TimeThreadLineFunctionMessage
17:34:28.24039FC131runClientStarting Overlay PID=14348(0x380c) server PID = 6748
17:34:28.25939FC698Client::initClient::Initialize
17:34:28.25939FC706Client::initStart owclient thread
17:34:28.2622FD0328Client::initFirstInjectionClient::initFirstInjection.
17:34:28.3052FD0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
17:34:28.3052FD0356session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721}
17:34:28.3072FD01954Client::LogClientInfoOS version [10.0]
17:34:28.3072FD01959Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:34:28.3082FD01977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
17:34:28.3092FD01989Client::LogProcessModulesLoaded modules:
17:34:28.3362FD02005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
17:34:28.3362FD02005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
17:34:28.3362FD02005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
17:34:28.3362FD02005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
17:34:28.3362FD02005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
17:34:28.3362FD02005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
17:34:28.3362FD02005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\GLU32.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\HID.DLL
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\NTASN1.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\OPENGL32.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\USERENV.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\VERSION.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\WINMM.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\amsi.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\d3d11.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\dxcore.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\dxgi.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\icm32.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\igdusc64.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\mscms.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\ncrypt.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\ntdll.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\wbemcomn.dll
17:34:28.3362FD02005C:\WINDOWS\SYSTEM32\wintypes.dll
17:34:28.3362FD02005C:\WINDOWS\System32\CRYPT32.dll
17:34:28.3362FD02005C:\WINDOWS\System32\DEVOBJ.dll
17:34:28.3362FD02005C:\WINDOWS\System32\GDI32.dll
17:34:28.3362FD02005C:\WINDOWS\System32\IMM32.dll
17:34:28.3362FD02005C:\WINDOWS\System32\KERNEL32.DLL
17:34:28.3362FD02005C:\WINDOWS\System32\KERNELBASE.dll
17:34:28.3372FD02005C:\WINDOWS\System32\MMDevApi.dll
17:34:28.3372FD02005C:\WINDOWS\System32\MSASN1.dll
17:34:28.3372FD02005C:\WINDOWS\System32\MSCTF.dll
17:34:28.3372FD02005C:\WINDOWS\System32\OLEAUT32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\PSAPI.DLL
17:34:28.3372FD02005C:\WINDOWS\System32\RPCRT4.dll
17:34:28.3372FD02005C:\WINDOWS\System32\SETUPAPI.dll
17:34:28.3372FD02005C:\WINDOWS\System32\SHELL32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\SHLWAPI.dll
17:34:28.3372FD02005C:\WINDOWS\System32\UMPDC.dll
17:34:28.3372FD02005C:\WINDOWS\System32\USER32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\WINTRUST.DLL
17:34:28.3372FD02005C:\WINDOWS\System32\WS2_32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\advapi32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\bcrypt.dll
17:34:28.3372FD02005C:\WINDOWS\System32\bcryptPrimitives.dll
17:34:28.3372FD02005C:\WINDOWS\System32\cfgmgr32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\clbcatq.dll
17:34:28.3372FD02005C:\WINDOWS\System32\combase.dll
17:34:28.3372FD02005C:\WINDOWS\System32\cryptsp.dll
17:34:28.3372FD02005C:\WINDOWS\System32\gdi32full.dll
17:34:28.3372FD02005C:\WINDOWS\System32\imagehlp.dll
17:34:28.3372FD02005C:\WINDOWS\System32\kernel.appcore.dll
17:34:28.3372FD02005C:\WINDOWS\System32\msvcp_win.dll
17:34:28.3372FD02005C:\WINDOWS\System32\msvcrt.dll
17:34:28.3372FD02005C:\WINDOWS\System32\ole32.dll
17:34:28.3372FD02005C:\WINDOWS\System32\powrprof.dll
17:34:28.3372FD02005C:\WINDOWS\System32\profapi.dll
17:34:28.3372FD02005C:\WINDOWS\System32\sechost.dll
17:34:28.3372FD02005C:\WINDOWS\System32\shcore.dll
17:34:28.3372FD02005C:\WINDOWS\System32\ucrtbase.dll
17:34:28.3372FD02005C:\WINDOWS\System32\win32u.dll
17:34:28.3372FD02005C:\WINDOWS\System32\windows.storage.dll
17:34:28.3372FD02005C:\WINDOWS\system32\mswsock.dll
17:34:28.3372FD02005C:\WINDOWS\system32\rsaenh.dll
17:34:28.3372FD02005C:\WINDOWS\system32\uxtheme.dll
17:34:28.3372FD02005C:\WINDOWS\system32\wbem\fastprox.dll
17:34:28.3372FD02005C:\WINDOWS\system32\wbem\wbemprox.dll
17:34:28.3372FD02005C:\WINDOWS\system32\wbem\wbemsvc.dll
17:34:28.4162FD079GraphicsHookManager::InitCreated Thread - Created , ThreadId=12080
17:34:28.4342FD01451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:34:28.4392FD01475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:34:28.4392FD01504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
17:34:28.4392FD01525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:34:28.4392FD01593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:34:28.4392FD01606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:34:28.4392FD01619Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:34:28.4392FD01659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:34:28.4392FD01661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:34:28.4392FD01663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:34:28.4392FD01665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:34:28.4392FD01667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:34:28.4392FD01669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:34:28.4392FD01671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:34:28.4392FD01674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:34:28.4392FD01677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:34:28.4392FD01771Data::Search[0] 0x93390000
17:34:28.4392FD01771Data::Search[1] 0x0
17:34:28.4392FD01771Data::Search[2] 0x0
17:34:28.4402FD01771Data::Search[3] 0x0
17:34:28.4402FD01771Data::Search[4] 0x0
17:34:28.4402FD01771Data::Search[5] 0x90BF0000
17:34:28.4402FD01771Data::Search[6] 0x93FD0000
17:34:28.4402FD01771Data::Search[7] 0x6A4B0000
17:34:28.4402FD01771Data::Search[8] 0x90BF0000
17:34:28.4402FD01771Data::Search[9] 0x0
17:34:28.4402FD01776Data::Search[10] 0x0
17:34:28.4402FD01782Data::Search[11] 0x8F4C0000
17:34:28.4402FD01788Data::Search[12] 0x6A4B0000
17:34:28.4402FD01794Data::Search[13] 0x0
17:34:28.4402FD0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:34:28.4402FD0439Client::initFirstInjectionDetected Windows 8.1 or greater
17:34:28.4802FD0454Client::initFirstInjectionAcquiring function lock succedded
17:34:28.4822FD0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
17:34:28.4902FD0475OverlayManager::OverlayManagerOW System Cursor is set to = 0x9cc0939
17:34:28.4902FD06964OverlayManager::LoadDefaultCursorsLoad default cursors
17:34:28.4992FD0484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x21207d3
17:34:28.4992FD072PerformanceCounter::StartSessionStartSession
17:34:28.5012FD0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:34:28.5172FD0694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:34:28.5172FD0712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:34:28.5172FD0714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:34:28.5172FD0717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:34:28.5172FD0720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:34:28.5172FD0723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:34:28.5172FD0726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:34:28.5172FD0729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:34:28.5172FD0732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:34:28.5172FD0735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:34:28.5172FD0738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:34:28.5172FD0741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:34:28.5172FD0744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:34:28.5172FD0747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:34:28.5172FD0750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:34:28.5172FD0753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:34:28.5182FD0756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:34:28.5182FD0759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:34:28.5182FD0762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:34:28.5182FD0765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
17:34:28.5182FD0768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:34:28.5182FD0771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:34:28.5182FD0774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:34:28.5182FD0777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:34:28.5182FD0780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:34:28.5182FD0783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:34:28.5182FD0786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:34:28.5182FD0789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:34:28.5182FD0792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:34:28.5182FD0795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:34:28.5182FD0798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:34:28.5182FD0801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:34:28.5182FD0804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:34:28.5182FD0807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:34:28.5182FD0810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:34:28.5182FD0813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:34:28.5182FD0816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
17:34:28.5182FD0819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:34:28.5182FD0822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:34:28.5182FD0825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:34:28.5182FD0828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:34:28.5192FD0831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:34:28.5192FD0834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:34:28.5192FD0837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:34:28.5192FD0840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:34:28.5192FD0843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:34:28.5192FD0846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:34:28.5192FD0849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:34:28.5192FD0852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:34:28.5192FD0855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:34:28.5192FD0858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:34:28.5192FD0861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:34:28.5192FD0864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:34:28.5192FD0867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:34:28.5192FD0870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:34:28.5192FD0873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:34:28.5192FD0876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:34:28.5192FD0879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:34:28.5192FD0882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:34:28.5192FD0885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:34:28.5192FD0888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:34:28.5192FD0891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:34:28.5192FD0894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:34:28.5192FD0897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:34:28.5192FD0900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:34:28.5192FD0903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:34:28.5192FD0905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:34:28.5192FD0907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:34:28.5192FD0909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:34:28.5192FD0911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
17:34:28.5192FD0913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:34:28.5202FD0915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:34:28.5202FD0917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:34:28.5202FD0919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:34:28.5202FD0921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:34:28.5202FD0923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:34:28.5202FD0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:28.5202FD0562OverlayManager::OverlayManagerstarting hooks...
17:34:29.4312FD01953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded
17:34:30.652FD0592Install::CodeInit [Client,1] (MCH) OK
17:34:30.1582FD0592Install::CodeInit [Client,2] (MCH) OK
17:34:30.1632FD0592Install::CodeInit [Client,3] (MCH) OK
17:34:30.1732FD0592Install::CodeInit [Client,4] (MCH) OK
17:34:30.5272FD0592Install::CodeInit [Client,4.1] (MCH) OK
17:34:30.9102FD0592Install::CodeInit [Client,4.2] (MCH) OK
17:34:34.7932FD0248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:34:34.7952FD0578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:34:34.7962FD0921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:34:34.7962FD0523Client::initFirstInjectionSuspend before hook: OFF
17:34:34.7982FD01157Install::CodeSegment [5|18016|0x90BF0000|0x4660]
17:34:35.62FD0592Install::Codeunknown (MCH) OK
17:34:35.62FD01157Install::CodeSegment [5|418288|0x90BF0000|0x661F0]
17:34:35.1292FD0592Install::Codeunknown (MCH) OK
17:34:35.1292FD01157Install::CodeSegment [5|105904|0x90BF0000|0x19DB0]
17:34:35.3452FD0592Install::Codeunknown (MCH) OK
17:34:35.3452FD01157Install::CodeSegment [5|4944|0x90BF0000|0x1350]
17:34:35.5282FD0592Install::Codeunknown (MCH) OK
17:34:35.5282FD01157Install::CodeSegment [5|-23121888|0x90BF0000|0xFE9F3020]
17:34:35.5282FD01248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:34:35.5282FD01157Install::CodeSegment [5|-23101344|0x90BF0000|0xFE9F8060]
17:34:35.5282FD01248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:34:35.5292FD01157Install::CodeSegment [5|-23140832|0x90BF0000|0xFE9EE620]
17:34:35.5292FD01248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:34:35.5292FD01157Install::CodeSegment [5|-24270208|0x90BF0000|0xFE8DAA80]
17:34:35.5292FD01248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:34:35.5292FD01011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
17:34:36.922FD0592Install::Codeunknown (MCH) OK
17:34:36.922FD01141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
17:34:36.1692FD0592Install::Codeunknown (MCH) OK
17:34:36.1692FD01141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
17:34:36.2642FD0592Install::Codeunknown (MCH) OK
17:34:36.2642FD01141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
17:34:36.2642FD0329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:34:36.2642FD01054OverlayManager::StartStarting...
17:34:36.2642FD01086OverlayManager::Startstarting hooks 2...
17:34:36.2712FD0592Install::CodeInit [Client,5] (MCH) OK
17:34:36.2712FD01233XTRAP COMPATIBLE PATCH WARNING
17:34:36.2712FD01241OverlayManager::Startdone with hooks...
17:34:36.2712FD0107ApiManager::InitAPI Manager Event : OK
17:34:36.2722FD0119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=7764
17:34:36.27425386555OverlayManager::OnConnectedConnected to server
17:34:36.274253831SendServerHelloMessage::ExecuteSend connection Ack
17:34:36.2761E547134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1d0646
17:34:36.3502FD067TXRSettingFail to read texture recognition options 0xb7
17:34:36.3502FD0114TXOfInterestNew list set with 0 items
17:34:36.3502FD01266OverlayManager::Startget foreground state
17:34:36.3512FD01303OverlayManager::StartStarted...
17:34:36.7402FD0592Install::CodeInit [Client,0] (MCH) OK
17:34:36.7402FD0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:34:36.7402FD094GraphicsHookManager::StopThreadStopThread
17:34:36.7452F30216GraphicsHookManager::MessageLoopExit Thread
17:34:36.8072FD0590Client::initFirstInjectioninit complete
17:34:46.5561E541989Client::LogProcessModulesLoaded modules:
17:34:46.5881E542005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
17:34:46.5891E542005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
17:34:46.5891E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
17:34:46.5891E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
17:34:46.5891E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll
17:34:46.5891E542005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
17:34:46.5891E542005C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll
17:34:46.5891E542005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
17:34:46.5891E542005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\GLU32.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\HID.DLL
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\NTASN1.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\OPENGL32.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\USERENV.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\VERSION.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\WINMM.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\amsi.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\d3d11.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\dcomp.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\dwmapi.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\dxcore.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\dxgi.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\icm32.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\igdusc64.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\mscms.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\ncrypt.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\ntdll.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\ntmarta.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\wbemcomn.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\wintypes.dll
17:34:46.5891E542005C:\WINDOWS\SYSTEM32\xinput1_3.dll
17:34:46.5891E542005C:\WINDOWS\System32\CRYPT32.dll
17:34:46.5891E542005C:\WINDOWS\System32\DEVOBJ.dll
17:34:46.5891E542005C:\WINDOWS\System32\GDI32.dll
17:34:46.5891E542005C:\WINDOWS\System32\IMM32.dll
17:34:46.5891E542005C:\WINDOWS\System32\KERNEL32.DLL
17:34:46.5891E542005C:\WINDOWS\System32\KERNELBASE.dll
17:34:46.5891E542005C:\WINDOWS\System32\MMDevApi.dll
17:34:46.5891E542005C:\WINDOWS\System32\MSASN1.dll
17:34:46.5891E542005C:\WINDOWS\System32\MSCTF.dll
17:34:46.5891E542005C:\WINDOWS\System32\OLEAUT32.dll
17:34:46.5891E542005C:\WINDOWS\System32\PSAPI.DLL
17:34:46.5891E542005C:\WINDOWS\System32\RPCRT4.dll
17:34:46.5891E542005C:\WINDOWS\System32\SETUPAPI.dll
17:34:46.5891E542005C:\WINDOWS\System32\SHELL32.dll
17:34:46.5891E542005C:\WINDOWS\System32\SHLWAPI.dll
17:34:46.5891E542005C:\WINDOWS\System32\UMPDC.dll
17:34:46.5891E542005C:\WINDOWS\System32\USER32.dll
17:34:46.5891E542005C:\WINDOWS\System32\WINTRUST.DLL
17:34:46.5891E542005C:\WINDOWS\System32\WS2_32.dll
17:34:46.5891E542005C:\WINDOWS\System32\advapi32.dll
17:34:46.5891E542005C:\WINDOWS\System32\bcrypt.dll
17:34:46.5891E542005C:\WINDOWS\System32\bcryptPrimitives.dll
17:34:46.5891E542005C:\WINDOWS\System32\cfgmgr32.dll
17:34:46.5891E542005C:\WINDOWS\System32\clbcatq.dll
17:34:46.5891E542005C:\WINDOWS\System32\combase.dll
17:34:46.5891E542005C:\WINDOWS\System32\cryptsp.dll
17:34:46.5891E542005C:\WINDOWS\System32\gdi32full.dll
17:34:46.5891E542005C:\WINDOWS\System32\imagehlp.dll
17:34:46.5891E542005C:\WINDOWS\System32\kernel.appcore.dll
17:34:46.5891E542005C:\WINDOWS\System32\msvcp_win.dll
17:34:46.5891E542005C:\WINDOWS\System32\msvcrt.dll
17:34:46.5891E542005C:\WINDOWS\System32\ole32.dll
17:34:46.5891E542005C:\WINDOWS\System32\powrprof.dll
17:34:46.5891E542005C:\WINDOWS\System32\profapi.dll
17:34:46.5891E542005C:\WINDOWS\System32\sechost.dll
17:34:46.5891E542005C:\WINDOWS\System32\shcore.dll
17:34:46.5891E542005C:\WINDOWS\System32\ucrtbase.dll
17:34:46.5891E542005C:\WINDOWS\System32\win32u.dll
17:34:46.5891E542005C:\WINDOWS\System32\windows.storage.dll
17:34:46.5891E542005C:\WINDOWS\system32\Oleacc.dll
17:34:46.5891E542005C:\WINDOWS\system32\mswsock.dll
17:34:46.5891E542005C:\WINDOWS\system32\rsaenh.dll
17:34:46.5891E542005C:\WINDOWS\system32\uxtheme.dll
17:34:46.5891E542005C:\WINDOWS\system32\wbem\fastprox.dll
17:34:46.5891E542005C:\WINDOWS\system32\wbem\wbemprox.dll
17:34:46.5891E542005C:\WINDOWS\system32\wbem\wbemsvc.dll
17:34:57.7941E447093OverlayManager::IsEmptyCursorCache cursor 0x18a00b89 (v: 1)
17:35:02.7061628587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:35:02.8761628149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:35:03.941628149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:35:03.9416281006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:35:03.54716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:35:03.58316281094RenderDeviceD3d11::initDevice adapter hash: -821091773
17:35:03.58316281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:35:03.58316281148RenderDeviceD3d11::initsave state
17:35:03.5841628696RenderDeviceD3d11::initDX11loading shaders...
