TimeThreadLineFunctionMessage
22:46:43.4082BA8131runClientStarting Overlay PID=32(0x20) server PID = 6748
22:46:43.4082BA8698Client::initClient::Initialize
22:46:43.4082BA8706Client::initStart owclient thread
22:46:43.4091420328Client::initFirstInjectionClient::initFirstInjection.
22:46:43.4101420225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
22:46:43.4101420356session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721}
22:46:43.41214201954Client::LogClientInfoOS version [10.0]
22:46:43.41314201959Client::LogClientInfoProcess OS version [10.0] [64-bit]
22:46:43.41314201977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
22:46:43.41414201989Client::LogProcessModulesLoaded modules:
22:46:43.44214202005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
22:46:43.44214202005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
22:46:43.44214202005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
22:46:43.44214202005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
22:46:43.44214202005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
22:46:43.44214202005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
22:46:43.44214202005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
22:46:43.44214202005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:46:43.44314202005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\GLU32.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\HID.DLL
22:46:43.44314202005C:\WINDOWS\SYSTEM32\NTASN1.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\USERENV.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\VERSION.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\WINMM.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\amsi.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\d3d11.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\dxcore.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\dxgi.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\icm32.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\igdusc64.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\mscms.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\ncrypt.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\ntdll.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:46:43.44314202005C:\WINDOWS\SYSTEM32\wintypes.dll
22:46:43.44314202005C:\WINDOWS\System32\CRYPT32.dll
22:46:43.44314202005C:\WINDOWS\System32\DEVOBJ.dll
22:46:43.44314202005C:\WINDOWS\System32\GDI32.dll
22:46:43.44314202005C:\WINDOWS\System32\IMM32.dll
22:46:43.44314202005C:\WINDOWS\System32\KERNEL32.DLL
22:46:43.44314202005C:\WINDOWS\System32\KERNELBASE.dll
22:46:43.44314202005C:\WINDOWS\System32\MMDevApi.dll
22:46:43.44314202005C:\WINDOWS\System32\MSASN1.dll
22:46:43.44314202005C:\WINDOWS\System32\MSCTF.dll
22:46:43.44314202005C:\WINDOWS\System32\OLEAUT32.dll
22:46:43.44314202005C:\WINDOWS\System32\PSAPI.DLL
22:46:43.44314202005C:\WINDOWS\System32\RPCRT4.dll
22:46:43.44314202005C:\WINDOWS\System32\SETUPAPI.dll
22:46:43.44314202005C:\WINDOWS\System32\SHELL32.dll
22:46:43.44314202005C:\WINDOWS\System32\SHLWAPI.dll
22:46:43.44314202005C:\WINDOWS\System32\UMPDC.dll
22:46:43.44314202005C:\WINDOWS\System32\USER32.dll
22:46:43.44314202005C:\WINDOWS\System32\WINTRUST.DLL
22:46:43.44314202005C:\WINDOWS\System32\WS2_32.dll
22:46:43.44314202005C:\WINDOWS\System32\advapi32.dll
22:46:43.44314202005C:\WINDOWS\System32\bcrypt.dll
22:46:43.44314202005C:\WINDOWS\System32\bcryptPrimitives.dll
22:46:43.44314202005C:\WINDOWS\System32\cfgmgr32.dll
22:46:43.44314202005C:\WINDOWS\System32\clbcatq.dll
22:46:43.44314202005C:\WINDOWS\System32\combase.dll
22:46:43.44314202005C:\WINDOWS\System32\cryptsp.dll
22:46:43.44314202005C:\WINDOWS\System32\gdi32full.dll
22:46:43.44314202005C:\WINDOWS\System32\imagehlp.dll
22:46:43.44314202005C:\WINDOWS\System32\kernel.appcore.dll
22:46:43.44314202005C:\WINDOWS\System32\msvcp_win.dll
22:46:43.44314202005C:\WINDOWS\System32\msvcrt.dll
22:46:43.44314202005C:\WINDOWS\System32\ole32.dll
22:46:43.44314202005C:\WINDOWS\System32\powrprof.dll
22:46:43.44314202005C:\WINDOWS\System32\profapi.dll
22:46:43.44314202005C:\WINDOWS\System32\sechost.dll
22:46:43.44314202005C:\WINDOWS\System32\shcore.dll
22:46:43.44314202005C:\WINDOWS\System32\ucrtbase.dll
22:46:43.44314202005C:\WINDOWS\System32\win32u.dll
22:46:43.44314202005C:\WINDOWS\System32\windows.storage.dll
22:46:43.44314202005C:\WINDOWS\system32\mswsock.dll
22:46:43.44314202005C:\WINDOWS\system32\rsaenh.dll
22:46:43.44314202005C:\WINDOWS\system32\uxtheme.dll
22:46:43.44314202005C:\WINDOWS\system32\wbem\fastprox.dll
22:46:43.44314202005C:\WINDOWS\system32\wbem\wbemprox.dll
22:46:43.44314202005C:\WINDOWS\system32\wbem\wbemsvc.dll
22:46:43.444142079GraphicsHookManager::InitCreated Thread - Created , ThreadId=3964
22:46:43.45314201451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
22:46:43.45314201475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:46:43.45314201504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
22:46:43.45414201525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:46:43.45414201593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:46:43.45414201606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:46:43.45414201619Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:46:43.45414201659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:46:43.45414201661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
22:46:43.45414201663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:46:43.45414201665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:46:43.45414201667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:46:43.45414201669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:46:43.45414201671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:46:43.45414201674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:46:43.45414201677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:46:43.45414201771Data::Search[0] 0x93390000
22:46:43.45414201771Data::Search[1] 0x0
22:46:43.45414201771Data::Search[2] 0x0
22:46:43.45414201771Data::Search[3] 0x0
22:46:43.45414201771Data::Search[4] 0x0
22:46:43.45414201771Data::Search[5] 0x90BF0000
22:46:43.45414201771Data::Search[6] 0x93FD0000
22:46:43.45414201771Data::Search[7] 0x6A4B0000
22:46:43.45414201771Data::Search[8] 0x90BF0000
22:46:43.45514201771Data::Search[9] 0x0
22:46:43.45514201776Data::Search[10] 0x0
22:46:43.45514201782Data::Search[11] 0x8F4C0000
22:46:43.45514201788Data::Search[12] 0x6A4B0000
22:46:43.45514201794Data::Search[13] 0x0
22:46:43.4551420329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:46:43.4551420439Client::initFirstInjectionDetected Windows 8.1 or greater
22:46:43.4551420454Client::initFirstInjectionAcquiring function lock succedded
22:46:43.4581420225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
22:46:43.4611420475OverlayManager::OverlayManagerOW System Cursor is set to = 0x266d0213
22:46:43.46114206964OverlayManager::LoadDefaultCursorsLoad default cursors
22:46:43.4681420484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xfe51131
22:46:43.468142072PerformanceCounter::StartSessionStartSession
22:46:43.4701420225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:46:43.4711420694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:46:43.4711420712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:46:43.4711420714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:46:43.4711420717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:46:43.4711420720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
22:46:43.4711420723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
22:46:43.4711420726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:46:43.4711420729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:46:43.4711420732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:46:43.4711420735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
22:46:43.4711420738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:46:43.4711420741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:46:43.4711420744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:46:43.4711420747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:46:43.4711420750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:46:43.4711420753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:46:43.4711420756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:46:43.4711420759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:46:43.4711420762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:46:43.4711420765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
22:46:43.4711420768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:46:43.4711420771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:46:43.4711420774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:46:43.4711420777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:46:43.4711420780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
22:46:43.4711420783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:46:43.4711420786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
22:46:43.4711420789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:46:43.4711420792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:46:43.4711420795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:46:43.4711420798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:46:43.4711420801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:46:43.4711420804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:46:43.4711420807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:46:43.4711420810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:46:43.4721420813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:46:43.4721420816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
22:46:43.4721420819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
22:46:43.4721420822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
22:46:43.4721420825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:46:43.4721420828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:46:43.4721420831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
22:46:43.4721420834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
22:46:43.4721420837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
22:46:43.4721420840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
22:46:43.4721420843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:46:43.4721420846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:46:43.4721420849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:46:43.4721420852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:46:43.4721420855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:46:43.4721420858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:46:43.4721420861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:46:43.4721420864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:46:43.4721420867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
22:46:43.4721420870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:46:43.4721420873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:46:43.4721420876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:46:43.4721420879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:46:43.4721420882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:46:43.4721420885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:46:43.4721420888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
22:46:43.4721420891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
22:46:43.4721420894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:46:43.4721420897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:46:43.4721420900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:46:43.4721420903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:46:43.4721420905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:46:43.4721420907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:46:43.4721420909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:46:43.4721420911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
22:46:43.4721420913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
22:46:43.4721420915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:46:43.4721420917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
22:46:43.4721420919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
22:46:43.4721420921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
22:46:43.4721420923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:46:43.4721420937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:46:43.4721420562OverlayManager::OverlayManagerstarting hooks...
22:46:43.80214201953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded
22:46:44.3231420592Install::CodeInit [Client,1] (MCH) OK
22:46:44.5381420592Install::CodeInit [Client,2] (MCH) OK
22:46:44.5411420592Install::CodeInit [Client,3] (MCH) OK
22:46:44.5471420592Install::CodeInit [Client,4] (MCH) OK
22:46:44.6281420592Install::CodeInit [Client,4.1] (MCH) OK
22:46:44.7271420592Install::CodeInit [Client,4.2] (MCH) OK
22:46:44.9211420248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:46:44.9221420578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
22:46:44.9221420921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:46:44.9221420523Client::initFirstInjectionSuspend before hook: OFF
22:46:44.92414201157Install::CodeSegment [5|18016|0x90BF0000|0x4660]
22:46:44.9611420592Install::Codeunknown (MCH) OK
22:46:44.96114201157Install::CodeSegment [5|418288|0x90BF0000|0x661F0]
22:46:45.1271420592Install::Codeunknown (MCH) OK
22:46:45.12714201157Install::CodeSegment [5|105904|0x90BF0000|0x19DB0]
22:46:45.2471420592Install::Codeunknown (MCH) OK
22:46:45.24714201157Install::CodeSegment [5|4944|0x90BF0000|0x1350]
22:46:45.3831420592Install::Codeunknown (MCH) OK
22:46:45.38314201157Install::CodeSegment [5|-23121888|0x90BF0000|0xFE9F3020]
22:46:45.38314201248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:46:45.38314201157Install::CodeSegment [5|-23101344|0x90BF0000|0xFE9F8060]
22:46:45.38314201248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:46:45.38314201157Install::CodeSegment [5|-23140832|0x90BF0000|0xFE9EE620]
22:46:45.38314201248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:46:45.38314201157Install::CodeSegment [5|-24270208|0x90BF0000|0xFE8DAA80]
22:46:45.38314201248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:46:45.38314201011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
22:46:45.6771420592Install::Codeunknown (MCH) OK
22:46:45.67714201141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
22:46:45.8301420592Install::Codeunknown (MCH) OK
22:46:45.83014201141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
22:46:45.9331420592Install::Codeunknown (MCH) OK
22:46:45.93314201141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
22:46:45.9341420329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:46:45.93414201054OverlayManager::StartStarting...
22:46:45.93414201086OverlayManager::Startstarting hooks 2...
22:46:45.9461420592Install::CodeInit [Client,5] (MCH) OK
22:46:45.94614201233XTRAP COMPATIBLE PATCH WARNING
22:46:45.94614201241OverlayManager::Startdone with hooks...
22:46:45.9461420107ApiManager::InitAPI Manager Event : OK
22:46:45.9461420119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=7764
22:46:45.947142067TXRSettingFail to read texture recognition options 0xb7
22:46:45.9471420114TXOfInterestNew list set with 0 items
22:46:45.94714201266OverlayManager::Startget foreground state
22:46:45.94814201303OverlayManager::StartStarted...
22:46:45.96617306555OverlayManager::OnConnectedConnected to server
22:46:45.966173031SendServerHelloMessage::ExecuteSend connection Ack
22:46:45.9671E547134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1d0646
22:46:46.2041420592Install::CodeInit [Client,0] (MCH) OK
22:46:46.2041420428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:46:46.204142094GraphicsHookManager::StopThreadStopThread
22:46:46.208F7C216GraphicsHookManager::MessageLoopExit Thread
22:46:46.2141420590Client::initFirstInjectioninit complete
22:46:52.53120D4386fSwapResize_BuffersResize buffer (0x5b986140)!
22:46:52.63217306254OverlayManager::doActionForegroundChange Event ON (ON)
22:46:52.63217307626OverlayManager::OnForegroundChangedChanged True
22:46:52.63417307054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:46:52.64617306385OverlayManager::doActionDisplayFPS - Triggered
22:46:56.831E541989Client::LogProcessModulesLoaded modules:
22:46:56.1081E542005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
22:46:56.1081E542005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
22:46:56.1081E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
22:46:56.1091E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
22:46:56.1091E542005C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll
22:46:56.1091E542005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
22:46:56.1091E542005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
22:46:56.1091E542005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\GLU32.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\HID.DLL
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\NTASN1.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\TextInputFramework.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\USERENV.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\VERSION.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\WINMM.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\amsi.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\d3d11.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\dcomp.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\dwmapi.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\dxcore.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\dxgi.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\icm32.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\igdusc64.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\mscms.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\ncrypt.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\ntdll.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\ntmarta.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\wintypes.dll
22:46:56.1091E542005C:\WINDOWS\SYSTEM32\xinput1_3.dll
22:46:56.1091E542005C:\WINDOWS\System32\CRYPT32.dll
22:46:56.1091E542005C:\WINDOWS\System32\DEVOBJ.dll
22:46:56.1091E542005C:\WINDOWS\System32\GDI32.dll
22:46:56.1091E542005C:\WINDOWS\System32\IMM32.dll
22:46:56.1091E542005C:\WINDOWS\System32\KERNEL32.DLL
22:46:56.1091E542005C:\WINDOWS\System32\KERNELBASE.dll
22:46:56.1091E542005C:\WINDOWS\System32\MMDevApi.dll
22:46:56.1091E542005C:\WINDOWS\System32\MSASN1.dll
22:46:56.1091E542005C:\WINDOWS\System32\MSCTF.dll
22:46:56.1091E542005C:\WINDOWS\System32\OLEAUT32.dll
22:46:56.1091E542005C:\WINDOWS\System32\PSAPI.DLL
22:46:56.1091E542005C:\WINDOWS\System32\RPCRT4.dll
22:46:56.1091E542005C:\WINDOWS\System32\SETUPAPI.dll
22:46:56.1091E542005C:\WINDOWS\System32\SHELL32.dll
22:46:56.1091E542005C:\WINDOWS\System32\SHLWAPI.dll
22:46:56.1091E542005C:\WINDOWS\System32\UMPDC.dll
22:46:56.1091E542005C:\WINDOWS\System32\USER32.dll
22:46:56.1091E542005C:\WINDOWS\System32\WINTRUST.DLL
22:46:56.1091E542005C:\WINDOWS\System32\WS2_32.dll
22:46:56.1091E542005C:\WINDOWS\System32\advapi32.dll
22:46:56.1091E542005C:\WINDOWS\System32\bcrypt.dll
22:46:56.1091E542005C:\WINDOWS\System32\bcryptPrimitives.dll
22:46:56.1091E542005C:\WINDOWS\System32\cfgmgr32.dll
22:46:56.1091E542005C:\WINDOWS\System32\clbcatq.dll
22:46:56.1091E542005C:\WINDOWS\System32\combase.dll
22:46:56.1091E542005C:\WINDOWS\System32\cryptsp.dll
22:46:56.1091E542005C:\WINDOWS\System32\gdi32full.dll
22:46:56.1091E542005C:\WINDOWS\System32\imagehlp.dll
22:46:56.1091E542005C:\WINDOWS\System32\kernel.appcore.dll
22:46:56.1091E542005C:\WINDOWS\System32\msvcp_win.dll
22:46:56.1091E542005C:\WINDOWS\System32\msvcrt.dll
22:46:56.1101E542005C:\WINDOWS\System32\ole32.dll
22:46:56.1101E542005C:\WINDOWS\System32\powrprof.dll
22:46:56.1101E542005C:\WINDOWS\System32\profapi.dll
22:46:56.1101E542005C:\WINDOWS\System32\sechost.dll
22:46:56.1101E542005C:\WINDOWS\System32\shcore.dll
22:46:56.1101E542005C:\WINDOWS\System32\ucrtbase.dll
22:46:56.1101E542005C:\WINDOWS\System32\win32u.dll
22:46:56.1101E542005C:\WINDOWS\System32\windows.storage.dll
22:46:56.1101E542005C:\WINDOWS\system32\Oleacc.dll
22:46:56.1101E542005C:\WINDOWS\system32\mswsock.dll
22:46:56.1101E542005C:\WINDOWS\system32\rsaenh.dll
22:46:56.1101E542005C:\WINDOWS\system32\uxtheme.dll
22:46:56.1101E542005C:\WINDOWS\system32\wbem\fastprox.dll
22:46:56.1101E542005C:\WINDOWS\system32\wbem\wbemprox.dll
22:46:56.1101E542005C:\WINDOWS\system32\wbem\wbemsvc.dll
22:47:07.23920D47093OverlayManager::IsEmptyCursorCache cursor 0x4e3129d (v: 1)
22:47:10.4082070587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:47:10.5262070149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:47:10.6312070149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:47:10.63120701006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:47:10.92720701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:47:10.92720701094RenderDeviceD3d11::initDevice adapter hash: -821091773
22:47:10.92720701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:47:10.92720701148RenderDeviceD3d11::initsave state
22:47:10.9272070696RenderDeviceD3d11::initDX11loading shaders...
