TimeThreadLineFunctionMessage
20:16:18.70636D0131runClientStarting Overlay PID=8800(0x2260) server PID = 6748
20:16:18.71236D0698Client::initClient::Initialize
20:16:18.71336D0706Client::initStart owclient thread
20:16:18.713310C328Client::initFirstInjectionClient::initFirstInjection.
20:16:18.784310C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
20:16:18.784310C356session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721}
20:16:18.821310C1954Client::LogClientInfoOS version [10.0]
20:16:18.821310C1959Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:16:18.822310C1977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
20:16:18.822310C1989Client::LogProcessModulesLoaded modules:
20:16:18.851310C2005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
20:16:18.851310C2005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
20:16:18.851310C2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
20:16:18.851310C2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
20:16:18.851310C2005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
20:16:18.851310C2005C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll
20:16:18.851310C2005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
20:16:18.851310C2005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\GLU32.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\HID.DLL
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\NTASN1.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\OPENGL32.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\TextInputFramework.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\USERENV.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\VERSION.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\WINMM.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\amsi.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\d3d11.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\dcomp.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\dwmapi.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\dxcore.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\dxgi.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\icm32.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\igdusc64.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\mscms.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\ncrypt.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\ntdll.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\ntmarta.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\wbemcomn.dll
20:16:18.851310C2005C:\WINDOWS\SYSTEM32\wintypes.dll
20:16:18.852310C2005C:\WINDOWS\SYSTEM32\xinput1_3.dll
20:16:18.852310C2005C:\WINDOWS\System32\CRYPT32.dll
20:16:18.852310C2005C:\WINDOWS\System32\DEVOBJ.dll
20:16:18.852310C2005C:\WINDOWS\System32\GDI32.dll
20:16:18.852310C2005C:\WINDOWS\System32\IMM32.dll
20:16:18.852310C2005C:\WINDOWS\System32\KERNEL32.DLL
20:16:18.852310C2005C:\WINDOWS\System32\KERNELBASE.dll
20:16:18.852310C2005C:\WINDOWS\System32\MMDevApi.dll
20:16:18.852310C2005C:\WINDOWS\System32\MSASN1.dll
20:16:18.852310C2005C:\WINDOWS\System32\MSCTF.dll
20:16:18.852310C2005C:\WINDOWS\System32\OLEAUT32.dll
20:16:18.852310C2005C:\WINDOWS\System32\PSAPI.DLL
20:16:18.852310C2005C:\WINDOWS\System32\RPCRT4.dll
20:16:18.852310C2005C:\WINDOWS\System32\SETUPAPI.dll
20:16:18.852310C2005C:\WINDOWS\System32\SHELL32.dll
20:16:18.852310C2005C:\WINDOWS\System32\SHLWAPI.dll
20:16:18.852310C2005C:\WINDOWS\System32\UMPDC.dll
20:16:18.852310C2005C:\WINDOWS\System32\USER32.dll
20:16:18.852310C2005C:\WINDOWS\System32\WINTRUST.DLL
20:16:18.852310C2005C:\WINDOWS\System32\WS2_32.dll
20:16:18.852310C2005C:\WINDOWS\System32\advapi32.dll
20:16:18.852310C2005C:\WINDOWS\System32\bcrypt.dll
20:16:18.852310C2005C:\WINDOWS\System32\bcryptPrimitives.dll
20:16:18.852310C2005C:\WINDOWS\System32\cfgmgr32.dll
20:16:18.852310C2005C:\WINDOWS\System32\clbcatq.dll
20:16:18.852310C2005C:\WINDOWS\System32\combase.dll
20:16:18.852310C2005C:\WINDOWS\System32\cryptsp.dll
20:16:18.852310C2005C:\WINDOWS\System32\gdi32full.dll
20:16:18.852310C2005C:\WINDOWS\System32\imagehlp.dll
20:16:18.852310C2005C:\WINDOWS\System32\kernel.appcore.dll
20:16:18.852310C2005C:\WINDOWS\System32\msvcp_win.dll
20:16:18.852310C2005C:\WINDOWS\System32\msvcrt.dll
20:16:18.852310C2005C:\WINDOWS\System32\ole32.dll
20:16:18.852310C2005C:\WINDOWS\System32\powrprof.dll
20:16:18.852310C2005C:\WINDOWS\System32\profapi.dll
20:16:18.852310C2005C:\WINDOWS\System32\sechost.dll
20:16:18.852310C2005C:\WINDOWS\System32\shcore.dll
20:16:18.852310C2005C:\WINDOWS\System32\ucrtbase.dll
20:16:18.852310C2005C:\WINDOWS\System32\win32u.dll
20:16:18.852310C2005C:\WINDOWS\System32\windows.storage.dll
20:16:18.852310C2005C:\WINDOWS\system32\Oleacc.dll
20:16:18.852310C2005C:\WINDOWS\system32\mswsock.dll
20:16:18.852310C2005C:\WINDOWS\system32\rsaenh.dll
20:16:18.852310C2005C:\WINDOWS\system32\uxtheme.dll
20:16:18.852310C2005C:\WINDOWS\system32\wbem\fastprox.dll
20:16:18.852310C2005C:\WINDOWS\system32\wbem\wbemprox.dll
20:16:18.852310C2005C:\WINDOWS\system32\wbem\wbemsvc.dll
20:16:18.897310C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=392
20:16:18.919310C1451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:16:18.926310C1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:16:18.926310C1504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
20:16:18.926310C1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:16:18.926310C1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:16:18.926310C1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:16:18.926310C1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:16:18.926310C1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:16:18.926310C1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:16:18.926310C1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:16:18.926310C1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:16:18.926310C1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:16:18.926310C1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:16:18.926310C1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:16:18.926310C1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:16:18.926310C1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:16:18.927310C1771Data::Search[0] 0x93390000
20:16:18.927310C1771Data::Search[1] 0x0
20:16:18.927310C1771Data::Search[2] 0x0
20:16:18.927310C1771Data::Search[3] 0x0
20:16:18.927310C1771Data::Search[4] 0x0
20:16:18.927310C1771Data::Search[5] 0x90BF0000
20:16:18.927310C1771Data::Search[6] 0x93FD0000
20:16:18.927310C1771Data::Search[7] 0x6A4B0000
20:16:18.927310C1771Data::Search[8] 0x90BF0000
20:16:18.927310C1771Data::Search[9] 0x0
20:16:18.927310C1776Data::Search[10] 0x0
20:16:18.927310C1782Data::Search[11] 0x8F4C0000
20:16:18.927310C1788Data::Search[12] 0x6A4B0000
20:16:18.927310C1794Data::Search[13] 0x0
20:16:18.927310C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:16:18.927310C439Client::initFirstInjectionDetected Windows 8.1 or greater
20:16:18.937310C454Client::initFirstInjectionAcquiring function lock succedded
20:16:18.940310C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
20:16:18.953310C475OverlayManager::OverlayManagerOW System Cursor is set to = 0x1aa10a1
20:16:18.953310C6964OverlayManager::LoadDefaultCursorsLoad default cursors
20:16:18.974310C484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1f1353
20:16:18.974310C72PerformanceCounter::StartSessionStartSession
20:16:18.977310C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:16:18.985310C694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
20:16:18.986310C712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:16:18.986310C714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:16:18.986310C717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:16:18.986310C720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:16:18.986310C723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:16:18.986310C726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:16:18.986310C729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
20:16:18.986310C732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:16:18.986310C735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:16:18.986310C738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:16:18.986310C741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:16:18.986310C744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:16:18.986310C747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:16:18.986310C750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:16:18.986310C753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:16:18.986310C756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:16:18.986310C759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:16:18.986310C762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:16:18.986310C765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
20:16:18.986310C768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:16:18.986310C771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:16:18.986310C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:16:18.986310C777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:16:18.986310C780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:16:18.986310C783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:16:18.986310C786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:16:18.986310C789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:16:18.986310C792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:16:18.986310C795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:16:18.986310C798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:16:18.986310C801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
20:16:18.986310C804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:16:18.986310C807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:16:18.986310C810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:16:18.986310C813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:16:18.986310C816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
20:16:18.986310C819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:16:18.986310C822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:16:18.986310C825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:16:18.986310C828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:16:18.987310C831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:16:18.987310C834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:16:18.987310C837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:16:18.987310C840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:16:18.987310C843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:16:18.987310C846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:16:18.987310C849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:16:18.987310C852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:16:18.987310C855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:16:18.987310C858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:16:18.987310C861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:16:18.987310C864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:16:18.987310C867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:16:18.987310C870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:16:18.987310C873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:16:18.987310C876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:16:18.987310C879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:16:18.987310C882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
20:16:18.987310C885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:16:18.987310C888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:16:18.987310C891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:16:18.987310C894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:16:18.987310C897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:16:18.987310C900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:16:18.987310C903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:16:18.987310C905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:16:18.987310C907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:16:18.987310C909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:16:18.987310C911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
20:16:18.987310C913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:16:18.987310C915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:16:18.987310C917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:16:18.987310C919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:16:18.987310C921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:16:18.987310C923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:16:18.987310C937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:18.987310C562OverlayManager::OverlayManagerstarting hooks...
