TimeThreadLineFunctionMessage
22:13:50.80141C0131runClientStarting Overlay PID=26508(0x678c) server PID = 17924
22:13:50.80141C0686Client::initClient::Initialize
22:13:50.80141C0694Client::initStart owclient thread
22:13:50.801482C328Client::initFirstInjectionClient::initFirstInjection.
22:13:50.802482C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
22:13:50.802482C356session id = {EB174123-4E1B-4B3C-A95D-0040999C7651}
22:13:50.802482C1942Client::LogClientInfoOS version [10.0]
22:13:50.802482C1947Client::LogClientInfoProcess OS version [6.2] [64-bit]
22:13:50.803482C1965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
22:13:50.803482C1977Client::LogProcessModulesLoaded modules:
22:13:50.805482C1993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
22:13:50.805482C1993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
22:13:50.805482C1993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
22:13:50.805482C1993C:\Program Files (x86)\Steam\steamclient64.dll
22:13:50.805482C1993C:\Program Files (x86)\Steam\tier0_s64.dll
22:13:50.805482C1993C:\Program Files (x86)\Steam\vstdlib_s64.dll
22:13:50.805482C1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:13:50.805482C1993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
22:13:50.805482C1993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
22:13:50.805482C1993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\AVRT.dll
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:13:50.805482C1993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\HID.DLL
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\MPR.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\MSVCP140.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\NTASN1.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\Secur32.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\SensApi.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\SspiCli.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\USERENV.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\VERSION.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WININET.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WINMM.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WINSTA.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\amsi.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\apphelp.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\cryptnet.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\d3d11.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\d3d9.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\dwmapi.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\dxcore.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\dxgi.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\inputhost.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\ncrypt.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\ntdll.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\ntmarta.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\pdh.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\urlmon.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\wintypes.dll
22:13:50.806482C1993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
22:13:50.806482C1993C:\WINDOWS\System32\COMDLG32.dll
22:13:50.806482C1993C:\WINDOWS\System32\CRYPT32.dll
22:13:50.806482C1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
22:13:50.806482C1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
22:13:50.806482C1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
22:13:50.806482C1993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
22:13:50.806482C1993C:\WINDOWS\System32\GDI32.dll
22:13:50.806482C1993C:\WINDOWS\System32\IMM32.DLL
22:13:50.806482C1993C:\WINDOWS\System32\KERNEL32.DLL
22:13:50.806482C1993C:\WINDOWS\System32\KERNELBASE.dll
22:13:50.806482C1993C:\WINDOWS\System32\MSASN1.dll
22:13:50.806482C1993C:\WINDOWS\System32\MSCTF.dll
22:13:50.806482C1993C:\WINDOWS\System32\NSI.dll
22:13:50.806482C1993C:\WINDOWS\System32\OLEAUT32.dll
22:13:50.806482C1993C:\WINDOWS\System32\PSAPI.DLL
22:13:50.806482C1993C:\WINDOWS\System32\RPCRT4.dll
22:13:50.806482C1993C:\WINDOWS\System32\SETUPAPI.dll
22:13:50.806482C1993C:\WINDOWS\System32\SHELL32.dll
22:13:50.806482C1993C:\WINDOWS\System32\SHLWAPI.dll
22:13:50.806482C1993C:\WINDOWS\System32\TextInputFramework.dll
22:13:50.806482C1993C:\WINDOWS\System32\UMPDC.dll
22:13:50.806482C1993C:\WINDOWS\System32\USER32.dll
22:13:50.806482C1993C:\WINDOWS\System32\WINTRUST.dll
22:13:50.806482C1993C:\WINDOWS\System32\WS2_32.dll
22:13:50.806482C1993C:\WINDOWS\System32\advapi32.dll
22:13:50.806482C1993C:\WINDOWS\System32\bcrypt.dll
22:13:50.806482C1993C:\WINDOWS\System32\bcryptPrimitives.dll
22:13:50.806482C1993C:\WINDOWS\System32\cfgmgr32.dll
22:13:50.806482C1993C:\WINDOWS\System32\clbcatq.dll
22:13:50.806482C1993C:\WINDOWS\System32\combase.dll
22:13:50.806482C1993C:\WINDOWS\System32\cryptsp.dll
22:13:50.806482C1993C:\WINDOWS\System32\fwpuclnt.dll
22:13:50.806482C1993C:\WINDOWS\System32\gdi32full.dll
22:13:50.806482C1993C:\WINDOWS\System32\iertutil.dll
22:13:50.806482C1993C:\WINDOWS\System32\imagehlp.dll
22:13:50.806482C1993C:\WINDOWS\System32\kernel.appcore.dll
22:13:50.806482C1993C:\WINDOWS\System32\msvcp_win.dll
22:13:50.806482C1993C:\WINDOWS\System32\msvcrt.dll
22:13:50.806482C1993C:\WINDOWS\System32\ole32.dll
22:13:50.806482C1993C:\WINDOWS\System32\perfproc.dll
22:13:50.806482C1993C:\WINDOWS\System32\powrprof.dll
22:13:50.806482C1993C:\WINDOWS\System32\profapi.dll
22:13:50.806482C1993C:\WINDOWS\System32\sechost.dll
22:13:50.806482C1993C:\WINDOWS\System32\shcore.dll
22:13:50.806482C1993C:\WINDOWS\System32\ucrtbase.dll
22:13:50.806482C1993C:\WINDOWS\System32\win32u.dll
22:13:50.806482C1993C:\WINDOWS\System32\windows.storage.dll
22:13:50.806482C1993C:\WINDOWS\System32\winrnr.dll
22:13:50.806482C1993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
22:13:50.806482C1993C:\WINDOWS\system32\NLAapi.dll
22:13:50.806482C1993C:\WINDOWS\system32\napinsp.dll
22:13:50.806482C1993C:\WINDOWS\system32\nvapi64.dll
22:13:50.806482C1993C:\WINDOWS\system32\nvcuda.dll
22:13:50.806482C1993C:\WINDOWS\system32\nvspcap64.dll
22:13:50.806482C1993C:\WINDOWS\system32\pnrpnsp.dll
22:13:50.806482C1993C:\WINDOWS\system32\rsaenh.dll
22:13:50.806482C1993C:\WINDOWS\system32\uxtheme.dll
22:13:50.806482C1993C:\WINDOWS\system32\wshbth.dll
22:13:50.806482C1993C:\Windows\System32\rasadhlp.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
22:13:50.806482C1993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
22:13:50.806482C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=26672
22:13:50.809482C1463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:13:50.809482C1471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
22:13:50.809482C1484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
22:13:50.809482C1501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
22:13:50.809482C1513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:13:50.809482C1581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:13:50.809482C1594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:13:50.809482C1607Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:13:50.809482C1647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:13:50.809482C1649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
22:13:50.809482C1651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:13:50.809482C1653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:13:50.809482C1655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:13:50.810482C1657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:13:50.810482C1659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:13:50.810482C1662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:13:50.810482C1665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:13:50.810482C1759Data::Search[0] 0x337B0000
22:13:50.810482C1759Data::Search[1] 0x0
22:13:50.810482C1759Data::Search[2] 0x29D80000
22:13:50.810482C1759Data::Search[3] 0xEA690000
22:13:50.810482C1759Data::Search[4] 0x0
22:13:50.810482C1759Data::Search[5] 0x30B00000
22:13:50.810482C1759Data::Search[6] 0x34800000
22:13:50.810482C1759Data::Search[7] 0x0
22:13:50.810482C1759Data::Search[8] 0x30B00000
22:13:50.810482C1759Data::Search[9] 0x0
22:13:50.810482C1764Data::Search[10] 0x0
22:13:50.810482C1770Data::Search[11] 0x2EDC0000
22:13:50.810482C1776Data::Search[12] 0x0
22:13:50.810482C1782Data::Search[13] 0x0
22:13:50.810482C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:13:50.810482C436Client::initFirstInjectionDetected Windows 8.1 or greater
22:13:50.810482C451Client::initFirstInjectionAcquiring function lock succedded
22:13:50.810482C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
22:13:50.906482C1927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded
22:13:50.915482C574Install::CodeInit [Client,1] (MCH) OK
22:13:50.917482C574Install::CodeInit [Client,2] (MCH) OK
22:13:50.919482C574Install::CodeInit [Client,3] (MCH) OK
22:13:50.921482C574Install::CodeInit [Client,4] (MCH) OK
22:13:50.937482C574Install::CodeInit [Client,4.1] (MCH) OK
22:13:50.950482C574Install::CodeInit [Client,4.2] (MCH) OK
22:13:50.951482C484OverlayManager::OverlayManagerOW System Cursor is set to = 0x429506b7
22:13:50.951482C6901OverlayManager::LoadDefaultCursorsLoad default cursors
22:13:50.952482C494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x400db3
22:13:50.952482C72PerformanceCounter::StartSessionStartSession
22:13:50.952482C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:13:50.952482C688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:13:50.952482C706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:13:50.952482C708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:13:50.952482C711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:13:50.952482C714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
22:13:50.952482C717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
22:13:50.952482C720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:13:50.952482C723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:13:50.952482C726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:13:50.952482C729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
22:13:50.952482C732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:13:50.952482C735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:13:50.952482C738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:13:50.952482C741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:13:50.952482C744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:13:50.952482C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:13:50.952482C750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:13:50.952482C753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:13:50.952482C756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:13:50.952482C759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
22:13:50.952482C762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:13:50.952482C765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:13:50.952482C768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:13:50.952482C771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:13:50.952482C774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
22:13:50.953482C777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:13:50.953482C780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
22:13:50.953482C783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:13:50.953482C786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:13:50.953482C789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:13:50.953482C792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:13:50.953482C795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:13:50.953482C798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:13:50.953482C801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:13:50.953482C804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:13:50.953482C807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:13:50.953482C810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
22:13:50.953482C813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
22:13:50.953482C816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
22:13:50.953482C819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:13:50.953482C822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:13:50.953482C825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
22:13:50.953482C828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
22:13:50.953482C831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
22:13:50.953482C834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
22:13:50.953482C837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:13:50.953482C840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:13:50.953482C843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:13:50.953482C846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:13:50.953482C849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:13:50.953482C852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:13:50.953482C855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:13:50.953482C858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:13:50.953482C861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
22:13:50.953482C864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:13:50.953482C867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:13:50.953482C870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:13:50.953482C873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:13:50.953482C876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:13:50.953482C879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:13:50.953482C882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
22:13:50.953482C885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
22:13:50.953482C888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:13:50.953482C891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:13:50.953482C894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:13:50.953482C897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:13:50.953482C899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:13:50.953482C901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:13:50.953482C903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:13:50.953482C905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
22:13:50.953482C907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
22:13:50.953482C909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:13:50.953482C911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:13:50.953482C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:13:50.954482C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:13:50.954482C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
22:13:50.954482C895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:13:50.955482C1145Install::CodeSegment [3|65536|0xEA690000|0x10000]
22:13:50.970482C574Install::Codeunknown (MCH) OK
22:13:50.970482C1145Install::CodeSegment [3|76928|0xEA690000|0x12C80]
22:13:50.984482C574Install::Codeunknown (MCH) OK
22:13:50.984482C1145Install::CodeSegment [3|76384|0xEA690000|0x12A60]
22:13:50.998482C574Install::Codeunknown (MCH) OK
22:13:50.999482C1145Install::CodeSegment [5|18016|0x30B00000|0x4660]
22:13:51.1482C574Install::Codeunknown (MCH) OK
22:13:51.1482C1145Install::CodeSegment [5|418288|0x30B00000|0x661F0]
22:13:51.3482C574Install::Codeunknown (MCH) OK
22:13:51.3482C1145Install::CodeSegment [5|105904|0x30B00000|0x19DB0]
22:13:51.5482C574Install::Codeunknown (MCH) OK
22:13:51.5482C1145Install::CodeSegment [5|4944|0x30B00000|0x1350]
22:13:51.7482C574Install::Codeunknown (MCH) OK
22:13:51.7482C1145Install::CodeSegment [5|-29478880|0x30B00000|0xFE3E3020]
22:13:51.7482C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:13:51.7482C1145Install::CodeSegment [5|-29458336|0x30B00000|0xFE3E8060]
22:13:51.7482C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:13:51.7482C1145Install::CodeSegment [5|-29497824|0x30B00000|0xFE3DE620]
22:13:51.7482C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:13:51.7482C1145Install::CodeSegment [5|-30627200|0x30B00000|0xFE2CAA80]
22:13:51.7482C1236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:13:51.8482C999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
22:13:51.8482C999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
22:13:51.8482C326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:13:51.8482C1042OverlayManager::StartStarting...
