TimeThreadLineFunctionMessage
20:05:33.15207C131runClientStarting Overlay PID=12420(0x3084) server PID = 20940
20:05:33.15207C686Client::initClient::Initialize
20:05:33.15207C694Client::initStart owclient thread
20:05:33.154980328Client::initFirstInjectionClient::initFirstInjection.
20:05:33.154980225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_20940 opened succesfuly
20:05:33.154980356session id = {05D4B87A-766B-4E60-A5FF-9BB3662BFA8E}
20:05:33.1649801942Client::LogClientInfoOS version [10.0]
20:05:33.1649801947Client::LogClientInfoProcess OS version [6.2] [64-bit]
20:05:33.1649801965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
20:05:33.1649801977Client::LogProcessModulesLoaded modules:
20:05:33.1949801993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
20:05:33.1949801993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
20:05:33.1949801993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:05:33.1949801993C:\Program Files (x86)\Steam\steamclient64.dll
20:05:33.1949801993C:\Program Files (x86)\Steam\tier0_s64.dll
20:05:33.1949801993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:05:33.1949801993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
20:05:33.1949801993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
20:05:33.1949801993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
20:05:33.1949801993C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll
20:05:33.1949801993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\AVRT.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\AcGenral.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\DINPUT8.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\DNSAPI.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\HID.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\MPR.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\MSVCP140.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\NTASN1.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\PROPSYS.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\Secur32.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\SensApi.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\SspiCli.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\USERENV.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\VERSION.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WINHTTP.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WININET.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WINMM.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WINSTA.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\amsi.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\apphelp.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\cryptnet.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\d3d11.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\d3d9.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
20:05:33.1949801993C:\WINDOWS\SYSTEM32\dwmapi.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\dxcore.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\dxgi.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\iertutil.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\inputhost.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\ncrypt.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\ntdll.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\ntmarta.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\pdh.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\urlmon.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\wintypes.dll
20:05:33.1949801993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
20:05:33.1949801993C:\WINDOWS\System32\COMDLG32.dll
20:05:33.1949801993C:\WINDOWS\System32\CRYPT32.dll
20:05:33.1949801993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
20:05:33.1949801993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
20:05:33.1949801993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
20:05:33.1949801993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
20:05:33.1949801993C:\WINDOWS\System32\GDI32.dll
20:05:33.1949801993C:\WINDOWS\System32\IMM32.DLL
20:05:33.1949801993C:\WINDOWS\System32\KERNEL32.DLL
20:05:33.1949801993C:\WINDOWS\System32\KERNELBASE.dll
20:05:33.1949801993C:\WINDOWS\System32\MSASN1.dll
20:05:33.1949801993C:\WINDOWS\System32\MSCTF.dll
20:05:33.1949801993C:\WINDOWS\System32\NSI.dll
20:05:33.1949801993C:\WINDOWS\System32\OLEAUT32.dll
20:05:33.1949801993C:\WINDOWS\System32\PSAPI.DLL
20:05:33.1949801993C:\WINDOWS\System32\RPCRT4.dll
20:05:33.1949801993C:\WINDOWS\System32\SETUPAPI.dll
20:05:33.1949801993C:\WINDOWS\System32\SHELL32.dll
20:05:33.1949801993C:\WINDOWS\System32\SHLWAPI.dll
20:05:33.1949801993C:\WINDOWS\System32\UMPDC.dll
20:05:33.1949801993C:\WINDOWS\System32\USER32.dll
20:05:33.1949801993C:\WINDOWS\System32\WINTRUST.dll
20:05:33.1949801993C:\WINDOWS\System32\WS2_32.dll
20:05:33.1949801993C:\WINDOWS\System32\advapi32.dll
20:05:33.1949801993C:\WINDOWS\System32\bcrypt.dll
20:05:33.1949801993C:\WINDOWS\System32\bcryptPrimitives.dll
20:05:33.1949801993C:\WINDOWS\System32\cfgmgr32.dll
20:05:33.1949801993C:\WINDOWS\System32\clbcatq.dll
20:05:33.1949801993C:\WINDOWS\System32\combase.dll
20:05:33.1949801993C:\WINDOWS\System32\cryptsp.dll
20:05:33.1949801993C:\WINDOWS\System32\fwpuclnt.dll
20:05:33.1949801993C:\WINDOWS\System32\gdi32full.dll
20:05:33.1949801993C:\WINDOWS\System32\imagehlp.dll
20:05:33.1949801993C:\WINDOWS\System32\kernel.appcore.dll
20:05:33.1949801993C:\WINDOWS\System32\msvcp_win.dll
20:05:33.1949801993C:\WINDOWS\System32\msvcrt.dll
20:05:33.1949801993C:\WINDOWS\System32\ole32.dll
20:05:33.1949801993C:\WINDOWS\System32\perfproc.dll
20:05:33.1949801993C:\WINDOWS\System32\powrprof.dll
20:05:33.1949801993C:\WINDOWS\System32\profapi.dll
20:05:33.1949801993C:\WINDOWS\System32\sechost.dll
20:05:33.1949801993C:\WINDOWS\System32\shcore.dll
20:05:33.1949801993C:\WINDOWS\System32\ucrtbase.dll
20:05:33.1949801993C:\WINDOWS\System32\win32u.dll
20:05:33.1949801993C:\WINDOWS\System32\windows.storage.dll
20:05:33.1949801993C:\WINDOWS\System32\winrnr.dll
20:05:33.1949801993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
20:05:33.1949801993C:\WINDOWS\system32\NLAapi.dll
20:05:33.1949801993C:\WINDOWS\system32\napinsp.dll
20:05:33.1949801993C:\WINDOWS\system32\nvapi64.dll
20:05:33.1949801993C:\WINDOWS\system32\nvcuda.dll
20:05:33.1949801993C:\WINDOWS\system32\nvspcap64.dll
20:05:33.1949801993C:\WINDOWS\system32\pnrpnsp.dll
20:05:33.1949801993C:\WINDOWS\system32\rsaenh.dll
20:05:33.1949801993C:\WINDOWS\system32\uxtheme.dll
20:05:33.1949801993C:\WINDOWS\system32\wshbth.dll
20:05:33.1949801993C:\Windows\System32\rasadhlp.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
20:05:33.1949801993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
20:05:33.19498079GraphicsHookManager::InitCreated Thread - Created , ThreadId=21392
20:05:33.11849801463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:05:33.12249801471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
20:05:33.12249801484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
20:05:33.12249801501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
20:05:33.12249801513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:05:33.12249801581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:05:33.12249801594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:05:33.12249801607Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:05:33.12249801647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:05:33.12249801649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
20:05:33.12249801651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:05:33.12249801653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:05:33.12249801655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:05:33.12249801657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:05:33.12249801659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:05:33.12249801662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:05:33.12249801665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:05:33.12249801759Data::Search[0] 0x337B0000
20:05:33.12249801759Data::Search[1] 0x0
20:05:33.12249801759Data::Search[2] 0x291F0000
20:05:33.12249801759Data::Search[3] 0xD65D0000
20:05:33.12249801759Data::Search[4] 0x0
20:05:33.12249801759Data::Search[5] 0x30B00000
20:05:33.12249801759Data::Search[6] 0x34800000
20:05:33.12249801759Data::Search[7] 0x0
20:05:33.12249801759Data::Search[8] 0x30B00000
20:05:33.12249801759Data::Search[9] 0x0
20:05:33.12249801764Data::Search[10] 0x0
20:05:33.12249801770Data::Search[11] 0x2EDC0000
20:05:33.12249801776Data::Search[12] 0x0
20:05:33.12249801782Data::Search[13] 0x0
20:05:33.1224980326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:05:33.1234980436Client::initFirstInjectionDetected Windows 8.1 or greater
20:05:33.1234980451Client::initFirstInjectionAcquiring function lock succedded
20:05:33.1234980225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_20940 opened succesfuly
20:05:33.14149801927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded
20:05:33.1524980574Install::CodeInit [Client,1] (MCH) OK
20:05:33.1544980574Install::CodeInit [Client,2] (MCH) OK
20:05:33.1564980574Install::CodeInit [Client,3] (MCH) OK
20:05:33.1584980574Install::CodeInit [Client,4] (MCH) OK
20:05:33.1724980574Install::CodeInit [Client,4.1] (MCH) OK
20:05:33.1834980574Install::CodeInit [Client,4.2] (MCH) OK
20:05:33.1844980484OverlayManager::OverlayManagerOW System Cursor is set to = 0xe07a6
20:05:33.18449806901OverlayManager::LoadDefaultCursorsLoad default cursors
20:05:33.1854980494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x107b6
20:05:33.185498072PerformanceCounter::StartSessionStartSession
20:05:33.1854980225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:05:33.1854980688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
20:05:33.1854980706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:05:33.1854980708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:05:33.1854980711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:05:33.1854980714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:05:33.1854980717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
20:05:33.1854980720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:05:33.1854980723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
20:05:33.1854980726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:05:33.1854980729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
20:05:33.1854980732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:05:33.1854980735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:05:33.1854980738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:05:33.1854980741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:05:33.1854980744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:05:33.1854980747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:05:33.1854980750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:05:33.1854980753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:05:33.1854980756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:05:33.1854980759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
20:05:33.1854980762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:05:33.1854980765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:05:33.1854980768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:05:33.1854980771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:05:33.1854980774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:05:33.1854980777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:05:33.1854980780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
20:05:33.1854980783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:05:33.1854980786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:05:33.1854980789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:05:33.1854980792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:05:33.1854980795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
20:05:33.1854980798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:05:33.1854980801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:05:33.1854980804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:05:33.1854980807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:05:33.1854980810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:05:33.1854980813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:05:33.1854980816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:05:33.1854980819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:05:33.1854980822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:05:33.1854980825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
20:05:33.1854980828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:05:33.1854980831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
20:05:33.1854980834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
20:05:33.1854980837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:05:33.1854980840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:05:33.1854980843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:05:33.1854980846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:05:33.1854980849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:05:33.1854980852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:05:33.1854980855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:05:33.1854980858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:05:33.1854980861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
20:05:33.1854980864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:05:33.1854980867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:05:33.1854980870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:05:33.1854980873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:05:33.1854980876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
20:05:33.1854980879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:05:33.1854980882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:05:33.1854980885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:05:33.1854980888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:05:33.1854980891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:05:33.1854980894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:05:33.1854980897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:05:33.1854980899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:05:33.1854980901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:05:33.1854980903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:05:33.1854980905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:05:33.1854980907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:05:33.1854980909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:05:33.1854980911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:05:33.1854980925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:05:33.1874980248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:05:33.1874980578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:05:33.1874980895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:05:33.18849801145Install::CodeSegment [3|65536|0xD65D0000|0x10000]
20:05:33.2004980574Install::Codeunknown (MCH) OK
20:05:33.20049801145Install::CodeSegment [3|76928|0xD65D0000|0x12C80]
20:05:33.2114980574Install::Codeunknown (MCH) OK
20:05:33.21149801145Install::CodeSegment [3|76384|0xD65D0000|0x12A60]
20:05:33.2214980574Install::Codeunknown (MCH) OK
20:05:33.22149801145Install::CodeSegment [5|18016|0x30B00000|0x4660]
20:05:33.2234980574Install::Codeunknown (MCH) OK
20:05:33.22349801145Install::CodeSegment [5|418288|0x30B00000|0x661F0]
20:05:33.2264980574Install::Codeunknown (MCH) OK
20:05:33.22649801145Install::CodeSegment [5|105904|0x30B00000|0x19DB0]
20:05:33.2284980574Install::Codeunknown (MCH) OK
20:05:33.22849801145Install::CodeSegment [5|4944|0x30B00000|0x1350]
20:05:33.2304980574Install::Codeunknown (MCH) OK
20:05:33.23049801145Install::CodeSegment [5|-29478880|0x30B00000|0xFE3E3020]
20:05:33.23049801236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:05:33.23049801145Install::CodeSegment [5|-29458336|0x30B00000|0xFE3E8060]
20:05:33.23049801236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:05:33.23049801145Install::CodeSegment [5|-29497824|0x30B00000|0xFE3DE620]
20:05:33.23049801236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:05:33.23049801145Install::CodeSegment [5|-30627200|0x30B00000|0xFE2CAA80]
20:05:33.23049801236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:05:33.2314980999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
20:05:33.2314980999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
20:05:33.2314980326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:05:33.23149801042OverlayManager::StartStarting...
