Time | Thread | Line | Function | Message |
22:46:43.408 | 2BA8 | 131 | runClient | Starting Overlay PID=32(0x20) server PID = 6748 |
22:46:43.408 | 2BA8 | 698 | Client::init | Client::Initialize |
22:46:43.408 | 2BA8 | 706 | Client::init | Start owclient thread |
22:46:43.409 | 1420 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
22:46:43.410 | 1420 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly |
22:46:43.410 | 1420 | 356 | | session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721} |
22:46:43.412 | 1420 | 1954 | Client::LogClientInfo | OS version [10.0] |
22:46:43.413 | 1420 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
22:46:43.413 | 1420 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.83.1 |
22:46:43.414 | 1420 | 1989 | Client::LogProcessModules | Loaded modules: |
22:46:43.442 | 1420 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll |
22:46:43.442 | 1420 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswhook.dll |
22:46:43.442 | 1420 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll |
22:46:43.442 | 1420 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll |
22:46:43.442 | 1420 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe |
22:46:43.442 | 1420 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
22:46:43.442 | 1420 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll |
22:46:43.442 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\icm32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\igd10iumd64.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\igdusc64.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\DEVOBJ.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\MSASN1.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\SHLWAPI.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\UMPDC.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\USER32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\advapi32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\combase.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\cryptsp.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\kernel.appcore.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\ole32.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\powrprof.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\profapi.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\sechost.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\shcore.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\win32u.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\System32\windows.storage.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\mswsock.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\uxtheme.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
22:46:43.443 | 1420 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
22:46:43.444 | 1420 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=3964 |
22:46:43.453 | 1420 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
22:46:43.453 | 1420 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
22:46:43.453 | 1420 | 1504 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
22:46:43.454 | 1420 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
22:46:43.454 | 1420 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
22:46:43.454 | 1420 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
22:46:43.454 | 1420 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
22:46:43.454 | 1420 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
22:46:43.454 | 1420 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
22:46:43.454 | 1420 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
22:46:43.454 | 1420 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
22:46:43.454 | 1420 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
22:46:43.454 | 1420 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
22:46:43.454 | 1420 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
22:46:43.454 | 1420 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
22:46:43.454 | 1420 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
22:46:43.454 | 1420 | 1771 | Data::Search | [0] 0x93390000 |
22:46:43.454 | 1420 | 1771 | Data::Search | [1] 0x0 |
22:46:43.454 | 1420 | 1771 | Data::Search | [2] 0x0 |
22:46:43.454 | 1420 | 1771 | Data::Search | [3] 0x0 |
22:46:43.454 | 1420 | 1771 | Data::Search | [4] 0x0 |
22:46:43.454 | 1420 | 1771 | Data::Search | [5] 0x90BF0000 |
22:46:43.454 | 1420 | 1771 | Data::Search | [6] 0x93FD0000 |
22:46:43.454 | 1420 | 1771 | Data::Search | [7] 0x6A4B0000 |
22:46:43.454 | 1420 | 1771 | Data::Search | [8] 0x90BF0000 |
22:46:43.455 | 1420 | 1771 | Data::Search | [9] 0x0 |
22:46:43.455 | 1420 | 1776 | Data::Search | [10] 0x0 |
22:46:43.455 | 1420 | 1782 | Data::Search | [11] 0x8F4C0000 |
22:46:43.455 | 1420 | 1788 | Data::Search | [12] 0x6A4B0000 |
22:46:43.455 | 1420 | 1794 | Data::Search | [13] 0x0 |
22:46:43.455 | 1420 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
22:46:43.455 | 1420 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
22:46:43.455 | 1420 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
22:46:43.458 | 1420 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly |
22:46:43.461 | 1420 | 475 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x266d0213 |
22:46:43.461 | 1420 | 6964 | OverlayManager::LoadDefaultCursors | Load default cursors |
22:46:43.468 | 1420 | 484 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0xfe51131 |
22:46:43.468 | 1420 | 72 | PerformanceCounter::StartSession | StartSession |
22:46:43.470 | 1420 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
22:46:43.471 | 1420 | 694 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
22:46:43.471 | 1420 | 712 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
22:46:43.471 | 1420 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
22:46:43.471 | 1420 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
22:46:43.471 | 1420 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
22:46:43.471 | 1420 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
22:46:43.471 | 1420 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
22:46:43.471 | 1420 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
22:46:43.471 | 1420 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
22:46:43.471 | 1420 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
22:46:43.471 | 1420 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
22:46:43.471 | 1420 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
22:46:43.471 | 1420 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
22:46:43.471 | 1420 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
22:46:43.471 | 1420 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
22:46:43.471 | 1420 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
22:46:43.471 | 1420 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
22:46:43.471 | 1420 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
22:46:43.471 | 1420 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
22:46:43.471 | 1420 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
22:46:43.471 | 1420 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
22:46:43.471 | 1420 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
22:46:43.471 | 1420 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
22:46:43.471 | 1420 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
22:46:43.471 | 1420 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
22:46:43.471 | 1420 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
22:46:43.471 | 1420 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
22:46:43.471 | 1420 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
22:46:43.471 | 1420 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
22:46:43.471 | 1420 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
22:46:43.471 | 1420 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
22:46:43.471 | 1420 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
22:46:43.471 | 1420 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
22:46:43.471 | 1420 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
22:46:43.471 | 1420 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
22:46:43.472 | 1420 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
22:46:43.472 | 1420 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = ON |
22:46:43.472 | 1420 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
22:46:43.472 | 1420 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
22:46:43.472 | 1420 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
22:46:43.472 | 1420 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
22:46:43.472 | 1420 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
22:46:43.472 | 1420 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
22:46:43.472 | 1420 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
22:46:43.472 | 1420 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
22:46:43.472 | 1420 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
22:46:43.472 | 1420 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
22:46:43.472 | 1420 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
22:46:43.472 | 1420 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
22:46:43.472 | 1420 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
22:46:43.472 | 1420 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
22:46:43.472 | 1420 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
22:46:43.472 | 1420 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
22:46:43.472 | 1420 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
22:46:43.472 | 1420 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
22:46:43.472 | 1420 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
22:46:43.472 | 1420 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
22:46:43.472 | 1420 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
22:46:43.472 | 1420 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
22:46:43.472 | 1420 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
22:46:43.472 | 1420 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
22:46:43.472 | 1420 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
22:46:43.472 | 1420 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
22:46:43.472 | 1420 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
22:46:43.472 | 1420 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
22:46:43.472 | 1420 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
22:46:43.472 | 1420 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
22:46:43.472 | 1420 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
22:46:43.472 | 1420 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
22:46:43.472 | 1420 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = ON |
22:46:43.472 | 1420 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
22:46:43.472 | 1420 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
22:46:43.472 | 1420 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
22:46:43.472 | 1420 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
22:46:43.472 | 1420 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
22:46:43.472 | 1420 | 923 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
22:46:43.472 | 1420 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:46:43.472 | 1420 | 562 | OverlayManager::OverlayManager | starting hooks... |
22:46:43.802 | 1420 | 1953 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded |
22:46:44.323 | 1420 | 592 | Install::Code | Init [Client,1] (MCH) OK |
22:46:44.538 | 1420 | 592 | Install::Code | Init [Client,2] (MCH) OK |
22:46:44.541 | 1420 | 592 | Install::Code | Init [Client,3] (MCH) OK |
22:46:44.547 | 1420 | 592 | Install::Code | Init [Client,4] (MCH) OK |
22:46:44.628 | 1420 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
22:46:44.727 | 1420 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
22:46:44.921 | 1420 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
22:46:44.922 | 1420 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
22:46:44.922 | 1420 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
22:46:44.922 | 1420 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
22:46:44.924 | 1420 | 1157 | Install::Code | Segment [5|18016|0x90BF0000|0x4660] |
22:46:44.961 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:44.961 | 1420 | 1157 | Install::Code | Segment [5|418288|0x90BF0000|0x661F0] |
22:46:45.127 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.127 | 1420 | 1157 | Install::Code | Segment [5|105904|0x90BF0000|0x19DB0] |
22:46:45.247 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.247 | 1420 | 1157 | Install::Code | Segment [5|4944|0x90BF0000|0x1350] |
22:46:45.383 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.383 | 1420 | 1157 | Install::Code | Segment [5|-23121888|0x90BF0000|0xFE9F3020] |
22:46:45.383 | 1420 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
22:46:45.383 | 1420 | 1157 | Install::Code | Segment [5|-23101344|0x90BF0000|0xFE9F8060] |
22:46:45.383 | 1420 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
22:46:45.383 | 1420 | 1157 | Install::Code | Segment [5|-23140832|0x90BF0000|0xFE9EE620] |
22:46:45.383 | 1420 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
22:46:45.383 | 1420 | 1157 | Install::Code | Segment [5|-24270208|0x90BF0000|0xFE8DAA80] |
22:46:45.383 | 1420 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
22:46:45.383 | 1420 | 1011 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
22:46:45.677 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.677 | 1420 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
22:46:45.830 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.830 | 1420 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
22:46:45.933 | 1420 | 592 | Install::Code | unknown (MCH) OK |
22:46:45.933 | 1420 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
22:46:45.934 | 1420 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
22:46:45.934 | 1420 | 1054 | OverlayManager::Start | Starting... |
22:46:45.934 | 1420 | 1086 | OverlayManager::Start | starting hooks 2... |
22:46:45.946 | 1420 | 592 | Install::Code | Init [Client,5] (MCH) OK |
22:46:45.946 | 1420 | 1233 | | XTRAP COMPATIBLE PATCH WARNING |
22:46:45.946 | 1420 | 1241 | OverlayManager::Start | done with hooks... |
22:46:45.946 | 1420 | 107 | ApiManager::Init | API Manager Event : OK |
22:46:45.946 | 1420 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=7764 |
22:46:45.947 | 1420 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
22:46:45.947 | 1420 | 114 | TXOfInterest | New list set with 0 items |
22:46:45.947 | 1420 | 1266 | OverlayManager::Start | get foreground state |
22:46:45.948 | 1420 | 1303 | OverlayManager::Start | Started... |
22:46:45.966 | 1730 | 6555 | OverlayManager::OnConnected | Connected to server |
22:46:45.966 | 1730 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
22:46:45.967 | 1E54 | 7134 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x1d0646 |
22:46:46.204 | 1420 | 592 | Install::Code | Init [Client,0] (MCH) OK |
22:46:46.204 | 1420 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
22:46:46.204 | 1420 | 94 | GraphicsHookManager::StopThread | StopThread |
22:46:46.208 | F7C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
22:46:46.214 | 1420 | 590 | Client::initFirstInjection | init complete |
22:46:52.531 | 20D4 | 386 | fSwapResize_Buffers | Resize buffer (0x5b986140)! |
22:46:52.632 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:46:52.632 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
22:46:52.634 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:46:52.646 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
22:46:56.83 | 1E54 | 1989 | Client::LogProcessModules | Loaded modules: |
22:46:56.108 | 1E54 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll |
22:46:56.108 | 1E54 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswhook.dll |
22:46:56.108 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll |
22:46:56.109 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll |
22:46:56.109 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll |
22:46:56.109 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe |
22:46:56.109 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
22:46:56.109 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\TextInputFramework.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\icm32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\igd10iumd64.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\igdusc64.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\DEVOBJ.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\MSASN1.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\SHLWAPI.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\UMPDC.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\USER32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\advapi32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\combase.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\cryptsp.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\kernel.appcore.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
22:46:56.109 | 1E54 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\ole32.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\powrprof.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\profapi.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\sechost.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\shcore.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\win32u.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\System32\windows.storage.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\Oleacc.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\mswsock.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\uxtheme.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
22:46:56.110 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
22:47:07.239 | 20D4 | 7093 | OverlayManager::IsEmptyCursor | Cache cursor 0x4e3129d (v: 1) |
22:47:10.408 | 2070 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
22:47:10.526 | 2070 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
22:47:10.631 | 2070 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
22:47:10.631 | 2070 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
22:47:10.927 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:47:10.927 | 2070 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -821091773 |
22:47:10.927 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:47:10.927 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:47:10.927 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:47:10.942 | 2070 | 705 | RenderDeviceD3d11::initDX11 | create vs |
22:47:10.942 | 2070 | 723 | RenderDeviceD3d11::initDX11 | create vs |
22:47:10.955 | 2070 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
22:47:10.969 | 2070 | 774 | RenderDeviceD3d11::initDX11 | create raster |
22:47:10.969 | 2070 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
22:47:10.970 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:47:10.970 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:47:10.970 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:47:10.970 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:47:10.970 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:47:10.970 | 2070 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
22:47:10.970 | 2070 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
22:47:10.970 | 2070 | 2661 | OverlayManager::setGraphics | Render Device fix was set RT. |
22:47:10.970 | 2070 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [1152, 648] {WINDOW} |
22:47:10.970 | 2070 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (1152, 648) |
22:47:11.542 | 2070 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
22:47:11.542 | 2070 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
22:47:11.542 | 2070 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
22:47:11.542 | 2070 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
22:47:11.542 | 2070 | 275 | WidgetManager::init | Init manager |
22:47:11.542 | 2070 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
22:47:11.542 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:47:11.543 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2960d51 |
22:47:11.543 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:47:11.543 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:47:11.543 | 2070 | 2269 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
22:47:11.543 | 2070 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
22:47:11.543 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:47:11.543 | 2070 | 7530 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
22:47:11.543 | 10AC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:47:11.545 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:47:11.594 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly |
22:47:11.594 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
22:47:11.595 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1E04D4_P_6748 opened succesfuly |
22:47:11.596 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
22:47:11.597 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_220944_P_6748 opened succesfuly |
22:47:11.597 | 10AC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
22:47:11.654 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:47:11.655 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:47:13.649 | 1730 | 6650 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] |
22:47:14.99 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:47:14.99 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:47:14.99 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:47:14.99 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:47:14.99 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:47:14.101 | 20D4 | 1942 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x4e3129d |
22:47:14.110 | 2070 | 7355 | OverlayManager::LoadPlugin | Plugin loaded [7] [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] [] |
22:47:14.151 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:47:21.565 | 10AC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:47:21.972 | 10AC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
22:47:21.972 | 10AC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:47:21.972 | 10AC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:47:21.972 | 10AC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:48:06.867 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:48:06.867 | 2070 | 275 | WidgetManager::init | Init manager |
22:48:06.870 | 36C0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:48:06.875 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:48:06.902 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:48:06.902 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:48:06.902 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:48:06.902 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:48:06.902 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:48:06.902 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:48:06.903 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2960d51 |
22:48:06.903 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:48:06.903 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:48:06.903 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:48:06.903 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:48:06.903 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:48:06.903 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:48:06.903 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:48:06.903 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:48:06.903 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:48:07.294 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:48:07.294 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:48:07.294 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:48:07.295 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:48:07.389 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:48:07.389 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:48:07.389 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:48:07.389 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:48:07.389 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:48:07.389 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:48:07.393 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:48:07.393 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf770845 |
22:48:07.393 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:48:07.393 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:48:07.394 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:48:07.394 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:48:07.434 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:48:10.494 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:48:10.494 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:48:10.494 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:48:10.495 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:48:10.495 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:48:33.410 | 36C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:48:35.924 | 36C0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
22:48:35.924 | 36C0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:48:35.924 | 36C0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:48:35.924 | 36C0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:48:39.763 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:48:39.765 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:48:39.765 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:48:39.765 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:48:39.766 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:48:39.766 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:48:39.766 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:48:39.766 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf770845 |
22:48:39.766 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:48:39.766 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:48:39.766 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:48:39.766 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:48:39.766 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:48:39.766 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:48:39.766 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:48:39.766 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:48:39.766 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:48:41.164 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:48:41.164 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:48:41.164 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:48:41.164 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:48:41.250 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:48:41.250 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:48:41.250 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:48:41.250 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:48:41.250 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:48:41.250 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:48:41.256 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:48:41.257 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2bd0f4d |
22:48:41.257 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:48:41.257 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:48:41.257 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:48:41.257 | 2070 | 275 | WidgetManager::init | Init manager |
22:48:41.257 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:48:41.258 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:48:41.258 | 321C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:48:41.263 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:49:14.32 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:49:14.32 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:49:14.32 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:49:14.33 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:49:14.33 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:49:14.35 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:49:26.136 | 321C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:49:27.904 | 321C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:49:30.417 | 321C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
22:49:30.417 | 321C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:49:30.417 | 321C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:49:30.417 | 321C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:49:32.912 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:49:32.914 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:49:32.914 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:49:32.914 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:49:32.914 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:49:32.914 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:49:32.915 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:49:32.915 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2bd0f4d |
22:49:32.915 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:49:32.915 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:49:32.915 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:49:32.915 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:49:32.915 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:49:32.915 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:49:32.915 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:49:32.915 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:49:32.915 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:49:45.723 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:49:45.723 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:49:45.723 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:49:45.723 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:49:45.786 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:49:45.786 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:49:45.786 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:49:45.786 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:49:45.786 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:49:45.786 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:49:45.791 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:49:45.791 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2010f93 |
