TimeThreadLineFunctionMessage
15:14:53.8591EA8131runClientStarting Overlay PID=19948(0x4dec) server PID = 17788
15:14:53.8591EA8686Client::initClient::Initialize
15:14:53.8591EA8694Client::initStart owclient thread
15:14:53.85942C8328Client::initFirstInjectionClient::initFirstInjection.
15:14:53.85942C8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17788 opened succesfuly
15:14:53.85942C8356session id = {4BA50201-9F77-496C-989A-E5677B3142E9}
15:14:53.86042C81942Client::LogClientInfoOS version [10.0]
15:14:53.86042C81947Client::LogClientInfoProcess OS version [6.2] [64-bit]
15:14:53.86142C81965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
15:14:53.86142C81977Client::LogProcessModulesLoaded modules:
15:14:53.86342C81993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
15:14:53.86342C81993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
15:14:53.86342C81993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:14:53.86342C81993C:\Program Files (x86)\Steam\steamclient64.dll
15:14:53.86342C81993C:\Program Files (x86)\Steam\tier0_s64.dll
15:14:53.86342C81993C:\Program Files (x86)\Steam\vstdlib_s64.dll
15:14:53.86342C81993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
15:14:53.86342C81993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
15:14:53.86342C81993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
15:14:53.86342C81993C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\AVRT.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\AcGenral.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\HID.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\MPR.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\MSVCP140.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\NTASN1.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\Secur32.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\SensApi.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\SspiCli.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\USERENV.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\VERSION.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\WINMM.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\amsi.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\apphelp.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\cryptnet.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\d3d11.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\d3d9.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\dwmapi.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\dxcore.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\dxgi.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\inputhost.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\ncrypt.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\ntdll.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\ntmarta.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\pdh.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\wintypes.dll
15:14:53.86342C81993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
15:14:53.86342C81993C:\WINDOWS\System32\COMDLG32.dll
15:14:53.86342C81993C:\WINDOWS\System32\CRYPT32.dll
15:14:53.86342C81993C:\WINDOWS\System32\GDI32.dll
15:14:53.86342C81993C:\WINDOWS\System32\IMM32.DLL
15:14:53.86342C81993C:\WINDOWS\System32\KERNEL32.DLL
15:14:53.86342C81993C:\WINDOWS\System32\KERNELBASE.dll
15:14:53.86342C81993C:\WINDOWS\System32\MSASN1.dll
15:14:53.86342C81993C:\WINDOWS\System32\MSCTF.dll
15:14:53.86342C81993C:\WINDOWS\System32\NSI.dll
15:14:53.86342C81993C:\WINDOWS\System32\OLEAUT32.dll
15:14:53.86342C81993C:\WINDOWS\System32\PSAPI.DLL
15:14:53.86342C81993C:\WINDOWS\System32\RPCRT4.dll
15:14:53.86342C81993C:\WINDOWS\System32\SETUPAPI.dll
15:14:53.86342C81993C:\WINDOWS\System32\SHELL32.dll
15:14:53.86342C81993C:\WINDOWS\System32\SHLWAPI.dll
15:14:53.86342C81993C:\WINDOWS\System32\TextInputFramework.dll
15:14:53.86342C81993C:\WINDOWS\System32\UMPDC.dll
15:14:53.86342C81993C:\WINDOWS\System32\USER32.dll
15:14:53.86342C81993C:\WINDOWS\System32\WINTRUST.dll
15:14:53.86342C81993C:\WINDOWS\System32\WS2_32.dll
15:14:53.86342C81993C:\WINDOWS\System32\advapi32.dll
15:14:53.86342C81993C:\WINDOWS\System32\bcrypt.dll
15:14:53.86342C81993C:\WINDOWS\System32\bcryptPrimitives.dll
15:14:53.86342C81993C:\WINDOWS\System32\cfgmgr32.dll
15:14:53.86342C81993C:\WINDOWS\System32\clbcatq.dll
15:14:53.86342C81993C:\WINDOWS\System32\combase.dll
15:14:53.86342C81993C:\WINDOWS\System32\cryptsp.dll
15:14:53.86342C81993C:\WINDOWS\System32\fwpuclnt.dll
15:14:53.86342C81993C:\WINDOWS\System32\gdi32full.dll
15:14:53.86342C81993C:\WINDOWS\System32\iertutil.dll
15:14:53.86342C81993C:\WINDOWS\System32\imagehlp.dll
15:14:53.86342C81993C:\WINDOWS\System32\kernel.appcore.dll
15:14:53.86342C81993C:\WINDOWS\System32\msvcp_win.dll
15:14:53.86342C81993C:\WINDOWS\System32\msvcrt.dll
15:14:53.86342C81993C:\WINDOWS\System32\ole32.dll
15:14:53.86342C81993C:\WINDOWS\System32\perfproc.dll
15:14:53.86342C81993C:\WINDOWS\System32\powrprof.dll
15:14:53.86342C81993C:\WINDOWS\System32\profapi.dll
15:14:53.86342C81993C:\WINDOWS\System32\sechost.dll
15:14:53.86342C81993C:\WINDOWS\System32\shcore.dll
15:14:53.86342C81993C:\WINDOWS\System32\ucrtbase.dll
15:14:53.86342C81993C:\WINDOWS\System32\win32u.dll
15:14:53.86342C81993C:\WINDOWS\System32\windows.storage.dll
15:14:53.86342C81993C:\WINDOWS\System32\winrnr.dll
15:14:53.86342C81993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
15:14:53.86342C81993C:\WINDOWS\system32\NLAapi.dll
15:14:53.86342C81993C:\WINDOWS\system32\napinsp.dll
15:14:53.86342C81993C:\WINDOWS\system32\nvapi64.dll
15:14:53.86342C81993C:\WINDOWS\system32\pnrpnsp.dll
15:14:53.86342C81993C:\WINDOWS\system32\rsaenh.dll
15:14:53.86342C81993C:\WINDOWS\system32\uxtheme.dll
15:14:53.86342C81993C:\WINDOWS\system32\wshbth.dll
15:14:53.86342C81993C:\Windows\System32\rasadhlp.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
15:14:53.86342C81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
15:14:53.86442C879GraphicsHookManager::InitCreated Thread - Created , ThreadId=13972
15:14:53.86542C81463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
15:14:53.86642C81471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
15:14:53.86642C81484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
15:14:53.86642C81501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
15:14:53.86642C81513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
15:14:53.86642C81581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
15:14:53.86642C81594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
15:14:53.86642C81607Client::ReadGameConfigurationsEnable EnableTXR - OFF
15:14:53.86642C81647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
15:14:53.86642C81649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
15:14:53.86642C81651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
15:14:53.86642C81653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
15:14:53.86642C81655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
15:14:53.86642C81657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
15:14:53.86642C81659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
15:14:53.86642C81662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
15:14:53.86642C81665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
15:14:53.86642C81759Data::Search[0] 0x337B0000
15:14:53.86642C81759Data::Search[1] 0x0
15:14:53.86642C81759Data::Search[2] 0x291F0000
15:14:53.86642C81759Data::Search[3] 0xE2510000
15:14:53.86642C81759Data::Search[4] 0x0
15:14:53.86642C81759Data::Search[5] 0x30B00000
15:14:53.86642C81759Data::Search[6] 0x34800000
15:14:53.86642C81759Data::Search[7] 0x0
15:14:53.86642C81759Data::Search[8] 0x30B00000
15:14:53.86642C81759Data::Search[9] 0x0
15:14:53.86642C81764Data::Search[10] 0x0
15:14:53.86642C81770Data::Search[11] 0x2EDC0000
15:14:53.86642C81776Data::Search[12] 0x0
15:14:53.86642C81782Data::Search[13] 0x0
15:14:53.86642C8326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:14:53.86742C8436Client::initFirstInjectionDetected Windows 8.1 or greater
15:14:53.86742C8451Client::initFirstInjectionAcquiring function lock succedded
15:14:53.86742C8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17788 opened succesfuly
15:14:53.96542C81927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded
15:14:53.97442C8574Install::CodeInit [Client,1] (MCH) OK
15:14:53.97642C8574Install::CodeInit [Client,2] (MCH) OK
15:14:53.97842C8574Install::CodeInit [Client,3] (MCH) OK
15:14:53.98042C8574Install::CodeInit [Client,4] (MCH) OK
15:14:53.99042C8574Install::CodeInit [Client,4.1] (MCH) OK
15:14:54.142C8574Install::CodeInit [Client,4.2] (MCH) OK
15:14:54.142C8484OverlayManager::OverlayManagerOW System Cursor is set to = 0x207ed
15:14:54.142C86901OverlayManager::LoadDefaultCursorsLoad default cursors
15:14:54.242C8494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x707f1
15:14:54.242C872PerformanceCounter::StartSessionStartSession
15:14:54.242C8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
15:14:54.242C8688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
15:14:54.242C8706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
15:14:54.242C8708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
15:14:54.242C8711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
15:14:54.242C8714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
15:14:54.242C8717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
15:14:54.242C8720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
15:14:54.242C8723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
15:14:54.242C8726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
15:14:54.242C8729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
15:14:54.242C8732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
15:14:54.242C8735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
15:14:54.242C8738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
15:14:54.242C8741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
15:14:54.242C8744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
15:14:54.242C8747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
15:14:54.242C8750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
15:14:54.242C8753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
15:14:54.242C8756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
15:14:54.242C8759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
15:14:54.242C8762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
15:14:54.342C8765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
15:14:54.342C8768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
15:14:54.342C8771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
15:14:54.342C8774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
15:14:54.342C8777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
15:14:54.342C8780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
15:14:54.342C8783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
15:14:54.342C8786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
15:14:54.342C8789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
15:14:54.342C8792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
15:14:54.342C8795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
15:14:54.342C8798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
15:14:54.342C8801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
15:14:54.342C8804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
15:14:54.342C8807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
15:14:54.342C8810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
15:14:54.342C8813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
15:14:54.342C8816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
15:14:54.342C8819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
15:14:54.342C8822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
15:14:54.342C8825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
15:14:54.342C8828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
15:14:54.342C8831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
15:14:54.342C8834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
15:14:54.342C8837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
15:14:54.342C8840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
15:14:54.342C8843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
15:14:54.342C8846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
15:14:54.342C8849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
15:14:54.342C8852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
15:14:54.342C8855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
15:14:54.342C8858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
15:14:54.342C8861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
15:14:54.342C8864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
15:14:54.342C8867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
15:14:54.342C8870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
15:14:54.342C8873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
15:14:54.342C8876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
15:14:54.342C8879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
15:14:54.342C8882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
15:14:54.342C8885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
15:14:54.342C8888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
15:14:54.342C8891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
15:14:54.342C8894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
15:14:54.342C8897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
15:14:54.342C8899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
15:14:54.342C8901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
15:14:54.342C8903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
15:14:54.342C8905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
15:14:54.342C8907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
15:14:54.342C8909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
15:14:54.342C8911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
15:14:54.342C8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:14:54.942C8248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
15:14:54.942C8578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
15:14:54.942C8895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
15:14:54.1042C81145Install::CodeSegment [3|65536|0xE2510000|0x10000]
15:14:54.2042C8574Install::Codeunknown (MCH) OK
15:14:54.2042C81145Install::CodeSegment [3|76928|0xE2510000|0x12C80]
15:14:54.3142C8574Install::Codeunknown (MCH) OK
15:14:54.3142C81145Install::CodeSegment [3|76384|0xE2510000|0x12A60]
15:14:54.4142C8574Install::Codeunknown (MCH) OK
15:14:54.4142C81145Install::CodeSegment [5|18016|0x30B00000|0x4660]
15:14:54.5142C8574Install::Codeunknown (MCH) OK
15:14:54.5142C81145Install::CodeSegment [5|418288|0x30B00000|0x661F0]
15:14:54.6242C8574Install::Codeunknown (MCH) OK
15:14:54.6242C81145Install::CodeSegment [5|105904|0x30B00000|0x19DB0]
15:14:54.7242C8574Install::Codeunknown (MCH) OK
15:14:54.7242C81145Install::CodeSegment [5|4944|0x30B00000|0x1350]
15:14:54.8142C8574Install::Codeunknown (MCH) OK
15:14:54.8142C81145Install::CodeSegment [5|-29478880|0x30B00000|0xFE3E3020]
15:14:54.8142C81236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
15:14:54.8142C81145Install::CodeSegment [5|-29458336|0x30B00000|0xFE3E8060]
15:14:54.8142C81236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
15:14:54.8142C81145Install::CodeSegment [5|-29497824|0x30B00000|0xFE3DE620]
15:14:54.8142C81236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
15:14:54.8142C81145Install::CodeSegment [5|-30627200|0x30B00000|0xFE2CAA80]
15:14:54.8142C81236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
15:14:54.8242C8999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
15:14:54.8242C8999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
15:14:54.8242C8326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:14:54.8242C81042OverlayManager::StartStarting...