20:16:19.448310C1953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded
20:16:20.158310C592Install::CodeInit [Client,1] (MCH) OK
20:16:20.538310C592Install::CodeInit [Client,2] (MCH) OK
20:16:20.545310C592Install::CodeInit [Client,3] (MCH) OK
20:16:20.551310C592Install::CodeInit [Client,4] (MCH) OK
20:16:20.848310C592Install::CodeInit [Client,4.1] (MCH) OK
20:16:21.668310C592Install::CodeInit [Client,4.2] (MCH) OK
20:16:21.933310C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:16:21.935310C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
20:16:21.936310C921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:16:21.936310C523Client::initFirstInjectionSuspend before hook: OFF
20:16:21.939310C1157Install::CodeSegment [5|18016|0x90BF0000|0x4660]
20:16:23.440310C592Install::Codeunknown (MCH) OK
20:16:23.440310C1157Install::CodeSegment [5|418288|0x90BF0000|0x661F0]
20:16:23.733310C592Install::Codeunknown (MCH) OK
20:16:23.733310C1157Install::CodeSegment [5|105904|0x90BF0000|0x19DB0]
20:16:24.40310C592Install::Codeunknown (MCH) OK
20:16:24.40310C1157Install::CodeSegment [5|4944|0x90BF0000|0x1350]
20:16:24.465310C592Install::Codeunknown (MCH) OK
20:16:24.465310C1157Install::CodeSegment [5|-23121888|0x90BF0000|0xFE9F3020]
20:16:24.465310C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:16:24.465310C1157Install::CodeSegment [5|-23101344|0x90BF0000|0xFE9F8060]
20:16:24.465310C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:16:24.465310C1157Install::CodeSegment [5|-23140832|0x90BF0000|0xFE9EE620]
20:16:24.465310C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:16:24.465310C1157Install::CodeSegment [5|-24270208|0x90BF0000|0xFE8DAA80]
20:16:24.465310C1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:16:24.465310C1011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
20:16:25.169310C592Install::Codeunknown (MCH) OK
20:16:25.169310C1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
20:16:25.225310C592Install::Codeunknown (MCH) OK
20:16:25.225310C1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
20:16:25.411310C592Install::Codeunknown (MCH) OK
20:16:25.411310C1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
20:16:25.411310C329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:16:25.411310C1054OverlayManager::StartStarting...
20:16:25.412310C1086OverlayManager::Startstarting hooks 2...
20:16:25.416310C592Install::CodeInit [Client,5] (MCH) OK
20:16:25.416310C1233XTRAP COMPATIBLE PATCH WARNING
20:16:25.416310C1241OverlayManager::Startdone with hooks...
20:16:25.416310C107ApiManager::InitAPI Manager Event : OK
20:16:25.416310C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9252
20:16:25.4172EC06555OverlayManager::OnConnectedConnected to server
20:16:25.4172EC031SendServerHelloMessage::ExecuteSend connection Ack
20:16:25.41724247134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1d0646
20:16:25.521310C67TXRSettingFail to read texture recognition options 0xb7
20:16:25.521310C114TXOfInterestNew list set with 0 items
20:16:25.521310C1266OverlayManager::Startget foreground state
20:16:25.521310C1303OverlayManager::StartStarted...
20:16:25.681310C592Install::CodeInit [Client,0] (MCH) OK
20:16:25.681310C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:16:25.681310C94GraphicsHookManager::StopThreadStopThread
20:16:25.685188216GraphicsHookManager::MessageLoopExit Thread
20:16:25.688310C590Client::initFirstInjectioninit complete
20:16:31.862EC06254OverlayManager::doActionForegroundChange Event ON (ON)
20:16:31.862EC07626OverlayManager::OnForegroundChangedChanged True
20:16:31.872EC07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:16:31.1162EC06385OverlayManager::doActionDisplayFPS - Triggered
20:16:35.9963B04587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:16:36.1824241989Client::LogProcessModulesLoaded modules:
20:16:36.6024242005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
20:16:36.6024242005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
20:16:36.6024242005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
20:16:36.6024242005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
20:16:36.6024242005C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll
20:16:36.6024242005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
20:16:36.6024242005C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll
20:16:36.6024242005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
20:16:36.6024242005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
20:16:36.6024242005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
20:16:36.6024242005C:\WINDOWS\SYSTEM32\AVRT.dll
20:16:36.6024242005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
20:16:36.6024242005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
20:16:36.6024242005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
20:16:36.6024242005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\DNSAPI.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\GLU32.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\HID.DLL
20:16:36.6124242005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
20:16:36.6124242005C:\WINDOWS\SYSTEM32\NTASN1.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\OPENGL32.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\TextInputFramework.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\USERENV.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\VERSION.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\WINHTTP.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\WINMM.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\XAudio2_9.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\amsi.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\d3d11.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dcomp.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dwmapi.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dxcore.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\dxgi.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\gpapi.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\icm32.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\igdusc64.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\mscms.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\ncrypt.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\ntdll.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\ntmarta.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\wbemcomn.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\wintypes.dll
20:16:36.6124242005C:\WINDOWS\SYSTEM32\xinput1_3.dll
20:16:36.6124242005C:\WINDOWS\System32\CRYPT32.dll
20:16:36.6224242005C:\WINDOWS\System32\DEVOBJ.dll
20:16:36.6224242005C:\WINDOWS\System32\GDI32.dll
20:16:36.6224242005C:\WINDOWS\System32\IMM32.dll
20:16:36.6224242005C:\WINDOWS\System32\KERNEL32.DLL
20:16:36.6224242005C:\WINDOWS\System32\KERNELBASE.dll
20:16:36.6224242005C:\WINDOWS\System32\MMDevApi.dll
20:16:36.6224242005C:\WINDOWS\System32\MSASN1.dll
20:16:36.6224242005C:\WINDOWS\System32\MSCTF.dll
20:16:36.6224242005C:\WINDOWS\System32\NSI.dll
20:16:36.6224242005C:\WINDOWS\System32\OLEAUT32.dll
20:16:36.6224242005C:\WINDOWS\System32\PSAPI.DLL
20:16:36.6224242005C:\WINDOWS\System32\RPCRT4.dll
20:16:36.6224242005C:\WINDOWS\System32\SETUPAPI.dll
20:16:36.6224242005C:\WINDOWS\System32\SHELL32.dll
20:16:36.6224242005C:\WINDOWS\System32\SHLWAPI.dll
20:16:36.6224242005C:\WINDOWS\System32\UMPDC.dll
20:16:36.6224242005C:\WINDOWS\System32\USER32.dll
20:16:36.6224242005C:\WINDOWS\System32\WINTRUST.DLL
20:16:36.6224242005C:\WINDOWS\System32\WS2_32.dll
20:16:36.6224242005C:\WINDOWS\System32\advapi32.dll
20:16:36.6224242005C:\WINDOWS\System32\bcrypt.dll
20:16:36.6224242005C:\WINDOWS\System32\bcryptPrimitives.dll
20:16:36.6224242005C:\WINDOWS\System32\cfgmgr32.dll
20:16:36.6224242005C:\WINDOWS\System32\clbcatq.dll
20:16:36.6224242005C:\WINDOWS\System32\combase.dll
20:16:36.6224242005C:\WINDOWS\System32\cryptsp.dll
20:16:36.6224242005C:\WINDOWS\System32\fwpuclnt.dll
20:16:36.6224242005C:\WINDOWS\System32\gdi32full.dll
20:16:36.6224242005C:\WINDOWS\System32\imagehlp.dll
20:16:36.6224242005C:\WINDOWS\System32\kernel.appcore.dll
20:16:36.6224242005C:\WINDOWS\System32\msvcp_win.dll
20:16:36.6224242005C:\WINDOWS\System32\msvcrt.dll
20:16:36.6224242005C:\WINDOWS\System32\ole32.dll
20:16:36.6324242005C:\WINDOWS\System32\powrprof.dll
20:16:36.6324242005C:\WINDOWS\System32\profapi.dll
20:16:36.6324242005C:\WINDOWS\System32\sechost.dll
20:16:36.6324242005C:\WINDOWS\System32\shcore.dll
20:16:36.6324242005C:\WINDOWS\System32\ucrtbase.dll
20:16:36.6324242005C:\WINDOWS\System32\win32u.dll
