TimeThreadLineFunctionMessage
17:58:42.3641504138runClientStarting Overlay PID=3352(0xd18) server PID = 9924
17:58:42.3641504561Client::initClient::Initialize
17:58:42.3641504569Client::initStart owclient thread
17:58:42.3674A7C325Client::initFirstInjectionClient::initFirstInjection.
17:58:42.3674A7C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9924 opened succesfuly
17:58:42.3674A7C351session id = {5C34D5BE-8F55-4C3C-AF1B-F9616E6B536C}
17:58:42.3694A7C2039Client::LogClientInfoOS version [10.0]
17:58:42.3694A7C2044Client::LogClientInfoProcess OS version [6.2] [64-bit]
17:58:42.3704A7C2062Client::LogClientInfoClient [64-bit] Version 2.2.85.4
17:58:42.3704A7C2074Client::LogProcessModulesLoaded modules:
17:58:42.3754A7C2090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\steamclient64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\tier0_s64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:58:42.3754A7C2090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:58:42.3754A7C2090C:\Program Files\Bonjour\mdnsNSP.dll
17:58:42.3754A7C2090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll
17:58:42.3754A7C2090C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\AcGenral.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\DINPUT8.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\HID.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\MPR.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\MSASN1.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\NTASN1.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\PROPSYS.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\Secur32.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\SensApi.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\SspiCli.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\UMPDC.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\USERENV.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\VERSION.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\WINMM.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\Wldp.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\amsi.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\apphelp.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\cryptnet.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\d3d11.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\d3d9.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\dwmapi.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\dxgi.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\inputhost.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\ncrypt.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\ntdll.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\ntmarta.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\nvapi64.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\pdh.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\powrprof.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\profapi.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\textinputframework.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\windows.storage.dll
17:58:42.3754A7C2090C:\WINDOWS\SYSTEM32\wintypes.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\ADVAPI32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\COMDLG32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\CRYPT32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\GDI32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\IMM32.DLL
17:58:42.3754A7C2090C:\WINDOWS\System32\KERNEL32.DLL
17:58:42.3754A7C2090C:\WINDOWS\System32\KERNELBASE.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\MSCTF.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\NSI.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\OLEAUT32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\PSAPI.DLL
17:58:42.3754A7C2090C:\WINDOWS\System32\RPCRT4.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\SETUPAPI.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\SHELL32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\SHLWAPI.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\USER32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\WINTRUST.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\WS2_32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\bcrypt.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\bcryptPrimitives.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\cfgmgr32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\clbcatq.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\combase.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\fwpuclnt.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\gdi32full.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\imagehlp.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\msvcp_win.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\msvcrt.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\ole32.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\sechost.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\shcore.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\ucrtbase.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\win32u.dll
17:58:42.3754A7C2090C:\WINDOWS\System32\winrnr.dll
17:58:42.3754A7C2090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\NLAapi.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\napinsp.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\pnrpnsp.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\rsaenh.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\uxtheme.dll
17:58:42.3754A7C2090C:\WINDOWS\system32\wshbth.dll
17:58:42.3754A7C2090C:\Windows\System32\rasadhlp.dll
17:58:42.3754A7C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=15680
17:58:42.3804A7C1550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:58:42.3814A7C1558Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
17:58:42.3814A7C1570Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
17:58:42.3814A7C1587Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
17:58:42.3814A7C1599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:58:42.3814A7C1665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:58:42.3814A7C1678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:58:42.3814A7C1691Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:58:42.3814A7C1731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:58:42.3814A7C1733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
17:58:42.3814A7C1735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:58:42.3814A7C1737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:58:42.3814A7C1739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:58:42.3814A7C1741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:58:42.3814A7C1743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:58:42.3814A7C1746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:58:42.3814A7C1749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:58:42.3814A7C1856Data::Search[0] 0x4DB50000
17:58:42.3814A7C1856Data::Search[1] 0x0
17:58:42.3814A7C1856Data::Search[2] 0x41E60000
17:58:42.3814A7C1856Data::Search[3] 0x3DCE0000
17:58:42.3814A7C1856Data::Search[4] 0x0
17:58:42.3814A7C1856Data::Search[5] 0x49EB0000
17:58:42.3824A7C1856Data::Search[6] 0x4DB20000
17:58:42.3824A7C1856Data::Search[7] 0x0
17:58:42.3824A7C1856Data::Search[8] 0x49EB0000
17:58:42.3824A7C1856Data::Search[9] 0x0
17:58:42.3824A7C1861Data::Search[10] 0x0
17:58:42.3824A7C1867Data::Search[11] 0x471A0000
17:58:42.3824A7C1873Data::Search[12] 0x0
17:58:42.3824A7C1879Data::Search[13] 0x0
17:58:42.3824A7C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:58:42.3824A7C1264Client::hookFunctionsDetected Windows 8.1 or greater
17:58:42.3824A7C1279Client::hookFunctionsAcquiring function lock succedded
17:58:42.3834A7C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9924 opened succesfuly
17:58:42.3844A7C481OverlayManager::OverlayManagerOW System Cursor is set to = 0x11cf0b05
17:58:42.3844A7C7272OverlayManager::LoadDefaultCursorsLoad default cursors
17:58:42.3864A7C489OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3fed07a9
17:58:42.3864A7C72PerformanceCounter::StartSessionStartSession
17:58:42.3864A7C72PerformanceCounter::StartSessionStartSession
17:58:42.3864A7C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:58:42.3874A7C705OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:58:42.3874A7C723OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:58:42.3874A7C725OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:58:42.3874A7C728OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:58:42.3874A7C731OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:58:42.3874A7C734OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
17:58:42.3874A7C737OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:58:42.3874A7C740OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:58:42.3874A7C743OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:58:42.3874A7C746OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
17:58:42.3874A7C749OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:58:42.3874A7C752OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:58:42.3874A7C755OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:58:42.3874A7C758OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:58:42.3874A7C761OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:58:42.3874A7C764OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:58:42.3874A7C767OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:58:42.3874A7C770OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:58:42.3874A7C773OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:58:42.3874A7C776OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:58:42.3874A7C779OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:58:42.3874A7C782OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:58:42.3874A7C785OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:58:42.3874A7C788OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:58:42.3874A7C791OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:58:42.3874A7C794OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:58:42.3874A7C797OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
17:58:42.3874A7C800OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:58:42.3874A7C803OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:58:42.3874A7C806OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:58:42.3874A7C809OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:58:42.3874A7C812OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:58:42.3874A7C815OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:58:42.3874A7C818OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:58:42.3874A7C821OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:58:42.3874A7C824OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:58:42.3874A7C827OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:58:42.3874A7C830OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:58:42.3874A7C833OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:58:42.3874A7C836OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:58:42.3874A7C839OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:58:42.3874A7C842OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
17:58:42.3874A7C845OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:58:42.3874A7C848OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
17:58:42.3874A7C851OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
17:58:42.3874A7C854OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:58:42.3874A7C857OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:58:42.3874A7C860OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:58:42.3874A7C863OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:58:42.3874A7C866OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:58:42.3874A7C869OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:58:42.3874A7C872OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:58:42.3874A7C875OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:58:42.3874A7C878OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
17:58:42.3874A7C881OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:58:42.3874A7C884OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:58:42.3874A7C887OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:58:42.3874A7C890OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:58:42.3874A7C893OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:58:42.3874A7C896OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:58:42.3874A7C899OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:58:42.3874A7C902OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:58:42.3874A7C905OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:58:42.3874A7C908OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:58:42.3874A7C911OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:58:42.3874A7C914OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:58:42.3874A7C916OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:58:42.3874A7C918OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:58:42.3874A7C920OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:58:42.3874A7C922OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:58:42.3874A7C924OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:58:42.3874A7C926OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:58:42.3874A7C928OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:58:42.3874A7C930OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:58:42.3874A7C932OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:58:42.3874A7C934OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
17:58:42.3874A7C936OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
17:58:42.3874A7C938OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
17:58:42.3874A7C940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
17:58:42.3874A7C942OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
17:58:42.3874A7C944OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:58:42.3874A7C958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:42.3874A7C575OverlayManager::InitGameClientstarting hooks...
17:58:42.4974A7C1958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded
17:58:42.5344A7C597Install::CodeInit [Client,1] (MCH) OK
17:58:42.5444A7C597Install::CodeInit [Client,2] (MCH) OK
17:58:42.5504A7C597Install::CodeInit [Client,3] (MCH) OK
17:58:42.5554A7C597Install::CodeInit [Client,4] (MCH) OK
17:58:42.6054A7C597Install::CodeInit [Client,4.1] (MCH) OK
17:58:42.6444A7C597Install::CodeInit [Client,4.2] (MCH) OK
17:58:42.6474A7C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:58:42.6474A7C577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:58:42.6474A7C926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:58:42.6474A7C1354Client::hookFunctionsSuspend before hook: OFF
17:58:42.6494A7C1062Install::CodeSegment [3|42448|0x3DCE0000|0xA5D0]
17:58:42.6684A7C597Install::Codeunknown (MCH) OK
17:58:42.6684A7C1062Install::CodeSegment [3|54480|0x3DCE0000|0xD4D0]
17:58:42.6924A7C597Install::Codeunknown (MCH) OK
17:58:42.6924A7C1062Install::CodeSegment [3|53904|0x3DCE0000|0xD290]
17:58:42.7074A7C597Install::Codeunknown (MCH) OK
17:58:42.7084A7C1062Install::CodeSegment [5|23008|0x49EB0000|0x59E0]
17:58:42.7254A7C597Install::Codeunknown (MCH) OK
17:58:42.7254A7C1062Install::CodeSegment [5|437792|0x49EB0000|0x6AE20]
17:58:42.7564A7C597Install::Codeunknown (MCH) OK
17:58:42.7564A7C1062Install::CodeSegment [5|135648|0x49EB0000|0x211E0]
17:58:42.8614A7C597Install::Codeunknown (MCH) OK
17:58:42.8614A7C1062Install::CodeSegment [5|10304|0x49EB0000|0x2840]
17:58:43.124A7C597Install::Codeunknown (MCH) OK
17:58:43.124A7C1062Install::CodeSegment [5|-46036896|0x49EB0000|0xFD418860]
17:58:43.124A7C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:58:43.124A7C1062Install::CodeSegment [5|-46015440|0x49EB0000|0xFD41DC30]
17:58:43.124A7C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:58:43.124A7C1062Install::CodeSegment [5|-46021136|0x49EB0000|0xFD41C5F0]
17:58:43.124A7C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:58:43.124A7C1062Install::CodeSegment [5|-47208464|0x49EB0000|0xFD2FA7F0]
17:58:43.124A7C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:58:43.144A7C916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
17:58:43.144A7C916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
17:58:43.144A7C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:58:43.144A7C1207OverlayManager::StartStarting...
17:58:43.144A7C1239OverlayManager::Startstarting hooks 2...
17:58:43.204A7C597Install::CodeInit [Client,5] (MCH) OK
17:58:43.4374A7C597Install::CodeInit [Client,5.1] (MCH) OK
17:58:43.4424A7C597Install::CodeInit [Client,6] (MCH) OK
17:58:43.4424A7C1301OverlayManager::StartRID Found 1 devices.
17:58:43.4424A7C1386XTRAP COMPATIBLE PATCH WARNING
17:58:43.4424A7C1394OverlayManager::Startdone with hooks...
17:58:43.4424A7C107ApiManager::InitAPI Manager Event : OK
17:58:43.4424A7C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16528
17:58:43.4424A7C67TXRSettingFail to read texture recognition options 0xb7
17:58:43.4424A7C114TXOfInterestNew list set with 0 items
17:58:43.4424A7C1419OverlayManager::Startget foreground state
17:58:43.4424A7C1456OverlayManager::StartStarted...
17:58:43.4433ECC6859OverlayManager::OnConnectedConnected to server
17:58:43.4433ECC32SendServerHelloMessage::ExecuteSend connection Ack
17:58:43.44640907490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x20480
17:58:43.6364A7C597Install::CodeInit [Client,0] (MCH) OK
17:58:43.6364A7C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:58:43.6364A7C94GraphicsHookManager::StopThreadStopThread
17:58:43.6363D40216GraphicsHookManager::MessageLoopExit Thread
17:58:43.6664A7C407Client::initFirstInjectioninit complete
17:58:43.7773ECC6686OverlayManager::doActionDisplayFPS - Triggered
17:58:50.7793D87411OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:58:50.8933ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
17:58:50.8933ECC7990OverlayManager::OnForegroundChangedChanged True
17:58:50.8933ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:58:52.346A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
17:58:52.4053ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
17:58:52.4053ECC7990OverlayManager::OnForegroundChangedChanged False
17:58:52.4053ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(7) 520
17:58:52.4053ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:58:52.4053ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:58:52.4053ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:58:53.745A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
17:58:53.796A74587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:58:53.880A74148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:58:53.880A74148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:58:53.880A74984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:58:53.920A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
17:58:53.920A741072RenderDeviceD3d11::initDevice adapter hash: -424381099
17:58:53.920A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:58:53.920A741126RenderDeviceD3d11::initsave state
17:58:53.920A74696RenderDeviceD3d11::initDX11loading shaders...
17:58:53.923A74705RenderDeviceD3d11::initDX11create vs
17:58:53.923A74723RenderDeviceD3d11::initDX11create vs
17:58:53.926A74745RenderDeviceD3d11::initDX11create pxs
17:58:53.928A74774RenderDeviceD3d11::initDX11create raster
17:58:53.928A74842RenderDeviceD3d11::initDX11create buffers
17:58:53.928A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
17:58:53.928A741134RenderDeviceD3d11::initrestore state
17:58:53.928A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
17:58:53.928A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:58:53.928A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:58:53.928A74193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:58:53.928A742086RenderDeviceD3d11::setFixSet render device fix RT.
17:58:53.928A742889OverlayManager::setGraphicsRender Device fix was set RT.
17:58:53.928A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:58:53.928A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:58:53.928A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:53.92840902074Client::LogProcessModulesLoaded modules:
17:58:53.93740902090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
17:58:53.93740902090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
17:58:53.93740902090C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\steamclient64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\tier0_s64.dll
17:58:53.93740902090C:\Program Files (x86)\Steam\vstdlib_s64.dll
17:58:53.93740902090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
17:58:53.93740902090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
17:58:53.93740902090C:\Program Files\Bonjour\mdnsNSP.dll
17:58:53.93740902090C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
17:58:53.93740902090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll
17:58:53.93740902090C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\AVRT.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\AcGenral.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\DINPUT8.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\HID.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\MPR.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\MSASN1.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\MSVCP140.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\NTASN1.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\PROPSYS.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\Secur32.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\SensApi.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\SspiCli.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\UMPDC.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\USERENV.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\VERSION.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WINMM.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WINNSI.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WINSTA.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\Wldp.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\XAudio2_8.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\XInput1_4.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\amsi.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\apphelp.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\cryptnet.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\d3d11.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\d3d9.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\dcomp.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:58:53.93740902090C:\WINDOWS\SYSTEM32\dwmapi.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\dxcore.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\dxgi.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\inputhost.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\ncrypt.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\ntdll.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\ntmarta.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\nvapi64.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\pdh.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\powrprof.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\profapi.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\textinputframework.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\windows.storage.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\wintypes.dll
17:58:53.93740902090C:\WINDOWS\SYSTEM32\xaudio2_9.dll
17:58:53.93740902090C:\WINDOWS\System32\ADVAPI32.dll
17:58:53.93740902090C:\WINDOWS\System32\COMDLG32.dll
17:58:53.93740902090C:\WINDOWS\System32\CRYPT32.dll
17:58:53.93740902090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\NvCamera64.dll
17:58:53.93740902090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\d3dcompiler_47_64.dll
17:58:53.93740902090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvldumdx.dll
17:58:53.93740902090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvwgf2umx.dll
17:58:53.93740902090C:\WINDOWS\System32\GDI32.dll
17:58:53.93740902090C:\WINDOWS\System32\IMM32.DLL
17:58:53.93740902090C:\WINDOWS\System32\KERNEL32.DLL
17:58:53.93740902090C:\WINDOWS\System32\KERNELBASE.dll
17:58:53.93740902090C:\WINDOWS\System32\MSCTF.dll
17:58:53.93740902090C:\WINDOWS\System32\NSI.dll
17:58:53.93740902090C:\WINDOWS\System32\OLEAUT32.dll
17:58:53.93740902090C:\WINDOWS\System32\PSAPI.DLL
17:58:53.93740902090C:\WINDOWS\System32\RPCRT4.dll
17:58:53.93740902090C:\WINDOWS\System32\SETUPAPI.dll
17:58:53.93740902090C:\WINDOWS\System32\SHELL32.dll
17:58:53.93740902090C:\WINDOWS\System32\SHLWAPI.dll
17:58:53.93740902090C:\WINDOWS\System32\USER32.dll
17:58:53.93740902090C:\WINDOWS\System32\WINTRUST.dll
17:58:53.93740902090C:\WINDOWS\System32\WS2_32.dll
17:58:53.93740902090C:\WINDOWS\System32\bcrypt.dll
17:58:53.93740902090C:\WINDOWS\System32\bcryptPrimitives.dll
17:58:53.93740902090C:\WINDOWS\System32\cfgmgr32.dll
17:58:53.93740902090C:\WINDOWS\System32\clbcatq.dll
17:58:53.93740902090C:\WINDOWS\System32\combase.dll
17:58:53.93740902090C:\WINDOWS\System32\fwpuclnt.dll
17:58:53.93740902090C:\WINDOWS\System32\gdi32full.dll
17:58:53.93740902090C:\WINDOWS\System32\imagehlp.dll
17:58:53.93740902090C:\WINDOWS\System32\msvcp_win.dll
17:58:53.93740902090C:\WINDOWS\System32\msvcrt.dll
17:58:53.93740902090C:\WINDOWS\System32\ole32.dll
17:58:53.93740902090C:\WINDOWS\System32\perfproc.dll
17:58:53.93740902090C:\WINDOWS\System32\sechost.dll
17:58:53.93740902090C:\WINDOWS\System32\shcore.dll
17:58:53.93740902090C:\WINDOWS\System32\ucrtbase.dll
17:58:53.93740902090C:\WINDOWS\System32\win32u.dll
17:58:53.93740902090C:\WINDOWS\System32\winrnr.dll
17:58:53.93740902090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
17:58:53.93740902090C:\WINDOWS\system32\NLAapi.dll
17:58:53.93740902090C:\WINDOWS\system32\napinsp.dll
17:58:53.93740902090C:\WINDOWS\system32\nvspcap64.dll
17:58:53.93740902090C:\WINDOWS\system32\pnrpnsp.dll
17:58:53.93740902090C:\WINDOWS\system32\rsaenh.dll
17:58:53.93740902090C:\WINDOWS\system32\uxtheme.dll
17:58:53.93740902090C:\WINDOWS\system32\wshbth.dll
17:58:53.93740902090C:\Windows\System32\OneCoreCommonProxyStub.dll
17:58:53.93740902090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
17:58:53.93740902090C:\Windows\System32\WindowManagementAPI.dll
17:58:53.93740902090C:\Windows\System32\Windows.UI.dll
17:58:53.93740902090C:\Windows\System32\rasadhlp.dll
17:58:53.93740902090C:\Windows\System32\twinapi.appcore.dll
17:58:53.9373ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
17:58:53.9373ECC7990OverlayManager::OnForegroundChangedChanged True
17:58:53.9373ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:58:53.953A74655OverlayInputManager::HandleCommandsClear all hotkeys command
17:58:53.954A74696OverlayInputManager::AddHotKeyAdd new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1]
17:58:53.954A7426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:58:53.954A7421StartWidgetsRefresher::ExecuteExecute start wicket manager
17:58:53.954A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:58:53.954A7426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:58:53.954A7448ResetSnapShotSH::ExecuteRelease snapshot SH
17:58:53.954A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
17:58:53.954A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xff30b55
17:58:53.954A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:58:53.954A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
17:58:53.954A742443OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:58:53.954A74311PerformanceCounter::NotifyFrameRenderNotify first Render...