20:05:33.2334980574Install::CodeInit [Client,5] (MCH) OK
20:05:33.2444980574Install::CodeInit [Client,5.1] (MCH) OK
20:05:33.2464980574Install::CodeInit [Client,6] (MCH) OK
20:05:33.24649801130OverlayManager::StartRID Found 2 devices.
20:05:33.24649801138OverlayManager::StartRID Found [0] with 0X100(0X30) hwnd(0x107a8)...
20:05:33.24749801210XTRAP COMPATIBLE PATCH WARNING
20:05:33.2474980107ApiManager::InitAPI Manager Event : OK
20:05:33.2474980119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15160
20:05:33.247498067TXRSettingFail to read texture recognition options 0xb7
20:05:33.2474980114TXOfInterestNew list set with 0 items
20:05:33.24749801244OverlayManager::Startget foreground state
20:05:33.24749801280OverlayManager::StartStarted...
20:05:33.2473C8C6492OverlayManager::OnConnectedConnected to server
20:05:33.2473C8C31SendServerHelloMessage::ExecuteSend connection Ack
20:05:33.2483B387071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10524
20:05:33.2574980574Install::CodeInit [Client,0] (MCH) OK
20:05:33.2574980428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:05:33.257498094GraphicsHookManager::StopThreadStopThread
20:05:33.2585390216GraphicsHookManager::MessageLoopExit Thread
20:05:33.2604980578Client::initFirstInjectioninit complete
20:05:33.38020B87030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
20:05:33.4653C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:05:33.4653C8C7545OverlayManager::OnForegroundChangedChanged True
20:05:33.4653C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:05:33.5553C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:05:34.814BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:05:34.4504BA0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:05:34.5464BA0149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:05:34.5474BA0149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:05:34.5474BA01006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:05:34.5934BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:05:34.5934BA01094RenderDeviceD3d11::initDevice adapter hash: -1303113460
20:05:34.5934BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:05:34.5934BA01148RenderDeviceD3d11::initsave state
20:05:34.5934BA0696RenderDeviceD3d11::initDX11loading shaders...
20:05:34.5984BA0705RenderDeviceD3d11::initDX11create vs
20:05:34.5984BA0723RenderDeviceD3d11::initDX11create vs
20:05:34.6014BA0745RenderDeviceD3d11::initDX11create pxs
20:05:34.6044BA0774RenderDeviceD3d11::initDX11create raster
20:05:34.6044BA0842RenderDeviceD3d11::initDX11create buffers
20:05:34.6044BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:05:34.6044BA01156RenderDeviceD3d11::initrestore state
20:05:34.6044BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:05:34.6044BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:05:34.6044BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:05:34.6044BA0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:05:34.6044BA02080RenderDeviceD3d11::setFixSet render device fix RT.
20:05:34.6044BA02628OverlayManager::setGraphicsRender Device fix was set RT.
20:05:34.6044BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:05:34.6044BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:05:34.6564BA0654OverlayInputManager::HandleCommandsClear all hotkeys command
20:05:34.6564BA0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:05:34.6564BA026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:05:34.6564BA021StartWidgetsRefresher::ExecuteExecute start wicket manager
20:05:34.6564BA0276WidgetManager::initInit manager
20:05:34.6564BA026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:05:34.6564BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:05:34.6564BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30872
20:05:34.6564BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:05:34.6564BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:05:34.6564BA02236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:05:34.6574BA0308PerformanceCounter::NotifyFrameRenderNotify first Render...
20:05:34.6574BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:05:34.6574BA07449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:05:34.6571E282340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:05:34.6984BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:05:34.6984BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:05:34.6984BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:05:34.6984BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:05:34.6984BA07030OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
20:05:34.70520B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:05:34.70520B8419InputInterceptor::stopHookunhook keyboard and mouse
20:05:34.70520B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:05:34.70520B8396InputInterceptor::runHookNew Mouse LL is hooked
20:05:34.70520B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:05:34.70520B81909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 5, Cur = 0x10003
20:05:34.70620B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:05:34.7793C8C6587OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll]
20:05:34.8404BA07274OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] []
20:05:34.8921E28128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10818
20:05:34.8921E282664WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:05:35.77520B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:05:35.7994BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:05:35.7994BA0389fSwapResize_BuffersClear overlay graphics..
20:05:35.7994BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:35.7994BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:05:35.7994BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:05:35.7994BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:05:35.7994BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30872
20:05:35.7994BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:35.7994BA0391fSwapResize_BuffersDevice was Resized!
20:05:35.7994BA0187IRenderDevice::releaseRender Releasing.
20:05:35.7994BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:35.7994BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:35.7994BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:35.7994BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:35.7994BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:35.7994BA0204IRenderDevice::releaseRender Releasing Done.
20:05:35.7994BA0395fSwapResize_BuffersEnd Device was Resized!
20:05:35.9663C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:05:35.9683C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:05:35.9683C8C7545OverlayManager::OnForegroundChangedChanged False
20:05:35.9683C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[#4-years-from-now - Discord]
20:05:35.9683C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:05:35.9683C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:05:35.9683C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:05:35.9703C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:05:43.4833B381977Client::LogProcessModulesLoaded modules:
20:05:43.4863B381993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
20:05:43.4863B381993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
20:05:43.4863B381993C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll
20:05:43.4863B381993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
20:05:43.4863B381993C:\Program Files (x86)\Steam\steamclient64.dll
20:05:43.4863B381993C:\Program Files (x86)\Steam\tier0_s64.dll
20:05:43.4863B381993C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:05:43.4863B381993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
20:05:43.4863B381993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
20:05:43.4863B381993C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
20:05:43.4863B381993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
20:05:43.4863B381993C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll
20:05:43.4863B381993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll
20:05:43.4863B381993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll
20:05:43.4863B381993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll
20:05:43.4863B381993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\AVRT.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\AcGenral.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\D3DX9_43.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\DINPUT8.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\DNSAPI.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\HID.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\MPR.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\MSVCP140.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\NTASN1.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\PROPSYS.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\Secur32.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\SensApi.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\SspiCli.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\USERENV.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\VERSION.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WINHTTP.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WININET.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WINMM.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WINNSI.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WINSTA.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\XAudio2_8.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\XInput1_4.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\amsi.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\apphelp.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\cryptnet.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\d3d11.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\d3d9.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\d3dx11_43.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\dcomp.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\dwmapi.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\dxcore.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\dxgi.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\iertutil.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\inputhost.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\ncrypt.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\ntdll.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\ntmarta.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\pdh.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\urlmon.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\wintypes.dll
20:05:43.4863B381993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
20:05:43.4863B381993C:\WINDOWS\System32\COMDLG32.dll
20:05:43.4863B381993C:\WINDOWS\System32\CRYPT32.dll
20:05:43.4863B381993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
20:05:45.91E282404WidgetManager::RefreshWidgetThreadMainLoopexit
20:05:43.4863B381993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
20:05:43.4863B381993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
20:05:43.4863B381993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
20:05:43.4863B381993C:\WINDOWS\System32\GDI32.dll
20:05:43.4863B381993C:\WINDOWS\System32\IMM32.DLL
20:05:43.4863B381993C:\WINDOWS\System32\KERNEL32.DLL
20:05:43.4863B381993C:\WINDOWS\System32\KERNELBASE.dll
20:05:43.4863B381993C:\WINDOWS\System32\MSASN1.dll
20:05:43.4863B381993C:\WINDOWS\System32\MSCTF.dll
20:05:43.4863B381993C:\WINDOWS\System32\NSI.dll
20:05:43.4863B381993C:\WINDOWS\System32\OLEAUT32.dll
20:05:43.4863B381993C:\WINDOWS\System32\PSAPI.DLL
20:05:43.4863B381993C:\WINDOWS\System32\RPCRT4.dll
20:05:43.4863B381993C:\WINDOWS\System32\SETUPAPI.dll
20:05:43.4863B381993C:\WINDOWS\System32\SHELL32.dll
20:05:43.4863B381993C:\WINDOWS\System32\SHLWAPI.dll
20:05:43.4863B381993C:\WINDOWS\System32\TextInputFramework.dll
20:05:43.4863B381993C:\WINDOWS\System32\UMPDC.dll
20:05:43.4863B381993C:\WINDOWS\System32\USER32.dll
20:05:43.4863B381993C:\WINDOWS\System32\WINTRUST.dll
20:05:43.4863B381993C:\WINDOWS\System32\WS2_32.dll
20:05:43.4863B381993C:\WINDOWS\System32\advapi32.dll
20:05:43.4863B381993C:\WINDOWS\System32\bcrypt.dll
20:05:43.4863B381993C:\WINDOWS\System32\bcryptPrimitives.dll
20:05:43.4863B381993C:\WINDOWS\System32\cfgmgr32.dll
20:05:43.4863B381993C:\WINDOWS\System32\clbcatq.dll
20:05:43.4863B381993C:\WINDOWS\System32\combase.dll
20:05:43.4863B381993C:\WINDOWS\System32\cryptsp.dll
20:05:43.4863B381993C:\WINDOWS\System32\fwpuclnt.dll
20:05:43.4863B381993C:\WINDOWS\System32\gdi32full.dll
20:05:43.4863B381993C:\WINDOWS\System32\imagehlp.dll
20:05:43.4863B381993C:\WINDOWS\System32\kernel.appcore.dll
20:05:43.4863B381993C:\WINDOWS\System32\msvcp_win.dll
20:05:43.4863B381993C:\WINDOWS\System32\msvcrt.dll
20:05:43.4863B381993C:\WINDOWS\System32\ole32.dll
20:05:43.4863B381993C:\WINDOWS\System32\perfproc.dll
20:05:43.4863B381993C:\WINDOWS\System32\powrprof.dll
20:05:43.4863B381993C:\WINDOWS\System32\profapi.dll
20:05:43.4863B381993C:\WINDOWS\System32\sechost.dll
20:05:43.4863B381993C:\WINDOWS\System32\shcore.dll
20:05:43.4863B381993C:\WINDOWS\System32\ucrtbase.dll
20:05:43.4863B381993C:\WINDOWS\System32\win32u.dll
20:05:43.4863B381993C:\WINDOWS\System32\windows.storage.dll
20:05:43.4863B381993C:\WINDOWS\System32\winrnr.dll
20:05:43.4863B381993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
20:05:43.4863B381993C:\WINDOWS\system32\NLAapi.dll
20:05:43.4863B381993C:\WINDOWS\system32\napinsp.dll
20:05:43.4863B381993C:\WINDOWS\system32\nvapi64.dll
20:05:43.4863B381993C:\WINDOWS\system32\nvcuda.dll
20:05:43.4863B381993C:\WINDOWS\system32\nvspcap64.dll
20:05:43.4863B381993C:\WINDOWS\system32\pnrpnsp.dll
20:05:43.4863B381993C:\WINDOWS\system32\rsaenh.dll
20:05:43.4863B381993C:\WINDOWS\system32\uxtheme.dll
20:05:43.4863B381993C:\WINDOWS\system32\wshbth.dll
20:05:43.4863B381993C:\Windows\System32\OneCoreCommonProxyStub.dll
20:05:43.4863B381993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:05:43.4863B381993C:\Windows\System32\Windows.UI.dll
20:05:43.4863B381993C:\Windows\System32\rasadhlp.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
20:05:45.91E282323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
20:05:43.4863B381993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
20:05:45.91E28291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:05:45.91E282382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9344] s[500].