15:14:54.8442C8574Install::CodeInit [Client,5] (MCH) OK
15:14:54.9642C8574Install::CodeInit [Client,5.1] (MCH) OK
15:14:54.9842C8574Install::CodeInit [Client,6] (MCH) OK
15:14:54.9842C81130OverlayManager::StartRID Found 1 devices.
15:14:54.9842C81210XTRAP COMPATIBLE PATCH WARNING
15:14:54.9842C8107ApiManager::InitAPI Manager Event : OK
15:14:54.9842C8119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16808
15:14:54.9842C867TXRSettingFail to read texture recognition options 0xb7
15:14:54.9842C8114TXOfInterestNew list set with 0 items
15:14:54.9842C81244OverlayManager::Startget foreground state
15:14:54.9842C87545OverlayManager::OnForegroundChangedChanged True
15:14:54.9842C86991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:14:54.9842C81280OverlayManager::StartStarted...
15:14:54.1074FDC6492OverlayManager::OnConnectedConnected to server
15:14:54.1074FDC31SendServerHelloMessage::ExecuteSend connection Ack
15:14:54.10741A87071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10580
15:14:54.10942C8574Install::CodeInit [Client,0] (MCH) OK
15:14:54.10942C8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
15:14:54.10942C894GraphicsHookManager::StopThreadStopThread
15:14:54.1093694216GraphicsHookManager::MessageLoopExit Thread
15:14:54.11042C8578Client::initFirstInjectioninit complete
15:14:54.3974FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:14:57.63611E87030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
15:14:57.7954FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:14:57.7994FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:14:57.7994FDC7545OverlayManager::OnForegroundChangedChanged False
15:14:57.7994FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
15:14:57.7994FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:14:57.7994FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:14:57.7994FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:14:58.280264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:14:58.2994FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:14:58.2994FDC7545OverlayManager::OnForegroundChangedChanged True
15:14:58.2994FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:14:58.2994FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:14:58.528264C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
15:14:58.627264C149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
15:14:58.627264C149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
15:14:58.627264C1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
15:14:58.660264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:14:58.661264C1094RenderDeviceD3d11::initDevice adapter hash: -162728083
15:14:58.661264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:14:58.661264C1148RenderDeviceD3d11::initsave state
15:14:58.661264C696RenderDeviceD3d11::initDX11loading shaders...
15:14:58.664264C705RenderDeviceD3d11::initDX11create vs
15:14:58.664264C723RenderDeviceD3d11::initDX11create vs
15:14:58.666264C745RenderDeviceD3d11::initDX11create pxs
15:14:58.668264C774RenderDeviceD3d11::initDX11create raster
15:14:58.668264C842RenderDeviceD3d11::initDX11create buffers
15:14:58.668264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:14:58.668264C1156RenderDeviceD3d11::initrestore state
15:14:58.668264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:14:58.668264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:14:58.668264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:14:58.668264C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
15:14:58.668264C2080RenderDeviceD3d11::setFixSet render device fix RT.
15:14:58.668264C2628OverlayManager::setGraphicsRender Device fix was set RT.
15:14:58.669264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:14:58.669264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:14:58.708264C654OverlayInputManager::HandleCommandsClear all hotkeys command
15:14:58.708264C695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
15:14:58.708264C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:14:58.708264C21StartWidgetsRefresher::ExecuteExecute start wicket manager
15:14:58.708264C276WidgetManager::initInit manager
15:14:58.708264C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
15:14:58.708264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:14:58.708264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:14:58.708264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10873
15:14:58.708264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:14:58.708264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:14:58.708264C2236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
15:14:58.708264C308PerformanceCounter::NotifyFrameRenderNotify first Render...
15:14:58.708264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:14:58.708264C7449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
15:14:58.70947842340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:14:58.743264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:14:58.743264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:14:58.743264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:14:58.743264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:14:58.7434784225InterProcessElement::openInterProcess Overwolf_ImID_107AC_P_17788 opened succesfuly
15:14:58.7434784225InterProcessElement::openInterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly
15:14:58.755264C7030OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
15:14:58.9284FDC6587OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll]
15:14:59.2264C7274OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] []
15:14:59.8011E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:14:59.8011E8419InputInterceptor::stopHookunhook keyboard and mouse
15:14:59.8011E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:14:59.8011E8396InputInterceptor::runHookNew Mouse LL is hooked
15:14:59.8011E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:14:59.8111E81909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
15:14:59.8111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:15:04.22241A81977Client::LogProcessModulesLoaded modules:
15:15:04.22641A81993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
15:15:04.22641A81993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
15:15:04.22641A81993C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll
15:15:04.22641A81993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
15:15:04.22641A81993C:\Program Files (x86)\Steam\steamclient64.dll
15:15:04.22641A81993C:\Program Files (x86)\Steam\tier0_s64.dll
15:15:04.22641A81993C:\Program Files (x86)\Steam\vstdlib_s64.dll
15:15:04.22641A81993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
15:15:04.22641A81993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
15:15:04.22641A81993C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
15:15:04.22641A81993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
15:15:04.22641A81993C:\Users\samna\AppData\Local\Medal\recorder-3.350.0\Host\medal-hook64.dll
15:15:04.22641A81993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll
15:15:04.22641A81993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll
15:15:04.22641A81993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\AVRT.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\AcGenral.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\D3DX9_43.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\DINPUT8.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\HID.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\MPR.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\MSVCP140.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\NTASN1.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\Secur32.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\SensApi.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\SspiCli.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\USERENV.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\VERSION.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WININET.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WINMM.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WINSTA.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\XAudio2_8.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\XInput1_4.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\amsi.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\apphelp.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\cryptnet.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\d3d11.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\d3d9.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\d3dx11_43.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\dcomp.dll
15:15:04.22641A81993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\dwmapi.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\dxcore.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\dxgi.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\inputhost.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\ncrypt.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\ntdll.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\ntmarta.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\pdh.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\urlmon.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\wintypes.dll
15:15:04.22741A81993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
15:15:04.22741A81993C:\WINDOWS\System32\COMDLG32.dll
15:15:04.22741A81993C:\WINDOWS\System32\CRYPT32.dll
15:15:04.22741A81993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
15:15:04.22741A81993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
15:15:04.22741A81993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
15:15:04.22741A81993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
15:15:04.22741A81993C:\WINDOWS\System32\GDI32.dll
15:15:04.22741A81993C:\WINDOWS\System32\IMM32.DLL
15:15:04.22741A81993C:\WINDOWS\System32\KERNEL32.DLL
15:15:04.22741A81993C:\WINDOWS\System32\KERNELBASE.dll
15:15:04.22741A81993C:\WINDOWS\System32\MSASN1.dll
15:15:04.22741A81993C:\WINDOWS\System32\MSCTF.dll
15:15:04.22741A81993C:\WINDOWS\System32\NSI.dll
15:15:04.22741A81993C:\WINDOWS\System32\OLEAUT32.dll
15:15:04.22741A81993C:\WINDOWS\System32\PSAPI.DLL
15:15:04.22741A81993C:\WINDOWS\System32\RPCRT4.dll
15:15:04.22741A81993C:\WINDOWS\System32\SETUPAPI.dll
15:15:04.22741A81993C:\WINDOWS\System32\SHELL32.dll
15:15:04.22741A81993C:\WINDOWS\System32\SHLWAPI.dll
15:15:04.22741A81993C:\WINDOWS\System32\TextInputFramework.dll
15:15:04.22741A81993C:\WINDOWS\System32\UMPDC.dll
15:15:04.22741A81993C:\WINDOWS\System32\USER32.dll
15:15:04.22741A81993C:\WINDOWS\System32\WINTRUST.dll
15:15:04.22741A81993C:\WINDOWS\System32\WS2_32.dll
15:15:04.22741A81993C:\WINDOWS\System32\advapi32.dll
15:15:04.22741A81993C:\WINDOWS\System32\bcrypt.dll
15:15:04.22741A81993C:\WINDOWS\System32\bcryptPrimitives.dll
15:15:04.22741A81993C:\WINDOWS\System32\cfgmgr32.dll
15:15:04.22741A81993C:\WINDOWS\System32\clbcatq.dll
15:15:04.22741A81993C:\WINDOWS\System32\combase.dll
15:15:04.22741A81993C:\WINDOWS\System32\cryptsp.dll
15:15:04.22741A81993C:\WINDOWS\System32\fwpuclnt.dll
15:15:04.22741A81993C:\WINDOWS\System32\gdi32full.dll
15:15:04.22741A81993C:\WINDOWS\System32\iertutil.dll
15:15:04.22741A81993C:\WINDOWS\System32\imagehlp.dll
15:15:04.22741A81993C:\WINDOWS\System32\kernel.appcore.dll
15:15:04.22741A81993C:\WINDOWS\System32\msvcp_win.dll
15:15:04.22741A81993C:\WINDOWS\System32\msvcrt.dll
15:15:04.22741A81993C:\WINDOWS\System32\ole32.dll
15:15:04.22741A81993C:\WINDOWS\System32\perfproc.dll
15:15:04.22741A81993C:\WINDOWS\System32\powrprof.dll
15:15:04.22741A81993C:\WINDOWS\System32\profapi.dll
15:15:04.22741A81993C:\WINDOWS\System32\sechost.dll
15:15:04.22741A81993C:\WINDOWS\System32\shcore.dll
15:15:04.22741A81993C:\WINDOWS\System32\ucrtbase.dll
15:15:04.22741A81993C:\WINDOWS\System32\win32u.dll
15:15:04.22741A81993C:\WINDOWS\System32\windows.storage.dll
15:15:04.22741A81993C:\WINDOWS\System32\winrnr.dll
15:15:04.22741A81993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
15:15:04.22741A81993C:\WINDOWS\system32\NLAapi.dll
15:15:04.22741A81993C:\WINDOWS\system32\napinsp.dll
15:15:04.22741A81993C:\WINDOWS\system32\nvapi64.dll
15:15:04.22741A81993C:\WINDOWS\system32\nvcuda.dll
15:15:04.22741A81993C:\WINDOWS\system32\nvspcap64.dll
15:15:04.22741A81993C:\WINDOWS\system32\pnrpnsp.dll
15:15:04.22741A81993C:\WINDOWS\system32\rsaenh.dll
15:15:04.22741A81993C:\WINDOWS\system32\uxtheme.dll
15:15:04.22741A81993C:\WINDOWS\system32\wshbth.dll
15:15:04.22741A81993C:\Windows\System32\OneCoreCommonProxyStub.dll
15:15:04.22741A81993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
15:15:04.22741A81993C:\Windows\System32\Windows.UI.dll
15:15:04.22741A81993C:\Windows\System32\rasadhlp.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
15:15:04.22741A81993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
15:19:12.7984FDC6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:19:12.8204784225InterProcessElement::openInterProcess Overwolf_ImID_407D0_P_17788 opened succesfuly
15:19:12.8204784225InterProcessElement::openInterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly
15:19:51.5034784291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:19:51.6954FDC6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:19:51.7004FDC6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:19:51.7464784225InterProcessElement::openInterProcess Overwolf_ImID_603EC_P_17788 opened succesfuly
15:19:51.7464784225InterProcessElement::openInterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly
15:19:51.816264C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:19:51.816264C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:20:22.17111E82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:20:22.23211E82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:20:22.240264C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003}
