Time | Thread | Line | Function | Message |
00:36:25.893 | 1E80 | 138 | runClient | Starting Overlay PID=9288(0x2448) server PID = 9536 |
00:36:25.893 | 1E80 | 561 | Client::init | Client::Initialize |
00:36:25.893 | 1E80 | 569 | Client::init | Start owclient thread |
00:36:25.894 | 2A70 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
00:36:25.894 | 2A70 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 opened succesfuly |
00:36:25.894 | 2A70 | 351 | | session id = {9E0898C7-6961-4A16-BB4B-F3C288B218BF} |
00:36:25.895 | 2A70 | 2039 | Client::LogClientInfo | OS version [10.0] |
00:36:25.895 | 2A70 | 2044 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
00:36:25.896 | 2A70 | 2062 | Client::LogClientInfo | Client [64-bit] Version 2.2.85.4 |
00:36:25.896 | 2A70 | 2074 | Client::LogProcessModules | Loaded modules: |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
00:36:25.901 | 2A70 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\NSI.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\USER32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\combase.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\ole32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\sechost.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\shcore.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\win32u.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
00:36:25.901 | 2A70 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
00:36:25.901 | 2A70 | 2090 | | C:\Windows\System32\rasadhlp.dll |
00:36:25.901 | 2A70 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=15004 |
00:36:25.904 | 2A70 | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
00:36:25.905 | 2A70 | 1558 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
00:36:25.905 | 2A70 | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
00:36:25.905 | 2A70 | 1587 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
00:36:25.905 | 2A70 | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
00:36:25.905 | 2A70 | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
00:36:25.905 | 2A70 | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
00:36:25.905 | 2A70 | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
00:36:25.905 | 2A70 | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
00:36:25.905 | 2A70 | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
00:36:25.905 | 2A70 | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
00:36:25.905 | 2A70 | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
00:36:25.905 | 2A70 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
00:36:25.905 | 2A70 | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
00:36:25.905 | 2A70 | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
00:36:25.905 | 2A70 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
00:36:25.905 | 2A70 | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
00:36:25.905 | 2A70 | 1856 | Data::Search | [0] 0xF7EE0000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [1] 0x0 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [2] 0xED5C0000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [3] 0x81920000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [4] 0x0 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [5] 0xF4DF0000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [6] 0xF8180000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [7] 0x0 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [8] 0xF4DF0000 |
00:36:25.905 | 2A70 | 1856 | Data::Search | [9] 0x0 |
00:36:25.905 | 2A70 | 1861 | Data::Search | [10] 0x0 |
00:36:25.905 | 2A70 | 1867 | Data::Search | [11] 0xF1E40000 |
00:36:25.905 | 2A70 | 1873 | Data::Search | [12] 0x0 |
00:36:25.905 | 2A70 | 1879 | Data::Search | [13] 0x0 |
00:36:25.905 | 2A70 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
00:36:25.905 | 2A70 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
00:36:25.905 | 2A70 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
00:36:25.906 | 2A70 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 opened succesfuly |
00:36:25.906 | 2A70 | 481 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x7b06bb |
00:36:25.906 | 2A70 | 7272 | OverlayManager::LoadDefaultCursors | Load default cursors |
00:36:25.907 | 2A70 | 489 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x8d06a1 |
00:36:25.907 | 2A70 | 72 | PerformanceCounter::StartSession | StartSession |
00:36:25.907 | 2A70 | 72 | PerformanceCounter::StartSession | StartSession |
00:36:25.908 | 2A70 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
00:36:25.908 | 2A70 | 705 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
00:36:25.908 | 2A70 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
00:36:25.908 | 2A70 | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
00:36:25.908 | 2A70 | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
00:36:25.908 | 2A70 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
00:36:25.908 | 2A70 | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
00:36:25.908 | 2A70 | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
00:36:25.908 | 2A70 | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
00:36:25.908 | 2A70 | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
00:36:25.908 | 2A70 | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
00:36:25.908 | 2A70 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
00:36:25.908 | 2A70 | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
00:36:25.908 | 2A70 | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
00:36:25.908 | 2A70 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
00:36:25.908 | 2A70 | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
00:36:25.908 | 2A70 | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
00:36:25.908 | 2A70 | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
00:36:25.908 | 2A70 | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
00:36:25.908 | 2A70 | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
00:36:25.908 | 2A70 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
00:36:25.908 | 2A70 | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
00:36:25.908 | 2A70 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
00:36:25.908 | 2A70 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
00:36:25.908 | 2A70 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
00:36:25.908 | 2A70 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
00:36:25.908 | 2A70 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
00:36:25.908 | 2A70 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
00:36:25.908 | 2A70 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
00:36:25.908 | 2A70 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
00:36:25.908 | 2A70 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
00:36:25.908 | 2A70 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
00:36:25.908 | 2A70 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
00:36:25.908 | 2A70 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
00:36:25.908 | 2A70 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
00:36:25.908 | 2A70 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
00:36:25.908 | 2A70 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
00:36:25.908 | 2A70 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
00:36:25.908 | 2A70 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
00:36:25.908 | 2A70 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
00:36:25.908 | 2A70 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
00:36:25.908 | 2A70 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
00:36:25.908 | 2A70 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
00:36:25.908 | 2A70 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
00:36:25.908 | 2A70 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
00:36:25.908 | 2A70 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
00:36:25.908 | 2A70 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
00:36:25.908 | 2A70 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
00:36:25.908 | 2A70 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
00:36:25.908 | 2A70 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
00:36:25.908 | 2A70 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
00:36:25.908 | 2A70 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
00:36:25.908 | 2A70 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
00:36:25.908 | 2A70 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
00:36:25.908 | 2A70 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
00:36:25.908 | 2A70 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
00:36:25.908 | 2A70 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
00:36:25.908 | 2A70 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
00:36:25.908 | 2A70 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
00:36:25.908 | 2A70 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
00:36:25.908 | 2A70 | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
00:36:25.908 | 2A70 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
00:36:25.908 | 2A70 | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
00:36:25.908 | 2A70 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
00:36:25.908 | 2A70 | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
00:36:25.908 | 2A70 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
00:36:25.908 | 2A70 | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
00:36:25.908 | 2A70 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
00:36:25.908 | 2A70 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
00:36:25.908 | 2A70 | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
00:36:25.908 | 2A70 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
00:36:25.908 | 2A70 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
00:36:25.908 | 2A70 | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
00:36:25.908 | 2A70 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
00:36:25.908 | 2A70 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
00:36:25.908 | 2A70 | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
00:36:25.908 | 2A70 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
00:36:25.908 | 2A70 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
00:36:25.908 | 2A70 | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
00:36:25.908 | 2A70 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
00:36:25.908 | 2A70 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
00:36:25.908 | 2A70 | 944 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
00:36:25.908 | 2A70 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:36:25.908 | 2A70 | 575 | OverlayManager::InitGameClient | starting hooks... |
00:36:26.16 | 2A70 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded |
00:36:26.30 | 2A70 | 597 | Install::Code | Init [Client,1] (MCH) OK |
00:36:26.33 | 2A70 | 597 | Install::Code | Init [Client,2] (MCH) OK |
00:36:26.36 | 2A70 | 597 | Install::Code | Init [Client,3] (MCH) OK |
00:36:26.38 | 2A70 | 597 | Install::Code | Init [Client,4] (MCH) OK |
00:36:26.51 | 2A70 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
00:36:26.63 | 2A70 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
00:36:26.65 | 2A70 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
00:36:26.65 | 2A70 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
00:36:26.65 | 2A70 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
00:36:26.65 | 2A70 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
00:36:26.67 | 2A70 | 1062 | Install::Code | Segment [3|42448|0x81920000|0xA5D0] |
00:36:26.79 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.79 | 2A70 | 1062 | Install::Code | Segment [3|54480|0x81920000|0xD4D0] |
00:36:26.90 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.90 | 2A70 | 1062 | Install::Code | Segment [3|53904|0x81920000|0xD290] |
00:36:26.103 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.104 | 2A70 | 1062 | Install::Code | Segment [5|23008|0xF4DF0000|0x59E0] |
00:36:26.107 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.107 | 2A70 | 1062 | Install::Code | Segment [5|437792|0xF4DF0000|0x6AE20] |
00:36:26.110 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.110 | 2A70 | 1062 | Install::Code | Segment [5|135648|0xF4DF0000|0x211E0] |
00:36:26.112 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.112 | 2A70 | 1062 | Install::Code | Segment [5|10304|0xF4DF0000|0x2840] |
00:36:26.115 | 2A70 | 597 | Install::Code | unknown (MCH) OK |
00:36:26.115 | 2A70 | 1062 | Install::Code | Segment [5|-48789408|0xF4DF0000|0xFD178860] |
00:36:26.115 | 2A70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
00:36:26.115 | 2A70 | 1062 | Install::Code | Segment [5|-48767952|0xF4DF0000|0xFD17DC30] |
00:36:26.115 | 2A70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
00:36:26.115 | 2A70 | 1062 | Install::Code | Segment [5|-48773648|0xF4DF0000|0xFD17C5F0] |
00:36:26.115 | 2A70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
00:36:26.115 | 2A70 | 1062 | Install::Code | Segment [5|-49960976|0xF4DF0000|0xFD05A7F0] |
00:36:26.115 | 2A70 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
00:36:26.117 | 2A70 | 916 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
00:36:26.117 | 2A70 | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
00:36:26.117 | 2A70 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
00:36:26.117 | 2A70 | 1207 | OverlayManager::Start | Starting... |
00:36:26.117 | 2A70 | 1239 | OverlayManager::Start | starting hooks 2... |
00:36:26.120 | 2A70 | 597 | Install::Code | Init [Client,5] (MCH) OK |
00:36:26.133 | 2A70 | 597 | Install::Code | Init [Client,5.1] (MCH) OK |
00:36:26.136 | 2A70 | 597 | Install::Code | Init [Client,6] (MCH) OK |
00:36:26.136 | 2A70 | 1301 | OverlayManager::Start | RID Found 1 devices. |
00:36:26.136 | 2A70 | 1386 | | XTRAP COMPATIBLE PATCH WARNING |
00:36:26.136 | 2A70 | 1394 | OverlayManager::Start | done with hooks... |
00:36:26.136 | 2A70 | 107 | ApiManager::Init | API Manager Event : OK |
00:36:26.136 | 2A70 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=8084 |
00:36:26.136 | 2A70 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
00:36:26.136 | 2A70 | 114 | TXOfInterest | New list set with 0 items |
00:36:26.136 | 2A70 | 1419 | OverlayManager::Start | get foreground state |
00:36:26.136 | 2A70 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
00:36:26.136 | 2A70 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:36:26.136 | 2A70 | 1456 | OverlayManager::Start | Started... |
00:36:26.137 | 3F98 | 6859 | OverlayManager::OnConnected | Connected to server |
00:36:26.137 | 3F98 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
00:36:26.137 | 1F94 | 7490 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x302dc |
00:36:26.148 | 2A70 | 597 | Install::Code | Init [Client,0] (MCH) OK |
00:36:26.148 | 2A70 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
00:36:26.148 | 2A70 | 94 | GraphicsHookManager::StopThread | StopThread |
00:36:26.149 | 3A9C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
00:36:26.150 | 2A70 | 407 | Client::initFirstInjection | init complete |
00:36:26.372 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
00:36:33.117 | 4BF8 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
00:36:33.448 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:36:33.448 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
00:36:33.448 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
00:36:33.448 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:36:33.448 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:36:33.448 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:36:34.461 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:36:34.461 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
00:36:34.461 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:36:34.461 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:36:34.764 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
00:36:35.255 | 848 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
00:36:35.363 | 848 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
00:36:35.363 | 848 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
00:36:35.363 | 848 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
00:36:35.406 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
00:36:35.406 | 848 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -424381099 |
00:36:35.406 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
00:36:35.406 | 848 | 1126 | RenderDeviceD3d11::init | save state |
00:36:35.406 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:36:35.409 | 848 | 705 | RenderDeviceD3d11::initDX11 | create vs |
00:36:35.409 | 848 | 723 | RenderDeviceD3d11::initDX11 | create vs |
00:36:35.412 | 848 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
00:36:35.415 | 848 | 774 | RenderDeviceD3d11::initDX11 | create raster |
00:36:35.415 | 848 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
00:36:35.415 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
00:36:35.415 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
00:36:35.415 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
00:36:35.415 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:36:35.415 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:36:35.415 | 848 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
00:36:35.415 | 848 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
00:36:35.415 | 848 | 2889 | OverlayManager::setGraphics | Render Device fix was set RT. |
00:36:35.415 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:36:35.415 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:36:35.666 | 848 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
00:36:35.666 | 848 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1] |
00:36:35.666 | 848 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
00:36:35.666 | 848 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
00:36:35.666 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:36:35.666 | 848 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
00:36:35.666 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:36:35.666 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
00:36:35.666 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x120405 |
00:36:35.666 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:36:35.666 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
00:36:35.666 | 848 | 2443 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
00:36:35.666 | 848 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
00:36:35.666 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:36:35.666 | 848 | 7886 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
00:36:35.684 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:36:35.684 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:36:35.684 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:36:35.684 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:36:35.699 | 1544 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_107AC_P_9536 opened succesfuly |
00:36:35.699 | 1544 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT opened succesfuly |
00:36:35.699 | 848 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
00:36:35.805 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:36:35.805 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:36:35.805 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
00:36:35.805 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
00:36:35.805 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
00:36:35.805 | 4BF8 | 2116 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003 |
00:36:35.818 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:36:36.31 | 3F98 | 6960 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] |
00:36:36.163 | 848 | 7711 | OverlayManager::LoadPlugin | Plugin loaded [10] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] [] |
00:36:36.319 | 1F94 | 2074 | Client::LogProcessModules | Loaded modules: |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
00:36:36.326 | 1F94 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\64\gep_rainbowsixsiege.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\64\libowgameevents64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins\GEPPlugin64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\XInput1_4.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\NvCamera64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\d3dcompiler_47_64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvldumdx.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvwgf2umx.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\NSI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\USER32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\combase.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\ole32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\perfproc.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\sechost.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\shcore.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\win32u.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\nvspcap64.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
00:36:36.326 | 1F94 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Windows\System32\WindowManagementAPI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Windows\System32\Windows.UI.dll |
00:36:36.326 | 1F94 | 2090 | | C:\Windows\System32\rasadhlp.dll |
00:36:41.508 | 3F98 | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
00:36:41.508 | 3F98 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
00:36:41.514 | 848 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
00:36:43.541 | 848 | 47 | capture device | graphics-hook.dll loaded against process: RainbowSix.exe |
00:36:43.541 | 848 | 47 | capture device | (half life scientist) everything.. seems to be in order |
00:36:43.541 | 848 | 47 | capture device | d3d11 shared texture capture successful |
00:36:45.920 | 3F98 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:36:45.934 | 3F98 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:36:45.961 | 3C54 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_180B66_P_9536 opened succesfuly |
00:36:45.961 | 3C54 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT opened succesfuly |
00:36:46.284 | 3F98 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
00:36:46.423 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
00:36:46.423 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
00:42:16.137 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
00:42:16.141 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
00:42:16.141 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
00:42:16.141 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:42:16.141 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:42:16.141 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:42:16.141 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:42:16.141 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x120405 |
00:42:16.141 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:42:16.141 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
00:42:16.141 | 848 | 186 | IRenderDevice::release | Render Releasing. |
00:42:16.141 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
00:42:16.141 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:42:16.141 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:42:16.141 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:42:16.141 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:42:16.141 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:42:16.141 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
00:42:16.141 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
00:42:16.546 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:42:16.546 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
00:42:16.546 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
00:42:16.546 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:42:16.546 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:42:16.546 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:42:16.550 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
00:42:17.535 | 1544 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:42:19.56 | 3C54 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3001]. |
00:42:19.56 | 3C54 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:42:19.56 | 3C54 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:17) |
00:43:44.343 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:43:44.343 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
00:43:44.343 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:43:44.343 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:43:44.405 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
00:43:44.430 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
00:43:44.430 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
00:43:44.430 | 848 | 1126 | RenderDeviceD3d11::init | save state |
00:43:44.430 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:43:44.439 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
00:43:44.439 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
00:43:44.439 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
00:43:44.439 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:43:44.439 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:43:44.439 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:43:44.439 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:43:44.439 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:43:44.446 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:43:44.446 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
00:43:44.446 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:43:44.446 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d053f |
00:43:44.446 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:43:44.446 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
00:43:44.446 | 848 | 2284 | WidgetManager::Render | resume layout thread |
00:43:44.446 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:43:44.446 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:43:44.446 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:43:44.446 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:43:44.446 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
00:43:44.446 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
00:43:44.446 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
00:43:44.446 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:43:44.446 | 848 | 47 | capture device | d3d11 shared texture capture successful |
00:43:44.475 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:43:44.475 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:43:44.476 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:43:44.476 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:44:46.163 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
00:44:46.168 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
00:44:46.168 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
00:44:46.168 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:44:46.168 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:44:46.168 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:44:46.168 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:44:46.168 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d053f |
00:44:46.168 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:44:46.168 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
00:44:46.168 | 848 | 186 | IRenderDevice::release | Render Releasing. |
00:44:46.168 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
00:44:46.168 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:44:46.168 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:44:46.168 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:44:46.168 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:44:46.168 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:44:46.168 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
00:44:46.168 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
00:44:46.515 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:44:46.515 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
00:44:46.515 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[on9 - Discord] |
00:44:46.515 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:44:46.515 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:44:46.515 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:44:46.531 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
00:44:47.540 | 3C54 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:44:49.580 | 3C54 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3475]. |
00:44:49.580 | 3C54 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
00:44:49.580 | 3C54 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
00:44:52.284 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
00:44:52.301 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
00:44:52.301 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
00:44:52.301 | 848 | 1126 | RenderDeviceD3d11::init | save state |
00:44:52.301 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:44:52.309 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
00:44:52.309 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
00:44:52.309 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
00:44:52.309 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:44:52.309 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:44:52.309 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:44:52.309 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:44:52.309 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:44:52.309 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:44:52.324 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:44:52.324 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
00:44:52.324 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf300e4b |
00:44:52.324 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:44:52.324 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
00:44:52.324 | 848 | 2284 | WidgetManager::Render | resume layout thread |
00:44:52.324 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
00:44:52.324 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:44:52.324 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:44:52.324 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:44:52.345 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
00:44:52.345 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
00:44:52.345 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
00:44:52.345 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:44:52.361 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:44:52.361 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:44:52.361 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:44:52.361 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
00:44:52.361 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
00:44:52.361 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
00:44:52.636 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:44:52.636 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
00:44:52.636 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:44:52.637 | 848 | 47 | capture device | d3d11 shared texture capture successful |
00:44:52.644 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
00:44:52.654 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
00:44:52.658 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:06:14.764 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
01:06:14.764 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
01:07:14.788 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:07:14.788 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:07:14.788 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:07:14.789 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:07:14.789 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:07:14.789 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:07:14.809 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:07:14.823 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:07:14.828 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:07:14.828 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:07:14.828 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:07:14.828 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:07:14.828 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:07:14.828 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:07:14.828 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf300e4b |
01:07:14.828 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:07:14.828 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:07:14.828 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:07:14.828 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:07:14.828 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:07:14.828 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:07:14.828 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:07:14.828 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:07:14.828 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:07:14.828 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:07:14.828 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:07:15.802 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:07:17.835 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3082]. |
01:07:17.835 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:07:17.835 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:07:23.941 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:07:23.941 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:07:23.942 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:07:23.942 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:07:24.132 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:07:24.154 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:07:24.154 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:07:24.154 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:07:24.154 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:07:24.162 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:07:24.162 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:07:24.163 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:07:24.163 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:07:24.163 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:07:24.163 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:07:24.163 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:07:24.163 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:07:24.180 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:07:24.180 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:07:24.180 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32dd0423 |
01:07:24.180 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:07:24.180 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:07:24.180 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:07:24.180 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:07:24.180 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:07:24.180 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:07:24.181 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:07:24.211 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:07:24.211 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:07:24.211 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:07:24.211 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:07:24.612 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:07:24.612 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:07:24.612 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:07:24.612 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:07:24.612 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:07:24.612 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:09:33.448 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:09:36.722 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
01:09:36.722 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
01:11:41.98 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:11:41.103 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:11:41.103 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:11:41.103 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:11:41.103 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:11:41.103 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:11:41.103 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:11:41.103 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32dd0423 |
01:11:41.103 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:11:41.103 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:11:41.103 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:11:41.103 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:11:41.103 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:11:41.103 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:11:41.103 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:11:41.103 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:11:41.103 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:11:41.103 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:11:41.103 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:11:41.345 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:11:41.345 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:11:41.345 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[ |
01:11:41.345 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:11:41.345 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:11:41.345 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:11:41.361 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:11:42.364 | 3C54 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:11:44.379 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3338]. |
01:11:44.379 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:11:44.379 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
01:12:05.907 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:12:05.962 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:12:05.962 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:12:05.962 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:12:05.962 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:05.970 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:12:05.970 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:05.970 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:12:05.970 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:05.970 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:05.970 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:12:05.970 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:12:05.970 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:12:05.970 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:05.996 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:12:05.996 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:12:05.996 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d12080f |
01:12:05.996 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:12:05.996 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:12:05.996 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:12:05.996 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:12:05.996 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:12:05.996 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:12:05.996 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:05.997 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:05.997 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:05.997 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:12:05.997 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:12:05.997 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:12:06.50 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:12:06.50 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:12:06.50 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:12:06.50 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:06.111 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:12:06.111 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:12:06.111 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:12:06.112 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:12:06.130 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:06.162 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:06.162 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:12:08.968 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:12:08.974 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:12:08.974 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:12:08.974 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:08.974 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:08.974 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:08.974 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:08.974 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d12080f |
01:12:08.974 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:08.974 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:12:08.974 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:12:08.974 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:12:08.974 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:08.974 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:08.974 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:08.974 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:08.974 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:08.974 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:12:08.974 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:12:09.174 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:12:09.174 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:12:09.174 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[teamchat - Discord] |
01:12:09.174 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:12:09.174 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:12:09.174 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:12:09.191 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:10.199 | 1544 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:12:12.231 | 1544 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3307]. |
01:12:12.231 | 1544 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:12:12.231 | 1544 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
01:12:50.135 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:12:50.160 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:12:50.160 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:12:50.160 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:12:50.160 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:50.168 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:12:50.168 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:50.168 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:12:50.168 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:50.168 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:50.168 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:12:50.168 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:12:50.168 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:12:50.168 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:50.174 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:12:50.174 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:12:50.174 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd0f4f |
01:12:50.174 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:12:50.174 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:12:50.174 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:12:50.174 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:12:50.174 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:12:50.174 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:12:50.174 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:50.175 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:50.175 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:50.175 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:12:50.175 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:12:50.175 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:12:50.209 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:12:50.209 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:12:50.209 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:12:50.209 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:50.268 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:12:50.268 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:12:50.268 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:12:50.270 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:50.270 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:12:50.277 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:50.278 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:12:56.83 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:12:56.88 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:12:56.88 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:12:56.88 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:56.88 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:56.88 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:56.88 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:56.88 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd0f4f |
