Time | Thread | Line | Function | Message |
17:34:28.240 | 39FC | 131 | runClient | Starting Overlay PID=14348(0x380c) server PID = 6748 |
17:34:28.259 | 39FC | 698 | Client::init | Client::Initialize |
17:34:28.259 | 39FC | 706 | Client::init | Start owclient thread |
17:34:28.262 | 2FD0 | 328 | Client::initFirstInjection | Client::initFirstInjection. |
17:34:28.305 | 2FD0 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly |
17:34:28.305 | 2FD0 | 356 | | session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721} |
17:34:28.307 | 2FD0 | 1954 | Client::LogClientInfo | OS version [10.0] |
17:34:28.307 | 2FD0 | 1959 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
17:34:28.308 | 2FD0 | 1977 | Client::LogClientInfo | Client [64-bit] Version 2.2.83.1 |
17:34:28.309 | 2FD0 | 1989 | Client::LogProcessModules | Loaded modules: |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswhook.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\icm32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\igd10iumd64.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\igdusc64.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\DEVOBJ.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
17:34:28.336 | 2FD0 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\MSASN1.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\SHLWAPI.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\UMPDC.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\USER32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\advapi32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\combase.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\cryptsp.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\kernel.appcore.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\ole32.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\powrprof.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\profapi.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\sechost.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\shcore.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\win32u.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\System32\windows.storage.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\mswsock.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\uxtheme.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
17:34:28.337 | 2FD0 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
17:34:28.416 | 2FD0 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=12080 |
17:34:28.434 | 2FD0 | 1451 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
17:34:28.439 | 2FD0 | 1475 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
17:34:28.439 | 2FD0 | 1504 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - OGL. |
17:34:28.439 | 2FD0 | 1525 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
17:34:28.439 | 2FD0 | 1593 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
17:34:28.439 | 2FD0 | 1606 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
17:34:28.439 | 2FD0 | 1619 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
17:34:28.439 | 2FD0 | 1659 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
17:34:28.439 | 2FD0 | 1661 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
17:34:28.439 | 2FD0 | 1663 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
17:34:28.439 | 2FD0 | 1665 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
17:34:28.439 | 2FD0 | 1667 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
17:34:28.439 | 2FD0 | 1669 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
17:34:28.439 | 2FD0 | 1671 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
17:34:28.439 | 2FD0 | 1674 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
17:34:28.439 | 2FD0 | 1677 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
17:34:28.439 | 2FD0 | 1771 | Data::Search | [0] 0x93390000 |
17:34:28.439 | 2FD0 | 1771 | Data::Search | [1] 0x0 |
17:34:28.439 | 2FD0 | 1771 | Data::Search | [2] 0x0 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [3] 0x0 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [4] 0x0 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [5] 0x90BF0000 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [6] 0x93FD0000 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [7] 0x6A4B0000 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [8] 0x90BF0000 |
17:34:28.440 | 2FD0 | 1771 | Data::Search | [9] 0x0 |
17:34:28.440 | 2FD0 | 1776 | Data::Search | [10] 0x0 |
17:34:28.440 | 2FD0 | 1782 | Data::Search | [11] 0x8F4C0000 |
17:34:28.440 | 2FD0 | 1788 | Data::Search | [12] 0x6A4B0000 |
17:34:28.440 | 2FD0 | 1794 | Data::Search | [13] 0x0 |
17:34:28.440 | 2FD0 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:34:28.440 | 2FD0 | 439 | Client::initFirstInjection | Detected Windows 8.1 or greater |
17:34:28.480 | 2FD0 | 454 | Client::initFirstInjection | Acquiring function lock succedded |
17:34:28.482 | 2FD0 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly |
17:34:28.490 | 2FD0 | 475 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x9cc0939 |
17:34:28.490 | 2FD0 | 6964 | OverlayManager::LoadDefaultCursors | Load default cursors |
17:34:28.499 | 2FD0 | 484 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x21207d3 |
17:34:28.499 | 2FD0 | 72 | PerformanceCounter::StartSession | StartSession |
17:34:28.501 | 2FD0 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
17:34:28.517 | 2FD0 | 694 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
17:34:28.517 | 2FD0 | 712 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
17:34:28.517 | 2FD0 | 714 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
17:34:28.517 | 2FD0 | 717 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
17:34:28.517 | 2FD0 | 720 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
17:34:28.517 | 2FD0 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
17:34:28.517 | 2FD0 | 726 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
17:34:28.517 | 2FD0 | 729 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
17:34:28.517 | 2FD0 | 732 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
17:34:28.517 | 2FD0 | 735 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
17:34:28.517 | 2FD0 | 738 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
17:34:28.517 | 2FD0 | 741 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
17:34:28.517 | 2FD0 | 744 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
17:34:28.517 | 2FD0 | 747 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
17:34:28.517 | 2FD0 | 750 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
17:34:28.517 | 2FD0 | 753 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
17:34:28.518 | 2FD0 | 756 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
17:34:28.518 | 2FD0 | 759 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
17:34:28.518 | 2FD0 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
17:34:28.518 | 2FD0 | 765 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
17:34:28.518 | 2FD0 | 768 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
17:34:28.518 | 2FD0 | 771 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
17:34:28.518 | 2FD0 | 774 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
17:34:28.518 | 2FD0 | 777 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
17:34:28.518 | 2FD0 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
17:34:28.518 | 2FD0 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
17:34:28.518 | 2FD0 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
17:34:28.518 | 2FD0 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
17:34:28.518 | 2FD0 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
17:34:28.518 | 2FD0 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
17:34:28.518 | 2FD0 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
17:34:28.518 | 2FD0 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
17:34:28.518 | 2FD0 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
17:34:28.518 | 2FD0 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
17:34:28.518 | 2FD0 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
17:34:28.518 | 2FD0 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
17:34:28.518 | 2FD0 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = ON |
17:34:28.518 | 2FD0 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
17:34:28.518 | 2FD0 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
17:34:28.518 | 2FD0 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
17:34:28.518 | 2FD0 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
17:34:28.519 | 2FD0 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
17:34:28.519 | 2FD0 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
17:34:28.519 | 2FD0 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
17:34:28.519 | 2FD0 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
17:34:28.519 | 2FD0 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
17:34:28.519 | 2FD0 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
17:34:28.519 | 2FD0 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
17:34:28.519 | 2FD0 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
17:34:28.519 | 2FD0 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
17:34:28.519 | 2FD0 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
17:34:28.519 | 2FD0 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
17:34:28.519 | 2FD0 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
17:34:28.519 | 2FD0 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
17:34:28.519 | 2FD0 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
17:34:28.519 | 2FD0 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
17:34:28.519 | 2FD0 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
17:34:28.519 | 2FD0 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
17:34:28.519 | 2FD0 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
17:34:28.519 | 2FD0 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
17:34:28.519 | 2FD0 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
17:34:28.519 | 2FD0 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
17:34:28.519 | 2FD0 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
17:34:28.519 | 2FD0 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
17:34:28.519 | 2FD0 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
17:34:28.519 | 2FD0 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
17:34:28.519 | 2FD0 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
17:34:28.519 | 2FD0 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
17:34:28.519 | 2FD0 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
17:34:28.519 | 2FD0 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = ON |
17:34:28.519 | 2FD0 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
17:34:28.520 | 2FD0 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
17:34:28.520 | 2FD0 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
17:34:28.520 | 2FD0 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
17:34:28.520 | 2FD0 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
17:34:28.520 | 2FD0 | 923 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
17:34:28.520 | 2FD0 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:28.520 | 2FD0 | 562 | OverlayManager::OverlayManager | starting hooks... |
17:34:29.431 | 2FD0 | 1953 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded |
17:34:30.65 | 2FD0 | 592 | Install::Code | Init [Client,1] (MCH) OK |
17:34:30.158 | 2FD0 | 592 | Install::Code | Init [Client,2] (MCH) OK |
17:34:30.163 | 2FD0 | 592 | Install::Code | Init [Client,3] (MCH) OK |
17:34:30.173 | 2FD0 | 592 | Install::Code | Init [Client,4] (MCH) OK |
17:34:30.527 | 2FD0 | 592 | Install::Code | Init [Client,4.1] (MCH) OK |
17:34:30.910 | 2FD0 | 592 | Install::Code | Init [Client,4.2] (MCH) OK |
17:34:34.793 | 2FD0 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
17:34:34.795 | 2FD0 | 578 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
17:34:34.796 | 2FD0 | 921 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
17:34:34.796 | 2FD0 | 523 | Client::initFirstInjection | Suspend before hook: OFF |
17:34:34.798 | 2FD0 | 1157 | Install::Code | Segment [5|18016|0x90BF0000|0x4660] |
17:34:35.6 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:35.6 | 2FD0 | 1157 | Install::Code | Segment [5|418288|0x90BF0000|0x661F0] |
17:34:35.129 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:35.129 | 2FD0 | 1157 | Install::Code | Segment [5|105904|0x90BF0000|0x19DB0] |
17:34:35.345 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:35.345 | 2FD0 | 1157 | Install::Code | Segment [5|4944|0x90BF0000|0x1350] |
17:34:35.528 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:35.528 | 2FD0 | 1157 | Install::Code | Segment [5|-23121888|0x90BF0000|0xFE9F3020] |
17:34:35.528 | 2FD0 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
17:34:35.528 | 2FD0 | 1157 | Install::Code | Segment [5|-23101344|0x90BF0000|0xFE9F8060] |
17:34:35.528 | 2FD0 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
17:34:35.529 | 2FD0 | 1157 | Install::Code | Segment [5|-23140832|0x90BF0000|0xFE9EE620] |
17:34:35.529 | 2FD0 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
17:34:35.529 | 2FD0 | 1157 | Install::Code | Segment [5|-24270208|0x90BF0000|0xFE8DAA80] |
17:34:35.529 | 2FD0 | 1248 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
17:34:35.529 | 2FD0 | 1011 | Client::hookLibraryFunctions | Lib [6] is not supported for game. skipping.. |
17:34:36.92 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:36.92 | 2FD0 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
17:34:36.169 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:36.169 | 2FD0 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
17:34:36.264 | 2FD0 | 592 | Install::Code | unknown (MCH) OK |
17:34:36.264 | 2FD0 | 1141 | Install::Code | Segment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0] |
17:34:36.264 | 2FD0 | 329 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:34:36.264 | 2FD0 | 1054 | OverlayManager::Start | Starting... |
17:34:36.264 | 2FD0 | 1086 | OverlayManager::Start | starting hooks 2... |
17:34:36.271 | 2FD0 | 592 | Install::Code | Init [Client,5] (MCH) OK |
17:34:36.271 | 2FD0 | 1233 | | XTRAP COMPATIBLE PATCH WARNING |
17:34:36.271 | 2FD0 | 1241 | OverlayManager::Start | done with hooks... |
17:34:36.271 | 2FD0 | 107 | ApiManager::Init | API Manager Event : OK |
17:34:36.272 | 2FD0 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=7764 |
17:34:36.274 | 2538 | 6555 | OverlayManager::OnConnected | Connected to server |
17:34:36.274 | 2538 | 31 | SendServerHelloMessage::Execute | Send connection Ack |
17:34:36.276 | 1E54 | 7134 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x1d0646 |
17:34:36.350 | 2FD0 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
17:34:36.350 | 2FD0 | 114 | TXOfInterest | New list set with 0 items |
17:34:36.350 | 2FD0 | 1266 | OverlayManager::Start | get foreground state |
17:34:36.351 | 2FD0 | 1303 | OverlayManager::Start | Started... |
17:34:36.740 | 2FD0 | 592 | Install::Code | Init [Client,0] (MCH) OK |
17:34:36.740 | 2FD0 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
17:34:36.740 | 2FD0 | 94 | GraphicsHookManager::StopThread | StopThread |
17:34:36.745 | 2F30 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
17:34:36.807 | 2FD0 | 590 | Client::initFirstInjection | init complete |
17:34:46.556 | 1E54 | 1989 | Client::LogProcessModules | Loaded modules: |
17:34:46.588 | 1E54 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files (x86)\AVG\Antivirus\aswhook.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll |
17:34:46.589 | 1E54 | 2005 | | C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\HID.DLL |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\WINMMBASE.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\amsi.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\icm32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\igd10iumd64.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\igdusc64.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\mscms.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\SYSTEM32\xinput1_3.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\CRYPT32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\DEVOBJ.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\GDI32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\IMM32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\KERNEL32.DLL |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\KERNELBASE.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\MMDevApi.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\MSASN1.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\MSCTF.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\OLEAUT32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\PSAPI.DLL |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\RPCRT4.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\SETUPAPI.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\SHELL32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\SHLWAPI.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\UMPDC.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\USER32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\WINTRUST.DLL |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\WS2_32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\advapi32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\bcrypt.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\cfgmgr32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\clbcatq.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\combase.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\cryptsp.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\gdi32full.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\imagehlp.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\kernel.appcore.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\msvcp_win.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\msvcrt.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\ole32.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\powrprof.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\profapi.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\sechost.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\shcore.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\ucrtbase.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\win32u.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\System32\windows.storage.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\Oleacc.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\mswsock.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\rsaenh.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\uxtheme.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\fastprox.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
17:34:46.589 | 1E54 | 2005 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
17:34:57.794 | 1E44 | 7093 | OverlayManager::IsEmptyCursor | Cache cursor 0x18a00b89 (v: 1) |
17:35:02.706 | 1628 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
17:35:02.876 | 1628 | 149 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
17:35:03.94 | 1628 | 149 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
17:35:03.94 | 1628 | 1006 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
17:35:03.547 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:35:03.583 | 1628 | 1094 | RenderDeviceD3d11::init | Device adapter hash: -821091773 |
17:35:03.583 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:35:03.583 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:35:03.584 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:35:03.609 | 1628 | 705 | RenderDeviceD3d11::initDX11 | create vs |
17:35:03.609 | 1628 | 723 | RenderDeviceD3d11::initDX11 | create vs |
17:35:03.630 | 1628 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
17:35:03.755 | 1628 | 774 | RenderDeviceD3d11::initDX11 | create raster |
17:35:03.756 | 1628 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
17:35:03.834 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:35:03.834 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:35:03.834 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:35:03.835 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:35:03.835 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:35:03.835 | 1628 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
17:35:03.835 | 1628 | 2080 | RenderDeviceD3d11::setFix | Set render device fix RT. |
17:35:03.835 | 1628 | 2661 | OverlayManager::setGraphics | Render Device fix was set RT. |
17:35:03.835 | 1628 | 4913 | OverlayManager::UpdateResolution | notifyResolutionChange [1152, 648] {WINDOW} |
17:35:03.835 | 1628 | 4925 | OverlayManager::UpdateResolution | New game resolution is notified (1152, 648) |
17:35:05.674 | 1628 | 654 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
17:35:05.675 | 1628 | 695 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
17:35:05.675 | 1628 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
17:35:05.688 | 1628 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
17:35:05.688 | 1628 | 275 | WidgetManager::init | Init manager |
17:35:05.690 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:35:05.691 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb1d07f3 |
17:35:05.691 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:35:05.693 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:35:05.693 | 1628 | 2269 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
17:35:05.693 | 1628 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:35:05.693 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:35:05.693 | 1628 | 7530 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
17:35:05.696 | 1E44 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:35:05.696 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:35:05.696 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:35:05.696 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:35:05.696 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:35:05.696 | 1E44 | 1942 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
17:35:05.697 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:35:05.741 | 1228 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:35:06.425 | 1228 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly |
17:35:06.426 | 1228 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
17:35:06.427 | 1228 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_470680_P_6748 opened succesfuly |
17:35:06.427 | 1228 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
17:35:15.761 | 1228 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:35:17.538 | 1228 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3172] s[500]. |
17:35:17.538 | 1228 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:35:17.538 | 1228 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:35:17.539 | 1228 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:37:32.420 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:37:32.420 | 1628 | 275 | WidgetManager::init | Init manager |
17:37:32.425 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:37:32.425 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:37:32.425 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:37:32.425 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:37:32.425 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:37:32.425 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:37:32.425 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb1d07f3 |
17:37:32.426 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:37:32.426 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:37:32.426 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:37:32.431 | 3954 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:37:32.461 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:37:32.461 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:37:32.461 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:37:32.461 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:37:32.461 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:37:32.462 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:37:32.479 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:37:32.479 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:37:32.479 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:37:32.479 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:37:32.541 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:37:32.541 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:37:32.541 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:37:32.541 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:37:32.541 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:37:32.541 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:37:32.546 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:37:32.547 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f410c5 |
17:37:32.547 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:37:32.547 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:37:32.560 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:37:32.957 | 3954 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=e1168 |
17:37:32.957 | 3954 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:37:32.965 | 3954 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E1168_P_6748 opened succesfuly |
17:37:32.965 | 3954 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
17:37:33.207 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:37:33.207 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:37:33.207 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:37:33.207 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:38:15.630 | 3954 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:38:18.133 | 3954 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3187] s[500]. |
17:38:18.133 | 3954 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:38:18.133 | 3954 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:38:18.133 | 3954 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:38:25.379 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:38:25.379 | 1628 | 275 | WidgetManager::init | Init manager |
17:38:25.389 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:25.390 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:38:25.390 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:25.390 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:25.390 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:25.390 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:25.390 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f410c5 |
17:38:25.390 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:25.390 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:38:25.390 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:38:25.390 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:25.390 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:25.390 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:25.390 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:25.390 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:25.390 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:38:25.398 | 29B8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:38:27.519 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:38:27.519 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:38:27.519 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:38:27.519 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:27.609 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:38:27.609 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:38:27.610 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:38:27.610 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:27.610 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:27.610 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:38:27.622 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:38:27.622 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa310865 |
17:38:27.622 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:38:27.622 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:38:27.625 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:38:28.185 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:28.185 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:28.185 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:38:28.185 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:39:06.826 | 29B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:39:08.362 | 29B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:39:10.925 | 29B8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3172] s[500]. |
17:39:10.925 | 29B8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:39:10.925 | 29B8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:39:10.925 | 29B8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:39:20.984 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:39:20.985 | 1628 | 275 | WidgetManager::init | Init manager |
17:39:20.987 | 36F0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:39:20.990 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:20.990 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:39:20.990 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:20.990 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:20.990 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:20.990 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:20.990 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa310865 |
