TimeThreadLineFunctionMessage
21:55:52.682158C131runClientStarting Overlay PID=9428(0x24d4) server PID = 6748
21:55:52.682158C698Client::initClient::Initialize
21:55:52.682158C706Client::initStart owclient thread
21:55:52.69325EC328Client::initFirstInjectionClient::initFirstInjection.
21:55:52.69525EC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
21:55:52.69525EC356session id = {8510F8A0-9D17-4EE9-B3D4-79D3D3A88721}
21:55:52.71225EC1954Client::LogClientInfoOS version [10.0]
21:55:52.71225EC1959Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:55:52.71325EC1977Client::LogClientInfoClient [64-bit] Version 2.2.83.1
21:55:52.71325EC1989Client::LogProcessModulesLoaded modules:
21:55:52.74925EC2005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
21:55:52.74925EC2005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
21:55:52.74925EC2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
21:55:52.74925EC2005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
21:55:52.74925EC2005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
21:55:52.74925EC2005C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll
21:55:52.74925EC2005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
21:55:52.74925EC2005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\AVRT.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\GLU32.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\HID.DLL
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\TextInputFramework.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\USERENV.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\VERSION.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\WINMM.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\XAudio2_9.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\amsi.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\d3d11.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dcomp.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dwmapi.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dxcore.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\dxgi.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\gpapi.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\icm32.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\igdusc64.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\mscms.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\ntdll.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\ntmarta.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\wintypes.dll
21:55:52.74925EC2005C:\WINDOWS\SYSTEM32\xinput1_3.dll
21:55:52.74925EC2005C:\WINDOWS\System32\CRYPT32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\DEVOBJ.dll
21:55:52.74925EC2005C:\WINDOWS\System32\GDI32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\IMM32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\KERNEL32.DLL
21:55:52.74925EC2005C:\WINDOWS\System32\KERNELBASE.dll
21:55:52.74925EC2005C:\WINDOWS\System32\MMDevApi.dll
21:55:52.74925EC2005C:\WINDOWS\System32\MSASN1.dll
21:55:52.74925EC2005C:\WINDOWS\System32\MSCTF.dll
21:55:52.74925EC2005C:\WINDOWS\System32\NSI.dll
21:55:52.74925EC2005C:\WINDOWS\System32\OLEAUT32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\PSAPI.DLL
21:55:52.74925EC2005C:\WINDOWS\System32\RPCRT4.dll
21:55:52.74925EC2005C:\WINDOWS\System32\SETUPAPI.dll
21:55:52.74925EC2005C:\WINDOWS\System32\SHELL32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\SHLWAPI.dll
21:55:52.74925EC2005C:\WINDOWS\System32\UMPDC.dll
21:55:52.74925EC2005C:\WINDOWS\System32\USER32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\WINTRUST.DLL
21:55:52.74925EC2005C:\WINDOWS\System32\WS2_32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\advapi32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\bcrypt.dll
21:55:52.74925EC2005C:\WINDOWS\System32\bcryptPrimitives.dll
21:55:52.74925EC2005C:\WINDOWS\System32\cfgmgr32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\clbcatq.dll
21:55:52.74925EC2005C:\WINDOWS\System32\combase.dll
21:55:52.74925EC2005C:\WINDOWS\System32\cryptsp.dll
21:55:52.74925EC2005C:\WINDOWS\System32\fwpuclnt.dll
21:55:52.74925EC2005C:\WINDOWS\System32\gdi32full.dll
21:55:52.74925EC2005C:\WINDOWS\System32\imagehlp.dll
21:55:52.74925EC2005C:\WINDOWS\System32\kernel.appcore.dll
21:55:52.74925EC2005C:\WINDOWS\System32\msvcp_win.dll
21:55:52.74925EC2005C:\WINDOWS\System32\msvcrt.dll
21:55:52.74925EC2005C:\WINDOWS\System32\ole32.dll
21:55:52.74925EC2005C:\WINDOWS\System32\powrprof.dll
21:55:52.74925EC2005C:\WINDOWS\System32\profapi.dll
21:55:52.75025EC2005C:\WINDOWS\System32\sechost.dll
21:55:52.75025EC2005C:\WINDOWS\System32\shcore.dll
21:55:52.75025EC2005C:\WINDOWS\System32\ucrtbase.dll
21:55:52.75025EC2005C:\WINDOWS\System32\win32u.dll
21:55:52.75025EC2005C:\WINDOWS\System32\windows.storage.dll
21:55:52.75025EC2005C:\WINDOWS\System32\winrnr.dll
21:55:52.75025EC2005C:\WINDOWS\system32\NLAapi.dll
21:55:52.75025EC2005C:\WINDOWS\system32\Oleacc.dll
21:55:52.75025EC2005C:\WINDOWS\system32\mswsock.dll
21:55:52.75025EC2005C:\WINDOWS\system32\napinsp.dll
21:55:52.75025EC2005C:\WINDOWS\system32\pnrpnsp.dll
21:55:52.75025EC2005C:\WINDOWS\system32\rsaenh.dll
21:55:52.75025EC2005C:\WINDOWS\system32\uxtheme.dll
21:55:52.75025EC2005C:\WINDOWS\system32\wbem\fastprox.dll
21:55:52.75025EC2005C:\WINDOWS\system32\wbem\wbemprox.dll
21:55:52.75025EC2005C:\WINDOWS\system32\wbem\wbemsvc.dll
21:55:52.75025EC2005C:\WINDOWS\system32\wshbth.dll
21:55:52.75025EC2005C:\Windows\System32\rasadhlp.dll
21:55:52.75125EC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=4672
21:55:52.75725EC1451Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:55:52.75825EC1475Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:55:52.75825EC1504Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
21:55:52.75825EC1525Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:55:52.75825EC1593Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:55:52.75825EC1606Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:55:52.75825EC1619Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:55:52.75825EC1659Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:55:52.75825EC1661Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:55:52.75825EC1663Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:55:52.75825EC1665Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:55:52.75825EC1667Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:55:52.75825EC1669Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:55:52.75825EC1671Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:55:52.75825EC1674Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:55:52.75825EC1677Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:55:52.75925EC1771Data::Search[0] 0x93390000
21:55:52.75925EC1771Data::Search[1] 0x0
21:55:52.75925EC1771Data::Search[2] 0x0
21:55:52.75925EC1771Data::Search[3] 0x0
21:55:52.75925EC1771Data::Search[4] 0x0
21:55:52.75925EC1771Data::Search[5] 0x90BF0000
21:55:52.75925EC1771Data::Search[6] 0x93FD0000
21:55:52.75925EC1771Data::Search[7] 0x6A4B0000
21:55:52.75925EC1771Data::Search[8] 0x90BF0000
21:55:52.75925EC1771Data::Search[9] 0x0
21:55:52.75925EC1776Data::Search[10] 0x0
21:55:52.75925EC1782Data::Search[11] 0x8F4C0000
21:55:52.75925EC1788Data::Search[12] 0x6A4B0000
21:55:52.75925EC1794Data::Search[13] 0x0
21:55:52.75925EC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:55:52.76025EC439Client::initFirstInjectionDetected Windows 8.1 or greater
21:55:52.76025EC454Client::initFirstInjectionAcquiring function lock succedded
21:55:52.76225EC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_83_1_6748 opened succesfuly
21:55:52.76525EC475OverlayManager::OverlayManagerOW System Cursor is set to = 0x2c1353
21:55:52.76525EC6964OverlayManager::LoadDefaultCursorsLoad default cursors
21:55:52.77025EC484OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4700e17
21:55:52.77025EC72PerformanceCounter::StartSessionStartSession
21:55:52.77125EC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:55:52.77125EC694OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:55:52.77125EC712OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:55:52.77125EC714OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:55:52.77125EC717OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:55:52.77125EC720OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:55:52.77125EC723OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:55:52.77125EC726OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:55:52.77125EC729OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:55:52.77125EC732OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:55:52.77125EC735OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:55:52.77125EC738OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:55:52.77225EC741OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:55:52.77225EC744OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:55:52.77225EC747OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:55:52.77225EC750OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:55:52.77225EC753OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:55:52.77225EC756OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:55:52.77225EC759OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:55:52.77225EC762OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:55:52.77225EC765OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