01:12:56.88 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:56.88 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:12:56.88 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:12:56.88 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:12:56.88 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:56.88 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:56.88 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:56.88 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:56.88 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:56.88 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:12:56.88 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:12:56.407 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:12:56.407 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:12:56.407 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[scrim-result - Discord] |
01:12:56.407 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:12:56.407 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:12:56.407 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:12:56.424 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:57.419 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:12:59.470 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3438]. |
01:12:59.471 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:12:59.471 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:13:21.397 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:13:21.417 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:13:21.417 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:13:21.417 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:13:21.417 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:13:21.426 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:13:21.426 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:13:21.427 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:13:21.427 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:13:21.427 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:13:21.427 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:13:21.427 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:13:21.427 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:13:21.427 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:13:21.434 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:13:21.434 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:13:21.434 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c3405d7 |
01:13:21.434 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:13:21.434 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:13:21.434 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:13:21.434 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:13:21.434 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:13:21.434 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:13:21.434 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:13:21.448 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:13:21.448 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:13:21.448 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:13:21.448 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:13:21.485 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:13:21.486 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:13:21.486 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:13:21.486 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:13:21.486 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:13:21.486 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:13:21.784 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:13:21.784 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:13:21.784 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:13:21.785 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:13:21.789 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:13:21.804 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:13:21.808 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:13:32.82 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:13:32.87 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:13:32.87 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:13:32.87 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:13:32.87 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:13:32.87 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:13:32.87 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:13:32.87 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c3405d7 |
01:13:32.87 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:13:32.87 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:13:32.87 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:13:32.87 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:13:32.87 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:13:32.87 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:13:32.87 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:13:32.87 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:13:32.87 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:13:32.87 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:13:32.87 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:13:32.468 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:13:32.468 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:13:32.468 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[teammate-list - Discord] |
01:13:32.468 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:13:32.468 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:13:32.468 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:13:32.486 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:13:33.483 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:13:35.514 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3481]. |
01:13:35.514 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:13:35.514 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:17:31.219 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:17:31.219 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:17:31.219 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:17:31.219 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:17:31.225 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:17:31.313 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:17:31.313 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:17:31.313 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:17:31.313 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:17:31.323 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:17:31.323 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:17:31.323 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:17:31.323 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:17:31.323 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:17:31.323 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:17:31.323 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:17:31.323 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:17:31.333 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:17:31.333 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:17:31.333 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a0f37 |
01:17:31.333 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:17:31.333 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:17:31.333 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:17:31.333 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:17:31.333 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:17:31.333 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:17:31.334 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:17:31.337 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:17:31.337 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:17:31.337 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:17:31.337 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:17:31.337 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:17:31.337 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:17:31.349 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:17:31.349 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:17:31.349 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:17:31.349 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:17:44.346 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:17:44.350 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:17:44.350 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:17:44.350 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:17:44.350 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:17:44.350 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:17:44.350 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:17:44.350 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a0f37 |
01:17:44.350 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:17:44.350 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:17:44.350 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:17:44.350 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:17:44.350 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:17:44.350 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:17:44.350 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:17:44.350 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:17:44.350 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:17:44.350 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:17:44.350 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:17:44.609 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:17:44.609 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:17:44.609 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:17:44.609 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:17:44.609 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:17:44.609 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:17:44.627 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:17:45.632 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:17:47.667 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3374]. |
01:17:47.667 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:17:47.667 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
01:18:05.762 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:18:05.793 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:18:05.793 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:18:05.793 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:18:05.793 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:18:05.801 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:18:05.801 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:18:05.801 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:18:05.801 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:18:05.801 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:18:05.801 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:18:05.801 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:18:05.801 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:18:05.801 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:18:05.810 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:18:05.810 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:18:05.811 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x28070153 |
01:18:05.811 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:18:05.811 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:18:05.811 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:18:05.811 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:18:05.811 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:18:05.811 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:18:05.811 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:18:05.819 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:18:05.819 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:18:05.819 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:18:05.819 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:18:05.877 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:18:05.877 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:18:05.877 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:18:05.877 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:18:05.877 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:18:05.877 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:18:05.881 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:18:05.881 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:18:05.881 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:18:05.893 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:18:05.900 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:18:05.904 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:18:06.940 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:18:28.782 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:18:28.790 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:18:28.790 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:18:28.790 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:18:28.790 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:18:28.790 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:18:28.790 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:18:28.790 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x28070153 |
01:18:28.790 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:18:28.790 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:18:28.790 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:18:28.790 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:18:28.790 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:18:28.790 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:18:28.790 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:18:28.790 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:18:28.790 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:18:28.790 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:18:28.790 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:18:28.816 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:18:28.816 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:18:28.816 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[on9 - Discord] |
01:18:28.816 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:18:28.816 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:18:28.816 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:18:28.830 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:18:29.826 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:18:31.858 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3138]. |
01:18:31.858 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:18:31.858 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
01:18:34.285 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:18:34.331 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:18:34.331 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:18:34.331 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:18:34.331 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:18:34.341 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:18:34.341 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:18:34.341 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:18:34.341 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:18:34.341 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:18:34.341 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:18:34.341 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:18:34.341 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:18:34.341 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:18:34.357 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:18:34.357 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:18:34.357 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x130f3b |
01:18:34.357 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:18:34.357 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:18:34.357 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:18:34.357 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:18:34.357 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:18:34.357 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:18:34.357 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:18:34.364 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:18:34.364 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:18:34.364 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:18:34.364 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:18:34.380 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:18:34.380 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:18:34.380 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:18:34.380 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:18:34.380 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:18:34.380 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:18:34.412 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:18:34.412 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:18:34.412 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:18:34.421 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:18:34.428 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:18:34.435 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:21:17.237 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:21:51.363 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:21:51.368 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:21:51.368 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:21:51.368 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:21:51.368 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:21:51.368 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:21:51.368 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:21:51.368 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x130f3b |
01:21:51.368 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:21:51.368 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:21:51.368 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:21:51.368 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:21:51.368 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:21:51.368 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:21:51.368 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:21:51.368 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:21:51.368 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:21:51.368 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:21:51.368 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:21:51.539 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:21:51.539 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:21:51.539 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:21:51.539 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:21:51.539 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:21:51.539 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:21:51.557 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:21:52.541 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:21:54.572 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3261]. |
01:21:54.572 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:21:54.572 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
01:22:03.727 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:22:03.727 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:22:03.727 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:22:03.727 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:22:03.733 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:22:03.794 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:22:03.794 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:22:03.794 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:22:03.794 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:22:03.803 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:22:03.803 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:22:03.803 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:22:03.803 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:22:03.803 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:22:03.803 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:22:03.803 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:22:03.803 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:22:03.811 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:22:03.812 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:22:03.812 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x69e0f27 |
01:22:03.812 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:22:03.812 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:22:03.812 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:22:03.812 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:22:03.812 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:22:03.812 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:22:03.813 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:22:03.816 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:22:03.816 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:22:03.816 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:22:03.816 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:22:03.816 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:22:03.817 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:22:03.826 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:22:03.826 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:22:03.826 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:22:03.826 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:22:04.513 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:22:04.570 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:22:04.576 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:22:04.576 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:22:04.576 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:22:04.576 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:22:04.576 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:22:04.576 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:22:04.576 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x69e0f27 |
01:22:04.576 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:22:04.576 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:22:04.576 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:22:04.576 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:22:04.576 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:22:04.576 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:22:04.576 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:22:04.576 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:22:04.576 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:22:04.576 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:22:04.576 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:22:04.728 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:22:04.728 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:22:04.728 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[ |
01:22:04.728 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:22:04.728 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:22:04.728 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:22:04.730 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:22:05.732 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:22:07.751 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:22:07.751 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:22:07.766 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3250]. |
01:22:07.766 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:22:07.766 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
01:22:07.768 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:22:07.768 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:22:07.774 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:22:07.822 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:22:07.822 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:22:07.822 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:22:07.822 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:22:07.830 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:22:07.830 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:22:07.830 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:22:07.830 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:22:07.830 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:22:07.830 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:22:07.830 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:22:07.830 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:22:07.838 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:22:07.838 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:22:07.838 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe4c0f33 |
01:22:07.838 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:22:07.838 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:22:07.838 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:22:07.838 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:22:07.838 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:22:07.838 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:22:07.838 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:22:07.845 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:22:07.845 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:22:07.845 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:22:07.845 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:22:07.896 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:22:07.896 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:22:07.896 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:22:07.896 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:22:07.896 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:22:07.896 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:24:35.923 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:24:35.959 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:24:35.959 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:24:35.959 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:24:35.959 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:24:35.959 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:24:35.959 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:24:35.973 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:35.990 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:24:35.996 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:35.996 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:24:35.996 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:35.996 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:35.996 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:35.996 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:35.997 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe4c0f33 |
01:24:35.997 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:35.997 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:24:35.997 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:24:35.997 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:24:35.997 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:35.997 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:35.997 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:35.997 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:35.997 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:35.997 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:24:35.997 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:24:36.972 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:24:37.816 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:37.851 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:24:37.851 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:24:37.851 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:24:37.851 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:37.860 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:24:37.860 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:37.860 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:24:37.860 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:37.860 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:37.860 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:24:37.860 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:24:37.860 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:24:37.860 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:37.871 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:24:37.871 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:24:37.871 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x30f7063d |
01:24:37.871 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:24:37.871 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:24:37.871 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:24:37.871 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:37.879 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:24:37.879 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:24:37.879 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:24:37.879 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:37.911 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:24:37.911 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:37.911 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:37.911 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:24:37.911 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:24:37.911 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:24:37.996 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:24:37.996 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:24:37.996 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:24:38.1 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:38.10 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:38.10 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:24:38.631 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:24:38.692 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:24:38.697 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:38.697 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:24:38.697 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:38.697 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:38.697 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:38.697 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:38.697 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x30f7063d |
01:24:38.697 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:38.697 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:24:38.697 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:24:38.697 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:24:38.697 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:38.697 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:38.697 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:38.697 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:38.697 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:38.697 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:24:38.697 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:24:39.24 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:24:39.24 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:24:39.24 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[ |
01:24:39.24 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:24:39.24 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:24:39.24 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:24:39.41 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:40.26 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:24:41.808 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:41.832 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:24:41.832 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:24:41.832 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:24:41.832 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:41.840 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:24:41.840 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:41.840 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:24:41.840 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:41.840 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:41.840 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:24:41.840 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:24:41.840 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:24:41.840 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:41.849 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:24:41.849 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:24:41.849 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d80f2f |
01:24:41.849 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:24:41.849 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:24:41.849 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:24:41.849 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:41.855 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:24:41.855 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:24:41.855 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:24:41.855 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:41.909 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:24:41.909 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:41.909 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:41.909 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:24:41.909 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:24:41.909 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:24:42.80 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:24:42.80 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:24:42.80 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:24:42.85 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:24:42.99 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:42.99 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:53.950 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:24:54.15 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:24:54.19 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:54.19 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:24:54.19 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:54.19 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:54.19 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:54.19 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:54.19 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d80f2f |
01:24:54.19 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:54.19 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:24:54.19 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:24:54.19 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:24:54.19 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:54.19 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:54.19 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:54.19 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:54.19 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:54.19 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:24:54.19 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:24:54.386 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:24:54.386 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:24:54.386 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:24:54.386 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:24:54.386 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:24:54.386 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:24:54.402 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:55.392 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:24:56.77 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:24:56.136 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:24:56.136 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:24:56.136 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:24:56.136 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:56.143 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:24:56.143 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:56.143 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:24:56.143 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:56.143 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:56.143 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:24:56.143 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:24:56.143 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:24:56.143 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:56.152 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:24:56.152 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:24:56.152 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5be80811 |
01:24:56.152 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:24:56.152 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:24:56.152 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:24:56.152 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:56.168 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:24:56.168 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:24:56.168 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:24:56.168 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:56.190 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:24:56.190 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:56.190 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:56.190 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:24:56.190 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:24:56.190 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:24:56.417 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:24:56.417 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:24:56.417 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:24:56.422 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:24:56.434 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:56.438 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:09.505 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:25:09.559 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:09.559 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:25:09.559 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:25:09.559 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:25:09.559 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:25:09.559 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:25:09.559 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5be80811 |
01:25:09.559 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:25:09.559 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:25:09.559 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:25:09.559 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:25:09.559 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:25:09.559 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:25:09.559 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:25:09.559 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:25:09.559 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:25:09.559 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:25:09.559 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:25:09.661 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:25:09.661 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:25:09.661 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[ |
01:25:09.661 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:25:09.661 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:25:09.661 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:25:09.683 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:10.681 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:25:12.726 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3222]. |
01:25:12.726 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:25:12.726 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
01:25:13.142 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:13.170 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:25:13.170 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:25:13.170 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:25:13.170 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:25:13.180 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:25:13.180 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:25:13.180 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:25:13.180 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:25:13.180 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:25:13.180 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:25:13.180 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:25:13.180 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:25:13.180 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:13.194 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:25:13.194 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:25:13.194 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14c90eff |
01:25:13.194 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:25:13.194 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:25:13.194 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:25:13.194 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:25:13.194 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:25:13.194 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:25:13.194 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:13.204 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:25:13.204 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:25:13.204 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:25:13.204 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:13.234 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:25:13.234 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:25:13.234 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:25:13.237 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:25:13.237 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:25:13.237 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:25:13.237 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:25:13.237 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:25:13.237 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:25:13.242 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:25:13.256 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:13.267 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:24.512 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:25:24.527 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:25:24.532 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:24.532 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:25:24.532 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:25:24.532 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:25:24.532 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:25:24.532 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:25:24.532 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14c90eff |