22:13:51.10482C574Install::CodeInit [Client,5] (MCH) OK
22:13:51.23482C574Install::CodeInit [Client,5.1] (MCH) OK
22:13:51.25482C574Install::CodeInit [Client,6] (MCH) OK
22:13:51.25482C1130OverlayManager::StartRID Found 1 devices.
22:13:51.25482C1210XTRAP COMPATIBLE PATCH WARNING
22:13:51.25482C107ApiManager::InitAPI Manager Event : OK
22:13:51.25482C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18528
22:13:51.25482C67TXRSettingFail to read texture recognition options 0xb7
22:13:51.25482C114TXOfInterestNew list set with 0 items
22:13:51.25482C1244OverlayManager::Startget foreground state
22:13:51.25482C7545OverlayManager::OnForegroundChangedChanged True
22:13:51.25482C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:13:51.25482C1280OverlayManager::StartStarted...
22:13:51.2638E06492OverlayManager::OnConnectedConnected to server
22:13:51.2638E031SendServerHelloMessage::ExecuteSend connection Ack
22:13:51.2648607071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2063c
22:13:51.41482C574Install::CodeInit [Client,0] (MCH) OK
22:13:51.41482C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:13:51.41482C94GraphicsHookManager::StopThreadStopThread
22:13:51.426830216GraphicsHookManager::MessageLoopExit Thread
22:13:51.43482C578Client::initFirstInjectioninit complete
22:13:51.26238E06322OverlayManager::doActionDisplayFPS - Triggered
22:13:54.802187030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
22:13:54.19838E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:13:54.20138E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:13:54.20138E07545OverlayManager::OnForegroundChangedChanged False
22:13:54.20238E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:13:54.20238E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:13:54.20238E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:13:54.20238E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:54.70238E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:13:54.70238E07545OverlayManager::OnForegroundChangedChanged True
22:13:54.70238E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:13:54.70238E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:13:54.70839A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:13:54.95839A0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:13:55.5439A0149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:13:55.5439A0149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:13:55.5439A01006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:13:55.8839A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:13:55.8839A01094RenderDeviceD3d11::initDevice adapter hash: -221985909
22:13:55.8839A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:13:55.8839A01148RenderDeviceD3d11::initsave state
22:13:55.8839A0696RenderDeviceD3d11::initDX11loading shaders...
22:13:55.9239A0705RenderDeviceD3d11::initDX11create vs
22:13:55.9239A0723RenderDeviceD3d11::initDX11create vs
22:13:55.9539A0745RenderDeviceD3d11::initDX11create pxs
22:13:55.9739A0774RenderDeviceD3d11::initDX11create raster
22:13:55.9739A0842RenderDeviceD3d11::initDX11create buffers
22:13:55.9739A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:13:55.9739A01156RenderDeviceD3d11::initrestore state
22:13:55.9739A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:13:55.9739A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:13:55.9739A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:13:55.9739A0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:13:55.9739A02080RenderDeviceD3d11::setFixSet render device fix RT.
22:13:55.9739A02628OverlayManager::setGraphicsRender Device fix was set RT.
22:13:55.9839A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:13:55.9839A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:13:55.12439A0654OverlayInputManager::HandleCommandsClear all hotkeys command
22:13:55.12439A0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
22:13:55.12439A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
22:13:55.12439A021StartWidgetsRefresher::ExecuteExecute start wicket manager
22:13:55.12439A0276WidgetManager::initInit manager
22:13:55.12439A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
22:13:55.12439A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:13:55.12439A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:13:55.12439A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a5d00c1
22:13:55.12439A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:13:55.12439A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:13:55.12439A02236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:13:55.12439A0308PerformanceCounter::NotifyFrameRenderNotify first Render...
22:13:55.12439A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:13:55.12439A07449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:13:55.1253F182340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:13:55.1312181817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:13:55.1312182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:13:55.131218419InputInterceptor::stopHookunhook keyboard and mouse
22:13:55.131218386InputInterceptor::runHookKeyboard is hooked 0x218
22:13:55.131218396InputInterceptor::runHookNew Mouse LL is hooked
22:13:55.131218408InputInterceptor::runHookMouse is hooked 0x218
22:13:55.1312181909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
22:13:55.1352185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:13:55.14339A04910OverlayManager::initOverlayResolutionEx 0X40008
22:13:55.14339A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:13:55.14339A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:13:55.14339A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:13:55.1633F18225InterProcessElement::openInterProcess Overwolf_ImID_E3036A_P_17924 opened succesfuly
22:13:55.1633F18225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:13:55.1633F18225InterProcessElement::openInterProcess Overwolf_ImID_12D08FE_P_17924 opened succesfuly
22:13:55.1633F18225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:13:55.32138E06587OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll]
22:13:55.3262182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:13:55.33439A0449ReleaseD11DeviceDevice Released! [1]
22:13:55.33439A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:13:55.33439A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:13:55.33439A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:13:55.33439A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:13:55.33439A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a5d00c1
22:13:55.33439A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:13:55.33439A0187IRenderDevice::releaseRender Releasing.
22:13:55.33439A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:13:55.33439A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:13:55.33439A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:13:55.33439A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:13:55.33439A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:13:55.33539A0204IRenderDevice::releaseRender Releasing Done.
22:13:55.33539A0452ReleaseD11Device End Device Released!
22:13:55.33539A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:13:55.76938E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:13:55.77138E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:13:55.77138E07545OverlayManager::OnForegroundChangedChanged False
22:13:55.77138E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12D08FE Title=[Cobaltstats In-Game overlay]
22:13:55.77138E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:13:55.77138E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:13:55.77138E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:55.77238E06322OverlayManager::doActionDisplayFPS - Triggered
22:14:00.77538E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:14:00.77538E07545OverlayManager::OnForegroundChangedChanged True
22:14:00.77538E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:14:00.77538E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:14:00.78639A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:14:00.81439A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:14:00.81439A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:14:00.81439A01148RenderDeviceD3d11::initsave state
22:14:00.81439A0696RenderDeviceD3d11::initDX11loading shaders...
