TimeThreadLineFunctionMessage
21:24:34.7593638131runClientStarting Overlay PID=7000(0x1b58) server PID = 6748
21:24:34.7783638698Client::initClient::Initialize
21:24:34.7783638706Client::initStart owclient thread
21:24:34.80936D4328Client::initFirstInjectionClient::initFirstInjection.
21:24:34.89336D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
21:24:34.89336D4356session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721}
21:24:34.95036D41954Client::LogClientInfoOS version [10.0]
21:24:34.95036D41959Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:24:34.95236D41977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
21:24:34.95236D41989Client::LogProcessModulesLoaded modules:
21:24:34.97836D42005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
21:24:34.97836D42005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
21:24:34.97836D42005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
21:24:34.97836D42005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
21:24:34.97836D42005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
21:24:34.97836D42005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
21:24:34.97836D42005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\GLU32.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\HID.DLL
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\USERENV.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\VERSION.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\WINMM.dll
21:24:34.97836D42005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\amsi.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\d3d11.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\dxcore.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\dxgi.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\icm32.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\igdusc64.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\mscms.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\ntdll.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:24:34.97936D42005C:\WINDOWS\SYSTEM32\wintypes.dll
21:24:34.97936D42005C:\WINDOWS\System32\CRYPT32.dll
21:24:34.97936D42005C:\WINDOWS\System32\DEVOBJ.dll
21:24:34.97936D42005C:\WINDOWS\System32\GDI32.dll
21:24:34.97936D42005C:\WINDOWS\System32\IMM32.dll
21:24:34.97936D42005C:\WINDOWS\System32\KERNEL32.DLL
21:24:34.97936D42005C:\WINDOWS\System32\KERNELBASE.dll
21:24:34.97936D42005C:\WINDOWS\System32\MMDevApi.dll
21:24:34.97936D42005C:\WINDOWS\System32\MSASN1.dll
21:24:34.97936D42005C:\WINDOWS\System32\MSCTF.dll
21:24:34.97936D42005C:\WINDOWS\System32\OLEAUT32.dll
21:24:34.97936D42005C:\WINDOWS\System32\PSAPI.DLL
21:24:34.97936D42005C:\WINDOWS\System32\RPCRT4.dll
21:24:34.97936D42005C:\WINDOWS\System32\SETUPAPI.dll
21:24:34.97936D42005C:\WINDOWS\System32\SHELL32.dll
21:24:34.97936D42005C:\WINDOWS\System32\SHLWAPI.dll
21:24:34.97936D42005C:\WINDOWS\System32\UMPDC.dll
21:24:34.97936D42005C:\WINDOWS\System32\USER32.dll
21:24:34.97936D42005C:\WINDOWS\System32\WINTRUST.DLL
21:24:34.97936D42005C:\WINDOWS\System32\WS2_32.dll
21:24:34.97936D42005C:\WINDOWS\System32\advapi32.dll
21:24:34.97936D42005C:\WINDOWS\System32\bcrypt.dll
21:24:34.97936D42005C:\WINDOWS\System32\bcryptPrimitives.dll
21:24:34.97936D42005C:\WINDOWS\System32\cfgmgr32.dll
21:24:34.97936D42005C:\WINDOWS\System32\clbcatq.dll
21:24:34.97936D42005C:\WINDOWS\System32\combase.dll
21:24:34.97936D42005C:\WINDOWS\System32\cryptsp.dll
21:24:34.97936D42005C:\WINDOWS\System32\gdi32full.dll
21:24:34.97936D42005C:\WINDOWS\System32\imagehlp.dll
21:24:34.97936D42005C:\WINDOWS\System32\kernel.appcore.dll
21:24:34.97936D42005C:\WINDOWS\System32\msvcp_win.dll
21:24:34.97936D42005C:\WINDOWS\System32\msvcrt.dll
21:24:34.97936D42005C:\WINDOWS\System32\ole32.dll
21:24:34.97936D42005C:\WINDOWS\System32\powrprof.dll
21:24:34.97936D42005C:\WINDOWS\System32\profapi.dll
21:24:34.97936D42005C:\WINDOWS\System32\sechost.dll
21:24:34.97936D42005C:\WINDOWS\System32\shcore.dll
21:24:34.97936D42005C:\WINDOWS\System32\ucrtbase.dll
21:24:34.97936D42005C:\WINDOWS\System32\win32u.dll
21:24:34.97936D42005C:\WINDOWS\System32\windows.storage.dll
21:24:34.97936D42005C:\WINDOWS\system32\mswsock.dll
21:24:34.97936D42005C:\WINDOWS\system32\rsaenh.dll
21:24:34.98036D42005C:\WINDOWS\system32\uxtheme.dll
21:24:34.98036D42005C:\WINDOWS\system32\wbem\fastprox.dll
21:24:34.98036D42005C:\WINDOWS\system32\wbem\wbemprox.dll
21:24:34.98036D42005C:\WINDOWS\system32\wbem\wbemsvc.dll
21:24:35.3736D479GraphicsHookManager::InitCreated Thread - Created , ThreadId=14316
21:24:35.9236D41451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:24:35.11136D41475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:24:35.11136D41504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
21:24:35.11136D41525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:24:35.11136D41593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:24:35.11136D41606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:24:35.11136D41619Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:24:35.11136D41659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:24:35.11136D41661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:24:35.11136D41663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:24:35.11136D41665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:24:35.11136D41667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:24:35.11136D41669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:24:35.11236D41671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:24:35.11236D41674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:24:35.11236D41677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:24:35.11236D41771Data::Search[0] 0x93390000
21:24:35.11236D41771Data::Search[1] 0x0
21:24:35.11236D41771Data::Search[2] 0x0
21:24:35.11236D41771Data::Search[3] 0x0
21:24:35.11236D41771Data::Search[4] 0x0
21:24:35.11236D41771Data::Search[5] 0x90BF0000
21:24:35.11236D41771Data::Search[6] 0x93FD0000
21:24:35.11236D41771Data::Search[7] 0x6A4B0000
21:24:35.11236D41771Data::Search[8] 0x90BF0000
21:24:35.11236D41771Data::Search[9] 0x0
21:24:35.11236D41776Data::Search[10] 0x0
21:24:35.11236D41782Data::Search[11] 0x8F4C0000
21:24:35.11236D41788Data::Search[12] 0x6A4B0000
21:24:35.11236D41794Data::Search[13] 0x0
21:24:35.11236D4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:24:35.11236D4439Client::initFirstInjectionDetected Windows 8.1 or greater
21:24:35.16736D4454Client::initFirstInjectionAcquiring function lock succedded
21:24:35.16936D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
21:24:35.17236D4475OverlayManager::OverlayManagerOW System Cursor is set to = 0xf00087d
21:24:35.17236D46964OverlayManager::LoadDefaultCursorsLoad default cursors
21:24:35.18036D4484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7bd0fc7
21:24:35.18036D472PerformanceCounter::StartSessionStartSession
