TimeThreadLineFunctionMessage
14:56:31.9943B40138runClientStarting Overlay PID=4064(0xfe0) server PID = 15612
14:56:31.9943B40561Client::initClient::Initialize
14:56:31.9943B40569Client::initStart owclient thread
14:56:31.9952084325Client::initFirstInjectionClient::initFirstInjection.
14:56:31.9952084225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_15612 opened succesfuly
14:56:31.9952084351session id = {5B751FA9-73AA-4935-A807-3C75334B3491}
14:56:31.99620842039Client::LogClientInfoOS version [10.0]
14:56:31.99620842044Client::LogClientInfoProcess OS version [6.2] [64-bit]
14:56:31.99720842062Client::LogClientInfoClient [64-bit] Version 2.2.85.4
14:56:31.99720842074Client::LogProcessModulesLoaded modules:
14:56:32.020842090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
14:56:32.020842090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
14:56:32.020842090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:56:32.020842090C:\Program Files (x86)\Steam\steamclient64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\tier0_s64.dll
14:56:32.020842090C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:56:32.020842090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:56:32.020842090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:56:32.020842090C:\Program Files\Bonjour\mdnsNSP.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:56:32.020842090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:56:32.020842090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\HID.DLL
14:56:32.020842090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:56:32.020842090C:\WINDOWS\SYSTEM32\MPR.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\NTASN1.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\Secur32.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\SensApi.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\SspiCli.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\USERENV.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\VERSION.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\WINMM.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\Wldp.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
14:56:32.020842090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\apphelp.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\d3d11.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\d3d9.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\dxgi.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\inputhost.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\ncrypt.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\ntdll.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\pdh.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:56:32.020842090C:\WINDOWS\SYSTEM32\wintypes.dll
14:56:32.020842090C:\WINDOWS\System32\ADVAPI32.dll
14:56:32.020842090C:\WINDOWS\System32\COMDLG32.dll
14:56:32.020842090C:\WINDOWS\System32\CRYPT32.dll
14:56:32.020842090C:\WINDOWS\System32\GDI32.dll
14:56:32.020842090C:\WINDOWS\System32\IMM32.DLL
14:56:32.020842090C:\WINDOWS\System32\KERNEL32.DLL
14:56:32.020842090C:\WINDOWS\System32\KERNELBASE.dll
14:56:32.020842090C:\WINDOWS\System32\MSCTF.dll
14:56:32.020842090C:\WINDOWS\System32\NSI.dll
14:56:32.020842090C:\WINDOWS\System32\OLEAUT32.dll
14:56:32.020842090C:\WINDOWS\System32\PSAPI.DLL
14:56:32.020842090C:\WINDOWS\System32\RPCRT4.dll
14:56:32.020842090C:\WINDOWS\System32\SETUPAPI.dll
14:56:32.020842090C:\WINDOWS\System32\SHELL32.dll
14:56:32.020842090C:\WINDOWS\System32\SHLWAPI.dll
14:56:32.020842090C:\WINDOWS\System32\USER32.dll
14:56:32.020842090C:\WINDOWS\System32\WINTRUST.dll
14:56:32.020842090C:\WINDOWS\System32\WS2_32.dll
14:56:32.020842090C:\WINDOWS\System32\bcrypt.dll
14:56:32.020842090C:\WINDOWS\System32\bcryptPrimitives.dll
14:56:32.020842090C:\WINDOWS\System32\cfgmgr32.dll
14:56:32.020842090C:\WINDOWS\System32\clbcatq.dll
14:56:32.020842090C:\WINDOWS\System32\combase.dll
14:56:32.020842090C:\WINDOWS\System32\fwpuclnt.dll
14:56:32.020842090C:\WINDOWS\System32\gdi32full.dll
14:56:32.020842090C:\WINDOWS\System32\imagehlp.dll
14:56:32.020842090C:\WINDOWS\System32\msvcp_win.dll
14:56:32.020842090C:\WINDOWS\System32\msvcrt.dll
14:56:32.020842090C:\WINDOWS\System32\ole32.dll
14:56:32.020842090C:\WINDOWS\System32\sechost.dll
14:56:32.020842090C:\WINDOWS\System32\shcore.dll
14:56:32.020842090C:\WINDOWS\System32\ucrtbase.dll
14:56:32.020842090C:\WINDOWS\System32\win32u.dll
14:56:32.020842090C:\WINDOWS\System32\winrnr.dll
14:56:32.020842090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
14:56:32.020842090C:\WINDOWS\system32\NLAapi.dll
14:56:32.020842090C:\WINDOWS\system32\napinsp.dll
14:56:32.020842090C:\WINDOWS\system32\pnrpnsp.dll
14:56:32.020842090C:\WINDOWS\system32\rsaenh.dll
14:56:32.020842090C:\WINDOWS\system32\uxtheme.dll
14:56:32.120842090C:\WINDOWS\system32\wshbth.dll
14:56:32.120842090C:\Windows\System32\rasadhlp.dll
14:56:32.1208479GraphicsHookManager::InitCreated Thread - Created , ThreadId=8336
14:56:32.320841550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:56:32.420841558Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
14:56:32.420841570Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
14:56:32.420841587Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
14:56:32.420841599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:56:32.420841665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:56:32.420841678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:56:32.420841691Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:56:32.420841731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:56:32.420841733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
14:56:32.420841735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:56:32.420841737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:56:32.420841739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:56:32.420841741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:56:32.420841743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:56:32.420841746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:56:32.420841749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:56:32.420841856Data::Search[0] 0x51800000
14:56:32.420841856Data::Search[1] 0x0
14:56:32.420841856Data::Search[2] 0x414C0000
14:56:32.420841856Data::Search[3] 0xD9C00000
14:56:32.420841856Data::Search[4] 0x0
14:56:32.420841856Data::Search[5] 0x4DE10000
14:56:32.420841856Data::Search[6] 0x50020000
14:56:32.420841856Data::Search[7] 0x0
14:56:32.420841856Data::Search[8] 0x4DE10000
14:56:32.420841856Data::Search[9] 0x0
14:56:32.420841861Data::Search[10] 0x0
14:56:32.420841867Data::Search[11] 0x4B560000
14:56:32.420841873Data::Search[12] 0x0
14:56:32.420841879Data::Search[13] 0x0
14:56:32.42084334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:56:32.520841264Client::hookFunctionsDetected Windows 8.1 or greater
14:56:32.520841279Client::hookFunctionsAcquiring function lock succedded
14:56:32.52084225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_85_4_15612 opened succesfuly
14:56:32.92084481OverlayManager::OverlayManagerOW System Cursor is set to = 0x8d03c0
14:56:32.920847272OverlayManager::LoadDefaultCursorsLoad default cursors
14:56:32.102084489OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x10846
14:56:32.10208472PerformanceCounter::StartSessionStartSession
14:56:32.10208472PerformanceCounter::StartSessionStartSession
14:56:32.112084225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:56:32.112084705OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:56:32.112084723OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:56:32.112084725OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:56:32.112084728OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:56:32.112084731OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:56:32.112084734OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
14:56:32.112084737OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:56:32.112084740OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:56:32.112084743OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:56:32.112084746OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
14:56:32.112084749OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:56:32.112084752OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:56:32.112084755OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:56:32.112084758OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:56:32.112084761OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:56:32.112084764OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:56:32.112084767OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:56:32.112084770OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:56:32.112084773OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:56:32.112084776OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
14:56:32.112084779OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:56:32.112084782OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:56:32.112084785OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:56:32.112084788OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:56:32.112084791OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:56:32.112084794OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:56:32.112084797OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
14:56:32.112084800OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:56:32.112084803OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:56:32.112084806OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:56:32.112084809OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:56:32.112084812OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
14:56:32.112084815OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:56:32.112084818OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:56:32.112084821OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:56:32.112084824OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:56:32.112084827OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:56:32.112084830OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:56:32.112084833OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:56:32.112084836OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:56:32.112084839OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:56:32.112084842OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
14:56:32.112084845OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:56:32.112084848OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
14:56:32.112084851OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
14:56:32.112084854OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:56:32.112084857OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:56:32.112084860OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:56:32.112084863OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:56:32.112084866OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:56:32.112084869OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:56:32.112084872OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:56:32.112084875OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:56:32.112084878OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
14:56:32.112084881OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:56:32.112084884OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:56:32.112084887OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:56:32.112084890OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:56:32.112084893OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
14:56:32.112084896OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:56:32.112084899OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:56:32.112084902OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:56:32.112084905OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:56:32.112084908OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:56:32.112084911OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:56:32.112084914OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:56:32.112084916OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:56:32.112084918OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:56:32.112084920OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:56:32.112084922OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:56:32.112084924OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:56:32.112084926OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:56:32.112084928OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:56:32.112084930OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:56:32.112084932OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
14:56:32.112084934OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:56:32.112084936OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:56:32.112084938OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:56:32.112084940OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:56:32.112084942OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
14:56:32.112084944OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:56:32.112084958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:56:32.112084575OverlayManager::InitGameClientstarting hooks...