17:58:53.954A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:53.954A747886OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:58:53.9553D82462OverlayManager::installKeybMouseHookInstall KeybMouse
17:58:53.9553D8479InputInterceptor::stopHookunhook keyboard and mouse
17:58:53.9553D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
17:58:53.9553D8456InputInterceptor::runHookNew Mouse LL is hooked
17:58:53.9553D8468InputInterceptor::runHookMouse is hooked 0x3d8
17:58:53.9563D82116OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x10003
17:58:53.9563D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:58:53.969A745231OverlayManager::initOverlayResolutionEx 0X40008
17:58:53.969A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:58:53.969A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:58:53.969A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:58:54.9334DC225InterProcessElement::openInterProcess Overwolf_ImID_1089C_P_9924 opened succesfuly
17:58:54.9334DC225InterProcessElement::openInterProcess Overwolf_PID_9924_SHARED_MEMORY_AGENT opened succesfuly
17:58:54.1713ECC6960OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll]
17:58:54.288A747711OverlayManager::LoadPluginPlugin loaded [5] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] []
17:58:54.4323D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
17:58:54.4403ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
17:58:54.4403ECC7990OverlayManager::OnForegroundChangedChanged False
17:58:54.4403ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(7) 520
17:58:54.4403ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:58:54.4403ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:58:54.4403ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:58:54.4673ECC6686OverlayManager::doActionDisplayFPS - Triggered
17:58:55.42634DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:58:57.4562ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3094].
17:58:57.4562ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:58:57.4562ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
17:58:58.8873ECC141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:58:58.8873ECC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:59:03.1673D81721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:59:03.1693D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:59:03.283A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
17:59:03.283A74407fSwapResize_BuffersClear overlay graphics..
17:59:03.283A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:03.283A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:03.283A741469OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:03.283A741479OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:03.283A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xff30b55
17:59:03.283A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:03.283A74409fSwapResize_BuffersDevice was Resized!
17:59:03.283A74186IRenderDevice::releaseRender Releasing.
17:59:03.283A7447capture device----------------- d3d11 capture freed ----------------
17:59:03.283A7482RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:03.283A74100RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:03.283A741258RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:03.283A741268RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:03.283A741287RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:03.283A74203IRenderDevice::releaseRender Releasing Done.
17:59:03.283A74413fSwapResize_BuffersEnd Device was Resized!
17:59:03.366A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
17:59:03.366A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:59:03.366A741126RenderDeviceD3d11::initsave state
17:59:03.366A74696RenderDeviceD3d11::initDX11loading shaders...
17:59:03.376A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
17:59:03.376A741134RenderDeviceD3d11::initrestore state
17:59:03.376A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
17:59:03.376A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:03.376A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:03.376A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:59:03.376A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:59:03.376A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:59:03.376A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:03.383A7448ResetSnapShotSH::ExecuteRelease snapshot SH
17:59:03.383A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
17:59:03.383A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3408ff
17:59:03.383A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:59:03.383A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
17:59:03.383A742284WidgetManager::Renderresume layout thread
17:59:03.383A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:59:03.383A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:03.383A741612WidgetManager::drawskip widget draw (not in foreground) False - False
17:59:03.383A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:03.3833D82462OverlayManager::installKeybMouseHookInstall KeybMouse
17:59:03.3833D8479InputInterceptor::stopHookunhook keyboard and mouse
17:59:03.3833D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
17:59:03.3833D8456InputInterceptor::runHookNew Mouse LL is hooked
17:59:03.3833D8468InputInterceptor::runHookMouse is hooked 0x3d8
17:59:03.408A745231OverlayManager::initOverlayResolutionEx 0X40008
17:59:03.408A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:59:03.408A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:59:03.408A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:03.6163ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
17:59:03.6163ECC7990OverlayManager::OnForegroundChangedChanged True
17:59:03.6163ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:59:03.6173D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:59:03.6193ECC6686OverlayManager::doActionDisplayFPS - Triggered
17:59:03.624A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:03.624A7447capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
17:59:03.624A7447capture device(half life scientist) everything.. seems to be in order
17:59:03.625A7447capture deviced3d11 shared texture capture successful
17:59:03.625A74255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:59:06.403ECC6678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:59:06.533ECC6678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:59:06.852ED8225InterProcessElement::openInterProcess Overwolf_ImID_4250016_P_9924 opened succesfuly
17:59:06.852ED8225InterProcessElement::openInterProcess Overwolf_PID_9924_SHARED_MEMORY_AGENT opened succesfuly
17:59:06.2353ECC6678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:59:06.323A74326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
17:59:06.323A74347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
17:59:44.6943D82629OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:59:44.7073D82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:59:44.709A743758OverlayManager::RestoreGameCursorRestoreGameCursor ref = 11, OW handle = 0x11cf0b05;prev = 0x11cf0b05 , {Original values: ref = 11 handle = 0x10003}
18:03:45.7503D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:03:45.7513ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:03:45.7513ECC7990OverlayManager::OnForegroundChangedChanged False
18:03:45.7513ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:03:45.7513ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:03:45.7513ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:03:45.7513ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:45.756A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:03:45.756A74407fSwapResize_BuffersClear overlay graphics..
18:03:45.756A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:45.756A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:45.756A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:45.756A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:45.756A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3408ff
18:03:45.756A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:45.756A74409fSwapResize_BuffersDevice was Resized!
18:03:45.756A74186IRenderDevice::releaseRender Releasing.
18:03:45.756A7447capture device----------------- d3d11 capture freed ----------------
18:03:45.756A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:45.756A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:45.756A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:45.756A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:45.756A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:45.756A74203IRenderDevice::releaseRender Releasing Done.
18:03:45.756A74413fSwapResize_BuffersEnd Device was Resized!
18:03:45.7613ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:03:46.73917B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:48.78017B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3102].
18:03:48.78017B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:03:48.78017B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:03:58.950A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:03:58.979A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:03:58.979A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:03:58.979A741126RenderDeviceD3d11::initsave state
18:03:58.979A74696RenderDeviceD3d11::initDX11loading shaders...
18:03:58.989A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:03:58.989A741134RenderDeviceD3d11::initrestore state
18:03:58.989A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:03:58.989A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:58.989A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:58.989A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:03:58.989A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:03:58.989A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:03:58.989A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:58.993A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:03:58.993A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:03:58.993A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b3807cb
18:03:58.993A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:03:58.993A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:03:58.993A742284WidgetManager::Renderresume layout thread
18:03:58.993A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:03:58.993A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:58.993A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:03:58.993A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:58.9933D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:03:58.9933D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:58.9933D8479InputInterceptor::stopHookunhook keyboard and mouse
18:03:58.9933D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:03:58.9933D8456InputInterceptor::runHookNew Mouse LL is hooked
18:03:58.9933D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:03:58.996A745231OverlayManager::initOverlayResolutionEx 0X40008
18:03:58.996A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:03:58.996A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:03:58.996A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:58.9973ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:03:58.9973ECC7990OverlayManager::OnForegroundChangedChanged True
18:03:58.9973ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:03:59.23ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:03:59.33D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:03:59.8A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:59.8A7447capture deviced3d11 shared texture capture successful
18:04:20.6063D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:20.613A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:20.613A74407fSwapResize_BuffersClear overlay graphics..
18:04:20.613A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:20.613A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:20.613A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:20.613A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:20.613A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b3807cb
18:04:20.613A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:20.613A74409fSwapResize_BuffersDevice was Resized!
18:04:20.613A74186IRenderDevice::releaseRender Releasing.
18:04:20.613A7447capture device----------------- d3d11 capture freed ----------------
18:04:20.613A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:20.613A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:20.613A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:20.613A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:20.613A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:20.613A74203IRenderDevice::releaseRender Releasing Done.
18:04:20.613A74413fSwapResize_BuffersEnd Device was Resized!
18:04:20.9133ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:20.9133ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:20.9133ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:04:20.9133ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:20.9133ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:20.9133ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:20.9313ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:21.327A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:21.354A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:21.354A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:21.354A741126RenderDeviceD3d11::initsave state
18:04:21.354A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:21.362A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:21.362A741134RenderDeviceD3d11::initrestore state
18:04:21.362A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:21.362A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:21.362A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:21.362A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:21.362A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:21.362A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:21.362A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:21.367A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:21.367A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:21.367A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a9309d3
18:04:21.367A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:21.367A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:21.367A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:04:21.367A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:21.371A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:21.371A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:21.371A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:21.371A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:21.4273ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:21.4273ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:21.4273ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:21.431A7447capture deviced3d11 shared texture capture successful
18:04:21.4333D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:21.4333D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:21.4333D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:21.4333D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:21.4333D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:21.4333D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:21.4443ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:21.445A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:21.5793D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:21.585A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:21.585A74407fSwapResize_BuffersClear overlay graphics..
18:04:21.585A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:21.585A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:21.585A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:21.585A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:21.585A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a9309d3
18:04:21.585A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:21.585A74409fSwapResize_BuffersDevice was Resized!
18:04:21.585A74186IRenderDevice::releaseRender Releasing.
18:04:21.585A7447capture device----------------- d3d11 capture freed ----------------
18:04:21.585A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:21.585A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:21.585A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:21.585A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:21.585A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:21.585A74203IRenderDevice::releaseRender Releasing Done.
18:04:21.585A74413fSwapResize_BuffersEnd Device was Resized!
18:04:21.9323ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:21.9323ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:21.9323ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:04:21.9323ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:21.9323ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:21.9323ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:21.9563ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:22.93717B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:24.94817B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3421].
18:04:24.94817B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:04:24.94817B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
18:04:38.120A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:38.145A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:38.145A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:38.145A741126RenderDeviceD3d11::initsave state
18:04:38.145A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:38.154A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:38.154A741134RenderDeviceD3d11::initrestore state
18:04:38.154A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:38.154A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:38.154A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:38.154A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:38.154A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:38.154A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:38.154A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:38.158A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:38.159A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:38.159A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d2c0ae3
18:04:38.159A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:38.159A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:38.159A742284WidgetManager::Renderresume layout thread
18:04:38.159A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:04:38.159A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:38.159A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:04:38.159A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:38.163A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:38.163A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:38.163A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:38.163A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:38.1683ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:38.1683ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:38.1683ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:38.171A7447capture deviced3d11 shared texture capture successful
18:04:38.1823D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:38.1823D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:38.1823D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:38.1823D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:38.1823D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:38.1823D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:38.1853ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:38.192A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:39.863D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:39.93A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:39.93A74407fSwapResize_BuffersClear overlay graphics..
18:04:39.93A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:39.93A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:39.93A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:39.93A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:39.93A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d2c0ae3
18:04:39.93A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:39.93A74409fSwapResize_BuffersDevice was Resized!
18:04:39.93A74186IRenderDevice::releaseRender Releasing.
18:04:39.93A7447capture device----------------- d3d11 capture freed ----------------
18:04:39.93A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:39.93A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:39.93A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:39.93A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:39.93A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:39.93A74203IRenderDevice::releaseRender Releasing Done.
18:04:39.93A74413fSwapResize_BuffersEnd Device was Resized!
18:04:39.1863ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:39.1863ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:39.1863ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:04:39.1863ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:39.1863ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:39.1863ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:39.2033ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:40.19217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:42.22917B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3204].
18:04:42.22917B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:04:42.22917B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:04:45.649A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:45.674A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:45.674A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:45.674A741126RenderDeviceD3d11::initsave state
18:04:45.674A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:45.684A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:45.684A741134RenderDeviceD3d11::initrestore state
18:04:45.684A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:45.684A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:45.684A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:45.684A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:45.684A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:45.684A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:45.684A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:45.688A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:45.688A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:45.688A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17690a53
18:04:45.688A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:45.688A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:45.688A742284WidgetManager::Renderresume layout thread
18:04:45.688A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:04:45.688A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:45.688A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:04:45.688A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:45.6903D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:45.6903D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:45.6903D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:45.6903D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:45.6903D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:45.693A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:45.693A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:45.693A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:45.693A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:45.7933ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:45.7933ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:45.7933ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:45.7943D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:45.7953ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:45.800A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:45.800A7447capture deviced3d11 shared texture capture successful
18:04:46.1203D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:46.125A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:46.125A74407fSwapResize_BuffersClear overlay graphics..
18:04:46.125A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:46.125A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:46.125A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:46.125A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:46.125A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17690a53
18:04:46.125A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:46.125A74409fSwapResize_BuffersDevice was Resized!
18:04:46.125A74186IRenderDevice::releaseRender Releasing.
18:04:46.125A7447capture device----------------- d3d11 capture freed ----------------
18:04:46.125A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:46.125A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:46.125A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:46.125A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:46.125A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:46.125A74203IRenderDevice::releaseRender Releasing Done.
18:04:46.125A74413fSwapResize_BuffersEnd Device was Resized!
18:04:46.3043ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:46.3043ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:46.3043ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:04:46.3043ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:46.3043ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:46.3043ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:46.3293ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:47.31617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:47.8263ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:47.8263ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:47.8263ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:47.8263ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:47.868A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:48.15A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:48.15A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:48.15A741126RenderDeviceD3d11::initsave state
18:04:48.15A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:48.23A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:48.23A741134RenderDeviceD3d11::initrestore state
18:04:48.23A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:48.23A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:48.23A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:48.23A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:48.23A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:48.23A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:48.27A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:48.27A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:48.27A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10010a4b
18:04:48.27A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:48.27A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:48.28A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:48.28A7447capture deviced3d11 shared texture capture successful
18:04:48.32A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:48.32A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:48.32A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:48.32A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:48.833D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:48.833D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:48.833D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:48.833D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:48.833D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:48.833D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:49.8833ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:49.8833ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:49.8833ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:04:49.8843ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:49.8843ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:49.8843ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:49.8893ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:49.9203D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:49.933A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:49.933A74407fSwapResize_BuffersClear overlay graphics..
18:04:49.933A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:49.933A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:49.933A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:49.933A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:49.933A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10010a4b
18:04:49.933A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:49.933A74409fSwapResize_BuffersDevice was Resized!
18:04:49.933A74186IRenderDevice::releaseRender Releasing.
18:04:49.933A7447capture device----------------- d3d11 capture freed ----------------
18:04:49.933A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:49.933A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:49.933A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:49.933A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:49.933A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:49.933A74203IRenderDevice::releaseRender Releasing Done.
18:04:49.933A74413fSwapResize_BuffersEnd Device was Resized!
18:04:50.88217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:52.91817B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3059].
18:04:52.91817B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:04:52.91817B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:04:54.361A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:54.391A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:54.391A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:54.391A741126RenderDeviceD3d11::initsave state
18:04:54.391A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:54.401A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:54.401A741134RenderDeviceD3d11::initrestore state
18:04:54.401A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:54.401A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:54.401A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:54.401A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:54.401A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:54.401A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:54.401A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:54.406A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:54.406A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:54.406A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39408e3
18:04:54.406A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:54.406A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:54.406A742284WidgetManager::Renderresume layout thread
18:04:54.406A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:04:54.406A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:54.406A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:04:54.406A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:54.410A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:54.410A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:54.410A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:54.410A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:54.4423D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:54.4423D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:54.4423D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:54.4423D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:54.4423D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:54.4833ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:54.4833ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:54.4833ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:54.491A7447capture deviced3d11 shared texture capture successful
18:04:54.4923D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:54.5023ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:54.504A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:56.3843D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:04:56.389A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:56.389A74407fSwapResize_BuffersClear overlay graphics..
18:04:56.389A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:56.389A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:56.389A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:56.389A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:56.389A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39408e3
18:04:56.389A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:56.389A74409fSwapResize_BuffersDevice was Resized!
18:04:56.389A74186IRenderDevice::releaseRender Releasing.
18:04:56.389A7447capture device----------------- d3d11 capture freed ----------------
18:04:56.389A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:56.389A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:56.389A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:56.389A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:56.389A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:56.389A74203IRenderDevice::releaseRender Releasing Done.
18:04:56.389A74413fSwapResize_BuffersEnd Device was Resized!
18:04:56.5263ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:56.5263ECC7990OverlayManager::OnForegroundChangedChanged False
18:04:56.5263ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:04:56.5263ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:56.5263ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:56.5263ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:56.5313ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:57.260A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:04:57.282A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:04:57.282A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:04:57.282A741126RenderDeviceD3d11::initsave state
18:04:57.282A74696RenderDeviceD3d11::initDX11loading shaders...
18:04:57.291A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:04:57.291A741134RenderDeviceD3d11::initrestore state
18:04:57.291A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:04:57.291A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:57.291A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:57.291A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:57.291A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:57.291A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:57.291A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:57.295A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:57.295A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:04:57.295A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7e0ad9
18:04:57.295A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:57.295A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:04:57.295A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:04:57.295A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:57.299A745231OverlayManager::initOverlayResolutionEx 0X40008
18:04:57.299A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:57.299A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:57.299A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:57.3003D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:57.3003D8479InputInterceptor::stopHookunhook keyboard and mouse
18:04:57.3003D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:04:57.3003D8456InputInterceptor::runHookNew Mouse LL is hooked
18:04:57.3003D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:04:57.5493ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:04:57.5493ECC7990OverlayManager::OnForegroundChangedChanged True
18:04:57.5493ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:04:57.552A7447capture deviced3d11 shared texture capture successful
18:04:57.5563D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:04:57.5683ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:04:57.569A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:17.9523ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:05:17.9523ECC7990OverlayManager::OnForegroundChangedChanged False
18:05:17.9523ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:05:17.9523ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:05:17.9523ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:05:17.9523ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:17.9703ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:05:17.9803D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:05:17.989A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:05:17.989A74407fSwapResize_BuffersClear overlay graphics..
18:05:17.989A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:05:17.989A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:05:17.989A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:05:17.989A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:05:17.989A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7e0ad9
18:05:17.989A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:05:17.989A74409fSwapResize_BuffersDevice was Resized!
18:05:17.989A74186IRenderDevice::releaseRender Releasing.
18:05:17.989A7447capture device----------------- d3d11 capture freed ----------------
18:05:17.989A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:05:17.989A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:05:17.989A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:05:17.989A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:05:17.989A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:05:17.989A74203IRenderDevice::releaseRender Releasing Done.
18:05:17.989A74413fSwapResize_BuffersEnd Device was Resized!
18:05:18.9662ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:20.99717B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3079].
18:05:20.99717B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:05:20.99717B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:05:40.182A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:05:40.203A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:05:40.203A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:05:40.203A741126RenderDeviceD3d11::initsave state
18:05:40.203A74696RenderDeviceD3d11::initDX11loading shaders...
18:05:40.212A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:05:40.212A741134RenderDeviceD3d11::initrestore state
18:05:40.212A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:05:40.212A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:05:40.212A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:05:40.212A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:05:40.212A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:05:40.212A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:05:40.212A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:05:40.220A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:05:40.220A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:05:40.221A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74f08b5
18:05:40.221A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:05:40.221A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:05:40.221A742284WidgetManager::Renderresume layout thread
18:05:40.221A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:05:40.221A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:40.221A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:05:40.221A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:40.2233D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:05:40.2233D8479InputInterceptor::stopHookunhook keyboard and mouse
18:05:40.2233D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:05:40.2233D8456InputInterceptor::runHookNew Mouse LL is hooked
18:05:40.2233D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:05:40.225A745231OverlayManager::initOverlayResolutionEx 0X40008
18:05:40.225A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:05:40.225A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:05:40.225A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:05:40.2633ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:05:40.2633ECC7990OverlayManager::OnForegroundChangedChanged True
18:05:40.2633ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:05:40.2633D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:05:40.263A7447capture deviced3d11 shared texture capture successful
18:05:40.2763ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:05:40.281A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:42.4963D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:05:42.503A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:05:42.503A74407fSwapResize_BuffersClear overlay graphics..
18:05:42.503A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:05:42.503A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:05:42.503A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:05:42.503A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:05:42.503A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74f08b5
18:05:42.503A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:05:42.503A74409fSwapResize_BuffersDevice was Resized!
18:05:42.503A74186IRenderDevice::releaseRender Releasing.
18:05:42.503A7447capture device----------------- d3d11 capture freed ----------------
18:05:42.503A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:05:42.503A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:05:42.503A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:05:42.503A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:05:42.503A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:05:42.503A74203IRenderDevice::releaseRender Releasing Done.
18:05:42.503A74413fSwapResize_BuffersEnd Device was Resized!
18:05:42.8143ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:05:42.8143ECC7990OverlayManager::OnForegroundChangedChanged False
18:05:42.8143ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:05:42.8143ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:05:42.8143ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:05:42.8143ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:42.8313ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:05:43.81617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:45.86417B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3420].
18:05:45.86417B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:05:45.86417B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
18:05:50.576A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:05:50.603A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:05:50.603A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:05:50.603A741126RenderDeviceD3d11::initsave state
18:05:50.603A74696RenderDeviceD3d11::initDX11loading shaders...