20:05:45.91E282329WidgetManager::RefreshThreadProcStaticclean Exit
20:05:57.1593C8C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:11:41.8763C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:11:41.8763C8C7545OverlayManager::OnForegroundChangedChanged True
20:11:41.8763C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:11:41.8763C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:11:41.9904BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:11:42.664BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:11:42.674BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:11:42.674BA01148RenderDeviceD3d11::initsave state
20:11:42.674BA0696RenderDeviceD3d11::initDX11loading shaders...
20:11:42.744BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:11:42.744BA01156RenderDeviceD3d11::initrestore state
20:11:42.744BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:11:42.744BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:11:42.744BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:11:42.744BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:11:42.744BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:11:42.744BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:11:42.874BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:11:42.884BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:11:42.884BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x240959
20:11:42.884BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:11:42.884BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:11:42.884BA02427WidgetManager::Renderresum layout thread
20:11:42.884BA0276WidgetManager::initInit manager
20:11:42.884BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:11:42.8820B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:11:42.8820B8419InputInterceptor::stopHookunhook keyboard and mouse
20:11:42.8820B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:11:42.8820B8396InputInterceptor::runHookNew Mouse LL is hooked
20:11:42.8820B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:11:42.8820B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:11:42.893B6C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:11:42.1014BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:11:42.1014BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:11:42.1014BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:11:42.1014BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:11:42.1333B6C225InterProcessElement::openInterProcess Overwolf_ImID_220726_P_20940 opened succesfuly
20:11:42.1333B6C225InterProcessElement::openInterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly
20:11:42.1333B6C225InterProcessElement::openInterProcess Overwolf_ImID_9077A_P_20940 opened succesfuly
20:11:42.1333B6C225InterProcessElement::openInterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly
20:11:49.65920B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:11:49.6644BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:11:49.6644BA0389fSwapResize_BuffersClear overlay graphics..
20:11:49.6644BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:11:49.6644BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:11:49.6644BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:11:49.6644BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:11:49.6644BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x240959
20:11:49.6644BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:11:49.6644BA0391fSwapResize_BuffersDevice was Resized!
20:11:49.6644BA0187IRenderDevice::releaseRender Releasing.
20:11:49.6644BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:11:49.6644BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:11:49.6644BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:11:49.6644BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:11:49.6644BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:11:49.6644BA0204IRenderDevice::releaseRender Releasing Done.
20:11:49.6644BA0395fSwapResize_BuffersEnd Device was Resized!
20:11:49.8823C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:11:49.8853C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:11:49.8853C8C7545OverlayManager::OnForegroundChangedChanged False
20:11:49.8853C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1089E Title=[NFL "1000 IQ" Moments || HD - YouTube - Google Chrome]
20:11:49.8853C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:11:49.8853C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:11:49.8853C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:11:49.8863C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:11:52.4103B6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:11:52.9103B6C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3360] s[500].
20:11:52.9103B6C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:11:52.9103B6C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:11:52.9103B6C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:12:17.313C8C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:12:23.4443C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:12:23.4443C8C7545OverlayManager::OnForegroundChangedChanged True
20:12:23.4443C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:12:23.4443C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:12:23.5394BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:12:23.5634BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:12:23.5634BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:12:23.5634BA01148RenderDeviceD3d11::initsave state
20:12:23.5634BA0696RenderDeviceD3d11::initDX11loading shaders...
20:12:23.5704BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:12:23.5704BA01156RenderDeviceD3d11::initrestore state
20:12:23.5704BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:12:23.5704BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:12:23.5704BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:12:23.5714BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:12:23.5714BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:12:23.5714BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:23.5794BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:12:23.5794BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:12:23.5804BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1490837
20:12:23.5804BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:12:23.5804BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:12:23.5804BA02427WidgetManager::Renderresum layout thread
20:12:23.5804BA0276WidgetManager::initInit manager
20:12:23.5804BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:12:23.58020B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:12:23.58020B8419InputInterceptor::stopHookunhook keyboard and mouse
20:12:23.58020B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:12:23.58020B8396InputInterceptor::runHookNew Mouse LL is hooked
20:12:23.58020B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:12:23.58020B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:12:23.5811B742340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:12:23.5864BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:12:23.5864BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:12:23.5864BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:12:23.5864BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:23.6221B74225InterProcessElement::openInterProcess Overwolf_ImID_B98076A_P_20940 opened succesfuly
20:12:23.6221B74225InterProcessElement::openInterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly
20:12:23.6614BA0326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
20:12:23.6614BA0347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
20:12:23.69120B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:23.85520B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:23.8564BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 13 handle = 0x10003}
20:12:24.13720B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:24.14220B87030OverlayManager::IsEmptyCursorCache cursor 0xe07a6 (v: 1)
20:12:24.23620B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:24.24020B82581OverlayManager::DetachThreadInputDetach thread input 8376,2892
20:12:24.24020B82585OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [8376 - 2892]]GLE=0x57
20:12:24.2504BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:12:24.2504BA0389fSwapResize_BuffersClear overlay graphics..
20:12:24.2504BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:12:24.2514BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:12:24.2514BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:12:24.2514BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:12:24.2514BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1490837
20:12:24.2514BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:12:24.2514BA0391fSwapResize_BuffersDevice was Resized!
20:12:24.2514BA0187IRenderDevice::releaseRender Releasing.
20:12:24.2514BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:12:24.2514BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:12:24.2514BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:12:24.2514BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:12:24.2514BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:12:24.2514BA0204IRenderDevice::releaseRender Releasing Done.
20:12:24.2514BA0395fSwapResize_BuffersEnd Device was Resized!
20:12:24.27820B83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 13, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 13 handle = 0x10003}
20:12:24.4443C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:12:24.4443C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:12:24.4443C8C7545OverlayManager::OnForegroundChangedChanged False
20:12:24.4443C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:12:24.4443C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:12:24.4443C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:12:24.4443C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:24.4463C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:12:33.9691B74291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:12:33.9691B742382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9828] s[500].
20:12:33.9691B742404WidgetManager::RefreshWidgetThreadMainLoopexit
20:12:33.9691B742323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:12:33.9691B742329WidgetManager::RefreshThreadProcStaticclean Exit
20:12:35.2254BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:12:35.2454BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:12:35.2454BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:12:35.2454BA01148RenderDeviceD3d11::initsave state
20:12:35.2454BA0696RenderDeviceD3d11::initDX11loading shaders...