14:56:32.12920841958FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded
14:56:32.1412084597Install::CodeInit [Client,1] (MCH) OK
14:56:32.1442084597Install::CodeInit [Client,2] (MCH) OK
14:56:32.1472084597Install::CodeInit [Client,3] (MCH) OK
14:56:32.1512084597Install::CodeInit [Client,4] (MCH) OK
14:56:32.1622084597Install::CodeInit [Client,4.1] (MCH) OK
14:56:32.1732084597Install::CodeInit [Client,4.2] (MCH) OK
14:56:32.1792084248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:56:32.1792084577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:56:32.1792084926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:56:32.18020841354Client::hookFunctionsSuspend before hook: OFF
14:56:32.18120841062Install::CodeSegment [3|42448|0xD9C00000|0xA5D0]
14:56:32.1912084597Install::Codeunknown (MCH) OK
14:56:32.19120841062Install::CodeSegment [3|54480|0xD9C00000|0xD4D0]
14:56:32.2012084597Install::Codeunknown (MCH) OK
14:56:32.20120841062Install::CodeSegment [3|53904|0xD9C00000|0xD290]
14:56:32.2122084597Install::Codeunknown (MCH) OK
14:56:32.21220841062Install::CodeSegment [5|23008|0x4DE10000|0x59E0]
14:56:32.2222084597Install::Codeunknown (MCH) OK
14:56:32.22220841062Install::CodeSegment [5|437792|0x4DE10000|0x6AE20]
14:56:32.2332084597Install::Codeunknown (MCH) OK
14:56:32.23320841062Install::CodeSegment [5|135648|0x4DE10000|0x211E0]
14:56:32.2452084597Install::Codeunknown (MCH) OK
14:56:32.24520841062Install::CodeSegment [5|10304|0x4DE10000|0x2840]
14:56:32.2572084597Install::Codeunknown (MCH) OK
14:56:32.25720841062Install::CodeSegment [5|-41449376|0x4DE10000|0xFD878860]
14:56:32.25720841153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:56:32.25720841062Install::CodeSegment [5|-41427920|0x4DE10000|0xFD87DC30]
14:56:32.25720841153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:56:32.25720841062Install::CodeSegment [5|-41433616|0x4DE10000|0xFD87C5F0]
14:56:32.25720841153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:56:32.25720841062Install::CodeSegment [5|-42620944|0x4DE10000|0xFD75A7F0]
14:56:32.25720841153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:56:32.2582084916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
14:56:32.2582084916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
14:56:32.2582084334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:56:32.25820841207OverlayManager::StartStarting...
14:56:32.25820841239OverlayManager::Startstarting hooks 2...
14:56:32.2622084597Install::CodeInit [Client,5] (MCH) OK
14:56:32.2772084597Install::CodeInit [Client,5.1] (MCH) OK
14:56:32.2832084597Install::CodeInit [Client,6] (MCH) OK
14:56:32.28320841301OverlayManager::StartRID Found 1 devices.
14:56:32.28320841386XTRAP COMPATIBLE PATCH WARNING
14:56:32.28320841394OverlayManager::Startdone with hooks...
14:56:32.2832084107ApiManager::InitAPI Manager Event : OK
14:56:32.2832084119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9488
14:56:32.283208467TXRSettingFail to read texture recognition options 0xb7
14:56:32.2832084114TXOfInterestNew list set with 0 items
14:56:32.28320841419OverlayManager::Startget foreground state
14:56:32.28320841456OverlayManager::StartStarted...
14:56:32.28625107490OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2072e
14:56:32.28825F86859OverlayManager::OnConnectedConnected to server
14:56:32.28825F832SendServerHelloMessage::ExecuteSend connection Ack
14:56:32.2982084597Install::CodeInit [Client,0] (MCH) OK
14:56:32.2992084428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:56:32.299208494GraphicsHookManager::StopThreadStopThread
14:56:32.2992090216GraphicsHookManager::MessageLoopExit Thread
14:56:32.3012084407Client::initFirstInjectioninit complete
14:56:32.75125F86686OverlayManager::doActionDisplayFPS - Triggered
14:56:42.43025102074Client::LogProcessModulesLoaded modules:
14:56:42.43425102090C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll
14:56:42.43425102090C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll
14:56:42.43425102090C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\steamclient64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\tier0_s64.dll
14:56:42.43425102090C:\Program Files (x86)\Steam\vstdlib_s64.dll
14:56:42.43425102090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
14:56:42.43425102090C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll
14:56:42.43425102090C:\Program Files\Bonjour\mdnsNSP.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\AcGenral.DLL
14:56:42.43425102090C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
14:56:42.43425102090C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\DEVOBJ.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\HID.DLL
14:56:42.43425102090C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:56:42.43425102090C:\WINDOWS\SYSTEM32\MPR.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\MSASN1.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\MSWSOCK.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\NTASN1.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\Secur32.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\SensApi.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\SspiCli.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\USERENV.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\VERSION.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\WINMM.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\WTSAPI32.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\Wldp.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\XAudio2_7.DLL
14:56:42.43425102090C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\apphelp.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\d3d11.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\d3d9.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\dwmapi.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\dxgi.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\inputhost.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\ncrypt.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\ntdll.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\ntmarta.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\pdh.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\windows.storage.dll
14:56:42.43425102090C:\WINDOWS\SYSTEM32\wintypes.dll
14:56:42.43425102090C:\WINDOWS\System32\ADVAPI32.dll
14:56:42.43425102090C:\WINDOWS\System32\COMDLG32.dll
14:56:42.43425102090C:\WINDOWS\System32\CRYPT32.dll
14:56:42.43425102090C:\WINDOWS\System32\GDI32.dll
14:56:42.43425102090C:\WINDOWS\System32\IMM32.DLL
14:56:42.43425102090C:\WINDOWS\System32\KERNEL32.DLL
14:56:42.43425102090C:\WINDOWS\System32\KERNELBASE.dll
14:56:42.43425102090C:\WINDOWS\System32\MSCTF.dll
14:56:42.43425102090C:\WINDOWS\System32\NSI.dll
14:56:42.43425102090C:\WINDOWS\System32\OLEAUT32.dll
14:56:42.43425102090C:\WINDOWS\System32\PSAPI.DLL
14:56:42.43425102090C:\WINDOWS\System32\RPCRT4.dll
14:56:42.43425102090C:\WINDOWS\System32\SETUPAPI.dll
14:56:42.43425102090C:\WINDOWS\System32\SHELL32.dll
14:56:42.43425102090C:\WINDOWS\System32\SHLWAPI.dll
14:56:42.43425102090C:\WINDOWS\System32\USER32.dll
14:56:42.43425102090C:\WINDOWS\System32\WINTRUST.dll
14:56:42.43425102090C:\WINDOWS\System32\WS2_32.dll
14:56:42.43425102090C:\WINDOWS\System32\bcrypt.dll
14:56:42.43425102090C:\WINDOWS\System32\bcryptPrimitives.dll
14:56:42.43425102090C:\WINDOWS\System32\cfgmgr32.dll
14:56:42.43425102090C:\WINDOWS\System32\clbcatq.dll
14:56:42.43425102090C:\WINDOWS\System32\combase.dll
14:56:42.43425102090C:\WINDOWS\System32\fwpuclnt.dll
14:56:42.43425102090C:\WINDOWS\System32\gdi32full.dll
14:56:42.43425102090C:\WINDOWS\System32\imagehlp.dll
14:56:42.43425102090C:\WINDOWS\System32\msvcp_win.dll
14:56:42.43425102090C:\WINDOWS\System32\msvcrt.dll
14:56:42.43425102090C:\WINDOWS\System32\ole32.dll
14:56:42.43425102090C:\WINDOWS\System32\sechost.dll
14:56:42.43425102090C:\WINDOWS\System32\shcore.dll
14:56:42.43425102090C:\WINDOWS\System32\ucrtbase.dll
14:56:42.43425102090C:\WINDOWS\System32\win32u.dll
14:56:42.43425102090C:\WINDOWS\System32\winrnr.dll
14:56:42.43425102090C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
14:56:42.43425102090C:\WINDOWS\system32\NLAapi.dll
14:56:42.43425102090C:\WINDOWS\system32\napinsp.dll
14:56:42.43425102090C:\WINDOWS\system32\pnrpnsp.dll
14:56:42.43425102090C:\WINDOWS\system32\rsaenh.dll
14:56:42.43425102090C:\WINDOWS\system32\uxtheme.dll
14:56:42.43425102090C:\WINDOWS\system32\wshbth.dll
14:56:42.43425102090C:\Windows\System32\rasadhlp.dll
14:57:03.83625F86960OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll]
14:57:06.49225F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:57:43.88325F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:57:43.88325F87990OverlayManager::OnForegroundChangedChanged True
14:57:43.88425F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:43.9163A307411OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
14:57:45.41725F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:57:45.41725F87990OverlayManager::OnForegroundChangedChanged False
14:57:45.41725F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2094C Title=[
14:57:45.41725F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:57:45.41725F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:57:45.41725F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:57:45.7661E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:57:46.42525F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:57:46.42525F87990OverlayManager::OnForegroundChangedChanged True
14:57:46.42525F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:46.42525F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:57:46.9781E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:57:47.43725F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:57:47.43725F87990OverlayManager::OnForegroundChangedChanged False
14:57:47.43725F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2094C Title=[
14:57:47.43725F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:57:47.43725F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:57:47.43725F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:57:59.15325F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:57:59.15325F87990OverlayManager::OnForegroundChangedChanged True
14:57:59.15325F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:57:59.15325F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:57:59.6771E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:57:59.7681E84587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:57:59.8891E84148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:57:59.8891E84148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:57:59.8891E84984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:57:59.9321E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:57:59.9321E841072RenderDeviceD3d11::initDevice adapter hash: -424381099
14:57:59.9321E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:57:59.9321E841126RenderDeviceD3d11::initsave state
14:57:59.9321E84696RenderDeviceD3d11::initDX11loading shaders...
14:57:59.9351E84705RenderDeviceD3d11::initDX11create vs
14:57:59.9351E84723RenderDeviceD3d11::initDX11create vs
14:57:59.9381E84745RenderDeviceD3d11::initDX11create pxs
14:57:59.9411E84774RenderDeviceD3d11::initDX11create raster
14:57:59.9411E84842RenderDeviceD3d11::initDX11create buffers
14:57:59.9411E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:57:59.9411E841134RenderDeviceD3d11::initrestore state
14:57:59.9411E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:57:59.9411E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:57:59.9411E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:57:59.9411E84193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:57:59.9411E842086RenderDeviceD3d11::setFixSet render device fix RT.
14:57:59.9411E842889OverlayManager::setGraphicsRender Device fix was set RT.