22:49:45.791 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:49:45.791 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:49:45.792 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:49:45.792 | 2070 | 275 | WidgetManager::init | Init manager |
22:49:45.792 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:49:45.792 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:49:45.793 | 32BC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:49:45.844 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:49:54.834 | 1730 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
22:49:54.860 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:49:54.860 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
22:49:54.861 | 1730 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#assistant-support - Torch] |
22:49:54.861 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:49:54.861 | 1730 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:49:54.861 | 1730 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:49:54.878 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
22:49:55.909 | 32BC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:49:55.910 | 32BC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7969] s[500]. |
22:49:55.911 | 32BC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:49:55.911 | 32BC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:49:55.911 | 32BC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:53:40.371 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:53:40.371 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:53:40.373 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:53:40.373 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:53:40.384 | 2070 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
22:53:40.384 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:53:40.413 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:53:40.413 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:53:40.414 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:53:40.414 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:53:40.414 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:53:40.414 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:53:40.415 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2010f93 |
22:53:40.415 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:53:40.415 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:53:40.415 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:53:40.415 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:53:40.415 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:53:40.415 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:53:40.415 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:53:40.415 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:53:40.415 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:53:42.659 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:53:42.659 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:53:42.660 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:53:42.660 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:53:42.712 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:53:42.712 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:53:42.712 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:53:42.712 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:53:42.712 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:53:42.712 | 2070 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:53:42.712 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:53:42.728 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:53:42.728 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f00ee5 |
22:53:42.728 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:53:42.728 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:53:42.728 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:53:42.728 | 2070 | 275 | WidgetManager::init | Init manager |
22:53:42.729 | 2070 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
22:53:42.737 | 34E4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:53:42.797 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:53:52.793 | 34E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:53:54.797 | 34E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:53:57.301 | 34E4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3500] s[500]. |
22:53:57.301 | 34E4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:53:57.301 | 34E4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:53:57.301 | 34E4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:54:04.911 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:54:04.912 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:54:04.912 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:54:04.912 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:54:04.920 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:54:04.920 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:54:04.920 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:54:04.920 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:54:04.920 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:54:04.921 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:54:04.921 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f00ee5 |
22:54:04.921 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:54:04.921 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:54:04.921 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:54:04.921 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:54:04.921 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:54:04.921 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:54:04.921 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:54:04.922 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:54:04.922 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:54:05.593 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:54:05.593 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:54:05.593 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:54:05.594 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:54:05.683 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:54:05.683 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:54:05.683 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:54:05.683 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:54:05.683 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:54:05.683 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:54:06.222 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:54:06.223 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe7f0999 |
22:54:06.223 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:54:06.223 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:54:06.223 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:54:06.223 | 2070 | 275 | WidgetManager::init | Init manager |
22:54:06.225 | 3020 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:54:06.261 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:55:37.96 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:55:37.96 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:55:37.97 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:55:37.97 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:55:37.97 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:55:37.581 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:55:38.572 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:55:38.572 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
22:55:38.572 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:55:38.588 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:55:38.628 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
22:55:38.741 | 3020 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:55:39.221 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:55:39.222 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:55:39.228 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:55:40.151 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:55:40.277 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:55:43.64 | 1730 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
22:55:43.65 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
22:55:43.66 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
22:55:43.66 | 1730 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
22:55:43.66 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
22:55:43.66 | 1730 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
22:55:43.66 | 1730 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
22:55:43.74 | 2070 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
22:55:43.334 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
22:55:43.345 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:56:37.324 | 3020 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:58:13.454 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:58:13.454 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:58:13.454 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:58:13.454 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:58:13.454 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:58:13.454 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:58:13.454 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe7f0999 |
22:58:13.454 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:58:13.454 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:58:13.454 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:58:13.455 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:58:13.455 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:58:13.455 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:58:13.455 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:58:13.455 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:58:13.455 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:58:13.465 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
22:58:13.465 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
22:58:13.465 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
22:58:13.465 | 1730 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
22:58:13.511 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:58:13.511 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:58:13.511 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:58:13.511 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:58:13.573 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:58:13.573 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:58:13.573 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:58:13.573 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:58:13.573 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:58:13.580 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:58:13.603 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40010dd |
22:58:13.603 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:58:13.603 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:58:13.603 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:58:13.603 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:58:13.627 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:58:13.647 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
22:58:13.662 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
22:58:13.891 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:58:13.891 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:58:13.891 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:58:13.891 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:58:13.891 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:58:14.20 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:58:17.53 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
22:58:42.733 | 3020 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:58:50.781 | 3020 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:58:53.295 | 3020 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
22:58:53.295 | 3020 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:58:53.295 | 3020 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:58:53.295 | 3020 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:58:59.161 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:58:59.163 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:58:59.164 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:58:59.164 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:58:59.164 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:58:59.164 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:58:59.164 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:58:59.164 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40010dd |
22:58:59.164 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:58:59.164 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:58:59.164 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:58:59.164 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:58:59.164 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:58:59.164 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:58:59.164 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:58:59.164 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:58:59.164 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:58:59.435 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:58:59.435 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:58:59.435 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:58:59.435 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:58:59.500 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:58:59.500 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:58:59.500 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:58:59.500 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:58:59.500 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:58:59.500 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:58:59.546 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:58:59.546 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2060e33 |
22:58:59.546 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:58:59.546 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:58:59.546 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:58:59.546 | 2070 | 275 | WidgetManager::init | Init manager |
22:58:59.547 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:58:59.547 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:58:59.548 | 130C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:58:59.575 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:58:59.593 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:58:59.593 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:58:59.593 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:58:59.593 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:58:59.593 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:59:09.568 | 130C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
22:59:09.568 | 130C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7516] s[33]. |
22:59:09.568 | 130C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
22:59:09.568 | 130C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
22:59:09.569 | 130C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
22:59:48.38 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
22:59:48.38 | 2070 | 275 | WidgetManager::init | Init manager |
22:59:48.39 | 209C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
22:59:48.59 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
22:59:48.61 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
22:59:48.61 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
22:59:48.61 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
22:59:48.61 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
22:59:48.61 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
22:59:48.61 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
22:59:48.61 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2060e33 |
22:59:48.61 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
22:59:48.61 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
22:59:48.61 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
22:59:48.61 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
22:59:48.61 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
22:59:48.61 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
22:59:48.61 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
22:59:48.61 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
22:59:48.62 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
22:59:53.395 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
22:59:53.395 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
22:59:53.395 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
22:59:53.395 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
22:59:53.475 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
22:59:53.475 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
22:59:53.475 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
22:59:53.475 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
22:59:53.475 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
22:59:53.475 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
22:59:53.632 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
22:59:53.632 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa350b63 |
22:59:53.632 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
22:59:53.632 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
22:59:53.633 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
22:59:53.633 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
22:59:53.872 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
22:59:58.909 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
22:59:58.909 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
22:59:58.909 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
22:59:58.909 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
22:59:58.909 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
22:59:59.976 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:00:05.87 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:00:10.417 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:01:56.3 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:03:45.486 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:03:47.175 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:08:08.818 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:08:13.476 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:08:24.290 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:08:29.872 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:08:30.924 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:08:51.96 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:09:04.570 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:09:42.756 | 20D4 | 7093 | OverlayManager::IsEmptyCursor | Cache cursor 0x5671241 (v: 1) |
23:11:23.200 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:11:34.479 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:11:37.144 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:11:47.81 | 209C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:11:49.596 | 209C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
23:11:49.596 | 209C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:11:49.596 | 209C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:11:49.596 | 209C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:11:56.399 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:11:56.399 | 2070 | 275 | WidgetManager::init | Init manager |
23:11:56.401 | 327C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:12:03.472 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:12:06.977 | 327C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:07.319 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:12:08.328 | 327C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:11.902 | 327C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:14.416 | 327C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
23:12:14.416 | 327C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:12:14.417 | 327C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:12:14.417 | 327C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:12:18.133 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:12:18.135 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:12:18.135 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:12:18.135 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:12:18.135 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:12:18.135 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:12:18.135 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:12:18.135 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa350b63 |
23:12:18.135 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:12:18.135 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:12:18.135 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:12:18.135 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:12:18.135 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:12:18.135 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:12:18.135 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:12:18.135 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:12:18.135 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:12:18.418 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:12:18.418 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:12:18.418 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:12:18.418 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:12:18.477 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:12:18.477 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:12:18.477 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:12:18.477 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:12:18.477 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:12:18.477 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:12:18.483 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:12:18.483 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45d12a1 |
23:12:18.483 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:12:18.483 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:12:18.492 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:12:19.394 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:12:19.395 | 2070 | 275 | WidgetManager::init | Init manager |
23:12:19.396 | 3294 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:12:24.458 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:12:24.458 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:12:24.458 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:12:24.460 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:12:24.460 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:12:31.788 | 3294 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:34.438 | 3294 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:35.492 | 3294 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:36.443 | 3294 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:12:38.957 | 3294 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
23:12:38.957 | 3294 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:12:38.957 | 3294 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:12:38.957 | 3294 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:12:51.538 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:14:00.438 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:14:00.438 | 2070 | 275 | WidgetManager::init | Init manager |
23:14:00.439 | 96C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:14:00.471 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:14:00.472 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:14:00.472 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:14:00.472 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:14:00.472 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:14:00.472 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:14:00.473 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:14:00.473 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45d12a1 |
23:14:00.473 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:14:00.473 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:14:00.473 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:14:00.473 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:14:00.473 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:14:00.473 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:14:00.473 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:14:00.473 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:14:00.473 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:14:00.473 | 96C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:14:00.473 | 96C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=220944 |
23:14:00.484 | 96C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_220944_P_6748 close 2147483647 bytes |
23:14:00.550 | 96C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:14:00.618 | 96C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C1272_P_6748 opened succesfuly |
23:14:00.619 | 96C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:14:00.647 | 96C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D122E_P_6748 opened succesfuly |
23:14:00.647 | 96C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:14:01.293 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:14:01.294 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:14:01.294 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:14:01.294 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:14:01.354 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:14:01.354 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:14:01.354 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:14:01.354 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:14:01.354 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:14:01.354 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:14:01.439 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:14:01.440 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5980cb3 |
23:14:01.441 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:14:01.441 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:14:01.534 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:14:01.535 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:14:01.535 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:14:01.538 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:14:01.538 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:14:10.455 | 96C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:14:10.455 | 96C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3938] s[33]. |
23:14:10.455 | 96C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:14:10.455 | 96C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:14:10.455 | 96C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:14:10.693 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:14:10.693 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:14:10.693 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:14:10.693 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:14:10.693 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:14:16.123 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:14:16.123 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:14:16.123 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:14:16.123 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:14:16.123 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:14:16.123 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:14:16.123 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5980cb3 |
23:14:16.123 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:14:16.123 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:14:16.123 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:14:16.123 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:14:16.124 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:14:16.124 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:14:16.124 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:14:16.124 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:14:16.124 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:14:17.38 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:14:17.38 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:14:17.38 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:14:17.39 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:14:17.96 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:14:17.96 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:14:17.96 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:14:17.96 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:14:17.96 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:14:17.96 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:14:17.252 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:14:17.252 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b60bcf |
23:14:17.253 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:14:17.253 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:14:17.253 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:14:17.253 | 2070 | 275 | WidgetManager::init | Init manager |