22:47:10.9422070705RenderDeviceD3d11::initDX11create vs
22:47:10.9422070723RenderDeviceD3d11::initDX11create vs
22:47:10.9552070745RenderDeviceD3d11::initDX11create pxs
22:47:10.9692070774RenderDeviceD3d11::initDX11create raster
22:47:10.9692070842RenderDeviceD3d11::initDX11create buffers
22:47:10.97020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:47:10.97020701156RenderDeviceD3d11::initrestore state
22:47:10.97020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:47:10.9702070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:10.9702070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:10.9702070193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:47:10.97020702080RenderDeviceD3d11::setFixSet render device fix RT.
22:47:10.97020702661OverlayManager::setGraphicsRender Device fix was set RT.
22:47:10.97020704913OverlayManager::UpdateResolutionnotifyResolutionChange [1152, 648] {WINDOW}
22:47:10.97020704925OverlayManager::UpdateResolutionNew game resolution is notified (1152, 648)
22:47:11.5422070654OverlayInputManager::HandleCommandsClear all hotkeys command
22:47:11.5422070695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
22:47:11.542207026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
22:47:11.542207021StartWidgetsRefresher::ExecuteExecute start wicket manager
22:47:11.5422070275WidgetManager::initInit manager
22:47:11.542207026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
22:47:11.54220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:47:11.54320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2960d51
22:47:11.54320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:47:11.54320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:47:11.54320702269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:47:11.5432070308PerformanceCounter::NotifyFrameRenderNotify first Render...
22:47:11.5432070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:47:11.54320707530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:47:11.54310AC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:47:11.54520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:47:11.59410AC225InterProcessElement::openInterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly
22:47:11.59410AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:47:11.59510AC225InterProcessElement::openInterProcess Overwolf_ImID_1E04D4_P_6748 opened succesfuly
22:47:11.59610AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:47:11.59710AC225InterProcessElement::openInterProcess Overwolf_ImID_220944_P_6748 opened succesfuly
22:47:11.59710AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:47:11.6542070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:47:11.6552070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:47:13.64917306650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll]
22:47:14.9920D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:47:14.9920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:14.9920D4419InputInterceptor::stopHookunhook keyboard and mouse
22:47:14.9920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:47:14.9920D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:47:14.10120D41942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x4e3129d
22:47:14.11020707355OverlayManager::LoadPluginPlugin loaded [7] [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] []
22:47:14.15120D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:47:21.56510AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:47:21.97210AC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
22:47:21.97210AC2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:47:21.97210AC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:47:21.97210AC2335WidgetManager::RefreshThreadProcStaticclean Exit
22:48:06.86720702433WidgetManager::Renderresum layout thread
22:48:06.8672070275WidgetManager::initInit manager
22:48:06.87036C02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:48:06.87520D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:48:06.90220D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:06.90220D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:48:06.90220D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:06.90220D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:06.90220D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:06.90220D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:06.90320D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2960d51
22:48:06.90320D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:06.90320D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:48:06.90320D4187IRenderDevice::releaseRender Releasing.
22:48:06.90320D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:06.90320D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:06.90320D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:06.90320D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:06.90320D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:06.90320D4204IRenderDevice::releaseRender Releasing Done.
22:48:07.29420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:48:07.29420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:48:07.29420701148RenderDeviceD3d11::initsave state
22:48:07.2952070696RenderDeviceD3d11::initDX11loading shaders...
22:48:07.38920701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:48:07.38920701156RenderDeviceD3d11::initrestore state
22:48:07.38920701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:48:07.3892070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:07.3892070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:07.38920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:48:07.39320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:48:07.39320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf770845
22:48:07.39320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:48:07.39320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:48:07.3942070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:48:07.3942070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:48:07.43420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:48:10.49420D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:48:10.49420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:10.49420D4419InputInterceptor::stopHookunhook keyboard and mouse
22:48:10.49520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:48:10.49520D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:48:33.41036C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:35.92436C02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
22:48:35.92436C02410WidgetManager::RefreshWidgetThreadMainLoopexit
22:48:35.92436C02335WidgetManager::RefreshThreadProcStaticclean Exit
22:48:35.92436C02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:48:39.76320D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:48:39.76520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:39.76520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:48:39.76520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:39.76620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:39.76620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:39.76620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:39.76620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf770845
22:48:39.76620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:39.76620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:48:39.76620D4187IRenderDevice::releaseRender Releasing.
22:48:39.76620D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:39.76620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:39.76620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:39.76620D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:39.76620D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:39.76620D4204IRenderDevice::releaseRender Releasing Done.
22:48:41.16420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:48:41.16420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:48:41.16420701148RenderDeviceD3d11::initsave state
22:48:41.1642070696RenderDeviceD3d11::initDX11loading shaders...
22:48:41.25020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:48:41.25020701156RenderDeviceD3d11::initrestore state
22:48:41.25020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:48:41.2502070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:41.2502070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:41.25020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:48:41.25620705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:48:41.25720702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bd0f4d
22:48:41.25720702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:48:41.25720702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:48:41.25720702433WidgetManager::Renderresum layout thread
22:48:41.2572070275WidgetManager::initInit manager
22:48:41.2572070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:48:41.2582070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:48:41.258321C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:48:41.26320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:49:14.3220D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:49:14.3220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:49:14.3220D4419InputInterceptor::stopHookunhook keyboard and mouse
22:49:14.3320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:49:14.3320D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:49:14.3520D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:49:26.136321C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:49:27.904321C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:49:30.417321C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
22:49:30.417321C2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:49:30.417321C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:49:30.417321C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:49:32.91220D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:49:32.91420D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:49:32.91420D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:49:32.91420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:49:32.91420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:49:32.91420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:49:32.91520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:49:32.91520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bd0f4d
22:49:32.91520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:49:32.91520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:49:32.91520D4187IRenderDevice::releaseRender Releasing.
22:49:32.91520D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:49:32.91520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:49:32.91520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:49:32.91520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:49:32.91520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:49:32.91520D4204IRenderDevice::releaseRender Releasing Done.
22:49:45.72320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:49:45.72320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:49:45.72320701148RenderDeviceD3d11::initsave state
22:49:45.7232070696RenderDeviceD3d11::initDX11loading shaders...
22:49:45.78620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:49:45.78620701156RenderDeviceD3d11::initrestore state
22:49:45.78620701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:49:45.7862070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:49:45.7862070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:49:45.78620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:49:45.79120705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:49:45.79120702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2010f93
22:49:45.79120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:49:45.79120702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:49:45.79220702433WidgetManager::Renderresum layout thread
22:49:45.7922070275WidgetManager::initInit manager
22:49:45.7922070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:49:45.7922070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:49:45.79332BC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:49:45.84420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:49:54.83417306242OverlayManager::doActionForegroundChange Event [winows not active]
22:49:54.86017306254OverlayManager::doActionForegroundChange Event OFF (OFF)
22:49:54.86017307626OverlayManager::OnForegroundChangedChanged False
22:49:54.86117307659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
22:49:54.86117307054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:49:54.86117302548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:49:54.86117302482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:49:54.87817306385OverlayManager::doActionDisplayFPS - Triggered
22:49:55.90932BC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:49:55.91032BC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7969] s[500].
22:49:55.91132BC2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:49:55.91132BC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:49:55.91132BC2335WidgetManager::RefreshThreadProcStaticclean Exit
22:53:40.37120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:40.37120D4419InputInterceptor::stopHookunhook keyboard and mouse
22:53:40.37320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:53:40.37320D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:53:40.384207047ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:40.3842070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:40.41320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:40.41320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:40.41420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:40.41420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:40.41420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:40.41420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:40.41520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2010f93
22:53:40.41520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:40.41520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:40.41520D4187IRenderDevice::releaseRender Releasing.
22:53:40.41520D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:40.41520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:40.41520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:40.41520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:40.41520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:40.41520D4204IRenderDevice::releaseRender Releasing Done.
22:53:42.65920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:53:42.65920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:53:42.66020701148RenderDeviceD3d11::initsave state
22:53:42.6602070696RenderDeviceD3d11::initDX11loading shaders...
22:53:42.71220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:53:42.71220701156RenderDeviceD3d11::initrestore state
22:53:42.71220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:53:42.7122070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:42.7122070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:42.71220702555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:42.71220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:53:42.72820705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:53:42.72820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f00ee5
22:53:42.72820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:53:42.72820702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:53:42.72820702433WidgetManager::Renderresum layout thread
22:53:42.7282070275WidgetManager::initInit manager
22:53:42.72920701670WidgetManager::drawskip widget draw (not in foreground) False - False
22:53:42.73734E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:53:42.79720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:53:52.79334E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:53:54.79734E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:53:57.30134E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
22:53:57.30134E42410WidgetManager::RefreshWidgetThreadMainLoopexit
22:53:57.30134E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:53:57.30134E42335WidgetManager::RefreshThreadProcStaticclean Exit
22:54:04.91120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:54:04.91220D4419InputInterceptor::stopHookunhook keyboard and mouse
22:54:04.91220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:54:04.91220D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:54:04.92020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:54:04.92020D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:54:04.92020D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:04.92020D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:04.92020D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:04.92120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:04.92120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f00ee5
22:54:04.92120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:04.92120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:54:04.92120D4187IRenderDevice::releaseRender Releasing.
22:54:04.92120D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:04.92120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:04.92120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:04.92120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:04.92220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:04.92220D4204IRenderDevice::releaseRender Releasing Done.
22:54:05.59320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:54:05.59320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:54:05.59320701148RenderDeviceD3d11::initsave state
22:54:05.5942070696RenderDeviceD3d11::initDX11loading shaders...
22:54:05.68320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:54:05.68320701156RenderDeviceD3d11::initrestore state
22:54:05.68320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:54:05.6832070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:54:05.6832070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:54:05.68320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:54:06.22220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:54:06.22320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe7f0999
22:54:06.22320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:54:06.22320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:54:06.22320702433WidgetManager::Renderresum layout thread
22:54:06.2232070275WidgetManager::initInit manager
22:54:06.22530202346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:54:06.26120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:55:37.9620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:55:37.9620D4419InputInterceptor::stopHookunhook keyboard and mouse
22:55:37.9720D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:55:37.9720D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:55:37.9720D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:55:37.58120D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:55:38.57217306254OverlayManager::doActionForegroundChange Event ON (ON)
22:55:38.57217307626OverlayManager::OnForegroundChangedChanged True
22:55:38.57217307054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:55:38.58820D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:55:38.62817306385OverlayManager::doActionDisplayFPS - Triggered
22:55:38.7413020291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:55:39.2212070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:55:39.2222070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:55:39.2282070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:55:40.15120D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:55:40.27720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:55:43.6417306242OverlayManager::doActionForegroundChange Event [winows not active]
22:55:43.6517306254OverlayManager::doActionForegroundChange Event OFF (OFF)
22:55:43.6617307626OverlayManager::OnForegroundChangedChanged False
22:55:43.6617307659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:55:43.6617307054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:55:43.6617302548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:55:43.6617302482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:55:43.74207047ResetSnapShotSH::ExecuteRelease snapshot SH
22:55:43.33417306385OverlayManager::doActionDisplayFPS - Triggered
22:55:43.3452070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:37.3243020291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:13.45420D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:58:13.45420D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:58:13.45420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:13.45420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:58:13.45420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:58:13.45420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:58:13.45420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe7f0999
22:58:13.45420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:13.45420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:58:13.45420D4187IRenderDevice::releaseRender Releasing.
22:58:13.45520D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:58:13.45520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:58:13.45520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:58:13.45520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:58:13.45520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:58:13.45520D4204IRenderDevice::releaseRender Releasing Done.
22:58:13.46517306254OverlayManager::doActionForegroundChange Event ON (ON)
22:58:13.46517307626OverlayManager::OnForegroundChangedChanged True
22:58:13.46517307054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:58:13.46517302555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:58:13.51120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:58:13.51120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:58:13.51120701148RenderDeviceD3d11::initsave state
22:58:13.5112070696RenderDeviceD3d11::initDX11loading shaders...
22:58:13.57320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:58:13.57320701156RenderDeviceD3d11::initrestore state
22:58:13.57320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:58:13.5732070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:58:13.5732070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:58:13.58020705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:58:13.60320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40010dd
22:58:13.60320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:58:13.60320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:58:13.6032070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:58:13.6032070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:58:13.62720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:58:13.64717306385OverlayManager::doActionDisplayFPS - Triggered
22:58:13.6622070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:58:13.89120D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:58:13.89120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:58:13.89120D4419InputInterceptor::stopHookunhook keyboard and mouse
22:58:13.89120D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:58:13.89120D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:58:14.2020D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:58:17.5320D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:58:42.7333020291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:50.7813020291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:53.29530202388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
22:58:53.29530202410WidgetManager::RefreshWidgetThreadMainLoopexit
22:58:53.29530202329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:58:53.29530202335WidgetManager::RefreshThreadProcStaticclean Exit
22:58:59.16120D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:58:59.16320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:58:59.16420D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:58:59.16420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:59.16420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:58:59.16420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:58:59.16420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:58:59.16420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40010dd
22:58:59.16420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:59.16420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:58:59.16420D4187IRenderDevice::releaseRender Releasing.
22:58:59.16420D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:58:59.16420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:58:59.16420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:58:59.16420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:58:59.16420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:58:59.16420D4204IRenderDevice::releaseRender Releasing Done.
22:58:59.43520701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:58:59.43520701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:58:59.43520701148RenderDeviceD3d11::initsave state
22:58:59.4352070696RenderDeviceD3d11::initDX11loading shaders...
22:58:59.50020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:58:59.50020701156RenderDeviceD3d11::initrestore state
22:58:59.50020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:58:59.5002070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:58:59.5002070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:58:59.50020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:58:59.54620705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:58:59.54620702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2060e33
22:58:59.54620702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:58:59.54620702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:58:59.54620702433WidgetManager::Renderresum layout thread
22:58:59.5462070275WidgetManager::initInit manager
22:58:59.5472070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:58:59.5472070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:58:59.548130C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:58:59.57520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:58:59.59320D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:58:59.59320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:58:59.59320D4419InputInterceptor::stopHookunhook keyboard and mouse
22:58:59.59320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:58:59.59320D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:59:09.568130C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:59:09.568130C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7516] s[33].
22:59:09.568130C2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:59:09.568130C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:59:09.569130C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:59:48.3820702433WidgetManager::Renderresum layout thread
22:59:48.382070275WidgetManager::initInit manager
22:59:48.39209C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:59:48.5920D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
22:59:48.6120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:59:48.6120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:59:48.6120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:59:48.6120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:59:48.6120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
22:59:48.6120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
22:59:48.6120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2060e33
22:59:48.6120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:59:48.6120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:59:48.6120D4187IRenderDevice::releaseRender Releasing.
22:59:48.6120D482RenderDeviceCaptureBase::ReleaseTextureRelease
22:59:48.6120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
22:59:48.6120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
22:59:48.6120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
22:59:48.6120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
22:59:48.6220D4204IRenderDevice::releaseRender Releasing Done.
22:59:53.39520701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
22:59:53.39520701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:59:53.39520701148RenderDeviceD3d11::initsave state
22:59:53.3952070696RenderDeviceD3d11::initDX11loading shaders...