21:24:35.18336D4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:24:35.23436D4694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:24:35.23536D4712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:24:35.23536D4714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:24:35.23536D4717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:24:35.23536D4720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:24:35.23536D4723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:24:35.23536D4726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:24:35.23536D4729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:24:35.23536D4732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:24:35.23536D4735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:24:35.23536D4738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:24:35.23536D4741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:24:35.23536D4744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:24:35.23536D4747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:24:35.23636D4750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:24:35.23636D4753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:24:35.23636D4756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:24:35.23636D4759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:24:35.23636D4762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:24:35.23636D4765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
21:24:35.23636D4768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:24:35.23636D4771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:24:35.23636D4774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:24:35.23636D4777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:24:35.23636D4780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:24:35.23636D4783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:24:35.23636D4786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:24:35.23636D4789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:24:35.23636D4792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:24:35.23636D4795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:24:35.23636D4798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:24:35.23636D4801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:24:35.23636D4804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:24:35.23636D4807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:24:35.23636D4810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:24:35.23636D4813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:24:35.23636D4816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
21:24:35.23636D4819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:24:35.23636D4822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:24:35.23636D4825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:24:35.23636D4828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:24:35.23636D4831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:24:35.23636D4834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:24:35.23636D4837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
21:24:35.23636D4840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:24:35.23636D4843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:24:35.23636D4846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:24:35.23636D4849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:24:35.23636D4852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:24:35.23636D4855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:24:35.23636D4858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:24:35.23636D4861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:24:35.23636D4864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:24:35.23636D4867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:24:35.23636D4870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:24:35.23636D4873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:24:35.23636D4876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:24:35.23636D4879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:24:35.23636D4882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:24:35.23636D4885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:24:35.23636D4888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:24:35.23636D4891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:24:35.23636D4894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:24:35.23736D4897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:24:35.23736D4900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:24:35.23736D4903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:24:35.23736D4905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:24:35.23736D4907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:24:35.23736D4909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:24:35.23736D4911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
21:24:35.23736D4913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:24:35.23736D4915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:24:35.23736D4917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:24:35.23736D4919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:24:35.23736D4921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:24:35.23736D4923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:24:35.23736D4937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:24:35.23736D4562OverlayManager::OverlayManagerstarting hooks...
21:24:35.76536D41953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded
21:24:38.55836D4592Install::CodeInit [Client,1] (MCH) OK
21:24:38.97436D4592Install::CodeInit [Client,2] (MCH) OK
21:24:38.97836D4592Install::CodeInit [Client,3] (MCH) OK
21:24:38.98536D4592Install::CodeInit [Client,4] (MCH) OK
21:24:40.1036D4592Install::CodeInit [Client,4.1] (MCH) OK
21:24:40.39936D4592Install::CodeInit [Client,4.2] (MCH) OK
21:24:44.46436D4248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:24:44.46536D4578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:24:44.46636D4921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:24:44.46636D4523Client::initFirstInjectionSuspend before hook: OFF
21:24:44.46836D41157Install::CodeSegment [5|18016|0x90BF0000|0x4660]
21:24:45.35836D4592Install::Codeunknown (MCH) OK
21:24:45.35836D41157Install::CodeSegment [5|418288|0x90BF0000|0x661F0]
21:24:45.38236D4592Install::Codeunknown (MCH) OK
21:24:45.38236D41157Install::CodeSegment [5|105904|0x90BF0000|0x19DB0]
21:24:45.40636D4592Install::Codeunknown (MCH) OK
21:24:45.40636D41157Install::CodeSegment [5|4944|0x90BF0000|0x1350]
21:24:45.43136D4592Install::Codeunknown (MCH) OK
21:24:45.43136D41157Install::CodeSegment [5|-23121888|0x90BF0000|0xFE9F3020]
21:24:45.43136D41248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:24:45.43136D41157Install::CodeSegment [5|-23101344|0x90BF0000|0xFE9F8060]
21:24:45.43136D41248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:24:45.43136D41157Install::CodeSegment [5|-23140832|0x90BF0000|0xFE9EE620]
21:24:45.43136D41248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:24:45.43136D41157Install::CodeSegment [5|-24270208|0x90BF0000|0xFE8DAA80]
21:24:45.43136D41248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:24:45.43136D41011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
21:24:46.34736D4592Install::Codeunknown (MCH) OK
21:24:46.34736D41141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:24:46.37136D4592Install::Codeunknown (MCH) OK
21:24:46.37136D41141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:24:46.39436D4592Install::Codeunknown (MCH) OK
21:24:46.39436D41141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:24:46.39436D4329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:24:46.39436D41054OverlayManager::StartStarting...
