TimeThreadLineFunctionMessage
16:08:07.9106054131runClientStarting Overlay PID=25740(0x648c) server PID = 17924
16:08:07.9106054686Client::initClient::Initialize
16:08:07.9106054694Client::initStart owclient thread
16:08:07.9102E40328Client::initFirstInjectionClient::initFirstInjection.
16:08:07.9102E40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
16:08:07.9102E40356session id = {EB174123-4E1B-4B3C-A95D-0040999C7651}
16:08:07.9112E401942Client::LogClientInfoOS version [10.0]
16:08:07.9112E401947Client::LogClientInfoProcess OS version [6.2] [64-bit]
16:08:07.9122E401965Client::LogClientInfoClient [64-bit] Version 2.2.80.3
16:08:07.9122E401977Client::LogProcessModulesLoaded modules:
16:08:07.9142E401993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
16:08:07.9142E401993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
16:08:07.9142E401993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:08:07.9142E401993C:\Program Files (x86)\Steam\steamclient64.dll
16:08:07.9142E401993C:\Program Files (x86)\Steam\tier0_s64.dll
16:08:07.9142E401993C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:08:07.9142E401993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
16:08:07.9142E401993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
16:08:07.9142E401993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
16:08:07.9142E401993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
16:08:07.9142E401993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\AVRT.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\AcGenral.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\DINPUT8.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\HID.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\MPR.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\MSVCP140.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\NTASN1.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\PROPSYS.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\Secur32.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\SensApi.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\SspiCli.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\USERENV.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\VERSION.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\WINHTTP.dll
16:08:07.9142E401993C:\WINDOWS\SYSTEM32\WININET.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\WINMM.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\WINSTA.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\amsi.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\apphelp.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\cryptnet.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\d3d11.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\d3d9.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\dwmapi.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\dxcore.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\dxgi.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\iertutil.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\inputhost.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\ncrypt.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\ntdll.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\ntmarta.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\pdh.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\urlmon.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\wintypes.dll
16:08:07.9152E401993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
16:08:07.9152E401993C:\WINDOWS\System32\COMDLG32.dll
16:08:07.9152E401993C:\WINDOWS\System32\CRYPT32.dll
16:08:07.9152E401993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
16:08:07.9152E401993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
16:08:07.9152E401993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
16:08:07.9152E401993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
16:08:07.9152E401993C:\WINDOWS\System32\GDI32.dll
16:08:07.9152E401993C:\WINDOWS\System32\IMM32.DLL
16:08:07.9152E401993C:\WINDOWS\System32\KERNEL32.DLL
16:08:07.9152E401993C:\WINDOWS\System32\KERNELBASE.dll
16:08:07.9152E401993C:\WINDOWS\System32\MSASN1.dll
16:08:07.9152E401993C:\WINDOWS\System32\MSCTF.dll
16:08:07.9152E401993C:\WINDOWS\System32\NSI.dll
16:08:07.9152E401993C:\WINDOWS\System32\OLEAUT32.dll
16:08:07.9152E401993C:\WINDOWS\System32\PSAPI.DLL
16:08:07.9152E401993C:\WINDOWS\System32\RPCRT4.dll
16:08:07.9152E401993C:\WINDOWS\System32\SETUPAPI.dll
16:08:07.9152E401993C:\WINDOWS\System32\SHELL32.dll
16:08:07.9152E401993C:\WINDOWS\System32\SHLWAPI.dll
16:08:07.9152E401993C:\WINDOWS\System32\UMPDC.dll
16:08:07.9152E401993C:\WINDOWS\System32\USER32.dll
16:08:07.9152E401993C:\WINDOWS\System32\WINTRUST.dll
16:08:07.9152E401993C:\WINDOWS\System32\WS2_32.dll
16:08:07.9152E401993C:\WINDOWS\System32\advapi32.dll
16:08:07.9152E401993C:\WINDOWS\System32\bcrypt.dll
16:08:07.9152E401993C:\WINDOWS\System32\bcryptPrimitives.dll
16:08:07.9152E401993C:\WINDOWS\System32\cfgmgr32.dll
16:08:07.9152E401993C:\WINDOWS\System32\clbcatq.dll
16:08:07.9152E401993C:\WINDOWS\System32\combase.dll
16:08:07.9152E401993C:\WINDOWS\System32\cryptsp.dll
16:08:07.9152E401993C:\WINDOWS\System32\fwpuclnt.dll
16:08:07.9152E401993C:\WINDOWS\System32\gdi32full.dll
16:08:07.9152E401993C:\WINDOWS\System32\imagehlp.dll
16:08:07.9152E401993C:\WINDOWS\System32\kernel.appcore.dll
16:08:07.9152E401993C:\WINDOWS\System32\msvcp_win.dll
16:08:07.9152E401993C:\WINDOWS\System32\msvcrt.dll
16:08:07.9152E401993C:\WINDOWS\System32\ole32.dll
16:08:07.9152E401993C:\WINDOWS\System32\perfproc.dll
16:08:07.9152E401993C:\WINDOWS\System32\powrprof.dll
16:08:07.9152E401993C:\WINDOWS\System32\profapi.dll
16:08:07.9152E401993C:\WINDOWS\System32\sechost.dll
16:08:07.9152E401993C:\WINDOWS\System32\shcore.dll
16:08:07.9152E401993C:\WINDOWS\System32\ucrtbase.dll
16:08:07.9152E401993C:\WINDOWS\System32\win32u.dll
16:08:07.9152E401993C:\WINDOWS\System32\windows.storage.dll
16:08:07.9152E401993C:\WINDOWS\System32\winrnr.dll
16:08:07.9152E401993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
16:08:07.9152E401993C:\WINDOWS\system32\NLAapi.dll
16:08:07.9152E401993C:\WINDOWS\system32\napinsp.dll
16:08:07.9152E401993C:\WINDOWS\system32\nvapi64.dll
16:08:07.9152E401993C:\WINDOWS\system32\nvcuda.dll
16:08:07.9152E401993C:\WINDOWS\system32\nvspcap64.dll
16:08:07.9152E401993C:\WINDOWS\system32\pnrpnsp.dll
16:08:07.9152E401993C:\WINDOWS\system32\rsaenh.dll
16:08:07.9152E401993C:\WINDOWS\system32\uxtheme.dll
16:08:07.9152E401993C:\WINDOWS\system32\wshbth.dll
16:08:07.9152E401993C:\Windows\System32\rasadhlp.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
16:08:07.9152E401993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
16:08:07.9152E4079GraphicsHookManager::InitCreated Thread - Created , ThreadId=14564
16:08:07.9172E401463Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:08:07.9182E401471Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
16:08:07.9182E401484Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
16:08:07.9182E401501Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
16:08:07.9182E401513Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:08:07.9182E401581Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:08:07.9182E401594Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:08:07.9182E401607Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:08:07.9182E401647Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:08:07.9182E401649Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
16:08:07.9182E401651Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:08:07.9182E401653Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:08:07.9182E401655Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:08:07.9182E401657Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:08:07.9182E401659Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:08:07.9182E401662Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:08:07.9182E401665Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:08:07.9182E401759Data::Search[0] 0x337B0000
16:08:07.9182E401759Data::Search[1] 0x0
16:08:07.9182E401759Data::Search[2] 0x29D80000
16:08:07.9182E401759Data::Search[3] 0xEA690000
16:08:07.9182E401759Data::Search[4] 0x0
16:08:07.9182E401759Data::Search[5] 0x30B00000
16:08:07.9182E401759Data::Search[6] 0x34800000
16:08:07.9182E401759Data::Search[7] 0x0
16:08:07.9182E401759Data::Search[8] 0x30B00000