01:25:24.532 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:25:24.532 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:25:24.532 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:25:24.532 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:25:24.532 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:25:24.532 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:25:24.532 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:25:24.532 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:25:24.532 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:25:24.532 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:25:24.532 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:25:24.987 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:25:24.987 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:25:24.987 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:25:24.987 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:25:24.987 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:25:24.987 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:25:25.3 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:25.373 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:25.399 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:25:25.399 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:25:25.399 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:25:25.399 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:25:25.408 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:25:25.408 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:25:25.408 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:25:25.408 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:25:25.408 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:25:25.408 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:25:25.408 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:25:25.408 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:25:25.408 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:25.417 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:25:25.417 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:25:25.417 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6b9e05bd |
01:25:25.417 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:25:25.417 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:25:25.417 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:25:25.417 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:25.422 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:25:25.422 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:25:25.422 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:25:25.422 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:25.471 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:25:25.471 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:25:25.471 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:25:25.472 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:25:25.472 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:25:25.472 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:25:25.494 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:25:25.494 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:25:25.494 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:25:25.500 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:25:25.514 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:25.522 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:35.303 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:25:51.353 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:25:51.357 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:51.357 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:25:51.357 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:25:51.357 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:25:51.357 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:25:51.357 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:25:51.357 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6b9e05bd |
01:25:51.357 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:25:51.357 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:25:51.357 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:25:51.357 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:25:51.357 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:25:51.357 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:25:51.357 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:25:51.357 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:25:51.357 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:25:51.357 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:25:51.357 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:25:51.508 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:25:51.508 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:25:51.508 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:25:51.508 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:25:51.508 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:25:51.508 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:25:51.520 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:52.248 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:25:52.289 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:25:52.289 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:25:52.289 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:25:52.289 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:25:52.297 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:25:52.297 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:25:52.297 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:25:52.297 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:25:52.297 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:25:52.297 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:25:52.297 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:25:52.297 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:25:52.297 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:52.301 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:25:52.301 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:25:52.301 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x170f031d |
01:25:52.301 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:25:52.301 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:25:52.301 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:25:52.301 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:25:52.306 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:25:52.306 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:25:52.306 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:25:52.306 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:25:52.377 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:25:52.377 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:25:52.377 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:25:52.377 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:25:52.377 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:25:52.377 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:25:52.521 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:25:52.521 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:25:52.521 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:25:52.521 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:25:52.531 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:25:52.539 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:25:52.541 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:01.212 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:01.212 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:26:01.212 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:26:01.213 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:26:01.213 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:01.213 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:01.231 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:01.244 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:26:01.249 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:01.249 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:01.249 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:01.249 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:01.249 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:01.249 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:01.249 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x170f031d |
01:26:01.249 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:01.249 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:26:01.249 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:26:01.249 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:26:01.249 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:01.249 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:01.249 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:01.250 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:01.250 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:01.250 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:26:01.250 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:26:01.727 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:26:01.727 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:26:01.727 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:26:01.727 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:26:01.733 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:01.755 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:26:01.755 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:26:01.755 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:26:01.755 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:01.764 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:26:01.764 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:01.765 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:26:01.765 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:01.765 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:01.765 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:26:01.765 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:26:01.765 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:01.767 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:01.768 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:26:01.768 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9c1409bb |
01:26:01.768 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:26:01.768 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:26:01.768 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:01.769 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:26:01.772 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:26:01.772 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:26:01.772 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:26:01.772 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:01.774 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:01.774 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:01.774 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:26:01.774 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:26:01.774 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:26:01.774 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:26:02.139 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:26:02.144 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:02.144 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:02.144 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:02.144 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:02.144 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:02.144 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:02.144 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9c1409bb |
01:26:02.144 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:02.144 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:26:02.144 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:26:02.144 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:26:02.144 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:02.144 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:02.144 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:02.144 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:02.144 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:02.144 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:26:02.144 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:26:02.234 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:02.234 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:26:02.234 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:26:02.234 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:26:02.234 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:02.234 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:02.238 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:02.578 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:02.598 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:26:02.598 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:26:02.598 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:26:02.598 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:02.609 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:26:02.609 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:02.609 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:26:02.609 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:02.609 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:02.609 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:26:02.609 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:26:02.609 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:26:02.609 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:02.614 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:02.614 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:26:02.614 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13e30f09 |
01:26:02.614 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:26:02.614 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:26:02.614 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:26:02.614 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:02.614 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:02.614 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:02.614 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:26:02.614 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:26:02.615 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:26:02.625 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:26:02.625 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:26:02.625 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:26:02.625 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:02.745 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:26:02.745 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:26:02.745 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:26:02.747 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:26:02.749 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:26:02.764 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:02.766 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:02.935 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:26:02.939 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:02.939 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:02.939 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:02.939 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:02.939 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:02.939 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:02.939 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13e30f09 |
01:26:02.939 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:02.939 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:26:02.939 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:26:02.939 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:26:02.939 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:02.939 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:02.939 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:02.939 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:02.939 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:02.939 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:26:02.939 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:26:03.258 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:03.258 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:26:03.259 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:26:03.259 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:26:03.259 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:03.259 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:03.262 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:03.403 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:03.431 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:26:03.431 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:26:03.431 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:26:03.431 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:03.439 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:26:03.439 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:03.439 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:26:03.439 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:03.439 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:03.439 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:26:03.439 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:26:03.439 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:26:03.439 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:03.442 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:03.442 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:26:03.442 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x69f40b95 |
01:26:03.442 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:26:03.442 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:26:03.442 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:26:03.442 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:03.444 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:26:03.444 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:26:03.444 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:26:03.444 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:03.504 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:26:03.504 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:03.504 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:03.504 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:26:03.504 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:26:03.504 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:26:03.770 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:26:03.770 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:26:03.770 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:26:03.773 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:03.774 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:03.774 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:26:03.774 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:26:04.272 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:04.272 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:26:04.272 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:26:04.272 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:26:04.272 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:04.272 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:04.289 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:04.300 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:26:04.306 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:04.306 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:04.306 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:04.306 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:04.306 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:04.306 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:04.306 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x69f40b95 |
01:26:04.306 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:04.306 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:26:04.306 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:26:04.306 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:26:04.306 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:04.306 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:04.306 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:04.306 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:04.306 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:04.306 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:26:04.306 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:26:04.719 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:26:04.737 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:26:04.737 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:26:04.737 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:26:04.737 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:04.744 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:26:04.744 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:04.744 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:26:04.744 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:04.744 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:04.744 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:26:04.744 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:26:04.744 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:26:04.744 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:04.749 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:04.749 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:26:04.749 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d3e0f3f |
01:26:04.749 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:26:04.749 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:26:04.749 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:26:04.749 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:04.750 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:26:04.750 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:26:04.750 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:26:04.750 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:04.785 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:26:04.785 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:26:04.785 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:26:04.790 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:26:04.795 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:04.795 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:04.795 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:26:04.795 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:26:04.795 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:26:04.795 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:26:04.803 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:04.804 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:29:23.812 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:29:23.817 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:29:23.817 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:29:23.817 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:29:23.817 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:29:23.817 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:29:23.817 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:29:23.817 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d3e0f3f |
01:29:23.817 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:29:23.817 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:29:23.817 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:29:23.817 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:29:23.817 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:29:23.817 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:29:23.817 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:29:23.817 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:29:23.817 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:29:23.817 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:29:23.817 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:29:24.194 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:29:24.194 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:29:24.194 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:29:24.194 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:29:24.194 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:29:24.194 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:29:24.199 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:29:25.194 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:29:26.116 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:29:26.139 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:29:26.139 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:29:26.139 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:29:26.139 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:29:26.150 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:29:26.150 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:29:26.150 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:29:26.150 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:29:26.150 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:29:26.150 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:29:26.150 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:29:26.150 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:29:26.150 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:29:26.156 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:29:26.156 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:29:26.156 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17050eff |
01:29:26.156 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:29:26.156 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:29:26.156 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:29:26.156 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:29:26.160 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:29:26.160 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:29:26.160 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:29:26.160 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:29:26.193 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:29:26.193 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:29:26.193 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:29:26.193 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:29:26.193 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:29:26.193 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:29:26.238 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:29:26.238 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:29:26.238 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:29:26.244 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:29:26.254 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:29:26.257 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:29:26.273 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:29:59.347 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:29:59.352 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:29:59.352 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:29:59.352 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:29:59.352 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:29:59.352 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:29:59.352 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:29:59.352 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17050eff |
01:29:59.352 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:29:59.352 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:29:59.352 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:29:59.352 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:29:59.352 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:29:59.352 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:29:59.352 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:29:59.352 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:29:59.352 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:29:59.352 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:29:59.352 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:29:59.407 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:29:59.407 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:29:59.407 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:29:59.407 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:29:59.407 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:29:59.407 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:29:59.411 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:30:00.412 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:30:00.777 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:30:00.793 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:30:00.793 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:30:00.793 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:30:00.793 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:30:00.802 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:30:00.802 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:30:00.802 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:30:00.802 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:30:00.802 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:30:00.802 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:30:00.802 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:30:00.802 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:30:00.802 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:30:00.807 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:30:00.807 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:30:00.807 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x453037f |
01:30:00.807 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:30:00.807 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:30:00.807 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:30:00.807 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:30:00.808 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:30:00.808 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:30:00.808 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:30:00.808 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:30:00.879 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:30:00.879 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:30:00.879 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:30:00.879 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:30:00.879 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:30:00.879 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:30:00.928 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:30:00.928 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:30:00.928 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:30:00.929 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:30:00.931 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:30:00.933 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:30:00.937 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:36:41.67 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:36:41.77 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:41.77 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:36:41.77 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:36:41.77 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:36:41.77 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:36:41.77 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:36:41.77 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x453037f |
01:36:41.77 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:36:41.77 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:36:41.77 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:36:41.77 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:36:41.78 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:36:41.78 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:36:41.78 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:36:41.78 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:36:41.78 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:36:41.78 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:36:41.78 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:36:41.497 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:36:41.497 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:36:41.497 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) Dear Jane - |
01:36:41.497 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:36:41.497 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:36:41.498 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:36:41.500 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:42.502 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:36:42.834 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:42.892 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:36:42.892 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:36:42.892 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:36:42.892 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:36:42.900 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:36:42.900 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:36:42.900 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:36:42.900 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:36:42.900 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:36:42.900 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:36:42.900 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:36:42.900 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:36:42.900 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:42.909 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:36:42.909 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:36:42.909 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6d20eb9 |
01:36:42.909 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:36:42.909 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:36:42.909 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:36:42.909 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:42.915 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:36:42.915 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:36:42.915 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:36:42.915 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:42.955 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:36:42.955 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:36:42.955 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:36:42.956 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:36:42.956 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:36:42.956 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:36:43.5 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:36:43.5 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:36:43.5 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:36:43.10 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:36:43.14 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:43.17 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:44.683 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:36:44.731 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:36:44.737 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:44.737 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:36:44.737 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:36:44.737 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:36:44.737 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:36:44.737 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:36:44.737 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6d20eb9 |
01:36:44.737 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:36:44.737 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:36:44.737 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:36:44.737 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:36:44.737 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:36:44.737 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:36:44.737 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:36:44.737 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:36:44.737 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:36:44.737 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:36:44.737 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:36:45.49 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:36:45.49 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:36:45.49 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:36:45.49 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:36:45.49 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:36:45.49 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:36:45.65 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:45.221 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:45.267 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:36:45.267 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:36:45.267 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:36:45.267 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:36:45.274 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:36:45.274 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:36:45.274 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:36:45.274 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:36:45.274 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:36:45.274 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:36:45.274 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:36:45.274 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:36:45.274 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:45.284 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:36:45.284 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:36:45.284 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d0e51 |
01:36:45.284 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:36:45.284 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:36:45.284 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:36:45.284 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:45.291 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:36:45.291 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:36:45.291 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:36:45.291 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:45.330 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:36:45.330 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:36:45.330 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:36:45.331 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:36:45.331 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:36:45.331 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:36:45.558 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:36:45.558 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:36:45.558 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:36:45.564 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:36:45.581 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:45.583 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:48.815 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:36:48.872 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:36:48.878 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:48.878 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:36:48.878 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:36:48.878 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:36:48.878 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:36:48.878 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:36:48.878 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d0e51 |
01:36:48.878 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:36:48.878 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:36:48.878 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:36:48.879 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:36:48.879 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:36:48.879 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:36:48.879 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:36:48.879 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:36:48.879 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:36:48.879 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:36:48.879 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:36:49.127 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:36:49.127 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:36:49.127 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) Dear Jane - |
01:36:49.127 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:36:49.127 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:36:49.127 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:36:49.145 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:49.573 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:49.606 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:36:49.606 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:36:49.606 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:36:49.606 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:36:49.618 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:36:49.618 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:36:49.618 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:36:49.618 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:36:49.618 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:36:49.618 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:36:49.618 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:36:49.618 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:36:49.618 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:49.625 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:36:49.625 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:36:49.625 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x350e51 |
01:36:49.625 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:36:49.625 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:36:49.625 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:36:49.625 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:49.632 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:36:49.632 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:36:49.632 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:36:49.632 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:49.638 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:36:49.638 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:36:49.638 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:36:49.640 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:36:49.657 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:49.668 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:49.677 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:36:49.677 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:36:49.677 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:36:49.677 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:36:49.677 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:36:49.677 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:36:51.59 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:36:51.113 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:36:51.118 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:51.118 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:36:51.118 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:36:51.118 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:36:51.118 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:36:51.118 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:36:51.118 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x350e51 |
01:36:51.118 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:36:51.118 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:36:51.118 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:36:51.118 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:36:51.118 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:36:51.118 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:36:51.118 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:36:51.118 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:36:51.118 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:36:51.118 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:36:51.118 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:36:51.174 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:36:51.174 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:36:51.174 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) Dear Jane - |