20:16:36.6324242005C:\WINDOWS\System32\windows.storage.dll
20:16:36.6324242005C:\WINDOWS\system32\Oleacc.dll
20:16:36.6324242005C:\WINDOWS\system32\mswsock.dll
20:16:36.6324242005C:\WINDOWS\system32\rsaenh.dll
20:16:36.6324242005C:\WINDOWS\system32\uxtheme.dll
20:16:36.6324242005C:\WINDOWS\system32\wbem\fastprox.dll
20:16:36.6324242005C:\WINDOWS\system32\wbem\wbemprox.dll
20:16:36.6324242005C:\WINDOWS\system32\wbem\wbemsvc.dll
20:16:36.6324242005C:\Windows\System32\rasadhlp.dll
20:16:36.1883B04149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:16:36.5623B04149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:16:36.5623B041006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:16:37.293B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:16:37.563B041094RenderDeviceD3d11::initDevice adapter hash: -821091773
20:16:37.563B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:16:37.563B041148RenderDeviceD3d11::initsave state
20:16:37.563B04696RenderDeviceD3d11::initDX11loading shaders...
20:16:37.713B04705RenderDeviceD3d11::initDX11create vs
20:16:37.713B04723RenderDeviceD3d11::initDX11create vs
20:16:37.903B04745RenderDeviceD3d11::initDX11create pxs
20:16:37.1193B04774RenderDeviceD3d11::initDX11create raster
20:16:37.1333B04842RenderDeviceD3d11::initDX11create buffers
20:16:37.1343B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:16:37.1343B041156RenderDeviceD3d11::initrestore state
20:16:37.1343B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:16:37.1343B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:37.1343B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:37.1343B04193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:16:37.1343B042080RenderDeviceD3d11::setFixSet render device fix RT.
20:16:37.1353B042661OverlayManager::setGraphicsRender Device fix was set RT.
20:16:37.1353B044913OverlayManager::UpdateResolutionnotifyResolutionChange [1152, 648] {WINDOW}
20:16:37.1353B044925OverlayManager::UpdateResolutionNew game resolution is notified (1152, 648)
20:16:37.5663B04654OverlayInputManager::HandleCommandsClear all hotkeys command
20:16:37.5663B04695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
20:16:37.5663B0426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
20:16:37.5853B0421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:16:37.5853B04275WidgetManager::initInit manager
20:16:37.5853B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:16:37.5863B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24f13e3
20:16:37.5863B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:16:37.5863B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:16:37.5863B042269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:16:37.5863B04308PerformanceCounter::NotifyFrameRenderNotify first Render...
20:16:37.5863B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:37.58627EC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:16:37.5863B047530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:16:37.587E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:16:37.587E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:37.588E44419InputInterceptor::stopHookunhook keyboard and mouse
20:16:37.588E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:16:37.588E44408InputInterceptor::runHookMouse is hooked 0xe44
20:16:37.588E441942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10007
20:16:37.5883B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:16:37.63127EC225InterProcessElement::openInterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly
20:16:37.63127EC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:16:37.63627EC225InterProcessElement::openInterProcess Overwolf_ImID_100F64_P_6748 opened succesfuly
20:16:37.63627EC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
20:16:37.6853B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:16:37.6853B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:16:40.72527EC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170b84
20:16:40.72527EC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:16:41.3492EC06650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll]
20:16:41.4163B047355OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] []
20:16:47.73827EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:50.23727EC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
20:16:50.23727EC2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:16:50.23727EC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:16:50.23727EC2335WidgetManager::RefreshThreadProcStaticclean Exit
20:18:02.8263B042433WidgetManager::Renderresum layout thread
20:18:02.8263B04275WidgetManager::initInit manager
20:18:02.83031C82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:18:02.837E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:18:02.837E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:18:02.837E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:02.837E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:18:02.837E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:18:02.837E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:18:02.837E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24f13e3
20:18:02.837E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:02.837E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:18:02.837E44187IRenderDevice::releaseRender Releasing.
20:18:02.837E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:02.837E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:02.837E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:02.837E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:02.837E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:02.838E44204IRenderDevice::releaseRender Releasing Done.
20:18:02.9283B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:18:02.9283B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:18:02.9283B041148RenderDeviceD3d11::initsave state
20:18:02.9283B04696RenderDeviceD3d11::initDX11loading shaders...
20:18:03.753B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:18:03.753B041156RenderDeviceD3d11::initrestore state
20:18:03.753B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:18:03.753B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:03.753B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:03.753B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:18:03.883B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:18:03.893B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d1357
20:18:03.893B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:18:03.893B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:18:03.913B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:18:03.913B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:18:03.1343B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:18:03.922E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:18:03.922E44419InputInterceptor::stopHookunhook keyboard and mouse
20:18:03.923E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:18:03.923E44408InputInterceptor::runHookMouse is hooked 0xe44
20:18:37.80031C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:18:40.30231C82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
20:18:40.30231C82410WidgetManager::RefreshWidgetThreadMainLoopexit
20:18:40.30231C82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:18:40.30231C82335WidgetManager::RefreshThreadProcStaticclean Exit
20:18:43.170E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:18:43.170E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:18:43.170E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:43.170E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:18:43.170E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:18:43.170E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:18:43.170E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d1357
20:18:43.170E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:43.170E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:18:43.170E44187IRenderDevice::releaseRender Releasing.
20:18:43.170E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:43.170E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:43.170E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:43.170E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:43.170E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:43.170E44204IRenderDevice::releaseRender Releasing Done.
20:18:43.9893B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:18:43.9893B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:18:43.9893B041148RenderDeviceD3d11::initsave state
20:18:43.9903B04696RenderDeviceD3d11::initDX11loading shaders...