16:08:07.9182E401759Data::Search[9] 0x0
16:08:07.9182E401764Data::Search[10] 0x0
16:08:07.9182E401770Data::Search[11] 0x2EDC0000
16:08:07.9182E401776Data::Search[12] 0x0
16:08:07.9182E401782Data::Search[13] 0x0
16:08:07.9182E40326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:08:07.9182E40436Client::initFirstInjectionDetected Windows 8.1 or greater
16:08:07.9182E40451Client::initFirstInjectionAcquiring function lock succedded
16:08:07.9192E40225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_80_3_17924 opened succesfuly
16:08:07.9712E401927FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.157.2.17\\OWUtils.dll succeeded
16:08:07.9812E40574Install::CodeInit [Client,1] (MCH) OK
16:08:07.9832E40574Install::CodeInit [Client,2] (MCH) OK
16:08:07.9852E40574Install::CodeInit [Client,3] (MCH) OK
16:08:07.9872E40574Install::CodeInit [Client,4] (MCH) OK
16:08:08.22E40574Install::CodeInit [Client,4.1] (MCH) OK
16:08:08.182E40574Install::CodeInit [Client,4.2] (MCH) OK
16:08:08.202E40484OverlayManager::OverlayManagerOW System Cursor is set to = 0x2d0567
16:08:08.202E406901OverlayManager::LoadDefaultCursorsLoad default cursors
16:08:08.232E40494OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xd2c0907
16:08:08.232E4072PerformanceCounter::StartSessionStartSession
16:08:08.232E40225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:08:08.232E40688OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:08:08.232E40706OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:08:08.232E40708OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:08:08.232E40711OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:08:08.232E40714OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
16:08:08.232E40717OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
16:08:08.232E40720OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:08:08.232E40723OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
16:08:08.232E40726OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:08:08.232E40729OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
16:08:08.232E40732OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:08:08.232E40735OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:08:08.232E40738OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:08:08.232E40741OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:08:08.232E40744OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:08:08.232E40747OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:08:08.232E40750OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:08:08.232E40753OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:08:08.232E40756OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:08:08.232E40759OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
16:08:08.232E40762OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:08:08.232E40765OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:08:08.232E40768OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:08:08.232E40771OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:08:08.232E40774OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:08:08.232E40777OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:08:08.232E40780OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
16:08:08.232E40783OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:08:08.232E40786OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:08:08.232E40789OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:08:08.232E40792OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:08:08.232E40795OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
16:08:08.232E40798OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:08:08.232E40801OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:08:08.232E40804OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:08:08.232E40807OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:08:08.232E40810OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:08:08.232E40813OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
16:08:08.232E40816OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
16:08:08.232E40819OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:08:08.232E40822OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:08:08.232E40825OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
16:08:08.232E40828OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
16:08:08.232E40831OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
16:08:08.232E40834OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
16:08:08.232E40837OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:08:08.232E40840OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:08:08.232E40843OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:08:08.232E40846OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:08:08.232E40849OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:08:08.232E40852OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:08:08.232E40855OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:08:08.232E40858OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:08:08.232E40861OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
16:08:08.232E40864OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:08:08.232E40867OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:08:08.232E40870OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:08:08.232E40873OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:08:08.232E40876OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
16:08:08.232E40879OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:08:08.232E40882OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:08:08.232E40885OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:08:08.232E40888OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:08:08.232E40891OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:08:08.232E40894OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:08:08.232E40897OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:08:08.232E40899OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:08:08.232E40901OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:08:08.232E40903OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:08:08.232E40905OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:08:08.232E40907OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:08:08.232E40909OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:08:08.232E40911OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:08:08.232E40925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:08.312E40248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:08:08.322E40578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:08:08.322E40895FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:08:08.332E401145Install::CodeSegment [3|65536|0xEA690000|0x10000]
16:08:08.482E40574Install::Codeunknown (MCH) OK
16:08:08.482E401145Install::CodeSegment [3|76928|0xEA690000|0x12C80]
16:08:08.632E40574Install::Codeunknown (MCH) OK
16:08:08.632E401145Install::CodeSegment [3|76384|0xEA690000|0x12A60]
16:08:08.782E40574Install::Codeunknown (MCH) OK
16:08:08.782E401145Install::CodeSegment [5|18016|0x30B00000|0x4660]
16:08:08.802E40574Install::Codeunknown (MCH) OK
16:08:08.802E401145Install::CodeSegment [5|418288|0x30B00000|0x661F0]
16:08:08.822E40574Install::Codeunknown (MCH) OK
16:08:08.822E401145Install::CodeSegment [5|105904|0x30B00000|0x19DB0]
16:08:08.842E40574Install::Codeunknown (MCH) OK
16:08:08.842E401145Install::CodeSegment [5|4944|0x30B00000|0x1350]
16:08:08.862E40574Install::Codeunknown (MCH) OK
16:08:08.862E401145Install::CodeSegment [5|-29478880|0x30B00000|0xFE3E3020]
16:08:08.862E401236Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:08:08.862E401145Install::CodeSegment [5|-29458336|0x30B00000|0xFE3E8060]
16:08:08.862E401236Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:08:08.862E401145Install::CodeSegment [5|-29497824|0x30B00000|0xFE3DE620]
16:08:08.862E401236Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:08:08.862E401145Install::CodeSegment [5|-30627200|0x30B00000|0xFE2CAA80]
16:08:08.862E401236Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:08:08.872E40999Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
16:08:08.872E40999Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
16:08:08.872E40326FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:08:08.872E401042OverlayManager::StartStarting...