01:36:51.174 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:36:51.174 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:36:51.174 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:36:51.191 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:51.566 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:36:51.658 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:36:51.658 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:36:51.658 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:36:51.658 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:36:51.666 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:36:51.666 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:36:51.666 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:36:51.666 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:36:51.666 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:36:51.666 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:36:51.666 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:36:51.666 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:36:51.666 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:51.669 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:36:51.669 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:36:51.669 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37d30f03 |
01:36:51.669 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:36:51.669 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:36:51.669 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:36:51.669 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:36:51.671 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:36:51.672 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:36:51.672 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:36:51.672 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:36:51.684 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:36:51.684 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:36:51.684 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:36:51.685 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:36:51.690 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:36:51.690 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:36:51.690 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:36:51.690 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:36:51.690 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:36:51.690 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:36:51.700 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:36:51.712 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:28.202 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:37:28.207 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:28.207 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:37:28.207 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:37:28.207 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:37:28.207 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:37:28.207 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:37:28.207 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37d30f03 |
01:37:28.207 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:37:28.207 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:37:28.207 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:37:28.207 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:37:28.207 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:37:28.207 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:37:28.208 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:37:28.208 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:37:28.208 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:37:28.208 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:37:28.208 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:37:28.389 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:37:28.389 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:37:28.389 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) Dear Jane - |
01:37:28.389 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:37:28.389 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:37:28.389 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:37:28.405 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:37:28.769 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:28.803 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:37:28.803 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:37:28.803 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:37:28.803 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:37:28.811 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:37:28.811 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:37:28.811 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:37:28.811 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:37:28.811 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:37:28.811 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:37:28.811 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:37:28.811 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:37:28.811 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:28.814 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:37:28.814 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:37:28.814 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11240f2b |
01:37:28.814 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:37:28.814 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:37:28.814 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:37:28.814 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:28.816 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:37:28.816 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:37:28.816 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:37:28.816 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:28.877 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:37:28.877 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:37:28.877 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:37:28.877 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:37:28.877 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:37:28.877 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:37:28.893 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:37:28.893 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:37:28.893 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:37:28.895 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:37:28.904 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:37:28.915 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:37:28.915 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:29.925 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:37:29.925 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:37:29.925 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:37:29.926 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:37:29.926 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:37:29.926 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:37:29.942 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:37:29.955 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:37:29.962 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:29.962 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:37:29.962 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:37:29.962 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:37:29.962 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:37:29.962 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:37:29.962 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11240f2b |
01:37:29.962 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:37:29.962 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:37:29.962 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:37:29.962 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:37:29.962 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:37:29.962 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:37:29.962 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:37:29.962 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:37:29.962 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:37:29.962 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:37:29.962 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:37:30.335 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:30.352 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:37:30.352 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:37:30.352 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:37:30.352 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:37:30.359 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:37:30.359 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:37:30.359 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:37:30.359 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:37:30.359 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:37:30.359 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:37:30.359 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:37:30.359 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:37:30.359 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:30.363 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:37:30.363 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:37:30.363 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xccd209e5 |
01:37:30.363 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:37:30.363 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:37:30.363 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:37:30.363 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:30.365 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:37:30.365 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:37:30.365 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:37:30.365 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:30.429 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:37:30.429 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:37:30.429 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:37:30.431 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:37:30.431 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:37:30.431 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:37:30.431 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:37:30.431 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:37:30.431 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:37:30.431 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:37:30.432 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:37:30.432 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:47.786 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:37:47.786 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:37:47.786 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:37:47.787 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:37:47.787 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:37:47.787 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:37:47.788 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:37:47.822 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:37:47.865 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:37:47.871 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:47.871 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:37:47.871 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:37:47.871 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:37:47.871 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:37:47.871 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:37:47.871 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xccd209e5 |
01:37:47.871 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:37:47.871 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:37:47.871 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:37:47.871 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:37:47.871 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:37:47.871 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:37:47.871 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:37:47.871 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:37:47.871 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:37:47.871 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:37:47.871 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:37:48.813 | 3C54 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:37:50.849 | 3C54 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3061]. |
01:37:50.849 | 3C54 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:37:50.849 | 3C54 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:37:52.913 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:37:52.913 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:37:52.914 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:37:52.914 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:37:52.920 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:52.945 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:37:52.945 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:37:52.945 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:37:52.945 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:37:52.955 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:37:52.955 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:37:52.955 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:37:52.955 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:37:52.955 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:37:52.955 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:37:52.955 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:37:52.955 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:52.963 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:37:52.963 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e540f4d |
01:37:52.963 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:37:52.963 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:37:52.963 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:37:52.963 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:37:52.963 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:37:52.963 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:37:52.964 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:37:52.971 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:37:52.971 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:37:52.971 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:37:52.971 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:37:53.17 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:37:53.17 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:37:53.17 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:37:53.17 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:37:53.18 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:37:53.18 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:37:59.515 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:37:59.574 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:37:59.579 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:37:59.579 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:37:59.579 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
01:37:59.579 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:37:59.579 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:37:59.579 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:37:59.580 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:37:59.580 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:37:59.580 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:37:59.580 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:37:59.580 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:37:59.580 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:37:59.580 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e540f4d |
01:37:59.580 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:37:59.580 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:37:59.580 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:37:59.580 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:37:59.580 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:37:59.580 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:37:59.580 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:37:59.580 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:37:59.580 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:37:59.580 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:37:59.580 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:37:59.604 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:38:00.98 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:38:00.98 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:38:00.98 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:38:00.98 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:38:00.162 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:38:00.190 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:38:00.190 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:38:00.190 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:38:00.190 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:38:00.199 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:38:00.199 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:38:00.199 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:38:00.199 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:38:00.199 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:38:00.199 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:38:00.199 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:38:00.199 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:38:00.208 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:38:00.208 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:38:00.208 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e630f4d |
01:38:00.208 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:38:00.208 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:38:00.210 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:38:00.210 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:38:00.218 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:38:00.218 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:38:00.218 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:38:00.218 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:38:00.252 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:38:00.252 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:38:00.252 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:38:00.252 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:38:00.252 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:38:00.252 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:39:52.974 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:39:53.31 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:39:53.36 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:39:53.36 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:39:53.36 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:39:53.36 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:39:53.36 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:39:53.36 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:39:53.36 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e630f4d |
01:39:53.36 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:39:53.36 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:39:53.36 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:39:53.36 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:39:53.36 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:39:53.36 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:39:53.36 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:39:53.36 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:39:53.37 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:39:53.37 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:39:53.37 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:39:53.127 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:39:53.127 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:39:53.127 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[Discord] |
01:39:53.127 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:39:53.127 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:39:53.127 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:39:53.152 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:39:54.153 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:39:56.199 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3241]. |
01:39:56.199 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:39:56.199 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:39:59.261 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:39:59.261 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:39:59.261 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:39:59.261 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:39:59.293 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:39:59.391 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:39:59.391 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:39:59.391 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:39:59.391 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:39:59.399 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:39:59.399 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:39:59.399 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:39:59.399 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:39:59.399 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:39:59.399 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:39:59.399 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:39:59.399 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:39:59.411 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:39:59.411 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:39:59.411 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e70e9b |
01:39:59.411 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:39:59.411 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:39:59.411 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:39:59.411 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:39:59.411 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:39:59.411 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:39:59.413 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:39:59.436 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:39:59.436 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:39:59.436 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:39:59.436 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:39:59.494 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:39:59.494 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:39:59.494 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:39:59.494 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:39:59.494 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:39:59.494 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:40:36.407 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:40:36.414 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:40:36.414 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:40:36.414 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:40:36.414 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:40:36.414 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:40:36.414 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:40:36.414 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e70e9b |
01:40:36.414 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:40:36.414 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:40:36.414 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:40:36.414 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:40:36.414 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:40:36.414 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:40:36.414 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:40:36.414 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:40:36.414 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:40:36.414 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:40:36.414 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:40:36.526 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:40:36.526 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:40:36.526 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0754 Title=[Garena - |
01:40:36.526 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:40:36.526 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:40:36.526 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:40:36.546 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:40:37.28 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:40:37.37 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:40:37.37 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:40:37.37 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:40:37.37 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:40:37.52 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:40:37.52 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:40:37.52 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:40:37.52 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:40:37.60 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:40:37.60 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:40:37.60 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:40:37.60 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:40:37.60 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:40:37.60 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:40:37.60 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:40:37.60 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:40:37.66 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:40:37.66 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:40:37.66 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5ab0ebb |
01:40:37.66 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:40:37.66 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:40:37.66 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:40:37.67 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:40:37.68 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:40:37.68 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:40:37.68 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:40:37.68 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:40:37.69 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:40:37.69 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:40:37.69 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:40:37.69 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:40:37.69 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:40:37.69 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:43:30.958 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:43:30.964 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:43:30.964 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:43:30.964 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:43:30.964 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:43:30.964 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:43:30.964 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:43:30.964 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5ab0ebb |
01:43:30.964 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:43:30.964 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:43:30.964 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:43:30.964 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:43:30.964 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:43:30.964 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:43:30.964 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:43:30.964 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:43:30.964 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:43:30.964 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:43:30.964 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:43:31.330 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:43:31.330 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:43:31.330 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110760 Title=[Garena] |
01:43:31.330 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:43:31.330 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:43:31.330 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:31.347 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:43:32.89 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:43:32.150 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:43:32.150 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:43:32.150 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:43:32.150 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:43:32.158 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:43:32.158 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:43:32.158 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:43:32.158 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:43:32.158 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:43:32.158 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:43:32.158 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:43:32.158 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:43:32.158 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:43:32.184 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:43:32.184 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:43:32.184 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22290f47 |
01:43:32.184 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:43:32.184 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:43:32.184 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:43:32.184 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:43:32.207 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:43:32.207 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:43:32.207 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:43:32.207 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:43:32.293 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:43:32.293 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:43:32.293 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:43:32.293 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:43:32.293 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:43:32.293 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:43:32.384 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:43:32.384 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:43:32.384 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:43:32.384 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:43:32.384 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:43:32.384 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:43:32.384 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22290f47 |
01:43:32.384 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:43:32.384 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:43:32.384 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:43:32.384 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:43:32.384 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:43:32.384 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:43:32.384 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:43:32.384 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:43:32.384 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:43:32.384 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:43:32.384 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:43:32.812 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:43:32.838 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:43:32.838 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:43:32.838 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:43:32.838 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:43:32.847 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:43:32.847 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:43:32.847 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:43:32.847 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:43:32.847 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:43:32.847 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:43:32.847 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:43:32.847 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:43:32.856 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:43:32.856 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75b0ed1 |
01:43:32.856 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:43:32.856 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:43:32.867 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:43:32.867 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:43:32.867 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:43:32.867 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:43:32.870 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:43:32.870 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:43:32.870 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:43:32.887 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:43:32.910 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:43:32.910 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:43:32.910 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:43:32.910 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:43:32.910 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:43:32.910 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:43:32.910 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:43:32.910 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:43:42.381 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:45:05.14 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:45:05.19 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:05.19 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:45:05.19 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:45:05.19 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:45:05.19 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:45:05.19 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:45:05.19 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75b0ed1 |
01:45:05.19 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:45:05.19 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:45:05.19 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:45:05.19 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:45:05.19 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:45:05.19 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:45:05.19 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:45:05.19 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:45:05.19 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:45:05.19 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:45:05.19 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:45:05.259 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:45:05.259 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:45:05.259 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0754 Title=[Garena - |
01:45:05.259 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:45:05.259 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:45:05.259 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:45:05.276 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:45:06.275 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:45:06.403 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:06.430 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:45:06.430 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:45:06.430 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:45:06.430 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:45:06.438 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:45:06.438 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:45:06.438 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:45:06.438 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:45:06.438 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:45:06.439 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:45:06.439 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:45:06.439 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:45:06.439 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:06.448 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:45:06.448 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:45:06.448 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14420ebd |
01:45:06.448 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:45:06.448 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:45:06.448 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:45:06.448 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:45:06.456 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:45:06.456 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:45:06.456 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:45:06.456 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:06.488 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:45:06.488 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:45:06.488 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:45:06.488 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:45:06.488 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:45:06.488 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:45:06.785 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:45:06.785 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:45:06.785 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:45:06.787 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:45:06.802 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:45:06.806 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:45:06.987 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:45:07.14 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:07.14 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:45:07.14 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:45:07.14 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:45:07.14 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:45:07.14 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:45:07.14 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14420ebd |
01:45:07.14 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:45:07.14 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:45:07.14 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:45:07.14 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:45:07.14 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:45:07.14 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:45:07.14 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:45:07.14 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:45:07.14 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:45:07.14 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:45:07.14 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:45:07.300 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:45:07.300 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:45:07.300 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0754 Title=[Garena - |
01:45:07.300 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:45:07.300 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:45:07.300 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:45:07.317 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:45:08.67 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:08.93 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:45:08.93 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:45:08.93 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:45:08.93 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:45:08.101 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:45:08.101 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:45:08.101 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:45:08.101 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:45:08.101 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:45:08.101 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:45:08.101 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:45:08.101 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:45:08.101 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:08.109 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:45:08.109 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:45:08.109 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ef30811 |
01:45:08.109 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:45:08.109 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:45:08.109 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:45:08.109 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:45:08.118 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:45:08.118 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:45:08.118 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:45:08.118 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:08.174 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:45:08.174 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:45:08.174 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:45:08.174 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:45:08.174 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:45:08.174 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:45:08.318 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:45:08.318 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:45:08.318 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:45:08.319 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:45:08.339 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:45:08.341 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:45:08.434 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:45:08.453 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:45:08.459 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:08.459 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:45:08.459 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:45:08.459 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:45:08.459 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:45:08.459 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:45:08.459 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ef30811 |
01:45:08.459 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:45:08.459 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:45:08.459 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:45:08.459 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:45:08.459 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:45:08.459 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:45:08.459 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:45:08.459 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:45:08.459 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:45:08.459 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:45:08.459 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:45:08.839 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:45:08.870 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:45:08.870 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:45:08.870 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:45:08.870 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:45:08.878 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:45:08.878 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:45:08.878 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:45:08.878 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:45:08.878 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:45:08.878 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:45:08.878 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:45:08.878 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:08.886 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:45:08.886 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x62600305 |
01:45:08.886 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:45:08.886 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:45:08.887 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:45:08.896 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:45:08.896 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:45:08.896 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:45:08.896 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:45:08.954 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:45:08.954 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:45:08.954 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:45:08.955 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:45:08.955 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:45:08.955 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:50:28.340 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:50:28.346 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:50:28.346 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:50:28.346 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:50:28.346 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:50:28.346 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:50:28.346 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:50:28.346 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x62600305 |
