TimeThreadLineFunctionMessage
00:36:25.8931E80138runClientStarting Overlay PID=9288(0x2448) server PID = 9536
00:36:25.8931E80561Client::initClient::Initialize
00:36:25.8931E80569Client::initStart owclient thread
00:36:25.8942A70325Client::initFirstInjectionClient::initFirstInjection.
00:36:25.8942A70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 opened succesfuly
00:36:25.8942A70351session id = {9E0898C7-6961-4A16-BB4B-F3C288B218BF}
00:36:25.8952A702039Client::LogClientInfoOS version [10.0]
00:36:25.8952A702044Client::LogClientInfoProcess OS version [6.2] [64-bit]
00:36:25.8962A702062Client::LogClientInfoClient [64-bit] Version 2.2.85.4
00:36:25.8962A702074Client::LogProcessModulesLoaded modules:
00:36:25.9012A702090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
00:36:25.9012A702090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\steamclient64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\tier0_s64.dll
00:36:25.9012A702090C:\Program Files (x86)\Steam\vstdlib_s64.dll
00:36:25.9012A702090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
00:36:25.9012A702090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
00:36:25.9012A702090C:\Program Files\Bonjour\mdnsNSP.dll
00:36:25.9012A702090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll
00:36:25.9012A702090C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\AcGenral.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\DINPUT8.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\DNSAPI.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\HID.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\MPR.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\MSASN1.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\NTASN1.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\PROPSYS.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\Secur32.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\SensApi.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\SspiCli.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\UMPDC.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\USERENV.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\VERSION.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\WINHTTP.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\WINMM.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\Wldp.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\amsi.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\apphelp.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\cryptnet.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\d3d11.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\d3d9.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\dwmapi.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\dxgi.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\inputhost.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\ncrypt.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\ntdll.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\ntmarta.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\nvapi64.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\pdh.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\powrprof.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\profapi.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\textinputframework.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\windows.storage.dll
00:36:25.9012A702090C:\WINDOWS\SYSTEM32\wintypes.dll
00:36:25.9012A702090C:\WINDOWS\System32\ADVAPI32.dll
00:36:25.9012A702090C:\WINDOWS\System32\COMDLG32.dll
00:36:25.9012A702090C:\WINDOWS\System32\CRYPT32.dll
00:36:25.9012A702090C:\WINDOWS\System32\GDI32.dll
00:36:25.9012A702090C:\WINDOWS\System32\IMM32.DLL
00:36:25.9012A702090C:\WINDOWS\System32\KERNEL32.DLL
00:36:25.9012A702090C:\WINDOWS\System32\KERNELBASE.dll
00:36:25.9012A702090C:\WINDOWS\System32\MSCTF.dll
00:36:25.9012A702090C:\WINDOWS\System32\NSI.dll
00:36:25.9012A702090C:\WINDOWS\System32\OLEAUT32.dll
00:36:25.9012A702090C:\WINDOWS\System32\PSAPI.DLL
00:36:25.9012A702090C:\WINDOWS\System32\RPCRT4.dll
00:36:25.9012A702090C:\WINDOWS\System32\SETUPAPI.dll
00:36:25.9012A702090C:\WINDOWS\System32\SHELL32.dll
00:36:25.9012A702090C:\WINDOWS\System32\SHLWAPI.dll
00:36:25.9012A702090C:\WINDOWS\System32\USER32.dll
00:36:25.9012A702090C:\WINDOWS\System32\WINTRUST.dll
00:36:25.9012A702090C:\WINDOWS\System32\WS2_32.dll
00:36:25.9012A702090C:\WINDOWS\System32\bcrypt.dll
00:36:25.9012A702090C:\WINDOWS\System32\bcryptPrimitives.dll
00:36:25.9012A702090C:\WINDOWS\System32\cfgmgr32.dll
00:36:25.9012A702090C:\WINDOWS\System32\clbcatq.dll
00:36:25.9012A702090C:\WINDOWS\System32\combase.dll
00:36:25.9012A702090C:\WINDOWS\System32\fwpuclnt.dll
00:36:25.9012A702090C:\WINDOWS\System32\gdi32full.dll
00:36:25.9012A702090C:\WINDOWS\System32\imagehlp.dll
00:36:25.9012A702090C:\WINDOWS\System32\msvcp_win.dll
00:36:25.9012A702090C:\WINDOWS\System32\msvcrt.dll
00:36:25.9012A702090C:\WINDOWS\System32\ole32.dll
00:36:25.9012A702090C:\WINDOWS\System32\sechost.dll
00:36:25.9012A702090C:\WINDOWS\System32\shcore.dll
00:36:25.9012A702090C:\WINDOWS\System32\ucrtbase.dll
00:36:25.9012A702090C:\WINDOWS\System32\win32u.dll
00:36:25.9012A702090C:\WINDOWS\System32\winrnr.dll
00:36:25.9012A702090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
00:36:25.9012A702090C:\WINDOWS\system32\NLAapi.dll
00:36:25.9012A702090C:\WINDOWS\system32\napinsp.dll
00:36:25.9012A702090C:\WINDOWS\system32\pnrpnsp.dll
00:36:25.9012A702090C:\WINDOWS\system32\rsaenh.dll
00:36:25.9012A702090C:\WINDOWS\system32\uxtheme.dll
00:36:25.9012A702090C:\WINDOWS\system32\wshbth.dll
00:36:25.9012A702090C:\Windows\System32\rasadhlp.dll
00:36:25.9012A7079GraphicsHookManager::InitCreated Thread - Created , ThreadId=15004
00:36:25.9042A701550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
00:36:25.9052A701558Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
00:36:25.9052A701570Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
00:36:25.9052A701587Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
00:36:25.9052A701599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
00:36:25.9052A701665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
00:36:25.9052A701678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
00:36:25.9052A701691Client::ReadGameConfigurationsEnable EnableTXR - OFF
00:36:25.9052A701731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
00:36:25.9052A701733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
00:36:25.9052A701735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
00:36:25.9052A701737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
00:36:25.9052A701739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
00:36:25.9052A701741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
00:36:25.9052A701743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
00:36:25.9052A701746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
00:36:25.9052A701749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
00:36:25.9052A701856Data::Search[0] 0xF7EE0000
00:36:25.9052A701856Data::Search[1] 0x0
00:36:25.9052A701856Data::Search[2] 0xED5C0000
00:36:25.9052A701856Data::Search[3] 0x81920000
00:36:25.9052A701856Data::Search[4] 0x0
00:36:25.9052A701856Data::Search[5] 0xF4DF0000
00:36:25.9052A701856Data::Search[6] 0xF8180000
00:36:25.9052A701856Data::Search[7] 0x0
00:36:25.9052A701856Data::Search[8] 0xF4DF0000
00:36:25.9052A701856Data::Search[9] 0x0
00:36:25.9052A701861Data::Search[10] 0x0
00:36:25.9052A701867Data::Search[11] 0xF1E40000
00:36:25.9052A701873Data::Search[12] 0x0
00:36:25.9052A701879Data::Search[13] 0x0
00:36:25.9052A70334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:36:25.9052A701264Client::hookFunctionsDetected Windows 8.1 or greater
00:36:25.9052A701279Client::hookFunctionsAcquiring function lock succedded
00:36:25.9062A70225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 opened succesfuly
00:36:25.9062A70481OverlayManager::OverlayManagerOW System Cursor is set to = 0x7b06bb
00:36:25.9062A707272OverlayManager::LoadDefaultCursorsLoad default cursors
00:36:25.9072A70489OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x8d06a1
00:36:25.9072A7072PerformanceCounter::StartSessionStartSession
00:36:25.9072A7072PerformanceCounter::StartSessionStartSession
00:36:25.9082A70225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
00:36:25.9082A70705OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
00:36:25.9082A70723OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
00:36:25.9082A70725OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
00:36:25.9082A70728OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
00:36:25.9082A70731OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
00:36:25.9082A70734OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
00:36:25.9082A70737OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
00:36:25.9082A70740OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
00:36:25.9082A70743OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
00:36:25.9082A70746OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
00:36:25.9082A70749OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
00:36:25.9082A70752OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
00:36:25.9082A70755OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
00:36:25.9082A70758OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
00:36:25.9082A70761OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
00:36:25.9082A70764OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
00:36:25.9082A70767OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
00:36:25.9082A70770OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
00:36:25.9082A70773OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
00:36:25.9082A70776OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
00:36:25.9082A70779OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
00:36:25.9082A70782OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
00:36:25.9082A70785OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
00:36:25.9082A70788OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
00:36:25.9082A70791OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
00:36:25.9082A70794OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
00:36:25.9082A70797OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
00:36:25.9082A70800OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
00:36:25.9082A70803OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
00:36:25.9082A70806OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
00:36:25.9082A70809OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
00:36:25.9082A70812OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
00:36:25.9082A70815OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
00:36:25.9082A70818OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
00:36:25.9082A70821OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
00:36:25.9082A70824OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
00:36:25.9082A70827OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
00:36:25.9082A70830OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
00:36:25.9082A70833OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
00:36:25.9082A70836OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
00:36:25.9082A70839OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
00:36:25.9082A70842OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
00:36:25.9082A70845OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
00:36:25.9082A70848OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
00:36:25.9082A70851OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
00:36:25.9082A70854OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
00:36:25.9082A70857OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
00:36:25.9082A70860OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
00:36:25.9082A70863OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
00:36:25.9082A70866OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
00:36:25.9082A70869OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
00:36:25.9082A70872OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
00:36:25.9082A70875OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
00:36:25.9082A70878OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
00:36:25.9082A70881OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
00:36:25.9082A70884OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
00:36:25.9082A70887OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
00:36:25.9082A70890OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
00:36:25.9082A70893OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
00:36:25.9082A70896OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
00:36:25.9082A70899OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
00:36:25.9082A70902OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
00:36:25.9082A70905OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
00:36:25.9082A70908OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
00:36:25.9082A70911OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
00:36:25.9082A70914OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
00:36:25.9082A70916OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
00:36:25.9082A70918OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
00:36:25.9082A70920OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
00:36:25.9082A70922OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
00:36:25.9082A70924OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
00:36:25.9082A70926OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
00:36:25.9082A70928OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
00:36:25.9082A70930OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
00:36:25.9082A70932OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
00:36:25.9082A70934OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
00:36:25.9082A70936OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
00:36:25.9082A70938OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
00:36:25.9082A70940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
00:36:25.9082A70942OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
00:36:25.9082A70944OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
00:36:25.9082A70958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:36:25.9082A70575OverlayManager::InitGameClientstarting hooks...
00:36:26.162A701958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded
00:36:26.302A70597Install::CodeInit [Client,1] (MCH) OK
00:36:26.332A70597Install::CodeInit [Client,2] (MCH) OK
00:36:26.362A70597Install::CodeInit [Client,3] (MCH) OK
00:36:26.382A70597Install::CodeInit [Client,4] (MCH) OK
00:36:26.512A70597Install::CodeInit [Client,4.1] (MCH) OK
00:36:26.632A70597Install::CodeInit [Client,4.2] (MCH) OK
00:36:26.652A70248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
00:36:26.652A70577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
00:36:26.652A70926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
00:36:26.652A701354Client::hookFunctionsSuspend before hook: OFF
00:36:26.672A701062Install::CodeSegment [3|42448|0x81920000|0xA5D0]
00:36:26.792A70597Install::Codeunknown (MCH) OK
00:36:26.792A701062Install::CodeSegment [3|54480|0x81920000|0xD4D0]
00:36:26.902A70597Install::Codeunknown (MCH) OK
00:36:26.902A701062Install::CodeSegment [3|53904|0x81920000|0xD290]
00:36:26.1032A70597Install::Codeunknown (MCH) OK
00:36:26.1042A701062Install::CodeSegment [5|23008|0xF4DF0000|0x59E0]
00:36:26.1072A70597Install::Codeunknown (MCH) OK
00:36:26.1072A701062Install::CodeSegment [5|437792|0xF4DF0000|0x6AE20]
00:36:26.1102A70597Install::Codeunknown (MCH) OK
00:36:26.1102A701062Install::CodeSegment [5|135648|0xF4DF0000|0x211E0]
00:36:26.1122A70597Install::Codeunknown (MCH) OK
00:36:26.1122A701062Install::CodeSegment [5|10304|0xF4DF0000|0x2840]
00:36:26.1152A70597Install::Codeunknown (MCH) OK
00:36:26.1152A701062Install::CodeSegment [5|-48789408|0xF4DF0000|0xFD178860]
00:36:26.1152A701153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
00:36:26.1152A701062Install::CodeSegment [5|-48767952|0xF4DF0000|0xFD17DC30]
00:36:26.1152A701153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
00:36:26.1152A701062Install::CodeSegment [5|-48773648|0xF4DF0000|0xFD17C5F0]
00:36:26.1152A701153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
00:36:26.1152A701062Install::CodeSegment [5|-49960976|0xF4DF0000|0xFD05A7F0]
00:36:26.1152A701153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
00:36:26.1172A70916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
00:36:26.1172A70916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
00:36:26.1172A70334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:36:26.1172A701207OverlayManager::StartStarting...
00:36:26.1172A701239OverlayManager::Startstarting hooks 2...
00:36:26.1202A70597Install::CodeInit [Client,5] (MCH) OK
00:36:26.1332A70597Install::CodeInit [Client,5.1] (MCH) OK
00:36:26.1362A70597Install::CodeInit [Client,6] (MCH) OK
00:36:26.1362A701301OverlayManager::StartRID Found 1 devices.
00:36:26.1362A701386XTRAP COMPATIBLE PATCH WARNING
00:36:26.1362A701394OverlayManager::Startdone with hooks...
00:36:26.1362A70107ApiManager::InitAPI Manager Event : OK
00:36:26.1362A70119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=8084
00:36:26.1362A7067TXRSettingFail to read texture recognition options 0xb7
00:36:26.1362A70114TXOfInterestNew list set with 0 items
00:36:26.1362A701419OverlayManager::Startget foreground state
00:36:26.1362A707990OverlayManager::OnForegroundChangedChanged True
00:36:26.1362A707371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:36:26.1362A701456OverlayManager::StartStarted...
00:36:26.1373F986859OverlayManager::OnConnectedConnected to server
00:36:26.1373F9832SendServerHelloMessage::ExecuteSend connection Ack
00:36:26.1371F947490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x302dc
00:36:26.1482A70597Install::CodeInit [Client,0] (MCH) OK
00:36:26.1482A70428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
00:36:26.1482A7094GraphicsHookManager::StopThreadStopThread
00:36:26.1493A9C216GraphicsHookManager::MessageLoopExit Thread
00:36:26.1502A70407Client::initFirstInjectioninit complete
00:36:26.3723F986686OverlayManager::doActionDisplayFPS - Triggered
00:36:33.1174BF87411OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
00:36:33.4483F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
00:36:33.4483F987990OverlayManager::OnForegroundChangedChanged False
00:36:33.4483F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
00:36:33.4483F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:36:33.4483F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:36:33.4483F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:36:34.4613F986536OverlayManager::doActionForegroundChange Event ON (ON)
00:36:34.4613F987990OverlayManager::OnForegroundChangedChanged True
00:36:34.4613F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:36:34.4613F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:36:34.764848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
00:36:35.255848587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
00:36:35.363848148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
00:36:35.363848148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
00:36:35.363848984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
00:36:35.4068481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
00:36:35.4068481072RenderDeviceD3d11::initDevice adapter hash: -424381099
00:36:35.4068481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:36:35.4068481126RenderDeviceD3d11::initsave state
00:36:35.406848696RenderDeviceD3d11::initDX11loading shaders...
00:36:35.409848705RenderDeviceD3d11::initDX11create vs
00:36:35.409848723RenderDeviceD3d11::initDX11create vs
00:36:35.412848745RenderDeviceD3d11::initDX11create pxs
00:36:35.415848774RenderDeviceD3d11::initDX11create raster
00:36:35.415848842RenderDeviceD3d11::initDX11create buffers
00:36:35.4158481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
00:36:35.4158481134RenderDeviceD3d11::initrestore state
00:36:35.4158481137RenderDeviceD3d11::initTarget Window [0x100926]
00:36:35.415848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:36:35.415848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:36:35.415848193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
00:36:35.4158482086RenderDeviceD3d11::setFixSet render device fix RT.
00:36:35.4158482889OverlayManager::setGraphicsRender Device fix was set RT.
00:36:35.4158485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:36:35.4158485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:36:35.666848655OverlayInputManager::HandleCommandsClear all hotkeys command
00:36:35.666848696OverlayInputManager::AddHotKeyAdd new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1]
00:36:35.66684826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
00:36:35.66684821StartWidgetsRefresher::ExecuteExecute start wicket manager
00:36:35.666848275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:36:35.66684826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
00:36:35.66684848ResetSnapShotSH::ExecuteRelease snapshot SH
00:36:35.6668485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
00:36:35.6668482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x120405
00:36:35.6668482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:36:35.6668482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
00:36:35.6668482443OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
00:36:35.666848311PerformanceCounter::NotifyFrameRenderNotify first Render...
00:36:35.666848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:36:35.6668487886OverlayManager::CheckForSharedTextureSupportCheck for SHT support
00:36:35.6848485231OverlayManager::initOverlayResolutionEx 0X40008
00:36:35.6848485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:36:35.6848485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:36:35.6848485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:36:35.6991544225InterProcessElement::openInterProcess Overwolf_ImID_107AC_P_9536 opened succesfuly
00:36:35.6991544225InterProcessElement::openInterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT opened succesfuly
00:36:35.6998487411OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
00:36:35.8054BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
00:36:35.8054BF8479InputInterceptor::stopHookunhook keyboard and mouse
00:36:35.8054BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
00:36:35.8054BF8456InputInterceptor::runHookNew Mouse LL is hooked
00:36:35.8054BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
00:36:35.8054BF82116OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
00:36:35.8184BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:36:36.313F986960OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll]
00:36:36.1638487711OverlayManager::LoadPluginPlugin loaded [10] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] []
00:36:36.3191F942074Client::LogProcessModulesLoaded modules:
00:36:36.3261F942090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
00:36:36.3261F942090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
00:36:36.3261F942090C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\steamclient64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\tier0_s64.dll
00:36:36.3261F942090C:\Program Files (x86)\Steam\vstdlib_s64.dll
00:36:36.3261F942090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
00:36:36.3261F942090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
00:36:36.3261F942090C:\Program Files\Bonjour\mdnsNSP.dll
00:36:36.3261F942090C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
00:36:36.3261F942090C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll
00:36:36.3261F942090C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll
00:36:36.3261F942090C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\64\gep_rainbowsixsiege.dll
00:36:36.3261F942090C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\64\libowgameevents64.dll
00:36:36.3261F942090C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\GEPPlugin64.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\AVRT.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\AcGenral.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\D3DX9_43.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\DINPUT8.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\DNSAPI.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\HID.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\MMDevAPI.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\MPR.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\MSASN1.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\MSVCP140.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\NTASN1.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\PROPSYS.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\Secur32.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\SensApi.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\SspiCli.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\UMPDC.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\USERENV.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\VERSION.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WINHTTP.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WINMM.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WINNSI.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WINSTA.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\Wldp.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\XAudio2_8.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\XInput1_4.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\amsi.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\apphelp.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\cryptnet.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\d3d11.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\d3d9.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\d3dx11_43.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\dcomp.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\dwmapi.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\dxcore.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\dxgi.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\inputhost.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\ncrypt.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\ntdll.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\ntmarta.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\nvapi64.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\pdh.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\powrprof.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\profapi.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\textinputframework.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\windows.storage.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\wintypes.dll
00:36:36.3261F942090C:\WINDOWS\SYSTEM32\xaudio2_9.dll
00:36:36.3261F942090C:\WINDOWS\System32\ADVAPI32.dll
00:36:36.3261F942090C:\WINDOWS\System32\COMDLG32.dll
00:36:36.3261F942090C:\WINDOWS\System32\CRYPT32.dll
00:36:36.3261F942090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\NvCamera64.dll
00:36:36.3261F942090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\d3dcompiler_47_64.dll
00:36:36.3261F942090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvldumdx.dll
00:36:36.3261F942090C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvwgf2umx.dll
00:36:36.3261F942090C:\WINDOWS\System32\GDI32.dll
00:36:36.3261F942090C:\WINDOWS\System32\IMM32.DLL
00:36:36.3261F942090C:\WINDOWS\System32\KERNEL32.DLL
00:36:36.3261F942090C:\WINDOWS\System32\KERNELBASE.dll
00:36:36.3261F942090C:\WINDOWS\System32\MSCTF.dll
00:36:36.3261F942090C:\WINDOWS\System32\NSI.dll
00:36:36.3261F942090C:\WINDOWS\System32\OLEAUT32.dll
00:36:36.3261F942090C:\WINDOWS\System32\PSAPI.DLL
00:36:36.3261F942090C:\WINDOWS\System32\RPCRT4.dll
00:36:36.3261F942090C:\WINDOWS\System32\SETUPAPI.dll
00:36:36.3261F942090C:\WINDOWS\System32\SHELL32.dll
00:36:36.3261F942090C:\WINDOWS\System32\SHLWAPI.dll
00:36:36.3261F942090C:\WINDOWS\System32\USER32.dll
00:36:36.3261F942090C:\WINDOWS\System32\WINTRUST.dll
00:36:36.3261F942090C:\WINDOWS\System32\WS2_32.dll
00:36:36.3261F942090C:\WINDOWS\System32\bcrypt.dll
00:36:36.3261F942090C:\WINDOWS\System32\bcryptPrimitives.dll
00:36:36.3261F942090C:\WINDOWS\System32\cfgmgr32.dll
00:36:36.3261F942090C:\WINDOWS\System32\clbcatq.dll
00:36:36.3261F942090C:\WINDOWS\System32\combase.dll
00:36:36.3261F942090C:\WINDOWS\System32\fwpuclnt.dll
00:36:36.3261F942090C:\WINDOWS\System32\gdi32full.dll
00:36:36.3261F942090C:\WINDOWS\System32\imagehlp.dll
00:36:36.3261F942090C:\WINDOWS\System32\msvcp_win.dll
00:36:36.3261F942090C:\WINDOWS\System32\msvcrt.dll
00:36:36.3261F942090C:\WINDOWS\System32\ole32.dll
00:36:36.3261F942090C:\WINDOWS\System32\perfproc.dll
00:36:36.3261F942090C:\WINDOWS\System32\sechost.dll
00:36:36.3261F942090C:\WINDOWS\System32\shcore.dll
00:36:36.3261F942090C:\WINDOWS\System32\ucrtbase.dll
00:36:36.3261F942090C:\WINDOWS\System32\win32u.dll
00:36:36.3261F942090C:\WINDOWS\System32\winrnr.dll
00:36:36.3261F942090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
00:36:36.3261F942090C:\WINDOWS\system32\NLAapi.dll
00:36:36.3261F942090C:\WINDOWS\system32\napinsp.dll
00:36:36.3261F942090C:\WINDOWS\system32\nvspcap64.dll
00:36:36.3261F942090C:\WINDOWS\system32\pnrpnsp.dll
00:36:36.3261F942090C:\WINDOWS\system32\rsaenh.dll
00:36:36.3261F942090C:\WINDOWS\system32\uxtheme.dll
00:36:36.3261F942090C:\WINDOWS\system32\wshbth.dll
00:36:36.3261F942090C:\Windows\System32\OneCoreCommonProxyStub.dll
00:36:36.3261F942090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
00:36:36.3261F942090C:\Windows\System32\WindowManagementAPI.dll
00:36:36.3261F942090C:\Windows\System32\Windows.UI.dll
00:36:36.3261F942090C:\Windows\System32\rasadhlp.dll
00:36:41.5083F98141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
00:36:41.5083F98127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
00:36:41.514848255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
00:36:43.54184847capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
00:36:43.54184847capture device(half life scientist) everything.. seems to be in order
00:36:43.54184847capture deviced3d11 shared texture capture successful
00:36:45.9203F986678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:36:45.9343F986678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:36:45.9613C54225InterProcessElement::openInterProcess Overwolf_ImID_180B66_P_9536 opened succesfuly
00:36:45.9613C54225InterProcessElement::openInterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT opened succesfuly
00:36:46.2843F986678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
00:36:46.423848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
00:36:46.423848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
00:42:16.1374BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
00:42:16.141848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
00:42:16.141848407fSwapResize_BuffersClear overlay graphics..
00:42:16.1418482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:42:16.1418481462OverlayManager::RestoreGameWNDPROCSearch SWL..
00:42:16.1418481469OverlayManager::RestoreGameWNDPROCSWL restored.
00:42:16.1418481479OverlayManager::RestoreGameWNDPROCSWL OK.
00:42:16.1418481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x120405
00:42:16.1418482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:42:16.141848409fSwapResize_BuffersDevice was Resized!
00:42:16.141848186IRenderDevice::releaseRender Releasing.
00:42:16.14184847capture device----------------- d3d11 capture freed ----------------
00:42:16.14184882RenderDeviceCaptureBase::ReleaseTextureRelease
00:42:16.141848100RenderDeviceCaptureBase::ReleaseTextureReleased
00:42:16.1418481258RenderDeviceD3d11::releaseImplementationReleasing 1
00:42:16.1418481268RenderDeviceD3d11::releaseImplementationReleasing 2
00:42:16.1418481287RenderDeviceD3d11::releaseImplementationReleasing 3
00:42:16.141848203IRenderDevice::releaseRender Releasing Done.
00:42:16.141848413fSwapResize_BuffersEnd Device was Resized!
00:42:16.5463F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
00:42:16.5463F987990OverlayManager::OnForegroundChangedChanged False
00:42:16.5463F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
00:42:16.5463F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:42:16.5463F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:42:16.5463F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:42:16.5503F986686OverlayManager::doActionDisplayFPS - Triggered
00:42:17.5351544293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:42:19.563C54170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3001].
00:42:19.563C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:42:19.563C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
00:43:44.3433F986536OverlayManager::doActionForegroundChange Event ON (ON)
00:43:44.3433F987990OverlayManager::OnForegroundChangedChanged True
00:43:44.3433F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:43:44.3433F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:43:44.405848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
00:43:44.4308481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
00:43:44.4308481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:43:44.4308481126RenderDeviceD3d11::initsave state
00:43:44.430848696RenderDeviceD3d11::initDX11loading shaders...
00:43:44.4398481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
00:43:44.4398481134RenderDeviceD3d11::initrestore state
00:43:44.4398481137RenderDeviceD3d11::initTarget Window [0x100926]
00:43:44.439848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:43:44.439848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:43:44.4398485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:43:44.4398485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:43:44.4398485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:43:44.44684848ResetSnapShotSH::ExecuteRelease snapshot SH
00:43:44.4468485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
00:43:44.4464BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:43:44.4468482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d053f
00:43:44.4468482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:43:44.4468482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
00:43:44.4468482284WidgetManager::Renderresume layout thread
00:43:44.446848275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:43:44.446848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:43:44.4464BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
00:43:44.4464BF8479InputInterceptor::stopHookunhook keyboard and mouse
00:43:44.4464BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
00:43:44.4464BF8456InputInterceptor::runHookNew Mouse LL is hooked
00:43:44.4464BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
00:43:44.446848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:43:44.44684847capture deviced3d11 shared texture capture successful
00:43:44.4758485231OverlayManager::initOverlayResolutionEx 0X40008
00:43:44.4758485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:43:44.4768485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:43:44.4768485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:44:46.1634BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
00:44:46.168848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
00:44:46.168848407fSwapResize_BuffersClear overlay graphics..