16:08:08.892E40574Install::CodeInit [Client,5] (MCH) OK
16:08:08.912E40574Install::CodeInit [Client,5.1] (MCH) OK
16:08:08.932E40574Install::CodeInit [Client,6] (MCH) OK
16:08:08.932E401130OverlayManager::StartRID Found 1 devices.
16:08:08.942E401210XTRAP COMPATIBLE PATCH WARNING
16:08:08.942E40107ApiManager::InitAPI Manager Event : OK
16:08:08.942E40119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9808
16:08:08.942E4067TXRSettingFail to read texture recognition options 0xb7
16:08:08.942E40114TXOfInterestNew list set with 0 items
16:08:08.942E401244OverlayManager::Startget foreground state
16:08:08.942E401280OverlayManager::StartStarted...
16:08:08.942E206492OverlayManager::OnConnectedConnected to server
16:08:08.942E2031SendServerHelloMessage::ExecuteSend connection Ack
16:08:08.9526507071OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2063c
16:08:08.1092E40574Install::CodeInit [Client,0] (MCH) OK
16:08:08.1092E40428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:08:08.1092E4094GraphicsHookManager::StopThreadStopThread
16:08:08.11038E4216GraphicsHookManager::MessageLoopExit Thread
16:08:08.1112E40578Client::initFirstInjectioninit complete
16:08:10.9814E907030OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
16:08:11.2462E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:08:11.2462E207545OverlayManager::OnForegroundChangedChanged True
16:08:11.2472E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:08:11.2482E206322OverlayManager::doActionDisplayFPS - Triggered
16:08:11.416BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:08:11.661BB8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:08:11.760BB8149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:08:11.761BB8149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:08:11.761BB81006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:08:11.795BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:08:11.796BB81094RenderDeviceD3d11::initDevice adapter hash: -162728083
16:08:11.796BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:08:11.796BB81148RenderDeviceD3d11::initsave state
16:08:11.796BB8696RenderDeviceD3d11::initDX11loading shaders...
16:08:11.799BB8705RenderDeviceD3d11::initDX11create vs
16:08:11.799BB8723RenderDeviceD3d11::initDX11create vs
16:08:11.802BB8745RenderDeviceD3d11::initDX11create pxs
16:08:11.804BB8774RenderDeviceD3d11::initDX11create raster
16:08:11.804BB8842RenderDeviceD3d11::initDX11create buffers
16:08:11.804BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:08:11.804BB81156RenderDeviceD3d11::initrestore state
16:08:11.804BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:08:11.804BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:08:11.804BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:08:11.804BB8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:08:11.804BB82080RenderDeviceD3d11::setFixSet render device fix RT.
16:08:11.804BB82628OverlayManager::setGraphicsRender Device fix was set RT.
16:08:11.805BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:08:11.805BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:11.833BB8654OverlayInputManager::HandleCommandsClear all hotkeys command
16:08:11.833BB8695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:08:11.833BB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:08:11.833BB821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:08:11.833BB8276WidgetManager::initInit manager
16:08:11.833BB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
16:08:11.833BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:08:11.833BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27c0995
16:08:11.833BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:08:11.833BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:08:11.833BB82236OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:08:11.833BB8308PerformanceCounter::NotifyFrameRenderNotify first Render...
16:08:11.833BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:11.833BB87449OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:08:11.83464BC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:08:11.852BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:08:11.852BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:08:11.852BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:08:11.852BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:11.86964BC225InterProcessElement::openInterProcess Overwolf_ImID_80688_P_17924 opened succesfuly
16:08:11.86964BC225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
16:08:11.8744E901817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:08:11.8754E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:08:11.8754E90419InputInterceptor::stopHookunhook keyboard and mouse
16:08:11.8754E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:08:11.8754E90396InputInterceptor::runHookNew Mouse LL is hooked
16:08:11.8754E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:08:11.8754E901909OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
16:08:11.875BB87030OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
16:08:11.898BB8326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
16:08:11.898BB8347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
16:08:11.9422E206587OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll]
16:08:12.28BB87274OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins/GEPPlugin64.dll] []
16:08:12.5754E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:08:13.4354E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:14.1174E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:14.130BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 3 handle = 0x10003}
16:08:15.954E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:16.70BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:16.77BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:17.8214E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:08:17.8352E206253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:08:17.8352E206443OverlayManager::SetExclusiveModeskip exclusive mode request -> game is in mixmode
16:08:17.85764BC225InterProcessElement::openInterProcess Overwolf_ImID_E3036A_P_17924 opened succesfuly
16:08:17.85764BC225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
16:08:17.910BB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:08:17.910BB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:08:18.94E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:08:18.14726501977Client::LogProcessModulesLoaded modules:
16:08:18.15126501993C:\Program Files (x86)\Overwolf\0.157.2.17\OWClient.dll
16:08:18.15126501993C:\Program Files (x86)\Overwolf\0.157.2.17\OWExplorer.dll
16:08:18.15126501993C:\Program Files (x86)\Overwolf\0.157.2.17\OWUtils.dll
16:08:18.15126501993C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16:08:18.15126501993C:\Program Files (x86)\Steam\steamclient64.dll
16:08:18.15126501993C:\Program Files (x86)\Steam\tier0_s64.dll
16:08:18.15126501993C:\Program Files (x86)\Steam\vstdlib_s64.dll
16:08:18.15126501993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
16:08:18.15126501993C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
16:08:18.15126501993C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
16:08:18.15126501993C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2010.7-0\MpOav.dll
16:08:18.15126501993C:\Users\samna\AppData\Local\Medal\recorder-3.355.0\Host\medal-hook64.dll
16:08:18.15126501993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\gep_rainbowsixsiege.dll
16:08:18.15126501993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\64\libowgameevents64.dll
16:08:18.15126501993C:\Users\samna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\159.1.0\plugins\GEPPlugin64.dll
16:08:18.15126501993C:\Users\samna\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\AVRT.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\AcGenral.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\D3DX9_43.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\DINPUT8.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\DNSAPI.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\HID.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\MPR.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\MSVCP140.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\MSWSOCK.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\NTASN1.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\PROPSYS.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\Secur32.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\SensApi.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\SspiCli.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\USERENV.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\VERSION.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WINHTTP.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WININET.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WINMM.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WINMMBASE.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WINNSI.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WINSTA.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WTSAPI32.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\XAudio2_8.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\XInput1_4.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\amsi.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\apphelp.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\cryptnet.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\d3d11.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\d3d9.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\d3dx11_43.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\dcomp.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
