\ntdll.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\ntmarta.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\pdh.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\powrprof.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\profapi.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\textinputframework.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\windows.storage.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\wintypes.dll
14:49:29.10198842005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
14:49:29.10198842005C:\WINDOWS\System32\ADVAPI32.dll
14:49:29.10198842005C:\WINDOWS\System32\COMDLG32.dll
14:49:29.10198842005C:\WINDOWS\System32\CRYPT32.dll
14:49:29.10198842005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvldumdx.dll
14:49:29.10198842005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvwgf2umx.dll
14:49:29.10198842005C:\WINDOWS\System32\GDI32.dll
14:49:29.10198842005C:\WINDOWS\System32\IMM32.DLL
14:49:29.10198842005C:\WINDOWS\System32\KERNEL32.DLL
14:49:29.10198842005C:\WINDOWS\System32\KERNELBASE.dll
14:49:29.10198842005C:\WINDOWS\System32\MSCTF.dll
14:49:29.10198842005C:\WINDOWS\System32\NSI.dll
14:49:29.10198842005C:\WINDOWS\System32\OLEAUT32.dll
14:49:29.10198842005C:\WINDOWS\System32\PSAPI.DLL
14:49:29.10198842005C:\WINDOWS\System32\RPCRT4.dll
14:49:29.10198842005C:\WINDOWS\System32\SETUPAPI.dll
14:49:29.10198842005C:\WINDOWS\System32\SHELL32.dll
14:49:29.10198842005C:\WINDOWS\System32\SHLWAPI.dll
14:49:29.10198842005C:\WINDOWS\System32\USER32.dll
14:49:29.10198842005C:\WINDOWS\System32\WINTRUST.dll
14:49:29.10198842005C:\WINDOWS\System32\WS2_32.dll
14:49:29.10198842005C:\WINDOWS\System32\bcrypt.dll
14:49:29.10198842005C:\WINDOWS\System32\bcryptPrimitives.dll
14:49:29.10198842005C:\WINDOWS\System32\cfgmgr32.dll
14:49:29.10198842005C:\WINDOWS\System32\clbcatq.dll
14:49:29.10198842005C:\WINDOWS\System32\combase.dll
14:49:29.10198842005C:\WINDOWS\System32\fwpuclnt.dll
14:49:29.10198842005C:\WINDOWS\System32\gdi32full.dll
14:49:29.10198842005C:\WINDOWS\System32\imagehlp.dll
14:49:29.10198842005C:\WINDOWS\System32\msvcp_win.dll
14:49:29.10198842005C:\WINDOWS\System32\msvcrt.dll
14:49:29.10198842005C:\WINDOWS\System32\ole32.dll
14:49:29.10198842005C:\WINDOWS\System32\perfproc.dll
14:49:29.10198842005C:\WINDOWS\System32\sechost.dll
14:49:29.10198842005C:\WINDOWS\System32\shcore.dll
14:49:29.10198842005C:\WINDOWS\System32\ucrtbase.dll
14:49:29.10198842005C:\WINDOWS\System32\win32u.dll
14:49:29.10198842005C:\WINDOWS\System32\winrnr.dll
14:49:29.10198842005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
14:49:29.10198842005C:\WINDOWS\system32\NLAapi.dll
14:49:29.10198842005C:\WINDOWS\system32\napinsp.dll
14:49:29.10198842005C:\WINDOWS\system32\nvapi64.dll
14:49:29.10198842005C:\WINDOWS\system32\pnrpnsp.dll
14:49:29.10198842005C:\WINDOWS\system32\rsaenh.dll
14:49:29.10198842005C:\WINDOWS\system32\uxtheme.dll
14:49:29.10198842005C:\WINDOWS\system32\wshbth.dll
14:49:29.10198842005C:\Windows\System32\rasadhlp.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:49:29.10198842005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:49:29.101988479GraphicsHookManager::InitCreated Thread - Created , ThreadId=17820
14:49:29.10998841475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:49:29.11098841483Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
14:49:29.11098841496Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
14:49:29.11098841513Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
14:49:29.11098841525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:49:29.11098841593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:49:29.11098841606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:49:29.11098841619Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:49:29.11098841659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:49:29.11098841661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
14:49:29.11098841663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:49:29.11098841665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:49:29.11098841667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:49:29.11098841669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:49:29.11098841671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:49:29.11098841674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:49:29.11098841677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:49:29.11098841771Data::Search[0] 0xB35B0000
14:49:29.11098841771Data::Search[1] 0x0
14:49:29.11098841771Data::Search[2] 0xA5290000
14:49:29.11098841771Data::Search[3] 0x36E20000
14:49:29.11098841771Data::Search[4] 0x0
14:49:29.11098841771Data::Search[5] 0xB13C0000
14:49:29.11098841771Data::Search[6] 0xB5180000
14:49:29.11098841771Data::Search[7] 0x0
14:49:29.11098841771Data::Search[8] 0xB13C0000
14:49:29.11098841771Data::Search[9] 0x0
14:49:29.11098841776Data::Search[10] 0x0
14:49:29.11098841782Data::Search[11] 0xAEBC0000
14:49:29.11098841788Data::Search[12] 0x0
14:49:29.11098841794Data::Search[13] 0x0
14:49:29.1109884329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:49:29.1119884439Client::initFirstInjectionDetected Windows 8.1 or greater
14:49:29.1119884454Client::initFirstInjectionAcquiring function lock succedded
14:49:29.1119884225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_81_2_32808 opened succesfuly
14:49:29.1129884465OverlayManager::OverlayManagerOW System Cursor is set to = 0x30a97
14:49:29.11298846941OverlayManager::LoadDefaultCursorsLoad default cursors
14:49:29.1139884474OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x70a99
14:49:29.113988472PerformanceCounter::StartSessionStartSession
14:49:29.1149884225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:49:29.1149884684OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:49:29.1149884702OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:49:29.1149884704OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:49:29.1149884707OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:49:29.1149884710OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:49:29.1149884713OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
14:49:29.1149884716OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:49:29.1149884719OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:49:29.1149884722OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:49:29.1149884725OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
14:49:29.1149884728OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:49:29.1149884731OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:49:29.1149884734OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:49:29.1149884737OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:49:29.1149884740OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:49:29.1149884743OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:49:29.1149884746OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:49:29.1149884749OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:49:29.1149884752OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:49:29.1149884755OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
14:49:29.1149884758OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:49:29.1149884761OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:49:29.1149884764OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:49:29.1149884767OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:49:29.1149884770OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:49:29.1149884773OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:49:29.1149884776OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
14:49:29.1149884779OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:49:29.1149884782OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:49:29.1149884785OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:49:29.1149884788OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:49:29.1149884791OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
14:49:29.1149884794OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:49:29.1149884797OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:49:29.1149884800OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:49:29.1149884803OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:49:29.1149884806OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:49:29.1149884809OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:49:29.1149884812OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:49:29.1149884815OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:49:29.1149884818OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:49:29.1149884821OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
14:49:29.1149884824OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:49:29.1149884827OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
14:49:29.1149884830OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
14:49:29.1149884833OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:49:29.1149884836OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:49:29.1149884839OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:49:29.1149884842OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:49:29.1149884845OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:49:29.1149884848OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:49:29.1149884851OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:49:29.1149884854OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:49:29.1149884857OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
14:49:29.1149884860OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:49:29.1149884863OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:49:29.1149884866OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:49:29.1149884869OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:49:29.1149884872OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
14:49:29.1149884875OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:49:29.1149884878OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:49:29.1149884881OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:49:29.1149884884OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:49:29.1149884887OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:49:29.1149884890OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:49:29.1149884893OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:49:29.1149884895OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:49:29.1149884897OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:49:29.1149884899OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:49:29.1149884901OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:49:29.1149884903OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:49:29.1149884905OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:49:29.1149884907OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:49:29.1149884909OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:49:29.1149884911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:49:29.1149884925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:29.1149884552OverlayManager::OverlayManagerstarting hooks...
14:49:29.27098841953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.158.1.1\\OWUtils.dll succeeded
14:49:29.2869884592Install::CodeInit [Client,1] (MCH) OK
14:49:29.2899884592Install::CodeInit [Client,2] (MCH) OK
14:49:29.2919884592Install::CodeInit [Client,3] (MCH) OK
14:49:29.2949884592Install::CodeInit [Client,4] (MCH) OK
14:49:29.3209884592Install::CodeInit [Client,4.1] (MCH) OK
14:49:29.3439884592Install::CodeInit [Client,4.2] (MCH) OK
14:49:29.3469884248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:49:29.3469884578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:49:29.3469884921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:49:29.3469884523Client::initFirstInjectionSuspend before hook: OFF
14:49:29.34998841157Install::CodeSegment [3|42448|0x36E20000|0xA5D0]
14:49:29.3729884592Install::Codeunknown (MCH) OK
14:49:29.37298841157Install::CodeSegment [3|54480|0x36E20000|0xD4D0]
14:49:29.3949884592Install::Codeunknown (MCH) OK
14:49:29.39498841157Install::CodeSegment [3|53904|0x36E20000|0xD290]
14:49:29.4169884592Install::Codeunknown (MCH) OK
14:49:29.41698841157Install::CodeSegment [5|20352|0xB13C0000|0x4F80]
14:49:29.4399884592Install::Codeunknown (MCH) OK
14:49:29.43998841157Install::CodeSegment [5|431680|0xB13C0000|0x69640]
14:49:29.4629884592Install::Codeunknown (MCH) OK
14:49:29.46298841157Install::CodeSegment [5|132848|0xB13C0000|0x206F0]
14:49:29.4869884592Install::Codeunknown (MCH) OK
14:49:29.48698841157Install::CodeSegment [5|7648|0xB13C0000|0x1DE0]
14:49:29.5129884592Install::Codeunknown (MCH) OK
14:49:29.51298841157Install::CodeSegment [5|-40728480|0xB13C0000|0xFD928860]
14:49:29.51298841248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:49:29.51298841157Install::CodeSegment [5|-40707024|0xB13C0000|0xFD92DC30]
14:49:29.51298841248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:49:29.51298841157Install::CodeSegment [5|-40712720|0xB13C0000|0xFD92C5F0]
14:49:29.51298841248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:49:29.51298841157Install::CodeSegment [5|-41900048|0xB13C0000|0xFD80A7F0]
14:49:29.51298841248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:49:29.51498841011Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
14:49:29.51598841011Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
14:49:29.5159884329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:49:29.51598841042OverlayManager::StartStarting...
14:49:29.51598841074OverlayManager::Startstarting hooks 2...
14:49:29.5189884592Install::CodeInit [Client,5] (MCH) OK
14:49:29.5219884592Install::CodeInit [Client,5.1] (MCH) OK
14:49:29.5249884592Install::CodeInit [Client,6] (MCH) OK
14:49:29.52498841136OverlayManager::StartRID Found 1 devices.
14:49:29.52498841221XTRAP COMPATIBLE PATCH WARNING
14:49:29.52498841229OverlayManager::Startdone with hooks...
14:49:29.5249884107ApiManager::InitAPI Manager Event : OK
14:49:29.5249884119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=46952
14:49:29.524988467TXRSettingFail to read texture recognition options 0xb7
14:49:29.5249884114TXOfInterestNew list set with 0 items
14:49:29.52498841254OverlayManager::Startget foreground state
14:49:29.52498841291OverlayManager::StartStarted...