21:55:52.77225EC768OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:55:52.77225EC771OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:55:52.77225EC774OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:55:52.77225EC777OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:55:52.77225EC780OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:55:52.77225EC783OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:55:52.77225EC786OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:55:52.77225EC789OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:55:52.77225EC792OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:55:52.77225EC795OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:55:52.77225EC798OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:55:52.77225EC801OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:55:52.77225EC804OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:55:52.77225EC807OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:55:52.77225EC810OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:55:52.77225EC813OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:55:52.77225EC816OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
21:55:52.77225EC819OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:55:52.77225EC822OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:55:52.77225EC825OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:55:52.77225EC828OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:55:52.77225EC831OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:55:52.77225EC834OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:55:52.77225EC837OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
21:55:52.77225EC840OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:55:52.77225EC843OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:55:52.77225EC846OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:55:52.77225EC849OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:55:52.77225EC852OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:55:52.77225EC855OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:55:52.77225EC858OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:55:52.77225EC861OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:55:52.77225EC864OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:55:52.77225EC867OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:55:52.77225EC870OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:55:52.77225EC873OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:55:52.77225EC876OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:55:52.77225EC879OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:55:52.77225EC882OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:55:52.77225EC885OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:55:52.77225EC888OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:55:52.77225EC891OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:55:52.77325EC894OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:55:52.77325EC897OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:55:52.77325EC900OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:55:52.77325EC903OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:55:52.77325EC905OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:55:52.77325EC907OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:55:52.77325EC909OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:55:52.77325EC911OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
21:55:52.77325EC913OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:55:52.77325EC915OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:55:52.77325EC917OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:55:52.77325EC919OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:55:52.77325EC921OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:55:52.77325EC923OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:55:52.77325EC937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:52.77325EC562OverlayManager::OverlayManagerstarting hooks...
21:55:52.80725EC1953FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.162.0.13\\OWUtils.dll succeeded
21:55:52.95825EC592Install::CodeInit [Client,1] (MCH) OK
21:55:52.96625EC592Install::CodeInit [Client,2] (MCH) OK
21:55:52.97125EC592Install::CodeInit [Client,3] (MCH) OK
21:55:52.97925EC592Install::CodeInit [Client,4] (MCH) OK
21:55:53.5025EC592Install::CodeInit [Client,4.1] (MCH) OK
21:55:53.9625EC592Install::CodeInit [Client,4.2] (MCH) OK
21:55:53.15625EC248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:55:53.15725EC578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:55:53.16025EC921FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:55:53.16125EC523Client::initFirstInjectionSuspend before hook: OFF
21:55:53.16225EC1157Install::CodeSegment [5|18016|0x90BF0000|0x4660]
21:55:53.19825EC592Install::Codeunknown (MCH) OK
21:55:53.19825EC1157Install::CodeSegment [5|418288|0x90BF0000|0x661F0]
21:55:53.23325EC592Install::Codeunknown (MCH) OK
21:55:53.23325EC1157Install::CodeSegment [5|105904|0x90BF0000|0x19DB0]
21:55:53.30325EC592Install::Codeunknown (MCH) OK
21:55:53.30325EC1157Install::CodeSegment [5|4944|0x90BF0000|0x1350]
21:55:53.33725EC592Install::Codeunknown (MCH) OK
21:55:53.33725EC1157Install::CodeSegment [5|-23121888|0x90BF0000|0xFE9F3020]
21:55:53.33725EC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:55:53.33725EC1157Install::CodeSegment [5|-23101344|0x90BF0000|0xFE9F8060]
21:55:53.33725EC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:55:53.33725EC1157Install::CodeSegment [5|-23140832|0x90BF0000|0xFE9EE620]
21:55:53.33725EC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:55:53.33725EC1157Install::CodeSegment [5|-24270208|0x90BF0000|0xFE8DAA80]
21:55:53.33725EC1248Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:55:53.33725EC1011Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
21:55:53.50025EC592Install::Codeunknown (MCH) OK
21:55:53.50025EC1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:55:53.54025EC592Install::Codeunknown (MCH) OK
21:55:53.54025EC1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:55:53.58825EC592Install::Codeunknown (MCH) OK
21:55:53.58825EC1141Install::CodeSegment 0 [7|-1|0x6A4B0000|0xFFFFFFFF|0]
21:55:53.58825EC329FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:55:53.58825EC1054OverlayManager::StartStarting...
21:55:53.58825EC1086OverlayManager::Startstarting hooks 2...
21:55:53.59425EC592Install::CodeInit [Client,5] (MCH) OK
21:55:53.59425EC1233XTRAP COMPATIBLE PATCH WARNING
21:55:53.59425EC1241OverlayManager::Startdone with hooks...
21:55:53.59525EC107ApiManager::InitAPI Manager Event : OK
21:55:53.59525EC119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=14772
21:55:53.59739B47134OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1d0646
21:55:53.598203C6555OverlayManager::OnConnectedConnected to server
21:55:53.598203C31SendServerHelloMessage::ExecuteSend connection Ack
21:55:53.61125EC67TXRSettingFail to read texture recognition options 0xb7
21:55:53.61125EC114TXOfInterestNew list set with 0 items
21:55:53.61125EC1266OverlayManager::Startget foreground state
21:55:53.61125EC7626OverlayManager::OnForegroundChangedChanged True
21:55:53.61125EC7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:53.61125EC1303OverlayManager::StartStarted...
21:55:53.6446E0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:55:53.65525EC592Install::CodeInit [Client,0] (MCH) OK
21:55:53.65525EC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:55:53.65525EC94GraphicsHookManager::StopThreadStopThread
21:55:53.6601240216GraphicsHookManager::MessageLoopExit Thread
21:55:53.6926E0149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:55:53.69725EC590Client::initFirstInjectioninit complete
21:55:53.9326E0149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:55:53.9326E01006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:55:54.26E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
21:55:54.156E01094RenderDeviceD3d11::initDevice adapter hash: -821091773
21:55:54.156E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:55:54.156E01148RenderDeviceD3d11::initsave state
21:55:54.156E0696RenderDeviceD3d11::initDX11loading shaders...