16:08:18.15126501993C:\WINDOWS\SYSTEM32\dwmapi.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\dxcore.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\dxgi.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\iertutil.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\inputhost.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\ncrypt.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\ntdll.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\ntmarta.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\pdh.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\urlmon.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\wintypes.dll
16:08:18.15126501993C:\WINDOWS\SYSTEM32\xaudio2_9.dll
16:08:18.15126501993C:\WINDOWS\System32\COMDLG32.dll
16:08:18.15126501993C:\WINDOWS\System32\CRYPT32.dll
16:08:18.15126501993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\NvCamera64.dll
16:08:18.15126501993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\NvCamera\d3dcompiler_47_64.dll
16:08:18.15126501993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
16:08:18.15126501993C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvwgf2umx.dll
16:08:18.15126501993C:\WINDOWS\System32\GDI32.dll
16:08:18.15126501993C:\WINDOWS\System32\IMM32.DLL
16:08:18.15126501993C:\WINDOWS\System32\KERNEL32.DLL
16:08:18.15126501993C:\WINDOWS\System32\KERNELBASE.dll
16:08:18.15126501993C:\WINDOWS\System32\MSASN1.dll
16:08:18.15126501993C:\WINDOWS\System32\MSCTF.dll
16:08:18.15126501993C:\WINDOWS\System32\NSI.dll
16:08:18.15126501993C:\WINDOWS\System32\OLEAUT32.dll
16:08:18.15126501993C:\WINDOWS\System32\PSAPI.DLL
16:08:18.15126501993C:\WINDOWS\System32\RPCRT4.dll
16:08:18.15126501993C:\WINDOWS\System32\SETUPAPI.dll
16:08:18.15126501993C:\WINDOWS\System32\SHELL32.dll
16:08:18.15126501993C:\WINDOWS\System32\SHLWAPI.dll
16:08:18.15126501993C:\WINDOWS\System32\TextInputFramework.dll
16:08:18.15126501993C:\WINDOWS\System32\UMPDC.dll
16:08:18.15126501993C:\WINDOWS\System32\USER32.dll
16:08:18.15126501993C:\WINDOWS\System32\WINTRUST.dll
16:08:18.15126501993C:\WINDOWS\System32\WS2_32.dll
16:08:18.15126501993C:\WINDOWS\System32\advapi32.dll
16:08:18.15126501993C:\WINDOWS\System32\bcrypt.dll
16:08:18.15126501993C:\WINDOWS\System32\bcryptPrimitives.dll
16:08:18.15126501993C:\WINDOWS\System32\cfgmgr32.dll
16:08:18.15126501993C:\WINDOWS\System32\clbcatq.dll
16:08:18.15126501993C:\WINDOWS\System32\combase.dll
16:08:18.15126501993C:\WINDOWS\System32\cryptsp.dll
16:08:18.15126501993C:\WINDOWS\System32\fwpuclnt.dll
16:08:18.15126501993C:\WINDOWS\System32\gdi32full.dll
16:08:18.15126501993C:\WINDOWS\System32\imagehlp.dll
16:08:18.15126501993C:\WINDOWS\System32\kernel.appcore.dll
16:08:18.15126501993C:\WINDOWS\System32\msvcp_win.dll
16:08:18.15126501993C:\WINDOWS\System32\msvcrt.dll
16:08:18.15126501993C:\WINDOWS\System32\ole32.dll
16:08:18.15126501993C:\WINDOWS\System32\perfproc.dll
16:08:18.15126501993C:\WINDOWS\System32\powrprof.dll
16:08:18.15126501993C:\WINDOWS\System32\profapi.dll
16:08:18.15126501993C:\WINDOWS\System32\sechost.dll
16:08:18.15126501993C:\WINDOWS\System32\shcore.dll
16:08:18.15126501993C:\WINDOWS\System32\ucrtbase.dll
16:08:18.15126501993C:\WINDOWS\System32\win32u.dll
16:08:18.15126501993C:\WINDOWS\System32\windows.storage.dll
16:08:18.15126501993C:\WINDOWS\System32\winrnr.dll
16:08:18.15126501993C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1198_none_73b37520d815d61e\COMCTL32.dll
16:08:18.15126501993C:\WINDOWS\system32\NLAapi.dll
16:08:18.15126501993C:\WINDOWS\system32\napinsp.dll
16:08:18.15126501993C:\WINDOWS\system32\nvapi64.dll
16:08:18.15126501993C:\WINDOWS\system32\nvcuda.dll
16:08:18.15126501993C:\WINDOWS\system32\nvspcap64.dll
16:08:18.15126501993C:\WINDOWS\system32\pnrpnsp.dll
16:08:18.15126501993C:\WINDOWS\system32\rsaenh.dll
16:08:18.15126501993C:\WINDOWS\system32\uxtheme.dll
16:08:18.15126501993C:\WINDOWS\system32\wshbth.dll
16:08:18.15126501993C:\Windows\System32\OneCoreCommonProxyStub.dll
16:08:18.15126501993C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
16:08:18.15126501993C:\Windows\System32\Windows.UI.dll
16:08:18.15126501993C:\Windows\System32\rasadhlp.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GBPlayerClient.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\GFSDK_Aftermath_Lib.x64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\VMProtectSDK64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
16:08:18.15126501993D:\Games\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
16:08:19.4134E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:20.188BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:20.196BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:20.9024E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:21.954E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:22.1414E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:22.1812E206314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:08:22.1902E206314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:08:22.22064BC225InterProcessElement::openInterProcess Overwolf_ImID_B0974_P_17924 opened succesfuly
16:08:22.22164BC225InterProcessElement::openInterProcess Overwolf_PID_17924_SHARED_MEMORY_AGENT opened succesfuly
16:08:22.2864E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:22.4764E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:22.516BB8326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:08:22.516BB8347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:08:22.5854E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:22.7114E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:22.7544E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:22.7614E907030OverlayManager::IsEmptyCursorCache cursor 0x2d0567 (v: 1)
16:08:22.761BB87030OverlayManager::IsEmptyCursorCache cursor 0x2d0567 (v: 1)
16:08:22.8044E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:22.9644E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:22.9844E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:22.996BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:23.2BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:23.2524E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:23.2634E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:23.3804E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:23.4864E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:23.5884E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:23.633BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:23.641BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:23.6984E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:23.9494E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:23.9504E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:24.854E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:24.6724E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:24.7704E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:24.8864E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:25.04E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:25.1174E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:25.1894E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:25.7814E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:25.8284E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:25.8484E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:25.850BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:25.8854E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:25.8984E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:30.374E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:08:30.85BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:30.92BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:30.2054E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:08:30.7844E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:30.8854E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.34E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:31.944E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.1884E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:31.2534E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.3624E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:31.4354E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.5464E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:31.6134E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.7534E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:31.8314E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:31.9654E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:32.314E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:32.4014E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:08:32.4092E206253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:08:32.4092E206443OverlayManager::SetExclusiveModeskip exclusive mode request -> game is in mixmode
16:08:32.4164E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:32.5244E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:08:32.7104E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:34.1834E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:34.191BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:35.1534E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:08:35.161BB83317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:08:37.9794E902581OverlayManager::DetachThreadInputDetach thread input 20112,24496
16:08:37.9804E902585OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [20112 - 24496]]GLE=0x57
16:08:37.991BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:08:37.991BB8389fSwapResize_BuffersClear overlay graphics..