14:49:29.5529884592Install::CodeInit [Client,0] (MCH) OK
14:49:29.5529884428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:49:29.552988494GraphicsHookManager::StopThreadStopThread
14:49:29.553459C216GraphicsHookManager::MessageLoopExit Thread
14:49:29.6356E846532OverlayManager::OnConnectedConnected to server
14:49:29.6356E8431SendServerHelloMessage::ExecuteSend connection Ack
14:49:29.635B7687111OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x105b8
14:49:29.6429884590Client::initFirstInjectioninit complete
14:49:35.6306F047070OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
14:49:35.8296E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:49:35.8296E847600OverlayManager::OnForegroundChangedChanged True
14:49:35.8306E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:49:35.8336E846362OverlayManager::doActionDisplayFPS - Triggered
14:49:37.58AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:49:37.543AA0C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:49:37.638AA0C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:49:37.638AA0C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:49:37.638AA0C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:49:37.678AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:49:37.678AA0C1094RenderDeviceD3d11::initDevice adapter hash: -1405152277
14:49:37.678AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:49:37.678AA0C1148RenderDeviceD3d11::initsave state
14:49:37.678AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:49:37.682AA0C705RenderDeviceD3d11::initDX11create vs
14:49:37.682AA0C723RenderDeviceD3d11::initDX11create vs
14:49:37.685AA0C745RenderDeviceD3d11::initDX11create pxs
14:49:37.688AA0C774RenderDeviceD3d11::initDX11create raster
14:49:37.688AA0C842RenderDeviceD3d11::initDX11create buffers
14:49:37.688AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:49:37.688AA0C1156RenderDeviceD3d11::initrestore state
14:49:37.688AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:49:37.688AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:37.688AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:37.688AA0C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:49:37.688AA0C2080RenderDeviceD3d11::setFixSet render device fix RT.
14:49:37.688AA0C2645OverlayManager::setGraphicsRender Device fix was set RT.
14:49:37.688AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:49:37.688AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:49:37.929AA0C654OverlayInputManager::HandleCommandsClear all hotkeys command
14:49:37.929AA0C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:49:37.929AA0C654OverlayInputManager::HandleCommandsClear all hotkeys command
14:49:37.929AA0C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
14:49:37.929AA0C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:49:37.929AA0C21StartWidgetsRefresher::ExecuteExecute start wicket manager
14:49:37.929AA0C275WidgetManager::initInit manager
14:49:37.929AA0C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:49:37.929AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:49:37.929AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10a75
14:49:37.929AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:49:37.929AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:49:37.929AA0C2253OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:49:37.929AA0C308PerformanceCounter::NotifyFrameRenderNotify first Render...
14:49:37.929AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:37.929AA0C7504OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:49:37.931B9B02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:49:37.957AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:49:37.957AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:49:37.958AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:49:37.958AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:49:38.646F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:38.646F04419InputInterceptor::stopHookunhook keyboard and mouse
14:49:38.646F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:49:38.646F04396InputInterceptor::runHookNew Mouse LL is hooked
14:49:38.646F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:49:38.646F041925OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
14:49:38.2586E846627OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll]
14:49:38.366AA0C7329OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins/GEPPlugin64.dll] []
14:49:39.2606F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:49:39.5356F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
14:49:39.550AA0C453ReleaseD11DeviceDevice Released! [1]
14:49:39.550AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:39.550AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:39.550AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:39.550AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:39.550AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10a75
14:49:39.550AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:39.550AA0C187IRenderDevice::releaseRender Releasing.
14:49:39.550AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:39.550AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:39.550AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:39.550AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:39.550AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:39.550AA0C204IRenderDevice::releaseRender Releasing Done.
14:49:39.550AA0C456ReleaseD11Device End Device Released!
14:49:39.550AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:49:39.560B7681989Client::LogProcessModulesLoaded modules:
14:49:39.562B7682005C:\Program Files (x86)\Overwolf\0.158.1.1\OWClient.dll
14:49:39.562B7682005C:\Program Files (x86)\Overwolf\0.158.1.1\OWExplorer.dll
14:49:39.562B7682005C:\Program Files (x86)\Overwolf\0.158.1.1\OWUtils.dll
14:49:39.562B7682005C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:49:39.562B7682005C:\Program Files (x86)\Steam\steamclient64.dll
14:49:39.562B7682005C:\Program Files (x86)\Steam\tier0_s64.dll
14:49:39.562B7682005C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:49:39.562B7682005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:49:39.562B7682005C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:49:39.562B7682005C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll
14:49:39.562B7682005C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll
14:49:39.562B7682005C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:49:39.562B7682005C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
14:49:39.562B7682005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\64\gep_rainbowsixsiege.dll
14:49:39.562B7682005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\64\libowgameevents64.dll
14:49:39.562B7682005C:\Users\adm\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.2.0\plugins\GEPPlugin64.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\AVRT.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\DEVOBJ.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\HID.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\MPR.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\MSASN1.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\NTASN1.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\Secur32.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\SensApi.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\SspiCli.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\UMPDC.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\USERENV.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\VERSION.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WINMM.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WINNSI.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WINSTA.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WTSAPI32.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\Wldp.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\XAudio2_8.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\XInput1_4.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\amsi.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\apphelp.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\cryptnet.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\d3d11.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\d3d9.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\dcomp.dll
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:49:39.562B7682005C:\WINDOWS\SYSTEM32\dwmapi.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\dxcore.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\dxgi.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\inputhost.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\ncrypt.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\ntdll.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\ntmarta.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\pdh.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\powrprof.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\profapi.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\textinputframework.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\windows.storage.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\wintypes.dll
14:49:39.563B7682005C:\WINDOWS\SYSTEM32\xaudio2_9.dll
14:49:39.563B7682005C:\WINDOWS\System32\ADVAPI32.dll
14:49:39.563B7682005C:\WINDOWS\System32\COMDLG32.dll
14:49:39.563B7682005C:\WINDOWS\System32\CRYPT32.dll
14:49:39.563B7682005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvldumdx.dll
14:49:39.563B7682005C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_0aa1ef00bcab8923\nvwgf2umx.dll
14:49:39.563B7682005C:\WINDOWS\System32\GDI32.dll
14:49:39.563B7682005C:\WINDOWS\System32\IMM32.DLL
14:49:39.563B7682005C:\WINDOWS\System32\KERNEL32.DLL
14:49:39.563B7682005C:\WINDOWS\System32\KERNELBASE.dll
14:49:39.563B7682005C:\WINDOWS\System32\MSCTF.dll
14:49:39.563B7682005C:\WINDOWS\System32\NSI.dll
14:49:39.563B7682005C:\WINDOWS\System32\OLEAUT32.dll
14:49:39.563B7682005C:\WINDOWS\System32\PSAPI.DLL
14:49:39.563B7682005C:\WINDOWS\System32\RPCRT4.dll
14:49:39.563B7682005C:\WINDOWS\System32\SETUPAPI.dll
14:49:39.563B7682005C:\WINDOWS\System32\SHELL32.dll
14:49:39.563B7682005C:\WINDOWS\System32\SHLWAPI.dll
14:49:39.564B7682005C:\WINDOWS\System32\USER32.dll
14:49:39.564B7682005C:\WINDOWS\System32\WINTRUST.dll
14:49:39.564B7682005C:\WINDOWS\System32\WS2_32.dll
14:49:39.564B7682005C:\WINDOWS\System32\bcrypt.dll
14:49:39.564B7682005C:\WINDOWS\System32\bcryptPrimitives.dll
14:49:39.564B7682005C:\WINDOWS\System32\cfgmgr32.dll
14:49:39.564B7682005C:\WINDOWS\System32\clbcatq.dll
14:49:39.564B7682005C:\WINDOWS\System32\combase.dll
14:49:39.564B7682005C:\WINDOWS\System32\fwpuclnt.dll
14:49:39.564B7682005C:\WINDOWS\System32\gdi32full.dll
14:49:39.564B7682005C:\WINDOWS\System32\imagehlp.dll
14:49:39.564B7682005C:\WINDOWS\System32\msvcp_win.dll
14:49:39.564B7682005C:\WINDOWS\System32\msvcrt.dll
14:49:39.564B7682005C:\WINDOWS\System32\ole32.dll
14:49:39.564B7682005C:\WINDOWS\System32\perfproc.dll
14:49:39.564B7682005C:\WINDOWS\System32\sechost.dll
14:49:39.564B7682005C:\WINDOWS\System32\shcore.dll
14:49:39.564B7682005C:\WINDOWS\System32\ucrtbase.dll
14:49:39.564B7682005C:\WINDOWS\System32\win32u.dll
14:49:39.564B7682005C:\WINDOWS\System32\winrnr.dll
14:49:39.564B7682005C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_4238de57f6b64d28\COMCTL32.dll
14:49:39.564B7682005C:\WINDOWS\system32\NLAapi.dll
14:49:39.564B7682005C:\WINDOWS\system32\napinsp.dll
14:49:39.564B7682005C:\WINDOWS\system32\nvapi64.dll
14:49:39.564B7682005C:\WINDOWS\system32\nvspcap64.dll
14:49:39.564B7682005C:\WINDOWS\system32\pnrpnsp.dll
14:49:39.564B7682005C:\WINDOWS\system32\rsaenh.dll
14:49:39.564B7682005C:\WINDOWS\system32\uxtheme.dll
14:49:39.564B7682005C:\WINDOWS\system32\wshbth.dll
14:49:39.564B7682005C:\Windows\System32\OneCoreCommonProxyStub.dll
14:49:39.564B7682005C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:49:39.564B7682005C:\Windows\System32\WindowManagementAPI.dll
14:49:39.564B7682005C:\Windows\System32\Windows.UI.dll
14:49:39.564B7682005C:\Windows\System32\rasadhlp.dll
14:49:39.564B7682005C:\Windows\System32\twinapi.appcore.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:49:39.564B7682005V:\Games\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:49:39.8306E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:49:39.8326E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:49:39.8326E847600OverlayManager::OnForegroundChangedChanged False
14:49:39.8336E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C64 Title=[Task Switching]
14:49:39.8336E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:49:39.8336E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:49:39.8336E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:49:39.8346E846362OverlayManager::doActionDisplayFPS - Triggered
14:49:44.446E84363ow-graphicsFailed to open pipe
14:49:44.456E84363ow-graphicsFailed to open pipe
14:49:44.456E84363ow-graphicsConnection initialized
14:49:44.456E84145LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:49:44.456E84127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=-1290926776, H=32766, Mouse=True [0]
14:49:48.357B9B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:49:48.357B9B02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8922] s[500].
14:49:48.357B9B02411WidgetManager::RefreshWidgetThreadMainLoopexit
14:49:48.357B9B02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:49:48.357B9B02336WidgetManager::RefreshThreadProcStaticclean Exit
14:49:55.509AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:49:55.594AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:49:55.594AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:49:55.594AA0C1148RenderDeviceD3d11::initsave state
14:49:55.594AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:49:55.603AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:49:55.603AA0C1156RenderDeviceD3d11::initrestore state
14:49:55.603AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:49:55.603AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:49:55.603AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:49:55.603AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:49:55.603AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:49:55.603AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:49:55.603AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:49:55.612AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:49:55.612AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:49:55.612AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13102a7
14:49:55.612AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:49:55.612AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:49:55.612AA0C2434WidgetManager::Renderresum layout thread
14:49:55.612AA0C275WidgetManager::initInit manager
14:49:55.613AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
14:49:55.613AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:55.614BD842347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:49:55.6436F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:49:55.6436F04419InputInterceptor::stopHookunhook keyboard and mouse
14:49:55.6436F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:49:55.6436F04396InputInterceptor::runHookNew Mouse LL is hooked
14:49:55.6436F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:49:55.657AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:49:55.657AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:49:55.657AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:49:55.657AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:49:55.8446E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:49:55.8446E847600OverlayManager::OnForegroundChangedChanged True
14:49:55.8446E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:49:55.8446F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:49:55.8456E846362OverlayManager::doActionDisplayFPS - Triggered
14:49:55.853AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:49:55.853AA0C363ow-graphicsHooked to process: RainbowSix.exe
14:49:55.853AA0C363ow-graphics(half life scientist) everything.. seems to be in order
14:49:55.854AA0C363ow-graphicsd3d11 shared texture capture successful
14:49:55.854AA0C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:49:55.9936E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:49:56.116E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:49:56.121BD84225InterProcessElement::openInterProcess Overwolf_ImID_20678_P_32808 opened succesfuly
14:49:56.121BD84225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:49:56.121BD84225InterProcessElement::openInterProcess Overwolf_ImID_10C96_P_32808 opened succesfuly
14:49:56.121BD84225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:49:56.7766F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
14:49:56.783AA0C453ReleaseD11DeviceDevice Released! [1]
14:49:56.783AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:49:56.783AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:49:56.783AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:49:56.783AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:49:56.783AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13102a7
14:49:56.783AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:49:56.783AA0C187IRenderDevice::releaseRender Releasing.