23:14:17.257 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:14:17.257 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:14:17.257 | 1F10 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:14:17.260 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:14:17.260 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:14:17.301 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:14:17.301 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:14:17.301 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:14:17.302 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:14:17.302 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:14:17.358 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:14:31.630 | 1F10 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:14:34.145 | 1F10 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:14:34.145 | 1F10 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:14:34.145 | 1F10 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:14:34.145 | 1F10 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:14:43.525 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:14:43.525 | 2070 | 275 | WidgetManager::init | Init manager |
23:14:43.530 | 2288 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:14:54.102 | 2288 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:14:56.616 | 2288 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
23:14:56.616 | 2288 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:14:56.616 | 2288 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:14:56.616 | 2288 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:15:01.686 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:15:01.688 | 2070 | 275 | WidgetManager::init | Init manager |
23:15:01.692 | 3B00 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:15:13.780 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:17.523 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:20.678 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:23.527 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:28.235 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:30.676 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:32.724 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:33.986 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:36.59 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:40.477 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:42.894 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:15:52.50 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:26.506 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:30.996 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:34.783 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:48.341 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:51.543 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:16:59.613 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:02.161 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:04.238 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:09.254 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:33.677 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:43.351 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:45.191 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:47.437 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:50.441 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:54.852 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:17:56.267 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:17:59.720 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:25.841 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:30.849 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:32.590 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:34.458 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:35.991 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:18:58.571 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:19:23.95 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:19:25.373 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:19:31.535 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:20:27.456 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:20:30.428 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:20:35.731 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:20:42.994 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:21:00.610 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:21:01.821 | 3B00 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:21:04.335 | 3B00 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
23:21:04.335 | 3B00 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:21:04.335 | 3B00 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:21:04.335 | 3B00 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:21:53.98 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:21:53.111 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:21:53.111 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:21:53.111 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:21:53.112 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:21:53.112 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:21:53.113 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:21:53.113 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b60bcf |
23:21:53.113 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:21:53.113 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:21:53.113 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:21:53.113 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:21:53.113 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:21:53.113 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:21:53.113 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:21:53.113 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:21:53.113 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:21:53.276 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:21:53.276 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:21:53.276 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:21:53.277 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:21:53.336 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:21:53.336 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:21:53.337 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:21:53.337 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:21:53.337 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:21:53.337 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:21:53.403 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:21:53.403 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d41389 |
23:21:53.403 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:21:53.403 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:21:53.434 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:21:53.434 | 2070 | 275 | WidgetManager::init | Init manager |
23:21:53.435 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:21:53.435 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:21:53.435 | 27CC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:21:53.437 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:21:53.437 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:21:53.496 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:22:18.467 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:22:18.467 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:22:18.467 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:22:18.467 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:22:18.467 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:22:21.98 | 27CC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:22:23.304 | 27CC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:22:25.818 | 27CC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:22:25.818 | 27CC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:22:25.818 | 27CC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:22:25.818 | 27CC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:22:55.838 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:22:55.838 | 2070 | 275 | WidgetManager::init | Init manager |
23:22:55.839 | 3984 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:22:55.852 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:22:55.855 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:22:55.855 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:22:55.855 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:55.855 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:22:55.855 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:22:55.855 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:22:55.855 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d41389 |
23:22:55.855 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:55.855 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:22:55.855 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:22:55.855 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:55.855 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:55.855 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:55.855 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:55.855 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:55.855 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:22:58.183 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:22:58.184 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:22:58.184 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:22:58.184 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:58.238 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:22:58.238 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:22:58.238 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:22:58.238 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:58.238 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:58.239 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:22:58.243 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:22:58.243 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50b0afd |
23:22:58.243 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:22:58.243 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:22:58.244 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:22:58.244 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:22:58.246 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:22:58.246 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:22:58.254 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:23:05.957 | 3984 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:23:08.472 | 3984 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:23:08.472 | 3984 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:23:08.472 | 3984 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:23:08.472 | 3984 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:23:10.662 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:23:16.473 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:23:16.473 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:23:16.473 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:23:16.473 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:23:16.480 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:23:16.481 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:23:16.481 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:23:16.481 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:23:16.481 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:23:16.481 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:23:16.481 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50b0afd |
23:23:16.481 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:23:16.481 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:23:16.481 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:23:16.481 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:23:16.481 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:23:16.481 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:23:16.481 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:23:16.481 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:23:16.481 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:23:16.529 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:23:16.529 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:23:16.529 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:23:16.530 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:23:16.611 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:23:16.611 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:23:16.611 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:23:16.611 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:23:16.611 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:23:16.611 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:23:16.618 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:23:16.618 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50c0afd |
23:23:16.618 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:23:16.619 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:23:16.619 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:23:16.619 | 2070 | 275 | WidgetManager::init | Init manager |
23:23:16.620 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:23:16.620 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:23:16.622 | 2AB8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:23:16.624 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:23:16.624 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:23:16.678 | 2AB8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2206DA_P_6748 opened succesfuly |
23:23:16.678 | 2AB8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:23:16.748 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:23:17.111 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
23:23:17.111 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
23:24:11.668 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:24:11.668 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:24:11.668 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:24:11.669 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:24:11.669 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:24:13.389 | 2AB8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:24:15.157 | 2AB8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:24:37.610 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:24:37.668 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:24:37.668 | 2AB8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=c1272 |
23:24:37.668 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_C1272_P_6748 close 2147483647 bytes |
23:24:37.668 | 2AB8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:24:37.668 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:24:37.668 | 2AB8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d122e |
23:24:37.668 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_D122E_P_6748 close 2147483647 bytes |
23:24:37.668 | 2AB8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:24:37.669 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:24:37.669 | 2AB8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2206da |
23:24:37.669 | 2AB8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2206DA_P_6748 close 2147483647 bytes |
23:24:37.669 | 2AB8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:24:37.677 | 2AB8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F122E_P_6748 opened succesfuly |
23:24:37.678 | 2AB8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:24:37.981 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:24:38.177 | 2AB8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:24:40.708 | 2AB8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
23:24:40.708 | 2AB8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:24:40.708 | 2AB8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:24:40.708 | 2AB8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:24:45.261 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:24:46.151 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:24:46.151 | 2070 | 275 | WidgetManager::init | Init manager |
23:24:46.153 | 3BB0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:24:46.221 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1712A4_P_6748 opened succesfuly |
23:24:46.221 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:24:46.223 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2113CA_P_6748 opened succesfuly |
23:24:46.223 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:24:46.225 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_250944_P_6748 opened succesfuly |
23:24:46.226 | 3BB0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:24:56.159 | 3BB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:24:56.159 | 3BB0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7157] s[33]. |
23:24:56.159 | 3BB0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:24:56.159 | 3BB0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:24:56.159 | 3BB0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:25:14.580 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:25:14.582 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:25:14.582 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:25:14.582 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:25:14.582 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:25:14.582 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:25:14.582 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:25:14.582 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50c0afd |
23:25:14.582 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:25:14.582 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:25:14.582 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:25:14.582 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:25:14.582 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:25:14.582 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:25:14.582 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:25:14.582 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:25:14.582 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:25:15.124 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:25:15.124 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:25:15.124 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:25:15.124 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:25:15.200 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:25:15.200 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:25:15.200 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:25:15.200 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:25:15.200 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:25:15.200 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:25:15.583 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:25:15.584 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50e0afd |
23:25:15.584 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
23:25:15.584 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:25:15.584 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:25:15.584 | 2070 | 275 | WidgetManager::init | Init manager |
23:25:15.585 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:25:15.585 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:25:15.586 | 1498 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:25:15.588 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:25:15.588 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:25:15.971 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:25:25.776 | 1498 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:25:28.291 | 1498 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
23:25:28.291 | 1498 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:25:28.291 | 1498 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:25:28.291 | 1498 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:25:30.646 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:25:30.646 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:25:30.646 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:25:30.646 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:25:33.295 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:25:33.295 | 2070 | 275 | WidgetManager::init | Init manager |
23:25:33.298 | 1FB0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:25:48.537 | 1FB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:25:51.325 | 1FB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:25:54.352 | 1FB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:26:01.464 | 1FB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:26:03.979 | 1FB0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:26:03.979 | 1FB0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:26:03.979 | 1FB0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:26:03.979 | 1FB0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:26:12.917 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:26:12.918 | 2070 | 275 | WidgetManager::init | Init manager |
23:26:12.919 | 87C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:27:23.228 | 87C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:30.748 | 87C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:33.263 | 87C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
23:27:33.263 | 87C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:27:33.263 | 87C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:27:33.263 | 87C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:27:38.286 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:27:38.286 | 2070 | 275 | WidgetManager::init | Init manager |
23:27:38.290 | 25DC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:27:48.948 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:51.190 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:52.551 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:54.554 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:55.437 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:56.830 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:57.612 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:27:59.309 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:12.149 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:15.560 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:17.224 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:17.734 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:24.343 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:28:53.23 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:54.246 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:28:57.531 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:29:12.253 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:29:58.737 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:00.438 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:14.197 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:27.326 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:29.855 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:32.183 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:33.850 | 25DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:30:36.364 | 25DC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
23:30:36.364 | 25DC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:30:36.364 | 25DC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:30:36.364 | 25DC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:30:41.354 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:30:41.354 | 2070 | 275 | WidgetManager::init | Init manager |
23:30:41.358 | 26C4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:31:22.316 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:31:24.440 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:31:34.356 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:31:53.59 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:32:38.854 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:33:44.650 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:33:47.579 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:33:53.161 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:34:03.785 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:34:05.314 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:34:31.394 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:34:32.142 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:36:37.424 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:36:41.888 | 26C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:36:44.402 | 26C4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:36:44.402 | 26C4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:36:44.402 | 26C4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:36:44.402 | 26C4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:36:49.421 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:36:49.421 | 2070 | 275 | WidgetManager::init | Init manager |
23:36:49.423 | 1958 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:37:26.823 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:37:45.114 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:37:53.449 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:39:56.402 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:43:02.333 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:43:06.450 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:45:47.939 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:45:48.213 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:45:48.241 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:45:54.431 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:47:16.543 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:47:21.65 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:48:03.877 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:48:06.799 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:48:11.38 | 1958 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:48:13.554 | 1958 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:48:13.554 | 1958 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:48:13.554 | 1958 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:48:13.554 | 1958 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:48:27.494 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:48:27.499 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:48:27.499 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:48:27.499 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:48:27.499 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:48:27.499 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:48:27.499 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:48:27.499 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50e0afd |
23:48:27.500 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:48:27.500 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:48:27.500 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:48:27.500 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:48:27.500 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:48:27.500 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:48:27.500 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:48:27.500 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:48:27.500 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:48:28.417 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:48:28.418 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:48:28.418 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:48:28.418 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:48:28.475 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:48:28.475 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:48:28.475 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:48:28.475 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:48:28.475 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:48:28.475 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:48:28.541 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:48:28.541 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb9d09db |
23:48:28.541 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
23:48:28.542 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:48:28.542 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:48:28.542 | 2070 | 275 | WidgetManager::init | Init manager |
23:48:28.543 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:48:28.543 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:48:28.543 | 24FC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:48:28.547 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:48:28.547 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:48:28.623 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:48:28.758 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:48:28.758 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:48:28.758 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:48:28.758 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:48:28.758 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:48:57.479 | 24FC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:48:57.558 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:49:06.998 | 24FC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:49:09.512 | 24FC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:49:09.512 | 24FC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:49:09.512 | 24FC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:49:09.512 | 24FC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:49:10.595 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
23:49:15.317 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:49:15.318 | 2070 | 275 | WidgetManager::init | Init manager |