22:59:53.47520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
22:59:53.47520701156RenderDeviceD3d11::initrestore state
22:59:53.47520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
22:59:53.4752070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:59:53.4752070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:59:53.47520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:59:53.63220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
22:59:53.63220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa350b63
22:59:53.63220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:59:53.63220702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
22:59:53.6332070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:59:53.6332070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:59:53.87220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:59:58.90920D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:59:58.90920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
22:59:58.90920D4419InputInterceptor::stopHookunhook keyboard and mouse
22:59:58.90920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
22:59:58.90920D4408InputInterceptor::runHookMouse is hooked 0x20d4
22:59:59.97620D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:00:05.87209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:00:10.417209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:01:56.3209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:03:45.48620D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:03:47.17520D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:08:08.818209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:13.476209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:24.290209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:29.872209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:30.924209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:08:51.96209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:04.57020D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:09:42.75620D47093OverlayManager::IsEmptyCursorCache cursor 0x5671241 (v: 1)
23:11:23.200209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:34.47920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:11:37.144209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:47.81209C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:49.596209C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
23:11:49.596209C2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:11:49.596209C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:11:49.596209C2335WidgetManager::RefreshThreadProcStaticclean Exit
23:11:56.39920702433WidgetManager::Renderresum layout thread
23:11:56.3992070275WidgetManager::initInit manager
23:11:56.401327C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:12:03.47220D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:12:06.977327C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:07.31920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:12:08.328327C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:11.902327C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:14.416327C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
23:12:14.416327C2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:12:14.417327C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:12:14.417327C2335WidgetManager::RefreshThreadProcStaticclean Exit
23:12:18.13320D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:12:18.13520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:12:18.13520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:12:18.13520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:12:18.13520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:12:18.13520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:12:18.13520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:12:18.13520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa350b63
23:12:18.13520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:12:18.13520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:12:18.13520D4187IRenderDevice::releaseRender Releasing.
23:12:18.13520D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:12:18.13520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:12:18.13520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:12:18.13520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:12:18.13520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:12:18.13520D4204IRenderDevice::releaseRender Releasing Done.
23:12:18.41820701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:12:18.41820701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:12:18.41820701148RenderDeviceD3d11::initsave state
23:12:18.4182070696RenderDeviceD3d11::initDX11loading shaders...
23:12:18.47720701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:12:18.47720701156RenderDeviceD3d11::initrestore state
23:12:18.47720701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:12:18.4772070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:12:18.4772070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:12:18.47720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:12:18.48320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:12:18.48320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45d12a1
23:12:18.48320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:12:18.48320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:12:18.49220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:12:19.39420702433WidgetManager::Renderresum layout thread
23:12:19.3952070275WidgetManager::initInit manager
23:12:19.39632942346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:12:24.45820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:12:24.45820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:12:24.45820D4419InputInterceptor::stopHookunhook keyboard and mouse
23:12:24.46020D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:12:24.46020D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:12:31.7883294291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:34.4383294291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:35.4923294291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:36.4433294291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:38.95732942388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:12:38.95732942410WidgetManager::RefreshWidgetThreadMainLoopexit
23:12:38.95732942329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:12:38.95732942335WidgetManager::RefreshThreadProcStaticclean Exit
23:12:51.53817306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:14:00.43820702433WidgetManager::Renderresum layout thread
23:14:00.4382070275WidgetManager::initInit manager
23:14:00.43996C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:14:00.47120D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:14:00.47220D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:14:00.47220D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:14:00.47220D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:14:00.47220D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:14:00.47220D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:14:00.47320D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:14:00.47320D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45d12a1
23:14:00.47320D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:14:00.47320D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:14:00.47320D4187IRenderDevice::releaseRender Releasing.
23:14:00.47320D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:14:00.47320D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:14:00.47320D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:14:00.47320D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:14:00.47320D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:14:00.47320D4204IRenderDevice::releaseRender Releasing Done.
23:14:00.47396C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:14:00.47396C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=220944
23:14:00.48496C256InterProcessElement::closeInterProcess Overwolf_ImID_220944_P_6748 close 2147483647 bytes
23:14:00.55096C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:14:00.61896C225InterProcessElement::openInterProcess Overwolf_ImID_C1272_P_6748 opened succesfuly
23:14:00.61996C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:14:00.64796C225InterProcessElement::openInterProcess Overwolf_ImID_D122E_P_6748 opened succesfuly
23:14:00.64796C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:14:01.29320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:14:01.29420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:14:01.29420701148RenderDeviceD3d11::initsave state
23:14:01.2942070696RenderDeviceD3d11::initDX11loading shaders...
23:14:01.35420701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:14:01.35420701156RenderDeviceD3d11::initrestore state
23:14:01.35420701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:14:01.3542070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:14:01.3542070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:14:01.35420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:14:01.43920705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:14:01.44020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5980cb3
23:14:01.44120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:14:01.44120702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:14:01.53420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:14:01.5352070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:14:01.5352070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:14:01.5382070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:14:01.5382070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:14:10.45596C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:10.45596C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3938] s[33].
23:14:10.45596C2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:14:10.45596C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:14:10.45596C2335WidgetManager::RefreshThreadProcStaticclean Exit
23:14:10.69320D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:14:10.69320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:14:10.69320D4419InputInterceptor::stopHookunhook keyboard and mouse
23:14:10.69320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:14:10.69320D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:14:16.12320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:14:16.12320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:14:16.12320D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:14:16.12320D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:14:16.12320D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:14:16.12320D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:14:16.12320D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5980cb3
23:14:16.12320D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:14:16.12320D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:14:16.12320D4187IRenderDevice::releaseRender Releasing.
23:14:16.12320D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:14:16.12420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:14:16.12420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:14:16.12420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:14:16.12420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:14:16.12420D4204IRenderDevice::releaseRender Releasing Done.
23:14:17.3820701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:14:17.3820701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:14:17.3820701148RenderDeviceD3d11::initsave state
23:14:17.392070696RenderDeviceD3d11::initDX11loading shaders...
23:14:17.9620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:14:17.9620701156RenderDeviceD3d11::initrestore state
23:14:17.9620701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:14:17.962070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:14:17.962070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:14:17.9620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:14:17.25220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:14:17.25220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b60bcf
23:14:17.25320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:14:17.25320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:14:17.25320702433WidgetManager::Renderresum layout thread
23:14:17.2532070275WidgetManager::initInit manager
23:14:17.2572070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:14:17.2572070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:14:17.2571F102346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:14:17.2602070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:14:17.2602070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:14:17.30120D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:14:17.30120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:14:17.30120D4419InputInterceptor::stopHookunhook keyboard and mouse
23:14:17.30220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:14:17.30220D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:14:17.35820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:14:31.6301F10291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:34.1451F102388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:14:34.1451F102329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:14:34.1451F102410WidgetManager::RefreshWidgetThreadMainLoopexit
23:14:34.1451F102335WidgetManager::RefreshThreadProcStaticclean Exit
23:14:43.52520702433WidgetManager::Renderresum layout thread
23:14:43.5252070275WidgetManager::initInit manager
23:14:43.53022882346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:14:54.1022288291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:56.61622882388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:14:56.61622882410WidgetManager::RefreshWidgetThreadMainLoopexit
23:14:56.61622882329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:14:56.61622882335WidgetManager::RefreshThreadProcStaticclean Exit
23:15:01.68620702433WidgetManager::Renderresum layout thread
23:15:01.6882070275WidgetManager::initInit manager
23:15:01.6923B002346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:15:13.7803B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:17.5233B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:20.6783B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:23.5273B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:28.2353B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:30.6763B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:32.7243B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:33.9863B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:36.593B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:40.4773B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:42.8943B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:52.503B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:26.5063B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:30.9963B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:34.7833B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:48.3413B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:51.5433B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:16:59.6133B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:02.1613B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:04.2383B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:09.2543B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:33.6773B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:43.3513B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:45.1913B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:47.4373B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:50.4413B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:54.8523B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:56.26720D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:17:59.7203B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:25.8413B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:30.8493B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:32.5903B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:34.4583B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:35.9913B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:18:58.5713B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:19:23.953B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:19:25.3733B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:19:31.5353B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:20:27.4563B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:20:30.4283B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:20:35.7313B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:20:42.9943B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:21:00.6103B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:21:01.8213B00291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:21:04.3353B002388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
23:21:04.3353B002410WidgetManager::RefreshWidgetThreadMainLoopexit
23:21:04.3353B002329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:21:04.3353B002335WidgetManager::RefreshThreadProcStaticclean Exit
23:21:53.9820D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:21:53.11120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:21:53.11120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:21:53.11120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:21:53.11220D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:21:53.11220D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:21:53.11320D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:21:53.11320D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b60bcf
23:21:53.11320D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:21:53.11320D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:21:53.11320D4187IRenderDevice::releaseRender Releasing.
23:21:53.11320D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:21:53.11320D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:21:53.11320D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:21:53.11320D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:21:53.11320D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:21:53.11320D4204IRenderDevice::releaseRender Releasing Done.
23:21:53.27620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:21:53.27620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:21:53.27620701148RenderDeviceD3d11::initsave state
23:21:53.2772070696RenderDeviceD3d11::initDX11loading shaders...
23:21:53.33620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:21:53.33620701156RenderDeviceD3d11::initrestore state
23:21:53.33720701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:21:53.3372070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:21:53.3372070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:21:53.33720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:21:53.40320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:21:53.40320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d41389
23:21:53.40320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:21:53.40320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:21:53.43420702433WidgetManager::Renderresum layout thread
23:21:53.4342070275WidgetManager::initInit manager
23:21:53.4352070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:21:53.4352070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:21:53.43527CC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:21:53.4372070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:21:53.4372070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:21:53.49620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:22:18.46720D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:22:18.46720D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:22:18.46720D4419InputInterceptor::stopHookunhook keyboard and mouse
23:22:18.46720D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:22:18.46720D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:22:21.9827CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:22:23.30427CC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:22:25.81827CC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:22:25.81827CC2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:22:25.81827CC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:22:25.81827CC2335WidgetManager::RefreshThreadProcStaticclean Exit
23:22:55.83820702433WidgetManager::Renderresum layout thread
23:22:55.8382070275WidgetManager::initInit manager
23:22:55.83939842346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:22:55.85220D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:22:55.85520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:22:55.85520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:22:55.85520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:55.85520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:22:55.85520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:22:55.85520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:22:55.85520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d41389
23:22:55.85520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:55.85520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:22:55.85520D4187IRenderDevice::releaseRender Releasing.
23:22:55.85520D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:55.85520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:55.85520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:55.85520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:55.85520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:55.85520D4204IRenderDevice::releaseRender Releasing Done.
23:22:58.18320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:22:58.18420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:22:58.18420701148RenderDeviceD3d11::initsave state
23:22:58.1842070696RenderDeviceD3d11::initDX11loading shaders...
23:22:58.23820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:22:58.23820701156RenderDeviceD3d11::initrestore state
23:22:58.23820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:22:58.2382070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:58.2382070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:58.23920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:22:58.24320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:22:58.24320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50b0afd
23:22:58.24320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:22:58.24320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:22:58.2442070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:22:58.2442070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:22:58.2462070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:22:58.2462070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:22:58.25420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:23:05.9573984291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:23:08.47239842388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:23:08.47239842410WidgetManager::RefreshWidgetThreadMainLoopexit
23:23:08.47239842329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:23:08.47239842335WidgetManager::RefreshThreadProcStaticclean Exit
23:23:10.66217306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:23:16.47320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:23:16.47320D4419InputInterceptor::stopHookunhook keyboard and mouse
23:23:16.47320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:23:16.47320D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:23:16.48020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:23:16.48120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:23:16.48120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:23:16.48120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:23:16.48120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:23:16.48120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:23:16.48120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50b0afd
23:23:16.48120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:23:16.48120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:23:16.48120D4187IRenderDevice::releaseRender Releasing.
23:23:16.48120D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:23:16.48120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:23:16.48120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:23:16.48120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:23:16.48120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:23:16.48120D4204IRenderDevice::releaseRender Releasing Done.
23:23:16.52920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:23:16.52920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:23:16.52920701148RenderDeviceD3d11::initsave state
23:23:16.5302070696RenderDeviceD3d11::initDX11loading shaders...
23:23:16.61120701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:23:16.61120701156RenderDeviceD3d11::initrestore state
23:23:16.61120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:23:16.6112070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:23:16.6112070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:23:16.61120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:23:16.61820705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:23:16.61820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50c0afd
23:23:16.61820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:23:16.61920702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:23:16.61920702433WidgetManager::Renderresum layout thread
23:23:16.6192070275WidgetManager::initInit manager
23:23:16.6202070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:23:16.6202070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:23:16.6222AB82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:23:16.6242070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:23:16.6242070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:23:16.6782AB8225InterProcessElement::openInterProcess Overwolf_ImID_2206DA_P_6748 opened succesfuly
23:23:16.6782AB8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:23:16.74820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:23:17.1112070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
23:23:17.1112070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
23:24:11.66820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:24:11.66820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:24:11.66820D4419InputInterceptor::stopHookunhook keyboard and mouse
23:24:11.66920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:24:11.66920D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:24:13.3892AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:24:15.1572AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:24:37.61017306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:24:37.6682AB8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:24:37.6682AB8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c1272
23:24:37.6682AB8256InterProcessElement::closeInterProcess Overwolf_ImID_C1272_P_6748 close 2147483647 bytes
23:24:37.6682AB82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:24:37.6682AB8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:24:37.6682AB8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d122e
23:24:37.6682AB8256InterProcessElement::closeInterProcess Overwolf_ImID_D122E_P_6748 close 2147483647 bytes
23:24:37.6682AB82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:24:37.6692AB8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:24:37.6692AB8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2206da
23:24:37.6692AB8256InterProcessElement::closeInterProcess Overwolf_ImID_2206DA_P_6748 close 2147483647 bytes
23:24:37.6692AB82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:24:37.6772AB8225InterProcessElement::openInterProcess Overwolf_ImID_F122E_P_6748 opened succesfuly
23:24:37.6782AB8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:24:37.98117306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:24:38.1772AB8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:24:40.7082AB82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
23:24:40.7082AB82410WidgetManager::RefreshWidgetThreadMainLoopexit
23:24:40.7082AB82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:24:40.7082AB82335WidgetManager::RefreshThreadProcStaticclean Exit
23:24:45.26117306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:24:46.15120702433WidgetManager::Renderresum layout thread
23:24:46.1512070275WidgetManager::initInit manager
23:24:46.1533BB02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:24:46.2213BB0225InterProcessElement::openInterProcess Overwolf_ImID_1712A4_P_6748 opened succesfuly
23:24:46.2213BB0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:24:46.2233BB0225InterProcessElement::openInterProcess Overwolf_ImID_2113CA_P_6748 opened succesfuly
23:24:46.2233BB0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:24:46.2253BB0225InterProcessElement::openInterProcess Overwolf_ImID_250944_P_6748 opened succesfuly
23:24:46.2263BB0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:24:56.1593BB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:24:56.1593BB02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7157] s[33].
23:24:56.1593BB02410WidgetManager::RefreshWidgetThreadMainLoopexit
23:24:56.1593BB02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:24:56.1593BB02335WidgetManager::RefreshThreadProcStaticclean Exit
23:25:14.58020D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:25:14.58220D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:25:14.58220D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:25:14.58220D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:25:14.58220D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:25:14.58220D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:25:14.58220D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:25:14.58220D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50c0afd
23:25:14.58220D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:25:14.58220D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:25:14.58220D4187IRenderDevice::releaseRender Releasing.
23:25:14.58220D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:25:14.58220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:25:14.58220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:25:14.58220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:25:14.58220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:25:14.58220D4204IRenderDevice::releaseRender Releasing Done.
23:25:15.12420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:25:15.12420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:25:15.12420701148RenderDeviceD3d11::initsave state
23:25:15.1242070696RenderDeviceD3d11::initDX11loading shaders...