21:24:46.39436D41086OverlayManager::Startstarting hooks 2...
21:24:46.39736D4592Install::CodeInit [Client,5] (MCH) OK
21:24:46.39736D41233XTRAP COMPATIBLE PATCH WARNING
21:24:46.39736D41241OverlayManager::Startdone with hooks...
21:24:46.39736D4107ApiManager::InitAPI Manager Event : OK
21:24:46.39736D4119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=14860
21:24:46.3983A6C6555OverlayManager::OnConnectedConnected to server
21:24:46.3983A6C31SendServerHelloMessage::ExecuteSend connection Ack
21:24:46.3983A0C7134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1d0646
21:24:47.65436D467TXRSettingFail to read texture recognition options 0xb7
21:24:47.65436D4114TXOfInterestNew list set with 0 items
21:24:47.65436D41266OverlayManager::Startget foreground state
21:24:47.65536D41303OverlayManager::StartStarted...
21:24:47.74136D4592Install::CodeInit [Client,0] (MCH) OK
21:24:47.74136D4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:24:47.74136D494GraphicsHookManager::StopThreadStopThread
21:24:47.74537EC216GraphicsHookManager::MessageLoopExit Thread
21:24:47.74736D4590Client::initFirstInjectioninit complete
21:24:58.1313A0C1989Client::LogProcessModulesLoaded modules:
21:24:58.1533A0C2005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
21:24:58.1533A0C2005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
21:24:58.1533A0C2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
21:24:58.1533A0C2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
21:24:58.1533A0C2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll
21:24:58.1533A0C2005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
21:24:58.1533A0C2005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
21:24:58.1533A0C2005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
21:24:58.1533A0C2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\GLU32.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\HID.DLL
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\USERENV.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\VERSION.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\WINMM.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\amsi.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\d3d11.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\dxcore.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\dxgi.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\icm32.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\igdusc64.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\mscms.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\ntdll.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\ntmarta.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:24:58.1543A0C2005C:\WINDOWS\SYSTEM32\wintypes.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\CRYPT32.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\DEVOBJ.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\GDI32.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\IMM32.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\KERNEL32.DLL
21:24:58.1543A0C2005C:\WINDOWS\System32\KERNELBASE.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\MMDevApi.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\MSASN1.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\MSCTF.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\OLEAUT32.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\PSAPI.DLL
21:24:58.1543A0C2005C:\WINDOWS\System32\RPCRT4.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\SETUPAPI.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\SHELL32.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\SHLWAPI.dll
21:24:58.1543A0C2005C:\WINDOWS\System32\UMPDC.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\USER32.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\WINTRUST.DLL
21:24:58.1553A0C2005C:\WINDOWS\System32\WS2_32.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\advapi32.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\bcrypt.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\bcryptPrimitives.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\cfgmgr32.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\clbcatq.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\combase.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\cryptsp.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\gdi32full.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\imagehlp.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\kernel.appcore.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\msvcp_win.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\msvcrt.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\ole32.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\powrprof.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\profapi.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\sechost.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\shcore.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\ucrtbase.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\win32u.dll
21:24:58.1553A0C2005C:\WINDOWS\System32\windows.storage.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\mswsock.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\rsaenh.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\uxtheme.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\wbem\fastprox.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\wbem\wbemprox.dll
21:24:58.1553A0C2005C:\WINDOWS\system32\wbem\wbemsvc.dll
21:25:29.607DFC386fSwapResize_BuffersResize buffer (0x4eb964e0)!
21:26:03.6113A6C6650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll]
21:26:04.5203AFC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:26:04.7083AFC149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:26:04.9713AFC149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:26:04.9713AFC1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:26:05.3153AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:26:05.3623AFC1094RenderDeviceD3d11::initDevice adapter hash: -821091773
21:26:05.3623AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:26:05.3623AFC1148RenderDeviceD3d11::initsave state
21:26:05.3623AFC696RenderDeviceD3d11::initDX11loading shaders...
21:26:05.3853AFC705RenderDeviceD3d11::initDX11create vs
21:26:05.3853AFC723RenderDeviceD3d11::initDX11create vs
21:26:05.4103AFC745RenderDeviceD3d11::initDX11create pxs
21:26:05.4293AFC774RenderDeviceD3d11::initDX11create raster
21:26:05.4303AFC842RenderDeviceD3d11::initDX11create buffers
21:26:05.4363AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:26:05.4363AFC1156RenderDeviceD3d11::initrestore state
21:26:05.4363AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:26:05.4363AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:05.4363AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:05.4363AFC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:26:05.4363AFC2080RenderDeviceD3d11::setFixSet render device fix RT.
21:26:05.4363AFC2661OverlayManager::setGraphicsRender Device fix was set RT.
21:26:05.4403AFC4913OverlayManager::UpdateResolutionnotifyResolutionChange [1152, 648] {WINDOW}
21:26:05.4403AFC4925OverlayManager::UpdateResolutionNew game resolution is notified (1152, 648)
21:26:06.1933AFC654OverlayInputManager::HandleCommandsClear all hotkeys command
21:26:06.1933AFC695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:26:06.1933AFC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:26:06.2573AFC21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:26:06.2583AFC275WidgetManager::initInit manager
21:26:06.25931F02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:26:06.5143AFC7355OverlayManager::LoadPluginPlugin loaded [5] [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] []
21:26:06.77031F0225InterProcessElement::openInterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly
21:26:06.77131F0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:26:06.77231F0225InterProcessElement::openInterProcess Overwolf_ImID_F0F62_P_6748 opened succesfuly
21:26:06.77231F0225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:26:06.9353AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:26:06.9353AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20c136b
21:26:06.9353AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:26:06.9363AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:26:06.9363AFC2269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:26:06.9363AFC1670WidgetManager::drawskip widget draw (not in foreground) False - False
21:26:06.9363AFC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:06.9363AFC7530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:26:06.937DFC1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:26:06.937DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:06.937DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:26:06.937DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:26:06.937DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:26:06.937DFC1942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10007
21:26:06.9373AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:26:07.27331F0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2813c6
21:26:07.27331F02670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:26:17.14431F0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:26:19.66531F02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3422] s[500].