22:14:00.82339A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:14:00.82339A01156RenderDeviceD3d11::initrestore state
22:14:00.82339A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:14:00.82339A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:00.82339A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:00.82339A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:14:00.82339A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:14:00.82339A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:14:00.86039A07274OverlayManager::LoadPluginPlugin loaded [11] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] []
22:14:00.88439A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:14:00.88439A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:14:00.88439A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16a402ff
22:14:00.88439A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:14:00.88439A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:14:00.88439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:14:00.88439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:14:00.88739A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:00.89739A04910OverlayManager::initOverlayResolutionEx 0X40008
22:14:00.89739A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:14:00.89739A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:14:00.89739A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:14:01.2412182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:01.241218419InputInterceptor::stopHookunhook keyboard and mouse
22:14:01.241218386InputInterceptor::runHookKeyboard is hooked 0x218
22:14:01.241218396InputInterceptor::runHookNew Mouse LL is hooked
22:14:01.241218408InputInterceptor::runHookMouse is hooked 0x218
22:14:01.2412185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:14:01.24148601977Client::LogProcessModulesLoaded modules:
22:14:01.24648601993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
22:14:01.24648601993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
22:14:01.24648601993C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll
22:14:01.24648601993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
22:14:01.24648601993C:\Program Files (x86)\Steam\steamclient64.dll
22:14:01.24648601993C:\Program Files (x86)\Steam\tier0_s64.dll
22:14:01.24648601993C:\Program Files (x86)\Steam\vstdlib_s64.dll
22:14:01.24648601993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:14:01.24648601993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
22:14:01.24648601993C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
22:14:01.24648601993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
22:14:01.24648601993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
22:14:01.24648601993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll
22:14:01.24648601993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll
22:14:01.24648601993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll
22:14:01.24648601993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\AVRT.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\D3DX9_43.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\HID.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\MPR.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\MSVCP140.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\NTASN1.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\Secur32.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\SensApi.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\SspiCli.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\USERENV.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\VERSION.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WININET.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WINMM.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WINNSI.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WINSTA.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\XAudio2_8.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\XInput1_4.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\amsi.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\apphelp.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\cryptnet.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\d3d11.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\d3d9.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\d3dx11_43.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\dcomp.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
22:14:01.24648601993C:\WINDOWS\SYSTEM32\dwmapi.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\dxcore.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\dxgi.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\inputhost.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\ncrypt.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\ntdll.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\ntmarta.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\pdh.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\urlmon.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\wintypes.dll
22:14:01.24648601993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
22:14:01.24648601993C:\WINDOWS\System32\COMDLG32.dll
22:14:01.24648601993C:\WINDOWS\System32\CRYPT32.dll
22:14:01.24648601993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
22:14:01.24648601993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
22:14:01.24648601993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
22:14:01.24648601993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
22:14:01.24648601993C:\WINDOWS\System32\GDI32.dll
22:14:01.24648601993C:\WINDOWS\System32\IMM32.DLL
22:14:01.24648601993C:\WINDOWS\System32\KERNEL32.DLL
22:14:01.24648601993C:\WINDOWS\System32\KERNELBASE.dll
22:14:01.24648601993C:\WINDOWS\System32\MSASN1.dll
22:14:01.24648601993C:\WINDOWS\System32\MSCTF.dll
22:14:01.24648601993C:\WINDOWS\System32\NSI.dll
22:14:01.24648601993C:\WINDOWS\System32\OLEAUT32.dll
22:14:01.24648601993C:\WINDOWS\System32\PSAPI.DLL
22:14:01.24648601993C:\WINDOWS\System32\RPCRT4.dll
22:14:01.24648601993C:\WINDOWS\System32\SETUPAPI.dll
22:14:01.24648601993C:\WINDOWS\System32\SHELL32.dll
22:14:01.24648601993C:\WINDOWS\System32\SHLWAPI.dll
22:14:01.24648601993C:\WINDOWS\System32\TextInputFramework.dll
22:14:01.24648601993C:\WINDOWS\System32\UMPDC.dll
22:14:01.24648601993C:\WINDOWS\System32\USER32.dll
22:14:01.24648601993C:\WINDOWS\System32\WINTRUST.dll
22:14:01.24648601993C:\WINDOWS\System32\WS2_32.dll
22:14:01.24648601993C:\WINDOWS\System32\advapi32.dll
22:14:01.24648601993C:\WINDOWS\System32\bcrypt.dll
22:14:01.24648601993C:\WINDOWS\System32\bcryptPrimitives.dll
22:14:01.24648601993C:\WINDOWS\System32\cfgmgr32.dll
22:14:01.24648601993C:\WINDOWS\System32\clbcatq.dll
22:14:01.24648601993C:\WINDOWS\System32\combase.dll
22:14:01.24648601993C:\WINDOWS\System32\cryptsp.dll
22:14:01.24648601993C:\WINDOWS\System32\fwpuclnt.dll
22:14:01.24648601993C:\WINDOWS\System32\gdi32full.dll
22:14:01.24648601993C:\WINDOWS\System32\iertutil.dll
22:14:01.24648601993C:\WINDOWS\System32\imagehlp.dll
22:14:01.24648601993C:\WINDOWS\System32\kernel.appcore.dll
22:14:01.24648601993C:\WINDOWS\System32\msvcp_win.dll
22:14:01.24648601993C:\WINDOWS\System32\msvcrt.dll
22:14:01.24648601993C:\WINDOWS\System32\ole32.dll
22:14:01.24648601993C:\WINDOWS\System32\perfproc.dll
22:14:01.24648601993C:\WINDOWS\System32\powrprof.dll
22:14:01.24648601993C:\WINDOWS\System32\profapi.dll
22:14:01.24648601993C:\WINDOWS\System32\sechost.dll
22:14:01.24648601993C:\WINDOWS\System32\shcore.dll
22:14:01.24648601993C:\WINDOWS\System32\ucrtbase.dll
22:14:01.24648601993C:\WINDOWS\System32\win32u.dll
22:14:01.24648601993C:\WINDOWS\System32\windows.storage.dll
22:14:01.24648601993C:\WINDOWS\System32\winrnr.dll
22:14:01.24648601993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
22:14:01.24648601993C:\WINDOWS\system32\NLAapi.dll
22:14:01.24648601993C:\WINDOWS\system32\napinsp.dll
22:14:01.24648601993C:\WINDOWS\system32\nvapi64.dll
22:14:01.24648601993C:\WINDOWS\system32\nvcuda.dll
22:14:01.24648601993C:\WINDOWS\system32\nvspcap64.dll
22:14:01.24648601993C:\WINDOWS\system32\pnrpnsp.dll
22:14:01.24648601993C:\WINDOWS\system32\rsaenh.dll
22:14:01.24648601993C:\WINDOWS\system32\uxtheme.dll
22:14:01.24648601993C:\WINDOWS\system32\wshbth.dll
22:14:01.24648601993C:\Windows\System32\OneCoreCommonProxyStub.dll
22:14:01.24648601993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:14:01.24648601993C:\Windows\System32\Windows.UI.dll
22:14:01.24648601993C:\Windows\System32\rasadhlp.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
22:14:01.24648601993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
22:14:01.3522182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:14:03.982182581OverlayManager::DetachThreadInputDetach thread input 536,22620
22:14:03.982182585OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [536 - 22620]]GLE=0x57
22:14:03.12539A0449ReleaseD11DeviceDevice Released! [1]
22:14:03.12539A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:03.12539A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:14:03.12539A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:14:03.12539A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:14:03.12539A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16a402ff
22:14:03.12539A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:03.12539A0187IRenderDevice::releaseRender Releasing.
22:14:03.12539A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:03.12539A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:03.12639A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:03.12639A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:03.12639A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:03.12639A0204IRenderDevice::releaseRender Releasing Done.
22:14:03.12639A0452ReleaseD11Device End Device Released!
22:14:03.12639A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:14:03.27738E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:14:03.28138E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:14:03.28138E07545OverlayManager::OnForegroundChangedChanged False
22:14:03.28138E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12D08FE Title=[Cobaltstats In-Game overlay]
22:14:03.28238E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:14:03.28238E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:14:03.28238E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:03.28338E06322OverlayManager::doActionDisplayFPS - Triggered
22:14:05.2843F18291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:06.2853F182382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3281] s[500].
22:14:06.2853F182404WidgetManager::RefreshWidgetThreadMainLoopexit
22:14:06.2853F182323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:14:06.2853F182329WidgetManager::RefreshThreadProcStaticclean Exit
22:14:27.42338E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:14:58.4122183475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 8 handle = 0x10003}
22:14:58.56539A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:14:58.60339A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:14:58.60339A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:14:58.60339A01148RenderDeviceD3d11::initsave state
22:14:58.60339A0696RenderDeviceD3d11::initDX11loading shaders...
22:14:58.61239A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:14:58.61239A01156RenderDeviceD3d11::initrestore state
22:14:58.61239A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:14:58.61239A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:58.61239A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:58.61339A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:14:58.61339A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:14:58.61339A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:14:58.61339A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:14:58.61739A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:14:58.61739A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:14:58.61739A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14b70da1
22:14:58.61739A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:14:58.61739A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:14:58.61739A02427WidgetManager::Renderresum layout thread
22:14:58.61739A0276WidgetManager::initInit manager
22:14:58.6172182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:14:58.617218419InputInterceptor::stopHookunhook keyboard and mouse
22:14:58.617218386InputInterceptor::runHookKeyboard is hooked 0x218
22:14:58.617218396InputInterceptor::runHookNew Mouse LL is hooked
22:14:58.617218408InputInterceptor::runHookMouse is hooked 0x218
22:14:58.61739A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:14:58.61739A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:58.6186B482340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:14:58.62239A04910OverlayManager::initOverlayResolutionEx 0X40008
22:14:58.62239A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:14:58.62239A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:14:58.62239A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:14:58.84238E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:14:58.84238E07545OverlayManager::OnForegroundChangedChanged True
22:14:58.84238E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:14:58.84438E06322OverlayManager::doActionDisplayFPS - Triggered
22:14:58.84439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:14:58.84439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:14:58.84539A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:58.84738E06322OverlayManager::doActionDisplayFPS - Triggered
22:14:58.8492185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:14:58.85139A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:58.8562182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:59.1246B48225InterProcessElement::openInterProcess Overwolf_ImID_1B08C0_P_17924 opened succesfuly
22:14:59.1246B48225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:14:59.17739A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:14:59.17739A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:15:02.832182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:15:02.11439A0449ReleaseD11DeviceDevice Released! [1]
22:15:02.11439A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:15:02.11439A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:15:02.11439A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:15:02.11439A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:15:02.11439A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14b70da1
22:15:02.11439A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:15:02.11439A0187IRenderDevice::releaseRender Releasing.
22:15:02.11439A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:15:02.11439A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:15:02.11439A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:15:02.11439A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:15:02.11439A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:15:02.11539A0204IRenderDevice::releaseRender Releasing Done.
22:15:02.11539A0452ReleaseD11Device End Device Released!
22:15:02.11539A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:15:02.34538E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:15:02.34938E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:15:02.34938E07545OverlayManager::OnForegroundChangedChanged False
22:15:02.34938E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0926 Title=[background.js - cobaltstats overwolf - Visual Studio Code]
22:15:02.35038E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:15:02.35038E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:15:02.35038E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:15:02.35138E06322OverlayManager::doActionDisplayFPS - Triggered
22:15:05.88438E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:15:05.88438E07545OverlayManager::OnForegroundChangedChanged True
22:15:05.88438E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:15:05.88438E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:15:05.98639A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:15:06.2339A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:15:06.2339A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:15:06.2339A01148RenderDeviceD3d11::initsave state
22:15:06.2339A0696RenderDeviceD3d11::initDX11loading shaders...