23:25:15.20020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:25:15.20020701156RenderDeviceD3d11::initrestore state
23:25:15.20020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:25:15.2002070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:25:15.2002070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:25:15.20020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:25:15.58320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:25:15.58420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50e0afd
23:25:15.58420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
23:25:15.58420702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:25:15.58420702433WidgetManager::Renderresum layout thread
23:25:15.5842070275WidgetManager::initInit manager
23:25:15.5852070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:25:15.5852070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:25:15.58614982346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:25:15.5882070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:25:15.5882070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:25:15.97120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:25:25.7761498291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:28.29114982388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:25:28.29114982410WidgetManager::RefreshWidgetThreadMainLoopexit
23:25:28.29114982329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:25:28.29114982335WidgetManager::RefreshThreadProcStaticclean Exit
23:25:30.64620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:25:30.64620D4419InputInterceptor::stopHookunhook keyboard and mouse
23:25:30.64620D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:25:30.64620D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:25:33.29520702433WidgetManager::Renderresum layout thread
23:25:33.2952070275WidgetManager::initInit manager
23:25:33.2981FB02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:25:48.5371FB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:51.3251FB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:25:54.3521FB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:01.4641FB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:03.9791FB02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:26:03.9791FB02410WidgetManager::RefreshWidgetThreadMainLoopexit
23:26:03.9791FB02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:26:03.9791FB02335WidgetManager::RefreshThreadProcStaticclean Exit
23:26:12.91720702433WidgetManager::Renderresum layout thread
23:26:12.9182070275WidgetManager::initInit manager
23:26:12.91987C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:27:23.22887C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:30.74887C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:33.26387C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
23:27:33.26387C2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:27:33.26387C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:27:33.26387C2335WidgetManager::RefreshThreadProcStaticclean Exit
23:27:38.28620702433WidgetManager::Renderresum layout thread
23:27:38.2862070275WidgetManager::initInit manager
23:27:38.29025DC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:27:48.94825DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:51.19025DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:52.55125DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:54.55425DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:55.43725DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:56.83025DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:57.61225DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:59.30925DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:12.14925DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:15.56025DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:17.22425DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:17.73425DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:24.34320D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:28:53.2325DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:54.24625DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:57.53125DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:29:12.25325DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:29:58.73725DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:00.43825DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:14.19725DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:27.32625DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:29.85525DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:32.18325DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:33.85025DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:30:36.36425DC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:30:36.36425DC2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:30:36.36425DC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:30:36.36425DC2335WidgetManager::RefreshThreadProcStaticclean Exit
23:30:41.35420702433WidgetManager::Renderresum layout thread
23:30:41.3542070275WidgetManager::initInit manager
23:30:41.35826C42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:31:22.31626C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:31:24.44026C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:31:34.35626C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:31:53.5926C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:32:38.85426C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:44.65026C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:47.57926C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:53.16126C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:34:03.78526C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:34:05.31426C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:34:31.39426C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:34:32.14226C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:37.42426C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:41.88826C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:44.40226C42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:36:44.40226C42410WidgetManager::RefreshWidgetThreadMainLoopexit
23:36:44.40226C42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:36:44.40226C42335WidgetManager::RefreshThreadProcStaticclean Exit
23:36:49.42120702433WidgetManager::Renderresum layout thread
23:36:49.4212070275WidgetManager::initInit manager
23:36:49.42319582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:37:26.8231958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:37:45.1141958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:37:53.4491958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:39:56.40220D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:43:02.3331958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:43:06.4501958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:47.93920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:45:48.21320D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:45:48.2411958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:45:54.43120D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:47:16.5431958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:47:21.651958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:48:03.8771958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:48:06.7991958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:48:11.381958291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:48:13.55419582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:48:13.55419582410WidgetManager::RefreshWidgetThreadMainLoopexit
23:48:13.55419582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:48:13.55419582335WidgetManager::RefreshThreadProcStaticclean Exit
23:48:27.49420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:48:27.49920D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:48:27.49920D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:48:27.49920D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:48:27.49920D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:48:27.49920D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:48:27.49920D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:48:27.49920D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50e0afd
23:48:27.50020D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:48:27.50020D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:48:27.50020D4187IRenderDevice::releaseRender Releasing.
23:48:27.50020D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:48:27.50020D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:48:27.50020D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:48:27.50020D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:48:27.50020D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:48:27.50020D4204IRenderDevice::releaseRender Releasing Done.
23:48:28.41720701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:48:28.41820701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:48:28.41820701148RenderDeviceD3d11::initsave state
23:48:28.4182070696RenderDeviceD3d11::initDX11loading shaders...
23:48:28.47520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:48:28.47520701156RenderDeviceD3d11::initrestore state
23:48:28.47520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:48:28.4752070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:48:28.4752070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:48:28.47520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:48:28.54120705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:48:28.54120702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb9d09db
23:48:28.54120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
23:48:28.54220702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:48:28.54220702433WidgetManager::Renderresum layout thread
23:48:28.5422070275WidgetManager::initInit manager
23:48:28.5432070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:48:28.5432070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:48:28.54324FC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:48:28.5472070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:48:28.5472070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:48:28.62320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:48:28.75820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:48:28.75820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:48:28.75820D4419InputInterceptor::stopHookunhook keyboard and mouse
23:48:28.75820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:48:28.75820D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:48:57.47924FC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:48:57.55820D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:49:06.99824FC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:49:09.51224FC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:49:09.51224FC2410WidgetManager::RefreshWidgetThreadMainLoopexit
23:49:09.51224FC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:49:09.51224FC2335WidgetManager::RefreshThreadProcStaticclean Exit
23:49:10.59520D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
23:49:15.31720702433WidgetManager::Renderresum layout thread
23:49:15.3182070275WidgetManager::initInit manager
23:49:15.3191B082346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:49:57.28120D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:49:57.28320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:49:57.28320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:49:57.28420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:49:57.28420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:49:57.28420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:49:57.28420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:49:57.28520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb9d09db
23:49:57.28520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:49:57.28520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:49:57.28520D4187IRenderDevice::releaseRender Releasing.
23:49:57.28520D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:49:57.28520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:49:57.28520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:49:57.28520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:49:57.28520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:49:57.28520D4204IRenderDevice::releaseRender Releasing Done.
23:50:01.95420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:50:01.95420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:50:01.95420701148RenderDeviceD3d11::initsave state
23:50:01.9552070696RenderDeviceD3d11::initDX11loading shaders...
23:50:02.2020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:50:02.2120701156RenderDeviceD3d11::initrestore state
23:50:02.2120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:50:02.212070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:50:02.212070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:50:02.2120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:50:02.2520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:50:02.2520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x371769
23:50:02.2520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
23:50:02.2520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:50:02.262070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:02.262070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:02.492070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:02.492070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:02.5520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:50:02.5551B08291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:50:05.681B082388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
23:50:05.681B082410WidgetManager::RefreshWidgetThreadMainLoopexit
23:50:05.681B082329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:50:05.681B082335WidgetManager::RefreshThreadProcStaticclean Exit
23:50:16.12120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:50:16.12120D4419InputInterceptor::stopHookunhook keyboard and mouse
23:50:16.12220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:50:16.12220D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:50:16.14120702433WidgetManager::Renderresum layout thread
23:50:16.1412070275WidgetManager::initInit manager
23:50:16.14224302346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:50:16.15520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:50:16.15520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:50:16.15520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:50:16.15520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:50:16.15520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:50:16.15520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:50:16.15620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x371769
23:50:16.15620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:50:16.15620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:50:16.15620D4187IRenderDevice::releaseRender Releasing.
23:50:16.15620D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:50:16.15620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:50:16.15620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:50:16.15620D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:50:16.15620D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:50:16.15620D4204IRenderDevice::releaseRender Releasing Done.
23:50:18.74920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:50:18.74920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:50:18.74920701148RenderDeviceD3d11::initsave state
23:50:18.7492070696RenderDeviceD3d11::initDX11loading shaders...
23:50:18.82220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:50:18.82220701156RenderDeviceD3d11::initrestore state
23:50:18.82220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:50:18.8222070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:50:18.8222070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:50:18.82220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:50:18.83020705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:50:18.83020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2251815
23:50:18.83020702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
23:50:18.83020702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:50:18.8302070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:18.8302070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:18.8322070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:18.8322070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:18.83720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:50:27.2932430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:50:29.80624302388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
23:50:29.80724302410WidgetManager::RefreshWidgetThreadMainLoopexit
23:50:29.80724302329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:50:29.80724302335WidgetManager::RefreshThreadProcStaticclean Exit
23:50:43.41120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:50:43.41120D4419InputInterceptor::stopHookunhook keyboard and mouse
23:50:43.41220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:50:43.41220D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:50:43.42120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:50:43.42120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:50:43.42120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:50:43.42120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:50:43.42120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:50:43.42120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:50:43.42120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2251815
23:50:43.42220D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:50:43.42220D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:50:43.42220D4187IRenderDevice::releaseRender Releasing.
23:50:43.42220D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:50:43.42220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:50:43.42220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:50:43.42220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:50:43.42220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:50:43.42220D4204IRenderDevice::releaseRender Releasing Done.
23:50:44.20317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:50:44.50520701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:50:44.50520701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:50:44.50520701148RenderDeviceD3d11::initsave state
23:50:44.5052070696RenderDeviceD3d11::initDX11loading shaders...
23:50:44.58820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:50:44.58820701156RenderDeviceD3d11::initrestore state
23:50:44.58820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:50:44.5882070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:50:44.5882070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:50:44.58820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:50:49.80520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:50:49.80520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x631793
23:50:49.80620702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
23:50:49.80620702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:50:49.80620702433WidgetManager::Renderresum layout thread
23:50:49.8062070275WidgetManager::initInit manager
23:50:49.8102070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:49.8102070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:49.8102A142346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:50:49.8122070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:50:49.8122070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:50:49.82420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:50:49.8682A14225InterProcessElement::openInterProcess Overwolf_ImID_E1272_P_6748 opened succesfuly
23:50:49.8682A14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:50:51.5942070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
23:50:51.5942070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
23:50:53.11820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:50:53.11820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:50:53.11820D4419InputInterceptor::stopHookunhook keyboard and mouse
23:50:53.11820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:50:53.11820D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:51:10.2582A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:51:11.8882A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:51:18.98917306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:19.322A14256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:51:19.322A14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f122e
23:51:19.332A14256InterProcessElement::closeInterProcess Overwolf_ImID_F122E_P_6748 close 2147483647 bytes
23:51:19.352A142670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:51:19.382A14256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:51:19.382A14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1712a4
23:51:19.382A14256InterProcessElement::closeInterProcess Overwolf_ImID_1712A4_P_6748 close 2147483647 bytes
23:51:19.382A142670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:51:19.382A14256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:51:19.382A14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2113ca
23:51:19.382A14256InterProcessElement::closeInterProcess Overwolf_ImID_2113CA_P_6748 close 2147483647 bytes
23:51:19.392A142670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:51:19.392A14256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:51:19.392A14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=250944
23:51:19.392A14256InterProcessElement::closeInterProcess Overwolf_ImID_250944_P_6748 close 2147483647 bytes
23:51:19.402A142670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:51:19.402A14256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
23:51:19.402A14128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e1272
23:51:19.402A14256InterProcessElement::closeInterProcess Overwolf_ImID_E1272_P_6748 close 2147483647 bytes
23:51:19.402A142670WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:51:19.1352A14225InterProcessElement::openInterProcess Overwolf_ImID_2313CA_P_6748 opened succesfuly
23:51:19.1362A14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:51:19.6112A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:51:19.84317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:24.2782A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:51:26.7822A14225InterProcessElement::openInterProcess Overwolf_ImID_10122E_P_6748 opened succesfuly
23:51:26.7822A14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:51:26.96617306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:27.10217306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:27.2562A14225InterProcessElement::openInterProcess Overwolf_ImID_260944_P_6748 opened succesfuly
23:51:27.2572A14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:51:27.25817306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:27.30917306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:51:27.4112A14225InterProcessElement::openInterProcess Overwolf_ImID_1812A4_P_6748 opened succesfuly
23:51:27.4112A14225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
23:51:28.4892A14291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:51:31.22A142388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
23:51:31.22A142410WidgetManager::RefreshWidgetThreadMainLoopexit
23:51:31.22A142329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:51:31.22A142335WidgetManager::RefreshThreadProcStaticclean Exit
23:51:52.51920702433WidgetManager::Renderresum layout thread
23:51:52.5202070275WidgetManager::initInit manager
23:51:52.5212070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:51:52.5212070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:51:52.52121682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:51:52.5222070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:51:52.5222070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:51:52.53820D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
23:51:52.54020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:51:52.54020D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:51:52.54020D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:51:52.54120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
23:51:52.54120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
23:51:52.54120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
23:51:52.54120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x631793
23:51:52.54120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:51:52.54120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:51:52.54120D4187IRenderDevice::releaseRender Releasing.
23:51:52.54120D482RenderDeviceCaptureBase::ReleaseTextureRelease
23:51:52.54120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
23:51:52.54120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
23:51:52.54120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
23:51:52.54120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
23:51:52.54120D4204IRenderDevice::releaseRender Releasing Done.
23:51:53.64220701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
23:51:53.64220701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
23:51:53.64220701148RenderDeviceD3d11::initsave state
23:51:53.6432070696RenderDeviceD3d11::initDX11loading shaders...
23:51:53.71620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
23:51:53.71620701156RenderDeviceD3d11::initrestore state
23:51:53.71720701159RenderDeviceD3d11::initTarget Window [0x2113e4]
23:51:53.7172070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:51:53.7172070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:51:53.71720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
23:51:53.77020705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
23:51:53.77020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a50c6d
23:51:53.77120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
23:51:53.77420702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
23:51:53.7762070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:51:53.7792070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:51:53.7822070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
23:51:53.7822070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
23:51:53.92920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
23:52:02.5512168291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:02.55121682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3109] s[33].
23:52:02.55121682410WidgetManager::RefreshWidgetThreadMainLoopexit
23:52:02.55121682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:52:02.55121682335WidgetManager::RefreshThreadProcStaticclean Exit
23:52:07.9820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
23:52:07.9920D4419InputInterceptor::stopHookunhook keyboard and mouse
23:52:07.9920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
23:52:07.9920D4408InputInterceptor::runHookMouse is hooked 0x20d4
23:52:07.66920702433WidgetManager::Renderresum layout thread
23:52:07.6692070275WidgetManager::initInit manager
23:52:07.67139542346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:52:23.7253954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:25.8313954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:28.1153954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:29.333954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:31.813954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:31.6583954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:34.3153954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:35.4873954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:36.1863954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:37.1413954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:52:46.9583954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:36.1313954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:40.9213954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:43.2693954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:53:51.2463954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:03.723954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:08.1893954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:09.4793954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:54:31.4393954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:11.8563954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:17.5333954291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:20.4839542388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
23:56:20.4839542410WidgetManager::RefreshWidgetThreadMainLoopexit
23:56:20.4839542329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
23:56:20.4839542335WidgetManager::RefreshThreadProcStaticclean Exit
23:56:25.2420702433WidgetManager::Renderresum layout thread
23:56:25.242070275WidgetManager::initInit manager
23:56:25.263B5C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
23:56:39.1013B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:50.1153B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:56:51.2713B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:00.703B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:04.713B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:08.2073B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:09.5703B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:57:10.6283B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:58:39.2763B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:39.7323B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:40.2763B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:40.9903B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:43.113B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:53.4503B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:01:27.7613B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:01:37.7033B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:01:59.8753B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:09.553B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:16.1793B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:04:04.9383B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:05:27.2373B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:42.2643B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:06:45.1203B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:02.9893B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:06.1873B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:31.7293B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:35.40920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:36.28320D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:36.96120D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:37.62420D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:07:39.363B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:07:42.55720D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:09:30.9673B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:09:32.6353B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:09:33.4163B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:09:40.3933B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:13.2933B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:18.6703B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:48.5943B5C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:51.1093B5C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:11:51.1093B5C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:11:51.1093B5C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:11:51.1093B5C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:11:56.12520702433WidgetManager::Renderresum layout thread
00:11:56.1252070275WidgetManager::initInit manager
00:11:56.1272E7C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:12:06.1522E7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:06.1522E7C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8625] s[33].
00:12:06.1522E7C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:12:06.1522E7C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:12:06.1522E7C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:12:27.58520D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:12:27.60620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:12:27.60920D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:12:27.61020D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:12:27.61120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:12:27.61120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:12:27.65420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:12:27.68820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a50c6d
00:12:27.71520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:12:27.71620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:12:27.71620D4187IRenderDevice::releaseRender Releasing.
00:12:27.71620D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:12:27.71620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:12:27.71620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:12:27.73120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:12:27.73220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:12:27.73220D4204IRenderDevice::releaseRender Releasing Done.
00:12:31.10020701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:12:31.10020701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:12:31.10020701148RenderDeviceD3d11::initsave state
00:12:31.1002070696RenderDeviceD3d11::initDX11loading shaders...