15:20:22.40811E82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:20:23.6511E82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:20:23.66264C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003}
15:20:32.10611E8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:20:32.1454FDC6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:20:32.1504FDC6314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
15:20:32.1854784225InterProcessElement::openInterProcess Overwolf_ImID_1E07A4_P_17788 opened succesfuly
15:20:32.1854784225InterProcessElement::openInterProcess Overwolf_PID_17788_SHARED_MEMORY_AGENT opened succesfuly
15:20:32.30011E8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:20:32.448264C326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
15:20:32.448264C347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
15:20:41.76011E8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
15:20:41.77811E82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:20:41.801264C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:20:41.808264C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 1 handle = 0x10003}
15:20:41.87711E8580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
15:21:25.90311E82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:26:17.79511E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:26:17.800264C449ReleaseD11DeviceDevice Released! [1]
15:26:17.800264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:26:17.800264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:26:17.800264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:26:17.800264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:26:17.800264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10873
15:26:17.800264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:26:17.800264C187IRenderDevice::releaseRender Releasing.
15:26:17.800264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:26:17.800264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:26:17.801264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:26:17.801264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:26:17.801264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:26:17.801264C204IRenderDevice::releaseRender Releasing Done.
15:26:17.801264C452ReleaseD11Device End Device Released!
15:26:17.801264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:26:18.25264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:26:18.44264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:26:18.45264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:26:18.45264C1148RenderDeviceD3d11::initsave state
15:26:18.45264C696RenderDeviceD3d11::initDX11loading shaders...
15:26:18.51264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:26:18.51264C1156RenderDeviceD3d11::initrestore state
15:26:18.51264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:26:18.51264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:26:18.51264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:26:18.52264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:26:18.52264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:26:18.52264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:26:18.55264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:26:18.55264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16075d
15:26:18.55264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:26:18.55264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:26:18.5611E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:26:18.5611E8419InputInterceptor::stopHookunhook keyboard and mouse
15:26:18.5611E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:26:18.5611E8396InputInterceptor::runHookNew Mouse LL is hooked
15:26:18.5611E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:26:18.62264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:26:18.63264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:26:18.63264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:26:18.63264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:26:18.31311E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:26:18.4754FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:26:18.4754FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:26:18.4754FDC7545OverlayManager::OnForegroundChangedChanged False
15:26:18.4754FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
15:26:18.4754FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:26:18.4754FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:26:18.4774FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:26:18.519264C449ReleaseD11DeviceDevice Released! [1]
15:26:18.519264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:26:18.519264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:26:18.519264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:26:18.519264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:26:18.519264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16075d
15:26:18.519264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:26:18.519264C187IRenderDevice::releaseRender Releasing.
15:26:18.519264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:26:18.519264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:26:18.519264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:26:18.519264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:26:18.519264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:26:18.520264C204IRenderDevice::releaseRender Releasing Done.
15:26:18.520264C452ReleaseD11Device End Device Released!
15:26:18.520264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:26:18.9934784291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:26:21.49747842382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
15:26:21.49747842404WidgetManager::RefreshWidgetThreadMainLoopexit
15:26:21.49747842323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:26:21.49747842329WidgetManager::RefreshThreadProcStaticclean Exit
15:26:31.870264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:26:31.886264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:26:31.886264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:26:31.886264C1148RenderDeviceD3d11::initsave state
15:26:31.886264C696RenderDeviceD3d11::initDX11loading shaders...
15:26:31.892264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:26:31.892264C1156RenderDeviceD3d11::initrestore state
15:26:31.892264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:26:31.892264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:26:31.892264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:26:31.893264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:26:31.893264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:26:31.893264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:26:31.893264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:26:31.896264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:26:31.896264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:26:31.896264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x208d6
15:26:31.896264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:26:31.896264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:26:31.896264C2427WidgetManager::Renderresum layout thread
15:26:31.896264C276WidgetManager::initInit manager
15:26:31.896264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:26:31.896264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:26:31.89757702340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:26:31.930264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:26:31.930264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:26:31.930264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:26:31.930264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:26:31.9944FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:26:31.9944FDC7545OverlayManager::OnForegroundChangedChanged True
15:26:31.9944FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:26:31.9954FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:26:31.998264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:26:32.04FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:26:32.5264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:26:32.1211E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:26:32.1211E8419InputInterceptor::stopHookunhook keyboard and mouse
15:26:32.1211E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:26:32.1211E8396InputInterceptor::runHookNew Mouse LL is hooked
15:26:32.1211E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:26:32.1211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:27:21.19011E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:27:21.5364FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:27:21.5374FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:27:21.5374FDC7545OverlayManager::OnForegroundChangedChanged False
15:27:21.5374FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome]
15:27:21.5374FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:27:21.5374FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:27:21.5374FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:27:21.5384FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:27:22.625770291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:27:24.56557702382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3468] s[500].
15:27:24.56557702404WidgetManager::RefreshWidgetThreadMainLoopexit
15:27:24.56557702323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:27:24.56557702329WidgetManager::RefreshThreadProcStaticclean Exit
15:27:56.65211E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:27:56.66511E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:27:56.819264C449ReleaseD11DeviceDevice Released! [1]
15:27:56.819264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:27:56.819264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:27:56.819264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:27:56.819264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:27:56.819264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x208d6
15:27:56.819264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:27:56.819264C187IRenderDevice::releaseRender Releasing.
15:27:56.819264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:27:56.819264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:27:56.819264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:27:56.819264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:27:56.819264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:27:56.820264C204IRenderDevice::releaseRender Releasing Done.
15:27:56.820264C452ReleaseD11Device End Device Released!
15:27:56.820264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:27:56.844264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:27:56.844264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:27:56.844264C1148RenderDeviceD3d11::initsave state
15:27:56.844264C696RenderDeviceD3d11::initDX11loading shaders...
15:27:56.851264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:27:56.851264C1156RenderDeviceD3d11::initrestore state
15:27:56.851264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:27:56.851264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:27:56.851264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:27:56.851264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:27:56.851264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:27:56.851264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:27:56.851264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:27:56.885264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:27:56.885264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:27:56.885264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x389075e
15:27:56.885264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:27:56.885264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:27:56.885264C2427WidgetManager::Renderresum layout thread
15:27:56.885264C276WidgetManager::initInit manager
15:27:56.885264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:27:56.885264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:27:56.88656DC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:27:56.897264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:27:56.897264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:27:56.897264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:27:56.897264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:27:57.744FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:27:57.744FDC7545OverlayManager::OnForegroundChangedChanged True
15:27:57.744FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:27:57.764FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:27:57.77264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:27:57.794FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:27:57.84264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:27:57.8711E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:27:57.8711E8419InputInterceptor::stopHookunhook keyboard and mouse
15:27:57.8711E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:27:57.8711E8396InputInterceptor::runHookNew Mouse LL is hooked
15:27:57.8711E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:27:57.8811E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:20.29111E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:28:20.476264C449ReleaseD11DeviceDevice Released! [1]
15:28:20.476264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:28:20.476264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:28:20.476264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:28:20.476264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:28:20.476264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x389075e
15:28:20.476264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:28:20.476264C187IRenderDevice::releaseRender Releasing.