21:55:54.316E0705RenderDeviceD3d11::initDX11create vs
21:55:54.316E0723RenderDeviceD3d11::initDX11create vs
21:55:54.446E0745RenderDeviceD3d11::initDX11create pxs
21:55:54.566E0774RenderDeviceD3d11::initDX11create raster
21:55:54.576E0842RenderDeviceD3d11::initDX11create buffers
21:55:54.586E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
21:55:54.586E01156RenderDeviceD3d11::initrestore state
21:55:54.586E01159RenderDeviceD3d11::initTarget Window [0xe1046]
21:55:54.586E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:54.586E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:54.586E0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:55:54.586E02080RenderDeviceD3d11::setFixSet render device fix RT.
21:55:54.586E02661OverlayManager::setGraphicsRender Device fix was set RT.
21:55:54.586E04913OverlayManager::UpdateResolutionnotifyResolutionChange [1152, 648] {WINDOW}
21:55:54.586E04925OverlayManager::UpdateResolutionNew game resolution is notified (1152, 648)
21:55:54.606E0654OverlayInputManager::HandleCommandsClear all hotkeys command
21:55:54.606E0695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:55:54.61138C7093OverlayManager::IsEmptyCursorCache cursor 0x2e0e1b (v: 1)
21:55:54.606E026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:55:54.896E021StartWidgetsRefresher::ExecuteExecute start wicket manager
21:55:54.896E0275WidgetManager::initInit manager
21:55:54.906E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
21:55:54.906E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ae114f
21:55:54.906E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:55:54.906E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
21:55:54.906E02269OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:55:54.906E0308PerformanceCounter::NotifyFrameRenderNotify first Render...
21:55:54.906E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:54.906E07530OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:55:54.9834D82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:55:54.1816E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:55:54.19434D8225InterProcessElement::openInterProcess Overwolf_ImID_1E022C_P_6748 opened succesfuly
21:55:54.19434D8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:55:54.449203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:55:54.777138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:54.777138C419InputInterceptor::stopHookunhook keyboard and mouse
21:55:54.777138C386InputInterceptor::runHookKeyboard is hooked 0x138c
21:55:54.777138C408InputInterceptor::runHookMouse is hooked 0x138c
21:55:54.777138C1942OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x2e0e1b
21:55:54.7786E026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:55:54.7786E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:54.778138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:55:54.80534D8225InterProcessElement::openInterProcess Overwolf_ImID_2C13C6_P_6748 opened succesfuly
21:55:54.80534D8225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:56:00.5846E0326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
21:56:00.5846E0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
21:56:03.62239B41989Client::LogProcessModulesLoaded modules:
21:56:03.67139B42005C:\Program Files (x86)\AVG\Antivirus\aswAMSI.dll
21:56:03.67139B42005C:\Program Files (x86)\AVG\Antivirus\aswhook.dll
21:56:03.67139B42005C:\Program Files (x86)\Overwolf\0.162.0.13\OWClient.dll
21:56:03.67139B42005C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
21:56:03.67139B42005C:\Program Files (x86)\Overwolf\0.162.0.13\OWUtils.dll
21:56:04.14234D82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3187] s[33].
21:56:03.67139B42005C:\Program Files\Wizards of the Coast\MTGA\MTGA.exe
21:56:04.14234D82410WidgetManager::RefreshWidgetThreadMainLoopexit
21:56:04.14234D82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:56:03.67139B42005C:\Program Files\Wizards of the Coast\MTGA\MTGA_Data\Plugins\x86_64\AkSoundEngine.dll
21:56:04.14234D82335WidgetManager::RefreshThreadProcStaticclean Exit
21:56:03.67139B42005C:\Program Files\Wizards of the Coast\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
21:56:03.67139B42005C:\Program Files\Wizards of the Coast\MTGA\UnityPlayer.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\AVRT.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\D3DX9_43.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\GLU32.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\HID.DLL
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\NTASN1.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\TextInputFramework.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\USERENV.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\VERSION.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\WINMM.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\WINMMBASE.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\XAudio2_9.dll
21:56:03.67139B42005C:\WINDOWS\SYSTEM32\amsi.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\d3d11.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\d3dx11_43.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dcomp.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dwmapi.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dxcore.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\dxgi.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\gpapi.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\icm32.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\igd10iumd64.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\igdusc64.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\mscms.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\ncrypt.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\ntdll.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\ntmarta.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\wintypes.dll
21:56:03.67239B42005C:\WINDOWS\SYSTEM32\xinput1_3.dll
21:56:03.67239B42005C:\WINDOWS\System32\CRYPT32.dll
21:56:03.67239B42005C:\WINDOWS\System32\DEVOBJ.dll
21:56:03.67239B42005C:\WINDOWS\System32\GDI32.dll
21:56:03.67239B42005C:\WINDOWS\System32\IMM32.dll
21:56:03.67239B42005C:\WINDOWS\System32\KERNEL32.DLL
21:56:03.67239B42005C:\WINDOWS\System32\KERNELBASE.dll
21:56:03.67239B42005C:\WINDOWS\System32\MMDevApi.dll
21:56:03.67239B42005C:\WINDOWS\System32\MSASN1.dll
21:56:03.67239B42005C:\WINDOWS\System32\MSCTF.dll
21:56:03.67239B42005C:\WINDOWS\System32\NSI.dll
21:56:03.67239B42005C:\WINDOWS\System32\OLEAUT32.dll
21:56:03.67239B42005C:\WINDOWS\System32\PSAPI.DLL
21:56:03.67239B42005C:\WINDOWS\System32\RPCRT4.dll
21:56:03.67239B42005C:\WINDOWS\System32\SETUPAPI.dll
21:56:03.67239B42005C:\WINDOWS\System32\SHELL32.dll
21:56:03.67239B42005C:\WINDOWS\System32\SHLWAPI.dll
21:56:03.67239B42005C:\WINDOWS\System32\UMPDC.dll
21:56:03.67239B42005C:\WINDOWS\System32\USER32.dll
21:56:03.67239B42005C:\WINDOWS\System32\WINTRUST.DLL
21:56:03.67239B42005C:\WINDOWS\System32\WS2_32.dll
21:56:03.67239B42005C:\WINDOWS\System32\advapi32.dll
21:56:03.67239B42005C:\WINDOWS\System32\bcrypt.dll
21:56:03.67239B42005C:\WINDOWS\System32\bcryptPrimitives.dll
21:56:03.67239B42005C:\WINDOWS\System32\cfgmgr32.dll
21:56:03.67239B42005C:\WINDOWS\System32\clbcatq.dll
21:56:03.67239B42005C:\WINDOWS\System32\combase.dll
21:56:03.67239B42005C:\WINDOWS\System32\cryptsp.dll
21:56:03.67239B42005C:\WINDOWS\System32\fwpuclnt.dll
21:56:03.67239B42005C:\WINDOWS\System32\gdi32full.dll
21:56:03.67239B42005C:\WINDOWS\System32\imagehlp.dll
21:56:03.67239B42005C:\WINDOWS\System32\kernel.appcore.dll
21:56:03.67239B42005C:\WINDOWS\System32\msvcp_win.dll
21:56:03.67239B42005C:\WINDOWS\System32\msvcrt.dll
21:56:03.67239B42005C:\WINDOWS\System32\ole32.dll
21:56:03.67239B42005C:\WINDOWS\System32\powrprof.dll
21:56:03.67239B42005C:\WINDOWS\System32\profapi.dll
21:56:03.67239B42005C:\WINDOWS\System32\sechost.dll
21:56:03.67239B42005C:\WINDOWS\System32\shcore.dll
21:56:03.67239B42005C:\WINDOWS\System32\ucrtbase.dll
21:56:03.67239B42005C:\WINDOWS\System32\win32u.dll
21:56:03.67239B42005C:\WINDOWS\System32\windows.storage.dll
21:56:03.67239B42005C:\WINDOWS\System32\winrnr.dll
21:56:03.67239B42005C:\WINDOWS\system32\NLAapi.dll
21:56:03.67339B42005C:\WINDOWS\system32\Oleacc.dll
21:56:03.67339B42005C:\WINDOWS\system32\mswsock.dll
21:56:03.67339B42005C:\WINDOWS\system32\napinsp.dll
21:56:03.67339B42005C:\WINDOWS\system32\pnrpnsp.dll