21:26:19.66631F02410WidgetManager::RefreshWidgetThreadMainLoopexit
21:26:19.66631F02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:26:19.66631F02335WidgetManager::RefreshThreadProcStaticclean Exit
21:26:22.915DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:26:22.915DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:26:22.915DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:22.915DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:22.915DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:22.915DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:22.916DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20c136b
21:26:22.916DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:22.916DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:26:22.916DFC187IRenderDevice::releaseRender Releasing.
21:26:22.916DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:22.916DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:22.916DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:22.916DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:22.916DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:22.916DFC204IRenderDevice::releaseRender Releasing Done.
21:26:23.1353AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:26:23.1353AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:26:23.1353AFC1148RenderDeviceD3d11::initsave state
21:26:23.1363AFC696RenderDeviceD3d11::initDX11loading shaders...
21:26:23.1893AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:26:23.1893AFC1156RenderDeviceD3d11::initrestore state
21:26:23.1893AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:26:23.1893AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:23.1893AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:23.1893AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:26:23.1963AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:26:23.1973AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20d136b
21:26:23.1973AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:26:23.1973AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:26:23.2003AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:26:23.309DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:23.310DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:26:23.310DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:26:23.310DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:26:24.1613AFC2433WidgetManager::Renderresum layout thread
21:26:24.1613AFC275WidgetManager::initInit manager
21:26:24.165C3C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:27:04.598DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:27:04.603DFC7093OverlayManager::IsEmptyCursorCache cursor 0x17d109f (v: 1)
21:27:04.9863A6C6254OverlayManager::doActionForegroundChange Event ON (ON)
21:27:04.9863A6C7626OverlayManager::OnForegroundChangedChanged True
21:27:04.9883A6C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:27:04.988DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:27:05.193AFC308PerformanceCounter::NotifyFrameRenderNotify first Render...
21:27:05.213A6C6385OverlayManager::doActionDisplayFPS - Triggered
21:27:05.773AFC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:27:05.1733A6C6385OverlayManager::doActionDisplayFPS - Triggered
21:27:05.1863AFC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:27:05.3173AFC326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:27:05.3183AFC347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:27:08.250C3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:13.674C3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:17.155C3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:27:19.664C3C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
21:27:19.664C3C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:27:19.664C3C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:27:19.665C3C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:28:11.8693A6C6242OverlayManager::doActionForegroundChange Event [winows not active]
21:28:11.8913A6C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:28:11.8913A6C7626OverlayManager::OnForegroundChangedChanged False
21:28:11.8923A6C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
21:28:11.8923A6C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:28:11.8923A6C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:28:11.8933A6C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:11.9443A6C6385OverlayManager::doActionDisplayFPS - Triggered
21:29:17.2963AFC47ResetSnapShotSH::ExecuteRelease snapshot SH
21:29:17.2963AFC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:29:17.301DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:29:17.318DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:29:17.318DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:29:17.318DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:29:17.318DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:29:17.318DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:29:17.318DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:29:17.318DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20d136b
21:29:17.318DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:29:17.318DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:29:17.318DFC187IRenderDevice::releaseRender Releasing.
21:29:17.319DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:29:17.319DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:29:17.319DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:29:17.319DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:29:17.319DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:29:17.319DFC204IRenderDevice::releaseRender Releasing Done.
21:29:17.4493AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:29:17.4493AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:29:17.4493AFC1148RenderDeviceD3d11::initsave state
21:29:17.4493AFC696RenderDeviceD3d11::initDX11loading shaders...
21:29:17.4943AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:29:17.4943AFC1156RenderDeviceD3d11::initrestore state
21:29:17.4943AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:29:17.4943AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:29:17.4943AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:29:17.4943AFC2555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:29:17.4943AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:29:17.4983AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:29:17.4983AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c912b7
21:29:17.4983AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:29:17.4983AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:29:17.4993AFC2433WidgetManager::Renderresum layout thread
21:29:17.4993AFC275WidgetManager::initInit manager
21:29:17.4993AFC1670WidgetManager::drawskip widget draw (not in foreground) False - False
21:29:17.49919102346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:29:17.5053AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:29:18.320DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:29:18.320DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:29:18.320DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:29:18.320DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:30:02.4551910291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:30:04.98619102388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3328] s[500].
21:30:04.98619102410WidgetManager::RefreshWidgetThreadMainLoopexit
21:30:04.98619102329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:30:04.98619102335WidgetManager::RefreshThreadProcStaticclean Exit
21:30:07.975DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:30:07.976DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:30:07.976DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:30:07.976DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:30:07.976DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:30:07.976DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:30:07.976DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c912b7
21:30:07.976DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:30:07.976DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:30:07.976DFC187IRenderDevice::releaseRender Releasing.
21:30:07.976DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:30:07.976DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:30:07.976DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:30:07.976DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:30:07.976DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:30:07.976DFC204IRenderDevice::releaseRender Releasing Done.
21:30:08.7793AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:30:08.7793AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:30:08.7793AFC1148RenderDeviceD3d11::initsave state
21:30:08.7793AFC696RenderDeviceD3d11::initDX11loading shaders...