00:44:46.1688482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:44:46.1688481462OverlayManager::RestoreGameWNDPROCSearch SWL..
00:44:46.1688481469OverlayManager::RestoreGameWNDPROCSWL restored.
00:44:46.1688481479OverlayManager::RestoreGameWNDPROCSWL OK.
00:44:46.1688481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d053f
00:44:46.1688482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:44:46.168848409fSwapResize_BuffersDevice was Resized!
00:44:46.168848186IRenderDevice::releaseRender Releasing.
00:44:46.16884847capture device----------------- d3d11 capture freed ----------------
00:44:46.16884882RenderDeviceCaptureBase::ReleaseTextureRelease
00:44:46.168848100RenderDeviceCaptureBase::ReleaseTextureReleased
00:44:46.1688481258RenderDeviceD3d11::releaseImplementationReleasing 1
00:44:46.1688481268RenderDeviceD3d11::releaseImplementationReleasing 2
00:44:46.1688481287RenderDeviceD3d11::releaseImplementationReleasing 3
00:44:46.168848203IRenderDevice::releaseRender Releasing Done.
00:44:46.168848413fSwapResize_BuffersEnd Device was Resized!
00:44:46.5153F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
00:44:46.5153F987990OverlayManager::OnForegroundChangedChanged False
00:44:46.5153F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[on9 - Discord]
00:44:46.5153F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:44:46.5153F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:44:46.5153F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:44:46.5313F986686OverlayManager::doActionDisplayFPS - Triggered
00:44:47.5403C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:44:49.5803C54170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3475].
00:44:49.5803C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:44:49.5803C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:44:52.284848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
00:44:52.3018481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
00:44:52.3018481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:44:52.3018481126RenderDeviceD3d11::initsave state
00:44:52.301848696RenderDeviceD3d11::initDX11loading shaders...
00:44:52.3098481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
00:44:52.3098481134RenderDeviceD3d11::initrestore state
00:44:52.3098481137RenderDeviceD3d11::initTarget Window [0x100926]
00:44:52.309848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:44:52.309848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:44:52.3098482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:44:52.3098485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:44:52.3098485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:44:52.3098485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:44:52.32484848ResetSnapShotSH::ExecuteRelease snapshot SH
00:44:52.3248485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
00:44:52.3248482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf300e4b
00:44:52.3248482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:44:52.3248482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
00:44:52.3248482284WidgetManager::Renderresume layout thread
00:44:52.324848275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:44:52.324848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:44:52.3248481612WidgetManager::drawskip widget draw (not in foreground) False - False
00:44:52.324848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:44:52.3458485231OverlayManager::initOverlayResolutionEx 0X40008
00:44:52.3458485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:44:52.3458485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:44:52.3458485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:44:52.3614BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:44:52.3614BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
00:44:52.3614BF8479InputInterceptor::stopHookunhook keyboard and mouse
00:44:52.3614BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
00:44:52.3614BF8456InputInterceptor::runHookNew Mouse LL is hooked
00:44:52.3614BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
00:44:52.6363F986536OverlayManager::doActionForegroundChange Event ON (ON)
00:44:52.6363F987990OverlayManager::OnForegroundChangedChanged True
00:44:52.6363F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:44:52.63784847capture deviced3d11 shared texture capture successful
00:44:52.6444BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
00:44:52.6543F986686OverlayManager::doActionDisplayFPS - Triggered
00:44:52.658848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:06:14.764848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
01:06:14.764848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
01:07:14.7883F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:07:14.7883F987990OverlayManager::OnForegroundChangedChanged False
01:07:14.7883F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:07:14.7893F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:07:14.7893F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:07:14.7893F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:07:14.8093F986686OverlayManager::doActionDisplayFPS - Triggered
01:07:14.8234BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:07:14.828848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:07:14.828848407fSwapResize_BuffersClear overlay graphics..
01:07:14.8288482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:07:14.8288481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:07:14.8288481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:07:14.8288481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:07:14.8288481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf300e4b
01:07:14.8288482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:07:14.828848409fSwapResize_BuffersDevice was Resized!
01:07:14.828848186IRenderDevice::releaseRender Releasing.
01:07:14.82884847capture device----------------- d3d11 capture freed ----------------
01:07:14.82884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:07:14.828848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:07:14.8288481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:07:14.8288481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:07:14.8288481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:07:14.828848203IRenderDevice::releaseRender Releasing Done.
01:07:14.828848413fSwapResize_BuffersEnd Device was Resized!
01:07:15.80249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:07:17.83549D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3082].
01:07:17.83549D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:07:17.83549D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:07:23.9413F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:07:23.9413F987990OverlayManager::OnForegroundChangedChanged True
01:07:23.9423F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:07:23.9423F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:07:24.132848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:07:24.1548481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:07:24.1548481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:07:24.1548481126RenderDeviceD3d11::initsave state
01:07:24.154848696RenderDeviceD3d11::initDX11loading shaders...
01:07:24.1628481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:07:24.1628481134RenderDeviceD3d11::initrestore state
01:07:24.1638481137RenderDeviceD3d11::initTarget Window [0x100926]
01:07:24.163848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:07:24.163848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:07:24.1638485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:07:24.1638485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:07:24.1638485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:24.18084848ResetSnapShotSH::ExecuteRelease snapshot SH
01:07:24.1808485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:07:24.1808482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32dd0423
01:07:24.1808482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:07:24.1808482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:07:24.1808482284WidgetManager::Renderresume layout thread
01:07:24.180848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:07:24.180848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:07:24.180848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:24.18184847capture deviced3d11 shared texture capture successful
01:07:24.2118485231OverlayManager::initOverlayResolutionEx 0X40008
01:07:24.2118485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:07:24.2118485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:07:24.2118485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:24.6124BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:07:24.6124BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:07:24.6124BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:07:24.6124BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:07:24.6124BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:07:24.6124BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:09:33.4484BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:09:36.722848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
01:09:36.722848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
01:11:41.984BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:11:41.103848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:11:41.103848407fSwapResize_BuffersClear overlay graphics..
01:11:41.1038482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:11:41.1038481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:11:41.1038481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:11:41.1038481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:11:41.1038481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32dd0423
01:11:41.1038482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:11:41.103848409fSwapResize_BuffersDevice was Resized!
01:11:41.103848186IRenderDevice::releaseRender Releasing.
01:11:41.10384847capture device----------------- d3d11 capture freed ----------------
01:11:41.10384882RenderDeviceCaptureBase::ReleaseTextureRelease
01:11:41.103848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:11:41.1038481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:11:41.1038481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:11:41.1038481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:11:41.103848203IRenderDevice::releaseRender Releasing Done.
01:11:41.103848413fSwapResize_BuffersEnd Device was Resized!
01:11:41.3453F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:11:41.3453F987990OverlayManager::OnForegroundChangedChanged False
01:11:41.3453F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[
01:11:41.3453F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:11:41.3453F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:11:41.3453F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:11:41.3613F986686OverlayManager::doActionDisplayFPS - Triggered
01:11:42.3643C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:11:44.37949D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3338].
01:11:44.37949D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:11:44.37949D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
01:12:05.907848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:12:05.9628481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:12:05.9628481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:05.9628481126RenderDeviceD3d11::initsave state
01:12:05.962848696RenderDeviceD3d11::initDX11loading shaders...
01:12:05.9708481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:12:05.9708481134RenderDeviceD3d11::initrestore state
01:12:05.9708481137RenderDeviceD3d11::initTarget Window [0x100926]
01:12:05.970848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:05.970848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:05.9708482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:05.9708485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:12:05.9708485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:12:05.9708485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:05.99684848ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:05.9968485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:12:05.9968482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d12080f
01:12:05.9968482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:12:05.9968482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:12:05.9968482284WidgetManager::Renderresume layout thread
01:12:05.996848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:12:05.996848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:05.9968481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:12:05.996848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:05.9974BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:05.9974BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:12:05.9974BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:12:05.9974BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:12:05.9974BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:12:06.508485231OverlayManager::initOverlayResolutionEx 0X40008
01:12:06.508485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:12:06.508485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:12:06.508485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:06.1113F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:12:06.1113F987990OverlayManager::OnForegroundChangedChanged True
01:12:06.1113F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:12:06.1124BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:12:06.1303F986686OverlayManager::doActionDisplayFPS - Triggered
01:12:06.162848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:06.16284847capture deviced3d11 shared texture capture successful
01:12:08.9684BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:12:08.974848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:12:08.974848407fSwapResize_BuffersClear overlay graphics..
01:12:08.9748482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:08.9748481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:08.9748481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:08.9748481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:08.9748481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d12080f
01:12:08.9748482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:08.974848409fSwapResize_BuffersDevice was Resized!
01:12:08.974848186IRenderDevice::releaseRender Releasing.
01:12:08.97484847capture device----------------- d3d11 capture freed ----------------
01:12:08.97484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:08.974848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:08.9748481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:08.9748481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:08.9748481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:08.974848203IRenderDevice::releaseRender Releasing Done.
01:12:08.974848413fSwapResize_BuffersEnd Device was Resized!
01:12:09.1743F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:09.1743F987990OverlayManager::OnForegroundChangedChanged False
01:12:09.1743F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[teamchat - Discord]
01:12:09.1743F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:12:09.1743F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:09.1743F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:09.1913F986686OverlayManager::doActionDisplayFPS - Triggered
01:12:10.1991544293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:12.2311544170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3307].
01:12:12.231154452WidgetsLayoutScheduler::Stopstopping layout scheduler
01:12:12.231154461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:12:50.135848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:12:50.1608481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:12:50.1608481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:50.1608481126RenderDeviceD3d11::initsave state
01:12:50.160848696RenderDeviceD3d11::initDX11loading shaders...
01:12:50.1688481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:12:50.1688481134RenderDeviceD3d11::initrestore state
01:12:50.1688481137RenderDeviceD3d11::initTarget Window [0x100926]
01:12:50.168848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:50.168848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:50.1688482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:50.1688485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:12:50.1688485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:12:50.1688485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:50.17484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:50.1748485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:12:50.1748482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0f4f
01:12:50.1748482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:12:50.1748482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:12:50.1748482284WidgetManager::Renderresume layout thread
01:12:50.174848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:12:50.174848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:50.1748481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:12:50.174848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:50.1754BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:50.1754BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:12:50.1754BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:12:50.1754BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:12:50.1754BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:12:50.2098485231OverlayManager::initOverlayResolutionEx 0X40008
01:12:50.2098485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:12:50.2098485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:12:50.2098485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:50.2683F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:12:50.2683F987990OverlayManager::OnForegroundChangedChanged True
01:12:50.2683F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:12:50.2703F986686OverlayManager::doActionDisplayFPS - Triggered
01:12:50.2704BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:12:50.277848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:50.27884847capture deviced3d11 shared texture capture successful
01:12:56.834BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:12:56.88848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:12:56.88848407fSwapResize_BuffersClear overlay graphics..
01:12:56.888482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:56.888481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:56.888481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:56.888481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:56.888481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0f4f
01:12:56.888482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:56.88848409fSwapResize_BuffersDevice was Resized!
01:12:56.88848186IRenderDevice::releaseRender Releasing.
01:12:56.8884847capture device----------------- d3d11 capture freed ----------------
01:12:56.8884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:56.88848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:56.888481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:56.888481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:56.888481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:56.88848203IRenderDevice::releaseRender Releasing Done.
01:12:56.88848413fSwapResize_BuffersEnd Device was Resized!
01:12:56.4073F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:56.4073F987990OverlayManager::OnForegroundChangedChanged False
01:12:56.4073F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[scrim-result - Discord]
01:12:56.4073F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:12:56.4073F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:56.4073F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:56.4243F986686OverlayManager::doActionDisplayFPS - Triggered
01:12:57.41949D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:59.47049D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3438].
01:12:59.47149D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:12:59.47149D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:13:21.397848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:13:21.4178481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:13:21.4178481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:21.4178481126RenderDeviceD3d11::initsave state
01:13:21.417848696RenderDeviceD3d11::initDX11loading shaders...
01:13:21.4268481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:13:21.4268481134RenderDeviceD3d11::initrestore state
01:13:21.4278481137RenderDeviceD3d11::initTarget Window [0x100926]
01:13:21.427848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:21.427848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:21.4278482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:21.4278485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:13:21.4278485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:13:21.4278485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:13:21.43484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:21.4348485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:13:21.4348482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c3405d7
01:13:21.4348482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:13:21.4348482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:13:21.4348482284WidgetManager::Renderresume layout thread
01:13:21.434848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:13:21.434848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:21.4348481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:13:21.434848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:21.4488485231OverlayManager::initOverlayResolutionEx 0X40008
01:13:21.4488485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:13:21.4488485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:13:21.4488485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:13:21.4854BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:13:21.4864BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:13:21.4864BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:13:21.4864BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:13:21.4864BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:13:21.4864BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:13:21.7843F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:13:21.7843F987990OverlayManager::OnForegroundChangedChanged True
01:13:21.7843F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:13:21.7854BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:13:21.78984847capture deviced3d11 shared texture capture successful
01:13:21.8043F986686OverlayManager::doActionDisplayFPS - Triggered
01:13:21.808848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:32.824BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:13:32.87848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:13:32.87848407fSwapResize_BuffersClear overlay graphics..
01:13:32.878482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:32.878481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:13:32.878481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:13:32.878481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:13:32.878481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c3405d7
01:13:32.878482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:32.87848409fSwapResize_BuffersDevice was Resized!
01:13:32.87848186IRenderDevice::releaseRender Releasing.
01:13:32.8784847capture device----------------- d3d11 capture freed ----------------
01:13:32.8784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:32.87848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:32.878481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:32.878481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:32.878481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:32.87848203IRenderDevice::releaseRender Releasing Done.
01:13:32.87848413fSwapResize_BuffersEnd Device was Resized!
01:13:32.4683F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:13:32.4683F987990OverlayManager::OnForegroundChangedChanged False
01:13:32.4683F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[teammate-list - Discord]
01:13:32.4683F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:13:32.4683F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:32.4683F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:32.4863F986686OverlayManager::doActionDisplayFPS - Triggered
01:13:33.48349D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:13:35.51449D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3481].
01:13:35.51449D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:13:35.51449D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:17:31.2193F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:17:31.2193F987990OverlayManager::OnForegroundChangedChanged True
01:17:31.2193F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:17:31.2193F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:17:31.225848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:17:31.3138481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:17:31.3138481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:17:31.3138481126RenderDeviceD3d11::initsave state
01:17:31.313848696RenderDeviceD3d11::initDX11loading shaders...
01:17:31.3238481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:17:31.3238481134RenderDeviceD3d11::initrestore state
01:17:31.3238481137RenderDeviceD3d11::initTarget Window [0x100926]
01:17:31.323848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:17:31.323848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:17:31.3238485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:17:31.3238485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:17:31.3238485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:17:31.33384848ResetSnapShotSH::ExecuteRelease snapshot SH
01:17:31.3338485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:17:31.3338482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a0f37
01:17:31.3338482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:17:31.3338482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:17:31.3338482284WidgetManager::Renderresume layout thread
01:17:31.333848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:17:31.333848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:17:31.333848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:17:31.33484847capture deviced3d11 shared texture capture successful
01:17:31.3374BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:17:31.3374BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:17:31.3374BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:17:31.3374BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:17:31.3374BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:17:31.3374BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:17:31.3498485231OverlayManager::initOverlayResolutionEx 0X40008
01:17:31.3498485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:17:31.3498485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:17:31.3498485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:17:44.3464BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:17:44.350848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:17:44.350848407fSwapResize_BuffersClear overlay graphics..
01:17:44.3508482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:17:44.3508481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:17:44.3508481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:17:44.3508481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:17:44.3508481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a0f37
01:17:44.3508482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:17:44.350848409fSwapResize_BuffersDevice was Resized!
01:17:44.350848186IRenderDevice::releaseRender Releasing.
01:17:44.35084847capture device----------------- d3d11 capture freed ----------------
01:17:44.35084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:17:44.350848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:17:44.3508481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:17:44.3508481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:17:44.3508481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:17:44.350848203IRenderDevice::releaseRender Releasing Done.
01:17:44.350848413fSwapResize_BuffersEnd Device was Resized!
01:17:44.6093F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:17:44.6093F987990OverlayManager::OnForegroundChangedChanged False
01:17:44.6093F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:17:44.6093F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:17:44.6093F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:17:44.6093F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:17:44.6273F986686OverlayManager::doActionDisplayFPS - Triggered
01:17:45.63249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:17:47.66749D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3374].
01:17:47.66749D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:17:47.66749D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:18:05.762848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:18:05.7938481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:18:05.7938481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:05.7938481126RenderDeviceD3d11::initsave state
01:18:05.793848696RenderDeviceD3d11::initDX11loading shaders...
01:18:05.8018481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:18:05.8018481134RenderDeviceD3d11::initrestore state
01:18:05.8018481137RenderDeviceD3d11::initTarget Window [0x100926]
01:18:05.801848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:05.801848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:05.8018482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:18:05.8018485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:18:05.8018485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:18:05.8018485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:18:05.81084848ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:05.8108485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:18:05.8118482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28070153
01:18:05.8118482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:18:05.8118482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:18:05.8118482284WidgetManager::Renderresume layout thread
01:18:05.811848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:18:05.811848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:18:05.8118481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:18:05.811848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:05.8198485231OverlayManager::initOverlayResolutionEx 0X40008
01:18:05.8198485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:18:05.8198485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:18:05.8198485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:18:05.8774BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:18:05.8774BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:18:05.8774BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:18:05.8774BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:18:05.8774BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:18:05.8774BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:18:05.8813F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:18:05.8813F987990OverlayManager::OnForegroundChangedChanged True
01:18:05.8813F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:18:05.89384847capture deviced3d11 shared texture capture successful
01:18:05.9003F986686OverlayManager::doActionDisplayFPS - Triggered
01:18:05.904848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:06.9404BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:18:28.7824BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:18:28.790848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:18:28.790848407fSwapResize_BuffersClear overlay graphics..
01:18:28.7908482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:28.7908481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:18:28.7908481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:18:28.7908481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:18:28.7908481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28070153
01:18:28.7908482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:28.790848409fSwapResize_BuffersDevice was Resized!
01:18:28.790848186IRenderDevice::releaseRender Releasing.
01:18:28.79084847capture device----------------- d3d11 capture freed ----------------
01:18:28.79084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:28.790848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:28.7908481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:28.7908481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:28.7908481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:28.790848203IRenderDevice::releaseRender Releasing Done.
01:18:28.790848413fSwapResize_BuffersEnd Device was Resized!
01:18:28.8163F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:18:28.8163F987990OverlayManager::OnForegroundChangedChanged False
01:18:28.8163F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[on9 - Discord]
01:18:28.8163F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:18:28.8163F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:18:28.8163F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:28.8303F986686OverlayManager::doActionDisplayFPS - Triggered
01:18:29.82649D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:18:31.85849D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3138].
01:18:31.85849D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:18:31.85849D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:18:34.285848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:18:34.3318481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:18:34.3318481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:34.3318481126RenderDeviceD3d11::initsave state
01:18:34.331848696RenderDeviceD3d11::initDX11loading shaders...
01:18:34.3418481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:18:34.3418481134RenderDeviceD3d11::initrestore state
01:18:34.3418481137RenderDeviceD3d11::initTarget Window [0x100926]
01:18:34.341848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:34.341848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:34.3418482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:18:34.3418485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:18:34.3418485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:18:34.3418485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:18:34.35784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:34.3578485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:18:34.3578482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130f3b
01:18:34.3578482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:18:34.3578482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:18:34.3578482284WidgetManager::Renderresume layout thread
01:18:34.357848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:18:34.357848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:18:34.3578481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:18:34.357848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:34.3648485231OverlayManager::initOverlayResolutionEx 0X40008
01:18:34.3648485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:18:34.3648485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:18:34.3648485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:18:34.3804BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:18:34.3804BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:18:34.3804BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:18:34.3804BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:18:34.3804BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:18:34.3804BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:18:34.4123F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:18:34.4123F987990OverlayManager::OnForegroundChangedChanged True
01:18:34.4123F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:18:34.42184847capture deviced3d11 shared texture capture successful
01:18:34.4283F986686OverlayManager::doActionDisplayFPS - Triggered
01:18:34.435848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:21:17.2374BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:21:51.3634BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:21:51.368848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:21:51.368848407fSwapResize_BuffersClear overlay graphics..
01:21:51.3688482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:21:51.3688481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:21:51.3688481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:21:51.3688481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:21:51.3688481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130f3b
01:21:51.3688482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:21:51.368848409fSwapResize_BuffersDevice was Resized!
01:21:51.368848186IRenderDevice::releaseRender Releasing.
01:21:51.36884847capture device----------------- d3d11 capture freed ----------------
01:21:51.36884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:21:51.368848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:21:51.3688481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:21:51.3688481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:21:51.3688481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:21:51.368848203IRenderDevice::releaseRender Releasing Done.
01:21:51.368848413fSwapResize_BuffersEnd Device was Resized!
01:21:51.5393F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:21:51.5393F987990OverlayManager::OnForegroundChangedChanged False
01:21:51.5393F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:21:51.5393F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:21:51.5393F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:21:51.5393F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:21:51.5573F986686OverlayManager::doActionDisplayFPS - Triggered
01:21:52.54149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:21:54.57249D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3261].
01:21:54.57249D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:21:54.57249D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
01:22:03.7273F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:22:03.7273F987990OverlayManager::OnForegroundChangedChanged True
01:22:03.7273F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:22:03.7273F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:22:03.733848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:22:03.7948481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:22:03.7948481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:22:03.7948481126RenderDeviceD3d11::initsave state
01:22:03.794848696RenderDeviceD3d11::initDX11loading shaders...
01:22:03.8038481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:22:03.8038481134RenderDeviceD3d11::initrestore state
01:22:03.8038481137RenderDeviceD3d11::initTarget Window [0x100926]
01:22:03.803848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:22:03.803848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:22:03.8038485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:22:03.8038485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:22:03.8038485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:22:03.81184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:22:03.8128485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:22:03.8128482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69e0f27
01:22:03.8128482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:22:03.8128482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:22:03.8128482284WidgetManager::Renderresume layout thread
01:22:03.812848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:22:03.812848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:22:03.812848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:22:03.81384847capture deviced3d11 shared texture capture successful
01:22:03.8164BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:22:03.8164BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:22:03.8164BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:22:03.8164BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:22:03.8164BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:22:03.8174BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:22:03.8268485231OverlayManager::initOverlayResolutionEx 0X40008
01:22:03.8268485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:22:03.8268485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:22:03.8268485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:22:04.5134BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:22:04.5704BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:22:04.576848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:22:04.576848407fSwapResize_BuffersClear overlay graphics..
01:22:04.5768482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:22:04.5768481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:22:04.5768481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:22:04.5768481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:22:04.5768481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69e0f27
01:22:04.5768482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:22:04.576848409fSwapResize_BuffersDevice was Resized!
01:22:04.576848186IRenderDevice::releaseRender Releasing.
01:22:04.57684847capture device----------------- d3d11 capture freed ----------------
01:22:04.57684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:22:04.576848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:22:04.5768481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:22:04.5768481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:22:04.5768481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:22:04.576848203IRenderDevice::releaseRender Releasing Done.
01:22:04.576848413fSwapResize_BuffersEnd Device was Resized!
01:22:04.7283F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:22:04.7283F987990OverlayManager::OnForegroundChangedChanged False
01:22:04.7283F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[
01:22:04.7283F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:22:04.7283F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:22:04.7283F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:22:04.7303F986686OverlayManager::doActionDisplayFPS - Triggered
01:22:05.73249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:22:07.7513F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:22:07.7513F987990OverlayManager::OnForegroundChangedChanged True
01:22:07.76649D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3250].
01:22:07.76649D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:22:07.76649D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
01:22:07.7683F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:22:07.7683F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:22:07.774848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:22:07.8228481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:22:07.8228481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:22:07.8228481126RenderDeviceD3d11::initsave state
01:22:07.822848696RenderDeviceD3d11::initDX11loading shaders...
01:22:07.8308481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:22:07.8308481134RenderDeviceD3d11::initrestore state
01:22:07.8308481137RenderDeviceD3d11::initTarget Window [0x100926]
01:22:07.830848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:22:07.830848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:22:07.8308485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:22:07.8308485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:22:07.8308485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:22:07.83884848ResetSnapShotSH::ExecuteRelease snapshot SH
01:22:07.8388485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:22:07.8388482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe4c0f33
01:22:07.8388482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:22:07.8388482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:22:07.8388482284WidgetManager::Renderresume layout thread
01:22:07.838848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:22:07.838848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:22:07.838848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:22:07.83884847capture deviced3d11 shared texture capture successful
01:22:07.8458485231OverlayManager::initOverlayResolutionEx 0X40008
01:22:07.8458485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:22:07.8458485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:22:07.8458485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:22:07.8964BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:22:07.8964BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:22:07.8964BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:22:07.8964BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:22:07.8964BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:22:07.8964BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:24:35.9234BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:24:35.9593F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:24:35.9593F987990OverlayManager::OnForegroundChangedChanged False
01:24:35.9593F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:24:35.9593F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:24:35.9593F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:24:35.9593F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:35.9733F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:35.9904BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:24:35.996848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:35.996848407fSwapResize_BuffersClear overlay graphics..
01:24:35.9968482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:35.9968481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:35.9968481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:35.9968481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:35.9978481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe4c0f33
01:24:35.9978482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:35.997848409fSwapResize_BuffersDevice was Resized!
01:24:35.997848186IRenderDevice::releaseRender Releasing.
01:24:35.99784847capture device----------------- d3d11 capture freed ----------------
01:24:35.99784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:35.997848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:35.9978481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:35.9978481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:35.9978481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:35.997848203IRenderDevice::releaseRender Releasing Done.
01:24:35.997848413fSwapResize_BuffersEnd Device was Resized!
01:24:36.97249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:24:37.816848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:37.8518481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:24:37.8518481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:24:37.8518481126RenderDeviceD3d11::initsave state
01:24:37.851848696RenderDeviceD3d11::initDX11loading shaders...
01:24:37.8608481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:24:37.8608481134RenderDeviceD3d11::initrestore state
01:24:37.8608481137RenderDeviceD3d11::initTarget Window [0x100926]
01:24:37.860848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:37.860848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:37.8608482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:24:37.8608485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:24:37.8608485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:24:37.8608485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:37.87184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:24:37.8718485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:24:37.8718482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x30f7063d
01:24:37.8718482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:24:37.8718482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:24:37.8718481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:24:37.871848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:37.8798485231OverlayManager::initOverlayResolutionEx 0X40008
01:24:37.8798485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:24:37.8798485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:24:37.8798485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:37.9114BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:24:37.9114BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:37.9114BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:24:37.9114BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:24:37.9114BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:24:37.9114BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:24:37.9963F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:24:37.9963F987990OverlayManager::OnForegroundChangedChanged True
01:24:37.9963F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:24:38.13F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:38.10848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:38.1084847capture deviced3d11 shared texture capture successful
01:24:38.6314BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:24:38.6924BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:24:38.697848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:38.697848407fSwapResize_BuffersClear overlay graphics..