14:57:59.9411E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:57:59.9411E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:57:59.94325F8141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:57:59.94325F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:57:59.9651E84655OverlayInputManager::HandleCommandsClear all hotkeys command
14:57:59.9651E84696OverlayInputManager::AddHotKeyAdd new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1]
14:57:59.9651E84655OverlayInputManager::HandleCommandsClear all hotkeys command
14:57:59.9651E84696OverlayInputManager::AddHotKeyAdd new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1]
14:57:59.9651E8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:57:59.9651E8421StartWidgetsRefresher::ExecuteExecute start wicket manager
14:57:59.9651E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:57:59.9651E8426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
14:57:59.98341DC225InterProcessElement::openInterProcess Overwolf_ImID_1079E_P_15612 opened succesfuly
14:57:59.98341DC225InterProcessElement::openInterProcess Overwolf_PID_15612_SHARED_MEMORY_AGENT opened succesfuly
14:58:00.1241E847711OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] []
14:58:00.1901E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:58:00.1901E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:58:00.1901E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:58:00.1901E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x360acf
14:58:00.1901E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:58:00.1901E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:58:00.1901E842443OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:58:00.1901E847411OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
14:58:00.1911E84311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:58:00.1911E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:58:00.1911E8447capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
14:58:00.1911E8447capture device(half life scientist) everything.. seems to be in order
14:58:00.1911E8447capture deviced3d11 shared texture capture successful
14:58:00.1911E84255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:58:00.1911E847886OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:58:00.1933A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:58:00.1943A30479InputInterceptor::stopHookunhook keyboard and mouse
14:58:00.1943A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:58:00.1943A30456InputInterceptor::runHookNew Mouse LL is hooked
14:58:00.1943A30468InputInterceptor::runHookMouse is hooked 0x3a30
14:58:00.1943A302116OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 9, Cur = 0x10003
14:58:00.1943A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:58:00.1951E845231OverlayManager::initOverlayResolutionEx 0X40008
14:58:00.1951E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:58:00.1951E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:58:00.1951E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:00.5733A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
14:58:00.5791E84467ReleaseD11DeviceDevice Released! [1]
14:58:00.5791E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:58:00.5791E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
14:58:00.5791E841469OverlayManager::RestoreGameWNDPROCSWL restored.
14:58:00.5791E841479OverlayManager::RestoreGameWNDPROCSWL OK.
14:58:00.5791E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x360acf
14:58:00.5791E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:58:00.5791E84186IRenderDevice::releaseRender Releasing.
14:58:00.5791E8447capture device----------------- d3d11 capture freed ----------------
14:58:00.5791E8482RenderDeviceCaptureBase::ReleaseTextureRelease
14:58:00.5791E84100RenderDeviceCaptureBase::ReleaseTextureReleased
14:58:00.5791E841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:58:00.5791E841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:58:00.5791E841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:58:00.5791E84203IRenderDevice::releaseRender Releasing Done.
14:58:00.5791E84470ReleaseD11Device End Device Released!
14:58:00.5791E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:58:00.67325F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:58:00.67325F87990OverlayManager::OnForegroundChangedChanged False
14:58:00.67325F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
14:58:00.67325F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:58:00.67325F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:58:00.67325F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:58:00.71825F86686OverlayManager::doActionDisplayFPS - Triggered
14:58:01.67041DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:58:03.7625F86678OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
14:58:03.18241DC225InterProcessElement::openInterProcess Overwolf_ImID_6092A_P_15612 opened succesfuly
14:58:03.18241DC225InterProcessElement::openInterProcess Overwolf_PID_15612_SHARED_MEMORY_AGENT opened succesfuly
14:58:03.69041DC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3169].
14:58:03.69041DC52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:58:03.69041DC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
14:58:51.7851E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:58:51.8191E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:58:51.8191E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:58:51.8191E841126RenderDeviceD3d11::initsave state
14:58:51.8191E84696RenderDeviceD3d11::initDX11loading shaders...
14:58:51.8291E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:58:51.8291E841134RenderDeviceD3d11::initrestore state
14:58:51.8291E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:58:51.8291E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:58:51.8291E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:58:51.8291E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:58:51.8291E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:58:51.8291E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:58:51.8291E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:51.8481E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:58:51.8481E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:58:51.8481E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37f0973
14:58:51.8481E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:58:51.8481E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:58:51.8481E842284WidgetManager::Renderresume layout thread
14:58:51.8481E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:58:51.8481E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:58:51.8481E841612WidgetManager::drawskip widget draw (not in foreground) False - False
14:58:51.8481E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:58:51.8483A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:58:51.8483A30479InputInterceptor::stopHookunhook keyboard and mouse
14:58:51.8483A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:58:51.8483A30456InputInterceptor::runHookNew Mouse LL is hooked
14:58:51.8483A30468InputInterceptor::runHookMouse is hooked 0x3a30
14:58:51.8681E845231OverlayManager::initOverlayResolutionEx 0X40008
14:58:51.8681E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:58:51.8681E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:58:51.8681E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:58:52.11725F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:58:52.11725F87990OverlayManager::OnForegroundChangedChanged True
14:58:52.11725F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:58:52.1183A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:58:52.1341E8447capture deviced3d11 shared texture capture successful
14:58:52.13725F86686OverlayManager::doActionDisplayFPS - Triggered
14:58:52.1371E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:58:55.9323A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
14:58:55.9371E84467ReleaseD11DeviceDevice Released! [1]
14:58:55.9371E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:58:55.9371E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
14:58:55.9371E841469OverlayManager::RestoreGameWNDPROCSWL restored.
14:58:55.9371E841479OverlayManager::RestoreGameWNDPROCSWL OK.
14:58:55.9371E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37f0973
14:58:55.9371E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:58:55.9371E84186IRenderDevice::releaseRender Releasing.
14:58:55.9371E8447capture device----------------- d3d11 capture freed ----------------
14:58:55.9371E8482RenderDeviceCaptureBase::ReleaseTextureRelease
14:58:55.9371E84100RenderDeviceCaptureBase::ReleaseTextureReleased
14:58:55.9371E841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:58:55.9371E841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:58:55.9371E841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:58:55.9371E84203IRenderDevice::releaseRender Releasing Done.
14:58:55.9371E84470ReleaseD11Device End Device Released!
14:58:55.9371E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:58:56.18925F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:58:56.18925F87990OverlayManager::OnForegroundChangedChanged False
14:58:56.18925F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4096E Title=[
14:58:56.19025F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:58:56.19025F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:58:56.19025F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:58:56.20725F86686OverlayManager::doActionDisplayFPS - Triggered
14:58:57.2124748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:58:59.2574748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3379].
14:58:59.257474852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:58:59.257474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
14:59:05.1971E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:05.2841E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:59:05.2841E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:59:05.2841E841126RenderDeviceD3d11::initsave state
14:59:05.2841E84696RenderDeviceD3d11::initDX11loading shaders...
14:59:05.2921E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:59:05.2921E841134RenderDeviceD3d11::initrestore state
14:59:05.2921E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:59:05.2921E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:59:05.2921E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:59:05.2921E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:59:05.2921E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:59:05.2921E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:59:05.2921E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:05.3071E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:59:05.3071E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:59:05.3071E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ac0395
14:59:05.3071E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:59:05.3071E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:59:05.3071E842284WidgetManager::Renderresume layout thread
14:59:05.3071E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:59:05.3071E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:05.3071E841612WidgetManager::drawskip widget draw (not in foreground) False - False
14:59:05.3071E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:05.3083A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:05.3083A30479InputInterceptor::stopHookunhook keyboard and mouse
14:59:05.3083A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:59:05.3093A30456InputInterceptor::runHookNew Mouse LL is hooked
14:59:05.3093A30468InputInterceptor::runHookMouse is hooked 0x3a30
14:59:05.3381E845231OverlayManager::initOverlayResolutionEx 0X40008
14:59:05.3381E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:59:05.3381E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:59:05.3381E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:05.37725F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:59:05.37725F87990OverlayManager::OnForegroundChangedChanged True
14:59:05.37725F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:59:05.3783A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:59:05.3811E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
14:59:05.3811E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:59:05.3821E8447capture deviced3d11 shared texture capture successful
14:59:05.38325F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:05.3871E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:06.9423A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
14:59:06.9461E84467ReleaseD11DeviceDevice Released! [1]
14:59:06.9471E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:59:06.9471E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
14:59:06.9471E841469OverlayManager::RestoreGameWNDPROCSWL restored.
14:59:06.9471E841479OverlayManager::RestoreGameWNDPROCSWL OK.
14:59:06.9471E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ac0395
14:59:06.9471E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:59:06.9471E84186IRenderDevice::releaseRender Releasing.
14:59:06.9471E8447capture device----------------- d3d11 capture freed ----------------
14:59:06.9471E8482RenderDeviceCaptureBase::ReleaseTextureRelease
14:59:06.9471E84100RenderDeviceCaptureBase::ReleaseTextureReleased
14:59:06.9471E841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:59:06.9471E841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:59:06.9471E841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:59:06.9471E84203IRenderDevice::releaseRender Releasing Done.
14:59:06.9471E84470ReleaseD11Device End Device Released!
14:59:06.9471E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:07.38025F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:59:07.38025F87990OverlayManager::OnForegroundChangedChanged False
14:59:07.38025F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[Happy room - Discord]
14:59:07.38025F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:59:07.38025F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:59:07.38025F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:07.38525F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:08.38641DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:09.3201E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:09.3431E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:59:09.3431E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:59:09.3431E841126RenderDeviceD3d11::initsave state
14:59:09.3431E84696RenderDeviceD3d11::initDX11loading shaders...