01:50:28.346 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:50:28.346 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:50:28.346 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:50:28.346 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:50:28.346 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:50:28.346 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:50:28.346 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:50:28.346 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:50:28.346 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:50:28.346 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:50:28.346 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:50:28.722 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:50:28.754 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:50:28.754 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:50:28.754 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:50:28.754 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:50:28.763 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:50:28.763 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:50:28.763 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:50:28.763 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:50:28.763 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:50:28.763 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:50:28.763 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:50:28.763 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:50:28.771 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:50:28.771 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x61890ce1 |
01:50:28.771 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:50:28.771 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:50:28.771 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:50:28.784 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:50:28.784 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:50:28.784 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:50:28.784 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:50:28.799 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:50:28.799 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:50:28.799 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:50:28.800 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:50:28.800 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:50:28.800 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:50:32.293 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:50:32.299 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:50:32.299 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:50:32.299 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:50:32.299 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:50:32.299 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:50:32.299 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:50:32.299 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x61890ce1 |
01:50:32.299 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:50:32.299 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:50:32.299 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:50:32.299 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:50:32.299 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:50:32.299 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:50:32.299 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:50:32.299 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:50:32.299 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:50:32.299 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:50:32.299 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:50:32.309 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:50:32.309 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:50:32.309 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0754 Title=[Garena - |
01:50:32.309 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:50:32.309 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:50:32.309 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:50:32.325 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:50:32.922 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:50:32.945 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:50:32.945 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:50:32.945 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:50:32.945 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:50:32.954 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:50:32.954 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:50:32.954 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:50:32.954 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:50:32.954 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:50:32.954 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:50:32.954 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:50:32.954 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:50:32.954 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:50:32.962 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:50:32.962 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:50:32.963 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e0e0ee9 |
01:50:32.963 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:50:32.963 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:50:32.963 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:50:32.963 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:50:32.969 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:50:32.969 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:50:32.969 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:50:32.969 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:50:33.17 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:50:33.17 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:50:33.17 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:50:33.17 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:50:33.17 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:50:33.17 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:50:33.336 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:50:33.336 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:50:33.336 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:50:33.343 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:50:33.354 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:50:33.361 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:50:43.349 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:50:47.422 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
01:50:47.422 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
01:51:00.133 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:51:00.139 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:51:00.139 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:51:00.139 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:51:00.139 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:51:00.139 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:51:00.139 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:51:00.139 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e0e0ee9 |
01:51:00.139 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:51:00.139 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:51:00.139 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:51:00.139 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:51:00.139 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:51:00.139 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:51:00.139 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:51:00.139 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:51:00.139 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:51:00.139 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:51:00.139 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:51:00.476 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:51:00.476 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:51:00.476 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE0754 Title=[Garena - |
01:51:00.476 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:51:00.476 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:51:00.476 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:51:00.493 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:51:01.503 | 3C54 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:51:03.553 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3475]. |
01:51:03.553 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:51:03.554 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:52:03.746 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:52:03.746 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:52:03.746 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:52:03.746 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:52:03.783 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:52:03.804 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:52:03.804 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:52:03.804 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:52:03.804 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:52:03.812 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:52:03.812 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:52:03.812 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:52:03.812 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:52:03.812 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:52:03.812 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:52:03.812 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:52:03.813 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:52:03.819 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:52:03.819 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:52:03.819 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2fbc0f0f |
01:52:03.819 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:52:03.819 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:52:03.819 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:52:03.819 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:52:03.819 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:52:03.820 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
01:52:03.820 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
01:52:03.821 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:52:03.821 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:52:03.824 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:52:03.824 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:52:03.825 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:52:03.825 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:52:03.825 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:52:03.825 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:52:03.827 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:52:03.827 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:52:03.827 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:52:03.827 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:52:28.580 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:52:28.586 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:52:28.586 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:52:28.586 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:52:28.586 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:52:28.586 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:52:28.586 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:52:28.586 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2fbc0f0f |
01:52:28.586 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:52:28.586 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:52:28.586 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:52:28.586 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:52:28.586 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:52:28.586 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:52:28.586 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:52:28.586 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:52:28.586 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:52:28.586 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:52:28.586 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:52:28.688 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:52:28.688 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:52:28.688 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x330970 Title=[ |
01:52:28.689 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:52:28.689 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:52:28.689 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:52:28.711 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:52:29.687 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:52:31.719 | 3C54 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3192]. |
01:52:31.719 | 3C54 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:52:31.719 | 3C54 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
01:53:36.560 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:53:36.653 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:53:36.654 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:53:36.654 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:53:36.654 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:53:36.662 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:53:36.662 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:53:36.662 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:53:36.662 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:53:36.662 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:53:36.662 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:53:36.662 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:53:36.662 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:53:36.662 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:53:36.686 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:53:36.686 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:53:36.686 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:53:36.694 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:53:36.695 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:53:36.695 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x254b0f1d |
01:53:36.695 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:53:36.695 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:53:36.695 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:53:36.695 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:53:36.695 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:53:36.696 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:53:36.696 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:53:36.696 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:53:36.696 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:53:36.696 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:53:36.696 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:53:36.698 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
01:53:36.698 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
01:53:36.700 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:53:36.700 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:53:36.706 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:53:36.715 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:53:36.715 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:53:36.715 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:53:36.715 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:53:36.715 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:53:39.267 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:53:39.271 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:53:39.271 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:53:39.271 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:53:39.271 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:53:39.271 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:53:39.271 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:53:39.271 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x254b0f1d |
01:53:39.271 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:53:39.271 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:53:39.271 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:53:39.271 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:53:39.271 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:53:39.271 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:53:39.271 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:53:39.271 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:53:39.271 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:53:39.271 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:53:39.271 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:53:39.726 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:53:39.726 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:53:39.726 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:53:39.726 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:53:39.726 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:53:39.726 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:53:39.741 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:53:40.226 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:53:42.252 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3035]. |
01:53:42.252 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:53:42.252 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19) |
01:54:36.606 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:36.627 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:54:36.627 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:54:36.627 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:54:36.627 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:54:36.637 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:54:36.637 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:54:36.637 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:54:36.637 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:54:36.637 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:54:36.637 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:54:36.637 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:54:36.637 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:54:36.637 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:36.643 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:54:36.643 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:54:36.643 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6d88029d |
01:54:36.643 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:54:36.643 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:54:36.643 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:54:36.643 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:54:36.643 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:54:36.643 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:54:36.643 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:36.644 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:54:36.645 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:54:36.645 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:54:36.645 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:54:36.645 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:54:36.663 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:54:36.663 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:54:36.663 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:54:36.663 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:36.992 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:54:36.992 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:54:36.992 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:54:36.993 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:54:36.994 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:54:36.997 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:37.2 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:37.455 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:54:37.460 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:37.460 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:54:37.460 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:54:37.460 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:54:37.460 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:54:37.460 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:54:37.460 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6d88029d |
01:54:37.460 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:54:37.460 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:54:37.460 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:54:37.460 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:54:37.460 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:54:37.460 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:54:37.460 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:54:37.460 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:54:37.460 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:54:37.460 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:54:37.460 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:54:37.503 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:54:37.503 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:54:37.503 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:54:37.504 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:54:37.504 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:54:37.504 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:54:37.522 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:38.517 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:54:40.538 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3134]. |
01:54:40.538 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:54:40.538 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:9) |
01:54:46.845 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:46.874 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:54:46.874 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:54:46.874 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:54:46.874 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:54:46.883 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:54:46.883 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:54:46.883 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:54:46.883 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:54:46.883 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:54:46.883 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:54:46.883 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:54:46.883 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:54:46.883 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:46.889 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:54:46.889 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:54:46.890 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22270eb3 |
01:54:46.890 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:54:46.890 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:54:46.890 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:54:46.890 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:54:46.890 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:54:46.890 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:54:46.890 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:46.890 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:54:46.890 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:54:46.890 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:54:46.890 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:54:46.890 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:54:46.895 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:54:46.895 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:54:46.895 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:54:46.895 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:47.149 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:54:47.149 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:54:47.149 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:54:47.149 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:47.150 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:54:47.152 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:47.153 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:54:47.482 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:54:47.487 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:47.487 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:54:47.487 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:54:47.487 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:54:47.487 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:54:47.487 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:54:47.487 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22270eb3 |
01:54:47.487 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:54:47.487 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:54:47.487 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:54:47.487 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:54:47.487 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:54:47.487 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:54:47.487 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:54:47.487 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:54:47.487 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:54:47.487 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:54:47.487 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:54:47.648 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:54:47.648 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:54:47.648 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:54:47.648 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:54:47.648 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:54:47.648 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:54:47.653 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:48.307 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:48.354 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:54:48.354 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:54:48.354 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:54:48.354 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:54:48.361 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:54:48.361 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:54:48.361 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:54:48.361 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:54:48.361 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:54:48.361 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:54:48.361 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:54:48.361 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:54:48.361 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:48.381 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:54:48.381 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:54:48.381 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23990ee1 |
01:54:48.381 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:54:48.381 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:54:48.381 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:54:48.381 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:48.398 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:54:48.398 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:54:48.399 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:54:48.399 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:48.648 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:54:48.648 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:54:48.648 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:54:48.654 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:54:48.657 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:48.658 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:54:48.658 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:54:48.658 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:48.658 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:54:48.658 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:54:48.658 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:54:48.658 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:54:48.740 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:54:48.746 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:48.746 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:54:48.746 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:54:48.746 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:54:48.746 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:54:48.746 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:54:48.746 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23990ee1 |
01:54:48.746 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:54:48.746 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:54:48.746 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:54:48.746 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:54:48.746 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:54:48.746 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:54:48.746 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:54:48.746 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:54:48.746 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:54:48.746 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:54:48.746 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:54:49.149 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:54:49.149 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:54:49.149 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:54:49.149 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:54:49.149 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:54:49.149 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:54:49.152 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:49.464 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:49.491 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:54:49.491 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:54:49.491 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:54:49.491 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:54:49.500 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:54:49.500 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:54:49.500 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:54:49.500 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:54:49.500 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:54:49.500 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:54:49.500 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:54:49.500 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:54:49.500 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:49.505 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:54:49.505 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:54:49.505 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x84fd0849 |
01:54:49.505 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:54:49.505 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:54:49.505 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:54:49.505 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:49.509 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:54:49.509 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:54:49.509 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:54:49.509 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:54:49.565 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:54:49.565 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:54:49.565 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:54:49.565 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:54:49.565 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:54:49.565 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:54:49.650 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:54:49.650 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:54:49.650 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:54:49.651 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:54:49.652 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:54:49.653 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:54:49.654 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:54:59.519 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:54:59.525 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:54:59.525 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:54:59.525 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:54:59.525 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:54:59.525 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:54:59.525 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:54:59.525 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x84fd0849 |
01:54:59.525 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:54:59.525 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:54:59.525 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:54:59.525 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:54:59.525 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:54:59.525 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:54:59.525 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:54:59.525 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:54:59.525 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:54:59.525 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:54:59.525 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:54:59.769 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:54:59.769 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:54:59.769 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:54:59.769 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:54:59.769 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:54:59.769 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:54:59.789 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:55:00.192 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:55:00.213 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:55:00.213 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:55:00.213 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:55:00.213 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:55:00.221 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:55:00.221 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:55:00.221 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:55:00.221 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:55:00.221 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:55:00.221 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:55:00.221 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:55:00.221 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:55:00.221 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:55:00.226 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:55:00.227 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:55:00.227 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f1c0f2b |
01:55:00.227 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:55:00.227 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:55:00.227 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:55:00.227 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:55:00.229 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:55:00.229 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:55:00.229 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:55:00.229 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:55:00.254 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:55:00.254 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:55:00.254 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:55:00.254 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:55:00.254 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:55:00.254 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:55:00.284 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:55:00.284 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:55:00.284 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:55:00.287 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:55:00.290 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:55:00.304 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:55:00.308 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:55:00.502 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:55:00.508 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:55:00.508 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:55:00.508 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:55:00.508 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:55:00.508 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:55:00.508 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:55:00.508 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f1c0f2b |
01:55:00.508 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:55:00.508 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:55:00.508 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:55:00.508 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:55:00.508 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:55:00.508 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:55:00.508 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:55:00.508 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:55:00.508 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:55:00.508 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:55:00.508 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:55:00.787 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:55:00.787 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:55:00.787 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:55:00.787 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:55:00.787 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:55:00.787 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:55:00.802 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:55:01.771 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:55:03.812 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3379]. |
01:55:03.812 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:55:03.812 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:9) |
01:55:55.613 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:55:55.613 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:55:55.613 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:55:55.614 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:55:55.677 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:55:55.715 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:55:55.715 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:55:55.715 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:55:55.715 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:55:55.723 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:55:55.723 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:55:55.723 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:55:55.723 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:55:55.723 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:55:55.723 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:55:55.723 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:55:55.723 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:55:55.734 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:55:55.734 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:55:55.734 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22c10eb3 |
01:55:55.734 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:55:55.734 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:55:55.734 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:55:55.734 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:55:55.734 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:55:55.735 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:55:55.735 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:55:55.737 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:55:55.737 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:55:55.737 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:55:55.737 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:55:55.737 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:55:55.737 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:55:55.749 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:55:55.749 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:55:55.749 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:55:55.749 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:56:06.776 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:56:06.794 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:56:06.799 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:56:06.799 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:56:06.799 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:56:06.799 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:56:06.799 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:56:06.799 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:56:06.799 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22c10eb3 |
01:56:06.799 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:56:06.799 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:56:06.799 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:56:06.799 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:56:06.799 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:56:06.799 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:56:06.799 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:56:06.799 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:56:06.799 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:56:06.799 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:56:06.799 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:56:06.899 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:56:06.899 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:56:06.899 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:56:06.899 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:56:06.899 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:56:06.899 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:56:06.917 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:56:07.894 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:56:09.961 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3229]. |
01:56:09.961 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:56:09.961 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:56:12.819 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:56:12.842 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:56:12.842 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:56:12.842 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:56:12.842 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:56:12.851 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:56:12.851 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:56:12.851 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:56:12.851 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:56:12.851 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:56:12.851 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:56:12.851 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:56:12.851 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:56:12.851 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:56:12.861 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:56:12.861 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:56:12.861 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f350f61 |