17:39:20.990 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:20.990 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:39:20.990 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:39:20.990 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:20.990 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:20.990 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:20.990 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:20.990 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:20.990 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:39:21.15 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:39:21.15 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:39:21.15 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:39:21.16 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:21.56 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:39:21.57 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:39:21.57 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:39:21.57 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:21.57 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:21.57 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:39:21.61 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:39:21.61 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24512d5 |
17:39:21.61 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:39:21.61 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:39:21.66 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:39:31.2 | 36F0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:39:31.3 | 36F0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8015] s[500]. |
17:39:31.3 | 36F0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:39:31.3 | 36F0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:39:31.3 | 36F0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:42:09.21 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:42:09.46 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:42:09.96 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:42:09.96 | 1628 | 275 | WidgetManager::init | Init manager |
17:42:09.119 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:42:09.119 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:42:09.124 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:42:09.137 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:42:09.137 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:42:09.137 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:42:09.137 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:42:09.137 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:42:09.137 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24512d5 |
17:42:09.137 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:42:09.137 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:42:09.137 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:42:09.151 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:42:09.151 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:42:09.152 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:42:09.152 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:42:09.152 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:42:09.152 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:42:09.159 | 2004 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:42:10.970 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:42:10.971 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:42:10.971 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:42:10.971 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:42:11.231 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:42:11.232 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:42:11.232 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:42:11.261 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:42:11.261 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:42:11.261 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:42:11.265 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:42:11.266 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24812d5 |
17:42:11.266 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:42:11.266 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:42:11.342 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:42:11.344 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:42:11.342 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:42:11.345 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:42:11.345 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:42:23.852 | 2004 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:42:26.356 | 2004 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:42:28.861 | 2004 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3156] s[500]. |
17:42:28.862 | 2004 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:42:28.862 | 2004 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:42:28.862 | 2004 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:42:34.654 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:42:34.654 | 1628 | 275 | WidgetManager::init | Init manager |
17:42:34.657 | 384C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:43:05.466 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:45:06.595 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:45:09.599 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:45:09.500 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:45:09.852 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:45:09.996 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:45:10.464 | 1628 | 308 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
17:45:10.478 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:45:11.143 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
17:45:11.283 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
17:45:13.675 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:45:13.715 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:45:13.693 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:45:13.741 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:45:21.193 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:45:21.195 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:45:21.195 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
17:45:21.195 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[Account Summary by Term - Torch] |
17:45:21.195 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:45:21.195 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:45:21.195 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:45:21.203 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:45:21.445 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:45:21.446 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:12.667 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
17:51:12.742 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:51:12.742 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:51:12.742 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:51:12.742 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:51:12.750 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:12.833 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:13.150 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:51:13.632 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:51:16.400 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:51:16.420 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:51:16.420 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
17:51:16.420 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[Account Summary by Term - Torch] |
17:51:16.420 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:51:16.420 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:51:16.420 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:16.445 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:16.550 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:51:16.550 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:55:28.589 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
17:55:28.772 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:55:28.772 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:55:28.772 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:55:28.772 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:55:28.778 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:55:28.788 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:55:28.798 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:55:28.815 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:55:29.25 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:55:29.945 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:55:30.214 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:55:30.217 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 0 handle = 0x18a00b89} |
17:55:34.385 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:55:34.389 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:55:34.389 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
17:55:34.389 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#anything-chat - Torch] |
17:55:34.389 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:55:34.389 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:55:34.389 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:55:34.400 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:55:34.400 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:55:34.400 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:56:26.500 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:56:26.500 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:56:26.500 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:56:26.500 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:56:26.510 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:56:26.542 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:56:27.136 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:56:30.425 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:56:30.441 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
17:56:33.404 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:56:33.811 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:56:33.813 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 1, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 1 handle = 0x18a00b89} |
17:56:36.91 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:56:36.300 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
17:56:37.425 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:56:37.427 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 2, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 2 handle = 0x18a00b89} |
17:56:38.885 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:56:41.181 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:56:41.184 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 3 handle = 0x18a00b89} |
17:56:56.18 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:56:56.736 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:56:56.737 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:56:56.737 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
17:56:56.738 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x470680 Title=[AetherHub MTGA Assistant - Main] |
17:56:56.738 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:56:56.738 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:56:56.739 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:56:56.747 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:56:57.577 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:56:59.403 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:56:59.403 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:57:01.743 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:57:02.444 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
17:57:02.771 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:57:02.771 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:57:02.771 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:57:02.772 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:57:02.781 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:57:02.836 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:57:02.845 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:57:07.949 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:57:08.414 | 384C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:57:10.928 | 384C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
17:57:10.928 | 384C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:57:10.928 | 384C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:57:10.928 | 384C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:57:14.496 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
17:57:14.510 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:57:14.510 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
17:57:14.510 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#assistant-support - Torch] |
17:57:14.510 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:57:14.510 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:57:14.510 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:57:14.541 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:57:28.175 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
17:57:28.175 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:57:28.175 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:57:28.175 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:57:28.245 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:57:28.245 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:57:28.245 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:57:28.245 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24812d5 |
17:57:28.245 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:57:28.245 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:57:28.245 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:57:28.245 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:57:28.245 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:57:28.245 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:57:28.245 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:57:28.245 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:57:28.245 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:57:35.774 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:57:35.774 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:57:35.775 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:57:35.775 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:57:35.983 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:57:35.983 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:57:35.983 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:57:35.983 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:57:35.983 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:57:35.983 | 1628 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:57:35.983 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:57:43.707 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
17:57:43.708 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:57:43.711 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4160927 |
17:57:43.711 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:57:43.713 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:57:43.713 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:57:43.713 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:57:43.713 | 1628 | 275 | WidgetManager::init | Init manager |
17:57:43.713 | 1628 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:57:43.713 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:57:43.716 | 1E44 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:57:43.716 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:57:43.716 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:57:43.716 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:57:43.716 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:57:43.785 | 3A14 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:57:44.41 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:57:53.865 | 3A14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:57:53.865 | 3A14 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9375] s[500]. |
17:57:53.865 | 3A14 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:57:53.865 | 3A14 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:57:53.865 | 3A14 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:58:01.584 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:58:01.584 | 1628 | 275 | WidgetManager::init | Init manager |
17:58:01.588 | 327C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:58:01.609 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:58:01.609 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:58:01.609 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:58:01.609 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:58:01.609 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:58:01.609 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:58:01.609 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4160927 |
17:58:01.609 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:58:01.609 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:58:01.609 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:58:01.609 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:58:01.609 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:58:01.609 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:58:01.609 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:58:01.609 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:58:01.610 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:58:03.180 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:58:03.180 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:58:03.180 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:58:03.180 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:58:03.226 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:58:03.226 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:58:03.226 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:58:03.226 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:58:03.226 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:58:03.226 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:58:03.231 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:58:03.231 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x260ff1 |
17:58:03.231 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:58:03.231 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:58:03.241 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:58:03.692 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:58:03.692 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:58:03.693 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:58:03.693 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:58:12.43 | 327C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:58:12.43 | 327C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7547] s[500]. |
17:58:12.43 | 327C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:58:12.43 | 327C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:58:12.43 | 327C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:58:13.447 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:58:54.289 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:58:54.293 | 1628 | 275 | WidgetManager::init | Init manager |
17:58:54.309 | 2398 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:58:54.369 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:58:54.369 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:58:54.369 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:58:54.369 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:58:54.369 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:58:54.369 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:58:54.369 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x260ff1 |
17:58:54.369 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:58:54.369 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:58:54.369 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:58:54.369 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:58:54.369 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:58:54.369 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:58:54.369 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:58:54.370 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:58:54.370 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:58:54.437 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:58:54.437 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:58:54.437 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:58:54.438 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:58:54.554 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:58:54.554 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:58:54.555 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:58:54.555 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:58:54.555 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:58:54.555 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:58:54.564 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:58:54.565 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20609b5 |
17:58:54.565 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:58:54.566 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:58:54.574 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:58:54.736 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:58:54.736 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:58:54.738 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:58:54.738 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
17:58:54.799 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:58:54.799 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
17:58:54.799 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:58:54.837 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:58:54.842 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:58:54.847 | 2398 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:58:54.864 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:58:54.848 | 2398 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=470680 |
17:58:54.866 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
17:58:54.866 | 2398 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_470680_P_6748 close 2147483647 bytes |
17:58:54.866 | 2398 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:58:54.874 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:58:55.450 | 2398 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_31238_P_6748 opened succesfuly |
17:58:55.452 | 2398 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
17:58:55.454 | 2398 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_31236_P_6748 opened succesfuly |
17:58:55.454 | 2398 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
17:58:55.527 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
17:58:55.527 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
17:58:55.538 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
17:58:55.538 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
17:59:04.338 | 2398 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:59:05.17 | 2398 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:59:07.529 | 2398 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
17:59:07.529 | 2398 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
17:59:07.529 | 2398 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
17:59:07.529 | 2398 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
17:59:51.56 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
17:59:51.56 | 1628 | 275 | WidgetManager::init | Init manager |
17:59:51.57 | 1B58 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
17:59:51.84 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
17:59:51.85 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:59:51.85 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
17:59:51.85 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:59:51.85 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:59:51.85 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:59:51.85 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:59:51.85 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20609b5 |
17:59:51.85 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:59:51.85 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
17:59:51.85 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
17:59:51.85 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:59:51.85 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:59:51.85 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:59:51.85 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:59:51.85 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:59:51.85 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
17:59:52.226 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
17:59:52.226 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
17:59:52.226 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
17:59:52.226 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:59:52.297 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
17:59:52.297 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
17:59:52.297 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
17:59:52.297 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:59:52.297 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:59:52.297 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
17:59:52.344 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
17:59:52.345 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb41367 |
17:59:52.345 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
17:59:52.345 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
17:59:52.345 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
17:59:52.345 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
17:59:52.349 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
17:59:52.349 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
17:59:52.458 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
17:59:52.763 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:59:52.763 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:59:52.764 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
17:59:52.764 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:00:01.83 | 1B58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:02.1 | 1B58 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
18:00:02.1 | 1B58 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:00:02.1 | 1B58 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:00:02.1 | 1B58 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:00:11.936 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:00:11.936 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:00:11.937 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:00:11.937 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:00:11.937 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:00:11.937 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:00:11.937 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb41367 |
18:00:11.937 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:00:11.937 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:00:11.937 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:00:11.937 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:00:11.937 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:00:11.937 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:00:11.937 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:00:11.937 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:00:11.937 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:00:13.742 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:00:13.743 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:00:13.743 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:00:13.743 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:00:13.789 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:00:13.789 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:00:13.789 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:00:13.789 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:00:13.789 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:00:13.789 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:00:13.826 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:00:13.826 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e125b |
18:00:13.826 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:00:13.827 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:00:13.827 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:00:13.827 | 1628 | 275 | WidgetManager::init | Init manager |
18:00:13.829 | 2E14 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:00:13.829 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:00:13.830 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:00:13.835 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:00:13.835 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:00:13.857 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:00:13.858 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:00:13.858 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:00:13.858 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:00:13.916 | 2E14 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3122A_P_6748 opened succesfuly |