15:28:20.476264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:28:20.476264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:28:20.476264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:28:20.476264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:28:20.476264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:28:20.476264C204IRenderDevice::releaseRender Releasing Done.
15:28:20.476264C452ReleaseD11Device End Device Released!
15:28:20.477264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:20.589264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:20.71956DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:28:21.964FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:28:21.984FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:28:21.984FDC7545OverlayManager::OnForegroundChangedChanged False
15:28:21.984FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome]
15:28:21.994FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:28:21.994FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:28:21.994FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:21.994FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:28:23.62156DC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
15:28:23.62156DC2404WidgetManager::RefreshWidgetThreadMainLoopexit
15:28:23.62156DC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:28:23.62156DC2329WidgetManager::RefreshThreadProcStaticclean Exit
15:28:25.597264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:25.6024FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:28:25.6024FDC7545OverlayManager::OnForegroundChangedChanged True
15:28:25.6024FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:28:25.6024FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:28:25.625264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:28:25.625264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:28:25.625264C1148RenderDeviceD3d11::initsave state
15:28:25.625264C696RenderDeviceD3d11::initDX11loading shaders...
15:28:25.631264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:28:25.631264C1156RenderDeviceD3d11::initrestore state
15:28:25.631264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:28:25.631264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:28:25.631264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:28:25.632264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:28:25.632264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:28:25.632264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:25.639264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:28:25.639264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:28:25.639264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b608ef
15:28:25.639264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:28:25.639264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:28:25.639264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:25.648264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:28:25.648264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:28:25.648264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:28:25.648264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:26.24611E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:28:26.24611E8419InputInterceptor::stopHookunhook keyboard and mouse
15:28:26.24611E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:28:26.24611E8396InputInterceptor::runHookNew Mouse LL is hooked
15:28:26.24611E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:28:26.24611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:28.133264C2427WidgetManager::Renderresum layout thread
15:28:28.133264C276WidgetManager::initInit manager
15:28:28.13457502340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:28:31.87511E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:28:32.54264C449ReleaseD11DeviceDevice Released! [1]
15:28:32.54264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:28:32.54264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:28:32.54264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:28:32.54264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:28:32.54264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b608ef
15:28:32.54264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:28:32.54264C187IRenderDevice::releaseRender Releasing.
15:28:32.54264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:28:32.54264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:28:32.54264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:28:32.54264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:28:32.54264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:28:32.55264C204IRenderDevice::releaseRender Releasing Done.
15:28:32.55264C452ReleaseD11Device End Device Released!
15:28:32.55264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:32.169264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:32.6254FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:28:32.6284FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:28:32.6284FDC7545OverlayManager::OnForegroundChangedChanged False
15:28:32.6284FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome]
15:28:32.6284FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:28:32.6284FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:28:32.6284FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:32.6294FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:28:37.916264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:37.942264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:28:37.943264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:28:37.943264C1148RenderDeviceD3d11::initsave state
15:28:37.943264C696RenderDeviceD3d11::initDX11loading shaders...
15:28:37.949264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:28:37.949264C1156RenderDeviceD3d11::initrestore state
15:28:37.949264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:28:37.949264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:28:37.949264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:28:37.950264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:28:37.950264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:28:37.950264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:28:37.950264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:37.956264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:28:37.956264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:28:37.956264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcce08d1
15:28:37.956264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:28:37.956264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:28:37.956264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:28:37.956264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:37.985264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:28:37.985264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:28:37.985264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:28:37.985264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:38.1314FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:28:38.1314FDC7545OverlayManager::OnForegroundChangedChanged True
15:28:38.1314FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:28:38.1324FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:28:38.133264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:38.1364FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:28:38.141264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:38.14211E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:28:38.14211E8419InputInterceptor::stopHookunhook keyboard and mouse
15:28:38.14211E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:28:38.14211E8396InputInterceptor::runHookNew Mouse LL is hooked
15:28:38.14211E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:28:38.14211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:38.97911E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:28:39.1314FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:28:39.1324FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:28:39.1324FDC7545OverlayManager::OnForegroundChangedChanged False
15:28:39.1324FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1088E Title=[reddit: the front page of the internet - Google Chrome]
15:28:39.1324FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:28:39.1324FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:28:39.1324FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:28:39.1334FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:28:39.6425750291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:28:39.90511E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:28:39.91311E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:40.56264C449ReleaseD11DeviceDevice Released! [1]
15:28:40.56264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:28:40.56264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:28:40.56264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:28:40.56264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:28:40.56264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcce08d1
15:28:40.56264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:28:40.56264C187IRenderDevice::releaseRender Releasing.
15:28:40.56264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:28:40.56264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:28:40.56264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:28:40.56264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:28:40.56264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:28:40.56264C204IRenderDevice::releaseRender Releasing Done.
15:28:40.56264C452ReleaseD11Device End Device Released!
15:28:40.56264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:28:40.110264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:28:40.110264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:28:40.110264C1148RenderDeviceD3d11::initsave state
15:28:40.110264C696RenderDeviceD3d11::initDX11loading shaders...
15:28:40.116264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:28:40.117264C1156RenderDeviceD3d11::initrestore state
15:28:40.117264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:28:40.117264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:28:40.117264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:28:40.117264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:28:40.117264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:28:40.117264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:28:40.117264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:28:40.1324FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:28:40.1324FDC7545OverlayManager::OnForegroundChangedChanged True
15:28:40.1324FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:28:40.138264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:28:40.138264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:28:40.139264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x708b9
15:28:40.139264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:28:40.139264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:28:40.139264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:28:40.14311E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:28:40.14311E8419InputInterceptor::stopHookunhook keyboard and mouse
15:28:40.14311E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:28:40.14311E8396InputInterceptor::runHookNew Mouse LL is hooked
15:28:40.14311E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:28:40.14411E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:28:40.159264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:28:40.159264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:28:40.159264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:28:40.159264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:29:45.8811E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:29:46.52711E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:29:46.548264C449ReleaseD11DeviceDevice Released! [1]
15:29:46.548264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:29:46.548264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:29:46.548264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:29:46.548264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:29:46.548264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x708b9
15:29:46.548264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:29:46.548264C187IRenderDevice::releaseRender Releasing.
15:29:46.548264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:29:46.548264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:29:46.548264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:29:46.548264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:29:46.548264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:29:46.548264C204IRenderDevice::releaseRender Releasing Done.
15:29:46.548264C452ReleaseD11Device End Device Released!
15:29:46.549264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:29:46.6964FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:29:46.6984FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:29:46.6984FDC7545OverlayManager::OnForegroundChangedChanged False
15:29:46.6984FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[Cortana]
15:29:46.6984FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:29:46.6984FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:29:46.6994FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:29:47.2075750291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:29:48.415264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:29:48.454264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:29:48.454264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:29:48.454264C1148RenderDeviceD3d11::initsave state
15:29:48.454264C696RenderDeviceD3d11::initDX11loading shaders...
15:29:48.461264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:29:48.461264C1156RenderDeviceD3d11::initrestore state
15:29:48.461264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:29:48.461264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:29:48.461264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:29:48.461264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:29:48.461264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:29:48.461264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:29:48.461264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:29:48.526264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:29:48.526264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:29:48.526264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70898
15:29:48.526264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:29:48.526264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:29:48.526264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:29:48.526264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:29:48.533264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:29:48.533264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:29:48.533264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:29:48.533264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:29:48.6984FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:29:48.6984FDC7545OverlayManager::OnForegroundChangedChanged True
15:29:48.6984FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:29:48.7004FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:29:48.707264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:29:48.71111E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:29:48.71111E8419InputInterceptor::stopHookunhook keyboard and mouse
15:29:48.71111E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:29:48.71111E8396InputInterceptor::runHookNew Mouse LL is hooked
15:29:48.71111E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:29:48.71111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:29:49.13211E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:29:49.136264C449ReleaseD11DeviceDevice Released! [1]
15:29:49.136264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:29:49.136264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:29:49.136264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:29:49.136264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:29:49.136264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70898
15:29:49.136264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:29:49.136264C187IRenderDevice::releaseRender Releasing.
15:29:49.136264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:29:49.136264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:29:49.136264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:29:49.136264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:29:49.136264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:29:49.137264C204IRenderDevice::releaseRender Releasing Done.
15:29:49.137264C452ReleaseD11Device End Device Released!
15:29:49.137264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:29:49.1994FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:29:49.2024FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:29:49.2024FDC7545OverlayManager::OnForegroundChangedChanged False
15:29:49.2024FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x61E08BC Title=[Task Switching]
15:29:49.2034FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:29:49.2034FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:29:49.2034FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:29:49.2034FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:29:49.7175750291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:29:52.22157502382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3188] s[500].
15:29:52.22157502404WidgetManager::RefreshWidgetThreadMainLoopexit
15:29:52.22157502323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:29:52.22157502329WidgetManager::RefreshThreadProcStaticclean Exit
15:30:03.2324FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:30:03.2324FDC7545OverlayManager::OnForegroundChangedChanged True
15:30:03.2334FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:30:03.2334FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:30:03.339264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:30:03.360264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:30:03.360264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:30:03.360264C1148RenderDeviceD3d11::initsave state
15:30:03.360264C696RenderDeviceD3d11::initDX11loading shaders...
15:30:03.366264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:30:03.366264C1156RenderDeviceD3d11::initrestore state
15:30:03.366264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:30:03.366264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:30:03.366264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:30:03.366264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:30:03.366264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:30:03.366264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:03.405264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:30:03.405264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:30:03.405264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a0917
15:30:03.405264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:30:03.405264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:30:03.405264C2427WidgetManager::Renderresum layout thread
15:30:03.405264C276WidgetManager::initInit manager
15:30:03.405264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:03.4064AC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:30:03.414264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:30:03.414264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:30:03.414264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:30:03.414264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:03.51411E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:30:03.51411E8419InputInterceptor::stopHookunhook keyboard and mouse
15:30:03.51411E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:30:03.51411E8396InputInterceptor::runHookNew Mouse LL is hooked
15:30:03.51411E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:30:03.51411E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:30:11.51211E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:30:11.516264C449ReleaseD11DeviceDevice Released! [1]
15:30:11.516264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:30:11.516264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:30:11.516264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:30:11.516264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:30:11.516264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a0917
15:30:11.516264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:30:11.516264C187IRenderDevice::releaseRender Releasing.