01:56:12.861 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:56:12.861 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:56:12.861 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:56:12.861 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:56:12.861 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:56:12.861 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:56:12.861 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:56:12.874 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:56:12.874 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:56:12.874 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:56:12.874 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:56:12.909 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:56:12.909 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:56:12.909 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:56:12.909 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:56:12.910 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:56:12.910 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:56:13.20 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:56:13.20 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:56:13.20 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:56:13.27 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:56:13.39 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:56:13.43 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:12.608 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:57:12.664 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:12.664 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:57:12.664 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:12.664 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:12.664 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:12.664 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:12.664 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f350f61 |
01:57:12.664 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:12.664 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:57:12.664 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:57:12.665 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:57:12.665 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:12.665 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:12.665 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:12.665 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:12.665 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:12.665 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:57:12.665 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:57:12.898 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:57:12.898 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:57:12.898 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:57:12.898 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:57:12.898 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:57:12.898 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:57:12.920 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:13.901 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:57:15.101 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:15.132 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:57:15.132 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:57:15.132 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:57:15.132 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:15.141 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:57:15.141 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:15.141 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:57:15.141 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:15.141 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:15.141 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:57:15.141 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:57:15.141 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:57:15.141 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:15.150 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:57:15.150 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:57:15.150 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x35b602cb |
01:57:15.150 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:57:15.150 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:57:15.150 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:57:15.150 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:15.161 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:57:15.161 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:57:15.161 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:57:15.161 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:15.206 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:57:15.206 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:15.206 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:15.206 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:57:15.206 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:57:15.206 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:57:15.440 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:57:15.440 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:57:15.440 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:57:15.444 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:57:15.459 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:15.460 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:21.498 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:57:21.515 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:57:21.521 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:21.521 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:57:21.521 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:21.521 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:21.521 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:21.521 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:21.521 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x35b602cb |
01:57:21.521 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:21.521 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:57:21.521 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:57:21.521 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:57:21.521 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:21.521 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:21.521 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:21.521 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:21.521 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:21.521 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:57:21.521 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:57:21.585 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:57:21.585 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:57:21.585 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:57:21.585 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:57:21.585 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:57:21.585 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:57:21.606 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:21.968 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:21.992 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:57:21.992 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:57:21.992 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:57:21.992 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:22.1 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:57:22.1 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:22.1 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:57:22.1 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:22.1 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:22.1 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:57:22.1 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:57:22.1 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:57:22.1 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:22.9 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:57:22.9 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:57:22.9 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x335a0f25 |
01:57:22.10 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:57:22.10 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:57:22.10 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:57:22.10 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:22.19 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:57:22.19 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:57:22.19 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:57:22.19 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:22.65 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:57:22.65 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:22.65 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:22.65 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:57:22.65 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:57:22.65 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:57:22.100 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:57:22.100 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:57:22.100 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:57:22.106 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:57:22.121 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:22.130 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:31.124 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:57:31.177 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:57:31.182 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:31.183 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:57:31.183 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:31.183 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:31.183 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:31.183 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:31.183 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x335a0f25 |
01:57:31.183 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:31.183 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:57:31.183 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:57:31.183 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:57:31.183 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:31.183 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:31.183 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:31.183 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:31.183 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:31.183 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:57:31.183 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:57:31.301 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:57:31.301 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:57:31.301 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:57:31.301 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:57:31.301 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:57:31.301 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:57:31.317 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:32.328 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:57:33.481 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:33.510 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:57:33.510 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:57:33.510 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:57:33.510 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:33.518 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:57:33.518 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:33.518 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:57:33.518 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:33.518 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:33.518 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:57:33.518 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:57:33.518 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:57:33.518 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:33.527 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:57:33.527 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:57:33.527 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x361402cb |
01:57:33.527 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:57:33.527 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:57:33.527 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:57:33.527 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:33.534 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:57:33.534 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:57:33.534 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:57:33.534 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:33.565 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:57:33.565 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:33.565 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:33.565 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:57:33.565 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:57:33.565 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:57:33.865 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:57:33.865 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:57:33.865 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:57:33.873 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:57:33.885 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:33.885 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:35.643 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:57:35.655 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:57:35.660 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:35.660 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:57:35.660 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:35.660 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:35.660 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:35.660 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:35.660 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x361402cb |
01:57:35.660 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:35.660 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:57:35.660 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:57:35.660 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:57:35.660 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:35.660 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:35.660 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:35.660 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:35.660 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:35.660 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:57:35.660 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:57:35.916 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:57:35.916 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:57:35.916 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:57:35.916 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:57:35.916 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:57:35.916 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:57:35.933 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:36.942 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:57:37.436 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:57:37.448 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:57:37.448 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:57:37.448 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:57:37.448 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:57:37.490 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:57:37.490 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:57:37.490 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:57:37.490 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:37.498 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:57:37.498 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:37.498 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:57:37.498 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:37.498 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:37.498 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:57:37.498 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:57:37.498 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:37.521 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:57:37.522 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:57:37.522 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x286a0e83 |
01:57:37.522 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:57:37.522 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:57:37.522 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:37.522 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:57:37.542 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:57:37.542 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:57:37.542 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:57:37.542 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:37.549 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:57:37.549 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:37.549 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:37.549 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:57:37.549 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:57:37.549 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:58:08.830 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:58:08.883 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:58:08.888 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:58:08.888 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:58:08.888 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:58:08.888 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:58:08.888 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:58:08.888 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:58:08.888 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x286a0e83 |
01:58:08.888 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:58:08.888 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:58:08.888 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:58:08.888 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:58:08.888 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:58:08.888 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:58:08.888 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:58:08.888 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:58:08.888 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:58:08.888 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:58:08.888 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:58:09.190 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:58:09.190 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:58:09.190 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:58:09.190 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:58:09.190 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:58:09.190 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:58:09.210 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:10.208 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:58:10.877 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:58:10.921 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:58:10.921 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:58:10.921 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:58:10.921 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:58:10.929 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:58:10.929 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:58:10.929 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:58:10.929 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:58:10.929 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:58:10.929 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:58:10.929 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:58:10.929 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:58:10.929 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:10.933 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:58:10.933 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:58:10.933 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcdf209bb |
01:58:10.933 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:58:10.933 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:58:10.933 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:58:10.933 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:10.934 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:58:10.934 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:58:10.935 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:58:10.935 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:10.936 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:58:10.936 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:58:10.936 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:58:10.936 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:58:10.936 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:58:11.230 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:58:11.230 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:58:11.230 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:58:11.234 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:58:11.240 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:58:11.257 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:11.262 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:26.300 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:58:26.305 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:58:26.305 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:58:26.305 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:58:26.305 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:58:26.305 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:58:26.305 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:58:26.305 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcdf209bb |
01:58:26.305 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:58:26.305 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:58:26.305 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:58:26.305 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:58:26.305 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:58:26.305 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:58:26.305 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:58:26.305 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:58:26.305 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:58:26.305 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:58:26.305 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:58:26.581 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:58:26.581 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:58:26.581 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:58:26.581 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:58:26.581 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:58:26.581 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:58:26.584 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:27.590 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:58:29.623 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3379]. |
01:58:29.623 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
01:58:29.623 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
01:58:39.15 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:58:39.31 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:58:39.31 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:58:39.31 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:58:39.31 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:58:39.40 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:58:39.40 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:58:39.40 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:58:39.40 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:58:39.40 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:58:39.40 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:58:39.40 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:58:39.40 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:58:39.40 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:39.42 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:58:39.42 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:58:39.42 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaf56085d |
01:58:39.42 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:58:39.42 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:58:39.42 | 848 | 2284 | WidgetManager::Render | resume layout thread |
01:58:39.42 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:58:39.42 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:58:39.42 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:58:39.42 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:39.47 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:58:39.47 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:58:39.47 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:58:39.47 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:39.52 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:58:39.52 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:58:39.52 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:58:39.52 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:58:39.52 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:58:39.262 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:58:39.262 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:58:39.262 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:58:39.265 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:58:39.266 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:58:39.270 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:39.271 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:59:06.211 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:59:06.217 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:59:06.217 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:59:06.217 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:59:06.217 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:59:06.217 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:59:06.217 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:59:06.217 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaf56085d |
01:59:06.217 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:59:06.217 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:59:06.217 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:59:06.218 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:59:06.218 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:59:06.218 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:59:06.218 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:59:06.218 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:59:06.218 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:59:06.218 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:59:06.218 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:59:06.267 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:59:06.267 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:59:06.267 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:59:06.267 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:59:06.267 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:59:06.267 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:59:06.283 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:59:06.614 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:59:06.636 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:59:06.636 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:59:06.636 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:59:06.636 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:59:06.644 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:59:06.644 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:59:06.644 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:59:06.644 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:59:06.644 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:59:06.644 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:59:06.644 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:59:06.644 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:59:06.644 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:59:06.651 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:59:06.651 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:59:06.651 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6c6e0f19 |
01:59:06.651 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:59:06.651 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:59:06.651 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:59:06.651 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:59:06.657 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:59:06.657 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:59:06.658 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:59:06.658 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:59:06.705 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:59:06.705 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:59:06.705 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:59:06.705 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:59:06.705 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:59:06.705 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:59:06.782 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:59:06.782 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:59:06.782 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:59:06.784 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:59:06.789 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:59:06.790 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:59:16.841 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
01:59:16.895 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
01:59:16.900 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:59:16.900 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
01:59:16.900 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:59:16.900 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:59:16.900 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:59:16.900 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:59:16.900 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6c6e0f19 |
01:59:16.900 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:59:16.900 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
01:59:16.900 | 848 | 186 | IRenderDevice::release | Render Releasing. |
01:59:16.900 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
01:59:16.900 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:59:16.900 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:59:16.900 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:59:16.900 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:59:16.900 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:59:16.900 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
01:59:16.900 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
01:59:16.996 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:59:16.996 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
01:59:16.996 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
01:59:16.996 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:59:16.996 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:59:16.996 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:59:17.17 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:59:17.338 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
01:59:17.382 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
01:59:17.382 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
01:59:17.382 | 848 | 1126 | RenderDeviceD3d11::init | save state |
01:59:17.382 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:59:17.390 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
01:59:17.390 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
01:59:17.390 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
01:59:17.390 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:59:17.390 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:59:17.390 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:59:17.390 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:59:17.390 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:59:17.390 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:59:17.397 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:59:17.397 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
01:59:17.398 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ac30de9 |
01:59:17.398 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:59:17.398 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
01:59:17.398 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:59:17.398 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:59:17.404 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
01:59:17.404 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
01:59:17.404 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
01:59:17.404 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:59:17.439 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:59:17.439 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:59:17.439 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:59:17.439 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
01:59:17.439 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
01:59:17.439 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
01:59:17.505 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:59:17.505 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
01:59:17.505 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:59:17.509 | 848 | 47 | capture device | d3d11 shared texture capture successful |
01:59:17.523 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
01:59:17.523 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:02:13.500 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:02:13.520 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:02:13.526 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:02:13.526 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:02:13.526 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:02:13.526 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:02:13.526 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:02:13.526 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:02:13.526 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ac30de9 |
02:02:13.526 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:02:13.526 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:02:13.526 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:02:13.526 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:02:13.526 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:02:13.526 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:02:13.526 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:02:13.526 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:02:13.526 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:02:13.526 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:02:13.526 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:02:13.777 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:02:13.777 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:02:13.777 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:02:13.777 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:02:13.777 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:02:13.777 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:02:13.794 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:14.62 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:02:14.90 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:02:14.90 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:02:14.90 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:02:14.90 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:02:14.98 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:02:14.98 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:02:14.98 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:02:14.98 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:02:14.98 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:02:14.98 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:02:14.98 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:02:14.98 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:02:14.98 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:02:14.106 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:02:14.106 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:02:14.106 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaa3305bb |
02:02:14.106 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:02:14.106 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:02:14.106 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:02:14.106 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:02:14.116 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:02:14.116 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:02:14.116 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:02:14.116 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:02:14.161 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:02:14.161 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:02:14.161 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:02:14.161 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:02:14.161 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:02:14.161 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:02:14.292 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:02:14.292 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:02:14.292 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:02:14.295 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:02:14.310 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:14.312 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:02:24.131 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:02:36.602 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:02:36.610 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:02:36.610 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:02:36.610 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:02:36.610 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:02:36.610 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:02:36.610 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:02:36.610 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaa3305bb |
02:02:36.610 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:02:36.610 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:02:36.610 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:02:36.610 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:02:36.610 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:02:36.610 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:02:36.610 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:02:36.610 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:02:36.610 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:02:36.610 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:02:36.610 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:02:36.766 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:02:36.766 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:02:36.766 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:02:36.766 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:02:36.766 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:02:36.766 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:02:36.781 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:37.758 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:02:39.777 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3234]. |
02:02:39.777 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:02:39.777 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
02:02:48.628 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:02:48.648 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:02:48.648 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:02:48.648 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:02:48.648 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:02:48.656 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:02:48.656 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:02:48.656 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:02:48.656 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:02:48.656 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:02:48.656 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:02:48.656 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:02:48.656 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:02:48.656 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:02:48.660 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:02:48.660 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:02:48.660 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x73ca0f13 |
02:02:48.660 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:02:48.660 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:02:48.660 | 848 | 2284 | WidgetManager::Render | resume layout thread |
02:02:48.660 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:02:48.660 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:02:48.660 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:02:48.660 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:02:48.663 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:02:48.663 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:02:48.663 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:02:48.663 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:02:48.706 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:02:48.706 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:02:48.706 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:02:48.706 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:02:48.706 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:02:48.706 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:02:48.917 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:02:48.917 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:02:48.917 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:02:48.919 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:02:48.922 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:48.922 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:02:48.922 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:11.276 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:06:11.280 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:11.280 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:06:11.280 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:06:11.280 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:06:11.280 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:06:11.280 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:06:11.280 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x73ca0f13 |
02:06:11.280 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:06:11.280 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:06:11.280 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:06:11.280 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:06:11.280 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:06:11.280 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:06:11.280 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:06:11.280 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:06:11.280 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:06:11.280 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:06:11.280 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:06:11.477 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:06:11.478 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:06:11.478 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:06:11.478 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:06:11.478 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:06:11.478 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:06:11.520 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:12.7 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:06:12.7 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:06:12.8 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:06:12.8 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:06:12.82 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:12.129 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:06:12.129 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:06:12.129 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:06:12.129 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:06:12.137 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:06:12.137 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:06:12.137 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:06:12.137 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:06:12.137 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:06:12.137 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:06:12.137 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:06:12.137 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:12.147 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:06:12.147 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:06:12.147 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x315f0f01 |