18:00:13.916 | 2E14 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
18:00:13.916 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:00:14.703 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (560,486) / (640,512) - OK |
18:00:14.704 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
18:00:23.832 | 2E14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:23.832 | 2E14 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7610] s[33]. |
18:00:23.833 | 2E14 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:00:23.833 | 2E14 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:00:23.833 | 2E14 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:00:25.111 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:00:25.111 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:00:25.111 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:00:25.111 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:00:25.111 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:00:25.111 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:00:25.112 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e125b |
18:00:25.112 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:00:25.112 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:00:25.112 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:00:25.112 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:00:25.112 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:00:25.112 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:00:25.112 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:00:25.112 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:00:25.112 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:00:26.664 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:00:26.665 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:00:26.665 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:00:26.665 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:00:26.710 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:00:26.710 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:00:26.710 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:00:26.710 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:00:26.710 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:00:26.710 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:00:27.796 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:00:27.796 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x101157 |
18:00:27.796 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:00:27.797 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:00:27.797 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:00:27.797 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:00:27.801 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:00:27.801 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:00:27.802 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (560,486) / (640,512) - OK |
18:00:27.802 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (640,512) - OK |
18:00:28.631 | 1E44 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:00:28.631 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:00:28.631 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:00:28.631 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:00:28.631 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:00:28.633 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:00:28.673 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:00:28.847 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:00:28.847 | 1628 | 275 | WidgetManager::init | Init manager |
18:00:28.848 | 2220 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:00:33.579 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:00:36.658 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:00:36.670 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:00:38.882 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:46.21 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:51.519 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:52.97 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:00:58.513 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:07.83 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:08.927 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:24.970 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:30.835 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:45.663 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:49.578 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:51.413 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:57.793 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:02:58.12 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:01.840 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:02.993 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:10.971 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:12.34 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:25.341 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:26.224 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:28.536 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:29.387 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:33.116 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:35.227 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:00.299 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:32.172 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:09.995 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:12.104 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:12.319 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:12.353 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:12.532 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:12.587 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:12.762 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:12.796 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:13.477 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:15.348 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:15.382 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:16.116 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:16.287 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:16.319 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:17.525 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:18.733 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:18.752 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:19.643 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:20.408 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:20.426 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:20.768 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:20.974 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:20.991 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:21.308 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:05:21.496 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:22.181 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:22.214 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 3, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 3 handle = 0x18a00b89} |
18:05:22.423 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:05:23.454 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:05:23.458 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:05:23.459 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:05:23.460 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x31228 Title=[Game trackers - MTGA Assistant] |
18:05:23.460 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:05:23.460 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:05:23.461 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:23.461 | 2538 | 7685 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
18:05:23.463 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:23.480 | 1E44 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 4, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 4 handle = 0x18a00b89} |
18:05:23.507 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:05:23.508 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:24.980 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:05:26.473 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:05:26.473 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:05:26.473 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:05:26.473 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:05:26.483 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:26.509 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:05:26.564 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:57.200 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:00.771 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:03.14 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:04.679 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:08.800 | 2220 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:11.315 | 2220 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
18:06:11.315 | 2220 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:06:11.315 | 2220 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:06:11.315 | 2220 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:06:16.137 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:06:16.137 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:06:16.137 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:06:16.137 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:06:16.137 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:06:16.137 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:06:16.137 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:06:16.138 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x101157 |
18:06:16.138 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:06:16.138 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:06:16.138 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:06:16.138 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:06:16.138 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:06:16.138 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:06:16.138 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:06:16.138 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:06:16.138 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:06:17.828 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:06:17.828 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:06:17.828 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:06:17.828 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:06:17.925 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:06:17.925 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:06:17.925 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:06:17.925 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:06:17.925 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:06:17.925 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:06:18.98 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:06:18.99 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x63e0f9f |
18:06:18.99 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:06:18.99 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:06:18.99 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:06:18.99 | 1628 | 275 | WidgetManager::init | Init manager |
18:06:18.101 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:06:18.101 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:06:18.101 | 131C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:06:18.104 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
18:06:18.104 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
18:06:18.188 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:06:18.188 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:06:18.188 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:06:18.188 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:06:18.266 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:06:36.267 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:06:43.906 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:06:43.967 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:06:43.988 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 4, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 4 handle = 0x18a00b89} |
18:06:44.875 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:07:35.8 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:07:44.465 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:07:44.723 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:08:03.947 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:08:09.105 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:08:09.751 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:08:34.916 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:08:38.716 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:29.836 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:43.394 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:45.980 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:47.141 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:48.398 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:10:10.738 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:10:33.638 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:11:06.189 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:11:36.433 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:11:55.362 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:12:11.689 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:12:42.108 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:13:00.429 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:13:02.577 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:13:03.733 | 131C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:13:06.247 | 131C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
18:13:06.247 | 131C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:13:06.247 | 131C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:13:06.247 | 131C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:13:11.331 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:13:11.331 | 1628 | 275 | WidgetManager::init | Init manager |
18:13:11.333 | 250C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:13:34.529 | 250C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:13:37.42 | 250C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
18:13:37.43 | 250C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:13:37.43 | 250C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:13:37.43 | 250C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:13:42.633 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:13:42.633 | 1628 | 275 | WidgetManager::init | Init manager |
18:13:42.634 | C58 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:14:57.172 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:02.589 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:05.239 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:05.783 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:06.801 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:37.393 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:41.669 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:42.179 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:58.359 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:16:01.45 | C58 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:16:03.560 | C58 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
18:16:03.560 | C58 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:16:03.560 | C58 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:16:03.560 | C58 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:16:08.756 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:16:08.756 | 1628 | 275 | WidgetManager::init | Init manager |
18:16:08.757 | 1598 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:16:09.796 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
18:16:10.174 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
18:16:10.174 | 1598 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=31238 |
18:16:10.175 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_31238_P_6748 close 2147483647 bytes |
18:16:10.175 | 1598 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
18:16:10.175 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
18:16:10.175 | 1598 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=31236 |
18:16:10.175 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_31236_P_6748 close 2147483647 bytes |
18:16:10.175 | 1598 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
18:16:10.175 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
18:16:10.175 | 1598 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=3122a |
18:16:10.175 | 1598 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_3122A_P_6748 close 2147483647 bytes |
18:16:10.176 | 1598 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
18:16:10.864 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
18:16:18.781 | 1598 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:16:18.781 | 1598 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8609] s[33]. |
18:16:18.781 | 1598 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:16:18.781 | 1598 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:16:18.781 | 1598 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:16:26.618 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:16:26.736 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:16:26.736 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:16:26.736 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
18:16:26.736 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:16:26.736 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:16:26.736 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:16:26.743 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:23.508 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:19:23.509 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:19:23.509 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:19:23.509 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:19:23.509 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:19:23.509 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:19:23.509 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:19:23.509 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x63e0f9f |
18:19:23.509 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:19:23.509 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:19:23.509 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:19:23.509 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:19:23.509 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:19:23.510 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:19:23.540 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:19:23.540 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:19:23.540 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:19:31.507 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:19:31.508 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:19:31.508 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:19:31.508 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:32.212 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:19:32.212 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:19:32.212 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:19:32.212 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:32.212 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:32.212 | 1628 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:19:32.212 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:19:32.402 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:19:32.402 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:19:32.402 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1930e9b |
18:19:32.402 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:19:32.402 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:19:32.402 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:19:32.402 | 1628 | 275 | WidgetManager::init | Init manager |
18:19:32.403 | 1628 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:19:32.412 | 504 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:19:32.460 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:32.602 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:19:32.920 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:32.920 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:33.847 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:19:33.847 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:19:34.370 | 504 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_41238_P_6748 opened succesfuly |
18:19:34.371 | 504 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
18:19:34.393 | 504 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_5122E_P_6748 opened succesfuly |
18:19:34.393 | 504 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
18:19:43.454 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:06.717 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:24.315 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:54.157 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:02.202 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:05.209 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:11.254 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:38.386 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:50.455 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:22:07.976 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:22:07.976 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:22:07.976 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:22:08.226 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:22:08.517 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:22:08.544 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:22:08.664 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:22:08.665 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:22:08.787 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:22:08.787 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:22:08.798 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:22:09.553 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:22:11.429 | 504 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:22:13.943 | 504 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
18:22:13.943 | 504 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:22:13.943 | 504 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:22:13.943 | 504 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:22:32.595 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:22:32.607 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:22:32.607 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:22:32.608 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#assistant-support - Torch] |
18:22:32.608 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:22:32.608 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:22:32.608 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:22:32.626 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:22:43.928 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:22:43.929 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:22:46.354 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:22:46.355 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:22:46.355 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:22:46.355 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:22:46.355 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:22:46.355 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:22:46.356 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:22:46.356 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1930e9b |
18:22:46.356 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:22:46.356 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:22:46.356 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:22:46.356 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:22:46.356 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:22:46.356 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:22:46.356 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:22:46.356 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:22:46.356 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:23:30.903 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:23:30.903 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:23:30.903 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:23:30.904 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:30.981 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:23:30.981 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:23:30.981 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:23:30.981 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:30.981 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:30.981 | 1628 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:23:30.981 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:23:55.305 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:23:55.306 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10d130b |
18:23:55.306 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:23:55.306 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:23:55.307 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:23:55.307 | 1628 | 275 | WidgetManager::init | Init manager |
18:23:55.307 | 1628 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:23:55.308 | 2610 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:34:01.636 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:01.741 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:01.859 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:34:01.859 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:34:01.867 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:01.868 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:34:01.868 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:01.868 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:01.868 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:01.868 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:01.868 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10d130b |
18:34:01.868 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:01.868 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:34:01.868 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:34:01.868 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:01.869 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:01.869 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:01.869 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:03.341 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:03.341 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:34:23.682 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:34:23.682 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:34:23.683 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:34:24.71 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:44.66 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:34:44.66 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:34:44.66 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:34:44.66 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:44.66 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:46.100 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:34:46.147 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xba10527 |
18:34:46.147 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:34:46.147 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:34:47.6 | 2610 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:34:49.510 | 2610 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3359] s[500]. |
18:34:49.510 | 2610 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:34:49.510 | 2610 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:34:49.510 | 2610 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:35:29.946 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:35:29.946 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:35:29.948 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:35:29.949 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:35:30.558 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:35:30.558 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:35:30.588 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:35:30.677 | 1628 | 275 | WidgetManager::init | Init manager |
18:35:31.49 | 3990 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:35:41.279 | 3990 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:35:41.280 | 3990 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [6937] s[500]. |