20:18:44.623B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:18:44.623B041156RenderDeviceD3d11::initrestore state
20:18:44.623B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:18:44.633B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:44.633B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:44.633B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:18:44.703B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:18:44.713B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9ea0a1d
20:18:44.713B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:18:44.713B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:18:44.723B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:18:44.723B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:18:44.823B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:18:44.943E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:18:44.943E44419InputInterceptor::stopHookunhook keyboard and mouse
20:18:44.943E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:18:44.943E44408InputInterceptor::runHookMouse is hooked 0xe44
20:18:45.2963B042433WidgetManager::Renderresum layout thread
20:18:45.2963B04275WidgetManager::initInit manager
20:18:45.31723A82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:19:17.30723A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:19.43523A8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:21.92823A82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
20:19:21.92823A82410WidgetManager::RefreshWidgetThreadMainLoopexit
20:19:21.92823A82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:19:21.92823A82335WidgetManager::RefreshThreadProcStaticclean Exit
20:19:40.1062EC06242OverlayManager::doActionForegroundChange Event [winows not active]
20:19:40.1072EC06254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:40.1072EC07626OverlayManager::OnForegroundChangedChanged False
20:19:40.1072EC07659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
20:19:40.1082EC07054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:19:40.1082EC02548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:40.1082EC02482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:40.1282EC06385OverlayManager::doActionDisplayFPS - Triggered
20:19:42.7543B0447ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:42.7553B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:42.762E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:19:42.762E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:19:42.762E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:42.762E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:42.762E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:42.762E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:42.763E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9ea0a1d
20:19:42.763E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:42.763E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:19:42.763E44187IRenderDevice::releaseRender Releasing.
20:19:42.763E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:42.763E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:42.763E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:42.763E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:42.763E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:42.763E44204IRenderDevice::releaseRender Releasing Done.
20:19:42.8163B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:19:42.8163B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:19:42.8163B041148RenderDeviceD3d11::initsave state
20:19:42.8163B04696RenderDeviceD3d11::initDX11loading shaders...
20:19:42.8873B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:19:42.8873B041156RenderDeviceD3d11::initrestore state
20:19:42.8873B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:19:42.8873B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:19:42.8873B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:19:42.8873B042555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:19:42.8873B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:19:42.8923B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:19:42.8943B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92d13e7
20:19:42.8943B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:19:42.8943B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:19:42.8943B042433WidgetManager::Renderresum layout thread
20:19:42.8943B04275WidgetManager::initInit manager
20:19:42.8943B041670WidgetManager::drawskip widget draw (not in foreground) False - False
20:19:42.89539E02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:19:44.3833B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:19:53.4739E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:53.4739E02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [6157] s[500].
20:19:53.4739E02410WidgetManager::RefreshWidgetThreadMainLoopexit
20:19:53.4739E02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:19:53.4739E02335WidgetManager::RefreshThreadProcStaticclean Exit
20:20:59.725E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:20:59.725E44419InputInterceptor::stopHookunhook keyboard and mouse
20:20:59.726E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:20:59.726E44408InputInterceptor::runHookMouse is hooked 0xe44
20:20:59.7333B042433WidgetManager::Renderresum layout thread
20:20:59.7333B04275WidgetManager::initInit manager
20:20:59.7362ED42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:20:59.762E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:20:59.762E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:20:59.762E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:20:59.762E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:20:59.762E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:20:59.762E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:20:59.763E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92d13e7
20:20:59.763E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:20:59.763E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:20:59.763E44187IRenderDevice::releaseRender Releasing.
20:20:59.763E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:20:59.763E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:20:59.763E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:20:59.763E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:20:59.763E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:20:59.763E44204IRenderDevice::releaseRender Releasing Done.
20:21:02.8083B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:21:02.8083B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:21:02.8083B041148RenderDeviceD3d11::initsave state
20:21:02.8093B04696RenderDeviceD3d11::initDX11loading shaders...
20:21:02.8853B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:21:02.8853B041156RenderDeviceD3d11::initrestore state
20:21:02.8853B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:21:02.8853B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:21:02.8853B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:21:02.8853B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:21:02.8963B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:21:02.8983B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93113e7
20:21:02.8983B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:21:02.8983B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:21:02.9063B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:21:02.930E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:21:02.930E44419InputInterceptor::stopHookunhook keyboard and mouse
20:21:02.930E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:21:02.930E44408InputInterceptor::runHookMouse is hooked 0xe44
20:21:15.8132ED4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:21:18.3362ED4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:21:20.8402ED42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3313] s[500].
20:21:20.8402ED42410WidgetManager::RefreshWidgetThreadMainLoopexit
20:21:20.8402ED42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:21:20.8402ED42335WidgetManager::RefreshThreadProcStaticclean Exit
20:21:23.785E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:21:23.785E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:21:23.785E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:21:23.785E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:21:23.785E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:21:23.786E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:21:23.786E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93113e7
20:21:23.786E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:21:23.786E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:21:23.786E44187IRenderDevice::releaseRender Releasing.
20:21:23.786E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:21:23.786E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:21:23.786E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:21:23.786E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:21:23.786E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:21:23.786E44204IRenderDevice::releaseRender Releasing Done.
20:21:23.8793B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:21:23.8793B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:21:23.8793B041148RenderDeviceD3d11::initsave state
20:21:23.8803B04696RenderDeviceD3d11::initDX11loading shaders...
20:21:23.9633B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:21:23.9633B041156RenderDeviceD3d11::initrestore state
20:21:23.9633B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:21:23.9633B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:21:23.9633B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:21:23.9633B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:21:23.9923B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:21:23.9923B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93213e7
20:21:23.9923B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:21:23.9923B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:21:23.996E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:21:23.996E44419InputInterceptor::stopHookunhook keyboard and mouse
20:21:23.996E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:21:23.996E44408InputInterceptor::runHookMouse is hooked 0xe44
20:21:24.73B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:21:28.3063B042433WidgetManager::Renderresum layout thread
20:21:28.3073B04275WidgetManager::initInit manager
20:21:28.31836EC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:21:42.12E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:21:42.34E447093OverlayManager::IsEmptyCursorCache cursor 0x33c09f5 (v: 1)
20:21:43.146E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:21:44.7302EC06254OverlayManager::doActionForegroundChange Event ON (ON)
20:21:44.7302EC07626OverlayManager::OnForegroundChangedChanged True
20:21:44.7302EC07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:21:44.7442EC06385OverlayManager::doActionDisplayFPS - Triggered
20:21:44.7503B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:21:44.7503B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:21:44.7523B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:44.8062EC06385OverlayManager::doActionDisplayFPS - Triggered
20:21:44.8233B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:44.958E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:23:25.32736EC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:23:27.84436EC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
20:23:27.84436EC2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:23:27.84436EC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:23:27.84436EC2335WidgetManager::RefreshThreadProcStaticclean Exit
20:23:46.794E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
20:23:46.8103B042433WidgetManager::Renderresum layout thread
20:23:46.8103B04275WidgetManager::initInit manager
20:23:46.816E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:23:46.816E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:23:46.816E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:23:46.816E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:23:46.816E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:23:46.816E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:23:46.816E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93213e7
20:23:46.817E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:23:46.817E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:23:46.817E44187IRenderDevice::releaseRender Releasing.
20:23:46.817E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:23:46.817E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:23:46.817E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:23:46.817E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:23:46.817E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:23:46.817E44204IRenderDevice::releaseRender Releasing Done.
20:23:46.8262D582346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:24:00.5213B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:24:00.5213B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:24:00.5213B041148RenderDeviceD3d11::initsave state
20:24:00.5223B04696RenderDeviceD3d11::initDX11loading shaders...