20:12:35.2524BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:12:35.2524BA01156RenderDeviceD3d11::initrestore state
20:12:35.2524BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:12:35.2524BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:12:35.2524BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:12:35.2534BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:12:35.2534BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:12:35.2534BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:12:35.2534BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:35.2584BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:12:35.2584BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:12:35.2584BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e2506eb
20:12:35.2584BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:12:35.2584BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:12:35.2584BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:12:35.2584BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:12:35.2654BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:12:35.2654BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:12:35.2654BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:12:35.2654BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:35.42420B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:12:35.42420B8419InputInterceptor::stopHookunhook keyboard and mouse
20:12:35.42420B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:12:35.42420B8396InputInterceptor::runHookNew Mouse LL is hooked
20:12:35.42420B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:12:35.42420B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:12:35.4613C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:12:35.4613C8C7545OverlayManager::OnForegroundChangedChanged True
20:12:35.4613C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:12:35.4623C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:12:35.46320B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:12:35.4704BA0326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
20:12:35.4704BA0347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
20:12:35.4714BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:12:35.94320B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:36.9620B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:36.994BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003}
20:12:36.24520B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:37.98020B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:37.9814BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003}
20:12:38.4734BA02427WidgetManager::Renderresum layout thread
20:12:38.4734BA0276WidgetManager::initInit manager
20:12:38.474111C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:12:38.50720B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:12:38.5493C8C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:12:38.5583C8C6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:12:38.582111C225InterProcessElement::openInterProcess Overwolf_ImID_808C2_P_20940 opened succesfuly
20:12:38.582111C225InterProcessElement::openInterProcess Overwolf_PID_20940_SHARED_MEMORY_AGENT opened succesfuly
20:12:38.65420B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:12:38.8284BA0326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
20:12:38.8294BA0347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
20:12:39.7120B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:39.784BA03317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:12:39.23520B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:12:39.2684BA02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:39.27020B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:39.2754BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 16 handle = 0x10003}
20:12:39.32320B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:12:42.65320B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:12:42.6594BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:12:42.6594BA0389fSwapResize_BuffersClear overlay graphics..
20:12:42.6594BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:12:42.6604BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:12:42.6604BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:12:42.6604BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:12:42.6604BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e2506eb
20:12:42.6604BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:12:42.6604BA0391fSwapResize_BuffersDevice was Resized!
20:12:42.6604BA0187IRenderDevice::releaseRender Releasing.
20:12:42.6604BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:12:42.6604BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:12:42.6614BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:12:42.6614BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:12:42.6614BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:12:42.6614BA0204IRenderDevice::releaseRender Releasing Done.
20:12:42.6614BA0395fSwapResize_BuffersEnd Device was Resized!
20:12:42.9683C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:12:42.9693C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:12:42.9693C8C7545OverlayManager::OnForegroundChangedChanged False
20:12:42.9703C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:12:42.9703C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:12:42.9703C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:12:42.9703C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:12:42.9713C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:12:48.981111C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:12:48.981111C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6437] s[500].
20:12:48.981111C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:12:48.981111C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:12:48.981111C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:12:53.4114BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:12:53.4574BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:12:53.4574BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:12:53.4574BA01148RenderDeviceD3d11::initsave state
20:12:53.4574BA0696RenderDeviceD3d11::initDX11loading shaders...
20:12:53.4654BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:12:53.4654BA01156RenderDeviceD3d11::initrestore state
20:12:53.4654BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:12:53.4654BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:12:53.4654BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:12:53.4654BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:12:53.4654BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:12:53.4654BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:12:53.4654BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:53.4694BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:12:53.4694BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:12:53.4694BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49a093d
20:12:53.4694BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:12:53.4694BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:12:53.4694BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:12:53.4694BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:12:53.47020B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:12:53.47020B8419InputInterceptor::stopHookunhook keyboard and mouse
20:12:53.47020B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:12:53.47020B8396InputInterceptor::runHookNew Mouse LL is hooked
20:12:53.47020B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:12:53.4804BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:12:53.4804BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:12:53.4804BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:12:53.4804BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:12:53.4823C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:12:53.4823C8C7545OverlayManager::OnForegroundChangedChanged True
20:12:53.4823C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:12:53.4843C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:12:53.48520B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:12:53.4944BA02427WidgetManager::Renderresum layout thread
20:12:53.4944BA0276WidgetManager::initInit manager
20:12:53.4944BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:12:53.495342C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:13:14.12120B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:13:14.1634BA0326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
20:13:14.1634BA0347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
20:13:14.20320B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:13:29.28820B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:13:29.30520B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:29.3164BA02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:29.3224BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 20, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 20 handle = 0x10003}
20:13:29.36720B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:13:30.83920B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:37.81920B86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:13:38.1420B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:13:38.213C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:13:38.253C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:13:38.253C8C7545OverlayManager::OnForegroundChangedChanged False
20:13:38.253C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10224 Title=[Cortana]
20:13:38.253C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:13:38.253C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:38.263C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:13:38.384BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:13:38.384BA0389fSwapResize_BuffersClear overlay graphics..
20:13:38.384BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:13:38.394BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:13:38.394BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:13:38.394BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:13:38.394BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49a093d
20:13:38.394BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:13:38.394BA0391fSwapResize_BuffersDevice was Resized!
20:13:38.394BA0187IRenderDevice::releaseRender Releasing.
20:13:38.394BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:13:38.394BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:13:38.404BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:13:38.404BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:13:38.404BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:13:38.404BA0204IRenderDevice::releaseRender Releasing Done.
20:13:38.404BA0395fSwapResize_BuffersEnd Device was Resized!
20:13:38.537342C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:13:41.41342C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3125] s[500].
20:13:41.41342C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:13:41.41342C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:13:41.41342C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:13:58.9944BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:13:59.214BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:13:59.224BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:13:59.224BA01148RenderDeviceD3d11::initsave state
20:13:59.224BA0696RenderDeviceD3d11::initDX11loading shaders...
20:13:59.304BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:13:59.304BA01156RenderDeviceD3d11::initrestore state
20:13:59.304BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:13:59.304BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:13:59.304BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:13:59.304BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:13:59.304BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:13:59.304BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:13:59.304BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:13:59.374BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:13:59.374BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:13:59.374BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x180906
20:13:59.374BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:13:59.374BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:13:59.374BA02427WidgetManager::Renderresum layout thread
20:13:59.374BA0276WidgetManager::initInit manager
20:13:59.374BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:13:59.374BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:13:59.3831F82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:13:59.4120B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:13:59.4120B8419InputInterceptor::stopHookunhook keyboard and mouse
20:13:59.4120B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:13:59.4120B8396InputInterceptor::runHookNew Mouse LL is hooked
20:13:59.4120B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:13:59.444BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:13:59.444BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:13:59.444BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:13:59.444BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:13:59.473C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:13:59.473C8C7545OverlayManager::OnForegroundChangedChanged True
20:13:59.473C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:13:59.483C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:13:59.5120B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:13:59.594BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:14:00.34620B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:14:00.3514BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:14:00.3514BA0389fSwapResize_BuffersClear overlay graphics..
20:14:00.3514BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:14:00.3514BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:14:00.3514BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:14:00.3514BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:14:00.3514BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x180906
20:14:00.3514BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:14:00.3514BA0391fSwapResize_BuffersDevice was Resized!
20:14:00.3514BA0187IRenderDevice::releaseRender Releasing.
20:14:00.3514BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:14:00.3514BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:14:00.3514BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:14:00.3514BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:14:00.3514BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:14:00.3514BA0204IRenderDevice::releaseRender Releasing Done.
20:14:00.3514BA0395fSwapResize_BuffersEnd Device was Resized!
20:14:00.5463C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:14:00.5483C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:14:00.5483C8C7545OverlayManager::OnForegroundChangedChanged False
20:14:00.5483C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60874 Title=[No Where To Hide : pcmasterrace - Google Chrome]
20:14:00.5483C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:14:00.5483C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:14:00.5483C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:14:00.5503C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:14:09.6331F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:14:09.6331F82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8812] s[500].
20:14:09.6331F82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:14:09.6331F82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:14:09.6331F82329WidgetManager::RefreshThreadProcStaticclean Exit
20:14:16.4484BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:14:16.4754BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:14:16.4764BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:14:16.4764BA01148RenderDeviceD3d11::initsave state
20:14:16.4764BA0696RenderDeviceD3d11::initDX11loading shaders...
20:14:16.4824BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:14:16.4824BA01156RenderDeviceD3d11::initrestore state
20:14:16.4824BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:14:16.4824BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:14:16.4824BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:14:16.4834BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:14:16.4834BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:14:16.4834BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:14:16.4834BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:16.4904BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:14:16.4904BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:14:16.4904BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7208da
20:14:16.4904BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:14:16.4904BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:14:16.4904BA02427WidgetManager::Renderresum layout thread
20:14:16.4904BA0276WidgetManager::initInit manager
20:14:16.49020B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:14:16.49020B8419InputInterceptor::stopHookunhook keyboard and mouse
20:14:16.49020B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:14:16.49020B8396InputInterceptor::runHookNew Mouse LL is hooked
20:14:16.49020B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:14:16.49020B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:14:16.4904BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:14:16.4904BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:14:16.49149E42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:14:16.4954BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:14:16.4954BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:14:16.4954BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:14:16.4954BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:16.5663C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:14:16.5663C8C7545OverlayManager::OnForegroundChangedChanged True
20:14:16.5663C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:14:16.56720B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:14:16.5673C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:14:16.5724BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:14:17.30220B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:14:17.3094BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:14:17.3094BA0389fSwapResize_BuffersClear overlay graphics..
20:14:17.3094BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:14:17.3094BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:14:17.3094BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:14:17.3094BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:14:17.3094BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7208da
20:14:17.3094BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:14:17.3094BA0391fSwapResize_BuffersDevice was Resized!
20:14:17.3094BA0187IRenderDevice::releaseRender Releasing.
20:14:17.3094BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:14:17.3094BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:14:17.3094BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:14:17.3094BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:14:17.3094BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:14:17.3104BA0204IRenderDevice::releaseRender Releasing Done.
20:14:17.3104BA0395fSwapResize_BuffersEnd Device was Resized!
20:14:17.5653C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:14:17.5663C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:14:17.5663C8C7545OverlayManager::OnForegroundChangedChanged False
20:14:17.5663C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60874 Title=[No Where To Hide : pcmasterrace - Google Chrome]
20:14:17.5663C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:14:17.5663C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:14:17.5663C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:14:17.5683C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:14:26.60849E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:14:26.60849E42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9390] s[500].
20:14:26.60849E42404WidgetManager::RefreshWidgetThreadMainLoopexit
20:14:26.60849E42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:14:26.60849E42329WidgetManager::RefreshThreadProcStaticclean Exit
20:14:40.6273C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:14:40.6273C8C7545OverlayManager::OnForegroundChangedChanged True
20:14:40.6283C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:14:40.6283C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:14:40.7424BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:14:40.7704BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:14:40.7704BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:14:40.7704BA01148RenderDeviceD3d11::initsave state
20:14:40.7704BA0696RenderDeviceD3d11::initDX11loading shaders...