18:35:41.280 | 3990 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:35:41.280 | 3990 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:35:41.280 | 3990 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:35:52.182 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:35:52.182 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:35:52.182 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:35:52.182 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:35:52.182 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:35:52.183 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:35:52.183 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xba10527 |
18:35:52.183 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:35:52.183 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:35:52.183 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:35:52.183 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:35:52.183 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:35:52.183 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:35:52.184 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:35:52.184 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:35:52.184 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:35:52.476 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:35:52.476 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:35:52.477 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:35:52.477 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:35:52.527 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:35:52.527 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:35:52.527 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:35:52.527 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:35:52.527 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:35:52.527 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:40:46.467 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
18:45:18.387 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:45:18.387 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x30e1363 |
18:45:18.387 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:45:18.388 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:45:18.388 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:45:18.388 | 1628 | 275 | WidgetManager::init | Init manager |
18:45:18.389 | 27E4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:45:19.560 | 27E4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20110A_P_6748 opened succesfuly |
18:45:19.560 | 27E4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
18:48:12.173 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:48:12.176 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:48:12.176 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:48:12.176 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:48:12.201 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:48:12.201 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:48:12.202 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:48:12.202 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:48:12.202 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:48:12.202 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:48:12.202 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x30e1363 |
18:48:12.202 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:48:12.202 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:48:12.202 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:48:12.202 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:48:12.202 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:48:12.203 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:48:12.203 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:48:12.203 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:48:12.203 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:48:38.235 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:48:38.235 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:48:38.235 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:48:38.236 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:48:38.326 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:48:38.326 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:48:38.326 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:48:38.326 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:48:38.326 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:48:43.277 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:48:43.278 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x65c0b3b |
18:48:43.278 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:48:43.278 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:48:43.559 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:48:44.520 | 27E4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:48:47.26 | 27E4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3469] s[500]. |
18:48:47.26 | 27E4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:48:47.26 | 27E4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:48:47.26 | 27E4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:49:14.527 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:49:14.527 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:49:14.529 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:49:14.529 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:49:14.530 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:49:14.530 | 1628 | 275 | WidgetManager::init | Init manager |
18:49:14.534 | 1A70 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:49:14.549 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:49:14.549 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:49:14.549 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:49:14.549 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:49:14.549 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:49:14.549 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:49:14.549 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x65c0b3b |
18:49:14.549 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:49:14.549 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:49:14.549 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:49:14.549 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:49:14.549 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:49:14.549 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:49:14.549 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:49:14.549 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:49:14.549 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:49:18.594 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:49:18.594 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:49:18.594 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:49:18.594 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:49:18.658 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:49:18.658 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:49:18.658 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:49:18.658 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:49:18.658 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:49:18.658 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:49:18.746 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:49:18.746 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb90fd9 |
18:49:18.746 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:49:18.746 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:49:18.751 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:49:24.553 | 1A70 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:24.553 | 1A70 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [4109] s[500]. |
18:49:24.553 | 1A70 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:49:24.553 | 1A70 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:49:24.553 | 1A70 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:49:31.77 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:49:31.77 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:49:31.82 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:49:31.82 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:49:31.85 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:49:31.85 | 1628 | 275 | WidgetManager::init | Init manager |
18:49:31.98 | DC4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:49:31.124 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:49:31.124 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:49:31.124 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:49:31.124 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:49:31.124 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:49:31.124 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:49:31.124 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb90fd9 |
18:49:31.124 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:49:31.124 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:49:31.124 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:49:31.124 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:49:31.124 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:49:31.124 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:49:31.124 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:49:31.124 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:49:31.124 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:49:31.225 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:49:31.354 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:49:31.354 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:49:31.377 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:49:31.434 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:49:31.434 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:49:31.434 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:49:31.434 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:49:31.434 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:49:31.434 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:49:31.611 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:49:31.611 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xba0fd9 |
18:49:31.611 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:49:31.611 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:49:33.411 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:49:40.123 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:49:40.123 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:49:40.128 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:49:40.129 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:49:40.588 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:49:40.588 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:49:40.588 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:49:40.588 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:49:40.588 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:49:40.588 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:49:40.588 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xba0fd9 |
18:49:40.588 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:49:40.588 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:49:40.588 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:49:40.588 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:49:40.588 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:49:40.588 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:49:40.588 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:49:40.588 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:49:40.589 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:49:41.335 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:49:41.335 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:49:41.335 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:49:41.335 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:49:41.354 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:41.434 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:49:41.434 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:49:41.434 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:49:41.434 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:49:41.434 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:49:41.434 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:49:41.617 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:49:41.617 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3781303 |
18:49:41.617 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [99,40,1267,727] |
18:49:41.617 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:49:41.666 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:49:42.968 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:44.470 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:46.34 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:49:46.34 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:49:46.34 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:49:46.34 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:49:47.517 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:49.521 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:51.28 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:53.563 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:00.649 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:26.820 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:52.977 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:51:52.977 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:51:53.42 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:51:53.24 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:51:53.300 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:53.316 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:51:53.316 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:51:53.843 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:53.859 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1366,738) / (1408,768) - OK |
18:51:53.859 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1408,768) - OK |
18:51:53.916 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:51:54.385 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:56.175 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:51:56.282 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (976,700) / (1024,768) - OK |
18:51:56.282 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1024,768) - OK |
18:51:56.294 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:51:56.559 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:59.432 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:51:59.448 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:52:02.209 | DC4 | 319 | InterProcessElement::lock | Failed to access memory - WaitSingleObject Error no=0x102 [Overwolf_ImID_41238_P_6748 - 0] |
18:52:02.377 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,738) / (1152,768) - OK |
18:52:02.377 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:52:03.375 | DC4 | 319 | InterProcessElement::lock | Failed to access memory - WaitSingleObject Error no=0x102 [Overwolf_ImID_41238_P_6748 - 0] |
18:52:39.829 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:53:23.260 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:53:37.904 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:53:37.906 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 5, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 5 handle = 0x18a00b89} |
18:53:39.886 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:53:40.123 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:53:42.65 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:53:42.133 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:53:42.153 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:53:47.182 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:53:53.172 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:53:53.584 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:53:53.596 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:53:53.596 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:53:53.598 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
18:53:53.598 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:53:53.598 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:53:53.638 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:53:53.638 | 2538 | 7685 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
18:53:53.638 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:53:53.689 | 1E44 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 6, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 6 handle = 0x18a00b89} |
18:53:53.691 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:53:53.691 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:53:59.659 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:53:59.659 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:53:59.660 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:53:59.660 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:53:59.673 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:53:59.763 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1366,738) / (1408,768) - OK |
18:53:59.763 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1408,768) - OK |
18:53:59.779 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:53:59.857 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:53:59.866 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:54:00.56 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:54:00.56 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:54:00.120 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:54:00.821 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:04.620 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:04.633 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:54:04.685 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:54:04.688 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:54:04.688 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:54:04.688 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB114A Title=[MTGA Assistant] |
18:54:04.688 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:54:04.688 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:54:04.688 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:54:04.688 | 2538 | 7685 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
18:54:04.692 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:54:04.702 | 1E44 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 7, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 7 handle = 0x18a00b89} |
18:54:04.707 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:54:04.707 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:07.626 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:08.252 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:54:08.252 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:54:08.252 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:54:08.252 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:54:08.262 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:08.281 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:54:08.308 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:54:08.319 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:08.508 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:54:08.513 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:09.782 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1366,738) / (1408,768) - OK |
18:54:09.782 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1408,768) - OK |
18:54:09.991 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:54:09.991 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:54:11.679 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:11.916 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
18:54:13.543 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:14.300 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:29.989 | 1628 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:54:29.998 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 8, OW handle = 0x9cc0939;prev = 0x10003 , {Original values: ref = 8 handle = 0x18a00b89} |
18:54:30.10 | DC4 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
18:54:30.10 | DC4 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=20110a |
18:54:30.11 | DC4 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_20110A_P_6748 close 2147483647 bytes |
18:54:30.12 | DC4 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
18:54:31.4 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:32.159 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:54:33.9 | DC4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:54:35.523 | DC4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
18:54:35.524 | DC4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:54:35.524 | DC4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:54:35.524 | DC4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:54:38.293 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:54:38.352 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:54:38.352 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:54:38.353 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB114A Title=[MTGA Assistant] |
18:54:38.353 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:54:38.353 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:54:38.354 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:54:38.361 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:54:40.209 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:54:40.209 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:40.238 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:54:40.244 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:54:40.244 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:54:40.244 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:54:40.244 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:54:40.244 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:54:40.244 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:54:40.244 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3781303 |
18:54:40.244 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:54:40.244 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:54:40.244 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:54:40.244 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:54:40.244 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:54:40.244 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:54:40.244 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:54:40.244 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:54:40.244 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:54:41.265 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:54:41.265 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:54:41.265 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:54:41.266 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:54:41.400 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:54:41.400 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:54:41.400 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:54:41.400 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:54:41.400 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:54:41.400 | 1628 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:54:41.400 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:54:41.543 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:54:41.544 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9b0cbd |
18:54:41.544 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
18:54:41.546 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:54:41.546 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:54:41.546 | 1628 | 275 | WidgetManager::init | Init manager |
18:54:41.546 | 1628 | 1670 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:54:41.556 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:54:41.568 | 371C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:54:42.481 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:54:42.481 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:54:42.482 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:54:42.482 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:54:47.941 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:54:47.941 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:54:47.941 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:54:47.954 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:54:47.955 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:54:47.956 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:54:48.277 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,738) / (1152,768) - OK |
18:54:48.277 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:54:48.292 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:48.526 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:54:55.314 | 371C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:54:57.831 | 371C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
18:54:57.831 | 371C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:54:57.831 | 371C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:54:57.831 | 371C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:55:21.476 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
18:55:21.477 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:55:21.477 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
18:55:21.477 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014C Title=[] |
18:55:21.477 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:55:21.477 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:55:21.477 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:55:21.486 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
18:56:20.84 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
18:56:20.97 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:56:20.97 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:56:20.97 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:56:20.284 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:56:20.284 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
18:56:20.284 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:56:20.284 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:56:20.300 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:56:20.301 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:56:20.303 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:56:20.304 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9b0cbd |
18:56:20.304 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:56:20.304 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:56:20.304 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:56:20.304 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:56:20.304 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:56:20.304 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:56:20.304 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:56:20.304 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:56:20.304 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:56:23.435 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:56:23.435 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:56:23.435 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:56:23.435 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:56:23.529 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:56:23.529 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:56:23.529 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:56:23.529 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:56:23.529 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:56:23.529 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:56:25.562 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
18:56:25.563 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:56:25.563 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x90a0b11 |
18:56:25.563 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
18:56:25.563 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:56:25.563 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:56:25.563 | 1628 | 275 | WidgetManager::init | Init manager |
18:56:25.564 | 2AB0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:56:25.603 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:56:25.603 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:56:25.934 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:56:25.934 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:56:25.948 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:57:05.777 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:57:05.777 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:57:05.778 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:57:05.779 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:57:05.799 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:57:05.800 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:57:05.800 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:57:05.913 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:57:05.913 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:57:05.913 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:57:05.913 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x90a0b11 |