20:24:00.5973B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:24:00.5973B041156RenderDeviceD3d11::initrestore state
20:24:00.5973B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:24:00.5973B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:24:00.5973B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:24:00.5973B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:24:01.2013B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:24:01.2033B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ca13e9
20:24:01.2033B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:24:01.2033B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:24:01.203E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:24:01.203E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:24:01.203E44419InputInterceptor::stopHookunhook keyboard and mouse
20:24:01.203E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:24:01.203E44408InputInterceptor::runHookMouse is hooked 0xe44
20:24:01.2033B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:24:01.2033B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:24:01.6293B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:24:02.3292D58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:05.5012D58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:14.792E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:24:15.3142D58291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:17.8632D582388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
20:24:17.8632D582410WidgetManager::RefreshWidgetThreadMainLoopexit
20:24:17.8632D582329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:24:17.8632D582335WidgetManager::RefreshThreadProcStaticclean Exit
20:24:22.8453B042433WidgetManager::Renderresum layout thread
20:24:22.8453B04275WidgetManager::initInit manager
20:24:22.84713DC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:24:48.53513DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:49.79413DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:24:59.42913DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:01.54213DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:08.51113DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:34.21513DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:36.4113DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:38.38713DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:40.59813DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:41.68613DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:43.28913DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:47.37513DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:48.57013DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:51.11813DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:53.56713DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:25:56.83813DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:00.74713DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:04.50313DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:19.16213DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:26.86013DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:57.49413DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:58.75513DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:28:00.54413DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:28:43.76013DC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:28:46.27613DC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
20:28:46.27613DC2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:28:46.27613DC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:28:46.27613DC2335WidgetManager::RefreshThreadProcStaticclean Exit
20:28:51.4503B042433WidgetManager::Renderresum layout thread
20:28:51.4503B04275WidgetManager::initInit manager
20:28:51.4532ABC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:29:07.7882ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:09.1452ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:31.8852ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:33.3072ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:34.8362ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:35.9222ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:43.8762ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:48.4732ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:52.2372ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:52.9502ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:56.8762ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:30:13.9382ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:31:21.9622ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:32:20.975E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:32:21.15E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:32:23.1352ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:33:41.3552ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:27.1472ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:28.2902ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:30.2642ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:32.3232ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:34.2262ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:36.242ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:37.92ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:37.7272ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:38.4402ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:53.4382ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:54.7402ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:58.5772ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:59.2902ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:02.8052ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:09.7742ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:17.9102ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:22.2802ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:24.802ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:24.7272ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:27.6572ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:30.7222ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:34.9092ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:42.6912ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:38:25.464E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:38:53.3152ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:08.2042ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:12.2692ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:18.492ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:52.7002ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:01.1452ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:18.1422ABC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:20.6562ABC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
20:41:20.6562ABC2410WidgetManager::RefreshWidgetThreadMainLoopexit
20:41:20.6562ABC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:41:20.6562ABC2335WidgetManager::RefreshThreadProcStaticclean Exit
20:41:29.4663B042433WidgetManager::Renderresum layout thread
20:41:29.4663B04275WidgetManager::initInit manager
20:41:29.4673E82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:41:39.4723E8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:41:39.4723E82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4265] s[33].
20:41:39.4723E82410WidgetManager::RefreshWidgetThreadMainLoopexit
20:41:39.4723E82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:41:39.4723E82335WidgetManager::RefreshThreadProcStaticclean Exit
20:41:48.5693B042433WidgetManager::Renderresum layout thread
20:41:48.5693B04275WidgetManager::initInit manager
20:41:48.59034C82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:41:48.799E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
20:41:48.800E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:41:48.800E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:41:48.800E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:41:49.134E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:41:49.134E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:41:49.134E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:41:49.134E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ca13e9
20:41:49.134E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:41:49.134E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:41:49.134E44187IRenderDevice::releaseRender Releasing.
20:41:49.134E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:41:49.134E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:41:49.134E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:41:49.134E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:41:49.134E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:41:49.134E44204IRenderDevice::releaseRender Releasing Done.
20:41:49.2463B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:41:49.2663B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:41:49.2663B041148RenderDeviceD3d11::initsave state
20:41:49.2663B04696RenderDeviceD3d11::initDX11loading shaders...
20:41:49.5323B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:41:49.5323B041156RenderDeviceD3d11::initrestore state
20:41:49.5323B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:41:49.5323B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:41:49.5323B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:41:49.5323B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:41:49.5433B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:41:49.5443B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8240d7b
20:41:49.5443B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:41:49.5443B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:41:49.5443B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
20:41:49.5453B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
20:41:49.8023B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:41:51.74E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:41:51.74E44419InputInterceptor::stopHookunhook keyboard and mouse
20:41:51.75E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:41:51.75E44408InputInterceptor::runHookMouse is hooked 0xe44
20:42:04.45634C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:08.72534C8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:08.7822EC06242OverlayManager::doActionForegroundChange Event [winows not active]
20:42:09.352EC06254OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:09.352EC07626OverlayManager::OnForegroundChangedChanged False
20:42:09.362EC07659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB114A Title=[MTGA Assistant]
20:42:09.4922EC07054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:42:09.4922EC02548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:09.4922EC02482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:11.57034C82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3359] s[500].
20:42:11.57034C82335WidgetManager::RefreshThreadProcStaticclean Exit
20:42:11.57034C82410WidgetManager::RefreshWidgetThreadMainLoopexit
20:42:11.57034C82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:42:12.6052EC06385OverlayManager::doActionDisplayFPS - Triggered
20:43:23.78E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:43:23.78E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:43:23.78E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:43:23.78E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
20:43:23.78E441316OverlayManager::RestoreGameWNDPROCSWL restored.
20:43:23.78E441326OverlayManager::RestoreGameWNDPROCSWL OK.
20:43:23.78E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8240d7b
20:43:23.78E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:43:23.78E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:43:23.78E44187IRenderDevice::releaseRender Releasing.
20:43:23.78E4482RenderDeviceCaptureBase::ReleaseTextureRelease
20:43:23.78E44100RenderDeviceCaptureBase::ReleaseTextureReleased
20:43:23.78E441280RenderDeviceD3d11::releaseImplementationReleasing 1
20:43:23.78E441290RenderDeviceD3d11::releaseImplementationReleasing 2
20:43:23.78E441309RenderDeviceD3d11::releaseImplementationReleasing 3
20:43:23.79E44204IRenderDevice::releaseRender Releasing Done.
20:43:23.1343B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
20:43:23.1343B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
20:43:23.1343B041148RenderDeviceD3d11::initsave state
20:43:23.1343B04696RenderDeviceD3d11::initDX11loading shaders...
20:43:23.1903B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
20:43:23.1903B041156RenderDeviceD3d11::initrestore state
20:43:23.1903B041159RenderDeviceD3d11::initTarget Window [0x170f86]
20:43:23.1903B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:43:23.1903B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:43:23.1903B042555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:43:23.1903B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
20:43:23.2103B0447ResetSnapShotSH::ExecuteRelease snapshot SH
20:43:23.2103B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
20:43:23.2103B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1200da1
20:43:23.2103B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
20:43:23.2103B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
20:43:23.2103B042433WidgetManager::Renderresum layout thread
20:43:23.2103B04275WidgetManager::initInit manager
20:43:23.2113B041670WidgetManager::drawskip widget draw (not in foreground) False - False
20:43:23.2113B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:23.21128902346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:43:23.2203B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
20:43:25.394E442288OverlayManager::installKeybMouseHookInstall KeybMouse
20:43:25.394E44419InputInterceptor::stopHookunhook keyboard and mouse
20:43:25.394E44386InputInterceptor::runHookKeyboard is hooked 0xe44
20:43:25.394E44408InputInterceptor::runHookMouse is hooked 0xe44
20:44:04.4462890291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:44:29.672890291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:44:31.57328902388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3156] s[500].
20:44:31.57328902410WidgetManager::RefreshWidgetThreadMainLoopexit
20:44:31.57328902329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:44:31.57328902335WidgetManager::RefreshThreadProcStaticclean Exit
20:44:36.963B042433WidgetManager::Renderresum layout thread
20:44:36.963B04275WidgetManager::initInit manager
20:44:36.12239E02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:44:59.1539E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:45:02.56039E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:45:05.673E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:45:20.77939E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:32.81739E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:33.81839E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:36.32239E02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
20:46:36.32239E02410WidgetManager::RefreshWidgetThreadMainLoopexit
20:46:36.32239E02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:46:36.32239E02335WidgetManager::RefreshThreadProcStaticclean Exit
20:46:41.2363B042433WidgetManager::Renderresum layout thread
20:46:41.2363B04275WidgetManager::initInit manager
20:46:41.24325A02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:50:08.56725A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:50:11.7025A02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3172] s[500].