14:49:56.783AA0C363ow-graphics----------------- d3d11 capture freed ----------------
14:49:56.783AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:49:56.783AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:49:56.783AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:49:56.783AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:49:56.783AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:49:56.783AA0C204IRenderDevice::releaseRender Releasing Done.
14:49:56.783AA0C456ReleaseD11Device End Device Released!
14:49:56.783AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:49:57.3446E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:49:57.3486E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:49:57.3486E847600OverlayManager::OnForegroundChangedChanged False
14:49:57.3486E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40C7C Title=[Task Switching]
14:49:57.3486E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:49:57.3486E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:49:57.3486E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:49:57.3496E846362OverlayManager::doActionDisplayFPS - Triggered
14:49:58.366E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:50:04.3726E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:50:04.3726E847600OverlayManager::OnForegroundChangedChanged True
14:50:04.3736E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:50:04.3736E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:50:04.412AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:50:04.449AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:50:04.449AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:50:04.449AA0C1148RenderDeviceD3d11::initsave state
14:50:04.449AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:50:04.459AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:50:04.459AA0C1156RenderDeviceD3d11::initrestore state
14:50:04.459AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:50:04.459AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:04.459AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:04.459AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:50:04.459AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:50:04.459AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:04.471AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:50:04.472AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:50:04.472AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e09cb
14:50:04.472AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:50:04.472AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:50:04.472AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:04.473AA0C363ow-graphicsd3d11 shared texture capture successful
14:50:04.4756F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:04.4756F04419InputInterceptor::stopHookunhook keyboard and mouse
14:50:04.4766F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:50:04.4766F04396InputInterceptor::runHookNew Mouse LL is hooked
14:50:04.4766F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:50:04.4766F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:50:04.4806E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:50:04.514AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:50:04.514AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:50:04.514AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:50:04.514AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:04.856BD84256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
14:50:04.856BD84128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10c96
14:50:04.856BD84256InterProcessElement::closeInterProcess Overwolf_ImID_10C96_P_32808 close 2147483647 bytes
14:50:04.856BD842671WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_ImID_10C9C_P_32808 opened succesfuly
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_ImID_20C96_P_32808 opened succesfuly
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_ImID_20C90_P_32808 opened succesfuly
14:50:04.861BD84225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:50:04.902AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
14:50:04.902AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:50:09.8356F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
14:50:09.844AA0C453ReleaseD11DeviceDevice Released! [1]
14:50:09.844AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:09.844AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:09.844AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:09.844AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:09.844AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e09cb
14:50:09.844AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:09.844AA0C187IRenderDevice::releaseRender Releasing.
14:50:09.844AA0C363ow-graphics----------------- d3d11 capture freed ----------------
14:50:09.844AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:09.844AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:09.844AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:09.844AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:09.844AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:09.844AA0C204IRenderDevice::releaseRender Releasing Done.
14:50:09.844AA0C456ReleaseD11Device End Device Released!
14:50:09.844AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:50:09.8786E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:50:09.8806E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:50:09.8806E847600OverlayManager::OnForegroundChangedChanged False
14:50:09.8806E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10B78 Title=[Steam]
14:50:09.8806E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:50:09.8806E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:50:09.8806E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:09.8826E846362OverlayManager::doActionDisplayFPS - Triggered
14:50:09.9906E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:50:10.382BD84291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:50:12.886BD842389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
14:50:12.886BD842411WidgetManager::RefreshWidgetThreadMainLoopexit
14:50:12.886BD842330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:50:12.886BD842336WidgetManager::RefreshThreadProcStaticclean Exit
14:50:46.9166E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:50:46.9166E847600OverlayManager::OnForegroundChangedChanged True
14:50:46.9176E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:50:46.9176E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:50:47.143AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:50:47.168AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:50:47.168AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:50:47.168AA0C1148RenderDeviceD3d11::initsave state
14:50:47.169AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:50:47.179AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:50:47.179AA0C1156RenderDeviceD3d11::initrestore state
14:50:47.179AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:50:47.179AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:50:47.179AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:50:47.179AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:50:47.179AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:50:47.179AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:47.186AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:50:47.188AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:50:47.188AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1609b7
14:50:47.188AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:50:47.188AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:50:47.188AA0C2434WidgetManager::Renderresum layout thread
14:50:47.188AA0C275WidgetManager::initInit manager
14:50:47.1886F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:50:47.1886F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:50:47.1886F04419InputInterceptor::stopHookunhook keyboard and mouse
14:50:47.1896F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:50:47.1896F04396InputInterceptor::runHookNew Mouse LL is hooked
14:50:47.1896F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:50:47.189BA782347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:50:47.194AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:47.1946F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:50:47.194AA0C363ow-graphicsd3d11 shared texture capture successful
14:50:47.222BA78256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
14:50:47.222BA78128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10c9c
14:50:47.222BA78256InterProcessElement::closeInterProcess Overwolf_ImID_10C9C_P_32808 close 2147483647 bytes
14:50:47.222BA782671WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:50:47.242AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:50:47.242AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:50:47.242AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:50:47.242AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:50:47.2566E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:50:47.279BA78225InterProcessElement::openInterProcess Overwolf_ImID_306B6_P_32808 opened succesfuly
14:50:47.279BA78225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:50:48.6766F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:51:08.135BA78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:51:08.688BA78256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
14:51:08.688BA78128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=306b6
14:51:08.688BA78256InterProcessElement::closeInterProcess Overwolf_ImID_306B6_P_32808 close 2147483647 bytes
14:51:08.688BA782671WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:51:08.697AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
14:51:08.697AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
14:51:08.7426E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:51:08.7666E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:51:08.7726E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:51:08.832BA78225InterProcessElement::openInterProcess Overwolf_ImID_406B6_P_32808 opened succesfuly
14:51:08.832BA78225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:51:09.64AA0C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
14:51:09.64AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
14:51:12.6586F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:51:12.7536F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:12.757AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x30a97;prev = 0x30a97 , {Original values: ref = 17 handle = 0x10003}
14:51:13.276F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:51:13.506F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:51:13.5726F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:13.615AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x30a97;prev = 0x30a97 , {Original values: ref = 17 handle = 0x10003}
14:51:15.8536F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
14:51:15.865AA0C453ReleaseD11DeviceDevice Released! [1]
14:51:15.865AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:51:15.865AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:51:15.865AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:51:15.865AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:51:15.865AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1609b7
14:51:15.865AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:51:15.865AA0C187IRenderDevice::releaseRender Releasing.
14:51:15.865AA0C363ow-graphics----------------- d3d11 capture freed ----------------
14:51:15.865AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:51:15.865AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:51:15.865AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:51:15.865AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:51:15.865AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:51:15.865AA0C204IRenderDevice::releaseRender Releasing Done.
14:51:15.865AA0C456ReleaseD11Device End Device Released!
14:51:15.865AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:51:15.9426E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:51:15.9456E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:51:15.9456E847600OverlayManager::OnForegroundChangedChanged False
14:51:15.9456E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1041C Title=[New notification]
14:51:15.9456E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:51:15.9456E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:51:15.9456E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:15.9476E846362OverlayManager::doActionDisplayFPS - Triggered
14:51:16.196E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:51:16.461BA78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:51:18.167AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:51:18.193AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:51:18.193AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:51:18.193AA0C1148RenderDeviceD3d11::initsave state
14:51:18.193AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:51:18.204AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:51:18.204AA0C1156RenderDeviceD3d11::initrestore state
14:51:18.204AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:51:18.204AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:51:18.204AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:51:18.204AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:51:18.204AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:51:18.204AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:51:18.204AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:51:18.207AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:51:18.207AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:51:18.207AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1450cc1
14:51:18.207AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:51:18.207AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:51:18.207AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
14:51:18.207AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:51:18.252AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:51:18.252AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:51:18.252AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:51:18.252AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:51:18.4446E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:51:18.4446E847600OverlayManager::OnForegroundChangedChanged True
14:51:18.4446E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:51:18.4466E846362OverlayManager::doActionDisplayFPS - Triggered
14:51:18.446AA0C363ow-graphicsd3d11 shared texture capture successful
14:51:18.449AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:51:18.4506E846362OverlayManager::doActionDisplayFPS - Triggered
14:51:18.4506F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:51:18.4506F04419InputInterceptor::stopHookunhook keyboard and mouse
14:51:18.4516F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:51:18.4516F04396InputInterceptor::runHookNew Mouse LL is hooked
14:51:18.4516F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:51:18.4516F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:51:18.452AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:51:18.501BA78225InterProcessElement::openInterProcess Overwolf_ImID_20CD4_P_32808 opened succesfuly
14:51:18.501BA78225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:51:18.504AA0C7070OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
14:51:21.669BA78256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
14:51:21.669BA78128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20cd4
14:51:21.669BA78256InterProcessElement::closeInterProcess Overwolf_ImID_20CD4_P_32808 close 2147483647 bytes
14:51:21.669BA782671WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:51:22.651BA78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:56:43.171AA0C453ReleaseD11DeviceDevice Released! [1]
14:56:43.171AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:43.171AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:43.171AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:43.171AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:43.171AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1450cc1
14:56:43.171AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:43.171AA0C187IRenderDevice::releaseRender Releasing.
14:56:43.171AA0C363ow-graphics----------------- d3d11 capture freed ----------------
14:56:43.171AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:43.171AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:43.171AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:43.171AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:43.171AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:43.171AA0C204IRenderDevice::releaseRender Releasing Done.
14:56:43.171AA0C456ReleaseD11Device End Device Released!
14:56:43.171AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:56:43.3466E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:56:43.3496E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:56:43.3496E847600OverlayManager::OnForegroundChangedChanged False
14:56:43.3496E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
14:56:43.3496E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:56:43.3496E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:56:43.3496E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:56:43.3516E846362OverlayManager::doActionDisplayFPS - Triggered
14:56:43.4276E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:43.850BA78291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:56:46.354BA782389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
14:56:46.354BA782411WidgetManager::RefreshWidgetThreadMainLoopexit
14:56:46.354BA782330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:56:46.354BA782336WidgetManager::RefreshThreadProcStaticclean Exit
14:56:50.757AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:56:50.793AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:56:50.793AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:56:50.793AA0C1148RenderDeviceD3d11::initsave state
14:56:50.793AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:56:50.803AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:56:50.803AA0C1156RenderDeviceD3d11::initrestore state
14:56:50.803AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:56:50.803AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:56:50.803AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:56:50.803AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:56:50.803AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:56:50.803AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:56:50.803AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:56:50.809AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:56:50.809AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:56:50.809AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfa70cef
14:56:50.809AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:56:50.809AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:56:50.809AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
14:56:50.809AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:50.8336F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:56:50.8336F04419InputInterceptor::stopHookunhook keyboard and mouse
14:56:50.8336F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:56:50.8336F04396InputInterceptor::runHookNew Mouse LL is hooked
14:56:50.8336F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:56:50.842AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:56:50.842AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:56:50.842AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:56:50.842AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:56:50.8546E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:56:50.8546E847600OverlayManager::OnForegroundChangedChanged True
14:56:50.8546E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:56:50.8556F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:56:50.8556E846362OverlayManager::doActionDisplayFPS - Triggered
14:56:50.859AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:50.860AA0C363ow-graphicsd3d11 shared texture capture successful
14:56:50.8606E846362OverlayManager::doActionDisplayFPS - Triggered
14:56:50.873AA0C2434WidgetManager::Renderresum layout thread
14:56:50.873AA0C275WidgetManager::initInit manager
14:56:50.873AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:50.875BAD02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:56:50.9086E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:50.9636E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:56:50.964BAD0225InterProcessElement::openInterProcess Overwolf_ImID_B0BE0_P_32808 opened succesfuly
14:56:50.964BAD0225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
14:56:53.1306F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
14:56:53.137AA0C453ReleaseD11DeviceDevice Released! [1]
14:56:53.137AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:56:53.137AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
14:56:53.137AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
14:56:53.137AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
14:56:53.137AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfa70cef
14:56:53.137AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:56:53.137AA0C187IRenderDevice::releaseRender Releasing.