15:30:11.516264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:30:11.516264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:30:11.516264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:30:11.516264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:30:11.516264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:30:11.516264C204IRenderDevice::releaseRender Releasing Done.
15:30:11.516264C452ReleaseD11Device End Device Released!
15:30:11.517264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:30:11.7374FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:30:11.7414FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:30:11.7414FDC7545OverlayManager::OnForegroundChangedChanged False
15:30:11.7414FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x8108A4 Title=[reddit: the front page of the internet - Google Chrome]
15:30:11.7424FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:30:11.7424FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:30:11.7424FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:30:11.7424FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:30:13.7514AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:30:14.7524AC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
15:30:14.7524AC42404WidgetManager::RefreshWidgetThreadMainLoopexit
15:30:14.7524AC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:30:14.7524AC42329WidgetManager::RefreshThreadProcStaticclean Exit
15:30:41.7724FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:30:41.7724FDC7545OverlayManager::OnForegroundChangedChanged True
15:30:41.8204FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:30:41.8204FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:30:41.921264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:30:41.959264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:30:41.959264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:30:41.959264C1148RenderDeviceD3d11::initsave state
15:30:41.959264C696RenderDeviceD3d11::initDX11loading shaders...
15:30:41.966264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:30:41.966264C1156RenderDeviceD3d11::initrestore state
15:30:41.966264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:30:41.966264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:30:41.966264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:30:41.967264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:30:41.967264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:30:41.967264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:41.988264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:30:41.988264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:30:41.989264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc02e5
15:30:41.989264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:30:41.989264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:30:41.989264C2427WidgetManager::Renderresum layout thread
15:30:41.989264C276WidgetManager::initInit manager
15:30:41.989264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:30:41.99029942340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:30:41.99611E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:30:41.99611E8419InputInterceptor::stopHookunhook keyboard and mouse
15:30:41.99611E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:30:41.99611E8396InputInterceptor::runHookNew Mouse LL is hooked
15:30:41.99611E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:30:41.99611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:30:42.1264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:30:42.1264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:30:42.1264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:30:42.1264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:30:50.51311E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:30:50.7774FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:30:50.7804FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:30:50.7804FDC7545OverlayManager::OnForegroundChangedChanged False
15:30:50.7804FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x8108A4 Title=[reddit: the front page of the internet - Google Chrome]
15:30:50.7804FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:30:50.7804FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:30:50.7804FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:30:50.7814FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:30:52.3022994291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:30:53.80329942382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
15:30:53.80329942404WidgetManager::RefreshWidgetThreadMainLoopexit
15:30:53.80329942323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:30:53.80329942329WidgetManager::RefreshThreadProcStaticclean Exit
15:31:15.22311E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:31:15.23111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:31:15.3014FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:31:15.3014FDC7545OverlayManager::OnForegroundChangedChanged True
15:31:15.3024FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:31:15.3024FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:31:15.390264C449ReleaseD11DeviceDevice Released! [1]
15:31:15.390264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:31:15.390264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:31:15.390264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:31:15.390264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:31:15.390264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc02e5
15:31:15.390264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:31:15.390264C187IRenderDevice::releaseRender Releasing.
15:31:15.390264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:31:15.390264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:31:15.390264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:31:15.390264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:31:15.390264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:31:15.390264C204IRenderDevice::releaseRender Releasing Done.
15:31:15.390264C452ReleaseD11Device End Device Released!
15:31:15.391264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:31:15.416264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:31:15.417264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:31:15.417264C1148RenderDeviceD3d11::initsave state
15:31:15.417264C696RenderDeviceD3d11::initDX11loading shaders...
15:31:15.425264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:31:15.425264C1156RenderDeviceD3d11::initrestore state
15:31:15.425264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:31:15.425264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:31:15.425264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:31:15.425264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:31:15.425264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:31:15.425264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:31:15.433264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:31:15.433264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:31:15.433264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x114090d
15:31:15.433264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:31:15.433264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:31:15.433264C2427WidgetManager::Renderresum layout thread
15:31:15.433264C276WidgetManager::initInit manager
15:31:15.433264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:31:15.435469C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:31:15.43911E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:31:15.43911E8419InputInterceptor::stopHookunhook keyboard and mouse
15:31:15.43911E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:31:15.43911E8396InputInterceptor::runHookNew Mouse LL is hooked
15:31:15.43911E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:31:15.43911E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:31:15.439264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:31:15.440264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:31:15.440264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:31:15.440264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:33:52.51264C326RenderImageD3d11::setSizeCreate Texture (404,790) / (512,896) - OK
15:33:52.51264C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
15:34:15.61811E82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:34:15.93211E82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:34:15.933264C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x207ed;prev = 0x207dd , {Original values: ref = 0 handle = 0x10003}
15:34:16.8811E82411OverlayManager::setControlModeOVERLAY_CONTROL_ON
15:34:16.578264C2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:34:16.587264C3475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x207ed;prev = 0x207ed , {Original values: ref = 0 handle = 0x10003}
15:38:49.90411E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:38:51.57911E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:38:51.588264C449ReleaseD11DeviceDevice Released! [1]
15:38:51.588264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:38:51.588264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:38:51.588264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:38:51.588264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:38:51.588264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x114090d
15:38:51.588264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:38:51.588264C187IRenderDevice::releaseRender Releasing.
15:38:51.588264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:38:51.588264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:38:51.589264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:38:51.589264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:38:51.589264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:38:51.589264C204IRenderDevice::releaseRender Releasing Done.
15:38:51.589264C452ReleaseD11Device End Device Released!
15:38:51.590264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:38:51.7354FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:38:51.7374FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:38:51.7374FDC7545OverlayManager::OnForegroundChangedChanged False
15:38:51.7374FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[Cortana]
15:38:51.7374FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:38:51.7374FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:38:51.7384FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:38:52.262469C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:53.483264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:38:53.589264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:38:53.589264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:38:53.589264C1148RenderDeviceD3d11::initsave state
15:38:53.589264C696RenderDeviceD3d11::initDX11loading shaders...
15:38:53.595264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:38:53.595264C1156RenderDeviceD3d11::initrestore state
15:38:53.595264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:38:53.595264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:38:53.595264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:38:53.595264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:38:53.595264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:38:53.595264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:38:53.595264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:53.628264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:38:53.628264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:38:53.628264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55a01cf
15:38:53.628264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:38:53.628264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:38:53.628264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:38:53.628264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:53.650264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:38:53.650264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:38:53.650264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:38:53.650264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:53.7374FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:38:53.7374FDC7545OverlayManager::OnForegroundChangedChanged True
15:38:53.7374FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:38:53.7384FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:38:53.74711E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:38:53.74711E8419InputInterceptor::stopHookunhook keyboard and mouse
15:38:53.74711E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:38:53.74711E8396InputInterceptor::runHookNew Mouse LL is hooked
15:38:53.74711E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:38:53.74811E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:38:53.766264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:54.3911E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:38:54.44264C449ReleaseD11DeviceDevice Released! [1]
15:38:54.44264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:38:54.44264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:38:54.44264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:38:54.44264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:38:54.44264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55a01cf
15:38:54.44264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:38:54.44264C187IRenderDevice::releaseRender Releasing.
15:38:54.44264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:38:54.44264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:38:54.44264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:38:54.44264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:38:54.44264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:38:54.44264C204IRenderDevice::releaseRender Releasing Done.
15:38:54.44264C452ReleaseD11Device End Device Released!
15:38:54.44264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:38:54.2374FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:38:54.2384FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:38:54.2384FDC7545OverlayManager::OnForegroundChangedChanged False
15:38:54.2384FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30894 Title=[New Tab - Google Chrome]
15:38:54.2384FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:38:54.2384FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:38:54.2384FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:38:54.2394FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:38:54.764469C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:57.268469C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3329] s[500].
15:38:57.268469C2404WidgetManager::RefreshWidgetThreadMainLoopexit
15:38:57.268469C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:38:57.268469C2329WidgetManager::RefreshThreadProcStaticclean Exit
15:38:58.969264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:38:58.988264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:38:58.989264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:38:58.989264C1148RenderDeviceD3d11::initsave state
15:38:58.989264C696RenderDeviceD3d11::initDX11loading shaders...
15:38:58.995264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:38:58.995264C1156RenderDeviceD3d11::initrestore state
15:38:58.995264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:38:58.995264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:38:58.995264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:38:58.996264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:38:58.996264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:38:58.996264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:38:58.996264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:58.998264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:38:58.998264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:38:58.999264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2008f7
15:38:58.999264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:38:58.999264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:38:58.999264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:38:58.999264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:59.211E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:38:59.211E8419InputInterceptor::stopHookunhook keyboard and mouse
15:38:59.211E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:38:59.211E8396InputInterceptor::runHookNew Mouse LL is hooked
15:38:59.211E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:38:59.35264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:38:59.35264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:38:59.35264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:38:59.35264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:59.2474FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:38:59.2474FDC7545OverlayManager::OnForegroundChangedChanged True
15:38:59.2474FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:38:59.2484FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:38:59.255264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:59.26111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:39:01.783264C2427WidgetManager::Renderresum layout thread
15:39:01.783264C276WidgetManager::initInit manager
15:39:01.784416C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:39:05.5811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:39:05.81264C449ReleaseD11DeviceDevice Released! [1]
15:39:05.81264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:39:05.81264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:39:05.81264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:39:05.81264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:39:05.81264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2008f7
15:39:05.81264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:39:05.81264C187IRenderDevice::releaseRender Releasing.
15:39:05.81264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:39:05.81264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:39:05.81264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:39:05.81264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:39:05.81264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:39:05.82264C204IRenderDevice::releaseRender Releasing Done.
15:39:05.82264C452ReleaseD11Device End Device Released!