17:35:03.6091628705RenderDeviceD3d11::initDX11create vs
17:35:03.6091628723RenderDeviceD3d11::initDX11create vs
17:35:03.6301628745RenderDeviceD3d11::initDX11create pxs
17:35:03.7551628774RenderDeviceD3d11::initDX11create raster
17:35:03.7561628842RenderDeviceD3d11::initDX11create buffers
17:35:03.83416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:35:03.83416281156RenderDeviceD3d11::initrestore state
17:35:03.83416281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:35:03.8351628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:35:03.8351628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:35:03.8351628193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:35:03.83516282080RenderDeviceD3d11::setFixSet render device fix RT.
17:35:03.83516282661OverlayManager::setGraphicsRender Device fix was set RT.
17:35:03.83516284913OverlayManager::UpdateResolutionnotifyResolutionChange [1152, 648] {WINDOW}
17:35:03.83516284925OverlayManager::UpdateResolutionNew game resolution is notified (1152, 648)
17:35:05.6741628654OverlayInputManager::HandleCommandsClear all hotkeys command
17:35:05.6751628695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:35:05.675162826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:35:05.688162821StartWidgetsRefresher::ExecuteExecute start wicket manager
17:35:05.6881628275WidgetManager::initInit manager
17:35:05.69016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:35:05.69116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1d07f3
17:35:05.69116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:35:05.69316282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:35:05.69316282269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:35:05.69316281670WidgetManager::drawskip widget draw (not in foreground) False - False
17:35:05.6931628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:35:05.69316287530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:35:05.6961E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:35:05.6961E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:35:05.6961E44419InputInterceptor::stopHookunhook keyboard and mouse
17:35:05.6961E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:35:05.6961E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:35:05.6961E441942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
17:35:05.69716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:35:05.74112282346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:35:06.4251228225InterProcessElement::openInterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly
17:35:06.4261228225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
17:35:06.4271228225InterProcessElement::openInterProcess Overwolf_ImID_470680_P_6748 opened succesfuly
17:35:06.4271228225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
17:35:15.7611228291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:17.53812282388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
17:35:17.53812282410WidgetManager::RefreshWidgetThreadMainLoopexit
17:35:17.53812282329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:35:17.53912282335WidgetManager::RefreshThreadProcStaticclean Exit
17:37:32.42016282433WidgetManager::Renderresum layout thread
17:37:32.4201628275WidgetManager::initInit manager
17:37:32.4251E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:37:32.4251E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:37:32.4251E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:37:32.4251E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:37:32.4251E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:37:32.4251E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:37:32.4251E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1d07f3
17:37:32.4261E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:37:32.4261E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:37:32.4261E44187IRenderDevice::releaseRender Releasing.
17:37:32.43139542346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:37:32.4611E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:37:32.4611E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:37:32.4611E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:37:32.4611E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:37:32.4611E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:37:32.4621E44204IRenderDevice::releaseRender Releasing Done.
17:37:32.47916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:37:32.47916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:37:32.47916281148RenderDeviceD3d11::initsave state
17:37:32.4791628696RenderDeviceD3d11::initDX11loading shaders...
17:37:32.54116281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:37:32.54116281156RenderDeviceD3d11::initrestore state
17:37:32.54116281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:37:32.5411628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:37:32.5411628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:37:32.54116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:37:32.54616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:37:32.54716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f410c5
17:37:32.54716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:37:32.54716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:37:32.56016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:37:32.9573954128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e1168
17:37:32.95739542670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:37:32.9653954225InterProcessElement::openInterProcess Overwolf_ImID_E1168_P_6748 opened succesfuly
17:37:32.9653954225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
17:37:33.2071E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:37:33.2071E44419InputInterceptor::stopHookunhook keyboard and mouse
17:37:33.2071E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:37:33.2071E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:38:15.6303954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:38:18.13339542388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[500].
17:38:18.13339542410WidgetManager::RefreshWidgetThreadMainLoopexit
17:38:18.13339542329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:38:18.13339542335WidgetManager::RefreshThreadProcStaticclean Exit
17:38:25.37916282433WidgetManager::Renderresum layout thread
17:38:25.3791628275WidgetManager::initInit manager
17:38:25.3891E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:25.3901E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:38:25.3901E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:25.3901E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:25.3901E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:25.3901E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:25.3901E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f410c5
17:38:25.3901E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:25.3901E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:38:25.3901E44187IRenderDevice::releaseRender Releasing.
17:38:25.3901E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:25.3901E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:25.3901E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:25.3901E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:25.3901E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:25.3901E44204IRenderDevice::releaseRender Releasing Done.
17:38:25.39829B82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:38:27.51916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:38:27.51916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:38:27.51916281148RenderDeviceD3d11::initsave state
17:38:27.5191628696RenderDeviceD3d11::initDX11loading shaders...
17:38:27.60916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:38:27.60916281156RenderDeviceD3d11::initrestore state
17:38:27.61016281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:38:27.6101628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:27.6101628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:27.61016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:38:27.62216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:38:27.62216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa310865
17:38:27.62216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:38:27.62216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:38:27.62516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:38:28.1851E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:28.1851E44419InputInterceptor::stopHookunhook keyboard and mouse
17:38:28.1851E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:38:28.1851E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:39:06.82629B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:39:08.36229B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:39:10.92529B82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
17:39:10.92529B82410WidgetManager::RefreshWidgetThreadMainLoopexit
17:39:10.92529B82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:39:10.92529B82335WidgetManager::RefreshThreadProcStaticclean Exit
17:39:20.98416282433WidgetManager::Renderresum layout thread
17:39:20.9851628275WidgetManager::initInit manager
17:39:20.98736F02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:39:20.9901E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:20.9901E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:39:20.9901E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:20.9901E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:20.9901E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:20.9901E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:20.9901E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa310865
17:39:20.9901E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:20.9901E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:39:20.9901E44187IRenderDevice::releaseRender Releasing.
17:39:20.9901E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:20.9901E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:20.9901E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:20.9901E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:20.9901E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:20.9901E44204IRenderDevice::releaseRender Releasing Done.
17:39:21.1516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:39:21.1516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:39:21.1516281148RenderDeviceD3d11::initsave state
17:39:21.161628696RenderDeviceD3d11::initDX11loading shaders...
17:39:21.5616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:39:21.5716281156RenderDeviceD3d11::initrestore state
17:39:21.5716281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:39:21.571628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:21.571628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:21.5716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:39:21.6116285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:39:21.6116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24512d5
17:39:21.6116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:39:21.6116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:39:21.6616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:39:31.236F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:39:31.336F02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8015] s[500].
17:39:31.336F02410WidgetManager::RefreshWidgetThreadMainLoopexit
17:39:31.336F02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:39:31.336F02335WidgetManager::RefreshThreadProcStaticclean Exit
17:42:09.211E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:42:09.461E44419InputInterceptor::stopHookunhook keyboard and mouse
17:42:09.9616282433WidgetManager::Renderresum layout thread
17:42:09.961628275WidgetManager::initInit manager
17:42:09.1191E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:42:09.1191E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:42:09.1241E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:42:09.1371E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:42:09.1371E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:42:09.1371E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:42:09.1371E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:42:09.1371E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:42:09.1371E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24512d5
17:42:09.1371E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:42:09.1371E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:42:09.1371E44187IRenderDevice::releaseRender Releasing.
17:42:09.1511E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:42:09.1511E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:42:09.1521E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:42:09.1521E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:42:09.1521E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:42:09.1521E44204IRenderDevice::releaseRender Releasing Done.
17:42:09.15920042346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:42:10.97016281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:42:10.97116281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:42:10.97116281148RenderDeviceD3d11::initsave state
17:42:10.9711628696RenderDeviceD3d11::initDX11loading shaders...
17:42:11.23116281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:42:11.23216281156RenderDeviceD3d11::initrestore state
17:42:11.23216281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:42:11.2611628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:42:11.2611628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:42:11.26116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:42:11.26516285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:42:11.26616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24812d5
17:42:11.26616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:42:11.26616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:42:11.3421E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:42:11.34416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:42:11.3421E44419InputInterceptor::stopHookunhook keyboard and mouse
17:42:11.3451E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:42:11.3451E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:42:23.8522004291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:42:26.3562004291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:42:28.86120042388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
17:42:28.86220042410WidgetManager::RefreshWidgetThreadMainLoopexit
17:42:28.86220042329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:42:28.86220042335WidgetManager::RefreshThreadProcStaticclean Exit
17:42:34.65416282433WidgetManager::Renderresum layout thread
17:42:34.6541628275WidgetManager::initInit manager
17:42:34.657384C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:43:05.466384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:06.595384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:09.599384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:09.50025386254OverlayManager::doActionForegroundChange Event ON (ON)
17:45:09.85225387626OverlayManager::OnForegroundChangedChanged True
17:45:09.99625387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:45:10.4641628308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:45:10.4781E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:45:11.1431628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
17:45:11.2831628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
17:45:13.67525386385OverlayManager::doActionDisplayFPS - Triggered
17:45:13.71525386385OverlayManager::doActionDisplayFPS - Triggered
17:45:13.6931628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:45:13.7411628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:45:21.19325386242OverlayManager::doActionForegroundChange Event [winows not active]
17:45:21.19525386254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:45:21.19525387626OverlayManager::OnForegroundChangedChanged False
17:45:21.19525387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[Account Summary by Term - Torch]
17:45:21.19525387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:45:21.19525382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:45:21.19525382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:45:21.20325386385OverlayManager::doActionDisplayFPS - Triggered
17:45:21.445162847ResetSnapShotSH::ExecuteRelease snapshot SH
17:45:21.4461628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:12.6671E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
17:51:12.74225386254OverlayManager::doActionForegroundChange Event ON (ON)
17:51:12.74225387626OverlayManager::OnForegroundChangedChanged True
17:51:12.74225387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:51:12.74225382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:51:12.75025386385OverlayManager::doActionDisplayFPS - Triggered
17:51:12.8331628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:13.1501E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:51:13.632384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:51:16.40025386242OverlayManager::doActionForegroundChange Event [winows not active]
17:51:16.42025386254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:51:16.42025387626OverlayManager::OnForegroundChangedChanged False
17:51:16.42025387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[Account Summary by Term - Torch]
17:51:16.42025387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:51:16.42025382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:51:16.42025382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:16.44525386385OverlayManager::doActionDisplayFPS - Triggered
17:51:16.550162847ResetSnapShotSH::ExecuteRelease snapshot SH
17:51:16.5501628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:28.5891E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
17:55:28.77225386254OverlayManager::doActionForegroundChange Event ON (ON)
17:55:28.77225387626OverlayManager::OnForegroundChangedChanged True
17:55:28.77225387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:55:28.77225382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:55:28.77825386385OverlayManager::doActionDisplayFPS - Triggered
17:55:28.7881628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:28.79825386385OverlayManager::doActionDisplayFPS - Triggered
17:55:28.8151628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:29.251E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:55:29.9451E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:55:30.2141E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:30.21716283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 0 handle = 0x18a00b89}
17:55:34.38525386242OverlayManager::doActionForegroundChange Event [winows not active]
17:55:34.38925386254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:55:34.38925387626OverlayManager::OnForegroundChangedChanged False
17:55:34.38925387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#anything-chat - Torch]
17:55:34.38925387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:55:34.38925382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:55:34.38925382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:34.40025386385OverlayManager::doActionDisplayFPS - Triggered
17:55:34.400162847ResetSnapShotSH::ExecuteRelease snapshot SH
17:55:34.4001628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:26.50025386254OverlayManager::doActionForegroundChange Event ON (ON)
17:56:26.50025387626OverlayManager::OnForegroundChangedChanged True
17:56:26.50025387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:56:26.50025382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:56:26.51025386385OverlayManager::doActionDisplayFPS - Triggered
17:56:26.5421628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:27.1361E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:56:30.4251E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:56:30.44116283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:56:33.404384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:33.8111E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:33.81316283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 1 handle = 0x18a00b89}
17:56:36.911E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:56:36.30016283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:56:37.4251E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:37.42716283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 2 handle = 0x18a00b89}
17:56:38.8851E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:56:41.1811E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:41.18416283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 3 handle = 0x18a00b89}
17:56:56.18384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:56.73625386242OverlayManager::doActionForegroundChange Event [winows not active]
17:56:56.73725386254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:56:56.73725387626OverlayManager::OnForegroundChangedChanged False
17:56:56.73825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x470680 Title=[AetherHub MTGA Assistant - Main]
17:56:56.73825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:56:56.73825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:56:56.73925382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:56.74725386385OverlayManager::doActionDisplayFPS - Triggered
17:56:57.577384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:59.403162847ResetSnapShotSH::ExecuteRelease snapshot SH
17:56:59.4031628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:01.7431E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:57:02.4441E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
17:57:02.77125386254OverlayManager::doActionForegroundChange Event ON (ON)
17:57:02.77125387626OverlayManager::OnForegroundChangedChanged True
17:57:02.77125387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:57:02.77225382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:02.78125386385OverlayManager::doActionDisplayFPS - Triggered
17:57:02.8361E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:57:02.8451628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:07.9491E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:57:08.414384C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:10.928384C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
17:57:10.928384C2410WidgetManager::RefreshWidgetThreadMainLoopexit
17:57:10.928384C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:57:10.928384C2335WidgetManager::RefreshThreadProcStaticclean Exit
17:57:14.49625386242OverlayManager::doActionForegroundChange Event [winows not active]
17:57:14.51025386254OverlayManager::doActionForegroundChange Event OFF (OFF)
17:57:14.51025387626OverlayManager::OnForegroundChangedChanged False
17:57:14.51025387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
17:57:14.51025387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:57:14.51025382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:57:14.51025382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:57:14.54125386385OverlayManager::doActionDisplayFPS - Triggered
17:57:28.1751E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
17:57:28.1751E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:28.1751E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:57:28.1751E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:28.2451E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:28.2451E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:28.2451E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:28.2451E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24812d5
17:57:28.2451E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:28.2451E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:57:28.2451E44187IRenderDevice::releaseRender Releasing.
17:57:28.2451E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:28.2451E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:28.2451E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:28.2451E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:28.2451E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:28.2451E44204IRenderDevice::releaseRender Releasing Done.
17:57:35.77416281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:57:35.77416281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:57:35.77516281148RenderDeviceD3d11::initsave state
17:57:35.7751628696RenderDeviceD3d11::initDX11loading shaders...
17:57:35.98316281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:57:35.98316281156RenderDeviceD3d11::initrestore state
17:57:35.98316281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:57:35.9831628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:35.9831628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:35.98316282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:35.98316284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:57:43.707162847ResetSnapShotSH::ExecuteRelease snapshot SH
17:57:43.70816285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:57:43.71116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4160927
17:57:43.71116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:57:43.7131E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:43.71316282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:57:43.71316282433WidgetManager::Renderresum layout thread
17:57:43.7131628275WidgetManager::initInit manager
17:57:43.71316281670WidgetManager::drawskip widget draw (not in foreground) False - False
17:57:43.7131628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:43.7161E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:57:43.7161E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:43.7161E44419InputInterceptor::stopHookunhook keyboard and mouse
17:57:43.7161E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:57:43.7161E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:57:43.7853A142346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:57:44.4116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:57:53.8653A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:53.8653A142388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9375] s[500].
17:57:53.8653A142410WidgetManager::RefreshWidgetThreadMainLoopexit
17:57:53.8653A142329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:57:53.8653A142335WidgetManager::RefreshThreadProcStaticclean Exit
17:58:01.58416282433WidgetManager::Renderresum layout thread
17:58:01.5841628275WidgetManager::initInit manager
17:58:01.588327C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:58:01.6091E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:58:01.6091E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:58:01.6091E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:58:01.6091E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:58:01.6091E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:58:01.6091E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:58:01.6091E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4160927
17:58:01.6091E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:58:01.6091E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:58:01.6091E44187IRenderDevice::releaseRender Releasing.
17:58:01.6091E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:58:01.6091E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:58:01.6091E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:58:01.6091E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:58:01.6091E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:58:01.6101E44204IRenderDevice::releaseRender Releasing Done.