22:15:06.3039A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:15:06.3039A01156RenderDeviceD3d11::initrestore state
22:15:06.3039A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:15:06.3039A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:15:06.3039A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:15:06.3139A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:15:06.3139A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:15:06.3139A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:15:06.3439A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:15:06.3439A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:15:06.3439A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32a30629
22:15:06.3439A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:15:06.3439A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:15:06.3439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:15:06.3539A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:15:06.3539A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:15:06.3939A04910OverlayManager::initOverlayResolutionEx 0X40008
22:15:06.3939A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:15:06.3939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:15:06.3939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:15:06.1332182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:15:06.133218419InputInterceptor::stopHookunhook keyboard and mouse
22:15:06.133218386InputInterceptor::runHookKeyboard is hooked 0x218
22:15:06.133218396InputInterceptor::runHookNew Mouse LL is hooked
22:15:06.133218408InputInterceptor::runHookMouse is hooked 0x218
22:15:06.1332185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:15:07.8162182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:15:07.84339A0449ReleaseD11DeviceDevice Released! [1]
22:15:07.84339A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:15:07.84339A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:15:07.84339A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:15:07.84339A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:15:07.84339A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32a30629
22:15:07.84339A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:15:07.84339A0187IRenderDevice::releaseRender Releasing.
22:15:07.84339A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:15:07.84339A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:15:07.84339A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:15:07.84339A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:15:07.84339A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:15:07.84339A0204IRenderDevice::releaseRender Releasing Done.
22:15:07.84339A0452ReleaseD11Device End Device Released!
22:15:07.84339A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:15:08.38738E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:15:08.38938E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:15:08.38938E07545OverlayManager::OnForegroundChangedChanged False
22:15:08.38938E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1B08C0 Title=[Cobaltstats In-Game overlay]
22:15:08.39038E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:15:08.39038E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:15:08.39038E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:15:08.39138E06322OverlayManager::doActionDisplayFPS - Triggered
22:15:08.8976B48291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:15:10.8986B482382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
22:15:10.8986B482404WidgetManager::RefreshWidgetThreadMainLoopexit
22:15:10.8986B482323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:15:10.8986B482329WidgetManager::RefreshThreadProcStaticclean Exit
22:15:40.6938E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:02.43439A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:02.44838E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:16:02.44838E07545OverlayManager::OnForegroundChangedChanged True
22:16:02.44838E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:16:02.44838E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:02.51739A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:16:02.51739A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:16:02.51739A01148RenderDeviceD3d11::initsave state
22:16:02.51739A0696RenderDeviceD3d11::initDX11loading shaders...
22:16:02.52339A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:16:02.52339A01156RenderDeviceD3d11::initrestore state
22:16:02.52339A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:16:02.52339A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:02.52339A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:02.52439A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:16:02.52439A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:16:02.52439A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:02.52939A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:02.52939A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:16:02.52939A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5440c45
22:16:02.52939A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:16:02.52939A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:16:02.52939A02427WidgetManager::Renderresum layout thread
22:16:02.52939A0276WidgetManager::initInit manager
22:16:02.52939A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:02.52939A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:02.53039A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:02.5302AC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:16:02.53939A04910OverlayManager::initOverlayResolutionEx 0X40008
22:16:02.53939A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:16:02.53939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:16:02.53939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:02.5642AC4256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:02.5642AC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12d08fe
22:16:02.5642AC4256InterProcessElement::closeInterProcess Overwolf_ImID_12D08FE_P_17924 close 2147483647 bytes
22:16:02.5642AC42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:02.5662AC4225InterProcessElement::openInterProcess Overwolf_ImID_1D08C0_P_17924 opened succesfuly
22:16:02.5662AC4225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:02.60239A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:02.60239A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:02.6162182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:02.616218419InputInterceptor::stopHookunhook keyboard and mouse
22:16:02.616218386InputInterceptor::runHookKeyboard is hooked 0x218
22:16:02.616218396InputInterceptor::runHookNew Mouse LL is hooked
22:16:02.616218408InputInterceptor::runHookMouse is hooked 0x218
22:16:02.6162185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:16:03.2852182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:03.4052182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:03.40939A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:16:04.7512182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:16:04.77439A0449ReleaseD11DeviceDevice Released! [1]
22:16:04.77439A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:04.77439A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:04.77539A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:04.77539A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:04.77539A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5440c45
22:16:04.77539A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:04.77539A0187IRenderDevice::releaseRender Releasing.
22:16:04.77539A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:04.77539A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:04.77539A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:16:04.77539A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:16:04.77539A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:16:04.77539A0204IRenderDevice::releaseRender Releasing Done.
22:16:04.77539A0452ReleaseD11Device End Device Released!
22:16:04.77539A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:04.94938E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:16:04.95038E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:04.95038E07545OverlayManager::OnForegroundChangedChanged False
22:16:04.95038E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1D08C0 Title=[Cobaltstats In-Game overlay]
22:16:04.95038E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:16:04.95038E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:04.95038E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:04.95138E06322OverlayManager::doActionDisplayFPS - Triggered
22:16:12.9922AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:16:12.9922AC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8359] s[500].
22:16:12.9922AC42404WidgetManager::RefreshWidgetThreadMainLoopexit
22:16:12.9922AC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:16:12.9922AC42329WidgetManager::RefreshThreadProcStaticclean Exit
22:16:17.84038E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:20.51338E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:16:20.51338E07545OverlayManager::OnForegroundChangedChanged True
22:16:20.51438E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:16:20.51438E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:20.53239A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:20.56539A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:16:20.56539A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:16:20.56539A01148RenderDeviceD3d11::initsave state
22:16:20.56539A0696RenderDeviceD3d11::initDX11loading shaders...
22:16:20.57339A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:16:20.57339A01156RenderDeviceD3d11::initrestore state
22:16:20.57339A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:16:20.57339A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:20.57339A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:20.57339A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:16:20.57339A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:16:20.57339A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:20.58239A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:20.58239A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:16:20.58239A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b950c1b
22:16:20.58239A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:16:20.58239A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:16:20.58239A02427WidgetManager::Renderresum layout thread
22:16:20.58239A0276WidgetManager::initInit manager
22:16:20.5822181817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:16:20.5832182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:20.583218419InputInterceptor::stopHookunhook keyboard and mouse
22:16:20.58339A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:20.58339A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:20.583218386InputInterceptor::runHookKeyboard is hooked 0x218
22:16:20.58339A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:20.583218396InputInterceptor::runHookNew Mouse LL is hooked
22:16:20.583218408InputInterceptor::runHookMouse is hooked 0x218
22:16:20.58437F82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:16:20.5852185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:16:20.60639A04910OverlayManager::initOverlayResolutionEx 0X40008
22:16:20.60639A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:16:20.60639A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:16:20.60639A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:20.6092182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:20.61737F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:20.61737F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b08c0
22:16:20.61737F8256InterProcessElement::closeInterProcess Overwolf_ImID_1B08C0_P_17924 close 2147483647 bytes
22:16:20.61837F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:20.6282182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:20.62937F8225InterProcessElement::openInterProcess Overwolf_ImID_1E08C0_P_17924 opened succesfuly
22:16:20.62937F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:20.64639A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 21 handle = 0x10003}
22:16:20.65739A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:20.65839A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:20.6672182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:21.337218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:21.39038E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:21.39438E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:21.41337F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:21.41337F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d08c0
22:16:21.41337F8256InterProcessElement::closeInterProcess Overwolf_ImID_1D08C0_P_17924 close 2147483647 bytes
22:16:21.41337F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:21.41437F8225InterProcessElement::openInterProcess Overwolf_ImID_2D8090E_P_17924 opened succesfuly
22:16:21.41437F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:21.41739A07030OverlayManager::IsEmptyCursorCache cursor 0x429506b7 (v: 1)
22:16:21.431218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:21.49739A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:21.49739A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:21.894218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:21.974218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:22.325218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:22.37238E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:22.37638E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:22.393218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:22.39837F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:22.39837F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2d8090e
22:16:22.39837F8256InterProcessElement::closeInterProcess Overwolf_ImID_2D8090E_P_17924 close 2147483647 bytes
22:16:22.39937F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:22.40037F8225InterProcessElement::openInterProcess Overwolf_ImID_1C907DE_P_17924 opened succesfuly
22:16:22.40037F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:22.45639A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:22.45639A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:22.714218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:22.76037F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:22.76037F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c907de
22:16:22.76037F8256InterProcessElement::closeInterProcess Overwolf_ImID_1C907DE_P_17924 close 2147483647 bytes
22:16:22.76137F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:22.773218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:23.77218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:23.12338E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:23.146218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:23.16937F8225InterProcessElement::openInterProcess Overwolf_ImID_2DA090E_P_17924 opened succesfuly
22:16:23.16937F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:23.20739A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:23.20739A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:23.6292182581OverlayManager::DetachThreadInputDetach thread input 536,27028
22:16:23.6292182585OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [536 - 27028]]GLE=0x57
22:16:23.63839A0449ReleaseD11DeviceDevice Released! [1]
22:16:23.63839A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:23.63939A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:23.63939A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:23.63939A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:23.63939A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b950c1b
22:16:23.63939A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:23.63939A0187IRenderDevice::releaseRender Releasing.
22:16:23.63939A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:23.63939A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:23.63939A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:16:23.63939A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:16:23.63939A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:16:23.63939A0204IRenderDevice::releaseRender Releasing Done.
22:16:23.63939A0452ReleaseD11Device End Device Released!
22:16:23.64039A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:24.1638E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:16:24.1838E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:24.1838E07545OverlayManager::OnForegroundChangedChanged False
22:16:24.1838E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0926 Title=[background.js - cobaltstats overwolf - Visual Studio Code]
22:16:24.1838E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:16:24.1838E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:24.1838E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:24.2038E06322OverlayManager::doActionDisplayFPS - Triggered
22:16:25.5602183475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 21, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 21 handle = 0x10003}
22:16:25.71139A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:25.75239A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:16:25.75239A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:16:25.75239A01148RenderDeviceD3d11::initsave state
22:16:25.75239A0696RenderDeviceD3d11::initDX11loading shaders...