23:49:15.319 | 1B08 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:49:57.281 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:49:57.283 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:49:57.283 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:49:57.284 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:49:57.284 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:49:57.284 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:49:57.284 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:49:57.285 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb9d09db |
23:49:57.285 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:49:57.285 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:49:57.285 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:49:57.285 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:49:57.285 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:49:57.285 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:49:57.285 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:49:57.285 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:49:57.285 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:50:01.954 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:50:01.954 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:50:01.954 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:50:01.955 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:50:02.20 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:50:02.21 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:50:02.21 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:50:02.21 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:50:02.21 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:50:02.21 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:50:02.25 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:50:02.25 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x371769 |
23:50:02.25 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
23:50:02.25 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:50:02.26 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:02.26 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:02.49 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:02.49 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:02.55 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:50:02.555 | 1B08 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:50:05.68 | 1B08 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
23:50:05.68 | 1B08 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:50:05.68 | 1B08 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:50:05.68 | 1B08 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:50:16.121 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:50:16.121 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:50:16.122 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:50:16.122 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:50:16.141 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:50:16.141 | 2070 | 275 | WidgetManager::init | Init manager |
23:50:16.142 | 2430 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:50:16.155 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:50:16.155 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:50:16.155 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:50:16.155 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:50:16.155 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:50:16.155 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:50:16.156 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x371769 |
23:50:16.156 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:50:16.156 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:50:16.156 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:50:16.156 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:50:16.156 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:50:16.156 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:50:16.156 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:50:16.156 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:50:16.156 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:50:18.749 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:50:18.749 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:50:18.749 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:50:18.749 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:50:18.822 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:50:18.822 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:50:18.822 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:50:18.822 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:50:18.822 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:50:18.822 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:50:18.830 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:50:18.830 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2251815 |
23:50:18.830 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
23:50:18.830 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:50:18.830 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:18.830 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:18.832 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:18.832 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:18.837 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:50:27.293 | 2430 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:50:29.806 | 2430 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
23:50:29.807 | 2430 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:50:29.807 | 2430 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:50:29.807 | 2430 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:50:43.411 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:50:43.411 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:50:43.412 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:50:43.412 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:50:43.421 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:50:43.421 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:50:43.421 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:50:43.421 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:50:43.421 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:50:43.421 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:50:43.421 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2251815 |
23:50:43.422 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:50:43.422 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:50:43.422 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:50:43.422 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:50:43.422 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:50:43.422 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:50:43.422 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:50:43.422 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:50:43.422 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:50:44.203 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:50:44.505 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:50:44.505 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:50:44.505 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:50:44.505 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:50:44.588 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:50:44.588 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:50:44.588 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:50:44.588 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:50:44.588 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:50:44.588 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:50:49.805 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:50:49.805 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x631793 |
23:50:49.806 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
23:50:49.806 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:50:49.806 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:50:49.806 | 2070 | 275 | WidgetManager::init | Init manager |
23:50:49.810 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:49.810 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:49.810 | 2A14 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:50:49.812 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:50:49.812 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:50:49.824 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:50:49.868 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E1272_P_6748 opened succesfuly |
23:50:49.868 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:50:51.594 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
23:50:51.594 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
23:50:53.118 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:50:53.118 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:50:53.118 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:50:53.118 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:50:53.118 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:51:10.258 | 2A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:51:11.888 | 2A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:51:18.989 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:19.32 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:51:19.32 | 2A14 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f122e |
23:51:19.33 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_F122E_P_6748 close 2147483647 bytes |
23:51:19.35 | 2A14 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:51:19.38 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:51:19.38 | 2A14 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1712a4 |
23:51:19.38 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1712A4_P_6748 close 2147483647 bytes |
23:51:19.38 | 2A14 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:51:19.38 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:51:19.38 | 2A14 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2113ca |
23:51:19.38 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2113CA_P_6748 close 2147483647 bytes |
23:51:19.39 | 2A14 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:51:19.39 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:51:19.39 | 2A14 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=250944 |
23:51:19.39 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_250944_P_6748 close 2147483647 bytes |
23:51:19.40 | 2A14 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:51:19.40 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
23:51:19.40 | 2A14 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e1272 |
23:51:19.40 | 2A14 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_E1272_P_6748 close 2147483647 bytes |
23:51:19.40 | 2A14 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
23:51:19.135 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2313CA_P_6748 opened succesfuly |
23:51:19.136 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:51:19.611 | 2A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:51:19.843 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:24.278 | 2A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:51:26.782 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10122E_P_6748 opened succesfuly |
23:51:26.782 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:51:26.966 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:27.102 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:27.256 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_260944_P_6748 opened succesfuly |
23:51:27.257 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:51:27.258 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:27.309 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:51:27.411 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1812A4_P_6748 opened succesfuly |
23:51:27.411 | 2A14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
23:51:28.489 | 2A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:51:31.2 | 2A14 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
23:51:31.2 | 2A14 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:51:31.2 | 2A14 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:51:31.2 | 2A14 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:51:52.519 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:51:52.520 | 2070 | 275 | WidgetManager::init | Init manager |
23:51:52.521 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:51:52.521 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:51:52.521 | 2168 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:51:52.522 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:51:52.522 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:51:52.538 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
23:51:52.540 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:51:52.540 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
23:51:52.540 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:51:52.541 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:51:52.541 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:51:52.541 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:51:52.541 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x631793 |
23:51:52.541 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:51:52.541 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
23:51:52.541 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
23:51:52.541 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:51:52.541 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:51:52.541 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:51:52.541 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:51:52.541 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:51:52.541 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
23:51:53.642 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
23:51:53.642 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
23:51:53.642 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
23:51:53.643 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:51:53.716 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
23:51:53.716 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
23:51:53.717 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
23:51:53.717 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:51:53.717 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:51:53.717 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
23:51:53.770 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
23:51:53.770 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a50c6d |
23:51:53.771 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
23:51:53.774 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
23:51:53.776 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:51:53.779 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:51:53.782 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
23:51:53.782 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
23:51:53.929 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
23:52:02.551 | 2168 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:02.551 | 2168 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3109] s[33]. |
23:52:02.551 | 2168 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:52:02.551 | 2168 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:52:02.551 | 2168 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:52:07.98 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:52:07.99 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:52:07.99 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
23:52:07.99 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
23:52:07.669 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:52:07.669 | 2070 | 275 | WidgetManager::init | Init manager |
23:52:07.671 | 3954 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:52:23.725 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:25.831 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:28.115 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:29.33 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:31.81 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:31.658 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:34.315 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:35.487 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:36.186 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:37.141 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:52:46.958 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:53:36.131 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:53:40.921 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:53:43.269 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:53:51.246 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:54:03.72 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:54:08.189 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:54:09.479 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:54:31.439 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:11.856 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:17.533 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:20.48 | 3954 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
23:56:20.48 | 3954 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
23:56:20.48 | 3954 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
23:56:20.48 | 3954 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
23:56:25.24 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
23:56:25.24 | 2070 | 275 | WidgetManager::init | Init manager |
23:56:25.26 | 3B5C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
23:56:39.101 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:50.115 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:56:51.271 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:00.70 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:04.71 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:08.207 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:09.570 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:57:10.628 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:58:39.276 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:00:39.732 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:00:40.276 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:00:40.990 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:00:43.11 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:00:53.450 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:01:27.761 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:01:37.703 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:01:59.875 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:09.55 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:03:16.179 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:04:04.938 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:05:27.237 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:06:42.264 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:06:45.120 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:07:02.989 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:07:06.187 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:07:31.729 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:07:35.409 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:07:36.283 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:07:36.961 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:07:37.624 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:07:39.36 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:07:42.557 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:09:30.967 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:09:32.635 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:09:33.416 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:09:40.393 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:11:13.293 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:11:18.670 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:11:48.594 | 3B5C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:11:51.109 | 3B5C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:11:51.109 | 3B5C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:11:51.109 | 3B5C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:11:51.109 | 3B5C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:11:56.125 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:11:56.125 | 2070 | 275 | WidgetManager::init | Init manager |
00:11:56.127 | 2E7C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:12:06.152 | 2E7C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:06.152 | 2E7C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8625] s[33]. |
00:12:06.152 | 2E7C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:12:06.152 | 2E7C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:12:06.152 | 2E7C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:12:27.585 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:12:27.606 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:12:27.609 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:12:27.610 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:12:27.611 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:12:27.611 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:12:27.654 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:12:27.688 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a50c6d |
00:12:27.715 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:12:27.716 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:12:27.716 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:12:27.716 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:12:27.716 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:12:27.716 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:12:27.731 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:12:27.732 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:12:27.732 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:12:31.100 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:12:31.100 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:12:31.100 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:12:31.100 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:12:31.535 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:12:31.535 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:12:31.535 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:12:31.535 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:12:31.535 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:12:31.535 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:12:31.540 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:12:31.540 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3390bf5 |
00:12:31.540 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:12:31.540 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:12:31.540 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:12:31.540 | 2070 | 275 | WidgetManager::init | Init manager |
00:12:31.541 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:12:31.541 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:12:31.541 | 2698 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:12:31.543 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:12:31.575 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:12:31.588 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:12:38.984 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:12:38.984 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:12:38.984 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:12:38.985 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:12:38.993 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:12:41.566 | 2698 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:41.683 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:12:42.451 | 2698 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:45.626 | 2698 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:48.527 | 2698 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:50.836 | 2698 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:12:53.352 | 2698 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
00:12:53.352 | 2698 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:12:53.352 | 2698 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:12:53.352 | 2698 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:12:58.876 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:12:58.876 | 2070 | 275 | WidgetManager::init | Init manager |
00:12:58.878 | 1840 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:12:58.922 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:12:58.925 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:12:58.925 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:12:58.925 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:12:58.925 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:12:58.925 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:12:58.925 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:12:58.925 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3390bf5 |
00:12:58.925 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:12:58.925 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:12:58.925 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:12:58.925 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:12:58.925 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:12:58.925 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:12:58.925 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:12:58.925 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:12:58.925 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:12:59.105 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:12:59.105 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:12:59.105 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:12:59.105 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:12:59.174 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:12:59.174 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:12:59.174 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:12:59.174 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:12:59.174 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:12:59.174 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:13:00.133 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:13:00.177 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:13:00.178 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15560bd3 |
00:13:00.178 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:13:00.179 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:13:00.290 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:13:00.290 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:13:00.406 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:13:00.406 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:13:00.406 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:13:00.406 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:13:00.410 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:13:00.424 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:13:00.424 | 1840 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=10122e |
00:13:00.424 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_10122E_P_6748 close 2147483647 bytes |
00:13:00.425 | 1840 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:13:00.426 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:13:00.426 | 1840 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=260944 |
00:13:00.426 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_260944_P_6748 close 2147483647 bytes |
00:13:00.426 | 1840 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:13:00.426 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:13:00.427 | 1840 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2313ca |
00:13:00.427 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2313CA_P_6748 close 2147483647 bytes |
00:13:00.427 | 1840 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:13:00.427 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:13:00.427 | 1840 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1812a4 |
00:13:00.427 | 1840 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1812A4_P_6748 close 2147483647 bytes |
00:13:00.428 | 1840 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:13:00.948 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:13:05.557 | 1840 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_101272_P_6748 opened succesfuly |
00:13:05.557 | 1840 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:13:05.773 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:13:05.773 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:13:33.596 | 1840 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:13:36.111 | 1840 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3047] s[33]. |
00:13:36.111 | 1840 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:13:36.111 | 1840 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:13:36.111 | 1840 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:13:41.90 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:13:41.90 | 2070 | 275 | WidgetManager::init | Init manager |
00:13:41.92 | 9A4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:13:50.598 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:13:51.113 | 9A4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:13:53.254 | 9A4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:13:53.254 | 9A4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:13:53.254 | 9A4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:13:53.254 | 9A4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:13:56.739 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:13:56.741 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:13:56.741 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:13:56.741 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:13:56.741 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:13:56.741 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:13:56.741 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:13:56.741 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15560bd3 |