00:12:31.53520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:12:31.53520701156RenderDeviceD3d11::initrestore state
00:12:31.53520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:12:31.5352070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:12:31.5352070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:12:31.53520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:12:31.54020705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:12:31.54020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3390bf5
00:12:31.54020702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:12:31.54020702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:12:31.54020702433WidgetManager::Renderresum layout thread
00:12:31.5402070275WidgetManager::initInit manager
00:12:31.5412070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:12:31.5412070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:12:31.54126982346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:12:31.5432070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:12:31.5752070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:12:31.58820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:12:38.98420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:12:38.98420D4419InputInterceptor::stopHookunhook keyboard and mouse
00:12:38.98420D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:12:38.98520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:12:38.99320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:12:41.5662698291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:41.68320D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:12:42.4512698291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:45.6262698291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:48.5272698291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:50.8362698291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:12:53.35226982388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
00:12:53.35226982410WidgetManager::RefreshWidgetThreadMainLoopexit
00:12:53.35226982329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:12:53.35226982335WidgetManager::RefreshThreadProcStaticclean Exit
00:12:58.87620702433WidgetManager::Renderresum layout thread
00:12:58.8762070275WidgetManager::initInit manager
00:12:58.87818402346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:12:58.92220D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:12:58.92520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:12:58.92520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:12:58.92520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:12:58.92520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:12:58.92520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:12:58.92520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:12:58.92520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3390bf5
00:12:58.92520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:12:58.92520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:12:58.92520D4187IRenderDevice::releaseRender Releasing.
00:12:58.92520D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:12:58.92520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:12:58.92520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:12:58.92520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:12:58.92520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:12:58.92520D4204IRenderDevice::releaseRender Releasing Done.
00:12:59.10520701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:12:59.10520701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:12:59.10520701148RenderDeviceD3d11::initsave state
00:12:59.1052070696RenderDeviceD3d11::initDX11loading shaders...
00:12:59.17420701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:12:59.17420701156RenderDeviceD3d11::initrestore state
00:12:59.17420701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:12:59.1742070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:12:59.1742070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:12:59.17420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:13:00.13317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:13:00.17720705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:13:00.17820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15560bd3
00:13:00.17820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:13:00.17920702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:13:00.2902070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:13:00.2902070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:13:00.40620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:13:00.40620D4419InputInterceptor::stopHookunhook keyboard and mouse
00:13:00.40620D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:13:00.40620D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:13:00.41020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:13:00.4241840256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:13:00.4241840128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10122e
00:13:00.4241840256InterProcessElement::closeInterProcess Overwolf_ImID_10122E_P_6748 close 2147483647 bytes
00:13:00.42518402670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:13:00.4261840256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:13:00.4261840128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=260944
00:13:00.4261840256InterProcessElement::closeInterProcess Overwolf_ImID_260944_P_6748 close 2147483647 bytes
00:13:00.42618402670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:13:00.4261840256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:13:00.4271840128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2313ca
00:13:00.4271840256InterProcessElement::closeInterProcess Overwolf_ImID_2313CA_P_6748 close 2147483647 bytes
00:13:00.42718402670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:13:00.4271840256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:13:00.4271840128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1812a4
00:13:00.4271840256InterProcessElement::closeInterProcess Overwolf_ImID_1812A4_P_6748 close 2147483647 bytes
00:13:00.42818402670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:13:00.94817306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:13:05.5571840225InterProcessElement::openInterProcess Overwolf_ImID_101272_P_6748 opened succesfuly
00:13:05.5571840225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:13:05.7732070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:13:05.7732070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:13:33.5961840291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:13:36.11118402388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
00:13:36.11118402410WidgetManager::RefreshWidgetThreadMainLoopexit
00:13:36.11118402329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:13:36.11118402335WidgetManager::RefreshThreadProcStaticclean Exit
00:13:41.9020702433WidgetManager::Renderresum layout thread
00:13:41.902070275WidgetManager::initInit manager
00:13:41.929A42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:13:50.59817306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:13:51.1139A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:13:53.2549A42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:13:53.2549A42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:13:53.2549A42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:13:53.2549A42335WidgetManager::RefreshThreadProcStaticclean Exit
00:13:56.73920D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:13:56.74120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:13:56.74120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:13:56.74120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:13:56.74120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:13:56.74120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:13:56.74120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:13:56.74120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15560bd3
00:13:56.74120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:13:56.74120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:13:56.74120D4187IRenderDevice::releaseRender Releasing.
00:13:56.74220D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:13:56.74220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:13:56.74220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:13:56.74220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:13:56.74220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:13:56.74220D4204IRenderDevice::releaseRender Releasing Done.
00:13:57.26620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:13:57.26620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:13:57.26620701148RenderDeviceD3d11::initsave state
00:13:57.2662070696RenderDeviceD3d11::initDX11loading shaders...
00:13:57.30820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:13:57.30820701156RenderDeviceD3d11::initrestore state
00:13:57.30920701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:13:57.3092070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:13:57.3092070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:13:57.30920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:13:57.38220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:13:57.38320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60d093d
00:13:57.38320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:13:57.38320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:13:57.38820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:13:58.24320702433WidgetManager::Renderresum layout thread
00:13:58.2432070275WidgetManager::initInit manager
00:13:58.2454E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:13:58.2784E4256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:13:58.2784E4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=101272
00:13:58.2784E4256InterProcessElement::closeInterProcess Overwolf_ImID_101272_P_6748 close 2147483647 bytes
00:13:58.2794E42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:14:01.64817306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:14:08.2744E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:14:08.2744E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9672] s[33].
00:14:08.2744E42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:14:08.2744E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:14:08.2744E42335WidgetManager::RefreshThreadProcStaticclean Exit
00:14:09.44620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:14:09.44620D4419InputInterceptor::stopHookunhook keyboard and mouse
00:14:09.44920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:14:09.45020D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:14:09.45520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:14:09.45520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:14:09.45520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:14:09.45520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:14:09.45520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:14:09.45520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:14:09.45520D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60d093d
00:14:09.45520D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:14:09.45520D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:14:09.45520D4187IRenderDevice::releaseRender Releasing.
00:14:09.45520D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:14:09.45520D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:14:09.45520D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:14:09.45520D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:14:09.45520D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:14:09.45520D4204IRenderDevice::releaseRender Releasing Done.
00:14:09.50020701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:14:09.50020701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:14:09.50020701148RenderDeviceD3d11::initsave state
00:14:09.5002070696RenderDeviceD3d11::initDX11loading shaders...
00:14:09.56620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:14:09.56620701156RenderDeviceD3d11::initrestore state
00:14:09.56620701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:14:09.5662070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:14:09.5662070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:14:09.56620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:14:09.57220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:14:09.57220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5721071
00:14:09.57220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:14:09.57320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:14:09.58520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:14:10.66720D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:14:10.66720D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:14:10.66720D4419InputInterceptor::stopHookunhook keyboard and mouse
00:14:10.72220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:14:10.72220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:14:11.51020D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:14:13.35720702433WidgetManager::Renderresum layout thread
00:14:13.3572070275WidgetManager::initInit manager
00:14:13.36020642346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:14:13.4202064225InterProcessElement::openInterProcess Overwolf_ImID_1B110C_P_6748 opened succesfuly
00:14:13.4202064225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:14:13.4212064225InterProcessElement::openInterProcess Overwolf_ImID_270944_P_6748 opened succesfuly
00:14:13.4212064225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:14:16.6262070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:14:16.6262070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:14:16.6302070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:14:16.6302070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:14:18.23717306242OverlayManager::doActionForegroundChange Event [winows not active]
00:14:18.52217306254OverlayManager::doActionForegroundChange Event OFF (OFF)
00:14:18.52217307626OverlayManager::OnForegroundChangedChanged False
00:14:18.52217307659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1905A6 Title=[Game trackers - MTGA Assistant]
00:14:18.52217307054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:14:18.52217302548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:14:18.52217302482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:14:19.70117306385OverlayManager::doActionDisplayFPS - Triggered
00:14:23.5522064291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:14:23.55220642388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6922] s[500].
00:14:23.55220642410WidgetManager::RefreshWidgetThreadMainLoopexit
00:14:23.55220642329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:14:23.55220642335WidgetManager::RefreshThreadProcStaticclean Exit
00:17:48.40420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:17:48.40520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:17:48.40620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:17:48.40620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:48.40620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:17:48.40620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:17:48.40720D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:17:48.40720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5721071
00:17:48.40720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:48.40820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:17:48.40820D4187IRenderDevice::releaseRender Releasing.
00:17:48.40820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:17:48.40820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:17:48.40820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:17:48.40820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:17:48.40820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:17:48.40820D4204IRenderDevice::releaseRender Releasing Done.
00:17:48.85317306254OverlayManager::doActionForegroundChange Event ON (ON)
00:17:48.85317307626OverlayManager::OnForegroundChangedChanged True
00:17:48.85317307054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:17:48.85317302555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:17:52.7520701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:17:52.7520701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:17:52.7520701148RenderDeviceD3d11::initsave state
00:17:52.752070696RenderDeviceD3d11::initDX11loading shaders...
00:17:52.12320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:17:52.12320701156RenderDeviceD3d11::initrestore state
00:17:52.12320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:17:52.1232070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:17:52.1232070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:17:52.12320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:17:52.867207047ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:52.86720705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:17:52.86820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59112dd
00:17:52.86820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:17:52.86820702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:17:52.86820702433WidgetManager::Renderresum layout thread
00:17:52.8682070275WidgetManager::initInit manager
00:17:52.8702070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:17:52.8702070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:17:52.87034782346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:17:52.8722070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:17:52.8722070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:17:52.9282070937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:53.11620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:17:53.78820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:17:53.78820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:17:53.78820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:17:53.78920D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:17:53.78920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:18:02.8783478291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:18:03.62734782388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
00:18:03.62734782410WidgetManager::RefreshWidgetThreadMainLoopexit
00:18:03.62734782329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:18:03.62734782335WidgetManager::RefreshThreadProcStaticclean Exit
00:18:32.33620D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:18:32.33820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:18:32.33820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:18:32.33820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:18:32.33820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:18:32.33820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:18:32.33820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:18:32.33820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59112dd
00:18:32.33820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:18:32.33820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:18:32.33820D4187IRenderDevice::releaseRender Releasing.
00:18:32.33820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:18:32.33820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:18:32.33820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:18:32.33820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:18:32.33920D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:18:32.33920D4204IRenderDevice::releaseRender Releasing Done.
00:18:45.58620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:18:45.58920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:18:45.58920701148RenderDeviceD3d11::initsave state
00:18:45.5892070696RenderDeviceD3d11::initDX11loading shaders...
00:18:45.92220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:18:45.92220701156RenderDeviceD3d11::initrestore state
00:18:45.92220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:18:45.9222070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:18:45.9232070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:18:45.92320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:18:58.69620705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:18:58.69820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1bd138d
00:18:58.69820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:18:58.69820702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:18:58.69820702433WidgetManager::Renderresum layout thread
00:18:58.6992070275WidgetManager::initInit manager
00:18:58.69920D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:18:58.69920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:18:58.69920D4419InputInterceptor::stopHookunhook keyboard and mouse
00:18:58.69920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:18:58.69920D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:18:58.6992070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:18:58.6992070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:18:58.7012070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:18:58.7012070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:18:58.703B2C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:18:58.74620D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:19:02.79120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:19:08.707B2C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:08.708B2C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5766] s[33].
00:19:08.708B2C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:19:08.708B2C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:19:08.708B2C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:19:11.99520D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:19:11.99820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:19:11.99820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:19:11.99820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:19:11.99820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:19:11.99820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:19:11.99820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:19:11.99820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1bd138d
00:19:11.99820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:19:11.99820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:19:11.99820D4187IRenderDevice::releaseRender Releasing.
00:19:11.99820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:19:11.99820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:19:11.99820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:19:11.99820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:19:11.99820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:19:11.99820D4204IRenderDevice::releaseRender Releasing Done.
00:19:13.39320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:19:13.39320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:19:13.39320701148RenderDeviceD3d11::initsave state
00:19:13.3932070696RenderDeviceD3d11::initDX11loading shaders...
00:19:13.52320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:19:13.52320701156RenderDeviceD3d11::initrestore state
00:19:13.52320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:19:13.5232070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:19:13.5232070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:19:13.52320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:19:13.60520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:19:13.60520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27e1289
00:19:13.60520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:19:13.60520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:19:13.6062070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:19:13.6062070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:19:13.6072070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:19:13.6072070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:19:16.40420D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:19:16.40420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:19:16.40420D4419InputInterceptor::stopHookunhook keyboard and mouse
00:19:16.40420D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:19:16.40420D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:19:16.41720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:19:16.41720702433WidgetManager::Renderresum layout thread
00:19:16.4172070275WidgetManager::initInit manager
00:19:16.421343C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:19:26.444343C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:29.823343C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:32.338343C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:19:32.339343C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:19:32.339343C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:19:32.339343C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:19:37.35120702433WidgetManager::Renderresum layout thread
00:19:37.3522070275WidgetManager::initInit manager
00:19:37.3542AA82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:19:47.3772AA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:19:47.3772AA82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9968] s[33].
00:19:47.3772AA82410WidgetManager::RefreshWidgetThreadMainLoopexit
00:19:47.3772AA82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:19:47.3772AA82335WidgetManager::RefreshThreadProcStaticclean Exit
00:19:49.38120D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:19:49.38320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:19:49.38320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:19:49.38320D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:19:49.38320D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:19:49.38320D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:19:49.38420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:19:49.38420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27e1289
00:19:49.38420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:19:49.38420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:19:49.38420D4187IRenderDevice::releaseRender Releasing.
00:19:49.38420D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:19:49.38420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:19:49.38420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:19:49.38420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:19:49.38420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:19:49.38420D4204IRenderDevice::releaseRender Releasing Done.
00:19:49.53620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:19:49.53620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:19:49.53620701148RenderDeviceD3d11::initsave state
00:19:49.5372070696RenderDeviceD3d11::initDX11loading shaders...
00:19:49.60620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:19:49.60620701156RenderDeviceD3d11::initrestore state
00:19:49.60620701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:19:49.6062070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:19:49.6062070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:19:49.60620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:19:49.65320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:19:49.65420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3800887
00:19:49.65420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:19:49.65520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:19:49.6552070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:19:49.6552070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:19:49.6952070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:19:49.6952070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:19:49.73420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:19:51.36820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:19:51.36820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:19:51.36820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:19:51.36820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:19:51.36820D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:19:52.37620702433WidgetManager::Renderresum layout thread
00:19:52.3772070275WidgetManager::initInit manager
00:19:52.3791342346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:20:02.862134291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:20:05.3761342388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
00:20:05.3761342410WidgetManager::RefreshWidgetThreadMainLoopexit
00:20:05.3761342329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:20:05.3761342335WidgetManager::RefreshThreadProcStaticclean Exit
00:20:15.93220702433WidgetManager::Renderresum layout thread
00:20:15.9322070275WidgetManager::initInit manager
00:20:15.93413182346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:20:15.93920D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:20:15.95820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:20:15.95820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:20:15.95820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:15.95820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:20:15.95820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:20:15.95820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:20:15.95920D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3800887
00:20:15.95920D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:15.95920D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:20:15.95920D4187IRenderDevice::releaseRender Releasing.
00:20:15.95920D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:15.95920D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:15.95920D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:15.95920D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:15.96020D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:15.96020D4204IRenderDevice::releaseRender Releasing Done.
00:20:18.36120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:20:18.36220701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:20:18.36220701148RenderDeviceD3d11::initsave state
00:20:18.3622070696RenderDeviceD3d11::initDX11loading shaders...
00:20:18.43520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:20:18.43520701156RenderDeviceD3d11::initrestore state
00:20:18.43520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:20:18.4352070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:18.4352070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:18.43520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:20:18.44220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:20:18.44220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4250f05
00:20:18.44220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:20:18.44220702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:20:18.4422070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:20:18.4422070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:20:18.4442070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:20:18.4442070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:20:18.44820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:20:25.9501318291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:20:26.12317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:20:28.12513182388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:20:28.12513182410WidgetManager::RefreshWidgetThreadMainLoopexit
00:20:28.12513182329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:20:28.12513182335WidgetManager::RefreshThreadProcStaticclean Exit
00:20:33.44420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:20:33.44420D4419InputInterceptor::stopHookunhook keyboard and mouse
00:20:33.44520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:20:33.44520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:20:33.44820702433WidgetManager::Renderresum layout thread
00:20:33.4482070275WidgetManager::initInit manager
00:20:33.45038A42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:20:33.45620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:20:33.45620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:20:33.45620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:33.45620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:20:33.45620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:20:33.45620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:20:33.45620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4250f05
00:20:33.45620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:33.45620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:20:33.45620D4187IRenderDevice::releaseRender Releasing.