01:24:38.6978482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:38.6978481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:38.6978481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:38.6978481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:38.6978481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x30f7063d
01:24:38.6978482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:38.697848409fSwapResize_BuffersDevice was Resized!
01:24:38.697848186IRenderDevice::releaseRender Releasing.
01:24:38.69784847capture device----------------- d3d11 capture freed ----------------
01:24:38.69784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:38.697848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:38.6978481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:38.6978481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:38.6978481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:38.697848203IRenderDevice::releaseRender Releasing Done.
01:24:38.697848413fSwapResize_BuffersEnd Device was Resized!
01:24:39.243F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:24:39.243F987990OverlayManager::OnForegroundChangedChanged False
01:24:39.243F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[
01:24:39.243F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:24:39.243F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:24:39.243F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:39.413F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:40.2649D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:24:41.808848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:41.8328481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:24:41.8328481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:24:41.8328481126RenderDeviceD3d11::initsave state
01:24:41.832848696RenderDeviceD3d11::initDX11loading shaders...
01:24:41.8408481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:24:41.8408481134RenderDeviceD3d11::initrestore state
01:24:41.8408481137RenderDeviceD3d11::initTarget Window [0x100926]
01:24:41.840848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:41.840848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:41.8408482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:24:41.8408485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:24:41.8408485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:24:41.8408485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:41.84984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:24:41.8498485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:24:41.8498482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d80f2f
01:24:41.8498482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:24:41.8498482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:24:41.8498481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:24:41.849848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:41.8558485231OverlayManager::initOverlayResolutionEx 0X40008
01:24:41.8558485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:24:41.8558485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:24:41.8558485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:41.9094BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:24:41.9094BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:41.9094BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:24:41.9094BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:24:41.9094BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:24:41.9094BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:24:42.803F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:24:42.803F987990OverlayManager::OnForegroundChangedChanged True
01:24:42.803F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:24:42.8584847capture deviced3d11 shared texture capture successful
01:24:42.993F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:42.99848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:53.9504BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:24:54.154BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:24:54.19848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:54.19848407fSwapResize_BuffersClear overlay graphics..
01:24:54.198482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:54.198481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:54.198481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:54.198481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:54.198481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d80f2f
01:24:54.198482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:54.19848409fSwapResize_BuffersDevice was Resized!
01:24:54.19848186IRenderDevice::releaseRender Releasing.
01:24:54.1984847capture device----------------- d3d11 capture freed ----------------
01:24:54.1984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:54.19848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:54.198481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:54.198481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:54.198481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:54.19848203IRenderDevice::releaseRender Releasing Done.
01:24:54.19848413fSwapResize_BuffersEnd Device was Resized!
01:24:54.3863F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:24:54.3863F987990OverlayManager::OnForegroundChangedChanged False
01:24:54.3863F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:24:54.3863F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:24:54.3863F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:24:54.3863F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:54.4023F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:55.39249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:24:56.77848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:24:56.1368481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:24:56.1368481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:24:56.1368481126RenderDeviceD3d11::initsave state
01:24:56.136848696RenderDeviceD3d11::initDX11loading shaders...
01:24:56.1438481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:24:56.1438481134RenderDeviceD3d11::initrestore state
01:24:56.1438481137RenderDeviceD3d11::initTarget Window [0x100926]
01:24:56.143848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:56.143848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:56.1438482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:24:56.1438485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:24:56.1438485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:24:56.1438485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:56.15284848ResetSnapShotSH::ExecuteRelease snapshot SH
01:24:56.1528485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:24:56.1528482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5be80811
01:24:56.1528482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:24:56.1528482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:24:56.1528481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:24:56.152848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:56.1688485231OverlayManager::initOverlayResolutionEx 0X40008
01:24:56.1688485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:24:56.1688485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:24:56.1688485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:56.1904BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:24:56.1904BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:56.1904BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:24:56.1904BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:24:56.1904BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:24:56.1904BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:24:56.4173F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:24:56.4173F987990OverlayManager::OnForegroundChangedChanged True
01:24:56.4173F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:24:56.42284847capture deviced3d11 shared texture capture successful
01:24:56.4343F986686OverlayManager::doActionDisplayFPS - Triggered
01:24:56.438848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:09.5054BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:25:09.559848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:09.559848407fSwapResize_BuffersClear overlay graphics..
01:25:09.5598482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:25:09.5598481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:25:09.5598481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:25:09.5598481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:25:09.5598481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5be80811
01:25:09.5598482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:25:09.559848409fSwapResize_BuffersDevice was Resized!
01:25:09.559848186IRenderDevice::releaseRender Releasing.
01:25:09.55984847capture device----------------- d3d11 capture freed ----------------
01:25:09.55984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:25:09.559848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:25:09.5598481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:25:09.5598481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:25:09.5598481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:25:09.559848203IRenderDevice::releaseRender Releasing Done.
01:25:09.559848413fSwapResize_BuffersEnd Device was Resized!
01:25:09.6613F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:25:09.6613F987990OverlayManager::OnForegroundChangedChanged False
01:25:09.6613F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[
01:25:09.6613F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:25:09.6613F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:25:09.6613F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:25:09.6833F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:10.68149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:25:12.72649D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3222].
01:25:12.72649D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:25:12.72649D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:25:13.142848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:13.1708481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:25:13.1708481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:25:13.1708481126RenderDeviceD3d11::initsave state
01:25:13.170848696RenderDeviceD3d11::initDX11loading shaders...
01:25:13.1808481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:25:13.1808481134RenderDeviceD3d11::initrestore state
01:25:13.1808481137RenderDeviceD3d11::initTarget Window [0x100926]
01:25:13.180848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:25:13.180848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:25:13.1808482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:25:13.1808485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:25:13.1808485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:25:13.1808485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:13.19484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:25:13.1948485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:25:13.1948482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14c90eff
01:25:13.1948482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:25:13.1948482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:25:13.1948482284WidgetManager::Renderresume layout thread
01:25:13.194848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:25:13.194848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:25:13.1948481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:25:13.194848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:13.2048485231OverlayManager::initOverlayResolutionEx 0X40008
01:25:13.2048485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:25:13.2048485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:25:13.2048485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:13.2343F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:25:13.2343F987990OverlayManager::OnForegroundChangedChanged True
01:25:13.2343F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:25:13.2374BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:25:13.2374BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:25:13.2374BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:25:13.2374BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:25:13.2374BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:25:13.2374BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:25:13.24284847capture deviced3d11 shared texture capture successful
01:25:13.2563F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:13.267848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:24.5124BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:25:24.5274BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:25:24.532848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:24.532848407fSwapResize_BuffersClear overlay graphics..
01:25:24.5328482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:25:24.5328481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:25:24.5328481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:25:24.5328481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:25:24.5328481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14c90eff
01:25:24.5328482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:25:24.532848409fSwapResize_BuffersDevice was Resized!
01:25:24.532848186IRenderDevice::releaseRender Releasing.
01:25:24.53284847capture device----------------- d3d11 capture freed ----------------
01:25:24.53284882RenderDeviceCaptureBase::ReleaseTextureRelease
01:25:24.532848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:25:24.5328481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:25:24.5328481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:25:24.5328481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:25:24.532848203IRenderDevice::releaseRender Releasing Done.
01:25:24.532848413fSwapResize_BuffersEnd Device was Resized!
01:25:24.9873F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:25:24.9873F987990OverlayManager::OnForegroundChangedChanged False
01:25:24.9873F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:25:24.9873F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:25:24.9873F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:25:24.9873F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:25:25.33F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:25.373848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:25.3998481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:25:25.3998481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:25:25.3998481126RenderDeviceD3d11::initsave state
01:25:25.399848696RenderDeviceD3d11::initDX11loading shaders...
01:25:25.4088481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:25:25.4088481134RenderDeviceD3d11::initrestore state
01:25:25.4088481137RenderDeviceD3d11::initTarget Window [0x100926]
01:25:25.408848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:25:25.408848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:25:25.4088482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:25:25.4088485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:25:25.4088485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:25:25.4088485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:25.41784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:25:25.4178485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:25:25.4178482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b9e05bd
01:25:25.4178482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:25:25.4178482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:25:25.4178481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:25:25.417848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:25.4228485231OverlayManager::initOverlayResolutionEx 0X40008
01:25:25.4228485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:25:25.4228485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:25:25.4228485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:25.4714BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:25:25.4714BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:25:25.4714BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:25:25.4724BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:25:25.4724BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:25:25.4724BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:25:25.4943F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:25:25.4943F987990OverlayManager::OnForegroundChangedChanged True
01:25:25.4943F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:25:25.50084847capture deviced3d11 shared texture capture successful
01:25:25.5143F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:25.522848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:35.3034BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:25:51.3534BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:25:51.357848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:51.357848407fSwapResize_BuffersClear overlay graphics..
01:25:51.3578482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:25:51.3578481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:25:51.3578481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:25:51.3578481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:25:51.3578481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b9e05bd
01:25:51.3578482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:25:51.357848409fSwapResize_BuffersDevice was Resized!
01:25:51.357848186IRenderDevice::releaseRender Releasing.
01:25:51.35784847capture device----------------- d3d11 capture freed ----------------
01:25:51.35784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:25:51.357848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:25:51.3578481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:25:51.3578481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:25:51.3578481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:25:51.357848203IRenderDevice::releaseRender Releasing Done.
01:25:51.357848413fSwapResize_BuffersEnd Device was Resized!
01:25:51.5083F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:25:51.5083F987990OverlayManager::OnForegroundChangedChanged False
01:25:51.5083F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:25:51.5083F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:25:51.5083F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:25:51.5083F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:25:51.5203F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:52.248848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:25:52.2898481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:25:52.2898481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:25:52.2898481126RenderDeviceD3d11::initsave state
01:25:52.289848696RenderDeviceD3d11::initDX11loading shaders...
01:25:52.2978481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:25:52.2978481134RenderDeviceD3d11::initrestore state
01:25:52.2978481137RenderDeviceD3d11::initTarget Window [0x100926]
01:25:52.297848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:25:52.297848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:25:52.2978482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:25:52.2978485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:25:52.2978485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:25:52.2978485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:52.30184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:25:52.3018485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:25:52.3018482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170f031d
01:25:52.3018482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:25:52.3018482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:25:52.3018481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:25:52.301848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:25:52.3068485231OverlayManager::initOverlayResolutionEx 0X40008
01:25:52.3068485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:25:52.3068485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:25:52.3068485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:25:52.3774BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:25:52.3774BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:25:52.3774BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:25:52.3774BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:25:52.3774BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:25:52.3774BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:25:52.5213F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:25:52.5213F987990OverlayManager::OnForegroundChangedChanged True
01:25:52.5213F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:25:52.52184847capture deviced3d11 shared texture capture successful
01:25:52.5314BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:25:52.5393F986686OverlayManager::doActionDisplayFPS - Triggered
01:25:52.541848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:01.2123F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:01.2123F987990OverlayManager::OnForegroundChangedChanged False
01:26:01.2123F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:26:01.2133F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:26:01.2133F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:01.2133F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:01.2313F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:01.2444BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:26:01.249848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:01.249848407fSwapResize_BuffersClear overlay graphics..
01:26:01.2498482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:01.2498481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:01.2498481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:01.2498481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:01.2498481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x170f031d
01:26:01.2498482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:01.249848409fSwapResize_BuffersDevice was Resized!
01:26:01.249848186IRenderDevice::releaseRender Releasing.
01:26:01.24984847capture device----------------- d3d11 capture freed ----------------
01:26:01.24984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:01.249848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:01.2498481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:01.2508481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:01.2508481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:01.250848203IRenderDevice::releaseRender Releasing Done.
01:26:01.250848413fSwapResize_BuffersEnd Device was Resized!
01:26:01.7273F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:26:01.7273F987990OverlayManager::OnForegroundChangedChanged True
01:26:01.7273F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:26:01.7273F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:26:01.733848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:01.7558481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:26:01.7558481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:26:01.7558481126RenderDeviceD3d11::initsave state
01:26:01.755848696RenderDeviceD3d11::initDX11loading shaders...
01:26:01.7648481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:26:01.7648481134RenderDeviceD3d11::initrestore state
01:26:01.7658481137RenderDeviceD3d11::initTarget Window [0x100926]
01:26:01.765848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:01.765848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:01.7658485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:26:01.7658485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:26:01.7658485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:01.76784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:01.7688485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:26:01.7688482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9c1409bb
01:26:01.7688482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:26:01.7688482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:26:01.768848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:01.76984847capture deviced3d11 shared texture capture successful
01:26:01.7728485231OverlayManager::initOverlayResolutionEx 0X40008
01:26:01.7728485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:26:01.7728485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:26:01.7728485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:01.7744BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:01.7744BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:26:01.7744BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:26:01.7744BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:26:01.7744BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:26:01.7744BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:26:02.1394BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:26:02.144848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:02.144848407fSwapResize_BuffersClear overlay graphics..
01:26:02.1448482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:02.1448481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:02.1448481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:02.1448481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:02.1448481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9c1409bb
01:26:02.1448482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:02.144848409fSwapResize_BuffersDevice was Resized!
01:26:02.144848186IRenderDevice::releaseRender Releasing.
01:26:02.14484847capture device----------------- d3d11 capture freed ----------------
01:26:02.14484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:02.144848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:02.1448481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:02.1448481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:02.1448481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:02.144848203IRenderDevice::releaseRender Releasing Done.
01:26:02.144848413fSwapResize_BuffersEnd Device was Resized!
01:26:02.2343F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:02.2343F987990OverlayManager::OnForegroundChangedChanged False
01:26:02.2343F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:26:02.2343F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:26:02.2343F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:02.2343F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:02.2383F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:02.578848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:02.5988481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:26:02.5988481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:26:02.5988481126RenderDeviceD3d11::initsave state
01:26:02.598848696RenderDeviceD3d11::initDX11loading shaders...
01:26:02.6098481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:26:02.6098481134RenderDeviceD3d11::initrestore state
01:26:02.6098481137RenderDeviceD3d11::initTarget Window [0x100926]
01:26:02.609848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:02.609848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:02.6098482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:26:02.6098485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:26:02.6098485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:26:02.6098485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:02.61484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:02.6148485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:26:02.6148482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13e30f09
01:26:02.6148482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:26:02.6148482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:26:02.6148481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:26:02.614848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:02.6144BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:02.6144BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:26:02.6144BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:26:02.6144BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:26:02.6154BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:26:02.6258485231OverlayManager::initOverlayResolutionEx 0X40008
01:26:02.6258485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:26:02.6258485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:26:02.6258485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:02.7453F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:26:02.7453F987990OverlayManager::OnForegroundChangedChanged True
01:26:02.7453F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:26:02.74784847capture deviced3d11 shared texture capture successful
01:26:02.7494BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:26:02.7643F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:02.766848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:02.9354BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:26:02.939848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:02.939848407fSwapResize_BuffersClear overlay graphics..
01:26:02.9398482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:02.9398481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:02.9398481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:02.9398481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:02.9398481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13e30f09
01:26:02.9398482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:02.939848409fSwapResize_BuffersDevice was Resized!
01:26:02.939848186IRenderDevice::releaseRender Releasing.
01:26:02.93984847capture device----------------- d3d11 capture freed ----------------
01:26:02.93984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:02.939848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:02.9398481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:02.9398481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:02.9398481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:02.939848203IRenderDevice::releaseRender Releasing Done.
01:26:02.939848413fSwapResize_BuffersEnd Device was Resized!
01:26:03.2583F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:03.2583F987990OverlayManager::OnForegroundChangedChanged False
01:26:03.2593F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:26:03.2593F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:26:03.2593F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:03.2593F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:03.2623F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:03.403848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:03.4318481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:26:03.4318481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:26:03.4318481126RenderDeviceD3d11::initsave state
01:26:03.431848696RenderDeviceD3d11::initDX11loading shaders...
01:26:03.4398481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:26:03.4398481134RenderDeviceD3d11::initrestore state
01:26:03.4398481137RenderDeviceD3d11::initTarget Window [0x100926]
01:26:03.439848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:03.439848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:03.4398482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:26:03.4398485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:26:03.4398485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:26:03.4398485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:03.44284848ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:03.4428485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:26:03.4428482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69f40b95
01:26:03.4428482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:26:03.4428482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:26:03.4428481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:26:03.442848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:03.4448485231OverlayManager::initOverlayResolutionEx 0X40008
01:26:03.4448485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:26:03.4448485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:26:03.4448485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:03.5044BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:26:03.5044BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:03.5044BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:26:03.5044BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:26:03.5044BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:26:03.5044BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:26:03.7703F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:26:03.7703F987990OverlayManager::OnForegroundChangedChanged True
01:26:03.7703F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:26:03.7733F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:03.774848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:03.7744BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:26:03.77484847capture deviced3d11 shared texture capture successful
01:26:04.2723F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:04.2723F987990OverlayManager::OnForegroundChangedChanged False
01:26:04.2723F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:26:04.2723F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:26:04.2723F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:04.2723F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:04.2893F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:04.3004BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:26:04.306848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:04.306848407fSwapResize_BuffersClear overlay graphics..
01:26:04.3068482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:04.3068481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:04.3068481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:04.3068481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:04.3068481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69f40b95
01:26:04.3068482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:04.306848409fSwapResize_BuffersDevice was Resized!
01:26:04.306848186IRenderDevice::releaseRender Releasing.
01:26:04.30684847capture device----------------- d3d11 capture freed ----------------
01:26:04.30684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:04.306848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:04.3068481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:04.3068481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:04.3068481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:04.306848203IRenderDevice::releaseRender Releasing Done.
01:26:04.306848413fSwapResize_BuffersEnd Device was Resized!
01:26:04.719848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:26:04.7378481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:26:04.7378481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:26:04.7378481126RenderDeviceD3d11::initsave state
01:26:04.737848696RenderDeviceD3d11::initDX11loading shaders...
01:26:04.7448481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:26:04.7448481134RenderDeviceD3d11::initrestore state
01:26:04.7448481137RenderDeviceD3d11::initTarget Window [0x100926]
01:26:04.744848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:04.744848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:04.7448482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:26:04.7448485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:26:04.7448485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:26:04.7448485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:04.74984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:04.7498485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:26:04.7498482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d3e0f3f
01:26:04.7498482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:26:04.7498482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:26:04.7498481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:26:04.749848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:04.7508485231OverlayManager::initOverlayResolutionEx 0X40008
01:26:04.7508485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:26:04.7508485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:26:04.7508485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:04.7853F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:26:04.7853F987990OverlayManager::OnForegroundChangedChanged True
01:26:04.7853F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:26:04.79084847capture deviced3d11 shared texture capture successful
01:26:04.7954BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:04.7954BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:26:04.7954BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:26:04.7954BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:26:04.7954BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:26:04.7954BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:26:04.8033F986686OverlayManager::doActionDisplayFPS - Triggered
01:26:04.804848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:29:23.8124BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:29:23.817848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:29:23.817848407fSwapResize_BuffersClear overlay graphics..
01:29:23.8178482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:29:23.8178481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:29:23.8178481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:29:23.8178481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:29:23.8178481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d3e0f3f
01:29:23.8178482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:29:23.817848409fSwapResize_BuffersDevice was Resized!
01:29:23.817848186IRenderDevice::releaseRender Releasing.
01:29:23.81784847capture device----------------- d3d11 capture freed ----------------
01:29:23.81784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:29:23.817848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:29:23.8178481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:29:23.8178481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:29:23.8178481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:29:23.817848203IRenderDevice::releaseRender Releasing Done.
01:29:23.817848413fSwapResize_BuffersEnd Device was Resized!
01:29:24.1943F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:29:24.1943F987990OverlayManager::OnForegroundChangedChanged False
01:29:24.1943F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:29:24.1943F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:29:24.1943F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:29:24.1943F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:29:24.1993F986686OverlayManager::doActionDisplayFPS - Triggered
01:29:25.19449D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:29:26.116848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:29:26.1398481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:29:26.1398481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:29:26.1398481126RenderDeviceD3d11::initsave state
01:29:26.139848696RenderDeviceD3d11::initDX11loading shaders...
01:29:26.1508481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:29:26.1508481134RenderDeviceD3d11::initrestore state
01:29:26.1508481137RenderDeviceD3d11::initTarget Window [0x100926]
01:29:26.150848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:29:26.150848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:29:26.1508482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:29:26.1508485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:29:26.1508485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:29:26.1508485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:29:26.15684848ResetSnapShotSH::ExecuteRelease snapshot SH
01:29:26.1568485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:29:26.1568482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17050eff
01:29:26.1568482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:29:26.1568482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:29:26.1568481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:29:26.156848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:29:26.1608485231OverlayManager::initOverlayResolutionEx 0X40008
01:29:26.1608485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:29:26.1608485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:29:26.1608485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:29:26.1934BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:29:26.1934BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:29:26.1934BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:29:26.1934BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:29:26.1934BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:29:26.1934BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:29:26.2383F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:29:26.2383F987990OverlayManager::OnForegroundChangedChanged True
01:29:26.2383F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:29:26.2444BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:29:26.25484847capture deviced3d11 shared texture capture successful
01:29:26.2573F986686OverlayManager::doActionDisplayFPS - Triggered
01:29:26.273848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:29:59.3474BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:29:59.352848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:29:59.352848407fSwapResize_BuffersClear overlay graphics..
01:29:59.3528482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:29:59.3528481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:29:59.3528481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:29:59.3528481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:29:59.3528481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17050eff
01:29:59.3528482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:29:59.352848409fSwapResize_BuffersDevice was Resized!
01:29:59.352848186IRenderDevice::releaseRender Releasing.
01:29:59.35284847capture device----------------- d3d11 capture freed ----------------
01:29:59.35284882RenderDeviceCaptureBase::ReleaseTextureRelease
01:29:59.352848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:29:59.3528481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:29:59.3528481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:29:59.3528481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:29:59.352848203IRenderDevice::releaseRender Releasing Done.
01:29:59.352848413fSwapResize_BuffersEnd Device was Resized!
01:29:59.4073F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:29:59.4073F987990OverlayManager::OnForegroundChangedChanged False
01:29:59.4073F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:29:59.4073F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:29:59.4073F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:29:59.4073F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:29:59.4113F986686OverlayManager::doActionDisplayFPS - Triggered
01:30:00.41249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:30:00.777848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:30:00.7938481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:30:00.7938481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:30:00.7938481126RenderDeviceD3d11::initsave state
01:30:00.793848696RenderDeviceD3d11::initDX11loading shaders...
01:30:00.8028481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:30:00.8028481134RenderDeviceD3d11::initrestore state
01:30:00.8028481137RenderDeviceD3d11::initTarget Window [0x100926]
01:30:00.802848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:30:00.802848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:30:00.8028482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:30:00.8028485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:30:00.8028485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:30:00.8028485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:30:00.80784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:30:00.8078485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:30:00.8078482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x453037f
01:30:00.8078482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:30:00.8078482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:30:00.8078481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:30:00.807848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:30:00.8088485231OverlayManager::initOverlayResolutionEx 0X40008
01:30:00.8088485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:30:00.8088485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:30:00.8088485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:30:00.8794BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:30:00.8794BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:30:00.8794BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:30:00.8794BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:30:00.8794BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:30:00.8794BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:30:00.9283F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:30:00.9283F987990OverlayManager::OnForegroundChangedChanged True
01:30:00.9283F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:30:00.92984847capture deviced3d11 shared texture capture successful
01:30:00.9313F986686OverlayManager::doActionDisplayFPS - Triggered
01:30:00.933848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:30:00.9374BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:36:41.674BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:36:41.77848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:41.77848407fSwapResize_BuffersClear overlay graphics..
01:36:41.778482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:41.778481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:41.778481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:41.778481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:41.778481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x453037f
01:36:41.778482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:41.77848409fSwapResize_BuffersDevice was Resized!
01:36:41.77848186IRenderDevice::releaseRender Releasing.
01:36:41.7784847capture device----------------- d3d11 capture freed ----------------
01:36:41.7884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:41.78848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:41.788481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:41.788481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:41.788481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:41.78848203IRenderDevice::releaseRender Releasing Done.
01:36:41.78848413fSwapResize_BuffersEnd Device was Resized!
01:36:41.4973F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:36:41.4973F987990OverlayManager::OnForegroundChangedChanged False
01:36:41.4973F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6) Dear Jane -
01:36:41.4973F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:36:41.4973F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:41.4983F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:41.5003F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:42.50249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:36:42.834848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:42.8928481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:36:42.8928481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:42.8928481126RenderDeviceD3d11::initsave state
01:36:42.892848696RenderDeviceD3d11::initDX11loading shaders...
01:36:42.9008481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:36:42.9008481134RenderDeviceD3d11::initrestore state
01:36:42.9008481137RenderDeviceD3d11::initTarget Window [0x100926]
01:36:42.900848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:42.900848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:42.9008482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:42.9008485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:42.9008485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:42.9008485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:42.90984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:42.9098485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:36:42.9098482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d20eb9
01:36:42.9098482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:42.9098482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:36:42.9098481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:42.909848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:42.9158485231OverlayManager::initOverlayResolutionEx 0X40008
01:36:42.9158485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:42.9158485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:42.9158485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:42.9554BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:36:42.9554BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:36:42.9554BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:36:42.9564BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:36:42.9564BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:36:42.9564BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:36:43.53F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:36:43.53F987990OverlayManager::OnForegroundChangedChanged True
01:36:43.53F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:36:43.1084847capture deviced3d11 shared texture capture successful
01:36:43.143F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:43.17848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:44.6834BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:36:44.7314BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:36:44.737848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:44.737848407fSwapResize_BuffersClear overlay graphics..
01:36:44.7378482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:44.7378481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:44.7378481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:44.7378481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:44.7378481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d20eb9
01:36:44.7378482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:44.737848409fSwapResize_BuffersDevice was Resized!
01:36:44.737848186IRenderDevice::releaseRender Releasing.
01:36:44.73784847capture device----------------- d3d11 capture freed ----------------
01:36:44.73784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:44.737848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:44.7378481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:44.7378481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:44.7378481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:44.737848203IRenderDevice::releaseRender Releasing Done.
01:36:44.737848413fSwapResize_BuffersEnd Device was Resized!
01:36:45.493F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:36:45.493F987990OverlayManager::OnForegroundChangedChanged False
01:36:45.493F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:36:45.493F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:36:45.493F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:45.493F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:45.653F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:45.221848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:45.2678481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:36:45.2678481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:45.2678481126RenderDeviceD3d11::initsave state
01:36:45.267848696RenderDeviceD3d11::initDX11loading shaders...
01:36:45.2748481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:36:45.2748481134RenderDeviceD3d11::initrestore state
01:36:45.2748481137RenderDeviceD3d11::initTarget Window [0x100926]
01:36:45.274848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:45.274848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:45.2748482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:45.2748485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:45.2748485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:45.2748485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:45.28484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:45.2848485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:36:45.2848482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d0e51
01:36:45.2848482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:45.2848482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:36:45.2848481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:45.284848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:45.2918485231OverlayManager::initOverlayResolutionEx 0X40008
01:36:45.2918485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:45.2918485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:45.2918485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:45.3304BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:36:45.3304BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:36:45.3304BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:36:45.3314BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:36:45.3314BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:36:45.3314BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:36:45.5583F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:36:45.5583F987990OverlayManager::OnForegroundChangedChanged True
01:36:45.5583F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:36:45.56484847capture deviced3d11 shared texture capture successful
01:36:45.5813F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:45.583848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:48.8154BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:36:48.8724BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:36:48.878848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:48.878848407fSwapResize_BuffersClear overlay graphics..