14:59:09.3531E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:59:09.3531E841134RenderDeviceD3d11::initrestore state
14:59:09.3531E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:59:09.3531E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:59:09.3531E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:59:09.3531E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:59:09.3531E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:59:09.3531E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:59:09.3531E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:09.3611E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:59:09.3611E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:59:09.3611E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x160aef
14:59:09.3611E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:59:09.3611E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:59:09.3611E841612WidgetManager::drawskip widget draw (not in foreground) False - False
14:59:09.3611E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:09.3613A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:09.3613A30479InputInterceptor::stopHookunhook keyboard and mouse
14:59:09.3623A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:59:09.3623A30456InputInterceptor::runHookNew Mouse LL is hooked
14:59:09.3623A30468InputInterceptor::runHookMouse is hooked 0x3a30
14:59:09.3691E845231OverlayManager::initOverlayResolutionEx 0X40008
14:59:09.3691E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:59:09.3691E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:59:09.3691E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:09.38225F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:59:09.38225F87990OverlayManager::OnForegroundChangedChanged True
14:59:09.38225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:59:09.3833A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:59:09.38725F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:09.3921E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:09.3931E8447capture deviced3d11 shared texture capture successful
14:59:18.963A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
14:59:18.1011E84467ReleaseD11DeviceDevice Released! [1]
14:59:18.1011E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:59:18.1011E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
14:59:18.1011E841469OverlayManager::RestoreGameWNDPROCSWL restored.
14:59:18.1011E841479OverlayManager::RestoreGameWNDPROCSWL OK.
14:59:18.1011E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x160aef
14:59:18.1011E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:59:18.1011E84186IRenderDevice::releaseRender Releasing.
14:59:18.1011E8447capture device----------------- d3d11 capture freed ----------------
14:59:18.1011E8482RenderDeviceCaptureBase::ReleaseTextureRelease
14:59:18.1011E84100RenderDeviceCaptureBase::ReleaseTextureReleased
14:59:18.1011E841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:59:18.1011E841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:59:18.1011E841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:59:18.1011E84203IRenderDevice::releaseRender Releasing Done.
14:59:18.1011E84470ReleaseD11Device End Device Released!
14:59:18.1011E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:18.51425F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:59:18.51425F87990OverlayManager::OnForegroundChangedChanged False
14:59:18.51425F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[Happy room - Discord]
14:59:18.51425F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:59:18.51425F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:59:18.51425F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:18.51625F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:19.53341DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:21.5841DC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3009].
14:59:21.5841DC52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:59:21.5841DC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
14:59:30.8221E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:30.8491E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:59:30.8501E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:59:30.8501E841126RenderDeviceD3d11::initsave state
14:59:30.8501E84696RenderDeviceD3d11::initDX11loading shaders...
14:59:30.8581E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:59:30.8581E841134RenderDeviceD3d11::initrestore state
14:59:30.8581E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:59:30.8581E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:59:30.8581E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:59:30.8581E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:59:30.8581E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:59:30.8581E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:59:30.8581E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:30.8681E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:59:30.8691E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:59:30.8691E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35d0b4b
14:59:30.8691E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:59:30.8691E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:59:30.8691E842284WidgetManager::Renderresume layout thread
14:59:30.8691E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:59:30.8691E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:30.8691E841612WidgetManager::drawskip widget draw (not in foreground) False - False
14:59:30.8691E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:30.8711E845231OverlayManager::initOverlayResolutionEx 0X40008
14:59:30.8711E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:59:30.8711E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:59:30.8711E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:30.9123A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:59:30.9123A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:30.9123A30479InputInterceptor::stopHookunhook keyboard and mouse
14:59:30.9123A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:59:30.9123A30456InputInterceptor::runHookNew Mouse LL is hooked
14:59:30.9123A30468InputInterceptor::runHookMouse is hooked 0x3a30
14:59:31.20725F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:59:31.20725F87990OverlayManager::OnForegroundChangedChanged True
14:59:31.20725F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:59:31.2101E8447capture deviced3d11 shared texture capture successful
14:59:31.21325F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:31.2141E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:33.2873A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
14:59:33.3041E84467ReleaseD11DeviceDevice Released! [1]
14:59:33.3041E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:59:33.3041E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
14:59:33.3041E841469OverlayManager::RestoreGameWNDPROCSWL restored.
14:59:33.3041E841479OverlayManager::RestoreGameWNDPROCSWL OK.
14:59:33.3041E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35d0b4b
14:59:33.3041E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:59:33.3041E84186IRenderDevice::releaseRender Releasing.
14:59:33.3041E8447capture device----------------- d3d11 capture freed ----------------
14:59:33.3041E8482RenderDeviceCaptureBase::ReleaseTextureRelease
14:59:33.3041E84100RenderDeviceCaptureBase::ReleaseTextureReleased
14:59:33.3041E841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:59:33.3041E841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:59:33.3041E841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:59:33.3041E84203IRenderDevice::releaseRender Releasing Done.
14:59:33.3041E84470ReleaseD11Device End Device Released!
14:59:33.3041E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:33.71125F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
14:59:33.71125F87990OverlayManager::OnForegroundChangedChanged False
14:59:33.71125F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[Happy room - Discord]
14:59:33.71125F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
14:59:33.71125F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:59:33.71125F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:59:33.71525F86686OverlayManager::doActionDisplayFPS - Triggered
14:59:34.7194748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:59:35.7501E84400fSwapResize_BuffersResize buffer (0x6a363320)!
14:59:35.76225F86536OverlayManager::doActionForegroundChange Event ON (ON)
14:59:35.76225F87990OverlayManager::OnForegroundChangedChanged True
14:59:35.76225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
14:59:35.76225F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:59:35.7871E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
14:59:35.7871E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:59:35.7871E841126RenderDeviceD3d11::initsave state
14:59:35.7871E84696RenderDeviceD3d11::initDX11loading shaders...
14:59:35.7951E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
14:59:35.7951E841134RenderDeviceD3d11::initrestore state
14:59:35.7951E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
14:59:35.7951E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:59:35.7951E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:59:35.7951E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:59:35.7951E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:59:35.7951E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:35.8031E8448ResetSnapShotSH::ExecuteRelease snapshot SH
14:59:35.8041E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
14:59:35.8041E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ab0b3f
14:59:35.8041E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:59:35.8041E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
14:59:35.8041E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:59:35.8041E8447capture deviced3d11 shared texture capture successful
14:59:35.8101E845231OverlayManager::initOverlayResolutionEx 0X40008
14:59:35.8101E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:59:35.8101E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:59:35.8101E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:59:35.8633A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:59:35.8633A302462OverlayManager::installKeybMouseHookInstall KeybMouse
14:59:35.8633A30479InputInterceptor::stopHookunhook keyboard and mouse
14:59:35.8633A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
14:59:35.8633A30456InputInterceptor::runHookNew Mouse LL is hooked
14:59:35.8633A30468InputInterceptor::runHookMouse is hooked 0x3a30
15:01:21.92125F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
15:01:21.92125F87990OverlayManager::OnForegroundChangedChanged False
15:01:21.92125F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
15:01:21.92125F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
15:01:21.92125F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:01:21.92125F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:01:21.9273A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
15:01:21.93625F86686OverlayManager::doActionDisplayFPS - Triggered
15:01:21.9513A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
15:01:21.9571E84467ReleaseD11DeviceDevice Released! [1]
15:01:21.9571E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:01:21.9571E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
15:01:21.9571E841469OverlayManager::RestoreGameWNDPROCSWL restored.
15:01:21.9571E841479OverlayManager::RestoreGameWNDPROCSWL OK.
15:01:21.9571E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ab0b3f
15:01:21.9571E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:01:21.9571E84186IRenderDevice::releaseRender Releasing.
15:01:21.9571E8447capture device----------------- d3d11 capture freed ----------------
15:01:21.9571E8482RenderDeviceCaptureBase::ReleaseTextureRelease
15:01:21.9571E84100RenderDeviceCaptureBase::ReleaseTextureReleased
15:01:21.9571E841258RenderDeviceD3d11::releaseImplementationReleasing 1
15:01:21.9571E841268RenderDeviceD3d11::releaseImplementationReleasing 2
15:01:21.9571E841287RenderDeviceD3d11::releaseImplementationReleasing 3
15:01:21.9571E84203IRenderDevice::releaseRender Releasing Done.
15:01:21.9571E84470ReleaseD11Device End Device Released!
15:01:21.9571E84400fSwapResize_BuffersResize buffer (0x6a363320)!
15:01:22.9344748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:01:24.9644748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3072].
15:01:24.964474852WidgetsLayoutScheduler::Stopstopping layout scheduler
15:01:24.964474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:03:15.2225F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:03:15.2225F87990OverlayManager::OnForegroundChangedChanged True
16:03:15.2225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:03:15.2225F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:15.2541E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:03:15.3281E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:03:15.3281E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:03:15.3281E841126RenderDeviceD3d11::initsave state
16:03:15.3281E84696RenderDeviceD3d11::initDX11loading shaders...
16:03:15.3391E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:03:15.3391E841134RenderDeviceD3d11::initrestore state
16:03:15.3391E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:03:15.3391E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:03:15.3391E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:03:15.3391E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:03:15.3391E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:03:15.3391E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:15.3421E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:15.3431E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:03:15.3431E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16c0d4f
16:03:15.3431E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:03:15.3431E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:03:15.3431E842284WidgetManager::Renderresume layout thread
16:03:15.3431E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:03:15.3431E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:15.3433A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:03:15.3433A30479InputInterceptor::stopHookunhook keyboard and mouse
16:03:15.3433A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:03:15.3433A30456InputInterceptor::runHookNew Mouse LL is hooked
16:03:15.3433A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:03:15.3433A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:03:15.3441E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:15.3441E8447capture deviced3d11 shared texture capture successful
16:03:15.3671E845231OverlayManager::initOverlayResolutionEx 0X40008
16:03:15.3671E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:03:15.3671E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:03:15.3671E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:16.9951E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:03:16.9951E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:03:32.9133A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:03:32.9191E84467ReleaseD11DeviceDevice Released! [1]
16:03:32.9191E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:03:32.9191E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:03:32.9191E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:03:32.9191E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:03:32.9191E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16c0d4f
16:03:32.9191E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:03:32.9191E84186IRenderDevice::releaseRender Releasing.
16:03:32.9191E8447capture device----------------- d3d11 capture freed ----------------
16:03:32.9191E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:03:32.9191E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:03:32.9191E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:03:32.9191E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:03:32.9191E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:03:32.9191E84203IRenderDevice::releaseRender Releasing Done.