20:14:40.7774BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:14:40.7774BA01156RenderDeviceD3d11::initrestore state
20:14:40.7774BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:14:40.7774BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:14:40.7774BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:14:40.7774BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:14:40.7774BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:14:40.7774BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:40.7834BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:14:40.7834BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:14:40.7834BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ea031b
20:14:40.7834BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:14:40.7834BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:14:40.7834BA02427WidgetManager::Renderresum layout thread
20:14:40.7834BA0276WidgetManager::initInit manager
20:14:40.7834BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:14:40.7847E42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:14:40.8004BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:14:40.8004BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:14:40.8004BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:14:40.8004BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:14:41.13320B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:14:41.13320B8419InputInterceptor::stopHookunhook keyboard and mouse
20:14:41.13320B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:14:41.13320B8396InputInterceptor::runHookNew Mouse LL is hooked
20:14:41.13320B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:14:41.13320B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:14:54.27120B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:14:54.2764BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:14:54.2764BA0389fSwapResize_BuffersClear overlay graphics..
20:14:54.2764BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:14:54.2764BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:14:54.2764BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:14:54.2764BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:14:54.2764BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ea031b
20:14:54.2764BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:14:54.2764BA0391fSwapResize_BuffersDevice was Resized!
20:14:54.2764BA0187IRenderDevice::releaseRender Releasing.
20:14:54.2764BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:14:54.2764BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:14:54.2764BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:14:54.2764BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:14:54.2764BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:14:54.2764BA0204IRenderDevice::releaseRender Releasing Done.
20:14:54.2774BA0395fSwapResize_BuffersEnd Device was Resized!
20:14:54.6403C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:14:54.6413C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:14:54.6413C8C7545OverlayManager::OnForegroundChangedChanged False
20:14:54.6413C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60874 Title=[reddit: the front page of the internet - Google Chrome]
20:14:54.6413C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:14:54.6413C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:14:54.6413C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:14:54.6433C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:14:55.1437E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:14:57.6487E42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3469] s[500].
20:14:57.6487E42404WidgetManager::RefreshWidgetThreadMainLoopexit
20:14:57.6487E42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:14:57.6487E42329WidgetManager::RefreshThreadProcStaticclean Exit
20:15:14.1863C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:15:14.1863C8C7545OverlayManager::OnForegroundChangedChanged True
20:15:14.1863C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:15:14.1863C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:15:14.1964BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:15:14.2234BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:15:14.2244BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:15:14.2244BA01148RenderDeviceD3d11::initsave state
20:15:14.2244BA0696RenderDeviceD3d11::initDX11loading shaders...
20:15:14.2314BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:15:14.2314BA01156RenderDeviceD3d11::initrestore state
20:15:14.2314BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:15:14.2314BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:15:14.2314BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:15:14.2324BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:15:14.2324BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:15:14.2324BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:15:14.2394BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:15:14.2394BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:15:14.2394BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1310967
20:15:14.2394BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:15:14.2394BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:15:14.2394BA02427WidgetManager::Renderresum layout thread
20:15:14.2394BA0276WidgetManager::initInit manager
20:15:14.2394BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:15:14.24038C02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:15:14.24820B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:15:14.24820B8419InputInterceptor::stopHookunhook keyboard and mouse
20:15:14.24820B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:15:14.24820B8396InputInterceptor::runHookNew Mouse LL is hooked
20:15:14.24820B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:15:14.24820B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:15:14.2534BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:15:14.2534BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:15:14.2534BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:15:14.2534BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:15:50.94520B86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:15:51.11220B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:15:51.1484BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:15:51.1484BA0389fSwapResize_BuffersClear overlay graphics..
20:15:51.1484BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:15:51.1484BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:15:51.1484BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:15:51.1484BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:15:51.1484BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1310967
20:15:51.1484BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:15:51.1484BA0391fSwapResize_BuffersDevice was Resized!
20:15:51.1484BA0187IRenderDevice::releaseRender Releasing.
20:15:51.1484BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:15:51.1484BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:15:51.1484BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:15:51.1484BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:15:51.1484BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:15:51.1484BA0204IRenderDevice::releaseRender Releasing Done.
20:15:51.1484BA0395fSwapResize_BuffersEnd Device was Resized!
20:15:51.2193C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:15:51.2223C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:15:51.2223C8C7545OverlayManager::OnForegroundChangedChanged False
20:15:51.2223C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10224 Title=[Cortana]
20:15:51.2223C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:15:51.2223C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:15:51.2243C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:15:51.73838C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:15:54.24338C02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3234] s[500].
20:15:54.24338C02404WidgetManager::RefreshWidgetThreadMainLoopexit
20:15:54.24338C02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:15:54.24338C02329WidgetManager::RefreshThreadProcStaticclean Exit
20:16:15.2174BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:16:15.2454BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:16:15.2464BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:16:15.2464BA01148RenderDeviceD3d11::initsave state
20:16:15.2464BA0696RenderDeviceD3d11::initDX11loading shaders...
20:16:15.2483C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:16:15.2483C8C7545OverlayManager::OnForegroundChangedChanged True
20:16:15.2483C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:16:15.2483C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:15.2534BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:16:15.2534BA01156RenderDeviceD3d11::initrestore state
20:16:15.2534BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:16:15.2534BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:15.2534BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:15.2544BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:15.2544BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:15.2544BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:15.2914BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:15.2914BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:16:15.2914BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a6090a
20:16:15.2914BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:15.2914BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:16:15.2914BA02427WidgetManager::Renderresum layout thread
20:16:15.2914BA0276WidgetManager::initInit manager
20:16:15.2914BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:15.2923D2C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:16:15.29820B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:15.29820B8419InputInterceptor::stopHookunhook keyboard and mouse
20:16:15.29820B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:16:15.29820B8396InputInterceptor::runHookNew Mouse LL is hooked
20:16:15.29820B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:16:15.29820B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:16:15.3004BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:16:15.3004BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:15.3004BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:15.3004BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:16.76820B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:16:16.7724BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:16:16.7724BA0389fSwapResize_BuffersClear overlay graphics..
20:16:16.7724BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:16.7724BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:16:16.7724BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:16:16.7724BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:16:16.7724BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a6090a
20:16:16.7724BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:16.7724BA0391fSwapResize_BuffersDevice was Resized!
20:16:16.7724BA0187IRenderDevice::releaseRender Releasing.
20:16:16.7734BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:16.7734BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:16.7734BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:16.7734BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:16.7734BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:16.7734BA0204IRenderDevice::releaseRender Releasing Done.
20:16:16.7734BA0395fSwapResize_BuffersEnd Device was Resized!
20:16:17.2583C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:16:17.2623C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:16:17.2623C8C7545OverlayManager::OnForegroundChangedChanged False
20:16:17.2633C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4086E Title=[The Kahoot Rap (Kahoot Star) - YouTube - Google Chrome]
20:16:17.2633C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:16:17.2633C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:16:17.2633C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:16:17.2643C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:16:25.7763D2C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:25.7763D2C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9125] s[500].
20:16:25.7763D2C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:16:25.7763D2C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:16:25.7763D2C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:16:37.8033C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:16:37.8033C8C7545OverlayManager::OnForegroundChangedChanged True
20:16:37.8033C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:16:37.8033C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:37.8944BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:16:37.9214BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:16:37.9214BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:16:37.9214BA01148RenderDeviceD3d11::initsave state
20:16:37.9214BA0696RenderDeviceD3d11::initDX11loading shaders...
20:16:37.9294BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:16:37.9294BA01156RenderDeviceD3d11::initrestore state
20:16:37.9294BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:16:37.9294BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:37.9294BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:37.9294BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:37.9294BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:37.9294BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:37.9364BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:37.9364BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:16:37.9364BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f3a06eb
20:16:37.9364BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:37.9364BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:16:37.9364BA02427WidgetManager::Renderresum layout thread
20:16:37.9364BA0276WidgetManager::initInit manager
20:16:37.9364BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:37.93720B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:37.93720B8419InputInterceptor::stopHookunhook keyboard and mouse
20:16:37.93720B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:16:37.93720B8396InputInterceptor::runHookNew Mouse LL is hooked
20:16:37.93720B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:16:37.93720B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:16:37.93735EC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:16:37.9704BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:16:37.9704BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:37.9704BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:37.9704BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:43.55520B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:16:43.8083C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:16:43.8113C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:16:43.8113C8C7545OverlayManager::OnForegroundChangedChanged False
20:16:43.8113C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4086E Title=[The Kahoot Rap (Kahoot Star) - YouTube - Google Chrome]
20:16:43.8123C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:16:43.8123C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:16:43.8123C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:16:43.8123C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:16:48.33635EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:48.33635EC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4907] s[500].
20:16:48.33635EC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:16:48.33635EC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:16:48.33635EC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:16:51.1720B81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:16:51.2120B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:16:51.1784BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:16:51.1784BA0389fSwapResize_BuffersClear overlay graphics..
20:16:51.1784BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:51.1784BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:16:51.1784BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:16:51.1784BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:16:51.1784BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f3a06eb
20:16:51.1784BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:51.1784BA0391fSwapResize_BuffersDevice was Resized!
20:16:51.1784BA0187IRenderDevice::releaseRender Releasing.
20:16:51.1784BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:51.1784BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:51.1794BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:51.1794BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:51.1794BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:51.1794BA0204IRenderDevice::releaseRender Releasing Done.
20:16:51.1794BA0395fSwapResize_BuffersEnd Device was Resized!
20:16:51.2094BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:16:51.2094BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:16:51.2094BA01148RenderDeviceD3d11::initsave state
20:16:51.2094BA0696RenderDeviceD3d11::initDX11loading shaders...
20:16:51.2164BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:16:51.2164BA01156RenderDeviceD3d11::initrestore state
20:16:51.2164BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:16:51.2164BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:51.2164BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:51.2164BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:51.2164BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:51.2164BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:51.2164BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:51.2234BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:51.2234BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:16:51.2234BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14100789
20:16:51.2234BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:51.2234BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:16:51.2234BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:16:51.2234BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:51.2314BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:16:51.2314BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:51.2314BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:51.2314BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:51.3213C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:16:51.3213C8C7545OverlayManager::OnForegroundChangedChanged True
20:16:51.3213C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:16:51.3223C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:16:51.3284BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:51.33020B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:51.33020B8419InputInterceptor::stopHookunhook keyboard and mouse
20:16:51.33020B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:16:51.33020B8396InputInterceptor::runHookNew Mouse LL is hooked
20:16:51.33020B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:16:51.33120B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:16:52.8474BA02427WidgetManager::Renderresum layout thread
20:16:52.8474BA0276WidgetManager::initInit manager
20:16:52.849453C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:17:00.67120B86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:17:04.19220B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:17:21.3920B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:20:18.77520B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:20:18.7884BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:20:18.7884BA0389fSwapResize_BuffersClear overlay graphics..