01:36:48.8788482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:48.8788481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:48.8788481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:48.8788481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:48.8788481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d0e51
01:36:48.8788482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:48.878848409fSwapResize_BuffersDevice was Resized!
01:36:48.878848186IRenderDevice::releaseRender Releasing.
01:36:48.87984847capture device----------------- d3d11 capture freed ----------------
01:36:48.87984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:48.879848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:48.8798481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:48.8798481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:48.8798481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:48.879848203IRenderDevice::releaseRender Releasing Done.
01:36:48.879848413fSwapResize_BuffersEnd Device was Resized!
01:36:49.1273F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:36:49.1273F987990OverlayManager::OnForegroundChangedChanged False
01:36:49.1273F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6) Dear Jane -
01:36:49.1273F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:36:49.1273F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:49.1273F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:49.1453F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:49.573848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:49.6068481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:36:49.6068481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:49.6068481126RenderDeviceD3d11::initsave state
01:36:49.606848696RenderDeviceD3d11::initDX11loading shaders...
01:36:49.6188481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:36:49.6188481134RenderDeviceD3d11::initrestore state
01:36:49.6188481137RenderDeviceD3d11::initTarget Window [0x100926]
01:36:49.618848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:49.618848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:49.6188482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:49.6188485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:49.6188485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:49.6188485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:49.62584848ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:49.6258485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:36:49.6258482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x350e51
01:36:49.6258482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:49.6258482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:36:49.6258481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:49.625848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:49.6328485231OverlayManager::initOverlayResolutionEx 0X40008
01:36:49.6328485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:49.6328485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:49.6328485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:49.6383F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:36:49.6383F987990OverlayManager::OnForegroundChangedChanged True
01:36:49.6383F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:36:49.64084847capture deviced3d11 shared texture capture successful
01:36:49.6573F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:49.668848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:49.6774BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:36:49.6774BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:36:49.6774BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:36:49.6774BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:36:49.6774BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:36:49.6774BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:36:51.594BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:36:51.1134BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:36:51.118848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:51.118848407fSwapResize_BuffersClear overlay graphics..
01:36:51.1188482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:36:51.1188481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:36:51.1188481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:36:51.1188481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:36:51.1188481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x350e51
01:36:51.1188482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:36:51.118848409fSwapResize_BuffersDevice was Resized!
01:36:51.118848186IRenderDevice::releaseRender Releasing.
01:36:51.11884847capture device----------------- d3d11 capture freed ----------------
01:36:51.11884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:36:51.118848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:36:51.1188481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:36:51.1188481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:36:51.1188481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:36:51.118848203IRenderDevice::releaseRender Releasing Done.
01:36:51.118848413fSwapResize_BuffersEnd Device was Resized!
01:36:51.1743F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:36:51.1743F987990OverlayManager::OnForegroundChangedChanged False
01:36:51.1743F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6) Dear Jane -
01:36:51.1743F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:36:51.1743F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:36:51.1743F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:36:51.1913F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:51.566848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:36:51.6588481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:36:51.6588481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:36:51.6588481126RenderDeviceD3d11::initsave state
01:36:51.658848696RenderDeviceD3d11::initDX11loading shaders...
01:36:51.6668481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:36:51.6668481134RenderDeviceD3d11::initrestore state
01:36:51.6668481137RenderDeviceD3d11::initTarget Window [0x100926]
01:36:51.666848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:36:51.666848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:36:51.6668482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:36:51.6668485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:36:51.6668485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:36:51.6668485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:51.66984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:36:51.6698485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:36:51.6698482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37d30f03
01:36:51.6698482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:36:51.6698482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:36:51.6698481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:36:51.669848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:36:51.6718485231OverlayManager::initOverlayResolutionEx 0X40008
01:36:51.6728485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:36:51.6728485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:36:51.6728485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:36:51.6843F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:36:51.6843F987990OverlayManager::OnForegroundChangedChanged True
01:36:51.6843F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:36:51.68584847capture deviced3d11 shared texture capture successful
01:36:51.6904BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:36:51.6904BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:36:51.6904BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:36:51.6904BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:36:51.6904BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:36:51.6904BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:36:51.7003F986686OverlayManager::doActionDisplayFPS - Triggered
01:36:51.712848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:28.2024BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:37:28.207848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:28.207848407fSwapResize_BuffersClear overlay graphics..
01:37:28.2078482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:28.2078481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:37:28.2078481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:37:28.2078481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:37:28.2078481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37d30f03
01:37:28.2078482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:28.207848409fSwapResize_BuffersDevice was Resized!
01:37:28.207848186IRenderDevice::releaseRender Releasing.
01:37:28.20784847capture device----------------- d3d11 capture freed ----------------
01:37:28.20784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:37:28.207848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:37:28.2088481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:37:28.2088481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:37:28.2088481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:37:28.208848203IRenderDevice::releaseRender Releasing Done.
01:37:28.208848413fSwapResize_BuffersEnd Device was Resized!
01:37:28.3893F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:37:28.3893F987990OverlayManager::OnForegroundChangedChanged False
01:37:28.3893F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6) Dear Jane -
01:37:28.3893F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:37:28.3893F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:37:28.3893F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:37:28.4053F986686OverlayManager::doActionDisplayFPS - Triggered
01:37:28.769848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:28.8038481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:37:28.8038481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:28.8038481126RenderDeviceD3d11::initsave state
01:37:28.803848696RenderDeviceD3d11::initDX11loading shaders...
01:37:28.8118481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:37:28.8118481134RenderDeviceD3d11::initrestore state
01:37:28.8118481137RenderDeviceD3d11::initTarget Window [0x100926]
01:37:28.811848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:37:28.811848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:37:28.8118482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:37:28.8118485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:28.8118485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:37:28.8118485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:28.81484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:37:28.8148485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:37:28.8148482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11240f2b
01:37:28.8148482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:28.8148482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:37:28.8148481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:37:28.814848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:28.8168485231OverlayManager::initOverlayResolutionEx 0X40008
01:37:28.8168485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:28.8168485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:37:28.8168485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:28.8774BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:37:28.8774BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:37:28.8774BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:37:28.8774BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:37:28.8774BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:37:28.8774BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:37:28.8933F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:37:28.8933F987990OverlayManager::OnForegroundChangedChanged True
01:37:28.8933F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:37:28.89584847capture deviced3d11 shared texture capture successful
01:37:28.9044BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:37:28.9153F986686OverlayManager::doActionDisplayFPS - Triggered
01:37:28.915848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:29.9253F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:37:29.9253F987990OverlayManager::OnForegroundChangedChanged False
01:37:29.9253F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:37:29.9263F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:37:29.9263F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:37:29.9263F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:37:29.9423F986686OverlayManager::doActionDisplayFPS - Triggered
01:37:29.9554BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:37:29.962848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:29.962848407fSwapResize_BuffersClear overlay graphics..
01:37:29.9628482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:29.9628481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:37:29.9628481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:37:29.9628481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:37:29.9628481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11240f2b
01:37:29.9628482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:29.962848409fSwapResize_BuffersDevice was Resized!
01:37:29.962848186IRenderDevice::releaseRender Releasing.
01:37:29.96284847capture device----------------- d3d11 capture freed ----------------
01:37:29.96284882RenderDeviceCaptureBase::ReleaseTextureRelease
01:37:29.962848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:37:29.9628481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:37:29.9628481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:37:29.9628481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:37:29.962848203IRenderDevice::releaseRender Releasing Done.
01:37:29.962848413fSwapResize_BuffersEnd Device was Resized!
01:37:30.335848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:30.3528481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:37:30.3528481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:30.3528481126RenderDeviceD3d11::initsave state
01:37:30.352848696RenderDeviceD3d11::initDX11loading shaders...
01:37:30.3598481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:37:30.3598481134RenderDeviceD3d11::initrestore state
01:37:30.3598481137RenderDeviceD3d11::initTarget Window [0x100926]
01:37:30.359848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:37:30.359848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:37:30.3598482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:37:30.3598485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:30.3598485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:37:30.3598485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:30.36384848ResetSnapShotSH::ExecuteRelease snapshot SH
01:37:30.3638485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:37:30.3638482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xccd209e5
01:37:30.3638482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:30.3638482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:37:30.3638481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:37:30.363848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:30.3658485231OverlayManager::initOverlayResolutionEx 0X40008
01:37:30.3658485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:30.3658485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:37:30.3658485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:30.4293F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:37:30.4293F987990OverlayManager::OnForegroundChangedChanged True
01:37:30.4293F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:37:30.43184847capture deviced3d11 shared texture capture successful
01:37:30.4314BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:37:30.4314BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:37:30.4314BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:37:30.4314BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:37:30.4314BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:37:30.4314BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:37:30.4323F986686OverlayManager::doActionDisplayFPS - Triggered
01:37:30.432848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:47.7863F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:37:47.7863F987990OverlayManager::OnForegroundChangedChanged False
01:37:47.7863F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:37:47.7873F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:37:47.7873F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:37:47.7873F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:37:47.78884848ResetSnapShotSH::ExecuteRelease snapshot SH
01:37:47.8223F986686OverlayManager::doActionDisplayFPS - Triggered
01:37:47.8654BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:37:47.871848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:47.871848407fSwapResize_BuffersClear overlay graphics..
01:37:47.8718482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:47.8718481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:37:47.8718481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:37:47.8718481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:37:47.8718481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xccd209e5
01:37:47.8718482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:47.871848409fSwapResize_BuffersDevice was Resized!
01:37:47.871848186IRenderDevice::releaseRender Releasing.
01:37:47.87184847capture device----------------- d3d11 capture freed ----------------
01:37:47.87184882RenderDeviceCaptureBase::ReleaseTextureRelease
01:37:47.871848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:37:47.8718481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:37:47.8718481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:37:47.8718481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:37:47.871848203IRenderDevice::releaseRender Releasing Done.
01:37:47.871848413fSwapResize_BuffersEnd Device was Resized!
01:37:48.8133C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:37:50.8493C54170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3061].
01:37:50.8493C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
01:37:50.8493C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:37:52.9133F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:37:52.9133F987990OverlayManager::OnForegroundChangedChanged True
01:37:52.9143F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:37:52.9143F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:37:52.920848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:52.9458481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:37:52.9458481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:37:52.9458481126RenderDeviceD3d11::initsave state
01:37:52.945848696RenderDeviceD3d11::initDX11loading shaders...
01:37:52.9558481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:37:52.9558481134RenderDeviceD3d11::initrestore state
01:37:52.9558481137RenderDeviceD3d11::initTarget Window [0x100926]
01:37:52.955848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:37:52.955848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:37:52.9558485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:37:52.9558485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:37:52.9558485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:52.9638485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:37:52.9638482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e540f4d
01:37:52.9638482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:37:52.9638482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:37:52.9638482284WidgetManager::Renderresume layout thread
01:37:52.963848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:37:52.963848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:37:52.963848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:37:52.96484847capture deviced3d11 shared texture capture successful
01:37:52.9718485231OverlayManager::initOverlayResolutionEx 0X40008
01:37:52.9718485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:37:52.9718485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:37:52.9718485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:37:53.174BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:37:53.174BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:37:53.174BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:37:53.174BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:37:53.184BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:37:53.184BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:37:59.5154BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:37:59.5744BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:37:59.5793F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:37:59.5793F987990OverlayManager::OnForegroundChangedChanged False
01:37:59.5793F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
01:37:59.5793F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:37:59.5793F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:37:59.5793F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:37:59.580848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:37:59.580848407fSwapResize_BuffersClear overlay graphics..
01:37:59.5808482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:37:59.5808481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:37:59.5808481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:37:59.5808481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:37:59.5808481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e540f4d
01:37:59.5808482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:37:59.580848409fSwapResize_BuffersDevice was Resized!
01:37:59.580848186IRenderDevice::releaseRender Releasing.
01:37:59.58084847capture device----------------- d3d11 capture freed ----------------
01:37:59.58084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:37:59.580848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:37:59.5808481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:37:59.5808481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:37:59.5808481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:37:59.580848203IRenderDevice::releaseRender Releasing Done.
01:37:59.580848413fSwapResize_BuffersEnd Device was Resized!
01:37:59.6043F986686OverlayManager::doActionDisplayFPS - Triggered
01:38:00.983F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:38:00.983F987990OverlayManager::OnForegroundChangedChanged True
01:38:00.983F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:38:00.983F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:38:00.162848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:38:00.1908481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:38:00.1908481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:38:00.1908481126RenderDeviceD3d11::initsave state
01:38:00.190848696RenderDeviceD3d11::initDX11loading shaders...
01:38:00.1998481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:38:00.1998481134RenderDeviceD3d11::initrestore state
01:38:00.1998481137RenderDeviceD3d11::initTarget Window [0x100926]
01:38:00.199848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:38:00.199848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:38:00.1998485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:38:00.1998485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:38:00.1998485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:38:00.20884848ResetSnapShotSH::ExecuteRelease snapshot SH
01:38:00.2088485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:38:00.2088482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e630f4d
01:38:00.2088482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:38:00.2088482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:38:00.210848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:38:00.21084847capture deviced3d11 shared texture capture successful
01:38:00.2188485231OverlayManager::initOverlayResolutionEx 0X40008
01:38:00.2188485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:38:00.2188485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:38:00.2188485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:38:00.2524BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:38:00.2524BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:38:00.2524BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:38:00.2524BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:38:00.2524BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:38:00.2524BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:39:52.9744BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:39:53.314BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:39:53.36848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:39:53.36848407fSwapResize_BuffersClear overlay graphics..
01:39:53.368482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:39:53.368481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:39:53.368481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:39:53.368481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:39:53.368481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e630f4d
01:39:53.368482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:39:53.36848409fSwapResize_BuffersDevice was Resized!
01:39:53.36848186IRenderDevice::releaseRender Releasing.
01:39:53.3684847capture device----------------- d3d11 capture freed ----------------
01:39:53.3684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:39:53.36848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:39:53.368481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:39:53.368481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:39:53.378481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:39:53.37848203IRenderDevice::releaseRender Releasing Done.
01:39:53.37848413fSwapResize_BuffersEnd Device was Resized!
01:39:53.1273F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:39:53.1273F987990OverlayManager::OnForegroundChangedChanged False
01:39:53.1273F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[Discord]
01:39:53.1273F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:39:53.1273F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:39:53.1273F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:39:53.1523F986686OverlayManager::doActionDisplayFPS - Triggered
01:39:54.15349D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:39:56.19949D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3241].
01:39:56.19949D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:39:56.19949D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:39:59.2613F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:39:59.2613F987990OverlayManager::OnForegroundChangedChanged True
01:39:59.2613F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:39:59.2613F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:39:59.293848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:39:59.3918481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:39:59.3918481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:39:59.3918481126RenderDeviceD3d11::initsave state
01:39:59.391848696RenderDeviceD3d11::initDX11loading shaders...
01:39:59.3998481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:39:59.3998481134RenderDeviceD3d11::initrestore state
01:39:59.3998481137RenderDeviceD3d11::initTarget Window [0x100926]
01:39:59.399848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:39:59.399848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:39:59.3998485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:39:59.3998485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:39:59.3998485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:39:59.41184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:39:59.4118485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:39:59.4118482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e70e9b
01:39:59.4118482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:39:59.4118482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:39:59.4118482284WidgetManager::Renderresume layout thread
01:39:59.411848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:39:59.411848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:39:59.411848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:39:59.41384847capture deviced3d11 shared texture capture successful
01:39:59.4368485231OverlayManager::initOverlayResolutionEx 0X40008
01:39:59.4368485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:39:59.4368485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:39:59.4368485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:39:59.4944BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:39:59.4944BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:39:59.4944BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:39:59.4944BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:39:59.4944BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:39:59.4944BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:40:36.4074BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:40:36.414848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:40:36.414848407fSwapResize_BuffersClear overlay graphics..
01:40:36.4148482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:40:36.4148481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:40:36.4148481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:40:36.4148481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:40:36.4148481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e70e9b
01:40:36.4148482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:40:36.414848409fSwapResize_BuffersDevice was Resized!
01:40:36.414848186IRenderDevice::releaseRender Releasing.
01:40:36.41484847capture device----------------- d3d11 capture freed ----------------
01:40:36.41484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:40:36.414848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:40:36.4148481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:40:36.4148481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:40:36.4148481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:40:36.414848203IRenderDevice::releaseRender Releasing Done.
01:40:36.414848413fSwapResize_BuffersEnd Device was Resized!
01:40:36.5263F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:40:36.5263F987990OverlayManager::OnForegroundChangedChanged False
01:40:36.5263F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0754 Title=[Garena -
01:40:36.5263F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:40:36.5263F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:40:36.5263F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:40:36.5463F986686OverlayManager::doActionDisplayFPS - Triggered
01:40:37.28848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:40:37.373F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:40:37.373F987990OverlayManager::OnForegroundChangedChanged True
01:40:37.373F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:40:37.373F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:40:37.528481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:40:37.528481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:40:37.528481126RenderDeviceD3d11::initsave state
01:40:37.52848696RenderDeviceD3d11::initDX11loading shaders...
01:40:37.608481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:40:37.608481134RenderDeviceD3d11::initrestore state
01:40:37.608481137RenderDeviceD3d11::initTarget Window [0x100926]
01:40:37.60848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:40:37.60848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:40:37.608485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:40:37.608485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:40:37.608485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:40:37.6684848ResetSnapShotSH::ExecuteRelease snapshot SH
01:40:37.668485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:40:37.668482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ab0ebb
01:40:37.668482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:40:37.668482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:40:37.66848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:40:37.6784847capture deviced3d11 shared texture capture successful
01:40:37.688485231OverlayManager::initOverlayResolutionEx 0X40008
01:40:37.688485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:40:37.688485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:40:37.688485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:40:37.694BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:40:37.694BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:40:37.694BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:40:37.694BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:40:37.694BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:40:37.694BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:43:30.9584BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:43:30.964848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:43:30.964848407fSwapResize_BuffersClear overlay graphics..
01:43:30.9648482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:43:30.9648481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:43:30.9648481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:43:30.9648481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:43:30.9648481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ab0ebb
01:43:30.9648482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:43:30.964848409fSwapResize_BuffersDevice was Resized!
01:43:30.964848186IRenderDevice::releaseRender Releasing.
01:43:30.96484847capture device----------------- d3d11 capture freed ----------------
01:43:30.96484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:43:30.964848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:43:30.9648481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:43:30.9648481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:43:30.9648481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:43:30.964848203IRenderDevice::releaseRender Releasing Done.
01:43:30.964848413fSwapResize_BuffersEnd Device was Resized!
01:43:31.3303F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:43:31.3303F987990OverlayManager::OnForegroundChangedChanged False
01:43:31.3303F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110760 Title=[Garena]
01:43:31.3303F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:43:31.3303F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:43:31.3303F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:31.3473F986686OverlayManager::doActionDisplayFPS - Triggered
01:43:32.89848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:43:32.1508481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:43:32.1508481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:43:32.1508481126RenderDeviceD3d11::initsave state
01:43:32.150848696RenderDeviceD3d11::initDX11loading shaders...
01:43:32.1588481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:43:32.1588481134RenderDeviceD3d11::initrestore state
01:43:32.1588481137RenderDeviceD3d11::initTarget Window [0x100926]
01:43:32.158848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:43:32.158848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:43:32.1588482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:43:32.1588485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:43:32.1588485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:43:32.1588485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:43:32.18484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:43:32.1848485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:43:32.1848482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22290f47
01:43:32.1848482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:43:32.1848482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:43:32.1848481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:43:32.184848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:43:32.2078485231OverlayManager::initOverlayResolutionEx 0X40008
01:43:32.2078485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:43:32.2078485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:43:32.2078485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:43:32.2934BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:43:32.2934BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:43:32.2934BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:43:32.2934BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:43:32.2934BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:43:32.2934BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:43:32.384848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:43:32.384848407fSwapResize_BuffersClear overlay graphics..
01:43:32.3848482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:43:32.3848481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:43:32.3848481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:43:32.3848481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:43:32.3848481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22290f47
01:43:32.3848482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:43:32.384848409fSwapResize_BuffersDevice was Resized!
01:43:32.384848186IRenderDevice::releaseRender Releasing.
01:43:32.38484847capture device----------------- d3d11 capture freed ----------------
01:43:32.38484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:43:32.384848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:43:32.3848481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:43:32.3848481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:43:32.3848481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:43:32.384848203IRenderDevice::releaseRender Releasing Done.
01:43:32.384848413fSwapResize_BuffersEnd Device was Resized!
01:43:32.812848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:43:32.8388481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:43:32.8388481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:43:32.8388481126RenderDeviceD3d11::initsave state
01:43:32.838848696RenderDeviceD3d11::initDX11loading shaders...
01:43:32.8478481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:43:32.8478481134RenderDeviceD3d11::initrestore state
01:43:32.8478481137RenderDeviceD3d11::initTarget Window [0x100926]
01:43:32.847848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:43:32.847848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:43:32.8478485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:43:32.8478485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:43:32.8478485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:43:32.8568485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:43:32.8568482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75b0ed1
01:43:32.8568482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:43:32.8568482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:43:32.8678485231OverlayManager::initOverlayResolutionEx 0X40008
01:43:32.8678485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:43:32.8678485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:43:32.8678485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:43:32.8703F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:43:32.8703F987990OverlayManager::OnForegroundChangedChanged True
01:43:32.8703F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:43:32.8873F986686OverlayManager::doActionDisplayFPS - Triggered
01:43:32.9104BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:43:32.9104BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:43:32.9104BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:43:32.9104BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:43:32.9104BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:43:32.9104BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:43:32.910848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:43:32.91084847capture deviced3d11 shared texture capture successful
01:43:42.3814BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:45:05.144BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:45:05.19848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:05.19848407fSwapResize_BuffersClear overlay graphics..
01:45:05.198482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:45:05.198481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:45:05.198481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:45:05.198481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:45:05.198481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75b0ed1
01:45:05.198482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:45:05.19848409fSwapResize_BuffersDevice was Resized!
01:45:05.19848186IRenderDevice::releaseRender Releasing.
01:45:05.1984847capture device----------------- d3d11 capture freed ----------------
01:45:05.1984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:45:05.19848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:45:05.198481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:45:05.198481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:45:05.198481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:45:05.19848203IRenderDevice::releaseRender Releasing Done.
01:45:05.19848413fSwapResize_BuffersEnd Device was Resized!
01:45:05.2593F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:45:05.2593F987990OverlayManager::OnForegroundChangedChanged False
01:45:05.2593F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0754 Title=[Garena -
01:45:05.2593F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:45:05.2593F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:45:05.2593F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:05.2763F986686OverlayManager::doActionDisplayFPS - Triggered
01:45:06.27549D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:45:06.403848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:06.4308481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:45:06.4308481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:45:06.4308481126RenderDeviceD3d11::initsave state
01:45:06.430848696RenderDeviceD3d11::initDX11loading shaders...
01:45:06.4388481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:45:06.4388481134RenderDeviceD3d11::initrestore state
01:45:06.4388481137RenderDeviceD3d11::initTarget Window [0x100926]
01:45:06.438848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:45:06.438848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:45:06.4398482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:45:06.4398485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:45:06.4398485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:45:06.4398485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:06.44884848ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:06.4488485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:45:06.4488482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14420ebd
01:45:06.4488482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:45:06.4488482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:45:06.4488481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:45:06.448848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:06.4568485231OverlayManager::initOverlayResolutionEx 0X40008
01:45:06.4568485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:45:06.4568485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:45:06.4568485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:06.4884BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:45:06.4884BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:45:06.4884BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:45:06.4884BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:45:06.4884BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:45:06.4884BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:45:06.7853F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:45:06.7853F987990OverlayManager::OnForegroundChangedChanged True
01:45:06.7853F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:45:06.78784847capture deviced3d11 shared texture capture successful
01:45:06.8023F986686OverlayManager::doActionDisplayFPS - Triggered
01:45:06.806848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:06.9874BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:45:07.14848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:07.14848407fSwapResize_BuffersClear overlay graphics..
01:45:07.148482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:45:07.148481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:45:07.148481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:45:07.148481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:45:07.148481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14420ebd
01:45:07.148482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:45:07.14848409fSwapResize_BuffersDevice was Resized!
01:45:07.14848186IRenderDevice::releaseRender Releasing.
01:45:07.1484847capture device----------------- d3d11 capture freed ----------------
01:45:07.1484882RenderDeviceCaptureBase::ReleaseTextureRelease
01:45:07.14848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:45:07.148481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:45:07.148481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:45:07.148481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:45:07.14848203IRenderDevice::releaseRender Releasing Done.
01:45:07.14848413fSwapResize_BuffersEnd Device was Resized!
01:45:07.3003F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:45:07.3003F987990OverlayManager::OnForegroundChangedChanged False
01:45:07.3003F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0754 Title=[Garena -
01:45:07.3003F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:45:07.3003F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:45:07.3003F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:45:07.3173F986686OverlayManager::doActionDisplayFPS - Triggered
01:45:08.67848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:08.938481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:45:08.938481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:45:08.938481126RenderDeviceD3d11::initsave state
01:45:08.93848696RenderDeviceD3d11::initDX11loading shaders...
01:45:08.1018481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:45:08.1018481134RenderDeviceD3d11::initrestore state
01:45:08.1018481137RenderDeviceD3d11::initTarget Window [0x100926]
01:45:08.101848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:45:08.101848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:45:08.1018482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:45:08.1018485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:45:08.1018485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:45:08.1018485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:08.10984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:45:08.1098485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:45:08.1098482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ef30811
01:45:08.1098482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:45:08.1098482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:45:08.1098481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:45:08.109848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:08.1188485231OverlayManager::initOverlayResolutionEx 0X40008
01:45:08.1188485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:45:08.1188485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:45:08.1188485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:08.1744BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:45:08.1744BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:45:08.1744BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:45:08.1744BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:45:08.1744BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:45:08.1744BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:45:08.3183F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:45:08.3183F987990OverlayManager::OnForegroundChangedChanged True
01:45:08.3183F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:45:08.31984847capture deviced3d11 shared texture capture successful
01:45:08.3393F986686OverlayManager::doActionDisplayFPS - Triggered
01:45:08.341848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:45:08.4344BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:45:08.4534BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:45:08.459848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:08.459848407fSwapResize_BuffersClear overlay graphics..
01:45:08.4598482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:45:08.4598481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:45:08.4598481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:45:08.4598481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:45:08.4598481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ef30811
01:45:08.4598482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:45:08.459848409fSwapResize_BuffersDevice was Resized!
01:45:08.459848186IRenderDevice::releaseRender Releasing.
01:45:08.45984847capture device----------------- d3d11 capture freed ----------------
01:45:08.45984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:45:08.459848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:45:08.4598481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:45:08.4598481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:45:08.4598481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:45:08.459848203IRenderDevice::releaseRender Releasing Done.
01:45:08.459848413fSwapResize_BuffersEnd Device was Resized!
01:45:08.839848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:45:08.8708481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:45:08.8708481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:45:08.8708481126RenderDeviceD3d11::initsave state
01:45:08.870848696RenderDeviceD3d11::initDX11loading shaders...