16:08:37.991BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:08:37.993BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:08:37.993BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:08:37.993BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:08:37.993BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27c0995
16:08:37.993BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:08:37.993BB8391fSwapResize_BuffersDevice was Resized!
16:08:37.993BB8187IRenderDevice::releaseRender Releasing.
16:08:37.993BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:08:37.993BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:08:37.9934E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:37.993BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:08:37.993BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:08:37.993BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:08:37.994BB8204IRenderDevice::releaseRender Releasing Done.
16:08:37.994BB8395fSwapResize_BuffersEnd Device was Resized!
16:08:38.64E903475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 4 handle = 0x10003}
16:08:38.2702E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:08:38.2732E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:08:38.2732E207545OverlayManager::OnForegroundChangedChanged False
16:08:38.2732E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50560 Title=[Task Switching]
16:08:38.2732E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:08:38.2732E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:08:38.2732E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:38.2752E206322OverlayManager::doActionDisplayFPS - Triggered
16:08:38.79864BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:08:41.30164BC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3437] s[500].
16:08:41.30164BC2404WidgetManager::RefreshWidgetThreadMainLoopexit
16:08:41.30164BC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:08:41.30164BC2329WidgetManager::RefreshThreadProcStaticclean Exit
16:08:44.210BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:08:44.230BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:08:44.231BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:08:44.231BB81148RenderDeviceD3d11::initsave state
16:08:44.231BB8696RenderDeviceD3d11::initDX11loading shaders...
16:08:44.237BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:08:44.237BB81156RenderDeviceD3d11::initrestore state
16:08:44.237BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:08:44.237BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:08:44.237BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:08:44.237BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:08:44.237BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:08:44.237BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:08:44.237BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:44.259BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:08:44.259BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:08:44.259BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40c0995
16:08:44.259BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:08:44.259BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:08:44.259BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:08:44.259BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:44.2634E901817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:08:44.2634E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:08:44.2634E90419InputInterceptor::stopHookunhook keyboard and mouse
16:08:44.2634E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:08:44.2634E90396InputInterceptor::runHookNew Mouse LL is hooked
16:08:44.2634E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:08:44.272BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:08:44.272BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:08:44.272BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:08:44.272BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:44.2782E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:08:44.2782E207545OverlayManager::OnForegroundChangedChanged True
16:08:44.2782E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:08:44.2792E206322OverlayManager::doActionDisplayFPS - Triggered
16:08:44.287BB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:08:44.287BB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:08:44.287BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:44.2904E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:08:45.2504E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:45.3904E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:45.806BB82427WidgetManager::Renderresum layout thread
16:08:45.806BB8276WidgetManager::initInit manager
16:08:45.80728882340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:08:46.7124E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:08:46.719BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:08:46.719BB8389fSwapResize_BuffersClear overlay graphics..
16:08:46.719BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:08:46.719BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:08:46.719BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:08:46.719BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:08:46.719BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40c0995
16:08:46.719BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:08:46.719BB8391fSwapResize_BuffersDevice was Resized!
16:08:46.719BB8187IRenderDevice::releaseRender Releasing.
16:08:46.719BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:08:46.719BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:08:46.720BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:08:46.720BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:08:46.720BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:08:46.720BB8204IRenderDevice::releaseRender Releasing Done.
16:08:46.720BB8395fSwapResize_BuffersEnd Device was Resized!
16:08:47.2812E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:08:47.2822E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:08:47.2822E207545OverlayManager::OnForegroundChangedChanged False
16:08:47.2822E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90244 Title=[CobaltStats - Rainbow Six Siege, Fornite and Overwatch Trackers - Google Chrome]
16:08:47.2822E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:08:47.2822E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:08:47.2822E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:47.2832E206322OverlayManager::doActionDisplayFPS - Triggered
16:08:52.7892E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:08:52.7892E207545OverlayManager::OnForegroundChangedChanged True
16:08:52.7892E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:08:52.7892E202522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:08:52.863BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:08:52.887BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:08:52.887BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:08:52.887BB81148RenderDeviceD3d11::initsave state
16:08:52.887BB8696RenderDeviceD3d11::initDX11loading shaders...
16:08:52.894BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:08:52.894BB81156RenderDeviceD3d11::initrestore state
16:08:52.894BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:08:52.894BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:08:52.894BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:08:52.894BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:08:52.894BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:08:52.894BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:52.899BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:08:52.899BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:08:52.899BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c4081f
16:08:52.899BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:08:52.899BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:08:52.899BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:08:52.904BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:08:52.904BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:08:52.904BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:08:52.904BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:08:53.1174E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:08:53.1174E90419InputInterceptor::stopHookunhook keyboard and mouse
16:08:53.1174E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:08:53.1174E90396InputInterceptor::runHookNew Mouse LL is hooked
16:08:53.1174E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:08:53.1174E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:08:53.9264E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:08:53.9894E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:08:54.5354E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:08:54.7872E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:08:54.7882E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:08:54.7882E207545OverlayManager::OnForegroundChangedChanged False
16:08:54.7882E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90244 Title=[CobaltStats - Rainbow Six Siege, Fornite and Overwatch Trackers - Google Chrome]
16:08:54.7882E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:08:54.7882E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:08:54.7882E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:08:54.7902E206322OverlayManager::doActionDisplayFPS - Triggered
16:08:56.3162888291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:08:57.81828882382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
16:08:57.81828882404WidgetManager::RefreshWidgetThreadMainLoopexit
16:08:57.81828882323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:08:57.81828882329WidgetManager::RefreshThreadProcStaticclean Exit
16:16:26.3522E206314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:20:56.6714E901523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:20:56.8104E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:20:56.818BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:20:56.818BB8389fSwapResize_BuffersClear overlay graphics..