00:13:56.741 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:13:56.741 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:13:56.741 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:13:56.742 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:13:56.742 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:13:56.742 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:13:56.742 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:13:56.742 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:13:56.742 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:13:57.266 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:13:57.266 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:13:57.266 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:13:57.266 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:13:57.308 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:13:57.308 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:13:57.309 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:13:57.309 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:13:57.309 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:13:57.309 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:13:57.382 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:13:57.383 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x60d093d |
00:13:57.383 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:13:57.383 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:13:57.388 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:13:58.243 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:13:58.243 | 2070 | 275 | WidgetManager::init | Init manager |
00:13:58.245 | 4E4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:13:58.278 | 4E4 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:13:58.278 | 4E4 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=101272 |
00:13:58.278 | 4E4 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_101272_P_6748 close 2147483647 bytes |
00:13:58.279 | 4E4 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:14:01.648 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:14:08.274 | 4E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:14:08.274 | 4E4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9672] s[33]. |
00:14:08.274 | 4E4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:14:08.274 | 4E4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:14:08.274 | 4E4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:14:09.446 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:14:09.446 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:14:09.449 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:14:09.450 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:14:09.455 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:14:09.455 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:14:09.455 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:14:09.455 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:14:09.455 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:14:09.455 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:14:09.455 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x60d093d |
00:14:09.455 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:14:09.455 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:14:09.455 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:14:09.455 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:14:09.455 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:14:09.455 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:14:09.455 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:14:09.455 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:14:09.455 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:14:09.500 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:14:09.500 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:14:09.500 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:14:09.500 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:14:09.566 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:14:09.566 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:14:09.566 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:14:09.566 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:14:09.566 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:14:09.566 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:14:09.572 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:14:09.572 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5721071 |
00:14:09.572 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:14:09.573 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:14:09.585 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:14:10.667 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:14:10.667 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:14:10.667 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:14:10.722 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:14:10.722 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:14:11.510 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:14:13.357 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:14:13.357 | 2070 | 275 | WidgetManager::init | Init manager |
00:14:13.360 | 2064 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:14:13.420 | 2064 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1B110C_P_6748 opened succesfuly |
00:14:13.420 | 2064 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:14:13.421 | 2064 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_270944_P_6748 opened succesfuly |
00:14:13.421 | 2064 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:14:16.626 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:14:16.626 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:14:16.630 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:14:16.630 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:14:18.237 | 1730 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:14:18.522 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:14:18.522 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
00:14:18.522 | 1730 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1905A6 Title=[Game trackers - MTGA Assistant] |
00:14:18.522 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:14:18.522 | 1730 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:14:18.522 | 1730 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:14:19.701 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
00:14:23.552 | 2064 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:14:23.552 | 2064 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [6922] s[500]. |
00:14:23.552 | 2064 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:14:23.552 | 2064 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:14:23.552 | 2064 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:17:48.404 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:17:48.405 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:17:48.406 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:17:48.406 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:17:48.406 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:17:48.406 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:17:48.407 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:17:48.407 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5721071 |
00:17:48.407 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:17:48.408 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:17:48.408 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:17:48.408 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:17:48.408 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:17:48.408 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:17:48.408 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:17:48.408 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:17:48.408 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:17:48.853 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:17:48.853 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
00:17:48.853 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:17:48.853 | 1730 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:17:52.75 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:17:52.75 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:17:52.75 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:17:52.75 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:17:52.123 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:17:52.123 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:17:52.123 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:17:52.123 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:17:52.123 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:17:52.123 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:17:52.867 | 2070 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
00:17:52.867 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:17:52.868 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x59112dd |
00:17:52.868 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:17:52.868 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:17:52.868 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:17:52.868 | 2070 | 275 | WidgetManager::init | Init manager |
00:17:52.870 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:17:52.870 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:17:52.870 | 3478 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:17:52.872 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:17:52.872 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:17:52.928 | 2070 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:17:53.116 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:17:53.788 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:17:53.788 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:17:53.788 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:17:53.789 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:17:53.789 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:18:02.878 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:18:03.627 | 3478 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3046] s[33]. |
00:18:03.627 | 3478 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:18:03.627 | 3478 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:18:03.627 | 3478 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:18:32.336 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:18:32.338 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:18:32.338 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:18:32.338 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:18:32.338 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:18:32.338 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:18:32.338 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:18:32.338 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x59112dd |
00:18:32.338 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:18:32.338 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:18:32.338 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:18:32.338 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:18:32.338 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:18:32.338 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:18:32.338 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:18:32.339 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:18:32.339 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:18:45.586 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:18:45.589 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:18:45.589 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:18:45.589 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:18:45.922 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:18:45.922 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:18:45.922 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:18:45.922 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:18:45.923 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:18:45.923 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:18:58.696 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:18:58.698 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1bd138d |
00:18:58.698 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:18:58.698 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:18:58.698 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:18:58.699 | 2070 | 275 | WidgetManager::init | Init manager |
00:18:58.699 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:18:58.699 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:18:58.699 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:18:58.699 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:18:58.699 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:18:58.699 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:18:58.699 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:18:58.701 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:18:58.701 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:18:58.703 | B2C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:18:58.746 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:19:02.791 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:19:08.707 | B2C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:19:08.708 | B2C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [5766] s[33]. |
00:19:08.708 | B2C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:19:08.708 | B2C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:19:08.708 | B2C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:19:11.995 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:19:11.998 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:19:11.998 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:19:11.998 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:19:11.998 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:19:11.998 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:19:11.998 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:19:11.998 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1bd138d |
00:19:11.998 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:19:11.998 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:19:11.998 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:19:11.998 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:19:11.998 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:19:11.998 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:19:11.998 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:19:11.998 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:19:11.998 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:19:13.393 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:19:13.393 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:19:13.393 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:19:13.393 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:19:13.523 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:19:13.523 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:19:13.523 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:19:13.523 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:19:13.523 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:19:13.523 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:19:13.605 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:19:13.605 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27e1289 |
00:19:13.605 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:19:13.605 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:19:13.606 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:19:13.606 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:19:13.607 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:19:13.607 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:19:16.404 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:19:16.404 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:19:16.404 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:19:16.404 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:19:16.404 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:19:16.417 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:19:16.417 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:19:16.417 | 2070 | 275 | WidgetManager::init | Init manager |
00:19:16.421 | 343C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:19:26.444 | 343C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:19:29.823 | 343C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:19:32.338 | 343C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:19:32.339 | 343C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:19:32.339 | 343C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:19:32.339 | 343C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:19:37.351 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:19:37.352 | 2070 | 275 | WidgetManager::init | Init manager |
00:19:37.354 | 2AA8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:19:47.377 | 2AA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:19:47.377 | 2AA8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9968] s[33]. |
00:19:47.377 | 2AA8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:19:47.377 | 2AA8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:19:47.377 | 2AA8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:19:49.381 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:19:49.383 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:19:49.383 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:19:49.383 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:19:49.383 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:19:49.383 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:19:49.384 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:19:49.384 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27e1289 |
00:19:49.384 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:19:49.384 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:19:49.384 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:19:49.384 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:19:49.384 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:19:49.384 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:19:49.384 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:19:49.384 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:19:49.384 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:19:49.536 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:19:49.536 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:19:49.536 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:19:49.537 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:19:49.606 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:19:49.606 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:19:49.606 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:19:49.606 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:19:49.606 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:19:49.606 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:19:49.653 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:19:49.654 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3800887 |
00:19:49.654 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:19:49.655 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:19:49.655 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:19:49.655 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:19:49.695 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:19:49.695 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:19:49.734 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:19:51.368 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:19:51.368 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:19:51.368 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:19:51.368 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:19:51.368 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:19:52.376 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:19:52.377 | 2070 | 275 | WidgetManager::init | Init manager |
00:19:52.379 | 134 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:20:02.862 | 134 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:20:05.376 | 134 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3046] s[33]. |
00:20:05.376 | 134 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:20:05.376 | 134 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:20:05.376 | 134 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:20:15.932 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:20:15.932 | 2070 | 275 | WidgetManager::init | Init manager |
00:20:15.934 | 1318 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:20:15.939 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:20:15.958 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:20:15.958 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:20:15.958 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:20:15.958 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:20:15.958 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:20:15.958 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:20:15.959 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3800887 |
00:20:15.959 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:20:15.959 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:20:15.959 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:20:15.959 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:20:15.959 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:20:15.959 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:20:15.959 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:20:15.960 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:20:15.960 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:20:18.361 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:20:18.362 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:20:18.362 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:20:18.362 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:20:18.435 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:20:18.435 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:20:18.435 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:20:18.435 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:20:18.435 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:20:18.435 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:20:18.442 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:20:18.442 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4250f05 |
00:20:18.442 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:20:18.442 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:20:18.442 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:20:18.442 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:20:18.444 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:20:18.444 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:20:18.448 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:20:25.950 | 1318 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:20:26.123 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:20:28.125 | 1318 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:20:28.125 | 1318 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:20:28.125 | 1318 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:20:28.125 | 1318 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:20:33.444 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:20:33.444 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:20:33.445 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:20:33.445 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:20:33.448 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:20:33.448 | 2070 | 275 | WidgetManager::init | Init manager |
00:20:33.450 | 38A4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:20:33.456 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:20:33.456 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:20:33.456 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:20:33.456 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:20:33.456 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:20:33.456 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:20:33.456 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4250f05 |
00:20:33.456 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:20:33.456 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:20:33.456 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:20:33.456 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:20:33.456 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:20:33.456 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:20:33.456 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:20:33.456 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:20:33.456 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:20:33.496 | 38A4 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:20:33.496 | 38A4 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=270944 |
00:20:33.497 | 38A4 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_270944_P_6748 close 2147483647 bytes |
00:20:33.498 | 38A4 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:20:33.525 | 38A4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1A12A4_P_6748 opened succesfuly |
00:20:33.525 | 38A4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:20:34.606 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:20:34.607 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:20:34.607 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:20:34.607 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:20:34.686 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:20:34.686 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:20:34.686 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:20:34.686 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:20:34.686 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:20:34.686 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:20:34.694 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:20:34.696 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4340887 |
00:20:34.696 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:20:34.696 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:20:34.788 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:20:34.804 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:20:34.804 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:20:40.658 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:20:40.658 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:20:40.658 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:20:40.658 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:20:40.658 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:20:41.342 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:20:43.476 | 38A4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:20:45.73 | 38A4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:20:47.588 | 38A4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
00:20:47.588 | 38A4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:20:47.588 | 38A4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:20:47.588 | 38A4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:21:06.160 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:21:06.160 | 2070 | 275 | WidgetManager::init | Init manager |
00:21:06.163 | B80 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:21:06.168 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:21:06.170 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:21:06.170 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:21:06.170 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:21:06.170 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:21:06.170 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:21:06.170 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:21:06.170 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4340887 |
00:21:06.170 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:21:06.170 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:21:06.170 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:21:06.170 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:21:06.171 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:21:06.171 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:21:06.171 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:21:06.171 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:21:06.171 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:21:06.244 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:21:06.244 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:21:06.244 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:21:06.244 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:21:06.307 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:21:06.307 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:21:06.307 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:21:06.307 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:21:06.307 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:21:06.307 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:21:06.354 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:21:06.354 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2131053 |