01:45:08.8788481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:45:08.8788481134RenderDeviceD3d11::initrestore state
01:45:08.8788481137RenderDeviceD3d11::initTarget Window [0x100926]
01:45:08.878848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:45:08.878848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:45:08.8788485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:45:08.8788485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:45:08.8788485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:08.8868485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:45:08.8868482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x62600305
01:45:08.8868482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:45:08.8868482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:45:08.88784847capture deviced3d11 shared texture capture successful
01:45:08.8968485231OverlayManager::initOverlayResolutionEx 0X40008
01:45:08.8968485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:45:08.8968485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:45:08.8968485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:45:08.9544BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:45:08.9544BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:45:08.9544BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:45:08.9554BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:45:08.9554BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:45:08.9554BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:50:28.3404BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:50:28.346848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:50:28.346848407fSwapResize_BuffersClear overlay graphics..
01:50:28.3468482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:50:28.3468481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:50:28.3468481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:50:28.3468481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:50:28.3468481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x62600305
01:50:28.3468482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:50:28.346848409fSwapResize_BuffersDevice was Resized!
01:50:28.346848186IRenderDevice::releaseRender Releasing.
01:50:28.34684847capture device----------------- d3d11 capture freed ----------------
01:50:28.34684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:50:28.346848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:50:28.3468481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:50:28.3468481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:50:28.3468481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:50:28.346848203IRenderDevice::releaseRender Releasing Done.
01:50:28.346848413fSwapResize_BuffersEnd Device was Resized!
01:50:28.722848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:50:28.7548481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:50:28.7548481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:50:28.7548481126RenderDeviceD3d11::initsave state
01:50:28.754848696RenderDeviceD3d11::initDX11loading shaders...
01:50:28.7638481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:50:28.7638481134RenderDeviceD3d11::initrestore state
01:50:28.7638481137RenderDeviceD3d11::initTarget Window [0x100926]
01:50:28.763848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:50:28.763848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:50:28.7638485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:50:28.7638485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:50:28.7638485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:50:28.7718485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:50:28.7718482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x61890ce1
01:50:28.7718482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:50:28.7718482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:50:28.77184847capture deviced3d11 shared texture capture successful
01:50:28.7848485231OverlayManager::initOverlayResolutionEx 0X40008
01:50:28.7848485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:50:28.7848485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:50:28.7848485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:50:28.7994BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:50:28.7994BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:50:28.7994BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:50:28.8004BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:50:28.8004BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:50:28.8004BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:50:32.2934BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:50:32.299848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:50:32.299848407fSwapResize_BuffersClear overlay graphics..
01:50:32.2998482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:50:32.2998481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:50:32.2998481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:50:32.2998481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:50:32.2998481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x61890ce1
01:50:32.2998482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:50:32.299848409fSwapResize_BuffersDevice was Resized!
01:50:32.299848186IRenderDevice::releaseRender Releasing.
01:50:32.29984847capture device----------------- d3d11 capture freed ----------------
01:50:32.29984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:50:32.299848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:50:32.2998481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:50:32.2998481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:50:32.2998481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:50:32.299848203IRenderDevice::releaseRender Releasing Done.
01:50:32.299848413fSwapResize_BuffersEnd Device was Resized!
01:50:32.3093F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:50:32.3093F987990OverlayManager::OnForegroundChangedChanged False
01:50:32.3093F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0754 Title=[Garena -
01:50:32.3093F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:50:32.3093F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:50:32.3093F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:50:32.3253F986686OverlayManager::doActionDisplayFPS - Triggered
01:50:32.922848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:50:32.9458481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:50:32.9458481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:50:32.9458481126RenderDeviceD3d11::initsave state
01:50:32.945848696RenderDeviceD3d11::initDX11loading shaders...
01:50:32.9548481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:50:32.9548481134RenderDeviceD3d11::initrestore state
01:50:32.9548481137RenderDeviceD3d11::initTarget Window [0x100926]
01:50:32.954848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:50:32.954848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:50:32.9548482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:50:32.9548485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:50:32.9548485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:50:32.9548485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:50:32.96284848ResetSnapShotSH::ExecuteRelease snapshot SH
01:50:32.9628485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:50:32.9638482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e0e0ee9
01:50:32.9638482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:50:32.9638482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:50:32.9638481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:50:32.963848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:50:32.9698485231OverlayManager::initOverlayResolutionEx 0X40008
01:50:32.9698485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:50:32.9698485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:50:32.9698485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:50:33.174BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:50:33.174BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:50:33.174BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:50:33.174BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:50:33.174BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:50:33.174BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:50:33.3363F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:50:33.3363F987990OverlayManager::OnForegroundChangedChanged True
01:50:33.3363F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:50:33.34384847capture deviced3d11 shared texture capture successful
01:50:33.3543F986686OverlayManager::doActionDisplayFPS - Triggered
01:50:33.361848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:50:43.3494BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:50:47.422848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
01:50:47.422848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
01:51:00.1334BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:51:00.139848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:51:00.139848407fSwapResize_BuffersClear overlay graphics..
01:51:00.1398482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:51:00.1398481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:51:00.1398481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:51:00.1398481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:51:00.1398481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e0e0ee9
01:51:00.1398482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:51:00.139848409fSwapResize_BuffersDevice was Resized!
01:51:00.139848186IRenderDevice::releaseRender Releasing.
01:51:00.13984847capture device----------------- d3d11 capture freed ----------------
01:51:00.13984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:51:00.139848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:51:00.1398481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:51:00.1398481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:51:00.1398481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:51:00.139848203IRenderDevice::releaseRender Releasing Done.
01:51:00.139848413fSwapResize_BuffersEnd Device was Resized!
01:51:00.4763F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:51:00.4763F987990OverlayManager::OnForegroundChangedChanged False
01:51:00.4763F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0754 Title=[Garena -
01:51:00.4763F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:51:00.4763F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:51:00.4763F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:51:00.4933F986686OverlayManager::doActionDisplayFPS - Triggered
01:51:01.5033C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:51:03.55349D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3475].
01:51:03.55349D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:51:03.55449D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:52:03.7463F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:52:03.7463F987990OverlayManager::OnForegroundChangedChanged True
01:52:03.7463F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:52:03.7463F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:52:03.783848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:52:03.8048481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:52:03.8048481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:52:03.8048481126RenderDeviceD3d11::initsave state
01:52:03.804848696RenderDeviceD3d11::initDX11loading shaders...
01:52:03.8128481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:52:03.8128481134RenderDeviceD3d11::initrestore state
01:52:03.8128481137RenderDeviceD3d11::initTarget Window [0x100926]
01:52:03.812848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:52:03.812848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:52:03.8128485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:52:03.8128485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:52:03.8138485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:52:03.81984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:52:03.8198485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:52:03.8198482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fbc0f0f
01:52:03.8198482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:52:03.8198482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:52:03.8198482284WidgetManager::Renderresume layout thread
01:52:03.819848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:52:03.819848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:52:03.820848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
01:52:03.820848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
01:52:03.821848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:52:03.82184847capture deviced3d11 shared texture capture successful
01:52:03.8244BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:52:03.8244BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:52:03.8254BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:52:03.8254BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:52:03.8254BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:52:03.8254BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:52:03.8278485231OverlayManager::initOverlayResolutionEx 0X40008
01:52:03.8278485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:52:03.8278485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:52:03.8278485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:52:28.5804BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:52:28.586848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:52:28.586848407fSwapResize_BuffersClear overlay graphics..
01:52:28.5868482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:52:28.5868481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:52:28.5868481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:52:28.5868481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:52:28.5868481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fbc0f0f
01:52:28.5868482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:52:28.586848409fSwapResize_BuffersDevice was Resized!
01:52:28.586848186IRenderDevice::releaseRender Releasing.
01:52:28.58684847capture device----------------- d3d11 capture freed ----------------
01:52:28.58684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:52:28.586848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:52:28.5868481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:52:28.5868481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:52:28.5868481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:52:28.586848203IRenderDevice::releaseRender Releasing Done.
01:52:28.586848413fSwapResize_BuffersEnd Device was Resized!
01:52:28.6883F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:52:28.6883F987990OverlayManager::OnForegroundChangedChanged False
01:52:28.6883F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x330970 Title=[
01:52:28.6893F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:52:28.6893F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:52:28.6893F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:52:28.7113F986686OverlayManager::doActionDisplayFPS - Triggered
01:52:29.68749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:52:31.7193C54170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3192].
01:52:31.7193C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
01:52:31.7193C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:53:36.560848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:53:36.6538481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:53:36.6548481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:53:36.6548481126RenderDeviceD3d11::initsave state
01:53:36.654848696RenderDeviceD3d11::initDX11loading shaders...
01:53:36.6628481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:53:36.6628481134RenderDeviceD3d11::initrestore state
01:53:36.6628481137RenderDeviceD3d11::initTarget Window [0x100926]
01:53:36.662848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:53:36.662848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:53:36.6628482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:53:36.6628485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:53:36.6628485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:53:36.6628485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:53:36.6863F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:53:36.6863F987990OverlayManager::OnForegroundChangedChanged True
01:53:36.6863F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:53:36.69484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:53:36.6958485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:53:36.6958482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x254b0f1d
01:53:36.6958482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:53:36.6958482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:53:36.6958482284WidgetManager::Renderresume layout thread
01:53:36.695848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:53:36.695848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:53:36.6964BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:53:36.6964BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:53:36.6964BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:53:36.6964BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:53:36.6964BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:53:36.6964BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:53:36.698848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
01:53:36.698848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
01:53:36.700848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:53:36.70084847capture deviced3d11 shared texture capture successful
01:53:36.7063F986686OverlayManager::doActionDisplayFPS - Triggered
01:53:36.7158485231OverlayManager::initOverlayResolutionEx 0X40008
01:53:36.7158485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:53:36.7158485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:53:36.7158485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:53:36.715848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:53:39.2674BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:53:39.271848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:53:39.271848407fSwapResize_BuffersClear overlay graphics..
01:53:39.2718482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:53:39.2718481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:53:39.2718481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:53:39.2718481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:53:39.2718481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x254b0f1d
01:53:39.2718482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:53:39.271848409fSwapResize_BuffersDevice was Resized!
01:53:39.271848186IRenderDevice::releaseRender Releasing.
01:53:39.27184847capture device----------------- d3d11 capture freed ----------------
01:53:39.27184882RenderDeviceCaptureBase::ReleaseTextureRelease
01:53:39.271848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:53:39.2718481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:53:39.2718481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:53:39.2718481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:53:39.271848203IRenderDevice::releaseRender Releasing Done.
01:53:39.271848413fSwapResize_BuffersEnd Device was Resized!
01:53:39.7263F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:53:39.7263F987990OverlayManager::OnForegroundChangedChanged False
01:53:39.7263F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:53:39.7263F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:53:39.7263F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:53:39.7263F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:53:39.7413F986686OverlayManager::doActionDisplayFPS - Triggered
01:53:40.22649D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:53:42.25249D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3035].
01:53:42.25249D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:53:42.25249D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
01:54:36.606848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:36.6278481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:54:36.6278481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:54:36.6278481126RenderDeviceD3d11::initsave state
01:54:36.627848696RenderDeviceD3d11::initDX11loading shaders...
01:54:36.6378481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:54:36.6378481134RenderDeviceD3d11::initrestore state
01:54:36.6378481137RenderDeviceD3d11::initTarget Window [0x100926]
01:54:36.637848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:54:36.637848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:54:36.6378482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:54:36.6378485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:54:36.6378485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:54:36.6378485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:36.64384848ResetSnapShotSH::ExecuteRelease snapshot SH
01:54:36.6438485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:54:36.6438482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d88029d
01:54:36.6438482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:54:36.6438482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:54:36.6438482284WidgetManager::Renderresume layout thread
01:54:36.643848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:54:36.643848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:54:36.6438481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:54:36.643848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:36.6444BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:54:36.6454BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:54:36.6454BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:54:36.6454BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:54:36.6454BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:54:36.6638485231OverlayManager::initOverlayResolutionEx 0X40008
01:54:36.6638485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:54:36.6638485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:54:36.6638485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:36.9923F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:54:36.9923F987990OverlayManager::OnForegroundChangedChanged True
01:54:36.9923F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:54:36.9934BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:54:36.99484847capture deviced3d11 shared texture capture successful
01:54:36.9973F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:37.2848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:37.4554BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:54:37.460848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:37.460848407fSwapResize_BuffersClear overlay graphics..
01:54:37.4608482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:54:37.4608481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:54:37.4608481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:54:37.4608481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:54:37.4608481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d88029d
01:54:37.4608482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:54:37.460848409fSwapResize_BuffersDevice was Resized!
01:54:37.460848186IRenderDevice::releaseRender Releasing.
01:54:37.46084847capture device----------------- d3d11 capture freed ----------------
01:54:37.46084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:54:37.460848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:54:37.4608481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:54:37.4608481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:54:37.4608481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:54:37.460848203IRenderDevice::releaseRender Releasing Done.
01:54:37.460848413fSwapResize_BuffersEnd Device was Resized!
01:54:37.5033F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:54:37.5033F987990OverlayManager::OnForegroundChangedChanged False
01:54:37.5033F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:54:37.5043F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:54:37.5043F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:54:37.5043F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:54:37.5223F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:38.51749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:54:40.53849D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3134].
01:54:40.53849D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:54:40.53849D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
01:54:46.845848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:46.8748481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:54:46.8748481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:54:46.8748481126RenderDeviceD3d11::initsave state
01:54:46.874848696RenderDeviceD3d11::initDX11loading shaders...
01:54:46.8838481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:54:46.8838481134RenderDeviceD3d11::initrestore state
01:54:46.8838481137RenderDeviceD3d11::initTarget Window [0x100926]
01:54:46.883848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:54:46.883848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:54:46.8838482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:54:46.8838485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:54:46.8838485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:54:46.8838485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:46.88984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:54:46.8898485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:54:46.8908482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22270eb3
01:54:46.8908482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:54:46.8908482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:54:46.8908482284WidgetManager::Renderresume layout thread
01:54:46.890848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:54:46.890848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:54:46.8908481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:54:46.890848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:46.8904BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:54:46.8904BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:54:46.8904BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:54:46.8904BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:54:46.8904BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:54:46.8958485231OverlayManager::initOverlayResolutionEx 0X40008
01:54:46.8958485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:54:46.8958485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:54:46.8958485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:47.1493F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:54:47.1493F987990OverlayManager::OnForegroundChangedChanged True
01:54:47.1493F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:54:47.1493F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:47.1504BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:54:47.152848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:47.15384847capture deviced3d11 shared texture capture successful
01:54:47.4824BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:54:47.487848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:47.487848407fSwapResize_BuffersClear overlay graphics..
01:54:47.4878482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:54:47.4878481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:54:47.4878481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:54:47.4878481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:54:47.4878481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22270eb3
01:54:47.4878482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:54:47.487848409fSwapResize_BuffersDevice was Resized!
01:54:47.487848186IRenderDevice::releaseRender Releasing.
01:54:47.48784847capture device----------------- d3d11 capture freed ----------------
01:54:47.48784882RenderDeviceCaptureBase::ReleaseTextureRelease
01:54:47.487848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:54:47.4878481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:54:47.4878481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:54:47.4878481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:54:47.487848203IRenderDevice::releaseRender Releasing Done.
01:54:47.487848413fSwapResize_BuffersEnd Device was Resized!
01:54:47.6483F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:54:47.6483F987990OverlayManager::OnForegroundChangedChanged False
01:54:47.6483F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:54:47.6483F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:54:47.6483F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:54:47.6483F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:54:47.6533F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:48.307848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:48.3548481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:54:48.3548481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:54:48.3548481126RenderDeviceD3d11::initsave state
01:54:48.354848696RenderDeviceD3d11::initDX11loading shaders...
01:54:48.3618481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:54:48.3618481134RenderDeviceD3d11::initrestore state
01:54:48.3618481137RenderDeviceD3d11::initTarget Window [0x100926]
01:54:48.361848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:54:48.361848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:54:48.3618482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:54:48.3618485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:54:48.3618485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:54:48.3618485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:48.38184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:54:48.3818485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:54:48.3818482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23990ee1
01:54:48.3818482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:54:48.3818482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:54:48.3818481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:54:48.381848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:48.3988485231OverlayManager::initOverlayResolutionEx 0X40008
01:54:48.3988485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:54:48.3998485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:54:48.3998485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:48.6483F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:54:48.6483F987990OverlayManager::OnForegroundChangedChanged True
01:54:48.6483F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:54:48.65484847capture deviced3d11 shared texture capture successful
01:54:48.6573F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:48.6584BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:54:48.6584BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:54:48.658848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:48.6584BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:54:48.6584BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:54:48.6584BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:54:48.6584BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:54:48.7404BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:54:48.746848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:48.746848407fSwapResize_BuffersClear overlay graphics..
01:54:48.7468482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:54:48.7468481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:54:48.7468481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:54:48.7468481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:54:48.7468481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23990ee1
01:54:48.7468482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:54:48.746848409fSwapResize_BuffersDevice was Resized!
01:54:48.746848186IRenderDevice::releaseRender Releasing.
01:54:48.74684847capture device----------------- d3d11 capture freed ----------------
01:54:48.74684882RenderDeviceCaptureBase::ReleaseTextureRelease
01:54:48.746848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:54:48.7468481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:54:48.7468481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:54:48.7468481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:54:48.746848203IRenderDevice::releaseRender Releasing Done.
01:54:48.746848413fSwapResize_BuffersEnd Device was Resized!
01:54:49.1493F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:54:49.1493F987990OverlayManager::OnForegroundChangedChanged False
01:54:49.1493F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:54:49.1493F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:54:49.1493F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:54:49.1493F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:54:49.1523F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:49.464848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:49.4918481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:54:49.4918481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:54:49.4918481126RenderDeviceD3d11::initsave state
01:54:49.491848696RenderDeviceD3d11::initDX11loading shaders...
01:54:49.5008481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:54:49.5008481134RenderDeviceD3d11::initrestore state
01:54:49.5008481137RenderDeviceD3d11::initTarget Window [0x100926]
01:54:49.500848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:54:49.500848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:54:49.5008482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:54:49.5008485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:54:49.5008485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:54:49.5008485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:49.50584848ResetSnapShotSH::ExecuteRelease snapshot SH
01:54:49.5058485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:54:49.5058482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x84fd0849
01:54:49.5058482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:54:49.5058482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:54:49.5058481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:54:49.505848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:49.5098485231OverlayManager::initOverlayResolutionEx 0X40008
01:54:49.5098485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:54:49.5098485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:54:49.5098485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:54:49.5654BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:54:49.5654BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:54:49.5654BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:54:49.5654BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:54:49.5654BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:54:49.5654BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:54:49.6503F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:54:49.6503F987990OverlayManager::OnForegroundChangedChanged True
01:54:49.6503F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:54:49.6514BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:54:49.65284847capture deviced3d11 shared texture capture successful
01:54:49.6533F986686OverlayManager::doActionDisplayFPS - Triggered
01:54:49.654848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:54:59.5194BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:54:59.525848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:54:59.525848407fSwapResize_BuffersClear overlay graphics..
01:54:59.5258482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:54:59.5258481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:54:59.5258481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:54:59.5258481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:54:59.5258481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x84fd0849
01:54:59.5258482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:54:59.525848409fSwapResize_BuffersDevice was Resized!
01:54:59.525848186IRenderDevice::releaseRender Releasing.
01:54:59.52584847capture device----------------- d3d11 capture freed ----------------
01:54:59.52584882RenderDeviceCaptureBase::ReleaseTextureRelease
01:54:59.525848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:54:59.5258481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:54:59.5258481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:54:59.5258481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:54:59.525848203IRenderDevice::releaseRender Releasing Done.
01:54:59.525848413fSwapResize_BuffersEnd Device was Resized!
01:54:59.7693F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:54:59.7693F987990OverlayManager::OnForegroundChangedChanged False
01:54:59.7693F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:54:59.7693F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:54:59.7693F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:54:59.7693F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:54:59.7893F986686OverlayManager::doActionDisplayFPS - Triggered
01:55:00.192848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:55:00.2138481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:55:00.2138481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:55:00.2138481126RenderDeviceD3d11::initsave state
01:55:00.213848696RenderDeviceD3d11::initDX11loading shaders...
01:55:00.2218481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:55:00.2218481134RenderDeviceD3d11::initrestore state
01:55:00.2218481137RenderDeviceD3d11::initTarget Window [0x100926]
01:55:00.221848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:55:00.221848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:55:00.2218482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:55:00.2218485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:55:00.2218485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:55:00.2218485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:55:00.22684848ResetSnapShotSH::ExecuteRelease snapshot SH
01:55:00.2278485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:55:00.2278482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f1c0f2b
01:55:00.2278482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:55:00.2278482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:55:00.2278481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:55:00.227848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:55:00.2298485231OverlayManager::initOverlayResolutionEx 0X40008
01:55:00.2298485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:55:00.2298485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:55:00.2298485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:55:00.2544BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:55:00.2544BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:55:00.2544BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:55:00.2544BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:55:00.2544BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:55:00.2544BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:55:00.2843F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:55:00.2843F987990OverlayManager::OnForegroundChangedChanged True
01:55:00.2843F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:55:00.28784847capture deviced3d11 shared texture capture successful
01:55:00.2904BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:55:00.3043F986686OverlayManager::doActionDisplayFPS - Triggered
01:55:00.308848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:55:00.5024BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:55:00.508848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:55:00.508848407fSwapResize_BuffersClear overlay graphics..
01:55:00.5088482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:55:00.5088481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:55:00.5088481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:55:00.5088481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:55:00.5088481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f1c0f2b
01:55:00.5088482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:55:00.508848409fSwapResize_BuffersDevice was Resized!
01:55:00.508848186IRenderDevice::releaseRender Releasing.
01:55:00.50884847capture device----------------- d3d11 capture freed ----------------
01:55:00.50884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:55:00.508848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:55:00.5088481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:55:00.5088481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:55:00.5088481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:55:00.508848203IRenderDevice::releaseRender Releasing Done.
01:55:00.508848413fSwapResize_BuffersEnd Device was Resized!
01:55:00.7873F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:55:00.7873F987990OverlayManager::OnForegroundChangedChanged False
01:55:00.7873F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:55:00.7873F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:55:00.7873F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:55:00.7873F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:55:00.8023F986686OverlayManager::doActionDisplayFPS - Triggered
01:55:01.77149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:55:03.81249D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3379].
01:55:03.81249D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:55:03.81249D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
01:55:55.6133F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:55:55.6133F987990OverlayManager::OnForegroundChangedChanged True
01:55:55.6133F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:55:55.6143F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:55:55.677848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:55:55.7158481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:55:55.7158481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:55:55.7158481126RenderDeviceD3d11::initsave state
01:55:55.715848696RenderDeviceD3d11::initDX11loading shaders...
01:55:55.7238481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:55:55.7238481134RenderDeviceD3d11::initrestore state
01:55:55.7238481137RenderDeviceD3d11::initTarget Window [0x100926]
01:55:55.723848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:55:55.723848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:55:55.7238485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:55:55.7238485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:55:55.7238485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:55:55.73484848ResetSnapShotSH::ExecuteRelease snapshot SH
01:55:55.7348485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:55:55.7348482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22c10eb3
01:55:55.7348482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:55:55.7348482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:55:55.7348482284WidgetManager::Renderresume layout thread
01:55:55.734848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:55:55.734848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:55:55.735848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:55:55.73584847capture deviced3d11 shared texture capture successful
01:55:55.7374BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:55:55.7374BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:55:55.7374BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:55:55.7374BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:55:55.7374BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:55:55.7374BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:55:55.7498485231OverlayManager::initOverlayResolutionEx 0X40008
01:55:55.7498485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:55:55.7498485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:55:55.7498485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:56:06.7764BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:56:06.7944BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:56:06.799848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:56:06.799848407fSwapResize_BuffersClear overlay graphics..
01:56:06.7998482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:56:06.7998481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:56:06.7998481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:56:06.7998481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:56:06.7998481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22c10eb3
01:56:06.7998482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:56:06.799848409fSwapResize_BuffersDevice was Resized!
01:56:06.799848186IRenderDevice::releaseRender Releasing.
01:56:06.79984847capture device----------------- d3d11 capture freed ----------------
01:56:06.79984882RenderDeviceCaptureBase::ReleaseTextureRelease
01:56:06.799848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:56:06.7998481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:56:06.7998481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:56:06.7998481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:56:06.799848203IRenderDevice::releaseRender Releasing Done.
01:56:06.799848413fSwapResize_BuffersEnd Device was Resized!
01:56:06.8993F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:56:06.8993F987990OverlayManager::OnForegroundChangedChanged False
01:56:06.8993F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:56:06.8993F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:56:06.8993F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:56:06.8993F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:56:06.9173F986686OverlayManager::doActionDisplayFPS - Triggered
01:56:07.89449D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:56:09.96149D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3229].
01:56:09.96149D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:56:09.96149D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:56:12.819848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:56:12.8428481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:56:12.8428481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:56:12.8428481126RenderDeviceD3d11::initsave state
01:56:12.842848696RenderDeviceD3d11::initDX11loading shaders...
01:56:12.8518481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:56:12.8518481134RenderDeviceD3d11::initrestore state
01:56:12.8518481137RenderDeviceD3d11::initTarget Window [0x100926]
01:56:12.851848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:56:12.851848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:56:12.8518482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:56:12.8518485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:56:12.8518485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:56:12.8518485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:56:12.86184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:56:12.8618485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:56:12.8618482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f350f61
01:56:12.8618482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:56:12.8618482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:56:12.8618482284WidgetManager::Renderresume layout thread
01:56:12.861848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:56:12.861848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:56:12.8618481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:56:12.861848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:56:12.8748485231OverlayManager::initOverlayResolutionEx 0X40008
01:56:12.8748485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:56:12.8748485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:56:12.8748485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:56:12.9094BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:56:12.9094BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:56:12.9094BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:56:12.9094BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:56:12.9104BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:56:12.9104BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:56:13.203F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:56:13.203F987990OverlayManager::OnForegroundChangedChanged True
01:56:13.203F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:56:13.2784847capture deviced3d11 shared texture capture successful
01:56:13.393F986686OverlayManager::doActionDisplayFPS - Triggered
01:56:13.43848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:12.6084BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:57:12.664848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:12.664848407fSwapResize_BuffersClear overlay graphics..
01:57:12.6648482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:12.6648481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:12.6648481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:12.6648481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:12.6648481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f350f61
01:57:12.6648482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:12.664848409fSwapResize_BuffersDevice was Resized!
01:57:12.664848186IRenderDevice::releaseRender Releasing.
01:57:12.66584847capture device----------------- d3d11 capture freed ----------------
01:57:12.66584882RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:12.665848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:12.6658481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:12.6658481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:12.6658481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:12.665848203IRenderDevice::releaseRender Releasing Done.
01:57:12.665848413fSwapResize_BuffersEnd Device was Resized!
01:57:12.8983F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:57:12.8983F987990OverlayManager::OnForegroundChangedChanged False
01:57:12.8983F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:57:12.8983F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:57:12.8983F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:57:12.8983F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:57:12.9203F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:13.90149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:57:15.101848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:15.1328481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:57:15.1328481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:57:15.1328481126RenderDeviceD3d11::initsave state
01:57:15.132848696RenderDeviceD3d11::initDX11loading shaders...