15:39:05.82264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:39:05.2484FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:39:05.2514FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:39:05.2514FDC7545OverlayManager::OnForegroundChangedChanged False
15:39:05.2514FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30894 Title=[YouTube - Google Chrome]
15:39:05.2524FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:39:05.2524FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:39:05.2524FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:39:05.2524FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:07.965264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:39:08.8264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:39:08.9264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:39:08.9264C1148RenderDeviceD3d11::initsave state
15:39:08.9264C696RenderDeviceD3d11::initDX11loading shaders...
15:39:08.17264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:39:08.17264C1156RenderDeviceD3d11::initrestore state
15:39:08.17264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:39:08.17264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:39:08.17264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:39:08.17264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:39:08.17264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:39:08.17264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:39:08.17264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:08.20264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:39:08.20264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:39:08.20264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30f0907
15:39:08.20264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:39:08.20264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:39:08.20264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:39:08.20264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:08.33264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:39:08.33264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:39:08.33264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:39:08.33264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:08.3411E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:39:08.3411E8419InputInterceptor::stopHookunhook keyboard and mouse
15:39:08.3411E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:39:08.3411E8396InputInterceptor::runHookNew Mouse LL is hooked
15:39:08.3411E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:39:08.2564FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:39:08.2564FDC7545OverlayManager::OnForegroundChangedChanged True
15:39:08.2564FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:39:08.2574FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:08.262264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:08.26811E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:39:12.65111E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:39:12.656264C449ReleaseD11DeviceDevice Released! [1]
15:39:12.656264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:39:12.657264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:39:12.657264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:39:12.657264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:39:12.657264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30f0907
15:39:12.657264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:39:12.657264C187IRenderDevice::releaseRender Releasing.
15:39:12.657264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:39:12.657264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:39:12.657264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:39:12.657264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:39:12.657264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:39:12.657264C204IRenderDevice::releaseRender Releasing Done.
15:39:12.657264C452ReleaseD11Device End Device Released!
15:39:12.658264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:39:12.7564FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:39:12.7594FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:39:12.7594FDC7545OverlayManager::OnForegroundChangedChanged False
15:39:12.7594FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30894 Title=[Nerdle Cam 4K- Starship Live At SpaceX Boca Chica Launch Facility - YouTube - Google Chrome]
15:39:12.7594FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:39:12.7594FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:39:12.7594FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:39:12.7604FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:13.285416C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:39:15.789416C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3250] s[500].
15:39:15.789416C2404WidgetManager::RefreshWidgetThreadMainLoopexit
15:39:15.789416C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:39:15.789416C2329WidgetManager::RefreshThreadProcStaticclean Exit
15:39:31.8014FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:39:31.8014FDC7545OverlayManager::OnForegroundChangedChanged True
15:39:31.8014FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:39:31.8014FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:39:31.887264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:39:31.905264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:39:31.905264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:39:31.905264C1148RenderDeviceD3d11::initsave state
15:39:31.905264C696RenderDeviceD3d11::initDX11loading shaders...
15:39:31.911264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:39:31.911264C1156RenderDeviceD3d11::initrestore state
15:39:31.911264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:39:31.911264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:39:31.911264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:39:31.912264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:39:31.912264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:39:31.912264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:31.914264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:39:31.914264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:39:31.914264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x251e06ff
15:39:31.914264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:39:31.914264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:39:31.914264C2427WidgetManager::Renderresum layout thread
15:39:31.914264C276WidgetManager::initInit manager
15:39:31.914264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:31.915AC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:39:31.949264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:39:31.949264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:39:31.949264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:39:31.949264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:32.51411E81817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:39:32.51411E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:39:32.51411E8419InputInterceptor::stopHookunhook keyboard and mouse
15:39:32.51411E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:39:32.51411E8396InputInterceptor::runHookNew Mouse LL is hooked
15:39:32.51411E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:39:33.86611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:39:54.41911E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:39:54.788AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:39:54.8774FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:39:54.8794FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:39:54.8794FDC7545OverlayManager::OnForegroundChangedChanged False
15:39:54.8794FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30894 Title=[Nerdle Cam 4K- Starship Live At SpaceX Boca Chica Launch Facility - YouTube - Google Chrome]
15:39:54.8794FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:39:54.8794FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:39:54.8794FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:39:54.8794FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:55.41611E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:39:55.47911E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:39:55.573264C449ReleaseD11DeviceDevice Released! [1]
15:39:55.573264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:39:55.573264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:39:55.573264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:39:55.573264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:39:55.573264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x251e06ff
15:39:55.573264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:39:55.573264C187IRenderDevice::releaseRender Releasing.
15:39:55.573264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:39:55.573264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:39:55.573264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:39:55.573264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:39:55.573264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:39:55.574264C204IRenderDevice::releaseRender Releasing Done.
15:39:55.574264C452ReleaseD11Device End Device Released!
15:39:55.574264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:39:55.636264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:39:55.636264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:39:55.636264C1148RenderDeviceD3d11::initsave state
15:39:55.636264C696RenderDeviceD3d11::initDX11loading shaders...
15:39:55.643264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:39:55.643264C1156RenderDeviceD3d11::initrestore state
15:39:55.643264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:39:55.643264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:39:55.643264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:39:55.644264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:39:55.644264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:39:55.644264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:39:55.644264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:55.665264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:39:55.665264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:39:55.665264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x167606f7
15:39:55.665264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:39:55.665264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:39:55.665264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:39:55.665264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:55.685264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:39:55.685264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:39:55.685264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:39:55.685264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:39:55.70811E81817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:39:55.70811E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:39:55.70811E8419InputInterceptor::stopHookunhook keyboard and mouse
15:39:55.70911E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:39:55.70911E8396InputInterceptor::runHookNew Mouse LL is hooked
15:39:55.70911E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:39:55.8804FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:39:55.8804FDC7545OverlayManager::OnForegroundChangedChanged True
15:39:55.8804FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:39:55.8824FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:55.884264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:55.8844FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:39:55.890264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:39:55.89211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:40:22.76211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:40:36.12211E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:40:37.32011E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:40:37.327264C449ReleaseD11DeviceDevice Released! [1]
15:40:37.328264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:40:37.328264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:40:37.328264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:40:37.328264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:40:37.328264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x167606f7
15:40:37.328264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:40:37.328264C187IRenderDevice::releaseRender Releasing.
15:40:37.328264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:40:37.328264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:40:37.328264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:40:37.328264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:40:37.328264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:40:37.328264C204IRenderDevice::releaseRender Releasing Done.
15:40:37.328264C452ReleaseD11Device End Device Released!
15:40:37.328264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:40:37.4174FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:40:37.4204FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:40:37.4204FDC7545OverlayManager::OnForegroundChangedChanged False
15:40:37.4204FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[Cortana]
15:40:37.4204FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:40:37.4204FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:40:37.4214FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:40:37.925AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:40:40.429AC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3218] s[500].
15:40:40.429AC42404WidgetManager::RefreshWidgetThreadMainLoopexit
15:40:40.429AC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:40:40.429AC42329WidgetManager::RefreshThreadProcStaticclean Exit
15:40:40.9714FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:40:40.9714FDC7545OverlayManager::OnForegroundChangedChanged True
15:40:40.9724FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:40:40.9724FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:40:40.997264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:40:41.23264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:40:41.23264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:40:41.23264C1148RenderDeviceD3d11::initsave state
15:40:41.23264C696RenderDeviceD3d11::initDX11loading shaders...
15:40:41.32264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:40:41.32264C1156RenderDeviceD3d11::initrestore state
15:40:41.32264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:40:41.32264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:40:41.32264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:40:41.32264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:40:41.32264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:40:41.32264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:40:41.38264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:40:41.38264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:40:41.38264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53f02db
15:40:41.38264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:40:41.38264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:40:41.38264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:40:41.49264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:40:41.49264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:40:41.49264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:40:41.49264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:40:41.28111E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:40:41.28111E8419InputInterceptor::stopHookunhook keyboard and mouse
15:40:41.28111E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:40:41.28111E8396InputInterceptor::runHookNew Mouse LL is hooked
15:40:41.28111E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:40:41.28111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:40:44.944264C2427WidgetManager::Renderresum layout thread
15:40:44.944264C276WidgetManager::initInit manager
15:40:44.94527A42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:41:15.68711E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:41:16.44FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:41:16.64FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:41:16.64FDC7545OverlayManager::OnForegroundChangedChanged False
15:41:16.64FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x126103EA Title=[Discord]
15:41:16.64FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:41:16.74FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:41:16.74FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:41:16.84FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:41:16.21311E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:41:16.23211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:41:16.364264C449ReleaseD11DeviceDevice Released! [1]
15:41:16.364264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:41:16.364264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:41:16.364264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:41:16.364264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:41:16.364264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53f02db
15:41:16.364264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:41:16.364264C187IRenderDevice::releaseRender Releasing.
15:41:16.364264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:41:16.364264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:41:16.364264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:41:16.364264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:41:16.364264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:41:16.365264C204IRenderDevice::releaseRender Releasing Done.
15:41:16.365264C452ReleaseD11Device End Device Released!
15:41:16.365264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:41:16.390264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:41:16.390264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:41:16.390264C1148RenderDeviceD3d11::initsave state
15:41:16.390264C696RenderDeviceD3d11::initDX11loading shaders...
15:41:16.397264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:41:16.397264C1156RenderDeviceD3d11::initrestore state
15:41:16.397264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:41:16.397264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:41:16.397264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:41:16.397264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:41:16.397264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:41:16.397264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:41:16.397264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:41:16.418264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:41:16.418264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:41:16.418264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55202db
15:41:16.418264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:41:16.418264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:41:16.418264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:41:16.418264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:16.41911E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:41:16.41911E8419InputInterceptor::stopHookunhook keyboard and mouse
15:41:16.41911E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:41:16.41911E8396InputInterceptor::runHookNew Mouse LL is hooked
15:41:16.41911E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:41:16.432264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:41:16.432264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:41:16.433264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:41:16.433264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:41:16.5054FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:41:16.5054FDC7545OverlayManager::OnForegroundChangedChanged True
15:41:16.5054FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:41:16.50611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:41:16.5074FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:41:16.508264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:16.5104FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:41:16.516264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:26.12411E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:41:26.35811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:41:26.366264C449ReleaseD11DeviceDevice Released! [1]
15:41:26.366264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:41:26.366264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:41:26.366264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:41:26.366264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:41:26.367264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55202db
15:41:26.367264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:41:26.367264C187IRenderDevice::releaseRender Releasing.