02:06:12.147 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:06:12.147 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:06:12.148 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:12.148 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:06:12.155 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:06:12.155 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:06:12.155 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:06:12.155 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:12.159 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:06:12.159 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:06:12.159 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:06:12.159 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:06:12.159 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:06:12.159 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:06:54.891 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:06:55.284 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:06:55.287 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:06:55.368 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:06:55.368 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:06:55.369 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:06:55.369 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:06:55.369 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:06:55.369 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:06:55.381 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:56.161 | 4BF8 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:06:56.164 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:06:56.299 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:56.299 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:06:56.299 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:06:56.299 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:06:56.299 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:06:56.299 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:06:56.299 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x315f0f01 |
02:06:56.299 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:06:56.299 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:06:56.299 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:06:56.299 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:06:56.299 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:06:56.299 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:06:56.299 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:06:56.299 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:06:56.299 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:06:56.299 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:06:56.299 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:06:56.347 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:06:56.347 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:06:56.347 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:06:56.347 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:06:56.354 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:06:56.354 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:06:56.354 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:06:56.354 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:06:56.354 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:06:56.354 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:06:56.354 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:06:56.354 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:06:56.354 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:56.365 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:06:56.365 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:06:56.365 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48860dab |
02:06:56.365 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:06:56.365 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:06:56.365 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:06:56.365 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:56.366 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:06:56.366 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:06:56.366 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:06:56.366 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:56.378 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:06:56.378 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:06:56.378 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:06:56.379 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:06:56.384 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:06:56.384 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:06:56.384 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:06:56.384 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:06:56.384 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:06:56.384 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:06:56.396 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:56.405 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:56.519 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:06:56.524 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:56.524 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:06:56.524 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:06:56.524 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:06:56.524 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:06:56.524 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:06:56.524 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48860dab |
02:06:56.524 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:06:56.524 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:06:56.524 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:06:56.524 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:06:56.524 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:06:56.524 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:06:56.524 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:06:56.524 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:06:56.524 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:06:56.524 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:06:56.524 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:06:56.885 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:06:56.885 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:06:56.885 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:06:56.885 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:06:56.885 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:06:56.885 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:06:56.902 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:57.907 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:06:57.907 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:06:57.907 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:06:57.907 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:06:57.907 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:06:57.994 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:58.12 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:06:58.12 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:06:58.12 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:06:58.12 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:06:58.22 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:06:58.22 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:06:58.22 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:06:58.22 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:06:58.22 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:06:58.22 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:06:58.22 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:06:58.22 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:58.26 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:06:58.27 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:06:58.27 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7bb00f03 |
02:06:58.27 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:06:58.27 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:06:58.27 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:58.27 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:06:58.28 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:06:58.28 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:06:58.28 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:06:58.28 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:58.29 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:06:58.29 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:06:58.29 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:06:58.29 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:06:58.29 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:06:58.30 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:06:59.137 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:06:59.143 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:06:59.143 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:06:59.143 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:06:59.143 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:06:59.143 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:06:59.143 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:06:59.143 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7bb00f03 |
02:06:59.143 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:06:59.143 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:06:59.143 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:06:59.143 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:06:59.143 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:06:59.143 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:06:59.143 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:06:59.143 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:06:59.143 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:06:59.143 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:06:59.143 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:06:59.449 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:06:59.449 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:06:59.449 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:06:59.449 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:06:59.449 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:06:59.449 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:06:59.469 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:59.956 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:06:59.956 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:06:59.957 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:06:59.957 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:00.74 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:00.94 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:07:00.97 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:07:00.97 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:07:00.97 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:07:00.97 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:00.105 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:07:00.105 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:00.105 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:07:00.105 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:00.105 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:00.105 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:00.105 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:00.105 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:00.108 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:00.108 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:07:00.108 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x58cb01f7 |
02:07:00.108 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:00.108 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:07:00.108 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:00.109 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:07:00.110 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:07:00.110 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:07:00.110 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:07:00.110 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:00.111 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:07:00.111 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:00.111 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:00.111 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:07:00.111 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:07:00.111 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:07:00.113 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:07:00.820 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:07:00.825 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:00.825 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:07:00.825 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:00.825 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:00.825 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:00.825 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:00.825 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x58cb01f7 |
02:07:00.825 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:00.825 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:07:00.825 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:07:00.825 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:07:00.825 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:00.825 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:00.825 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:00.825 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:00.825 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:00.825 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:07:00.825 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:07:00.993 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:07:00.993 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:07:00.993 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:07:00.993 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:07:00.993 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:07:00.993 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:07:01.18 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:02.11 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:07:02.13 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:07:02.13 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:07:02.13 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:07:02.13 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:02.84 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:02.139 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:07:02.139 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:07:02.139 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:07:02.139 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:02.147 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:07:02.147 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:02.147 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:07:02.147 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:02.147 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:02.147 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:02.147 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:02.147 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:02.169 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:02.169 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:07:02.169 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f090e43 |
02:07:02.169 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:02.169 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:07:02.169 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:02.170 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:07:02.175 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:02.175 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:02.175 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:07:02.175 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:07:02.175 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:07:02.175 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:07:02.180 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:07:02.180 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:07:02.180 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:07:02.180 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:02.342 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:07:02.343 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:07:02.348 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:02.348 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:07:02.348 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:02.348 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:02.348 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:02.348 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:02.348 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f090e43 |
02:07:02.348 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:02.348 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:07:02.348 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:07:02.348 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:07:02.348 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:02.348 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:02.348 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:02.348 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:02.348 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:02.348 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:07:02.348 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:07:02.527 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:07:02.527 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:07:02.527 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:07:02.527 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:07:02.527 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:07:02.527 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:07:02.544 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:02.891 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:02.908 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:07:02.908 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:07:02.908 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:07:02.908 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:02.918 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:07:02.918 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:02.918 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:07:02.918 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:02.918 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:02.918 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:02.918 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:02.918 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:02.918 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:02.922 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:02.922 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:07:02.922 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d7d0ead |
02:07:02.922 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:02.922 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:07:02.922 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:07:02.922 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:02.924 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:02.924 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:02.924 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:07:02.924 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:07:02.924 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:07:02.924 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:07:02.924 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:07:02.924 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:07:02.924 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:03.31 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:07:03.31 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:07:03.31 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:07:03.32 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:07:03.33 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:07:03.49 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:03.52 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:13.142 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:07:13.147 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:13.147 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:07:13.147 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:13.147 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:13.147 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:13.147 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:13.147 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d7d0ead |
02:07:13.147 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:13.147 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:07:13.147 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:07:13.147 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:07:13.147 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:13.147 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:13.147 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:13.147 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:13.147 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:13.147 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:07:13.147 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:07:13.227 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:07:13.227 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:07:13.227 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:07:13.227 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:07:13.227 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:07:13.227 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:07:13.242 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:14.242 | 3C54 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:07:16.275 | 3C54 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3194]. |
02:07:16.275 | 3C54 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:07:16.275 | 3C54 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
02:07:50.430 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:50.470 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:07:50.470 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:07:50.470 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:07:50.470 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:50.478 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:07:50.478 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:50.478 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:07:50.478 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:50.478 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:50.478 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:50.478 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:50.478 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:50.478 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:50.499 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:50.499 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:07:50.499 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ad305e3 |
02:07:50.499 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:50.499 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:07:50.499 | 848 | 2284 | WidgetManager::Render | resume layout thread |
02:07:50.499 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:07:50.499 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:07:50.499 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:07:50.499 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:50.520 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:07:50.521 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:50.521 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:50.521 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:07:50.521 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:07:50.521 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:07:50.525 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:07:50.525 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:07:50.525 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:07:50.525 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:50.791 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:07:50.791 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:07:50.791 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:07:50.799 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:07:50.832 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:50.836 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:51.50 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:07:51.67 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:51.67 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:07:51.67 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:51.67 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:51.67 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:51.67 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:51.67 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ad305e3 |
02:07:51.67 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:51.67 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:07:51.67 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:07:51.67 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:07:51.67 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:51.67 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:51.67 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:51.67 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:51.67 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:51.67 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:07:51.67 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:07:51.292 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:07:51.292 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:07:51.292 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:07:51.292 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:07:51.292 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:07:51.292 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:07:51.309 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:52.305 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:07:53.993 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:07:54.21 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:07:54.21 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:07:54.21 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:07:54.21 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:54.30 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:07:54.30 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:54.30 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:07:54.30 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:54.30 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:54.30 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:54.30 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:54.30 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:54.30 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:54.39 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:54.39 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:07:54.39 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74260f11 |
02:07:54.39 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:54.39 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:07:54.39 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:07:54.39 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:54.46 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:07:54.46 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:07:54.46 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:07:54.46 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:54.95 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:07:54.95 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:54.95 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:54.95 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:07:54.95 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:07:54.95 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:07:54.361 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:07:54.361 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:07:54.361 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:07:54.365 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:07:54.381 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:54.388 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:08:51.636 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:08:51.690 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:08:51.694 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:08:51.694 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:08:51.694 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:08:51.694 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:08:51.694 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:08:51.694 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:08:51.694 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74260f11 |
02:08:51.694 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:08:51.694 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:08:51.694 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:08:51.694 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:08:51.694 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:08:51.694 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:08:51.694 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:08:51.694 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:08:51.694 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:08:51.694 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:08:51.694 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:08:52.38 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:08:52.38 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:08:52.38 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:08:52.38 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:08:52.38 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:08:52.38 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:08:52.56 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:08:53.63 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:08:53.749 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:08:53.773 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:08:53.773 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:08:53.773 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:08:53.773 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:08:53.782 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:08:53.782 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:08:53.782 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:08:53.782 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:08:53.782 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:08:53.782 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:08:53.782 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:08:53.782 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:08:53.782 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:08:53.792 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:08:53.792 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:08:53.792 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6b600843 |
02:08:53.792 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:08:53.792 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:08:53.792 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:08:53.792 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:08:53.799 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:08:53.799 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:08:53.799 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:08:53.799 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:08:53.846 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:08:53.846 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:08:53.846 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:08:53.846 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:08:53.846 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:08:53.846 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:08:54.92 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:08:54.92 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:08:54.92 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:08:54.100 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:08:54.111 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:08:54.113 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:09:57.536 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:10:15.31 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:10:15.36 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:10:15.36 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:10:15.36 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:10:15.36 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:10:15.36 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:10:15.36 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:10:15.36 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6b600843 |
02:10:15.36 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:10:15.36 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:10:15.36 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:10:15.36 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:10:15.36 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:10:15.36 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:10:15.36 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:10:15.36 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:10:15.36 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:10:15.36 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:10:15.36 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:10:15.285 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:10:15.285 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:10:15.285 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x80A9E Title=[(6) |
02:10:15.285 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:10:15.285 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:10:15.285 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:10:15.302 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:10:16.297 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:10:18.338 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3357]. |
02:10:18.338 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:10:18.338 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
02:10:25.403 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:10:25.419 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:10:25.419 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:10:25.419 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:10:25.419 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:10:25.428 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:10:25.428 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:10:25.428 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:10:25.428 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:10:25.428 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:10:25.428 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:10:25.428 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:10:25.428 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:10:25.428 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:10:25.430 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:10:25.430 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:10:25.430 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:10:25.433 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:10:25.433 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:10:25.433 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd916075d |
02:10:25.433 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:10:25.433 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:10:25.433 | 848 | 2284 | WidgetManager::Render | resume layout thread |
02:10:25.433 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:10:25.433 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:10:25.433 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:10:25.434 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:10:25.437 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:10:25.437 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:10:25.437 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:10:25.437 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:10:25.437 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:10:25.437 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:10:25.437 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:10:25.437 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:10:25.437 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:10:25.437 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:10:25.438 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:10:25.447 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:12:23.719 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:12:23.724 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:12:23.724 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:12:23.724 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:12:23.724 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:12:23.724 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:12:23.724 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:12:23.724 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd916075d |
02:12:23.724 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:12:23.724 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:12:23.724 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:12:23.724 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:12:23.724 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:12:23.724 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:12:23.724 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:12:23.724 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:12:23.724 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:12:23.724 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:12:23.724 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:12:23.797 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:12:23.797 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:12:23.797 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[on9 - Discord] |
02:12:23.797 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:12:23.797 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:12:23.797 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:12:23.817 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:12:24.135 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:12:24.161 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:12:24.161 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:12:24.161 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:12:24.161 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:12:24.170 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:12:24.170 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:12:24.170 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:12:24.170 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:12:24.170 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:12:24.170 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:12:24.170 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:12:24.170 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:12:24.170 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:12:24.181 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:12:24.181 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:12:24.181 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb22605bb |
02:12:24.181 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:12:24.181 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:12:24.181 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:12:24.181 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:12:24.191 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:12:24.191 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:12:24.191 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:12:24.191 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:12:24.224 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:12:24.224 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:12:24.224 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:12:24.224 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:12:24.224 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:12:24.224 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:12:24.298 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:12:24.298 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:12:24.298 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:12:24.306 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:12:24.495 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:12:24.496 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:12:34.434 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:12:34.468 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:12:34.468 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:12:34.468 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:12:34.468 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:12:34.468 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:12:34.468 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:12:34.468 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb22605bb |
02:12:34.468 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:12:34.468 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:12:34.468 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:12:34.468 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:12:34.468 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:12:34.468 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:12:34.468 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:12:34.468 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:12:34.468 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:12:34.468 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:12:34.468 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:12:34.520 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:12:34.520 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:12:34.520 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[on9 - Discord] |
02:12:34.520 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:12:34.520 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:12:34.520 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:12:34.539 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:12:35.527 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:12:37.580 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3175]. |
02:12:37.580 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:12:37.580 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
02:12:59.953 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:12:59.953 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
02:12:59.953 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:12:59.953 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:13:00.43 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:13:00.64 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