21:30:08.8233AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:30:08.8233AFC1156RenderDeviceD3d11::initrestore state
21:30:08.8233AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:30:08.8233AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:08.8233AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:08.8233AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:30:08.8363AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:30:08.8363AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1461261
21:30:08.8363AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:30:08.8363AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:30:08.8403AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:30:09.316DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:09.316DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:30:09.317DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:30:09.317DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:30:09.4853AFC2433WidgetManager::Renderresum layout thread
21:30:09.4853AFC275WidgetManager::initInit manager
21:30:09.4864C82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:30:57.7424C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:31:00.2464C82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3078] s[500].
21:31:00.2474C82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:31:00.2474C82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:31:00.2474C82335WidgetManager::RefreshThreadProcStaticclean Exit
21:31:17.4503AFC2433WidgetManager::Renderresum layout thread
21:31:17.4503AFC275WidgetManager::initInit manager
21:31:17.45420882346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:31:17.458DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:31:17.458DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:31:17.458DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:31:17.458DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:31:17.458DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:31:17.458DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:31:17.458DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1461261
21:31:17.458DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:31:17.458DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:31:17.458DFC187IRenderDevice::releaseRender Releasing.
21:31:17.458DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:31:17.458DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:31:17.458DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:31:17.458DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:31:17.458DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:31:17.458DFC204IRenderDevice::releaseRender Releasing Done.
21:31:25.5223AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:31:25.5223AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:31:25.5223AFC1148RenderDeviceD3d11::initsave state
21:31:25.5223AFC696RenderDeviceD3d11::initDX11loading shaders...
21:31:25.6293AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:31:25.6293AFC1156RenderDeviceD3d11::initrestore state
21:31:25.6293AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:31:25.6293AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:31:25.6293AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:31:25.6293AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:31:25.6343AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:31:25.6343AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c20e33
21:31:25.6343AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:31:25.6353AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:31:25.6833AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:31:27.5872088291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:31:29.962088291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:31:31.60020882388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3406] s[500].
21:31:31.60020882410WidgetManager::RefreshWidgetThreadMainLoopexit
21:31:31.60020882329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:31:31.60020882335WidgetManager::RefreshThreadProcStaticclean Exit
21:33:58.166DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:33:58.167DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:33:58.168DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:33:58.168DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:33:58.177DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:33:58.177DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:33:58.177DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:33:58.178DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:33:58.178DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:33:58.178DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:33:58.178DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c20e33
21:33:58.178DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:33:58.178DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:33:58.178DFC187IRenderDevice::releaseRender Releasing.
21:33:58.178DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:33:58.178DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:33:58.178DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:33:58.178DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:33:58.180DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:33:58.180DFC204IRenderDevice::releaseRender Releasing Done.
21:34:00.2243AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:34:00.2243AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:34:00.2243AFC1148RenderDeviceD3d11::initsave state
21:34:00.2243AFC696RenderDeviceD3d11::initDX11loading shaders...
21:34:00.2903AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:34:00.2903AFC1156RenderDeviceD3d11::initrestore state
21:34:00.2913AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:34:00.2913AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:34:00.2913AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:34:00.2913AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:34:00.7483AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:34:00.7483AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2dd093d
21:34:00.7483AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:34:00.7503AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:34:00.7503AFC2433WidgetManager::Renderresum layout thread
21:34:00.7503AFC275WidgetManager::initInit manager
21:34:00.7542F1C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:34:00.8773AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:34:03.336DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:34:03.336DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:34:03.337DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:34:03.337DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:34:17.4422F1C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:34:20.382F1C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3297] s[500].
21:34:20.382F1C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:34:20.382F1C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:34:20.382F1C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:34:40.3733AFC2433WidgetManager::Renderresum layout thread
21:34:40.3743AFC275WidgetManager::initInit manager
21:34:40.3771EB02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:34:40.4523A6C6254OverlayManager::doActionForegroundChange Event ON (ON)
21:34:40.4523A6C7626OverlayManager::OnForegroundChangedChanged True
21:34:40.4523A6C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:34:40.529DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:34:40.530DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:34:40.530DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:34:40.530DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:34:40.530DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:34:40.532DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:34:40.532DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2dd093d
21:34:40.532DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:34:40.532DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:34:40.532DFC187IRenderDevice::releaseRender Releasing.
21:34:40.532DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:34:40.532DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:34:40.532DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:34:40.532DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:34:40.533DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:34:40.533DFC204IRenderDevice::releaseRender Releasing Done.
21:34:40.5693A6C6385OverlayManager::doActionDisplayFPS - Triggered
21:34:41.5953AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:34:41.5953AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:34:41.5953AFC1148RenderDeviceD3d11::initsave state
21:34:41.5953AFC696RenderDeviceD3d11::initDX11loading shaders...
21:34:41.6513AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:34:41.6513AFC1156RenderDeviceD3d11::initrestore state
21:34:41.6513AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:34:41.6513AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:34:41.6513AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:34:41.6513AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:34:42.4703AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:34:42.4703AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33012e9
21:34:42.4703AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:34:42.4703AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:34:42.4713AFC326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:34:42.6603AFC347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:34:42.7083AFC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:42.7173AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:34:50.4001EB0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:34:50.4001EB02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7406] s[33].
21:34:50.4001EB02410WidgetManager::RefreshWidgetThreadMainLoopexit
21:34:50.4001EB02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:34:50.4001EB02335WidgetManager::RefreshThreadProcStaticclean Exit
21:35:04.208DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:35:04.208DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:35:04.209DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:35:04.209DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:35:04.215DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:35:04.215DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:35:04.215DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:35:04.215DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:35:04.215DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:35:04.215DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:35:04.215DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33012e9
21:35:04.215DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:35:04.215DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:35:04.215DFC187IRenderDevice::releaseRender Releasing.