16:03:32.9191E84470ReleaseD11Device End Device Released!
16:03:32.9191E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:03:32.96625F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:03:32.96625F87990OverlayManager::OnForegroundChangedChanged False
16:03:32.96625F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:03:32.96625F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:03:32.96625F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:03:32.96625F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:03:32.96925F86686OverlayManager::doActionDisplayFPS - Triggered
16:03:33.9634748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:36.04748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3150].
16:03:36.1474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:03:36.1474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:03:44.69425F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:03:44.69425F87990OverlayManager::OnForegroundChangedChanged True
16:03:44.69525F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:03:44.69525F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:44.7591E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:03:44.8661E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:03:44.8661E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:03:44.8661E841126RenderDeviceD3d11::initsave state
16:03:44.8661E84696RenderDeviceD3d11::initDX11loading shaders...
16:03:44.8771E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:03:44.8771E841134RenderDeviceD3d11::initrestore state
16:03:44.8771E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:03:44.8771E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:03:44.8771E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:03:44.8771E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:03:44.8771E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:03:44.8771E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:44.9031E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:44.9031E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:03:44.9031E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10240d5d
16:03:44.9031E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:03:44.9031E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:03:44.9031E842284WidgetManager::Renderresume layout thread
16:03:44.9031E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:03:44.9031E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:44.9261E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:44.9261E8447capture deviced3d11 shared texture capture successful
16:03:44.9393A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:03:44.9393A30479InputInterceptor::stopHookunhook keyboard and mouse
16:03:44.9393A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:03:44.9403A30456InputInterceptor::runHookNew Mouse LL is hooked
16:03:44.9403A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:03:44.9421E845231OverlayManager::initOverlayResolutionEx 0X40008
16:03:44.9421E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:03:44.9421E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:03:44.9421E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:01.5581E847411OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:04:09.3923A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:04:13.1763A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:04:13.1811E84467ReleaseD11DeviceDevice Released! [1]
16:04:13.1811E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:04:13.1811E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:04:13.1811E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:04:13.1811E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:04:13.1811E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10240d5d
16:04:13.1811E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:04:13.1811E84186IRenderDevice::releaseRender Releasing.
16:04:13.1811E8447capture device----------------- d3d11 capture freed ----------------
16:04:13.1811E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:04:13.1811E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:04:13.1811E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:04:13.1811E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:04:13.1811E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:04:13.1811E84203IRenderDevice::releaseRender Releasing Done.
16:04:13.1811E84470ReleaseD11Device End Device Released!
16:04:13.1811E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:13.27825F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:04:13.27825F87990OverlayManager::OnForegroundChangedChanged False
16:04:13.27825F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:04:13.27825F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:04:13.27825F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:04:13.27825F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:04:13.28025F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:13.6801E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:13.7091E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:04:13.7091E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:04:13.7091E841126RenderDeviceD3d11::initsave state
16:04:13.7091E84696RenderDeviceD3d11::initDX11loading shaders...
16:04:13.7181E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:04:13.7181E841134RenderDeviceD3d11::initrestore state
16:04:13.7181E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:04:13.7181E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:04:13.7181E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:04:13.7181E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:04:13.7181E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:04:13.7181E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:04:13.7181E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:13.7251E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:04:13.7261E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:04:13.7261E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7f0d21
16:04:13.7261E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:04:13.7261E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:04:13.7261E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:04:13.7261E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:13.7293A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:04:13.7293A30479InputInterceptor::stopHookunhook keyboard and mouse
16:04:13.7293A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:04:13.7293A30456InputInterceptor::runHookNew Mouse LL is hooked
16:04:13.7293A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:04:13.7351E845231OverlayManager::initOverlayResolutionEx 0X40008
16:04:13.7351E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:04:13.7351E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:04:13.7351E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:13.82025F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:04:13.82025F87990OverlayManager::OnForegroundChangedChanged True
16:04:13.82025F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:04:13.8213A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:04:13.8351E8447capture deviced3d11 shared texture capture successful
16:04:13.84625F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:13.8501E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:14.6243A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:04:14.6291E84467ReleaseD11DeviceDevice Released! [1]
16:04:14.6291E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:04:14.6291E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:04:14.6291E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:04:14.6291E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:04:14.6291E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7f0d21
16:04:14.6291E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:04:14.6291E84186IRenderDevice::releaseRender Releasing.
16:04:14.6291E8447capture device----------------- d3d11 capture freed ----------------
16:04:14.6291E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:04:14.6291E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:04:14.6291E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:04:14.6291E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:04:14.6291E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:04:14.6291E84203IRenderDevice::releaseRender Releasing Done.
16:04:14.6291E84470ReleaseD11Device End Device Released!
16:04:14.6291E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:14.84525F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:04:14.84525F87990OverlayManager::OnForegroundChangedChanged False
16:04:14.84525F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[teamchat - Discord]
16:04:14.84525F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:04:14.84525F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:04:14.84525F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:04:14.86125F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:15.1961E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:15.2231E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:04:15.2231E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:04:15.2231E841126RenderDeviceD3d11::initsave state
16:04:15.2231E84696RenderDeviceD3d11::initDX11loading shaders...
16:04:15.2321E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:04:15.2321E841134RenderDeviceD3d11::initrestore state
16:04:15.2321E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:04:15.2321E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:04:15.2321E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:04:15.2321E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:04:15.2321E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:04:15.2321E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:04:15.2321E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:15.2411E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:04:15.2411E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:04:15.2411E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6bd00eb
16:04:15.2411E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:04:15.2411E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:04:15.2411E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:04:15.2411E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:15.2471E845231OverlayManager::initOverlayResolutionEx 0X40008
16:04:15.2471E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:04:15.2471E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:04:15.2471E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:15.3003A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:04:15.3003A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:04:15.3003A30479InputInterceptor::stopHookunhook keyboard and mouse
16:04:15.3003A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:04:15.3003A30456InputInterceptor::runHookNew Mouse LL is hooked
16:04:15.3003A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:04:15.34925F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:04:15.34925F87990OverlayManager::OnForegroundChangedChanged True
16:04:15.34925F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:04:15.3541E8447capture deviced3d11 shared texture capture successful
16:04:15.3583A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:04:15.36725F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:15.3731E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:54.3523A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:04:54.3601E84467ReleaseD11DeviceDevice Released! [1]
16:04:54.3601E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:04:54.3601E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:04:54.3601E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:04:54.3601E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:04:54.3601E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6bd00eb
16:04:54.3601E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:04:54.3601E84186IRenderDevice::releaseRender Releasing.
16:04:54.3611E8447capture device----------------- d3d11 capture freed ----------------
16:04:54.3611E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:04:54.3611E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:04:54.3611E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:04:54.3611E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:04:54.3611E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:04:54.3611E84203IRenderDevice::releaseRender Releasing Done.
16:04:54.3611E84470ReleaseD11Device End Device Released!
16:04:54.3611E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:54.64425F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:04:54.64425F87990OverlayManager::OnForegroundChangedChanged False
16:04:54.64425F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[teamchat - Discord]
16:04:54.64425F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:04:54.64425F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:04:54.64425F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:04:54.66525F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:54.8651E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:04:54.8891E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:04:54.8891E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:04:54.8891E841126RenderDeviceD3d11::initsave state
16:04:54.8891E84696RenderDeviceD3d11::initDX11loading shaders...
16:04:54.8991E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:04:54.8991E841134RenderDeviceD3d11::initrestore state
16:04:54.8991E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:04:54.8991E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:04:54.8991E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:04:54.8991E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:04:54.8991E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:04:54.8991E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:04:54.8991E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:54.9101E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:04:54.9101E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:04:54.9101E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb40d59
16:04:54.9101E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:04:54.9101E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:04:54.9101E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:04:54.9101E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:04:54.9291E845231OverlayManager::initOverlayResolutionEx 0X40008
16:04:54.9291E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:04:54.9291E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:04:54.9291E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:04:54.9423A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:04:54.9423A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:04:54.9423A30479InputInterceptor::stopHookunhook keyboard and mouse
16:04:54.9423A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:04:54.9423A30456InputInterceptor::runHookNew Mouse LL is hooked
16:04:54.9423A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:04:55.15825F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:04:55.15825F87990OverlayManager::OnForegroundChangedChanged True
16:04:55.15825F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:04:55.1631E8447capture deviced3d11 shared texture capture successful
16:04:55.17825F86686OverlayManager::doActionDisplayFPS - Triggered
16:04:55.1881E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:09.6463A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:05:12.7561E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:05:12.7561E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:05:13.7893A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:05:13.7951E84467ReleaseD11DeviceDevice Released! [1]
16:05:13.7951E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:05:13.7951E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:05:13.7951E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:05:13.7951E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:05:13.7951E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb40d59
16:05:13.7951E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:05:13.7951E84186IRenderDevice::releaseRender Releasing.
16:05:13.7951E8447capture device----------------- d3d11 capture freed ----------------
16:05:13.7951E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:05:13.7951E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:05:13.7951E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:05:13.7951E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:05:13.7951E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:05:13.7951E84203IRenderDevice::releaseRender Releasing Done.
16:05:13.7951E84470ReleaseD11Device End Device Released!
16:05:13.7951E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:05:14.5425F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:05:14.5425F87990OverlayManager::OnForegroundChangedChanged False
16:05:14.5425F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[teamchat - Discord]
16:05:14.5425F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:05:14.5425F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:05:14.5425F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:05:14.7425F86686OverlayManager::doActionDisplayFPS - Triggered
16:05:14.3721E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:05:14.3981E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:05:14.3981E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:05:14.3981E841126RenderDeviceD3d11::initsave state
16:05:14.3981E84696RenderDeviceD3d11::initDX11loading shaders...