00:20:33.45620D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:33.45620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:33.45620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:33.45620D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:33.45620D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:33.45620D4204IRenderDevice::releaseRender Releasing Done.
00:20:33.49638A4256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:20:33.49638A4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=270944
00:20:33.49738A4256InterProcessElement::closeInterProcess Overwolf_ImID_270944_P_6748 close 2147483647 bytes
00:20:33.49838A42670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:20:33.52538A4225InterProcessElement::openInterProcess Overwolf_ImID_1A12A4_P_6748 opened succesfuly
00:20:33.52538A4225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:20:34.60620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:20:34.60720701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:20:34.60720701148RenderDeviceD3d11::initsave state
00:20:34.6072070696RenderDeviceD3d11::initDX11loading shaders...
00:20:34.68620701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:20:34.68620701156RenderDeviceD3d11::initrestore state
00:20:34.68620701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:20:34.6862070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:34.6862070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:34.68620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:20:34.69420705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:20:34.69620702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4340887
00:20:34.69620702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:20:34.69620702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:20:34.78820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:20:34.8042070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:20:34.8042070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:20:40.65820D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:20:40.65820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:20:40.65820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:20:40.65820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:20:40.65820D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:20:41.34220D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:20:43.47638A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:20:45.7338A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:20:47.58838A42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
00:20:47.58838A42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:20:47.58838A42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:20:47.58838A42335WidgetManager::RefreshThreadProcStaticclean Exit
00:21:06.16020702433WidgetManager::Renderresum layout thread
00:21:06.1602070275WidgetManager::initInit manager
00:21:06.163B802346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:21:06.16820D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:21:06.17020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:06.17020D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:21:06.17020D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:06.17020D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:06.17020D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:06.17020D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:06.17020D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4340887
00:21:06.17020D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:06.17020D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:21:06.17020D4187IRenderDevice::releaseRender Releasing.
00:21:06.17020D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:06.17120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:06.17120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:06.17120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:06.17120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:06.17120D4204IRenderDevice::releaseRender Releasing Done.
00:21:06.24420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:21:06.24420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:21:06.24420701148RenderDeviceD3d11::initsave state
00:21:06.2442070696RenderDeviceD3d11::initDX11loading shaders...
00:21:06.30720701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:21:06.30720701156RenderDeviceD3d11::initrestore state
00:21:06.30720701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:21:06.3072070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:06.3072070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:06.30720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:21:06.35420705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:21:06.35420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2131053
00:21:06.35420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:21:06.35420702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:21:06.3552070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:21:06.3562070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:21:06.36520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:21:11.97520D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:21:11.97520D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:21:11.97520D4419InputInterceptor::stopHookunhook keyboard and mouse
00:21:11.97520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:21:11.97520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:21:16.203B80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:17.971B80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:19.738B80291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:22.252B802388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
00:21:22.253B802410WidgetManager::RefreshWidgetThreadMainLoopexit
00:21:22.253B802329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:21:22.253B802335WidgetManager::RefreshThreadProcStaticclean Exit
00:21:25.63520D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:21:25.63820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:25.63820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:21:25.63820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:25.63820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:25.63820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:25.63820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:25.63820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2131053
00:21:25.63820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:25.63820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:21:25.63820D4187IRenderDevice::releaseRender Releasing.
00:21:25.63820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:25.63820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:25.63820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:25.63820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:25.63820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:25.63820D4204IRenderDevice::releaseRender Releasing Done.
00:21:25.91020701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:21:25.91120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:21:25.91120701148RenderDeviceD3d11::initsave state
00:21:25.9112070696RenderDeviceD3d11::initDX11loading shaders...
00:21:25.97220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:21:25.97220701156RenderDeviceD3d11::initrestore state
00:21:25.97220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:21:25.9722070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:25.9722070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:25.97220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:21:25.98120705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:21:25.98120702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5330159
00:21:25.98120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:21:25.98120702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:21:25.9822070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:21:25.9822070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:21:26.35220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:21:29.32520702433WidgetManager::Renderresum layout thread
00:21:29.3252070275WidgetManager::initInit manager
00:21:29.32934E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:21:31.4220D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:21:31.4220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:21:31.4220D4419InputInterceptor::stopHookunhook keyboard and mouse
00:21:31.4220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:21:31.4220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:21:41.10934E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:43.62334E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:21:43.62334E42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:21:43.62434E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:21:43.62434E42335WidgetManager::RefreshThreadProcStaticclean Exit
00:21:48.16220D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:21:48.16320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:48.16320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:21:48.16320D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:48.16320D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:48.16420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:48.16420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:48.16420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5330159
00:21:48.16420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:48.16420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:21:48.16420D4187IRenderDevice::releaseRender Releasing.
00:21:48.16420D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:48.16420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:48.16420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:48.16420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:48.16420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:48.16420D4204IRenderDevice::releaseRender Releasing Done.
00:21:48.57220701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:21:48.57220701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:21:48.57220701148RenderDeviceD3d11::initsave state
00:21:48.5722070696RenderDeviceD3d11::initDX11loading shaders...
00:21:48.65820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:21:48.65820701156RenderDeviceD3d11::initrestore state
00:21:48.65820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:21:48.6582070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:48.6582070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:48.65820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:21:48.67220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:21:48.67220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b81051
00:21:48.67220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:21:48.67320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:21:48.67320702433WidgetManager::Renderresum layout thread
00:21:48.6732070275WidgetManager::initInit manager
00:21:48.6752070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:21:48.6752070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:21:48.6753A502346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:21:48.69820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:21:49.95620D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:21:49.95620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:21:49.95620D4419InputInterceptor::stopHookunhook keyboard and mouse
00:21:49.95620D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:21:49.95620D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:21:53.96920D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:21:58.6913A50291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:21:58.6913A502388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3734] s[33].
00:21:58.6913A502410WidgetManager::RefreshWidgetThreadMainLoopexit
00:21:58.6913A502329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:21:58.6913A502335WidgetManager::RefreshThreadProcStaticclean Exit
00:22:12.17420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:22:12.17620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:22:12.17620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:22:12.17620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:12.17620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:22:12.17620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:22:12.17620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:22:12.17620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b81051
00:22:12.17620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:12.17620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:22:12.17720D4187IRenderDevice::releaseRender Releasing.
00:22:12.17720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:12.17720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:12.17720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:12.17720D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:12.17720D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:12.17720D4204IRenderDevice::releaseRender Releasing Done.
00:22:18.9120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:22:18.9120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:22:18.9120701148RenderDeviceD3d11::initsave state
00:22:18.922070696RenderDeviceD3d11::initDX11loading shaders...
00:22:18.18220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:22:18.18220701156RenderDeviceD3d11::initrestore state
00:22:18.18220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:22:18.1822070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:18.1822070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:18.18220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:22:18.26520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:22:18.26520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45a121b
00:22:18.26520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:22:18.26520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:22:18.26520702433WidgetManager::Renderresum layout thread
00:22:18.2652070275WidgetManager::initInit manager
00:22:18.2662070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:22:18.2662070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:22:18.26613B42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:22:19.31320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:22:27.50320D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:22:27.50320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:22:27.50320D4419InputInterceptor::stopHookunhook keyboard and mouse
00:22:27.50320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:22:27.50320D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:22:36.40713B4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:22:38.92113B42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
00:22:38.92113B42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:22:38.92113B42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:22:38.92113B42335WidgetManager::RefreshThreadProcStaticclean Exit
00:22:55.73420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:22:55.73620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:22:55.73620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:22:55.73620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:22:55.73620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:22:55.73620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:22:55.73720D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:22:55.73720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45a121b
00:22:55.73720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:22:55.73720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:22:55.73720D4187IRenderDevice::releaseRender Releasing.
00:22:55.73720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:22:55.73720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:22:55.73720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:22:55.73720D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:22:55.73720D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:22:55.73720D4204IRenderDevice::releaseRender Releasing Done.
00:22:55.98920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:22:55.98920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:22:55.98920701148RenderDeviceD3d11::initsave state
00:22:55.9902070696RenderDeviceD3d11::initDX11loading shaders...
00:22:56.3920701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:22:56.3920701156RenderDeviceD3d11::initrestore state
00:22:56.3920701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:22:56.392070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:22:56.392070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:22:56.3920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:22:56.38420705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:22:56.38420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7d81051
00:22:56.38420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:22:56.38420702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:22:56.38420702433WidgetManager::Renderresum layout thread
00:22:56.3842070275WidgetManager::initInit manager
00:22:56.3852070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:22:56.3854302346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:22:56.3852070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:22:56.43720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:22:56.52620D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:22:56.52620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:22:56.52620D4419InputInterceptor::stopHookunhook keyboard and mouse
00:22:56.52620D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:22:56.52620D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:23:14.890430291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:17.4034302388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:23:17.4034302410WidgetManager::RefreshWidgetThreadMainLoopexit
00:23:17.4044302329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:23:17.4044302335WidgetManager::RefreshThreadProcStaticclean Exit
00:23:22.39020702433WidgetManager::Renderresum layout thread
00:23:22.3902070275WidgetManager::initInit manager
00:23:22.3912E482346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:23:36.9232E48291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:38.16220D45717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:23:39.9762E48291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:49.2442E48291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:23:51.7592E482388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:23:51.7592E482410WidgetManager::RefreshWidgetThreadMainLoopexit
00:23:51.7592E482329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:23:51.7592E482335WidgetManager::RefreshThreadProcStaticclean Exit
00:23:55.72620D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:23:55.72820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:23:55.72820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:23:55.72820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:23:55.72820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:23:55.72820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:23:55.72820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:23:55.72820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7d81051
00:23:55.72820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:23:55.72820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:23:55.72820D4187IRenderDevice::releaseRender Releasing.
00:23:55.72820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:23:55.72820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:23:55.72820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:23:55.72820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:23:55.72820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:23:55.72820D4204IRenderDevice::releaseRender Releasing Done.
00:23:55.97220701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:23:55.97320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:23:55.97320701148RenderDeviceD3d11::initsave state
00:23:55.9732070696RenderDeviceD3d11::initDX11loading shaders...
00:23:56.5120701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:23:56.5120701156RenderDeviceD3d11::initrestore state
00:23:56.5120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:23:56.512070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:23:56.512070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:23:56.5120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:23:56.6920705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:23:56.6920702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1980d8b
00:23:56.6920702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:23:56.6920702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:23:56.712070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:23:56.712070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:23:56.9620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:23:56.75920702433WidgetManager::Renderresum layout thread
00:23:56.7592070275WidgetManager::initInit manager
00:23:56.76239682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:23:56.90920D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:23:56.90920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:23:56.90920D4419InputInterceptor::stopHookunhook keyboard and mouse
00:23:56.91020D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:23:56.91120D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:24:13.6903968291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:14.6433968291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:17.15939682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
00:24:17.15939682410WidgetManager::RefreshWidgetThreadMainLoopexit
00:24:17.15939682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:24:17.15939682335WidgetManager::RefreshThreadProcStaticclean Exit
00:24:26.21320702433WidgetManager::Renderresum layout thread
00:24:26.2132070275WidgetManager::initInit manager
00:24:26.21610742346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:24:26.45620D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:24:26.45820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:24:26.45820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:24:26.45820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:26.45820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:26.45820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:26.45920D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:26.45920D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1980d8b
00:24:26.45920D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:26.45920D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:24:26.45920D4187IRenderDevice::releaseRender Releasing.
00:24:26.45920D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:26.45920D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:26.45920D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:26.45920D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:26.45920D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:26.45920D4204IRenderDevice::releaseRender Releasing Done.
00:24:26.50620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:24:26.50720701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:24:26.50720701148RenderDeviceD3d11::initsave state
00:24:26.5072070696RenderDeviceD3d11::initDX11loading shaders...
00:24:26.56820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:24:26.56820701156RenderDeviceD3d11::initrestore state
00:24:26.56820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:24:26.5692070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:24:26.5692070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:24:26.56920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:24:26.57520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:24:26.57520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b6072b
00:24:26.57520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:24:26.57520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:24:26.5762070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:24:26.5762070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:24:26.59020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:24:27.16520D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:24:27.16520D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:24:27.16520D4419InputInterceptor::stopHookunhook keyboard and mouse
00:24:27.16520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:24:27.16620D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:24:31.32217306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:24:36.2311074291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:36.23110742388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5297] s[33].
00:24:36.23110742410WidgetManager::RefreshWidgetThreadMainLoopexit
00:24:36.23110742329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:24:36.23110742335WidgetManager::RefreshThreadProcStaticclean Exit
00:24:41.89820702433WidgetManager::Renderresum layout thread
00:24:41.8982070275WidgetManager::initInit manager
00:24:41.9017E82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:24:41.90117306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:24:41.93020D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:24:41.93320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:24:41.93320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:24:41.93320D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:41.93320D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:41.93320D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:41.93420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:41.93420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b6072b
00:24:41.93420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:41.93420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:24:41.93420D4187IRenderDevice::releaseRender Releasing.
00:24:41.93420D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:41.93420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:41.93420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:41.93420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:41.93420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:41.93420D4204IRenderDevice::releaseRender Releasing Done.
00:24:41.9357E8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:41.9357E8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b110c
00:24:41.9357E8256InterProcessElement::closeInterProcess Overwolf_ImID_1B110C_P_6748 close 2147483647 bytes
00:24:41.9417E82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:41.9417E8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:24:41.9417E8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a12a4
00:24:41.9427E8256InterProcessElement::closeInterProcess Overwolf_ImID_1A12A4_P_6748 close 2147483647 bytes
00:24:41.9427E82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:24:42.787E8225InterProcessElement::openInterProcess Overwolf_ImID_121272_P_6748 opened succesfuly
00:24:42.787E8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:24:42.807E8225InterProcessElement::openInterProcess Overwolf_ImID_B0592_P_6748 opened succesfuly
00:24:42.817E8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:24:42.43420701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:24:42.43420701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:24:42.43420701148RenderDeviceD3d11::initsave state
00:24:42.4352070696RenderDeviceD3d11::initDX11loading shaders...
00:24:42.51120701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:24:42.51120701156RenderDeviceD3d11::initrestore state
00:24:42.51120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:24:42.5112070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:24:42.5112070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:24:42.51120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:24:42.51820705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:24:42.51820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ab0fa5
00:24:42.51820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:24:42.51820702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:24:42.52620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:24:42.5747E8225InterProcessElement::openInterProcess Overwolf_ImID_2606DA_P_6748 opened succesfuly
00:24:42.5757E8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:24:51.9207E8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:51.9207E82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [8172] s[33].
00:24:51.9207E82410WidgetManager::RefreshWidgetThreadMainLoopexit
00:24:51.9207E82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:24:51.9207E82335WidgetManager::RefreshThreadProcStaticclean Exit
00:24:58.89320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:24:58.89420D4419InputInterceptor::stopHookunhook keyboard and mouse
00:24:58.89420702433WidgetManager::Renderresum layout thread
00:24:58.8942070275WidgetManager::initInit manager
00:24:58.89520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:24:58.89520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:24:58.89832B82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:24:58.90420D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:24:58.90420D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:24:58.90420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:24:58.90420D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:24:58.90420D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:24:58.90420D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:24:58.90420D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ab0fa5
00:24:58.90420D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:24:58.90420D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:24:58.90420D4187IRenderDevice::releaseRender Releasing.
00:24:58.90420D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:24:58.90420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:24:58.90420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:24:58.90420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:24:58.90420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:24:58.90520D4204IRenderDevice::releaseRender Releasing Done.
00:24:58.98320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:24:58.98320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:24:58.98320701148RenderDeviceD3d11::initsave state
00:24:58.9842070696RenderDeviceD3d11::initDX11loading shaders...
00:24:59.5120701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:24:59.5120701156RenderDeviceD3d11::initrestore state
00:24:59.5120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:24:59.512070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:24:59.512070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:24:59.5120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:25:01.78920705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:25:01.79020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c1077b
00:25:01.79020702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:25:01.79020702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:25:01.7902070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:25:01.7912070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:25:01.7932070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:25:01.7932070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:25:01.80220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:25:09.23632B8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:25:11.74932B82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:25:11.75032B82410WidgetManager::RefreshWidgetThreadMainLoopexit
00:25:11.75032B82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:25:11.75032B82335WidgetManager::RefreshThreadProcStaticclean Exit
00:26:08.820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:26:08.820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:26:08.1020D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:26:08.1020D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:26:08.1720D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:26:08.1720D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:26:08.1720D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:08.1820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:26:08.1820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:26:08.1820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:26:08.1820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c1077b
00:26:08.1820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:08.1820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:26:08.1820D4187IRenderDevice::releaseRender Releasing.