21:56:03.67339B42005C:\WINDOWS\system32\rsaenh.dll
21:56:03.67339B42005C:\WINDOWS\system32\uxtheme.dll
21:56:03.67339B42005C:\WINDOWS\system32\wbem\fastprox.dll
21:56:03.67339B42005C:\WINDOWS\system32\wbem\wbemprox.dll
21:56:03.67339B42005C:\WINDOWS\system32\wbem\wbemsvc.dll
21:56:03.67339B42005C:\WINDOWS\system32\wshbth.dll
21:56:03.67339B42005C:\Windows\System32\rasadhlp.dll
21:56:04.14234D8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:21.442203C6650OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll]
21:57:25.17138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
21:57:25.20138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:57:25.306E07355OverlayManager::LoadPluginPlugin loaded [6] [C:\Users\Keh-Var\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\162.1.4\plugins/GEPPlugin64.dll] []
21:57:25.35138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:57:25.856E02433WidgetManager::Renderresum layout thread
21:57:25.856E0275WidgetManager::initInit manager
21:57:25.88302C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:57:25.155302C225InterProcessElement::openInterProcess Overwolf_ImID_1F13E4_P_6748 opened succesfuly
21:57:25.155302C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
21:57:52.961302C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:57:55.475302C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
21:57:55.476302C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:57:55.476302C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:57:55.476302C2335WidgetManager::RefreshThreadProcStaticclean Exit
21:58:00.4716E02433WidgetManager::Renderresum layout thread
21:58:00.4716E0275WidgetManager::initInit manager
21:58:00.47239242346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:58:47.7243924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:58:50.5513924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:58:53.6539242388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
21:58:53.6539242410WidgetManager::RefreshWidgetThreadMainLoopexit
21:58:53.6539242329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:58:53.6539242335WidgetManager::RefreshThreadProcStaticclean Exit
21:59:05.4796E02433WidgetManager::Renderresum layout thread
21:59:05.4796E0275WidgetManager::initInit manager
21:59:05.4813B3C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
21:59:05.627138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
21:59:05.629138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:59:05.629138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:59:05.629138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:59:05.629138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
21:59:05.629138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
21:59:05.629138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
21:59:05.629138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ae114f
21:59:05.629138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:59:05.629138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:59:05.629138C187IRenderDevice::releaseRender Releasing.
21:59:05.629138C82RenderDeviceCaptureBase::ReleaseTextureRelease
21:59:05.629138C100RenderDeviceCaptureBase::ReleaseTextureReleased
21:59:05.629138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
21:59:05.629138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
21:59:05.629138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
21:59:05.629138C204IRenderDevice::releaseRender Releasing Done.
21:59:11.593203C6242OverlayManager::doActionForegroundChange Event [winows not active]
21:59:11.597203C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
21:59:11.597203C7626OverlayManager::OnForegroundChangedChanged False
21:59:11.598203C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
21:59:11.599203C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:59:11.599203C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:59:11.599203C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:59:11.603203C6385OverlayManager::doActionDisplayFPS - Triggered
21:59:18.3896E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
21:59:18.3896E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
21:59:18.3896E01148RenderDeviceD3d11::initsave state
21:59:18.3906E0696RenderDeviceD3d11::initDX11loading shaders...
21:59:18.4366E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
21:59:18.4366E01156RenderDeviceD3d11::initrestore state
21:59:18.4366E01159RenderDeviceD3d11::initTarget Window [0xe1046]
21:59:18.4366E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:59:18.4366E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:59:18.4366E02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:59:18.4376E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
21:59:18.4416E047ResetSnapShotSH::ExecuteRelease snapshot SH
21:59:18.4416E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
21:59:18.4416E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10007b
21:59:18.4416E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
21:59:18.4416E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
21:59:18.4416E01670WidgetManager::drawskip widget draw (not in foreground) False - False
21:59:18.4416E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:59:18.4776E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
21:59:19.1423B3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:20.1433B3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:21.1463B3C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:59:23.6503B3C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[500].
21:59:23.6503B3C2410WidgetManager::RefreshWidgetThreadMainLoopexit
21:59:23.6503B3C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
21:59:23.6503B3C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:01:50.20138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:01:50.21138C419InputInterceptor::stopHookunhook keyboard and mouse
22:01:50.23138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:01:50.23138C408InputInterceptor::runHookMouse is hooked 0x138c
22:01:50.29138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:01:50.29138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:01:50.30138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:01:50.30138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:01:50.30138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:01:50.30138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:01:50.30138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10007b
22:01:50.30138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:01:50.30138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:01:50.30138C187IRenderDevice::releaseRender Releasing.
22:01:50.30138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:01:50.30138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:01:50.30138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:01:50.30138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:01:50.30138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:01:50.31138C204IRenderDevice::releaseRender Releasing Done.
22:01:51.3596E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:01:51.3596E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:01:51.3596E01148RenderDeviceD3d11::initsave state
22:01:51.3596E0696RenderDeviceD3d11::initDX11loading shaders...
22:01:51.4166E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:01:51.4166E01156RenderDeviceD3d11::initrestore state
22:01:51.4166E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:01:51.4166E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:01:51.4176E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:01:51.4176E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:01:51.6376E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:01:51.6386E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ae1245
22:01:51.6386E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:01:51.6386E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:01:51.6386E02433WidgetManager::Renderresum layout thread
22:01:51.6386E0275WidgetManager::initInit manager
22:01:51.64127A02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:01:51.6996E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:02:01.66427A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:04.17127A0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:02:06.67527A02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3343] s[500].