18:57:05.913 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:57:05.913 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:57:05.913 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:57:05.913 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:57:05.913 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:57:05.913 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:57:05.913 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:57:05.913 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:57:05.913 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:57:06.974 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:57:06.974 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:57:06.974 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:57:06.974 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:57:07.24 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:57:07.24 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:57:07.24 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:57:07.24 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:57:07.24 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:57:07.174 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:57:07.175 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7570bb5 |
18:57:07.175 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
18:57:07.175 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:57:07.175 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:57:07.175 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:57:07.184 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:57:07.184 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:57:07.199 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:57:07.385 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:57:07.386 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:57:07.387 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:57:07.387 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:57:09.156 | 2AB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:57:11.732 | 2AB0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:57:14.246 | 2AB0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
18:57:14.246 | 2AB0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:57:14.246 | 2AB0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:57:14.246 | 2AB0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:57:17.827 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:57:17.827 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:57:17.827 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:57:17.828 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:57:17.828 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:57:17.828 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:57:17.828 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7570bb5 |
18:57:17.828 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:57:17.828 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:57:17.828 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:57:17.828 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:57:17.828 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:57:17.828 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:57:17.828 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:57:17.828 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:57:17.828 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:59:20.950 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:59:20.951 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:59:20.951 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:59:20.952 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:21.40 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:59:21.40 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:59:21.40 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:59:21.40 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:21.40 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:21.40 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:59:21.118 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:59:21.118 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11cb073d |
18:59:21.118 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
18:59:21.118 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:59:21.118 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:59:21.118 | 1628 | 275 | WidgetManager::init | Init manager |
18:59:21.119 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:59:21.119 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:59:21.119 | 2F3C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:59:21.198 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:59:21.198 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:59:21.224 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:59:31.138 | 2F3C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:59:31.138 | 2F3C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9859] s[33]. |
18:59:31.138 | 2F3C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
18:59:31.138 | 2F3C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
18:59:31.138 | 2F3C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
18:59:48.850 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:48.850 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:48.851 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:59:48.852 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
18:59:48.852 | 1628 | 275 | WidgetManager::init | Init manager |
18:59:48.854 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
18:59:48.856 | 3BDC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
18:59:48.876 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:59:48.876 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
18:59:48.877 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:48.877 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:48.877 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:48.877 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:48.877 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11cb073d |
18:59:48.877 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:48.877 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
18:59:48.877 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
18:59:48.877 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:48.877 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:48.877 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:48.877 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:48.877 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:48.877 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
18:59:48.917 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
18:59:48.917 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
18:59:48.917 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
18:59:48.918 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:48.979 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
18:59:48.979 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
18:59:48.979 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
18:59:48.979 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:48.979 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:48.980 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
18:59:49.10 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
18:59:49.10 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18c05d1 |
18:59:49.10 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
18:59:49.11 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
18:59:49.11 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
18:59:49.11 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
18:59:49.59 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
18:59:49.59 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
18:59:49.80 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
18:59:49.400 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:49.400 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:49.401 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
18:59:49.401 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:00:33.776 | 3BDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:00:50.833 | 3BDC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:00:53.347 | 3BDC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
19:00:53.347 | 3BDC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:00:53.347 | 3BDC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:00:53.347 | 3BDC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:00:57.918 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:00:57.918 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:00:57.918 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:00:57.918 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:00:57.918 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:00:57.919 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:00:57.919 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18c05d1 |
19:00:57.919 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:00:57.919 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:00:57.919 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:00:57.919 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:00:57.919 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:00:57.919 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:00:57.919 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:00:57.919 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:00:57.919 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:01:25.906 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:01:25.907 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:01:25.907 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:01:25.907 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:01:25.984 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:01:25.984 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:01:25.984 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:01:25.984 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:01:25.984 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:01:25.984 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:01:26.4 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:01:26.4 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8dc1231 |
19:01:26.4 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:01:26.5 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:01:26.5 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:01:26.5 | 1628 | 275 | WidgetManager::init | Init manager |
19:01:26.5 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:01:26.5 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:01:26.5 | F14 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:01:26.220 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:01:26.220 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:01:26.351 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:01:26.422 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:01:26.422 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:01:26.422 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:01:26.423 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:01:58.85 | F14 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:00.600 | F14 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:02:00.601 | F14 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:02:00.601 | F14 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:02:00.601 | F14 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:02:06.765 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:02:06.765 | 1628 | 275 | WidgetManager::init | Init manager |
19:02:06.767 | 1DF0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:02:30.745 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:02:30.745 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:02:30.745 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:02:30.746 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:02:30.746 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:02:30.746 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:02:30.746 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8dc1231 |
19:02:30.746 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:02:30.746 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:02:30.746 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:02:30.746 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:02:30.746 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:02:30.746 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:02:30.746 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:02:30.746 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:02:30.746 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:02:30.766 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:02:30.766 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:02:30.766 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:02:30.767 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:02:30.825 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:02:30.825 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:02:30.826 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:02:30.826 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:02:30.826 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:02:30.826 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:02:30.830 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:02:30.830 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8dd1231 |
19:02:30.830 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:02:30.830 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:02:30.831 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:02:30.831 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:02:30.843 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:02:30.843 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:02:30.866 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:02:31.377 | 1DF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:34.213 | 1DF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:36.456 | 1DF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:37.600 | 1DF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:40.114 | 1DF0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:02:40.114 | 1DF0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:02:40.114 | 1DF0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:02:40.114 | 1DF0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:07:47.295 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:07:47.295 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:07:47.295 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:07:47.295 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:07:47.311 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:07:47.311 | 1628 | 275 | WidgetManager::init | Init manager |
19:07:47.312 | 1240 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:07:47.349 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:07:47.349 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:07:47.349 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:07:47.349 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:07:47.349 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:07:47.350 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:07:47.350 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8dd1231 |
19:07:47.350 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:07:47.350 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:07:47.350 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:07:47.350 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:07:47.350 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:07:47.350 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:07:47.350 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:07:47.350 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:07:47.350 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:07:58.908 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:07:58.908 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:07:58.908 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:07:58.909 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:07:59.26 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:07:59.26 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:07:59.26 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:07:59.26 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:07:59.26 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:07:59.26 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:08:03.545 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:08:03.545 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12f705cf |
19:08:03.545 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:08:03.545 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:08:03.546 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:08:03.546 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:08:03.548 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:08:03.549 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:08:03.585 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:08:03.585 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:08:03.585 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:08:03.585 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:08:03.588 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:08:04.840 | 1240 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:08:07.352 | 1240 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:08:07.352 | 1240 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:08:07.352 | 1240 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:08:07.352 | 1240 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:08:12.367 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:08:12.367 | 1628 | 275 | WidgetManager::init | Init manager |
19:08:12.368 | 3218 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:08:22.405 | 3218 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:08:22.405 | 3218 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3594] s[33]. |
19:08:22.405 | 3218 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:08:22.405 | 3218 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:08:22.405 | 3218 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:09:11.133 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:09:11.133 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:09:11.133 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:09:11.133 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:09:11.134 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:09:11.134 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:09:11.134 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12f705cf |
19:09:11.134 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:09:11.134 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:09:11.134 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:09:11.134 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:09:11.134 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:09:11.134 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:09:11.134 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:09:11.134 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:09:11.134 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:09:11.439 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:09:11.439 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:09:11.439 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:09:11.439 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:09:11.489 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:09:11.489 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:09:11.490 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:09:11.490 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:09:11.490 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:09:11.490 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:09:11.511 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:09:11.511 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8f200d9 |
19:09:11.511 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:09:11.511 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:09:11.511 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:09:11.511 | 1628 | 275 | WidgetManager::init | Init manager |
19:09:11.512 | 2810 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:09:11.512 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:09:11.512 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:09:11.515 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:09:11.515 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:09:11.537 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:09:11.537 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:09:11.537 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:09:11.540 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:09:11.543 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:09:21.533 | 2810 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:09:21.533 | 2810 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [8953] s[33]. |
19:09:21.533 | 2810 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:09:21.533 | 2810 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:09:21.533 | 2810 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:09:39.812 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:09:39.812 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:09:39.812 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:09:39.812 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:09:39.812 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:09:39.812 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:09:39.812 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8f200d9 |
19:09:39.812 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:09:39.813 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:09:39.813 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:09:39.813 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:09:39.813 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:09:39.813 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:09:39.813 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:09:39.813 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:09:39.813 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:09:41.229 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:09:41.229 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:09:41.229 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:09:41.229 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:09:41.346 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:09:41.346 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:09:41.346 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:09:41.346 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:09:41.346 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:09:41.346 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:09:41.776 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:09:41.777 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x56413f3 |
19:09:41.777 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:09:41.777 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:09:41.777 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:09:41.777 | 1628 | 275 | WidgetManager::init | Init manager |
19:09:41.778 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:09:41.779 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:09:41.779 | 10A8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:09:42.526 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:09:42.527 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:09:42.527 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:09:42.527 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:09:42.531 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:09:57.408 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:10:00.984 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:10:06.817 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:10:06.989 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:10:07.675 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:10:14.945 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:10:18.998 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:10:21.307 | 10A8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:10:21.307 | 10A8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=41238 |
19:10:21.307 | 10A8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_41238_P_6748 close 2147483647 bytes |
19:10:21.409 | 10A8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:10:21.665 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
19:10:30.641 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:10:30.726 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:10:30.726 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
19:10:30.727 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB114A Title=[MTGA Assistant] |
19:10:30.727 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:10:30.727 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:10:30.728 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:10:30.728 | 2538 | 7685 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
19:10:30.735 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:10:30.739 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 9, OW handle = 0x9cc0939;prev = 0x10013 , {Original values: ref = 9 handle = 0x18a00b89} |
19:10:31.855 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:10:31.878 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:10:48.233 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:11:04.625 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:11:25.682 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:11:30.238 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:11:34.935 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:11:34.935 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
19:11:34.935 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:11:34.935 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:11:34.944 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:11:35.397 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:11:35.401 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:11:42.316 | 10A8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:11:44.832 | 10A8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
19:11:44.832 | 10A8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:11:44.832 | 10A8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:11:44.832 | 10A8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:11:49.806 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:11:49.806 | 1628 | 275 | WidgetManager::init | Init manager |
19:11:49.808 | 2260 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:12:05.180 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:12:05.218 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:05.218 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
19:12:05.218 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
19:12:05.218 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:05.218 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:05.218 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:05.241 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:05.367 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:12:05.367 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:06.538 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:41.282 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
19:12:41.408 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:41.862 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:42.307 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:12:42.308 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
19:12:42.308 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:12:42.308 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:12:42.328 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:42.338 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:42.509 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:42.532 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:43.28 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:13:28.28 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:14:55.552 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:15:49.918 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
19:15:49.948 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:15:49.948 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
19:15:49.948 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#youtube - Torch] |
19:15:49.948 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:15:49.948 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:15:49.948 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:15:49.963 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:15:50.15 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
19:15:50.16 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:29:40.490 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:29:41.492 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:29:42.494 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:34:30.927 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:39:33.346 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
19:39:33.638 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:39:33.638 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