00:26:08.1820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:26:08.1820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:26:08.1820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:26:08.1820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:26:08.1820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:26:08.1820D4204IRenderDevice::releaseRender Releasing Done.
00:26:08.51120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:26:08.51120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:26:08.51120701148RenderDeviceD3d11::initsave state
00:26:08.5112070696RenderDeviceD3d11::initDX11loading shaders...
00:26:08.58820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:26:08.58820701156RenderDeviceD3d11::initrestore state
00:26:08.58820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:26:08.5882070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:26:08.5882070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:26:08.58820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:26:08.72820705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:26:08.72920702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f7101b
00:26:08.72920702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:26:08.72920702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:26:08.72920702433WidgetManager::Renderresum layout thread
00:26:08.7292070275WidgetManager::initInit manager
00:26:08.7302070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:26:08.7302070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:26:08.73230582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:26:08.7362070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:26:08.7362070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:26:08.86220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:26:18.7643058291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:26:18.76430582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6500] s[33].
00:26:18.76430582410WidgetManager::RefreshWidgetThreadMainLoopexit
00:26:18.76430582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:26:18.76430582335WidgetManager::RefreshThreadProcStaticclean Exit
00:26:19.49920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:26:19.49920D4419InputInterceptor::stopHookunhook keyboard and mouse
00:26:19.49920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:26:19.50020D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:26:19.50620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:26:19.50620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:26:19.50620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:26:19.50620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:26:19.50620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:26:19.50620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:26:19.50720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f7101b
00:26:19.50720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:26:19.50720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:26:19.50720D4187IRenderDevice::releaseRender Releasing.
00:26:19.50720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:26:19.50720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:26:19.50720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:26:19.50720D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:26:19.50720D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:26:19.50820D4204IRenderDevice::releaseRender Releasing Done.
00:26:20.20620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:26:20.20720701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:26:20.20720701148RenderDeviceD3d11::initsave state
00:26:20.2072070696RenderDeviceD3d11::initDX11loading shaders...
00:26:20.29020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:26:20.29020701156RenderDeviceD3d11::initrestore state
00:26:20.29120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:26:20.2912070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:26:20.2912070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:26:20.29120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:26:20.83720705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:26:20.83720702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x95a0881
00:26:20.83720702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:26:20.83720702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:26:20.8392070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:26:20.8392070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:26:20.8442070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:26:20.8442070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:26:20.89420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:26:23.95420702433WidgetManager::Renderresum layout thread
00:26:23.9542070275WidgetManager::initInit manager
00:26:23.9553B7C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:26:27.10920D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:26:27.10920D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:26:27.10920D4419InputInterceptor::stopHookunhook keyboard and mouse
00:26:27.10920D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:26:27.10920D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:27:01.803B7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:28.9923B7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:33.2233B7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:35.7403B7C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:27:35.7403B7C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:27:35.7403B7C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:27:35.7403B7C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:27:40.75520702433WidgetManager::Renderresum layout thread
00:27:40.7552070275WidgetManager::initInit manager
00:27:40.7589A42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:27:53.849A4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:27:55.6019A42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
00:27:55.6019A42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:27:55.6019A42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:27:55.6019A42335WidgetManager::RefreshThreadProcStaticclean Exit
00:27:58.34320D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:27:58.34420D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:27:58.34420D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:27:58.34420D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:27:58.34520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:27:58.34520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:27:58.34520D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:27:58.37120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x95a0881
00:27:58.37120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:27:58.37120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:27:58.37120D4187IRenderDevice::releaseRender Releasing.
00:27:58.37120D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:27:58.37120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:27:58.37120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:27:58.37120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:27:58.37220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:27:58.37220D4204IRenderDevice::releaseRender Releasing Done.
00:27:58.52120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:27:58.52120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:27:58.52120701148RenderDeviceD3d11::initsave state
00:27:58.5212070696RenderDeviceD3d11::initDX11loading shaders...
00:27:58.59720701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:27:58.59720701156RenderDeviceD3d11::initrestore state
00:27:58.59720701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:27:58.5972070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:27:58.5972070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:27:58.59720704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:27:58.65720705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:27:58.65820702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b0077f
00:27:58.65820702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:27:58.65820702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:27:58.6592070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:27:58.6592070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:27:58.6632070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:27:58.6632070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:27:58.68820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:27:58.68820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:27:58.68820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:27:58.68920D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:27:58.73420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:28:00.69120702433WidgetManager::Renderresum layout thread
00:28:00.6912070275WidgetManager::initInit manager
00:28:00.7505202346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:28:07.25520D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:28:07.28020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:28:07.28020D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:28:07.28120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:28:07.28120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:28:07.28120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:28:07.28120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:28:07.28120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b0077f
00:28:07.28220D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:28:07.28220D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:28:07.28220D4187IRenderDevice::releaseRender Releasing.
00:28:07.28220D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:28:07.28220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:28:07.28220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:28:07.28220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:28:07.28220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:28:07.28220D4204IRenderDevice::releaseRender Releasing Done.
00:28:07.51120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:28:07.51120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:28:07.51120701148RenderDeviceD3d11::initsave state
00:28:07.5122070696RenderDeviceD3d11::initDX11loading shaders...
00:28:07.57020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:28:07.57020701156RenderDeviceD3d11::initrestore state
00:28:07.57020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:28:07.5702070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:28:07.5702070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:28:07.57020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:28:07.62320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:28:07.68220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc4609db
00:28:07.68220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:28:07.68220702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:28:07.6832070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:28:07.6832070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:28:07.6852070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:28:07.6852070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:28:07.74620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:28:08.16720D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:28:08.16720D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:28:08.16720D4419InputInterceptor::stopHookunhook keyboard and mouse
00:28:08.16820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:28:08.16820D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:28:11.104520291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:13.347520291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:14.742520291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:15.421520291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:16.305520291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:18.8205202388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:28:18.8215202410WidgetManager::RefreshWidgetThreadMainLoopexit
00:28:18.8215202329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:28:18.8215202335WidgetManager::RefreshThreadProcStaticclean Exit
00:28:24.26320702433WidgetManager::Renderresum layout thread
00:28:24.2632070275WidgetManager::initInit manager
00:28:24.2663BA82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:28:34.9493BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:38.2973BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:48.4403BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:49.2263BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:28:50.1163BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:04.6793BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:08.4653BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:12.4323BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:14.5733BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:16.823BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:21.5993BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:26.9953BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:27.9463BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:28.6263BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:29.3393BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:32.743BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:29:39.563BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:01.2353BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:26.5633BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:29.5523BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:30.1633BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:31.1933BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:33.5173BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:36.5073BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:38.803BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:39.1053BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:40.8723BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:42.613BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:30:44.7563BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:01.6603BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:05.6603BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:09.8933BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:23.9133BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:27.413BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:28.5033BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:01.7013BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:04.6973BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:07.8963BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:08.8473BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:20.4503BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:40.5233BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:34:58.5293BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:01.6443BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:10.5593BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:20.8633BA8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:23.3763BA82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:35:23.3763BA82410WidgetManager::RefreshWidgetThreadMainLoopexit
00:35:23.3763BA82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:35:23.3763BA82335WidgetManager::RefreshThreadProcStaticclean Exit
00:35:28.34820702433WidgetManager::Renderresum layout thread
00:35:28.3482070275WidgetManager::initInit manager
00:35:28.34914382346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:35:37.19420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:35:37.19620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:35:37.19620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:35:37.19620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:35:37.19720D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:35:37.19720D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:35:37.19720D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:35:37.19720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc4609db
00:35:37.19720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:35:37.19720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:35:37.19820D4187IRenderDevice::releaseRender Releasing.
00:35:37.19820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:35:37.19820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:35:37.19820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:35:37.19820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:35:37.19820D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:35:37.19820D4204IRenderDevice::releaseRender Releasing Done.
00:35:37.40120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:35:37.40120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:35:37.40120701148RenderDeviceD3d11::initsave state
00:35:37.4022070696RenderDeviceD3d11::initDX11loading shaders...
00:35:37.46820701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:35:37.46820701156RenderDeviceD3d11::initrestore state
00:35:37.46820701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:35:37.4682070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:35:37.4682070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:35:37.46820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:35:37.53220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:35:37.53220702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c7909ab
00:35:37.53220702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:35:37.53220702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:35:37.5342070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:35:37.5342070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:35:37.5372070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:35:37.5382070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:35:37.62920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:35:37.75620D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:35:37.75620D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:35:37.75620D4419InputInterceptor::stopHookunhook keyboard and mouse
00:35:37.75620D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:35:37.75620D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:35:42.4231438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:43.3061438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:44.6341438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:35:52.8781438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:36:05.2601438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:36:29.7441438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:36:36.5171438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:00.3221438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:14.471438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:16.8551438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:17.5351438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:18.1121438291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:20.62614382388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:37:20.62614382410WidgetManager::RefreshWidgetThreadMainLoopexit
00:37:20.62614382329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:37:20.62714382335WidgetManager::RefreshThreadProcStaticclean Exit
00:37:25.68420702433WidgetManager::Renderresum layout thread
00:37:25.6842070275WidgetManager::initInit manager
00:37:25.686120C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:37:38.259120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:38:06.996120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:38:08.16120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:38:25.718120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:38:58.777120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:39:33.158120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:39:39.442120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:39:41.657120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:39:43.327120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:39:45.97120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:40:52.245120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:42:03.168120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:36.300120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:43.295120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:47.823120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:49.15120C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:51.529120C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:43:51.529120C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:43:51.529120C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:43:51.529120C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:44:15.91420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:44:15.92120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:44:15.92120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:44:15.92120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:44:15.92120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:44:15.92120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:44:15.92120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:44:15.92120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c7909ab
00:44:15.92120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:44:15.92120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:44:15.92120D4187IRenderDevice::releaseRender Releasing.
00:44:15.92220D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:44:15.92220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:44:15.92220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:44:15.92220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:44:15.92220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:44:15.92220D4204IRenderDevice::releaseRender Releasing Done.
00:44:17.18020701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:44:17.18020701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:44:17.18020701148RenderDeviceD3d11::initsave state
00:44:17.1802070696RenderDeviceD3d11::initDX11loading shaders...
00:44:17.26320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:44:17.26320701156RenderDeviceD3d11::initrestore state
00:44:17.26320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:44:17.2632070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:44:17.2632070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:44:17.26320704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:44:17.33420705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:44:17.33420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x87a1149
00:44:17.33420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:44:17.33420702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:44:17.33420702433WidgetManager::Renderresum layout thread
00:44:17.3352070275WidgetManager::initInit manager
00:44:17.3371C882346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:44:17.3382070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:44:17.3382070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:44:17.3402070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:44:17.3402070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:44:17.41620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:44:17.53220D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:44:17.53220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:44:17.53220D4419InputInterceptor::stopHookunhook keyboard and mouse
00:44:17.53220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:44:17.53220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:44:27.3721C88291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:44:27.3731C882388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5266] s[33].
00:44:27.3731C882410WidgetManager::RefreshWidgetThreadMainLoopexit
00:44:27.3731C882329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:44:27.3731C882335WidgetManager::RefreshThreadProcStaticclean Exit
00:44:56.13320702433WidgetManager::Renderresum layout thread
00:44:56.1332070275WidgetManager::initInit manager
00:44:56.135324C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:44:57.25420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:44:57.25620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:44:57.25720D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:44:57.25720D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:44:57.25720D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:44:57.25720D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:44:57.25720D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:44:57.25720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x87a1149
00:44:57.25720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:44:57.25720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:44:57.25720D4187IRenderDevice::releaseRender Releasing.
00:44:57.25720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:44:57.25720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:44:57.25720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:44:57.25720D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:44:57.25720D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:44:57.25720D4204IRenderDevice::releaseRender Releasing Done.
00:45:06.86320701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:45:06.86320701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:45:06.86320701148RenderDeviceD3d11::initsave state
00:45:06.8632070696RenderDeviceD3d11::initDX11loading shaders...
00:45:06.96920701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:45:06.96920701156RenderDeviceD3d11::initrestore state
00:45:06.96920701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:45:06.9692070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:45:06.9692070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:45:06.96920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:45:11.15520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:45:11.15520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c81263
00:45:11.15520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:45:11.15520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:45:11.1562070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:45:11.1562070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:45:11.1582070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:45:11.1582070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:45:11.661324C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:45:14.175324C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:45:14.176324C2335WidgetManager::RefreshThreadProcStaticclean Exit
00:45:14.176324C2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:45:14.176324C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:48:19.83420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:48:19.83520D4419InputInterceptor::stopHookunhook keyboard and mouse
00:48:19.83520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:48:19.83520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:48:19.86520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:48:19.86620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:48:19.86620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:19.86620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:48:19.86620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:48:19.86620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:48:19.86620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c81263
00:48:19.86720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:19.86720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:48:19.86720D4187IRenderDevice::releaseRender Releasing.
00:48:19.86720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:48:19.86720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:48:19.86720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:48:19.86920D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:48:19.86920D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:48:19.86920D4204IRenderDevice::releaseRender Releasing Done.
00:48:25.80220701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:48:25.80220701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:48:25.80220701148RenderDeviceD3d11::initsave state
00:48:25.8022070696RenderDeviceD3d11::initDX11loading shaders...
00:48:25.86320701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:48:25.86320701156RenderDeviceD3d11::initrestore state
00:48:25.86320701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:48:25.8632070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:48:25.8632070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:26.47620705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:48:26.47620702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6830c03
00:48:26.47620702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:48:26.47620702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:48:26.47620702433WidgetManager::Renderresum layout thread
00:48:26.4762070275WidgetManager::initInit manager
00:48:26.4782070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:48:26.4782070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:48:26.4802070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:48:26.4802070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:48:26.4816DC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:48:26.48920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:48:36.4936DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:48:36.4936DC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9985] s[33].
00:48:36.4936DC2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:48:36.4936DC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:48:36.4936DC2335WidgetManager::RefreshThreadProcStaticclean Exit
00:48:56.42220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:48:56.42220D4419InputInterceptor::stopHookunhook keyboard and mouse
00:48:56.42220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:48:56.42220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:48:56.45120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:48:56.45120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:48:56.45120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:56.46020D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:48:56.46020D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:48:56.46020D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:48:56.46020D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6830c03
00:48:56.46020D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:56.46020D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:48:56.46020D4187IRenderDevice::releaseRender Releasing.
00:48:56.46120D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:48:56.46120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:48:56.46120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:48:56.46120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:48:56.46120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:48:56.46120D4204IRenderDevice::releaseRender Releasing Done.
00:49:00.51820701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:49:00.51820701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:49:00.51820701148RenderDeviceD3d11::initsave state
00:49:00.5192070696RenderDeviceD3d11::initDX11loading shaders...
00:49:00.56420701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:49:00.56420701156RenderDeviceD3d11::initrestore state
00:49:00.56420701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:49:00.5642070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:49:00.5642070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:49:00.56420704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:49:00.75220705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:49:00.75320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18ca08af
00:49:00.75320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:49:00.75320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:49:00.75320702433WidgetManager::Renderresum layout thread
00:49:00.7532070275WidgetManager::initInit manager
00:49:00.7542070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:49:00.7542070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:49:00.754E702346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:49:00.7562070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:49:00.7562070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:49:02.39520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:49:11.623E70291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:14.139E702388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:49:14.139E702410WidgetManager::RefreshWidgetThreadMainLoopexit
00:49:14.139E702329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:49:14.139E702335WidgetManager::RefreshThreadProcStaticclean Exit
00:49:32.4220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:49:32.4220D4419InputInterceptor::stopHookunhook keyboard and mouse
00:49:32.4320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:49:32.4320D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:49:32.5920702433WidgetManager::Renderresum layout thread
00:49:32.592070275WidgetManager::initInit manager
00:49:32.6036082346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:49:32.8320D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:49:32.8320D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:49:32.8320D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:32.8320D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:49:32.8320D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:49:32.8320D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:49:32.8320D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18ca08af
00:49:32.8320D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:32.8320D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:49:32.8320D4187IRenderDevice::releaseRender Releasing.