22:02:06.67527A02410WidgetManager::RefreshWidgetThreadMainLoopexit
22:02:06.67527A02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:02:06.67527A02335WidgetManager::RefreshThreadProcStaticclean Exit
22:02:14.768138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:02:14.769138C419InputInterceptor::stopHookunhook keyboard and mouse
22:02:14.770138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:02:14.770138C408InputInterceptor::runHookMouse is hooked 0x138c
22:02:14.7796E02433WidgetManager::Renderresum layout thread
22:02:14.7796E0275WidgetManager::initInit manager
22:02:14.78036542346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:02:14.800138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:02:14.800138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:02:14.800138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:02:14.800138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:02:14.800138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:02:14.800138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:02:14.800138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ae1245
22:02:14.800138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:02:14.800138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:02:14.800138C187IRenderDevice::releaseRender Releasing.
22:02:14.800138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:02:14.800138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:02:14.800138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:02:14.800138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:02:14.800138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:02:14.800138C204IRenderDevice::releaseRender Releasing Done.
22:02:14.8986E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:02:14.8986E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:02:14.8986E01148RenderDeviceD3d11::initsave state
22:02:14.8986E0696RenderDeviceD3d11::initDX11loading shaders...
22:02:14.9816E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:02:14.9826E01156RenderDeviceD3d11::initrestore state
22:02:14.9826E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:02:14.9826E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:02:14.9826E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:02:14.9826E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:02:14.9946E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:02:14.9956E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d112f3
22:02:14.9956E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:02:14.9956E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:02:15.96E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:02:20.343138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:02:20.344138C419InputInterceptor::stopHookunhook keyboard and mouse
22:02:20.347138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:02:20.347138C408InputInterceptor::runHookMouse is hooked 0x138c
22:02:20.370138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:02:20.370138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:02:20.371138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:02:20.371138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:02:20.371138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:02:20.371138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:02:20.371138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d112f3
22:02:20.371138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:02:20.371138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:02:20.371138C187IRenderDevice::releaseRender Releasing.
22:02:20.371138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:02:20.371138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:02:20.371138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:02:20.371138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:02:20.372138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:02:20.372138C204IRenderDevice::releaseRender Releasing Done.
22:02:20.8586E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:02:20.8586E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:02:20.8586E01148RenderDeviceD3d11::initsave state
22:02:20.8586E0696RenderDeviceD3d11::initDX11loading shaders...
22:02:20.9296E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:02:20.9306E01156RenderDeviceD3d11::initrestore state
22:02:20.9306E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:02:20.9306E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:02:20.9306E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:02:20.9306E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:02:20.9406E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:02:20.9406E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d212f3
22:02:20.9406E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:02:20.9406E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:02:20.9766E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:03:11.673138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:11.673138C419InputInterceptor::stopHookunhook keyboard and mouse
22:03:11.678138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:03:11.679138C408InputInterceptor::runHookMouse is hooked 0x138c
22:03:12.744203C6254OverlayManager::doActionForegroundChange Event ON (ON)
22:03:12.744203C7626OverlayManager::OnForegroundChangedChanged True
22:03:12.744203C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:03:12.768138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:12.836203C6385OverlayManager::doActionDisplayFPS - Triggered
22:03:12.8726E0326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:03:12.8726E0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:03:12.9716E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:18.7643654291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:23.346138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:44.84138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:03:45.5733654291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:49.9203654291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:03:52.43736542388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
22:03:52.43736542410WidgetManager::RefreshWidgetThreadMainLoopexit
22:03:52.43736542329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:03:52.43736542335WidgetManager::RefreshThreadProcStaticclean Exit
22:03:57.4336E02433WidgetManager::Renderresum layout thread
22:03:57.4336E0275WidgetManager::initInit manager
22:03:57.4351D0C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:04:29.4651D0C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:04:31.9901D0C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[33].
22:04:31.9901D0C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:04:31.9901D0C2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:04:31.9901D0C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:05:03.7026E02433WidgetManager::Renderresum layout thread
22:05:03.7026E0275WidgetManager::initInit manager
22:05:03.7052F342346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:05:03.729138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
22:05:03.731138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:05:03.731138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:05:03.731138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:05:03.731138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:05:03.731138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:05:03.731138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:05:03.731138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d212f3
22:05:03.731138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:05:03.731138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:05:03.731138C187IRenderDevice::releaseRender Releasing.
22:05:03.731138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:05:03.731138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:05:03.731138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:05:03.731138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:05:03.731138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:05:03.731138C204IRenderDevice::releaseRender Releasing Done.
22:05:03.9506E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:05:03.9506E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:05:03.9506E01148RenderDeviceD3d11::initsave state
22:05:03.9516E0696RenderDeviceD3d11::initDX11loading shaders...
22:05:04.446E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:05:04.446E01156RenderDeviceD3d11::initrestore state
22:05:04.456E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:05:04.456E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:05:04.456E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:05:04.456E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:05:04.696E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:05:04.696E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2420331
22:05:04.696E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:05:04.696E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:05:04.746E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:05:13.7212F34291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:05:15.929203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:05:16.1272F342388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
22:05:16.1272F342410WidgetManager::RefreshWidgetThreadMainLoopexit
22:05:16.1272F342329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:05:16.1272F342335WidgetManager::RefreshThreadProcStaticclean Exit
22:06:20.774138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:20.775138C419InputInterceptor::stopHookunhook keyboard and mouse
22:06:20.776138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:06:20.776138C408InputInterceptor::runHookMouse is hooked 0x138c
22:06:20.7826E02433WidgetManager::Renderresum layout thread
22:06:20.7826E0275WidgetManager::initInit manager
22:06:20.7842AFC2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:06:20.808138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:20.808138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:20.808138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:20.808138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:20.808138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:20.809138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:20.810138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2420331
22:06:20.810138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:20.810138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:20.810138C187IRenderDevice::releaseRender Releasing.
22:06:20.810138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:20.810138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:20.810138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:20.810138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:20.810138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:20.810138C204IRenderDevice::releaseRender Releasing Done.
22:06:20.8172AFC256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:06:20.8182AFC128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c13c6
22:06:20.8182AFC256InterProcessElement::closeInterProcess Overwolf_ImID_2C13C6_P_6748 close 2147483647 bytes
22:06:20.8192AFC2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:06:20.9242AFC225InterProcessElement::openInterProcess Overwolf_ImID_1704DA_P_6748 opened succesfuly
22:06:20.9242AFC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:06:20.9252AFC225InterProcessElement::openInterProcess Overwolf_ImID_160BC8_P_6748 opened succesfuly
22:06:20.9262AFC225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:06:21.7686E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:06:21.7686E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:06:21.7686E01148RenderDeviceD3d11::initsave state
22:06:21.7686E0696RenderDeviceD3d11::initDX11loading shaders...
22:06:21.8336E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:06:21.8336E01156RenderDeviceD3d11::initrestore state
22:06:21.8336E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:06:21.8336E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:21.8336E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:21.8336E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:06:21.9436E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:06:21.9446E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f0de7
22:06:21.9446E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:06:21.9446E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:06:22.986E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:06:22.996E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:06:22.996E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:06:22.1176E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:06:22.1176E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:06:30.8262AFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:06:30.8262AFC2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4250] s[33].