14:56:53.137AA0C363ow-graphics----------------- d3d11 capture freed ----------------
14:56:53.137AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
14:56:53.137AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
14:56:53.137AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
14:56:53.137AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
14:56:53.137AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
14:56:53.137AA0C204IRenderDevice::releaseRender Releasing Done.
14:56:53.137AA0C456ReleaseD11Device End Device Released!
14:56:53.137AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:56:53.3566E846225OverlayManager::doActionForegroundChange Event [winows not active]
14:56:53.3586E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
14:56:53.3586E847600OverlayManager::OnForegroundChangedChanged False
14:56:53.3586E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
14:56:53.3586E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:56:53.3586E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:56:53.3586E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:56:53.3626E846362OverlayManager::doActionDisplayFPS - Triggered
14:57:01.376BAD0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:57:01.376BAD02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8360] s[500].
14:57:01.376BAD02411WidgetManager::RefreshWidgetThreadMainLoopexit
14:57:01.376BAD02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
14:57:01.376BAD02336WidgetManager::RefreshThreadProcStaticclean Exit
14:57:09.833AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
14:57:09.8756E846237OverlayManager::doActionForegroundChange Event ON (ON)
14:57:09.8756E847600OverlayManager::OnForegroundChangedChanged True
14:57:09.876AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
14:57:09.876AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:57:09.876AA0C1148RenderDeviceD3d11::initsave state
14:57:09.876AA0C696RenderDeviceD3d11::initDX11loading shaders...
14:57:09.8786E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:09.8786E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:57:09.888AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
14:57:09.888AA0C1156RenderDeviceD3d11::initrestore state
14:57:09.888AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
14:57:09.888AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:09.888AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:09.888AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:57:09.888AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:57:09.888AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:09.894AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
14:57:09.896AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
14:57:09.898AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43e0c41
14:57:09.898AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:57:09.898AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
14:57:09.898AA0C2434WidgetManager::Renderresum layout thread
14:57:09.898AA0C275WidgetManager::initInit manager
14:57:09.8996F042272OverlayManager::installKeybMouseHookInstall KeybMouse
14:57:09.8996F04419InputInterceptor::stopHookunhook keyboard and mouse
14:57:09.899AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:57:09.900BC142347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
14:57:09.901AA0C363ow-graphicsd3d11 shared texture capture successful
14:57:09.9036F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
14:57:09.9036F04396InputInterceptor::runHookNew Mouse LL is hooked
14:57:09.9036F04408InputInterceptor::runHookMouse is hooked 0x6f04
14:57:09.9046F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:57:09.914AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
14:57:09.914AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:57:09.914AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:57:09.914AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:09.933BC14256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
14:57:09.933BC14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0be0
14:57:09.933BC14256InterProcessElement::closeInterProcess Overwolf_ImID_B0BE0_P_32808 close 2147483647 bytes
14:57:09.933BC142671WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:57:09.9446E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:57:09.9856E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:57:10.19BC14225InterProcessElement::openInterProcess Overwolf_ImID_40C9E_P_32808 opened succesfuly
14:57:10.19BC14225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:00:33.6726F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:00:33.685AA0C453ReleaseD11DeviceDevice Released! [1]
15:00:33.685AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:00:33.685AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:00:33.685AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:00:33.685AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:00:33.685AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43e0c41
15:00:33.685AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:00:33.685AA0C187IRenderDevice::releaseRender Releasing.
15:00:33.686AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:00:33.686AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:00:33.686AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:00:33.686AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:00:33.686AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:00:33.686AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:00:33.686AA0C204IRenderDevice::releaseRender Releasing Done.
15:00:33.686AA0C456ReleaseD11Device End Device Released!
15:00:33.686AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:00:34.8BC14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:00:34.1526E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:00:34.1546E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:00:34.1546E847600OverlayManager::OnForegroundChangedChanged False
15:00:34.1546E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#general - Discord]
15:00:34.1546E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:00:34.1546E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:00:34.1546E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:34.1556E846362OverlayManager::doActionDisplayFPS - Triggered
15:00:34.2206E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:00:36.682BC142389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
15:00:36.682BC142411WidgetManager::RefreshWidgetThreadMainLoopexit
15:00:36.682BC142330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:00:36.682BC142336WidgetManager::RefreshThreadProcStaticclean Exit
15:00:40.6916E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:00:40.6916E847600OverlayManager::OnForegroundChangedChanged True
15:00:40.6926E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:00:40.6926E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:00:40.708AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:00:40.758AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:00:40.758AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:00:40.759AA0C1148RenderDeviceD3d11::initsave state
15:00:40.759AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:00:40.769AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:00:40.769AA0C1156RenderDeviceD3d11::initrestore state
15:00:40.769AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:00:40.769AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:00:40.769AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:00:40.769AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:00:40.769AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:00:40.769AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:40.808AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:00:40.809AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:00:40.809AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92805bd
15:00:40.809AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:00:40.809AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:00:40.810AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:00:40.811AA0C363ow-graphicsd3d11 shared texture capture successful
15:00:40.823AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:00:40.823AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:00:40.823AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:00:40.823AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:40.8316E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:00:41.1836F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:00:41.1836F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:00:41.1836F04419InputInterceptor::stopHookunhook keyboard and mouse
15:00:41.1836F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:00:41.1836F04396InputInterceptor::runHookNew Mouse LL is hooked
15:00:41.1836F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:00:41.197AA0C2434WidgetManager::Renderresum layout thread
15:00:41.197AA0C275WidgetManager::initInit manager
15:00:41.199BD2C2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:00:41.232BD2C256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:00:41.232BD2C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40c9e
15:00:41.232BD2C256InterProcessElement::closeInterProcess Overwolf_ImID_40C9E_P_32808 close 2147483647 bytes
15:00:41.232BD2C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:00:41.237BD2C225InterProcessElement::openInterProcess Overwolf_ImID_6024E_P_32808 opened succesfuly
15:00:41.237BD2C225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:00:55.3126F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:00:55.435AA0C453ReleaseD11DeviceDevice Released! [1]
15:00:55.435AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:00:55.435AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:00:55.435AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:00:55.435AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:00:55.435AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92805bd
15:00:55.435AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:00:55.435AA0C187IRenderDevice::releaseRender Releasing.
15:00:55.435AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:00:55.436AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:00:55.436AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:00:55.436AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:00:55.436AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:00:55.436AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:00:55.436AA0C204IRenderDevice::releaseRender Releasing Done.
15:00:55.436AA0C456ReleaseD11Device End Device Released!
15:00:55.436AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:00:55.7046E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:00:55.7056E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:00:55.7056E847600OverlayManager::OnForegroundChangedChanged False
15:00:55.7056E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[@VGC932 - Discord]
15:00:55.7056E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:00:55.7056E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:00:55.7056E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:00:55.7076E846362OverlayManager::doActionDisplayFPS - Triggered
15:00:55.7796E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:00:56.214BD2C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:00:57.447AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:00:57.479AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:00:57.479AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:00:57.479AA0C1148RenderDeviceD3d11::initsave state
15:00:57.479AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:00:57.488AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:00:57.488AA0C1156RenderDeviceD3d11::initrestore state
15:00:57.488AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:00:57.488AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:00:57.489AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:00:57.489AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:00:57.489AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:00:57.489AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:00:57.489AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:57.500AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:00:57.500AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:00:57.500AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5cf0939
15:00:57.500AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:00:57.500AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:00:57.500AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:00:57.500AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:00:57.5106F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:00:57.5106F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:00:57.5106F04419InputInterceptor::stopHookunhook keyboard and mouse
15:00:57.5106F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:00:57.5106F04396InputInterceptor::runHookNew Mouse LL is hooked
15:00:57.5106F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:00:57.548AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:00:57.548AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:00:57.548AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:00:57.548AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:00:57.7096E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:00:57.7096E847600OverlayManager::OnForegroundChangedChanged True
15:00:57.7096E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:00:57.7116E846362OverlayManager::doActionDisplayFPS - Triggered
15:00:57.712AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:00:57.713AA0C363ow-graphicsd3d11 shared texture capture successful
15:00:57.7166E846362OverlayManager::doActionDisplayFPS - Triggered
15:00:57.717BD2C256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:00:57.717BD2C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6024e
15:00:57.717BD2C256InterProcessElement::closeInterProcess Overwolf_ImID_6024E_P_32808 close 2147483647 bytes
15:00:57.717BD2C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:00:57.721AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:00:57.765BD2C225InterProcessElement::openInterProcess Overwolf_ImID_9024E_P_32808 opened succesfuly
15:00:57.765BD2C225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:01:01.163BD2C256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:01:01.163BD2C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9024e
15:01:01.163BD2C256InterProcessElement::closeInterProcess Overwolf_ImID_9024E_P_32808 close 2147483647 bytes
15:01:01.163BD2C2671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:01:03.6966F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:05.4806F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:01:05.488AA0C453ReleaseD11DeviceDevice Released! [1]
15:01:05.488AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:05.488AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:05.488AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:05.488AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:05.488AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5cf0939
15:01:05.488AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:05.488AA0C187IRenderDevice::releaseRender Releasing.
15:01:05.488AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:01:05.488AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:05.488AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:05.488AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:05.488AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:05.488AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:05.488AA0C204IRenderDevice::releaseRender Releasing Done.
15:01:05.488AA0C456ReleaseD11Device End Device Released!
15:01:05.488AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:05.7136E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:01:05.7146E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:05.7146E847600OverlayManager::OnForegroundChangedChanged False
15:01:05.7146E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[@VGC932 - Discord]
15:01:05.7156E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:05.7156E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:05.7156E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:05.7166E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:05.7986E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:06.236BD2C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:08.741BD2C2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
15:01:08.741BD2C2411WidgetManager::RefreshWidgetThreadMainLoopexit
15:01:08.741BD2C2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:01:08.741BD2C2336WidgetManager::RefreshThreadProcStaticclean Exit
15:01:10.7226E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:01:10.7226E847600OverlayManager::OnForegroundChangedChanged True
15:01:10.7226E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:01:10.7226E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:01:10.825AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:10.841AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:01:10.841AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:01:10.841AA0C1148RenderDeviceD3d11::initsave state
15:01:10.841AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:01:10.852AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:01:10.852AA0C1156RenderDeviceD3d11::initrestore state
15:01:10.852AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:01:10.852AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:10.852AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:10.852AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:01:10.852AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:01:10.852AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:10.854AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:01:10.854AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:01:10.854AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xadb09bf
15:01:10.854AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:01:10.854AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:01:10.8556F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:01:10.8556F04419InputInterceptor::stopHookunhook keyboard and mouse
15:01:10.8556F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:01:10.8556F04396InputInterceptor::runHookNew Mouse LL is hooked
15:01:10.8556F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:01:10.8556F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:10.856AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:10.860AA0C363ow-graphicsd3d11 shared texture capture successful
15:01:10.907AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:01:10.907AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:01:10.907AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:01:10.907AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:10.9096E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:13.244AA0C2434WidgetManager::Renderresum layout thread
15:01:13.244AA0C275WidgetManager::initInit manager
15:01:13.24582902347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:01:13.2848290225InterProcessElement::openInterProcess Overwolf_ImID_110C66_P_32808 opened succesfuly
15:01:13.2848290225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:01:30.7656F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:01:30.772AA0C453ReleaseD11DeviceDevice Released! [1]
15:01:30.772AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:30.772AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:30.772AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:30.772AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:30.772AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xadb09bf
15:01:30.772AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:30.772AA0C187IRenderDevice::releaseRender Releasing.