16:20:56.818BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:20:56.818BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:20:56.818BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:20:56.818BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:20:56.818BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c4081f
16:20:56.818BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:20:56.818BB8391fSwapResize_BuffersDevice was Resized!
16:20:56.818BB8187IRenderDevice::releaseRender Releasing.
16:20:56.818BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:20:56.818BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:20:56.818BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:20:56.818BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:20:56.818BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:20:56.819BB8204IRenderDevice::releaseRender Releasing Done.
16:20:56.819BB8395fSwapResize_BuffersEnd Device was Resized!
16:20:56.847BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:20:56.848BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:20:56.848BB81148RenderDeviceD3d11::initsave state
16:20:56.848BB8696RenderDeviceD3d11::initDX11loading shaders...
16:20:56.854BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:20:56.854BB81156RenderDeviceD3d11::initrestore state
16:20:56.854BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:20:56.854BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:20:56.854BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:20:56.855BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:20:56.855BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:20:56.855BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:20:56.855BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:20:56.871BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:20:56.871BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:20:56.871BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4509fc
16:20:56.871BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:20:56.871BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:20:56.871BB82427WidgetManager::Renderresum layout thread
16:20:56.871BB8276WidgetManager::initInit manager
16:20:56.871BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:20:56.871BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:20:56.87259A82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:20:56.875BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:20:56.875BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:20:56.875BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:20:56.875BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:20:56.9024E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:20:56.9024E90419InputInterceptor::stopHookunhook keyboard and mouse
16:20:56.9024E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:20:56.9024E90396InputInterceptor::runHookNew Mouse LL is hooked
16:20:56.9024E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:20:57.462E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:20:57.462E207545OverlayManager::OnForegroundChangedChanged True
16:20:57.462E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:20:57.482E206322OverlayManager::doActionDisplayFPS - Triggered
16:20:57.50BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:20:57.512E206322OverlayManager::doActionDisplayFPS - Triggered
16:20:57.534E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:20:57.57BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:20:57.377BB8326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
16:20:57.377BB8347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
16:20:58.14E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:20:59.868BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:20:59.877BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 15, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 15 handle = 0x10003}
16:21:00.3094E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:00.4104E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:01.5904E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:01.6504E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:01.7414E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:01.8184E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:01.9004E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:01.9724E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:02.2744E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:21:02.320BB8326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:21:02.320BB8347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:21:02.3564E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:21:02.6774E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:21:02.6924E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:21:02.722BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:02.729BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 15, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 15 handle = 0x10003}
16:21:02.7664E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:21:03.2154E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:03.3014E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:03.6634E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:03.9014E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
16:21:03.9112E206253OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
16:21:03.9112E206443OverlayManager::SetExclusiveModeskip exclusive mode request -> game is in mixmode
16:21:03.959BB8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
16:21:03.959BB8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
16:21:04.234E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
16:21:04.3394E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:21:05.04E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:05.8BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 15, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 15 handle = 0x10003}
16:21:08.6964E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:08.8574E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:09.6604E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:09.7404E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:09.8564E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:09.9124E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:10.2794E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:21:10.285BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:21:10.285BB8389fSwapResize_BuffersClear overlay graphics..
16:21:10.285BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:21:10.286BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:21:10.286BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:21:10.286BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:21:10.286BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4509fc
16:21:10.286BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:21:10.286BB8391fSwapResize_BuffersDevice was Resized!
16:21:10.286BB8187IRenderDevice::releaseRender Releasing.
16:21:10.286BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:21:10.286BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:21:10.287BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:21:10.287BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:21:10.287BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:21:10.287BB8204IRenderDevice::releaseRender Releasing Done.
16:21:10.287BB8395fSwapResize_BuffersEnd Device was Resized!
16:21:10.5572E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:21:10.5582E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:21:10.5582E207545OverlayManager::OnForegroundChangedChanged False
16:21:10.5582E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80688 Title=[Browser]
16:21:10.5592E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:21:10.5592E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:21:10.5592E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:10.5602E206322OverlayManager::doActionDisplayFPS - Triggered
16:21:11.8859A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:21:13.59059A82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3422] s[500].
16:21:13.59059A82404WidgetManager::RefreshWidgetThreadMainLoopexit
16:21:13.59059A82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:21:13.59059A82329WidgetManager::RefreshThreadProcStaticclean Exit
16:21:53.789BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:21:53.810BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:21:53.810BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:21:53.810BB81148RenderDeviceD3d11::initsave state
16:21:53.810BB8696RenderDeviceD3d11::initDX11loading shaders...
16:21:53.816BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:21:53.816BB81156RenderDeviceD3d11::initrestore state
16:21:53.816BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:21:53.816BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:21:53.816BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:21:53.817BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:21:53.817BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:21:53.817BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:21:53.817BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:21:53.826BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:21:53.826BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:21:53.826BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3dab0923
16:21:53.826BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:21:53.826BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:21:53.826BB82427WidgetManager::Renderresum layout thread
16:21:53.826BB8276WidgetManager::initInit manager
16:21:53.826BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:21:53.826BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:21:53.827F142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:21:53.839BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:21:53.839BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:21:53.839BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:21:53.839BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:21:53.8884E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:21:53.8884E90419InputInterceptor::stopHookunhook keyboard and mouse
16:21:53.8884E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:21:53.8884E90396InputInterceptor::runHookNew Mouse LL is hooked
16:21:53.8884E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:21:54.1072E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:21:54.1072E207545OverlayManager::OnForegroundChangedChanged True
16:21:54.1072E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:21:54.1082E206322OverlayManager::doActionDisplayFPS - Triggered
16:21:54.1124E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:21:54.112BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:21:54.1122E206322OverlayManager::doActionDisplayFPS - Triggered
16:21:54.118BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:21:54.333BB8326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
16:21:54.333BB8347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
16:21:54.3714E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:54.4794E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:54.8264E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:21:54.833BB83317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:21:55.2764E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:55.3714E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:55.4524E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:55.5604E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:56.3754E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:56.382BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 19, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 19 handle = 0x10003}
16:21:56.8434E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:56.9084E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:57.224E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:57.794E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:57.1754E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:21:57.2674E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:21:57.6594E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:21:57.715BB8326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:21:57.715BB8347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:21:57.7344E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:21:57.9994E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:21:58.184E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:21:58.41BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:58.48BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 19, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 19 handle = 0x10003}
16:21:58.724E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:21:58.2324E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:58.4304E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:21:58.461BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:21:58.461BB8389fSwapResize_BuffersClear overlay graphics..