18:05:50.612A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:05:50.612A741134RenderDeviceD3d11::initrestore state
18:05:50.612A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:05:50.612A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:05:50.612A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:05:50.612A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:05:50.612A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:05:50.612A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:05:50.612A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:05:50.617A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:05:50.617A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:05:50.617A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6908a9
18:05:50.618A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:05:50.618A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:05:50.618A742284WidgetManager::Renderresume layout thread
18:05:50.618A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:05:50.618A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:50.618A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:05:50.618A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:50.6183D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:05:50.6183D8479InputInterceptor::stopHookunhook keyboard and mouse
18:05:50.6183D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:05:50.6183D8456InputInterceptor::runHookNew Mouse LL is hooked
18:05:50.6183D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:05:50.622A745231OverlayManager::initOverlayResolutionEx 0X40008
18:05:50.622A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:05:50.622A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:05:50.622A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:05:50.9873ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:05:50.9873ECC7990OverlayManager::OnForegroundChangedChanged True
18:05:50.9873ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:05:50.9873D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:05:50.992A7447capture deviced3d11 shared texture capture successful
18:05:51.183ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:05:51.19A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:54.2313D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:05:54.237A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:05:54.237A74407fSwapResize_BuffersClear overlay graphics..
18:05:54.237A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:05:54.237A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:05:54.237A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:05:54.237A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:05:54.237A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6908a9
18:05:54.237A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:05:54.237A74409fSwapResize_BuffersDevice was Resized!
18:05:54.237A74186IRenderDevice::releaseRender Releasing.
18:05:54.237A7447capture device----------------- d3d11 capture freed ----------------
18:05:54.237A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:05:54.237A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:05:54.237A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:05:54.237A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:05:54.237A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:05:54.237A74203IRenderDevice::releaseRender Releasing Done.
18:05:54.237A74413fSwapResize_BuffersEnd Device was Resized!
18:05:54.5533ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:05:54.5533ECC7990OverlayManager::OnForegroundChangedChanged False
18:05:54.5533ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:05:54.5533ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:05:54.5533ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:05:54.5533ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:05:54.5593ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:05:55.5622ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:57.5792ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3400].
18:05:57.5792ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:05:57.5792ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:06:03.322A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:06:03.368A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:06:03.368A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:06:03.368A741126RenderDeviceD3d11::initsave state
18:06:03.368A74696RenderDeviceD3d11::initDX11loading shaders...
18:06:03.377A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:06:03.377A741134RenderDeviceD3d11::initrestore state
18:06:03.377A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:06:03.377A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:06:03.377A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:06:03.377A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:06:03.377A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:06:03.377A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:06:03.377A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:03.382A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:06:03.382A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:06:03.382A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1df3098b
18:06:03.382A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:06:03.382A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:06:03.382A742284WidgetManager::Renderresume layout thread
18:06:03.382A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:06:03.382A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:03.383A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:06:03.383A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:03.386A745231OverlayManager::initOverlayResolutionEx 0X40008
18:06:03.386A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:06:03.386A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:06:03.386A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:03.6683D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:06:03.6683D8479InputInterceptor::stopHookunhook keyboard and mouse
18:06:03.6683D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:06:03.6683D8456InputInterceptor::runHookNew Mouse LL is hooked
18:06:03.6683D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:06:03.6903ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:06:03.6903ECC7990OverlayManager::OnForegroundChangedChanged True
18:06:03.6903ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:06:03.693A7447capture deviced3d11 shared texture capture successful
18:06:03.6963ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:06:03.702A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:03.7073D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:06:12.6213D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:06:12.630A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:06:12.630A74407fSwapResize_BuffersClear overlay graphics..
18:06:12.630A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:06:12.630A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:06:12.630A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:06:12.630A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:06:12.630A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1df3098b
18:06:12.630A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:06:12.630A74409fSwapResize_BuffersDevice was Resized!
18:06:12.630A74186IRenderDevice::releaseRender Releasing.
18:06:12.630A7447capture device----------------- d3d11 capture freed ----------------
18:06:12.630A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:12.630A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:12.630A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:06:12.630A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:06:12.630A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:06:12.630A74203IRenderDevice::releaseRender Releasing Done.
18:06:12.630A74413fSwapResize_BuffersEnd Device was Resized!
18:06:12.7663ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:06:12.7663ECC7990OverlayManager::OnForegroundChangedChanged False
18:06:12.7663ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[Discord]
18:06:12.7663ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:06:12.7663ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:06:12.7663ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:06:12.7843ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:06:13.77217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:15.81817B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3268].
18:06:15.81817B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:06:15.81817B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:06:48.344A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:06:48.3713ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:06:48.3713ECC7990OverlayManager::OnForegroundChangedChanged True
18:06:48.3713ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:06:48.3713ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:06:48.379A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:06:48.379A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:06:48.379A741126RenderDeviceD3d11::initsave state
18:06:48.379A74696RenderDeviceD3d11::initDX11loading shaders...
18:06:48.388A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:06:48.388A741134RenderDeviceD3d11::initrestore state
18:06:48.388A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:06:48.388A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:06:48.388A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:06:48.388A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:06:48.388A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:06:48.388A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:48.394A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:06:48.394A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:06:48.394A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d6b0969
18:06:48.394A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:06:48.394A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:06:48.394A742284WidgetManager::Renderresume layout thread
18:06:48.394A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:06:48.394A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:48.395A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:48.395A7447capture deviced3d11 shared texture capture successful
18:06:48.405A745231OverlayManager::initOverlayResolutionEx 0X40008
18:06:48.405A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:06:48.405A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:06:48.405A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:06:48.8453D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:06:48.8453D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:06:48.8453D8479InputInterceptor::stopHookunhook keyboard and mouse
18:06:48.8463D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:06:48.8463D8456InputInterceptor::runHookNew Mouse LL is hooked
18:06:48.8463D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:09:23.2403D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:09:23.2953D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:09:23.301A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:09:23.301A74407fSwapResize_BuffersClear overlay graphics..
18:09:23.301A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:23.301A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:23.301A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:23.301A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:23.301A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d6b0969
18:09:23.301A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:23.301A74409fSwapResize_BuffersDevice was Resized!
18:09:23.301A74186IRenderDevice::releaseRender Releasing.
18:09:23.301A7447capture device----------------- d3d11 capture freed ----------------
18:09:23.301A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:23.301A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:23.301A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:23.301A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:23.301A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:23.301A74203IRenderDevice::releaseRender Releasing Done.
18:09:23.301A74413fSwapResize_BuffersEnd Device was Resized!
18:09:23.5273ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:09:23.5273ECC7990OverlayManager::OnForegroundChangedChanged False
18:09:23.5273ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:09:23.5273ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:09:23.5273ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:09:23.5273ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:09:23.5533ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:09:24.5302ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:26.5752ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3331].
18:09:26.5752ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:09:26.5752ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:10:15.334A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:10:15.361A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:10:15.361A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:10:15.361A741126RenderDeviceD3d11::initsave state
18:10:15.361A74696RenderDeviceD3d11::initDX11loading shaders...
18:10:15.371A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:10:15.371A741134RenderDeviceD3d11::initrestore state
18:10:15.371A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:10:15.371A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:15.371A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:15.371A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:15.371A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:15.371A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:15.371A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:15.376A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:15.376A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:10:15.376A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b60b8f
18:10:15.376A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:15.376A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:10:15.376A742284WidgetManager::Renderresume layout thread
18:10:15.376A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:10:15.376A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:15.376A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:15.376A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:15.3763D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:15.3763D8479InputInterceptor::stopHookunhook keyboard and mouse
18:10:15.3773D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:10:15.3773D8456InputInterceptor::runHookNew Mouse LL is hooked
18:10:15.3773D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:10:15.381A745231OverlayManager::initOverlayResolutionEx 0X40008
18:10:15.381A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:15.381A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:15.381A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:15.5533ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:10:15.5533ECC7990OverlayManager::OnForegroundChangedChanged True
18:10:15.5533ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:15.5533D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:10:15.5653ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:10:15.586A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:15.586A7447capture deviced3d11 shared texture capture successful
18:10:19.5863D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:10:19.591A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:10:19.591A74407fSwapResize_BuffersClear overlay graphics..
18:10:19.591A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:19.591A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:19.591A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:19.591A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:19.591A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b60b8f
18:10:19.591A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:19.591A74409fSwapResize_BuffersDevice was Resized!
18:10:19.591A74186IRenderDevice::releaseRender Releasing.
18:10:19.591A7447capture device----------------- d3d11 capture freed ----------------
18:10:19.591A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:19.591A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:19.591A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:19.591A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:19.591A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:19.591A74203IRenderDevice::releaseRender Releasing Done.
18:10:19.591A74413fSwapResize_BuffersEnd Device was Resized!
18:10:19.6353ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:19.6353ECC7990OverlayManager::OnForegroundChangedChanged False
18:10:19.6353ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:10:19.6363ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:10:19.6363ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:19.6363ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:19.6373ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:10:20.66417B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:21.340A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:10:21.383A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:10:21.383A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:10:21.383A741126RenderDeviceD3d11::initsave state
18:10:21.383A74696RenderDeviceD3d11::initDX11loading shaders...
18:10:21.391A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:10:21.391A741134RenderDeviceD3d11::initrestore state
18:10:21.391A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:10:21.391A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:21.391A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:21.391A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:21.391A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:21.391A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:21.391A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:21.393A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:21.393A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:10:21.393A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x295e0997
18:10:21.393A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:21.393A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:10:21.393A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:21.393A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:21.396A745231OverlayManager::initOverlayResolutionEx 0X40008
18:10:21.396A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:21.396A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:21.396A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:21.6853ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:10:21.6853ECC7990OverlayManager::OnForegroundChangedChanged True
18:10:21.6853ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:21.686A7447capture deviced3d11 shared texture capture successful
18:10:21.6963D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:21.6963D8479InputInterceptor::stopHookunhook keyboard and mouse
18:10:21.6963D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:10:21.6963D8456InputInterceptor::runHookNew Mouse LL is hooked
18:10:21.6963D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:10:21.6963D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:10:21.7043ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:10:21.707A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:26.4993D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:10:26.503A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:10:26.503A74407fSwapResize_BuffersClear overlay graphics..
18:10:26.503A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:26.503A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:26.503A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:26.503A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:26.503A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x295e0997
18:10:26.503A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:26.503A74409fSwapResize_BuffersDevice was Resized!
18:10:26.503A74186IRenderDevice::releaseRender Releasing.
18:10:26.504A7447capture device----------------- d3d11 capture freed ----------------
18:10:26.504A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:26.504A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:26.504A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:26.504A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:26.504A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:26.504A74203IRenderDevice::releaseRender Releasing Done.
18:10:26.504A74413fSwapResize_BuffersEnd Device was Resized!
18:10:26.7953ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:26.7953ECC7990OverlayManager::OnForegroundChangedChanged False
18:10:26.7953ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:10:26.7953ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:10:26.7953ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:26.7953ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:26.8153ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:10:27.280A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:10:27.300A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:10:27.300A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:10:27.300A741126RenderDeviceD3d11::initsave state
18:10:27.300A74696RenderDeviceD3d11::initDX11loading shaders...
18:10:27.309A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:10:27.309A741134RenderDeviceD3d11::initrestore state
18:10:27.309A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:10:27.309A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:27.309A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:27.309A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:27.309A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:27.309A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:27.309A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:27.3093ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:10:27.3093ECC7990OverlayManager::OnForegroundChangedChanged True
18:10:27.3093ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:27.314A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:27.314A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:10:27.314A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13aa0c91
18:10:27.314A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:27.314A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:10:27.3143D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:27.3143D8479InputInterceptor::stopHookunhook keyboard and mouse
18:10:27.3143D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:10:27.3143D8456InputInterceptor::runHookNew Mouse LL is hooked
18:10:27.3143D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:10:27.3143D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:10:27.314A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:27.315A7447capture deviced3d11 shared texture capture successful
18:10:27.317A745231OverlayManager::initOverlayResolutionEx 0X40008
18:10:27.317A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:27.317A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:27.317A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:27.3303ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:10:27.332A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:59.8223D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:14:59.827A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:14:59.827A74407fSwapResize_BuffersClear overlay graphics..
18:14:59.827A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:59.827A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:59.827A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:59.827A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:59.827A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13aa0c91
18:14:59.827A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:59.827A74409fSwapResize_BuffersDevice was Resized!
18:14:59.827A74186IRenderDevice::releaseRender Releasing.
18:14:59.827A7447capture device----------------- d3d11 capture freed ----------------
18:14:59.827A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:59.827A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:59.827A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:59.827A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:59.827A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:59.827A74203IRenderDevice::releaseRender Releasing Done.
18:14:59.827A74413fSwapResize_BuffersEnd Device was Resized!
18:14:59.9443ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:59.9443ECC7990OverlayManager::OnForegroundChangedChanged False
18:14:59.9453ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:14:59.9453ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:14:59.9453ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:59.9453ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:59.9503ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:15:00.98717B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:03.3417B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3270].
18:15:03.3417B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:15:03.3417B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:15:31.741A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:15:31.784A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:15:31.785A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:15:31.785A741126RenderDeviceD3d11::initsave state
18:15:31.785A74696RenderDeviceD3d11::initDX11loading shaders...
18:15:31.793A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:15:31.793A741134RenderDeviceD3d11::initrestore state
18:15:31.793A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:15:31.793A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:15:31.793A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:15:31.793A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:15:31.793A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:15:31.793A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:15:31.793A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:15:31.799A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:15:31.799A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:15:31.799A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a1c0cc3
18:15:31.799A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:15:31.799A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:15:31.800A742284WidgetManager::Renderresume layout thread
18:15:31.800A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:15:31.800A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:31.800A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:15:31.800A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:31.807A745231OverlayManager::initOverlayResolutionEx 0X40008
18:15:31.807A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:15:31.807A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:15:31.807A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:15:31.9813ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:15:31.9813ECC7990OverlayManager::OnForegroundChangedChanged True
18:15:31.9813ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:15:31.985A7447capture deviced3d11 shared texture capture successful
18:15:31.9893ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:15:31.991A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:31.9963D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:15:31.9963D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:15:31.9963D8479InputInterceptor::stopHookunhook keyboard and mouse
18:15:31.9973D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:15:31.9973D8456InputInterceptor::runHookNew Mouse LL is hooked
18:15:31.9973D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:17:21.2633D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:17:21.3023D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:17:21.309A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:17:21.309A74407fSwapResize_BuffersClear overlay graphics..
18:17:21.309A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:21.309A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:21.309A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:21.309A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:21.309A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a1c0cc3
18:17:21.309A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:21.309A74409fSwapResize_BuffersDevice was Resized!
18:17:21.309A74186IRenderDevice::releaseRender Releasing.
18:17:21.309A7447capture device----------------- d3d11 capture freed ----------------
18:17:21.309A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:21.309A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:21.309A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:21.309A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:21.309A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:21.309A74203IRenderDevice::releaseRender Releasing Done.
18:17:21.309A74413fSwapResize_BuffersEnd Device was Resized!
18:17:21.6903ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:21.6903ECC7990OverlayManager::OnForegroundChangedChanged False
18:17:21.6903ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) 520
18:17:21.6903ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:17:21.6903ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:21.6903ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:21.7153ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:17:22.71017B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:24.73417B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3510].
18:17:24.73517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:17:24.73517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:17:34.719A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:17:34.737A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:17:34.737A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:17:34.737A741126RenderDeviceD3d11::initsave state
18:17:34.737A74696RenderDeviceD3d11::initDX11loading shaders...
18:17:34.747A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:17:34.747A741134RenderDeviceD3d11::initrestore state
18:17:34.747A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:17:34.747A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:34.747A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:34.747A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:34.747A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:34.747A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:34.747A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:34.753A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:34.753A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:17:34.753A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa22084b
18:17:34.753A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:34.753A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:17:34.753A742284WidgetManager::Renderresume layout thread
18:17:34.753A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:17:34.753A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:34.753A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:17:34.753A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:34.7553D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:34.7553D8479InputInterceptor::stopHookunhook keyboard and mouse
18:17:34.7553D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:17:34.7553D8456InputInterceptor::runHookNew Mouse LL is hooked
18:17:34.7553D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:17:34.760A745231OverlayManager::initOverlayResolutionEx 0X40008
18:17:34.760A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:34.760A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:34.760A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:34.8973ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:17:34.8973ECC7990OverlayManager::OnForegroundChangedChanged True
18:17:34.8973ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:17:34.8983D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:17:34.900A7447capture deviced3d11 shared texture capture successful
18:17:34.9373ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:17:34.937A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:36.53D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:17:36.12A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:17:36.12A74407fSwapResize_BuffersClear overlay graphics..
18:17:36.12A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:36.12A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:36.12A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:36.12A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:36.12A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa22084b
18:17:36.12A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:36.12A74409fSwapResize_BuffersDevice was Resized!
18:17:36.12A74186IRenderDevice::releaseRender Releasing.
18:17:36.12A7447capture device----------------- d3d11 capture freed ----------------
18:17:36.12A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:36.12A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:36.12A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:36.12A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:36.12A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:36.12A74203IRenderDevice::releaseRender Releasing Done.
18:17:36.12A74413fSwapResize_BuffersEnd Device was Resized!
18:17:36.4033ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:36.4033ECC7990OverlayManager::OnForegroundChangedChanged False
18:17:36.4033ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[Discord]
18:17:36.4033ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:17:36.4033ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:36.4033ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:36.4103ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:17:37.39617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:37.620A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:17:37.663A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:17:37.663A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:17:37.663A741126RenderDeviceD3d11::initsave state
18:17:37.663A74696RenderDeviceD3d11::initDX11loading shaders...
18:17:37.671A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:17:37.671A741134RenderDeviceD3d11::initrestore state
18:17:37.671A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:17:37.671A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:37.671A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:37.671A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:37.671A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:37.671A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:37.671A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:37.672A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:37.673A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:17:37.673A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f910931
18:17:37.673A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:37.673A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:17:37.673A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:17:37.673A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:37.6733D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:37.6733D8479InputInterceptor::stopHookunhook keyboard and mouse
18:17:37.6733D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:17:37.6733D8456InputInterceptor::runHookNew Mouse LL is hooked
18:17:37.6733D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:17:37.674A745231OverlayManager::initOverlayResolutionEx 0X40008
18:17:37.674A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:37.674A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:37.674A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:37.9323ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:17:37.9323ECC7990OverlayManager::OnForegroundChangedChanged True
18:17:37.9323ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:17:37.9323D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:17:37.934A7447capture deviced3d11 shared texture capture successful
18:17:37.9563ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:17:37.957A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:54.2353D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:17:54.242A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:17:54.242A74407fSwapResize_BuffersClear overlay graphics..
18:17:54.242A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:54.242A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:54.242A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:54.242A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:54.242A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f910931
18:17:54.242A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:54.242A74409fSwapResize_BuffersDevice was Resized!
18:17:54.242A74186IRenderDevice::releaseRender Releasing.
18:17:54.242A7447capture device----------------- d3d11 capture freed ----------------
18:17:54.242A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:54.242A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:54.242A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:54.242A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:54.242A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:54.242A74203IRenderDevice::releaseRender Releasing Done.
18:17:54.242A74413fSwapResize_BuffersEnd Device was Resized!
18:17:54.2733ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:54.2733ECC7990OverlayManager::OnForegroundChangedChanged False
18:17:54.2733ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140BF0 Title=[
18:17:54.2733ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:17:54.2733ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:54.2733ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:54.2803ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:17:55.24217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:57.27217B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3104].
18:17:57.27217B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:17:57.27217B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:19:05.481A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:19:05.528A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:19:05.528A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:19:05.528A741126RenderDeviceD3d11::initsave state
18:19:05.528A74696RenderDeviceD3d11::initDX11loading shaders...
18:19:05.538A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:19:05.538A741134RenderDeviceD3d11::initrestore state
18:19:05.538A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:19:05.538A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:05.538A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:05.538A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:05.538A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:19:05.538A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:19:05.538A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:05.5383ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:19:05.5383ECC7990OverlayManager::OnForegroundChangedChanged True
18:19:05.5383ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:19:05.545A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:05.545A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:19:05.545A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd607c3
18:19:05.545A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:05.545A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:19:05.545A742284WidgetManager::Renderresume layout thread
18:19:05.545A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:19:05.545A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:19:05.546A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:05.546A7447capture deviced3d11 shared texture capture successful
18:19:05.554A745231OverlayManager::initOverlayResolutionEx 0X40008
18:19:05.554A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:19:05.554A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:19:05.554A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:05.5553ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:19:05.564A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:05.7323D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:19:05.7323D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:05.7323D8479InputInterceptor::stopHookunhook keyboard and mouse
18:19:05.7323D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:19:05.7323D8456InputInterceptor::runHookNew Mouse LL is hooked
18:19:05.7323D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:20:32.4123D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:20:32.4303D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:20:32.437A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:20:32.437A74407fSwapResize_BuffersClear overlay graphics..