02:13:00.64 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
02:13:00.64 | 848 | 1126 | RenderDeviceD3d11::init | save state |
02:13:00.65 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:13:00.74 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
02:13:00.74 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
02:13:00.74 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
02:13:00.74 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:13:00.74 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:13:00.74 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:13:00.74 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:13:00.74 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:13:00.79 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:13:00.79 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
02:13:00.79 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaf90e99 |
02:13:00.79 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:13:00.79 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
02:13:00.79 | 848 | 2284 | WidgetManager::Render | resume layout thread |
02:13:00.79 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
02:13:00.79 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:13:00.80 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:13:00.80 | 848 | 47 | capture device | d3d11 shared texture capture successful |
02:13:00.81 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
02:13:00.81 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
02:13:00.81 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
02:13:00.81 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:13:00.83 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:13:00.83 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:13:00.83 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
02:13:00.83 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
02:13:00.83 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
02:13:00.83 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
02:13:00.120 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
02:13:00.120 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
02:13:02.332 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
02:13:02.339 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
02:13:02.339 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
02:13:02.339 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:13:02.339 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:13:02.339 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:13:02.339 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:13:02.339 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaf90e99 |
02:13:02.339 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:13:02.339 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
02:13:02.339 | 848 | 186 | IRenderDevice::release | Render Releasing. |
02:13:02.339 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
02:13:02.339 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:13:02.339 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:13:02.339 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:13:02.339 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:13:02.339 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:13:02.339 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
02:13:02.339 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
02:13:02.494 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:13:02.494 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
02:13:02.494 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x260B62 Title=[Steam] |
02:13:02.494 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:13:02.494 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:13:02.494 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:13:02.513 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
02:13:03.507 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:13:05.541 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3251]. |
02:13:05.541 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
02:13:05.541 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
03:13:00.500 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:13:00.501 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:13:00.502 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
03:13:00.502 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:13:00.502 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:13:00.675 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
03:13:00.675 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
03:13:00.675 | 848 | 1126 | RenderDeviceD3d11::init | save state |
03:13:00.675 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:13:00.684 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
03:13:00.684 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
03:13:00.684 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
03:13:00.684 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:13:00.684 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:13:00.684 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:13:00.684 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:13:00.684 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:13:00.698 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:13:00.698 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
03:13:00.698 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd0a0475 |
03:13:00.698 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:13:00.699 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
03:13:00.699 | 848 | 2284 | WidgetManager::Render | resume layout thread |
03:13:00.699 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:13:00.699 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:13:00.699 | 848 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
03:13:00.700 | 848 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:13:00.700 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:13:00.700 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:13:00.700 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
03:13:00.700 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
03:13:00.700 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
03:13:00.700 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:13:00.702 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:13:00.703 | 848 | 47 | capture device | d3d11 shared texture capture successful |
03:13:00.720 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:13:00.720 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:13:00.720 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:13:00.720 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:13:01.10 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:13:01.10 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
03:13:01.10 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10150 Title=[] |
03:13:01.10 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:13:01.10 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:13:01.10 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:13:01.36 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
03:13:01.43 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:13:01.48 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:13:01.48 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
03:13:01.48 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:13:01.48 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:13:01.48 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:13:01.48 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:13:01.49 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd0a0475 |
03:13:01.49 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:13:01.49 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
03:13:01.49 | 848 | 186 | IRenderDevice::release | Render Releasing. |
03:13:01.49 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
03:13:01.49 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:13:01.49 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:13:01.49 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:13:01.49 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:13:01.49 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:13:01.49 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
03:13:01.49 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
03:13:01.78 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
03:13:02.21 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:13:04.58 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3108]. |
03:13:04.58 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:13:04.58 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:6) |
03:40:19.52 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:40:19.52 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
03:40:19.52 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:40:19.52 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:40:19.238 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:40:19.279 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
03:40:19.279 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
03:40:19.279 | 848 | 1126 | RenderDeviceD3d11::init | save state |
03:40:19.279 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:40:19.289 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
03:40:19.289 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
03:40:19.289 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
03:40:19.289 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:40:19.289 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:40:19.289 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:40:19.289 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:40:19.289 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:40:19.383 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:40:19.383 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
03:40:19.383 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43d60f2b |
03:40:19.383 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:40:19.383 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
03:40:19.383 | 848 | 2284 | WidgetManager::Render | resume layout thread |
03:40:19.383 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:40:19.383 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:40:19.386 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:40:19.386 | 848 | 47 | capture device | d3d11 shared texture capture successful |
03:40:19.387 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:40:19.387 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:40:19.387 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
03:40:19.387 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
03:40:19.387 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
03:40:19.387 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:40:19.511 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:40:19.511 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:40:19.511 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:40:19.511 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:40:20.15 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
03:40:20.20 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:40:20.20 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
03:40:20.20 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:40:20.20 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:40:20.20 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:40:20.20 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:40:20.20 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x43d60f2b |
03:40:20.20 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:40:20.20 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
03:40:20.20 | 848 | 186 | IRenderDevice::release | Render Releasing. |
03:40:20.20 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
03:40:20.20 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:40:20.20 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:40:20.20 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:40:20.20 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:40:20.20 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:40:20.20 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
03:40:20.20 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
03:40:20.75 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:40:20.75 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
03:40:20.75 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF0B42 Title=[(6) |
03:40:20.75 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:40:20.75 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:40:20.75 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:40:20.89 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
03:40:21.88 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:40:23.120 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3177]. |
03:40:23.120 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:40:23.120 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11) |
03:42:18.429 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:42:18.477 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
03:42:18.477 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
03:42:18.477 | 848 | 1126 | RenderDeviceD3d11::init | save state |
03:42:18.477 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:42:18.487 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
03:42:18.487 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
03:42:18.487 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
03:42:18.487 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:42:18.487 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:42:18.487 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:42:18.487 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:42:18.487 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:42:18.487 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:42:18.504 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:42:18.504 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
03:42:18.504 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75380ebd |
03:42:18.504 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:42:18.504 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
03:42:18.504 | 848 | 2284 | WidgetManager::Render | resume layout thread |
03:42:18.504 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:42:18.504 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:42:18.504 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
03:42:18.504 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:42:18.506 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:42:18.506 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:42:18.506 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
03:42:18.506 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
03:42:18.506 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
03:42:18.522 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:42:18.522 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:42:18.522 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:42:18.522 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:42:18.729 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:42:18.729 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
03:42:18.729 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
03:42:18.731 | 848 | 47 | capture device | d3d11 shared texture capture successful |
03:42:18.731 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
03:42:18.751 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
03:42:18.752 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:42:19.608 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
03:42:19.614 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
03:42:19.614 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
03:42:19.614 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:42:19.614 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:42:19.614 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:42:19.614 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:42:19.614 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75380ebd |
03:42:19.614 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:42:19.614 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
03:42:19.614 | 848 | 186 | IRenderDevice::release | Render Releasing. |
03:42:19.614 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
03:42:19.614 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:42:19.614 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:42:19.614 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:42:19.614 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:42:19.614 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:42:19.614 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
03:42:19.614 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
03:42:19.746 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:42:19.746 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
03:42:19.746 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF0B42 Title=[(6) |
03:42:19.746 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:42:19.746 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:42:19.746 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:42:19.763 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
03:42:20.767 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:42:22.816 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3252]. |
03:42:22.816 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
03:42:22.816 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:08:24.791 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:08:24.791 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
04:08:24.819 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:08:24.819 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:08:25.87 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:08:25.117 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
04:08:25.117 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
04:08:25.117 | 848 | 1126 | RenderDeviceD3d11::init | save state |
04:08:25.117 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:08:25.127 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
04:08:25.127 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
04:08:25.127 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
04:08:25.127 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:08:25.127 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:08:25.127 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:08:25.127 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:08:25.127 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:25.134 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:08:25.134 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
04:08:25.134 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d40035d |
04:08:25.134 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:08:25.134 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
04:08:25.134 | 848 | 2284 | WidgetManager::Render | resume layout thread |
04:08:25.134 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:08:25.134 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:25.135 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:08:25.135 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:08:25.135 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
04:08:25.135 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
04:08:25.135 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
04:08:25.135 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:08:25.135 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:08:25.135 | 848 | 47 | capture device | d3d11 shared texture capture successful |
04:08:25.145 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:08:25.145 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:08:25.145 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:08:25.145 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:08:25.930 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
04:08:25.935 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:08:25.935 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
04:08:25.935 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:08:25.935 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:08:25.935 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:08:25.935 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:08:25.935 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d40035d |
04:08:25.935 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:08:25.935 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
04:08:25.935 | 848 | 186 | IRenderDevice::release | Render Releasing. |
04:08:25.935 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
04:08:25.935 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:08:25.935 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:08:25.935 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:08:25.935 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:08:25.935 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:08:25.935 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
04:08:25.935 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
04:08:26.303 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:08:26.303 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
04:08:26.303 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF0B42 Title=[(6) |
04:08:26.303 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:08:26.303 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:08:26.303 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:08:26.320 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
04:08:27.324 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:08:29.331 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3472]. |
04:08:29.331 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:08:29.331 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
04:35:55.512 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:35:55.512 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
04:35:55.512 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:35:55.512 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:35:55.705 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:35:55.737 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
04:35:55.737 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
04:35:55.737 | 848 | 1126 | RenderDeviceD3d11::init | save state |
04:35:55.737 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:35:55.748 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
04:35:55.748 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
04:35:55.748 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
04:35:55.748 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:35:55.748 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:35:55.748 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:35:55.748 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:35:55.748 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:35:55.756 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:35:55.756 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
04:35:55.757 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3abf0f0b |
04:35:55.757 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:35:55.757 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
04:35:55.757 | 848 | 2284 | WidgetManager::Render | resume layout thread |
04:35:55.757 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:35:55.757 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:35:55.757 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:35:55.757 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:35:55.757 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
04:35:55.757 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
04:35:55.757 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
04:35:55.757 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:35:55.758 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:35:55.759 | 848 | 47 | capture device | d3d11 shared texture capture successful |
04:35:55.779 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:35:55.779 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:35:55.779 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:35:55.779 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:35:56.809 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
04:35:56.816 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:35:56.816 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
04:35:56.816 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:35:56.816 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:35:56.816 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:35:56.816 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:35:56.816 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3abf0f0b |
04:35:56.816 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:35:56.816 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
04:35:56.816 | 848 | 186 | IRenderDevice::release | Render Releasing. |
04:35:56.816 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
04:35:56.816 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:35:56.816 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:35:56.816 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:35:56.816 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:35:56.816 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:35:56.816 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
04:35:56.816 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
04:35:57.47 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:35:57.47 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
04:35:57.47 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[ |
04:35:57.47 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:35:57.47 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:35:57.47 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:35:57.49 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
04:35:58.69 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:36:00.117 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3373]. |
04:36:00.117 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:36:00.117 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
04:46:26.372 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:46:26.407 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
04:46:26.407 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
04:46:26.407 | 848 | 1126 | RenderDeviceD3d11::init | save state |
04:46:26.407 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:46:26.419 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
04:46:26.419 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
04:46:26.419 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
04:46:26.419 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:46:26.419 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:46:26.419 | 848 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:46:26.419 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:46:26.419 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:46:26.419 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:46:26.538 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:46:26.538 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
04:46:26.538 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd0740849 |
04:46:26.538 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:46:26.538 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
04:46:26.538 | 848 | 2284 | WidgetManager::Render | resume layout thread |
04:46:26.538 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
04:46:26.538 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:46:26.538 | 848 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
04:46:26.538 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:46:26.640 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:46:26.640 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:46:26.640 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:46:26.640 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:46:26.711 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:46:26.711 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:46:26.711 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
04:46:26.711 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
04:46:26.711 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
04:46:26.738 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:46:26.738 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
04:46:26.738 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
04:46:26.743 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
04:46:26.746 | 848 | 47 | capture device | d3d11 shared texture capture successful |
04:46:26.755 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
04:46:26.766 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:46:27.383 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
04:46:27.388 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
04:46:27.388 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
04:46:27.388 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:46:27.388 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:46:27.388 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:46:27.388 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:46:27.388 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd0740849 |
04:46:27.388 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:46:27.388 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
04:46:27.388 | 848 | 186 | IRenderDevice::release | Render Releasing. |
04:46:27.388 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
04:46:27.388 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:46:27.388 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:46:27.388 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:46:27.388 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:46:27.388 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:46:27.388 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
04:46:27.388 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
04:46:27.752 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:46:27.752 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
04:46:27.752 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[on9 - Discord] |
04:46:27.752 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
04:46:27.752 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:46:27.752 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:46:27.768 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
04:46:28.779 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:46:30.789 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3480]. |
04:46:30.789 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
04:46:30.789 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
05:02:55.918 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:02:55.918 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
05:02:55.918 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:02:55.918 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:02:55.975 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
05:02:55.995 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
05:02:55.995 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
05:02:55.995 | 848 | 1126 | RenderDeviceD3d11::init | save state |
05:02:55.995 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:02:56.3 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
05:02:56.3 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
05:02:56.3 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
05:02:56.3 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:02:56.3 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:02:56.3 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:02:56.3 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:02:56.3 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:02:56.9 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:02:56.10 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
05:02:56.10 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x873204eb |
05:02:56.10 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:02:56.10 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
05:02:56.10 | 848 | 2284 | WidgetManager::Render | resume layout thread |
05:02:56.10 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
05:02:56.10 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
05:02:56.10 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:02:56.11 | 848 | 47 | capture device | d3d11 shared texture capture successful |
05:02:56.17 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:02:56.17 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:02:56.17 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
05:02:56.17 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
05:02:56.18 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
05:02:56.18 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:02:56.19 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:02:56.19 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:02:56.19 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:02:56.19 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:02:57.2 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
05:02:57.7 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
05:02:57.7 | 848 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
05:02:57.7 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:02:57.7 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:02:57.7 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:02:57.7 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:02:57.7 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x873204eb |
05:02:57.7 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:02:57.7 | 848 | 409 | fSwapResize_Buffers | Device was Resized! |
05:02:57.7 | 848 | 186 | IRenderDevice::release | Render Releasing. |
05:02:57.7 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
05:02:57.7 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:02:57.7 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:02:57.7 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:02:57.7 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:02:57.7 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:02:57.7 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
05:02:57.7 | 848 | 413 | fSwapResize_Buffers | End Device was Resized! |
05:02:57.446 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:02:57.446 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
05:02:57.446 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xF0B42 Title=[(6) Dear Jane - |
05:02:57.446 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:02:57.446 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:02:57.446 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:02:57.448 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
05:02:57.942 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
05:02:59.964 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3025]. |
05:02:59.964 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
05:02:59.964 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
05:41:44.914 | 848 | 400 | fSwapResize_Buffers | Resize buffer (0x29bdffe0)! |
05:41:44.926 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
05:41:44.926 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
05:41:44.926 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
05:41:44.926 | 3F98 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
05:41:44.980 | 848 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x29bdffe0 |
05:41:44.980 | 848 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
05:41:44.980 | 848 | 1126 | RenderDeviceD3d11::init | save state |
05:41:44.980 | 848 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
05:41:44.991 | 848 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x2208b3d8. |
05:41:44.991 | 848 | 1134 | RenderDeviceD3d11::init | restore state |
05:41:44.991 | 848 | 1137 | RenderDeviceD3d11::init | Target Window [0x100926] |
05:41:44.991 | 848 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
05:41:44.991 | 848 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
05:41:44.991 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:41:44.991 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:41:44.991 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:41:45.6 | 848 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:41:45.7 | 848 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x100926}. |
05:41:45.7 | 848 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x206b0ef5 |
05:41:45.7 | 4BF8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
05:41:45.7 | 848 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
05:41:45.7 | 848 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xe35cd180=-480456320)=>(0x814d0c40=-2125657024) |
05:41:45.7 | 848 | 2284 | WidgetManager::Render | resume layout thread |
05:41:45.7 | 848 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
05:41:45.7 | 848 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
05:41:45.7 | 4BF8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
05:41:45.7 | 4BF8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
05:41:45.7 | 4BF8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:41:45.7 | 4BF8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x4bf8 |
05:41:45.7 | 4BF8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
05:41:45.7 | 4BF8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x4bf8 |
05:41:45.8 | 848 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
05:41:45.9 | 848 | 47 | capture device | d3d11 shared texture capture successful |
05:41:45.40 | 848 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
05:41:45.40 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
05:41:45.40 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
05:41:45.40 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:41:47.403 | 4BF8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 19448,2120 |
05:41:47.411 | 848 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:41:47.411 | 848 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:41:47.411 | 848 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:41:47.465 | 3F98 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:41:47.465 | 3F98 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
05:41:47.465 | 3F98 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x105AA Title=[Discord] |
05:41:47.465 | 3F98 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
05:41:47.465 | 3F98 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:41:47.465 | 3F98 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:41:47.481 | 3F98 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
05:41:48.473 | 49D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
05:41:50.517 | 49D0 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3105]. |
05:41:50.517 | 49D0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
05:41:50.517 | 49D0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
05:41:51.684 | 3F98 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:0] |
05:41:52.397 | 3F98 | 155 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStop | Streaming stopped 0 [t:-2] |
05:41:52.495 | 1F94 | 7490 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x302dc -> 0x0 |
05:41:52.599 | 3F98 | 6884 | OverlayManager::OnDisconnected | Disconnected from server |
05:41:52.604 | 3F98 | 639 | Client::OnOWExplorerDetached | detaching.. |
05:41:52.604 | 3F98 | 645 | Client::OnOWExplorerDetached | Post detach |
05:41:52.604 | 2A70 | 691 | Client::clear | Client::Clear [0 - 0] . |
05:41:52.604 | 2A70 | 698 | Client::clear | Client::Clear stoping... |
05:41:52.604 | 2A70 | 1097 | OverlayManager::Stop | stopping |
05:41:52.604 | 2A70 | 1112 | OverlayManager::StopInternal | stopping... |
05:41:52.604 | 2A70 | 307 | WidgetManager::Stop | Stop |
05:41:52.604 | 2A70 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
05:41:52.604 | 2A70 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
05:41:52.604 | 2A70 | 2160 | WidgetManager::ClearApplicationHandlers | Clear handlers |
05:41:52.604 | 2A70 | 1138 | OverlayManager::StopInternal | Stoping server connection |
05:41:52.604 | 2A70 | 1143 | OverlayManager::StopInternal | Stopped server connection |
05:41:52.604 | 2A70 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
05:41:52.604 | 2A70 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
05:41:52.604 | 2A70 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
05:41:52.604 | 2A70 | 1164 | OverlayManager::StopInternal | Closing inter process |
05:41:52.604 | 2A70 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
05:41:52.604 | 426C | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
05:41:52.605 | 2A70 | 256 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
05:41:52.606 | 2A70 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
05:41:52.606 | 2A70 | 1176 | OverlayManager::StopInternal | not running. |
05:41:52.606 | 2A70 | 140 | ApiManager::DestroyBackgroundThread | Destroy call. |
05:41:52.606 | 1F94 | 187 | ApiManager::BackgroundThread | Background Thread is terminated. |
05:41:52.606 | 2A70 | 231 | ApiManager::ClearAllCommands | Clearing commands [3] |
05:41:52.606 | 2A70 | 248 | ApiManager::ClearAllCommands | Cleared |
05:41:52.606 | 2A70 | 135 | ApiManager::Destroy | Destroyed |
05:41:52.606 | 2A70 | 1178 | OverlayManager::StopInternal | stopped. |
05:41:52.606 | 2A70 | 7758 | OverlayManager::UnloadInGamePlugins | unload in game plugins [1] |
05:41:52.606 | 848 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
05:41:52.606 | 2A70 | 7773 | OverlayManager::UnloadInGamePlugins | Stop plugin [True] [0 / 1] [False] |
05:41:52.606 | 2A70 | 759 | Client::clear | Remove old SHM |
05:41:52.606 | 2A70 | 256 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9536 close 2147483647 bytes |
05:41:52.606 | 2A70 | 767 | Client::clear | Stop tasks thread |
05:41:52.606 | 2A70 | 780 | Client::clear | Client::Clear - Done. |
05:41:52.607 | 848 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
05:41:52.607 | 848 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
05:41:52.607 | 848 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
05:41:52.607 | 848 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x206b0ef5 |
05:41:52.607 | 848 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
05:41:52.607 | 848 | 1183 | OverlayManager::OnProxyModeEnabled | clear all wickets |
05:41:52.607 | 848 | 676 | WidgetManager::clearAllWickets | Clear widgets |
05:41:52.607 | 848 | 748 | WidgetManager::ClearAsyncRefreshThread | close thread |
05:41:52.607 | 848 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
05:41:52.607 | 848 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
05:41:52.607 | 848 | 710 | WidgetManager::clearAllWickets | Clear widgets [2] |
05:41:52.607 | 848 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:41:52.607 | 848 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=107ac |
05:41:52.607 | 848 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_107AC_P_9536 close 2147483647 bytes |
05:41:52.607 | 848 | 256 | InterProcessElement::close | InterProcess Overwolf_PID_9536_SHARED_MEMORY_AGENT close 2147483647 bytes |
05:41:52.607 | 848 | 128 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=180b66 |
05:41:52.607 | 848 | 256 | InterProcessElement::close | InterProcess Overwolf_ImID_180B66_P_9536 close 2147483647 bytes |
05:41:52.607 | 848 | 742 | WidgetManager::clearAllWickets | all widgets are cleared - [T] |
05:41:52.607 | 848 | 1188 | OverlayManager::OnProxyModeEnabled | Stopping mk hook |
05:41:52.607 | 848 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
05:41:52.607 | 848 | 186 | IRenderDevice::release | Render Releasing. |
05:41:52.607 | 848 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
05:41:52.607 | 848 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
05:41:52.607 | 848 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
05:41:52.607 | 848 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
05:41:52.607 | 848 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
05:41:52.607 | 848 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
05:41:52.607 | 848 | 203 | IRenderDevice::release | Render Releasing Done. |
05:41:52.640 | 1E80 | 146 | clearClient | clear Client. |
05:41:52.640 | 1E80 | 639 | Client::OnOWExplorerDetached | detaching.. |
05:41:52.640 | 1E80 | 655 | Client::OnOWExplorerDetached | fail to detach 1 |