00:21:06.354 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:21:06.354 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:21:06.355 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:21:06.356 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:21:06.365 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:21:11.975 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:21:11.975 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:21:11.975 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:21:11.975 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:21:11.975 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:21:16.203 | B80 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:21:17.971 | B80 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:21:19.738 | B80 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:21:22.252 | B80 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3046] s[33]. |
00:21:22.253 | B80 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:21:22.253 | B80 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:21:22.253 | B80 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:21:25.635 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:21:25.638 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:21:25.638 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:21:25.638 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:21:25.638 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:21:25.638 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:21:25.638 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:21:25.638 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2131053 |
00:21:25.638 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:21:25.638 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:21:25.638 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:21:25.638 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:21:25.638 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:21:25.638 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:21:25.638 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:21:25.638 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:21:25.638 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:21:25.910 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:21:25.911 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:21:25.911 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:21:25.911 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:21:25.972 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:21:25.972 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:21:25.972 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:21:25.972 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:21:25.972 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:21:25.972 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:21:25.981 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:21:25.981 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5330159 |
00:21:25.981 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:21:25.981 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:21:25.982 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:21:25.982 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:21:26.352 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:21:29.325 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:21:29.325 | 2070 | 275 | WidgetManager::init | Init manager |
00:21:29.329 | 34E4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:21:31.42 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:21:31.42 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:21:31.42 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:21:31.42 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:21:31.42 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:21:41.109 | 34E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:21:43.623 | 34E4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:21:43.623 | 34E4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:21:43.624 | 34E4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:21:43.624 | 34E4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:21:48.162 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:21:48.163 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:21:48.163 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:21:48.163 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:21:48.163 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:21:48.164 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:21:48.164 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:21:48.164 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5330159 |
00:21:48.164 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:21:48.164 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:21:48.164 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:21:48.164 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:21:48.164 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:21:48.164 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:21:48.164 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:21:48.164 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:21:48.164 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:21:48.572 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:21:48.572 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:21:48.572 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:21:48.572 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:21:48.658 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:21:48.658 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:21:48.658 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:21:48.658 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:21:48.658 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:21:48.658 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:21:48.672 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:21:48.672 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7b81051 |
00:21:48.672 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:21:48.673 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:21:48.673 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:21:48.673 | 2070 | 275 | WidgetManager::init | Init manager |
00:21:48.675 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:21:48.675 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:21:48.675 | 3A50 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:21:48.698 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:21:49.956 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:21:49.956 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:21:49.956 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:21:49.956 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:21:49.956 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:21:53.969 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:21:58.691 | 3A50 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:21:58.691 | 3A50 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3734] s[33]. |
00:21:58.691 | 3A50 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:21:58.691 | 3A50 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:21:58.691 | 3A50 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:22:12.174 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:22:12.176 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:22:12.176 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:22:12.176 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:22:12.176 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:22:12.176 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:22:12.176 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:22:12.176 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7b81051 |
00:22:12.176 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:22:12.176 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:22:12.177 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:22:12.177 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:22:12.177 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:22:12.177 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:22:12.177 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:22:12.177 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:22:12.177 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:22:18.91 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:22:18.91 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:22:18.91 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:22:18.92 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:22:18.182 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:22:18.182 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:22:18.182 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:22:18.182 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:22:18.182 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:22:18.182 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:22:18.265 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:22:18.265 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45a121b |
00:22:18.265 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:22:18.265 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:22:18.265 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:22:18.265 | 2070 | 275 | WidgetManager::init | Init manager |
00:22:18.266 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:22:18.266 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:22:18.266 | 13B4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:22:19.313 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:22:27.503 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:22:27.503 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:22:27.503 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:22:27.503 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:22:27.503 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:22:36.407 | 13B4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:22:38.921 | 13B4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
00:22:38.921 | 13B4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:22:38.921 | 13B4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:22:38.921 | 13B4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:22:55.734 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:22:55.736 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:22:55.736 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:22:55.736 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:22:55.736 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:22:55.736 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:22:55.737 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:22:55.737 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45a121b |
00:22:55.737 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:22:55.737 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:22:55.737 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:22:55.737 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:22:55.737 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:22:55.737 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:22:55.737 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:22:55.737 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:22:55.737 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:22:55.989 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:22:55.989 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:22:55.989 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:22:55.990 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:22:56.39 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:22:56.39 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:22:56.39 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:22:56.39 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:22:56.39 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:22:56.39 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:22:56.384 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:22:56.384 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7d81051 |
00:22:56.384 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:22:56.384 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:22:56.384 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:22:56.384 | 2070 | 275 | WidgetManager::init | Init manager |
00:22:56.385 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:22:56.385 | 430 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:22:56.385 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:22:56.437 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:22:56.526 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:22:56.526 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:22:56.526 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:22:56.526 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:22:56.526 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:23:14.890 | 430 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:23:17.403 | 430 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:23:17.403 | 430 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:23:17.404 | 430 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:23:17.404 | 430 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:23:22.390 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:23:22.390 | 2070 | 275 | WidgetManager::init | Init manager |
00:23:22.391 | 2E48 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:23:36.923 | 2E48 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:23:38.162 | 20D4 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:23:39.976 | 2E48 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:23:49.244 | 2E48 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:23:51.759 | 2E48 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:23:51.759 | 2E48 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:23:51.759 | 2E48 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:23:51.759 | 2E48 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:23:55.726 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:23:55.728 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:23:55.728 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:23:55.728 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:23:55.728 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:23:55.728 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:23:55.728 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:23:55.728 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7d81051 |
00:23:55.728 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:23:55.728 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:23:55.728 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:23:55.728 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:23:55.728 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:23:55.728 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:23:55.728 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:23:55.728 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:23:55.728 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:23:55.972 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:23:55.973 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:23:55.973 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:23:55.973 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:23:56.51 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:23:56.51 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:23:56.51 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:23:56.51 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:23:56.51 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:23:56.51 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:23:56.69 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:23:56.69 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1980d8b |
00:23:56.69 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:23:56.69 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:23:56.71 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:23:56.71 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:23:56.96 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:23:56.759 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:23:56.759 | 2070 | 275 | WidgetManager::init | Init manager |
00:23:56.762 | 3968 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:23:56.909 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:23:56.909 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:23:56.909 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:23:56.910 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:23:56.911 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:24:13.690 | 3968 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:24:14.643 | 3968 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:24:17.159 | 3968 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
00:24:17.159 | 3968 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:24:17.159 | 3968 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:24:17.159 | 3968 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:24:26.213 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:24:26.213 | 2070 | 275 | WidgetManager::init | Init manager |
00:24:26.216 | 1074 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:24:26.456 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:24:26.458 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:24:26.458 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:24:26.458 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:24:26.458 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:24:26.458 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:24:26.459 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:24:26.459 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1980d8b |
00:24:26.459 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:24:26.459 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:24:26.459 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:24:26.459 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:24:26.459 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:24:26.459 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:24:26.459 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:24:26.459 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:24:26.459 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:24:26.506 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:24:26.507 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:24:26.507 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:24:26.507 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:24:26.568 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:24:26.568 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:24:26.568 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:24:26.569 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:24:26.569 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:24:26.569 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:24:26.575 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:24:26.575 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b6072b |
00:24:26.575 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:24:26.575 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:24:26.576 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:24:26.576 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:24:26.590 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:24:27.165 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:24:27.165 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:24:27.165 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:24:27.165 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:24:27.166 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:24:31.322 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:24:36.231 | 1074 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:24:36.231 | 1074 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [5297] s[33]. |
00:24:36.231 | 1074 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:24:36.231 | 1074 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:24:36.231 | 1074 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:24:41.898 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:24:41.898 | 2070 | 275 | WidgetManager::init | Init manager |
00:24:41.901 | 7E8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:24:41.901 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:24:41.930 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:24:41.933 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:24:41.933 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:24:41.933 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:24:41.933 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:24:41.933 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:24:41.934 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:24:41.934 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b6072b |
00:24:41.934 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:24:41.934 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:24:41.934 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:24:41.934 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:24:41.934 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:24:41.934 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:24:41.934 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:24:41.934 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:24:41.934 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:24:41.935 | 7E8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:24:41.935 | 7E8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1b110c |
00:24:41.935 | 7E8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1B110C_P_6748 close 2147483647 bytes |
00:24:41.941 | 7E8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:24:41.941 | 7E8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:24:41.941 | 7E8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1a12a4 |
00:24:41.942 | 7E8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1A12A4_P_6748 close 2147483647 bytes |
00:24:41.942 | 7E8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:24:42.78 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_121272_P_6748 opened succesfuly |
00:24:42.78 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:24:42.80 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B0592_P_6748 opened succesfuly |
00:24:42.81 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:24:42.434 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:24:42.434 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:24:42.434 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:24:42.435 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:24:42.511 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:24:42.511 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:24:42.511 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:24:42.511 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:24:42.511 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:24:42.511 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:24:42.518 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:24:42.518 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ab0fa5 |
00:24:42.518 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:24:42.518 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:24:42.526 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:24:42.574 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2606DA_P_6748 opened succesfuly |
00:24:42.575 | 7E8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:24:51.920 | 7E8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:24:51.920 | 7E8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8172] s[33]. |
00:24:51.920 | 7E8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:24:51.920 | 7E8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:24:51.920 | 7E8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:24:58.893 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:24:58.894 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:24:58.894 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:24:58.894 | 2070 | 275 | WidgetManager::init | Init manager |
00:24:58.895 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:24:58.895 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:24:58.898 | 32B8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:24:58.904 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:24:58.904 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:24:58.904 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:24:58.904 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:24:58.904 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:24:58.904 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:24:58.904 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ab0fa5 |
00:24:58.904 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:24:58.904 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:24:58.904 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:24:58.904 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:24:58.904 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:24:58.904 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:24:58.904 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:24:58.904 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:24:58.905 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:24:58.983 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:24:58.983 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:24:58.983 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:24:58.984 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:24:59.51 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:24:59.51 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:24:59.51 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:24:59.51 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:24:59.51 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:24:59.51 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:25:01.789 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:25:01.790 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6c1077b |
00:25:01.790 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:25:01.790 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:25:01.790 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:25:01.791 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:25:01.793 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:25:01.793 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:25:01.802 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:25:09.236 | 32B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:25:11.749 | 32B8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:25:11.750 | 32B8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:25:11.750 | 32B8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:25:11.750 | 32B8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:26:08.8 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:26:08.8 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:26:08.10 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:26:08.10 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:26:08.17 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:26:08.17 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:26:08.17 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:26:08.18 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:26:08.18 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:26:08.18 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:26:08.18 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6c1077b |
00:26:08.18 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:26:08.18 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:26:08.18 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:26:08.18 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:26:08.18 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:26:08.18 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:26:08.18 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:26:08.18 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:26:08.18 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:26:08.511 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:26:08.511 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:26:08.511 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:26:08.511 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:26:08.588 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:26:08.588 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:26:08.588 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:26:08.588 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:26:08.588 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:26:08.588 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:26:08.728 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:26:08.729 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3f7101b |
00:26:08.729 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:26:08.729 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:26:08.729 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:26:08.729 | 2070 | 275 | WidgetManager::init | Init manager |
00:26:08.730 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:26:08.730 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:26:08.732 | 3058 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:26:08.736 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:26:08.736 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:26:08.862 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:26:18.764 | 3058 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:26:18.764 | 3058 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [6500] s[33]. |