22:16:25.75839A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:16:25.75839A01156RenderDeviceD3d11::initrestore state
22:16:25.75839A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:16:25.75839A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:25.75839A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:25.75939A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:25.75939A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:16:25.75939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:16:25.75939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:25.77939A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:25.77939A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:16:25.77939A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6477075d
22:16:25.77939A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:16:25.77939A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:16:25.77939A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:16:25.77939A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:25.79839A04910OverlayManager::initOverlayResolutionEx 0X40008
22:16:25.79839A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:16:25.79839A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:16:25.79839A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:16:26.2138E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:16:26.2138E07545OverlayManager::OnForegroundChangedChanged True
22:16:26.2138E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:16:26.2338E06322OverlayManager::doActionDisplayFPS - Triggered
22:16:26.2539A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:26.2539A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:26.2639A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:26.2639A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:26.2739A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:26.352182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:26.35218419InputInterceptor::stopHookunhook keyboard and mouse
22:16:26.35218386InputInterceptor::runHookKeyboard is hooked 0x218
22:16:26.35218396InputInterceptor::runHookNew Mouse LL is hooked
22:16:26.35218408InputInterceptor::runHookMouse is hooked 0x218
22:16:26.372185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:16:26.818218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:26.900218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:27.269218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:27.309218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:27.31838E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:27.34937F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:27.34937F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2da090e
22:16:27.34937F8256InterProcessElement::closeInterProcess Overwolf_ImID_2DA090E_P_17924 close 2147483647 bytes
22:16:27.34937F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:27.35137F8225InterProcessElement::openInterProcess Overwolf_ImID_1CB07DE_P_17924 opened succesfuly
22:16:27.35137F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:27.38939A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:27.38939A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:27.619218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:27.675218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:27.925218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:27.97638E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:27.98138E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:27.983218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:27.99437F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:27.99437F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1cb07de
22:16:27.99437F8256InterProcessElement::closeInterProcess Overwolf_ImID_1CB07DE_P_17924 close 2147483647 bytes
22:16:27.99537F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:27.99837F8225InterProcessElement::openInterProcess Overwolf_ImID_2DC090E_P_17924 opened succesfuly
22:16:27.99837F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:28.7439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:28.7439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:28.192218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:28.246218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:28.730218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:28.77738E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:28.809218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:28.81237F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:28.81237F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2dc090e
22:16:28.81237F8256InterProcessElement::closeInterProcess Overwolf_ImID_2DC090E_P_17924 close 2147483647 bytes
22:16:28.81237F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:28.81437F8225InterProcessElement::openInterProcess Overwolf_ImID_1CD07DE_P_17924 opened succesfuly
22:16:28.81437F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:28.85139A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:28.85139A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:29.221218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:29.293218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:30.53218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:30.10138E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:16:30.13337F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:30.13337F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1cd07de
22:16:30.13337F8256InterProcessElement::closeInterProcess Overwolf_ImID_1CD07DE_P_17924 close 2147483647 bytes
22:16:30.13437F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:30.13537F8225InterProcessElement::openInterProcess Overwolf_ImID_2DE090E_P_17924 opened succesfuly
22:16:30.13537F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:16:30.154218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:30.19139A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:16:30.19139A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:16:31.62218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:16:31.175218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:16:33.922182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:16:33.9739A0449ReleaseD11DeviceDevice Released! [1]
22:16:33.9739A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:33.9739A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:33.9739A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:33.9739A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:33.9739A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6477075d
22:16:33.9739A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:33.9739A0187IRenderDevice::releaseRender Releasing.
22:16:33.9739A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:33.9739A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:33.9739A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:16:33.9739A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:16:33.9739A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:16:33.9839A0204IRenderDevice::releaseRender Releasing Done.
22:16:33.9839A0452ReleaseD11Device End Device Released!
22:16:33.9839A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:16:33.50637F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:16:33.56938E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:16:33.57038E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:33.57038E07545OverlayManager::OnForegroundChangedChanged False
22:16:33.57038E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1E08C0 Title=[Cobaltstats In-Game overlay]
22:16:33.57038E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:16:33.57038E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:33.57038E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:33.57138E06322OverlayManager::doActionDisplayFPS - Triggered
22:16:36.7937F82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
22:16:36.7937F82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:16:36.7937F82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:16:36.7937F82329WidgetManager::RefreshThreadProcStaticclean Exit
22:17:20.12138E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:17:20.12138E07545OverlayManager::OnForegroundChangedChanged True
22:17:20.12238E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:17:20.12238E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:17:20.13439A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:17:20.16439A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:17:20.16539A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:20.16539A01148RenderDeviceD3d11::initsave state
22:17:20.16539A0696RenderDeviceD3d11::initDX11loading shaders...
22:17:20.17139A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:17:20.17139A01156RenderDeviceD3d11::initrestore state
22:17:20.17139A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:17:20.17139A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:17:20.17139A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:17:20.17239A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:20.17239A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:17:20.17239A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:20.1812182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:20.18339A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:17:20.18339A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:17:20.18339A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x95990ab5
22:17:20.18339A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:20.18339A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:17:20.18339A02427WidgetManager::Renderresum layout thread
22:17:20.18339A0276WidgetManager::initInit manager
22:17:20.18439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:17:20.18439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:17:20.1865AD82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:17:20.1872182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:17:20.187218419InputInterceptor::stopHookunhook keyboard and mouse
22:17:20.187218386InputInterceptor::runHookKeyboard is hooked 0x218
22:17:20.187218396InputInterceptor::runHookNew Mouse LL is hooked
22:17:20.187218408InputInterceptor::runHookMouse is hooked 0x218
22:17:20.18839A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:20.1882185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:17:20.19439A04910OverlayManager::initOverlayResolutionEx 0X40008
22:17:20.19439A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:20.19439A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:17:20.19439A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:20.2205AD8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:17:20.2205AD8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2de090e
22:17:20.2205AD8256InterProcessElement::closeInterProcess Overwolf_ImID_2DE090E_P_17924 close 2147483647 bytes
22:17:20.2205AD82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:17:23.4362182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:17:23.46039A0449ReleaseD11DeviceDevice Released! [1]
22:17:23.46139A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:23.46139A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:17:23.46139A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:17:23.46139A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:17:23.46139A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x95990ab5
22:17:23.46139A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:23.46139A0187IRenderDevice::releaseRender Releasing.
22:17:23.46139A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:17:23.46139A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:17:23.46239A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:17:23.46239A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:17:23.46239A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:17:23.46239A0204IRenderDevice::releaseRender Releasing Done.
22:17:23.46239A0452ReleaseD11Device End Device Released!
22:17:23.46239A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:17:23.62338E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:17:23.62638E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:17:23.62638E07545OverlayManager::OnForegroundChangedChanged False
22:17:23.62638E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1E08C0 Title=[Cobaltstats In-Game overlay]
22:17:23.62638E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:17:23.62638E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:23.62638E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:23.62738E06322OverlayManager::doActionDisplayFPS - Triggered
22:17:30.6675AD8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:30.6675AD82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7343] s[500].
22:17:30.6675AD82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:17:30.6675AD82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:17:30.6675AD82329WidgetManager::RefreshThreadProcStaticclean Exit
22:17:31.98239A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:17:32.1239A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:17:32.1239A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:17:32.1239A01148RenderDeviceD3d11::initsave state
22:17:32.1239A0696RenderDeviceD3d11::initDX11loading shaders...
22:17:32.1839A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:17:32.1839A01156RenderDeviceD3d11::initrestore state
22:17:32.1839A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:17:32.1839A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:17:32.1839A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:17:32.1939A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:17:32.1939A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:17:32.1939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:17:32.1939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:32.2639A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:17:32.2639A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:17:32.2639A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd270c09
22:17:32.2639A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:17:32.2639A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:17:32.2639A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:17:32.2639A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:32.3239A04910OverlayManager::initOverlayResolutionEx 0X40008
22:17:32.3239A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:17:32.3239A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:17:32.3239A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:17:32.692182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:17:32.69218419InputInterceptor::stopHookunhook keyboard and mouse
22:17:32.69218386InputInterceptor::runHookKeyboard is hooked 0x218
22:17:32.69218396InputInterceptor::runHookNew Mouse LL is hooked
22:17:32.69218408InputInterceptor::runHookMouse is hooked 0x218
22:17:32.13338E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:17:32.13338E07545OverlayManager::OnForegroundChangedChanged True
22:17:32.13338E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:17:32.1342185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:17:32.13638E06322OverlayManager::doActionDisplayFPS - Triggered
22:17:32.14139A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:17:32.14139A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:17:32.14439A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:32.4902182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:17:33.1262182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:33.13039A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 30, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 30 handle = 0x10003}
22:17:34.86218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:17:34.13838E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:17:34.155218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:17:34.806218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:17:34.883218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:17:35.18539A02427WidgetManager::Renderresum layout thread
22:17:35.18539A0276WidgetManager::initInit manager
22:17:35.186566C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:17:35.276218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:17:35.33938E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:17:35.35238E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:17:35.368218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:17:35.392566C225InterProcessElement::openInterProcess Overwolf_ImID_109074C_P_17924 opened succesfuly
22:17:35.392566C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:17:35.39539A06448OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
22:17:35.39539A02411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:17:35.39539A0131InputInterceptor::UseLLMouseHookenable LL mouse hook :1
22:17:35.442566C225InterProcessElement::openInterProcess Overwolf_ImID_1901CA_P_17924 opened succesfuly
22:17:35.442566C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:17:35.44439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:17:35.44439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:17:35.44439A0326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
22:17:35.44439A0347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
22:17:35.53139A0326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
22:17:35.53139A0347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
22:17:35.86839A03317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:17:36.129218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
22:17:36.17839A03182WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
22:17:36.17839A06468OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
22:17:36.17839A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:36.17839A0131InputInterceptor::UseLLMouseHookenable LL mouse hook :0
22:17:36.18539A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = -1 handle = 0x10003}
22:17:36.18539A03480OverlayManager::RestoreGameCursorblack Cursor restored
22:17:36.209566C256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:17:36.209566C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=109074c
22:17:36.209566C256InterProcessElement::closeInterProcess Overwolf_ImID_109074C_P_17924 close 2147483647 bytes
22:17:36.210566C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:17:36.221218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
22:17:39.9432182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:17:40.13938E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:17:40.14238E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:17:40.14238E07545OverlayManager::OnForegroundChangedChanged False
22:17:40.14238E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12074E Title=[events-sample-apps/main.js at master · overwolf/events-sample-apps - Google Chrome]
22:17:40.14238E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:17:40.14238E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:40.14238E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:40.14338E06322OverlayManager::doActionDisplayFPS - Triggered
22:17:45.681566C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:17:45.681566C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5828] s[500].