18:20:32.437A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:32.437A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:32.437A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:32.437A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:32.437A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd607c3
18:20:32.437A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:32.437A74409fSwapResize_BuffersDevice was Resized!
18:20:32.437A74186IRenderDevice::releaseRender Releasing.
18:20:32.437A7447capture device----------------- d3d11 capture freed ----------------
18:20:32.437A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:32.437A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:32.437A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:32.437A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:32.437A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:32.437A74203IRenderDevice::releaseRender Releasing Done.
18:20:32.437A74413fSwapResize_BuffersEnd Device was Resized!
18:20:32.8293ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:32.8303ECC7990OverlayManager::OnForegroundChangedChanged False
18:20:32.8303ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) YouTube - Google Chrome]
18:20:32.8303ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:20:32.8303ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:32.8303ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:32.8483ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:20:33.8222ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:35.8642ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3494].
18:20:35.8642ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:20:35.8642ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:20:46.783A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:20:46.799A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:20:46.799A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:20:46.799A741126RenderDeviceD3d11::initsave state
18:20:46.799A74696RenderDeviceD3d11::initDX11loading shaders...
18:20:46.810A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:20:46.810A741134RenderDeviceD3d11::initrestore state
18:20:46.810A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:20:46.810A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:46.810A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:46.810A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:20:46.810A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:20:46.810A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:20:46.810A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:46.815A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:20:46.815A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:20:46.815A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a160959
18:20:46.815A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:46.816A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:20:46.816A742284WidgetManager::Renderresume layout thread
18:20:46.816A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:20:46.816A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:46.816A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:20:46.816A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:46.8163D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:20:46.8163D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:46.8163D8479InputInterceptor::stopHookunhook keyboard and mouse
18:20:46.8163D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:20:46.8163D8456InputInterceptor::runHookNew Mouse LL is hooked
18:20:46.8163D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:20:46.819A745231OverlayManager::initOverlayResolutionEx 0X40008
18:20:46.819A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:46.819A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:46.819A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:47.123ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:20:47.123ECC7990OverlayManager::OnForegroundChangedChanged True
18:20:47.123ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:20:47.123D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:20:47.20A7447capture deviced3d11 shared texture capture successful
18:20:47.293ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:20:47.33A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:51.5663D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:20:51.5693ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:51.5693ECC7990OverlayManager::OnForegroundChangedChanged False
18:20:51.5693ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:20:51.5693ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:20:51.5693ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:51.5693ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:51.5723ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:20:51.576A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:20:51.576A74407fSwapResize_BuffersClear overlay graphics..
18:20:51.576A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:51.576A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:51.576A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:51.576A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:51.576A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a160959
18:20:51.576A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:51.576A74409fSwapResize_BuffersDevice was Resized!
18:20:51.576A74186IRenderDevice::releaseRender Releasing.
18:20:51.576A7447capture device----------------- d3d11 capture freed ----------------
18:20:51.576A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:51.576A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:51.576A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:51.576A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:51.576A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:51.576A74203IRenderDevice::releaseRender Releasing Done.
18:20:51.576A74413fSwapResize_BuffersEnd Device was Resized!
18:20:52.58517B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:54.61117B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3102].
18:20:54.61117B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:20:54.61117B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:21:02.703A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:02.721A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:02.721A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:02.721A741126RenderDeviceD3d11::initsave state
18:21:02.721A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:02.731A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:02.731A741134RenderDeviceD3d11::initrestore state
18:21:02.731A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:02.731A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:02.731A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:02.731A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:02.731A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:02.731A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:02.731A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:02.737A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:02.737A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:02.737A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f42090d
18:21:02.737A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:02.737A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:02.737A742284WidgetManager::Renderresume layout thread
18:21:02.737A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:21:02.737A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:02.737A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:21:02.737A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:02.7383D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:02.7383D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:02.7393D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:02.7393D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:02.7393D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:21:02.741A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:02.741A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:02.741A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:02.741A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:02.7513ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:02.7513ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:02.7513ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:02.753A7447capture deviced3d11 shared texture capture successful
18:21:02.7583D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:21:02.7763ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:02.776A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:03.3573D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:21:03.362A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:03.362A74407fSwapResize_BuffersClear overlay graphics..
18:21:03.362A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:03.362A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:03.362A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:03.362A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:03.362A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f42090d
18:21:03.362A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:03.362A74409fSwapResize_BuffersDevice was Resized!
18:21:03.362A74186IRenderDevice::releaseRender Releasing.
18:21:03.362A7447capture device----------------- d3d11 capture freed ----------------
18:21:03.362A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:03.362A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:03.362A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:03.362A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:03.362A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:03.362A74203IRenderDevice::releaseRender Releasing Done.
18:21:03.362A74413fSwapResize_BuffersEnd Device was Resized!
18:21:03.7523ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:03.7523ECC7990OverlayManager::OnForegroundChangedChanged False
18:21:03.7523ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x401E8 Title=[League of Legends]
18:21:03.7523ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:03.7523ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:03.7523ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:03.7603ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:04.74817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:06.77617B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3476].
18:21:06.77617B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:21:06.77617B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
18:21:07.712A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:07.741A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:07.741A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:07.741A741126RenderDeviceD3d11::initsave state
18:21:07.741A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:07.749A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:07.749A741134RenderDeviceD3d11::initrestore state
18:21:07.749A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:07.749A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:07.749A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:07.749A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:07.749A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:07.749A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:07.749A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:07.751A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:07.751A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:07.751A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25a0098b
18:21:07.751A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:07.751A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:07.751A742284WidgetManager::Renderresume layout thread
18:21:07.751A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:21:07.751A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:07.751A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:21:07.751A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:07.753A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:07.753A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:07.753A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:07.753A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:07.7793ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:07.7793ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:07.7793ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:07.780A7447capture deviced3d11 shared texture capture successful
18:21:07.7853ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:07.785A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:07.7943D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:07.7943D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:07.7943D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:07.7943D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:07.7943D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:21:07.7943D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:21:10.8063D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:21:10.813A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:10.813A74407fSwapResize_BuffersClear overlay graphics..
18:21:10.813A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:10.813A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:10.813A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:10.813A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:10.813A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25a0098b
18:21:10.813A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:10.813A74409fSwapResize_BuffersDevice was Resized!
18:21:10.813A74186IRenderDevice::releaseRender Releasing.
18:21:10.813A7447capture device----------------- d3d11 capture freed ----------------
18:21:10.813A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:10.813A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:10.813A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:10.813A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:10.813A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:10.813A74203IRenderDevice::releaseRender Releasing Done.
18:21:10.813A74413fSwapResize_BuffersEnd Device was Resized!
18:21:10.8343ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:10.8343ECC7990OverlayManager::OnForegroundChangedChanged False
18:21:10.8343ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[on9 - Discord]
18:21:10.8353ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:10.8353ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:10.8353ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:10.8563ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:11.84317B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:13.88117B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3138].
18:21:13.88117B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:21:13.88117B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:21:25.5383ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:25.5383ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:25.5383ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:25.5383ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:25.641A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:25.685A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:25.685A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:25.685A741126RenderDeviceD3d11::initsave state
18:21:25.685A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:25.694A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:25.694A741134RenderDeviceD3d11::initrestore state
18:21:25.694A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:25.694A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:25.694A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:25.694A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:25.694A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:25.694A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:25.702A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:25.702A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:25.702A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2be60975
18:21:25.702A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:25.702A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:25.702A742284WidgetManager::Renderresume layout thread
18:21:25.702A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:21:25.702A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:25.703A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:25.703A7447capture deviced3d11 shared texture capture successful
18:21:25.711A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:25.711A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:25.711A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:25.711A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:26.343D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:26.343D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:26.343D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:26.343D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:26.343D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:21:26.1293D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:21:26.1463D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:21:26.153A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:26.153A74407fSwapResize_BuffersClear overlay graphics..
18:21:26.153A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:26.153A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:26.153A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:26.153A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:26.153A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2be60975
18:21:26.153A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:26.153A74409fSwapResize_BuffersDevice was Resized!
18:21:26.153A74186IRenderDevice::releaseRender Releasing.
18:21:26.153A7447capture device----------------- d3d11 capture freed ----------------
18:21:26.153A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:26.153A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:26.153A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:26.153A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:26.153A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:26.153A74203IRenderDevice::releaseRender Releasing Done.
18:21:26.153A74413fSwapResize_BuffersEnd Device was Resized!
18:21:26.5523ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:26.5523ECC7990OverlayManager::OnForegroundChangedChanged False
18:21:26.5523ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) Ayo97 -
18:21:26.5523ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:26.5523ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:26.5523ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:26.5883ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:26.812A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:26.849A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:26.849A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:26.849A741126RenderDeviceD3d11::initsave state
18:21:26.849A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:26.857A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:26.857A741134RenderDeviceD3d11::initrestore state
18:21:26.857A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:26.857A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:26.857A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:26.857A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:26.857A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:26.857A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:26.857A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:26.865A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:26.865A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:26.865A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x196a095d
18:21:26.865A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:26.865A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:26.865A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:21:26.865A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:26.871A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:26.871A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:26.871A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:26.871A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:26.9193D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:21:26.9193D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:26.9193D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:26.9193D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:26.9193D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:26.9193D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:21:27.623ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:27.623ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:27.623ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:27.66A7447capture deviced3d11 shared texture capture successful
18:21:27.703ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:27.72A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:27.5163D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:21:27.5353D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:21:27.541A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:27.541A74407fSwapResize_BuffersClear overlay graphics..
18:21:27.541A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:27.541A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:27.541A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:27.541A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:27.541A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x196a095d
18:21:27.541A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:27.541A74409fSwapResize_BuffersDevice was Resized!
18:21:27.541A74186IRenderDevice::releaseRender Releasing.
18:21:27.541A7447capture device----------------- d3d11 capture freed ----------------
18:21:27.541A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:27.541A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:27.541A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:27.541A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:27.541A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:27.541A74203IRenderDevice::releaseRender Releasing Done.
18:21:27.541A74413fSwapResize_BuffersEnd Device was Resized!
18:21:27.5693ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:27.5693ECC7990OverlayManager::OnForegroundChangedChanged False
18:21:27.5693ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) Ayo97 -
18:21:27.5693ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:27.5693ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:27.5693ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:27.5913ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:28.55017B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:28.5893ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:28.5893ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:28.5893ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:28.5893ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:28.615A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:28.670A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:28.670A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:28.670A741126RenderDeviceD3d11::initsave state
18:21:28.670A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:28.678A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:28.678A741134RenderDeviceD3d11::initrestore state
18:21:28.678A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:28.678A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:28.678A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:28.678A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:28.678A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:28.678A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:28.684A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:28.684A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:28.684A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f2c0845
18:21:28.684A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:28.684A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:28.684A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:28.685A7447capture deviced3d11 shared texture capture successful
18:21:28.691A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:28.691A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:28.691A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:28.691A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:28.7903D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:21:28.7903D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:28.7903D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:28.7903D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:28.7903D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:28.7903D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:21:30.4733D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:21:30.5143D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:21:30.519A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:30.519A74407fSwapResize_BuffersClear overlay graphics..
18:21:30.519A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:30.519A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:30.519A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:30.519A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:30.520A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f2c0845
18:21:30.520A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:30.520A74409fSwapResize_BuffersDevice was Resized!
18:21:30.520A74186IRenderDevice::releaseRender Releasing.
18:21:30.520A7447capture device----------------- d3d11 capture freed ----------------
18:21:30.520A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:30.520A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:30.520A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:30.520A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:30.520A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:30.520A74203IRenderDevice::releaseRender Releasing Done.
18:21:30.520A74413fSwapResize_BuffersEnd Device was Resized!
18:21:30.6313ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:30.6313ECC7990OverlayManager::OnForegroundChangedChanged False
18:21:30.6313ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) Ayo97 -
18:21:30.6313ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:30.6313ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:30.6313ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:30.6493ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:21:31.75617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:33.82617B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3353].
18:21:33.82617B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:21:33.82617B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
18:21:34.7243ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:21:34.7243ECC7990OverlayManager::OnForegroundChangedChanged True
18:21:34.7243ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:34.7243ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:34.763A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:21:34.800A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:21:34.800A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:21:34.800A741126RenderDeviceD3d11::initsave state
18:21:34.800A74696RenderDeviceD3d11::initDX11loading shaders...
18:21:34.810A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:21:34.810A741134RenderDeviceD3d11::initrestore state
18:21:34.810A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:21:34.810A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:34.810A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:34.810A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:34.810A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:34.810A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:34.816A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:34.816A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:21:34.816A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19be025b
18:21:34.816A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:34.816A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:21:34.816A742284WidgetManager::Renderresume layout thread
18:21:34.816A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:21:34.816A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:34.817A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:34.817A7447capture deviced3d11 shared texture capture successful
18:21:34.823A745231OverlayManager::initOverlayResolutionEx 0X40008
18:21:34.823A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:21:34.823A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:21:34.823A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:34.8473D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:21:34.8473D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:34.8473D8479InputInterceptor::stopHookunhook keyboard and mouse
18:21:34.8473D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:21:34.8473D8456InputInterceptor::runHookNew Mouse LL is hooked
18:21:34.8473D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:23:53.5603D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:23:53.6733D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:23:53.679A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:23:53.679A74407fSwapResize_BuffersClear overlay graphics..
18:23:53.679A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:53.679A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:53.679A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:53.679A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:53.679A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19be025b
18:23:53.679A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:53.679A74409fSwapResize_BuffersDevice was Resized!
18:23:53.679A74186IRenderDevice::releaseRender Releasing.
18:23:53.679A7447capture device----------------- d3d11 capture freed ----------------
18:23:53.679A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:53.679A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:53.679A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:53.679A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:53.679A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:53.679A74203IRenderDevice::releaseRender Releasing Done.
18:23:53.679A74413fSwapResize_BuffersEnd Device was Resized!
18:23:53.7423ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:23:53.7423ECC7990OverlayManager::OnForegroundChangedChanged False
18:23:53.7423ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10196 Title=[]
18:23:53.7423ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:23:53.7423ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:23:53.7423ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:53.7703ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:23:54.74317B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:23:56.79117B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3235].
18:23:56.79117B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:23:56.79117B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:24:00.332A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:00.369A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:24:00.369A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:24:00.369A741126RenderDeviceD3d11::initsave state
18:24:00.369A74696RenderDeviceD3d11::initDX11loading shaders...
18:24:00.378A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:24:00.378A741134RenderDeviceD3d11::initrestore state
18:24:00.378A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:24:00.378A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:00.378A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:00.378A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:00.378A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:00.378A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:00.378A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:00.387A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:00.387A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:24:00.387A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d300c9d
18:24:00.387A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:00.387A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:24:00.387A742284WidgetManager::Renderresume layout thread
18:24:00.387A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:24:00.387A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:00.387A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:00.387A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:00.397A745231OverlayManager::initOverlayResolutionEx 0X40008
18:24:00.397A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:00.397A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:00.397A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:00.3993ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:24:00.3993ECC7990OverlayManager::OnForegroundChangedChanged True
18:24:00.3993ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:00.410A7447capture deviced3d11 shared texture capture successful
18:24:00.4143ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:00.419A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:00.5563D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:24:00.5563D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:00.5563D8479InputInterceptor::stopHookunhook keyboard and mouse
18:24:00.5563D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:24:00.5563D8456InputInterceptor::runHookNew Mouse LL is hooked
18:24:00.5563D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:24:04.6723D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:24:04.6953D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:24:04.700A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:04.701A74407fSwapResize_BuffersClear overlay graphics..
18:24:04.701A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:04.701A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:04.701A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:04.701A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:04.701A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d300c9d
18:24:04.701A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:04.701A74409fSwapResize_BuffersDevice was Resized!
18:24:04.701A74186IRenderDevice::releaseRender Releasing.
18:24:04.701A7447capture device----------------- d3d11 capture freed ----------------
18:24:04.701A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:04.701A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:04.701A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:04.701A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:04.701A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:04.701A74203IRenderDevice::releaseRender Releasing Done.
18:24:04.701A74413fSwapResize_BuffersEnd Device was Resized!
18:24:05.143ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:05.143ECC7990OverlayManager::OnForegroundChangedChanged False
18:24:05.143ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) Ayo97 -
18:24:05.143ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:05.143ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:05.143ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:05.413ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:06.5517B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:08.8317B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3439].
18:24:08.8417B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:24:08.8417B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
18:24:12.380A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:12.420A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:24:12.420A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:24:12.420A741126RenderDeviceD3d11::initsave state
18:24:12.420A74696RenderDeviceD3d11::initDX11loading shaders...
18:24:12.429A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:24:12.429A741134RenderDeviceD3d11::initrestore state
18:24:12.429A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:24:12.429A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:12.429A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:12.429A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:12.429A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:12.429A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:12.429A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:12.430A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:12.430A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:24:12.430A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf99084f
18:24:12.430A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:12.430A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:24:12.430A742284WidgetManager::Renderresume layout thread
18:24:12.430A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:24:12.430A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:12.430A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:12.430A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:12.433A745231OverlayManager::initOverlayResolutionEx 0X40008
18:24:12.433A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:12.433A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:12.433A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:12.4373D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:12.4373D8479InputInterceptor::stopHookunhook keyboard and mouse
18:24:12.4373D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:24:12.4373D8456InputInterceptor::runHookNew Mouse LL is hooked
18:24:12.4373D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:24:12.6533ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:24:12.6533ECC7990OverlayManager::OnForegroundChangedChanged True
18:24:12.6533ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:12.657A7447capture deviced3d11 shared texture capture successful
18:24:12.6583D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:24:12.6743ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:12.675A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:28.9303D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:24:28.935A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:28.935A74407fSwapResize_BuffersClear overlay graphics..
18:24:28.935A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:28.935A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:28.935A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:28.935A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:28.935A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf99084f
18:24:28.935A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:28.935A74409fSwapResize_BuffersDevice was Resized!
18:24:28.935A74186IRenderDevice::releaseRender Releasing.
18:24:28.935A7447capture device----------------- d3d11 capture freed ----------------
18:24:28.935A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:28.935A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:28.935A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:28.935A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:28.935A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:28.935A74203IRenderDevice::releaseRender Releasing Done.
18:24:28.935A74413fSwapResize_BuffersEnd Device was Resized!
18:24:28.9643ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:28.9643ECC7990OverlayManager::OnForegroundChangedChanged False
18:24:28.9643ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:24:28.9643ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:28.9643ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:28.9643ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:28.9833ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:29.98217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:31.141A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:31.174A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:24:31.174A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:24:31.174A741126RenderDeviceD3d11::initsave state
18:24:31.174A74696RenderDeviceD3d11::initDX11loading shaders...
18:24:31.184A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:24:31.184A741134RenderDeviceD3d11::initrestore state
18:24:31.184A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:24:31.184A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:31.184A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:31.184A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:31.184A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:31.184A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:31.184A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:31.186A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:31.187A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:24:31.187A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44cd0a6b
18:24:31.187A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:31.187A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:24:31.187A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:31.187A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:31.1883D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:31.1883D8479InputInterceptor::stopHookunhook keyboard and mouse
18:24:31.1883D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:24:31.1883D8456InputInterceptor::runHookNew Mouse LL is hooked
18:24:31.1883D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:24:31.191A745231OverlayManager::initOverlayResolutionEx 0X40008
18:24:31.191A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:31.191A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:31.191A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:31.5103ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:24:31.5103ECC7990OverlayManager::OnForegroundChangedChanged True
18:24:31.5103ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:31.512A7447capture deviced3d11 shared texture capture successful
18:24:31.5133D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:24:31.5273ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:31.529A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:32.4093D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:24:32.414A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:32.415A74407fSwapResize_BuffersClear overlay graphics..
18:24:32.415A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:32.415A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:32.415A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:32.415A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:32.415A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44cd0a6b
18:24:32.415A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:32.415A74409fSwapResize_BuffersDevice was Resized!
18:24:32.415A74186IRenderDevice::releaseRender Releasing.
18:24:32.415A7447capture device----------------- d3d11 capture freed ----------------
18:24:32.415A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:32.415A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:32.415A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:32.415A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:32.415A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:32.415A74203IRenderDevice::releaseRender Releasing Done.
18:24:32.415A74413fSwapResize_BuffersEnd Device was Resized!
18:24:32.5323ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:32.5323ECC7990OverlayManager::OnForegroundChangedChanged False
18:24:32.5323ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:24:32.5323ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:32.5323ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:32.5323ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:32.5603ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:33.323A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:24:33.341A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:24:33.341A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:24:33.341A741126RenderDeviceD3d11::initsave state
18:24:33.341A74696RenderDeviceD3d11::initDX11loading shaders...