16:05:14.4071E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:05:14.4071E841134RenderDeviceD3d11::initrestore state
16:05:14.4071E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:05:14.4071E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:05:14.4071E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:05:14.4071E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:05:14.4071E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:05:14.4071E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:05:14.4071E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:05:14.4091E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:05:14.4091E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:05:14.4091E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11af0717
16:05:14.4091E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:05:14.4091E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:05:14.4091E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:05:14.4091E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:14.4111E845231OverlayManager::initOverlayResolutionEx 0X40008
16:05:14.4111E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:05:14.4111E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:05:14.4111E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:05:14.4153A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:05:14.4153A30479InputInterceptor::stopHookunhook keyboard and mouse
16:05:14.4153A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:05:14.4153A30456InputInterceptor::runHookNew Mouse LL is hooked
16:05:14.4153A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:05:14.57225F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:05:14.57225F87990OverlayManager::OnForegroundChangedChanged True
16:05:14.57225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:05:14.5733A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:05:14.5761E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:05:14.5761E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:05:14.57625F86686OverlayManager::doActionDisplayFPS - Triggered
16:05:14.5771E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:14.5771E8447capture deviced3d11 shared texture capture successful
16:05:14.7723A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:05:14.7781E84467ReleaseD11DeviceDevice Released! [1]
16:05:14.7781E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:05:14.7781E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:05:14.7781E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:05:14.7781E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:05:14.7781E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11af0717
16:05:14.7781E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:05:14.7781E84186IRenderDevice::releaseRender Releasing.
16:05:14.7781E8447capture device----------------- d3d11 capture freed ----------------
16:05:14.7781E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:05:14.7781E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:05:14.7781E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:05:14.7781E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:05:14.7781E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:05:14.7781E84203IRenderDevice::releaseRender Releasing Done.
16:05:14.7781E84470ReleaseD11Device End Device Released!
16:05:14.7781E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:05:15.8025F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:05:15.8025F87990OverlayManager::OnForegroundChangedChanged False
16:05:15.8025F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40498 Title=[teamchat - Discord]
16:05:15.8025F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:05:15.8025F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:05:15.8025F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:05:15.10025F86686OverlayManager::doActionDisplayFPS - Triggered
16:05:16.9741DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:05:18.1284748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3425].
16:05:18.128474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:05:18.128474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:10)
16:05:20.17225F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:05:20.17225F87990OverlayManager::OnForegroundChangedChanged True
16:05:20.17225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:05:20.17225F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:05:20.1731E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:05:20.2111E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:05:20.2111E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:05:20.2111E841126RenderDeviceD3d11::initsave state
16:05:20.2111E84696RenderDeviceD3d11::initDX11loading shaders...
16:05:20.2211E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:05:20.2211E841134RenderDeviceD3d11::initrestore state
16:05:20.2211E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:05:20.2211E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:05:20.2211E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:05:20.2211E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:05:20.2211E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:05:20.2211E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:05:20.2231E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:05:20.2241E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:05:20.2241E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfe90ca5
16:05:20.2241E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:05:20.2241E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:05:20.2241E842284WidgetManager::Renderresume layout thread
16:05:20.2241E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:05:20.2241E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:05:20.2241E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:05:20.2241E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:05:20.2253A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:05:20.2253A30479InputInterceptor::stopHookunhook keyboard and mouse
16:05:20.2253A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:05:20.2253A30456InputInterceptor::runHookNew Mouse LL is hooked
16:05:20.2253A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:05:20.2253A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:05:20.2261E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:20.2261E8447capture deviced3d11 shared texture capture successful
16:05:20.2271E845231OverlayManager::initOverlayResolutionEx 0X40008
16:05:20.2271E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:05:20.2271E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:05:20.2271E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:29.60625F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:07:29.60625F87990OverlayManager::OnForegroundChangedChanged False
16:07:29.60625F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:07:29.60725F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:07:29.60725F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:07:29.60725F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:07:29.61725F86686OverlayManager::doActionDisplayFPS - Triggered
16:07:29.6463A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:07:29.6521E84467ReleaseD11DeviceDevice Released! [1]
16:07:29.6521E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:07:29.6521E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:07:29.6521E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:07:29.6521E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:07:29.6521E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfe90ca5
16:07:29.6521E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:07:29.6521E84186IRenderDevice::releaseRender Releasing.
16:07:29.6521E8447capture device----------------- d3d11 capture freed ----------------
16:07:29.6521E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:07:29.6521E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:07:29.6521E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:07:29.6521E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:07:29.6521E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:07:29.6521E84203IRenderDevice::releaseRender Releasing Done.
16:07:29.6521E84470ReleaseD11Device End Device Released!
16:07:29.6521E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:07:30.6134748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:07:32.6504748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3077].
16:07:32.650474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:07:32.650474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:07:41.2691E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:07:41.29425F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:07:41.29425F87990OverlayManager::OnForegroundChangedChanged True
16:07:41.29425F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:07:41.29425F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:07:41.3041E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:07:41.3041E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:07:41.3041E841126RenderDeviceD3d11::initsave state
16:07:41.3041E84696RenderDeviceD3d11::initDX11loading shaders...
16:07:41.3121E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:07:41.3121E841134RenderDeviceD3d11::initrestore state
16:07:41.3121E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:07:41.3121E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:07:41.3121E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:07:41.3121E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:07:41.3121E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:07:41.3121E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:41.3321E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:07:41.3321E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:07:41.3321E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x188b0cdb
16:07:41.3321E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:07:41.3321E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:07:41.3321E842284WidgetManager::Renderresume layout thread
16:07:41.3321E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:07:41.3321E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:07:41.3321E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:41.3321E8447capture deviced3d11 shared texture capture successful
16:07:41.3541E845231OverlayManager::initOverlayResolutionEx 0X40008
16:07:41.3541E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:07:41.3541E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:07:41.3541E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:42.953A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:07:42.953A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:07:42.953A30479InputInterceptor::stopHookunhook keyboard and mouse
16:07:42.953A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:07:42.953A30456InputInterceptor::runHookNew Mouse LL is hooked
16:07:42.953A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:07:49.8413A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:07:52.5611E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:07:52.5611E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:09:38.2563A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:09:38.25925F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:09:38.25925F87990OverlayManager::OnForegroundChangedChanged False
16:09:38.25925F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:09:38.25925F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:09:38.25925F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:09:38.25925F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:09:38.2621E84467ReleaseD11DeviceDevice Released! [1]
16:09:38.2621E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:09:38.2621E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:09:38.2621E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:09:38.2621E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:09:38.2621E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x188b0cdb
16:09:38.2621E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:09:38.2621E84186IRenderDevice::releaseRender Releasing.
16:09:38.2621E8447capture device----------------- d3d11 capture freed ----------------
16:09:38.2621E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:09:38.2621E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:09:38.2621E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:09:38.2621E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:09:38.2621E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:09:38.2621E84203IRenderDevice::releaseRender Releasing Done.
16:09:38.2621E84470ReleaseD11Device End Device Released!
16:09:38.2631E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:09:38.28425F86686OverlayManager::doActionDisplayFPS - Triggered
16:09:39.2734748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:09:41.2904748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3108].
16:09:41.290474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:09:41.290474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:09:54.2781E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:09:54.2961E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:09:54.2961E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:09:54.2961E841126RenderDeviceD3d11::initsave state
16:09:54.2961E84696RenderDeviceD3d11::initDX11loading shaders...
16:09:54.3051E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:09:54.3051E841134RenderDeviceD3d11::initrestore state
16:09:54.3051E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:09:54.3051E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:09:54.3051E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:09:54.3051E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:09:54.3051E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:09:54.3051E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:09:54.3051E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:09:54.3391E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:09:54.3391E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:09:54.3391E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x560cd4
16:09:54.3391E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:09:54.3391E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:09:54.3391E842284WidgetManager::Renderresume layout thread
16:09:54.3391E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:09:54.3391E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:09:54.3391E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:09:54.3391E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:09:54.3393A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:09:54.3393A30479InputInterceptor::stopHookunhook keyboard and mouse
16:09:54.3393A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:09:54.3393A30456InputInterceptor::runHookNew Mouse LL is hooked
16:09:54.3393A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:09:54.4011E845231OverlayManager::initOverlayResolutionEx 0X40008
16:09:54.4011E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:09:54.4011E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:09:54.4011E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:09:54.47425F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:09:54.47425F87990OverlayManager::OnForegroundChangedChanged True
16:09:54.47425F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:09:54.47525F86686OverlayManager::doActionDisplayFPS - Triggered
16:09:54.4801E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:09:54.4801E8447capture deviced3d11 shared texture capture successful
16:09:54.4823A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:10:10.781E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:10:10.781E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:10:10.7433A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:10:10.7491E84467ReleaseD11DeviceDevice Released! [1]
16:10:10.7491E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:10:10.7491E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:10:10.7491E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:10:10.7491E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:10:10.7491E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x560cd4
16:10:10.7491E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:10:10.7491E84186IRenderDevice::releaseRender Releasing.
16:10:10.7491E8447capture device----------------- d3d11 capture freed ----------------
16:10:10.7491E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:10:10.7491E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:10:10.7491E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:10:10.7491E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:10:10.7491E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:10:10.7491E84203IRenderDevice::releaseRender Releasing Done.
16:10:10.7491E84470ReleaseD11Device End Device Released!
16:10:10.7491E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:10:10.83925F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:10:10.83925F87990OverlayManager::OnForegroundChangedChanged False
16:10:10.83925F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:10:10.83925F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:10:10.83925F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:10:10.83925F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:10:10.86025F86686OverlayManager::doActionDisplayFPS - Triggered
16:10:11.8314748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:13.8644748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3191].
16:10:13.864474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:10:13.864474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:10:17.6491E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:10:17.6681E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:10:17.6681E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:10:17.6681E841126RenderDeviceD3d11::initsave state
16:10:17.6681E84696RenderDeviceD3d11::initDX11loading shaders...