17:58:03.18016281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:58:03.18016281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:58:03.18016281148RenderDeviceD3d11::initsave state
17:58:03.1801628696RenderDeviceD3d11::initDX11loading shaders...
17:58:03.22616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:58:03.22616281156RenderDeviceD3d11::initrestore state
17:58:03.22616281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:58:03.2261628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:03.2261628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:03.22616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:58:03.23116285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:58:03.23116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x260ff1
17:58:03.23116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:58:03.23116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:58:03.24116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:58:03.6921E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:03.6921E44419InputInterceptor::stopHookunhook keyboard and mouse
17:58:03.6931E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:58:03.6931E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:58:12.43327C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:58:12.43327C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7547] s[500].
17:58:12.43327C2410WidgetManager::RefreshWidgetThreadMainLoopexit
17:58:12.43327C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:58:12.43327C2335WidgetManager::RefreshThreadProcStaticclean Exit
17:58:13.44725386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:58:54.28916282433WidgetManager::Renderresum layout thread
17:58:54.2931628275WidgetManager::initInit manager
17:58:54.30923982346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:58:54.3691E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:58:54.3691E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:58:54.3691E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:58:54.3691E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:58:54.3691E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:58:54.3691E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:58:54.3691E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x260ff1
17:58:54.3691E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:58:54.3691E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:58:54.3691E44187IRenderDevice::releaseRender Releasing.
17:58:54.3691E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:58:54.3691E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:58:54.3691E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:58:54.3691E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:58:54.3701E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:58:54.3701E44204IRenderDevice::releaseRender Releasing Done.
17:58:54.43716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:58:54.43716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:58:54.43716281148RenderDeviceD3d11::initsave state
17:58:54.4381628696RenderDeviceD3d11::initDX11loading shaders...
17:58:54.55416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:58:54.55416281156RenderDeviceD3d11::initrestore state
17:58:54.55516281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:58:54.5551628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:54.5551628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:54.55516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:58:54.56416285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:58:54.56516282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20609b5
17:58:54.56516282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:58:54.56616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:58:54.57416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:58:54.7361E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:54.7361E44419InputInterceptor::stopHookunhook keyboard and mouse
17:58:54.7381E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:58:54.7381E44408InputInterceptor::runHookMouse is hooked 0x1e44
17:58:54.79925386254OverlayManager::doActionForegroundChange Event ON (ON)
17:58:54.79925387626OverlayManager::OnForegroundChangedChanged True
17:58:54.79925387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:58:54.83725386385OverlayManager::doActionDisplayFPS - Triggered
17:58:54.8421628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:54.8472398256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
17:58:54.8641E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:58:54.8482398128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=470680
17:58:54.86625386385OverlayManager::doActionDisplayFPS - Triggered
17:58:54.8662398256InterProcessElement::closeInterProcess Overwolf_ImID_470680_P_6748 close 2147483647 bytes
17:58:54.86623982670WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:58:54.8741628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:55.4502398225InterProcessElement::openInterProcess Overwolf_ImID_31238_P_6748 opened succesfuly
17:58:55.4522398225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
17:58:55.4542398225InterProcessElement::openInterProcess Overwolf_ImID_31236_P_6748 opened succesfuly
17:58:55.4542398225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
17:58:55.5271628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
17:58:55.5271628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
17:58:55.5381628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
17:58:55.5381628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
17:59:04.3382398291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:05.172398291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:07.52923982388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
17:59:07.52923982410WidgetManager::RefreshWidgetThreadMainLoopexit
17:59:07.52923982329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:59:07.52923982335WidgetManager::RefreshThreadProcStaticclean Exit
17:59:51.5616282433WidgetManager::Renderresum layout thread
17:59:51.561628275WidgetManager::initInit manager
17:59:51.571B582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:59:51.841E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
17:59:51.851E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:59:51.851E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:59:51.851E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:51.851E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:51.851E441316OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:51.851E441326OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:51.851E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20609b5
17:59:51.851E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:51.851E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:59:51.851E44187IRenderDevice::releaseRender Releasing.
17:59:51.851E4482RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:51.851E44100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:51.851E441280RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:51.851E441290RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:51.851E441309RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:51.851E44204IRenderDevice::releaseRender Releasing Done.
17:59:52.22616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
17:59:52.22616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
17:59:52.22616281148RenderDeviceD3d11::initsave state
17:59:52.2261628696RenderDeviceD3d11::initDX11loading shaders...
17:59:52.29716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
17:59:52.29716281156RenderDeviceD3d11::initrestore state
17:59:52.29716281159RenderDeviceD3d11::initTarget Window [0xc1152]
17:59:52.2971628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:52.2971628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:52.29716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
17:59:52.34416285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
17:59:52.34516282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb41367
17:59:52.34516282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
17:59:52.34516282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
17:59:52.3451628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
17:59:52.3451628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
17:59:52.3491628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
17:59:52.3491628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
17:59:52.45816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
17:59:52.7631E442288OverlayManager::installKeybMouseHookInstall KeybMouse
17:59:52.7631E44419InputInterceptor::stopHookunhook keyboard and mouse
17:59:52.7641E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
17:59:52.7641E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:00:01.831B58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:02.11B582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
18:00:02.11B582410WidgetManager::RefreshWidgetThreadMainLoopexit
18:00:02.11B582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:00:02.11B582335WidgetManager::RefreshThreadProcStaticclean Exit
18:00:11.9361E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:00:11.9361E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:00:11.9371E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:11.9371E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:00:11.9371E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:00:11.9371E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:00:11.9371E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb41367
18:00:11.9371E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:11.9371E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:00:11.9371E44187IRenderDevice::releaseRender Releasing.
18:00:11.9371E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:11.9371E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:11.9371E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:11.9371E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:11.9371E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:11.9371E44204IRenderDevice::releaseRender Releasing Done.
18:00:13.74216281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:00:13.74316281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:00:13.74316281148RenderDeviceD3d11::initsave state
18:00:13.7431628696RenderDeviceD3d11::initDX11loading shaders...
18:00:13.78916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:00:13.78916281156RenderDeviceD3d11::initrestore state
18:00:13.78916281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:00:13.7891628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:00:13.7891628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:00:13.78916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:00:13.82616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:00:13.82616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e125b
18:00:13.82616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:00:13.82716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:00:13.82716282433WidgetManager::Renderresum layout thread
18:00:13.8271628275WidgetManager::initInit manager
18:00:13.8292E142346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:00:13.8291628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:00:13.8301628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:00:13.8351628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:00:13.8351628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:00:13.8571E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:00:13.8581E44419InputInterceptor::stopHookunhook keyboard and mouse
18:00:13.8581E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:00:13.8581E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:00:13.9162E14225InterProcessElement::openInterProcess Overwolf_ImID_3122A_P_6748 opened succesfuly
18:00:13.9162E14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
18:00:13.91616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:00:14.7031628326RenderImageD3d11::setSizeCreate Texture (560,486) / (640,512) - OK
18:00:14.7041628347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
18:00:23.8322E14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:23.8322E142388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7610] s[33].
18:00:23.8332E142410WidgetManager::RefreshWidgetThreadMainLoopexit
18:00:23.8332E142329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:00:23.8332E142335WidgetManager::RefreshThreadProcStaticclean Exit
18:00:25.1111E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:00:25.1111E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:00:25.1111E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:25.1111E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:00:25.1111E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:00:25.1111E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:00:25.1121E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e125b
18:00:25.1121E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:25.1121E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:00:25.1121E44187IRenderDevice::releaseRender Releasing.
18:00:25.1121E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:25.1121E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:25.1121E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:25.1121E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:25.1121E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:25.1121E44204IRenderDevice::releaseRender Releasing Done.
18:00:26.66416281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:00:26.66516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:00:26.66516281148RenderDeviceD3d11::initsave state
18:00:26.6651628696RenderDeviceD3d11::initDX11loading shaders...
18:00:26.71016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:00:26.71016281156RenderDeviceD3d11::initrestore state
18:00:26.71016281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:00:26.7101628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:00:26.7101628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:00:26.71016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:00:27.79616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:00:27.79616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x101157
18:00:27.79616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:00:27.79716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:00:27.7971628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:00:27.7971628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:00:27.8011628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:00:27.8011628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:00:27.8021628326RenderImageD3d11::setSizeCreate Texture (560,486) / (640,512) - OK
18:00:27.8021628347RenderImageD3d11::setSizeCreate Texture RV (640,512) - OK
18:00:28.6311E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:00:28.6311E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:00:28.6311E44419InputInterceptor::stopHookunhook keyboard and mouse
18:00:28.6311E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:00:28.6311E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:00:28.6331E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:00:28.67316284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:00:28.84716282433WidgetManager::Renderresum layout thread
18:00:28.8471628275WidgetManager::initInit manager
18:00:28.84822202346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:00:33.5791E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:00:36.6581E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:00:36.67016283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:00:38.8822220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:46.212220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:51.5192220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:52.972220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:58.5132220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:07.832220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:08.9272220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:24.9702220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:30.8352220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:45.6632220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:49.5782220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:51.4132220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:57.7932220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:58.122220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:01.8402220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:02.9932220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:10.9712220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:12.342220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:25.3412220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:26.2242220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:28.5362220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:29.3872220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:33.1162220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:35.2272220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:00.2992220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:32.1722220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:09.9952220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:12.1041E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:12.3192220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:12.3532220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:12.5321E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:12.5871E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:12.7621E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:12.79616283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:13.4771E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:15.3481E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:15.38216283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:16.1161E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:16.2871E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:16.31916283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:17.5251E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:18.7331E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:18.75216283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:19.6431E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:20.4081E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:20.42616283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:20.7681E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:20.9741E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:20.99116283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:21.3081E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:05:21.4961E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:22.1811E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:22.21416283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89}
18:05:22.4231E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:05:23.45425386242OverlayManager::doActionForegroundChange Event [winows not active]
18:05:23.45825386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:05:23.45925387626OverlayManager::OnForegroundChangedChanged False
18:05:23.46025387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x31228 Title=[Game trackers - MTGA Assistant]
18:05:23.46025387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:05:23.46025382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:05:23.46125382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:23.46125387685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
18:05:23.46325386385OverlayManager::doActionDisplayFPS - Triggered
18:05:23.4801E443502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 4 handle = 0x18a00b89}
18:05:23.507162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:05:23.5081628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:24.9801E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:05:26.47325386254OverlayManager::doActionForegroundChange Event ON (ON)
18:05:26.47325387626OverlayManager::OnForegroundChangedChanged True
18:05:26.47325387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:05:26.47325382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:05:26.48325386385OverlayManager::doActionDisplayFPS - Triggered
18:05:26.5091E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:05:26.5641628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:57.2002220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:00.7712220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:03.142220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:04.6792220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:08.8002220291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:11.31522202388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:06:11.31522202410WidgetManager::RefreshWidgetThreadMainLoopexit
18:06:11.31522202329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:06:11.31522202335WidgetManager::RefreshThreadProcStaticclean Exit
18:06:16.1371E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:06:16.1371E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:06:16.1371E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:06:16.1371E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:06:16.1371E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:06:16.1371E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:06:16.1371E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:06:16.1381E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x101157
18:06:16.1381E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:06:16.1381E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:06:16.1381E44187IRenderDevice::releaseRender Releasing.
18:06:16.1381E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:16.1381E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:16.1381E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:06:16.1381E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:06:16.1381E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:06:16.1381E44204IRenderDevice::releaseRender Releasing Done.
18:06:17.82816281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:06:17.82816281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:06:17.82816281148RenderDeviceD3d11::initsave state
18:06:17.8281628696RenderDeviceD3d11::initDX11loading shaders...
18:06:17.92516281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:06:17.92516281156RenderDeviceD3d11::initrestore state
18:06:17.92516281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:06:17.9251628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:06:17.9251628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:06:17.92516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:06:18.9816285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:06:18.9916282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63e0f9f
18:06:18.9916282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:06:18.9916282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:06:18.9916282433WidgetManager::Renderresum layout thread
18:06:18.991628275WidgetManager::initInit manager
18:06:18.1011628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:06:18.1011628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:06:18.101131C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:06:18.1041628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
18:06:18.1041628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
18:06:18.1881E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:06:18.1881E44419InputInterceptor::stopHookunhook keyboard and mouse
18:06:18.1881E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:06:18.1881E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:06:18.26616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:06:36.2671E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:06:43.9061E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:06:43.9671E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:06:43.98816283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 4 handle = 0x18a00b89}
18:06:44.8751E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:07:35.8131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:07:44.4651E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:07:44.7231E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:08:03.9471E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:08:09.105131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:09.751131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:34.916131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:38.716131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:29.836131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:43.394131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:45.980131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:47.141131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:48.398131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:10.738131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:33.638131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:06.189131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:36.433131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:55.362131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:12:11.689131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:12:42.108131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:00.429131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:02.577131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:03.733131C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:06.247131C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
18:13:06.247131C2410WidgetManager::RefreshWidgetThreadMainLoopexit
18:13:06.247131C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:13:06.247131C2335WidgetManager::RefreshThreadProcStaticclean Exit
18:13:11.33116282433WidgetManager::Renderresum layout thread
18:13:11.3311628275WidgetManager::initInit manager
18:13:11.333250C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:13:34.529250C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:37.42250C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:13:37.43250C2410WidgetManager::RefreshWidgetThreadMainLoopexit
18:13:37.43250C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:13:37.43250C2335WidgetManager::RefreshThreadProcStaticclean Exit
18:13:42.63316282433WidgetManager::Renderresum layout thread
18:13:42.6331628275WidgetManager::initInit manager
18:13:42.634C582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:14:57.172C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:02.589C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:05.239C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:05.783C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:06.801C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:37.393C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:41.669C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:42.179C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:58.359C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:16:01.45C58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:16:03.560C582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
18:16:03.560C582410WidgetManager::RefreshWidgetThreadMainLoopexit
18:16:03.560C582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:16:03.560C582335WidgetManager::RefreshThreadProcStaticclean Exit
18:16:08.75616282433WidgetManager::Renderresum layout thread
18:16:08.7561628275WidgetManager::initInit manager
18:16:08.75715982346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:16:09.79625386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:16:10.1741598256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
18:16:10.1741598128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31238
18:16:10.1751598256InterProcessElement::closeInterProcess Overwolf_ImID_31238_P_6748 close 2147483647 bytes
18:16:10.17515982670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:16:10.1751598256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
18:16:10.1751598128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31236
18:16:10.1751598256InterProcessElement::closeInterProcess Overwolf_ImID_31236_P_6748 close 2147483647 bytes
18:16:10.17515982670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:16:10.1751598256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
18:16:10.1751598128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3122a
18:16:10.1751598256InterProcessElement::closeInterProcess Overwolf_ImID_3122A_P_6748 close 2147483647 bytes
18:16:10.17615982670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:16:10.86425386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:16:18.7811598291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:16:18.78115982388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8609] s[33].
18:16:18.78115982410WidgetManager::RefreshWidgetThreadMainLoopexit
18:16:18.78115982329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:16:18.78115982335WidgetManager::RefreshThreadProcStaticclean Exit
18:16:26.61825386242OverlayManager::doActionForegroundChange Event [winows not active]
18:16:26.73625386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:26.73625387626OverlayManager::OnForegroundChangedChanged False
18:16:26.73625387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:16:26.73625387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:16:26.73625382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:26.73625382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:26.74325386385OverlayManager::doActionDisplayFPS - Triggered
18:19:23.5081E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:19:23.5091E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:23.5091E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:19:23.5091E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:23.5091E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:23.5091E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:23.5091E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:23.5091E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63e0f9f
18:19:23.5091E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:23.5091E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:19:23.5091E44187IRenderDevice::releaseRender Releasing.
18:19:23.5091E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:23.5091E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:23.5101E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:23.5401E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:23.5401E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:23.5401E44204IRenderDevice::releaseRender Releasing Done.
18:19:31.50716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:19:31.50816281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:19:31.50816281148RenderDeviceD3d11::initsave state
18:19:31.5081628696RenderDeviceD3d11::initDX11loading shaders...