22:06:30.8262AFC2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:06:30.8262AFC2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:06:30.8262AFC2335WidgetManager::RefreshThreadProcStaticclean Exit
22:06:33.897138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:33.897138C419InputInterceptor::stopHookunhook keyboard and mouse
22:06:33.897138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:06:33.897138C408InputInterceptor::runHookMouse is hooked 0x138c
22:06:33.903138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:33.903138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:33.903138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:33.903138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:33.903138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:33.903138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:33.903138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f0de7
22:06:33.903138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:33.903138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:33.903138C187IRenderDevice::releaseRender Releasing.
22:06:33.903138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:33.903138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:33.903138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:33.903138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:33.903138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:33.903138C204IRenderDevice::releaseRender Releasing Done.
22:06:39.8166E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:06:39.8166E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:06:39.8166E01148RenderDeviceD3d11::initsave state
22:06:39.8166E0696RenderDeviceD3d11::initDX11loading shaders...
22:06:39.9146E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:06:39.9146E01156RenderDeviceD3d11::initrestore state
22:06:39.9146E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:06:39.9146E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:39.9146E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:39.9146E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:06:41.1366E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:06:41.1376E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c912f3
22:06:41.1376E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:06:41.1376E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:06:41.1386E02433WidgetManager::Renderresum layout thread
22:06:41.1386E0275WidgetManager::initInit manager
22:06:41.1386E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:06:41.1396E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:06:41.13913E82346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:06:41.1436E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:06:41.1436E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:06:41.2136E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:06:41.545138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:41.545138C419InputInterceptor::stopHookunhook keyboard and mouse
22:06:41.545138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:06:41.545138C408InputInterceptor::runHookMouse is hooked 0x138c
22:06:42.275138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:06:51.15513E8291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:06:51.15513E82388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3312] s[33].
22:06:51.15513E82410WidgetManager::RefreshWidgetThreadMainLoopexit
22:06:51.15513E82329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:06:51.15513E82335WidgetManager::RefreshThreadProcStaticclean Exit
22:06:56.1686E02433WidgetManager::Renderresum layout thread
22:06:56.1686E0275WidgetManager::initInit manager
22:06:56.1693A902346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:07:15.7013A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:19.3383A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:20.7993A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:25.8683A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:39.2123A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:40.4703A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:41.6673A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:07:43.5803A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:08:23.8473A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:08:49.8003A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:28.7903A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:30.4223A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:31.4113A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:33.631138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:09:41.7083A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:42.4253A90291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:09:44.9113A902388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
22:09:44.9123A902410WidgetManager::RefreshWidgetThreadMainLoopexit
22:09:44.9123A902329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:09:44.9123A902335WidgetManager::RefreshThreadProcStaticclean Exit
22:09:48.64138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
22:09:48.66138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:09:48.66138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:09:48.66138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:09:48.66138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:09:48.66138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:09:48.67138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:09:48.67138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c912f3
22:09:48.67138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:09:48.67138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:09:48.67138C187IRenderDevice::releaseRender Releasing.
22:09:48.67138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:09:48.67138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:09:48.67138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:09:48.67138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:09:48.67138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:09:48.67138C204IRenderDevice::releaseRender Releasing Done.
22:09:48.2146E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:09:48.2146E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:09:48.2146E01148RenderDeviceD3d11::initsave state
22:09:48.2146E0696RenderDeviceD3d11::initDX11loading shaders...
22:09:48.3126E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:09:48.3126E01156RenderDeviceD3d11::initrestore state
22:09:48.3126E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:09:48.3126E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:09:48.3126E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:09:48.3126E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:09:48.3356E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:09:48.3356E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x611121f
22:09:48.3356E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:09:48.3356E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:09:48.3366E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:09:48.3366E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:09:48.3376E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:09:48.3376E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:09:48.4586E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:09:49.556138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:09:49.556138C419InputInterceptor::stopHookunhook keyboard and mouse
22:09:49.556138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:09:49.556138C408InputInterceptor::runHookMouse is hooked 0x138c
22:09:50.7216E02433WidgetManager::Renderresum layout thread
22:09:50.7216E0275WidgetManager::initInit manager
22:09:50.9643C42346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:10:01.9193C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:06.4423C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:07.6333C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:26.6413C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:35.1033C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:37.7773C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:42.2683C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:44.5123C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:10:53.7403C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:12:16.723138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:12:18.942138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:12:23.982138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:13:04.5933C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:05.5893C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:06.9893C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:10.9403C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:40.7083C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:46.3253C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:13:55.4793C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:12.2943C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:13.3483C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:21.6343C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:30.543C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:39.1523C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:15:29.23C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:15:34.8833C4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:15:37.380203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:15:37.3983C42388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
22:15:37.3983C42410WidgetManager::RefreshWidgetThreadMainLoopexit
22:15:37.3983C42329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:15:37.3983C42335WidgetManager::RefreshThreadProcStaticclean Exit
22:16:00.986E02433WidgetManager::Renderresum layout thread
22:16:00.996E0275WidgetManager::initInit manager
22:16:00.1542B282346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:16:00.164138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
22:16:00.166138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:16:00.166138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:16:00.166138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:00.166138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:00.166138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:00.166138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:00.166138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x611121f
22:16:00.166138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:00.166138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:16:00.166138C187IRenderDevice::releaseRender Releasing.
22:16:00.167138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:00.167138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:00.167138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:16:00.167138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:16:00.167138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:16:00.167138C204IRenderDevice::releaseRender Releasing Done.
22:16:00.1872B28256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:00.1882B28128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=160bc8
22:16:00.1882B28256InterProcessElement::closeInterProcess Overwolf_ImID_160BC8_P_6748 close 2147483647 bytes
22:16:00.1882B282670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:00.6442B28225InterProcessElement::openInterProcess Overwolf_ImID_450484_P_6748 opened succesfuly
22:16:00.6442B28225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:16:00.6452B28225InterProcessElement::openInterProcess Overwolf_ImID_1C04D4_P_6748 opened succesfuly
22:16:00.6462B28225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:16:00.8156E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:16:00.8166E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:16:00.8176E01148RenderDeviceD3d11::initsave state
22:16:00.8176E0696RenderDeviceD3d11::initDX11loading shaders...
22:16:01.2756E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:16:01.2756E01156RenderDeviceD3d11::initrestore state
22:16:01.2756E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:16:01.2756E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:01.2756E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:01.2756E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:16:01.3456E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:16:01.3466E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x77e0975
22:16:01.3466E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:16:01.3466E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:16:01.4026E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:16:01.4746E0326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:16:01.4746E0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:16:01.4786E0326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
22:16:01.4796E0347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
22:16:02.539138C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:16:02.539138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:02.539138C419InputInterceptor::stopHookunhook keyboard and mouse
22:16:02.539138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:16:02.539138C408InputInterceptor::runHookMouse is hooked 0x138c
22:16:10.1662B28291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:16:10.1662B282388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [4047] s[33].