21:35:04.215DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:35:04.215DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:35:04.215DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:35:04.215DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:35:04.215DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:35:04.215DFC204IRenderDevice::releaseRender Releasing Done.
21:35:04.4733AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:35:04.4733AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:35:04.4733AFC1148RenderDeviceD3d11::initsave state
21:35:04.4743AFC696RenderDeviceD3d11::initDX11loading shaders...
21:35:04.5353AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:35:04.5353AFC1156RenderDeviceD3d11::initrestore state
21:35:04.5353AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:35:04.5353AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:35:04.5353AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:35:04.5353AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:35:04.9383AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:35:04.9383AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2550e93
21:35:04.9383AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:35:04.9383AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:35:04.9383AFC2433WidgetManager::Renderresum layout thread
21:35:04.9383AFC275WidgetManager::initInit manager
21:35:04.9393AFC326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:35:04.9393AFC347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:35:04.9391C4C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:35:04.9993AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:35:05.393DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:35:05.393DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:35:05.393DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:35:05.393DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:35:15.519DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:35:16.208DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:35:20.1581C4C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:35:26.5781C4C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:35:29.921C4C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
21:35:29.921C4C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:35:29.921C4C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:35:29.921C4C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:35:34.793AFC2433WidgetManager::Renderresum layout thread
21:35:34.793AFC275WidgetManager::initInit manager
21:35:34.801C742346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:35:46.9241C74291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:35:49.4721C742388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
21:35:49.4721C742410WidgetManager::RefreshWidgetThreadMainLoopexit
21:35:49.4721C742329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:35:49.4721C742335WidgetManager::RefreshThreadProcStaticclean Exit
21:35:54.4423AFC2433WidgetManager::Renderresum layout thread
21:35:54.4423AFC275WidgetManager::initInit manager
21:35:54.44321E42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:04.46721E4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:06.44121E42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:36:06.44121E42410WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:06.44121E42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:06.44121E42335WidgetManager::RefreshThreadProcStaticclean Exit
21:36:14.8053AFC2433WidgetManager::Renderresum layout thread
21:36:14.8053AFC275WidgetManager::initInit manager
21:36:14.80820882346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:14.832DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:36:14.834DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:36:14.834DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:36:14.834DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:14.834DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:14.834DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:14.834DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:14.834DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2550e93
21:36:14.834DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:14.834DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:36:14.834DFC187IRenderDevice::releaseRender Releasing.
21:36:14.834DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:14.834DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:14.834DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:14.834DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:14.835DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:14.835DFC204IRenderDevice::releaseRender Releasing Done.
21:36:15.1013AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:36:15.1013AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:36:15.1013AFC1148RenderDeviceD3d11::initsave state
21:36:15.1013AFC696RenderDeviceD3d11::initDX11loading shaders...
21:36:15.1933AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:36:15.1933AFC1156RenderDeviceD3d11::initrestore state
21:36:15.1933AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:36:15.1933AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:15.1933AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:15.1933AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:36:15.2283AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:36:15.2283AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x83809bb
21:36:15.2283AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:36:15.2283AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:36:16.673AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:36:16.426DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:16.426DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:36:16.426DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:36:16.427DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:36:24.8442088291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:24.84420882388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [7797] s[33].
21:36:24.84420882410WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:24.84420882329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:24.84420882335WidgetManager::RefreshThreadProcStaticclean Exit
21:36:24.983DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:36:24.983DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:36:24.983DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:36:24.983DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:36:24.983DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:36:25.1DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:36:25.1DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x83809bb
21:36:25.1DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:36:25.1DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:36:25.1DFC187IRenderDevice::releaseRender Releasing.
21:36:25.1DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:25.2DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:25.2DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:36:25.2DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:36:25.2DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:36:25.2DFC204IRenderDevice::releaseRender Releasing Done.
21:36:25.423AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:36:25.423AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:36:25.423AFC1148RenderDeviceD3d11::initsave state
21:36:25.433AFC696RenderDeviceD3d11::initDX11loading shaders...
21:36:25.1263AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:36:25.1263AFC1156RenderDeviceD3d11::initrestore state
21:36:25.1263AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:36:25.1263AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:36:25.1263AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:36:25.1263AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:36:25.1313AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:36:25.1313AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2700f0b
21:36:25.1313AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:36:25.1313AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:36:25.1563AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:36:25.436DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:36:25.436DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:36:25.436DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:36:25.436DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:36:34.2003AFC2433WidgetManager::Renderresum layout thread
21:36:34.2003AFC275WidgetManager::initInit manager
21:36:34.2011E482346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:36:44.2221E48291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:36:44.2221E482388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9969] s[33].
21:36:44.2221E482410WidgetManager::RefreshWidgetThreadMainLoopexit
21:36:44.2221E482329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:36:44.2221E482335WidgetManager::RefreshThreadProcStaticclean Exit
21:38:52.5823A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:40:01.893DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:40:01.896DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:01.896DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:40:01.896DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:01.896DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:01.896DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:01.896DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:01.896DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2700f0b
21:40:01.897DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:01.897DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:40:01.897DFC187IRenderDevice::releaseRender Releasing.
21:40:01.897DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:01.897DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:01.897DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:01.897DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:01.897DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:01.898DFC204IRenderDevice::releaseRender Releasing Done.
21:40:04.3573AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:40:04.3583AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:40:04.3583AFC1148RenderDeviceD3d11::initsave state
21:40:04.3583AFC696RenderDeviceD3d11::initDX11loading shaders...