15:41:26.367264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:41:26.367264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:41:26.367264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:41:26.367264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:41:26.367264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:41:26.367264C204IRenderDevice::releaseRender Releasing Done.
15:41:26.367264C452ReleaseD11Device End Device Released!
15:41:26.368264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:41:26.5134FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:41:26.5144FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:41:26.5144FDC7545OverlayManager::OnForegroundChangedChanged False
15:41:26.5144FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1020E Title=[Cortana]
15:41:26.5144FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:41:26.5144FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:41:26.5154FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:41:27.2527A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:41:29.52927A42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3265] s[500].
15:41:29.52927A42404WidgetManager::RefreshWidgetThreadMainLoopexit
15:41:29.52927A42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:41:29.52927A42329WidgetManager::RefreshThreadProcStaticclean Exit
15:41:48.929264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:41:48.954264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:41:48.955264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:41:48.955264C1148RenderDeviceD3d11::initsave state
15:41:48.955264C696RenderDeviceD3d11::initDX11loading shaders...
15:41:48.961264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:41:48.961264C1156RenderDeviceD3d11::initrestore state
15:41:48.961264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:41:48.961264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:41:48.961264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:41:48.961264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:41:48.961264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:41:48.961264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:41:48.961264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:41:48.968264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:41:48.968264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:41:48.968264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7108b9
15:41:48.968264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:41:48.968264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:41:48.968264C2427WidgetManager::Renderresum layout thread
15:41:48.968264C276WidgetManager::initInit manager
15:41:48.968264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:41:48.968264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:48.96924342340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:41:48.973264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:41:48.973264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:41:48.973264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:41:48.973264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:41:49.414FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:41:49.414FDC7545OverlayManager::OnForegroundChangedChanged True
15:41:49.414FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:41:49.434FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:41:49.49264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:41:49.5111E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:41:49.5111E8419InputInterceptor::stopHookunhook keyboard and mouse
15:41:49.5111E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:41:49.5111E8396InputInterceptor::runHookNew Mouse LL is hooked
15:41:49.5111E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:41:49.5211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:42:07.49111E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:42:07.5574FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:42:07.5594FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:42:07.5594FDC7545OverlayManager::OnForegroundChangedChanged False
15:42:07.5594FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord]
15:42:07.5604FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:42:07.5604FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:42:07.5604FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:42:07.5604FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:08.672434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:42:08.24911E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:42:08.26911E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:42:08.400264C449ReleaseD11DeviceDevice Released! [1]
15:42:08.400264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:42:08.400264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:42:08.400264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:42:08.400264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:42:08.400264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7108b9
15:42:08.400264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:42:08.400264C187IRenderDevice::releaseRender Releasing.
15:42:08.400264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:42:08.400264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:42:08.400264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:42:08.400264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:42:08.400264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:42:08.401264C204IRenderDevice::releaseRender Releasing Done.
15:42:08.401264C452ReleaseD11Device End Device Released!
15:42:08.401264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:42:08.425264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:42:08.426264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:42:08.426264C1148RenderDeviceD3d11::initsave state
15:42:08.426264C696RenderDeviceD3d11::initDX11loading shaders...
15:42:08.432264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:42:08.432264C1156RenderDeviceD3d11::initrestore state
15:42:08.432264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:42:08.432264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:42:08.432264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:42:08.432264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:42:08.432264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:42:08.432264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:42:08.432264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:08.440264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:42:08.440264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:42:08.440264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a0091d
15:42:08.440264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:42:08.440264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:42:08.440264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:42:08.440264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:08.454264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:42:08.454264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:42:08.454264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:42:08.454264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:08.5594FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:42:08.5594FDC7545OverlayManager::OnForegroundChangedChanged True
15:42:08.5594FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:42:08.5614FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:08.563264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:08.5644FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:08.57211E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:42:08.57211E8419InputInterceptor::stopHookunhook keyboard and mouse
15:42:08.57211E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:42:08.57211E8396InputInterceptor::runHookNew Mouse LL is hooked
15:42:08.572264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:08.57211E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:42:08.57211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:42:26.93811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:42:27.764FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:42:27.794FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:42:27.794FDC7545OverlayManager::OnForegroundChangedChanged False
15:42:27.794FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord]
15:42:27.794FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:42:27.794FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:42:27.794FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:42:27.804FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:27.54711E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:42:27.6104FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:42:27.6104FDC7545OverlayManager::OnForegroundChangedChanged True
15:42:27.6104FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:42:27.6104FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:42:27.61311E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:42:27.6142434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:42:27.709264C449ReleaseD11DeviceDevice Released! [1]
15:42:27.709264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:42:27.709264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:42:27.709264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:42:27.709264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:42:27.709264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a0091d
15:42:27.709264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:42:27.709264C187IRenderDevice::releaseRender Releasing.
15:42:27.709264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:42:27.709264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:42:27.709264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:42:27.709264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:42:27.709264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:42:27.709264C204IRenderDevice::releaseRender Releasing Done.
15:42:27.709264C452ReleaseD11Device End Device Released!
15:42:27.710264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:42:27.738264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:42:27.738264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:42:27.738264C1148RenderDeviceD3d11::initsave state
15:42:27.738264C696RenderDeviceD3d11::initDX11loading shaders...
15:42:27.744264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:42:27.744264C1156RenderDeviceD3d11::initrestore state
15:42:27.744264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:42:27.744264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:42:27.744264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:42:27.745264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:42:27.745264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:42:27.745264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:27.752264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:42:27.752264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:42:27.752264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x153a0929
15:42:27.752264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:42:27.752264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:42:27.752264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:27.76611E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:42:27.76611E8419InputInterceptor::stopHookunhook keyboard and mouse
15:42:27.76611E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:42:27.76611E8396InputInterceptor::runHookNew Mouse LL is hooked
15:42:27.76611E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:42:27.779264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:42:27.779264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:42:27.779264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:42:27.779264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:28.25811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:42:28.6084FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:42:28.6094FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:42:28.6094FDC7545OverlayManager::OnForegroundChangedChanged False
15:42:28.6094FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x126103EA Title=[@ThermometrSteve - Discord]
15:42:28.6104FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:42:28.6104FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:42:28.6104FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:42:28.6104FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:29.1222434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:42:29.76111E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:42:29.76611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:42:29.918264C449ReleaseD11DeviceDevice Released! [1]
15:42:29.918264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:42:29.918264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:42:29.918264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:42:29.918264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:42:29.918264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x153a0929
15:42:29.918264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:42:29.918264C187IRenderDevice::releaseRender Releasing.
15:42:29.918264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:42:29.918264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:42:29.918264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:42:29.918264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:42:29.918264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:42:29.919264C204IRenderDevice::releaseRender Releasing Done.
15:42:29.919264C452ReleaseD11Device End Device Released!
15:42:29.919264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:42:29.942264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:42:29.943264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:42:29.943264C1148RenderDeviceD3d11::initsave state
15:42:29.943264C696RenderDeviceD3d11::initDX11loading shaders...
15:42:29.949264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:42:29.949264C1156RenderDeviceD3d11::initrestore state
15:42:29.949264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:42:29.949264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:42:29.949264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:42:29.949264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:42:29.949264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:42:29.949264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:42:29.949264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:29.955264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:42:29.955264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:42:29.955264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x79308af
15:42:29.955264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:42:29.955264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:42:29.955264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:42:29.955264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:29.967264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:42:29.967264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:42:29.967264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:42:29.967264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:42:30.1311E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:42:30.1311E8419InputInterceptor::stopHookunhook keyboard and mouse
15:42:30.1311E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:42:30.1311E8396InputInterceptor::runHookNew Mouse LL is hooked
15:42:30.1311E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:42:30.1134FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:42:30.1134FDC7545OverlayManager::OnForegroundChangedChanged True
15:42:30.1134FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:42:30.1144FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:42:30.119264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:42:30.12711E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:43:36.84611E86991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:43:37.1764FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:43:37.1774FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:43:37.1774FDC7545OverlayManager::OnForegroundChangedChanged False
15:43:37.1774FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
15:43:37.1774FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:43:37.1774FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:43:37.1784FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:43:37.21511E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:43:37.223264C449ReleaseD11DeviceDevice Released! [1]
15:43:37.223264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:43:37.223264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:43:37.223264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:43:37.223264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:43:37.223264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x79308af
15:43:37.223264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:43:37.223264C187IRenderDevice::releaseRender Releasing.
15:43:37.223264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:43:37.223264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:43:37.223264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:43:37.223264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:43:37.223264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:43:37.224264C204IRenderDevice::releaseRender Releasing Done.
15:43:37.224264C452ReleaseD11Device End Device Released!
15:43:37.224264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:43:37.7012434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:43:40.20424342382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3094] s[500].
15:43:40.20424342404WidgetManager::RefreshWidgetThreadMainLoopexit
15:43:40.20424342323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:43:40.20424342329WidgetManager::RefreshThreadProcStaticclean Exit
15:44:05.7364FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:44:05.7364FDC7545OverlayManager::OnForegroundChangedChanged True
15:44:05.7374FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:44:05.7374FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:44:05.836264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:05.855264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:44:05.856264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:44:05.856264C1148RenderDeviceD3d11::initsave state
15:44:05.856264C696RenderDeviceD3d11::initDX11loading shaders...
15:44:05.863264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:44:05.863264C1156RenderDeviceD3d11::initrestore state
15:44:05.863264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:44:05.863264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:44:05.863264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:44:05.864264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:44:05.864264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:44:05.864264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:05.867264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:44:05.867264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:44:05.867264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x390323
15:44:05.867264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:44:05.867264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:44:05.867264C2427WidgetManager::Renderresum layout thread
15:44:05.867264C276WidgetManager::initInit manager
15:44:05.867264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:05.868F9C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:44:05.898264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:44:05.898264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:44:05.898264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:44:05.898264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:05.97411E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:44:05.97411E8419InputInterceptor::stopHookunhook keyboard and mouse
15:44:05.97411E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:44:05.97411E8396InputInterceptor::runHookNew Mouse LL is hooked
15:44:05.97411E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:44:05.98011E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:07.6511E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:44:07.72264C449ReleaseD11DeviceDevice Released! [1]
15:44:07.72264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:44:07.72264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:44:07.72264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:44:07.72264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:44:07.72264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x390323
15:44:07.72264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:44:07.72264C187IRenderDevice::releaseRender Releasing.