01:57:15.1418481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:57:15.1418481134RenderDeviceD3d11::initrestore state
01:57:15.1418481137RenderDeviceD3d11::initTarget Window [0x100926]
01:57:15.141848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:15.141848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:15.1418482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:57:15.1418485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:57:15.1418485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:57:15.1418485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:15.15084848ResetSnapShotSH::ExecuteRelease snapshot SH
01:57:15.1508485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:57:15.1508482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35b602cb
01:57:15.1508482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:57:15.1508482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:57:15.1508481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:57:15.150848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:15.1618485231OverlayManager::initOverlayResolutionEx 0X40008
01:57:15.1618485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:57:15.1618485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:57:15.1618485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:15.2064BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:57:15.2064BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:15.2064BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:57:15.2064BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:57:15.2064BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:57:15.2064BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:57:15.4403F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:57:15.4403F987990OverlayManager::OnForegroundChangedChanged True
01:57:15.4403F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:57:15.44484847capture deviced3d11 shared texture capture successful
01:57:15.4593F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:15.460848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:21.4984BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:57:21.5154BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:57:21.521848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:21.521848407fSwapResize_BuffersClear overlay graphics..
01:57:21.5218482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:21.5218481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:21.5218481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:21.5218481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:21.5218481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35b602cb
01:57:21.5218482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:21.521848409fSwapResize_BuffersDevice was Resized!
01:57:21.521848186IRenderDevice::releaseRender Releasing.
01:57:21.52184847capture device----------------- d3d11 capture freed ----------------
01:57:21.52184882RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:21.521848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:21.5218481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:21.5218481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:21.5218481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:21.521848203IRenderDevice::releaseRender Releasing Done.
01:57:21.521848413fSwapResize_BuffersEnd Device was Resized!
01:57:21.5853F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:57:21.5853F987990OverlayManager::OnForegroundChangedChanged False
01:57:21.5853F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:57:21.5853F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:57:21.5853F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:57:21.5853F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:57:21.6063F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:21.968848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:21.9928481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:57:21.9928481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:57:21.9928481126RenderDeviceD3d11::initsave state
01:57:21.992848696RenderDeviceD3d11::initDX11loading shaders...
01:57:22.18481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:57:22.18481134RenderDeviceD3d11::initrestore state
01:57:22.18481137RenderDeviceD3d11::initTarget Window [0x100926]
01:57:22.1848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:22.1848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:22.18482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:57:22.18485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:57:22.18485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:57:22.18485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:22.984848ResetSnapShotSH::ExecuteRelease snapshot SH
01:57:22.98485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:57:22.98482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x335a0f25
01:57:22.108482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:57:22.108482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:57:22.108481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:57:22.10848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:22.198485231OverlayManager::initOverlayResolutionEx 0X40008
01:57:22.198485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:57:22.198485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:57:22.198485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:22.654BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:57:22.654BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:22.654BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:57:22.654BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:57:22.654BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:57:22.654BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:57:22.1003F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:57:22.1003F987990OverlayManager::OnForegroundChangedChanged True
01:57:22.1003F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:57:22.10684847capture deviced3d11 shared texture capture successful
01:57:22.1213F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:22.130848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:31.1244BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:57:31.1774BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:57:31.182848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:31.183848407fSwapResize_BuffersClear overlay graphics..
01:57:31.1838482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:31.1838481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:31.1838481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:31.1838481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:31.1838481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x335a0f25
01:57:31.1838482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:31.183848409fSwapResize_BuffersDevice was Resized!
01:57:31.183848186IRenderDevice::releaseRender Releasing.
01:57:31.18384847capture device----------------- d3d11 capture freed ----------------
01:57:31.18384882RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:31.183848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:31.1838481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:31.1838481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:31.1838481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:31.183848203IRenderDevice::releaseRender Releasing Done.
01:57:31.183848413fSwapResize_BuffersEnd Device was Resized!
01:57:31.3013F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:57:31.3013F987990OverlayManager::OnForegroundChangedChanged False
01:57:31.3013F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:57:31.3013F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:57:31.3013F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:57:31.3013F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:57:31.3173F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:32.32849D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:57:33.481848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:33.5108481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:57:33.5108481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:57:33.5108481126RenderDeviceD3d11::initsave state
01:57:33.510848696RenderDeviceD3d11::initDX11loading shaders...
01:57:33.5188481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:57:33.5188481134RenderDeviceD3d11::initrestore state
01:57:33.5188481137RenderDeviceD3d11::initTarget Window [0x100926]
01:57:33.518848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:33.518848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:33.5188482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:57:33.5188485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:57:33.5188485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:57:33.5188485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:33.52784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:57:33.5278485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:57:33.5278482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x361402cb
01:57:33.5278482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:57:33.5278482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:57:33.5278481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:57:33.527848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:33.5348485231OverlayManager::initOverlayResolutionEx 0X40008
01:57:33.5348485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:57:33.5348485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:57:33.5348485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:33.5654BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:57:33.5654BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:33.5654BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:57:33.5654BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:57:33.5654BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:57:33.5654BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:57:33.8653F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:57:33.8653F987990OverlayManager::OnForegroundChangedChanged True
01:57:33.8653F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:57:33.87384847capture deviced3d11 shared texture capture successful
01:57:33.8853F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:33.885848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:35.6434BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:57:35.6554BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:57:35.660848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:35.660848407fSwapResize_BuffersClear overlay graphics..
01:57:35.6608482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:35.6608481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:35.6608481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:35.6608481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:35.6608481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x361402cb
01:57:35.6608482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:35.660848409fSwapResize_BuffersDevice was Resized!
01:57:35.660848186IRenderDevice::releaseRender Releasing.
01:57:35.66084847capture device----------------- d3d11 capture freed ----------------
01:57:35.66084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:35.660848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:35.6608481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:35.6608481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:35.6608481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:35.660848203IRenderDevice::releaseRender Releasing Done.
01:57:35.660848413fSwapResize_BuffersEnd Device was Resized!
01:57:35.9163F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:57:35.9163F987990OverlayManager::OnForegroundChangedChanged False
01:57:35.9163F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:57:35.9163F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:57:35.9163F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:57:35.9163F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:57:35.9333F986686OverlayManager::doActionDisplayFPS - Triggered
01:57:36.94249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:57:37.436848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:57:37.4483F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:57:37.4483F987990OverlayManager::OnForegroundChangedChanged True
01:57:37.4483F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:57:37.4483F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:57:37.4908481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:57:37.4908481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:57:37.4908481126RenderDeviceD3d11::initsave state
01:57:37.490848696RenderDeviceD3d11::initDX11loading shaders...
01:57:37.4988481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:57:37.4988481134RenderDeviceD3d11::initrestore state
01:57:37.4988481137RenderDeviceD3d11::initTarget Window [0x100926]
01:57:37.498848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:37.498848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:37.4988485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:57:37.4988485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:57:37.4988485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:37.52184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:57:37.5228485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:57:37.5228482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x286a0e83
01:57:37.5228482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:57:37.5228482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:57:37.522848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:37.52284847capture deviced3d11 shared texture capture successful
01:57:37.5428485231OverlayManager::initOverlayResolutionEx 0X40008
01:57:37.5428485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:57:37.5428485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:57:37.5428485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:37.5494BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:57:37.5494BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:37.5494BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:57:37.5494BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:57:37.5494BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:57:37.5494BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:58:08.8304BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:58:08.8834BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:58:08.888848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:58:08.888848407fSwapResize_BuffersClear overlay graphics..
01:58:08.8888482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:58:08.8888481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:58:08.8888481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:58:08.8888481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:58:08.8888481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x286a0e83
01:58:08.8888482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:58:08.888848409fSwapResize_BuffersDevice was Resized!
01:58:08.888848186IRenderDevice::releaseRender Releasing.
01:58:08.88884847capture device----------------- d3d11 capture freed ----------------
01:58:08.88884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:58:08.888848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:58:08.8888481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:58:08.8888481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:58:08.8888481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:58:08.888848203IRenderDevice::releaseRender Releasing Done.
01:58:08.888848413fSwapResize_BuffersEnd Device was Resized!
01:58:09.1903F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:58:09.1903F987990OverlayManager::OnForegroundChangedChanged False
01:58:09.1903F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:58:09.1903F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:58:09.1903F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:58:09.1903F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:58:09.2103F986686OverlayManager::doActionDisplayFPS - Triggered
01:58:10.20849D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:58:10.877848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:58:10.9218481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:58:10.9218481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:58:10.9218481126RenderDeviceD3d11::initsave state
01:58:10.921848696RenderDeviceD3d11::initDX11loading shaders...
01:58:10.9298481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:58:10.9298481134RenderDeviceD3d11::initrestore state
01:58:10.9298481137RenderDeviceD3d11::initTarget Window [0x100926]
01:58:10.929848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:58:10.929848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:58:10.9298482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:58:10.9298485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:58:10.9298485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:58:10.9298485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:10.93384848ResetSnapShotSH::ExecuteRelease snapshot SH
01:58:10.9338485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:58:10.9338482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcdf209bb
01:58:10.9338482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:58:10.9338482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:58:10.9338481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:58:10.933848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:10.9348485231OverlayManager::initOverlayResolutionEx 0X40008
01:58:10.9348485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:58:10.9358485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:58:10.9358485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:10.9364BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:58:10.9364BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:58:10.9364BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:58:10.9364BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:58:10.9364BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:58:11.2303F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:58:11.2303F987990OverlayManager::OnForegroundChangedChanged True
01:58:11.2303F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:58:11.23484847capture deviced3d11 shared texture capture successful
01:58:11.2404BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:58:11.2573F986686OverlayManager::doActionDisplayFPS - Triggered
01:58:11.262848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:26.3004BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:58:26.305848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:58:26.305848407fSwapResize_BuffersClear overlay graphics..
01:58:26.3058482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:58:26.3058481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:58:26.3058481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:58:26.3058481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:58:26.3058481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcdf209bb
01:58:26.3058482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:58:26.305848409fSwapResize_BuffersDevice was Resized!
01:58:26.305848186IRenderDevice::releaseRender Releasing.
01:58:26.30584847capture device----------------- d3d11 capture freed ----------------
01:58:26.30584882RenderDeviceCaptureBase::ReleaseTextureRelease
01:58:26.305848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:58:26.3058481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:58:26.3058481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:58:26.3058481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:58:26.305848203IRenderDevice::releaseRender Releasing Done.
01:58:26.305848413fSwapResize_BuffersEnd Device was Resized!
01:58:26.5813F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:58:26.5813F987990OverlayManager::OnForegroundChangedChanged False
01:58:26.5813F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:58:26.5813F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:58:26.5813F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:58:26.5813F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:58:26.5843F986686OverlayManager::doActionDisplayFPS - Triggered
01:58:27.59049D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:58:29.62349D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3379].
01:58:29.62349D052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:58:29.62349D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
01:58:39.15848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:58:39.318481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:58:39.318481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:58:39.318481126RenderDeviceD3d11::initsave state
01:58:39.31848696RenderDeviceD3d11::initDX11loading shaders...
01:58:39.408481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:58:39.408481134RenderDeviceD3d11::initrestore state
01:58:39.408481137RenderDeviceD3d11::initTarget Window [0x100926]
01:58:39.40848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:58:39.40848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:58:39.408482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:58:39.408485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:58:39.408485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:58:39.408485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:39.4284848ResetSnapShotSH::ExecuteRelease snapshot SH
01:58:39.428485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:58:39.428482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf56085d
01:58:39.428482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:58:39.428482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:58:39.428482284WidgetManager::Renderresume layout thread
01:58:39.42848275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:58:39.42848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:58:39.428481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:58:39.42848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:39.478485231OverlayManager::initOverlayResolutionEx 0X40008
01:58:39.478485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:58:39.478485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:58:39.478485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:39.524BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:58:39.524BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:58:39.524BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:58:39.524BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:58:39.524BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:58:39.2623F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:58:39.2623F987990OverlayManager::OnForegroundChangedChanged True
01:58:39.2623F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:58:39.26584847capture deviced3d11 shared texture capture successful
01:58:39.2664BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:58:39.2703F986686OverlayManager::doActionDisplayFPS - Triggered
01:58:39.271848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:59:06.2114BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:59:06.217848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:59:06.217848407fSwapResize_BuffersClear overlay graphics..
01:59:06.2178482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:59:06.2178481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:59:06.2178481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:59:06.2178481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:59:06.2178481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaf56085d
01:59:06.2178482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:59:06.217848409fSwapResize_BuffersDevice was Resized!
01:59:06.217848186IRenderDevice::releaseRender Releasing.
01:59:06.21884847capture device----------------- d3d11 capture freed ----------------
01:59:06.21884882RenderDeviceCaptureBase::ReleaseTextureRelease
01:59:06.218848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:59:06.2188481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:59:06.2188481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:59:06.2188481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:59:06.218848203IRenderDevice::releaseRender Releasing Done.
01:59:06.218848413fSwapResize_BuffersEnd Device was Resized!
01:59:06.2673F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:59:06.2673F987990OverlayManager::OnForegroundChangedChanged False
01:59:06.2673F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:59:06.2673F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:59:06.2673F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:59:06.2673F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:59:06.2833F986686OverlayManager::doActionDisplayFPS - Triggered
01:59:06.614848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:59:06.6368481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:59:06.6368481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:59:06.6368481126RenderDeviceD3d11::initsave state
01:59:06.636848696RenderDeviceD3d11::initDX11loading shaders...
01:59:06.6448481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:59:06.6448481134RenderDeviceD3d11::initrestore state
01:59:06.6448481137RenderDeviceD3d11::initTarget Window [0x100926]
01:59:06.644848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:59:06.644848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:59:06.6448482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:59:06.6448485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:59:06.6448485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:59:06.6448485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:59:06.65184848ResetSnapShotSH::ExecuteRelease snapshot SH
01:59:06.6518485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:59:06.6518482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c6e0f19
01:59:06.6518482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:59:06.6518482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:59:06.6518481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:59:06.651848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:59:06.6578485231OverlayManager::initOverlayResolutionEx 0X40008
01:59:06.6578485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:59:06.6588485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:59:06.6588485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:59:06.7054BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:59:06.7054BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:59:06.7054BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:59:06.7054BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:59:06.7054BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:59:06.7054BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:59:06.7823F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:59:06.7823F987990OverlayManager::OnForegroundChangedChanged True
01:59:06.7823F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:59:06.7843F986686OverlayManager::doActionDisplayFPS - Triggered
01:59:06.789848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:59:06.79084847capture deviced3d11 shared texture capture successful
01:59:16.8414BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
01:59:16.8954BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
01:59:16.900848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:59:16.900848407fSwapResize_BuffersClear overlay graphics..
01:59:16.9008482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:59:16.9008481462OverlayManager::RestoreGameWNDPROCSearch SWL..
01:59:16.9008481469OverlayManager::RestoreGameWNDPROCSWL restored.
01:59:16.9008481479OverlayManager::RestoreGameWNDPROCSWL OK.
01:59:16.9008481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c6e0f19
01:59:16.9008482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:59:16.900848409fSwapResize_BuffersDevice was Resized!
01:59:16.900848186IRenderDevice::releaseRender Releasing.
01:59:16.90084847capture device----------------- d3d11 capture freed ----------------
01:59:16.90084882RenderDeviceCaptureBase::ReleaseTextureRelease
01:59:16.900848100RenderDeviceCaptureBase::ReleaseTextureReleased
01:59:16.9008481258RenderDeviceD3d11::releaseImplementationReleasing 1
01:59:16.9008481268RenderDeviceD3d11::releaseImplementationReleasing 2
01:59:16.9008481287RenderDeviceD3d11::releaseImplementationReleasing 3
01:59:16.900848203IRenderDevice::releaseRender Releasing Done.
01:59:16.900848413fSwapResize_BuffersEnd Device was Resized!
01:59:16.9963F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
01:59:16.9963F987990OverlayManager::OnForegroundChangedChanged False
01:59:16.9963F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
01:59:16.9963F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:59:16.9963F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:59:16.9963F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:59:17.173F986686OverlayManager::doActionDisplayFPS - Triggered
01:59:17.338848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
01:59:17.3828481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
01:59:17.3828481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:59:17.3828481126RenderDeviceD3d11::initsave state
01:59:17.382848696RenderDeviceD3d11::initDX11loading shaders...
01:59:17.3908481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
01:59:17.3908481134RenderDeviceD3d11::initrestore state
01:59:17.3908481137RenderDeviceD3d11::initTarget Window [0x100926]
01:59:17.390848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:59:17.390848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:59:17.3908482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:59:17.3908485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:59:17.3908485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:59:17.3908485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:59:17.39784848ResetSnapShotSH::ExecuteRelease snapshot SH
01:59:17.3978485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
01:59:17.3988482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ac30de9
01:59:17.3988482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:59:17.3988482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
01:59:17.3988481612WidgetManager::drawskip widget draw (not in foreground) False - False
01:59:17.398848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:59:17.4048485231OverlayManager::initOverlayResolutionEx 0X40008
01:59:17.4048485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:59:17.4048485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:59:17.4048485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:59:17.4394BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:59:17.4394BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
01:59:17.4394BF8479InputInterceptor::stopHookunhook keyboard and mouse
01:59:17.4394BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
01:59:17.4394BF8456InputInterceptor::runHookNew Mouse LL is hooked
01:59:17.4394BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
01:59:17.5053F986536OverlayManager::doActionForegroundChange Event ON (ON)
01:59:17.5053F987990OverlayManager::OnForegroundChangedChanged True
01:59:17.5053F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:59:17.50984847capture deviced3d11 shared texture capture successful
01:59:17.5233F986686OverlayManager::doActionDisplayFPS - Triggered
01:59:17.523848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:02:13.5004BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:02:13.5204BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:02:13.526848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:02:13.526848407fSwapResize_BuffersClear overlay graphics..
02:02:13.5268482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:02:13.5268481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:02:13.5268481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:02:13.5268481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:02:13.5268481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ac30de9
02:02:13.5268482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:02:13.526848409fSwapResize_BuffersDevice was Resized!
02:02:13.526848186IRenderDevice::releaseRender Releasing.
02:02:13.52684847capture device----------------- d3d11 capture freed ----------------
02:02:13.52684882RenderDeviceCaptureBase::ReleaseTextureRelease
02:02:13.526848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:02:13.5268481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:02:13.5268481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:02:13.5268481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:02:13.526848203IRenderDevice::releaseRender Releasing Done.
02:02:13.526848413fSwapResize_BuffersEnd Device was Resized!
02:02:13.7773F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:02:13.7773F987990OverlayManager::OnForegroundChangedChanged False
02:02:13.7773F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:02:13.7773F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:02:13.7773F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:02:13.7773F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:02:13.7943F986686OverlayManager::doActionDisplayFPS - Triggered
02:02:14.62848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:02:14.908481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:02:14.908481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:02:14.908481126RenderDeviceD3d11::initsave state
02:02:14.90848696RenderDeviceD3d11::initDX11loading shaders...
02:02:14.988481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:02:14.988481134RenderDeviceD3d11::initrestore state
02:02:14.988481137RenderDeviceD3d11::initTarget Window [0x100926]
02:02:14.98848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:02:14.98848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:02:14.988482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:02:14.988485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:02:14.988485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:02:14.988485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:02:14.10684848ResetSnapShotSH::ExecuteRelease snapshot SH
02:02:14.1068485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:02:14.1068482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa3305bb
02:02:14.1068482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:02:14.1068482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:02:14.1068481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:02:14.106848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:02:14.1168485231OverlayManager::initOverlayResolutionEx 0X40008
02:02:14.1168485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:02:14.1168485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:02:14.1168485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:02:14.1614BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:02:14.1614BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:02:14.1614BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:02:14.1614BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:02:14.1614BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:02:14.1614BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:02:14.2923F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:02:14.2923F987990OverlayManager::OnForegroundChangedChanged True
02:02:14.2923F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:02:14.29584847capture deviced3d11 shared texture capture successful
02:02:14.3103F986686OverlayManager::doActionDisplayFPS - Triggered
02:02:14.312848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:02:24.1314BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:02:36.6024BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:02:36.610848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:02:36.610848407fSwapResize_BuffersClear overlay graphics..
02:02:36.6108482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:02:36.6108481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:02:36.6108481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:02:36.6108481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:02:36.6108481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa3305bb
02:02:36.6108482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:02:36.610848409fSwapResize_BuffersDevice was Resized!
02:02:36.610848186IRenderDevice::releaseRender Releasing.
02:02:36.61084847capture device----------------- d3d11 capture freed ----------------
02:02:36.61084882RenderDeviceCaptureBase::ReleaseTextureRelease
02:02:36.610848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:02:36.6108481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:02:36.6108481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:02:36.6108481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:02:36.610848203IRenderDevice::releaseRender Releasing Done.
02:02:36.610848413fSwapResize_BuffersEnd Device was Resized!
02:02:36.7663F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:02:36.7663F987990OverlayManager::OnForegroundChangedChanged False
02:02:36.7663F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:02:36.7663F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:02:36.7663F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:02:36.7663F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:02:36.7813F986686OverlayManager::doActionDisplayFPS - Triggered
02:02:37.75849D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:02:39.77749D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3234].
02:02:39.77749D052WidgetsLayoutScheduler::Stopstopping layout scheduler
02:02:39.77749D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:02:48.628848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:02:48.6488481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:02:48.6488481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:02:48.6488481126RenderDeviceD3d11::initsave state
02:02:48.648848696RenderDeviceD3d11::initDX11loading shaders...
02:02:48.6568481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:02:48.6568481134RenderDeviceD3d11::initrestore state
02:02:48.6568481137RenderDeviceD3d11::initTarget Window [0x100926]
02:02:48.656848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:02:48.656848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:02:48.6568482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:02:48.6568485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:02:48.6568485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:02:48.6568485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:02:48.66084848ResetSnapShotSH::ExecuteRelease snapshot SH
02:02:48.6608485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:02:48.6608482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x73ca0f13
02:02:48.6608482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:02:48.6608482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:02:48.6608482284WidgetManager::Renderresume layout thread
02:02:48.660848275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:02:48.660848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:02:48.6608481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:02:48.660848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:02:48.6638485231OverlayManager::initOverlayResolutionEx 0X40008
02:02:48.6638485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:02:48.6638485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:02:48.6638485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:02:48.7064BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:02:48.7064BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:02:48.7064BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:02:48.7064BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:02:48.7064BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:02:48.7064BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:02:48.9173F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:02:48.9173F987990OverlayManager::OnForegroundChangedChanged True
02:02:48.9173F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:02:48.91984847capture deviced3d11 shared texture capture successful
02:02:48.9223F986686OverlayManager::doActionDisplayFPS - Triggered
02:02:48.9224BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:02:48.922848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:11.2764BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:06:11.280848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:11.280848407fSwapResize_BuffersClear overlay graphics..
02:06:11.2808482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:06:11.2808481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:06:11.2808481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:06:11.2808481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:06:11.2808481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x73ca0f13
02:06:11.2808482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:06:11.280848409fSwapResize_BuffersDevice was Resized!
02:06:11.280848186IRenderDevice::releaseRender Releasing.
02:06:11.28084847capture device----------------- d3d11 capture freed ----------------
02:06:11.28084882RenderDeviceCaptureBase::ReleaseTextureRelease
02:06:11.280848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:06:11.2808481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:06:11.2808481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:06:11.2808481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:06:11.280848203IRenderDevice::releaseRender Releasing Done.
02:06:11.280848413fSwapResize_BuffersEnd Device was Resized!
02:06:11.4773F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:06:11.4783F987990OverlayManager::OnForegroundChangedChanged False
02:06:11.4783F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:06:11.4783F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:06:11.4783F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:06:11.4783F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:06:11.5203F986686OverlayManager::doActionDisplayFPS - Triggered
02:06:12.73F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:06:12.73F987990OverlayManager::OnForegroundChangedChanged True
02:06:12.83F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:06:12.83F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:06:12.82848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:12.1298481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:06:12.1298481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:06:12.1298481126RenderDeviceD3d11::initsave state
02:06:12.129848696RenderDeviceD3d11::initDX11loading shaders...
02:06:12.1378481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:06:12.1378481134RenderDeviceD3d11::initrestore state
02:06:12.1378481137RenderDeviceD3d11::initTarget Window [0x100926]
02:06:12.137848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:06:12.137848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:06:12.1378485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:06:12.1378485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:06:12.1378485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:12.14784848ResetSnapShotSH::ExecuteRelease snapshot SH
02:06:12.1478485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:06:12.1478482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x315f0f01
02:06:12.1478482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:06:12.1478482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:06:12.148848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:12.14884847capture deviced3d11 shared texture capture successful
02:06:12.1558485231OverlayManager::initOverlayResolutionEx 0X40008
02:06:12.1558485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:06:12.1558485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:06:12.1558485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:12.1594BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:06:12.1594BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:06:12.1594BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:06:12.1594BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:06:12.1594BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:06:12.1594BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:06:54.8914BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:06:55.2844BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:06:55.2874BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:06:55.3683F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:06:55.3683F987990OverlayManager::OnForegroundChangedChanged False
02:06:55.3693F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:06:55.3693F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:06:55.3693F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:06:55.3693F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:06:55.3813F986686OverlayManager::doActionDisplayFPS - Triggered
02:06:56.1614BF81721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:06:56.1644BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:06:56.299848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:56.299848407fSwapResize_BuffersClear overlay graphics..
02:06:56.2998482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:06:56.2998481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:06:56.2998481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:06:56.2998481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:06:56.2998481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x315f0f01
02:06:56.2998482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:06:56.299848409fSwapResize_BuffersDevice was Resized!
02:06:56.299848186IRenderDevice::releaseRender Releasing.
02:06:56.29984847capture device----------------- d3d11 capture freed ----------------
02:06:56.29984882RenderDeviceCaptureBase::ReleaseTextureRelease
02:06:56.299848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:06:56.2998481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:06:56.2998481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:06:56.2998481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:06:56.299848203IRenderDevice::releaseRender Releasing Done.
02:06:56.299848413fSwapResize_BuffersEnd Device was Resized!
02:06:56.3478481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:06:56.3478481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:06:56.3478481126RenderDeviceD3d11::initsave state
02:06:56.347848696RenderDeviceD3d11::initDX11loading shaders...
02:06:56.3548481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:06:56.3548481134RenderDeviceD3d11::initrestore state
02:06:56.3548481137RenderDeviceD3d11::initTarget Window [0x100926]
02:06:56.354848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:06:56.354848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:06:56.3548482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:06:56.3548485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:06:56.3548485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:06:56.3548485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:56.36584848ResetSnapShotSH::ExecuteRelease snapshot SH
02:06:56.3658485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:06:56.3658482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48860dab
02:06:56.3658482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:06:56.3658482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:06:56.3658481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:06:56.365848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:56.3668485231OverlayManager::initOverlayResolutionEx 0X40008
02:06:56.3668485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:06:56.3668485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:06:56.3668485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:56.3783F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:06:56.3783F987990OverlayManager::OnForegroundChangedChanged True
02:06:56.3783F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:06:56.37984847capture deviced3d11 shared texture capture successful
02:06:56.3844BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:06:56.3844BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:06:56.3844BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:06:56.3844BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:06:56.3844BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:06:56.3844BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:06:56.3963F986686OverlayManager::doActionDisplayFPS - Triggered
02:06:56.405848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:56.5194BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:06:56.524848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:56.524848407fSwapResize_BuffersClear overlay graphics..
02:06:56.5248482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:06:56.5248481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:06:56.5248481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:06:56.5248481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:06:56.5248481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48860dab
02:06:56.5248482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:06:56.524848409fSwapResize_BuffersDevice was Resized!