18:19:32.21216281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:19:32.21216281156RenderDeviceD3d11::initrestore state
18:19:32.21216281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:19:32.2121628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:32.2121628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:32.21216282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:32.21216284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:19:32.402162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:32.40216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:19:32.40216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1930e9b
18:19:32.40216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:19:32.40216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:19:32.40216282433WidgetManager::Renderresum layout thread
18:19:32.4021628275WidgetManager::initInit manager
18:19:32.40316281670WidgetManager::drawskip widget draw (not in foreground) False - False
18:19:32.4125042346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:19:32.4601628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:32.60216284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:19:32.9201E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:32.9201E44419InputInterceptor::stopHookunhook keyboard and mouse
18:19:33.8471E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:19:33.8471E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:19:34.370504225InterProcessElement::openInterProcess Overwolf_ImID_41238_P_6748 opened succesfuly
18:19:34.371504225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
18:19:34.393504225InterProcessElement::openInterProcess Overwolf_ImID_5122E_P_6748 opened succesfuly
18:19:34.393504225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
18:19:43.454504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:06.717504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:24.315504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:54.157504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:02.202504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:05.209504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:11.254504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:38.386504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:50.455504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:07.97625386254OverlayManager::doActionForegroundChange Event ON (ON)
18:22:07.97625387626OverlayManager::OnForegroundChangedChanged True
18:22:07.97625387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:22:08.22625386385OverlayManager::doActionDisplayFPS - Triggered
18:22:08.517504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:08.5441E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:22:08.6641628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:22:08.6651628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:22:08.7871628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:22:08.7871628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:22:08.7981628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:09.553504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:11.429504291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:13.9435042388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:22:13.9435042410WidgetManager::RefreshWidgetThreadMainLoopexit
18:22:13.9435042329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:22:13.9435042335WidgetManager::RefreshThreadProcStaticclean Exit
18:22:32.59525386242OverlayManager::doActionForegroundChange Event [winows not active]
18:22:32.60725386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:22:32.60725387626OverlayManager::OnForegroundChangedChanged False
18:22:32.60825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
18:22:32.60825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:22:32.60825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:22:32.60825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:22:32.62625386385OverlayManager::doActionDisplayFPS - Triggered
18:22:43.928162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:22:43.9291628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:46.3541E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:22:46.3551E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:22:46.3551E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:22:46.3551E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:22:46.3551E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:22:46.3551E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:22:46.3561E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:22:46.3561E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1930e9b
18:22:46.3561E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:22:46.3561E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:22:46.3561E44187IRenderDevice::releaseRender Releasing.
18:22:46.3561E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:22:46.3561E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:22:46.3561E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:22:46.3561E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:22:46.3561E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:22:46.3561E44204IRenderDevice::releaseRender Releasing Done.
18:23:30.90316281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:23:30.90316281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:23:30.90316281148RenderDeviceD3d11::initsave state
18:23:30.9041628696RenderDeviceD3d11::initDX11loading shaders...
18:23:30.98116281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:23:30.98116281156RenderDeviceD3d11::initrestore state
18:23:30.98116281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:23:30.9811628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:30.9811628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:30.98116282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:30.98116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:23:55.30516285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:23:55.30616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10d130b
18:23:55.30616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:23:55.30616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:23:55.30716282433WidgetManager::Renderresum layout thread
18:23:55.3071628275WidgetManager::initInit manager
18:23:55.30716281670WidgetManager::drawskip widget draw (not in foreground) False - False
18:23:55.30826102346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:34:01.6361E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:01.7411E44419InputInterceptor::stopHookunhook keyboard and mouse
18:34:01.8591E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:34:01.8591E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:34:01.8671E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:01.8681E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:34:01.8681E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:01.8681E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:01.8681E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:01.8681E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:01.8681E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10d130b
18:34:01.8681E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:01.8681E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:34:01.8681E44187IRenderDevice::releaseRender Releasing.
18:34:01.8681E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:01.8691E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:01.8691E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:01.8691E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:03.3411E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:03.3411E44204IRenderDevice::releaseRender Releasing Done.
18:34:23.68216281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:34:23.68216281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:34:23.68316281148RenderDeviceD3d11::initsave state
18:34:24.711628696RenderDeviceD3d11::initDX11loading shaders...
18:34:44.6616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:34:44.6616281156RenderDeviceD3d11::initrestore state
18:34:44.6616281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:34:44.661628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:44.661628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:46.10016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:34:46.14716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba10527
18:34:46.14716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:34:46.14716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:34:47.62610291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:49.51026102388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
18:34:49.51026102410WidgetManager::RefreshWidgetThreadMainLoopexit
18:34:49.51026102329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:34:49.51026102335WidgetManager::RefreshThreadProcStaticclean Exit
18:35:29.9461E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:35:29.9461E44419InputInterceptor::stopHookunhook keyboard and mouse
18:35:29.9481E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:35:29.9491E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:35:30.55816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:35:30.55816282433WidgetManager::Renderresum layout thread
18:35:30.5881E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:35:30.6771628275WidgetManager::initInit manager
18:35:31.4939902346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:35:41.2793990291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:41.28039902388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6937] s[500].
18:35:41.28039902410WidgetManager::RefreshWidgetThreadMainLoopexit
18:35:41.28039902329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:35:41.28039902335WidgetManager::RefreshThreadProcStaticclean Exit
18:35:52.1821E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:35:52.1821E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:35:52.1821E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:35:52.1821E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:35:52.1821E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:35:52.1831E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:35:52.1831E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba10527
18:35:52.1831E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:35:52.1831E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:35:52.1831E44187IRenderDevice::releaseRender Releasing.
18:35:52.1831E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:35:52.1831E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:35:52.1831E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:35:52.1841E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:35:52.1841E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:35:52.1841E44204IRenderDevice::releaseRender Releasing Done.
18:35:52.47616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:35:52.47616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:35:52.47716281148RenderDeviceD3d11::initsave state
18:35:52.4771628696RenderDeviceD3d11::initDX11loading shaders...
18:35:52.52716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:35:52.52716281156RenderDeviceD3d11::initrestore state
18:35:52.52716281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:35:52.5271628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:35:52.5271628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:35:52.52716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:40:46.46725386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:45:18.38716285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:45:18.38716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30e1363
18:45:18.38716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:45:18.38816282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:45:18.38816282433WidgetManager::Renderresum layout thread
18:45:18.3881628275WidgetManager::initInit manager
18:45:18.38927E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:45:19.56027E4225InterProcessElement::openInterProcess Overwolf_ImID_20110A_P_6748 opened succesfuly
18:45:19.56027E4225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
18:48:12.1731E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:12.1761E44419InputInterceptor::stopHookunhook keyboard and mouse
18:48:12.1761E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:48:12.1761E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:48:12.2011E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:48:12.2011E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:48:12.2021E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:48:12.2021E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:48:12.2021E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:48:12.2021E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:48:12.2021E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30e1363
18:48:12.2021E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:48:12.2021E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:48:12.2021E44187IRenderDevice::releaseRender Releasing.
18:48:12.2021E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:48:12.2021E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:48:12.2031E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:48:12.2031E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:48:12.2031E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:48:12.2031E44204IRenderDevice::releaseRender Releasing Done.
18:48:38.23516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:48:38.23516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:48:38.23516281148RenderDeviceD3d11::initsave state
18:48:38.2361628696RenderDeviceD3d11::initDX11loading shaders...
18:48:38.32616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:48:38.32616281156RenderDeviceD3d11::initrestore state
18:48:38.32616281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:48:38.3261628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:38.3261628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:43.27716285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:48:43.27816282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65c0b3b
18:48:43.27816282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:48:43.27816282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:48:43.55916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:48:44.52027E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:48:47.2627E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3469] s[500].
18:48:47.2627E42410WidgetManager::RefreshWidgetThreadMainLoopexit
18:48:47.2627E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:48:47.2627E42335WidgetManager::RefreshThreadProcStaticclean Exit
18:49:14.5271E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:14.5271E44419InputInterceptor::stopHookunhook keyboard and mouse
18:49:14.5291E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:49:14.5291E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:49:14.53016282433WidgetManager::Renderresum layout thread
18:49:14.5301628275WidgetManager::initInit manager
18:49:14.5341A702346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:49:14.5491E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:49:14.5491E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:49:14.5491E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:14.5491E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:14.5491E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:14.5491E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:14.5491E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65c0b3b
18:49:14.5491E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:14.5491E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:49:14.5491E44187IRenderDevice::releaseRender Releasing.
18:49:14.5491E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:14.5491E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:14.5491E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:14.5491E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:14.5491E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:14.5491E44204IRenderDevice::releaseRender Releasing Done.
18:49:18.59416281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:49:18.59416281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:49:18.59416281148RenderDeviceD3d11::initsave state
18:49:18.5941628696RenderDeviceD3d11::initDX11loading shaders...
18:49:18.65816281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:49:18.65816281156RenderDeviceD3d11::initrestore state
18:49:18.65816281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:49:18.6581628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:49:18.6581628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:49:18.65816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:49:18.74616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:49:18.74616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb90fd9
18:49:18.74616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:49:18.74616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:49:18.75116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:49:24.5531A70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:24.5531A702388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4109] s[500].
18:49:24.5531A702410WidgetManager::RefreshWidgetThreadMainLoopexit
18:49:24.5531A702329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:49:24.5531A702335WidgetManager::RefreshThreadProcStaticclean Exit
18:49:31.771E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:31.771E44419InputInterceptor::stopHookunhook keyboard and mouse
18:49:31.821E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:49:31.821E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:49:31.8516282433WidgetManager::Renderresum layout thread
18:49:31.851628275WidgetManager::initInit manager
18:49:31.98DC42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:49:31.1241E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:49:31.1241E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:49:31.1241E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:31.1241E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:31.1241E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:31.1241E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:31.1241E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb90fd9
18:49:31.1241E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:31.1241E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:49:31.1241E44187IRenderDevice::releaseRender Releasing.
18:49:31.1241E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:31.1241E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:31.1241E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:31.1241E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:31.1241E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:31.1241E44204IRenderDevice::releaseRender Releasing Done.
18:49:31.22516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:49:31.35416281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:49:31.35416281148RenderDeviceD3d11::initsave state
18:49:31.3771628696RenderDeviceD3d11::initDX11loading shaders...
18:49:31.43416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:49:31.43416281156RenderDeviceD3d11::initrestore state
18:49:31.43416281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:49:31.4341628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:49:31.4341628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:49:31.43416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:49:31.61116285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:49:31.61116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba0fd9
18:49:31.61116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:49:31.61116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:49:33.41116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:49:40.1231E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:40.1231E44419InputInterceptor::stopHookunhook keyboard and mouse
18:49:40.1281E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:49:40.1291E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:49:40.5881E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:49:40.5881E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:49:40.5881E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:40.5881E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:40.5881E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:40.5881E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:40.5881E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba0fd9
18:49:40.5881E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:40.5881E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:49:40.5881E44187IRenderDevice::releaseRender Releasing.
18:49:40.5881E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:40.5881E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:40.5881E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:40.5881E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:40.5881E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:40.5891E44204IRenderDevice::releaseRender Releasing Done.
18:49:41.33516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:49:41.33516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:49:41.33516281148RenderDeviceD3d11::initsave state
18:49:41.3351628696RenderDeviceD3d11::initDX11loading shaders...
18:49:41.354DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:41.43416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:49:41.43416281156RenderDeviceD3d11::initrestore state
18:49:41.43416281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:49:41.4341628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:49:41.4341628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:49:41.43416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:49:41.61716285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:49:41.61716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3781303
18:49:41.61716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
18:49:41.61716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:49:41.66616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:49:42.968DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:44.470DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:46.341E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:46.341E44419InputInterceptor::stopHookunhook keyboard and mouse
18:49:46.341E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:49:46.341E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:49:47.517DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:49.521DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:51.28DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:53.563DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:00.649DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:26.820DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:52.97725386254OverlayManager::doActionForegroundChange Event ON (ON)
18:51:52.97725387626OverlayManager::OnForegroundChangedChanged True
18:51:53.421E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:51:53.2425387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:51:53.300DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:53.3161628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:51:53.3161628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:51:53.843DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:53.8591628326RenderImageD3d11::setSizeCreate Texture (1366,738) / (1408,768) - OK
18:51:53.8591628347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
18:51:53.91625386385OverlayManager::doActionDisplayFPS - Triggered
18:51:54.385DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:56.1751E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:51:56.2821628326RenderImageD3d11::setSizeCreate Texture (976,700) / (1024,768) - OK
18:51:56.2821628347RenderImageD3d11::setSizeCreate Texture RV (1024,768) - OK
18:51:56.2941628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:56.559DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:59.4321E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:51:59.44816283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:52:02.209DC4319InterProcessElement::lockFailed to access memory - WaitSingleObject Error no=0x102 [Overwolf_ImID_41238_P_6748 - 0]
18:52:02.3771628326RenderImageD3d11::setSizeCreate Texture (1152,738) / (1152,768) - OK
18:52:02.3771628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:52:03.375DC4319InterProcessElement::lockFailed to access memory - WaitSingleObject Error no=0x102 [Overwolf_ImID_41238_P_6748 - 0]
18:52:39.829DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:53:23.260DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:53:37.9041E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:53:37.90616283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 5 handle = 0x18a00b89}
18:53:39.8861E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:53:40.1231E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:53:42.651E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:53:42.1331E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:53:42.15316283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:53:47.1821E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:53:53.17216283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:53:53.58425386242OverlayManager::doActionForegroundChange Event [winows not active]
18:53:53.59625386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:53:53.59625387626OverlayManager::OnForegroundChangedChanged False
18:53:53.59825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:53:53.59825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:53:53.59825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:53:53.63825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:53:53.63825387685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
18:53:53.63825386385OverlayManager::doActionDisplayFPS - Triggered
18:53:53.6891E443502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 6 handle = 0x18a00b89}
18:53:53.691162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:53:53.6911628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:53:59.65925386254OverlayManager::doActionForegroundChange Event ON (ON)
18:53:59.65925387626OverlayManager::OnForegroundChangedChanged True
18:53:59.66025387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:53:59.66025382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:53:59.67325386385OverlayManager::doActionDisplayFPS - Triggered
18:53:59.7631628326RenderImageD3d11::setSizeCreate Texture (1366,738) / (1408,768) - OK
18:53:59.7631628347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
18:53:59.7791628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:53:59.8571E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:53:59.8661E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:54:00.561628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:54:00.561628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:54:00.12016283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:54:00.8211E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:04.6201E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:04.63316283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:54:04.68525386242OverlayManager::doActionForegroundChange Event [winows not active]
18:54:04.68825386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:54:04.68825387626OverlayManager::OnForegroundChangedChanged False
18:54:04.68825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB114A Title=[MTGA Assistant]
18:54:04.68825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:54:04.68825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:54:04.68825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:54:04.68825387685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
18:54:04.69225386385OverlayManager::doActionDisplayFPS - Triggered
18:54:04.7021E443502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 7 handle = 0x18a00b89}
18:54:04.707162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:54:04.7071628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:07.6261E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:08.25225386254OverlayManager::doActionForegroundChange Event ON (ON)
18:54:08.25225387626OverlayManager::OnForegroundChangedChanged True
18:54:08.25225387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:54:08.25225382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:54:08.2621E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:08.2811E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:54:08.30825386385OverlayManager::doActionDisplayFPS - Triggered
18:54:08.3191628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:08.50825386385OverlayManager::doActionDisplayFPS - Triggered
18:54:08.5131628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:09.7821628326RenderImageD3d11::setSizeCreate Texture (1366,738) / (1408,768) - OK
18:54:09.7821628347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
18:54:09.9911628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:54:09.9911628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:54:11.6791E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:11.91616283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:54:13.5431E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:14.3001E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:29.98916282482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:54:29.99816283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x9cc0939;prev = 0x10003 , {Original values: ref = 8 handle = 0x18a00b89}
18:54:30.10DC4256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
18:54:30.10DC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20110a
18:54:30.11DC4256InterProcessElement::closeInterProcess Overwolf_ImID_20110A_P_6748 close 2147483647 bytes
18:54:30.12DC42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:54:31.41E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:32.159DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:54:33.9DC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:54:35.523DC42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
18:54:35.524DC42410WidgetManager::RefreshWidgetThreadMainLoopexit
18:54:35.524DC42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:54:35.524DC42335WidgetManager::RefreshThreadProcStaticclean Exit
18:54:38.29325386242OverlayManager::doActionForegroundChange Event [winows not active]
18:54:38.35225386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:54:38.35225387626OverlayManager::OnForegroundChangedChanged False
18:54:38.35325387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB114A Title=[MTGA Assistant]
18:54:38.35325387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:54:38.35325382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:54:38.35425382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:54:38.36125386385OverlayManager::doActionDisplayFPS - Triggered
18:54:40.209162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:54:40.2091628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:40.2381E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:54:40.2441E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:54:40.2441E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:54:40.2441E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:54:40.2441E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:54:40.2441E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:54:40.2441E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:54:40.2441E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3781303
18:54:40.2441E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:54:40.2441E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:54:40.2441E44187IRenderDevice::releaseRender Releasing.
18:54:40.2441E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:54:40.2441E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:54:40.2441E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:54:40.2441E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:54:40.2441E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:54:40.2441E44204IRenderDevice::releaseRender Releasing Done.
18:54:41.26516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:54:41.26516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:54:41.26516281148RenderDeviceD3d11::initsave state
18:54:41.2661628696RenderDeviceD3d11::initDX11loading shaders...