15:44:07.72264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:44:07.72264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:44:07.72264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:44:07.72264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:44:07.72264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:44:07.72264C204IRenderDevice::releaseRender Releasing Done.
15:44:07.72264C452ReleaseD11Device End Device Released!
15:44:07.73264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:07.2384FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:44:07.2394FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:44:07.2394FDC7545OverlayManager::OnForegroundChangedChanged False
15:44:07.2394FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome]
15:44:07.2394FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:44:07.2394FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:44:07.2394FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:44:07.2404FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:44:15.7974FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:44:15.7974FDC7545OverlayManager::OnForegroundChangedChanged True
15:44:15.7984FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:44:15.7984FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:44:15.810264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:15.850264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:44:15.851264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:44:15.851264C1148RenderDeviceD3d11::initsave state
15:44:15.851264C696RenderDeviceD3d11::initDX11loading shaders...
15:44:15.858264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:44:15.858264C1156RenderDeviceD3d11::initrestore state
15:44:15.858264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:44:15.858264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:44:15.858264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:44:15.858264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:44:15.858264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:44:15.858264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:15.924264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:44:15.924264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:44:15.924264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0969
15:44:15.924264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:44:15.924264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:44:15.924264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:15.949264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:44:15.949264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:44:15.949264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:44:15.949264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:15.96611E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:44:15.96611E8419InputInterceptor::stopHookunhook keyboard and mouse
15:44:15.96611E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:44:15.96611E8396InputInterceptor::runHookNew Mouse LL is hooked
15:44:15.96611E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:44:15.96611E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:16.8094FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:44:16.8094FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:44:16.8094FDC7545OverlayManager::OnForegroundChangedChanged False
15:44:16.8094FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome]
15:44:16.8114FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:44:16.8114FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:44:16.8114FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:44:16.8114FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:44:16.82811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:44:17.317F9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:44:17.79011E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:44:17.80211E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:17.8534FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:44:17.8544FDC7545OverlayManager::OnForegroundChangedChanged True
15:44:17.8544FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:44:17.8544FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:44:17.945264C449ReleaseD11DeviceDevice Released! [1]
15:44:17.945264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:44:17.945264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:44:17.945264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:44:17.945264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:44:17.945264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0969
15:44:17.945264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:44:17.945264C187IRenderDevice::releaseRender Releasing.
15:44:17.945264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:44:17.945264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:44:17.945264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:44:17.945264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:44:17.945264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:44:17.946264C204IRenderDevice::releaseRender Releasing Done.
15:44:17.946264C452ReleaseD11Device End Device Released!
15:44:17.946264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:17.993264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:44:17.994264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:44:17.994264C1148RenderDeviceD3d11::initsave state
15:44:17.994264C696RenderDeviceD3d11::initDX11loading shaders...
15:44:18.3264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:44:18.3264C1156RenderDeviceD3d11::initrestore state
15:44:18.4264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:44:18.4264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:44:18.4264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:44:18.4264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:44:18.4264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:44:18.4264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:18.21264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:44:18.21264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:44:18.21264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25ae07d9
15:44:18.21264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:44:18.21264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:44:18.21264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:18.2911E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:44:18.2911E8419InputInterceptor::stopHookunhook keyboard and mouse
15:44:18.2911E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:44:18.2911E8396InputInterceptor::runHookNew Mouse LL is hooked
15:44:18.2911E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:44:18.2911E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:18.33264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:44:18.33264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:44:18.33264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:44:18.33264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:45.56011E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:44:45.733264C449ReleaseD11DeviceDevice Released! [1]
15:44:45.733264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:44:45.733264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:44:45.733264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:44:45.733264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:44:45.733264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25ae07d9
15:44:45.733264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:44:45.733264C187IRenderDevice::releaseRender Releasing.
15:44:45.733264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:44:45.733264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:44:45.733264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:44:45.733264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:44:45.733264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:44:45.734264C204IRenderDevice::releaseRender Releasing Done.
15:44:45.734264C452ReleaseD11Device End Device Released!
15:44:45.734264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:45.829264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:45.994F9C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:44:46.3804FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:44:46.3834FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:44:46.3834FDC7545OverlayManager::OnForegroundChangedChanged False
15:44:46.3834FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome]
15:44:46.3834FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:44:46.3834FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:44:46.3834FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:44:46.3844FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:44:48.3864FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:44:48.3864FDC7545OverlayManager::OnForegroundChangedChanged True
15:44:48.3874FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:44:48.3874FDC2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:44:48.456264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:48.485264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:44:48.485264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:44:48.485264C1148RenderDeviceD3d11::initsave state
15:44:48.485264C696RenderDeviceD3d11::initDX11loading shaders...
15:44:48.491264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:44:48.491264C1156RenderDeviceD3d11::initrestore state
15:44:48.491264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:44:48.491264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:44:48.491264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:44:48.491264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:44:48.491264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:44:48.491264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:48.497F9C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
15:44:48.497F9C2404WidgetManager::RefreshWidgetThreadMainLoopexit
15:44:48.497F9C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:44:48.497F9C2329WidgetManager::RefreshThreadProcStaticclean Exit
15:44:48.525264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:44:48.525264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:44:48.525264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3710961
15:44:48.525264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:44:48.525264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:44:48.525264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:48.533264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:44:48.533264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:44:48.533264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:44:48.533264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:48.78111E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:44:48.78111E8419InputInterceptor::stopHookunhook keyboard and mouse
15:44:48.78111E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:44:48.78111E8396InputInterceptor::runHookNew Mouse LL is hooked
15:44:48.78111E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:44:48.78111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:51.21811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:44:51.3854FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:44:51.3884FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:44:51.3884FDC7545OverlayManager::OnForegroundChangedChanged False
15:44:51.3884FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40884 Title=[BEST OF Jet Engines Starting Up And Running Videos Compilation [NEW] - YouTube - Google Chrome]
15:44:51.3884FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:44:51.3884FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:44:51.3884FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:44:51.3894FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:44:56.49311E81523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:44:56.49711E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:44:56.657264C449ReleaseD11DeviceDevice Released! [1]
15:44:56.657264C2533OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:44:56.657264C1286OverlayManager::RestoreGameWNDPROCSearch SWL..
15:44:56.657264C1293OverlayManager::RestoreGameWNDPROCSWL restored.
15:44:56.657264C1303OverlayManager::RestoreGameWNDPROCSWL OK.
15:44:56.657264C1308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3710961
15:44:56.657264C2555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:44:56.657264C187IRenderDevice::releaseRender Releasing.
15:44:56.657264C82RenderDeviceCaptureBase::ReleaseTextureRelease
15:44:56.657264C100RenderDeviceCaptureBase::ReleaseTextureReleased
15:44:56.657264C1280RenderDeviceD3d11::releaseImplementationReleasing 1
15:44:56.657264C1290RenderDeviceD3d11::releaseImplementationReleasing 2
15:44:56.657264C1309RenderDeviceD3d11::releaseImplementationReleasing 3
15:44:56.657264C204IRenderDevice::releaseRender Releasing Done.
15:44:56.657264C452ReleaseD11Device End Device Released!
15:44:56.658264C382fSwapResize_BuffersResize buffer (0xa78521f0)!
15:44:56.683264C1063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa78521f0
15:44:56.684264C1127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:44:56.684264C1148RenderDeviceD3d11::initsave state
15:44:56.684264C696RenderDeviceD3d11::initDX11loading shaders...
15:44:56.689264C1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa70ef868.
15:44:56.690264C1156RenderDeviceD3d11::initrestore state
15:44:56.690264C1159RenderDeviceD3d11::initTarget Window [0x207aa]
15:44:56.690264C244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:44:56.690264C251IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:44:56.690264C2522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:44:56.690264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:44:56.690264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:44:56.690264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:56.696264C47ResetSnapShotSH::ExecuteRelease snapshot SH
15:44:56.696264C4975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x207aa}.
15:44:56.696264C2159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d501f9
15:44:56.696264C2177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:44:56.696264C2225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xb58f06c0=-1248917824)
15:44:56.696264C2427WidgetManager::Renderresum layout thread
15:44:56.696264C276WidgetManager::initInit manager
15:44:56.697264C1672WidgetManager::drawskip widget draw (not in foreground) False - False
15:44:56.697264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:56.6981F382340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
15:44:56.703264C4910OverlayManager::initOverlayResolutionEx 0X40008
15:44:56.703264C4917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:44:56.703264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:44:56.703264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:44:56.8944FDC6197OverlayManager::doActionForegroundChange Event ON (ON)
15:44:56.8944FDC7545OverlayManager::OnForegroundChangedChanged True
15:44:56.8944FDC6991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
15:44:56.8954FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:44:56.903264C925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:44:56.91011E82255OverlayManager::installKeybMouseHookInstall KeybMouse
15:44:56.91011E8419InputInterceptor::stopHookunhook keyboard and mouse
15:44:56.91011E8386InputInterceptor::runHookKeyboard is hooked 0x11e8
15:44:56.91011E8396InputInterceptor::runHookNew Mouse LL is hooked
15:44:56.91011E8408InputInterceptor::runHookMouse is hooked 0x11e8
15:44:56.91111E85666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:45:05.52711E81608OverlayManager::GameWindowProcCallbackClose Window [16].
15:45:05.62811E82581OverlayManager::DetachThreadInputDetach thread input 4584,9804
15:45:05.642264C4917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:45:05.642264C4864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:45:05.642264C4876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:45:05.9004FDC6185OverlayManager::doActionForegroundChange Event [winows not active]
15:45:05.9014FDC6197OverlayManager::doActionForegroundChange Event OFF (OFF)
15:45:05.9014FDC7545OverlayManager::OnForegroundChangedChanged False
15:45:05.9014FDC7578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x107AC Title=[Overwolf Quick Launcher]
15:45:05.9014FDC6991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:45:05.9014FDC2515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:45:05.9014FDC2449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:45:05.9024FDC6322OverlayManager::doActionDisplayFPS - Triggered
15:45:06.9271F38291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:45:08.9291F382382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3296] s[500].
15:45:08.9291F382404WidgetManager::RefreshWidgetThreadMainLoopexit
15:45:08.9291F382323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
15:45:08.9291F382329WidgetManager::RefreshThreadProcStaticclean Exit