20:50:11.7125A02410WidgetManager::RefreshWidgetThreadMainLoopexit
20:50:11.7125A02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:50:11.7125A02335WidgetManager::RefreshThreadProcStaticclean Exit
20:50:15.6003B042433WidgetManager::Renderresum layout thread
20:50:15.6003B04275WidgetManager::initInit manager
20:50:15.61825502346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
20:54:44.72550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:54:50.6332550291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:54:53.14025502388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3375] s[500].
20:54:53.14125502410WidgetManager::RefreshWidgetThreadMainLoopexit
20:54:53.14125502329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:54:53.14125502335WidgetManager::RefreshThreadProcStaticclean Exit
20:54:58.3683B042433WidgetManager::Renderresum layout thread
20:54:58.3683B04275WidgetManager::initInit manager
20:54:58.371376C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:03:02.576376C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:05:28.4792EC06254OverlayManager::doActionForegroundChange Event ON (ON)
21:05:28.4792EC07626OverlayManager::OnForegroundChangedChanged True
21:05:28.4792EC07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:05:28.937376C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:05:29.9522EC06385OverlayManager::doActionDisplayFPS - Triggered
21:05:31.454376C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3032] s[33].
21:05:31.454376C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:05:31.454376C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:05:31.455376C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:06:08.763E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:06:08.763E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:06:08.763E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:06:08.763E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:06:08.763E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:06:08.801E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:06:08.826E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1200da1
21:06:08.826E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:06:08.826E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:06:08.826E44187IRenderDevice::releaseRender Releasing.
21:06:08.844E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:06:08.879E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:06:08.980E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:06:08.980E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:06:09.30E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:06:09.45E44204IRenderDevice::releaseRender Releasing Done.
21:06:10.3893B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:06:10.3903B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:06:10.3903B041148RenderDeviceD3d11::initsave state
21:06:10.3903B04696RenderDeviceD3d11::initDX11loading shaders...
21:06:10.6833B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:06:10.6833B041156RenderDeviceD3d11::initrestore state
21:06:10.6833B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:06:10.6833B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:06:10.6833B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:06:10.6953B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:06:10.8093B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:06:10.8093B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d31319
21:06:10.8093B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:06:10.8203B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:06:10.8203B042433WidgetManager::Renderresum layout thread
21:06:10.8203B04275WidgetManager::initInit manager
21:06:10.82135C02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:06:10.8353B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:06:10.8353B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:06:10.9393B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:06:10.944E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:06:10.944E44419InputInterceptor::stopHookunhook keyboard and mouse
21:06:10.944E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:06:10.944E44408InputInterceptor::runHookMouse is hooked 0xe44
21:06:10.945E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:06:10.9563B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:07:54.195E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:07:54.406E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:07:55.30635C0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:07:57.82035C02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:07:57.82035C02410WidgetManager::RefreshWidgetThreadMainLoopexit
21:07:57.82035C02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:07:57.82035C02335WidgetManager::RefreshThreadProcStaticclean Exit
21:08:01.832E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:08:01.834E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:08:01.834E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:08:01.834E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:08:01.834E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:08:01.834E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:08:01.834E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:08:01.834E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d31319
21:08:01.834E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:08:01.834E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:08:01.834E44187IRenderDevice::releaseRender Releasing.
21:08:01.834E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:08:01.834E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:08:01.834E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:08:01.834E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:08:01.834E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:08:01.834E44204IRenderDevice::releaseRender Releasing Done.
21:08:05.893B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:08:05.893B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:08:05.893B041148RenderDeviceD3d11::initsave state
21:08:05.893B04696RenderDeviceD3d11::initDX11loading shaders...
21:08:05.1943B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:08:05.1953B041156RenderDeviceD3d11::initrestore state
21:08:05.1953B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:08:05.1953B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:08:05.1953B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:08:05.1953B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:08:05.6013B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:08:05.6023B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1490d13
21:08:05.6023B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:08:05.6023B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:08:05.6023B042433WidgetManager::Renderresum layout thread
21:08:05.6023B04275WidgetManager::initInit manager
21:08:05.60328F82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:08:05.6033B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:08:05.6043B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:08:05.6923B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:08:10.109E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:08:10.109E44419InputInterceptor::stopHookunhook keyboard and mouse
21:08:10.109E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:08:10.109E44408InputInterceptor::runHookMouse is hooked 0xe44
21:08:15.63128F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:08:16.428F82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
21:08:16.428F82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:08:16.428F82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:08:16.428F82335WidgetManager::RefreshThreadProcStaticclean Exit
21:08:34.3063B042433WidgetManager::Renderresum layout thread
21:08:34.3063B04275WidgetManager::initInit manager
21:08:34.30725682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:08:34.311E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:08:34.311E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:08:34.311E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:08:34.311E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:08:34.311E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:08:34.311E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:08:34.311E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1490d13
21:08:34.311E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:08:34.311E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:08:34.311E44187IRenderDevice::releaseRender Releasing.
21:08:34.311E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:08:34.311E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:08:34.311E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:08:34.311E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:08:34.311E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:08:34.311E44204IRenderDevice::releaseRender Releasing Done.
21:08:55.2002EC06377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:09:57.7283B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:09:57.7283B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:09:57.7283B041148RenderDeviceD3d11::initsave state
21:09:57.7283B04696RenderDeviceD3d11::initDX11loading shaders...
21:09:57.7923B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:09:57.7923B041156RenderDeviceD3d11::initrestore state
21:09:57.7923B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:09:57.7923B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:09:57.7923B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:09:57.7923B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:09:58.973B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:09:58.973B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e71319
21:09:58.973B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:09:58.973B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:09:58.5062568128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170b84
21:09:58.50625682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:09:58.5062568256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:09:58.5072568128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100f64
21:09:58.5072568256InterProcessElement::closeInterProcess Overwolf_ImID_100F64_P_6748 close 2147483647 bytes
21:09:58.5103B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:09:58.57625682670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:09:58.9522568225InterProcessElement::openInterProcess Overwolf_ImID_170B84_P_6748 opened succesfuly
21:09:58.9522568225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:09:59.2052568225InterProcessElement::openInterProcess Overwolf_ImID_140F64_P_6748 opened succesfuly
21:09:59.2062568225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:09:59.2072568225InterProcessElement::openInterProcess Overwolf_ImID_340F88_P_6748 opened succesfuly
21:09:59.2082568225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:09:59.2422568291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:10:01.72225682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
21:10:01.72225682410WidgetManager::RefreshWidgetThreadMainLoopexit
21:10:01.72225682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:10:01.72225682335WidgetManager::RefreshThreadProcStaticclean Exit
21:10:20.5023B042433WidgetManager::Renderresum layout thread
21:10:20.5023B04275WidgetManager::initInit manager
21:10:20.502E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:10:20.502E44419InputInterceptor::stopHookunhook keyboard and mouse
21:10:20.503E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:10:20.504E44408InputInterceptor::runHookMouse is hooked 0xe44
21:10:20.5065442346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:10:20.534E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:10:20.534E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:10:20.534E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:10:20.534E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:10:20.534E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:10:20.534E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:10:20.534E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e71319
21:10:20.534E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:10:20.534E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:10:20.534E44187IRenderDevice::releaseRender Releasing.
21:10:20.534E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:10:20.534E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:10:20.534E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:10:20.534E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:10:20.534E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:10:20.534E44204IRenderDevice::releaseRender Releasing Done.