22:17:45.681566C2404WidgetManager::RefreshWidgetThreadMainLoopexit
22:17:45.681566C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:17:45.681566C2329WidgetManager::RefreshThreadProcStaticclean Exit
22:18:26.56838E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:18:29.8622181523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:29.8742185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:18:30.3739A0449ReleaseD11DeviceDevice Released! [1]
22:18:30.3739A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:30.3839A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:30.3839A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:30.3839A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:30.3839A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd270c09
22:18:30.3839A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:30.3839A0187IRenderDevice::releaseRender Releasing.
22:18:30.3839A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:30.3839A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:30.3939A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:30.3939A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:30.3939A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:30.3939A0204IRenderDevice::releaseRender Releasing Done.
22:18:30.3939A0452ReleaseD11Device End Device Released!
22:18:30.3939A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:18:30.6739A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:18:30.6839A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:18:30.6839A01148RenderDeviceD3d11::initsave state
22:18:30.6839A0696RenderDeviceD3d11::initDX11loading shaders...
22:18:30.7439A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:18:30.7439A01156RenderDeviceD3d11::initrestore state
22:18:30.7439A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:18:30.7439A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:30.7439A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:30.7439A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:30.7439A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:30.7439A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:18:30.7439A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:30.12239A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:30.12239A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:18:30.12239A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40bd0629
22:18:30.12239A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:30.12239A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:18:30.12239A02427WidgetManager::Renderresum layout thread
22:18:30.12239A0276WidgetManager::initInit manager
22:18:30.12239A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:18:30.12239A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:30.12325782340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:18:30.15639A04910OverlayManager::initOverlayResolutionEx 0X40008
22:18:30.15639A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:18:30.15639A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:18:30.15639A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:30.19338E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:18:30.19338E07545OverlayManager::OnForegroundChangedChanged True
22:18:30.19338E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:18:30.19538E06322OverlayManager::doActionDisplayFPS - Triggered
22:18:30.19839A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:18:30.19839A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:18:30.20139A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:30.2072182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:30.207218419InputInterceptor::stopHookunhook keyboard and mouse
22:18:30.207218386InputInterceptor::runHookKeyboard is hooked 0x218
22:18:30.208218396InputInterceptor::runHookNew Mouse LL is hooked
22:18:30.208218408InputInterceptor::runHookMouse is hooked 0x218
22:18:30.2082185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:18:30.6272578225InterProcessElement::openInterProcess Overwolf_ImID_1F08C0_P_17924 opened succesfuly
22:18:30.6272578225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:18:30.66339A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:18:30.66339A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:18:34.1732182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:18:34.7572578256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:18:34.7572578128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1e08c0
22:18:34.7572578256InterProcessElement::closeInterProcess Overwolf_ImID_1E08C0_P_17924 close 2147483647 bytes
22:18:34.75725782664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:18:34.81639A03317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:18:36.5372182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:36.53839A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 0 handle = 0x10003}
22:19:23.8752182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:19:24.5539A0449ReleaseD11DeviceDevice Released! [1]
22:19:24.5539A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:19:24.5539A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:19:24.5539A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:19:24.5539A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:19:24.5539A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40bd0629
22:19:24.5639A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:19:24.5639A0187IRenderDevice::releaseRender Releasing.
22:19:24.5639A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:19:24.5639A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:19:24.5639A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:19:24.5639A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:19:24.5639A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:19:24.5739A0204IRenderDevice::releaseRender Releasing Done.
22:19:24.5739A0452ReleaseD11Device End Device Released!
22:19:24.5739A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:19:24.17139A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:19:24.24238E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:19:24.24638E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:19:24.24638E07545OverlayManager::OnForegroundChangedChanged False
22:19:24.24638E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1F08C0 Title=[Cobaltstats In-Game overlay]
22:19:24.24638E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:19:24.24638E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:19:24.24638E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:19:24.24738E06322OverlayManager::doActionDisplayFPS - Triggered
22:19:24.2742578291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:19:27.27925782382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
22:19:27.27925782404WidgetManager::RefreshWidgetThreadMainLoopexit
22:19:27.27925782323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:19:27.27925782329WidgetManager::RefreshThreadProcStaticclean Exit
22:20:19.35038E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:21:11.76039A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:21:11.78339A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:21:11.78339A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:21:11.78339A01148RenderDeviceD3d11::initsave state
22:21:11.78339A0696RenderDeviceD3d11::initDX11loading shaders...
22:21:11.78939A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:21:11.78939A01156RenderDeviceD3d11::initrestore state
22:21:11.78939A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:21:11.78939A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:21:11.78939A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:21:11.79039A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:21:11.79039A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:21:11.79039A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:21:11.79039A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:21:11.79239A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:21:11.79239A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:21:11.79239A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x501e0a33
22:21:11.79239A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:21:11.79239A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:21:11.79239A02427WidgetManager::Renderresum layout thread
22:21:11.79239A0276WidgetManager::initInit manager
22:21:11.79339A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:21:11.79339A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:21:11.79467482340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:21:11.80439A04910OverlayManager::initOverlayResolutionEx 0X40008
22:21:11.80439A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:21:11.80439A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:21:11.80439A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:21:11.8042182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:21:11.804218419InputInterceptor::stopHookunhook keyboard and mouse
22:21:11.804218386InputInterceptor::runHookKeyboard is hooked 0x218
22:21:11.804218396InputInterceptor::runHookNew Mouse LL is hooked
22:21:11.804218408InputInterceptor::runHookMouse is hooked 0x218
22:21:11.86038E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:21:11.86038E07545OverlayManager::OnForegroundChangedChanged True
22:21:11.86038E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:21:11.86138E06322OverlayManager::doActionDisplayFPS - Triggered
22:21:11.8662185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:21:11.86939A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:21:11.86939A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:21:11.87339A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:21:12.2966748225InterProcessElement::openInterProcess Overwolf_ImID_112074C_P_17924 opened succesfuly
22:21:12.2966748225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:21:12.33439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:21:12.33439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:21:12.5692182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:21:12.8392182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:21:12.84039A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 5 handle = 0x10003}
22:21:13.1732182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:21:13.5906748256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:21:13.5906748128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1f08c0
22:21:13.5906748256InterProcessElement::closeInterProcess Overwolf_ImID_1F08C0_P_17924 close 2147483647 bytes
22:21:13.59167482664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:21:13.64539A03317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:21:14.6542182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:21:14.65839A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 5 handle = 0x10003}
22:21:17.4872182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:21:17.51339A0449ReleaseD11DeviceDevice Released! [1]
22:21:17.51339A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:21:17.51339A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:21:17.51339A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:21:17.51339A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:21:17.51339A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x501e0a33
22:21:17.51339A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:21:17.51339A0187IRenderDevice::releaseRender Releasing.
22:21:17.51339A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:21:17.51339A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:21:17.51339A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:21:17.51339A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:21:17.51339A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:21:17.51439A0204IRenderDevice::releaseRender Releasing Done.
22:21:17.51439A0452ReleaseD11Device End Device Released!
22:21:17.51439A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:21:17.86238E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:21:17.86638E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:21:17.86638E07545OverlayManager::OnForegroundChangedChanged False
22:21:17.86638E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x112074C Title=[Cobaltstats In-Game overlay]
22:21:17.86638E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:21:17.86638E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:21:17.86638E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:21:17.86838E06322OverlayManager::doActionDisplayFPS - Triggered
22:21:21.8786748291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:21.87867482382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4500] s[500].
22:21:21.87867482404WidgetManager::RefreshWidgetThreadMainLoopexit
22:21:21.87867482323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:21:21.87867482329WidgetManager::RefreshThreadProcStaticclean Exit
22:21:24.10639A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:21:24.14439A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:21:24.14439A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:21:24.14539A01148RenderDeviceD3d11::initsave state
22:21:24.14539A0696RenderDeviceD3d11::initDX11loading shaders...
22:21:24.15139A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:21:24.15139A01156RenderDeviceD3d11::initrestore state
22:21:24.15139A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:21:24.15139A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:21:24.15139A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:21:24.15139A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:21:24.15139A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:21:24.15139A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:21:24.15139A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:21:24.15339A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:21:24.15339A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:21:24.15339A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf2003e1
22:21:24.15339A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:21:24.15339A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:21:24.15339A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:21:24.15339A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:21:24.1542182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:21:24.154218419InputInterceptor::stopHookunhook keyboard and mouse
22:21:24.154218386InputInterceptor::runHookKeyboard is hooked 0x218
22:21:24.154218396InputInterceptor::runHookNew Mouse LL is hooked
22:21:24.154218408InputInterceptor::runHookMouse is hooked 0x218
22:21:24.15939A04910OverlayManager::initOverlayResolutionEx 0X40008
22:21:24.15939A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:21:24.15939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:21:24.15939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:21:24.37038E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:21:24.37038E07545OverlayManager::OnForegroundChangedChanged True
22:21:24.37038E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:21:24.3712185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:21:24.37138E06322OverlayManager::doActionDisplayFPS - Triggered
22:21:24.37439A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:21:24.37439A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:21:24.37539A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:21:24.37538E06322OverlayManager::doActionDisplayFPS - Triggered
22:21:24.38139A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:21:25.23438E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:21:25.24438E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:21:26.38439A02427WidgetManager::Renderresum layout thread
22:21:26.38439A0276WidgetManager::initInit manager
22:21:26.3853AA82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:21:26.4213AA8225InterProcessElement::openInterProcess Overwolf_ImID_113074C_P_17924 opened succesfuly
22:21:26.4213AA8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:21:26.46039A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:21:26.46039A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:21:26.7782182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:21:26.87138E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:21:26.87338E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:21:26.87338E07545OverlayManager::OnForegroundChangedChanged False
22:21:26.87338E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x113074C Title=[Cobaltstats In-Game overlay]
22:21:26.87338E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:21:26.87338E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:21:26.87338E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:21:26.87438E06322OverlayManager::doActionDisplayFPS - Triggered
22:21:33.79238E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:21:36.4043AA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:36.4043AA82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9719] s[500].
22:21:36.4043AA82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:21:36.4043AA82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:21:36.4043AA82329WidgetManager::RefreshThreadProcStaticclean Exit
22:23:59.7852181523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:23:59.7942185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:23:59.94239A0449ReleaseD11DeviceDevice Released! [1]
22:23:59.94239A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:23:59.94239A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:23:59.94239A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:23:59.94239A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:23:59.94239A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbf2003e1
22:23:59.94239A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:23:59.94239A0187IRenderDevice::releaseRender Releasing.