18:24:33.351A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:24:33.351A741134RenderDeviceD3d11::initrestore state
18:24:33.351A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:24:33.351A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:33.351A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:33.351A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:33.351A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:33.351A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:33.351A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:33.356A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:33.356A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:24:33.356A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25270b35
18:24:33.356A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:33.356A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:24:33.356A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:33.356A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:33.358A745231OverlayManager::initOverlayResolutionEx 0X40008
18:24:33.358A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:33.358A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:33.358A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:33.5603ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:24:33.5603ECC7990OverlayManager::OnForegroundChangedChanged True
18:24:33.5603ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:33.562A7447capture deviced3d11 shared texture capture successful
18:24:33.5773D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:33.5773D8479InputInterceptor::stopHookunhook keyboard and mouse
18:24:33.5773D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:24:33.5773D8456InputInterceptor::runHookNew Mouse LL is hooked
18:24:33.5773D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:24:33.5773D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:24:33.5783ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:24:33.578A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:10.1923D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:25:10.198A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:25:10.198A74407fSwapResize_BuffersClear overlay graphics..
18:25:10.198A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:25:10.198A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:25:10.198A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:25:10.198A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:25:10.198A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25270b35
18:25:10.198A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:25:10.198A74409fSwapResize_BuffersDevice was Resized!
18:25:10.198A74186IRenderDevice::releaseRender Releasing.
18:25:10.198A7447capture device----------------- d3d11 capture freed ----------------
18:25:10.198A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:25:10.198A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:25:10.198A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:25:10.198A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:25:10.198A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:25:10.198A74203IRenderDevice::releaseRender Releasing Done.
18:25:10.198A74413fSwapResize_BuffersEnd Device was Resized!
18:25:10.2823ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:25:10.2823ECC7990OverlayManager::OnForegroundChangedChanged False
18:25:10.2823ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:25:10.2823ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:25:10.2823ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:25:10.2823ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:25:10.2893ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:25:11.2862ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:25:11.617A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:25:11.651A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:25:11.651A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:25:11.651A741126RenderDeviceD3d11::initsave state
18:25:11.651A74696RenderDeviceD3d11::initDX11loading shaders...
18:25:11.659A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:25:11.659A741134RenderDeviceD3d11::initrestore state
18:25:11.659A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:25:11.659A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:25:11.659A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:25:11.659A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:25:11.659A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:25:11.659A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:25:11.659A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:11.665A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:25:11.665A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:25:11.665A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41b90ad5
18:25:11.665A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:25:11.665A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:25:11.665A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:25:11.665A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:11.672A745231OverlayManager::initOverlayResolutionEx 0X40008
18:25:11.672A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:25:11.672A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:25:11.672A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:11.8143ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:25:11.8143ECC7990OverlayManager::OnForegroundChangedChanged True
18:25:11.8143ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:25:11.825A7447capture deviced3d11 shared texture capture successful
18:25:11.8373ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:25:11.838A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:11.8813D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:25:11.8813D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:25:11.8813D8479InputInterceptor::stopHookunhook keyboard and mouse
18:25:11.8813D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:25:11.8813D8456InputInterceptor::runHookNew Mouse LL is hooked
18:25:11.8813D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:27:05.9683D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:27:05.9943D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:27:05.0A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:27:05.0A74407fSwapResize_BuffersClear overlay graphics..
18:27:05.0A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:05.0A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:05.0A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:05.0A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:05.0A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41b90ad5
18:27:05.0A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:05.0A74409fSwapResize_BuffersDevice was Resized!
18:27:05.0A74186IRenderDevice::releaseRender Releasing.
18:27:05.0A7447capture device----------------- d3d11 capture freed ----------------
18:27:05.0A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:05.0A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:05.0A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:05.0A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:05.0A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:05.0A74203IRenderDevice::releaseRender Releasing Done.
18:27:05.0A74413fSwapResize_BuffersEnd Device was Resized!
18:27:06.1823ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:27:06.1823ECC7990OverlayManager::OnForegroundChangedChanged False
18:27:06.1823ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:27:06.1823ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:27:06.1823ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:27:06.1823ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:06.2093ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:27:07.19017B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:09.22517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3297].
18:27:09.22517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:27:09.22517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:27:09.2393ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:27:09.2393ECC7990OverlayManager::OnForegroundChangedChanged True
18:27:09.2393ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:27:09.2393ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:27:09.325A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:27:09.388A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:27:09.388A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:27:09.388A741126RenderDeviceD3d11::initsave state
18:27:09.388A74696RenderDeviceD3d11::initDX11loading shaders...
18:27:09.397A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:27:09.397A741134RenderDeviceD3d11::initrestore state
18:27:09.397A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:27:09.397A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:09.397A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:09.397A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:27:09.397A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:27:09.397A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:09.403A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:27:09.403A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:27:09.403A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22ff0851
18:27:09.403A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:09.403A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:27:09.403A742284WidgetManager::Renderresume layout thread
18:27:09.403A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:27:09.403A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:09.403A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:09.404A7447capture deviced3d11 shared texture capture successful
18:27:09.412A745231OverlayManager::initOverlayResolutionEx 0X40008
18:27:09.412A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:27:09.412A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:27:09.412A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:09.5233D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:27:09.5233D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:09.5233D8479InputInterceptor::stopHookunhook keyboard and mouse
18:27:09.5243D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:27:09.5243D8456InputInterceptor::runHookNew Mouse LL is hooked
18:27:09.5243D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:27:15.4313D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:27:35.8013ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:27:35.8013ECC7990OverlayManager::OnForegroundChangedChanged False
18:27:35.8013ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:27:35.8013ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:27:35.8013ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:27:35.8013ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:35.8023D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:27:35.809A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:27:35.809A74407fSwapResize_BuffersClear overlay graphics..
18:27:35.809A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:35.809A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:35.809A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:35.809A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:35.809A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22ff0851
18:27:35.809A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:35.809A74409fSwapResize_BuffersDevice was Resized!
18:27:35.809A74186IRenderDevice::releaseRender Releasing.
18:27:35.809A7447capture device----------------- d3d11 capture freed ----------------
18:27:35.809A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:35.809A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:35.809A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:35.809A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:35.809A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:35.809A74203IRenderDevice::releaseRender Releasing Done.
18:27:35.809A74413fSwapResize_BuffersEnd Device was Resized!
18:27:35.8193ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:27:36.8092ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:38.8422ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3102].
18:27:38.8422ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:27:38.8422ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:27:48.918A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:27:48.938A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:27:48.938A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:27:48.938A741126RenderDeviceD3d11::initsave state
18:27:48.938A74696RenderDeviceD3d11::initDX11loading shaders...
18:27:48.947A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:27:48.947A741134RenderDeviceD3d11::initrestore state
18:27:48.947A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:27:48.947A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:48.947A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:48.947A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:27:48.947A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:27:48.947A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:27:48.947A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:48.952A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:27:48.952A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:27:48.952A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12970a91
18:27:48.952A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:48.952A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:27:48.952A742284WidgetManager::Renderresume layout thread
18:27:48.952A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:27:48.952A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:48.952A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:27:48.952A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:48.954A745231OverlayManager::initOverlayResolutionEx 0X40008
18:27:48.954A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:27:48.954A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:27:48.954A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:48.9573D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:27:48.9573D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:48.9573D8479InputInterceptor::stopHookunhook keyboard and mouse
18:27:48.9573D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:27:48.9573D8456InputInterceptor::runHookNew Mouse LL is hooked
18:27:48.9573D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:27:48.9993ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:27:48.9993ECC7990OverlayManager::OnForegroundChangedChanged True
18:27:48.9993ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:27:49.0A7447capture deviced3d11 shared texture capture successful
18:27:49.53ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:27:49.6A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:49.133D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:31:29.8143D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:31:29.821A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:31:29.821A74407fSwapResize_BuffersClear overlay graphics..
18:31:29.821A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:29.821A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:29.821A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:29.821A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:29.821A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12970a91
18:31:29.821A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:29.821A74409fSwapResize_BuffersDevice was Resized!
18:31:29.821A74186IRenderDevice::releaseRender Releasing.
18:31:29.821A7447capture device----------------- d3d11 capture freed ----------------
18:31:29.821A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:29.821A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:29.821A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:29.821A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:29.821A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:29.821A74203IRenderDevice::releaseRender Releasing Done.
18:31:29.821A74413fSwapResize_BuffersEnd Device was Resized!
18:31:30.883ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:31:30.883ECC7990OverlayManager::OnForegroundChangedChanged False
18:31:30.893ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:31:30.893ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:31:30.893ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:31:30.893ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:30.1043ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:31:31.1032ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:31:31.1153ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:31:31.1153ECC7990OverlayManager::OnForegroundChangedChanged True
18:31:31.1153ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:31:31.1153ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:31:31.228A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:31:31.261A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:31:31.261A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:31:31.261A741126RenderDeviceD3d11::initsave state
18:31:31.261A74696RenderDeviceD3d11::initDX11loading shaders...
18:31:31.270A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:31:31.270A741134RenderDeviceD3d11::initrestore state
18:31:31.270A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:31:31.270A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:31.270A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:31.270A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:31:31.270A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:31:31.270A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:31:31.272A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:31:31.272A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:31:31.272A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2dac0649
18:31:31.272A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:31:31.272A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:31:31.272A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:31.272A7447capture deviced3d11 shared texture capture successful
18:31:31.274A745231OverlayManager::initOverlayResolutionEx 0X40008
18:31:31.274A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:31:31.274A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:31:31.274A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:31:31.4263D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:31.4263D8479InputInterceptor::stopHookunhook keyboard and mouse
18:31:31.4263D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:31:31.4263D8456InputInterceptor::runHookNew Mouse LL is hooked
18:31:31.4263D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:31:32.1473D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:31:38.7223ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:31:38.7223ECC7990OverlayManager::OnForegroundChangedChanged False
18:31:38.7223ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:31:38.7223ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:31:38.7223ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:31:38.7223ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:38.7423ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:31:38.7473D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:31:38.757A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:31:38.757A74407fSwapResize_BuffersClear overlay graphics..
18:31:38.757A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:38.757A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:38.757A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:38.757A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:38.758A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2dac0649
18:31:38.758A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:38.758A74409fSwapResize_BuffersDevice was Resized!
18:31:38.758A74186IRenderDevice::releaseRender Releasing.
18:31:38.758A7447capture device----------------- d3d11 capture freed ----------------
18:31:38.758A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:38.758A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:38.758A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:38.758A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:38.758A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:38.758A74203IRenderDevice::releaseRender Releasing Done.
18:31:38.758A74413fSwapResize_BuffersEnd Device was Resized!
18:31:39.73817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:31:41.78317B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3101].
18:31:41.78317B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:31:41.78317B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:32:36.29A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:32:36.72A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:32:36.72A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:32:36.72A741126RenderDeviceD3d11::initsave state
18:32:36.72A74696RenderDeviceD3d11::initDX11loading shaders...
18:32:36.81A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:32:36.81A741134RenderDeviceD3d11::initrestore state
18:32:36.81A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:32:36.81A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:36.81A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:36.81A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:32:36.81A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:32:36.81A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:32:36.81A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:32:36.87A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:36.87A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:32:36.87A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30d70be1
18:32:36.87A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:32:36.87A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:32:36.87A742284WidgetManager::Renderresume layout thread
18:32:36.87A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:32:36.87A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:32:36.87A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:32:36.87A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:36.97A745231OverlayManager::initOverlayResolutionEx 0X40008
18:32:36.97A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:32:36.97A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:32:36.97A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:32:36.2423D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:32:36.2423D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:36.2423D8479InputInterceptor::stopHookunhook keyboard and mouse
18:32:36.2423D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:32:36.2423D8456InputInterceptor::runHookNew Mouse LL is hooked
18:32:36.2423D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:32:36.2453ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:32:36.2453ECC7990OverlayManager::OnForegroundChangedChanged True
18:32:36.2453ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:32:36.251A7447capture deviced3d11 shared texture capture successful
18:32:36.2693ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:32:36.271A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:42.2113D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:34:42.2653D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:34:42.271A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:34:42.271A74407fSwapResize_BuffersClear overlay graphics..
18:34:42.271A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:42.271A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:42.271A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:42.271A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:42.271A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30d70be1
18:34:42.271A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:42.271A74409fSwapResize_BuffersDevice was Resized!
18:34:42.271A74186IRenderDevice::releaseRender Releasing.
18:34:42.271A7447capture device----------------- d3d11 capture freed ----------------
18:34:42.271A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:42.271A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:42.271A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:42.271A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:42.271A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:42.271A74203IRenderDevice::releaseRender Releasing Done.
18:34:42.271A74413fSwapResize_BuffersEnd Device was Resized!
18:34:42.5023ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:42.5023ECC7990OverlayManager::OnForegroundChangedChanged False
18:34:42.5023ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) where did i go - YouTube - Google Chrome]
18:34:42.5023ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:34:42.5023ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:42.5023ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:42.5103ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:34:42.993A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:34:43.113ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:34:43.113ECC7990OverlayManager::OnForegroundChangedChanged True
18:34:43.113ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:34:43.113ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:43.145A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:34:43.145A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:34:43.145A741126RenderDeviceD3d11::initsave state
18:34:43.145A74696RenderDeviceD3d11::initDX11loading shaders...
18:34:43.153A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:34:43.153A741134RenderDeviceD3d11::initrestore state
18:34:43.153A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:34:43.153A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:43.153A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:43.154A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:43.154A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:43.154A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:43.21517B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:43.218A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:43.218A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:34:43.218A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x297b090f
18:34:43.218A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:43.218A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:34:43.218A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:43.218A7447capture deviced3d11 shared texture capture successful
18:34:43.230A745231OverlayManager::initOverlayResolutionEx 0X40008
18:34:43.230A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:34:43.230A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:34:43.230A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:43.5253D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:34:43.5253D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:43.5253D8479InputInterceptor::stopHookunhook keyboard and mouse
18:34:43.5253D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:34:43.5253D8456InputInterceptor::runHookNew Mouse LL is hooked
18:34:43.5253D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:34:53.2303D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:38:26.7623D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:38:26.773A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:38:26.773A74407fSwapResize_BuffersClear overlay graphics..
18:38:26.773A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:38:26.773A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:38:26.773A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:38:26.773A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:38:26.773A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x297b090f
18:38:26.773A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:38:26.773A74409fSwapResize_BuffersDevice was Resized!
18:38:26.773A74186IRenderDevice::releaseRender Releasing.
18:38:26.773A7447capture device----------------- d3d11 capture freed ----------------
18:38:26.773A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:38:26.773A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:38:26.773A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:38:26.773A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:38:26.773A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:38:26.773A74203IRenderDevice::releaseRender Releasing Done.
18:38:26.773A74413fSwapResize_BuffersEnd Device was Resized!
18:38:27.713ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:38:27.713ECC7990OverlayManager::OnForegroundChangedChanged False
18:38:27.713ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) where did i go - YouTube - Google Chrome]
18:38:27.713ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:38:27.713ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:38:27.713ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:38:27.923ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:38:28.7817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:38:30.11717B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3421].
18:38:30.11717B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:38:30.11717B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:38:58.215A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:38:58.239A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:38:58.239A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:38:58.239A741126RenderDeviceD3d11::initsave state
18:38:58.239A74696RenderDeviceD3d11::initDX11loading shaders...
18:38:58.247A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:38:58.247A741134RenderDeviceD3d11::initrestore state
18:38:58.247A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:38:58.247A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:38:58.247A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:38:58.247A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:38:58.247A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:38:58.247A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:38:58.247A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:38:58.250A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:38:58.250A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:38:58.250A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x386a092d
18:38:58.250A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:38:58.250A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:38:58.250A742284WidgetManager::Renderresume layout thread
18:38:58.250A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:38:58.250A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:38:58.250A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:38:58.250A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:38:58.2513D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:38:58.2513D8479InputInterceptor::stopHookunhook keyboard and mouse
18:38:58.2513D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:38:58.2513D8456InputInterceptor::runHookNew Mouse LL is hooked
18:38:58.2513D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:38:58.2513D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:38:58.252A745231OverlayManager::initOverlayResolutionEx 0X40008
18:38:58.252A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:38:58.252A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:38:58.252A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:38:58.5483ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:38:58.5483ECC7990OverlayManager::OnForegroundChangedChanged True
18:38:58.5483ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:38:58.5483D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:38:58.563A74326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
18:38:58.563A74347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:38:58.564A7447capture deviced3d11 shared texture capture successful
18:38:58.5703ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:38:58.627A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:38:59.9653D82629OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:39:00.6853D82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:39:00.690A743758OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x11cf0b05;prev = 0xc4d0ab1 , {Original values: ref = 5 handle = 0x10003}
18:39:04.598A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:39:04.598A74407fSwapResize_BuffersClear overlay graphics..
18:39:04.598A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:39:04.598A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:39:04.598A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:39:04.598A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:39:04.598A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x386a092d
18:39:04.598A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:39:04.598A74409fSwapResize_BuffersDevice was Resized!
18:39:04.598A74186IRenderDevice::releaseRender Releasing.
18:39:04.598A7447capture device----------------- d3d11 capture freed ----------------
18:39:04.598A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:39:04.598A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:39:04.598A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:39:04.598A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:39:04.598A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:39:04.598A74203IRenderDevice::releaseRender Releasing Done.
18:39:04.598A74413fSwapResize_BuffersEnd Device was Resized!
18:39:04.6523ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:39:04.6523ECC7990OverlayManager::OnForegroundChangedChanged False
18:39:04.6523ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[
18:39:04.6523ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:39:04.6523ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:39:04.6523ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:39:04.6743ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:39:05.66517B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:39:07.68517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3150].
18:39:07.68517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:39:07.68517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:40:30.1123ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:40:30.1123ECC7990OverlayManager::OnForegroundChangedChanged True
18:40:30.1123ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:40:30.1123ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:40:30.119A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:40:30.144A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:40:30.144A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:40:30.144A741126RenderDeviceD3d11::initsave state
18:40:30.144A74696RenderDeviceD3d11::initDX11loading shaders...
18:40:30.153A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:40:30.153A741134RenderDeviceD3d11::initrestore state
18:40:30.153A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:40:30.153A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:30.153A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:30.153A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:40:30.153A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:40:30.153A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:30.157A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:30.157A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:40:30.157A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7032f
18:40:30.157A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:40:30.157A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:40:30.157A742284WidgetManager::Renderresume layout thread
18:40:30.157A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:40:30.157A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:30.157A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:30.157A7447capture deviced3d11 shared texture capture successful
18:40:30.160A745231OverlayManager::initOverlayResolutionEx 0X40008
18:40:30.160A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:40:30.160A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:40:30.160A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:30.1623D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:30.1623D8479InputInterceptor::stopHookunhook keyboard and mouse
18:40:30.1623D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:40:30.1623D8456InputInterceptor::runHookNew Mouse LL is hooked
18:40:30.1623D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:40:30.1623D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:40:31.2513D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:40:31.260A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:40:31.260A74407fSwapResize_BuffersClear overlay graphics..
18:40:31.260A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:40:31.260A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:40:31.260A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:40:31.260A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:40:31.260A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7032f
18:40:31.260A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:40:31.260A74409fSwapResize_BuffersDevice was Resized!
18:40:31.260A74186IRenderDevice::releaseRender Releasing.
18:40:31.260A7447capture device----------------- d3d11 capture freed ----------------
18:40:31.260A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:40:31.260A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:40:31.260A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:40:31.260A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:40:31.260A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:40:31.260A74203IRenderDevice::releaseRender Releasing Done.
18:40:31.260A74413fSwapResize_BuffersEnd Device was Resized!
18:40:31.6463ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:40:31.6463ECC7990OverlayManager::OnForegroundChangedChanged False
18:40:31.6463ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8) YouTube - Google Chrome]
18:40:31.6463ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:40:31.6463ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:40:31.6463ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:31.6703ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:40:32.6562ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:34.70517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3507].
18:40:34.70617B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:40:34.70617B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:40:54.578A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:40:54.603A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:40:54.603A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:40:54.603A741126RenderDeviceD3d11::initsave state
18:40:54.603A74696RenderDeviceD3d11::initDX11loading shaders...