18:54:41.40016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:54:41.40016281156RenderDeviceD3d11::initrestore state
18:54:41.40016281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:54:41.4001628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:54:41.4001628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:54:41.40016282555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:54:41.40016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:54:41.54316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:54:41.54416282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b0cbd
18:54:41.54416282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
18:54:41.54616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:54:41.54616282433WidgetManager::Renderresum layout thread
18:54:41.5461628275WidgetManager::initInit manager
18:54:41.54616281670WidgetManager::drawskip widget draw (not in foreground) False - False
18:54:41.55616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:54:41.568371C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:54:42.4811E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:54:42.4811E44419InputInterceptor::stopHookunhook keyboard and mouse
18:54:42.4821E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:54:42.4821E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:54:47.94125386254OverlayManager::doActionForegroundChange Event ON (ON)
18:54:47.94125387626OverlayManager::OnForegroundChangedChanged True
18:54:47.94125387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:54:47.9541628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:54:47.9551628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:54:47.95625386385OverlayManager::doActionDisplayFPS - Triggered
18:54:48.2771628326RenderImageD3d11::setSizeCreate Texture (1152,738) / (1152,768) - OK
18:54:48.2771628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:54:48.2921628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:48.5261E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:54:55.314371C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:54:57.831371C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:54:57.831371C2410WidgetManager::RefreshWidgetThreadMainLoopexit
18:54:57.831371C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:54:57.831371C2335WidgetManager::RefreshThreadProcStaticclean Exit
18:55:21.47625386242OverlayManager::doActionForegroundChange Event [winows not active]
18:55:21.47725386254OverlayManager::doActionForegroundChange Event OFF (OFF)
18:55:21.47725387626OverlayManager::OnForegroundChangedChanged False
18:55:21.47725387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014C Title=[]
18:55:21.47725387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:55:21.47725382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:55:21.47725382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:55:21.48625386385OverlayManager::doActionDisplayFPS - Triggered
18:56:20.841E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
18:56:20.971E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:56:20.971E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:56:20.971E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:56:20.28425386254OverlayManager::doActionForegroundChange Event ON (ON)
18:56:20.28425387626OverlayManager::OnForegroundChangedChanged True
18:56:20.28425387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:56:20.28425382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:56:20.3001E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:56:20.3011E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:56:20.3031E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:56:20.3041E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b0cbd
18:56:20.3041E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:56:20.3041E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:56:20.3041E44187IRenderDevice::releaseRender Releasing.
18:56:20.3041E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:56:20.3041E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:56:20.3041E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:56:20.3041E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:56:20.3041E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:56:20.3041E44204IRenderDevice::releaseRender Releasing Done.
18:56:23.43516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:56:23.43516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:56:23.43516281148RenderDeviceD3d11::initsave state
18:56:23.4351628696RenderDeviceD3d11::initDX11loading shaders...
18:56:23.52916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:56:23.52916281156RenderDeviceD3d11::initrestore state
18:56:23.52916281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:56:23.5291628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:56:23.5291628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:56:23.52916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:56:25.562162847ResetSnapShotSH::ExecuteRelease snapshot SH
18:56:25.56316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:56:25.56316282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90a0b11
18:56:25.56316282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
18:56:25.56316282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:56:25.56316282433WidgetManager::Renderresum layout thread
18:56:25.5631628275WidgetManager::initInit manager
18:56:25.5642AB02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:56:25.6031628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:56:25.6031628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:56:25.9341628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:56:25.9341628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:56:25.9481628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:05.7771E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:05.7771E44419InputInterceptor::stopHookunhook keyboard and mouse
18:57:05.7781E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:57:05.7791E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:57:05.7991E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:57:05.8001E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:57:05.8001E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:57:05.9131E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:57:05.9131E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:57:05.9131E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:57:05.9131E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90a0b11
18:57:05.9131E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:57:05.9131E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:57:05.9131E44187IRenderDevice::releaseRender Releasing.
18:57:05.9131E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:57:05.9131E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:57:05.9131E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:57:05.9131E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:57:05.9131E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:57:05.9131E44204IRenderDevice::releaseRender Releasing Done.
18:57:06.97416281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:57:06.97416281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:57:06.97416281148RenderDeviceD3d11::initsave state
18:57:06.9741628696RenderDeviceD3d11::initDX11loading shaders...
18:57:07.2416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:57:07.2416281156RenderDeviceD3d11::initrestore state
18:57:07.2416281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:57:07.241628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:57:07.241628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:57:07.17416285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:57:07.17516282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7570bb5
18:57:07.17516282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
18:57:07.17516282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:57:07.1751628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:57:07.1751628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:57:07.1841628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:57:07.1841628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:57:07.19916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:57:07.3851E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:07.3861E44419InputInterceptor::stopHookunhook keyboard and mouse
18:57:07.3871E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:57:07.3871E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:57:09.1562AB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:11.7322AB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:14.2462AB02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:57:14.2462AB02410WidgetManager::RefreshWidgetThreadMainLoopexit
18:57:14.2462AB02335WidgetManager::RefreshThreadProcStaticclean Exit
18:57:14.2462AB02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:57:17.8271E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:57:17.8271E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:57:17.8271E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:57:17.8281E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:57:17.8281E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:57:17.8281E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:57:17.8281E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7570bb5
18:57:17.8281E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:57:17.8281E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:57:17.8281E44187IRenderDevice::releaseRender Releasing.
18:57:17.8281E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:57:17.8281E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:57:17.8281E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:57:17.8281E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:57:17.8281E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:57:17.8281E44204IRenderDevice::releaseRender Releasing Done.
18:59:20.95016281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:59:20.95116281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:59:20.95116281148RenderDeviceD3d11::initsave state
18:59:20.9521628696RenderDeviceD3d11::initDX11loading shaders...
18:59:21.4016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:59:21.4016281156RenderDeviceD3d11::initrestore state
18:59:21.4016281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:59:21.401628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:21.401628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:21.4016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:59:21.11816285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:59:21.11816282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11cb073d
18:59:21.11816282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
18:59:21.11816282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:59:21.11816282433WidgetManager::Renderresum layout thread
18:59:21.1181628275WidgetManager::initInit manager
18:59:21.1191628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:59:21.1191628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:59:21.1192F3C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:59:21.1981628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:59:21.1981628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:59:21.22416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:59:31.1382F3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:31.1382F3C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9859] s[33].
18:59:31.1382F3C2410WidgetManager::RefreshWidgetThreadMainLoopexit
18:59:31.1382F3C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:59:31.1382F3C2335WidgetManager::RefreshThreadProcStaticclean Exit
18:59:48.8501E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:48.8501E44419InputInterceptor::stopHookunhook keyboard and mouse
18:59:48.8511E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:59:48.85216282433WidgetManager::Renderresum layout thread
18:59:48.8521628275WidgetManager::initInit manager
18:59:48.8541E44408InputInterceptor::runHookMouse is hooked 0x1e44
18:59:48.8563BDC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:59:48.8761E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:48.8761E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:59:48.8771E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:48.8771E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:48.8771E441316OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:48.8771E441326OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:48.8771E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11cb073d
18:59:48.8771E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:48.8771E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:59:48.8771E44187IRenderDevice::releaseRender Releasing.
18:59:48.8771E4482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:48.8771E44100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:48.8771E441280RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:48.8771E441290RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:48.8771E441309RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:48.8771E44204IRenderDevice::releaseRender Releasing Done.
18:59:48.91716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
18:59:48.91716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
18:59:48.91716281148RenderDeviceD3d11::initsave state
18:59:48.9181628696RenderDeviceD3d11::initDX11loading shaders...
18:59:48.97916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
18:59:48.97916281156RenderDeviceD3d11::initrestore state
18:59:48.97916281159RenderDeviceD3d11::initTarget Window [0xc1152]
18:59:48.9791628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:48.9791628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:48.98016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
18:59:49.1016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
18:59:49.1016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18c05d1
18:59:49.1016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
18:59:49.1116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
18:59:49.111628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
18:59:49.111628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
18:59:49.591628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
18:59:49.591628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
18:59:49.8016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
18:59:49.4001E442288OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:49.4001E44419InputInterceptor::stopHookunhook keyboard and mouse
18:59:49.4011E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
18:59:49.4011E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:00:33.7763BDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:50.8333BDC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:53.3473BDC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
19:00:53.3473BDC2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:00:53.3473BDC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:00:53.3473BDC2335WidgetManager::RefreshThreadProcStaticclean Exit
19:00:57.9181E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:00:57.9181E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:00:57.9181E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:00:57.9181E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:00:57.9181E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:00:57.9191E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:00:57.9191E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18c05d1
19:00:57.9191E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:00:57.9191E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:00:57.9191E44187IRenderDevice::releaseRender Releasing.
19:00:57.9191E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:00:57.9191E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:00:57.9191E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:00:57.9191E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:00:57.9191E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:00:57.9191E44204IRenderDevice::releaseRender Releasing Done.
19:01:25.90616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:01:25.90716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:01:25.90716281148RenderDeviceD3d11::initsave state
19:01:25.9071628696RenderDeviceD3d11::initDX11loading shaders...
19:01:25.98416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:01:25.98416281156RenderDeviceD3d11::initrestore state
19:01:25.98416281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:01:25.9841628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:01:25.9841628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:01:25.98416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:01:26.416285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:01:26.416282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8dc1231
19:01:26.416282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:01:26.516282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:01:26.516282433WidgetManager::Renderresum layout thread
19:01:26.51628275WidgetManager::initInit manager
19:01:26.51628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:01:26.51628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:01:26.5F142346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:01:26.2201628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:01:26.2201628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:01:26.35116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:01:26.4221E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:01:26.4221E44419InputInterceptor::stopHookunhook keyboard and mouse
19:01:26.4221E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:01:26.4231E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:01:58.85F14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:00.600F142388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:02:00.601F142410WidgetManager::RefreshWidgetThreadMainLoopexit
19:02:00.601F142329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:02:00.601F142335WidgetManager::RefreshThreadProcStaticclean Exit
19:02:06.76516282433WidgetManager::Renderresum layout thread
19:02:06.7651628275WidgetManager::initInit manager
19:02:06.7671DF02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:02:30.7451E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:02:30.7451E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:02:30.7451E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:02:30.7461E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:02:30.7461E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:02:30.7461E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:02:30.7461E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8dc1231
19:02:30.7461E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:02:30.7461E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:02:30.7461E44187IRenderDevice::releaseRender Releasing.
19:02:30.7461E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:02:30.7461E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:02:30.7461E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:02:30.7461E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:02:30.7461E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:02:30.7461E44204IRenderDevice::releaseRender Releasing Done.
19:02:30.76616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:02:30.76616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:02:30.76616281148RenderDeviceD3d11::initsave state
19:02:30.7671628696RenderDeviceD3d11::initDX11loading shaders...
19:02:30.82516281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:02:30.82516281156RenderDeviceD3d11::initrestore state
19:02:30.82616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:02:30.8261628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:02:30.8261628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:02:30.82616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:02:30.83016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:02:30.83016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8dd1231
19:02:30.83016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:02:30.83016282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:02:30.8311628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:02:30.8311628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:02:30.8431628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:02:30.8431628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:02:30.86616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:02:31.3771DF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:34.2131DF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:36.4561DF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:37.6001DF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:40.1141DF02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:02:40.1141DF02410WidgetManager::RefreshWidgetThreadMainLoopexit
19:02:40.1141DF02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:02:40.1141DF02335WidgetManager::RefreshThreadProcStaticclean Exit
19:07:47.2951E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:47.2951E44419InputInterceptor::stopHookunhook keyboard and mouse
19:07:47.2951E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:07:47.2951E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:07:47.31116282433WidgetManager::Renderresum layout thread
19:07:47.3111628275WidgetManager::initInit manager
19:07:47.31212402346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:07:47.3491E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:07:47.3491E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:07:47.3491E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:47.3491E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:47.3491E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:47.3501E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:47.3501E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8dd1231
19:07:47.3501E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:47.3501E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:07:47.3501E44187IRenderDevice::releaseRender Releasing.
19:07:47.3501E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:47.3501E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:47.3501E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:47.3501E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:47.3501E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:47.3501E44204IRenderDevice::releaseRender Releasing Done.
19:07:58.90816281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:07:58.90816281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:07:58.90816281148RenderDeviceD3d11::initsave state
19:07:58.9091628696RenderDeviceD3d11::initDX11loading shaders...
19:07:59.2616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:07:59.2616281156RenderDeviceD3d11::initrestore state
19:07:59.2616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:07:59.261628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:59.261628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:59.2616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:08:03.54516285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:08:03.54516282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12f705cf
19:08:03.54516282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:08:03.54516282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:08:03.5461628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:08:03.5461628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:08:03.5481628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:08:03.5491628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:08:03.5851E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:08:03.5851E44419InputInterceptor::stopHookunhook keyboard and mouse
19:08:03.5851E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:08:03.5851E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:08:03.58816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:08:04.8401240291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:08:07.35212402388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:08:07.35212402410WidgetManager::RefreshWidgetThreadMainLoopexit
19:08:07.35212402329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:08:07.35212402335WidgetManager::RefreshThreadProcStaticclean Exit
19:08:12.36716282433WidgetManager::Renderresum layout thread
19:08:12.3671628275WidgetManager::initInit manager
19:08:12.36832182346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:08:22.4053218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:08:22.40532182388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3594] s[33].
19:08:22.40532182410WidgetManager::RefreshWidgetThreadMainLoopexit
19:08:22.40532182329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:08:22.40532182335WidgetManager::RefreshThreadProcStaticclean Exit
19:09:11.1331E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:11.1331E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:11.1331E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:11.1331E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:11.1341E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:11.1341E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:11.1341E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12f705cf
19:09:11.1341E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:11.1341E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:11.1341E44187IRenderDevice::releaseRender Releasing.
19:09:11.1341E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:11.1341E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:11.1341E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:11.1341E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:11.1341E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:11.1341E44204IRenderDevice::releaseRender Releasing Done.
19:09:11.43916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:09:11.43916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:09:11.43916281148RenderDeviceD3d11::initsave state
19:09:11.4391628696RenderDeviceD3d11::initDX11loading shaders...
19:09:11.48916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:09:11.48916281156RenderDeviceD3d11::initrestore state
19:09:11.49016281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:09:11.4901628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:11.4901628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:11.49016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:09:11.51116285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:09:11.51116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f200d9
19:09:11.51116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:09:11.51116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:09:11.51116282433WidgetManager::Renderresum layout thread
19:09:11.5111628275WidgetManager::initInit manager
19:09:11.51228102346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:09:11.5121628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:09:11.5121628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:09:11.5151628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:09:11.5151628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:09:11.5371E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:11.5371E44419InputInterceptor::stopHookunhook keyboard and mouse
19:09:11.5371E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:09:11.54016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:09:11.5431E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:09:21.5332810291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:09:21.53328102388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8953] s[33].
19:09:21.53328102410WidgetManager::RefreshWidgetThreadMainLoopexit
19:09:21.53328102329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:09:21.53328102335WidgetManager::RefreshThreadProcStaticclean Exit
19:09:39.8121E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:09:39.8121E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:09:39.8121E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:09:39.8121E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:09:39.8121E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:09:39.8121E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:09:39.8121E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f200d9
19:09:39.8121E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:09:39.8131E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:09:39.8131E44187IRenderDevice::releaseRender Releasing.
19:09:39.8131E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:09:39.8131E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:09:39.8131E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:09:39.8131E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:09:39.8131E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:09:39.8131E44204IRenderDevice::releaseRender Releasing Done.
19:09:41.22916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:09:41.22916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:09:41.22916281148RenderDeviceD3d11::initsave state
19:09:41.2291628696RenderDeviceD3d11::initDX11loading shaders...