20:20:18.7884BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:20:18.7884BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:20:18.7884BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:20:18.7884BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:20:18.7884BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14100789
20:20:18.7884BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:20:18.7884BA0391fSwapResize_BuffersDevice was Resized!
20:20:18.7884BA0187IRenderDevice::releaseRender Releasing.
20:20:18.7884BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:20:18.7884BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:20:18.7884BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:20:18.7884BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:20:18.7884BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:20:18.7894BA0204IRenderDevice::releaseRender Releasing Done.
20:20:18.7894BA0395fSwapResize_BuffersEnd Device was Resized!
20:20:19.233C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:20:19.253C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:20:19.253C8C7545OverlayManager::OnForegroundChangedChanged False
20:20:19.253C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10224 Title=[Cortana]
20:20:19.253C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:20:19.253C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:20:19.273C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:20:19.543453C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:22.47453C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
20:20:22.47453C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:20:22.48453C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:20:22.48453C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:20:50.6023C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:20:50.6023C8C7545OverlayManager::OnForegroundChangedChanged True
20:20:50.6033C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:20:50.6033C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:20:50.6934BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:20:50.7334BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:20:50.7344BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:20:50.7344BA01148RenderDeviceD3d11::initsave state
20:20:50.7344BA0696RenderDeviceD3d11::initDX11loading shaders...
20:20:50.7404BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:20:50.7404BA01156RenderDeviceD3d11::initrestore state
20:20:50.7404BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:20:50.7404BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:20:50.7404BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:20:50.7414BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:20:50.7414BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:20:50.7414BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:20:50.7534BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:20:50.7534BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:20:50.7534BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5dd097f
20:20:50.7534BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:20:50.7534BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:20:50.7534BA02427WidgetManager::Renderresum layout thread
20:20:50.7534BA0276WidgetManager::initInit manager
20:20:50.7534BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:50.7552D6C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:20:50.7554BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:20:50.7554BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:20:50.7554BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:20:50.7554BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:20:50.83620B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:20:50.83620B8419InputInterceptor::stopHookunhook keyboard and mouse
20:20:50.83620B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:20:50.83620B8396InputInterceptor::runHookNew Mouse LL is hooked
20:20:50.83620B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:20:50.83620B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:20:53.91920B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:20:53.9254BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:20:53.9254BA0389fSwapResize_BuffersClear overlay graphics..
20:20:53.9254BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:20:53.9254BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:20:53.9254BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:20:53.9254BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:20:53.9254BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5dd097f
20:20:53.9254BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:20:53.9254BA0391fSwapResize_BuffersDevice was Resized!
20:20:53.9254BA0187IRenderDevice::releaseRender Releasing.
20:20:53.9254BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:20:53.9264BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:20:53.9264BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:20:53.9264BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:20:53.9264BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:20:53.9264BA0204IRenderDevice::releaseRender Releasing Done.
20:20:53.9264BA0395fSwapResize_BuffersEnd Device was Resized!
20:20:54.1013C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:20:54.1043C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:20:54.1043C8C7545OverlayManager::OnForegroundChangedChanged False
20:20:54.1043C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome]
20:20:54.1043C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:20:54.1043C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:20:54.1043C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:20:54.1063C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:21:01.1132D6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:21:01.1142D6C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7313] s[500].
20:21:01.1142D6C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:21:01.1142D6C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:21:01.1142D6C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:21:11.7824BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:21:11.8014BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:21:11.8014BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:21:11.8014BA01148RenderDeviceD3d11::initsave state
20:21:11.8014BA0696RenderDeviceD3d11::initDX11loading shaders...
20:21:11.8094BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:21:11.8094BA01156RenderDeviceD3d11::initrestore state
20:21:11.8094BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:21:11.8094BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:21:11.8094BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:21:11.8094BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:21:11.8094BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:21:11.8094BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:21:11.8094BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:21:11.8154BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:21:11.8154BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:21:11.8154BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e9b07a1
20:21:11.8154BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:21:11.8154BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:21:11.8154BA02427WidgetManager::Renderresum layout thread
20:21:11.8154BA0276WidgetManager::initInit manager
20:21:11.8164BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:21:11.8164BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:11.8173AAC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:21:11.8294BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:21:11.8294BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:21:11.8294BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:21:11.8294BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:21:11.83620B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:21:11.83620B8419InputInterceptor::stopHookunhook keyboard and mouse
20:21:11.83620B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:21:11.83620B8396InputInterceptor::runHookNew Mouse LL is hooked
20:21:11.83620B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:21:12.1223C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:21:12.1223C8C7545OverlayManager::OnForegroundChangedChanged True
20:21:12.1223C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:21:12.1233C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:21:12.1284BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:12.13320B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:21:12.17320B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:21:12.26820B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:21:12.3244BA0326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
20:21:12.3244BA0347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
20:21:13.25120B82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:21:16.31520B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:21:16.3504BA02449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:21:16.3574BA03475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0xe07a6;prev = 0xe07a6 , {Original values: ref = 8 handle = 0x10003}
20:21:16.41420B8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:21:16.60320B82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:21:18.15920B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:21:18.1634BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:21:18.1634BA0389fSwapResize_BuffersClear overlay graphics..
20:21:18.1634BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:21:18.1644BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:21:18.1644BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:21:18.1644BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:21:18.1644BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e9b07a1
20:21:18.1644BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:21:18.1644BA0391fSwapResize_BuffersDevice was Resized!
20:21:18.1644BA0187IRenderDevice::releaseRender Releasing.
20:21:18.1644BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:21:18.1644BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:21:18.1644BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:21:18.1644BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:21:18.1644BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:21:18.1644BA0204IRenderDevice::releaseRender Releasing Done.
20:21:18.1644BA0395fSwapResize_BuffersEnd Device was Resized!
20:21:18.6283C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:21:18.6293C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:21:18.6293C8C7545OverlayManager::OnForegroundChangedChanged False
20:21:18.6293C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome]
20:21:18.6293C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:21:18.6293C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:21:18.6293C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:21:18.6303C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:21:22.1523AAC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:21:22.1523AAC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4094] s[500].
20:21:22.1523AAC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:21:22.1523AAC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:21:22.1523AAC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:21:42.6114BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:21:42.6534BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:21:42.6534BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:21:42.6534BA01148RenderDeviceD3d11::initsave state
20:21:42.6534BA0696RenderDeviceD3d11::initDX11loading shaders...
20:21:42.6563C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:21:42.6563C8C7545OverlayManager::OnForegroundChangedChanged True
20:21:42.6563C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:21:42.6563C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:21:42.6594BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:21:42.6594BA01156RenderDeviceD3d11::initrestore state
20:21:42.6604BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:21:42.6604BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:21:42.6604BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:21:42.6604BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:21:42.6604BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:21:42.6604BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:21:42.6804BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:21:42.6804BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:21:42.6804BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4670711
20:21:42.6804BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:21:42.6804BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:21:42.6804BA02427WidgetManager::Renderresum layout thread
20:21:42.6804BA0276WidgetManager::initInit manager
20:21:42.6804BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:42.68154342340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:21:42.68120B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:21:42.68120B8419InputInterceptor::stopHookunhook keyboard and mouse
20:21:42.68120B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:21:42.68120B8396InputInterceptor::runHookNew Mouse LL is hooked
20:21:42.68120B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:21:42.68120B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:21:42.7004BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:21:42.7004BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:21:42.7004BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:21:42.7004BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:05.87420B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:22:06.1773C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:22:06.1823C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:22:06.1823C8C7545OverlayManager::OnForegroundChangedChanged False
20:22:06.1823C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3270928 Title=[Starship SN8 - Static Fire Tomorrow - Elon Musk Tweets - YouTube - Google Chrome]
20:22:06.1823C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:22:06.1823C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:22:06.1823C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:22:06.1833C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:22:06.6845434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:22:09.18854342382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3421] s[500].
20:22:09.18854342404WidgetManager::RefreshWidgetThreadMainLoopexit
20:22:09.18854342323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:22:09.18854342329WidgetManager::RefreshThreadProcStaticclean Exit
20:22:16.14420B81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:22:16.14720B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:22:16.2163C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:22:16.2173C8C7545OverlayManager::OnForegroundChangedChanged True
20:22:16.2173C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:22:16.2173C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:22:16.21920B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:22:16.3194BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:22:16.3194BA0389fSwapResize_BuffersClear overlay graphics..
20:22:16.3194BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:22:16.3194BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:22:16.3194BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:22:16.3194BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:22:16.3194BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4670711
20:22:16.3194BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:22:16.3194BA0391fSwapResize_BuffersDevice was Resized!
20:22:16.3194BA0187IRenderDevice::releaseRender Releasing.
20:22:16.3194BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:22:16.3194BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:22:16.3204BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:22:16.3204BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:22:16.3204BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:22:16.3204BA0204IRenderDevice::releaseRender Releasing Done.
20:22:16.3204BA0395fSwapResize_BuffersEnd Device was Resized!
20:22:16.3454BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:22:16.3454BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:22:16.3464BA01148RenderDeviceD3d11::initsave state
20:22:16.3464BA0696RenderDeviceD3d11::initDX11loading shaders...
20:22:16.3524BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:22:16.3524BA01156RenderDeviceD3d11::initrestore state
20:22:16.3524BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:22:16.3524BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:22:16.3524BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:22:16.3524BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:22:16.3524BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:22:16.3524BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:16.3884BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:22:16.3884BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:22:16.3884BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x911d0717
20:22:16.3884BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:22:16.3884BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:22:16.3884BA02427WidgetManager::Renderresum layout thread
20:22:16.3884BA0276WidgetManager::initInit manager
20:22:16.3884BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:16.38925B82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:22:16.4024BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:22:16.4024BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:22:16.4024BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:22:16.4024BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:16.52920B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:22:16.52920B8419InputInterceptor::stopHookunhook keyboard and mouse
20:22:16.52920B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:22:16.52920B8396InputInterceptor::runHookNew Mouse LL is hooked
20:22:16.52920B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:22:27.42620B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:22:27.7263C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:22:27.7273C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:22:27.7273C8C7545OverlayManager::OnForegroundChangedChanged False
20:22:27.7273C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3270928 Title=[SpaceX Falcon Heavy - Animation vs Reality ( Side by Side ) - YouTube - Google Chrome]
20:22:27.7273C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:22:27.7273C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:22:27.7273C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:22:27.7283C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:22:28.23425B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:22:28.96120B81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:22:28.96620B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:22:29.1264BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:22:29.1264BA0389fSwapResize_BuffersClear overlay graphics..