21:40:04.4133AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:40:04.4133AFC1156RenderDeviceD3d11::initrestore state
21:40:04.4133AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:40:04.4133AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:40:04.4133AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:40:04.4133AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:40:05.2913AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:40:05.2913AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4cf10a1
21:40:05.2923AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:40:05.2923AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:40:05.2923AFC2433WidgetManager::Renderresum layout thread
21:40:05.2923AFC275WidgetManager::initInit manager
21:40:05.29430AC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:40:05.32830AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2813c6
21:40:05.32830AC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:40:05.32830AC256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:40:05.38530AC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0f62
21:40:05.38630AC256InterProcessElement::closeInterProcess Overwolf_ImID_F0F62_P_6748 close 2147483647 bytes
21:40:05.458DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:40:05.458DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:40:05.458DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:40:05.458DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:40:05.4733AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:40:05.68930AC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:40:06.18830AC225InterProcessElement::openInterProcess Overwolf_ImID_2813C6_P_6748 opened succesfuly
21:40:06.18930AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:40:06.39630AC225InterProcessElement::openInterProcess Overwolf_ImID_30A46_P_6748 opened succesfuly
21:40:06.39630AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:40:06.39830AC225InterProcessElement::openInterProcess Overwolf_ImID_1504DA_P_6748 opened succesfuly
21:40:06.39830AC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:40:15.80430AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:40:16.60430AC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:40:19.11630AC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:40:19.11630AC2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:40:19.11630AC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:40:19.11630AC2335WidgetManager::RefreshThreadProcStaticclean Exit
21:40:56.719DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:40:56.722DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:56.723DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:40:56.723DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:56.723DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:56.723DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:56.723DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:56.723DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4cf10a1
21:40:56.723DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:56.724DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:40:56.724DFC187IRenderDevice::releaseRender Releasing.
21:40:56.724DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:56.724DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:56.724DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:56.724DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:56.724DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:56.725DFC204IRenderDevice::releaseRender Releasing Done.
21:41:07.7133AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:41:07.7153AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:41:07.7153AFC1148RenderDeviceD3d11::initsave state
21:41:07.7153AFC696RenderDeviceD3d11::initDX11loading shaders...
21:41:07.7813AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:41:07.7813AFC1156RenderDeviceD3d11::initrestore state
21:41:07.7813AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:41:07.7813AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:41:07.7813AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:41:07.7813AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:41:11.2313AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:41:11.2313AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10550287
21:41:11.2363AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:41:11.2363AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:41:11.2363AFC2433WidgetManager::Renderresum layout thread
21:41:11.2363AFC275WidgetManager::initInit manager
21:41:11.23814582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:41:11.3583AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:41:11.3593AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:41:11.3593AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:41:11.3623AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:41:11.3623AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:41:21.2671458291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:41:21.26714582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9562] s[33].
21:41:21.26714582410WidgetManager::RefreshWidgetThreadMainLoopexit
21:41:21.26714582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:41:21.26714582335WidgetManager::RefreshThreadProcStaticclean Exit
21:41:23.133DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:41:23.133DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:41:23.134DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:41:23.134DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:41:23.172DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:41:23.172DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:41:23.172DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:41:23.172DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:41:23.172DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:41:23.172DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:41:23.173DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10550287
21:41:23.173DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:41:23.173DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:41:23.173DFC187IRenderDevice::releaseRender Releasing.
21:41:23.173DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:41:23.173DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:41:23.173DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:41:23.173DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:41:23.173DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:41:23.173DFC204IRenderDevice::releaseRender Releasing Done.
21:41:23.5883AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:41:23.5883AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:41:23.5883AFC1148RenderDeviceD3d11::initsave state
21:41:23.5883AFC696RenderDeviceD3d11::initDX11loading shaders...
21:41:23.6523AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:41:23.6523AFC1156RenderDeviceD3d11::initrestore state
21:41:23.6523AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:41:23.6523AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:41:23.6523AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:41:23.6523AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:41:23.7073AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:41:23.7073AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e10103
21:41:23.7073AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:41:23.7083AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:41:23.7093AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:41:23.7093AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:41:23.7133AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:41:23.7133AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:41:23.8083AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:41:23.994DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:41:23.994DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:41:23.994DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:41:23.994DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:41:28.6963AFC2433WidgetManager::Renderresum layout thread
21:41:28.6963AFC275WidgetManager::initInit manager
21:41:28.6989842346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:41:44.47984291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:41:45.754984291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:41:46.467984291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:41:48.9829842388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
21:41:48.9829842410WidgetManager::RefreshWidgetThreadMainLoopexit
21:41:48.9829842329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:41:48.9829842335WidgetManager::RefreshThreadProcStaticclean Exit
21:42:50.3313AFC2433WidgetManager::Renderresum layout thread
21:42:50.3313AFC275WidgetManager::initInit manager
21:42:50.33239D42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:42:50.358DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:42:50.360DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:42:50.360DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:42:50.360DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:42:50.360DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:42:50.360DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:42:50.360DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:42:50.360DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e10103
21:42:50.360DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:42:50.360DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:42:50.360DFC187IRenderDevice::releaseRender Releasing.
21:42:50.360DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:42:50.360DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:42:50.360DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:42:50.360DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:42:50.360DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:42:50.360DFC204IRenderDevice::releaseRender Releasing Done.
21:42:51.7483AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:42:51.7483AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:42:51.7483AFC1148RenderDeviceD3d11::initsave state
21:42:51.7493AFC696RenderDeviceD3d11::initDX11loading shaders...
21:42:51.8043AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:42:51.8043AFC1156RenderDeviceD3d11::initrestore state
21:42:51.8043AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:42:51.8043AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:42:51.8043AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:42:51.8043AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:42:51.8083AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:42:51.8093AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x250065
21:42:51.8093AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:42:51.8093AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:42:51.8093AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:42:51.8093AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:42:51.8123AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:42:51.8123AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:42:51.8173AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:42:51.895DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:42:51.895DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:42:51.895DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:42:51.896DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:42:58.5793A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:43:00.34739D4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:43:00.34739D42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[33].