19:09:41.34616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:09:41.34616281156RenderDeviceD3d11::initrestore state
19:09:41.34616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:09:41.3461628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:09:41.3461628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:09:41.34616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:09:41.77616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:09:41.77716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56413f3
19:09:41.77716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:09:41.77716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:09:41.77716282433WidgetManager::Renderresum layout thread
19:09:41.7771628275WidgetManager::initInit manager
19:09:41.7781628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:09:41.7791628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:09:41.77910A82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:09:42.5261E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:09:42.5271E44419InputInterceptor::stopHookunhook keyboard and mouse
19:09:42.5271E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:09:42.5271E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:09:42.53116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:09:57.40810A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:00.98410A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:06.81710A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:06.9891E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:10:07.67510A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:14.94510A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:10:18.9981E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:21.30710A8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:10:21.30710A8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=41238
19:10:21.30710A8256InterProcessElement::closeInterProcess Overwolf_ImID_41238_P_6748 close 2147483647 bytes
19:10:21.40910A82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:10:21.66516283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:10:30.64125386242OverlayManager::doActionForegroundChange Event [winows not active]
19:10:30.72625386254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:10:30.72625387626OverlayManager::OnForegroundChangedChanged False
19:10:30.72725387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB114A Title=[MTGA Assistant]
19:10:30.72725387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:10:30.72725382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:10:30.72825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:30.72825387685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
19:10:30.735162847ResetSnapShotSH::ExecuteRelease snapshot SH
19:10:30.73916283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x9cc0939;prev = 0x10013 , {Original values: ref = 9 handle = 0x18a00b89}
19:10:31.85525386385OverlayManager::doActionDisplayFPS - Triggered
19:10:31.8781628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:48.23310A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:04.62510A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:25.6821E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:11:30.23810A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:34.93525386254OverlayManager::doActionForegroundChange Event ON (ON)
19:11:34.93525387626OverlayManager::OnForegroundChangedChanged True
19:11:34.93525387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:11:34.93525382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:11:34.94425386385OverlayManager::doActionDisplayFPS - Triggered
19:11:35.3971E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:11:35.4011628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:11:42.31610A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:11:44.83210A82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
19:11:44.83210A82410WidgetManager::RefreshWidgetThreadMainLoopexit
19:11:44.83210A82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:11:44.83210A82335WidgetManager::RefreshThreadProcStaticclean Exit
19:11:49.80616282433WidgetManager::Renderresum layout thread
19:11:49.8061628275WidgetManager::initInit manager
19:11:49.80822602346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:12:05.18025386242OverlayManager::doActionForegroundChange Event [winows not active]
19:12:05.21825386254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:05.21825387626OverlayManager::OnForegroundChangedChanged False
19:12:05.21825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
19:12:05.21825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:05.21825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:05.21825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:05.24125386385OverlayManager::doActionDisplayFPS - Triggered
19:12:05.367162847ResetSnapShotSH::ExecuteRelease snapshot SH
19:12:05.3671628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:06.5381E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:41.2821E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
19:12:41.4081E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:41.8621E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:42.30725386254OverlayManager::doActionForegroundChange Event ON (ON)
19:12:42.30825387626OverlayManager::OnForegroundChangedChanged True
19:12:42.30825387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:12:42.30825382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:12:42.32825386385OverlayManager::doActionDisplayFPS - Triggered
19:12:42.3381628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:42.50925386385OverlayManager::doActionDisplayFPS - Triggered
19:12:42.5321628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:43.281E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:13:28.282260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:14:55.5522260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:15:49.91825386242OverlayManager::doActionForegroundChange Event [winows not active]
19:15:49.94825386254OverlayManager::doActionForegroundChange Event OFF (OFF)
19:15:49.94825387626OverlayManager::OnForegroundChangedChanged False
19:15:49.94825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#youtube - Torch]
19:15:49.94825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:15:49.94825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:15:49.94825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:15:49.96325386385OverlayManager::doActionDisplayFPS - Triggered
19:15:50.15162847ResetSnapShotSH::ExecuteRelease snapshot SH
19:15:50.161628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:29:40.4902260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:29:41.4922260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:29:42.4942260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:34:30.9272260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:39:33.3461E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
19:39:33.63825386254OverlayManager::doActionForegroundChange Event ON (ON)
19:39:33.63825387626OverlayManager::OnForegroundChangedChanged True
19:39:33.63825387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:39:33.63825382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:39:33.65225386385OverlayManager::doActionDisplayFPS - Triggered
19:39:33.6571628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:33.69925386385OverlayManager::doActionDisplayFPS - Triggered
19:39:33.7051628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:39:33.8071E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:39:36.252260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:39:37.8942260291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:39:40.40822602388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
19:39:40.40822602410WidgetManager::RefreshWidgetThreadMainLoopexit
19:39:40.40822602329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:39:40.40822602335WidgetManager::RefreshThreadProcStaticclean Exit
19:39:45.45316282433WidgetManager::Renderresum layout thread
19:39:45.4531628275WidgetManager::initInit manager
19:39:45.45430842346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:39:55.4573084291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:39:55.45730842388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4688] s[33].
19:39:55.45730842410WidgetManager::RefreshWidgetThreadMainLoopexit
19:39:55.45730842329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:39:55.45730842335WidgetManager::RefreshThreadProcStaticclean Exit
19:40:05.9331E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:40:05.9331E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:40:05.9331E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:40:05.9331E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:40:05.9331E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:40:05.9331E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:40:05.9331E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56413f3
19:40:05.9341E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:40:05.9341E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:40:05.9341E44187IRenderDevice::releaseRender Releasing.
19:40:05.9341E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:40:05.9341E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:40:05.9341E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:40:05.9341E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:40:05.9341E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:40:05.9341E44204IRenderDevice::releaseRender Releasing Done.
19:40:44.2616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:40:44.2616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:40:44.2616281148RenderDeviceD3d11::initsave state
19:40:44.261628696RenderDeviceD3d11::initDX11loading shaders...
19:40:44.76616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:40:44.76616281156RenderDeviceD3d11::initrestore state
19:40:44.76616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:40:44.7661628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:40:44.7661628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:40:44.79816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:40:44.87016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:40:44.87016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0f115b
19:40:44.87016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:40:44.87016282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:40:44.87016282433WidgetManager::Renderresum layout thread
19:40:44.8701628275WidgetManager::initInit manager
19:40:44.8711628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:40:44.8711628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:40:44.87132B82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:40:44.95616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:40:45.3181E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:40:45.3861E44419InputInterceptor::stopHookunhook keyboard and mouse
19:40:45.4571E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:40:45.4581E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:40:54.89932B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:40:54.89932B82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9234] s[33].
19:40:54.89932B82410WidgetManager::RefreshWidgetThreadMainLoopexit
19:40:54.89932B82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:40:54.89932B82335WidgetManager::RefreshThreadProcStaticclean Exit
19:41:15.39125386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:41:35.4581E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:41:35.4581E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:41:35.4581E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:41:35.4581E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:41:35.4581E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:41:35.4581E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:41:35.4581E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0f115b
19:41:35.4581E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:41:35.4581E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:41:35.4581E44187IRenderDevice::releaseRender Releasing.
19:41:35.4581E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:41:35.4581E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:41:35.4581E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:41:35.4581E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:41:35.4581E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:41:35.4581E44204IRenderDevice::releaseRender Releasing Done.
19:43:21.40616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:43:21.40616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:43:21.40616281148RenderDeviceD3d11::initsave state
19:43:21.4061628696RenderDeviceD3d11::initDX11loading shaders...
19:43:21.47316281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:43:21.47316281156RenderDeviceD3d11::initrestore state
19:43:21.47316281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:43:21.4731628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:43:21.4731628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:43:21.47316284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:43:21.64216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:43:21.64216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74302eb
19:43:21.64216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:43:21.64316282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:43:21.64316282433WidgetManager::Renderresum layout thread
19:43:21.6431628275WidgetManager::initInit manager
19:43:21.64432F82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:43:21.67832F8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:43:21.67832F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5122e
19:43:21.67932F8256InterProcessElement::closeInterProcess Overwolf_ImID_5122E_P_6748 close 2147483647 bytes
19:43:21.67932F82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:43:21.77632F8225InterProcessElement::openInterProcess Overwolf_ImID_F1054_P_6748 opened succesfuly
19:43:21.81232F8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:43:21.84732F8225InterProcessElement::openInterProcess Overwolf_ImID_100620_P_6748 opened succesfuly
19:43:21.84732F8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:43:23.5081E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:43:23.5081E44419InputInterceptor::stopHookunhook keyboard and mouse
19:43:23.5091E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:43:23.5091E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:43:23.51116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:43:23.6761628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:43:23.6761628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:43:23.8641628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:43:23.8641628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:43:31.66632F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:43:31.66632F82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7407] s[33].
19:43:31.66632F82410WidgetManager::RefreshWidgetThreadMainLoopexit
19:43:31.66632F82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:43:31.66632F82335WidgetManager::RefreshThreadProcStaticclean Exit
19:44:02.18616282433WidgetManager::Renderresum layout thread
19:44:02.1871628275WidgetManager::initInit manager
19:44:02.1878802346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:44:02.1921E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:44:02.1921E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:44:02.1921E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:44:02.1921E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:44:02.1921E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:44:02.1921E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:44:02.1921E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74302eb
19:44:02.1921E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:44:02.1921E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:44:02.1931E44187IRenderDevice::releaseRender Releasing.
19:44:02.1931E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:44:02.1931E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:44:02.1931E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:44:02.1931E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:44:02.1931E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:44:02.1931E44204IRenderDevice::releaseRender Releasing Done.
19:44:05.48716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:44:05.48716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:44:05.48716281148RenderDeviceD3d11::initsave state
19:44:05.4871628696RenderDeviceD3d11::initDX11loading shaders...
19:44:05.52716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:44:05.52716281156RenderDeviceD3d11::initrestore state
19:44:05.52716281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:44:05.5271628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:44:05.5271628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:44:05.52716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:44:05.53316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:44:05.53316282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfc90775
19:44:05.53416282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:44:05.53416282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:44:05.5341628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:44:05.5341628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:44:05.5851628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:44:05.5851628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:44:09.28416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:44:12.202880291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:44:12.3048802388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
19:44:12.3048802410WidgetManager::RefreshWidgetThreadMainLoopexit
19:44:12.3048802329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:44:12.3048802335WidgetManager::RefreshThreadProcStaticclean Exit
19:44:21.15925386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:44:21.2551E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:44:21.2561E44419InputInterceptor::stopHookunhook keyboard and mouse
19:44:21.2561E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:44:21.2561E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:44:21.2631E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:44:21.2631E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:44:21.2631E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:44:21.2631E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:44:21.2631E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:44:21.2641E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:44:21.2641E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfc90775
19:44:21.2641E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:44:21.2641E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:44:21.2641E44187IRenderDevice::releaseRender Releasing.
19:44:21.2641E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:44:21.2641E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:44:21.2641E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:44:21.2641E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:44:21.2641E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:44:21.2641E44204IRenderDevice::releaseRender Releasing Done.
19:44:27.41516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:44:27.41516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:44:27.41516281148RenderDeviceD3d11::initsave state
19:44:27.4151628696RenderDeviceD3d11::initDX11loading shaders...
19:44:27.46916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:44:27.46916281156RenderDeviceD3d11::initrestore state
19:44:27.46916281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:44:27.4691628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:44:27.4691628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:44:27.46916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:44:27.52316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:44:27.52516282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xea50845
19:44:27.52516282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:44:27.52516282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:44:27.52516282433WidgetManager::Renderresum layout thread
19:44:27.5251628275WidgetManager::initInit manager
19:44:27.5271628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:44:27.5281628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:44:27.5321628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:44:27.5331628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:44:27.5391E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:44:27.5391E44419InputInterceptor::stopHookunhook keyboard and mouse
19:44:27.5391E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:44:27.5391E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:44:27.5451F442346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:44:27.6041F44225InterProcessElement::openInterProcess Overwolf_ImID_731180_P_6748 opened succesfuly
19:44:27.60416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:44:27.6051F44225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:44:27.6091F44225InterProcessElement::openInterProcess Overwolf_ImID_1B1188_P_6748 opened succesfuly
19:44:27.6101F44225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:44:27.7351628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:44:27.7361628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:44:27.7401628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:44:27.7401628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:44:42.11F44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:45:34.7271E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:45:35.2891E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:45:35.4291E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:45:35.46816283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 9, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 9 handle = 0x18a00b89}
19:45:38.1231F44291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:45:40.6361F442388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
19:45:40.6361F442410WidgetManager::RefreshWidgetThreadMainLoopexit
19:45:40.6361F442329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:45:40.6361F442335WidgetManager::RefreshThreadProcStaticclean Exit
19:45:49.53216282433WidgetManager::Renderresum layout thread
19:45:49.5321628275WidgetManager::initInit manager
19:45:49.53539C42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:45:49.5971E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:45:49.8001E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:45:59.55239C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:45:59.55239C42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9750] s[33].
19:45:59.55239C42410WidgetManager::RefreshWidgetThreadMainLoopexit
19:45:59.55239C42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:45:59.55239C42335WidgetManager::RefreshThreadProcStaticclean Exit
19:46:41.25816282433WidgetManager::Renderresum layout thread
19:46:41.2581628275WidgetManager::initInit manager
19:46:41.2751E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
19:46:41.2761E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:46:41.2761E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:46:41.2761E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:46:41.2761E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:46:41.2761E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:46:41.2761E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:46:41.2761E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xea50845
19:46:41.2761E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:46:41.2761E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:46:41.2761E44187IRenderDevice::releaseRender Releasing.
19:46:41.2761E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:46:41.2761E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:46:41.2761E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:46:41.2761E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:46:41.2761E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:46:41.2761E44204IRenderDevice::releaseRender Releasing Done.
19:46:41.27924CC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:46:43.58716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:46:43.58716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:46:43.58716281148RenderDeviceD3d11::initsave state
19:46:43.5871628696RenderDeviceD3d11::initDX11loading shaders...
19:46:43.64716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:46:43.64716281156RenderDeviceD3d11::initrestore state
19:46:43.64716281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:46:43.6471628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:46:43.6481628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:46:43.64816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:46:43.65316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:46:43.65416282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd6a07e5
19:46:43.65416282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:46:43.65416282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:46:43.6541628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:46:43.6551628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:46:43.6731628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:46:43.6731628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:46:44.1781E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:46:44.1781E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:46:44.1781E44419InputInterceptor::stopHookunhook keyboard and mouse
19:46:44.1801E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:46:44.1811E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:46:44.18716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:46:51.80024CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:54.52624CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:57.3924CC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
19:46:57.3924CC2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:46:57.3924CC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:46:57.3924CC2335WidgetManager::RefreshThreadProcStaticclean Exit
19:47:00.461E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:47:00.461E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:47:00.461E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:47:00.461E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:47:00.461E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:47:00.471E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:47:00.471E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd6a07e5
19:47:00.471E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:47:00.471E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:47:00.471E44187IRenderDevice::releaseRender Releasing.
19:47:00.471E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:47:00.471E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:47:00.471E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:47:00.471E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:47:00.471E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:47:00.471E44204IRenderDevice::releaseRender Releasing Done.
19:47:00.59416281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:47:00.59416281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:47:00.59416281148RenderDeviceD3d11::initsave state
19:47:00.5941628696RenderDeviceD3d11::initDX11loading shaders...
19:47:00.70516281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:47:00.70516281156RenderDeviceD3d11::initrestore state
19:47:00.70516281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:47:00.7051628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:47:00.7051628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:47:00.70516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:47:00.71316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:47:00.71316282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x643091b
19:47:00.71316282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:47:00.71416282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:47:00.7161628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:47:00.7161628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:47:00.75116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:47:01.4401E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:47:01.4401E44419InputInterceptor::stopHookunhook keyboard and mouse
19:47:01.4401E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:47:01.4521E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:47:02.2616282433WidgetManager::Renderresum layout thread
19:47:02.261628275WidgetManager::initInit manager
19:47:02.285002346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:47:12.62500291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:12.625002388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3234] s[33].
19:47:12.625002410WidgetManager::RefreshWidgetThreadMainLoopexit
19:47:12.625002329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:47:12.625002335WidgetManager::RefreshThreadProcStaticclean Exit
19:47:17.4916282433WidgetManager::Renderresum layout thread
19:47:17.491628275WidgetManager::initInit manager
19:47:17.521A042346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:47:22.5501E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:47:44.7351A04291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:47.801A04291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:52.34825386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:47:52.4491A04256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:47:52.4491A04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f1054
19:47:52.4491A04256InterProcessElement::closeInterProcess Overwolf_ImID_F1054_P_6748 close 2147483647 bytes
19:47:52.4491A042670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:47:52.4491A04256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:47:52.4491A04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100620
19:47:52.4491A04256InterProcessElement::closeInterProcess Overwolf_ImID_100620_P_6748 close 2147483647 bytes
19:47:52.4491A042670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:47:52.4501A04256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:47:52.4501A04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=731180
19:47:52.4501A04256InterProcessElement::closeInterProcess Overwolf_ImID_731180_P_6748 close 2147483647 bytes
19:47:52.4551A042670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:47:52.4551A04256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:47:52.4551A04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b1188
19:47:52.4551A04256InterProcessElement::closeInterProcess Overwolf_ImID_1B1188_P_6748 close 2147483647 bytes
19:47:52.4561A042670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:47:52.5401A04128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12107a
19:47:52.5401A042670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:47:52.6011A04225InterProcessElement::openInterProcess Overwolf_ImID_12107A_P_6748 opened succesfuly
19:47:52.6051A04225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:47:53.425386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:47:53.3051A04291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:55.3511A04291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:47:57.8641A042388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:47:57.8641A042410WidgetManager::RefreshWidgetThreadMainLoopexit
19:47:57.8641A042329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:47:57.8641A042335WidgetManager::RefreshThreadProcStaticclean Exit
19:47:59.60825386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:48:05.31016282433WidgetManager::Renderresum layout thread
19:48:05.3101628275WidgetManager::initInit manager
19:48:05.312348C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:48:05.3211E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
19:48:05.3221E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:48:05.3221E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:48:05.3221E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:48:05.3221E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:48:05.3221E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:48:05.3221E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:48:05.3221E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x643091b
19:48:05.3221E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:48:05.3221E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:48:05.3221E44187IRenderDevice::releaseRender Releasing.
19:48:05.3221E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:48:05.3221E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:48:05.3221E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:48:05.3231E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:48:05.3231E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:48:05.3231E44204IRenderDevice::releaseRender Releasing Done.