19:39:33.638 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:39:33.638 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:39:33.652 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:39:33.657 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:39:33.699 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
19:39:33.705 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:39:33.807 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:39:36.25 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:39:37.894 | 2260 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:39:40.408 | 2260 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
19:39:40.408 | 2260 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:39:40.408 | 2260 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:39:40.408 | 2260 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:39:45.453 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:39:45.453 | 1628 | 275 | WidgetManager::init | Init manager |
19:39:45.454 | 3084 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:39:55.457 | 3084 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:39:55.457 | 3084 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [4688] s[33]. |
19:39:55.457 | 3084 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:39:55.457 | 3084 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:39:55.457 | 3084 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:40:05.933 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:40:05.933 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:40:05.933 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:40:05.933 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:40:05.933 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:40:05.933 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:40:05.933 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x56413f3 |
19:40:05.934 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:40:05.934 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:40:05.934 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:40:05.934 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:40:05.934 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:40:05.934 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:40:05.934 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:40:05.934 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:40:05.934 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:40:44.26 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:40:44.26 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:40:44.26 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:40:44.26 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:40:44.766 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:40:44.766 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:40:44.766 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:40:44.766 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:40:44.766 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:40:44.798 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:40:44.870 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:40:44.870 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0f115b |
19:40:44.870 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:40:44.870 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:40:44.870 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:40:44.870 | 1628 | 275 | WidgetManager::init | Init manager |
19:40:44.871 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:40:44.871 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:40:44.871 | 32B8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:40:44.956 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:40:45.318 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:40:45.386 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:40:45.457 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:40:45.458 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:40:54.899 | 32B8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:40:54.899 | 32B8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9234] s[33]. |
19:40:54.899 | 32B8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:40:54.899 | 32B8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:40:54.899 | 32B8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:41:15.391 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:41:35.458 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:41:35.458 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:41:35.458 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:41:35.458 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:41:35.458 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:41:35.458 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:41:35.458 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0f115b |
19:41:35.458 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:41:35.458 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:41:35.458 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:41:35.458 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:41:35.458 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:41:35.458 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:41:35.458 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:41:35.458 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:41:35.458 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:43:21.406 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:43:21.406 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:43:21.406 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:43:21.406 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:43:21.473 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:43:21.473 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:43:21.473 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:43:21.473 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:43:21.473 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:43:21.473 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:43:21.642 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:43:21.642 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74302eb |
19:43:21.642 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:43:21.643 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:43:21.643 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:43:21.643 | 1628 | 275 | WidgetManager::init | Init manager |
19:43:21.644 | 32F8 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:43:21.678 | 32F8 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:43:21.678 | 32F8 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=5122e |
19:43:21.679 | 32F8 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_5122E_P_6748 close 2147483647 bytes |
19:43:21.679 | 32F8 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:43:21.776 | 32F8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_F1054_P_6748 opened succesfuly |
19:43:21.812 | 32F8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:43:21.847 | 32F8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_100620_P_6748 opened succesfuly |
19:43:21.847 | 32F8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:43:23.508 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:43:23.508 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:43:23.509 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:43:23.509 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:43:23.511 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:43:23.676 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:43:23.676 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:43:23.864 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:43:23.864 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:43:31.666 | 32F8 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:43:31.666 | 32F8 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [7407] s[33]. |
19:43:31.666 | 32F8 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:43:31.666 | 32F8 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:43:31.666 | 32F8 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:44:02.186 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:44:02.187 | 1628 | 275 | WidgetManager::init | Init manager |
19:44:02.187 | 880 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:44:02.192 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:44:02.192 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:44:02.192 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:44:02.192 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:44:02.192 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:44:02.192 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:44:02.192 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74302eb |
19:44:02.192 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:44:02.192 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:44:02.193 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:44:02.193 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:44:02.193 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:44:02.193 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:44:02.193 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:44:02.193 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:44:02.193 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:44:05.487 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:44:05.487 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:44:05.487 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:44:05.487 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:44:05.527 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:44:05.527 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:44:05.527 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:44:05.527 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:44:05.527 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:44:05.527 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:44:05.533 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:44:05.533 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfc90775 |
19:44:05.534 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:44:05.534 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:44:05.534 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:44:05.534 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:44:05.585 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:44:05.585 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:44:09.284 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:44:12.202 | 880 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:44:12.304 | 880 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
19:44:12.304 | 880 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:44:12.304 | 880 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:44:12.304 | 880 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:44:21.159 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:44:21.255 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:44:21.256 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:44:21.256 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:44:21.256 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:44:21.263 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:44:21.263 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:44:21.263 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:44:21.263 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:44:21.263 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:44:21.264 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:44:21.264 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfc90775 |
19:44:21.264 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:44:21.264 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:44:21.264 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:44:21.264 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:44:21.264 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:44:21.264 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:44:21.264 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:44:21.264 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:44:21.264 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:44:27.415 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:44:27.415 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:44:27.415 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:44:27.415 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:44:27.469 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:44:27.469 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:44:27.469 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:44:27.469 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:44:27.469 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:44:27.469 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:44:27.523 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:44:27.525 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xea50845 |
19:44:27.525 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:44:27.525 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:44:27.525 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:44:27.525 | 1628 | 275 | WidgetManager::init | Init manager |
19:44:27.527 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:44:27.528 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:44:27.532 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:44:27.533 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:44:27.539 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:44:27.539 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:44:27.539 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:44:27.539 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:44:27.545 | 1F44 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:44:27.604 | 1F44 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_731180_P_6748 opened succesfuly |
19:44:27.604 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:44:27.605 | 1F44 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:44:27.609 | 1F44 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1B1188_P_6748 opened succesfuly |
19:44:27.610 | 1F44 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:44:27.735 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:44:27.736 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:44:27.740 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:44:27.740 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:44:42.1 | 1F44 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:45:34.727 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:45:35.289 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:45:35.429 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:45:35.468 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 9, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 9 handle = 0x18a00b89} |
19:45:38.123 | 1F44 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:45:40.636 | 1F44 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
19:45:40.636 | 1F44 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:45:40.636 | 1F44 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:45:40.636 | 1F44 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:45:49.532 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:45:49.532 | 1628 | 275 | WidgetManager::init | Init manager |
19:45:49.535 | 39C4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:45:49.597 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:45:49.800 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:45:59.552 | 39C4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:45:59.552 | 39C4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9750] s[33]. |
19:45:59.552 | 39C4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:45:59.552 | 39C4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:45:59.552 | 39C4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:46:41.258 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:46:41.258 | 1628 | 275 | WidgetManager::init | Init manager |
19:46:41.275 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
19:46:41.276 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:46:41.276 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:46:41.276 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:46:41.276 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:46:41.276 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:46:41.276 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:46:41.276 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xea50845 |
19:46:41.276 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:46:41.276 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:46:41.276 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:46:41.276 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:46:41.276 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:46:41.276 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:46:41.276 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:46:41.276 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:46:41.276 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:46:41.279 | 24CC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:46:43.587 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:46:43.587 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:46:43.587 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:46:43.587 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:46:43.647 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:46:43.647 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:46:43.647 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:46:43.647 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:46:43.648 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:46:43.648 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:46:43.653 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:46:43.654 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd6a07e5 |
19:46:43.654 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:46:43.654 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:46:43.654 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:46:43.655 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:46:43.673 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:46:43.673 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:46:44.178 | 1E44 | 1848 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:46:44.178 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:46:44.178 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:46:44.180 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:46:44.181 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:46:44.187 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:46:51.800 | 24CC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:46:54.526 | 24CC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:46:57.39 | 24CC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
19:46:57.39 | 24CC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:46:57.39 | 24CC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:46:57.39 | 24CC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:47:00.46 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:47:00.46 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:47:00.46 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:47:00.46 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:47:00.46 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:47:00.47 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:47:00.47 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd6a07e5 |
19:47:00.47 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:47:00.47 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:47:00.47 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:47:00.47 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:47:00.47 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:47:00.47 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:47:00.47 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:47:00.47 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:47:00.47 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:47:00.594 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:47:00.594 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:47:00.594 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:47:00.594 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:47:00.705 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:47:00.705 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:47:00.705 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:47:00.705 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:47:00.705 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:47:00.705 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:47:00.713 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:47:00.713 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x643091b |
19:47:00.713 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:47:00.714 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:47:00.716 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:47:00.716 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:47:00.751 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:47:01.440 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:47:01.440 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:47:01.440 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:47:01.452 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:47:02.26 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:47:02.26 | 1628 | 275 | WidgetManager::init | Init manager |
19:47:02.28 | 500 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:47:12.62 | 500 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:47:12.62 | 500 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3234] s[33]. |
19:47:12.62 | 500 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:47:12.62 | 500 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:47:12.62 | 500 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:47:17.49 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:47:17.49 | 1628 | 275 | WidgetManager::init | Init manager |
19:47:17.52 | 1A04 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:47:22.550 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:47:44.735 | 1A04 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:47:47.80 | 1A04 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:47:52.348 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:47:52.449 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:47:52.449 | 1A04 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=f1054 |
19:47:52.449 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_F1054_P_6748 close 2147483647 bytes |
19:47:52.449 | 1A04 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:47:52.449 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:47:52.449 | 1A04 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=100620 |
19:47:52.449 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_100620_P_6748 close 2147483647 bytes |
19:47:52.449 | 1A04 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:47:52.450 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:47:52.450 | 1A04 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=731180 |
19:47:52.450 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_731180_P_6748 close 2147483647 bytes |
19:47:52.455 | 1A04 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:47:52.455 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:47:52.455 | 1A04 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1b1188 |
19:47:52.455 | 1A04 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1B1188_P_6748 close 2147483647 bytes |
19:47:52.456 | 1A04 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:47:52.540 | 1A04 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=12107a |
19:47:52.540 | 1A04 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:47:52.601 | 1A04 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_12107A_P_6748 opened succesfuly |
19:47:52.605 | 1A04 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:47:53.4 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:47:53.305 | 1A04 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:47:55.351 | 1A04 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:47:57.864 | 1A04 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:47:57.864 | 1A04 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:47:57.864 | 1A04 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:47:57.864 | 1A04 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:47:59.608 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:48:05.310 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:48:05.310 | 1628 | 275 | WidgetManager::init | Init manager |
19:48:05.312 | 348C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:48:05.321 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
19:48:05.322 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:48:05.322 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:48:05.322 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:48:05.322 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:48:05.322 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:48:05.322 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:48:05.322 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x643091b |
19:48:05.322 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:48:05.322 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:48:05.322 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:48:05.322 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:48:05.322 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:48:05.322 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:48:05.323 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:48:05.323 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:48:05.323 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:48:05.398 | 348C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_141222_P_6748 opened succesfuly |
19:48:05.399 | 348C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:48:05.402 | 348C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_71170_P_6748 opened succesfuly |
19:48:05.402 | 348C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:48:05.480 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:48:05.480 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:48:05.480 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:48:05.480 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:48:05.555 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:48:05.555 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:48:05.555 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:48:05.555 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:48:05.555 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:48:05.555 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:48:05.662 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:48:05.662 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a00be1 |
19:48:05.662 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:48:05.662 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:48:05.667 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:48:05.764 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:48:05.765 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:48:05.784 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:48:05.784 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:48:06.427 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:48:06.427 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:48:06.427 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:48:06.427 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:48:15.346 | 348C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:48:15.346 | 348C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [6172] s[33]. |
19:48:15.346 | 348C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:48:15.346 | 348C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:48:15.346 | 348C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:48:54.901 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:49:10.211 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:49:10.211 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:49:10.211 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:49:10.211 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:49:10.211 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:49:10.211 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:49:10.211 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a00be1 |
19:49:10.211 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:49:10.211 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:49:10.211 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:49:10.211 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:49:10.211 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:49:10.211 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:49:10.211 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:49:10.211 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:49:10.211 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:49:11.280 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:49:11.280 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:49:11.280 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:49:11.280 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:49:11.339 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:49:11.339 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:49:11.339 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:49:11.339 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:49:11.339 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:49:11.339 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:49:11.412 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:49:11.412 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x55613b7 |