16:21:58.461BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:21:58.462BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:21:58.462BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:21:58.462BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:21:58.462BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3dab0923
16:21:58.462BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:21:58.462BB8391fSwapResize_BuffersDevice was Resized!
16:21:58.462BB8187IRenderDevice::releaseRender Releasing.
16:21:58.462BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:21:58.462BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:21:58.462BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:21:58.462BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:21:58.462BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:21:58.462BB8204IRenderDevice::releaseRender Releasing Done.
16:21:58.462BB8395fSwapResize_BuffersEnd Device was Resized!
16:21:59.1092E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:21:59.1112E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:21:59.1112E207545OverlayManager::OnForegroundChangedChanged False
16:21:59.1122E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70932 Title=[manifest.json - ts - Visual Studio Code]
16:21:59.1122E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:21:59.1122E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:21:59.1122E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:21:59.1132E206322OverlayManager::doActionDisplayFPS - Triggered
16:22:04.151F14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:22:04.151F142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5828] s[500].
16:22:04.151F142404WidgetManager::RefreshWidgetThreadMainLoopexit
16:22:04.151F142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:22:04.151F142329WidgetManager::RefreshThreadProcStaticclean Exit
16:33:31.2722E206314OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:43:41.251BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:43:41.282BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:43:41.282BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:43:41.282BB81148RenderDeviceD3d11::initsave state
16:43:41.282BB8696RenderDeviceD3d11::initDX11loading shaders...
16:43:41.290BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:43:41.290BB81156RenderDeviceD3d11::initrestore state
16:43:41.290BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:43:41.290BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:41.290BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:41.290BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:41.290BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:41.290BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:41.290BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:41.297BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:41.297BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:43:41.297BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67ba073f
16:43:41.297BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:41.297BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:43:41.297BB82427WidgetManager::Renderresum layout thread
16:43:41.297BB8276WidgetManager::initInit manager
16:43:41.297BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:43:41.297BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:41.2984E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:41.2984E90419InputInterceptor::stopHookunhook keyboard and mouse
16:43:41.2984E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:43:41.2984E90396InputInterceptor::runHookNew Mouse LL is hooked
16:43:41.2984E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:43:41.2985CA82340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:43:41.305BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:43:41.305BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:41.305BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:41.305BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:41.4942E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:43:41.4942E207545OverlayManager::OnForegroundChangedChanged True
16:43:41.4942E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:43:41.4964E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:43:41.4972E206322OverlayManager::doActionDisplayFPS - Triggered
16:43:41.499BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:41.4992E206322OverlayManager::doActionDisplayFPS - Triggered
16:43:41.507BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:41.805BB8326RenderImageD3d11::setSizeCreate Texture (1200,644) / (1280,768) - OK
16:43:41.805BB8347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
16:43:41.9644E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:42.364E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:42.2554E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:42.6974E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:43:42.9932E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:43:42.9962E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:42.9962E207545OverlayManager::OnForegroundChangedChanged False
16:43:42.9962E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70932 Title=[game.ts - ts - Visual Studio Code]
16:43:42.9962E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:42.9962E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:42.9962E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:42.9962E207600OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
16:43:42.9974E903475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 23, OW handle = 0x2d0567;prev = 0x1260aa5 , {Original values: ref = 23 handle = 0x10003}
16:43:42.9982E206322OverlayManager::doActionDisplayFPS - Triggered
16:43:43.7924E901523OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:43:43.9354E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:43:43.938BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:43:43.938BB8389fSwapResize_BuffersClear overlay graphics..
16:43:43.938BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:43.938BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:43.938BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:43.938BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:43.938BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67ba073f
16:43:43.938BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:43.938BB8391fSwapResize_BuffersDevice was Resized!
16:43:43.938BB8187IRenderDevice::releaseRender Releasing.
16:43:43.938BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:43.938BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:43.938BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:43.938BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:43.938BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:43.939BB8204IRenderDevice::releaseRender Releasing Done.
16:43:43.939BB8395fSwapResize_BuffersEnd Device was Resized!
16:43:43.961BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:43:43.961BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:43:43.961BB81148RenderDeviceD3d11::initsave state
16:43:43.961BB8696RenderDeviceD3d11::initDX11loading shaders...
16:43:43.967BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:43:43.967BB81156RenderDeviceD3d11::initrestore state
16:43:43.967BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:43:43.967BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:43.967BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:43.968BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:43.968BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:43.968BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:43.968BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:43.982BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:43.982BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:43:43.982BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24ec0bdd
16:43:43.982BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:43.982BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:43:43.982BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:43:43.982BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:43.9834E901817OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:43:43.9834E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:43.9834E90419InputInterceptor::stopHookunhook keyboard and mouse
16:43:43.9834E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:43:43.9844E90396InputInterceptor::runHookNew Mouse LL is hooked
16:43:43.9844E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:43:43.991BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:43:43.991BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:43.991BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:43.991BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:43.9962E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:43:43.9962E207545OverlayManager::OnForegroundChangedChanged True
16:43:43.9962E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:43:43.9972E206322OverlayManager::doActionDisplayFPS - Triggered
16:43:43.9984E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:43:44.24E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:44.16BB8326RenderImageD3d11::setSizeCreate Texture (1200,644) / (1280,768) - OK
16:43:44.16BB8347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
16:43:44.17BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:44.1424E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:44.152BB83317OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
16:43:45.179BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:45.186BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 24, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 24 handle = 0x10003}
16:43:45.6934E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:45.7904E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:46.3834E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:46.4504E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:46.5644E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:46.6364E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:46.7504E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:46.8234E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:46.9484E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:47.124E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:47.1384E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:47.2064E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:47.3364E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:47.4124E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:47.7114E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:43:47.749BB8326RenderImageD3d11::setSizeCreate Texture (1660,900) / (1664,1024) - OK
16:43:47.749BB8347RenderImageD3d11::setSizeCreate Texture RV (1664,1024) - OK
16:43:47.7854E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:43:47.9164E902411OverlayManager::setControlModeOVERLAY_CONTROL_ON
16:43:48.9034E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:48.9694E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:49.714E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:43:49.1524E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:43:49.3224E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
16:43:49.346BB82449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:49.353BB83475OverlayManager::RestoreGameCursorRestoreGameCursor ref = 24, OW handle = 0x2d0567;prev = 0x2d0567 , {Original values: ref = 24 handle = 0x10003}
16:43:49.3954E902449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:49.4204E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [trn_r6_show_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
16:43:49.8314E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:43:49.839BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:43:49.839BB8389fSwapResize_BuffersClear overlay graphics..