18:40:54.614A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:40:54.614A741134RenderDeviceD3d11::initrestore state
18:40:54.614A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:40:54.614A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:54.614A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:54.614A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:40:54.614A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:40:54.614A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:40:54.614A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:54.617A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:54.617A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:40:54.617A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d470be1
18:40:54.617A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:40:54.617A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:40:54.617A742284WidgetManager::Renderresume layout thread
18:40:54.617A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:40:54.617A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:54.617A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:40:54.617A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:54.6193D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:54.6193D8479InputInterceptor::stopHookunhook keyboard and mouse
18:40:54.6193D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:40:54.6193D8456InputInterceptor::runHookNew Mouse LL is hooked
18:40:54.6193D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:40:54.621A745231OverlayManager::initOverlayResolutionEx 0X40008
18:40:54.621A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:40:54.621A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:40:54.621A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:54.9983ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:40:54.9983ECC7990OverlayManager::OnForegroundChangedChanged True
18:40:54.9983ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:40:55.4A7447capture deviced3d11 shared texture capture successful
18:40:55.83D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:40:55.193ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:40:55.24A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:55.9843D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:40:55.989A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:40:55.989A74407fSwapResize_BuffersClear overlay graphics..
18:40:55.989A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:40:55.989A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:40:55.989A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:40:55.989A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:40:55.989A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d470be1
18:40:55.989A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:40:55.989A74409fSwapResize_BuffersDevice was Resized!
18:40:55.989A74186IRenderDevice::releaseRender Releasing.
18:40:55.989A7447capture device----------------- d3d11 capture freed ----------------
18:40:55.989A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:40:55.989A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:40:55.989A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:40:55.989A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:40:55.989A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:40:55.989A74203IRenderDevice::releaseRender Releasing Done.
18:40:55.989A74413fSwapResize_BuffersEnd Device was Resized!
18:40:56.223ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:40:56.223ECC7990OverlayManager::OnForegroundChangedChanged False
18:40:56.223ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:40:56.223ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:40:56.223ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:40:56.223ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:56.403ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:40:57.5117B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:59.10417B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3177].
18:40:59.10417B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:40:59.10417B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:40:59.6173ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:40:59.6173ECC7990OverlayManager::OnForegroundChangedChanged True
18:40:59.6173ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:40:59.6173ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:40:59.688A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:40:59.710A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:40:59.710A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:40:59.710A741126RenderDeviceD3d11::initsave state
18:40:59.710A74696RenderDeviceD3d11::initDX11loading shaders...
18:40:59.720A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:40:59.720A741134RenderDeviceD3d11::initrestore state
18:40:59.720A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:40:59.720A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:59.720A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:59.720A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:40:59.720A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:40:59.720A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:59.722A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:59.722A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:40:59.722A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d240c71
18:40:59.723A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:40:59.723A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:40:59.723A742284WidgetManager::Renderresume layout thread
18:40:59.723A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:40:59.723A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:59.723A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:59.723A7447capture deviced3d11 shared texture capture successful
18:40:59.7253D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:59.7253D8479InputInterceptor::stopHookunhook keyboard and mouse
18:40:59.7253D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:40:59.7253D8456InputInterceptor::runHookNew Mouse LL is hooked
18:40:59.7253D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:40:59.7253D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:40:59.728A745231OverlayManager::initOverlayResolutionEx 0X40008
18:40:59.728A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:40:59.728A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:40:59.728A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:00.1473ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:41:00.1473ECC7990OverlayManager::OnForegroundChangedChanged False
18:41:00.1473ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:41:00.1483ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:41:00.1483ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:41:00.1483ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:00.1633ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:41:00.1683D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:41:00.174A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:41:00.174A74407fSwapResize_BuffersClear overlay graphics..
18:41:00.174A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:41:00.174A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:41:00.174A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:41:00.174A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:41:00.174A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d240c71
18:41:00.174A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:41:00.174A74409fSwapResize_BuffersDevice was Resized!
18:41:00.174A74186IRenderDevice::releaseRender Releasing.
18:41:00.174A7447capture device----------------- d3d11 capture freed ----------------
18:41:00.174A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:41:00.174A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:41:00.174A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:41:00.174A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:41:00.174A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:41:00.174A74203IRenderDevice::releaseRender Releasing Done.
18:41:00.174A74413fSwapResize_BuffersEnd Device was Resized!
18:41:01.15617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:03.18517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3064].
18:41:03.18517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:41:03.18517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:8)
18:43:45.625A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:43:45.656A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:43:45.656A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:43:45.656A741126RenderDeviceD3d11::initsave state
18:43:45.656A74696RenderDeviceD3d11::initDX11loading shaders...
18:43:45.664A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:43:45.664A741134RenderDeviceD3d11::initrestore state
18:43:45.665A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:43:45.665A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:43:45.665A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:43:45.665A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:43:45.665A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:43:45.665A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:43:45.665A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:43:45.671A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:43:45.671A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:43:45.671A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39880877
18:43:45.671A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:43:45.671A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:43:45.671A742284WidgetManager::Renderresume layout thread
18:43:45.671A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:43:45.671A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:43:45.671A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:43:45.671A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:43:45.6713D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:43:45.6713D8479InputInterceptor::stopHookunhook keyboard and mouse
18:43:45.6713D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:43:45.6713D8456InputInterceptor::runHookNew Mouse LL is hooked
18:43:45.6713D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:43:45.684A745231OverlayManager::initOverlayResolutionEx 0X40008
18:43:45.684A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:43:45.684A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:43:45.684A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:43:45.8213ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:43:45.8213ECC7990OverlayManager::OnForegroundChangedChanged True
18:43:45.8213ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:43:45.8213D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:43:45.8243ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:43:45.831A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:43:45.831A7447capture deviced3d11 shared texture capture successful
18:43:48.9733D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:43:48.979A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:43:48.979A74407fSwapResize_BuffersClear overlay graphics..
18:43:48.979A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:43:48.979A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:43:48.979A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:43:48.979A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:43:48.979A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39880877
18:43:48.979A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:43:48.979A74409fSwapResize_BuffersDevice was Resized!
18:43:48.979A74186IRenderDevice::releaseRender Releasing.
18:43:48.979A7447capture device----------------- d3d11 capture freed ----------------
18:43:48.979A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:43:48.979A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:43:48.979A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:43:48.979A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:43:48.979A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:43:48.979A74203IRenderDevice::releaseRender Releasing Done.
18:43:48.979A74413fSwapResize_BuffersEnd Device was Resized!
18:43:49.3943ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:43:49.3943ECC7990OverlayManager::OnForegroundChangedChanged False
18:43:49.3943ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:43:49.3953ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:43:49.3953ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:43:49.3953ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:43:49.4233ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:43:50.37817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:43:52.4092ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3482].
18:43:52.4092ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:43:52.4092ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:45:24.160A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:45:24.186A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:45:24.186A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:45:24.186A741126RenderDeviceD3d11::initsave state
18:45:24.187A74696RenderDeviceD3d11::initDX11loading shaders...
18:45:24.196A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:45:24.196A741134RenderDeviceD3d11::initrestore state
18:45:24.196A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:45:24.196A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:24.196A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:24.196A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:24.196A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:45:24.196A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:45:24.196A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:24.201A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:45:24.201A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:45:24.201A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a4f07ab
18:45:24.201A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:45:24.201A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:45:24.201A742284WidgetManager::Renderresume layout thread
18:45:24.201A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:45:24.201A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:24.201A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:45:24.201A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:24.204A745231OverlayManager::initOverlayResolutionEx 0X40008
18:45:24.204A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:45:24.204A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:45:24.204A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:24.2393D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:24.2393D8479InputInterceptor::stopHookunhook keyboard and mouse
18:45:24.2393D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:45:24.2393D8456InputInterceptor::runHookNew Mouse LL is hooked
18:45:24.2393D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:45:24.4873ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:45:24.4873ECC7990OverlayManager::OnForegroundChangedChanged True
18:45:24.4873ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:45:24.4883D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:45:24.494A7447capture deviced3d11 shared texture capture successful
18:45:24.5053ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:45:24.506A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:28.5513D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:45:28.557A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:45:28.557A74407fSwapResize_BuffersClear overlay graphics..
18:45:28.557A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:28.557A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:28.557A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:28.557A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:28.557A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a4f07ab
18:45:28.557A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:28.557A74409fSwapResize_BuffersDevice was Resized!
18:45:28.557A74186IRenderDevice::releaseRender Releasing.
18:45:28.557A7447capture device----------------- d3d11 capture freed ----------------
18:45:28.557A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:28.557A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:28.557A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:28.557A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:28.557A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:28.557A74203IRenderDevice::releaseRender Releasing Done.
18:45:28.557A74413fSwapResize_BuffersEnd Device was Resized!
18:45:28.5663ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:45:28.5663ECC7990OverlayManager::OnForegroundChangedChanged False
18:45:28.5663ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:45:28.5663ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:45:28.5663ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:45:28.5663ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:28.5903ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:45:29.56817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:31.62117B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3115].
18:45:31.62117B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:45:31.62117B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:45:32.540A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:45:32.588A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:45:32.588A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:45:32.588A741126RenderDeviceD3d11::initsave state
18:45:32.588A74696RenderDeviceD3d11::initDX11loading shaders...
18:45:32.596A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:45:32.596A741134RenderDeviceD3d11::initrestore state
18:45:32.596A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:45:32.596A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:32.596A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:32.596A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:32.596A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:45:32.596A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:45:32.596A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:32.599A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:45:32.599A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:45:32.599A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x471608e7
18:45:32.599A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:45:32.599A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:45:32.599A742284WidgetManager::Renderresume layout thread
18:45:32.599A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:45:32.599A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:32.599A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:45:32.599A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:32.604A745231OverlayManager::initOverlayResolutionEx 0X40008
18:45:32.604A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:45:32.604A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:45:32.604A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:32.6193D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:32.6193D8479InputInterceptor::stopHookunhook keyboard and mouse
18:45:32.6193D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:45:32.6203D8456InputInterceptor::runHookNew Mouse LL is hooked
18:45:32.6203D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:45:32.6313ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:45:32.6313ECC7990OverlayManager::OnForegroundChangedChanged True
18:45:32.6313ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:45:32.638A7447capture deviced3d11 shared texture capture successful
18:45:32.6423D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:45:32.6483ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:45:32.652A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:42.2223D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:45:42.227A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:45:42.227A74407fSwapResize_BuffersClear overlay graphics..
18:45:42.227A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:42.227A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:42.227A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:42.227A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:42.227A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x471608e7
18:45:42.228A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:42.228A74409fSwapResize_BuffersDevice was Resized!
18:45:42.228A74186IRenderDevice::releaseRender Releasing.
18:45:42.228A7447capture device----------------- d3d11 capture freed ----------------
18:45:42.228A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:42.228A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:42.228A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:42.228A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:42.228A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:42.228A74203IRenderDevice::releaseRender Releasing Done.
18:45:42.228A74413fSwapResize_BuffersEnd Device was Resized!
18:45:42.3203ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:45:42.3203ECC7990OverlayManager::OnForegroundChangedChanged False
18:45:42.3203ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:45:42.3203ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:45:42.3203ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:45:42.3203ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:42.3363ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:45:43.3242ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:45.3562ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3191].
18:45:45.3562ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:45:45.3562ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:47:10.244A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:47:10.265A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:47:10.265A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:47:10.265A741126RenderDeviceD3d11::initsave state
18:47:10.265A74696RenderDeviceD3d11::initDX11loading shaders...
18:47:10.274A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:47:10.274A741134RenderDeviceD3d11::initrestore state
18:47:10.274A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:47:10.274A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:47:10.274A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:47:10.274A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:47:10.274A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:47:10.274A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:47:10.274A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:10.278A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:47:10.278A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:47:10.278A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3bcc0649
18:47:10.278A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:47:10.279A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:47:10.279A742284WidgetManager::Renderresume layout thread
18:47:10.279A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:47:10.279A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:10.279A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:47:10.279A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:10.282A745231OverlayManager::initOverlayResolutionEx 0X40008
18:47:10.282A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:47:10.282A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:47:10.282A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:10.2833D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:47:10.2833D8479InputInterceptor::stopHookunhook keyboard and mouse
18:47:10.2833D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:47:10.2833D8456InputInterceptor::runHookNew Mouse LL is hooked
18:47:10.2833D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:47:10.4653ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:47:10.4653ECC7990OverlayManager::OnForegroundChangedChanged True
18:47:10.4653ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:47:10.4663D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:47:10.4683ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:47:10.476A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:10.476A7447capture deviced3d11 shared texture capture successful
18:47:12.6433D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:47:12.649A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:47:12.649A74407fSwapResize_BuffersClear overlay graphics..
18:47:12.649A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:47:12.649A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:47:12.649A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:47:12.649A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:47:12.649A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3bcc0649
18:47:12.649A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:47:12.649A74409fSwapResize_BuffersDevice was Resized!
18:47:12.649A74186IRenderDevice::releaseRender Releasing.
18:47:12.649A7447capture device----------------- d3d11 capture freed ----------------
18:47:12.649A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:47:12.649A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:47:12.649A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:47:12.649A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:47:12.649A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:47:12.649A74203IRenderDevice::releaseRender Releasing Done.
18:47:12.649A74413fSwapResize_BuffersEnd Device was Resized!
18:47:13.163ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:47:13.163ECC7990OverlayManager::OnForegroundChangedChanged False
18:47:13.163ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:47:13.163ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:47:13.163ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:47:13.163ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:47:13.223ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:47:14.1817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:16.5017B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3450].
18:47:16.5017B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:47:16.5017B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:48:59.308A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:48:59.335A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:48:59.335A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:48:59.335A741126RenderDeviceD3d11::initsave state
18:48:59.335A74696RenderDeviceD3d11::initDX11loading shaders...
18:48:59.346A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:48:59.346A741134RenderDeviceD3d11::initrestore state
18:48:59.346A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:48:59.346A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:59.346A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:59.346A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:48:59.346A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:48:59.346A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:48:59.346A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:59.351A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:48:59.351A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:48:59.351A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36b4087b
18:48:59.351A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:48:59.351A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:48:59.351A742284WidgetManager::Renderresume layout thread
18:48:59.351A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:48:59.351A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:48:59.351A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:48:59.351A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:59.354A745231OverlayManager::initOverlayResolutionEx 0X40008
18:48:59.354A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:48:59.354A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:48:59.354A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:59.3543D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:59.3543D8479InputInterceptor::stopHookunhook keyboard and mouse
18:48:59.3543D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:48:59.3543D8456InputInterceptor::runHookNew Mouse LL is hooked
18:48:59.3543D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:48:59.5483ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:48:59.5483ECC7990OverlayManager::OnForegroundChangedChanged True
18:48:59.5483ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:48:59.5493D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:48:59.550A7447capture deviced3d11 shared texture capture successful
18:48:59.5763ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:48:59.581A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:49:07.8503D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:49:07.855A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:49:07.855A74407fSwapResize_BuffersClear overlay graphics..
18:49:07.855A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:07.855A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:07.855A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:07.855A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:07.855A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36b4087b
18:49:07.855A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:07.855A74409fSwapResize_BuffersDevice was Resized!
18:49:07.855A74186IRenderDevice::releaseRender Releasing.
18:49:07.855A7447capture device----------------- d3d11 capture freed ----------------
18:49:07.855A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:07.855A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:07.855A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:07.855A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:07.855A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:07.855A74203IRenderDevice::releaseRender Releasing Done.
18:49:07.855A74413fSwapResize_BuffersEnd Device was Resized!
18:49:08.2483ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:49:08.2483ECC7990OverlayManager::OnForegroundChangedChanged False
18:49:08.2483ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:49:08.2483ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:49:08.2483ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:49:08.2483ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:49:08.2683ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:49:09.23717B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:11.28917B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3498].
18:49:11.28917B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:49:11.28917B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:50:11.171A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:50:11.264A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:50:11.264A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:50:11.264A741126RenderDeviceD3d11::initsave state
18:50:11.264A74696RenderDeviceD3d11::initDX11loading shaders...
18:50:11.273A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:50:11.273A741134RenderDeviceD3d11::initrestore state
18:50:11.273A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:50:11.273A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:50:11.273A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:50:11.273A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:50:11.273A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:50:11.273A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:50:11.273A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:11.275A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:50:11.275A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:50:11.275A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44d30a51
18:50:11.275A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:50:11.275A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:50:11.275A742284WidgetManager::Renderresume layout thread
18:50:11.275A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:50:11.275A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:11.275A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:50:11.275A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:50:11.287A745231OverlayManager::initOverlayResolutionEx 0X40008
18:50:11.287A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:50:11.287A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:50:11.287A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:11.3523D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:50:11.3523D8479InputInterceptor::stopHookunhook keyboard and mouse
18:50:11.3523D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:50:11.3523D8456InputInterceptor::runHookNew Mouse LL is hooked
18:50:11.3523D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:50:11.4173ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:50:11.4173ECC7990OverlayManager::OnForegroundChangedChanged True
18:50:11.4173ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:50:11.4173D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:50:11.420A7447capture deviced3d11 shared texture capture successful
18:50:11.4373ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:50:11.445A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:50:17.5363ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:50:17.5363ECC7990OverlayManager::OnForegroundChangedChanged False
18:50:17.5373ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:50:17.5373ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:50:17.5373ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:50:17.5373ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:17.5543D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:50:17.5553ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:50:17.563A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:50:17.563A74407fSwapResize_BuffersClear overlay graphics..
18:50:17.563A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:50:17.563A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:50:17.563A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:50:17.563A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:50:17.563A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44d30a51
18:50:17.563A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:50:17.563A74409fSwapResize_BuffersDevice was Resized!
18:50:17.563A74186IRenderDevice::releaseRender Releasing.
18:50:17.563A7447capture device----------------- d3d11 capture freed ----------------
18:50:17.563A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:50:17.563A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:50:17.563A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:50:17.563A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:50:17.563A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:50:17.563A74203IRenderDevice::releaseRender Releasing Done.
18:50:17.563A74413fSwapResize_BuffersEnd Device was Resized!
18:50:18.52917B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:20.57517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3078].
18:50:20.57517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:50:20.57517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:50:33.2563ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:50:33.2563ECC7990OverlayManager::OnForegroundChangedChanged True
18:50:33.2573ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:50:33.2573ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:50:33.263A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:50:33.284A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:50:33.284A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:50:33.284A741126RenderDeviceD3d11::initsave state
18:50:33.284A74696RenderDeviceD3d11::initDX11loading shaders...
18:50:33.293A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:50:33.293A741134RenderDeviceD3d11::initrestore state
18:50:33.293A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:50:33.293A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:50:33.293A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:50:33.293A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:50:33.293A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:50:33.293A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:33.296A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:50:33.296A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:50:33.296A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x561c08ef
18:50:33.296A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:50:33.296A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:50:33.296A742284WidgetManager::Renderresume layout thread
18:50:33.296A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:50:33.296A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:33.297A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:50:33.298A7447capture deviced3d11 shared texture capture successful
18:50:33.2983D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:50:33.2983D8479InputInterceptor::stopHookunhook keyboard and mouse
18:50:33.2983D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:50:33.2983D8456InputInterceptor::runHookNew Mouse LL is hooked
18:50:33.2983D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:50:33.2983D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:50:33.301A745231OverlayManager::initOverlayResolutionEx 0X40008
18:50:33.301A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:50:33.301A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:50:33.301A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:33.3213D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:50:33.3253D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:50:35.8113ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:50:35.8113ECC7990OverlayManager::OnForegroundChangedChanged False
18:50:35.8113ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:50:35.8123ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:50:35.8123ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:50:35.8123ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:35.8293ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:50:35.8623D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:50:35.868A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:50:35.868A74407fSwapResize_BuffersClear overlay graphics..
18:50:35.868A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:50:35.868A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:50:35.868A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:50:35.868A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:50:35.868A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x561c08ef
18:50:35.868A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:50:35.868A74409fSwapResize_BuffersDevice was Resized!
18:50:35.868A74186IRenderDevice::releaseRender Releasing.
18:50:35.868A7447capture device----------------- d3d11 capture freed ----------------
18:50:35.868A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:50:35.868A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:50:35.868A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:50:35.868A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:50:35.868A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:50:35.868A74203IRenderDevice::releaseRender Releasing Done.
18:50:35.868A74413fSwapResize_BuffersEnd Device was Resized!
18:50:36.83417B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:38.85517B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3074].
18:50:38.85517B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:50:38.85517B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:51:01.485A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:51:01.517A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:51:01.517A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:51:01.517A741126RenderDeviceD3d11::initsave state
18:51:01.517A74696RenderDeviceD3d11::initDX11loading shaders...