20:22:29.1264BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:22:29.1264BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:22:29.1264BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:22:29.1264BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:22:29.1264BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x911d0717
20:22:29.1264BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:22:29.1264BA0391fSwapResize_BuffersDevice was Resized!
20:22:29.1264BA0187IRenderDevice::releaseRender Releasing.
20:22:29.1264BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:22:29.1264BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:22:29.1264BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:22:29.1264BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:22:29.1264BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:22:29.1274BA0204IRenderDevice::releaseRender Releasing Done.
20:22:29.1274BA0395fSwapResize_BuffersEnd Device was Resized!
20:22:29.1614BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:22:29.1624BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:22:29.1624BA01148RenderDeviceD3d11::initsave state
20:22:29.1624BA0696RenderDeviceD3d11::initDX11loading shaders...
20:22:29.1684BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:22:29.1684BA01156RenderDeviceD3d11::initrestore state
20:22:29.1684BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:22:29.1684BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:22:29.1684BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:22:29.1684BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:22:29.1684BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:22:29.1684BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:22:29.1694BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:29.1764BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:22:29.1764BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:22:29.1764BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23b2078b
20:22:29.1764BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:22:29.1764BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:22:29.1764BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:22:29.1764BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:29.1904BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:22:29.1904BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:22:29.1904BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:22:29.1904BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:22:29.2303C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:22:29.2303C8C7545OverlayManager::OnForegroundChangedChanged True
20:22:29.2303C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:22:29.2323C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:22:29.2354BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:29.24320B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:22:29.24320B8419InputInterceptor::stopHookunhook keyboard and mouse
20:22:29.24420B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:22:29.24420B8396InputInterceptor::runHookNew Mouse LL is hooked
20:22:29.24420B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:22:29.24420B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:25:46.120B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:25:46.54BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:25:46.54BA0389fSwapResize_BuffersClear overlay graphics..
20:25:46.54BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:25:46.54BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:25:46.54BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:25:46.54BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:25:46.54BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23b2078b
20:25:46.54BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:25:46.54BA0391fSwapResize_BuffersDevice was Resized!
20:25:46.54BA0187IRenderDevice::releaseRender Releasing.
20:25:46.54BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:25:46.54BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:25:46.64BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:25:46.64BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:25:46.64BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:25:46.64BA0204IRenderDevice::releaseRender Releasing Done.
20:25:46.64BA0395fSwapResize_BuffersEnd Device was Resized!
20:25:46.41425B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:46.4763C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:25:46.4773C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:25:46.4773C8C7545OverlayManager::OnForegroundChangedChanged False
20:25:46.4773C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:25:46.4783C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:25:46.4783C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:25:46.4783C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:46.4793C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:25:48.98425B82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
20:25:48.98425B82404WidgetManager::RefreshWidgetThreadMainLoopexit
20:25:48.98425B82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:25:48.98425B82329WidgetManager::RefreshThreadProcStaticclean Exit
20:26:21.583C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:26:21.583C8C7545OverlayManager::OnForegroundChangedChanged True
20:26:21.583C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:26:21.583C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:26:21.734BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:26:21.974BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:26:21.974BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:26:21.974BA01148RenderDeviceD3d11::initsave state
20:26:21.974BA0696RenderDeviceD3d11::initDX11loading shaders...
20:26:21.1054BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:26:21.1054BA01156RenderDeviceD3d11::initrestore state
20:26:21.1064BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:26:21.1064BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:26:21.1064BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:26:21.1064BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:26:21.1064BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:26:21.1064BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:26:21.1104BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:26:21.1104BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:26:21.1104BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b206fb
20:26:21.1104BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:26:21.1104BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:26:21.1104BA02427WidgetManager::Renderresum layout thread
20:26:21.1104BA0276WidgetManager::initInit manager
20:26:21.1104BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:21.111219C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:26:21.11620B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:26:21.11620B8419InputInterceptor::stopHookunhook keyboard and mouse
20:26:21.11620B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:26:21.11620B8396InputInterceptor::runHookNew Mouse LL is hooked
20:26:21.11620B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:26:21.11620B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:26:21.1184BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:26:21.1184BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:26:21.1184BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:26:21.1184BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:31:42.47020B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:31:42.4734BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:31:42.4734BA0389fSwapResize_BuffersClear overlay graphics..
20:31:42.4734BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:31:42.4734BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:31:42.4734BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:31:42.4734BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:31:42.4734BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b206fb
20:31:42.4734BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:31:42.4734BA0391fSwapResize_BuffersDevice was Resized!
20:31:42.4734BA0187IRenderDevice::releaseRender Releasing.
20:31:42.4734BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:31:42.4734BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:31:42.4744BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:31:42.4744BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:31:42.4744BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:31:42.4744BA0204IRenderDevice::releaseRender Releasing Done.
20:31:42.4744BA0395fSwapResize_BuffersEnd Device was Resized!
20:31:42.8683C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:31:42.8713C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:31:42.8713C8C7545OverlayManager::OnForegroundChangedChanged False
20:31:42.8713C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:31:42.8723C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:31:42.8723C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:31:42.8723C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:42.8733C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:31:42.891219C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:31:45.395219C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[500].
20:31:45.395219C2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:31:45.395219C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:31:45.395219C2329WidgetManager::RefreshThreadProcStaticclean Exit
20:32:17.3934BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:32:17.4103C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:32:17.4103C8C7545OverlayManager::OnForegroundChangedChanged True
20:32:17.4103C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:32:17.4103C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:32:17.4184BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:32:17.4194BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:32:17.4194BA01148RenderDeviceD3d11::initsave state
20:32:17.4194BA0696RenderDeviceD3d11::initDX11loading shaders...
20:32:17.4264BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:32:17.4264BA01156RenderDeviceD3d11::initrestore state
20:32:17.4264BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:32:17.4264BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:32:17.4264BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:32:17.4274BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:32:17.4274BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:32:17.4274BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:32:17.4314BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:32:17.4314BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:32:17.4314BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5edf06f9
20:32:17.4314BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:32:17.4324BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:32:17.4324BA02427WidgetManager::Renderresum layout thread
20:32:17.4324BA0276WidgetManager::initInit manager
20:32:17.43220B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:32:17.4324BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:32:17.43220B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:32:17.43220B8419InputInterceptor::stopHookunhook keyboard and mouse
20:32:17.43220B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:32:17.43220B8396InputInterceptor::runHookNew Mouse LL is hooked
20:32:17.43220B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:32:17.43315842340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:32:17.4354BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:32:17.4354BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:32:17.4354BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:32:17.4354BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:37:33.52620B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:37:33.5324BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:37:33.5324BA0389fSwapResize_BuffersClear overlay graphics..
20:37:33.5324BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:37:33.5324BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:37:33.5324BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:37:33.5324BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:37:33.5324BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5edf06f9
20:37:33.5324BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:37:33.5324BA0391fSwapResize_BuffersDevice was Resized!
20:37:33.5324BA0187IRenderDevice::releaseRender Releasing.
20:37:33.5324BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:37:33.5324BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:37:33.5334BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:37:33.5334BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:37:33.5334BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:37:33.5334BA0204IRenderDevice::releaseRender Releasing Done.
20:37:33.5334BA0395fSwapResize_BuffersEnd Device was Resized!
20:37:33.7293C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:37:33.7333C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:37:33.7333C8C7545OverlayManager::OnForegroundChangedChanged False
20:37:33.7333C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:37:33.7333C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:37:33.7333C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:37:33.7333C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:37:33.7343C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:37:34.2571584291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:37:36.76015842382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3344] s[500].
20:37:36.76015842404WidgetManager::RefreshWidgetThreadMainLoopexit
20:37:36.76015842323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:37:36.76015842329WidgetManager::RefreshThreadProcStaticclean Exit
20:37:53.7573C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:37:53.7573C8C7545OverlayManager::OnForegroundChangedChanged True
20:37:53.7583C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:37:53.7583C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:37:53.8494BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:37:53.8884BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:37:53.8884BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:37:53.8884BA01148RenderDeviceD3d11::initsave state
20:37:53.8884BA0696RenderDeviceD3d11::initDX11loading shaders...
20:37:53.8944BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:37:53.8944BA01156RenderDeviceD3d11::initrestore state
20:37:53.8944BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:37:53.8944BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:37:53.8944BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:37:53.8944BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:37:53.8944BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:37:53.8954BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:37:53.9124BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:37:53.9124BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:37:53.9124BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18a60873
20:37:53.9124BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:37:53.9124BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:37:53.9124BA02427WidgetManager::Renderresum layout thread
20:37:53.9124BA0276WidgetManager::initInit manager
20:37:53.9124BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:37:53.9139CC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:37:53.92320B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:37:53.92320B8419InputInterceptor::stopHookunhook keyboard and mouse
20:37:53.92320B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:37:53.92320B8396InputInterceptor::runHookNew Mouse LL is hooked
20:37:53.92320B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:37:53.92320B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:37:53.9324BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:37:53.9324BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:37:53.9324BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:37:53.9324BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:41:54.69920B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:41:54.7044BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:41:54.7044BA0389fSwapResize_BuffersClear overlay graphics..
20:41:54.7044BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:54.7044BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:41:54.7044BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:41:54.7044BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:41:54.7044BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18a60873
20:41:54.7044BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:54.7044BA0391fSwapResize_BuffersDevice was Resized!
20:41:54.7044BA0187IRenderDevice::releaseRender Releasing.
20:41:54.7044BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:54.7044BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:54.7054BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:54.7054BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:54.7054BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:54.7054BA0204IRenderDevice::releaseRender Releasing Done.
20:41:54.7054BA0395fSwapResize_BuffersEnd Device was Resized!
20:41:54.9983C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:41:55.03C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:41:55.03C8C7545OverlayManager::OnForegroundChangedChanged False
20:41:55.03C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@foup - Discord]
20:41:55.03C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:41:55.03C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:41:55.03C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:55.13C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:41:55.5329CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:58.359CC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3438] s[500].