00:26:18.764 | 3058 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:26:18.764 | 3058 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:26:18.764 | 3058 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:26:19.499 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:26:19.499 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:26:19.499 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:26:19.500 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:26:19.506 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:26:19.506 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:26:19.506 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:26:19.506 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:26:19.506 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:26:19.506 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:26:19.507 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3f7101b |
00:26:19.507 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:26:19.507 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:26:19.507 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:26:19.507 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:26:19.507 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:26:19.507 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:26:19.507 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:26:19.507 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:26:19.508 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:26:20.206 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:26:20.207 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:26:20.207 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:26:20.207 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:26:20.290 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:26:20.290 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:26:20.291 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:26:20.291 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:26:20.291 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:26:20.291 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:26:20.837 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:26:20.837 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x95a0881 |
00:26:20.837 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:26:20.837 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:26:20.839 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:26:20.839 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:26:20.844 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:26:20.844 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:26:20.894 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:26:23.954 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:26:23.954 | 2070 | 275 | WidgetManager::init | Init manager |
00:26:23.955 | 3B7C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:26:27.109 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:26:27.109 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:26:27.109 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:26:27.109 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:26:27.109 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:27:01.80 | 3B7C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:27:28.992 | 3B7C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:27:33.223 | 3B7C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:27:35.740 | 3B7C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:27:35.740 | 3B7C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:27:35.740 | 3B7C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:27:35.740 | 3B7C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:27:40.755 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:27:40.755 | 2070 | 275 | WidgetManager::init | Init manager |
00:27:40.758 | 9A4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:27:53.84 | 9A4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:27:55.601 | 9A4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
00:27:55.601 | 9A4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:27:55.601 | 9A4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:27:55.601 | 9A4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:27:58.343 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:27:58.344 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:27:58.344 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:27:58.344 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:27:58.345 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:27:58.345 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:27:58.345 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:27:58.371 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x95a0881 |
00:27:58.371 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:27:58.371 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:27:58.371 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:27:58.371 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:27:58.371 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:27:58.371 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:27:58.371 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:27:58.372 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:27:58.372 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:27:58.521 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:27:58.521 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:27:58.521 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:27:58.521 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:27:58.597 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:27:58.597 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:27:58.597 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:27:58.597 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:27:58.597 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:27:58.597 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:27:58.657 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:27:58.658 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b0077f |
00:27:58.658 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:27:58.658 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:27:58.659 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:27:58.659 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:27:58.663 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:27:58.663 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:27:58.688 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:27:58.688 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:27:58.688 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:27:58.689 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:27:58.734 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:28:00.691 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:28:00.691 | 2070 | 275 | WidgetManager::init | Init manager |
00:28:00.750 | 520 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:28:07.255 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:28:07.280 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:28:07.280 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:28:07.281 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:28:07.281 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:28:07.281 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:28:07.281 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:28:07.281 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b0077f |
00:28:07.282 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:28:07.282 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:28:07.282 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:28:07.282 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:28:07.282 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:28:07.282 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:28:07.282 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:28:07.282 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:28:07.282 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:28:07.511 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:28:07.511 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:28:07.511 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:28:07.512 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:28:07.570 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:28:07.570 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:28:07.570 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:28:07.570 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:28:07.570 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:28:07.570 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:28:07.623 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:28:07.682 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc4609db |
00:28:07.682 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:28:07.682 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:28:07.683 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:28:07.683 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:28:07.685 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:28:07.685 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:28:07.746 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:28:08.167 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:28:08.167 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:28:08.167 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:28:08.168 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:28:08.168 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:28:11.104 | 520 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:13.347 | 520 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:14.742 | 520 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:15.421 | 520 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:16.305 | 520 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:18.820 | 520 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:28:18.821 | 520 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:28:18.821 | 520 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:28:18.821 | 520 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:28:24.263 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:28:24.263 | 2070 | 275 | WidgetManager::init | Init manager |
00:28:24.266 | 3BA8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:28:34.949 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:38.297 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:48.440 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:49.226 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:28:50.116 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:04.679 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:08.465 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:12.432 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:14.573 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:16.82 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:21.599 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:26.995 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:27.946 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:28.626 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:29.339 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:32.74 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:29:39.56 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:01.235 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:26.563 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:29.552 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:30.163 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:31.193 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:33.517 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:36.507 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:38.80 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:39.105 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:40.872 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:42.61 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:30:44.756 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:01.660 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:05.660 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:09.893 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:23.913 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:27.41 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:31:28.503 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:01.701 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:04.697 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:07.896 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:08.847 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:20.450 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:40.523 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:34:58.529 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:01.644 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:10.559 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:20.863 | 3BA8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:23.376 | 3BA8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:35:23.376 | 3BA8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:35:23.376 | 3BA8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:35:23.376 | 3BA8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:35:28.348 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:35:28.348 | 2070 | 275 | WidgetManager::init | Init manager |
00:35:28.349 | 1438 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:35:37.194 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:35:37.196 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:35:37.196 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:35:37.196 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:35:37.197 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:35:37.197 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:35:37.197 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:35:37.197 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc4609db |
00:35:37.197 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:35:37.197 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:35:37.198 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:35:37.198 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:35:37.198 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:35:37.198 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:35:37.198 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:35:37.198 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:35:37.198 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:35:37.401 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:35:37.401 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:35:37.401 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:35:37.402 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:35:37.468 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:35:37.468 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:35:37.468 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:35:37.468 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:35:37.468 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:35:37.468 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:35:37.532 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:35:37.532 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c7909ab |
00:35:37.532 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:35:37.532 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:35:37.534 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:35:37.534 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:35:37.537 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:35:37.538 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:35:37.629 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:35:37.756 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:35:37.756 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:35:37.756 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:35:37.756 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:35:37.756 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:35:42.423 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:43.306 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:44.634 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:35:52.878 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:36:05.260 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:36:29.744 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:36:36.517 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:00.322 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:14.47 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:16.855 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:17.535 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:18.112 | 1438 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:37:20.626 | 1438 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:37:20.626 | 1438 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:37:20.626 | 1438 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:37:20.627 | 1438 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:37:25.684 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:37:25.684 | 2070 | 275 | WidgetManager::init | Init manager |
00:37:25.686 | 120C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:37:38.259 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:38:06.996 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:38:08.16 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:38:25.718 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:38:58.777 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:39:33.158 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:39:39.442 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:39:41.657 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:39:43.327 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:39:45.97 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:40:52.245 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:42:03.168 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:36.300 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:43.295 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:47.823 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:49.15 | 120C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:51.529 | 120C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:43:51.529 | 120C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:43:51.529 | 120C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:43:51.529 | 120C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:44:15.914 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:44:15.921 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:44:15.921 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:44:15.921 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:44:15.921 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:44:15.921 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:44:15.921 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:44:15.921 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c7909ab |
00:44:15.921 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:44:15.921 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:44:15.921 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:44:15.922 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:44:15.922 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:44:15.922 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:44:15.922 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:44:15.922 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:44:15.922 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:44:17.180 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:44:17.180 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:44:17.180 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:44:17.180 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:44:17.263 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:44:17.263 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:44:17.263 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:44:17.263 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:44:17.263 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:44:17.263 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:44:17.334 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:44:17.334 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x87a1149 |
00:44:17.334 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:44:17.334 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:44:17.334 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:44:17.335 | 2070 | 275 | WidgetManager::init | Init manager |
00:44:17.337 | 1C88 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:44:17.338 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:44:17.338 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:44:17.340 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:44:17.340 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:44:17.416 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:44:17.532 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:44:17.532 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:44:17.532 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:44:17.532 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:44:17.532 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:44:27.372 | 1C88 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:44:27.373 | 1C88 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [5266] s[33]. |
00:44:27.373 | 1C88 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:44:27.373 | 1C88 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:44:27.373 | 1C88 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:44:56.133 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:44:56.133 | 2070 | 275 | WidgetManager::init | Init manager |
00:44:56.135 | 324C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:44:57.254 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:44:57.256 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:44:57.257 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:44:57.257 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:44:57.257 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:44:57.257 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:44:57.257 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:44:57.257 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x87a1149 |
00:44:57.257 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:44:57.257 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:44:57.257 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:44:57.257 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:44:57.257 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:44:57.257 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:44:57.257 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:44:57.257 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:44:57.257 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:45:06.863 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:45:06.863 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:45:06.863 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:45:06.863 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:45:06.969 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:45:06.969 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:45:06.969 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:45:06.969 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:45:06.969 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:45:06.969 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:45:11.155 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:45:11.155 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c81263 |
00:45:11.155 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:45:11.155 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:45:11.156 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:45:11.156 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:45:11.158 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:45:11.158 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:45:11.661 | 324C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:45:14.175 | 324C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:45:14.176 | 324C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:45:14.176 | 324C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:45:14.176 | 324C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:48:19.834 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:48:19.835 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:48:19.835 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:48:19.835 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:48:19.865 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:48:19.866 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:48:19.866 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:48:19.866 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:48:19.866 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:48:19.866 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:48:19.866 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c81263 |
00:48:19.867 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:48:19.867 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:48:19.867 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:48:19.867 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:48:19.867 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:48:19.867 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:48:19.869 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:48:19.869 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:48:19.869 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:48:25.802 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:48:25.802 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:48:25.802 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:48:25.802 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:48:25.863 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:48:25.863 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:48:25.863 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:48:25.863 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:48:25.863 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:48:26.476 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:48:26.476 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6830c03 |
00:48:26.476 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:48:26.476 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:48:26.476 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:48:26.476 | 2070 | 275 | WidgetManager::init | Init manager |
00:48:26.478 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:48:26.478 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:48:26.480 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:48:26.480 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:48:26.481 | 6DC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:48:26.489 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:48:36.493 | 6DC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:48:36.493 | 6DC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9985] s[33]. |
00:48:36.493 | 6DC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:48:36.493 | 6DC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:48:36.493 | 6DC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:48:56.422 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:48:56.422 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:48:56.422 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:48:56.422 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:48:56.451 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:48:56.451 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:48:56.451 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:48:56.460 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:48:56.460 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:48:56.460 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:48:56.460 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6830c03 |
00:48:56.460 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:48:56.460 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:48:56.460 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:48:56.461 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:48:56.461 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:48:56.461 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:48:56.461 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:48:56.461 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:48:56.461 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:49:00.518 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:49:00.518 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:49:00.518 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:49:00.519 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:49:00.564 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:49:00.564 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:49:00.564 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:49:00.564 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:49:00.564 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:49:00.564 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:49:00.752 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:49:00.753 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18ca08af |