22:16:10.1662B282410WidgetManager::RefreshWidgetThreadMainLoopexit
22:16:10.1662B282329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:16:10.1662B282335WidgetManager::RefreshThreadProcStaticclean Exit
22:16:25.513203C6242OverlayManager::doActionForegroundChange Event [winows not active]
22:16:25.842203C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:25.842203C7626OverlayManager::OnForegroundChangedChanged False
22:16:25.842203C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10606 Title=[#assistant-support - Torch]
22:16:25.842203C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:16:25.842203C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:25.842203C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:27.620203C6385OverlayManager::doActionDisplayFPS - Triggered
22:18:31.657138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
22:18:31.659138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:31.659138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:18:31.659138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:31.659138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:31.660138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:31.660138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:31.660138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x77e0975
22:18:31.660138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:31.660138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:18:31.660138C187IRenderDevice::releaseRender Releasing.
22:18:31.660138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:31.660138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:31.660138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:31.660138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:31.660138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:31.660138C204IRenderDevice::releaseRender Releasing Done.
22:18:35.5236E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:18:35.5236E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:18:35.5236E01148RenderDeviceD3d11::initsave state
22:18:35.5236E0696RenderDeviceD3d11::initDX11loading shaders...
22:18:35.6086E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:18:35.6086E01156RenderDeviceD3d11::initrestore state
22:18:35.6086E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:18:35.6086E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:35.6086E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:35.6086E02555OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:35.6086E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:18:37.5536E047ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:37.5536E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:18:37.5536E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe750899
22:18:37.5536E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:18:37.5536E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:18:37.5536E02433WidgetManager::Renderresum layout thread
22:18:37.5536E0275WidgetManager::initInit manager
22:18:37.5546E01670WidgetManager::drawskip widget draw (not in foreground) False - False
22:18:37.5546E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:37.556F182346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:18:37.5576E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:18:47.604F18291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:18:47.604F182388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [9969] s[500].
22:18:47.604F182410WidgetManager::RefreshWidgetThreadMainLoopexit
22:18:47.604F182329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:18:47.604F182335WidgetManager::RefreshThreadProcStaticclean Exit
22:21:36.951138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:21:36.951138C419InputInterceptor::stopHookunhook keyboard and mouse
22:21:36.953138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:21:36.953138C408InputInterceptor::runHookMouse is hooked 0x138c
22:21:36.960138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:21:36.960138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:21:36.961138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:21:36.961138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:21:36.961138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:21:36.961138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:21:36.961138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe750899
22:21:36.961138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:21:36.961138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:21:36.961138C187IRenderDevice::releaseRender Releasing.
22:21:36.961138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:21:36.961138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:21:36.961138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:21:36.961138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:21:36.962138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:21:36.962138C204IRenderDevice::releaseRender Releasing Done.
22:21:39.3006E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:21:39.3006E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:21:39.3006E01148RenderDeviceD3d11::initsave state
22:21:39.3016E0696RenderDeviceD3d11::initDX11loading shaders...
22:21:39.3516E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:21:39.3516E01156RenderDeviceD3d11::initrestore state
22:21:39.3516E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:21:39.3516E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:21:39.3516E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:21:39.3516E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:21:39.3566E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:21:39.3566E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8410973
22:21:39.3566E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:21:39.3566E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:21:39.3566E02433WidgetManager::Renderresum layout thread
22:21:39.3566E0275WidgetManager::initInit manager
22:21:39.359F7C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:21:39.3716E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:21:51.392F7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:53.903F7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:55.913F7C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:21:58.417F7C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3047] s[500].
22:21:58.417F7C2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:21:58.417F7C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:21:58.417F7C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:22:16.958138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:22:16.958138C419InputInterceptor::stopHookunhook keyboard and mouse
22:22:16.962138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:22:16.962138C408InputInterceptor::runHookMouse is hooked 0x138c
22:22:16.968138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:22:16.968138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:22:16.968138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:22:16.968138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:22:16.968138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:22:16.968138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:22:16.968138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8410973
22:22:16.968138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:22:16.968138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:22:16.968138C187IRenderDevice::releaseRender Releasing.
22:22:16.968138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:22:16.968138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:22:16.968138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:22:16.968138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:22:16.968138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:22:16.968138C204IRenderDevice::releaseRender Releasing Done.
22:22:17.4726E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:22:17.4746E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:22:17.4746E01148RenderDeviceD3d11::initsave state
22:22:17.4746E0696RenderDeviceD3d11::initDX11loading shaders...
22:22:17.5306E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:22:17.5306E01156RenderDeviceD3d11::initrestore state
22:22:17.5306E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:22:17.5306E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:22:17.5306E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:22:17.5306E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:22:17.5366E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:22:17.5366E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ef0ee7
22:22:17.5366E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:22:17.5376E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:22:17.5376E02433WidgetManager::Renderresum layout thread
22:22:17.5376E0275WidgetManager::initInit manager
22:22:17.5419D02346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:22:18.1466E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:22:27.524138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:22:27.524138C419InputInterceptor::stopHookunhook keyboard and mouse
22:22:27.528138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:22:27.528138C408InputInterceptor::runHookMouse is hooked 0x138c
22:22:27.580138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:22:27.580138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:22:27.583138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:22:27.583138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:22:27.583138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:22:27.583138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:22:27.583138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ef0ee7
22:22:27.583138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:22:27.583138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:22:27.583138C187IRenderDevice::releaseRender Releasing.
22:22:27.583138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:22:27.583138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:22:27.583138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:22:27.583138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:22:27.583138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:22:27.583138C204IRenderDevice::releaseRender Releasing Done.
22:22:28.749D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:22:28.1036E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:22:28.1036E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:22:28.1036E01148RenderDeviceD3d11::initsave state
22:22:28.1036E0696RenderDeviceD3d11::initDX11loading shaders...
22:22:28.1706E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:22:28.1706E01156RenderDeviceD3d11::initrestore state
22:22:28.1706E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:22:28.1706E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:22:28.1706E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:22:28.1706E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:22:28.2396E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:22:28.2396E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x261e0213
22:22:28.2396E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:22:28.2396E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:22:28.3116E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:40:57.770138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:40:57.770138C419InputInterceptor::stopHookunhook keyboard and mouse
22:40:57.771138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:40:57.771138C408InputInterceptor::runHookMouse is hooked 0x138c
22:40:59.403203C6254OverlayManager::doActionForegroundChange Event ON (ON)
22:40:59.403203C7626OverlayManager::OnForegroundChangedChanged True
22:40:59.403203C7054OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:40:59.589203C6385OverlayManager::doActionDisplayFPS - Triggered
22:40:59.9249D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:41:00.4106E0326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:41:00.4106E0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:41:00.4176E0937OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:41:01.643138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:41:10.7069D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:10.300138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:42:10.352138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:42:10.407138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:42:10.630138C5717overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:42:17.6909D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:19.6959D0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:22.2099D02388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
22:42:22.2099D02410WidgetManager::RefreshWidgetThreadMainLoopexit
22:42:22.2099D02329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:42:22.2099D02335WidgetManager::RefreshThreadProcStaticclean Exit
22:42:24.448203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:42:25.200203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:42:30.988203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:42:33.2406E02433WidgetManager::Renderresum layout thread
22:42:33.2406E0275WidgetManager::initInit manager
22:42:33.242118C2346WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
22:42:33.247138C2614OverlayManager::DetachThreadInputDetach thread input 5004,1760
22:42:33.262138C1552OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:42:33.262138C1563OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:42:33.262138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:33.262138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:42:33.262138C1316OverlayManager::RestoreGameWNDPROCSWL restored.