16:43:49.839BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:49.840BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:49.840BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:49.840BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:49.851BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24ec0bdd
16:43:49.851BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:49.851BB8391fSwapResize_BuffersDevice was Resized!
16:43:49.851BB8187IRenderDevice::releaseRender Releasing.
16:43:49.851BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:49.851BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:49.853BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:49.853BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:49.853BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:49.853BB8204IRenderDevice::releaseRender Releasing Done.
16:43:49.853BB8395fSwapResize_BuffersEnd Device was Resized!
16:43:49.9992E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:43:50.22E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:50.22E207545OverlayManager::OnForegroundChangedChanged False
16:43:50.22E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70932 Title=[game.ts - ts - Visual Studio Code]
16:43:50.22E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:43:50.22E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:50.22E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:50.42E206322OverlayManager::doActionDisplayFPS - Triggered
16:43:51.5205CA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:53.215CA82382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3281] s[500].
16:43:53.215CA82404WidgetManager::RefreshWidgetThreadMainLoopexit
16:43:53.215CA82323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
16:43:53.215CA82329WidgetManager::RefreshThreadProcStaticclean Exit
16:48:01.429BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:48:01.455BB81063RenderDeviceD3d11::initRefC r:[2]->[2] 0xa18591c0
16:48:01.455BB81127RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:48:01.455BB81148RenderDeviceD3d11::initsave state
16:48:01.455BB8696RenderDeviceD3d11::initDX11loading shaders...
16:48:01.463BB81154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8c4f2038.
16:48:01.463BB81156RenderDeviceD3d11::initrestore state
16:48:01.463BB81159RenderDeviceD3d11::initTarget Window [0x1bb0a82]
16:48:01.463BB8244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:48:01.463BB8251IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:48:01.463BB82522OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:48:01.463BB84917OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:48:01.463BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:48:01.463BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:48:01.477BB847ResetSnapShotSH::ExecuteRelease snapshot SH
16:48:01.477BB84975OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1bb0a82}.
16:48:01.477BB82159OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc9a0ba5
16:48:01.477BB82177OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:48:01.477BB82225OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2997b550=697808208)=>(0xa35d06c0=-1554184512)
16:48:01.477BB82427WidgetManager::Renderresum layout thread
16:48:01.477BB8276WidgetManager::initInit manager
16:48:01.4774E902255OverlayManager::installKeybMouseHookInstall KeybMouse
16:48:01.4774E90419InputInterceptor::stopHookunhook keyboard and mouse
16:48:01.477BB81672WidgetManager::drawskip widget draw (not in foreground) False - False
16:48:01.477BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:48:01.4774E90386InputInterceptor::runHookKeyboard is hooked 0x4e90
16:48:01.4774E90396InputInterceptor::runHookNew Mouse LL is hooked
16:48:01.4774E90408InputInterceptor::runHookMouse is hooked 0x4e90
16:48:01.478569C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
16:48:01.481BB84910OverlayManager::initOverlayResolutionEx 0X40008
16:48:01.481BB84917OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:48:01.481BB84864OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:48:01.481BB84876OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:48:01.7602E206197OverlayManager::doActionForegroundChange Event ON (ON)
16:48:01.7602E207545OverlayManager::OnForegroundChangedChanged True
16:48:01.7602E206991OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:48:01.7612E206322OverlayManager::doActionDisplayFPS - Triggered
16:48:01.768BB8925OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:48:01.7714E905666overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:48:02.5434E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:02.6634E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:03.9734E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:04.504E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:04.1664E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:04.2314E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:04.3444E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:04.4194E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:04.5394E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:04.6114E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:04.7254E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [d]
16:48:04.8064E90580OverlayInputManager::OnHotKeyEventSend Hotkey Event [showhide_anoahjhemlbnmhkljlgbmnfflpnhgjpmfjnhdfoe] [u]
16:48:05.1594E902581OverlayManager::DetachThreadInputDetach thread input 20112,3000
16:48:05.164BB8382fSwapResize_BuffersResize buffer (0xa18591c0)!
16:48:05.164BB8389fSwapResize_BuffersClear overlay graphics..
16:48:05.164BB82533OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:48:05.164BB81286OverlayManager::RestoreGameWNDPROCSearch SWL..
16:48:05.164BB81293OverlayManager::RestoreGameWNDPROCSWL restored.
16:48:05.164BB81303OverlayManager::RestoreGameWNDPROCSWL OK.
16:48:05.164BB81308OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc9a0ba5
16:48:05.164BB82555OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:48:05.164BB8391fSwapResize_BuffersDevice was Resized!
16:48:05.164BB8187IRenderDevice::releaseRender Releasing.
16:48:05.164BB882RenderDeviceCaptureBase::ReleaseTextureRelease
16:48:05.164BB8100RenderDeviceCaptureBase::ReleaseTextureReleased
16:48:05.165BB81280RenderDeviceD3d11::releaseImplementationReleasing 1
16:48:05.165BB81290RenderDeviceD3d11::releaseImplementationReleasing 2
16:48:05.165BB81309RenderDeviceD3d11::releaseImplementationReleasing 3
16:48:05.165BB8204IRenderDevice::releaseRender Releasing Done.
16:48:05.165BB8395fSwapResize_BuffersEnd Device was Resized!
16:48:05.2612E206185OverlayManager::doActionForegroundChange Event [winows not active]
16:48:05.2622E206197OverlayManager::doActionForegroundChange Event OFF (OFF)
16:48:05.2622E207545OverlayManager::OnForegroundChangedChanged False
16:48:05.2622E207578OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70932 Title=[manifest.json - ts - Visual Studio Code]
16:48:05.2622E206991OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:48:05.2622E202515OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:48:05.2622E202449OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:48:05.2652E206322OverlayManager::doActionDisplayFPS - Triggered