22:23:59.94239A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:23:59.94239A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:23:59.94339A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:23:59.94339A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:23:59.94339A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:23:59.94339A0204IRenderDevice::releaseRender Releasing Done.
22:23:59.94339A0452ReleaseD11Device End Device Released!
22:23:59.94339A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:23:59.99739A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:23:59.99839A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:23:59.99839A01148RenderDeviceD3d11::initsave state
22:23:59.99839A0696RenderDeviceD3d11::initDX11loading shaders...
22:24:00.439A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:24:00.439A01156RenderDeviceD3d11::initrestore state
22:24:00.439A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:24:00.439A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:24:00.439A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:24:00.539A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:24:00.539A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:24:00.539A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:24:00.539A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:24:00.1239A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:24:00.1239A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:24:00.1239A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1eee0511
22:24:00.1239A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:24:00.1239A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:24:00.1239A02427WidgetManager::Renderresum layout thread
22:24:00.1239A0276WidgetManager::initInit manager
22:24:00.1239A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:24:00.1239A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:24:00.1363F82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:24:00.2138E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:24:00.2138E07545OverlayManager::OnForegroundChangedChanged True
22:24:00.2138E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:24:00.2238E06322OverlayManager::doActionDisplayFPS - Triggered
22:24:00.2539A04910OverlayManager::initOverlayResolutionEx 0X40008
22:24:00.2539A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:24:00.2539A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:24:00.2539A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:24:00.2539A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:24:00.2638E06322OverlayManager::doActionDisplayFPS - Triggered
22:24:00.442182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:24:00.44218419InputInterceptor::stopHookunhook keyboard and mouse
22:24:00.44218386InputInterceptor::runHookKeyboard is hooked 0x218
22:24:00.44218396InputInterceptor::runHookNew Mouse LL is hooked
22:24:00.44218408InputInterceptor::runHookMouse is hooked 0x218
22:24:00.452185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:24:00.4839A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:24:00.51363F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:24:00.51363F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=112074c
22:24:00.51363F8256InterProcessElement::closeInterProcess Overwolf_ImID_112074C_P_17924 close 2147483647 bytes
22:24:00.51463F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:24:00.51463F8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:24:00.51463F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=113074c
22:24:00.51463F8256InterProcessElement::closeInterProcess Overwolf_ImID_113074C_P_17924 close 2147483647 bytes
22:24:00.51463F82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:24:00.51663F8225InterProcessElement::openInterProcess Overwolf_ImID_E1091C_P_17924 opened succesfuly
22:24:00.51763F8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:24:00.55339A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:24:00.55339A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:24:03.9972182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:24:04.2539A0449ReleaseD11DeviceDevice Released! [1]
22:24:04.2539A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:24:04.2539A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:24:04.2539A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:24:04.2539A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:24:04.2639A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1eee0511
22:24:04.2639A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:24:04.2639A0187IRenderDevice::releaseRender Releasing.
22:24:04.2639A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:24:04.2639A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:24:04.2639A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:24:04.2639A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:24:04.2639A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:24:04.2639A0204IRenderDevice::releaseRender Releasing Done.
22:24:04.2639A0452ReleaseD11Device End Device Released!
22:24:04.2639A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:24:04.52238E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:24:04.52638E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:24:04.52638E07545OverlayManager::OnForegroundChangedChanged False
22:24:04.52638E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE1091C Title=[Cobaltstats In-Game overlay]
22:24:04.52638E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:24:04.52638E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:24:04.52638E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:24:04.52838E06322OverlayManager::doActionDisplayFPS - Triggered
22:24:10.3763F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:24:10.3763F82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6125] s[500].
22:24:10.3763F82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:24:10.3763F82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:24:10.3763F82329WidgetManager::RefreshThreadProcStaticclean Exit
22:25:43.45438E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:26:17.58039A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:26:17.60339A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:26:17.60439A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:26:17.60439A01148RenderDeviceD3d11::initsave state
22:26:17.60439A0696RenderDeviceD3d11::initDX11loading shaders...
22:26:17.61039A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:26:17.61039A01156RenderDeviceD3d11::initrestore state
22:26:17.61039A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:26:17.61039A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:26:17.61039A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:26:17.61139A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:26:17.61139A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:26:17.61139A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:26:17.61139A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:26:17.61439A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:26:17.61439A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:26:17.61439A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12eb08e3
22:26:17.61439A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:26:17.61439A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:26:17.61439A02427WidgetManager::Renderresum layout thread
22:26:17.61439A0276WidgetManager::initInit manager
22:26:17.61439A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:26:17.614552C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:26:17.62139A04910OverlayManager::initOverlayResolutionEx 0X40008
22:26:17.62139A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:26:17.62139A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:26:17.62139A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:26:17.67738E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:26:17.67738E07545OverlayManager::OnForegroundChangedChanged True
22:26:17.67738E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:26:17.67838E06322OverlayManager::doActionDisplayFPS - Triggered
22:26:17.6822182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:26:17.682218419InputInterceptor::stopHookunhook keyboard and mouse
22:26:17.682218386InputInterceptor::runHookKeyboard is hooked 0x218
22:26:17.682218396InputInterceptor::runHookNew Mouse LL is hooked
22:26:17.683218408InputInterceptor::runHookMouse is hooked 0x218
22:26:17.6832185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:26:17.68539A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:26:17.68539A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:26:17.68639A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:26:18.118552C225InterProcessElement::openInterProcess Overwolf_ImID_E80362_P_17924 opened succesfuly
22:26:18.118552C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:26:18.118552C225InterProcessElement::openInterProcess Overwolf_ImID_10082E_P_17924 opened succesfuly
22:26:18.119552C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:26:18.119552C225InterProcessElement::openInterProcess Overwolf_ImID_15F0824_P_17924 opened succesfuly
22:26:18.119552C225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:26:18.14539A0326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
22:26:18.14539A0347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
22:26:18.14639A0326RenderImageD3d11::setSizeCreate Texture (1200,645) / (1280,768) - OK
22:26:18.14639A0347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:26:18.1842182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:26:19.892552C256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:26:19.892552C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e1091c
22:26:19.892552C256InterProcessElement::closeInterProcess Overwolf_ImID_E1091C_P_17924 close 2147483647 bytes
22:26:19.893552C2664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:26:25.3372182581OverlayManager::DetachThreadInputDetach thread input 536,24812
22:26:25.3382182585OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [536 - 24812]]GLE=0x57
22:26:25.35739A0449ReleaseD11DeviceDevice Released! [1]
22:26:25.35739A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:26:25.35839A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:26:25.35839A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:26:25.35839A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:26:25.35839A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12eb08e3
22:26:25.35839A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:26:25.35839A0187IRenderDevice::releaseRender Releasing.
22:26:25.35839A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:26:25.35839A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:26:25.35939A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:26:25.35939A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:26:25.35939A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:26:25.35939A0204IRenderDevice::releaseRender Releasing Done.
22:26:25.35939A0452ReleaseD11Device End Device Released!
22:26:25.35939A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:26:25.68238E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:26:25.68438E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:26:25.68438E07545OverlayManager::OnForegroundChangedChanged False
22:26:25.68438E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE80362 Title=[Overwolf Rainbow Six Siege events sample App]
22:26:25.68438E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:26:25.68438E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:26:25.68438E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:26:25.68538E06322OverlayManager::doActionDisplayFPS - Triggered
22:26:27.718552C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:26:28.722552C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3484] s[500].
22:26:28.722552C2404WidgetManager::RefreshWidgetThreadMainLoopexit
22:26:28.722552C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:26:28.722552C2329WidgetManager::RefreshThreadProcStaticclean Exit
22:26:54.92338E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:25.9272183475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x429506b7;prev = 0x99c0bfd , {Original values: ref = 8 handle = 0x10003}
22:29:26.7139A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:29:26.9839A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:29:26.9939A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:29:26.9939A01148RenderDeviceD3d11::initsave state
22:29:26.9939A0696RenderDeviceD3d11::initDX11loading shaders...
22:29:26.10539A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:29:26.10539A01156RenderDeviceD3d11::initrestore state
22:29:26.10539A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:29:26.10539A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:29:26.10539A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:29:26.10639A02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:29:26.10639A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:29:26.10639A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:29:26.10639A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:29:26.12639A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:29:26.12639A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:29:26.12639A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x95510a0d
22:29:26.12639A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:29:26.12639A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:29:26.12639A02427WidgetManager::Renderresum layout thread
22:29:26.12639A0276WidgetManager::initInit manager
22:29:26.12739A01672WidgetManager::drawskip widget draw (not in foreground) False - False
22:29:26.12739A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:26.1286AA02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:29:26.1292181817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:29:26.1292182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:29:26.129218419InputInterceptor::stopHookunhook keyboard and mouse
22:29:26.129218386InputInterceptor::runHookKeyboard is hooked 0x218
22:29:26.129218396InputInterceptor::runHookNew Mouse LL is hooked
22:29:26.129218408InputInterceptor::runHookMouse is hooked 0x218
22:29:26.13339A04910OverlayManager::initOverlayResolutionEx 0X40008
22:29:26.13339A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:29:26.13339A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:29:26.13339A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:29:26.37438E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:29:26.37438E07545OverlayManager::OnForegroundChangedChanged True
22:29:26.37438E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:29:26.37638E06322OverlayManager::doActionDisplayFPS - Triggered
22:29:26.37639A0326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
22:29:26.37639A0347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
22:29:26.37739A0326RenderImageD3d11::setSizeCreate Texture (1200,645) / (1280,768) - OK
22:29:26.37739A0347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:29:26.37739A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:26.37838E06322OverlayManager::doActionDisplayFPS - Triggered
22:29:26.3812185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:29:26.38339A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:26.3882182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:26.6326AA0225InterProcessElement::openInterProcess Overwolf_ImID_2EA090E_P_17924 opened succesfuly
22:29:26.6326AA0225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:29:26.66939A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:29:26.66939A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:29:27.2822182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:29:28.2366AA0256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:29:28.2366AA0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e80362
22:29:28.2366AA0256InterProcessElement::closeInterProcess Overwolf_ImID_E80362_P_17924 close 2147483647 bytes
22:29:28.2366AA02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:29:29.60639A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:29.61239A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 9 handle = 0x10003}
22:29:30.3032182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:29:30.32739A0449ReleaseD11DeviceDevice Released! [1]
22:29:30.32739A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:29:30.32939A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:29:30.32939A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:29:30.32939A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:29:30.33039A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x95510a0d
22:29:30.33039A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:29:30.33039A0187IRenderDevice::releaseRender Releasing.