21:43:00.34739D42410WidgetManager::RefreshWidgetThreadMainLoopexit
21:43:00.34739D42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:43:00.34739D42335WidgetManager::RefreshThreadProcStaticclean Exit
21:43:08.630DFC1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:43:08.630DFC1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:43:08.630DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:43:08.630DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:43:08.630DFC1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:43:08.630DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:43:08.630DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x250065
21:43:08.631DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:43:08.631DFC1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:43:08.631DFC187IRenderDevice::releaseRender Releasing.
21:43:08.631DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:43:08.631DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:43:08.631DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:43:08.631DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:43:08.631DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:43:08.631DFC204IRenderDevice::releaseRender Releasing Done.
21:43:08.6833AFC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x4eb964e0
21:43:08.6843AFC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:43:08.6843AFC1148RenderDeviceD3d11::initsave state
21:43:08.6843AFC696RenderDeviceD3d11::initDX11loading shaders...
21:43:08.7453AFC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x28109028.
21:43:08.7453AFC1156RenderDeviceD3d11::initrestore state
21:43:08.7453AFC1159RenderDeviceD3d11::initTarget Window [0xe0f70]
21:43:08.7453AFC244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:43:08.7453AFC251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:43:08.7453AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:43:08.7553AFC5024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe0f70}.
21:43:08.7553AFC2192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x260065
21:43:08.7553AFC2210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:43:08.7553AFC2258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:43:08.7553AFC2433WidgetManager::Renderresum layout thread
21:43:08.7553AFC275WidgetManager::initInit manager
21:43:08.7563AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:43:08.75618102346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:43:08.7563AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:43:08.7891810256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:43:08.7901810128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1504da
21:43:08.7901810256InterProcessElement::closeInterProcess Overwolf_ImID_1504DA_P_6748 close 2147483647 bytes
21:43:08.79018102670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:43:08.8141810225InterProcessElement::openInterProcess Overwolf_ImID_2905B4_P_6748 opened succesfuly
21:43:08.8141810225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:43:09.3833AFC4966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:43:09.5153AFC326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:43:09.5163AFC347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:43:09.903DFC2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:43:09.903DFC419InputInterceptor::stopHookunhook keyboard and mouse
21:43:09.903DFC386InputInterceptor::runHookKeyboard is hooked 0xdfc
21:43:09.904DFC408InputInterceptor::runHookMouse is hooked 0xdfc
21:53:13.4161810291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:53:15.4551810291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:53:19.844DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:53:23.6273A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:23.6453A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:23.6751810256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:53:23.6751810128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30a46
21:53:23.6751810256InterProcessElement::closeInterProcess Overwolf_ImID_30A46_P_6748 close 2147483647 bytes
21:53:23.67518102670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:53:23.6751810256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:53:23.6751810128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2905b4
21:53:23.6751810256InterProcessElement::closeInterProcess Overwolf_ImID_2905B4_P_6748 close 2147483647 bytes
21:53:23.67618102670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:53:23.7181810128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d13e6
21:53:23.71818102670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:53:23.7401810225InterProcessElement::openInterProcess Overwolf_ImID_1D13E6_P_6748 opened succesfuly
21:53:23.7401810225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:53:23.9773A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:24.1661810225InterProcessElement::openInterProcess Overwolf_ImID_70A66_P_6748 opened succesfuly
21:53:24.1661810225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:53:30.3673A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:30.4663A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:30.5991810225InterProcessElement::openInterProcess Overwolf_ImID_1112EE_P_6748 opened succesfuly
21:53:30.5991810225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:53:30.6223A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:30.6563A6C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:53:30.7311810225InterProcessElement::openInterProcess Overwolf_ImID_1D13E4_P_6748 opened succesfuly
21:53:30.7311810225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:53:31.7293AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:53:31.7293AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:53:31.7623AFC326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:53:31.7623AFC347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:53:34.316DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:53:48.170DFC5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:53:48.172DFC1639OverlayManager::GameWindowProcCallbackClose Window [16].
21:53:48.6191810291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:53:51.13118102388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
21:53:51.13118102410WidgetManager::RefreshWidgetThreadMainLoopexit
21:53:51.13118102329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:53:51.13118102335WidgetManager::RefreshThreadProcStaticclean Exit
21:54:13.387DFC453ReleaseD11DeviceDevice Released! [3]
21:54:13.469DFC2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:13.469DFC2614OverlayManager::DetachThreadInputDetach thread input 3580,15100
21:54:13.712DFC2618OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [3580 - 15100]]GLE=0x57
21:54:13.712DFC1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:13.712DFC1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:13.713DFC1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x260065
21:54:13.714DFC2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:13.714DFC187IRenderDevice::releaseRender Releasing.
21:54:13.714DFC82RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:13.714DFC100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:13.714DFC1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:13.714DFC1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:13.714DFC1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:13.714DFC204IRenderDevice::releaseRender Releasing Done.
21:54:13.714DFC456ReleaseD11Device End Device Released!
21:54:13.7703A6C6242OverlayManager::doActionForegroundChange Event [winows not active]
21:54:13.8553A6C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:13.8553A6C7626OverlayManager::OnForegroundChangedChanged False
21:54:13.8553A6C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:54:13.8613A6C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:54:13.8613A6C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:13.8613A6C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:14.1813A6C6385OverlayManager::doActionDisplayFPS - Triggered
21:54:14.572DFC502fDevice11_Releaseswap chain release 0 0x4eb964e0 [overlay:0]