02:06:56.524848186IRenderDevice::releaseRender Releasing.
02:06:56.52484847capture device----------------- d3d11 capture freed ----------------
02:06:56.52484882RenderDeviceCaptureBase::ReleaseTextureRelease
02:06:56.524848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:06:56.5248481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:06:56.5248481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:06:56.5248481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:06:56.524848203IRenderDevice::releaseRender Releasing Done.
02:06:56.524848413fSwapResize_BuffersEnd Device was Resized!
02:06:56.8853F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:06:56.8853F987990OverlayManager::OnForegroundChangedChanged False
02:06:56.8853F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:06:56.8853F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:06:56.8853F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:06:56.8853F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:06:56.9023F986686OverlayManager::doActionDisplayFPS - Triggered
02:06:57.90749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:06:57.9073F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:06:57.9073F987990OverlayManager::OnForegroundChangedChanged True
02:06:57.9073F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:06:57.9073F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:06:57.994848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:58.128481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:06:58.128481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:06:58.128481126RenderDeviceD3d11::initsave state
02:06:58.12848696RenderDeviceD3d11::initDX11loading shaders...
02:06:58.228481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:06:58.228481134RenderDeviceD3d11::initrestore state
02:06:58.228481137RenderDeviceD3d11::initTarget Window [0x100926]
02:06:58.22848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:06:58.22848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:06:58.228485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:06:58.228485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:06:58.228485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:58.2684848ResetSnapShotSH::ExecuteRelease snapshot SH
02:06:58.278485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:06:58.278482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7bb00f03
02:06:58.278482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:06:58.278482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:06:58.27848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:58.2784847capture deviced3d11 shared texture capture successful
02:06:58.288485231OverlayManager::initOverlayResolutionEx 0X40008
02:06:58.288485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:06:58.288485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:06:58.288485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:58.294BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:06:58.294BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:06:58.294BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:06:58.294BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:06:58.294BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:06:58.304BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:06:59.1374BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:06:59.143848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:06:59.143848407fSwapResize_BuffersClear overlay graphics..
02:06:59.1438482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:06:59.1438481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:06:59.1438481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:06:59.1438481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:06:59.1438481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7bb00f03
02:06:59.1438482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:06:59.143848409fSwapResize_BuffersDevice was Resized!
02:06:59.143848186IRenderDevice::releaseRender Releasing.
02:06:59.14384847capture device----------------- d3d11 capture freed ----------------
02:06:59.14384882RenderDeviceCaptureBase::ReleaseTextureRelease
02:06:59.143848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:06:59.1438481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:06:59.1438481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:06:59.1438481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:06:59.143848203IRenderDevice::releaseRender Releasing Done.
02:06:59.143848413fSwapResize_BuffersEnd Device was Resized!
02:06:59.4493F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:06:59.4493F987990OverlayManager::OnForegroundChangedChanged False
02:06:59.4493F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:06:59.4493F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:06:59.4493F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:06:59.4493F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:06:59.4693F986686OverlayManager::doActionDisplayFPS - Triggered
02:06:59.9563F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:06:59.9563F987990OverlayManager::OnForegroundChangedChanged True
02:06:59.9573F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:06:59.9573F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:00.74848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:00.9449D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:07:00.978481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:07:00.978481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:07:00.978481126RenderDeviceD3d11::initsave state
02:07:00.97848696RenderDeviceD3d11::initDX11loading shaders...
02:07:00.1058481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:07:00.1058481134RenderDeviceD3d11::initrestore state
02:07:00.1058481137RenderDeviceD3d11::initTarget Window [0x100926]
02:07:00.105848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:00.105848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:00.1058485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:00.1058485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:00.1058485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:00.10884848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:00.1088485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:07:00.1088482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58cb01f7
02:07:00.1088482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:00.1088482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:07:00.108848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:00.10984847capture deviced3d11 shared texture capture successful
02:07:00.1108485231OverlayManager::initOverlayResolutionEx 0X40008
02:07:00.1108485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:07:00.1108485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:07:00.1108485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:00.1114BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:07:00.1114BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:00.1114BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:07:00.1114BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:07:00.1114BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:07:00.1114BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:07:00.1134BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:07:00.8204BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:07:00.825848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:00.825848407fSwapResize_BuffersClear overlay graphics..
02:07:00.8258482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:00.8258481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:00.8258481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:00.8258481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:00.8258481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58cb01f7
02:07:00.8258482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:00.825848409fSwapResize_BuffersDevice was Resized!
02:07:00.825848186IRenderDevice::releaseRender Releasing.
02:07:00.82584847capture device----------------- d3d11 capture freed ----------------
02:07:00.82584882RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:00.825848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:00.8258481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:00.8258481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:00.8258481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:00.825848203IRenderDevice::releaseRender Releasing Done.
02:07:00.825848413fSwapResize_BuffersEnd Device was Resized!
02:07:00.9933F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:07:00.9933F987990OverlayManager::OnForegroundChangedChanged False
02:07:00.9933F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:07:00.9933F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:07:00.9933F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:07:00.9933F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:07:01.183F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:02.1149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:07:02.133F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:07:02.133F987990OverlayManager::OnForegroundChangedChanged True
02:07:02.133F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:07:02.133F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:02.84848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:02.1398481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:07:02.1398481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:07:02.1398481126RenderDeviceD3d11::initsave state
02:07:02.139848696RenderDeviceD3d11::initDX11loading shaders...
02:07:02.1478481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:07:02.1478481134RenderDeviceD3d11::initrestore state
02:07:02.1478481137RenderDeviceD3d11::initTarget Window [0x100926]
02:07:02.147848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:02.147848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:02.1478485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:02.1478485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:02.1478485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:02.16984848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:02.1698485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:07:02.1698482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f090e43
02:07:02.1698482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:02.1698482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:07:02.169848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:02.17084847capture deviced3d11 shared texture capture successful
02:07:02.1754BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:02.1754BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:07:02.1754BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:07:02.1754BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:07:02.1754BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:07:02.1754BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:07:02.1808485231OverlayManager::initOverlayResolutionEx 0X40008
02:07:02.1808485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:07:02.1808485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:07:02.1808485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:02.3424BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:07:02.3434BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:07:02.348848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:02.348848407fSwapResize_BuffersClear overlay graphics..
02:07:02.3488482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:02.3488481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:02.3488481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:02.3488481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:02.3488481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f090e43
02:07:02.3488482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:02.348848409fSwapResize_BuffersDevice was Resized!
02:07:02.348848186IRenderDevice::releaseRender Releasing.
02:07:02.34884847capture device----------------- d3d11 capture freed ----------------
02:07:02.34884882RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:02.348848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:02.3488481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:02.3488481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:02.3488481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:02.348848203IRenderDevice::releaseRender Releasing Done.
02:07:02.348848413fSwapResize_BuffersEnd Device was Resized!
02:07:02.5273F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:07:02.5273F987990OverlayManager::OnForegroundChangedChanged False
02:07:02.5273F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:07:02.5273F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:07:02.5273F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:07:02.5273F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:07:02.5443F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:02.891848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:02.9088481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:07:02.9088481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:07:02.9088481126RenderDeviceD3d11::initsave state
02:07:02.908848696RenderDeviceD3d11::initDX11loading shaders...
02:07:02.9188481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:07:02.9188481134RenderDeviceD3d11::initrestore state
02:07:02.9188481137RenderDeviceD3d11::initTarget Window [0x100926]
02:07:02.918848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:02.918848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:02.9188482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:02.9188485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:02.9188485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:02.9188485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:02.92284848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:02.9228485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:07:02.9228482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d7d0ead
02:07:02.9228482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:02.9228482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:07:02.9228481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:07:02.922848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:02.9244BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:02.9244BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:07:02.9244BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:07:02.9244BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:07:02.9244BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:07:02.9248485231OverlayManager::initOverlayResolutionEx 0X40008
02:07:02.9248485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:07:02.9248485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:07:02.9248485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:03.313F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:07:03.313F987990OverlayManager::OnForegroundChangedChanged True
02:07:03.313F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:07:03.324BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:07:03.3384847capture deviced3d11 shared texture capture successful
02:07:03.493F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:03.52848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:13.1424BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:07:13.147848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:13.147848407fSwapResize_BuffersClear overlay graphics..
02:07:13.1478482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:13.1478481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:13.1478481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:13.1478481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:13.1478481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d7d0ead
02:07:13.1478482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:13.147848409fSwapResize_BuffersDevice was Resized!
02:07:13.147848186IRenderDevice::releaseRender Releasing.
02:07:13.14784847capture device----------------- d3d11 capture freed ----------------
02:07:13.14784882RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:13.147848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:13.1478481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:13.1478481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:13.1478481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:13.147848203IRenderDevice::releaseRender Releasing Done.
02:07:13.147848413fSwapResize_BuffersEnd Device was Resized!
02:07:13.2273F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:07:13.2273F987990OverlayManager::OnForegroundChangedChanged False
02:07:13.2273F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:07:13.2273F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:07:13.2273F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:07:13.2273F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:07:13.2423F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:14.2423C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:07:16.2753C54170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3194].
02:07:16.2753C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
02:07:16.2753C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:07:50.430848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:50.4708481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:07:50.4708481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:07:50.4708481126RenderDeviceD3d11::initsave state
02:07:50.470848696RenderDeviceD3d11::initDX11loading shaders...
02:07:50.4788481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:07:50.4788481134RenderDeviceD3d11::initrestore state
02:07:50.4788481137RenderDeviceD3d11::initTarget Window [0x100926]
02:07:50.478848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:50.478848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:50.4788482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:50.4788485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:50.4788485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:50.4788485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:50.49984848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:50.4998485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:07:50.4998482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ad305e3
02:07:50.4998482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:50.4998482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:07:50.4998482284WidgetManager::Renderresume layout thread
02:07:50.499848275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:07:50.499848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:07:50.4998481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:07:50.499848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:50.5204BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:07:50.5214BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:50.5214BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:07:50.5214BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:07:50.5214BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:07:50.5214BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:07:50.5258485231OverlayManager::initOverlayResolutionEx 0X40008
02:07:50.5258485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:07:50.5258485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:07:50.5258485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:50.7913F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:07:50.7913F987990OverlayManager::OnForegroundChangedChanged True
02:07:50.7913F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:07:50.79984847capture deviced3d11 shared texture capture successful
02:07:50.8323F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:50.836848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:51.504BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:07:51.67848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:51.67848407fSwapResize_BuffersClear overlay graphics..
02:07:51.678482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:51.678481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:51.678481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:51.678481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:51.678481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ad305e3
02:07:51.678482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:51.67848409fSwapResize_BuffersDevice was Resized!
02:07:51.67848186IRenderDevice::releaseRender Releasing.
02:07:51.6784847capture device----------------- d3d11 capture freed ----------------
02:07:51.6784882RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:51.67848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:51.678481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:51.678481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:51.678481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:51.67848203IRenderDevice::releaseRender Releasing Done.
02:07:51.67848413fSwapResize_BuffersEnd Device was Resized!
02:07:51.2923F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:07:51.2923F987990OverlayManager::OnForegroundChangedChanged False
02:07:51.2923F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:07:51.2923F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:07:51.2923F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:07:51.2923F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:07:51.3093F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:52.30549D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:07:53.993848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:07:54.218481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:07:54.218481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:07:54.218481126RenderDeviceD3d11::initsave state
02:07:54.21848696RenderDeviceD3d11::initDX11loading shaders...
02:07:54.308481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:07:54.308481134RenderDeviceD3d11::initrestore state
02:07:54.308481137RenderDeviceD3d11::initTarget Window [0x100926]
02:07:54.30848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:54.30848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:54.308482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:54.308485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:54.308485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:54.308485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:54.3984848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:54.398485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:07:54.398482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74260f11
02:07:54.398482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:54.398482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:07:54.398481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:07:54.39848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:54.468485231OverlayManager::initOverlayResolutionEx 0X40008
02:07:54.468485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:07:54.468485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:07:54.468485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:54.954BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:07:54.954BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:54.954BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:07:54.954BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:07:54.954BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:07:54.954BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:07:54.3613F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:07:54.3613F987990OverlayManager::OnForegroundChangedChanged True
02:07:54.3613F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:07:54.36584847capture deviced3d11 shared texture capture successful
02:07:54.3813F986686OverlayManager::doActionDisplayFPS - Triggered
02:07:54.388848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:08:51.6364BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:08:51.6904BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:08:51.694848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:08:51.694848407fSwapResize_BuffersClear overlay graphics..
02:08:51.6948482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:08:51.6948481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:08:51.6948481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:08:51.6948481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:08:51.6948481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74260f11
02:08:51.6948482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:08:51.694848409fSwapResize_BuffersDevice was Resized!
02:08:51.694848186IRenderDevice::releaseRender Releasing.
02:08:51.69484847capture device----------------- d3d11 capture freed ----------------
02:08:51.69484882RenderDeviceCaptureBase::ReleaseTextureRelease
02:08:51.694848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:08:51.6948481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:08:51.6948481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:08:51.6948481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:08:51.694848203IRenderDevice::releaseRender Releasing Done.
02:08:51.694848413fSwapResize_BuffersEnd Device was Resized!
02:08:52.383F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:08:52.383F987990OverlayManager::OnForegroundChangedChanged False
02:08:52.383F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:08:52.383F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:08:52.383F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:08:52.383F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:08:52.563F986686OverlayManager::doActionDisplayFPS - Triggered
02:08:53.6349D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:08:53.749848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:08:53.7738481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:08:53.7738481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:08:53.7738481126RenderDeviceD3d11::initsave state
02:08:53.773848696RenderDeviceD3d11::initDX11loading shaders...
02:08:53.7828481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:08:53.7828481134RenderDeviceD3d11::initrestore state
02:08:53.7828481137RenderDeviceD3d11::initTarget Window [0x100926]
02:08:53.782848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:08:53.782848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:08:53.7828482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:08:53.7828485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:08:53.7828485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:08:53.7828485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:08:53.79284848ResetSnapShotSH::ExecuteRelease snapshot SH
02:08:53.7928485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:08:53.7928482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b600843
02:08:53.7928482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:08:53.7928482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:08:53.7928481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:08:53.792848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:08:53.7998485231OverlayManager::initOverlayResolutionEx 0X40008
02:08:53.7998485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:08:53.7998485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:08:53.7998485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:08:53.8464BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:08:53.8464BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:08:53.8464BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:08:53.8464BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:08:53.8464BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:08:53.8464BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:08:54.923F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:08:54.923F987990OverlayManager::OnForegroundChangedChanged True
02:08:54.923F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:08:54.10084847capture deviced3d11 shared texture capture successful
02:08:54.1113F986686OverlayManager::doActionDisplayFPS - Triggered
02:08:54.113848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:09:57.5364BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:10:15.314BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:10:15.36848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:10:15.36848407fSwapResize_BuffersClear overlay graphics..
02:10:15.368482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:10:15.368481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:10:15.368481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:10:15.368481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:10:15.368481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b600843
02:10:15.368482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:10:15.36848409fSwapResize_BuffersDevice was Resized!
02:10:15.36848186IRenderDevice::releaseRender Releasing.
02:10:15.3684847capture device----------------- d3d11 capture freed ----------------
02:10:15.3684882RenderDeviceCaptureBase::ReleaseTextureRelease
02:10:15.36848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:10:15.368481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:10:15.368481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:10:15.368481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:10:15.36848203IRenderDevice::releaseRender Releasing Done.
02:10:15.36848413fSwapResize_BuffersEnd Device was Resized!
02:10:15.2853F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:10:15.2853F987990OverlayManager::OnForegroundChangedChanged False
02:10:15.2853F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80A9E Title=[(6)
02:10:15.2853F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:10:15.2853F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:10:15.2853F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:10:15.3023F986686OverlayManager::doActionDisplayFPS - Triggered
02:10:16.29749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:10:18.33849D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3357].
02:10:18.33849D052WidgetsLayoutScheduler::Stopstopping layout scheduler
02:10:18.33849D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:10:25.403848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:10:25.4198481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:10:25.4198481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:10:25.4198481126RenderDeviceD3d11::initsave state
02:10:25.419848696RenderDeviceD3d11::initDX11loading shaders...
02:10:25.4288481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:10:25.4288481134RenderDeviceD3d11::initrestore state
02:10:25.4288481137RenderDeviceD3d11::initTarget Window [0x100926]
02:10:25.428848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:10:25.428848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:10:25.4288482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:10:25.4288485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:10:25.4288485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:10:25.4288485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:10:25.4303F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:10:25.4303F987990OverlayManager::OnForegroundChangedChanged True
02:10:25.4303F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:10:25.43384848ResetSnapShotSH::ExecuteRelease snapshot SH
02:10:25.4338485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:10:25.4338482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd916075d
02:10:25.4338482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:10:25.4338482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:10:25.4338482284WidgetManager::Renderresume layout thread
02:10:25.433848275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:10:25.433848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:10:25.433848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:10:25.43484847capture deviced3d11 shared texture capture successful
02:10:25.4374BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:10:25.4374BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:10:25.4374BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:10:25.4374BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:10:25.4374BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:10:25.4374BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:10:25.4378485231OverlayManager::initOverlayResolutionEx 0X40008
02:10:25.4378485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:10:25.4378485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:10:25.4378485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:10:25.4383F986686OverlayManager::doActionDisplayFPS - Triggered
02:10:25.447848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:23.7194BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:12:23.724848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:12:23.724848407fSwapResize_BuffersClear overlay graphics..
02:12:23.7248482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:23.7248481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:12:23.7248481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:12:23.7248481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:12:23.7248481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd916075d
02:12:23.7248482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:23.724848409fSwapResize_BuffersDevice was Resized!
02:12:23.724848186IRenderDevice::releaseRender Releasing.
02:12:23.72484847capture device----------------- d3d11 capture freed ----------------
02:12:23.72484882RenderDeviceCaptureBase::ReleaseTextureRelease
02:12:23.724848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:12:23.7248481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:12:23.7248481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:12:23.7248481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:12:23.724848203IRenderDevice::releaseRender Releasing Done.
02:12:23.724848413fSwapResize_BuffersEnd Device was Resized!
02:12:23.7973F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:12:23.7973F987990OverlayManager::OnForegroundChangedChanged False
02:12:23.7973F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[on9 - Discord]
02:12:23.7973F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:12:23.7973F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:12:23.7973F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:23.8173F986686OverlayManager::doActionDisplayFPS - Triggered
02:12:24.135848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:12:24.1618481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:12:24.1618481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:12:24.1618481126RenderDeviceD3d11::initsave state
02:12:24.161848696RenderDeviceD3d11::initDX11loading shaders...
02:12:24.1708481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:12:24.1708481134RenderDeviceD3d11::initrestore state
02:12:24.1708481137RenderDeviceD3d11::initTarget Window [0x100926]
02:12:24.170848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:12:24.170848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:12:24.1708482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:12:24.1708485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:12:24.1708485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:12:24.1708485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:24.18184848ResetSnapShotSH::ExecuteRelease snapshot SH
02:12:24.1818485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:12:24.1818482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb22605bb
02:12:24.1818482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:12:24.1818482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:12:24.1818481612WidgetManager::drawskip widget draw (not in foreground) False - False
02:12:24.181848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:24.1918485231OverlayManager::initOverlayResolutionEx 0X40008
02:12:24.1918485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:12:24.1918485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:12:24.1918485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:12:24.2244BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:12:24.2244BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:12:24.2244BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:12:24.2244BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:12:24.2244BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:12:24.2244BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:12:24.2983F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:12:24.2983F987990OverlayManager::OnForegroundChangedChanged True
02:12:24.2983F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:12:24.30684847capture deviced3d11 shared texture capture successful
02:12:24.4953F986686OverlayManager::doActionDisplayFPS - Triggered
02:12:24.496848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:12:34.4344BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:12:34.468848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:12:34.468848407fSwapResize_BuffersClear overlay graphics..
02:12:34.4688482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:12:34.4688481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:12:34.4688481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:12:34.4688481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:12:34.4688481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb22605bb
02:12:34.4688482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:12:34.468848409fSwapResize_BuffersDevice was Resized!
02:12:34.468848186IRenderDevice::releaseRender Releasing.
02:12:34.46884847capture device----------------- d3d11 capture freed ----------------
02:12:34.46884882RenderDeviceCaptureBase::ReleaseTextureRelease
02:12:34.468848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:12:34.4688481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:12:34.4688481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:12:34.4688481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:12:34.468848203IRenderDevice::releaseRender Releasing Done.
02:12:34.468848413fSwapResize_BuffersEnd Device was Resized!
02:12:34.5203F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:12:34.5203F987990OverlayManager::OnForegroundChangedChanged False
02:12:34.5203F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[on9 - Discord]
02:12:34.5203F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:12:34.5203F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:12:34.5203F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:12:34.5393F986686OverlayManager::doActionDisplayFPS - Triggered
02:12:35.52749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:12:37.58049D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3175].
02:12:37.58049D052WidgetsLayoutScheduler::Stopstopping layout scheduler
02:12:37.58049D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
02:12:59.9533F986536OverlayManager::doActionForegroundChange Event ON (ON)
02:12:59.9533F987990OverlayManager::OnForegroundChangedChanged True
02:12:59.9533F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:12:59.9533F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:13:00.43848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:13:00.648481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
02:13:00.648481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:13:00.648481126RenderDeviceD3d11::initsave state
02:13:00.65848696RenderDeviceD3d11::initDX11loading shaders...
02:13:00.748481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
02:13:00.748481134RenderDeviceD3d11::initrestore state
02:13:00.748481137RenderDeviceD3d11::initTarget Window [0x100926]
02:13:00.74848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:13:00.74848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:13:00.748485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:13:00.748485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:13:00.748485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:13:00.7984848ResetSnapShotSH::ExecuteRelease snapshot SH
02:13:00.798485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
02:13:00.798482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf90e99
02:13:00.798482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:13:00.798482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
02:13:00.798482284WidgetManager::Renderresume layout thread
02:13:00.79848275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:13:00.79848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:13:00.80848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:13:00.8084847capture deviced3d11 shared texture capture successful
02:13:00.818485231OverlayManager::initOverlayResolutionEx 0X40008
02:13:00.818485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
02:13:00.818485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
02:13:00.818485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:13:00.834BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
02:13:00.834BF8479InputInterceptor::stopHookunhook keyboard and mouse
02:13:00.834BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
02:13:00.834BF8456InputInterceptor::runHookNew Mouse LL is hooked
02:13:00.834BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
02:13:00.834BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
02:13:00.120848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
02:13:00.120848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
02:13:02.3324BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
02:13:02.339848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
02:13:02.339848407fSwapResize_BuffersClear overlay graphics..
02:13:02.3398482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:13:02.3398481462OverlayManager::RestoreGameWNDPROCSearch SWL..
02:13:02.3398481469OverlayManager::RestoreGameWNDPROCSWL restored.
02:13:02.3398481479OverlayManager::RestoreGameWNDPROCSWL OK.
02:13:02.3398481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaf90e99
02:13:02.3398482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:13:02.339848409fSwapResize_BuffersDevice was Resized!
02:13:02.339848186IRenderDevice::releaseRender Releasing.
02:13:02.33984847capture device----------------- d3d11 capture freed ----------------
02:13:02.33984882RenderDeviceCaptureBase::ReleaseTextureRelease
02:13:02.339848100RenderDeviceCaptureBase::ReleaseTextureReleased
02:13:02.3398481258RenderDeviceD3d11::releaseImplementationReleasing 1
02:13:02.3398481268RenderDeviceD3d11::releaseImplementationReleasing 2
02:13:02.3398481287RenderDeviceD3d11::releaseImplementationReleasing 3
02:13:02.339848203IRenderDevice::releaseRender Releasing Done.
02:13:02.339848413fSwapResize_BuffersEnd Device was Resized!
02:13:02.4943F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
02:13:02.4943F987990OverlayManager::OnForegroundChangedChanged False
02:13:02.4943F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x260B62 Title=[Steam]
02:13:02.4943F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:13:02.4943F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:13:02.4943F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:13:02.5133F986686OverlayManager::doActionDisplayFPS - Triggered
02:13:03.50749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:13:05.54149D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3251].
02:13:05.54149D052WidgetsLayoutScheduler::Stopstopping layout scheduler
02:13:05.54149D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
03:13:00.500848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:13:00.5013F986536OverlayManager::doActionForegroundChange Event ON (ON)
03:13:00.5023F987990OverlayManager::OnForegroundChangedChanged True
03:13:00.5023F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:13:00.5023F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:13:00.6758481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
03:13:00.6758481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:13:00.6758481126RenderDeviceD3d11::initsave state
03:13:00.675848696RenderDeviceD3d11::initDX11loading shaders...
03:13:00.6848481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
03:13:00.6848481134RenderDeviceD3d11::initrestore state
03:13:00.6848481137RenderDeviceD3d11::initTarget Window [0x100926]
03:13:00.684848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:13:00.684848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:13:00.6848485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:13:00.6848485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:13:00.6848485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:13:00.69884848ResetSnapShotSH::ExecuteRelease snapshot SH
03:13:00.6988485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
03:13:00.6988482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0a0475
03:13:00.6988482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:13:00.6998482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
03:13:00.6998482284WidgetManager::Renderresume layout thread
03:13:00.699848275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:13:00.699848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:13:00.699848326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
03:13:00.700848347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:13:00.7004BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
03:13:00.7004BF8479InputInterceptor::stopHookunhook keyboard and mouse
03:13:00.7004BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
03:13:00.7004BF8456InputInterceptor::runHookNew Mouse LL is hooked
03:13:00.7004BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
03:13:00.7004BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:13:00.702848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:13:00.70384847capture deviced3d11 shared texture capture successful
03:13:00.7208485231OverlayManager::initOverlayResolutionEx 0X40008
03:13:00.7208485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:13:00.7208485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:13:00.7208485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:13:01.103F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
03:13:01.103F987990OverlayManager::OnForegroundChangedChanged False
03:13:01.103F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10150 Title=[]
03:13:01.103F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:13:01.103F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:13:01.103F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:13:01.364BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
03:13:01.434BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:13:01.48848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:13:01.48848407fSwapResize_BuffersClear overlay graphics..
03:13:01.488482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:13:01.488481462OverlayManager::RestoreGameWNDPROCSearch SWL..
03:13:01.488481469OverlayManager::RestoreGameWNDPROCSWL restored.
03:13:01.488481479OverlayManager::RestoreGameWNDPROCSWL OK.
03:13:01.498481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0a0475
03:13:01.498482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:13:01.49848409fSwapResize_BuffersDevice was Resized!
03:13:01.49848186IRenderDevice::releaseRender Releasing.
03:13:01.4984847capture device----------------- d3d11 capture freed ----------------
03:13:01.4984882RenderDeviceCaptureBase::ReleaseTextureRelease
03:13:01.49848100RenderDeviceCaptureBase::ReleaseTextureReleased
03:13:01.498481258RenderDeviceD3d11::releaseImplementationReleasing 1
03:13:01.498481268RenderDeviceD3d11::releaseImplementationReleasing 2
03:13:01.498481287RenderDeviceD3d11::releaseImplementationReleasing 3
03:13:01.49848203IRenderDevice::releaseRender Releasing Done.
03:13:01.49848413fSwapResize_BuffersEnd Device was Resized!
03:13:01.783F986686OverlayManager::doActionDisplayFPS - Triggered
03:13:02.2149D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:13:04.5849D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3108].