19:48:05.398348C225InterProcessElement::openInterProcess Overwolf_ImID_141222_P_6748 opened succesfuly
19:48:05.399348C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:48:05.402348C225InterProcessElement::openInterProcess Overwolf_ImID_71170_P_6748 opened succesfuly
19:48:05.402348C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:48:05.48016281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:48:05.48016281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:48:05.48016281148RenderDeviceD3d11::initsave state
19:48:05.4801628696RenderDeviceD3d11::initDX11loading shaders...
19:48:05.55516281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:48:05.55516281156RenderDeviceD3d11::initrestore state
19:48:05.55516281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:48:05.5551628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:48:05.5551628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:48:05.55516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:48:05.66216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:48:05.66216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a00be1
19:48:05.66216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:48:05.66216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:48:05.66716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:48:05.7641628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:48:05.7651628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:48:05.7841628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:48:05.7841628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:48:06.4271E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:48:06.4271E44419InputInterceptor::stopHookunhook keyboard and mouse
19:48:06.4271E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:48:06.4271E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:48:15.346348C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:15.346348C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6172] s[33].
19:48:15.346348C2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:48:15.346348C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:48:15.346348C2335WidgetManager::RefreshThreadProcStaticclean Exit
19:48:54.90125386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:49:10.2111E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:49:10.2111E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:49:10.2111E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:49:10.2111E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:49:10.2111E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:49:10.2111E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:49:10.2111E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a00be1
19:49:10.2111E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:49:10.2111E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:49:10.2111E44187IRenderDevice::releaseRender Releasing.
19:49:10.2111E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:49:10.2111E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:49:10.2111E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:49:10.2111E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:49:10.2111E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:49:10.2111E44204IRenderDevice::releaseRender Releasing Done.
19:49:11.28016281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:49:11.28016281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:49:11.28016281148RenderDeviceD3d11::initsave state
19:49:11.2801628696RenderDeviceD3d11::initDX11loading shaders...
19:49:11.33916281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:49:11.33916281156RenderDeviceD3d11::initrestore state
19:49:11.33916281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:49:11.3391628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:49:11.3391628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:49:11.33916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:49:11.41216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:49:11.41216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55613b7
19:49:11.41216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:49:11.41216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:49:11.41316282433WidgetManager::Renderresum layout thread
19:49:11.4131628275WidgetManager::initInit manager
19:49:11.4151628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:49:11.4161628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:49:11.4173AA42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:49:11.4181628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:49:11.4181628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:49:11.4863AA4225InterProcessElement::openInterProcess Overwolf_ImID_1D1188_P_6748 opened succesfuly
19:49:11.4873AA4225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:49:11.4883AA4225InterProcessElement::openInterProcess Overwolf_ImID_121054_P_6748 opened succesfuly
19:49:11.4883AA4225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:49:11.5451E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:49:11.5451E44419InputInterceptor::stopHookunhook keyboard and mouse
19:49:11.5451E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:49:11.5451E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:49:11.56216284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:49:13.31628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:49:13.31628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:49:13.71628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:49:13.71628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:49:17.8401E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:49:21.4273AA4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:22.3793AA42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:49:22.3793AA42410WidgetManager::RefreshWidgetThreadMainLoopexit
19:49:22.3793AA42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:49:22.3793AA42335WidgetManager::RefreshThreadProcStaticclean Exit
19:49:29.2211E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:49:29.2211E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:49:29.2211E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:49:29.2211E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:49:29.2211E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:49:29.2211E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:49:29.2211E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55613b7
19:49:29.2211E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:49:29.2211E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:49:29.2211E44187IRenderDevice::releaseRender Releasing.
19:49:29.2211E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:49:29.2211E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:49:29.2211E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:49:29.2211E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:49:29.2221E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:49:29.2231E44204IRenderDevice::releaseRender Releasing Done.
19:49:29.3951E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:49:29.61916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:49:29.61916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:49:29.61916281148RenderDeviceD3d11::initsave state
19:49:29.6201628696RenderDeviceD3d11::initDX11loading shaders...
19:49:29.70016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:49:29.70016281156RenderDeviceD3d11::initrestore state
19:49:29.70016281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:49:29.7001628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:49:29.7001628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:49:29.70016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:49:29.72216283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 10 handle = 0x18a00b89}
19:49:29.72216285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:49:29.72216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb71087
19:49:29.72216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:49:29.72216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:49:29.72216282433WidgetManager::Renderresum layout thread
19:49:29.7221628275WidgetManager::initInit manager
19:49:29.7251628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:49:29.7251628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:49:29.72739302346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:49:29.7341628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:49:29.7341628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:49:29.77416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:49:30.4711E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:49:30.4711E44419InputInterceptor::stopHookunhook keyboard and mouse
19:49:30.4711E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:49:30.4711E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:49:40.1993930291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:41.1503930291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:43.66939302388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
19:49:43.66939302410WidgetManager::RefreshWidgetThreadMainLoopexit
19:49:43.66939302329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:49:43.66939302335WidgetManager::RefreshThreadProcStaticclean Exit
19:49:44.2481E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:50:38.8761E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:50:38.8771E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:50:38.8771E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:50:38.8771E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:50:38.8771E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:50:38.8781E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:50:38.8781E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb71087
19:50:38.8781E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:50:38.8781E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:50:38.8781E44187IRenderDevice::releaseRender Releasing.
19:50:38.8781E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:50:38.8781E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:50:38.8781E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:50:38.8781E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:50:38.8781E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:50:38.8781E44204IRenderDevice::releaseRender Releasing Done.
19:50:41.19916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:50:41.20016281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:50:41.20016281148RenderDeviceD3d11::initsave state
19:50:41.2001628696RenderDeviceD3d11::initDX11loading shaders...
19:50:41.26616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:50:41.26616281156RenderDeviceD3d11::initrestore state
19:50:41.26616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:50:41.2661628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:50:41.2661628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:50:41.26616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:50:41.27016285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:50:41.27116282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x481339
19:50:41.27116282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:50:41.27116282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:50:41.27116282433WidgetManager::Renderresum layout thread
19:50:41.2711628275WidgetManager::initInit manager
19:50:41.2711628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:50:41.2721628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:50:41.2723BF02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:50:41.2741628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
19:50:41.2741628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:50:41.29516284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:50:41.4351E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:50:41.4351E44419InputInterceptor::stopHookunhook keyboard and mouse
19:50:41.4351E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:50:41.4351E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:50:51.2833BF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:50:52.993BF0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:50:54.6133BF02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
19:50:54.6133BF02410WidgetManager::RefreshWidgetThreadMainLoopexit
19:50:54.6133BF02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:50:54.6133BF02335WidgetManager::RefreshThreadProcStaticclean Exit
19:51:00.4616282433WidgetManager::Renderresum layout thread
19:51:00.461628275WidgetManager::initInit manager
19:51:00.50215C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:51:10.86215C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:51:11.241215C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:51:13.756215C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:51:13.756215C2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:51:13.756215C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:51:13.756215C2335WidgetManager::RefreshThreadProcStaticclean Exit
19:51:20.9621E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:51:20.9621E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:51:20.9621E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:51:20.9621E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:51:20.9621E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:51:20.9631E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:51:20.9631E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x481339
19:51:20.9631E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:51:20.9631E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:51:20.9631E44187IRenderDevice::releaseRender Releasing.
19:51:20.9631E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:51:20.9631E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:51:20.9631E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:51:20.9631E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:51:20.9631E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:51:20.9631E44204IRenderDevice::releaseRender Releasing Done.
19:51:20.9661E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:51:23.21716281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:51:23.21716281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:51:23.21716281148RenderDeviceD3d11::initsave state
19:51:23.2171628696RenderDeviceD3d11::initDX11loading shaders...
19:51:23.27416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:51:23.27416281156RenderDeviceD3d11::initrestore state
19:51:23.27416281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:51:23.2741628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:51:23.2741628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:51:23.27416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:51:23.29116283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 10 handle = 0x18a00b89}
19:51:23.29116285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:51:23.29216282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26c0fb7
19:51:23.29216282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:51:23.29216282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:51:23.29216282433WidgetManager::Renderresum layout thread
19:51:23.2921628275WidgetManager::initInit manager
19:51:23.2931D702346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:51:23.2931628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
19:51:23.2931628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
19:51:23.35316284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:51:23.4371E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:51:23.4381E44419InputInterceptor::stopHookunhook keyboard and mouse
19:51:23.4381E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:51:23.4381E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:51:42.4091D70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:51:44.9221D702388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
19:51:44.9221D702410WidgetManager::RefreshWidgetThreadMainLoopexit
19:51:44.9221D702329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:51:44.9221D702335WidgetManager::RefreshThreadProcStaticclean Exit
19:51:49.91216282433WidgetManager::Renderresum layout thread
19:51:49.9121628275WidgetManager::initInit manager
19:51:49.91530FC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:52:41.27930FC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:52:42.88430FC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:52:43.18125386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:52:45.39830FC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
19:52:45.39830FC2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:52:45.39830FC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:52:45.39830FC2335WidgetManager::RefreshThreadProcStaticclean Exit
19:52:50.18525386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
19:52:51.47516282433WidgetManager::Renderresum layout thread
19:52:51.4761628275WidgetManager::initInit manager
19:52:51.4771F3C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:52:51.5111F3C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:52:51.5121F3C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12107a
19:52:51.5141F3C256InterProcessElement::closeInterProcess Overwolf_ImID_12107A_P_6748 close 2147483647 bytes
19:52:51.5161F3C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:52:51.5161F3C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=141222
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_ImID_141222_P_6748 close 2147483647 bytes
19:52:51.5161F3C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:52:51.5161F3C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=71170
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_ImID_71170_P_6748 close 2147483647 bytes
19:52:51.5161F3C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:52:51.5161F3C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d1188
19:52:51.5161F3C256InterProcessElement::closeInterProcess Overwolf_ImID_1D1188_P_6748 close 2147483647 bytes
19:52:51.5201F3C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:52:51.5211F3C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
19:52:51.5211F3C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=121054
19:52:51.5221F3C256InterProcessElement::closeInterProcess Overwolf_ImID_121054_P_6748 close 2147483647 bytes
19:52:51.5231F3C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:52:51.5781F3C225InterProcessElement::openInterProcess Overwolf_ImID_81170_P_6748 opened succesfuly
19:52:51.5791F3C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:52:51.5951F3C225InterProcessElement::openInterProcess Overwolf_ImID_161222_P_6748 opened succesfuly
19:52:51.5961F3C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
19:52:52.5941628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:52:52.5941628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:52:52.7231628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:52:52.7231628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:53:01.4941F3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:53:01.4941F3C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3985] s[33].
19:53:01.4941F3C2410WidgetManager::RefreshWidgetThreadMainLoopexit
19:53:01.4941F3C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:53:01.4941F3C2335WidgetManager::RefreshThreadProcStaticclean Exit
19:53:24.3501E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:53:24.3501E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:53:24.3501E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:53:24.3501E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:53:24.3501E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:53:24.3511E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:53:24.3511E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26c0fb7
19:53:24.3511E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:53:24.3511E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:53:24.3511E44187IRenderDevice::releaseRender Releasing.
19:53:24.3511E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:53:24.3511E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:53:24.3511E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:53:24.3511E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:53:24.3511E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:53:24.3511E44204IRenderDevice::releaseRender Releasing Done.
19:53:24.62516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:53:24.62516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:53:24.62516281148RenderDeviceD3d11::initsave state
19:53:24.6251628696RenderDeviceD3d11::initDX11loading shaders...
19:53:24.71716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:53:24.71716281156RenderDeviceD3d11::initrestore state
19:53:24.71816281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:53:24.7181628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:53:24.7181628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:53:24.71816284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:53:24.78516285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:53:24.78616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2701219
19:53:24.78616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:53:24.78616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:53:24.78616282433WidgetManager::Renderresum layout thread
19:53:24.7861628275WidgetManager::initInit manager
19:53:24.78733F42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:53:24.8111628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:53:24.8111628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:53:24.8141628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:53:24.8141628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:53:24.92716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:53:25.5691E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:53:25.5691E44419InputInterceptor::stopHookunhook keyboard and mouse
19:53:25.5861E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:53:25.5861E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:53:34.81533F4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:53:34.81533F42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3828] s[33].
19:53:34.81533F42410WidgetManager::RefreshWidgetThreadMainLoopexit
19:53:34.81533F42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:53:34.81533F42335WidgetManager::RefreshThreadProcStaticclean Exit
19:53:44.7871E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:53:44.7871E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:53:44.7871E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:53:44.7871E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:53:44.7871E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:53:44.7881E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:53:44.7881E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2701219
19:53:44.7881E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:53:44.7881E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:53:44.7881E44187IRenderDevice::releaseRender Releasing.
19:53:44.7881E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:53:44.7881E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:53:44.7881E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:53:44.7881E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:53:44.7881E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:53:44.7881E44204IRenderDevice::releaseRender Releasing Done.
19:54:19.65216281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:54:19.65216281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:54:19.65216281148RenderDeviceD3d11::initsave state
19:54:19.6521628696RenderDeviceD3d11::initDX11loading shaders...
19:54:19.75116281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:54:19.75116281156RenderDeviceD3d11::initrestore state
19:54:19.75116281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:54:19.7511628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:54:19.7511628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:54:19.75116284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:54:22.35416285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:54:22.35616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b913c1
19:54:22.35616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:54:22.35616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:54:22.35616282433WidgetManager::Renderresum layout thread
19:54:22.3561628275WidgetManager::initInit manager
19:54:22.3581628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:54:22.3581628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:54:22.35839402346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:54:22.3601628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:54:22.3601628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:54:22.45916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:54:22.4881E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:54:22.4881E44419InputInterceptor::stopHookunhook keyboard and mouse
19:54:22.4881E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:54:22.4881E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:54:25.4791E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:54:34.3693940291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:54:36.88739402388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:54:36.88739402410WidgetManager::RefreshWidgetThreadMainLoopexit
19:54:36.88739402329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:54:36.88739402335WidgetManager::RefreshThreadProcStaticclean Exit
19:54:41.86716282433WidgetManager::Renderresum layout thread
19:54:41.8671628275WidgetManager::initInit manager
19:54:41.86923942346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:55:02.6912394291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:55:05.20623942388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
19:55:05.20623942410WidgetManager::RefreshWidgetThreadMainLoopexit
19:55:05.20623942329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:55:05.20623942335WidgetManager::RefreshThreadProcStaticclean Exit
19:55:10.21316282433WidgetManager::Renderresum layout thread
19:55:10.2131628275WidgetManager::initInit manager
19:55:10.21534782346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:55:42.4713478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:55:47.2963478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:55:54.4223478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:55:57.6893478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:05.7483478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:06.6313478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:11.2763478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:12.9063478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:34.3483478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:54.7593478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:56:56.4393478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:14.993478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:14.9823478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:15.6273478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:18.14434782388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:57:18.14434782410WidgetManager::RefreshWidgetThreadMainLoopexit
19:57:18.14434782329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:57:18.14434782335WidgetManager::RefreshThreadProcStaticclean Exit
19:57:23.30916282433WidgetManager::Renderresum layout thread
19:57:23.3101628275WidgetManager::initInit manager
19:57:23.31225502346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:57:42.9272550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:53.8842550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:58.2082550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:01.6752550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:04.582550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:06.57325502388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
19:58:06.57325502410WidgetManager::RefreshWidgetThreadMainLoopexit
19:58:06.57325502329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
19:58:06.57325502335WidgetManager::RefreshThreadProcStaticclean Exit
19:58:11.3961E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
19:58:11.3961E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:58:11.3961E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:58:11.3961E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:58:11.3961E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
19:58:11.3961E441316OverlayManager::RestoreGameWNDPROCSWL restored.
19:58:11.3961E441326OverlayManager::RestoreGameWNDPROCSWL OK.
19:58:11.3961E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b913c1
19:58:11.3961E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:58:11.3961E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:58:11.3961E44187IRenderDevice::releaseRender Releasing.
19:58:11.3961E4482RenderDeviceCaptureBase::ReleaseTextureRelease
19:58:11.3971E44100RenderDeviceCaptureBase::ReleaseTextureReleased
19:58:11.3971E441280RenderDeviceD3d11::releaseImplementationReleasing 1
19:58:11.3971E441290RenderDeviceD3d11::releaseImplementationReleasing 2
19:58:11.3971E441309RenderDeviceD3d11::releaseImplementationReleasing 3
19:58:11.3971E44204IRenderDevice::releaseRender Releasing Done.
19:58:14.39216281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
19:58:14.39316281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
19:58:14.39316281148RenderDeviceD3d11::initsave state
19:58:14.3931628696RenderDeviceD3d11::initDX11loading shaders...