21:11:42.9983B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:11:42.9983B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:11:42.9983B041148RenderDeviceD3d11::initsave state
21:11:42.9983B04696RenderDeviceD3d11::initDX11loading shaders...
21:11:43.593B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:11:43.593B041156RenderDeviceD3d11::initrestore state
21:11:43.593B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:11:43.593B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:11:43.593B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:11:43.593B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:11:43.1143B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:11:43.1153B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46e00a1
21:11:43.1153B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:11:43.1163B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:11:43.1163B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:11:43.1163B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:11:43.1183B04326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
21:11:43.1183B04347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
21:11:43.137E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:11:43.137E44419InputInterceptor::stopHookunhook keyboard and mouse
21:11:43.137E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:11:43.138E44408InputInterceptor::runHookMouse is hooked 0xe44
21:11:43.1403B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:11:45.191544291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:11:47.6945442388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
21:11:47.6945442410WidgetManager::RefreshWidgetThreadMainLoopexit
21:11:47.6945442329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:11:47.6945442335WidgetManager::RefreshThreadProcStaticclean Exit
21:11:57.7873B042433WidgetManager::Renderresum layout thread
21:11:57.7873B04275WidgetManager::initInit manager
21:11:57.7882D6C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:11:57.813E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:11:57.813E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:11:57.813E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:11:57.813E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:11:57.813E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:11:57.813E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:11:57.813E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46e00a1
21:11:57.814E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:11:57.814E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:11:57.814E44187IRenderDevice::releaseRender Releasing.
21:11:57.814E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:11:57.814E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:11:57.814E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:11:57.814E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:11:57.814E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:11:57.814E44204IRenderDevice::releaseRender Releasing Done.
21:11:57.8533B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:11:57.8543B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:11:57.8543B041148RenderDeviceD3d11::initsave state
21:11:57.8543B04696RenderDeviceD3d11::initDX11loading shaders...
21:11:57.9003B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:11:57.9003B041156RenderDeviceD3d11::initrestore state
21:11:57.9003B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:11:57.9003B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:11:57.9003B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:11:57.9003B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:11:57.9093B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:11:57.9213B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d00d0b
21:11:57.9213B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:11:57.9213B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:11:57.9223B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:11:57.9223B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:11:57.9243B04326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
21:11:57.9243B04347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
21:11:57.9483B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:11:58.22E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:11:58.23E44419InputInterceptor::stopHookunhook keyboard and mouse
21:11:58.23E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:11:58.49E44408InputInterceptor::runHookMouse is hooked 0xe44
21:13:15.406E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:13:15.620E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:13:15.6243B043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x1aa10a1;prev = 0x1aa10a1 , {Original values: ref = 1 handle = 0x33c09f5}
21:13:18.4212D6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:13:20.6642D6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:13:23.1782D6C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:13:25.6732D6C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
21:13:25.6732D6C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:13:25.6732D6C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:13:25.6732D6C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:16:03.326E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:16:03.327E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:16:03.3273B042433WidgetManager::Renderresum layout thread
21:16:03.3273B04275WidgetManager::initInit manager
21:16:03.330390C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:16:03.353E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:16:13.371390C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:16:14.390390C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:16:16.905390C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:16:16.905390C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:16:16.905390C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:16:16.905390C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:16:20.931E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:16:20.931E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:16:20.931E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:16:20.931E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:16:20.931E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:16:20.931E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:16:20.931E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:16:20.931E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d00d0b
21:16:20.931E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:16:20.931E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:16:20.931E44187IRenderDevice::releaseRender Releasing.
21:16:20.931E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:16:20.931E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:16:20.931E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:16:20.932E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:16:20.932E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:16:20.932E44204IRenderDevice::releaseRender Releasing Done.
21:16:21.1153B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:16:21.1153B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:16:21.1153B041148RenderDeviceD3d11::initsave state
21:16:21.1153B04696RenderDeviceD3d11::initDX11loading shaders...
21:16:21.1853B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:16:21.1853B041156RenderDeviceD3d11::initrestore state
21:16:21.1853B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:16:21.1863B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:16:21.1863B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:16:21.1863B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:16:21.2083B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:16:21.2083B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d10d0b
21:16:21.2083B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:16:21.2083B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:16:21.2093B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:16:21.2093B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:16:21.5053B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:16:21.8883B042433WidgetManager::Renderresum layout thread
21:16:21.8883B04275WidgetManager::initInit manager
21:16:21.89030A02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:16:28.366E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:16:28.366E44419InputInterceptor::stopHookunhook keyboard and mouse
21:16:28.367E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:16:28.367E44408InputInterceptor::runHookMouse is hooked 0xe44
21:16:28.374E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:16:28.374E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:16:28.374E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:16:28.375E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:16:28.375E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:16:28.375E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:16:28.375E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d10d0b
21:16:28.375E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:16:28.375E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:16:28.375E44187IRenderDevice::releaseRender Releasing.
21:16:28.375E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:16:28.375E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:16:28.375E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:16:28.375E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:16:28.375E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:16:28.375E44204IRenderDevice::releaseRender Releasing Done.
21:16:28.7053B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:16:28.7053B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:16:28.7053B041148RenderDeviceD3d11::initsave state
21:16:28.7053B04696RenderDeviceD3d11::initDX11loading shaders...
21:16:28.7513B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:16:28.7513B041156RenderDeviceD3d11::initrestore state
21:16:28.7513B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:16:28.7513B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:16:28.7513B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:16:28.7513B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:16:29.153B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:16:29.153B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x91412bd
21:16:29.153B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:16:29.153B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:16:29.183B04326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:16:29.183B04347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:16:29.36E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:16:29.36E44419InputInterceptor::stopHookunhook keyboard and mouse
21:16:29.36E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:16:29.36E44408InputInterceptor::runHookMouse is hooked 0xe44
21:16:29.403B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:16:44.20430A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:16:57.637E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:16:59.80030A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:00.75130A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:02.41730A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:21.418E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:17:38.88130A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:17:41.39530A02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:17:41.39530A02410WidgetManager::RefreshWidgetThreadMainLoopexit
21:17:41.39530A02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:17:41.39530A02335WidgetManager::RefreshThreadProcStaticclean Exit
21:17:46.3793B042433WidgetManager::Renderresum layout thread
21:17:46.3793B04275WidgetManager::initInit manager
21:17:46.3813A682346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:17:56.5193A68291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:18:20.1103A68291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:18:22.6263A682388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
21:18:22.6263A682410WidgetManager::RefreshWidgetThreadMainLoopexit
21:18:22.6263A682329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:18:22.6263A682335WidgetManager::RefreshThreadProcStaticclean Exit
21:18:27.6113B042433WidgetManager::Renderresum layout thread
21:18:27.6113B04275WidgetManager::initInit manager
21:18:27.61717542346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:19:21.3272EC06377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:19:21.4211754291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:23.93617542388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
21:19:23.93617542410WidgetManager::RefreshWidgetThreadMainLoopexit
21:19:23.93617542329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:19:23.93617542335WidgetManager::RefreshThreadProcStaticclean Exit
21:19:26.679E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:19:26.680E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:19:26.680E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:19:26.680E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:19:26.680E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:19:26.680E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:19:26.680E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:19:26.680E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x91412bd
21:19:26.680E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:19:26.680E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:19:26.680E44187IRenderDevice::releaseRender Releasing.
21:19:26.680E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:19:26.680E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:19:26.680E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:19:26.680E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:19:26.680E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:19:26.680E44204IRenderDevice::releaseRender Releasing Done.
21:19:28.5962EC06377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:19:41.4523B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:19:41.4523B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:19:41.4523B041148RenderDeviceD3d11::initsave state
21:19:41.4533B04696RenderDeviceD3d11::initDX11loading shaders...