15:01:30.772AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:01:30.772AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:30.772AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:30.772AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:30.772AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:30.772AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:30.772AA0C204IRenderDevice::releaseRender Releasing Done.
15:01:30.772AA0C456ReleaseD11Device End Device Released!
15:01:30.772AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:31.1288290291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:31.2486E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:01:31.2496E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:31.2496E847600OverlayManager::OnForegroundChangedChanged False
15:01:31.2496E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[@VGC932 - Discord]
15:01:31.2496E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:31.2496E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:31.2496E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:31.2516E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:31.2926E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:33.76682902389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3140] s[500].
15:01:33.76682902411WidgetManager::RefreshWidgetThreadMainLoopexit
15:01:33.76682902330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:01:33.76682902336WidgetManager::RefreshThreadProcStaticclean Exit
15:01:38.135AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:38.150AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:01:38.150AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:01:38.150AA0C1148RenderDeviceD3d11::initsave state
15:01:38.150AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:01:38.161AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:01:38.161AA0C1156RenderDeviceD3d11::initrestore state
15:01:38.161AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:01:38.161AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:38.161AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:38.161AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:01:38.161AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:01:38.161AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:01:38.161AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:38.172AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:01:38.173AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:01:38.173AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40f0c1d
15:01:38.173AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:01:38.173AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:01:38.173AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:01:38.173AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:38.2036F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:01:38.2036F04419InputInterceptor::stopHookunhook keyboard and mouse
15:01:38.2036F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:01:38.2036F04396InputInterceptor::runHookNew Mouse LL is hooked
15:01:38.2036F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:01:38.214AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:01:38.214AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:01:38.214AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:01:38.214AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:38.2606E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:01:38.2606E847600OverlayManager::OnForegroundChangedChanged True
15:01:38.2606E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:01:38.2616F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:38.2616E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:38.266AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:38.266AA0C363ow-graphicsd3d11 shared texture capture successful
15:01:38.286AA0C2434WidgetManager::Renderresum layout thread
15:01:38.286AA0C275WidgetManager::initInit manager
15:01:38.287AAC02347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:01:38.3086E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:38.321AAC0256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:01:38.321AAC0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110c66
15:01:38.321AAC0256InterProcessElement::closeInterProcess Overwolf_ImID_110C66_P_32808 close 2147483647 bytes
15:01:38.321AAC02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:01:38.3606E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:38.365AAC0225InterProcessElement::openInterProcess Overwolf_ImID_90CC2_P_32808 opened succesfuly
15:01:38.365AAC0225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:01:39.5216F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:01:39.529AA0C453ReleaseD11DeviceDevice Released! [1]
15:01:39.529AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:39.529AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:39.529AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:39.529AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:39.529AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40f0c1d
15:01:39.529AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:39.529AA0C187IRenderDevice::releaseRender Releasing.
15:01:39.529AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:01:39.529AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:39.529AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:39.529AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:39.529AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:39.529AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:39.529AA0C204IRenderDevice::releaseRender Releasing Done.
15:01:39.529AA0C456ReleaseD11Device End Device Released!
15:01:39.529AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:39.7576E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:01:39.7616E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:39.7616E847600OverlayManager::OnForegroundChangedChanged False
15:01:39.7616E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0C38 Title=[Task Switching]
15:01:39.7616E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:39.7616E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:39.7616E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:39.7636E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:44.45AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:01:44.62AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:01:44.62AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:01:44.62AA0C1148RenderDeviceD3d11::initsave state
15:01:44.62AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:01:44.74AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:01:44.74AA0C1156RenderDeviceD3d11::initrestore state
15:01:44.74AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:01:44.74AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:01:44.74AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:01:44.74AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:01:44.74AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:01:44.74AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:01:44.74AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:44.86AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:01:44.87AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:01:44.88AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1577031f
15:01:44.88AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:01:44.88AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:01:44.88AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:01:44.88AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:44.1116F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:01:44.1116F04419InputInterceptor::stopHookunhook keyboard and mouse
15:01:44.1126F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:01:44.1126F04396InputInterceptor::runHookNew Mouse LL is hooked
15:01:44.1126F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:01:44.121AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:01:44.121AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:01:44.121AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:01:44.121AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:01:44.2626E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:01:44.2626E847600OverlayManager::OnForegroundChangedChanged True
15:01:44.2626E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:01:44.263AA0C363ow-graphicsd3d11 shared texture capture successful
15:01:44.2636F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:44.2646E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:44.266AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:44.267AAC0256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:01:44.267AAC0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90cc2
15:01:44.267AAC0256InterProcessElement::closeInterProcess Overwolf_ImID_90CC2_P_32808 close 2147483647 bytes
15:01:44.267AAC02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:01:44.2686E846362OverlayManager::doActionDisplayFPS - Triggered
15:01:44.280AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:01:44.3356E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:44.3896E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:01:44.390AAC0225InterProcessElement::openInterProcess Overwolf_ImID_F024E_P_32808 opened succesfuly
15:01:44.390AAC0225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:08:32.2046E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:08:32.2376E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:08:32.273AAC0256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:08:32.273AAC0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f024e
15:08:32.273AAC0256InterProcessElement::closeInterProcess Overwolf_ImID_F024E_P_32808 close 2147483647 bytes
15:08:32.273AAC02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:08:32.279AAC0225InterProcessElement::openInterProcess Overwolf_ImID_405C4_P_32808 opened succesfuly
15:08:32.280AAC0225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:08:32.436AA0C326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:08:32.436AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:09:07.3376F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:09:07.9076F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:09:07.909AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 1 handle = 0x10003}
15:09:08.646F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:09:08.68AA0C3334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:09:08.387AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:09:08.390AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 1 handle = 0x10003}
15:09:08.405AAC0256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:09:08.405AAC0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=405c4
15:09:08.405AAC0256InterProcessElement::closeInterProcess Overwolf_ImID_405C4_P_32808 close 2147483647 bytes
15:09:08.405AAC02671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:09:15.1176F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:09:15.125AA0C453ReleaseD11DeviceDevice Released! [1]
15:09:15.125AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:09:15.125AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:09:15.125AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:09:15.125AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:09:15.125AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1577031f
15:09:15.125AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:09:15.125AA0C187IRenderDevice::releaseRender Releasing.
15:09:15.125AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:09:15.125AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:09:15.125AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:09:15.125AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:09:15.125AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:09:15.125AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:09:15.125AA0C204IRenderDevice::releaseRender Releasing Done.
15:09:15.125AA0C456ReleaseD11Device End Device Released!
15:09:15.125AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:09:15.4106E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:09:15.4116E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:09:15.4116E847600OverlayManager::OnForegroundChangedChanged False
15:09:15.4116E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:09:15.4116E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:09:15.4116E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:09:15.4116E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:09:15.4136E846362OverlayManager::doActionDisplayFPS - Triggered
15:09:15.4826E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:15.944AAC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:09:18.449AAC02389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3469] s[500].
15:09:18.449AAC02411WidgetManager::RefreshWidgetThreadMainLoopexit
15:09:18.449AAC02330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:09:18.449AAC02336WidgetManager::RefreshThreadProcStaticclean Exit
15:09:25.832AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:09:25.848AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:09:25.848AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:09:25.848AA0C1148RenderDeviceD3d11::initsave state
15:09:25.848AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:09:25.861AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:09:25.862AA0C1156RenderDeviceD3d11::initrestore state
15:09:25.862AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:09:25.862AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:09:25.862AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:09:25.862AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:09:25.862AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:09:25.862AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:09:25.862AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:09:25.872AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:09:25.873AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:09:25.874AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c420c9d
15:09:25.874AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:09:25.874AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:09:25.874AA0C2434WidgetManager::Renderresum layout thread
15:09:25.874AA0C275WidgetManager::initInit manager
15:09:25.874AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:09:25.874AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:09:25.8756F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:09:25.8756F04419InputInterceptor::stopHookunhook keyboard and mouse
15:09:25.87651342347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:09:25.8776F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:09:25.8776F04396InputInterceptor::runHookNew Mouse LL is hooked
15:09:25.8796F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:09:25.910AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:09:25.910AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:09:25.910AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:09:25.910AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:09:25.9216E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:09:25.9216E847600OverlayManager::OnForegroundChangedChanged True
15:09:25.9216E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:09:25.9246E846362OverlayManager::doActionDisplayFPS - Triggered
15:09:25.924AA0C363ow-graphicsd3d11 shared texture capture successful
15:09:25.927AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:09:25.9286E846362OverlayManager::doActionDisplayFPS - Triggered
15:09:25.931AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:09:25.9346F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:09:26.56E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:26.506E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:26.3855134225InterProcessElement::openInterProcess Overwolf_ImID_20CE0_P_32808 opened succesfuly
15:09:26.3855134225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:09:27.1086E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:27.1636E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:27.1675134256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:09:27.1675134128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20ce0
15:09:27.1675134256InterProcessElement::closeInterProcess Overwolf_ImID_20CE0_P_32808 close 2147483647 bytes
15:09:27.16751342671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:09:27.2015134225InterProcessElement::openInterProcess Overwolf_ImID_40CAC_P_32808 opened succesfuly
15:09:27.2015134225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:09:29.5675134256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:09:29.5675134128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40cac
15:09:29.5675134256InterProcessElement::closeInterProcess Overwolf_ImID_40CAC_P_32808 close 2147483647 bytes
15:09:29.56751342671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:09:30.3646F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:09:30.4296E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:09:30.4316E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:09:30.4316E847600OverlayManager::OnForegroundChangedChanged False
15:09:30.4316E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x150BE0 Title=[(2) Home / Twitter - Brave]
15:09:30.4346E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:09:30.4346E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:09:30.4346E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:09:30.4606E846362OverlayManager::doActionDisplayFPS - Triggered
15:09:30.5106F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:09:30.536AA0C453ReleaseD11DeviceDevice Released! [1]
15:09:30.536AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:09:30.536AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:09:30.536AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:09:30.536AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:09:30.536AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c420c9d
15:09:30.536AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:09:30.536AA0C187IRenderDevice::releaseRender Releasing.
15:09:30.536AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:09:30.536AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:09:30.536AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:09:30.536AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:09:30.536AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:09:30.536AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:09:30.536AA0C204IRenderDevice::releaseRender Releasing Done.
15:09:30.536AA0C456ReleaseD11Device End Device Released!
15:09:30.536AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:09:30.5976E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:09:35.9635134291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:09:35.96351342389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5782] s[500].