22:29:30.33039A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:29:30.33039A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:29:30.33139A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:29:30.33139A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:29:30.33139A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:29:30.33139A0204IRenderDevice::releaseRender Releasing Done.
22:29:30.33139A0452ReleaseD11Device End Device Released!
22:29:30.33139A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:29:30.38038E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:29:30.38038E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:29:30.38038E07545OverlayManager::OnForegroundChangedChanged False
22:29:30.38038E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2EA090E Title=[Overwolf Rainbow Six Siege events sample App]
22:29:30.38138E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:29:30.38138E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:29:30.38138E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:30.38338E06322OverlayManager::doActionDisplayFPS - Triggered
22:29:36.4246AA0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:29:36.4246AA02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6218] s[500].
22:29:36.4246AA02404WidgetManager::RefreshWidgetThreadMainLoopexit
22:29:36.4246AA02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:29:36.4246AA02329WidgetManager::RefreshThreadProcStaticclean Exit
22:29:47.23838E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:49.90439A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:29:49.90938E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:29:49.90938E07545OverlayManager::OnForegroundChangedChanged True
22:29:49.90938E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:29:49.90938E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:29:49.93439A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:29:49.93439A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:29:49.93439A01148RenderDeviceD3d11::initsave state
22:29:49.93439A0696RenderDeviceD3d11::initDX11loading shaders...
22:29:49.94439A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:29:49.94439A01156RenderDeviceD3d11::initrestore state
22:29:49.94439A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:29:49.94439A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:29:49.94439A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:29:49.94539A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:29:49.94539A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:29:49.94539A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:29:49.94839A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:29:49.94839A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:29:49.94839A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbed0ce7
22:29:49.94939A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:29:49.94939A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:29:49.94939A02427WidgetManager::Renderresum layout thread
22:29:49.94939A0276WidgetManager::initInit manager
22:29:49.94939A0326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
22:29:49.94939A0347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
22:29:49.95039A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:29:49.95039A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:29:49.95055142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:29:49.95039A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:49.95939A04910OverlayManager::initOverlayResolutionEx 0X40008
22:29:49.95939A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:29:49.95939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:29:49.95939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:29:49.9792181817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:29:49.9792182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:29:49.979218419InputInterceptor::stopHookunhook keyboard and mouse
22:29:49.980218386InputInterceptor::runHookKeyboard is hooked 0x218
22:29:49.980218396InputInterceptor::runHookNew Mouse LL is hooked
22:29:49.980218408InputInterceptor::runHookMouse is hooked 0x218
22:29:49.9865514225InterProcessElement::openInterProcess Overwolf_ImID_2EB090E_P_17924 opened succesfuly
22:29:49.9865514225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:29:49.99039A0326RenderImageD3d11::setSizeCreate Texture (1200,645) / (1280,768) - OK
22:29:49.99039A0347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:29:50.205514256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:29:50.205514128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2ea090e
22:29:50.205514256InterProcessElement::closeInterProcess Overwolf_ImID_2EA090E_P_17924 close 2147483647 bytes
22:29:50.2155142664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:29:50.3139A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:29:50.3139A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:29:50.7302185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:29:50.77839A0449ReleaseD11DeviceDevice Released! [1]
22:29:50.77839A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:29:50.78039A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:29:50.78039A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:29:50.78039A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:29:50.78039A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbed0ce7
22:29:50.78039A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:29:50.78039A0187IRenderDevice::releaseRender Releasing.
22:29:50.78039A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:29:50.78039A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:29:50.78139A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:29:50.78139A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:29:50.78139A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:29:50.78139A0204IRenderDevice::releaseRender Releasing Done.
22:29:50.78139A0452ReleaseD11Device End Device Released!
22:29:50.78139A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:29:50.90638E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:29:50.90838E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:29:50.90838E07545OverlayManager::OnForegroundChangedChanged False
22:29:50.90838E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2EB090E Title=[Overwolf Rainbow Six Siege events sample App]
22:29:50.90838E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:29:50.90838E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:29:50.90838E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:50.91038E06322OverlayManager::doActionDisplayFPS - Triggered
22:30:00.4365514291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:30:00.43755142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9781] s[500].
22:30:00.43755142404WidgetManager::RefreshWidgetThreadMainLoopexit
22:30:00.43755142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:30:00.43755142329WidgetManager::RefreshThreadProcStaticclean Exit
22:30:06.11738E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:31:08.99538E06197OverlayManager::doActionForegroundChange Event ON (ON)
22:31:08.99538E07545OverlayManager::OnForegroundChangedChanged True
22:31:08.99538E06991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:31:08.99538E02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:31:09.10039A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:31:09.12939A01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xe964060
22:31:09.12939A01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:31:09.12939A01148RenderDeviceD3d11::initsave state
22:31:09.12939A0696RenderDeviceD3d11::initDX11loading shaders...
22:31:09.13839A01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x78cb12c8.
22:31:09.13839A01156RenderDeviceD3d11::initrestore state
22:31:09.13839A01159RenderDeviceD3d11::initTarget Window [0xd0b040c]
22:31:09.13839A0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:31:09.13839A0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:31:09.13939A04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:31:09.13939A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:31:09.13939A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:31:09.14439A047ResetSnapShotSH::ExecuteRelease snapshot SH
22:31:09.14539A04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0b040c}.
22:31:09.14539A02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29770981
22:31:09.14539A02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:31:09.14539A02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb12606c0=-1322907968)
22:31:09.14539A02427WidgetManager::Renderresum layout thread
22:31:09.14539A0276WidgetManager::initInit manager
22:31:09.1452181817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:31:09.1452182255OverlayManager::installKeybMouseHookInstall KeybMouse
22:31:09.145218419InputInterceptor::stopHookunhook keyboard and mouse
22:31:09.146218386InputInterceptor::runHookKeyboard is hooked 0x218
22:31:09.146218396InputInterceptor::runHookNew Mouse LL is hooked
22:31:09.146218408InputInterceptor::runHookMouse is hooked 0x218
22:31:09.14667A82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:31:09.14639A0326RenderImageD3d11::setSizeCreate Texture (980,702) / (1024,768) - OK
22:31:09.14639A0347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
22:31:09.1472185666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:31:09.14739A0326RenderImageD3d11::setSizeCreate Texture (1200,645) / (1280,768) - OK
22:31:09.14739A0347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:31:09.14839A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:31:09.14839A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:31:09.15139A0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:31:09.16539A04910OverlayManager::initOverlayResolutionEx 0X40008
22:31:09.16539A04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:31:09.16539A04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:31:09.16539A04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:31:09.18867A8225InterProcessElement::openInterProcess Overwolf_ImID_280E72_P_17924 opened succesfuly
22:31:09.18867A8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:31:09.22167A8256InterProcessElement::closeInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT close 2147483647 bytes
22:31:09.22167A8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2eb090e
22:31:09.22167A8256InterProcessElement::closeInterProcess Overwolf_ImID_2EB090E_P_17924 close 2147483647 bytes
22:31:09.22167A82664WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:31:09.23039A0326RenderImageD3d11::setSizeCreate Texture (1150,535) / (1152,640) - OK
22:31:09.23039A0347RenderImageD3d11::setSizeCreate Texture RV (1152,640) - OK
22:31:09.6542182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:31:09.78439A03317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:31:09.8082182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:09.81439A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:31:09.9042182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:31:10.70839A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:10.71539A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:31:11.92182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:31:11.622182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:11.6339A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:31:19.356218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:31:19.40338E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:31:19.40938E06314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:31:19.44567A8225InterProcessElement::openInterProcess Overwolf_ImID_80C60_P_17924 opened succesfuly
22:31:19.44567A8225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
22:31:19.455218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:31:19.73039A0326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
22:31:19.73039A0347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
22:31:19.9272182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:31:21.22218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:31:21.146218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:31:21.816218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:31:21.905218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:31:28.4402182449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:28.44539A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:31:28.4952182411OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:31:30.107218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:31:30.15939A02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:30.16639A03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 17, OW handle = 0x429506b7;prev = 0x429506b7 , {Original values: ref = 17 handle = 0x10003}
22:31:30.191218580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:31:30.5692182581OverlayManager::DetachThreadInputDetach thread input 536,14752
22:31:30.59539A0449ReleaseD11DeviceDevice Released! [1]
22:31:30.59539A02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:31:30.59839A01286OverlayManager::RestoreGameWNDPROCSearch SWL..
22:31:30.59839A01293OverlayManager::RestoreGameWNDPROCSWL restored.
22:31:30.59839A01303OverlayManager::RestoreGameWNDPROCSWL OK.
22:31:30.59839A01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29770981
22:31:30.59839A02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:31:30.59839A0187IRenderDevice::releaseRender Releasing.
22:31:30.59839A082RenderDeviceCaptureBase::ReleaseTextureRelease
22:31:30.59839A0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:31:30.59839A01280RenderDeviceD3d11::releaseImplementationReleasing 1
22:31:30.59839A01290RenderDeviceD3d11::releaseImplementationReleasing 2
22:31:30.59839A01309RenderDeviceD3d11::releaseImplementationReleasing 3
22:31:30.59839A0204IRenderDevice::releaseRender Releasing Done.
22:31:30.59839A0452ReleaseD11Device End Device Released!
22:31:30.59839A0382fSwapResize_BuffersResize buffer (0xe964060)!
22:31:30.96967A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:31:31.3638E06185OverlayManager::doActionForegroundChange Event [winows not active]
22:31:31.4038E06197OverlayManager::doActionForegroundChange Event OFF (OFF)
22:31:31.4038E07545OverlayManager::OnForegroundChangedChanged False
22:31:31.4038E07578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x280E72 Title=[Cobaltstats In-Game overlay]
22:31:31.4038E06991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:31:31.4038E02515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:31:31.4038E02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:31:31.4138E06322OverlayManager::doActionDisplayFPS - Triggered
22:31:33.57767A82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3125] s[500].
22:31:33.57767A82404WidgetManager::RefreshWidgetThreadMainLoopexit
22:31:33.57767A82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:31:33.57767A82329WidgetManager::RefreshThreadProcStaticclean Exit