18:51:01.527A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:51:01.527A741134RenderDeviceD3d11::initrestore state
18:51:01.527A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:51:01.527A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:01.527A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:01.527A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:51:01.527A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:51:01.527A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:51:01.527A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:01.529A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:01.529A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:51:01.529A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70ea0cab
18:51:01.529A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:51:01.529A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:51:01.529A742284WidgetManager::Renderresume layout thread
18:51:01.529A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:51:01.529A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:01.529A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:51:01.529A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:01.533A745231OverlayManager::initOverlayResolutionEx 0X40008
18:51:01.533A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:51:01.533A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:51:01.533A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:01.6863ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:51:01.6863ECC7990OverlayManager::OnForegroundChangedChanged True
18:51:01.6863ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:51:01.690A7447capture deviced3d11 shared texture capture successful
18:51:01.7053D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:01.7053D8479InputInterceptor::stopHookunhook keyboard and mouse
18:51:01.7053D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:51:01.7053D8456InputInterceptor::runHookNew Mouse LL is hooked
18:51:01.7053D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:51:01.7053D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:51:01.7113ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:51:01.712A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:17.7363D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:51:17.741A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:51:17.741A74407fSwapResize_BuffersClear overlay graphics..
18:51:17.741A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:51:17.741A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:51:17.741A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:51:17.741A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:51:17.741A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70ea0cab
18:51:17.741A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:51:17.741A74409fSwapResize_BuffersDevice was Resized!
18:51:17.741A74186IRenderDevice::releaseRender Releasing.
18:51:17.742A7447capture device----------------- d3d11 capture freed ----------------
18:51:17.742A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:51:17.742A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:51:17.742A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:51:17.742A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:51:17.742A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:51:17.742A74203IRenderDevice::releaseRender Releasing Done.
18:51:17.742A74413fSwapResize_BuffersEnd Device was Resized!
18:51:18.323ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:51:18.323ECC7990OverlayManager::OnForegroundChangedChanged False
18:51:18.323ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[Colour1020 - Twitch - Google Chrome]
18:51:18.323ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:51:18.323ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:51:18.323ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:51:18.553ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:51:18.96217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:20.99317B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3313].
18:51:20.99317B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:51:20.99317B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:51:51.843ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:51:51.843ECC7990OverlayManager::OnForegroundChangedChanged True
18:51:51.853ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:51:51.853ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:51:51.91A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:51:51.117A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:51:51.117A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:51:51.117A741126RenderDeviceD3d11::initsave state
18:51:51.117A74696RenderDeviceD3d11::initDX11loading shaders...
18:51:51.126A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:51:51.126A741134RenderDeviceD3d11::initrestore state
18:51:51.126A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:51:51.126A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:51.126A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:51.126A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:51:51.126A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:51:51.126A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:51.132A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:51.132A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:51:51.132A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c280973
18:51:51.132A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:51:51.132A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:51:51.132A742284WidgetManager::Renderresume layout thread
18:51:51.132A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:51:51.132A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:51.132A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:51.133A7447capture deviced3d11 shared texture capture successful
18:51:51.147A745231OverlayManager::initOverlayResolutionEx 0X40008
18:51:51.147A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:51:51.147A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:51:51.147A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:51.4023D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:51:51.4023D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:51.4023D8479InputInterceptor::stopHookunhook keyboard and mouse
18:51:51.4023D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:51:51.4023D8456InputInterceptor::runHookNew Mouse LL is hooked
18:51:51.4023D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:52:05.6823D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:52:05.735A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:52:05.735A74407fSwapResize_BuffersClear overlay graphics..
18:52:05.735A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:52:05.735A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:52:05.735A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:52:05.735A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:52:05.735A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c280973
18:52:05.735A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:52:05.735A74409fSwapResize_BuffersDevice was Resized!
18:52:05.735A74186IRenderDevice::releaseRender Releasing.
18:52:05.735A7447capture device----------------- d3d11 capture freed ----------------
18:52:05.735A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:52:05.735A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:52:05.735A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:52:05.735A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:52:05.735A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:52:05.735A74203IRenderDevice::releaseRender Releasing Done.
18:52:05.735A74413fSwapResize_BuffersEnd Device was Resized!
18:52:05.9103ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:52:05.9103ECC7990OverlayManager::OnForegroundChangedChanged False
18:52:05.9103ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(8)
18:52:05.9103ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:52:05.9103ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:52:05.9103ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:52:05.9383ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:52:06.94217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:08.97717B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3297].
18:52:08.97717B452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:52:08.97717B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:52:11.961A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:52:12.16A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:52:12.16A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:52:12.16A741126RenderDeviceD3d11::initsave state
18:52:12.16A74696RenderDeviceD3d11::initDX11loading shaders...
18:52:12.24A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:52:12.24A741134RenderDeviceD3d11::initrestore state
18:52:12.24A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:52:12.24A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:52:12.24A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:52:12.24A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:52:12.24A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:52:12.24A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:52:12.24A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:12.31A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:52:12.31A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:52:12.31A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4bc508fb
18:52:12.31A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:52:12.31A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:52:12.31A742284WidgetManager::Renderresume layout thread
18:52:12.31A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:52:12.31A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:12.31A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:52:12.31A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:12.323D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:52:12.333D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:52:12.333D8479InputInterceptor::stopHookunhook keyboard and mouse
18:52:12.333D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:52:12.333D8456InputInterceptor::runHookNew Mouse LL is hooked
18:52:12.333D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:52:12.40A745231OverlayManager::initOverlayResolutionEx 0X40008
18:52:12.40A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:52:12.40A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:52:12.40A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:12.513ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:52:12.513ECC7990OverlayManager::OnForegroundChangedChanged True
18:52:12.513ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:52:12.53A7447capture deviced3d11 shared texture capture successful
18:52:12.543ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:52:12.68A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:54:20.3773D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:55:28.9093D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:55:28.916A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:55:28.916A74407fSwapResize_BuffersClear overlay graphics..
18:55:28.916A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:55:28.916A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:55:28.916A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:55:28.916A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:55:28.916A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4bc508fb
18:55:28.916A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:55:28.916A74409fSwapResize_BuffersDevice was Resized!
18:55:28.916A74186IRenderDevice::releaseRender Releasing.
18:55:28.916A7447capture device----------------- d3d11 capture freed ----------------
18:55:28.916A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:55:28.916A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:55:28.916A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:55:28.916A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:55:28.916A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:55:28.916A74203IRenderDevice::releaseRender Releasing Done.
18:55:28.916A74413fSwapResize_BuffersEnd Device was Resized!
18:55:29.2503ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:55:29.2503ECC7990OverlayManager::OnForegroundChangedChanged False
18:55:29.2503ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:55:29.2503ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:55:29.2503ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:55:29.2503ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:55:29.2563ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:55:30.26617B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:55:32.263A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:55:32.3043ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:55:32.3043ECC7990OverlayManager::OnForegroundChangedChanged True
18:55:32.3043ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:55:32.3043ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:55:32.311A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:55:32.311A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:55:32.311A741126RenderDeviceD3d11::initsave state
18:55:32.311A74696RenderDeviceD3d11::initDX11loading shaders...
18:55:32.321A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:55:32.321A741134RenderDeviceD3d11::initrestore state
18:55:32.321A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:55:32.321A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:55:32.321A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:55:32.321A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:55:32.321A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:55:32.321A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:55:32.345A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:55:32.346A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:55:32.346A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4cdd0c4d
18:55:32.346A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:55:32.346A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:55:32.346A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:55:32.3463D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:55:32.3463D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:55:32.3463D8479InputInterceptor::stopHookunhook keyboard and mouse
18:55:32.347A7447capture deviced3d11 shared texture capture successful
18:55:32.3473D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:55:32.3473D8456InputInterceptor::runHookNew Mouse LL is hooked
18:55:32.3473D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:55:32.3473D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:55:32.364A745231OverlayManager::initOverlayResolutionEx 0X40008
18:55:32.364A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:55:32.364A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:55:32.364A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:58:58.5263ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:58:58.5263ECC7990OverlayManager::OnForegroundChangedChanged False
18:58:58.5263ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1015E Title=[]
18:58:58.5263ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:58:58.5263ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:58:58.5263ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:58:58.5413D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:58:58.5463ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:58:58.549A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:58:58.549A74407fSwapResize_BuffersClear overlay graphics..
18:58:58.549A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:58:58.549A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:58:58.549A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:58:58.549A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:58:58.549A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4cdd0c4d
18:58:58.549A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:58:58.549A74409fSwapResize_BuffersDevice was Resized!
18:58:58.549A74186IRenderDevice::releaseRender Releasing.
18:58:58.549A7447capture device----------------- d3d11 capture freed ----------------
18:58:58.550A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:58:58.550A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:58:58.550A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:58:58.550A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:58:58.550A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:58:58.550A74203IRenderDevice::releaseRender Releasing Done.
18:58:58.550A74413fSwapResize_BuffersEnd Device was Resized!
18:58:59.5492ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:01.5862ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3103].
18:59:01.5862ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:59:01.5862ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:59:03.355A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:03.432A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:03.432A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:03.432A741126RenderDeviceD3d11::initsave state
18:59:03.432A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:03.439A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:03.439A741134RenderDeviceD3d11::initrestore state
18:59:03.439A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:03.439A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:03.439A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:03.439A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:03.439A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:03.439A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:03.439A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:03.476A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:03.476A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:03.476A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x555a08b5
18:59:03.476A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:03.476A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:03.476A742284WidgetManager::Renderresume layout thread
18:59:03.476A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:59:03.476A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:03.476A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:03.476A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:03.498A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:03.498A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:03.498A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:03.498A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:03.6293ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:03.6293ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:03.6303ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:03.633A7447capture deviced3d11 shared texture capture successful
18:59:03.7053ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:03.709A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:03.7733D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:59:03.7733D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:03.7733D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:03.7743D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:03.7743D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:03.7743D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:04.463D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:04.111A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:04.111A74407fSwapResize_BuffersClear overlay graphics..
18:59:04.111A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:04.111A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:04.111A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:04.111A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:04.111A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x555a08b5
18:59:04.111A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:04.111A74409fSwapResize_BuffersDevice was Resized!
18:59:04.111A74186IRenderDevice::releaseRender Releasing.
18:59:04.111A7447capture device----------------- d3d11 capture freed ----------------
18:59:04.111A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:04.111A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:04.111A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:04.111A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:04.111A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:04.111A74203IRenderDevice::releaseRender Releasing Done.
18:59:04.111A74413fSwapResize_BuffersEnd Device was Resized!
18:59:04.1443ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:04.1443ECC7990OverlayManager::OnForegroundChangedChanged False
18:59:04.1443ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:59:04.1443ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:04.1443ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:04.1443ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:04.1493ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:04.6513ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:04.6513ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:04.6523ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:04.6523ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:04.654A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:04.701A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:04.701A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:04.701A741126RenderDeviceD3d11::initsave state
18:59:04.701A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:04.709A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:04.709A741134RenderDeviceD3d11::initrestore state
18:59:04.709A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:04.709A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:04.709A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:04.709A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:04.709A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:04.709A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:04.716A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:04.716A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:04.716A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3eb0b51
18:59:04.716A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:04.716A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:04.716A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:04.717A7447capture deviced3d11 shared texture capture successful
18:59:04.726A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:04.726A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:04.726A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:04.726A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:08.6653D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:59:08.6653D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:08.6653D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:08.6653D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:08.6653D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:08.6653D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:09.8313D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:45.923D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:59:45.97A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:45.97A74407fSwapResize_BuffersClear overlay graphics..
18:59:45.97A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:45.97A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:45.97A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:45.97A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:45.97A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3eb0b51
18:59:45.97A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:45.97A74409fSwapResize_BuffersDevice was Resized!
18:59:45.97A74186IRenderDevice::releaseRender Releasing.
18:59:45.97A7447capture device----------------- d3d11 capture freed ----------------
18:59:45.97A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:45.97A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:45.97A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:45.97A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:45.97A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:45.97A74203IRenderDevice::releaseRender Releasing Done.
18:59:45.97A74413fSwapResize_BuffersEnd Device was Resized!
18:59:45.4353ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:45.4353ECC7990OverlayManager::OnForegroundChangedChanged False
18:59:45.4353ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x390B94 Title=[
18:59:45.4353ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:45.4353ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:45.4353ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:45.4543ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:45.602A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:45.643A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:45.643A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:45.643A741126RenderDeviceD3d11::initsave state
18:59:45.643A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:45.651A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:45.651A741134RenderDeviceD3d11::initrestore state
18:59:45.651A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:45.651A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:45.651A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:45.651A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:45.651A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:45.651A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:45.651A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:45.653A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:45.653A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:45.653A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e390135
18:59:45.653A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:45.653A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:45.653A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:45.653A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:45.656A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:45.656A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:45.656A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:45.656A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:45.7373D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:59:45.7373D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:45.7373D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:45.7373D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:45.7373D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:45.7373D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:45.9493ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:45.9493ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:45.9493ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:45.952A7447capture deviced3d11 shared texture capture successful
18:59:45.9613D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:45.9663ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:45.967A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:54.203D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:59:54.27A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:54.27A74407fSwapResize_BuffersClear overlay graphics..
18:59:54.27A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:54.27A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:54.27A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:54.27A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:54.27A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e390135
18:59:54.27A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:54.27A74409fSwapResize_BuffersDevice was Resized!
18:59:54.27A74186IRenderDevice::releaseRender Releasing.
18:59:54.27A7447capture device----------------- d3d11 capture freed ----------------
18:59:54.27A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:54.27A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:54.27A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:54.27A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:54.27A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:54.27A74203IRenderDevice::releaseRender Releasing Done.
18:59:54.27A74413fSwapResize_BuffersEnd Device was Resized!
18:59:54.1323ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:54.1323ECC7990OverlayManager::OnForegroundChangedChanged False
18:59:54.1323ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:59:54.1323ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:54.1323ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:54.1323ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:54.1363ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:54.585A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:54.601A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:54.601A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:54.601A741126RenderDeviceD3d11::initsave state
18:59:54.601A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:54.609A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:54.609A741134RenderDeviceD3d11::initrestore state
18:59:54.609A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:54.609A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:54.609A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:54.609A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:54.609A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:54.609A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:54.609A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:54.613A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:54.613A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:54.613A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x489b08e5
18:59:54.613A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:54.613A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:54.613A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:54.613A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:54.616A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:54.616A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:54.616A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:54.616A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:54.6463ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:54.6463ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:54.6463ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:54.647A7447capture deviced3d11 shared texture capture successful
18:59:54.6483ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:54.649A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:54.6623D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:54.6623D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:54.6623D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:54.6623D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:54.6623D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:54.6623D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:54.9143D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:59:54.919A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:54.919A74407fSwapResize_BuffersClear overlay graphics..
18:59:54.919A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:54.919A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:54.919A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:54.919A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:54.919A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x489b08e5
18:59:54.919A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:54.919A74409fSwapResize_BuffersDevice was Resized!
18:59:54.919A74186IRenderDevice::releaseRender Releasing.
18:59:54.919A7447capture device----------------- d3d11 capture freed ----------------
18:59:54.919A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:54.919A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:54.919A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:54.919A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:54.919A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:54.919A74203IRenderDevice::releaseRender Releasing Done.
18:59:54.919A74413fSwapResize_BuffersEnd Device was Resized!
18:59:55.1533ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:55.1533ECC7990OverlayManager::OnForegroundChangedChanged False
18:59:55.1533ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:59:55.1533ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:55.1533ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:55.1533ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:55.1723ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:55.363A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:55.403A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:55.403A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:55.403A741126RenderDeviceD3d11::initsave state
18:59:55.403A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:55.410A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:55.410A741134RenderDeviceD3d11::initrestore state
18:59:55.410A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:55.410A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:55.410A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:55.410A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:55.410A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:55.410A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:55.410A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:55.422A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:55.422A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:55.422A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69d80ad5
18:59:55.422A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:55.422A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:55.422A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:55.422A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:55.434A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:55.434A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:55.434A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:55.434A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:55.6633ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:55.6633ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:55.6633ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:55.6643ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:55.6693D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:55.6693D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:55.6693D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:55.6693D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:55.6693D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:55.6693D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:55.674A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:55.674A7447capture deviced3d11 shared texture capture successful
18:59:55.9683D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:59:55.973A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:55.973A74407fSwapResize_BuffersClear overlay graphics..
18:59:55.973A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:55.973A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:55.973A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:55.973A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:55.973A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69d80ad5
18:59:55.973A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:55.973A74409fSwapResize_BuffersDevice was Resized!
18:59:55.973A74186IRenderDevice::releaseRender Releasing.
18:59:55.973A7447capture device----------------- d3d11 capture freed ----------------
18:59:55.973A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:55.973A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:55.973A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:55.973A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:55.973A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:55.973A74203IRenderDevice::releaseRender Releasing Done.
18:59:55.973A74413fSwapResize_BuffersEnd Device was Resized!
18:59:56.1733ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:56.1733ECC7990OverlayManager::OnForegroundChangedChanged False
18:59:56.1733ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
18:59:56.1733ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:59:56.1733ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:56.1733ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:56.1793ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:56.361A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:56.394A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
18:59:56.394A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:59:56.394A741126RenderDeviceD3d11::initsave state
18:59:56.394A74696RenderDeviceD3d11::initDX11loading shaders...
18:59:56.401A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
18:59:56.401A741134RenderDeviceD3d11::initrestore state
18:59:56.401A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
18:59:56.401A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:56.401A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:56.401A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:56.401A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:56.401A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:56.401A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:56.403A7448ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:56.403A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
18:59:56.403A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49ef0923
18:59:56.403A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:56.403A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
18:59:56.403A741612WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:56.403A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:56.405A745231OverlayManager::initOverlayResolutionEx 0X40008
18:59:56.405A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:56.405A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:56.405A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:56.6873ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
18:59:56.6873ECC7990OverlayManager::OnForegroundChangedChanged True
18:59:56.6873ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:59:56.689A7447capture deviced3d11 shared texture capture successful
18:59:56.6903ECC6686OverlayManager::doActionDisplayFPS - Triggered
18:59:56.691A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:56.7043D82462OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:56.7043D8479InputInterceptor::stopHookunhook keyboard and mouse
18:59:56.7043D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
18:59:56.7043D8456InputInterceptor::runHookNew Mouse LL is hooked
18:59:56.7043D8468InputInterceptor::runHookMouse is hooked 0x3d8
18:59:56.7043D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
18:59:59.8003D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
18:59:59.805A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
18:59:59.805A74407fSwapResize_BuffersClear overlay graphics..
18:59:59.805A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:59.805A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:59.805A741469OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:59.805A741479OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:59.805A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49ef0923
18:59:59.805A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:59.805A74409fSwapResize_BuffersDevice was Resized!
18:59:59.805A74186IRenderDevice::releaseRender Releasing.
18:59:59.805A7447capture device----------------- d3d11 capture freed ----------------
18:59:59.805A7482RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:59.805A74100RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:59.805A741258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:59.805A741268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:59.805A741287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:59.806A74203IRenderDevice::releaseRender Releasing Done.
18:59:59.806A74413fSwapResize_BuffersEnd Device was Resized!
19:00:00.179A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:00:00.204A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:00:00.204A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:00:00.204A741126RenderDeviceD3d11::initsave state
19:00:00.204A74696RenderDeviceD3d11::initDX11loading shaders...
19:00:00.211A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:00:00.212A741134RenderDeviceD3d11::initrestore state
19:00:00.212A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:00:00.212A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:00:00.212A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:00:00.212A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:00:00.212A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:00:00.212A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:00.213A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:00:00.213A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a6017b
19:00:00.213A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:00:00.213A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:00:00.213A7447capture deviced3d11 shared texture capture successful
19:00:00.215A745231OverlayManager::initOverlayResolutionEx 0X40008
19:00:00.215A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:00:00.215A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:00:00.215A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:00.7453D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:00:00.7453D8479InputInterceptor::stopHookunhook keyboard and mouse
19:00:00.7453D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:00:00.7453D8456InputInterceptor::runHookNew Mouse LL is hooked
19:00:00.7453D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:02:30.2442ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:30.2442ED8170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-2].
19:02:30.2442ED852WidgetsLayoutScheduler::Stopstopping layout scheduler
19:02:30.2442ED861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
19:02:30.248A742284WidgetManager::Renderresume layout thread
19:02:30.248A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:02:30.248A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:54.696A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:02:54.696A74407fSwapResize_BuffersClear overlay graphics..
19:02:54.696A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:02:54.696A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:02:54.696A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:02:54.696A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:02:54.696A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a6017b
19:02:54.696A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:02:54.696A74409fSwapResize_BuffersDevice was Resized!
19:02:54.696A74186IRenderDevice::releaseRender Releasing.
19:02:54.697A7447capture device----------------- d3d11 capture freed ----------------
19:02:54.697A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:02:54.697A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:02:54.697A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:02:54.697A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:02:54.697A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:02:54.697A74203IRenderDevice::releaseRender Releasing Done.