20:41:58.359CC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:41:58.359CC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:41:58.359CC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:42:00.73C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:42:00.73C8C7545OverlayManager::OnForegroundChangedChanged True
20:42:00.73C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:42:00.73C8C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:00.874BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:42:00.1334BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:42:00.1344BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:42:00.1344BA01148RenderDeviceD3d11::initsave state
20:42:00.1344BA0696RenderDeviceD3d11::initDX11loading shaders...
20:42:00.1414BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:42:00.1414BA01156RenderDeviceD3d11::initrestore state
20:42:00.1414BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:42:00.1414BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:00.1414BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:00.1424BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:00.1424BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:00.1424BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:00.1474BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:00.1474BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:42:00.1474BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15ea088b
20:42:00.1474BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:00.1474BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:42:00.1474BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:00.1504BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:42:00.1504BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:00.1504BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:00.1504BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:00.31020B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:00.31020B8419InputInterceptor::stopHookunhook keyboard and mouse
20:42:00.31020B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:42:00.31020B8396InputInterceptor::runHookNew Mouse LL is hooked
20:42:00.31020B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:42:00.31020B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:42:02.5384BA02427WidgetManager::Renderresum layout thread
20:42:02.5384BA0276WidgetManager::initInit manager
20:42:02.54021B02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:42:29.120B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:42:29.64BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:42:29.64BA0389fSwapResize_BuffersClear overlay graphics..
20:42:29.64BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:42:29.64BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:42:29.64BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:42:29.64BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:42:29.64BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15ea088b
20:42:29.64BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:42:29.64BA0391fSwapResize_BuffersDevice was Resized!
20:42:29.64BA0187IRenderDevice::releaseRender Releasing.
20:42:29.64BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:42:29.64BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:42:29.64BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:42:29.64BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:42:29.64BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:42:29.64BA0204IRenderDevice::releaseRender Releasing Done.
20:42:29.64BA0395fSwapResize_BuffersEnd Device was Resized!
20:42:29.39321B0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:29.5333C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:42:29.5373C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:29.5373C8C7545OverlayManager::OnForegroundChangedChanged False
20:42:29.5373C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@legionspy - Discord]
20:42:29.5373C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:42:29.5373C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:29.5373C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:29.5393C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:42:32.6321B02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3171] s[500].
20:42:32.6321B02404WidgetManager::RefreshWidgetThreadMainLoopexit
20:42:32.6321B02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:42:32.6321B02329WidgetManager::RefreshThreadProcStaticclean Exit
20:42:40.9584BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:42:40.9774BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:42:40.9784BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:42:40.9784BA01148RenderDeviceD3d11::initsave state
20:42:40.9784BA0696RenderDeviceD3d11::initDX11loading shaders...
20:42:40.9844BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:42:40.9844BA01156RenderDeviceD3d11::initrestore state
20:42:40.9844BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:42:40.9844BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:40.9844BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:40.9854BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:40.9854BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:40.9854BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:40.9854BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:40.9884BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:40.9884BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:42:40.9884BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x400c07a1
20:42:40.9884BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:40.9884BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:42:40.9884BA02427WidgetManager::Renderresum layout thread
20:42:40.9884BA0276WidgetManager::initInit manager
20:42:40.9884BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:42:40.9884BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:40.98927DC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:42:40.9964BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:42:40.9964BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:40.9964BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:40.9964BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:41.483C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:42:41.483C8C7545OverlayManager::OnForegroundChangedChanged True
20:42:41.483C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:42:41.493C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:42:41.534BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:41.533C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:42:41.5720B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:41.5720B8419InputInterceptor::stopHookunhook keyboard and mouse
20:42:41.5720B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:42:41.5720B8396InputInterceptor::runHookNew Mouse LL is hooked
20:42:41.5720B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:42:41.5820B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:42:41.594BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:50.30320B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:42:50.3084BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:42:50.3084BA0389fSwapResize_BuffersClear overlay graphics..
20:42:50.3084BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:42:50.3084BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:42:50.3084BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:42:50.3084BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:42:50.3084BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x400c07a1
20:42:50.3084BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:42:50.3084BA0391fSwapResize_BuffersDevice was Resized!
20:42:50.3084BA0187IRenderDevice::releaseRender Releasing.
20:42:50.3084BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:42:50.3084BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:42:50.3094BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:42:50.3094BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:42:50.3094BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:42:50.3094BA0204IRenderDevice::releaseRender Releasing Done.
20:42:50.3094BA0395fSwapResize_BuffersEnd Device was Resized!
20:42:50.5543C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:42:50.5573C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:50.5573C8C7545OverlayManager::OnForegroundChangedChanged False
20:42:50.5573C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@legionspy - Discord]
20:42:50.5573C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:42:50.5573C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:50.5573C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:50.5583C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:42:51.7927DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:53.124BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:42:53.414BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:42:53.424BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:42:53.424BA01148RenderDeviceD3d11::initsave state
20:42:53.424BA0696RenderDeviceD3d11::initDX11loading shaders...
20:42:53.494BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:42:53.494BA01156RenderDeviceD3d11::initrestore state
20:42:53.494BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:42:53.494BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:53.494BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:53.504BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:53.504BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:53.504BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:53.504BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:53.554BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:53.554BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:42:53.554BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c60381
20:42:53.554BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:53.554BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:42:53.554BA01672WidgetManager::drawskip widget draw (not in foreground) False - False
20:42:53.554BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:53.5620B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:53.5620B8419InputInterceptor::stopHookunhook keyboard and mouse
20:42:53.5620B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:42:53.5620B8396InputInterceptor::runHookNew Mouse LL is hooked
20:42:53.5620B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:42:53.613C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:42:53.613C8C7545OverlayManager::OnForegroundChangedChanged True
20:42:53.613C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:42:53.613C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:42:53.6220B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:42:53.674BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:42:53.674BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:53.674BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:53.674BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:53.674BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:46:49.86620B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:46:49.8724BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:46:49.8724BA0389fSwapResize_BuffersClear overlay graphics..
20:46:49.8724BA02533OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:46:49.8724BA01286OverlayManager::RestoreGameWNDPROCSearch SWL..
20:46:49.8724BA01293OverlayManager::RestoreGameWNDPROCSWL restored.
20:46:49.8724BA01303OverlayManager::RestoreGameWNDPROCSWL OK.
20:46:49.8724BA01308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c60381
20:46:49.8724BA02555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:46:49.8724BA0391fSwapResize_BuffersDevice was Resized!
20:46:49.8724BA0187IRenderDevice::releaseRender Releasing.
20:46:49.8724BA082RenderDeviceCaptureBase::ReleaseTextureRelease
20:46:49.8724BA0100RenderDeviceCaptureBase::ReleaseTextureReleased
20:46:49.8724BA01280RenderDeviceD3d11::releaseImplementationReleasing 1
20:46:49.8724BA01290RenderDeviceD3d11::releaseImplementationReleasing 2
20:46:49.8724BA01309RenderDeviceD3d11::releaseImplementationReleasing 3
20:46:49.8734BA0204IRenderDevice::releaseRender Releasing Done.
20:46:49.8734BA0395fSwapResize_BuffersEnd Device was Resized!
20:46:50.30327DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:50.3443C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:46:50.3453C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:46:50.3453C8C7545OverlayManager::OnForegroundChangedChanged False
20:46:50.3453C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2069C Title=[@legionspy - Discord]
20:46:50.3453C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:46:50.3453C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:46:50.3453C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:46:50.3463C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:46:52.87427DC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
20:46:52.87427DC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:46:52.87427DC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:46:52.87427DC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:46:54.7234BA0382fSwapResize_BuffersResize buffer (0xd1171850)!
20:46:54.7994BA01063RenderDeviceD3d11::initRefC r:[2]->[2] 0xd1171850
20:46:54.7994BA01127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:46:54.7994BA01148RenderDeviceD3d11::initsave state
20:46:54.7994BA0696RenderDeviceD3d11::initDX11loading shaders...
20:46:54.8064BA01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xbbdf4df8.
20:46:54.8064BA01156RenderDeviceD3d11::initrestore state
20:46:54.8064BA01159RenderDeviceD3d11::initTarget Window [0x7d037e]
20:46:54.8064BA0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:46:54.8064BA0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:46:54.8074BA02522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:46:54.8074BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:46:54.8074BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:46:54.8074BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:46:54.8274BA047ResetSnapShotSH::ExecuteRelease snapshot SH
20:46:54.8274BA04975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7d037e}.
20:46:54.8274BA02159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x61aa0695
20:46:54.8274BA02177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:46:54.8274BA02225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xdc0206c0=-603846976)
20:46:54.8274BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:46:54.82820B82255OverlayManager::installKeybMouseHookInstall KeybMouse
20:46:54.82820B8419InputInterceptor::stopHookunhook keyboard and mouse
20:46:54.82820B8386InputInterceptor::runHookKeyboard is hooked 0x20b8
20:46:54.82820B8396InputInterceptor::runHookNew Mouse LL is hooked
20:46:54.82820B8408InputInterceptor::runHookMouse is hooked 0x20b8
20:46:54.8314BA04910OverlayManager::initOverlayResolutionEx 0X40008
20:46:54.8314BA04917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:46:54.8314BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:46:54.8314BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:46:54.8513C8C6197OverlayManager::doActionForegroundChange Event ON (ON)
20:46:54.8513C8C7545OverlayManager::OnForegroundChangedChanged True
20:46:54.8513C8C6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:46:54.8523C8C6322OverlayManager::doActionDisplayFPS - Triggered
20:46:54.85220B85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:46:54.8594BA0925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:46:57.3794BA02427WidgetManager::Renderresum layout thread
20:46:57.3794BA0276WidgetManager::initInit manager
20:46:57.3803F602340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:47:00.6820B81608OverlayManager::GameWindowProcCallbackClose Window [16].
20:47:00.16320B82581OverlayManager::DetachThreadInputDetach thread input 8376,19360
20:47:00.1744BA04917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:47:00.1744BA04864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:47:00.1744BA04876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:47:00.3553C8C6185OverlayManager::doActionForegroundChange Event [winows not active]
20:47:00.3583C8C6197OverlayManager::doActionForegroundChange Event OFF (OFF)
20:47:00.3583C8C7545OverlayManager::OnForegroundChangedChanged False
20:47:00.3583C8C7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x220726 Title=[Overwolf Quick Launcher]
20:47:00.3583C8C6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:47:00.3583C8C2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:47:00.3583C8C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:47:00.3593C8C6322OverlayManager::doActionDisplayFPS - Triggered