19:58:14.48616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
19:58:14.48616281156RenderDeviceD3d11::initrestore state
19:58:14.48616281159RenderDeviceD3d11::initTarget Window [0xc1152]
19:58:14.4861628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:58:14.4861628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:58:14.48616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
19:58:14.59916285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
19:58:14.60016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf90f1d
19:58:14.60016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
19:58:14.60016282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
19:58:14.60016282433WidgetManager::Renderresum layout thread
19:58:14.6001628275WidgetManager::initInit manager
19:58:14.60310082346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
19:58:14.6381628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:58:14.6381628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:58:14.6421628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
19:58:14.6421628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
19:58:14.77416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
19:58:15.5451E442288OverlayManager::installKeybMouseHookInstall KeybMouse
19:58:15.5451E44419InputInterceptor::stopHookunhook keyboard and mouse
19:58:15.5451E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
19:58:15.5451E44408InputInterceptor::runHookMouse is hooked 0x1e44
19:58:26.4241008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:27.3761008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:30.3451008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:32.7651008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:35.5891008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:05.5501008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:05.8781008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:11.3721008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:13.4951008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:16.6901008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:34.5271008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:36.9731008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:41.1221008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:41.6661008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:42.7541008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:43.9441008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:46.9391008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:50.5451008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:59:52.4851008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:01.8851008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:04.2131008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:10.6161008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:29.561008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:49.81625386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:00:49.8811008256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:00:49.8811008128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=81170
20:00:49.8811008256InterProcessElement::closeInterProcess Overwolf_ImID_81170_P_6748 close 2147483647 bytes
20:00:49.88110082670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:00:49.8811008256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:00:49.8821008128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=161222
20:00:49.8821008256InterProcessElement::closeInterProcess Overwolf_ImID_161222_P_6748 close 2147483647 bytes
20:00:49.88210082670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:00:50.925386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:00:50.2571008225InterProcessElement::openInterProcess Overwolf_ImID_230066_P_6748 opened succesfuly
20:00:50.2571008225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:00:51.13225386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:00:51.3931008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:52.8051008225InterProcessElement::openInterProcess Overwolf_ImID_771180_P_6748 opened succesfuly
20:00:52.8061008225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:00:53.2471008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:53.3961628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:00:53.3961628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:00:54.5821008291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:00:57.11210082388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
20:00:57.11210082410WidgetManager::RefreshWidgetThreadMainLoopexit
20:00:57.11210082329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:00:57.11310082335WidgetManager::RefreshThreadProcStaticclean Exit
20:00:59.9441E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:00:59.9441E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:00:59.9441E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:00:59.9441E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:00:59.9441E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:00:59.9441E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:00:59.9441E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf90f1d
20:00:59.9441E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:00:59.9441E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:00:59.9441E44187IRenderDevice::releaseRender Releasing.
20:00:59.9441E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:00:59.9441E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:00:59.9441E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:00:59.9441E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:00:59.9441E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:00:59.9441E44204IRenderDevice::releaseRender Releasing Done.
20:01:00.34516281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:01:00.34516281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:01:00.34516281148RenderDeviceD3d11::initsave state
20:01:00.3451628696RenderDeviceD3d11::initDX11loading shaders...
20:01:00.41716281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:01:00.41716281156RenderDeviceD3d11::initrestore state
20:01:00.41716281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:01:00.4171628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:01:00.4171628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:01:00.41716284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:01:00.51916285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:01:00.52016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3380b83
20:01:00.52016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:01:00.52016282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:01:00.5211628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:01:00.5211628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:01:00.5261628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:01:00.5261628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:01:00.6791E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:01:00.6791E44419InputInterceptor::stopHookunhook keyboard and mouse
20:01:00.6801E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:01:00.6801E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:01:00.74616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:01:02.25116282433WidgetManager::Renderresum layout thread
20:01:02.2511628275WidgetManager::initInit manager
20:01:02.2544902346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:01:12.269490291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:01:12.2694902388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9625] s[33].
20:01:12.2694902410WidgetManager::RefreshWidgetThreadMainLoopexit
20:01:12.2694902329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:01:12.2694902335WidgetManager::RefreshThreadProcStaticclean Exit
20:01:12.47725386242OverlayManager::doActionForegroundChange Event [winows not active]
20:01:12.75125386254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:01:12.75125387626OverlayManager::OnForegroundChangedChanged False
20:01:12.75125387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x16107A Title=[MTGA (Not Responding)]
20:01:12.75225387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:01:12.75225382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:01:12.75225382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:01:14.41725386385OverlayManager::doActionDisplayFPS - Triggered
20:01:18.117162847ResetSnapShotSH::ExecuteRelease snapshot SH
20:01:18.1181628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:01:18.1351E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:01:18.1351E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:01:18.1391E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:01:18.1391E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:01:18.1391E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:01:18.1391E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:01:18.1391E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3380b83
20:01:18.1391E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:01:18.1391E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:01:18.1391E44187IRenderDevice::releaseRender Releasing.
20:01:18.1391E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:01:18.1391E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:01:18.1391E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:01:18.1391E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:01:18.1391E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:01:18.1391E44204IRenderDevice::releaseRender Releasing Done.
20:01:18.49125386254OverlayManager::doActionForegroundChange Event ON (ON)
20:01:18.49125387626OverlayManager::OnForegroundChangedChanged True
20:01:18.49125387054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:01:18.49125382555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:01:18.50525386385OverlayManager::doActionDisplayFPS - Triggered
20:01:19.11216281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:01:19.11216281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:01:19.11216281148RenderDeviceD3d11::initsave state
20:01:19.1131628696RenderDeviceD3d11::initDX11loading shaders...
20:01:19.17016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:01:19.17016281156RenderDeviceD3d11::initrestore state
20:01:19.17016281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:01:19.1701628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:01:19.1701628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:01:19.17016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:01:19.24916285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:01:19.25016282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ee0ff3
20:01:19.25016282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:01:19.25016282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:01:19.25016282433WidgetManager::Renderresum layout thread
20:01:19.2501628275WidgetManager::initInit manager
20:01:19.2521628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:01:19.25234042346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:01:19.2521628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:01:19.2561628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:01:19.2561628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:01:19.2741628937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:01:19.38616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:01:19.3931628326RenderImageD3d11::setSizeCreate Texture (1366,738) / (1408,768) - OK
20:01:19.3941628347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:01:19.5261E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:01:19.5261E44419InputInterceptor::stopHookunhook keyboard and mouse
20:01:19.5261E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:01:19.5261E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:01:21.1581E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:01:22.7071628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:01:22.7071628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:01:47.3013404291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:01:49.143404291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:01:51.52834042388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
20:01:51.52834042410WidgetManager::RefreshWidgetThreadMainLoopexit
20:01:51.52834042329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:01:51.52834042335WidgetManager::RefreshThreadProcStaticclean Exit
20:02:14.7216282433WidgetManager::Renderresum layout thread
20:02:14.721628275WidgetManager::initInit manager
20:02:14.74379C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:02:16.7821E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
20:02:16.7831E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:02:16.7831E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:02:16.7831E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:02:16.7831E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:02:16.7831E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:02:16.7831E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:02:16.7831E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ee0ff3
20:02:16.7831E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:02:16.7831E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:02:16.7831E44187IRenderDevice::releaseRender Releasing.
20:02:16.7831E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:02:16.7831E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:02:16.7831E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:02:16.7831E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:02:16.7831E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:02:16.7831E44204IRenderDevice::releaseRender Releasing Done.
20:02:19.24616281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:02:19.24616281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:02:19.24616281148RenderDeviceD3d11::initsave state
20:02:19.2471628696RenderDeviceD3d11::initDX11loading shaders...
20:02:19.30016281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:02:19.30016281156RenderDeviceD3d11::initrestore state
20:02:19.30016281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:02:19.3001628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:02:19.3001628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:02:19.30016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:02:21.73716285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:02:21.73716282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a0fcd
20:02:21.73716282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:02:21.73716282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:02:21.7381628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:02:21.7381628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:02:21.7451628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:02:21.7451628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:02:24.80379C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:02:24.759379C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
20:02:24.759379C2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:02:24.759379C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:02:24.760379C2335WidgetManager::RefreshThreadProcStaticclean Exit
20:05:00.6141E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:05:00.6151E44419InputInterceptor::stopHookunhook keyboard and mouse
20:05:00.6151E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:05:00.6151E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:05:00.6411E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:05:00.6411E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:05:00.6411E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:00.6411E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:05:00.6411E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:05:00.6421E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:05:00.6421E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a0fcd
20:05:00.6421E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:00.6421E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:05:00.6421E44187IRenderDevice::releaseRender Releasing.
20:05:00.6421E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:00.6421E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:00.6431E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:00.6431E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:00.6431E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:00.6431E44204IRenderDevice::releaseRender Releasing Done.
20:05:04.51316281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:05:04.51316281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:05:04.51316281148RenderDeviceD3d11::initsave state
20:05:04.5131628696RenderDeviceD3d11::initDX11loading shaders...
20:05:04.58216281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:05:04.58216281156RenderDeviceD3d11::initrestore state
20:05:04.58216281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:05:04.5821628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:05:04.5821628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:05:04.74616285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:05:04.74616282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9540bfd
20:05:04.74616282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:05:04.74616282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:05:04.74616282433WidgetManager::Renderresum layout thread
20:05:04.7461628275WidgetManager::initInit manager
20:05:04.7471628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:05:04.7471628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:05:04.753D1C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:05:04.7551628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:05:04.7551628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:05:04.84016284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:05:14.778D1C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:05:14.778D1C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9922] s[33].
20:05:14.778D1C2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:05:14.778D1C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:05:14.778D1C2335WidgetManager::RefreshThreadProcStaticclean Exit
20:05:49.4851E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:05:49.4851E44419InputInterceptor::stopHookunhook keyboard and mouse
20:05:49.4851E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:05:49.4851E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:05:49.49116282433WidgetManager::Renderresum layout thread
20:05:49.4911628275WidgetManager::initInit manager
20:05:49.5171E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:05:49.5171E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:05:49.5181E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:49.5181E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:05:49.5181E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:05:49.5181E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:05:49.5181E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9540bfd
20:05:49.5181E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:49.5181E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:05:49.5181E44187IRenderDevice::releaseRender Releasing.
20:05:49.5181E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:49.5181E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:49.5181E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:49.5181E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:49.5181E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:49.5181E44204IRenderDevice::releaseRender Releasing Done.
20:05:49.533387C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:05:52.62916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:05:52.62916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:05:52.62916281148RenderDeviceD3d11::initsave state
20:05:52.6301628696RenderDeviceD3d11::initDX11loading shaders...
20:05:52.72416281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:05:52.72416281156RenderDeviceD3d11::initrestore state
20:05:52.72416281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:05:52.7241628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:05:52.7241628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:05:52.72416284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:05:52.72816285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:05:52.72816282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d60d03
20:05:52.72816282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:05:52.72816282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:05:52.7291628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:05:52.7291628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:05:52.7321628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:05:52.7321628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:05:52.75216284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:05:54.5231E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:05:54.5231E44419InputInterceptor::stopHookunhook keyboard and mouse
20:05:54.5231E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:05:54.5231E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:05:58.6771E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:06:00.865387C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:02.20387C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:04.30387C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:05.83387C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:07.597387C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
20:06:07.597387C2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:06:07.597387C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:06:07.597387C2335WidgetManager::RefreshThreadProcStaticclean Exit
20:06:11.9521E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:06:11.9521E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:06:11.9521E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:06:11.9521E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:06:11.9521E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:06:11.9521E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:06:11.9531E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d60d03
20:06:11.9531E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:06:11.9531E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:06:11.9531E44187IRenderDevice::releaseRender Releasing.
20:06:11.9531E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:06:11.9531E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:06:11.9531E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:06:11.9531E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:06:11.9531E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:06:11.9531E44204IRenderDevice::releaseRender Releasing Done.
20:06:12.16916281063RenderDeviceD3d11::initRefC r:[4]->[4] 0xce0aae90
20:06:12.16916281127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:06:12.16916281148RenderDeviceD3d11::initsave state
20:06:12.1691628696RenderDeviceD3d11::initDX11loading shaders...
20:06:12.24616281154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xa7901168.
20:06:12.24616281156RenderDeviceD3d11::initrestore state
20:06:12.24616281159RenderDeviceD3d11::initTarget Window [0xc1152]
20:06:12.2461628244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:06:12.2461628251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:06:12.24616284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:06:12.33316285024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc1152}.
20:06:12.33316282192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d3139d
20:06:12.33316282210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [98,19,1266,706]
20:06:12.33316282258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288)
20:06:12.3361628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:06:12.3361628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:06:12.34916284966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:06:12.5321E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:06:12.5321E44419InputInterceptor::stopHookunhook keyboard and mouse
20:06:12.5331E44386InputInterceptor::runHookKeyboard is hooked 0x1e44
20:06:12.5331E44408InputInterceptor::runHookMouse is hooked 0x1e44
20:06:12.57316282433WidgetManager::Renderresum layout thread
20:06:12.5731628275WidgetManager::initInit manager
20:06:12.61735C02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:06:20.8291E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:06:21.8516283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 10 handle = 0x18a00b89}
20:06:35.78835C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:37.58935C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:43.41525386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:06:43.43835C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:45.91835C0256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:06:45.91935C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=771180
20:06:45.92035C0256InterProcessElement::closeInterProcess Overwolf_ImID_771180_P_6748 close 2147483647 bytes
20:06:45.92335C02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:06:45.92335C0256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:06:45.92335C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=230066
20:06:45.92335C0256InterProcessElement::closeInterProcess Overwolf_ImID_230066_P_6748 close 2147483647 bytes
20:06:45.92435C02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:06:48.17835C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:50.75635C0225InterProcessElement::openInterProcess Overwolf_ImID_A1170_P_6748 opened succesfuly
20:06:50.75735C0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:06:51.525386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:06:51.16925386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:06:51.35235C0225InterProcessElement::openInterProcess Overwolf_ImID_170620_P_6748 opened succesfuly
20:06:51.35235C0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:06:51.43625386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:06:51.50725386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:06:51.67535C0225InterProcessElement::openInterProcess Overwolf_ImID_80D30_P_6748 opened succesfuly
20:06:51.67635C0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:06:53.9661628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
20:06:53.9661628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
20:06:54.1021628326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
20:06:54.1021628347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
20:06:56.235C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:02.99435C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:04.35335C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:04.99835C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:05.57635C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:07:12.7181E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:07:43.325386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:07:43.3425386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:07:43.5035C0256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:07:43.5035C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170620
20:07:43.5035C0256InterProcessElement::closeInterProcess Overwolf_ImID_170620_P_6748 close 2147483647 bytes
20:07:43.5035C02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:07:43.5035C0256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:07:43.5035C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80d30
20:07:43.5035C0256InterProcessElement::closeInterProcess Overwolf_ImID_80D30_P_6748 close 2147483647 bytes
20:07:43.5135C02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:07:43.5135C0256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
20:07:43.5135C0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a1170
20:07:43.5135C0256InterProcessElement::closeInterProcess Overwolf_ImID_A1170_P_6748 close 2147483647 bytes
20:07:43.5135C02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:07:43.5225386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:07:43.17935C0225InterProcessElement::openInterProcess Overwolf_ImID_7A1180_P_6748 opened succesfuly
20:07:43.18035C0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:07:43.71525386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:07:43.80725386377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
20:07:43.89935C0225InterProcessElement::openInterProcess Overwolf_ImID_250066_P_6748 opened succesfuly
20:07:43.89935C0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:07:44.4791628326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:07:44.4791628347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:07:44.6461628326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
20:07:44.6461628347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
20:09:12.8941E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:09:12.93316283350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:09:12.9941E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:13.1516283502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 11, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 11 handle = 0x18a00b89}
20:09:13.5731E441639OverlayManager::GameWindowProcCallbackClose Window [16].
20:09:14.235C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:16.51735C02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
20:09:16.51735C02410WidgetManager::RefreshWidgetThreadMainLoopexit
20:09:16.51735C02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:09:16.51735C02335WidgetManager::RefreshThreadProcStaticclean Exit
20:10:31.85625386242OverlayManager::doActionForegroundChange Event [winows not active]
20:10:31.85725386254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:10:31.85725387626OverlayManager::OnForegroundChangedChanged False
20:10:31.85825387659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#suggestions-feedback-mtgaassistant - Torch]
20:10:31.85825387054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:10:31.85825382548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:10:31.85825382482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:31.87225386385OverlayManager::doActionDisplayFPS - Triggered
20:11:26.4951E44453ReleaseD11DeviceDevice Released! [3]
20:11:26.5691E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:11:26.5691E442614OverlayManager::DetachThreadInputDetach thread input 7748,5672
20:11:26.5691E442618OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [7748 - 5672]]GLE=0x57
20:11:26.5691E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:11:26.5701E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:11:26.5701E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d3139d
20:11:26.5701E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:11:26.5701E44187IRenderDevice::releaseRender Releasing.
20:11:26.5701E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:11:26.5701E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:11:26.5701E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:11:26.5701E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:11:26.5701E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:11:26.5701E44204IRenderDevice::releaseRender Releasing Done.
20:11:26.5701E44456ReleaseD11Device End Device Released!
20:11:28.5711E44502fDevice11_Releaseswap chain release 0 0xce0aae90 [overlay:0]