19:02:54.697A74413fSwapResize_BuffersEnd Device was Resized!
19:02:55.603ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:02:55.603ECC7990OverlayManager::OnForegroundChangedChanged False
19:02:55.603ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
19:02:55.603ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:02:55.603ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:02:55.603ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:02:55.803ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:02:56.6717B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:56.241A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:02:56.308A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:02:56.308A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:02:56.308A741126RenderDeviceD3d11::initsave state
19:02:56.308A74696RenderDeviceD3d11::initDX11loading shaders...
19:02:56.315A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:02:56.315A741134RenderDeviceD3d11::initrestore state
19:02:56.315A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:02:56.315A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:02:56.315A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:02:56.315A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:02:56.315A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:02:56.315A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:02:56.315A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:02:56.335A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:02:56.335A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:02:56.335A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c19091d
19:02:56.335A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:02:56.335A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:02:56.335A741612WidgetManager::drawskip widget draw (not in foreground) False - False
19:02:56.335A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:02:56.355A745231OverlayManager::initOverlayResolutionEx 0X40008
19:02:56.355A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:02:56.355A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:02:56.355A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:02:56.5923ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:02:56.5923ECC7990OverlayManager::OnForegroundChangedChanged True
19:02:56.5923ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:02:56.597A7447capture deviced3d11 shared texture capture successful
19:02:56.6003D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:02:56.6003D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:02:56.6003D8479InputInterceptor::stopHookunhook keyboard and mouse
19:02:56.6003D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:02:56.6003D8456InputInterceptor::runHookNew Mouse LL is hooked
19:02:56.6003D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:02:56.6083ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:02:56.619A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:02:56.6683D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:03:20.6673D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
19:03:20.674A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:03:20.674A74407fSwapResize_BuffersClear overlay graphics..
19:03:20.674A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:03:20.674A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:03:20.674A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:03:20.674A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:03:20.674A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c19091d
19:03:20.674A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:03:20.674A74409fSwapResize_BuffersDevice was Resized!
19:03:20.674A74186IRenderDevice::releaseRender Releasing.
19:03:20.674A7447capture device----------------- d3d11 capture freed ----------------
19:03:20.674A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:03:20.674A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:03:20.674A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:03:20.674A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:03:20.674A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:03:20.674A74203IRenderDevice::releaseRender Releasing Done.
19:03:20.674A74413fSwapResize_BuffersEnd Device was Resized!
19:03:21.653ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:03:21.653ECC7990OverlayManager::OnForegroundChangedChanged False
19:03:21.653ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
19:03:21.653ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:03:21.653ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:03:21.653ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:03:21.743ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:03:22.572ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:03:24.12217B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3511].
19:03:24.12217B452WidgetsLayoutScheduler::Stopstopping layout scheduler
19:03:24.12217B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:04:10.4443ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:04:10.4443ECC7990OverlayManager::OnForegroundChangedChanged True
19:04:10.4453ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:04:10.4453ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:04:10.450A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:04:10.494A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:04:10.494A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:04:10.494A741126RenderDeviceD3d11::initsave state
19:04:10.494A74696RenderDeviceD3d11::initDX11loading shaders...
19:04:10.502A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:04:10.502A741134RenderDeviceD3d11::initrestore state
19:04:10.502A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:04:10.502A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:04:10.502A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:04:10.502A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:04:10.502A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:04:10.502A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:04:10.514A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:04:10.514A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:04:10.514A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x722d0b41
19:04:10.514A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:04:10.514A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:04:10.514A742284WidgetManager::Renderresume layout thread
19:04:10.514A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:04:10.514A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:04:10.515A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:04:10.516A7447capture deviced3d11 shared texture capture successful
19:04:10.527A745231OverlayManager::initOverlayResolutionEx 0X40008
19:04:10.527A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:04:10.527A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:04:10.527A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:04:10.7623D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:04:10.7623D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:04:10.7623D8479InputInterceptor::stopHookunhook keyboard and mouse
19:04:10.7623D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:04:10.7623D8456InputInterceptor::runHookNew Mouse LL is hooked
19:04:10.7623D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:07:25.9143D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:07:59.813D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
19:07:59.88A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:07:59.88A74407fSwapResize_BuffersClear overlay graphics..
19:07:59.88A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:59.88A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:59.88A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:59.88A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:59.88A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x722d0b41
19:07:59.88A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:59.88A74409fSwapResize_BuffersDevice was Resized!
19:07:59.88A74186IRenderDevice::releaseRender Releasing.
19:07:59.88A7447capture device----------------- d3d11 capture freed ----------------
19:07:59.88A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:59.88A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:59.88A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:59.88A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:59.88A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:59.88A74203IRenderDevice::releaseRender Releasing Done.
19:07:59.88A74413fSwapResize_BuffersEnd Device was Resized!
19:07:59.5033ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:07:59.5033ECC7990OverlayManager::OnForegroundChangedChanged False
19:07:59.5033ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:07:59.5033ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:07:59.5033ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:07:59.5033ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:07:59.5293ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:08:00.50217B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:08:02.3617B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3015].
19:08:02.3617B452WidgetsLayoutScheduler::Stopstopping layout scheduler
19:08:02.3617B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
19:08:41.675A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:08:41.721A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:08:41.721A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:08:41.721A741126RenderDeviceD3d11::initsave state
19:08:41.721A74696RenderDeviceD3d11::initDX11loading shaders...
19:08:41.730A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:08:41.730A741134RenderDeviceD3d11::initrestore state
19:08:41.730A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:08:41.730A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:08:41.730A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:08:41.730A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:08:41.730A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:08:41.730A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:08:41.730A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:08:41.739A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:08:41.739A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:08:41.739A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x602707ab
19:08:41.739A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:08:41.739A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:08:41.739A742284WidgetManager::Renderresume layout thread
19:08:41.739A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:08:41.739A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:08:41.739A741612WidgetManager::drawskip widget draw (not in foreground) False - False
19:08:41.739A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:08:41.748A745231OverlayManager::initOverlayResolutionEx 0X40008
19:08:41.748A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:08:41.748A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:08:41.748A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:08:41.8123ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:08:41.8123ECC7990OverlayManager::OnForegroundChangedChanged True
19:08:41.8123ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:08:41.828A7447capture deviced3d11 shared texture capture successful
19:08:41.8313ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:08:41.841A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:08:43.1523D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:08:43.1523D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:08:43.1523D8479InputInterceptor::stopHookunhook keyboard and mouse
19:08:43.1523D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:08:43.1523D8456InputInterceptor::runHookNew Mouse LL is hooked
19:08:43.1523D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:12:11.1593D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:11.188A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:11.188A74407fSwapResize_BuffersClear overlay graphics..
19:12:11.188A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:12:11.188A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:12:11.188A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:12:11.188A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:12:11.188A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x602707ab
19:12:11.188A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:12:11.188A74409fSwapResize_BuffersDevice was Resized!
19:12:11.188A74186IRenderDevice::releaseRender Releasing.
19:12:11.188A7447capture device----------------- d3d11 capture freed ----------------
19:12:11.188A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:12:11.188A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:12:11.188A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:12:11.188A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:12:11.188A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:12:11.188A74203IRenderDevice::releaseRender Releasing Done.
19:12:11.188A74413fSwapResize_BuffersEnd Device was Resized!
19:12:11.2413ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:11.2413ECC7990OverlayManager::OnForegroundChangedChanged False
19:12:11.2413ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:12:11.2413ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:11.2413ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:11.2413ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:11.2593ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:11.625A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:11.691A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:12:11.691A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:12:11.691A741126RenderDeviceD3d11::initsave state
19:12:11.691A74696RenderDeviceD3d11::initDX11loading shaders...
19:12:11.701A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:12:11.701A741134RenderDeviceD3d11::initrestore state
19:12:11.701A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:12:11.701A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:12:11.701A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:12:11.701A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:12:11.701A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:12:11.701A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:12:11.701A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:11.720A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:12:11.720A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:12:11.720A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x880a0c2b
19:12:11.720A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:12:11.720A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:12:11.720A741612WidgetManager::drawskip widget draw (not in foreground) False - False
19:12:11.720A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:11.739A745231OverlayManager::initOverlayResolutionEx 0X40008
19:12:11.739A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:12:11.739A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:12:11.739A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:11.7513ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:12:11.7513ECC7990OverlayManager::OnForegroundChangedChanged True
19:12:11.7513ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:12:11.758A7447capture deviced3d11 shared texture capture successful
19:12:11.8883D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:12:11.8883D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:12:11.8883D8479InputInterceptor::stopHookunhook keyboard and mouse
19:12:11.8883D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:12:11.8883D8456InputInterceptor::runHookNew Mouse LL is hooked
19:12:11.8883D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:12:11.9343ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:11.948A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:32.8943D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:32.957A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:32.957A74407fSwapResize_BuffersClear overlay graphics..
19:12:32.957A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:12:32.957A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:12:32.957A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:12:32.957A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:12:32.957A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x880a0c2b
19:12:32.957A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:12:32.957A74409fSwapResize_BuffersDevice was Resized!
19:12:32.957A74186IRenderDevice::releaseRender Releasing.
19:12:32.957A7447capture device----------------- d3d11 capture freed ----------------
19:12:32.957A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:12:32.957A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:12:32.957A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:12:32.957A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:12:32.957A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:12:32.957A74203IRenderDevice::releaseRender Releasing Done.
19:12:32.957A74413fSwapResize_BuffersEnd Device was Resized!
19:12:33.1643ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:33.1643ECC7990OverlayManager::OnForegroundChangedChanged False
19:12:33.1643ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:12:33.1643ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:33.1643ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:33.1643ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:33.1683ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:33.929A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:34.10A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:12:34.10A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:12:34.10A741126RenderDeviceD3d11::initsave state
19:12:34.10A74696RenderDeviceD3d11::initDX11loading shaders...
19:12:34.18A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:12:34.18A741134RenderDeviceD3d11::initrestore state
19:12:34.18A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:12:34.18A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:12:34.18A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:12:34.18A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:12:34.18A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:12:34.18A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:12:34.18A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:34.42A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:12:34.42A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:12:34.42A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x578204e7
19:12:34.42A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:12:34.42A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:12:34.42A741612WidgetManager::drawskip widget draw (not in foreground) False - False
19:12:34.42A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:34.63A745231OverlayManager::initOverlayResolutionEx 0X40008
19:12:34.63A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:12:34.63A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:12:34.63A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:34.1833ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:12:34.1833ECC7990OverlayManager::OnForegroundChangedChanged True
19:12:34.1833ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:12:34.190A7447capture deviced3d11 shared texture capture successful
19:12:34.2043ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:34.211A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:34.3803D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:12:34.3803D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:12:34.3803D8479InputInterceptor::stopHookunhook keyboard and mouse
19:12:34.3803D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:12:34.3803D8456InputInterceptor::runHookNew Mouse LL is hooked
19:12:34.3803D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:12:34.4423D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:34.462A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:34.462A74407fSwapResize_BuffersClear overlay graphics..
19:12:34.462A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:12:34.462A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:12:34.462A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:12:34.462A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:12:34.462A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x578204e7
19:12:34.462A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:12:34.462A74409fSwapResize_BuffersDevice was Resized!
19:12:34.462A74186IRenderDevice::releaseRender Releasing.
19:12:34.462A7447capture device----------------- d3d11 capture freed ----------------
19:12:34.462A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:12:34.462A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:12:34.462A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:12:34.462A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:12:34.462A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:12:34.462A74203IRenderDevice::releaseRender Releasing Done.
19:12:34.462A74413fSwapResize_BuffersEnd Device was Resized!
19:12:34.6913ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:34.6913ECC7990OverlayManager::OnForegroundChangedChanged False
19:12:34.6913ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:12:34.6913ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:34.6913ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:34.6913ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:34.7093ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:35.686A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:35.68917B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:12:35.7193ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:12:35.7193ECC7990OverlayManager::OnForegroundChangedChanged True
19:12:35.7193ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:12:35.7193ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:12:35.720A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:12:35.720A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:12:35.720A741126RenderDeviceD3d11::initsave state
19:12:35.720A74696RenderDeviceD3d11::initDX11loading shaders...
19:12:35.728A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:12:35.728A741134RenderDeviceD3d11::initrestore state
19:12:35.728A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:12:35.728A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:12:35.728A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:12:35.728A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:12:35.728A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:12:35.728A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:35.734A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:12:35.734A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:12:35.734A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20d70af1
19:12:35.734A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:12:35.734A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:12:35.735A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:35.735A7447capture deviced3d11 shared texture capture successful
19:12:35.7373ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:35.743A745231OverlayManager::initOverlayResolutionEx 0X40008
19:12:35.743A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:12:35.743A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:12:35.743A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:35.743A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:36.3893D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:12:36.3893D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:12:36.3893D8479InputInterceptor::stopHookunhook keyboard and mouse
19:12:36.3893D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:12:36.3893D8456InputInterceptor::runHookNew Mouse LL is hooked
19:12:36.3893D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:12:36.4293D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:36.4843D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
19:12:36.489A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:36.489A74407fSwapResize_BuffersClear overlay graphics..
19:12:36.489A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:12:36.489A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:12:36.489A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:12:36.489A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:12:36.489A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20d70af1
19:12:36.489A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:12:36.489A74409fSwapResize_BuffersDevice was Resized!
19:12:36.489A74186IRenderDevice::releaseRender Releasing.
19:12:36.489A7447capture device----------------- d3d11 capture freed ----------------
19:12:36.489A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:12:36.489A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:12:36.489A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:12:36.489A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:12:36.489A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:12:36.489A74203IRenderDevice::releaseRender Releasing Done.
19:12:36.489A74413fSwapResize_BuffersEnd Device was Resized!
19:12:36.7383ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:36.7383ECC7990OverlayManager::OnForegroundChangedChanged False
19:12:36.7383ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:12:36.7383ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:36.7383ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:36.7383ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:36.7553ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:37.75417B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:12:39.79617B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3366].
19:12:39.79617B452WidgetsLayoutScheduler::Stopstopping layout scheduler
19:12:39.79617B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:12:41.3233ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:12:41.3233ECC7990OverlayManager::OnForegroundChangedChanged True
19:12:41.3233ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:12:41.3233ECC2773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:12:41.392A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:41.423A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:12:41.423A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:12:41.423A741126RenderDeviceD3d11::initsave state
19:12:41.423A74696RenderDeviceD3d11::initDX11loading shaders...
19:12:41.431A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:12:41.431A741134RenderDeviceD3d11::initrestore state
19:12:41.431A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:12:41.431A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:12:41.431A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:12:41.431A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:12:41.431A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:12:41.431A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:41.438A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:12:41.438A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:12:41.438A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x92c20855
19:12:41.438A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:12:41.438A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:12:41.438A742284WidgetManager::Renderresume layout thread
19:12:41.438A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:12:41.438A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:12:41.439A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:12:41.439A7447capture deviced3d11 shared texture capture successful
19:12:41.448A745231OverlayManager::initOverlayResolutionEx 0X40008
19:12:41.448A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:12:41.448A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:12:41.448A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:12:42.4143D82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:12:42.4143D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:12:42.4143D8479InputInterceptor::stopHookunhook keyboard and mouse
19:12:42.4143D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:12:42.4143D8456InputInterceptor::runHookNew Mouse LL is hooked
19:12:42.4143D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:12:42.4503D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:12:42.4963D82833OverlayManager::DetachThreadInputDetach thread input 984,2676
19:12:42.504A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:12:42.504A74407fSwapResize_BuffersClear overlay graphics..
19:12:42.504A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:12:42.504A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:12:42.504A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:12:42.504A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:12:42.504A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x92c20855
19:12:42.504A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:12:42.504A74409fSwapResize_BuffersDevice was Resized!
19:12:42.504A74186IRenderDevice::releaseRender Releasing.
19:12:42.504A7447capture device----------------- d3d11 capture freed ----------------
19:12:42.504A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:12:42.504A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:12:42.504A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:12:42.504A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:12:42.504A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:12:42.504A74203IRenderDevice::releaseRender Releasing Done.
19:12:42.504A74413fSwapResize_BuffersEnd Device was Resized!
19:12:42.8633ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:12:42.8633ECC7990OverlayManager::OnForegroundChangedChanged False
19:12:42.8633ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x808D0 Title=[(9)
19:12:42.8633ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:12:42.8633ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:12:42.8633ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:12:42.8693ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:12:43.87817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:12:45.93717B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3486].
19:12:45.93717B452WidgetsLayoutScheduler::Stopstopping layout scheduler
19:12:45.93717B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:13:02.953A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:13:03.25A741041RenderDeviceD3d11::initRefC r:[2]->[2] 0xb6d87a10
19:13:03.25A741105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:13:03.25A741126RenderDeviceD3d11::initsave state
19:13:03.25A74696RenderDeviceD3d11::initDX11loading shaders...
19:13:03.34A741132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xaa364248.
19:13:03.34A741134RenderDeviceD3d11::initrestore state
19:13:03.34A741137RenderDeviceD3d11::initTarget Window [0x39b0294]
19:13:03.34A74243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:13:03.34A74250IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:13:03.34A742773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:13:03.34A745238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:13:03.34A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:13:03.34A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:13:03.37A7448ResetSnapShotSH::ExecuteRelease snapshot SH
19:13:03.37A745296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x39b0294}.
19:13:03.37A742366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c410903
19:13:03.37A742384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:13:03.37A742432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904)
19:13:03.37A742284WidgetManager::Renderresume layout thread
19:13:03.37A74275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:13:03.37A74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:13:03.37A741612WidgetManager::drawskip widget draw (not in foreground) False - False
19:13:03.37A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:03.383D82462OverlayManager::installKeybMouseHookInstall KeybMouse
19:13:03.383D8479InputInterceptor::stopHookunhook keyboard and mouse
19:13:03.383D8446InputInterceptor::runHookKeyboard is hooked 0x3d8
19:13:03.383D8456InputInterceptor::runHookNew Mouse LL is hooked
19:13:03.383D8468InputInterceptor::runHookMouse is hooked 0x3d8
19:13:03.45A745231OverlayManager::initOverlayResolutionEx 0X40008
19:13:03.45A745238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:13:03.45A745185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:13:03.45A745197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:13:03.2303ECC6536OverlayManager::doActionForegroundChange Event ON (ON)
19:13:03.2303ECC7990OverlayManager::OnForegroundChangedChanged True
19:13:03.2303ECC7371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
19:13:03.2303D85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
19:13:03.231A74326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
19:13:03.231A74347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
19:13:03.234A7447capture deviced3d11 shared texture capture successful
19:13:03.2543ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:13:03.264A74958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:03.9613D82629OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:13:05.83D82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:05.14A743758OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x11cf0b05;prev = 0xc4d0ab1 , {Original values: ref = 6 handle = 0x10003}
19:13:06.229A74400fSwapResize_BuffersResize buffer (0xb6d87a10)!
19:13:06.229A74407fSwapResize_BuffersClear overlay graphics..
19:13:06.229A742785OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:13:06.229A741462OverlayManager::RestoreGameWNDPROCSearch SWL..
19:13:06.229A741469OverlayManager::RestoreGameWNDPROCSWL restored.
19:13:06.229A741479OverlayManager::RestoreGameWNDPROCSWL OK.
19:13:06.229A741484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c410903
19:13:06.229A742807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:13:06.229A74409fSwapResize_BuffersDevice was Resized!
19:13:06.229A74186IRenderDevice::releaseRender Releasing.
19:13:06.229A7447capture device----------------- d3d11 capture freed ----------------
19:13:06.229A7482RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:06.229A74100RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:06.229A741258RenderDeviceD3d11::releaseImplementationReleasing 1
19:13:06.229A741268RenderDeviceD3d11::releaseImplementationReleasing 2
19:13:06.229A741287RenderDeviceD3d11::releaseImplementationReleasing 3
19:13:06.229A74203IRenderDevice::releaseRender Releasing Done.
19:13:06.229A74413fSwapResize_BuffersEnd Device was Resized!
19:13:06.2783ECC6536OverlayManager::doActionForegroundChange Event OFF (OFF)
19:13:06.2783ECC7990OverlayManager::OnForegroundChangedChanged False
19:13:06.2783ECC8023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x303FC Title=[teamchat - Discord]
19:13:06.2783ECC7371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
19:13:06.2783ECC2766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:13:06.2783ECC2667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:06.2993ECC6686OverlayManager::doActionDisplayFPS - Triggered
19:13:07.29817B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:13:09.34217B4170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3176].
19:13:09.34217B452WidgetsLayoutScheduler::Stopstopping layout scheduler
19:13:09.34217B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)