19:49:11.412 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:49:11.412 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:49:11.413 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:49:11.413 | 1628 | 275 | WidgetManager::init | Init manager |
19:49:11.415 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:49:11.416 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:49:11.417 | 3AA4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:49:11.418 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:49:11.418 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:49:11.486 | 3AA4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1D1188_P_6748 opened succesfuly |
19:49:11.487 | 3AA4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:49:11.488 | 3AA4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_121054_P_6748 opened succesfuly |
19:49:11.488 | 3AA4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:49:11.545 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:49:11.545 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:49:11.545 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:49:11.545 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:49:11.562 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:49:13.3 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:49:13.3 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:49:13.7 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:49:13.7 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:49:17.840 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:49:21.427 | 3AA4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:49:22.379 | 3AA4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:49:22.379 | 3AA4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:49:22.379 | 3AA4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:49:22.379 | 3AA4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:49:29.221 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:49:29.221 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:49:29.221 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:49:29.221 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:49:29.221 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:49:29.221 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:49:29.221 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x55613b7 |
19:49:29.221 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:49:29.221 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:49:29.221 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:49:29.221 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:49:29.221 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:49:29.221 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:49:29.221 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:49:29.222 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:49:29.223 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:49:29.395 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:49:29.619 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:49:29.619 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:49:29.619 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:49:29.620 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:49:29.700 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:49:29.700 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:49:29.700 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:49:29.700 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:49:29.700 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:49:29.700 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:49:29.722 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x88307f9 , {Original values: ref = 10 handle = 0x18a00b89} |
19:49:29.722 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:49:29.722 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb71087 |
19:49:29.722 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:49:29.722 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:49:29.722 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:49:29.722 | 1628 | 275 | WidgetManager::init | Init manager |
19:49:29.725 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:49:29.725 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:49:29.727 | 3930 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:49:29.734 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:49:29.734 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:49:29.774 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:49:30.471 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:49:30.471 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:49:30.471 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:49:30.471 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:49:40.199 | 3930 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:49:41.150 | 3930 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:49:43.669 | 3930 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
19:49:43.669 | 3930 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:49:43.669 | 3930 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:49:43.669 | 3930 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:49:44.248 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:50:38.876 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:50:38.877 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:50:38.877 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:50:38.877 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:50:38.877 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:50:38.878 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:50:38.878 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb71087 |
19:50:38.878 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:50:38.878 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:50:38.878 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:50:38.878 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:50:38.878 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:50:38.878 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:50:38.878 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:50:38.878 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:50:38.878 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:50:41.199 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:50:41.200 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:50:41.200 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:50:41.200 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:50:41.266 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:50:41.266 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:50:41.266 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:50:41.266 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:50:41.266 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:50:41.266 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:50:41.270 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:50:41.271 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x481339 |
19:50:41.271 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:50:41.271 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:50:41.271 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:50:41.271 | 1628 | 275 | WidgetManager::init | Init manager |
19:50:41.271 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:50:41.272 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:50:41.272 | 3BF0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:50:41.274 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
19:50:41.274 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
19:50:41.295 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:50:41.435 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:50:41.435 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:50:41.435 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:50:41.435 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:50:51.283 | 3BF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:50:52.99 | 3BF0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:50:54.613 | 3BF0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
19:50:54.613 | 3BF0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:50:54.613 | 3BF0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:50:54.613 | 3BF0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:51:00.46 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:51:00.46 | 1628 | 275 | WidgetManager::init | Init manager |
19:51:00.50 | 215C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:51:10.86 | 215C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:51:11.241 | 215C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:51:13.756 | 215C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:51:13.756 | 215C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:51:13.756 | 215C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:51:13.756 | 215C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:51:20.962 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:51:20.962 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:51:20.962 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:51:20.962 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:51:20.962 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:51:20.963 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:51:20.963 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x481339 |
19:51:20.963 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:51:20.963 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:51:20.963 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:51:20.963 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:51:20.963 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:51:20.963 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:51:20.963 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:51:20.963 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:51:20.963 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:51:20.966 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:51:23.217 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:51:23.217 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:51:23.217 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:51:23.217 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:51:23.274 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:51:23.274 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:51:23.274 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:51:23.274 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:51:23.274 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:51:23.274 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:51:23.291 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 10 handle = 0x18a00b89} |
19:51:23.291 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:51:23.292 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x26c0fb7 |
19:51:23.292 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:51:23.292 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:51:23.292 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:51:23.292 | 1628 | 275 | WidgetManager::init | Init manager |
19:51:23.293 | 1D70 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:51:23.293 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
19:51:23.293 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
19:51:23.353 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:51:23.437 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:51:23.438 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:51:23.438 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:51:23.438 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:51:42.409 | 1D70 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:51:44.922 | 1D70 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
19:51:44.922 | 1D70 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:51:44.922 | 1D70 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:51:44.922 | 1D70 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:51:49.912 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:51:49.912 | 1628 | 275 | WidgetManager::init | Init manager |
19:51:49.915 | 30FC | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:52:41.279 | 30FC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:52:42.884 | 30FC | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:52:43.181 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:52:45.398 | 30FC | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
19:52:45.398 | 30FC | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:52:45.398 | 30FC | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:52:45.398 | 30FC | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:52:50.185 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
19:52:51.475 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:52:51.476 | 1628 | 275 | WidgetManager::init | Init manager |
19:52:51.477 | 1F3C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:52:51.511 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:52:51.512 | 1F3C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=12107a |
19:52:51.514 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_12107A_P_6748 close 2147483647 bytes |
19:52:51.516 | 1F3C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:52:51.516 | 1F3C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=141222 |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_141222_P_6748 close 2147483647 bytes |
19:52:51.516 | 1F3C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:52:51.516 | 1F3C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=71170 |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_71170_P_6748 close 2147483647 bytes |
19:52:51.516 | 1F3C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:52:51.516 | 1F3C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=1d1188 |
19:52:51.516 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_1D1188_P_6748 close 2147483647 bytes |
19:52:51.520 | 1F3C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:52:51.521 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
19:52:51.521 | 1F3C | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=121054 |
19:52:51.522 | 1F3C | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_121054_P_6748 close 2147483647 bytes |
19:52:51.523 | 1F3C | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
19:52:51.578 | 1F3C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_81170_P_6748 opened succesfuly |
19:52:51.579 | 1F3C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:52:51.595 | 1F3C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_161222_P_6748 opened succesfuly |
19:52:51.596 | 1F3C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
19:52:52.594 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:52:52.594 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:52:52.723 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:52:52.723 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:53:01.494 | 1F3C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:53:01.494 | 1F3C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3985] s[33]. |
19:53:01.494 | 1F3C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:53:01.494 | 1F3C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:53:01.494 | 1F3C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:53:24.350 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:53:24.350 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:53:24.350 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:53:24.350 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:53:24.350 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:53:24.351 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:53:24.351 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x26c0fb7 |
19:53:24.351 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:53:24.351 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:53:24.351 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:53:24.351 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:53:24.351 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:53:24.351 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:53:24.351 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:53:24.351 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:53:24.351 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:53:24.625 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:53:24.625 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:53:24.625 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:53:24.625 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:53:24.717 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:53:24.717 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:53:24.718 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:53:24.718 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:53:24.718 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:53:24.718 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:53:24.785 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:53:24.786 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2701219 |
19:53:24.786 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:53:24.786 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:53:24.786 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:53:24.786 | 1628 | 275 | WidgetManager::init | Init manager |
19:53:24.787 | 33F4 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:53:24.811 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:53:24.811 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:53:24.814 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:53:24.814 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:53:24.927 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:53:25.569 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:53:25.569 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:53:25.586 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:53:25.586 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:53:34.815 | 33F4 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:53:34.815 | 33F4 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3828] s[33]. |
19:53:34.815 | 33F4 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:53:34.815 | 33F4 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:53:34.815 | 33F4 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:53:44.787 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:53:44.787 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:53:44.787 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:53:44.787 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:53:44.787 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:53:44.788 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:53:44.788 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2701219 |
19:53:44.788 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:53:44.788 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:53:44.788 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:53:44.788 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:53:44.788 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:53:44.788 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:53:44.788 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:53:44.788 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:53:44.788 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:54:19.652 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:54:19.652 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:54:19.652 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:54:19.652 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:54:19.751 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:54:19.751 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:54:19.751 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:54:19.751 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:54:19.751 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:54:19.751 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:54:22.354 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:54:22.356 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5b913c1 |
19:54:22.356 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:54:22.356 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:54:22.356 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:54:22.356 | 1628 | 275 | WidgetManager::init | Init manager |
19:54:22.358 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:54:22.358 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:54:22.358 | 3940 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:54:22.360 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:54:22.360 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:54:22.459 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:54:22.488 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:54:22.488 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:54:22.488 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:54:22.488 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:54:25.479 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:54:34.369 | 3940 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:54:36.887 | 3940 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:54:36.887 | 3940 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:54:36.887 | 3940 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:54:36.887 | 3940 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:54:41.867 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:54:41.867 | 1628 | 275 | WidgetManager::init | Init manager |
19:54:41.869 | 2394 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:55:02.691 | 2394 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:55:05.206 | 2394 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3032] s[33]. |
19:55:05.206 | 2394 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:55:05.206 | 2394 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:55:05.206 | 2394 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:55:10.213 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:55:10.213 | 1628 | 275 | WidgetManager::init | Init manager |
19:55:10.215 | 3478 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:55:42.471 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:55:47.296 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:55:54.422 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:55:57.689 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:05.748 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:06.631 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:11.276 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:12.906 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:34.348 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:54.759 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:56:56.439 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:14.99 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:14.982 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:15.627 | 3478 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:18.144 | 3478 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:57:18.144 | 3478 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:57:18.144 | 3478 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:57:18.144 | 3478 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:57:23.309 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:57:23.310 | 1628 | 275 | WidgetManager::init | Init manager |
19:57:23.312 | 2550 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:57:42.927 | 2550 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:53.884 | 2550 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:57:58.208 | 2550 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:01.675 | 2550 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:04.58 | 2550 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:06.573 | 2550 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3031] s[33]. |
19:58:06.573 | 2550 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
19:58:06.573 | 2550 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
19:58:06.573 | 2550 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
19:58:11.396 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
19:58:11.396 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
19:58:11.396 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
19:58:11.396 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:58:11.396 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:58:11.396 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:58:11.396 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:58:11.396 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5b913c1 |
19:58:11.396 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:58:11.396 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
19:58:11.396 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
19:58:11.396 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:58:11.397 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:58:11.397 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:58:11.397 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:58:11.397 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:58:11.397 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
19:58:14.392 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
19:58:14.393 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
19:58:14.393 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
19:58:14.393 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:58:14.486 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
19:58:14.486 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
19:58:14.486 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
19:58:14.486 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:58:14.486 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:58:14.486 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
19:58:14.599 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
19:58:14.600 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf90f1d |
19:58:14.600 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
19:58:14.600 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
19:58:14.600 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
19:58:14.600 | 1628 | 275 | WidgetManager::init | Init manager |
19:58:14.603 | 1008 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
19:58:14.638 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:58:14.638 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:58:14.642 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
19:58:14.642 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
19:58:14.774 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
19:58:15.545 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:58:15.545 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:58:15.545 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
19:58:15.545 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
19:58:26.424 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:27.376 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:30.345 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:32.765 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:58:35.589 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:05.550 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:05.878 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:11.372 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:13.495 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:16.690 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:34.527 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:36.973 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:41.122 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:41.666 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:42.754 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:43.944 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:46.939 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:50.545 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:59:52.485 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:01.885 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:04.213 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:10.616 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:29.56 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:49.816 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:00:49.881 | 1008 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:00:49.881 | 1008 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=81170 |