22:42:33.263138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:42:33.263138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x261e0213
22:42:33.263138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:33.263138C1566OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:42:33.263138C187IRenderDevice::releaseRender Releasing.
22:42:33.263138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:33.263138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:33.263138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:33.263138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:33.263138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:33.264138C204IRenderDevice::releaseRender Releasing Done.
22:42:33.277118C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:42:33.277118C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1704da
22:42:33.277118C256InterProcessElement::closeInterProcess Overwolf_ImID_1704DA_P_6748 close 2147483647 bytes
22:42:33.278118C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:42:33.278118C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:42:33.278118C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=450484
22:42:33.278118C256InterProcessElement::closeInterProcess Overwolf_ImID_450484_P_6748 close 2147483647 bytes
22:42:33.288118C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:42:33.2986E01063RenderDeviceD3d11::initRefC r:[4]->[4] 0x63d8abd0
22:42:33.2986E01127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1152, Height=648, Multisampled=false
22:42:33.2986E01148RenderDeviceD3d11::initsave state
22:42:33.2986E0696RenderDeviceD3d11::initDX11loading shaders...
22:42:33.320118C225InterProcessElement::openInterProcess Overwolf_ImID_1A0BC8_P_6748 opened succesfuly
22:42:33.320118C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:42:33.322118C225InterProcessElement::openInterProcess Overwolf_ImID_1505A6_P_6748 opened succesfuly
22:42:33.322118C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:42:33.3776E01154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3d2cafe8.
22:42:33.3776E01156RenderDeviceD3d11::initrestore state
22:42:33.3776E01159RenderDeviceD3d11::initTarget Window [0xe1046]
22:42:33.4076E0244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:33.4076E0251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:33.4076E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1152,648)M(1366,768)
22:42:33.4596E05024OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1046}.
22:42:33.4606E02192OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9bb02eb
22:42:33.4606E02210OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1366,768] | Game [99,40,1267,727]
22:42:33.4606E02258OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x26e7c9e0=652724704)=>(0x477e1160=1199444320)
22:42:33.4706E04966OverlayManager::initOverlayResolutionResolution init : WINDOW W(1152,648)G(1152,648)M(1366,768)
22:42:33.8066E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:42:33.8066E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:42:34.1036E0326RenderImageD3d11::setSizeCreate Texture (230,23) / (256,128) - OK
22:42:34.1036E0347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:42:46.590118C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:52.137138C1848OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:42:52.137138C2288OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:52.138138C419InputInterceptor::stopHookunhook keyboard and mouse
22:42:52.138138C386InputInterceptor::runHookKeyboard is hooked 0x138c
22:42:52.138138C408InputInterceptor::runHookMouse is hooked 0x138c
22:43:20.758203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:43:20.815118C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:43:20.816118C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1c04d4
22:43:20.816118C256InterProcessElement::closeInterProcess Overwolf_ImID_1C04D4_P_6748 close 2147483647 bytes
22:43:20.818118C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:43:20.818118C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:43:20.819118C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a0bc8
22:43:20.819118C256InterProcessElement::closeInterProcess Overwolf_ImID_1A0BC8_P_6748 close 2147483647 bytes
22:43:20.819118C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:43:20.819118C256InterProcessElement::closeInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT close 2147483647 bytes
22:43:20.819118C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1505a6
22:43:20.819118C256InterProcessElement::closeInterProcess Overwolf_ImID_1505A6_P_6748 close 2147483647 bytes
22:43:20.819118C2670WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:43:20.843203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:43:20.990118C225InterProcessElement::openInterProcess Overwolf_ImID_20056E_P_6748 opened succesfuly
22:43:20.991118C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:43:22.24203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:43:22.205203C6377OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:43:22.335118C225InterProcessElement::openInterProcess Overwolf_ImID_520484_P_6748 opened succesfuly
22:43:22.337118C225InterProcessElement::openInterProcess Overwolf_PID_6748_SHARED_MEMORY_AGENT opened succesfuly
22:43:23.1176E0326RenderImageD3d11::setSizeCreate Texture (144,200) / (256,256) - OK
22:43:23.1176E0347RenderImageD3d11::setSizeCreate Texture RV (256,256) - OK
22:43:23.3836E0326RenderImageD3d11::setSizeCreate Texture (1152,648) / (1152,768) - OK
22:43:23.3836E0347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
22:44:00.693138C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:44:00.8416E03350OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:44:31.893138C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:44:31.9156E03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x2c1353;prev = 0x2c1353 , {Original values: ref = 1 handle = 0x2e0e1b}
22:44:33.258138C2444OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:44:33.332138C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:44:33.3446E03502OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x2c1353;prev = 0x2c1353 , {Original values: ref = 1 handle = 0x2e0e1b}
22:44:34.823138C1639OverlayManager::GameWindowProcCallbackClose Window [16].
22:44:35.201118C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:37.715118C2388WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
22:44:37.715118C2410WidgetManager::RefreshWidgetThreadMainLoopexit
22:44:37.715118C2329WidgetManager::RefreshThreadProcStaticExit refresh process porcess
22:44:37.715118C2335WidgetManager::RefreshThreadProcStaticclean Exit
22:45:28.633203C6242OverlayManager::doActionForegroundChange Event [winows not active]
22:45:28.635203C6254OverlayManager::doActionForegroundChange Event OFF (OFF)
22:45:28.635203C7626OverlayManager::OnForegroundChangedChanged False
22:45:28.635203C7659OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:45:28.635203C7054OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:45:28.635203C2548OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:45:28.635203C2482OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:45:28.660203C6385OverlayManager::doActionDisplayFPS - Triggered
22:45:28.925138C453ReleaseD11DeviceDevice Released! [3]
22:45:28.925138C2566OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:45:28.925138C1309OverlayManager::RestoreGameWNDPROCSearch SWL..
22:45:28.925138C1326OverlayManager::RestoreGameWNDPROCSWL OK.
22:45:28.925138C1331OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9bb02eb
22:45:28.925138C2588OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:45:28.925138C187IRenderDevice::releaseRender Releasing.
22:45:28.925138C82RenderDeviceCaptureBase::ReleaseTextureRelease
22:45:28.925138C100RenderDeviceCaptureBase::ReleaseTextureReleased
22:45:28.925138C1280RenderDeviceD3d11::releaseImplementationReleasing 1
22:45:28.925138C1290RenderDeviceD3d11::releaseImplementationReleasing 2
22:45:28.925138C1309RenderDeviceD3d11::releaseImplementationReleasing 3
22:45:28.925138C204IRenderDevice::releaseRender Releasing Done.
22:45:28.925138C456ReleaseD11Device End Device Released!
22:45:29.623138C502fDevice11_Releaseswap chain release 0 0x63d8abd0 [overlay:0]