21:19:41.5203B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:19:41.5213B041156RenderDeviceD3d11::initrestore state
21:19:41.5213B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:19:41.5213B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:19:41.5213B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:19:41.5213B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:19:41.5333B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:19:41.5333B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x491337
21:19:41.5333B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:19:41.5343B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:19:41.5343B042433WidgetManager::Renderresum layout thread
21:19:41.5343B04275WidgetManager::initInit manager
21:19:41.53532F82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:19:41.5393B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:19:41.56832F8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:19:41.56832F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140f64
21:19:41.56932F8256InterProcessElement::closeInterProcess Overwolf_ImID_140F64_P_6748 close 2147483647 bytes
21:19:41.57132F82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:19:41.57232F8256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
21:19:41.57232F8128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=340f88
21:19:41.57232F8256InterProcessElement::closeInterProcess Overwolf_ImID_340F88_P_6748 close 2147483647 bytes
21:19:41.57232F82670WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:19:41.60632F8225InterProcessElement::openInterProcess Overwolf_ImID_1013C2_P_6748 opened succesfuly
21:19:41.60732F8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:19:41.60832F8225InterProcessElement::openInterProcess Overwolf_ImID_1908A4_P_6748 opened succesfuly
21:19:41.60932F8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:19:41.6483B04326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:19:41.6483B04347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:19:41.6513B04326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:19:41.6513B04347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:19:42.178E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:19:42.178E44419InputInterceptor::stopHookunhook keyboard and mouse
21:19:42.178E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:19:42.178E44408InputInterceptor::runHookMouse is hooked 0xe44
21:20:15.611E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:20:17.56E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:20:17.337E442482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:20:17.3383B043502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x1aa10a1;prev = 0x1aa10a1 , {Original values: ref = 1 handle = 0x33c09f5}
21:20:17.687E442444OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:20:17.7053B043350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:20:19.3122EC06242OverlayManager::doActionForegroundChange Event [winows not active]
21:20:19.3132EC06254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:20:19.3132EC07626OverlayManager::OnForegroundChangedChanged False
21:20:19.3132EC07659OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB114A Title=[MTGA Assistant]
21:20:19.3142EC07054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:20:19.3142EC02548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:20:19.3142EC02482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:20:19.3142EC07685OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:20:19.3203B0447ResetSnapShotSH::ExecuteRelease snapshot SH
21:20:19.320E443502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x1aa10a1;prev = 0x26d093d , {Original values: ref = 2 handle = 0x33c09f5}
21:20:19.4182EC06385OverlayManager::doActionDisplayFPS - Triggered
21:20:19.4233B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:32.993E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:20:35.243E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:20:38.3482EC06254OverlayManager::doActionForegroundChange Event ON (ON)
21:20:38.3482EC07626OverlayManager::OnForegroundChangedChanged True
21:20:38.3482EC07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:20:38.3482EC02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:20:38.3632EC06385OverlayManager::doActionDisplayFPS - Triggered
21:20:38.371E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:20:38.3733B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:38.3762EC06385OverlayManager::doActionDisplayFPS - Triggered
21:20:38.3903B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:41.9222EC06242OverlayManager::doActionForegroundChange Event [winows not active]
21:20:41.9232EC06254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:20:41.9232EC07626OverlayManager::OnForegroundChangedChanged False
21:20:41.9232EC07659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:20:41.9232EC07054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:20:41.9232EC02548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:20:41.9232EC02482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:20:41.9312EC06385OverlayManager::doActionDisplayFPS - Triggered
21:20:41.9633B0447ResetSnapShotSH::ExecuteRelease snapshot SH
21:20:41.9633B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:42.47E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:20:42.613B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:20:57.323E441552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:20:57.323E441563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:20:57.323E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:20:57.323E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:20:57.323E441316OverlayManager::RestoreGameWNDPROCSWL restored.
21:20:57.323E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:20:57.323E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x491337
21:20:57.323E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:20:57.323E441566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:20:57.323E44187IRenderDevice::releaseRender Releasing.
21:20:57.323E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:20:57.323E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:20:57.323E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:20:57.323E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:20:57.323E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:20:57.323E44204IRenderDevice::releaseRender Releasing Done.
21:20:57.3603B041063RenderDeviceD3d11::initRefC r:[4]->[4] 0x578e0600
21:20:57.3603B041127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:20:57.3603B041148RenderDeviceD3d11::initsave state
21:20:57.3603B04696RenderDeviceD3d11::initDX11loading shaders...
21:20:57.4273B041154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3113c0f8.
21:20:57.4273B041156RenderDeviceD3d11::initrestore state
21:20:57.4273B041159RenderDeviceD3d11::initTarget Window [0x170f86]
21:20:57.4273B04244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:20:57.4273B04251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:20:57.4273B042555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:20:57.4353B045024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x170f86}.
21:20:57.4353B042192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfc51131
21:20:57.4353B042210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:20:57.4363B042258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x66761160=1719013728)
21:20:57.4363B041670WidgetManager::drawskip widget draw (not in foreground) False - False
21:20:57.4453B044966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:20:57.4492EC06254OverlayManager::doActionForegroundChange Event ON (ON)
21:20:57.4492EC07626OverlayManager::OnForegroundChangedChanged True
21:20:57.4502EC07054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:20:57.4633B04326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:20:57.4633B04347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:20:57.4673B04326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
21:20:57.4673B04347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
21:20:57.9182EC06385OverlayManager::doActionDisplayFPS - Triggered
21:20:57.9313B04937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:20:58.14E441848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:20:58.14E442288OverlayManager::installKeybMouseHookInstall KeybMouse
21:20:58.14E44419InputInterceptor::stopHookunhook keyboard and mouse
21:20:58.15E44386InputInterceptor::runHookKeyboard is hooked 0xe44
21:20:58.25E44408InputInterceptor::runHookMouse is hooked 0xe44
21:20:58.93E445717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:20:59.885E441639OverlayManager::GameWindowProcCallbackClose Window [16].
21:21:00.25632F8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:21:02.76932F82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:21:02.76932F82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:21:02.76932F82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:21:02.77032F82335WidgetManager::RefreshThreadProcStaticclean Exit
21:21:20.5182EC06242OverlayManager::doActionForegroundChange Event [winows not active]
21:21:20.5252EC06254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:21:20.5252EC07626OverlayManager::OnForegroundChangedChanged False
21:21:20.5252EC07659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#suggestions-feedback-mtgaassistant - Torch]
21:21:20.5252EC07054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:21:20.5252EC02548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:21:20.5252EC02482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:21:20.5332EC06385OverlayManager::doActionDisplayFPS - Triggered
21:23:16.440E44453ReleaseD11DeviceDevice Released! [3]
21:23:16.521E442566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:23:16.521E442614OverlayManager::DetachThreadInputDetach thread input 3652,15108
21:23:16.521E442618OverlayManager::DetachThreadInputAttachThreadInput has failed detch. [3652 - 15108]]GLE=0x57
21:23:16.521E441309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:23:16.521E441326OverlayManager::RestoreGameWNDPROCSWL OK.
21:23:16.521E441331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfc51131
21:23:16.521E442588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:23:16.521E44187IRenderDevice::releaseRender Releasing.
21:23:16.521E4482RenderDeviceCaptureBase::ReleaseTextureRelease
21:23:16.521E44100RenderDeviceCaptureBase::ReleaseTextureReleased
21:23:16.521E441280RenderDeviceD3d11::releaseImplementationReleasing 1
21:23:16.521E441290RenderDeviceD3d11::releaseImplementationReleasing 2
21:23:16.522E441309RenderDeviceD3d11::releaseImplementationReleasing 3
21:23:16.522E44204IRenderDevice::releaseRender Releasing Done.
21:23:16.522E44456ReleaseD11Device End Device Released!
21:23:17.602E44502fDevice11_Releaseswap chain release 0 0x578e0600 [overlay:0]