16:10:17.6771E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:10:17.6771E841134RenderDeviceD3d11::initrestore state
16:10:17.6771E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:10:17.6771E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:10:17.6771E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:10:17.6771E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:10:17.6771E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:10:17.6771E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:10:17.6771E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:10:17.6781E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:10:17.6781E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:10:17.6781E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15dd0c79
16:10:17.6781E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:10:17.6781E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:10:17.6781E842284WidgetManager::Renderresume layout thread
16:10:17.6781E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:10:17.6781E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:17.6781E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:10:17.6781E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:10:17.6801E845231OverlayManager::initOverlayResolutionEx 0X40008
16:10:17.6811E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:10:17.6811E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:10:17.6811E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:10:17.6823A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:10:17.6823A30479InputInterceptor::stopHookunhook keyboard and mouse
16:10:17.6823A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:10:17.6823A30456InputInterceptor::runHookNew Mouse LL is hooked
16:10:17.6823A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:10:17.94625F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:10:17.94625F87990OverlayManager::OnForegroundChangedChanged True
16:10:17.94625F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:10:17.9473A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:10:17.9471E8447capture deviced3d11 shared texture capture successful
16:10:17.95125F86686OverlayManager::doActionDisplayFPS - Triggered
16:10:17.9511E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:32.5125F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:32.5125F87990OverlayManager::OnForegroundChangedChanged False
16:12:32.5225F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:12:32.5225F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:32.5225F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:32.5225F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:32.5525F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:32.943A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:32.1011E84467ReleaseD11DeviceDevice Released! [1]
16:12:32.1011E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:32.1011E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:32.1011E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:32.1011E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:32.1011E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15dd0c79
16:12:32.1011E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:32.1011E84186IRenderDevice::releaseRender Releasing.
16:12:32.1011E8447capture device----------------- d3d11 capture freed ----------------
16:12:32.1011E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:32.1011E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:32.1011E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:32.1011E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:32.1011E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:32.1011E84203IRenderDevice::releaseRender Releasing Done.
16:12:32.1011E84470ReleaseD11Device End Device Released!
16:12:32.1011E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:33.574748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:35.914748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3075].
16:12:35.91474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:12:35.91474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:12:35.5031E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:35.5291E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:35.5291E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:35.5291E841126RenderDeviceD3d11::initsave state
16:12:35.5291E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:35.5381E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:35.5381E841134RenderDeviceD3d11::initrestore state
16:12:35.5381E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:35.5381E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:35.5381E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:35.5381E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:35.5381E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:35.5381E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:35.5381E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:35.5461E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:35.5461E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:35.5461E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2770c88
16:12:35.5461E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:35.5461E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:35.5461E842284WidgetManager::Renderresume layout thread
16:12:35.5461E84275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:12:35.5461E84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:35.5461E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:35.5461E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:35.5541E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:35.5541E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:35.5541E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:35.5541E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:35.5953A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:12:35.5953A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:35.5953A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:35.5953A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:35.5953A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:35.5953A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:35.61025F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:35.61025F87990OverlayManager::OnForegroundChangedChanged True
16:12:35.61025F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:35.6141E8447capture deviced3d11 shared texture capture successful
16:12:35.62725F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:35.6351E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:35.8733A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:35.9253A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:35.9341E84467ReleaseD11DeviceDevice Released! [1]
16:12:35.9341E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:35.9341E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:35.9341E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:35.9341E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:35.9341E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2770c88
16:12:35.9341E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:35.9341E84186IRenderDevice::releaseRender Releasing.
16:12:35.9341E8447capture device----------------- d3d11 capture freed ----------------
16:12:35.9341E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:35.9341E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:35.9341E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:35.9341E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:35.9341E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:35.9341E84203IRenderDevice::releaseRender Releasing Done.
16:12:35.9341E84470ReleaseD11Device End Device Released!
16:12:35.9341E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:36.12625F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:36.12625F87990OverlayManager::OnForegroundChangedChanged False
16:12:36.12625F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x409AA Title=[Zoom
16:12:36.12625F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:36.12625F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:36.12625F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:36.12925F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:37.1254748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:39.91E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:39.351E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:39.351E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:39.351E841126RenderDeviceD3d11::initsave state
16:12:39.351E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:39.441E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:39.441E841134RenderDeviceD3d11::initrestore state
16:12:39.441E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:39.441E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:39.441E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:39.441E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:39.441E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:39.441E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:39.441E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:39.531E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:39.531E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:39.531E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7680ba5
16:12:39.541E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:39.541E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:39.541E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:39.541E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:39.591E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:39.591E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:39.591E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:39.591E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:39.1113A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:12:39.1113A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:39.1113A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:39.1113A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:39.1113A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:39.1113A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:39.19125F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:39.19125F87990OverlayManager::OnForegroundChangedChanged True
16:12:39.19125F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:39.1951E8447capture deviced3d11 shared texture capture successful
16:12:39.20725F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:39.2151E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:42.543A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:42.1143A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:42.1201E84467ReleaseD11DeviceDevice Released! [1]
16:12:42.1201E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:42.1201E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:42.1201E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:42.1201E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:42.1201E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7680ba5
16:12:42.1201E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:42.1201E84186IRenderDevice::releaseRender Releasing.
16:12:42.1201E8447capture device----------------- d3d11 capture freed ----------------
16:12:42.1201E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:42.1201E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:42.1201E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:42.1201E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:42.1201E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:42.1201E84203IRenderDevice::releaseRender Releasing Done.
16:12:42.1201E84470ReleaseD11Device End Device Released!
16:12:42.1201E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:42.25825F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:42.25825F87990OverlayManager::OnForegroundChangedChanged False
16:12:42.25825F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x409AA Title=[Zoom
16:12:42.25825F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:42.25825F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:42.25825F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:42.27525F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:43.2724748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:44.1331E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:44.1591E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:44.1591E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:44.1591E841126RenderDeviceD3d11::initsave state
16:12:44.1591E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:44.1671E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:44.1671E841134RenderDeviceD3d11::initrestore state
16:12:44.1671E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:44.1671E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:44.1671E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:44.1671E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:44.1671E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:44.1671E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:44.1671E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:44.1731E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:44.1731E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:44.1731E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22bb0c37
16:12:44.1731E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:44.1731E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:44.1731E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:44.1731E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:44.1801E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:44.1801E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:44.1801E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:44.1801E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:44.1923A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:12:44.1923A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:44.1923A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:44.1923A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:44.1923A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:44.1923A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:44.29025F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:44.29025F87990OverlayManager::OnForegroundChangedChanged True
16:12:44.29125F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:44.2981E8447capture deviced3d11 shared texture capture successful
16:12:44.30825F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:44.3121E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:44.9503A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:44.9811E84467ReleaseD11DeviceDevice Released! [1]
16:12:44.9811E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:44.9811E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:44.9811E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:44.9811E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:44.9811E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22bb0c37
16:12:44.9811E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:44.9811E84186IRenderDevice::releaseRender Releasing.
16:12:44.9811E8447capture device----------------- d3d11 capture freed ----------------
16:12:44.9811E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:44.9811E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:44.9811E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:44.9811E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:44.9811E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:44.9811E84203IRenderDevice::releaseRender Releasing Done.
16:12:44.9811E84470ReleaseD11Device End Device Released!
16:12:44.9811E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:45.30725F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:45.30725F87990OverlayManager::OnForegroundChangedChanged False
16:12:45.30725F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:12:45.30725F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:45.30725F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:45.30725F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:45.32525F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:45.4381E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:45.4841E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:45.4841E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:45.4841E841126RenderDeviceD3d11::initsave state
16:12:45.4841E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:45.4911E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:45.4911E841134RenderDeviceD3d11::initrestore state
16:12:45.4911E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:45.4911E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:45.4911E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:45.4911E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:45.4911E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:45.4911E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:45.4911E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:45.5071E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:45.5071E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:45.5071E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e2079d
16:12:45.5071E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:45.5071E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:45.5071E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:45.5071E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:45.5231E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:45.5231E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:45.5231E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:45.5231E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:45.5493A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:12:45.5493A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:45.5493A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:45.5493A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:45.5493A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:45.5493A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:45.81525F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:45.81525F87990OverlayManager::OnForegroundChangedChanged True
16:12:45.81525F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:45.8161E8447capture deviced3d11 shared texture capture successful
16:12:45.83325F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:45.8351E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:46.1713A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:46.1933A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:46.1991E84467ReleaseD11DeviceDevice Released! [1]
16:12:46.1991E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:46.1991E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:46.1991E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:46.1991E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:46.1991E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e2079d
16:12:46.1991E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:46.1991E84186IRenderDevice::releaseRender Releasing.
16:12:46.1991E8447capture device----------------- d3d11 capture freed ----------------
16:12:46.1991E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:46.1991E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:46.1991E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:46.1991E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:46.1991E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:46.1991E84203IRenderDevice::releaseRender Releasing Done.
16:12:46.1991E84470ReleaseD11Device End Device Released!
16:12:46.1991E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:46.32125F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:46.32125F87990OverlayManager::OnForegroundChangedChanged False
16:12:46.32125F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x409AA Title=[Zoom
16:12:46.32225F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:46.32225F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:46.32225F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:46.33725F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:46.7601E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:46.7951E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:46.7951E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:46.7951E841126RenderDeviceD3d11::initsave state
16:12:46.7951E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:46.8041E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:46.8041E841134RenderDeviceD3d11::initrestore state
16:12:46.8041E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:46.8041E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:46.8041E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:46.8041E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:46.8041E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:46.8041E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:46.8041E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:46.8101E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:46.8101E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:46.8101E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1100cb2
16:12:46.8101E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:46.8101E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:46.8101E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:46.8101E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:46.8181E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:46.8181E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:46.8181E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:46.8181E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:46.82625F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:46.82625F87990OverlayManager::OnForegroundChangedChanged True
16:12:46.82625F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:46.84625F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:46.8501E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:46.8511E8447capture deviced3d11 shared texture capture successful
16:12:46.8803A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:12:46.8803A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:46.8803A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:46.8803A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:46.8803A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:46.8803A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:47.4953A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:47.8283A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:47.8331E84467ReleaseD11DeviceDevice Released! [1]
16:12:47.8331E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:47.8331E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:47.8331E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:47.8331E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:47.8331E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1100cb2
16:12:47.8331E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:47.8331E84186IRenderDevice::releaseRender Releasing.