15:09:35.96351342411WidgetManager::RefreshWidgetThreadMainLoopexit
15:09:35.96351342330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:09:35.96351342336WidgetManager::RefreshThreadProcStaticclean Exit
15:09:59.4746E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:09:59.4746E847600OverlayManager::OnForegroundChangedChanged True
15:09:59.4756E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:09:59.4756E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:09:59.630AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:09:59.722AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:09:59.722AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:09:59.722AA0C1148RenderDeviceD3d11::initsave state
15:09:59.722AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:09:59.735AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:09:59.735AA0C1156RenderDeviceD3d11::initrestore state
15:09:59.735AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:09:59.735AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:09:59.735AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:09:59.735AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:09:59.735AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:09:59.735AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:09:59.739AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:09:59.739AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:09:59.739AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27e019d
15:09:59.740AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:09:59.740AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:09:59.740AA0C2434WidgetManager::Renderresum layout thread
15:09:59.740AA0C275WidgetManager::initInit manager
15:09:59.7406F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:09:59.7406F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:09:59.7406F04419InputInterceptor::stopHookunhook keyboard and mouse
15:09:59.7406F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:09:59.7406F04396InputInterceptor::runHookNew Mouse LL is hooked
15:09:59.7406F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:09:59.743AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:09:59.74342DC2347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:09:59.745AA0C363ow-graphicsd3d11 shared texture capture successful
15:09:59.7746F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:09:59.784AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:09:59.784AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:09:59.784AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:09:59.784AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:09:59.80042DC225InterProcessElement::openInterProcess Overwolf_ImID_1004C8_P_32808 opened succesfuly
15:09:59.80042DC225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:10:01.7836F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:10:01.791AA0C453ReleaseD11DeviceDevice Released! [1]
15:10:01.791AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:10:01.791AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:10:01.791AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:10:01.791AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:10:01.791AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27e019d
15:10:01.791AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:10:01.791AA0C187IRenderDevice::releaseRender Releasing.
15:10:01.791AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:10:01.791AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:10:01.791AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:10:01.791AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:10:01.791AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:10:01.791AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:10:01.791AA0C204IRenderDevice::releaseRender Releasing Done.
15:10:01.791AA0C456ReleaseD11Device End Device Released!
15:10:01.792AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:10:01.9766E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:10:01.9796E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:10:01.9796E847600OverlayManager::OnForegroundChangedChanged False
15:10:01.9796E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20CDC Title=[Task Switching]
15:10:01.9796E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:10:01.9806E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:10:01.9806E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:01.9826E846362OverlayManager::doActionDisplayFPS - Triggered
15:10:09.99442DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:10:09.99442DC2389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8328] s[500].
15:10:09.99442DC2411WidgetManager::RefreshWidgetThreadMainLoopexit
15:10:09.99442DC2330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:10:09.99442DC2336WidgetManager::RefreshThreadProcStaticclean Exit
15:10:39.314AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:10:39.352AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:10:39.352AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:10:39.352AA0C1148RenderDeviceD3d11::initsave state
15:10:39.352AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:10:39.365AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:10:39.365AA0C1156RenderDeviceD3d11::initrestore state
15:10:39.365AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:10:39.365AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:10:39.365AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:10:39.365AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:10:39.365AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:10:39.365AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:10:39.365AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:10:39.376AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:10:39.378AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:10:39.378AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x350022f
15:10:39.378AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:10:39.378AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:10:39.378AA0C2434WidgetManager::Renderresum layout thread
15:10:39.378AA0C275WidgetManager::initInit manager
15:10:39.379B8142347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:10:39.380AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:10:39.380AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:10:39.4096F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:10:39.4096F04419InputInterceptor::stopHookunhook keyboard and mouse
15:10:39.4106F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:10:39.4106F04396InputInterceptor::runHookNew Mouse LL is hooked
15:10:39.4106F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:10:39.419AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:10:39.419AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:10:39.419AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:10:39.419AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:10:39.5216E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:10:39.5216E847600OverlayManager::OnForegroundChangedChanged True
15:10:39.5216E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:10:39.5236E846362OverlayManager::doActionDisplayFPS - Triggered
15:10:39.526AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:10:39.5276E846362OverlayManager::doActionDisplayFPS - Triggered
15:10:39.527AA0C363ow-graphicsd3d11 shared texture capture successful
15:10:39.530AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:10:39.5336F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:10:39.5766E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:39.6366E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:39.880B814256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:10:39.880B814128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1004c8
15:10:39.880B814256InterProcessElement::closeInterProcess Overwolf_ImID_1004C8_P_32808 close 2147483647 bytes
15:10:39.880B8142671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:10:39.902AA0C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:10:39.902AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:10:39.904B814225InterProcessElement::openInterProcess Overwolf_ImID_30CCA_P_32808 opened succesfuly
15:10:39.904B814225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:10:40.4766F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:10:40.477AA0C3355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [11] -> [13], [0]
15:10:41.238AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:41.2386F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:41.242AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x30a97;prev = 0x30a97 , {Original values: ref = 13 handle = 0x10003}
15:10:41.2446F047070OverlayManager::IsEmptyCursorCache cursor 0x30a97 (v: 1)
15:10:41.9336F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:10:42.96F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:10:42.676E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:42.796E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:42.144B814225InterProcessElement::openInterProcess Overwolf_ImID_100C38_P_32808 opened succesfuly
15:10:42.144B814225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:10:43.127AA0C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
15:10:43.127AA0C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
15:10:43.136B814256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:10:43.136B814128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30cca
15:10:43.136B814256InterProcessElement::closeInterProcess Overwolf_ImID_30CCA_P_32808 close 2147483647 bytes
15:10:43.136B8142671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:10:46.9166F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:10:47.3646F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:10:47.4566F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:10:47.468AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:47.474AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0x30a97;prev = 0x30a97 , {Original values: ref = 13 handle = 0x10003}
15:10:47.5706F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:52.8876F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:10:52.894AA0C453ReleaseD11DeviceDevice Released! [1]
15:10:52.894AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:10:52.894AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:10:52.894AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:10:52.894AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:10:52.894AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x350022f
15:10:52.894AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:10:52.894AA0C187IRenderDevice::releaseRender Releasing.
15:10:52.894AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:10:52.894AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:10:52.894AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:10:52.894AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:10:52.894AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:10:52.894AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:10:52.894AA0C204IRenderDevice::releaseRender Releasing Done.
15:10:52.894AA0C456ReleaseD11Device End Device Released!
15:10:52.894AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:10:53.376E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:10:53.386E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:10:53.386E847600OverlayManager::OnForegroundChangedChanged False
15:10:53.386E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x150BE0 Title=[Twitch Rivals on Twitter: "what does every crewmate need? YOUR very own Glitch Pet! watch and claim yours with Twitch Drops during @AmongUsGame x Twitch Rivals shows, starting today Dec 4 through Dec 18 here
15:10:53.396E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:10:53.396E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:10:53.396E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:53.406E846362OverlayManager::doActionDisplayFPS - Triggered
15:10:53.1166E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:10:53.556B814291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:10:56.61B8142389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
15:10:56.61B8142411WidgetManager::RefreshWidgetThreadMainLoopexit
15:10:56.61B8142330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:10:56.61B8142336WidgetManager::RefreshThreadProcStaticclean Exit
15:11:02.946AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:11:02.995AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:11:02.995AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:11:02.995AA0C1148RenderDeviceD3d11::initsave state
15:11:02.995AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:11:03.4AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:11:03.4AA0C1156RenderDeviceD3d11::initrestore state
15:11:03.4AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:11:03.4AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:11:03.4AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:11:03.4AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:11:03.4AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:11:03.4AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:11:03.4AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:11:03.14AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:11:03.14AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:11:03.15AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7e03bd
15:11:03.15AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:11:03.15AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:11:03.15AA0C2434WidgetManager::Renderresum layout thread
15:11:03.15AA0C275WidgetManager::initInit manager
15:11:03.15AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:11:03.15AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:11:03.1684D42347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:11:03.186F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:11:03.186F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:11:03.186F04419InputInterceptor::stopHookunhook keyboard and mouse
15:11:03.186F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:11:03.186F04396InputInterceptor::runHookNew Mouse LL is hooked
15:11:03.186F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:11:03.33AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:11:03.33AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:11:03.33AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:11:03.33AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:11:03.496E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:11:03.496E847600OverlayManager::OnForegroundChangedChanged True
15:11:03.496E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:11:03.516E846362OverlayManager::doActionDisplayFPS - Triggered
15:11:03.51AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:11:03.52AA0C363ow-graphicsd3d11 shared texture capture successful
15:11:03.526F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:11:03.556E846362OverlayManager::doActionDisplayFPS - Triggered
15:11:03.68AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:11:03.1316E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:03.2026E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:03.52484D4225InterProcessElement::openInterProcess Overwolf_ImID_40CA4_P_32808 opened succesfuly
15:11:03.52484D4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:11:04.2036E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:04.2196E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:04.22684D4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:11:04.22684D4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40ca4
15:11:04.22784D4256InterProcessElement::closeInterProcess Overwolf_ImID_40CA4_P_32808 close 2147483647 bytes
15:11:04.22784D42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:11:04.24084D4225InterProcessElement::openInterProcess Overwolf_ImID_70CCA_P_32808 opened succesfuly
15:11:04.24084D4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:11:05.2066E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:05.2246E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:05.24284D4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:11:05.24284D4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70cca
15:11:05.24284D4256InterProcessElement::closeInterProcess Overwolf_ImID_70CCA_P_32808 close 2147483647 bytes
15:11:05.24284D42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:11:05.24484D4225InterProcessElement::openInterProcess Overwolf_ImID_60CA4_P_32808 opened succesfuly
15:11:05.24584D4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:11:05.8346E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:05.8516E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:11:05.86884D4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:11:05.86884D4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60ca4
15:11:05.86884D4256InterProcessElement::closeInterProcess Overwolf_ImID_60CA4_P_32808 close 2147483647 bytes
15:11:05.86884D42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:11:05.87584D4225InterProcessElement::openInterProcess Overwolf_ImID_90CCA_P_32808 opened succesfuly
15:11:05.87584D4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:11:06.48584D4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:11:06.48584D4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90cca
15:11:06.48584D4256InterProcessElement::closeInterProcess Overwolf_ImID_90CCA_P_32808 close 2147483647 bytes
15:11:06.48584D42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:16:22.7876F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:16:22.793AA0C453ReleaseD11DeviceDevice Released! [1]
15:16:22.793AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:16:22.793AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:16:22.793AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:16:22.793AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:16:22.793AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7e03bd
15:16:22.793AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:16:22.793AA0C187IRenderDevice::releaseRender Releasing.
15:16:22.793AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:16:22.793AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:16:22.793AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:16:22.793AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:16:22.793AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:16:22.793AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:16:22.793AA0C204IRenderDevice::releaseRender Releasing Done.
15:16:22.793AA0C456ReleaseD11Device End Device Released!
15:16:22.793AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:16:22.9486E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:16:22.9516E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:16:22.9516E847600OverlayManager::OnForegroundChangedChanged False
15:16:22.9516E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0CE0 Title=[Task Switching]
15:16:22.9516E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:16:22.9516E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:16:22.9516E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:16:22.9526E846362OverlayManager::doActionDisplayFPS - Triggered
15:16:23.96E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:16:23.48284D4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:16:25.98384D42389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3312] s[500].