03:13:04.5849D052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:13:04.5849D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:6)
03:40:19.523F986536OverlayManager::doActionForegroundChange Event ON (ON)
03:40:19.523F987990OverlayManager::OnForegroundChangedChanged True
03:40:19.523F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:40:19.523F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:40:19.238848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:40:19.2798481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
03:40:19.2798481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:40:19.2798481126RenderDeviceD3d11::initsave state
03:40:19.279848696RenderDeviceD3d11::initDX11loading shaders...
03:40:19.2898481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
03:40:19.2898481134RenderDeviceD3d11::initrestore state
03:40:19.2898481137RenderDeviceD3d11::initTarget Window [0x100926]
03:40:19.289848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:40:19.289848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:40:19.2898485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:40:19.2898485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:40:19.2898485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:40:19.38384848ResetSnapShotSH::ExecuteRelease snapshot SH
03:40:19.3838485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
03:40:19.3838482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43d60f2b
03:40:19.3838482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:40:19.3838482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
03:40:19.3838482284WidgetManager::Renderresume layout thread
03:40:19.383848275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:40:19.383848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:40:19.386848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:40:19.38684847capture deviced3d11 shared texture capture successful
03:40:19.3874BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
03:40:19.3874BF8479InputInterceptor::stopHookunhook keyboard and mouse
03:40:19.3874BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
03:40:19.3874BF8456InputInterceptor::runHookNew Mouse LL is hooked
03:40:19.3874BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
03:40:19.3874BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:40:19.5118485231OverlayManager::initOverlayResolutionEx 0X40008
03:40:19.5118485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:40:19.5118485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:40:19.5118485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:40:20.154BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
03:40:20.20848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:40:20.20848407fSwapResize_BuffersClear overlay graphics..
03:40:20.208482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:40:20.208481462OverlayManager::RestoreGameWNDPROCSearch SWL..
03:40:20.208481469OverlayManager::RestoreGameWNDPROCSWL restored.
03:40:20.208481479OverlayManager::RestoreGameWNDPROCSWL OK.
03:40:20.208481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43d60f2b
03:40:20.208482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:40:20.20848409fSwapResize_BuffersDevice was Resized!
03:40:20.20848186IRenderDevice::releaseRender Releasing.
03:40:20.2084847capture device----------------- d3d11 capture freed ----------------
03:40:20.2084882RenderDeviceCaptureBase::ReleaseTextureRelease
03:40:20.20848100RenderDeviceCaptureBase::ReleaseTextureReleased
03:40:20.208481258RenderDeviceD3d11::releaseImplementationReleasing 1
03:40:20.208481268RenderDeviceD3d11::releaseImplementationReleasing 2
03:40:20.208481287RenderDeviceD3d11::releaseImplementationReleasing 3
03:40:20.20848203IRenderDevice::releaseRender Releasing Done.
03:40:20.20848413fSwapResize_BuffersEnd Device was Resized!
03:40:20.753F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
03:40:20.753F987990OverlayManager::OnForegroundChangedChanged False
03:40:20.753F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0B42 Title=[(6)
03:40:20.753F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:40:20.753F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:40:20.753F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:40:20.893F986686OverlayManager::doActionDisplayFPS - Triggered
03:40:21.8849D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:40:23.12049D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3177].
03:40:23.12049D052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:40:23.12049D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
03:42:18.429848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:42:18.4778481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
03:42:18.4778481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
03:42:18.4778481126RenderDeviceD3d11::initsave state
03:42:18.477848696RenderDeviceD3d11::initDX11loading shaders...
03:42:18.4878481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
03:42:18.4878481134RenderDeviceD3d11::initrestore state
03:42:18.4878481137RenderDeviceD3d11::initTarget Window [0x100926]
03:42:18.487848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:42:18.487848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:42:18.4878482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:42:18.4878485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:42:18.4878485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:42:18.4878485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:42:18.50484848ResetSnapShotSH::ExecuteRelease snapshot SH
03:42:18.5048485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
03:42:18.5048482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75380ebd
03:42:18.5048482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:42:18.5048482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
03:42:18.5048482284WidgetManager::Renderresume layout thread
03:42:18.504848275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:42:18.504848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:42:18.5048481612WidgetManager::drawskip widget draw (not in foreground) False - False
03:42:18.504848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:42:18.5064BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
03:42:18.5064BF8479InputInterceptor::stopHookunhook keyboard and mouse
03:42:18.5064BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
03:42:18.5064BF8456InputInterceptor::runHookNew Mouse LL is hooked
03:42:18.5064BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
03:42:18.5228485231OverlayManager::initOverlayResolutionEx 0X40008
03:42:18.5228485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:42:18.5228485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:42:18.5228485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:42:18.7293F986536OverlayManager::doActionForegroundChange Event ON (ON)
03:42:18.7293F987990OverlayManager::OnForegroundChangedChanged True
03:42:18.7293F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
03:42:18.73184847capture deviced3d11 shared texture capture successful
03:42:18.7314BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
03:42:18.7513F986686OverlayManager::doActionDisplayFPS - Triggered
03:42:18.752848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:42:19.6084BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
03:42:19.614848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
03:42:19.614848407fSwapResize_BuffersClear overlay graphics..
03:42:19.6148482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:42:19.6148481462OverlayManager::RestoreGameWNDPROCSearch SWL..
03:42:19.6148481469OverlayManager::RestoreGameWNDPROCSWL restored.
03:42:19.6148481479OverlayManager::RestoreGameWNDPROCSWL OK.
03:42:19.6148481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75380ebd
03:42:19.6148482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:42:19.614848409fSwapResize_BuffersDevice was Resized!
03:42:19.614848186IRenderDevice::releaseRender Releasing.
03:42:19.61484847capture device----------------- d3d11 capture freed ----------------
03:42:19.61484882RenderDeviceCaptureBase::ReleaseTextureRelease
03:42:19.614848100RenderDeviceCaptureBase::ReleaseTextureReleased
03:42:19.6148481258RenderDeviceD3d11::releaseImplementationReleasing 1
03:42:19.6148481268RenderDeviceD3d11::releaseImplementationReleasing 2
03:42:19.6148481287RenderDeviceD3d11::releaseImplementationReleasing 3
03:42:19.614848203IRenderDevice::releaseRender Releasing Done.
03:42:19.614848413fSwapResize_BuffersEnd Device was Resized!
03:42:19.7463F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
03:42:19.7463F987990OverlayManager::OnForegroundChangedChanged False
03:42:19.7463F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0B42 Title=[(6)
03:42:19.7463F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:42:19.7463F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:42:19.7463F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:42:19.7633F986686OverlayManager::doActionDisplayFPS - Triggered
03:42:20.76749D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:42:22.81649D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3252].
03:42:22.81649D052WidgetsLayoutScheduler::Stopstopping layout scheduler
03:42:22.81649D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:08:24.7913F986536OverlayManager::doActionForegroundChange Event ON (ON)
04:08:24.7913F987990OverlayManager::OnForegroundChangedChanged True
04:08:24.8193F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:08:24.8193F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:08:25.87848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:08:25.1178481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
04:08:25.1178481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
04:08:25.1178481126RenderDeviceD3d11::initsave state
04:08:25.117848696RenderDeviceD3d11::initDX11loading shaders...
04:08:25.1278481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
04:08:25.1278481134RenderDeviceD3d11::initrestore state
04:08:25.1278481137RenderDeviceD3d11::initTarget Window [0x100926]
04:08:25.127848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:08:25.127848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:08:25.1278485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:08:25.1278485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:08:25.1278485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:25.13484848ResetSnapShotSH::ExecuteRelease snapshot SH
04:08:25.1348485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
04:08:25.1348482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d40035d
04:08:25.1348482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:08:25.1348482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
04:08:25.1348482284WidgetManager::Renderresume layout thread
04:08:25.134848275WidgetManager::StartLayoutSchedulerstart layout scheduler
04:08:25.134848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:25.1354BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
04:08:25.1354BF8479InputInterceptor::stopHookunhook keyboard and mouse
04:08:25.1354BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
04:08:25.1354BF8456InputInterceptor::runHookNew Mouse LL is hooked
04:08:25.1354BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
04:08:25.1354BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:08:25.135848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:08:25.13584847capture deviced3d11 shared texture capture successful
04:08:25.1458485231OverlayManager::initOverlayResolutionEx 0X40008
04:08:25.1458485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:08:25.1458485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:08:25.1458485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:08:25.9304BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
04:08:25.935848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:08:25.935848407fSwapResize_BuffersClear overlay graphics..
04:08:25.9358482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:08:25.9358481462OverlayManager::RestoreGameWNDPROCSearch SWL..
04:08:25.9358481469OverlayManager::RestoreGameWNDPROCSWL restored.
04:08:25.9358481479OverlayManager::RestoreGameWNDPROCSWL OK.
04:08:25.9358481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d40035d
04:08:25.9358482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:08:25.935848409fSwapResize_BuffersDevice was Resized!
04:08:25.935848186IRenderDevice::releaseRender Releasing.
04:08:25.93584847capture device----------------- d3d11 capture freed ----------------
04:08:25.93584882RenderDeviceCaptureBase::ReleaseTextureRelease
04:08:25.935848100RenderDeviceCaptureBase::ReleaseTextureReleased
04:08:25.9358481258RenderDeviceD3d11::releaseImplementationReleasing 1
04:08:25.9358481268RenderDeviceD3d11::releaseImplementationReleasing 2
04:08:25.9358481287RenderDeviceD3d11::releaseImplementationReleasing 3
04:08:25.935848203IRenderDevice::releaseRender Releasing Done.
04:08:25.935848413fSwapResize_BuffersEnd Device was Resized!
04:08:26.3033F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
04:08:26.3033F987990OverlayManager::OnForegroundChangedChanged False
04:08:26.3033F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0B42 Title=[(6)
04:08:26.3033F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:08:26.3033F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:08:26.3033F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:08:26.3203F986686OverlayManager::doActionDisplayFPS - Triggered
04:08:27.32449D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:08:29.33149D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3472].
04:08:29.33149D052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:08:29.33149D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
04:35:55.5123F986536OverlayManager::doActionForegroundChange Event ON (ON)
04:35:55.5123F987990OverlayManager::OnForegroundChangedChanged True
04:35:55.5123F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:35:55.5123F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:35:55.705848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:35:55.7378481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
04:35:55.7378481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
04:35:55.7378481126RenderDeviceD3d11::initsave state
04:35:55.737848696RenderDeviceD3d11::initDX11loading shaders...
04:35:55.7488481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
04:35:55.7488481134RenderDeviceD3d11::initrestore state
04:35:55.7488481137RenderDeviceD3d11::initTarget Window [0x100926]
04:35:55.748848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:35:55.748848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:35:55.7488485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:35:55.7488485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:35:55.7488485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:35:55.75684848ResetSnapShotSH::ExecuteRelease snapshot SH
04:35:55.7568485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
04:35:55.7578482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3abf0f0b
04:35:55.7578482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:35:55.7578482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
04:35:55.7578482284WidgetManager::Renderresume layout thread
04:35:55.757848275WidgetManager::StartLayoutSchedulerstart layout scheduler
04:35:55.757848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:35:55.7574BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
04:35:55.7574BF8479InputInterceptor::stopHookunhook keyboard and mouse
04:35:55.7574BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
04:35:55.7574BF8456InputInterceptor::runHookNew Mouse LL is hooked
04:35:55.7574BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
04:35:55.7574BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:35:55.758848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:35:55.75984847capture deviced3d11 shared texture capture successful
04:35:55.7798485231OverlayManager::initOverlayResolutionEx 0X40008
04:35:55.7798485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:35:55.7798485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:35:55.7798485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:35:56.8094BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
04:35:56.816848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:35:56.816848407fSwapResize_BuffersClear overlay graphics..
04:35:56.8168482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:35:56.8168481462OverlayManager::RestoreGameWNDPROCSearch SWL..
04:35:56.8168481469OverlayManager::RestoreGameWNDPROCSWL restored.
04:35:56.8168481479OverlayManager::RestoreGameWNDPROCSWL OK.
04:35:56.8168481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3abf0f0b
04:35:56.8168482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:35:56.816848409fSwapResize_BuffersDevice was Resized!
04:35:56.816848186IRenderDevice::releaseRender Releasing.
04:35:56.81684847capture device----------------- d3d11 capture freed ----------------
04:35:56.81684882RenderDeviceCaptureBase::ReleaseTextureRelease
04:35:56.816848100RenderDeviceCaptureBase::ReleaseTextureReleased
04:35:56.8168481258RenderDeviceD3d11::releaseImplementationReleasing 1
04:35:56.8168481268RenderDeviceD3d11::releaseImplementationReleasing 2
04:35:56.8168481287RenderDeviceD3d11::releaseImplementationReleasing 3
04:35:56.816848203IRenderDevice::releaseRender Releasing Done.
04:35:56.816848413fSwapResize_BuffersEnd Device was Resized!
04:35:57.473F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
04:35:57.473F987990OverlayManager::OnForegroundChangedChanged False
04:35:57.473F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[
04:35:57.473F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:35:57.473F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:35:57.473F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:35:57.493F986686OverlayManager::doActionDisplayFPS - Triggered
04:35:58.6949D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:36:00.11749D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3373].
04:36:00.11749D052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:36:00.11749D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
04:46:26.372848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:46:26.4078481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
04:46:26.4078481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
04:46:26.4078481126RenderDeviceD3d11::initsave state
04:46:26.407848696RenderDeviceD3d11::initDX11loading shaders...
04:46:26.4198481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
04:46:26.4198481134RenderDeviceD3d11::initrestore state
04:46:26.4198481137RenderDeviceD3d11::initTarget Window [0x100926]
04:46:26.419848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:46:26.419848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:46:26.4198482773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:46:26.4198485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:46:26.4198485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:46:26.4198485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:46:26.53884848ResetSnapShotSH::ExecuteRelease snapshot SH
04:46:26.5388485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
04:46:26.5388482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0740849
04:46:26.5388482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:46:26.5388482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
04:46:26.5388482284WidgetManager::Renderresume layout thread
04:46:26.538848275WidgetManager::StartLayoutSchedulerstart layout scheduler
04:46:26.538848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:46:26.5388481612WidgetManager::drawskip widget draw (not in foreground) False - False
04:46:26.538848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:46:26.6408485231OverlayManager::initOverlayResolutionEx 0X40008
04:46:26.6408485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:46:26.6408485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:46:26.6408485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:46:26.7114BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
04:46:26.7114BF8479InputInterceptor::stopHookunhook keyboard and mouse
04:46:26.7114BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
04:46:26.7114BF8456InputInterceptor::runHookNew Mouse LL is hooked
04:46:26.7114BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
04:46:26.7383F986536OverlayManager::doActionForegroundChange Event ON (ON)
04:46:26.7383F987990OverlayManager::OnForegroundChangedChanged True
04:46:26.7383F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
04:46:26.7434BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
04:46:26.74684847capture deviced3d11 shared texture capture successful
04:46:26.7553F986686OverlayManager::doActionDisplayFPS - Triggered
04:46:26.766848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:46:27.3834BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
04:46:27.388848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
04:46:27.388848407fSwapResize_BuffersClear overlay graphics..
04:46:27.3888482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:46:27.3888481462OverlayManager::RestoreGameWNDPROCSearch SWL..
04:46:27.3888481469OverlayManager::RestoreGameWNDPROCSWL restored.
04:46:27.3888481479OverlayManager::RestoreGameWNDPROCSWL OK.
04:46:27.3888481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0740849
04:46:27.3888482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:46:27.388848409fSwapResize_BuffersDevice was Resized!
04:46:27.388848186IRenderDevice::releaseRender Releasing.
04:46:27.38884847capture device----------------- d3d11 capture freed ----------------
04:46:27.38884882RenderDeviceCaptureBase::ReleaseTextureRelease
04:46:27.388848100RenderDeviceCaptureBase::ReleaseTextureReleased
04:46:27.3888481258RenderDeviceD3d11::releaseImplementationReleasing 1
04:46:27.3888481268RenderDeviceD3d11::releaseImplementationReleasing 2
04:46:27.3888481287RenderDeviceD3d11::releaseImplementationReleasing 3
04:46:27.388848203IRenderDevice::releaseRender Releasing Done.
04:46:27.388848413fSwapResize_BuffersEnd Device was Resized!
04:46:27.7523F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
04:46:27.7523F987990OverlayManager::OnForegroundChangedChanged False
04:46:27.7523F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[on9 - Discord]
04:46:27.7523F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
04:46:27.7523F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:46:27.7523F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:46:27.7683F986686OverlayManager::doActionDisplayFPS - Triggered
04:46:28.77949D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:46:30.78949D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3480].
04:46:30.78949D052WidgetsLayoutScheduler::Stopstopping layout scheduler
04:46:30.78949D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
05:02:55.9183F986536OverlayManager::doActionForegroundChange Event ON (ON)
05:02:55.9183F987990OverlayManager::OnForegroundChangedChanged True
05:02:55.9183F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:02:55.9183F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:02:55.975848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
05:02:55.9958481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
05:02:55.9958481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
05:02:55.9958481126RenderDeviceD3d11::initsave state
05:02:55.995848696RenderDeviceD3d11::initDX11loading shaders...
05:02:56.38481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
05:02:56.38481134RenderDeviceD3d11::initrestore state
05:02:56.38481137RenderDeviceD3d11::initTarget Window [0x100926]
05:02:56.3848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:02:56.3848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:02:56.38485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:02:56.38485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:02:56.38485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:02:56.984848ResetSnapShotSH::ExecuteRelease snapshot SH
05:02:56.108485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
05:02:56.108482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x873204eb
05:02:56.108482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:02:56.108482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
05:02:56.108482284WidgetManager::Renderresume layout thread
05:02:56.10848275WidgetManager::StartLayoutSchedulerstart layout scheduler
05:02:56.10848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:02:56.10848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:02:56.1184847capture deviced3d11 shared texture capture successful
05:02:56.174BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
05:02:56.174BF8479InputInterceptor::stopHookunhook keyboard and mouse
05:02:56.174BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
05:02:56.174BF8456InputInterceptor::runHookNew Mouse LL is hooked
05:02:56.184BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
05:02:56.184BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:02:56.198485231OverlayManager::initOverlayResolutionEx 0X40008
05:02:56.198485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:02:56.198485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:02:56.198485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:02:57.24BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
05:02:57.7848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
05:02:57.7848407fSwapResize_BuffersClear overlay graphics..
05:02:57.78482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:02:57.78481462OverlayManager::RestoreGameWNDPROCSearch SWL..
05:02:57.78481469OverlayManager::RestoreGameWNDPROCSWL restored.
05:02:57.78481479OverlayManager::RestoreGameWNDPROCSWL OK.
05:02:57.78481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x873204eb
05:02:57.78482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:02:57.7848409fSwapResize_BuffersDevice was Resized!
05:02:57.7848186IRenderDevice::releaseRender Releasing.
05:02:57.784847capture device----------------- d3d11 capture freed ----------------
05:02:57.784882RenderDeviceCaptureBase::ReleaseTextureRelease
05:02:57.7848100RenderDeviceCaptureBase::ReleaseTextureReleased
05:02:57.78481258RenderDeviceD3d11::releaseImplementationReleasing 1
05:02:57.78481268RenderDeviceD3d11::releaseImplementationReleasing 2
05:02:57.78481287RenderDeviceD3d11::releaseImplementationReleasing 3
05:02:57.7848203IRenderDevice::releaseRender Releasing Done.
05:02:57.7848413fSwapResize_BuffersEnd Device was Resized!
05:02:57.4463F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
05:02:57.4463F987990OverlayManager::OnForegroundChangedChanged False
05:02:57.4463F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0B42 Title=[(6) Dear Jane -
05:02:57.4463F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:02:57.4463F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:02:57.4463F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:02:57.4483F986686OverlayManager::doActionDisplayFPS - Triggered
05:02:57.94249D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:02:59.96449D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3025].
05:02:59.96449D052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:02:59.96449D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
05:41:44.914848400fSwapResize_BuffersResize buffer (0x29bdffe0)!
05:41:44.9263F986536OverlayManager::doActionForegroundChange Event ON (ON)
05:41:44.9263F987990OverlayManager::OnForegroundChangedChanged True
05:41:44.9263F987371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
05:41:44.9263F982773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:41:44.9808481041RenderDeviceD3d11::initRefC r:[2]->[2] 0x29bdffe0
05:41:44.9808481105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
05:41:44.9808481126RenderDeviceD3d11::initsave state
05:41:44.980848696RenderDeviceD3d11::initDX11loading shaders...
05:41:44.9918481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2208b3d8.
05:41:44.9918481134RenderDeviceD3d11::initrestore state
05:41:44.9918481137RenderDeviceD3d11::initTarget Window [0x100926]
05:41:44.991848243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
05:41:44.991848250IRenderDevice::reCreateResourceListRECREATION *** Done ***
05:41:44.9918485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:41:44.9918485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:41:44.9918485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:41:45.684848ResetSnapShotSH::ExecuteRelease snapshot SH
05:41:45.78485296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100926}.
05:41:45.78482366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x206b0ef5
05:41:45.74BF85995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
05:41:45.78482384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
05:41:45.78482432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024)
05:41:45.78482284WidgetManager::Renderresume layout thread
05:41:45.7848275WidgetManager::StartLayoutSchedulerstart layout scheduler
05:41:45.7848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:41:45.74BF82017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
05:41:45.74BF82462OverlayManager::installKeybMouseHookInstall KeybMouse
05:41:45.74BF8479InputInterceptor::stopHookunhook keyboard and mouse
05:41:45.74BF8446InputInterceptor::runHookKeyboard is hooked 0x4bf8
05:41:45.74BF8456InputInterceptor::runHookNew Mouse LL is hooked
05:41:45.74BF8468InputInterceptor::runHookMouse is hooked 0x4bf8
05:41:45.8848958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:41:45.984847capture deviced3d11 shared texture capture successful
05:41:45.408485231OverlayManager::initOverlayResolutionEx 0X40008
05:41:45.408485238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
05:41:45.408485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
05:41:45.408485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:41:47.4034BF82833OverlayManager::DetachThreadInputDetach thread input 19448,2120
05:41:47.4118485238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:41:47.4118485185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:41:47.4118485197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:41:47.4653F986536OverlayManager::doActionForegroundChange Event OFF (OFF)
05:41:47.4653F987990OverlayManager::OnForegroundChangedChanged False
05:41:47.4653F988023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x105AA Title=[Discord]
05:41:47.4653F987371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
05:41:47.4653F982766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:41:47.4653F982667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:41:47.4813F986686OverlayManager::doActionDisplayFPS - Triggered
05:41:48.47349D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:41:50.51749D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3105].
05:41:50.51749D052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:41:50.51749D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
05:41:51.6843F98155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
05:41:52.3973F98155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
05:41:52.4951F947490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x302dc -> 0x0
05:41:52.5993F986884OverlayManager::OnDisconnectedDisconnected from server
05:41:52.6043F98639Client::OnOWExplorerDetacheddetaching..
05:41:52.6043F98645Client::OnOWExplorerDetachedPost detach
05:41:52.6042A70691Client::clearClient::Clear [0 - 0] .
05:41:52.6042A70698Client::clearClient::Clear stoping...
05:41:52.6042A701097OverlayManager::Stopstopping
05:41:52.6042A701112OverlayManager::StopInternalstopping...
05:41:52.6042A70307WidgetManager::StopStop
05:41:52.6042A7052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:41:52.6042A7061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
05:41:52.6042A702160WidgetManager::ClearApplicationHandlersClear handlers
05:41:52.6042A701138OverlayManager::StopInternalStoping server connection
05:41:52.6042A701143OverlayManager::StopInternalStopped server connection
05:41:52.6042A70206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
05:41:52.6042A70232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
05:41:52.6042A70232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
05:41:52.6042A701164OverlayManager::StopInternalClosing inter process
05:41:52.6042A7025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
05:41:52.604426C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
05:41:52.6052A70256InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
05:41:52.6062A7059InterProcessEventHandler::~InterProcessEventHandlerDone.
05:41:52.6062A701176OverlayManager::StopInternalnot running.
05:41:52.6062A70140ApiManager::DestroyBackgroundThreadDestroy call.
05:41:52.6061F94187ApiManager::BackgroundThreadBackground Thread is terminated.
05:41:52.6062A70231ApiManager::ClearAllCommandsClearing commands [3]
05:41:52.6062A70248ApiManager::ClearAllCommandsCleared
05:41:52.6062A70135ApiManager::DestroyDestroyed
05:41:52.6062A701178OverlayManager::StopInternalstopped.
05:41:52.6062A707758OverlayManager::UnloadInGamePluginsunload in game plugins [1]
05:41:52.6068482785OverlayManager::OnGraphicsDeviceLostClear Resource Start
05:41:52.6062A707773OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
05:41:52.6062A70759Client::clearRemove old SHM
05:41:52.6062A70256InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 close 2147483647 bytes
05:41:52.6062A70767Client::clearStop tasks thread
05:41:52.6062A70780Client::clearClient::Clear - Done.
05:41:52.6078481462OverlayManager::RestoreGameWNDPROCSearch SWL..
05:41:52.6078481469OverlayManager::RestoreGameWNDPROCSWL restored.
05:41:52.6078481479OverlayManager::RestoreGameWNDPROCSWL OK.
05:41:52.6078481484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x206b0ef5
05:41:52.6078482807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
05:41:52.6078481183OverlayManager::OnProxyModeEnabledclear all wickets
05:41:52.607848676WidgetManager::clearAllWicketsClear widgets
05:41:52.607848748WidgetManager::ClearAsyncRefreshThreadclose thread
05:41:52.60784852WidgetsLayoutScheduler::Stopstopping layout scheduler
05:41:52.60784861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
05:41:52.607848710WidgetManager::clearAllWicketsClear widgets [2]
05:41:52.607848256InterProcessElement::closeInterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT close 2147483647 bytes
05:41:52.607848128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=107ac
05:41:52.607848256InterProcessElement::closeInterProcess Overwolf_ImID_107AC_P_9536 close 2147483647 bytes
05:41:52.607848256InterProcessElement::closeInterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT close 2147483647 bytes
05:41:52.607848128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180b66
05:41:52.607848256InterProcessElement::closeInterProcess Overwolf_ImID_180B66_P_9536 close 2147483647 bytes
05:41:52.607848742WidgetManager::clearAllWicketsall widgets are cleared - [T]
05:41:52.6078481188OverlayManager::OnProxyModeEnabledStopping mk hook
05:41:52.607848479InputInterceptor::stopHookunhook keyboard and mouse
05:41:52.607848186IRenderDevice::releaseRender Releasing.
05:41:52.60784847capture device----------------- d3d11 capture freed ----------------
05:41:52.60784882RenderDeviceCaptureBase::ReleaseTextureRelease
05:41:52.607848100RenderDeviceCaptureBase::ReleaseTextureReleased
05:41:52.6078481258RenderDeviceD3d11::releaseImplementationReleasing 1
05:41:52.6078481268RenderDeviceD3d11::releaseImplementationReleasing 2
05:41:52.6078481287RenderDeviceD3d11::releaseImplementationReleasing 3
05:41:52.607848203IRenderDevice::releaseRender Releasing Done.
05:41:52.6401E80146clearClientclear Client.
05:41:52.6401E80639Client::OnOWExplorerDetacheddetaching..
05:41:52.6401E80655Client::OnOWExplorerDetachedfail to detach 1