16:12:47.8331E8447capture device----------------- d3d11 capture freed ----------------
16:12:47.8331E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:47.8331E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:47.8331E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:47.8331E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:47.8331E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:47.8331E84203IRenderDevice::releaseRender Releasing Done.
16:12:47.8331E84470ReleaseD11Device End Device Released!
16:12:47.8331E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:47.84125F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:47.84125F87990OverlayManager::OnForegroundChangedChanged False
16:12:47.84125F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1014A Title=[]
16:12:47.84125F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:47.84125F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:47.84125F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:47.86125F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:48.35025F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:48.35025F87990OverlayManager::OnForegroundChangedChanged True
16:12:48.36925F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:48.36925F82773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:48.3751E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:48.4651E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:48.4651E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:48.4651E841126RenderDeviceD3d11::initsave state
16:12:48.4651E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:48.4731E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:48.4731E841134RenderDeviceD3d11::initrestore state
16:12:48.4731E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:48.4731E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:48.4731E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:48.4731E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:48.4731E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:48.4731E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:48.4831E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:48.4831E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:48.4831E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x810c24
16:12:48.4831E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:48.4831E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:48.4831E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:48.4841E8447capture deviced3d11 shared texture capture successful
16:12:48.4873A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:48.4873A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:48.4873A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:48.4873A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:48.4873A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:48.4873A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:48.4901E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:48.4901E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:48.4901E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:48.4901E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:50.9971E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:12:50.9971E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:12:51.1453A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:51.1483A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:12:51.1531E84467ReleaseD11DeviceDevice Released! [1]
16:12:51.1531E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:12:51.1531E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:12:51.1531E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:12:51.1531E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:12:51.1531E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x810c24
16:12:51.1531E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:12:51.1531E84186IRenderDevice::releaseRender Releasing.
16:12:51.1541E8447capture device----------------- d3d11 capture freed ----------------
16:12:51.1541E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:12:51.1541E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:12:51.1541E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:12:51.1541E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:12:51.1541E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:12:51.1541E84203IRenderDevice::releaseRender Releasing Done.
16:12:51.1541E84470ReleaseD11Device End Device Released!
16:12:51.1541E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:51.42825F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:12:51.42825F87990OverlayManager::OnForegroundChangedChanged False
16:12:51.42825F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x409AA Title=[Zoom
16:12:51.42825F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:12:51.42825F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:12:51.42825F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:12:51.43025F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:52.44441DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:12:53.6231E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:12:53.6701E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:12:53.6701E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:12:53.6701E841126RenderDeviceD3d11::initsave state
16:12:53.6701E84696RenderDeviceD3d11::initDX11loading shaders...
16:12:53.6791E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:12:53.6791E841134RenderDeviceD3d11::initrestore state
16:12:53.6791E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:12:53.6791E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:12:53.6791E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:12:53.6791E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:12:53.6791E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:12:53.6791E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:12:53.6791E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:53.6961E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:12:53.6961E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:12:53.6961E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0cc8
16:12:53.6961E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:12:53.6961E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:12:53.6961E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:12:53.6961E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:12:53.7123A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:12:53.7123A30479InputInterceptor::stopHookunhook keyboard and mouse
16:12:53.7123A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:12:53.7123A30456InputInterceptor::runHookNew Mouse LL is hooked
16:12:53.7123A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:12:53.7131E845231OverlayManager::initOverlayResolutionEx 0X40008
16:12:53.7131E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:12:53.7131E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:12:53.7131E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:12:53.96825F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:12:53.96925F87990OverlayManager::OnForegroundChangedChanged True
16:12:53.96925F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:12:53.9703A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:12:53.9711E84326RenderImageD3d11::setSizeCreate Texture (420,520) / (512,640) - OK
16:12:53.9711E84347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
16:12:53.9721E8447capture deviced3d11 shared texture capture successful
16:12:53.98925F86686OverlayManager::doActionDisplayFPS - Triggered
16:12:53.9901E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:02.85325F86686OverlayManager::doActionDisplayFPS - Triggered
16:13:02.8571E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:03.2593A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:13:03.5411E84467ReleaseD11DeviceDevice Released! [1]
16:13:03.5411E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:03.5411E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:03.5411E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:03.5411E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:03.5411E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0cc8
16:13:03.5411E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:03.5411E84186IRenderDevice::releaseRender Releasing.
16:13:03.5411E8447capture device----------------- d3d11 capture freed ----------------
16:13:03.5411E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:03.5411E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:03.5411E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:03.5411E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:03.5411E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:03.5411E84203IRenderDevice::releaseRender Releasing Done.
16:13:03.5411E84470ReleaseD11Device End Device Released!
16:13:03.5411E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:13:03.5631E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:13:03.5631E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:13:03.5631E841126RenderDeviceD3d11::initsave state
16:13:03.5631E84696RenderDeviceD3d11::initDX11loading shaders...
16:13:03.5721E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:13:03.5721E841134RenderDeviceD3d11::initrestore state
16:13:03.5721E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:13:03.5721E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:13:03.5721E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:13:03.5721E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:13:03.5721E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:13:03.5721E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:03.5751E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:13:03.5751E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1de0c78
16:13:03.5751E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:13:03.5751E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:13:03.5751E8447capture deviced3d11 shared texture capture successful
16:13:03.5763A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:13:03.5763A30479InputInterceptor::stopHookunhook keyboard and mouse
16:13:03.5763A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:13:03.5773A30456InputInterceptor::runHookNew Mouse LL is hooked
16:13:03.5773A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:13:03.5781E845231OverlayManager::initOverlayResolutionEx 0X40008
16:13:03.5781E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:13:03.5781E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:13:03.5781E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:06.4603A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:13:06.4681E84467ReleaseD11DeviceDevice Released! [1]
16:13:06.4681E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:06.4681E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:06.4681E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:06.4681E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:06.4681E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1de0c78
16:13:06.4681E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:06.4681E84186IRenderDevice::releaseRender Releasing.
16:13:06.4681E8447capture device----------------- d3d11 capture freed ----------------
16:13:06.4681E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:06.4681E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:06.4681E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:06.4681E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:06.4681E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:06.4681E84203IRenderDevice::releaseRender Releasing Done.
16:13:06.4681E84470ReleaseD11Device End Device Released!
16:13:06.4681E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:13:06.83925F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:06.83925F87990OverlayManager::OnForegroundChangedChanged False
16:13:06.83925F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0BFE Title=[Garena -
16:13:06.83925F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:13:06.83925F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:06.83925F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:06.85725F86686OverlayManager::doActionDisplayFPS - Triggered
16:13:07.85041DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:08.9891E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:13:09.341E841041RenderDeviceD3d11::initRefC r:[2]->[2] 0x6a363320
16:13:09.341E841105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:13:09.341E841126RenderDeviceD3d11::initsave state
16:13:09.341E84696RenderDeviceD3d11::initDX11loading shaders...
16:13:09.431E841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a7087a8.
16:13:09.431E841134RenderDeviceD3d11::initrestore state
16:13:09.431E841137RenderDeviceD3d11::initTarget Window [0x20a0e]
16:13:09.431E84243IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:13:09.431E84250IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:13:09.431E842773OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:13:09.431E845238OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:13:09.431E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:13:09.431E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:09.451E8448ResetSnapShotSH::ExecuteRelease snapshot SH
16:13:09.451E845296OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20a0e}.
16:13:09.451E842366OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x110ddb
16:13:09.451E842384OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:13:09.451E842432OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272)
16:13:09.451E841612WidgetManager::drawskip widget draw (not in foreground) False - False
16:13:09.451E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:09.461E845231OverlayManager::initOverlayResolutionEx 0X40008
16:13:09.461E845238OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:13:09.461E845185OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:13:09.461E845197OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:09.673A302017OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:13:09.673A302462OverlayManager::installKeybMouseHookInstall KeybMouse
16:13:09.673A30479InputInterceptor::stopHookunhook keyboard and mouse
16:13:09.673A30446InputInterceptor::runHookKeyboard is hooked 0x3a30
16:13:09.683A30456InputInterceptor::runHookNew Mouse LL is hooked
16:13:09.683A30468InputInterceptor::runHookMouse is hooked 0x3a30
16:13:09.37225F86536OverlayManager::doActionForegroundChange Event ON (ON)
16:13:09.37225F87990OverlayManager::OnForegroundChangedChanged True
16:13:09.37225F87371OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:13:09.3741E8447capture deviced3d11 shared texture capture successful
16:13:09.3763A305995overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
16:13:09.40425F86686OverlayManager::doActionDisplayFPS - Triggered
16:13:09.4101E84958OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:44.51425F86536OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:44.51425F87990OverlayManager::OnForegroundChangedChanged False
16:13:44.51425F88023OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30C0CA8 Title=[
16:13:44.51525F87371OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
16:13:44.51525F82766OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:44.51525F82667OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:44.53325F86686OverlayManager::doActionDisplayFPS - Triggered
16:13:44.5713A302833OverlayManager::DetachThreadInputDetach thread input 14896,7812
16:13:44.5791E84467ReleaseD11DeviceDevice Released! [1]
16:13:44.5791E842785OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:44.5791E841462OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:44.5791E841469OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:44.5791E841479OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:44.5791E841484OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x110ddb
16:13:44.5791E842807OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:44.5791E84186IRenderDevice::releaseRender Releasing.
16:13:44.5801E8447capture device----------------- d3d11 capture freed ----------------
16:13:44.5801E8482RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:44.5801E84100RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:44.5801E841258RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:44.5801E841268RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:44.5801E841287RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:44.5801E84203IRenderDevice::releaseRender Releasing Done.
16:13:44.5801E84470ReleaseD11Device End Device Released!
16:13:44.5801E84400fSwapResize_BuffersResize buffer (0x6a363320)!
16:13:45.5164748293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:47.5514748170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3109].
16:13:47.551474852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:13:47.551474861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)