15:16:25.98384D42411WidgetManager::RefreshWidgetThreadMainLoopexit
15:16:25.98384D42330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:16:25.98384D42336WidgetManager::RefreshThreadProcStaticclean Exit
15:16:37.204AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:16:37.231AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:16:37.231AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:16:37.231AA0C1148RenderDeviceD3d11::initsave state
15:16:37.231AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:16:37.241AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:16:37.241AA0C1156RenderDeviceD3d11::initrestore state
15:16:37.241AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:16:37.241AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:16:37.241AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:16:37.241AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:16:37.241AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:16:37.241AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:16:37.241AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:16:37.244AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:16:37.244AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:16:37.244AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13ea04ed
15:16:37.244AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:16:37.244AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:16:37.244AA0C2434WidgetManager::Renderresum layout thread
15:16:37.244AA0C275WidgetManager::initInit manager
15:16:37.244AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:16:37.244AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:37.245B6102347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:16:37.288AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:16:37.288AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:16:37.288AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:16:37.288AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:16:37.2916F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:16:37.2916F04419InputInterceptor::stopHookunhook keyboard and mouse
15:16:37.2916F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:16:37.2926F04396InputInterceptor::runHookNew Mouse LL is hooked
15:16:37.2926F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:16:37.4586E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:16:37.4586E847600OverlayManager::OnForegroundChangedChanged True
15:16:37.4586E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:16:37.460AA0C363ow-graphicsd3d11 shared texture capture successful
15:16:37.4616E846362OverlayManager::doActionDisplayFPS - Triggered
15:16:37.462AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:37.4646E846362OverlayManager::doActionDisplayFPS - Triggered
15:16:37.464AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:37.4736F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:16:37.5156E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:16:37.5626E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:16:37.751B610225InterProcessElement::openInterProcess Overwolf_ImID_70CDC_P_32808 opened succesfuly
15:16:37.751B610225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:16:39.4776F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:16:39.485AA0C453ReleaseD11DeviceDevice Released! [1]
15:16:39.485AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:16:39.485AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:16:39.485AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:16:39.485AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:16:39.485AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13ea04ed
15:16:39.485AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:16:39.485AA0C187IRenderDevice::releaseRender Releasing.
15:16:39.485AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:16:39.485AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:16:39.485AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:16:39.485AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:16:39.485AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:16:39.485AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:16:39.485AA0C204IRenderDevice::releaseRender Releasing Done.
15:16:39.485AA0C456ReleaseD11Device End Device Released!
15:16:39.485AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:16:39.9606E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:16:39.9616E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:16:39.9616E847600OverlayManager::OnForegroundChangedChanged False
15:16:39.9616E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:16:39.9616E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:16:39.9616E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:16:39.9616E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:16:39.9626E846362OverlayManager::doActionDisplayFPS - Triggered
15:16:41.4936E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:16:41.4936E847600OverlayManager::OnForegroundChangedChanged True
15:16:41.4936E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:16:41.4936E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:16:41.510AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:16:41.536AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:16:41.536AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:16:41.536AA0C1148RenderDeviceD3d11::initsave state
15:16:41.536AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:16:41.546AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:16:41.546AA0C1156RenderDeviceD3d11::initrestore state
15:16:41.546AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:16:41.546AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:16:41.546AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:16:41.546AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:16:41.546AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:16:41.546AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:16:41.560AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:16:41.560AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:16:41.560AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17d80cc1
15:16:41.560AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:16:41.560AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:16:41.560AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:16:41.5616F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:16:41.5616F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:16:41.5616F04419InputInterceptor::stopHookunhook keyboard and mouse
15:16:41.561AA0C363ow-graphicsd3d11 shared texture capture successful
15:16:41.5616F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:16:41.5616F04396InputInterceptor::runHookNew Mouse LL is hooked
15:16:41.5616F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:16:41.605AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:16:41.605AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:16:41.605AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:16:41.605AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:20:54.3086F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:21:18.8966F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:21:18.903AA0C453ReleaseD11DeviceDevice Released! [1]
15:21:18.903AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:21:18.903AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:21:18.903AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:21:18.903AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:21:18.903AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17d80cc1
15:21:18.903AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:21:18.903AA0C187IRenderDevice::releaseRender Releasing.
15:21:18.903AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:21:18.903AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:21:18.903AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:21:18.903AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:21:18.903AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:21:18.904AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:21:18.904AA0C204IRenderDevice::releaseRender Releasing Done.
15:21:18.904AA0C456ReleaseD11Device End Device Released!
15:21:18.904AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:21:19.296B610291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:21:19.3316E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:21:19.3346E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:21:19.3346E847600OverlayManager::OnForegroundChangedChanged False
15:21:19.3346E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:21:19.3346E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:21:19.3346E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:21:19.3346E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:21:19.3356E846362OverlayManager::doActionDisplayFPS - Triggered
15:21:19.4096E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:21:21.869B6102389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
15:21:21.869B6102411WidgetManager::RefreshWidgetThreadMainLoopexit
15:21:21.869B6102330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:21:21.869B6102336WidgetManager::RefreshThreadProcStaticclean Exit
15:21:35.8496E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:21:35.8496E847600OverlayManager::OnForegroundChangedChanged True
15:21:35.8506E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:21:35.8506E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:21:35.911AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:21:35.932AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:21:35.932AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:21:35.932AA0C1148RenderDeviceD3d11::initsave state
15:21:35.932AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:21:35.942AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:21:35.942AA0C1156RenderDeviceD3d11::initrestore state
15:21:35.942AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:21:35.942AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:21:35.942AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:21:35.942AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:21:35.942AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:21:35.942AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:21:35.947AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:21:35.947AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:21:35.947AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11380aa1
15:21:35.947AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:21:35.947AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:21:35.947AA0C2434WidgetManager::Renderresum layout thread
15:21:35.947AA0C275WidgetManager::initInit manager
15:21:35.9476F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:21:35.9476F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:21:35.9476F04419InputInterceptor::stopHookunhook keyboard and mouse
15:21:35.9476F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:21:35.9476F04396InputInterceptor::runHookNew Mouse LL is hooked
15:21:35.9476F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:21:35.94826942347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:21:35.954AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:21:35.954AA0C363ow-graphicsd3d11 shared texture capture successful
15:21:35.9666E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:21:35.9822694256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:21:35.9822694128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70cdc
15:21:35.9822694256InterProcessElement::closeInterProcess Overwolf_ImID_70CDC_P_32808 close 2147483647 bytes
15:21:35.98226942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:21:35.9926F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:21:36.4AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:21:36.4AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:21:36.4AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:21:36.4AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:21:36.556E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:21:36.562694225InterProcessElement::openInterProcess Overwolf_ImID_80CDC_P_32808 opened succesfuly
15:21:36.562694225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:27:43.4206E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:27:43.4476E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:27:43.5282694256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:27:43.5282694128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80cdc
15:27:43.5282694256InterProcessElement::closeInterProcess Overwolf_ImID_80CDC_P_32808 close 2147483647 bytes
15:27:43.52826942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:27:43.5312694225InterProcessElement::openInterProcess Overwolf_ImID_190CD4_P_32808 opened succesfuly
15:27:43.5312694225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:27:43.642AA0C326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:27:43.642AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:28:12.1336F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:28:12.868AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:12.871AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 0 handle = 0x10003}
15:28:12.9022694256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:28:12.9022694128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=190cd4
15:28:12.9022694256InterProcessElement::closeInterProcess Overwolf_ImID_190CD4_P_32808 close 2147483647 bytes
15:28:12.90226942671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:28:13.487AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:28:13.487AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:28:25.3006F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:28:25.6946F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:25.700AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 0 handle = 0x10003}
15:28:33.2086F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:28:33.215AA0C453ReleaseD11DeviceDevice Released! [1]
15:28:33.215AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:28:33.215AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:28:33.215AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:28:33.215AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:28:33.215AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11380aa1
15:28:33.215AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:28:33.215AA0C187IRenderDevice::releaseRender Releasing.
15:28:33.215AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:28:33.215AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:28:33.215AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:28:33.215AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:28:33.215AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:28:33.215AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:28:33.215AA0C204IRenderDevice::releaseRender Releasing Done.
15:28:33.215AA0C456ReleaseD11Device End Device Released!
15:28:33.215AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:28:33.3726E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:28:33.3746E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:28:33.3746E847600OverlayManager::OnForegroundChangedChanged False
15:28:33.3756E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#general - Discord]
15:28:33.3756E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:28:33.3756E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:28:33.3756E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:33.3776E846362OverlayManager::doActionDisplayFPS - Triggered
15:28:33.4426E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:28:33.8862694291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:28:36.39126942389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3296] s[500].
15:28:36.39226942411WidgetManager::RefreshWidgetThreadMainLoopexit
15:28:36.39226942330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:28:36.39226942336WidgetManager::RefreshThreadProcStaticclean Exit
15:28:43.9106E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:28:43.9106E847600OverlayManager::OnForegroundChangedChanged True
15:28:43.9126E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:28:43.9126E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:28:44.47AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:28:44.70AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:28:44.70AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:28:44.70AA0C1148RenderDeviceD3d11::initsave state
15:28:44.70AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:28:44.79AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:28:44.79AA0C1156RenderDeviceD3d11::initrestore state
15:28:44.79AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:28:44.79AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:28:44.79AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:28:44.79AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:28:44.79AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:28:44.79AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:44.87AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:28:44.87AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:28:44.88AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e2301d7
15:28:44.88AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:28:44.88AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:28:44.88AA0C2434WidgetManager::Renderresum layout thread
15:28:44.88AA0C275WidgetManager::initInit manager
15:28:44.886F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:28:44.886F04419InputInterceptor::stopHookunhook keyboard and mouse
15:28:44.886F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:28:44.886F04396InputInterceptor::runHookNew Mouse LL is hooked
15:28:44.886F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:28:44.89BEB42347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:28:44.896F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:44.94AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:44.94AA0C363ow-graphicsd3d11 shared texture capture successful
15:28:44.1066E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:28:44.138AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:28:44.138AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:28:44.138AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:28:44.138AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:44.146BEB4225InterProcessElement::openInterProcess Overwolf_ImID_F0CAC_P_32808 opened succesfuly
15:28:44.146BEB4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:28:45.2196E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:28:45.240BEB4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:28:45.240BEB4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0cac
15:28:45.240BEB4256InterProcessElement::closeInterProcess Overwolf_ImID_F0CAC_P_32808 close 2147483647 bytes
15:28:45.240BEB42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:28:45.2456E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:28:45.254BEB4225InterProcessElement::openInterProcess Overwolf_ImID_B0CA6_P_32808 opened succesfuly
15:28:45.254BEB4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:28:45.9106E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:28:46.62BEB4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:28:46.62BEB4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0ca6
15:28:46.62BEB4256InterProcessElement::closeInterProcess Overwolf_ImID_B0CA6_P_32808 close 2147483647 bytes
15:28:46.63BEB42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:28:46.64BEB4225InterProcessElement::openInterProcess Overwolf_ImID_110CAC_P_32808 opened succesfuly
15:28:46.64BEB4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:28:46.306AA0C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:28:46.306AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:28:46.347AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:28:46.348AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:28:47.2756F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:28:47.280AA0C3355OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [6], [0]
15:28:49.1656F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:49.173AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x30a97;prev = 0x10003 , {Original values: ref = 6 handle = 0x10003}
15:28:49.2296F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:28:49.717BEB4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:28:49.717BEB4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110cac
15:28:49.717BEB4256InterProcessElement::closeInterProcess Overwolf_ImID_110CAC_P_32808 close 2147483647 bytes
15:28:49.718BEB42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:28:49.830AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:49.839AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x30a97;prev = 0x30a97 , {Original values: ref = 6 handle = 0x10003}
15:28:59.586BEB4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:29:44.8146F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:29:44.821AA0C453ReleaseD11DeviceDevice Released! [1]
15:29:44.821AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:29:44.821AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:29:44.821AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:29:44.821AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:29:44.821AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e2301d7
15:29:44.821AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:29:44.821AA0C187IRenderDevice::releaseRender Releasing.
15:29:44.821AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:29:44.821AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:29:44.821AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:29:44.821AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:29:44.821AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:29:44.821AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:29:44.821AA0C204IRenderDevice::releaseRender Releasing Done.
15:29:44.821AA0C456ReleaseD11Device End Device Released!
15:29:44.821AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:29:44.9696E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:29:44.9706E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:29:44.9706E847600OverlayManager::OnForegroundChangedChanged False
15:29:44.9706E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:29:44.9706E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:29:44.9706E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:29:44.9706E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:29:44.9736E846362OverlayManager::doActionDisplayFPS - Triggered
15:29:45.456E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:29:45.484BEB4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:29:47.988BEB42389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
15:29:47.988BEB42411WidgetManager::RefreshWidgetThreadMainLoopexit
15:29:47.988BEB42330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:29:47.988BEB42336WidgetManager::RefreshThreadProcStaticclean Exit
15:29:52.5076E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:29:52.5076E847600OverlayManager::OnForegroundChangedChanged True
15:29:52.5086E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:29:52.5086E842539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:29:52.549AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:29:52.581AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:29:52.581AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:29:52.581AA0C1148RenderDeviceD3d11::initsave state
15:29:52.581AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:29:52.591AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:29:52.591AA0C1156RenderDeviceD3d11::initrestore state
15:29:52.591AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:29:52.591AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:29:52.591AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:29:52.591AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:29:52.591AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:29:52.591AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:29:52.627AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:29:52.629AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:29:52.629AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc1709b7
15:29:52.629AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:29:52.629AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:29:52.629AA0C2434WidgetManager::Renderresum layout thread
15:29:52.629AA0C275WidgetManager::initInit manager
15:29:52.629AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:29:52.630BEE42347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:29:52.631AA0C363ow-graphicsd3d11 shared texture capture successful
15:29:52.6316F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:29:52.6316F04419InputInterceptor::stopHookunhook keyboard and mouse
15:29:52.6346F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:29:52.6356F04396InputInterceptor::runHookNew Mouse LL is hooked
15:29:52.6356F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:29:52.6366F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:29:52.658AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:29:52.658AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:29:52.658AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:29:52.658AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:29:52.6766E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:29:52.681BEE4225InterProcessElement::openInterProcess Overwolf_ImID_805C4_P_32808 opened succesfuly
15:29:52.681BEE4225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:30:05.9356F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
15:30:06.396F04580OverlayInputManager::OnHotKeyEventSend Hotkey Event [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
15:30:06.551BEE4256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:30:06.551BEE4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=805c4
15:30:06.551BEE4256InterProcessElement::closeInterProcess Overwolf_ImID_805C4_P_32808 close 2147483647 bytes
15:30:06.551BEE42671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:30:06.554AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:30:06.554AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:30:07.2836F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:30:07.295AA0C453ReleaseD11DeviceDevice Released! [1]
15:30:07.295AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:30:07.295AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:30:07.295AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:30:07.295AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:30:07.295AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc1709b7
15:30:07.295AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:30:07.295AA0C187IRenderDevice::releaseRender Releasing.
15:30:07.295AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:30:07.295AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:30:07.295AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:30:07.295AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:30:07.295AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:30:07.295AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:30:07.295AA0C204IRenderDevice::releaseRender Releasing Done.
15:30:07.295AA0C456ReleaseD11Device End Device Released!
15:30:07.295AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:30:07.5356E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:30:07.5386E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:30:07.5386E847600OverlayManager::OnForegroundChangedChanged False
15:30:07.5386E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:30:07.5386E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:30:07.5386E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:30:07.5386E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:30:07.5396E846362OverlayManager::doActionDisplayFPS - Triggered
15:30:07.6026E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:30:08.41BEE4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:30:10.547BEE42389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3407] s[500].
15:30:10.547BEE42411WidgetManager::RefreshWidgetThreadMainLoopexit
15:30:10.547BEE42330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:30:10.547BEE42336WidgetManager::RefreshThreadProcStaticclean Exit
15:30:15.395AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:30:15.432AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:30:15.432AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:30:15.432AA0C1148RenderDeviceD3d11::initsave state
15:30:15.432AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:30:15.442AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:30:15.442AA0C1156RenderDeviceD3d11::initrestore state
15:30:15.442AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:30:15.442AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:30:15.442AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:30:15.442AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:30:15.442AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:30:15.442AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:30:15.442AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:15.454AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:30:15.454AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:30:15.454AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67200f5
15:30:15.454AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:30:15.454AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:30:15.454AA0C2434WidgetManager::Renderresum layout thread
15:30:15.454AA0C275WidgetManager::initInit manager
15:30:15.454AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:30:15.454AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:15.4546F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:30:15.4546F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:30:15.4546F04419InputInterceptor::stopHookunhook keyboard and mouse
15:30:15.4546F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:30:15.4546F04396InputInterceptor::runHookNew Mouse LL is hooked
15:30:15.4546F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:30:15.45582442347WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:30:15.495AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:30:15.495AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:30:15.495AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:30:15.495AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:15.5496E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:30:15.5496E847600OverlayManager::OnForegroundChangedChanged True
15:30:15.5496E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:30:15.5516E846362OverlayManager::doActionDisplayFPS - Triggered
15:30:15.553AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:15.553AA0C363ow-graphicsd3d11 shared texture capture successful
15:30:15.5536E846362OverlayManager::doActionDisplayFPS - Triggered
15:30:15.561AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:15.6136E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:30:15.6716E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:30:15.9628244225InterProcessElement::openInterProcess Overwolf_ImID_20CC8_P_32808 opened succesfuly
15:30:15.9628244225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:30:38.2106F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:30:38.255AA0C453ReleaseD11DeviceDevice Released! [1]
15:30:38.255AA0C2550OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:30:38.255AA0C1297OverlayManager::RestoreGameWNDPROCSearch SWL..
15:30:38.255AA0C1304OverlayManager::RestoreGameWNDPROCSWL restored.
15:30:38.255AA0C1314OverlayManager::RestoreGameWNDPROCSWL OK.
15:30:38.255AA0C1319OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67200f5
15:30:38.255AA0C2572OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:30:38.255AA0C187IRenderDevice::releaseRender Releasing.
15:30:38.255AA0C363ow-graphics----------------- d3d11 capture freed ----------------
15:30:38.255AA0C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:30:38.255AA0C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:30:38.255AA0C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:30:38.255AA0C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:30:38.255AA0C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:30:38.255AA0C204IRenderDevice::releaseRender Releasing Done.
15:30:38.255AA0C456ReleaseD11Device End Device Released!
15:30:38.255AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:30:38.5776E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:30:38.5796E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:30:38.5796E847600OverlayManager::OnForegroundChangedChanged False
15:30:38.5796E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[@Batman5300 - Discord]
15:30:38.5796E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:30:38.5796E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:30:38.5796E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:30:38.5836E846362OverlayManager::doActionDisplayFPS - Triggered
15:30:38.6536E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:30:39.808244291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:30:39.898AA0C386fSwapResize_BuffersResize buffer (0x18112030)!
15:30:39.939AA0C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0x18112030
15:30:39.939AA0C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:30:39.939AA0C1148RenderDeviceD3d11::initsave state
15:30:39.939AA0C696RenderDeviceD3d11::initDX11loading shaders...
15:30:39.950AA0C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x17974478.
15:30:39.950AA0C1156RenderDeviceD3d11::initrestore state
15:30:39.950AA0C1159RenderDeviceD3d11::initTarget Window [0x10c3a]
15:30:39.950AA0C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:30:39.950AA0C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:30:39.951AA0C2539OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:30:39.951AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:30:39.951AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:30:39.951AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:39.963AA0C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:30:39.963AA0C5011OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c3a}.
15:30:39.963AA0C2176OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10ea0c1f
15:30:39.963AA0C2194OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:30:39.963AA0C2242OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xa547d180=-1522019968)=>(0x272106c0=656475840)
15:30:39.963AA0C1671WidgetManager::drawskip widget draw (not in foreground) False - False
15:30:39.963AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:40.1AA0C4946OverlayManager::initOverlayResolutionEx 0X40008
15:30:40.1AA0C4953OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:30:40.1AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:30:40.1AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:40.816E846237OverlayManager::doActionForegroundChange Event ON (ON)
15:30:40.816E847600OverlayManager::OnForegroundChangedChanged True
15:30:40.816E847031OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:30:40.838244256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:30:40.838244128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20cc8
15:30:40.838244256InterProcessElement::closeInterProcess Overwolf_ImID_20CC8_P_32808 close 2147483647 bytes
15:30:40.8482442671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:30:40.846E846362OverlayManager::doActionDisplayFPS - Triggered
15:30:40.85AA0C363ow-graphicsd3d11 shared texture capture successful
15:30:40.92AA0C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:40.1118244225InterProcessElement::openInterProcess Overwolf_ImID_130CE0_P_32808 opened succesfuly
15:30:40.1118244225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:30:40.5366F041830OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:30:40.5366F042272OverlayManager::installKeybMouseHookInstall KeybMouse
15:30:40.5366F04419InputInterceptor::stopHookunhook keyboard and mouse
15:30:40.5366F04386InputInterceptor::runHookKeyboard is hooked 0x6f04
15:30:40.5366F04396InputInterceptor::runHookNew Mouse LL is hooked
15:30:40.5366F04408InputInterceptor::runHookMouse is hooked 0x6f04
15:33:12.4436F045702overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:46:01.9636E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:01.9836E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:02.678244256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:46:02.678244128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130ce0
15:46:02.678244256InterProcessElement::closeInterProcess Overwolf_ImID_130CE0_P_32808 close 2147483647 bytes
15:46:02.6782442671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:46:02.708244225InterProcessElement::openInterProcess Overwolf_ImID_D064C_P_32808 opened succesfuly
15:46:02.708244225InterProcessElement::openInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT opened succesfuly
15:46:02.182AA0C326RenderImageD3d11::setSizeCreate Texture (400,700) / (512,768) - OK
15:46:02.182AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
15:46:19.1546F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:46:20.205AA0C2466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:20.217AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 0 handle = 0x10003}
15:46:20.2338244256InterProcessElement::closeInterProcess Overwolf_PID_32808_SHARED_MEMORY_AGENT close 2147483647 bytes
15:46:20.2338244128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d064c
15:46:20.2338244256InterProcessElement::closeInterProcess Overwolf_ImID_D064C_P_32808 close 2147483647 bytes
15:46:20.23382442671WidgetManager::RefreshLayoutAsyncMove widget to Poll
15:46:31.972AA0C326RenderImageD3d11::setSizeCreate Texture (420,250) / (512,256) - OK
15:46:31.972AA0C347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
15:46:40.6086F042428OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:46:40.610AA0C3334OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
15:46:41.9786F042466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:41.980AA0C3492OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x30a97;prev = 0x420c53 , {Original values: ref = 0 handle = 0x10003}
15:46:45.3256F042598OverlayManager::DetachThreadInputDetach thread input 28420,43532
15:46:45.349AA0C4953OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:46:45.349AA0C4900OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:46:45.349AA0C4912OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:46:45.8076E846225OverlayManager::doActionForegroundChange Event [winows not active]
15:46:45.8106E846237OverlayManager::doActionForegroundChange Event OFF (OFF)
15:46:45.8106E847600OverlayManager::OnForegroundChangedChanged False
15:46:45.8106E847633OverlayManager::OnForegroundChangedLost foreground to window Handle=0x104FA Title=[#parlor - Discord]
15:46:45.8106E847031OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:46:45.8106E842532OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:46:45.8106E842466OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:45.8116E846362OverlayManager::doActionDisplayFPS - Triggered
15:46:45.8516E846354OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:46:46.3178244291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:46:48.82182442389WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
15:46:48.82182442411WidgetManager::RefreshWidgetThreadMainLoopexit
15:46:48.82182442330WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:46:48.82182442336WidgetManager::RefreshThreadProcStaticclean Exit
15:46:55.4156F041621OverlayManager::GameWindowProcCallbackClose Window [16].