20:00:49.881 | 1008 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_81170_P_6748 close 2147483647 bytes |
20:00:49.881 | 1008 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:00:49.881 | 1008 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:00:49.882 | 1008 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=161222 |
20:00:49.882 | 1008 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_161222_P_6748 close 2147483647 bytes |
20:00:49.882 | 1008 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:00:50.9 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:00:50.257 | 1008 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_230066_P_6748 opened succesfuly |
20:00:50.257 | 1008 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:00:51.132 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:00:51.393 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:52.805 | 1008 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_771180_P_6748 opened succesfuly |
20:00:52.806 | 1008 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:00:53.247 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:53.396 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:00:53.396 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:00:54.582 | 1008 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:00:57.112 | 1008 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3047] s[33]. |
20:00:57.112 | 1008 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:00:57.112 | 1008 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:00:57.113 | 1008 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:00:59.944 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:00:59.944 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:00:59.944 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:00:59.944 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:00:59.944 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:00:59.944 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:00:59.944 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf90f1d |
20:00:59.944 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:00:59.944 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:00:59.944 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:00:59.944 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:00:59.944 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:00:59.944 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:00:59.944 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:00:59.944 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:00:59.944 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:01:00.345 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:01:00.345 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:01:00.345 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:01:00.345 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:01:00.417 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:01:00.417 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:01:00.417 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:01:00.417 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:01:00.417 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:01:00.417 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
20:01:00.519 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:01:00.520 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3380b83 |
20:01:00.520 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:01:00.520 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:01:00.521 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:01:00.521 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:01:00.526 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:01:00.526 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:01:00.679 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:01:00.679 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:01:00.680 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:01:00.680 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:01:00.746 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
20:01:02.251 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:01:02.251 | 1628 | 275 | WidgetManager::init | Init manager |
20:01:02.254 | 490 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:01:12.269 | 490 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:01:12.269 | 490 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9625] s[33]. |
20:01:12.269 | 490 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:01:12.269 | 490 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:01:12.269 | 490 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:01:12.477 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:01:12.751 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:01:12.751 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
20:01:12.751 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x16107A Title=[MTGA (Not Responding)] |
20:01:12.752 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:01:12.752 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:01:12.752 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:01:14.417 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
20:01:18.117 | 1628 | 47 | ResetSnapShotSH::Execute | Release snapshot SH |
20:01:18.118 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:01:18.135 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:01:18.135 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:01:18.139 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:01:18.139 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:01:18.139 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:01:18.139 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:01:18.139 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3380b83 |
20:01:18.139 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:01:18.139 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:01:18.139 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:01:18.139 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:01:18.139 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:01:18.139 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:01:18.139 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:01:18.139 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:01:18.139 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:01:18.491 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
20:01:18.491 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed True |
20:01:18.491 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
20:01:18.491 | 2538 | 2555 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
20:01:18.505 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
20:01:19.112 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:01:19.112 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:01:19.112 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:01:19.113 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:01:19.170 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:01:19.170 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:01:19.170 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:01:19.170 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:01:19.170 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:01:19.170 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
20:01:19.249 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:01:19.250 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ee0ff3 |
20:01:19.250 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:01:19.250 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:01:19.250 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:01:19.250 | 1628 | 275 | WidgetManager::init | Init manager |
20:01:19.252 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:01:19.252 | 3404 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:01:19.252 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:01:19.256 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:01:19.256 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:01:19.274 | 1628 | 937 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
20:01:19.386 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
20:01:19.393 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1366,738) / (1408,768) - OK |
20:01:19.394 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1408,768) - OK |
20:01:19.526 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:01:19.526 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:01:19.526 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:01:19.526 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:01:21.158 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:01:22.707 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:01:22.707 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:01:47.301 | 3404 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:01:49.14 | 3404 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:01:51.528 | 3404 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
20:01:51.528 | 3404 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:01:51.528 | 3404 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:01:51.528 | 3404 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:02:14.72 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:02:14.72 | 1628 | 275 | WidgetManager::init | Init manager |
20:02:14.74 | 379C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:02:16.782 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
20:02:16.783 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:02:16.783 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:02:16.783 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:02:16.783 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:02:16.783 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:02:16.783 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:02:16.783 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ee0ff3 |
20:02:16.783 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:02:16.783 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:02:16.783 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:02:16.783 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:02:16.783 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:02:16.783 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:02:16.783 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:02:16.783 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:02:16.783 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:02:19.246 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:02:19.246 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:02:19.246 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:02:19.247 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:02:19.300 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:02:19.300 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:02:19.300 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:02:19.300 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:02:19.300 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:02:19.300 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
20:02:21.737 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:02:21.737 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a0fcd |
20:02:21.737 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:02:21.737 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:02:21.738 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:02:21.738 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:02:21.745 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:02:21.745 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:02:24.80 | 379C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:02:24.759 | 379C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
20:02:24.759 | 379C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:02:24.759 | 379C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:02:24.760 | 379C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:05:00.614 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:05:00.615 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:05:00.615 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:05:00.615 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:05:00.641 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:05:00.641 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:05:00.641 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:05:00.641 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:05:00.641 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:05:00.642 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:05:00.642 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a0fcd |
20:05:00.642 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:05:00.642 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:05:00.642 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:05:00.642 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:05:00.642 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:05:00.643 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:05:00.643 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:05:00.643 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:05:00.643 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:05:04.513 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:05:04.513 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:05:04.513 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:05:04.513 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:05:04.582 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:05:04.582 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:05:04.582 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:05:04.582 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:05:04.582 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:05:04.746 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:05:04.746 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9540bfd |
20:05:04.746 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:05:04.746 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:05:04.746 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:05:04.746 | 1628 | 275 | WidgetManager::init | Init manager |
20:05:04.747 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:05:04.747 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:05:04.753 | D1C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:05:04.755 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:05:04.755 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:05:04.840 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
20:05:14.778 | D1C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:05:14.778 | D1C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [9922] s[33]. |
20:05:14.778 | D1C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:05:14.778 | D1C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:05:14.778 | D1C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:05:49.485 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:05:49.485 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:05:49.485 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:05:49.485 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:05:49.491 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:05:49.491 | 1628 | 275 | WidgetManager::init | Init manager |
20:05:49.517 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:05:49.517 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:05:49.518 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:05:49.518 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:05:49.518 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:05:49.518 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:05:49.518 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9540bfd |
20:05:49.518 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:05:49.518 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:05:49.518 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:05:49.518 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:05:49.518 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:05:49.518 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:05:49.518 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:05:49.518 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:05:49.518 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:05:49.533 | 387C | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:05:52.629 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:05:52.629 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:05:52.629 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:05:52.630 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:05:52.724 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:05:52.724 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:05:52.724 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:05:52.724 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:05:52.724 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:05:52.724 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
20:05:52.728 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:05:52.728 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d60d03 |
20:05:52.728 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:05:52.728 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:05:52.729 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:05:52.729 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:05:52.732 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:05:52.732 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:05:52.752 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
20:05:54.523 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:05:54.523 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:05:54.523 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:05:54.523 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:05:58.677 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:06:00.865 | 387C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:02.20 | 387C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:04.30 | 387C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:05.83 | 387C | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:07.597 | 387C | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3015] s[33]. |
20:06:07.597 | 387C | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:06:07.597 | 387C | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:06:07.597 | 387C | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:06:11.952 | 1E44 | 1552 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
20:06:11.952 | 1E44 | 1563 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
20:06:11.952 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:06:11.952 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:06:11.952 | 1E44 | 1316 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
20:06:11.952 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:06:11.953 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d60d03 |
20:06:11.953 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:06:11.953 | 1E44 | 1566 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
20:06:11.953 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:06:11.953 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:06:11.953 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:06:11.953 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:06:11.953 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:06:11.953 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:06:11.953 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:06:12.169 | 1628 | 1063 | RenderDeviceD3d11::init | RefC r:[4]->[4] 0xce0aae90 |
20:06:12.169 | 1628 | 1127 | RenderDeviceD3d11::init | Backbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false |
20:06:12.169 | 1628 | 1148 | RenderDeviceD3d11::init | save state |
20:06:12.169 | 1628 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
20:06:12.246 | 1628 | 1154 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xa7901168. |
20:06:12.246 | 1628 | 1156 | RenderDeviceD3d11::init | restore state |
20:06:12.246 | 1628 | 1159 | RenderDeviceD3d11::init | Target Window [0xc1152] |
20:06:12.246 | 1628 | 244 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
20:06:12.246 | 1628 | 251 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
20:06:12.246 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1152,648)M(1366,768) |
20:06:12.333 | 1628 | 5024 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0xc1152}. |
20:06:12.333 | 1628 | 2192 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d3139d |
20:06:12.333 | 1628 | 2210 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1366,768] | Game [98,19,1266,706] |
20:06:12.333 | 1628 | 2258 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x422c1160=1110184288) |
20:06:12.336 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:06:12.336 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:06:12.349 | 1628 | 4966 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1152,648)G(1152,648)M(1366,768) |
20:06:12.532 | 1E44 | 2288 | OverlayManager::installKeybMouseHook | Install KeybMouse |
20:06:12.532 | 1E44 | 419 | InputInterceptor::stopHook | unhook keyboard and mouse |
20:06:12.533 | 1E44 | 386 | InputInterceptor::runHook | Keyboard is hooked 0x1e44 |
20:06:12.533 | 1E44 | 408 | InputInterceptor::runHook | Mouse is hooked 0x1e44 |
20:06:12.573 | 1628 | 2433 | WidgetManager::Render | resum layout thread |
20:06:12.573 | 1628 | 275 | WidgetManager::init | Init manager |
20:06:12.617 | 35C0 | 2346 | WidgetManager::RefreshWidgetThreadMainLoop | starting layout.. |
20:06:20.829 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:06:21.85 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 10, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 10 handle = 0x18a00b89} |
20:06:35.788 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:37.589 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:43.415 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:06:43.438 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:45.918 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:06:45.919 | 35C0 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=771180 |
20:06:45.920 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_771180_P_6748 close 2147483647 bytes |
20:06:45.923 | 35C0 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:06:45.923 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:06:45.923 | 35C0 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=230066 |
20:06:45.923 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_230066_P_6748 close 2147483647 bytes |
20:06:45.924 | 35C0 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:06:48.178 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:06:50.756 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_A1170_P_6748 opened succesfuly |
20:06:50.757 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:06:51.5 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:06:51.169 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:06:51.352 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_170620_P_6748 opened succesfuly |
20:06:51.352 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:06:51.436 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:06:51.507 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:06:51.675 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_80D30_P_6748 opened succesfuly |
20:06:51.676 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:06:53.966 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
20:06:53.966 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
20:06:54.102 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (230,23) / (256,128) - OK |
20:06:54.102 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,128) - OK |
20:06:56.2 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:02.994 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:04.353 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:04.998 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:05.576 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:07:12.718 | 1E44 | 5717 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
20:07:43.3 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:07:43.34 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:07:43.50 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:07:43.50 | 35C0 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=170620 |
20:07:43.50 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_170620_P_6748 close 2147483647 bytes |
20:07:43.50 | 35C0 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:07:43.50 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:07:43.50 | 35C0 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=80d30 |
20:07:43.50 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_80D30_P_6748 close 2147483647 bytes |
20:07:43.51 | 35C0 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:07:43.51 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes |
20:07:43.51 | 35C0 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=a1170 |
20:07:43.51 | 35C0 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_A1170_P_6748 close 2147483647 bytes |
20:07:43.51 | 35C0 | 2670 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
20:07:43.52 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:07:43.179 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7A1180_P_6748 opened succesfuly |
20:07:43.180 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:07:43.715 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:07:43.807 | 2538 | 6377 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
20:07:43.899 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_250066_P_6748 opened succesfuly |
20:07:43.899 | 35C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly |
20:07:44.479 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (144,200) / (256,256) - OK |
20:07:44.479 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (256,256) - OK |
20:07:44.646 | 1628 | 326 | RenderImageD3d11::setSize | Create Texture (1152,648) / (1152,768) - OK |
20:07:44.646 | 1628 | 347 | RenderImageD3d11::setSize | Create Texture RV (1152,768) - OK |
20:09:12.894 | 1E44 | 2444 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
20:09:12.933 | 1628 | 3350 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
20:09:12.994 | 1E44 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:09:13.15 | 1628 | 3502 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 11, OW handle = 0x9cc0939;prev = 0x9cc0939 , {Original values: ref = 11 handle = 0x18a00b89} |
20:09:13.573 | 1E44 | 1639 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
20:09:14.2 | 35C0 | 291 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
20:09:16.517 | 35C0 | 2388 | WidgetManager::RefreshWidgetThreadMainLoop | Render keep alive faild... exit [3016] s[33]. |
20:09:16.517 | 35C0 | 2410 | WidgetManager::RefreshWidgetThreadMainLoop | exit |
20:09:16.517 | 35C0 | 2329 | WidgetManager::RefreshThreadProcStatic | Exit refresh process porcess |
20:09:16.517 | 35C0 | 2335 | WidgetManager::RefreshThreadProcStatic | clean Exit |
20:10:31.856 | 2538 | 6242 | OverlayManager::doAction | ForegroundChange Event [winows not active] |
20:10:31.857 | 2538 | 6254 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
20:10:31.857 | 2538 | 7626 | OverlayManager::OnForegroundChanged | Changed False |
20:10:31.858 | 2538 | 7659 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10606 Title=[#suggestions-feedback-mtgaassistant - Torch] |
20:10:31.858 | 2538 | 7054 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
20:10:31.858 | 2538 | 2548 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
20:10:31.858 | 2538 | 2482 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
20:10:31.872 | 2538 | 6385 | OverlayManager::doAction | DisplayFPS - Triggered |
20:11:26.495 | 1E44 | 453 | ReleaseD11Device | Device Released! [3] |
20:11:26.569 | 1E44 | 2566 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
20:11:26.569 | 1E44 | 2614 | OverlayManager::DetachThreadInput | Detach thread input 7748,5672 |
20:11:26.569 | 1E44 | 2618 | OverlayManager::DetachThreadInput | AttachThreadInput has failed detch. [7748 - 5672]]GLE=0x57 |
20:11:26.569 | 1E44 | 1309 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
20:11:26.570 | 1E44 | 1326 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
20:11:26.570 | 1E44 | 1331 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d3139d |
20:11:26.570 | 1E44 | 2588 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
20:11:26.570 | 1E44 | 187 | IRenderDevice::release | Render Releasing. |
20:11:26.570 | 1E44 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
20:11:26.570 | 1E44 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
20:11:26.570 | 1E44 | 1280 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
20:11:26.570 | 1E44 | 1290 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
20:11:26.570 | 1E44 | 1309 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
20:11:26.570 | 1E44 | 204 | IRenderDevice::release | Render Releasing Done. |
20:11:26.570 | 1E44 | 456 | ReleaseD11Device | End Device Released! |
20:11:28.571 | 1E44 | 502 | fDevice11_Release | swap chain release 0 0xce0aae90 [overlay:0] |