00:49:32.8320D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:49:32.8420D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:49:32.8420D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:49:32.8420D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:49:32.8420D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:49:32.8420D4204IRenderDevice::releaseRender Releasing Done.
00:49:41.55620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:49:41.55620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:49:41.55620701148RenderDeviceD3d11::initsave state
00:49:41.5562070696RenderDeviceD3d11::initDX11loading shaders...
00:49:41.84520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:49:41.84520701156RenderDeviceD3d11::initrestore state
00:49:41.84520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:49:41.8452070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:49:41.8452070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:49:41.84520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:49:41.86020705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:49:41.86020702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e50e17
00:49:41.86020702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:49:41.86020702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:49:42.212070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:49:42.212070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:49:42.3920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:49:43.2773608291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:43.9243608291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:49:46.43736082388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
00:49:46.43736082410WidgetManager::RefreshWidgetThreadMainLoopexit
00:49:46.43736082329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:49:46.43736082335WidgetManager::RefreshThreadProcStaticclean Exit
00:49:55.3220D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:49:55.3220D4419InputInterceptor::stopHookunhook keyboard and mouse
00:49:55.3220D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:49:55.3220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:49:55.3820702433WidgetManager::Renderresum layout thread
00:49:55.382070275WidgetManager::initInit manager
00:49:55.391B502346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:49:55.13820D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:49:55.13820D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:49:55.13820D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:49:55.13820D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:49:55.13820D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:49:55.13820D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:49:55.13820D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e50e17
00:49:55.13820D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:49:55.13820D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:49:55.13820D4187IRenderDevice::releaseRender Releasing.
00:49:55.13820D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:49:55.13820D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:49:55.13820D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:49:55.13820D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:49:55.13920D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:49:55.13920D4204IRenderDevice::releaseRender Releasing Done.
00:49:58.80920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:49:58.80920701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:49:58.80920701148RenderDeviceD3d11::initsave state
00:49:58.8112070696RenderDeviceD3d11::initDX11loading shaders...
00:49:58.88220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:49:58.88220701156RenderDeviceD3d11::initrestore state
00:49:58.88220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:49:58.8822070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:49:58.8822070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:49:58.88220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:49:58.89520705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:49:58.89520702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18a1037
00:49:58.89520702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:49:58.89620702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:49:58.91820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:49:59.24020D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:49:59.24120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:49:59.24120D4419InputInterceptor::stopHookunhook keyboard and mouse
00:49:59.24120D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:49:59.24120D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:50:05.641B50291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:50:05.9821B50291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:50:08.4941B502388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:50:08.4951B502410WidgetManager::RefreshWidgetThreadMainLoopexit
00:50:08.4951B502329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:50:08.4951B502335WidgetManager::RefreshThreadProcStaticclean Exit
00:50:12.33617306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:50:28.89120702433WidgetManager::Renderresum layout thread
00:50:28.8912070275WidgetManager::initInit manager
00:50:28.89313582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:50:28.91420D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:50:28.91620D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:50:28.91620D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:50:28.91620D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:28.91620D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:50:28.91620D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:50:28.91620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:50:28.91720D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18a1037
00:50:28.91720D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:28.91720D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:50:28.91720D4187IRenderDevice::releaseRender Releasing.
00:50:28.91720D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:28.91720D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:28.91720D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:28.91720D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:28.91720D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:28.91720D4204IRenderDevice::releaseRender Releasing Done.
00:50:28.9271358256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:50:28.9301358128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2606da
00:50:28.9301358256InterProcessElement::closeInterProcess Overwolf_ImID_2606DA_P_6748 close 2147483647 bytes
00:50:28.93213582670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:50:28.9321358256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:50:28.9321358128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=121272
00:50:28.9321358256InterProcessElement::closeInterProcess Overwolf_ImID_121272_P_6748 close 2147483647 bytes
00:50:28.93213582670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:50:28.9321358256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:50:28.9321358128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0592
00:50:28.9331358256InterProcessElement::closeInterProcess Overwolf_ImID_B0592_P_6748 close 2147483647 bytes
00:50:28.93413582670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:50:28.9621358225InterProcessElement::openInterProcess Overwolf_ImID_1C12A4_P_6748 opened succesfuly
00:50:28.9621358225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:50:34.45620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:50:34.45620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:50:34.45620701148RenderDeviceD3d11::initsave state
00:50:34.4572070696RenderDeviceD3d11::initDX11loading shaders...
00:50:34.52520701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:50:34.52520701156RenderDeviceD3d11::initrestore state
00:50:34.52520701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:50:34.5252070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:34.5252070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:34.52520704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:50:34.53120705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:50:34.53120702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ff02db
00:50:34.53120702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:50:34.53120702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:50:34.54820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:50:38.9211358291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:50:38.92113582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4078] s[33].
00:50:38.92113582410WidgetManager::RefreshWidgetThreadMainLoopexit
00:50:38.92113582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:50:38.92113582335WidgetManager::RefreshThreadProcStaticclean Exit
00:50:38.99917306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:50:41.31820D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:50:41.31820D4419InputInterceptor::stopHookunhook keyboard and mouse
00:50:41.32020D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:50:41.32020D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:50:41.32520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:50:41.32520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:50:41.32520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:41.32520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:50:41.32520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:50:41.32620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:50:41.32620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ff02db
00:50:41.32620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:41.32620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:50:41.32620D4187IRenderDevice::releaseRender Releasing.
00:50:41.32620D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:41.32620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:41.32620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:41.32620D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:41.32620D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:41.32620D4204IRenderDevice::releaseRender Releasing Done.
00:50:41.40220701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:50:41.40220701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:50:41.40220701148RenderDeviceD3d11::initsave state
00:50:41.4032070696RenderDeviceD3d11::initDX11loading shaders...
00:50:41.49217306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:50:41.50020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:50:41.50020701156RenderDeviceD3d11::initrestore state
00:50:41.50020701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:50:41.5002070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:41.5002070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:41.50020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:50:41.55320705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:50:41.55320702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x88a0be1
00:50:41.55320702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:50:41.55320702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:50:41.56220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:50:41.67517306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:50:52.37120702433WidgetManager::Renderresum layout thread
00:50:52.3712070275WidgetManager::initInit manager
00:50:52.37120D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:50:52.37120D4419InputInterceptor::stopHookunhook keyboard and mouse
00:50:52.37120D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:50:52.37220D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:50:52.37212FC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:50:52.40120D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:50:52.40120D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:50:52.40120D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:52.40120D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:50:52.40120D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:50:52.40120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:50:52.40120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x88a0be1
00:50:52.40120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:52.40220D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:50:52.40220D4187IRenderDevice::releaseRender Releasing.
00:50:52.40220D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:52.40220D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:52.40220D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:52.40220D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:52.40220D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:52.40220D4204IRenderDevice::releaseRender Releasing Done.
00:50:52.40612FC256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:50:52.40612FC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c12a4
00:50:52.40612FC256InterProcessElement::closeInterProcess Overwolf_ImID_1C12A4_P_6748 close 2147483647 bytes
00:50:52.41112FC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:50:52.44620701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:50:52.44620701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:50:52.44620701148RenderDeviceD3d11::initsave state
00:50:52.4462070696RenderDeviceD3d11::initDX11loading shaders...
00:50:52.44812FC225InterProcessElement::openInterProcess Overwolf_ImID_919A4_P_6748 opened succesfuly
00:50:52.44812FC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:50:52.45012FC225InterProcessElement::openInterProcess Overwolf_ImID_2706DA_P_6748 opened succesfuly
00:50:52.45012FC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:50:52.52020701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:50:52.52020701156RenderDeviceD3d11::initrestore state
00:50:52.52120701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:50:52.5212070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:52.5212070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:52.52120704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:50:52.52920705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:50:52.52920702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18db08af
00:50:52.52920702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:50:52.52920702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:50:52.53620704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:50:56.46420D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:50:56.46420D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:50:56.46520D4419InputInterceptor::stopHookunhook keyboard and mouse
00:50:56.46520D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:50:56.46520D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:51:02.40412FC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:51:02.40412FC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [5875] s[33].
00:51:02.40412FC2410WidgetManager::RefreshWidgetThreadMainLoopexit
00:51:02.40412FC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:51:02.40412FC2335WidgetManager::RefreshThreadProcStaticclean Exit
00:51:28.30820D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:51:28.31020D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:51:28.31020D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:51:28.31020D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:51:28.31020D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:51:28.31020D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:51:28.31120D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:51:28.31120D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18db08af
00:51:28.31120D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:51:28.31120D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:51:28.31120D4187IRenderDevice::releaseRender Releasing.
00:51:28.31120D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:51:28.31120D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:51:28.31120D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:51:28.31120D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:51:28.31120D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:51:28.31120D4204IRenderDevice::releaseRender Releasing Done.
00:51:28.71920701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:51:28.72020701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:51:28.72020701148RenderDeviceD3d11::initsave state
00:51:28.7202070696RenderDeviceD3d11::initDX11loading shaders...
00:51:28.78220701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:51:28.78220701156RenderDeviceD3d11::initrestore state
00:51:28.78220701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:51:28.7822070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:51:28.7822070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:51:28.78220704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:51:28.85420705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:51:28.85420702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1613
00:51:28.85420702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:51:28.85520702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:51:28.85520702433WidgetManager::Renderresum layout thread
00:51:28.8552070275WidgetManager::initInit manager
00:51:28.85717C42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:51:28.8602070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:51:28.8602070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:51:28.8642070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:51:28.8642070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:51:28.97820704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:51:38.87717C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:51:38.87717C42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[33].
00:51:38.87717C42410WidgetManager::RefreshWidgetThreadMainLoopexit
00:51:38.87717C42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:51:38.87717C42335WidgetManager::RefreshThreadProcStaticclean Exit
00:51:39.75720D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:51:39.75720D4419InputInterceptor::stopHookunhook keyboard and mouse
00:51:39.75820D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:51:39.75820D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:51:43.86320702433WidgetManager::Renderresum layout thread
00:51:43.8632070275WidgetManager::initInit manager
00:51:43.864EC02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:52:01.568EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:08.427EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:12.381EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:17.145EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:33.913EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:35.952EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:41.78EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:45.64EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:53:52.426EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:23.689EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:27.393EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:30.68EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:33.51EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:33.832EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:54:34.647EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:55:05.98EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:55:16.628EC0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:55:19.141EC02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
00:55:19.141EC02410WidgetManager::RefreshWidgetThreadMainLoopexit
00:55:19.141EC02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:55:19.141EC02335WidgetManager::RefreshThreadProcStaticclean Exit
00:55:24.14320702433WidgetManager::Renderresum layout thread
00:55:24.1432070275WidgetManager::initInit manager
00:55:24.14417682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:55:34.1811768291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:55:36.69617682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:55:36.69617682410WidgetManager::RefreshWidgetThreadMainLoopexit
00:55:36.69617682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:55:36.69617682335WidgetManager::RefreshThreadProcStaticclean Exit
00:55:42.7120702433WidgetManager::Renderresum layout thread
00:55:42.712070275WidgetManager::initInit manager
00:55:42.7333A02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:55:52.8933A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:55:52.45317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:55:54.53533A02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
00:55:54.53533A02410WidgetManager::RefreshWidgetThreadMainLoopexit
00:55:54.53533A02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:55:54.53533A02335WidgetManager::RefreshThreadProcStaticclean Exit
00:56:02.43020702433WidgetManager::Renderresum layout thread
00:56:02.4312070275WidgetManager::initInit manager
00:56:02.43320D42614OverlayManager::DetachThreadInputDetach thread input 8404,8304
00:56:02.43520D41552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:56:02.43520D41563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:56:02.43520D42566OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:56:02.43520D41309OverlayManager::RestoreGameWNDPROCSearch SWL..
00:56:02.43520D41316OverlayManager::RestoreGameWNDPROCSWL restored.
00:56:02.43534342346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:56:02.43620D41326OverlayManager::RestoreGameWNDPROCSWL OK.
00:56:02.43620D41331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1613
00:56:02.43620D42588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:56:02.43620D41566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:56:02.43620D4187IRenderDevice::releaseRender Releasing.
00:56:02.43620D482RenderDeviceCaptureBase::ReleaseTextureRelease
00:56:02.43620D4100RenderDeviceCaptureBase::ReleaseTextureReleased
00:56:02.43620D41280RenderDeviceD3d11::releaseImplementationReleasing 1
00:56:02.43620D41290RenderDeviceD3d11::releaseImplementationReleasing 2
00:56:02.43620D41309RenderDeviceD3d11::releaseImplementationReleasing 3
00:56:02.43620D4204IRenderDevice::releaseRender Releasing Done.
00:56:02.4693434256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:56:02.4693434128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2706da
00:56:02.4693434256InterProcessElement::closeInterProcess Overwolf_ImID_2706DA_P_6748 close 2147483647 bytes
00:56:02.46934342670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:56:02.4963434225InterProcessElement::openInterProcess Overwolf_ImID_F0592_P_6748 opened succesfuly
00:56:02.4973434225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:56:02.58120701063RenderDeviceD3d11::initRefC r:[4]->[4] 0x5b986140
00:56:02.58120701127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
00:56:02.58120701148RenderDeviceD3d11::initsave state
00:56:02.5812070696RenderDeviceD3d11::initDX11loading shaders...
00:56:02.62920701154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x34e0a0f8.
00:56:02.62920701156RenderDeviceD3d11::initrestore state
00:56:02.62920701159RenderDeviceD3d11::initTarget Window [0x2113e4]
00:56:02.6292070244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:56:02.6292070251IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:56:02.62920704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
00:56:02.65620705024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2113e4}.
00:56:02.65720702192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x83154f
00:56:02.65720702210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [206,29,1374,716]
00:56:02.65720702258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x46cd1160=1187844448)
00:56:04.1020704966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
00:56:04.362070326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
00:56:04.372070347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
00:56:05.59320D41848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:56:05.59320D42288OverlayManager::installKeybMouseHookInstall KeybMouse
00:56:05.59320D4419InputInterceptor::stopHookunhook keyboard and mouse
00:56:05.59320D4386InputInterceptor::runHookKeyboard is hooked 0x20d4
00:56:05.59420D4408InputInterceptor::runHookMouse is hooked 0x20d4
00:56:13.7513434291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:56:16.26534342388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
00:56:16.26534342410WidgetManager::RefreshWidgetThreadMainLoopexit
00:56:16.26534342329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:56:16.26534342335WidgetManager::RefreshThreadProcStaticclean Exit
00:56:21.25120702433WidgetManager::Renderresum layout thread
00:56:21.2512070275WidgetManager::initInit manager
00:56:21.25212182346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
00:56:22.46317306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:56:23.9451218256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:56:23.9451218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=919a4
00:56:23.9451218256InterProcessElement::closeInterProcess Overwolf_ImID_919A4_P_6748 close 2147483647 bytes
00:56:23.94512182670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:56:23.9461218256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
00:56:23.9461218128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0592
00:56:23.9461218256InterProcessElement::closeInterProcess Overwolf_ImID_F0592_P_6748 close 2147483647 bytes
00:56:23.94612182670WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:56:29.9551218225InterProcessElement::openInterProcess Overwolf_ImID_1E12A4_P_6748 opened succesfuly
00:56:29.9551218225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:56:30.1717306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:56:30.18017306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:56:30.2641218225InterProcessElement::openInterProcess Overwolf_ImID_619A2_P_6748 opened succesfuly
00:56:30.2641218225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:56:30.36617306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:56:30.41417306377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:56:30.6431218225InterProcessElement::openInterProcess Overwolf_ImID_C058C_P_6748 opened succesfuly
00:56:30.6441218225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
00:56:32.2392070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:56:32.2402070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:56:32.3402070326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
00:56:32.3402070347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
00:56:55.4820D41639OverlayManager::GameWindowProcCallbackClose Window [16].
00:56:55.4431218291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:56:57.95712182388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
00:56:57.95712182410WidgetManager::RefreshWidgetThreadMainLoopexit
00:56:57.95712182329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
00:56:57.95712182335WidgetManager::RefreshThreadProcStaticclean Exit
00:58:56.27617306242OverlayManager::doActionForegroundChange Event [winows not active]
00:58:56.63917306254OverlayManager::doActionForegroundChange Event OFF (OFF)
00:58:56.63917307626OverlayManager::OnForegroundChangedChanged False
00:58:56.63917307659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3001E Title=[]
00:58:56.63917307054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:58:56.63917302548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:58:56.63917302482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:58:57.50917306385OverlayManager::doActionDisplayFPS - Triggered