00:49:00.753 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:49:00.753 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:49:00.753 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:49:00.753 | 2070 | 275 | WidgetManager::init | Init manager |
00:49:00.754 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:49:00.754 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:49:00.754 | E70 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:49:00.756 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:49:00.756 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:49:02.395 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:49:11.623 | E70 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:49:14.139 | E70 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:49:14.139 | E70 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:49:14.139 | E70 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:49:14.139 | E70 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:49:32.42 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:49:32.42 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:49:32.43 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:49:32.43 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:49:32.59 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:49:32.59 | 2070 | 275 | WidgetManager::init | Init manager |
00:49:32.60 | 3608 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:49:32.83 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:49:32.83 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:49:32.83 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:49:32.83 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:49:32.83 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:49:32.83 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:49:32.83 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18ca08af |
00:49:32.83 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:49:32.83 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:49:32.83 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:49:32.83 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:49:32.84 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:49:32.84 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:49:32.84 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:49:32.84 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:49:32.84 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:49:41.556 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:49:41.556 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:49:41.556 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:49:41.556 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:49:41.845 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:49:41.845 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:49:41.845 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:49:41.845 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:49:41.845 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:49:41.845 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:49:41.860 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:49:41.860 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e50e17 |
00:49:41.860 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:49:41.860 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:49:42.21 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:49:42.21 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:49:42.39 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:49:43.277 | 3608 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:49:43.924 | 3608 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:49:46.437 | 3608 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
00:49:46.437 | 3608 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:49:46.437 | 3608 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:49:46.437 | 3608 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:49:55.32 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:49:55.32 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:49:55.32 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:49:55.32 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:49:55.38 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:49:55.38 | 2070 | 275 | WidgetManager::init | Init manager |
00:49:55.39 | 1B50 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:49:55.138 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:49:55.138 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:49:55.138 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:49:55.138 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:49:55.138 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:49:55.138 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:49:55.138 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e50e17 |
00:49:55.138 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:49:55.138 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:49:55.138 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:49:55.138 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:49:55.138 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:49:55.138 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:49:55.138 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:49:55.139 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:49:55.139 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:49:58.809 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:49:58.809 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:49:58.809 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:49:58.811 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:49:58.882 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:49:58.882 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:49:58.882 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:49:58.882 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:49:58.882 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:49:58.882 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:49:58.895 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:49:58.895 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18a1037 |
00:49:58.895 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:49:58.896 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:49:58.918 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:49:59.240 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:49:59.241 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:49:59.241 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:49:59.241 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:49:59.241 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:50:05.64 | 1B50 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:50:05.982 | 1B50 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:50:08.494 | 1B50 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:50:08.495 | 1B50 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:50:08.495 | 1B50 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:50:08.495 | 1B50 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:50:12.336 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:50:28.891 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:50:28.891 | 2070 | 275 | WidgetManager::init | Init manager |
00:50:28.893 | 1358 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:50:28.914 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:50:28.916 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:50:28.916 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:50:28.916 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:50:28.916 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:50:28.916 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:50:28.916 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:50:28.917 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18a1037 |
00:50:28.917 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:50:28.917 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:50:28.917 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:50:28.917 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:50:28.917 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:50:28.917 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:50:28.917 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:50:28.917 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:50:28.917 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:50:28.927 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:50:28.930 | 1358 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2606da |
00:50:28.930 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2606DA_P_6748 close 2147483647 bytes |
00:50:28.932 | 1358 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:50:28.932 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:50:28.932 | 1358 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=121272 |
00:50:28.932 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_121272_P_6748 close 2147483647 bytes |
00:50:28.932 | 1358 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:50:28.932 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:50:28.932 | 1358 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=b0592 |
00:50:28.933 | 1358 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_B0592_P_6748 close 2147483647 bytes |
00:50:28.934 | 1358 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:50:28.962 | 1358 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1C12A4_P_6748 opened succesfuly |
00:50:28.962 | 1358 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:50:34.456 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:50:34.456 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:50:34.456 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:50:34.457 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:50:34.525 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:50:34.525 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:50:34.525 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:50:34.525 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:50:34.525 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:50:34.525 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:50:34.531 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:50:34.531 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ff02db |
00:50:34.531 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:50:34.531 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:50:34.548 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:50:38.921 | 1358 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:50:38.921 | 1358 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [4078] s[33]. |
00:50:38.921 | 1358 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:50:38.921 | 1358 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:50:38.921 | 1358 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:50:38.999 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:50:41.318 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:50:41.318 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:50:41.320 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:50:41.320 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:50:41.325 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:50:41.325 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:50:41.325 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:50:41.325 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:50:41.325 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:50:41.326 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:50:41.326 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ff02db |
00:50:41.326 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:50:41.326 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:50:41.326 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:50:41.326 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:50:41.326 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:50:41.326 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:50:41.326 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:50:41.326 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:50:41.326 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:50:41.402 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:50:41.402 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:50:41.402 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:50:41.403 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:50:41.492 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:50:41.500 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:50:41.500 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:50:41.500 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:50:41.500 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:50:41.500 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:50:41.500 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:50:41.553 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:50:41.553 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x88a0be1 |
00:50:41.553 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:50:41.553 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:50:41.562 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:50:41.675 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:50:52.371 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:50:52.371 | 2070 | 275 | WidgetManager::init | Init manager |
00:50:52.371 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:50:52.371 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:50:52.371 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:50:52.372 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:50:52.372 | 12FC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:50:52.401 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:50:52.401 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:50:52.401 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:50:52.401 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:50:52.401 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:50:52.401 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:50:52.401 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x88a0be1 |
00:50:52.401 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:50:52.402 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:50:52.402 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:50:52.402 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:50:52.402 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:50:52.402 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:50:52.402 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:50:52.402 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:50:52.402 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:50:52.406 | 12FC | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:50:52.406 | 12FC | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1c12a4 |
00:50:52.406 | 12FC | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1C12A4_P_6748 close 2147483647 bytes |
00:50:52.411 | 12FC | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:50:52.446 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:50:52.446 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:50:52.446 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:50:52.446 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:50:52.448 | 12FC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_919A4_P_6748 opened succesfuly |
00:50:52.448 | 12FC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:50:52.450 | 12FC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2706DA_P_6748 opened succesfuly |
00:50:52.450 | 12FC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:50:52.520 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:50:52.520 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:50:52.521 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:50:52.521 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:50:52.521 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:50:52.521 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:50:52.529 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:50:52.529 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18db08af |
00:50:52.529 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:50:52.529 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:50:52.536 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:50:56.464 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:50:56.464 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:50:56.465 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:50:56.465 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:50:56.465 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:51:02.404 | 12FC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:51:02.404 | 12FC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [5875] s[33]. |
00:51:02.404 | 12FC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:51:02.404 | 12FC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:51:02.404 | 12FC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:51:28.308 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:51:28.310 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:51:28.310 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:51:28.310 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:51:28.310 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:51:28.310 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:51:28.311 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:51:28.311 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18db08af |
00:51:28.311 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:51:28.311 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:51:28.311 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:51:28.311 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:51:28.311 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:51:28.311 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:51:28.311 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:51:28.311 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:51:28.311 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:51:28.719 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:51:28.720 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:51:28.720 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:51:28.720 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:51:28.782 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:51:28.782 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:51:28.782 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:51:28.782 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:51:28.782 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:51:28.782 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:51:28.854 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:51:28.854 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb1613 |
00:51:28.854 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:51:28.855 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:51:28.855 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:51:28.855 | 2070 | 275 | WidgetManager::init | Init manager |
00:51:28.857 | 17C4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:51:28.860 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:51:28.860 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:51:28.864 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:51:28.864 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:51:28.978 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:51:38.877 | 17C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:51:38.877 | 17C4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3500] s[33]. |
00:51:38.877 | 17C4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:51:38.877 | 17C4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:51:38.877 | 17C4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:51:39.757 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:51:39.757 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:51:39.758 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:51:39.758 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:51:43.863 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:51:43.863 | 2070 | 275 | WidgetManager::init | Init manager |
00:51:43.864 | EC0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:52:01.568 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:08.427 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:12.381 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:17.145 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:33.913 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:35.952 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:41.78 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:52:45.64 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:53:52.426 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:23.689 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:27.393 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:30.68 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:33.51 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:33.832 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:54:34.647 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:55:05.98 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:55:16.628 | EC0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:55:19.141 | EC0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
00:55:19.141 | EC0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:55:19.141 | EC0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:55:19.141 | EC0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:55:24.143 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:55:24.143 | 2070 | 275 | WidgetManager::init | Init manager |
00:55:24.144 | 1768 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:55:34.181 | 1768 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:55:36.696 | 1768 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:55:36.696 | 1768 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:55:36.696 | 1768 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:55:36.696 | 1768 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:55:42.71 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:55:42.71 | 2070 | 275 | WidgetManager::init | Init manager |
00:55:42.73 | 33A0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:55:52.89 | 33A0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:55:52.453 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:55:54.535 | 33A0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
00:55:54.535 | 33A0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:55:54.535 | 33A0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:55:54.535 | 33A0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:56:02.430 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:56:02.431 | 2070 | 275 | WidgetManager::init | Init manager |
00:56:02.433 | 20D4 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 8404,8304 |
00:56:02.435 | 20D4 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:56:02.435 | 20D4 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
00:56:02.435 | 20D4 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:56:02.435 | 20D4 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:56:02.435 | 20D4 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:56:02.435 | 3434 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:56:02.436 | 20D4 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:56:02.436 | 20D4 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb1613 |
00:56:02.436 | 20D4 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:56:02.436 | 20D4 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
00:56:02.436 | 20D4 | 187 | IRenderDevice::release | Render Releasing. |
00:56:02.436 | 20D4 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:56:02.436 | 20D4 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:56:02.436 | 20D4 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:56:02.436 | 20D4 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:56:02.436 | 20D4 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:56:02.436 | 20D4 | 204 | IRenderDevice::release | Render Releasing Done. |
00:56:02.469 | 3434 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:56:02.469 | 3434 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=2706da |
00:56:02.469 | 3434 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_2706DA_P_6748 close 2147483647 bytes |
00:56:02.469 | 3434 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:56:02.496 | 3434 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F0592_P_6748 opened succesfuly |
00:56:02.497 | 3434 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:56:02.581 | 2070 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0x5b986140 |
00:56:02.581 | 2070 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
00:56:02.581 | 2070 | 1148 | RenderDeviceD3d11::init | save state |
00:56:02.581 | 2070 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:56:02.629 | 2070 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x34e0a0f8. |
00:56:02.629 | 2070 | 1156 | RenderDeviceD3d11::init | restore state |
00:56:02.629 | 2070 | 1159 | RenderDeviceD3d11::init | Target Window [0x2113e4] |
00:56:02.629 | 2070 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:56:02.629 | 2070 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:56:02.629 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
00:56:02.656 | 2070 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x2113e4}. |
00:56:02.657 | 2070 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x83154f |
00:56:02.657 | 2070 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [206,29,1374,716] |
00:56:02.657 | 2070 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448) |
00:56:04.10 | 2070 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
00:56:04.36 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
00:56:04.37 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
00:56:05.593 | 20D4 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:56:05.593 | 20D4 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:56:05.593 | 20D4 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:56:05.593 | 20D4 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x20d4 |
00:56:05.594 | 20D4 | 408 | InputInterceptor::runHook | Mouse is hooked 0x20d4 |
00:56:13.751 | 3434 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:56:16.265 | 3434 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
00:56:16.265 | 3434 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:56:16.265 | 3434 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:56:16.265 | 3434 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:56:21.251 | 2070 | 2433 | WidgetManager::Render | resum layout thread |
00:56:21.251 | 2070 | 275 | WidgetManager::init | Init manager |
00:56:21.252 | 1218 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
00:56:22.463 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:56:23.945 | 1218 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:56:23.945 | 1218 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=919a4 |
00:56:23.945 | 1218 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_919A4_P_6748 close 2147483647 bytes |
00:56:23.945 | 1218 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:56:23.946 | 1218 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
00:56:23.946 | 1218 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f0592 |
00:56:23.946 | 1218 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_F0592_P_6748 close 2147483647 bytes |
00:56:23.946 | 1218 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
00:56:29.955 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1E12A4_P_6748 opened succesfuly |
00:56:29.955 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:56:30.17 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:56:30.180 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:56:30.264 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_619A2_P_6748 opened succesfuly |
00:56:30.264 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:56:30.366 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:56:30.414 | 1730 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:56:30.643 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_C058C_P_6748 opened succesfuly |
00:56:30.644 | 1218 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
00:56:32.239 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:56:32.240 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:56:32.340 | 2070 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
00:56:32.340 | 2070 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
00:56:55.48 | 20D4 | 1639 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
00:56:55.443 | 1218 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:56:57.957 | 1218 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
00:56:57.957 | 1218 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
00:56:57.957 | 1218 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
00:56:57.957 | 1218 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
00:58:56.276 | 1730 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
00:58:56.639 | 1730 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:58:56.639 | 1730 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
00:58:56.639 | 1730 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3001E Title=[] |
00:58:56.639 | 1730 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:58:56.639 | 1730 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:58:56.639 | 1730 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:58:57.509 | 1730 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |