Time | Thread | Line | Function | Message |
17:58:42.364 | 1504 | 138 | runClient | Starting Overlay PID=3352(0xd18) server PID = 9924 |
17:58:42.364 | 1504 | 561 | Client::init | Client::Initialize |
17:58:42.364 | 1504 | 569 | Client::init | Start owclient thread |
17:58:42.367 | 4A7C | 325 | Client::initFirstInjection | Client::initFirstInjection. |
17:58:42.367 | 4A7C | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9924 opened succesfuly |
17:58:42.367 | 4A7C | 351 | | session id = {5C34D5BE-8F55-4C3C-AF1B-F9616E6B536C} |
17:58:42.369 | 4A7C | 2039 | Client::LogClientInfo | OS version [10.0] |
17:58:42.369 | 4A7C | 2044 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
17:58:42.370 | 4A7C | 2062 | Client::LogClientInfo | Client [64-bit] Version 2.2.85.4 |
17:58:42.370 | 4A7C | 2074 | Client::LogProcessModules | Loaded modules: |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
17:58:42.375 | 4A7C | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\GDI32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\NSI.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\USER32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\combase.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\ole32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\sechost.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\shcore.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\win32u.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\System32\winrnr.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\napinsp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
17:58:42.375 | 4A7C | 2090 | | C:\WINDOWS\system32\wshbth.dll |
17:58:42.375 | 4A7C | 2090 | | C:\Windows\System32\rasadhlp.dll |
17:58:42.375 | 4A7C | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=15680 |
17:58:42.380 | 4A7C | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
17:58:42.381 | 4A7C | 1558 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
17:58:42.381 | 4A7C | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
17:58:42.381 | 4A7C | 1587 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
17:58:42.381 | 4A7C | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
17:58:42.381 | 4A7C | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
17:58:42.381 | 4A7C | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
17:58:42.381 | 4A7C | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
17:58:42.381 | 4A7C | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
17:58:42.381 | 4A7C | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
17:58:42.381 | 4A7C | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
17:58:42.381 | 4A7C | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
17:58:42.381 | 4A7C | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
17:58:42.381 | 4A7C | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
17:58:42.381 | 4A7C | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
17:58:42.381 | 4A7C | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
17:58:42.381 | 4A7C | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
17:58:42.381 | 4A7C | 1856 | Data::Search | [0] 0x4DB50000 |
17:58:42.381 | 4A7C | 1856 | Data::Search | [1] 0x0 |
17:58:42.381 | 4A7C | 1856 | Data::Search | [2] 0x41E60000 |
17:58:42.381 | 4A7C | 1856 | Data::Search | [3] 0x3DCE0000 |
17:58:42.381 | 4A7C | 1856 | Data::Search | [4] 0x0 |
17:58:42.381 | 4A7C | 1856 | Data::Search | [5] 0x49EB0000 |
17:58:42.382 | 4A7C | 1856 | Data::Search | [6] 0x4DB20000 |
17:58:42.382 | 4A7C | 1856 | Data::Search | [7] 0x0 |
17:58:42.382 | 4A7C | 1856 | Data::Search | [8] 0x49EB0000 |
17:58:42.382 | 4A7C | 1856 | Data::Search | [9] 0x0 |
17:58:42.382 | 4A7C | 1861 | Data::Search | [10] 0x0 |
17:58:42.382 | 4A7C | 1867 | Data::Search | [11] 0x471A0000 |
17:58:42.382 | 4A7C | 1873 | Data::Search | [12] 0x0 |
17:58:42.382 | 4A7C | 1879 | Data::Search | [13] 0x0 |
17:58:42.382 | 4A7C | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:58:42.382 | 4A7C | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
17:58:42.382 | 4A7C | 1279 | Client::hookFunctions | Acquiring function lock succedded |
17:58:42.383 | 4A7C | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_9924 opened succesfuly |
17:58:42.384 | 4A7C | 481 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x11cf0b05 |
17:58:42.384 | 4A7C | 7272 | OverlayManager::LoadDefaultCursors | Load default cursors |
17:58:42.386 | 4A7C | 489 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x3fed07a9 |
17:58:42.386 | 4A7C | 72 | PerformanceCounter::StartSession | StartSession |
17:58:42.386 | 4A7C | 72 | PerformanceCounter::StartSession | StartSession |
17:58:42.386 | 4A7C | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
17:58:42.387 | 4A7C | 705 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
17:58:42.387 | 4A7C | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
17:58:42.387 | 4A7C | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
17:58:42.387 | 4A7C | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
17:58:42.387 | 4A7C | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
17:58:42.387 | 4A7C | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
17:58:42.387 | 4A7C | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
17:58:42.387 | 4A7C | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
17:58:42.387 | 4A7C | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
17:58:42.387 | 4A7C | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
17:58:42.387 | 4A7C | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
17:58:42.387 | 4A7C | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
17:58:42.387 | 4A7C | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
17:58:42.387 | 4A7C | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
17:58:42.387 | 4A7C | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
17:58:42.387 | 4A7C | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
17:58:42.387 | 4A7C | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
17:58:42.387 | 4A7C | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
17:58:42.387 | 4A7C | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
17:58:42.387 | 4A7C | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
17:58:42.387 | 4A7C | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
17:58:42.387 | 4A7C | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
17:58:42.387 | 4A7C | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
17:58:42.387 | 4A7C | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
17:58:42.387 | 4A7C | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
17:58:42.387 | 4A7C | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
17:58:42.387 | 4A7C | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
17:58:42.387 | 4A7C | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
17:58:42.387 | 4A7C | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
17:58:42.387 | 4A7C | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
17:58:42.387 | 4A7C | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
17:58:42.387 | 4A7C | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
17:58:42.387 | 4A7C | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
17:58:42.387 | 4A7C | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
17:58:42.387 | 4A7C | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
17:58:42.387 | 4A7C | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
17:58:42.387 | 4A7C | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
17:58:42.387 | 4A7C | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
17:58:42.387 | 4A7C | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
17:58:42.387 | 4A7C | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
17:58:42.387 | 4A7C | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
17:58:42.387 | 4A7C | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
17:58:42.387 | 4A7C | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
17:58:42.387 | 4A7C | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
17:58:42.387 | 4A7C | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
17:58:42.387 | 4A7C | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
17:58:42.387 | 4A7C | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
17:58:42.387 | 4A7C | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
17:58:42.387 | 4A7C | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
17:58:42.387 | 4A7C | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
17:58:42.387 | 4A7C | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
17:58:42.387 | 4A7C | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
17:58:42.387 | 4A7C | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
17:58:42.387 | 4A7C | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
17:58:42.387 | 4A7C | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
17:58:42.387 | 4A7C | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
17:58:42.387 | 4A7C | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
17:58:42.387 | 4A7C | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
17:58:42.387 | 4A7C | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
17:58:42.387 | 4A7C | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
17:58:42.387 | 4A7C | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
17:58:42.387 | 4A7C | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
17:58:42.387 | 4A7C | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
17:58:42.387 | 4A7C | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
17:58:42.387 | 4A7C | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
17:58:42.387 | 4A7C | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
17:58:42.387 | 4A7C | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
17:58:42.387 | 4A7C | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
17:58:42.387 | 4A7C | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
17:58:42.387 | 4A7C | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
17:58:42.387 | 4A7C | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
17:58:42.387 | 4A7C | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
17:58:42.387 | 4A7C | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
17:58:42.387 | 4A7C | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
17:58:42.387 | 4A7C | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
17:58:42.387 | 4A7C | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
17:58:42.387 | 4A7C | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
17:58:42.387 | 4A7C | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
17:58:42.387 | 4A7C | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
17:58:42.387 | 4A7C | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
17:58:42.387 | 4A7C | 944 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
17:58:42.387 | 4A7C | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:58:42.387 | 4A7C | 575 | OverlayManager::InitGameClient | starting hooks... |
17:58:42.497 | 4A7C | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded |
17:58:42.534 | 4A7C | 597 | Install::Code | Init [Client,1] (MCH) OK |
17:58:42.544 | 4A7C | 597 | Install::Code | Init [Client,2] (MCH) OK |
17:58:42.550 | 4A7C | 597 | Install::Code | Init [Client,3] (MCH) OK |
17:58:42.555 | 4A7C | 597 | Install::Code | Init [Client,4] (MCH) OK |
17:58:42.605 | 4A7C | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
17:58:42.644 | 4A7C | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
17:58:42.647 | 4A7C | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
17:58:42.647 | 4A7C | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
17:58:42.647 | 4A7C | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
17:58:42.647 | 4A7C | 1354 | Client::hookFunctions | Suspend before hook: OFF |
17:58:42.649 | 4A7C | 1062 | Install::Code | Segment [3|42448|0x3DCE0000|0xA5D0] |
17:58:42.668 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.668 | 4A7C | 1062 | Install::Code | Segment [3|54480|0x3DCE0000|0xD4D0] |
17:58:42.692 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.692 | 4A7C | 1062 | Install::Code | Segment [3|53904|0x3DCE0000|0xD290] |
17:58:42.707 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.708 | 4A7C | 1062 | Install::Code | Segment [5|23008|0x49EB0000|0x59E0] |
17:58:42.725 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.725 | 4A7C | 1062 | Install::Code | Segment [5|437792|0x49EB0000|0x6AE20] |
17:58:42.756 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.756 | 4A7C | 1062 | Install::Code | Segment [5|135648|0x49EB0000|0x211E0] |
17:58:42.861 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:42.861 | 4A7C | 1062 | Install::Code | Segment [5|10304|0x49EB0000|0x2840] |
17:58:43.12 | 4A7C | 597 | Install::Code | unknown (MCH) OK |
17:58:43.12 | 4A7C | 1062 | Install::Code | Segment [5|-46036896|0x49EB0000|0xFD418860] |
17:58:43.12 | 4A7C | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
17:58:43.12 | 4A7C | 1062 | Install::Code | Segment [5|-46015440|0x49EB0000|0xFD41DC30] |
17:58:43.12 | 4A7C | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
17:58:43.12 | 4A7C | 1062 | Install::Code | Segment [5|-46021136|0x49EB0000|0xFD41C5F0] |
17:58:43.12 | 4A7C | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
17:58:43.12 | 4A7C | 1062 | Install::Code | Segment [5|-47208464|0x49EB0000|0xFD2FA7F0] |
17:58:43.12 | 4A7C | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
17:58:43.14 | 4A7C | 916 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
17:58:43.14 | 4A7C | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
17:58:43.14 | 4A7C | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:58:43.14 | 4A7C | 1207 | OverlayManager::Start | Starting... |
17:58:43.14 | 4A7C | 1239 | OverlayManager::Start | starting hooks 2... |
17:58:43.20 | 4A7C | 597 | Install::Code | Init [Client,5] (MCH) OK |
17:58:43.437 | 4A7C | 597 | Install::Code | Init [Client,5.1] (MCH) OK |
17:58:43.442 | 4A7C | 597 | Install::Code | Init [Client,6] (MCH) OK |
17:58:43.442 | 4A7C | 1301 | OverlayManager::Start | RID Found 1 devices. |
17:58:43.442 | 4A7C | 1386 | | XTRAP COMPATIBLE PATCH WARNING |
17:58:43.442 | 4A7C | 1394 | OverlayManager::Start | done with hooks... |
17:58:43.442 | 4A7C | 107 | ApiManager::Init | API Manager Event : OK |
17:58:43.442 | 4A7C | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=16528 |
17:58:43.442 | 4A7C | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
17:58:43.442 | 4A7C | 114 | TXOfInterest | New list set with 0 items |
17:58:43.442 | 4A7C | 1419 | OverlayManager::Start | get foreground state |
17:58:43.442 | 4A7C | 1456 | OverlayManager::Start | Started... |
17:58:43.443 | 3ECC | 6859 | OverlayManager::OnConnected | Connected to server |
17:58:43.443 | 3ECC | 32 | SendServerHelloMessage::Execute | Send connection Ack |
17:58:43.446 | 4090 | 7490 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x20480 |
17:58:43.636 | 4A7C | 597 | Install::Code | Init [Client,0] (MCH) OK |
17:58:43.636 | 4A7C | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
17:58:43.636 | 4A7C | 94 | GraphicsHookManager::StopThread | StopThread |
17:58:43.636 | 3D40 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
17:58:43.666 | 4A7C | 407 | Client::initFirstInjection | init complete |
17:58:43.777 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
17:58:50.779 | 3D8 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
17:58:50.893 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:58:50.893 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
17:58:50.893 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:58:52.346 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
17:58:52.405 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:58:52.405 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
17:58:52.405 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(7) 520 |
17:58:52.405 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:58:52.405 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:58:52.405 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:58:53.745 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
17:58:53.796 | A74 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
17:58:53.880 | A74 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
17:58:53.880 | A74 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
17:58:53.880 | A74 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
17:58:53.920 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
17:58:53.920 | A74 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -424381099 |
17:58:53.920 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:58:53.920 | A74 | 1126 | RenderDeviceD3d11::init | save state |
17:58:53.920 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:58:53.923 | A74 | 705 | RenderDeviceD3d11::initDX11 | create vs |
17:58:53.923 | A74 | 723 | RenderDeviceD3d11::initDX11 | create vs |
17:58:53.926 | A74 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
17:58:53.928 | A74 | 774 | RenderDeviceD3d11::initDX11 | create raster |
17:58:53.928 | A74 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
17:58:53.928 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
17:58:53.928 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
17:58:53.928 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
17:58:53.928 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:58:53.928 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:58:53.928 | A74 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
17:58:53.928 | A74 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
17:58:53.928 | A74 | 2889 | OverlayManager::setGraphics | Render Device fix was set RT. |
17:58:53.928 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:58:53.928 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:58:53.928 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:58:53.928 | 4090 | 2074 | Client::LogProcessModules | Loaded modules: |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
17:58:53.937 | 4090 | 2090 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
17:58:53.937 | 4090 | 2090 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2104.14-0\MpOav.dll |
17:58:53.937 | 4090 | 2090 | | C:\Users\yhokh\AppData\Local\Discord\app-1.0.9001\modules\discord_hook-2\discord_hook\8ed988ee26d\DiscordHook64.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\MMDevAPI.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_8.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\XInput1_4.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\amsi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\profapi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\SYSTEM32\xaudio2_9.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\NvCamera64.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\NvCamera\d3dcompiler_47_64.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvldumdx.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_b5c7e9f1cc7d29c6\nvwgf2umx.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\NSI.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\USER32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\combase.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\ole32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\perfproc.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\sechost.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\shcore.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\win32u.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\nvspcap64.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
17:58:53.937 | 4090 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\WindowManagementAPI.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\Windows.UI.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\rasadhlp.dll |
17:58:53.937 | 4090 | 2090 | | C:\Windows\System32\twinapi.appcore.dll |
17:58:53.937 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:58:53.937 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
17:58:53.937 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:58:53.953 | A74 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
17:58:53.954 | A74 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1] |
17:58:53.954 | A74 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
17:58:53.954 | A74 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
17:58:53.954 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:58:53.954 | A74 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
17:58:53.954 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:58:53.954 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
17:58:53.954 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xff30b55 |
17:58:53.954 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:58:53.954 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
17:58:53.954 | A74 | 2443 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
17:58:53.954 | A74 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
17:58:53.954 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:58:53.954 | A74 | 7886 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
17:58:53.955 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:58:53.955 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:58:53.955 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
17:58:53.955 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
17:58:53.955 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
17:58:53.956 | 3D8 | 2116 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 6, Cur = 0x10003 |
17:58:53.956 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:58:53.969 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:58:53.969 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:58:53.969 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:58:53.969 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:58:54.93 | 34DC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1089C_P_9924 opened succesfuly |
17:58:54.93 | 34DC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_9924_SHARED_MEMORY_AGENT opened succesfuly |
17:58:54.171 | 3ECC | 6960 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] |
17:58:54.288 | A74 | 7711 | OverlayManager::LoadPlugin | Plugin loaded [5] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] [] |
17:58:54.432 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
17:58:54.440 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:58:54.440 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
17:58:54.440 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(7) 520 |
17:58:54.440 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:58:54.440 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:58:54.440 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:58:54.467 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
17:58:55.426 | 34DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:58:57.456 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3094]. |
17:58:57.456 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:58:57.456 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:7) |
17:58:58.887 | 3ECC | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
17:58:58.887 | 3ECC | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:59:03.167 | 3D8 | 1721 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:59:03.169 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:59:03.283 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
17:59:03.283 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
17:59:03.283 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:59:03.283 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:59:03.283 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:59:03.283 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:59:03.283 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xff30b55 |
17:59:03.283 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:59:03.283 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
17:59:03.283 | A74 | 186 | IRenderDevice::release | Render Releasing. |
17:59:03.283 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
17:59:03.283 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:59:03.283 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:59:03.283 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:59:03.283 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:59:03.283 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:59:03.283 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
17:59:03.283 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
17:59:03.366 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
17:59:03.366 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:59:03.366 | A74 | 1126 | RenderDeviceD3d11::init | save state |
17:59:03.366 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:59:03.376 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
17:59:03.376 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
17:59:03.376 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
17:59:03.376 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:59:03.376 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:59:03.376 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:59:03.376 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:59:03.376 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:59:03.376 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:59:03.383 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:59:03.383 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
17:59:03.383 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3408ff |
17:59:03.383 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:59:03.383 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
17:59:03.383 | A74 | 2284 | WidgetManager::Render | resume layout thread |
17:59:03.383 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:59:03.383 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:59:03.383 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:59:03.383 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:59:03.383 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:59:03.383 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:59:03.383 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
17:59:03.383 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
17:59:03.383 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
17:59:03.408 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:59:03.408 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:59:03.408 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:59:03.408 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:59:03.616 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:59:03.616 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
17:59:03.616 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:59:03.617 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
17:59:03.619 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
17:59:03.624 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:59:03.624 | A74 | 47 | capture device | graphics-hook.dll loaded against process: RainbowSix.exe |
17:59:03.624 | A74 | 47 | capture device | (half life scientist) everything.. seems to be in order |
17:59:03.625 | A74 | 47 | capture device | d3d11 shared texture capture successful |
17:59:03.625 | A74 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:59:06.40 | 3ECC | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:59:06.53 | 3ECC | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:59:06.85 | 2ED8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4250016_P_9924 opened succesfuly |
17:59:06.85 | 2ED8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_9924_SHARED_MEMORY_AGENT opened succesfuly |
17:59:06.235 | 3ECC | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:59:06.323 | A74 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
17:59:06.323 | A74 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
17:59:44.694 | 3D8 | 2629 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:59:44.707 | 3D8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:59:44.709 | A74 | 3758 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 11, OW handle = 0x11cf0b05;prev = 0x11cf0b05 , {Original values: ref = 11 handle = 0x10003} |
18:03:45.750 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:03:45.751 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:03:45.751 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:03:45.751 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:03:45.751 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:03:45.751 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:03:45.751 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:03:45.756 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:03:45.756 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:03:45.756 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:03:45.756 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:03:45.756 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:03:45.756 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:03:45.756 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3408ff |
18:03:45.756 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:03:45.756 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:03:45.756 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:03:45.756 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:03:45.756 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:03:45.756 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:03:45.756 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:03:45.756 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:03:45.756 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:03:45.756 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:03:45.756 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:03:45.761 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:03:46.739 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:48.780 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3102]. |
18:03:48.780 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:03:48.780 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:03:58.950 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:03:58.979 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:03:58.979 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:03:58.979 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:03:58.979 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:03:58.989 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:03:58.989 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:03:58.989 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:03:58.989 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:03:58.989 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:03:58.989 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:03:58.989 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:03:58.989 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:03:58.989 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:03:58.993 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:03:58.993 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:03:58.993 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2b3807cb |
18:03:58.993 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:03:58.993 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:03:58.993 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:03:58.993 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:03:58.993 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:03:58.993 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:03:58.993 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:58.993 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:03:58.993 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:03:58.993 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:03:58.993 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:03:58.993 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:03:58.993 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:03:58.996 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:03:58.996 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:03:58.996 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:03:58.996 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:03:58.997 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:03:58.997 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:03:58.997 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:03:59.2 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:03:59.3 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:03:59.8 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:59.8 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:20.606 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:20.613 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:20.613 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:20.613 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:20.613 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:20.613 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:20.613 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:20.613 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2b3807cb |
18:04:20.613 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:20.613 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:20.613 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:20.613 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:20.613 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:20.613 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:20.613 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:20.613 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:20.613 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:20.613 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:20.613 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:20.913 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:20.913 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:20.913 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:04:20.913 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:20.913 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:20.913 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:20.931 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:21.327 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:21.354 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:21.354 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:21.354 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:21.354 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:21.362 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:21.362 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:21.362 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:21.362 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:21.362 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:21.362 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:21.362 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:21.362 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:21.362 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:21.367 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:21.367 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:21.367 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a9309d3 |
18:04:21.367 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:21.367 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:21.367 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:04:21.367 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:21.371 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:21.371 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:21.371 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:21.371 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:21.427 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:21.427 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:21.427 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:21.431 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:21.433 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:21.433 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:21.433 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:21.433 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:21.433 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:21.433 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:21.444 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:21.445 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:21.579 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:21.585 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:21.585 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:21.585 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:21.585 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:21.585 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:21.585 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:21.585 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a9309d3 |
18:04:21.585 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:21.585 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:21.585 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:21.585 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:21.585 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:21.585 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:21.585 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:21.585 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:21.585 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:21.585 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:21.585 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:21.932 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:21.932 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:21.932 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:04:21.932 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:21.932 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:21.932 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:21.956 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:22.937 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:24.948 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3421]. |
18:04:24.948 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:04:24.948 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:7) |
18:04:38.120 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:38.145 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:38.145 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:38.145 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:38.145 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:38.154 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:38.154 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:38.154 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:38.154 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:38.154 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:38.154 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:38.154 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:38.154 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:38.154 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:38.158 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:38.159 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:38.159 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d2c0ae3 |
18:04:38.159 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:38.159 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:38.159 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:04:38.159 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:04:38.159 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:38.159 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:04:38.159 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:38.163 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:38.163 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:38.163 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:38.163 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:38.168 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:38.168 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:38.168 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:38.171 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:38.182 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:38.182 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:38.182 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:38.182 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:38.182 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:38.182 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:38.185 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:38.192 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:39.86 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:39.93 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:39.93 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:39.93 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:39.93 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:39.93 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:39.93 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:39.93 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d2c0ae3 |
18:04:39.93 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:39.93 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:39.93 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:39.93 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:39.93 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:39.93 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:39.93 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:39.93 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:39.93 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:39.93 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:39.93 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:39.186 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:39.186 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:39.186 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:04:39.186 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:39.186 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:39.186 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:39.203 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:40.192 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:42.229 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3204]. |
18:04:42.229 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:04:42.229 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:04:45.649 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:45.674 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:45.674 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:45.674 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:45.674 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:45.684 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:45.684 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:45.684 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:45.684 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:45.684 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:45.684 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:45.684 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:45.684 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:45.684 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:45.688 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:45.688 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:45.688 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17690a53 |
18:04:45.688 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:45.688 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:45.688 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:04:45.688 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:04:45.688 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:45.688 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:04:45.688 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:45.690 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:45.690 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:45.690 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:45.690 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:45.690 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:45.693 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:45.693 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:45.693 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:45.693 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:45.793 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:45.793 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:45.793 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:45.794 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:45.795 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:45.800 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:45.800 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:46.120 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:46.125 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:46.125 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:46.125 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:46.125 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:46.125 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:46.125 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:46.125 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17690a53 |
18:04:46.125 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:46.125 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:46.125 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:46.125 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:46.125 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:46.125 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:46.125 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:46.125 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:46.125 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:46.125 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:46.125 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:46.304 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:46.304 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:46.304 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:04:46.304 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:46.304 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:46.304 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:46.329 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:47.316 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:47.826 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:47.826 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:47.826 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:47.826 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:47.868 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:48.15 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:48.15 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:48.15 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:48.15 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:48.23 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:48.23 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:48.23 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:48.23 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:48.23 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:48.23 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:48.23 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:48.23 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:48.27 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:48.27 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:48.27 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10010a4b |
18:04:48.27 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:48.27 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:48.28 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:48.28 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:48.32 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:48.32 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:48.32 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:48.32 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:48.83 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:48.83 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:48.83 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:48.83 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:48.83 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:48.83 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:49.883 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:49.883 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:49.883 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:04:49.884 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:49.884 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:49.884 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:49.889 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:49.920 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:49.933 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:49.933 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:49.933 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:49.933 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:49.933 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:49.933 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:49.933 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10010a4b |
18:04:49.933 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:49.933 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:49.933 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:49.933 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:49.933 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:49.933 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:49.933 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:49.933 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:49.933 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:49.933 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:49.933 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:50.882 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:52.918 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3059]. |
18:04:52.918 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:04:52.918 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:04:54.361 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:54.391 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:54.391 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:54.391 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:54.391 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:54.401 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:54.401 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:54.401 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:54.401 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:54.401 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:54.401 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:54.401 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:54.401 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:54.401 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:54.406 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:54.406 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:54.406 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39408e3 |
18:04:54.406 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:54.406 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:54.406 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:04:54.406 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:04:54.406 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:04:54.406 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:04:54.406 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:54.410 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:54.410 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:54.410 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:54.410 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:54.442 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:54.442 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:54.442 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:54.442 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:54.442 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:54.483 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:54.483 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:54.483 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:54.491 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:54.492 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:54.502 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:54.504 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:56.384 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:04:56.389 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:56.389 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:56.389 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:56.389 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:56.389 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:56.389 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:56.389 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39408e3 |
18:04:56.389 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:56.389 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:04:56.389 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:04:56.389 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:04:56.389 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:56.389 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:56.389 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:56.389 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:56.389 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:56.389 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:04:56.389 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:04:56.526 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:56.526 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:04:56.526 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:04:56.526 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:56.526 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:56.526 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:56.531 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:57.260 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:04:57.282 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:04:57.282 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:04:57.282 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:04:57.282 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:57.291 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:04:57.291 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:57.291 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:04:57.291 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:57.291 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:57.291 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:04:57.291 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:04:57.291 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:04:57.291 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:57.295 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:57.295 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:04:57.295 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc7e0ad9 |
18:04:57.295 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:04:57.295 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:04:57.295 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:04:57.295 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:04:57.299 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:04:57.299 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:04:57.299 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:04:57.299 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:04:57.300 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:57.300 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:57.300 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:04:57.300 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:04:57.300 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:04:57.549 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:04:57.549 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:04:57.549 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:04:57.552 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:04:57.556 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:04:57.568 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:57.569 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:17.952 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:05:17.952 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:05:17.952 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:05:17.952 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:05:17.952 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:05:17.952 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:17.970 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:17.980 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:05:17.989 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:05:17.989 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:05:17.989 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:05:17.989 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:05:17.989 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:05:17.989 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:05:17.989 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc7e0ad9 |
18:05:17.989 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:05:17.989 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:05:17.989 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:05:17.989 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:05:17.989 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:05:17.989 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:05:17.989 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:05:17.989 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:05:17.989 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:05:17.989 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:05:17.989 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:05:18.966 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:20.997 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3079]. |
18:05:20.997 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:05:20.997 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
18:05:40.182 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:05:40.203 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:05:40.203 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:05:40.203 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:05:40.203 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:05:40.212 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:05:40.212 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:05:40.212 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:05:40.212 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:05:40.212 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:05:40.212 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:05:40.212 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:05:40.212 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:05:40.212 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:05:40.220 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:05:40.220 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:05:40.221 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74f08b5 |
18:05:40.221 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:05:40.221 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:05:40.221 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:05:40.221 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:05:40.221 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:40.221 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:05:40.221 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:40.223 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:05:40.223 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:05:40.223 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:05:40.223 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:05:40.223 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:05:40.225 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:05:40.225 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:05:40.225 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:05:40.225 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:05:40.263 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:05:40.263 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:05:40.263 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:05:40.263 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:05:40.263 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:05:40.276 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:40.281 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:42.496 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:05:42.503 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:05:42.503 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:05:42.503 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:05:42.503 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:05:42.503 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:05:42.503 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:05:42.503 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74f08b5 |
18:05:42.503 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:05:42.503 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:05:42.503 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:05:42.503 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:05:42.503 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:05:42.503 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:05:42.503 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:05:42.503 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:05:42.503 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:05:42.503 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:05:42.503 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:05:42.814 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:05:42.814 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:05:42.814 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:05:42.814 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:05:42.814 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:05:42.814 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:42.831 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:43.816 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:45.864 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3420]. |
18:05:45.864 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:05:45.864 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11) |
18:05:50.576 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:05:50.603 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:05:50.603 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:05:50.603 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:05:50.603 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:05:50.612 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:05:50.612 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:05:50.612 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:05:50.612 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:05:50.612 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:05:50.612 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:05:50.612 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:05:50.612 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:05:50.612 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:05:50.617 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:05:50.617 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:05:50.617 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe6908a9 |
18:05:50.618 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:05:50.618 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:05:50.618 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:05:50.618 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:05:50.618 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:50.618 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:05:50.618 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:50.618 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:05:50.618 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:05:50.618 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:05:50.618 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:05:50.618 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:05:50.622 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:05:50.622 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:05:50.622 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:05:50.622 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:05:50.987 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:05:50.987 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:05:50.987 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:05:50.987 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:05:50.992 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:05:51.18 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:51.19 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:54.231 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:05:54.237 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:05:54.237 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:05:54.237 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:05:54.237 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:05:54.237 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:05:54.237 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:05:54.237 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe6908a9 |
18:05:54.237 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:05:54.237 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:05:54.237 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:05:54.237 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:05:54.237 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:05:54.237 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:05:54.237 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:05:54.237 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:05:54.237 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:05:54.237 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:05:54.237 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:05:54.553 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:05:54.553 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:05:54.553 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:05:54.553 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:05:54.553 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:05:54.553 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:05:54.559 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:55.562 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:05:57.579 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3400]. |
18:05:57.579 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:05:57.579 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
18:06:03.322 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:06:03.368 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:06:03.368 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:06:03.368 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:06:03.368 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:06:03.377 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:06:03.377 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:06:03.377 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:06:03.377 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:06:03.377 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:06:03.377 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:06:03.377 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:06:03.377 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:06:03.377 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:06:03.382 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:06:03.382 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:06:03.382 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1df3098b |
18:06:03.382 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:06:03.382 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:06:03.382 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:06:03.382 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:06:03.382 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:03.383 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:06:03.383 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:06:03.386 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:06:03.386 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:06:03.386 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:06:03.386 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:06:03.668 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:06:03.668 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:06:03.668 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:06:03.668 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:06:03.668 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:06:03.690 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:06:03.690 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:06:03.690 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:06:03.693 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:06:03.696 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:06:03.702 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:06:03.707 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:06:12.621 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:06:12.630 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:06:12.630 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:06:12.630 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:06:12.630 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:06:12.630 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:06:12.630 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:06:12.630 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1df3098b |
18:06:12.630 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:06:12.630 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:06:12.630 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:06:12.630 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:06:12.630 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:06:12.630 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:06:12.630 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:06:12.630 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:06:12.630 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:06:12.630 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:06:12.630 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:06:12.766 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:06:12.766 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:06:12.766 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[Discord] |
18:06:12.766 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:06:12.766 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:06:12.766 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:06:12.784 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:06:13.772 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:15.818 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3268]. |
18:06:15.818 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:06:15.818 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:06:48.344 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:06:48.371 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:06:48.371 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:06:48.371 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:06:48.371 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:06:48.379 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:06:48.379 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:06:48.379 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:06:48.379 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:06:48.388 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:06:48.388 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:06:48.388 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:06:48.388 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:06:48.388 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:06:48.388 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:06:48.388 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:06:48.388 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:06:48.394 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:06:48.394 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:06:48.394 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d6b0969 |
18:06:48.394 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:06:48.394 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:06:48.394 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:06:48.394 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:06:48.394 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:48.395 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:06:48.395 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:06:48.405 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:06:48.405 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:06:48.405 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:06:48.405 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:06:48.845 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:06:48.845 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:06:48.845 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:06:48.846 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:06:48.846 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:06:48.846 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:09:23.240 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:09:23.295 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:09:23.301 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:09:23.301 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:09:23.301 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:09:23.301 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:09:23.301 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:09:23.301 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:09:23.301 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d6b0969 |
18:09:23.301 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:09:23.301 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:09:23.301 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:09:23.301 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:09:23.301 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:09:23.301 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:09:23.301 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:09:23.301 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:09:23.301 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:09:23.301 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:09:23.301 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:09:23.527 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:09:23.527 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:09:23.527 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:09:23.527 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:09:23.527 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:09:23.527 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:09:23.553 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:09:24.530 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:26.575 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3331]. |
18:09:26.575 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:09:26.575 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:10:15.334 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:10:15.361 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:10:15.361 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:10:15.361 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:10:15.361 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:10:15.371 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:10:15.371 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:10:15.371 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:10:15.371 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:10:15.371 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:10:15.371 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:10:15.371 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:10:15.371 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:10:15.371 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:15.376 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:10:15.376 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:10:15.376 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7b60b8f |
18:10:15.376 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:10:15.376 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:10:15.376 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:10:15.376 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:10:15.376 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:10:15.376 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:10:15.376 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:15.376 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:10:15.376 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:10:15.377 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:10:15.377 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:10:15.377 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:10:15.381 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:10:15.381 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:10:15.381 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:10:15.381 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:15.553 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:10:15.553 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:10:15.553 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:10:15.553 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:10:15.565 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:15.586 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:15.586 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:10:19.586 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:10:19.591 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:10:19.591 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:10:19.591 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:10:19.591 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:10:19.591 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:10:19.591 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:10:19.591 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7b60b8f |
18:10:19.591 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:10:19.591 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:10:19.591 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:10:19.591 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:10:19.591 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:10:19.591 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:10:19.591 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:10:19.591 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:10:19.591 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:10:19.591 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:10:19.591 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:10:19.635 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:10:19.635 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:10:19.635 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:10:19.636 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:10:19.636 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:10:19.636 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:10:19.637 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:20.664 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:10:21.340 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:10:21.383 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:10:21.383 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:10:21.383 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:10:21.383 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:10:21.391 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:10:21.391 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:10:21.391 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:10:21.391 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:10:21.391 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:10:21.391 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:10:21.391 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:10:21.391 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:10:21.391 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:21.393 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:10:21.393 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:10:21.393 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x295e0997 |
18:10:21.393 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:10:21.393 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:10:21.393 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:10:21.393 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:21.396 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:10:21.396 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:10:21.396 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:10:21.396 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:21.685 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:10:21.685 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:10:21.685 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:10:21.686 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:10:21.696 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:10:21.696 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:10:21.696 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:10:21.696 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:10:21.696 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:10:21.696 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:10:21.704 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:21.707 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:26.499 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:10:26.503 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:10:26.503 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:10:26.503 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:10:26.503 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:10:26.503 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:10:26.503 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:10:26.503 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x295e0997 |
18:10:26.503 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:10:26.503 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:10:26.503 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:10:26.504 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:10:26.504 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:10:26.504 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:10:26.504 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:10:26.504 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:10:26.504 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:10:26.504 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:10:26.504 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:10:26.795 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:10:26.795 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:10:26.795 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:10:26.795 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:10:26.795 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:10:26.795 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:10:26.815 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:27.280 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:10:27.300 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:10:27.300 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:10:27.300 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:10:27.300 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:10:27.309 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:10:27.309 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:10:27.309 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:10:27.309 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:10:27.309 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:10:27.309 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:10:27.309 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:10:27.309 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:10:27.309 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:27.309 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:10:27.309 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:10:27.309 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:10:27.314 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:10:27.314 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:10:27.314 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13aa0c91 |
18:10:27.314 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:10:27.314 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:10:27.314 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:10:27.314 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:10:27.314 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:10:27.314 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:10:27.314 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:10:27.314 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:10:27.314 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:27.315 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:10:27.317 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:10:27.317 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:10:27.317 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:10:27.317 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:27.330 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:27.332 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:14:59.822 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:14:59.827 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:14:59.827 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:14:59.827 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:14:59.827 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:14:59.827 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:14:59.827 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:14:59.827 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13aa0c91 |
18:14:59.827 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:14:59.827 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:14:59.827 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:14:59.827 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:14:59.827 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:14:59.827 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:14:59.827 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:14:59.827 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:14:59.827 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:14:59.827 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:14:59.827 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:14:59.944 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:14:59.944 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:14:59.945 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:14:59.945 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:14:59.945 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:14:59.945 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:14:59.950 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:15:00.987 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:03.34 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3270]. |
18:15:03.34 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:15:03.34 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:15:31.741 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:15:31.784 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:15:31.785 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:15:31.785 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:15:31.785 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:15:31.793 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:15:31.793 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:15:31.793 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:15:31.793 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:15:31.793 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:15:31.793 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:15:31.793 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:15:31.793 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:15:31.793 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:15:31.799 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:15:31.799 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:15:31.799 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a1c0cc3 |
18:15:31.799 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:15:31.799 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:15:31.800 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:15:31.800 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:15:31.800 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:15:31.800 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:15:31.800 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:15:31.807 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:15:31.807 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:15:31.807 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:15:31.807 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:15:31.981 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:15:31.981 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:15:31.981 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:15:31.985 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:15:31.989 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:15:31.991 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:15:31.996 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:15:31.996 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:15:31.996 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:15:31.997 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:15:31.997 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:15:31.997 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:17:21.263 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:17:21.302 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:17:21.309 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:17:21.309 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:21.309 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:21.309 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:21.309 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:21.309 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:21.309 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a1c0cc3 |
18:17:21.309 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:21.309 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:17:21.309 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:17:21.309 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:17:21.309 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:21.309 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:21.309 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:21.309 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:21.309 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:21.309 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:17:21.309 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:17:21.690 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:17:21.690 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:17:21.690 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) 520 |
18:17:21.690 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:17:21.690 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:17:21.690 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:17:21.715 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:22.710 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:17:24.734 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3510]. |
18:17:24.735 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:17:24.735 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:17:34.719 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:17:34.737 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:17:34.737 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:17:34.737 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:17:34.737 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:34.747 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:17:34.747 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:34.747 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:17:34.747 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:34.747 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:34.747 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:17:34.747 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:17:34.747 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:17:34.747 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:34.753 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:17:34.753 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:17:34.753 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa22084b |
18:17:34.753 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:17:34.753 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:17:34.753 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:17:34.753 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:17:34.753 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:17:34.753 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:17:34.753 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:34.755 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:34.755 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:34.755 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:17:34.755 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:17:34.755 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:17:34.760 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:17:34.760 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:17:34.760 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:17:34.760 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:34.897 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:17:34.897 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:17:34.897 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:17:34.898 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:17:34.900 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:17:34.937 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:34.937 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:36.5 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:17:36.12 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:17:36.12 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:36.12 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:36.12 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:36.12 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:36.12 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:36.12 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa22084b |
18:17:36.12 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:36.12 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:17:36.12 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:17:36.12 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:17:36.12 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:36.12 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:36.12 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:36.12 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:36.12 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:36.12 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:17:36.12 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:17:36.403 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:17:36.403 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:17:36.403 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[Discord] |
18:17:36.403 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:17:36.403 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:17:36.403 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:17:36.410 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:37.396 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:17:37.620 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:17:37.663 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:17:37.663 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:17:37.663 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:17:37.663 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:37.671 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:17:37.671 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:37.671 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:17:37.671 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:37.671 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:37.671 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:17:37.671 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:17:37.671 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:17:37.671 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:37.672 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:17:37.673 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:17:37.673 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1f910931 |
18:17:37.673 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:17:37.673 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:17:37.673 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:17:37.673 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:37.673 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:37.673 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:37.673 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:17:37.673 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:17:37.673 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:17:37.674 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:17:37.674 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:17:37.674 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:17:37.674 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:37.932 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:17:37.932 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:17:37.932 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:17:37.932 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:17:37.934 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:17:37.956 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:37.957 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:54.235 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:17:54.242 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:17:54.242 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:54.242 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:54.242 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:54.242 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:54.242 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:54.242 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1f910931 |
18:17:54.242 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:54.242 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:17:54.242 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:17:54.242 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:17:54.242 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:54.242 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:54.242 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:54.242 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:54.242 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:54.242 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:17:54.242 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:17:54.273 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:17:54.273 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:17:54.273 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x140BF0 Title=[ |
18:17:54.273 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:17:54.273 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:17:54.273 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:17:54.280 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:55.242 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:17:57.272 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3104]. |
18:17:57.272 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:17:57.272 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:19:05.481 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:19:05.528 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:19:05.528 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:19:05.528 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:19:05.528 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:05.538 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:19:05.538 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:19:05.538 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:19:05.538 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:05.538 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:05.538 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:19:05.538 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:19:05.538 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:19:05.538 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:19:05.538 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:19:05.538 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:19:05.538 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:19:05.545 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:19:05.545 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:19:05.545 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdd607c3 |
18:19:05.545 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:19:05.545 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:19:05.545 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:19:05.545 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:19:05.545 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:19:05.546 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:05.546 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:19:05.554 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:19:05.554 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:19:05.554 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:19:05.554 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:19:05.555 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:05.564 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:05.732 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:19:05.732 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:05.732 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:05.732 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:19:05.732 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:19:05.732 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:20:32.412 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:20:32.430 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:20:32.437 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:20:32.437 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:20:32.437 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:20:32.437 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:20:32.437 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:20:32.437 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:20:32.437 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdd607c3 |
18:20:32.437 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:20:32.437 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:20:32.437 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:20:32.437 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:20:32.437 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:20:32.437 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:20:32.437 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:20:32.437 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:20:32.437 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:20:32.437 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:20:32.437 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:20:32.829 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:20:32.830 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:20:32.830 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) YouTube - Google Chrome] |
18:20:32.830 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:20:32.830 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:20:32.830 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:20:32.848 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:20:33.822 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:35.864 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3494]. |
18:20:35.864 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:20:35.864 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
18:20:46.783 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:20:46.799 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:20:46.799 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:20:46.799 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:20:46.799 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:20:46.810 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:20:46.810 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:20:46.810 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:20:46.810 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:20:46.810 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:20:46.810 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:20:46.810 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:20:46.810 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:20:46.810 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:20:46.815 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:20:46.815 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:20:46.815 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a160959 |
18:20:46.815 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:20:46.816 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:20:46.816 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:20:46.816 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:20:46.816 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:46.816 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:20:46.816 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:20:46.816 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:20:46.816 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:20:46.816 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:20:46.816 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:20:46.816 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:20:46.816 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:20:46.819 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:20:46.819 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:20:46.819 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:20:46.819 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:20:47.12 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:20:47.12 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:20:47.12 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:20:47.12 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:20:47.20 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:20:47.29 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:20:47.33 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:20:51.566 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:20:51.569 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:20:51.569 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:20:51.569 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:20:51.569 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:20:51.569 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:20:51.569 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:20:51.572 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:20:51.576 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:20:51.576 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:20:51.576 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:20:51.576 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:20:51.576 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:20:51.576 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:20:51.576 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a160959 |
18:20:51.576 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:20:51.576 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:20:51.576 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:20:51.576 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:20:51.576 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:20:51.576 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:20:51.576 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:20:51.576 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:20:51.576 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:20:51.576 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:20:51.576 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:20:52.585 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:20:54.611 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3102]. |
18:20:54.611 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:20:54.611 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:21:02.703 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:02.721 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:02.721 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:02.721 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:02.721 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:02.731 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:02.731 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:02.731 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:02.731 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:02.731 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:02.731 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:02.731 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:02.731 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:02.731 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:02.737 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:02.737 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:02.737 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f42090d |
18:21:02.737 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:02.737 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:02.737 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:21:02.737 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:21:02.737 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:02.737 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:21:02.737 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:02.738 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:02.738 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:02.739 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:02.739 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:02.739 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:21:02.741 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:02.741 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:02.741 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:02.741 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:02.751 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:02.751 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:02.751 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:02.753 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:02.758 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:21:02.776 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:02.776 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:03.357 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:21:03.362 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:03.362 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:03.362 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:03.362 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:03.362 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:03.362 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:03.362 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f42090d |
18:21:03.362 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:03.362 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:21:03.362 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:21:03.362 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:21:03.362 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:03.362 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:03.362 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:03.362 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:03.362 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:03.362 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:21:03.362 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:21:03.752 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:03.752 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:21:03.752 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x401E8 Title=[League of Legends] |
18:21:03.752 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:03.752 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:03.752 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:03.760 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:04.748 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:06.776 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3476]. |
18:21:06.776 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:21:06.776 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:9) |
18:21:07.712 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:07.741 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:07.741 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:07.741 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:07.741 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:07.749 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:07.749 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:07.749 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:07.749 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:07.749 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:07.749 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:07.749 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:07.749 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:07.749 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:07.751 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:07.751 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:07.751 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25a0098b |
18:21:07.751 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:07.751 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:07.751 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:21:07.751 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:21:07.751 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:07.751 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:21:07.751 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:07.753 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:07.753 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:07.753 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:07.753 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:07.779 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:07.779 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:07.779 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:07.780 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:07.785 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:07.785 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:07.794 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:07.794 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:07.794 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:07.794 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:07.794 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:21:07.794 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:21:10.806 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:21:10.813 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:10.813 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:10.813 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:10.813 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:10.813 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:10.813 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:10.813 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25a0098b |
18:21:10.813 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:10.813 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:21:10.813 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:21:10.813 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:21:10.813 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:10.813 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:10.813 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:10.813 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:10.813 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:10.813 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:21:10.813 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:21:10.834 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:10.834 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:21:10.834 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[on9 - Discord] |
18:21:10.835 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:10.835 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:10.835 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:10.856 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:11.843 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:13.881 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3138]. |
18:21:13.881 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:21:13.881 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:21:25.538 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:25.538 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:25.538 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:25.538 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:25.641 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:25.685 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:25.685 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:25.685 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:25.685 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:25.694 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:25.694 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:25.694 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:25.694 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:25.694 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:25.694 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:25.694 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:25.694 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:25.702 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:25.702 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:25.702 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2be60975 |
18:21:25.702 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:25.702 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:25.702 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:21:25.702 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:21:25.702 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:25.703 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:25.703 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:25.711 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:25.711 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:25.711 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:25.711 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:26.34 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:26.34 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:26.34 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:26.34 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:26.34 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:21:26.129 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:21:26.146 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:21:26.153 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:26.153 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:26.153 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:26.153 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:26.153 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:26.153 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:26.153 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2be60975 |
18:21:26.153 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:26.153 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:21:26.153 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:21:26.153 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:21:26.153 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:26.153 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:26.153 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:26.153 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:26.153 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:26.153 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:21:26.153 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:21:26.552 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:26.552 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:21:26.552 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) Ayo97 - |
18:21:26.552 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:26.552 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:26.552 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:26.588 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:26.812 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:26.849 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:26.849 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:26.849 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:26.849 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:26.857 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:26.857 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:26.857 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:26.857 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:26.857 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:26.857 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:26.857 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:26.857 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:26.857 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:26.865 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:26.865 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:26.865 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x196a095d |
18:21:26.865 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:26.865 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:26.865 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:21:26.865 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:26.871 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:26.871 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:26.871 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:26.871 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:26.919 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:21:26.919 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:26.919 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:26.919 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:26.919 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:26.919 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:21:27.62 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:27.62 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:27.62 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:27.66 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:27.70 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:27.72 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:27.516 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:21:27.535 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:21:27.541 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:27.541 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:27.541 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:27.541 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:27.541 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:27.541 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:27.541 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x196a095d |
18:21:27.541 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:27.541 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:21:27.541 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:21:27.541 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:21:27.541 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:27.541 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:27.541 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:27.541 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:27.541 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:27.541 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:21:27.541 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:21:27.569 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:27.569 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:21:27.569 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) Ayo97 - |
18:21:27.569 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:27.569 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:27.569 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:27.591 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:28.550 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:28.589 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:28.589 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:28.589 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:28.589 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:28.615 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:28.670 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:28.670 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:28.670 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:28.670 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:28.678 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:28.678 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:28.678 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:28.678 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:28.678 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:28.678 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:28.678 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:28.678 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:28.684 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:28.684 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:28.684 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f2c0845 |
18:21:28.684 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:28.684 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:28.684 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:28.685 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:28.691 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:28.691 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:28.691 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:28.691 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:28.790 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:21:28.790 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:28.790 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:28.790 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:28.790 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:28.790 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:21:30.473 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:21:30.514 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:21:30.519 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:30.519 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:30.519 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:30.519 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:30.519 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:30.519 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:30.520 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f2c0845 |
18:21:30.520 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:30.520 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:21:30.520 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:21:30.520 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:21:30.520 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:30.520 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:30.520 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:30.520 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:30.520 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:30.520 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:21:30.520 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:21:30.631 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:30.631 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:21:30.631 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) Ayo97 - |
18:21:30.631 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:30.631 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:30.631 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:30.649 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:31.756 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:33.826 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3353]. |
18:21:33.826 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:21:33.826 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:9) |
18:21:34.724 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:34.724 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:21:34.724 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:34.724 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:34.763 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:21:34.800 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:21:34.800 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:21:34.800 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:21:34.800 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:34.810 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:21:34.810 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:34.810 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:21:34.810 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:34.810 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:34.810 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:34.810 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:34.810 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:34.816 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:34.816 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:21:34.816 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19be025b |
18:21:34.816 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:34.816 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:21:34.816 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:21:34.816 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:21:34.816 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:21:34.817 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:34.817 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:21:34.823 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:21:34.823 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:34.823 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:21:34.823 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:34.847 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:21:34.847 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:34.847 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:34.847 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:21:34.847 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:21:34.847 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:23:53.560 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:23:53.673 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:23:53.679 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:23:53.679 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:23:53.679 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:53.679 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:53.679 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:53.679 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:53.679 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19be025b |
18:23:53.679 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:53.679 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:23:53.679 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:23:53.679 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:23:53.679 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:53.679 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:53.679 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:53.679 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:53.679 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:53.679 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:23:53.679 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:23:53.742 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:23:53.742 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:23:53.742 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10196 Title=[] |
18:23:53.742 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:23:53.742 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:23:53.742 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:23:53.770 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:54.743 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:23:56.791 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3235]. |
18:23:56.791 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:23:56.791 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
18:24:00.332 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:00.369 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:24:00.369 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:24:00.369 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:24:00.369 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:00.378 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:24:00.378 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:00.378 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:24:00.378 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:00.378 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:00.378 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:24:00.378 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:24:00.378 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:24:00.378 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:00.387 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:00.387 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:24:00.387 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d300c9d |
18:24:00.387 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:24:00.387 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:24:00.387 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:24:00.387 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:24:00.387 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:24:00.387 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:24:00.387 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:00.397 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:24:00.397 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:24:00.397 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:24:00.397 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:00.399 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:24:00.399 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:24:00.399 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:24:00.410 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:24:00.414 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:00.419 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:00.556 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:24:00.556 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:00.556 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:00.556 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:24:00.556 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:24:00.556 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:24:04.672 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:24:04.695 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:24:04.700 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:04.701 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:04.701 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:04.701 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:04.701 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:04.701 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:04.701 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d300c9d |
18:24:04.701 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:04.701 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:24:04.701 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:24:04.701 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:24:04.701 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:04.701 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:04.701 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:04.701 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:04.701 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:04.701 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:24:04.701 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:24:05.14 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:24:05.14 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:24:05.14 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) Ayo97 - |
18:24:05.14 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:24:05.14 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:24:05.14 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:24:05.41 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:06.55 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:24:08.83 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3439]. |
18:24:08.84 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:24:08.84 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11) |
18:24:12.380 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:12.420 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:24:12.420 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:24:12.420 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:24:12.420 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:12.429 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:24:12.429 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:12.429 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:24:12.429 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:12.429 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:12.429 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:24:12.429 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:24:12.429 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:24:12.429 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:12.430 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:12.430 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:24:12.430 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf99084f |
18:24:12.430 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:24:12.430 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:24:12.430 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:24:12.430 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:24:12.430 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:24:12.430 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:24:12.430 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:12.433 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:24:12.433 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:24:12.433 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:24:12.433 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:12.437 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:12.437 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:12.437 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:24:12.437 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:24:12.437 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:24:12.653 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:24:12.653 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:24:12.653 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:24:12.657 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:24:12.658 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:24:12.674 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:12.675 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:28.930 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:24:28.935 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:28.935 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:28.935 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:28.935 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:28.935 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:28.935 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:28.935 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf99084f |
18:24:28.935 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:28.935 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:24:28.935 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:24:28.935 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:24:28.935 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:28.935 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:28.935 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:28.935 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:28.935 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:28.935 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:24:28.935 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:24:28.964 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:24:28.964 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:24:28.964 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:24:28.964 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:24:28.964 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:24:28.964 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:24:28.983 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:29.982 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:24:31.141 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:31.174 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:24:31.174 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:24:31.174 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:24:31.174 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:31.184 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:24:31.184 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:31.184 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:24:31.184 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:31.184 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:31.184 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:24:31.184 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:24:31.184 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:24:31.184 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:31.186 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:31.187 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:24:31.187 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x44cd0a6b |
18:24:31.187 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:24:31.187 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:24:31.187 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:24:31.187 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:31.188 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:31.188 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:31.188 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:24:31.188 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:24:31.188 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:24:31.191 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:24:31.191 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:24:31.191 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:24:31.191 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:31.510 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:24:31.510 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:24:31.510 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:24:31.512 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:24:31.513 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:24:31.527 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:31.529 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:32.409 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:24:32.414 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:32.415 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:32.415 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:32.415 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:32.415 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:32.415 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:32.415 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x44cd0a6b |
18:24:32.415 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:32.415 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:24:32.415 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:24:32.415 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:24:32.415 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:32.415 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:32.415 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:32.415 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:32.415 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:32.415 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:24:32.415 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:24:32.532 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:24:32.532 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:24:32.532 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:24:32.532 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:24:32.532 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:24:32.532 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:24:32.560 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:33.323 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:24:33.341 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:24:33.341 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:24:33.341 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:24:33.341 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:33.351 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:24:33.351 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:33.351 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:24:33.351 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:33.351 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:33.351 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:24:33.351 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:24:33.351 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:24:33.351 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:33.356 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:33.356 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:24:33.356 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25270b35 |
18:24:33.356 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:24:33.356 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:24:33.356 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:24:33.356 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:33.358 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:24:33.358 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:24:33.358 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:24:33.358 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:33.560 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:24:33.560 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:24:33.560 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:24:33.562 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:24:33.577 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:33.577 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:33.577 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:24:33.577 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:24:33.577 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:24:33.577 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:24:33.578 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:33.578 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:25:10.192 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:25:10.198 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:25:10.198 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:25:10.198 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:25:10.198 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:25:10.198 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:25:10.198 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:25:10.198 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25270b35 |
18:25:10.198 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:25:10.198 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:25:10.198 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:25:10.198 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:25:10.198 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:25:10.198 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:25:10.198 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:25:10.198 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:25:10.198 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:25:10.198 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:25:10.198 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:25:10.282 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:25:10.282 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:25:10.282 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:25:10.282 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:25:10.282 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:25:10.282 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:25:10.289 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:25:11.286 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:25:11.617 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:25:11.651 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:25:11.651 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:25:11.651 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:25:11.651 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:25:11.659 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:25:11.659 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:25:11.659 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:25:11.659 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:25:11.659 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:25:11.659 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:25:11.659 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:25:11.659 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:25:11.659 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:25:11.665 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:25:11.665 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:25:11.665 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x41b90ad5 |
18:25:11.665 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:25:11.665 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:25:11.665 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:25:11.665 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:25:11.672 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:25:11.672 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:25:11.672 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:25:11.672 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:25:11.814 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:25:11.814 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:25:11.814 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:25:11.825 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:25:11.837 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:25:11.838 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:25:11.881 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:25:11.881 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:25:11.881 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:25:11.881 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:25:11.881 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:25:11.881 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:27:05.968 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:27:05.994 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:27:05.0 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:27:05.0 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:27:05.0 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:27:05.0 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:27:05.0 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:27:05.0 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:27:05.0 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x41b90ad5 |
18:27:05.0 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:27:05.0 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:27:05.0 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:27:05.0 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:27:05.0 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:27:05.0 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:27:05.0 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:27:05.0 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:27:05.0 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:27:05.0 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:27:05.0 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:27:06.182 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:27:06.182 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:27:06.182 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:27:06.182 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:27:06.182 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:27:06.182 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:27:06.209 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:27:07.190 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:27:09.225 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3297]. |
18:27:09.225 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:27:09.225 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:27:09.239 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:27:09.239 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:27:09.239 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:27:09.239 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:27:09.325 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:27:09.388 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:27:09.388 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:27:09.388 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:27:09.388 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:27:09.397 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:27:09.397 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:27:09.397 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:27:09.397 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:27:09.397 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:27:09.397 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:27:09.397 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:27:09.397 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:27:09.403 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:27:09.403 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:27:09.403 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22ff0851 |
18:27:09.403 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:27:09.403 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:27:09.403 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:27:09.403 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:27:09.403 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:27:09.403 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:27:09.404 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:27:09.412 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:27:09.412 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:27:09.412 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:27:09.412 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:27:09.523 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:27:09.523 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:27:09.523 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:27:09.524 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:27:09.524 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:27:09.524 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:27:15.431 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:27:35.801 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:27:35.801 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:27:35.801 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:27:35.801 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:27:35.801 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:27:35.801 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:27:35.802 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:27:35.809 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:27:35.809 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:27:35.809 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:27:35.809 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:27:35.809 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:27:35.809 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:27:35.809 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22ff0851 |
18:27:35.809 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:27:35.809 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:27:35.809 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:27:35.809 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:27:35.809 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:27:35.809 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:27:35.809 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:27:35.809 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:27:35.809 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:27:35.809 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:27:35.809 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:27:35.819 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:27:36.809 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:27:38.842 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3102]. |
18:27:38.842 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:27:38.842 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:27:48.918 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:27:48.938 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:27:48.938 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:27:48.938 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:27:48.938 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:27:48.947 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:27:48.947 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:27:48.947 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:27:48.947 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:27:48.947 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:27:48.947 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:27:48.947 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:27:48.947 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:27:48.947 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:27:48.952 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:27:48.952 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:27:48.952 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12970a91 |
18:27:48.952 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:27:48.952 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:27:48.952 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:27:48.952 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:27:48.952 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:27:48.952 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:27:48.952 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:27:48.954 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:27:48.954 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:27:48.954 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:27:48.954 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:27:48.957 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:27:48.957 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:27:48.957 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:27:48.957 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:27:48.957 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:27:48.957 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:27:48.999 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:27:48.999 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:27:48.999 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:27:49.0 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:27:49.5 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:27:49.6 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:27:49.13 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:31:29.814 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:31:29.821 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:31:29.821 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:31:29.821 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:31:29.821 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:31:29.821 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:31:29.821 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:31:29.821 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12970a91 |
18:31:29.821 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:31:29.821 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:31:29.821 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:31:29.821 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:31:29.821 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:31:29.821 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:31:29.821 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:31:29.821 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:31:29.821 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:31:29.821 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:31:29.821 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:31:30.88 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:31:30.88 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:31:30.89 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:31:30.89 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:31:30.89 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:31:30.89 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:31:30.104 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:31:31.103 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:31:31.115 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:31:31.115 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:31:31.115 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:31:31.115 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:31:31.228 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:31:31.261 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:31:31.261 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:31:31.261 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:31:31.261 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:31:31.270 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:31:31.270 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:31:31.270 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:31:31.270 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:31:31.270 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:31:31.270 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:31:31.270 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:31:31.270 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:31:31.272 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:31:31.272 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:31:31.272 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2dac0649 |
18:31:31.272 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:31:31.272 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:31:31.272 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:31:31.272 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:31:31.274 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:31:31.274 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:31:31.274 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:31:31.274 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:31:31.426 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:31:31.426 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:31:31.426 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:31:31.426 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:31:31.426 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:31:32.147 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:31:38.722 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:31:38.722 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:31:38.722 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:31:38.722 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:31:38.722 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:31:38.722 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:31:38.742 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:31:38.747 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:31:38.757 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:31:38.757 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:31:38.757 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:31:38.757 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:31:38.757 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:31:38.757 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:31:38.758 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2dac0649 |
18:31:38.758 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:31:38.758 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:31:38.758 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:31:38.758 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:31:38.758 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:31:38.758 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:31:38.758 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:31:38.758 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:31:38.758 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:31:38.758 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:31:38.758 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:31:39.738 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:31:41.783 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3101]. |
18:31:41.783 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:31:41.783 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:32:36.29 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:32:36.72 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:32:36.72 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:32:36.72 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:32:36.72 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:32:36.81 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:32:36.81 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:32:36.81 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:32:36.81 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:32:36.81 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:32:36.81 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:32:36.81 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:32:36.81 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:32:36.81 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:32:36.87 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:32:36.87 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:32:36.87 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x30d70be1 |
18:32:36.87 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:32:36.87 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:32:36.87 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:32:36.87 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:32:36.87 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:32:36.87 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:32:36.87 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:32:36.97 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:32:36.97 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:32:36.97 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:32:36.97 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:32:36.242 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:32:36.242 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:32:36.242 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:32:36.242 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:32:36.242 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:32:36.242 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:32:36.245 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:32:36.245 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:32:36.245 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:32:36.251 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:32:36.269 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:32:36.271 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:42.211 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:34:42.265 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:34:42.271 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:34:42.271 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:42.271 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:42.271 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:42.271 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:42.271 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:42.271 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x30d70be1 |
18:34:42.271 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:42.271 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:34:42.271 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:34:42.271 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:34:42.271 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:42.271 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:42.271 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:42.271 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:42.271 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:42.271 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:34:42.271 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:34:42.502 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:34:42.502 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:34:42.502 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) where did i go - YouTube - Google Chrome] |
18:34:42.502 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:34:42.502 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:34:42.502 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:34:42.510 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:42.993 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:34:43.11 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:34:43.11 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:34:43.11 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:34:43.11 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:34:43.145 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:34:43.145 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:34:43.145 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:34:43.145 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:43.153 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:34:43.153 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:43.153 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:34:43.153 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:43.153 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:43.154 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:34:43.154 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:34:43.154 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:34:43.215 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:34:43.218 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:34:43.218 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:34:43.218 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x297b090f |
18:34:43.218 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:34:43.218 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:34:43.218 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:43.218 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:34:43.230 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:34:43.230 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:34:43.230 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:34:43.230 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:34:43.525 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:34:43.525 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:43.525 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:43.525 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:34:43.525 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:34:43.525 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:34:53.230 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:38:26.762 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:38:26.773 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:38:26.773 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:38:26.773 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:38:26.773 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:38:26.773 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:38:26.773 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:38:26.773 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x297b090f |
18:38:26.773 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:38:26.773 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:38:26.773 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:38:26.773 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:38:26.773 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:38:26.773 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:38:26.773 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:38:26.773 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:38:26.773 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:38:26.773 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:38:26.773 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:38:27.71 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:38:27.71 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:38:27.71 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) where did i go - YouTube - Google Chrome] |
18:38:27.71 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:38:27.71 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:38:27.71 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:38:27.92 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:38:28.78 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:38:30.117 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3421]. |
18:38:30.117 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:38:30.117 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:38:58.215 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:38:58.239 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:38:58.239 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:38:58.239 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:38:58.239 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:38:58.247 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:38:58.247 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:38:58.247 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:38:58.247 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:38:58.247 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:38:58.247 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:38:58.247 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:38:58.247 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:38:58.247 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:38:58.250 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:38:58.250 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:38:58.250 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x386a092d |
18:38:58.250 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:38:58.250 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:38:58.250 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:38:58.250 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:38:58.250 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:38:58.250 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:38:58.250 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:38:58.251 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:38:58.251 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:38:58.251 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:38:58.251 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:38:58.251 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:38:58.251 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:38:58.252 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:38:58.252 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:38:58.252 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:38:58.252 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:38:58.548 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:38:58.548 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:38:58.548 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:38:58.548 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:38:58.563 | A74 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
18:38:58.563 | A74 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
18:38:58.564 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:38:58.570 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:38:58.627 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:38:59.965 | 3D8 | 2629 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
18:39:00.685 | 3D8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:39:00.690 | A74 | 3758 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 5, OW handle = 0x11cf0b05;prev = 0xc4d0ab1 , {Original values: ref = 5 handle = 0x10003} |
18:39:04.598 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:39:04.598 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:39:04.598 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:39:04.598 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:39:04.598 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:39:04.598 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:39:04.598 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x386a092d |
18:39:04.598 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:39:04.598 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:39:04.598 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:39:04.598 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:39:04.598 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:39:04.598 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:39:04.598 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:39:04.598 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:39:04.598 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:39:04.598 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:39:04.598 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:39:04.652 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:39:04.652 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:39:04.652 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[ |
18:39:04.652 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:39:04.652 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:39:04.652 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:39:04.674 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:39:05.665 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:39:07.685 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3150]. |
18:39:07.685 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:39:07.685 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:40:30.112 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:40:30.112 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:40:30.112 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:40:30.112 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:40:30.119 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:40:30.144 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:40:30.144 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:40:30.144 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:40:30.144 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:40:30.153 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:40:30.153 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:40:30.153 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:40:30.153 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:40:30.153 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:40:30.153 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:40:30.153 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:40:30.153 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:40:30.157 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:40:30.157 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:40:30.157 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7032f |
18:40:30.157 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:40:30.157 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:40:30.157 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:40:30.157 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:40:30.157 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:40:30.157 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:40:30.157 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:40:30.160 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:40:30.160 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:40:30.160 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:40:30.160 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:40:30.162 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:40:30.162 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:40:30.162 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:40:30.162 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:40:30.162 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:40:30.162 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:40:31.251 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:40:31.260 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:40:31.260 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:40:31.260 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:40:31.260 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:40:31.260 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:40:31.260 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:40:31.260 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7032f |
18:40:31.260 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:40:31.260 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:40:31.260 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:40:31.260 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:40:31.260 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:40:31.260 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:40:31.260 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:40:31.260 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:40:31.260 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:40:31.260 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:40:31.260 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:40:31.646 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:40:31.646 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:40:31.646 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) YouTube - Google Chrome] |
18:40:31.646 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:40:31.646 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:40:31.646 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:40:31.670 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:40:32.656 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:40:34.705 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3507]. |
18:40:34.706 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:40:34.706 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:40:54.578 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:40:54.603 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:40:54.603 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:40:54.603 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:40:54.603 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:40:54.614 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:40:54.614 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:40:54.614 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:40:54.614 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:40:54.614 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:40:54.614 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:40:54.614 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:40:54.614 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:40:54.614 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:40:54.617 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:40:54.617 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:40:54.617 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d470be1 |
18:40:54.617 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:40:54.617 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:40:54.617 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:40:54.617 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:40:54.617 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:40:54.617 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:40:54.617 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:40:54.619 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:40:54.619 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:40:54.619 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:40:54.619 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:40:54.619 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:40:54.621 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:40:54.621 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:40:54.621 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:40:54.621 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:40:54.998 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:40:54.998 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:40:54.998 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:40:55.4 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:40:55.8 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:40:55.19 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:40:55.24 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:40:55.984 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:40:55.989 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:40:55.989 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:40:55.989 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:40:55.989 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:40:55.989 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:40:55.989 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:40:55.989 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d470be1 |
18:40:55.989 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:40:55.989 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:40:55.989 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:40:55.989 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:40:55.989 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:40:55.989 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:40:55.989 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:40:55.989 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:40:55.989 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:40:55.989 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:40:55.989 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:40:56.22 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:40:56.22 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:40:56.22 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:40:56.22 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:40:56.22 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:40:56.22 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:40:56.40 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:40:57.51 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:40:59.104 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3177]. |
18:40:59.104 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:40:59.104 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:40:59.617 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:40:59.617 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:40:59.617 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:40:59.617 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:40:59.688 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:40:59.710 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:40:59.710 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:40:59.710 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:40:59.710 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:40:59.720 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:40:59.720 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:40:59.720 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:40:59.720 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:40:59.720 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:40:59.720 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:40:59.720 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:40:59.720 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:40:59.722 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:40:59.722 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:40:59.722 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d240c71 |
18:40:59.723 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:40:59.723 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:40:59.723 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:40:59.723 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:40:59.723 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:40:59.723 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:40:59.723 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:40:59.725 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:40:59.725 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:40:59.725 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:40:59.725 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:40:59.725 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:40:59.725 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:40:59.728 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:40:59.728 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:40:59.728 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:40:59.728 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:41:00.147 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:41:00.147 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:41:00.147 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:41:00.148 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:41:00.148 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:41:00.148 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:41:00.163 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:41:00.168 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:41:00.174 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:41:00.174 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:41:00.174 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:41:00.174 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:41:00.174 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:41:00.174 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:41:00.174 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d240c71 |
18:41:00.174 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:41:00.174 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:41:00.174 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:41:00.174 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:41:00.174 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:41:00.174 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:41:00.174 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:41:00.174 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:41:00.174 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:41:00.174 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:41:00.174 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:41:01.156 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:41:03.185 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3064]. |
18:41:03.185 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:41:03.185 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:8) |
18:43:45.625 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:43:45.656 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:43:45.656 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:43:45.656 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:43:45.656 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:43:45.664 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:43:45.664 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:43:45.665 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:43:45.665 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:43:45.665 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:43:45.665 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:43:45.665 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:43:45.665 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:43:45.665 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:43:45.671 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:43:45.671 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:43:45.671 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39880877 |
18:43:45.671 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:43:45.671 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:43:45.671 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:43:45.671 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:43:45.671 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:43:45.671 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:43:45.671 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:43:45.671 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:43:45.671 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:43:45.671 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:43:45.671 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:43:45.671 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:43:45.684 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:43:45.684 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:43:45.684 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:43:45.684 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:43:45.821 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:43:45.821 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:43:45.821 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:43:45.821 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:43:45.824 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:43:45.831 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:43:45.831 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:43:48.973 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:43:48.979 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:43:48.979 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:43:48.979 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:43:48.979 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:43:48.979 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:43:48.979 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:43:48.979 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39880877 |
18:43:48.979 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:43:48.979 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:43:48.979 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:43:48.979 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:43:48.979 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:43:48.979 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:43:48.979 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:43:48.979 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:43:48.979 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:43:48.979 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:43:48.979 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:43:49.394 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:43:49.394 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:43:49.394 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:43:49.395 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:43:49.395 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:43:49.395 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:43:49.423 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:43:50.378 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:43:52.409 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3482]. |
18:43:52.409 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:43:52.409 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:13) |
18:45:24.160 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:45:24.186 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:45:24.186 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:45:24.186 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:45:24.187 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:45:24.196 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:45:24.196 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:45:24.196 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:45:24.196 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:45:24.196 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:45:24.196 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:45:24.196 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:45:24.196 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:45:24.196 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:45:24.201 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:45:24.201 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:45:24.201 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3a4f07ab |
18:45:24.201 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:45:24.201 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:45:24.201 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:45:24.201 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:45:24.201 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:45:24.201 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:45:24.201 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:24.204 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:45:24.204 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:45:24.204 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:45:24.204 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:45:24.239 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:45:24.239 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:45:24.239 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:45:24.239 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:45:24.239 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:45:24.487 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:45:24.487 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:45:24.487 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:45:24.488 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:45:24.494 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:45:24.505 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:45:24.506 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:28.551 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:45:28.557 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:45:28.557 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:45:28.557 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:45:28.557 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:45:28.557 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:45:28.557 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:45:28.557 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3a4f07ab |
18:45:28.557 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:45:28.557 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:45:28.557 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:45:28.557 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:45:28.557 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:45:28.557 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:45:28.557 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:45:28.557 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:45:28.557 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:45:28.557 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:45:28.557 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:45:28.566 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:45:28.566 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:45:28.566 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:45:28.566 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:45:28.566 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:45:28.566 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:45:28.590 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:45:29.568 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:45:31.621 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3115]. |
18:45:31.621 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:45:31.621 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:45:32.540 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:45:32.588 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:45:32.588 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:45:32.588 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:45:32.588 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:45:32.596 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:45:32.596 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:45:32.596 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:45:32.596 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:45:32.596 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:45:32.596 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:45:32.596 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:45:32.596 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:45:32.596 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:45:32.599 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:45:32.599 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:45:32.599 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x471608e7 |
18:45:32.599 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:45:32.599 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:45:32.599 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:45:32.599 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:45:32.599 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:45:32.599 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:45:32.599 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:32.604 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:45:32.604 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:45:32.604 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:45:32.604 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:45:32.619 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:45:32.619 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:45:32.619 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:45:32.620 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:45:32.620 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:45:32.631 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:45:32.631 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:45:32.631 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:45:32.638 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:45:32.642 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:45:32.648 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:45:32.652 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:45:42.222 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:45:42.227 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:45:42.227 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:45:42.227 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:45:42.227 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:45:42.227 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:45:42.227 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:45:42.227 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x471608e7 |
18:45:42.228 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:45:42.228 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:45:42.228 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:45:42.228 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:45:42.228 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:45:42.228 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:45:42.228 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:45:42.228 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:45:42.228 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:45:42.228 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:45:42.228 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:45:42.320 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:45:42.320 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:45:42.320 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:45:42.320 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:45:42.320 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:45:42.320 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:45:42.336 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:45:43.324 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:45:45.356 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3191]. |
18:45:45.356 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:45:45.356 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
18:47:10.244 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:47:10.265 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:47:10.265 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:47:10.265 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:47:10.265 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:47:10.274 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:47:10.274 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:47:10.274 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:47:10.274 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:47:10.274 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:47:10.274 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:47:10.274 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:47:10.274 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:47:10.274 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:47:10.278 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:47:10.278 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:47:10.278 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3bcc0649 |
18:47:10.278 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:47:10.279 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:47:10.279 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:47:10.279 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:47:10.279 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:47:10.279 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:47:10.279 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:47:10.282 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:47:10.282 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:47:10.282 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:47:10.282 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:47:10.283 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:47:10.283 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:47:10.283 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:47:10.283 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:47:10.283 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:47:10.465 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:47:10.465 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:47:10.465 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:47:10.466 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:47:10.468 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:47:10.476 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:47:10.476 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:47:12.643 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:47:12.649 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:47:12.649 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:47:12.649 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:47:12.649 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:47:12.649 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:47:12.649 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:47:12.649 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3bcc0649 |
18:47:12.649 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:47:12.649 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:47:12.649 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:47:12.649 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:47:12.649 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:47:12.649 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:47:12.649 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:47:12.649 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:47:12.649 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:47:12.649 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:47:12.649 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:47:13.16 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:47:13.16 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:47:13.16 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:47:13.16 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:47:13.16 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:47:13.16 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:47:13.22 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:47:14.18 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:47:16.50 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3450]. |
18:47:16.50 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:47:16.50 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:48:59.308 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:48:59.335 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:48:59.335 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:48:59.335 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:48:59.335 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:48:59.346 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:48:59.346 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:48:59.346 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:48:59.346 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:48:59.346 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:48:59.346 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:48:59.346 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:48:59.346 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:48:59.346 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:48:59.351 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:48:59.351 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:48:59.351 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x36b4087b |
18:48:59.351 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:48:59.351 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:48:59.351 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:48:59.351 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:48:59.351 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:48:59.351 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:48:59.351 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:48:59.354 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:48:59.354 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:48:59.354 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:48:59.354 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:48:59.354 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:48:59.354 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:48:59.354 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:48:59.354 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:48:59.354 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:48:59.548 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:48:59.548 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:48:59.548 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:48:59.549 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:48:59.550 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:48:59.576 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:48:59.581 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:49:07.850 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:49:07.855 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:49:07.855 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:49:07.855 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:49:07.855 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:49:07.855 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:49:07.855 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:49:07.855 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x36b4087b |
18:49:07.855 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:49:07.855 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:49:07.855 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:49:07.855 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:49:07.855 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:49:07.855 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:49:07.855 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:49:07.855 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:49:07.855 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:49:07.855 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:49:07.855 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:49:08.248 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:49:08.248 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:49:08.248 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:49:08.248 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:49:08.248 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:49:08.248 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:49:08.268 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:49:09.237 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:49:11.289 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3498]. |
18:49:11.289 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:49:11.289 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
18:50:11.171 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:50:11.264 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:50:11.264 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:50:11.264 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:50:11.264 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:50:11.273 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:50:11.273 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:50:11.273 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:50:11.273 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:50:11.273 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:50:11.273 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:50:11.273 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:50:11.273 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:50:11.273 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:50:11.275 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:50:11.275 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:50:11.275 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x44d30a51 |
18:50:11.275 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:50:11.275 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:50:11.275 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:50:11.275 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:50:11.275 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:11.275 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:50:11.275 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:50:11.287 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:50:11.287 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:50:11.287 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:50:11.287 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:50:11.352 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:50:11.352 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:50:11.352 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:50:11.352 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:50:11.352 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:50:11.417 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:50:11.417 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:50:11.417 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:50:11.417 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:50:11.420 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:50:11.437 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:50:11.445 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:50:17.536 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:50:17.536 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:50:17.537 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:50:17.537 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:50:17.537 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:50:17.537 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:50:17.554 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:50:17.555 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:50:17.563 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:50:17.563 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:50:17.563 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:50:17.563 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:50:17.563 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:50:17.563 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:50:17.563 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x44d30a51 |
18:50:17.563 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:50:17.563 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:50:17.563 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:50:17.563 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:50:17.563 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:50:17.563 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:50:17.563 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:50:17.563 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:50:17.563 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:50:17.563 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:50:17.563 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:50:18.529 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:20.575 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3078]. |
18:50:20.575 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:50:20.575 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:50:33.256 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:50:33.256 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:50:33.257 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:50:33.257 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:50:33.263 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:50:33.284 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:50:33.284 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:50:33.284 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:50:33.284 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:50:33.293 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:50:33.293 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:50:33.293 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:50:33.293 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:50:33.293 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:50:33.293 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:50:33.293 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:50:33.293 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:50:33.296 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:50:33.296 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:50:33.296 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x561c08ef |
18:50:33.296 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:50:33.296 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:50:33.296 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:50:33.296 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:50:33.296 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:33.297 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:50:33.298 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:50:33.298 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:50:33.298 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:50:33.298 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:50:33.298 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:50:33.298 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:50:33.298 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:50:33.301 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:50:33.301 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:50:33.301 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:50:33.301 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:50:33.321 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:50:33.325 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:50:35.811 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:50:35.811 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:50:35.811 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:50:35.812 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:50:35.812 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:50:35.812 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:50:35.829 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:50:35.862 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:50:35.868 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:50:35.868 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:50:35.868 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:50:35.868 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:50:35.868 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:50:35.868 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:50:35.868 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x561c08ef |
18:50:35.868 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:50:35.868 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:50:35.868 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:50:35.868 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:50:35.868 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:50:35.868 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:50:35.868 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:50:35.868 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:50:35.868 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:50:35.868 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:50:35.868 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:50:36.834 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:50:38.855 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3074]. |
18:50:38.855 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:50:38.855 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:51:01.485 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:51:01.517 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:51:01.517 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:51:01.517 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:51:01.517 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:51:01.527 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:51:01.527 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:51:01.527 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:51:01.527 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:51:01.527 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:51:01.527 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:51:01.527 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:51:01.527 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:51:01.527 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:51:01.529 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:51:01.529 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:51:01.529 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x70ea0cab |
18:51:01.529 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:51:01.529 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:51:01.529 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:51:01.529 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:51:01.529 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:01.529 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:51:01.529 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:51:01.533 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:51:01.533 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:51:01.533 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:51:01.533 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:51:01.686 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:51:01.686 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:51:01.686 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:51:01.690 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:51:01.705 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:51:01.705 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:51:01.705 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:51:01.705 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:51:01.705 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:51:01.705 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:51:01.711 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:51:01.712 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:51:17.736 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:51:17.741 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:51:17.741 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:51:17.741 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:51:17.741 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:51:17.741 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:51:17.741 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:51:17.741 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x70ea0cab |
18:51:17.741 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:51:17.741 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:51:17.741 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:51:17.742 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:51:17.742 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:51:17.742 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:51:17.742 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:51:17.742 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:51:17.742 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:51:17.742 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:51:17.742 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:51:18.32 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:51:18.32 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:51:18.32 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[Colour1020 - Twitch - Google Chrome] |
18:51:18.32 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:51:18.32 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:51:18.32 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:51:18.55 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:51:18.962 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:20.993 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3313]. |
18:51:20.993 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:51:20.993 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:51:51.84 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:51:51.84 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:51:51.85 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:51:51.85 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:51:51.91 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:51:51.117 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:51:51.117 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:51:51.117 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:51:51.117 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:51:51.126 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:51:51.126 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:51:51.126 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:51:51.126 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:51:51.126 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:51:51.126 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:51:51.126 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:51:51.126 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:51:51.132 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:51:51.132 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:51:51.132 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c280973 |
18:51:51.132 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:51:51.132 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:51:51.132 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:51:51.132 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:51:51.132 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:51:51.132 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:51:51.133 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:51:51.147 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:51:51.147 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:51:51.147 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:51:51.147 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:51:51.402 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:51:51.402 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:51:51.402 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:51:51.402 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:51:51.402 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:51:51.402 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:52:05.682 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:52:05.735 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:52:05.735 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:52:05.735 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:52:05.735 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:52:05.735 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:52:05.735 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:52:05.735 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c280973 |
18:52:05.735 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:52:05.735 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:52:05.735 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:52:05.735 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:52:05.735 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:52:05.735 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:52:05.735 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:52:05.735 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:52:05.735 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:52:05.735 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:52:05.735 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:52:05.910 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:52:05.910 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:52:05.910 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(8) |
18:52:05.910 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:52:05.910 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:52:05.910 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:52:05.938 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:52:06.942 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:52:08.977 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3297]. |
18:52:08.977 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:52:08.977 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:52:11.961 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:52:12.16 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:52:12.16 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:52:12.16 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:52:12.16 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:52:12.24 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:52:12.24 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:52:12.24 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:52:12.24 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:52:12.24 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:52:12.24 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:52:12.24 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:52:12.24 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:52:12.24 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:52:12.31 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:52:12.31 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:52:12.31 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4bc508fb |
18:52:12.31 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:52:12.31 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:52:12.31 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:52:12.31 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:52:12.31 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:52:12.31 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:52:12.31 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:52:12.32 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:52:12.33 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:52:12.33 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:52:12.33 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:52:12.33 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:52:12.33 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:52:12.40 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:52:12.40 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:52:12.40 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:52:12.40 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:52:12.51 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:52:12.51 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:52:12.51 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:52:12.53 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:52:12.54 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:52:12.68 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:54:20.377 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:55:28.909 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:55:28.916 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:55:28.916 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:55:28.916 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:55:28.916 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:55:28.916 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:55:28.916 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:55:28.916 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4bc508fb |
18:55:28.916 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:55:28.916 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:55:28.916 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:55:28.916 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:55:28.916 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:55:28.916 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:55:28.916 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:55:28.916 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:55:28.916 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:55:28.916 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:55:28.916 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:55:29.250 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:55:29.250 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:55:29.250 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:55:29.250 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:55:29.250 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:55:29.250 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:55:29.256 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:55:30.266 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:55:32.263 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:55:32.304 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:55:32.304 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:55:32.304 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:55:32.304 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:55:32.311 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:55:32.311 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:55:32.311 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:55:32.311 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:55:32.321 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:55:32.321 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:55:32.321 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:55:32.321 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:55:32.321 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:55:32.321 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:55:32.321 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:55:32.321 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:55:32.345 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:55:32.346 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:55:32.346 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4cdd0c4d |
18:55:32.346 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:55:32.346 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:55:32.346 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:55:32.346 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:55:32.346 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:55:32.346 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:55:32.347 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:55:32.347 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:55:32.347 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:55:32.347 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:55:32.347 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:55:32.364 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:55:32.364 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:55:32.364 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:55:32.364 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:58:58.526 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:58:58.526 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:58:58.526 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1015E Title=[] |
18:58:58.526 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:58:58.526 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:58:58.526 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:58:58.541 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:58:58.546 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:58:58.549 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:58:58.549 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:58:58.549 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:58:58.549 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:58:58.549 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:58:58.549 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:58:58.549 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4cdd0c4d |
18:58:58.549 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:58:58.549 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:58:58.549 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:58:58.549 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:58:58.550 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:58:58.550 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:58:58.550 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:58:58.550 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:58:58.550 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:58:58.550 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:58:58.550 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:58:59.549 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:59:01.586 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3103]. |
18:59:01.586 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
18:59:01.586 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
18:59:03.355 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:03.432 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:03.432 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:03.432 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:03.432 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:03.439 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:03.439 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:03.439 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:03.439 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:03.439 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:03.439 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:03.439 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:03.439 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:03.439 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:03.476 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:03.476 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:03.476 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x555a08b5 |
18:59:03.476 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:03.476 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:03.476 | A74 | 2284 | WidgetManager::Render | resume layout thread |
18:59:03.476 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
18:59:03.476 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:59:03.476 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:59:03.476 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:03.498 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:03.498 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:03.498 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:03.498 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:03.629 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:03.629 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:03.630 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:03.633 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:03.705 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:03.709 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:03.773 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:59:03.773 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:03.773 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:03.774 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:03.774 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:03.774 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:04.46 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:04.111 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:04.111 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:04.111 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:04.111 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:04.111 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:04.111 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:04.111 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x555a08b5 |
18:59:04.111 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:04.111 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:04.111 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:04.111 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:04.111 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:04.111 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:04.111 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:04.111 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:04.111 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:04.111 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:04.111 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:59:04.144 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:59:04.144 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:59:04.144 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:59:04.144 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:59:04.144 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:59:04.144 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:59:04.149 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:04.651 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:04.651 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:04.652 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:04.652 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:04.654 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:04.701 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:04.701 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:04.701 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:04.701 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:04.709 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:04.709 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:04.709 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:04.709 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:04.709 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:04.709 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:04.709 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:04.709 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:04.716 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:04.716 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:04.716 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3eb0b51 |
18:59:04.716 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:04.716 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:04.716 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:04.717 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:04.726 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:04.726 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:04.726 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:04.726 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:08.665 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:59:08.665 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:08.665 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:08.665 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:08.665 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:08.665 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:09.831 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:45.92 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:59:45.97 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:45.97 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:45.97 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:45.97 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:45.97 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:45.97 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:45.97 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3eb0b51 |
18:59:45.97 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:45.97 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:45.97 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:45.97 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:45.97 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:45.97 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:45.97 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:45.97 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:45.97 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:45.97 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:45.97 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:59:45.435 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:59:45.435 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:59:45.435 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x390B94 Title=[ |
18:59:45.435 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:59:45.435 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:59:45.435 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:59:45.454 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:45.602 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:45.643 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:45.643 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:45.643 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:45.643 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:45.651 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:45.651 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:45.651 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:45.651 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:45.651 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:45.651 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:45.651 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:45.651 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:45.651 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:45.653 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:45.653 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:45.653 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e390135 |
18:59:45.653 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:45.653 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:45.653 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:59:45.653 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:45.656 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:45.656 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:45.656 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:45.656 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:45.737 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:59:45.737 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:45.737 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:45.737 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:45.737 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:45.737 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:45.949 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:45.949 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:45.949 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:45.952 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:45.961 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:45.966 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:45.967 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:54.20 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:59:54.27 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:54.27 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:54.27 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:54.27 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:54.27 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:54.27 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:54.27 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e390135 |
18:59:54.27 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:54.27 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:54.27 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:54.27 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:54.27 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:54.27 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:54.27 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:54.27 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:54.27 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:54.27 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:54.27 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:59:54.132 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:59:54.132 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:59:54.132 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:59:54.132 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:59:54.132 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:59:54.132 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:59:54.136 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:54.585 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:54.601 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:54.601 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:54.601 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:54.601 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:54.609 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:54.609 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:54.609 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:54.609 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:54.609 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:54.609 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:54.609 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:54.609 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:54.609 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:54.613 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:54.613 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:54.613 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x489b08e5 |
18:59:54.613 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:54.613 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:54.613 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:59:54.613 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:54.616 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:54.616 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:54.616 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:54.616 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:54.646 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:54.646 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:54.646 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:54.647 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:54.648 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:54.649 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:54.662 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:54.662 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:54.662 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:54.662 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:54.662 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:54.662 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:54.914 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:59:54.919 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:54.919 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:54.919 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:54.919 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:54.919 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:54.919 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:54.919 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x489b08e5 |
18:59:54.919 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:54.919 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:54.919 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:54.919 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:54.919 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:54.919 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:54.919 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:54.919 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:54.919 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:54.919 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:54.919 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:59:55.153 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:59:55.153 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:59:55.153 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:59:55.153 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:59:55.153 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:59:55.153 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:59:55.172 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:55.363 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:55.403 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:55.403 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:55.403 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:55.403 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:55.410 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:55.410 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:55.410 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:55.410 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:55.410 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:55.410 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:55.410 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:55.410 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:55.410 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:55.422 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:55.422 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:55.422 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x69d80ad5 |
18:59:55.422 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:55.422 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:55.422 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:59:55.422 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:55.434 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:55.434 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:55.434 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:55.434 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:55.663 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:55.663 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:55.663 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:55.664 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:55.669 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:55.669 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:55.669 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:55.669 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:55.669 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:55.669 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:55.674 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:55.674 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:55.968 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:59:55.973 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:55.973 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:55.973 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:55.973 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:55.973 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:55.973 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:55.973 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x69d80ad5 |
18:59:55.973 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:55.973 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:55.973 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:55.973 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:55.973 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:55.973 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:55.973 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:55.973 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:55.973 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:55.973 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:55.973 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
18:59:56.173 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:59:56.173 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
18:59:56.173 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
18:59:56.173 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:59:56.173 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:59:56.173 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:59:56.179 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:56.361 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:56.394 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
18:59:56.394 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
18:59:56.394 | A74 | 1126 | RenderDeviceD3d11::init | save state |
18:59:56.394 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:59:56.401 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
18:59:56.401 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
18:59:56.401 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
18:59:56.401 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:59:56.401 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:59:56.401 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:59:56.401 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:59:56.401 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:59:56.401 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:56.403 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:59:56.403 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
18:59:56.403 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x49ef0923 |
18:59:56.403 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:59:56.403 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
18:59:56.403 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:59:56.403 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:56.405 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
18:59:56.405 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
18:59:56.405 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
18:59:56.405 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:59:56.687 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:59:56.687 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
18:59:56.687 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:59:56.689 | A74 | 47 | capture device | d3d11 shared texture capture successful |
18:59:56.690 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
18:59:56.691 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:59:56.704 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:59:56.704 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:59:56.704 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
18:59:56.704 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
18:59:56.704 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
18:59:56.704 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
18:59:59.800 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
18:59:59.805 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
18:59:59.805 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
18:59:59.805 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:59:59.805 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:59:59.805 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:59:59.805 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:59:59.805 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x49ef0923 |
18:59:59.805 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:59:59.805 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
18:59:59.805 | A74 | 186 | IRenderDevice::release | Render Releasing. |
18:59:59.805 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
18:59:59.805 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:59:59.805 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:59:59.805 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:59:59.805 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:59:59.805 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:59:59.806 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
18:59:59.806 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:00:00.179 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:00:00.204 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:00:00.204 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:00:00.204 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:00:00.204 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:00:00.211 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:00:00.212 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:00:00.212 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:00:00.212 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:00:00.212 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:00:00.212 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:00:00.212 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:00:00.212 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:00:00.213 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:00:00.213 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5a6017b |
19:00:00.213 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:00:00.213 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:00:00.213 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:00:00.215 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:00:00.215 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:00:00.215 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:00:00.215 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:00:00.745 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:00:00.745 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:00:00.745 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:00:00.745 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:00:00.745 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:02:30.244 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:30.244 | 2ED8 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [-2]. |
19:02:30.244 | 2ED8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:02:30.244 | 2ED8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
19:02:30.248 | A74 | 2284 | WidgetManager::Render | resume layout thread |
19:02:30.248 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
19:02:30.248 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:54.696 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:02:54.696 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:02:54.696 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:02:54.696 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:02:54.696 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:02:54.696 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:02:54.696 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5a6017b |
19:02:54.696 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:02:54.696 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:02:54.696 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:02:54.697 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:02:54.697 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:02:54.697 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:02:54.697 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:02:54.697 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:02:54.697 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:02:54.697 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:02:54.697 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:02:55.60 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:02:55.60 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:02:55.60 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
19:02:55.60 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:02:55.60 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:02:55.60 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:02:55.80 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:02:56.67 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:02:56.241 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:02:56.308 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:02:56.308 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:02:56.308 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:02:56.308 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:02:56.315 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:02:56.315 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:02:56.315 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:02:56.315 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:02:56.315 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:02:56.315 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:02:56.315 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:02:56.315 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:02:56.315 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:02:56.335 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:02:56.335 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:02:56.335 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c19091d |
19:02:56.335 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:02:56.335 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:02:56.335 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:02:56.335 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:02:56.355 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:02:56.355 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:02:56.355 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:02:56.355 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:02:56.592 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:02:56.592 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:02:56.592 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:02:56.597 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:02:56.600 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:02:56.600 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:02:56.600 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:02:56.600 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:02:56.600 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:02:56.600 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:02:56.608 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:02:56.619 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:02:56.668 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:03:20.667 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
19:03:20.674 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:03:20.674 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:03:20.674 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:03:20.674 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:03:20.674 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:03:20.674 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:03:20.674 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c19091d |
19:03:20.674 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:03:20.674 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:03:20.674 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:03:20.674 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:03:20.674 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:03:20.674 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:03:20.674 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:03:20.674 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:03:20.674 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:03:20.674 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:03:20.674 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:03:21.65 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:03:21.65 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:03:21.65 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
19:03:21.65 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:03:21.65 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:03:21.65 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:03:21.74 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:03:22.57 | 2ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:03:24.122 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3511]. |
19:03:24.122 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:03:24.122 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
19:04:10.444 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:04:10.444 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:04:10.445 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:04:10.445 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:04:10.450 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:04:10.494 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:04:10.494 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:04:10.494 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:04:10.494 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:04:10.502 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:04:10.502 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:04:10.502 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:04:10.502 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:04:10.502 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:04:10.502 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:04:10.502 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:04:10.502 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:04:10.514 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:04:10.514 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:04:10.514 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x722d0b41 |
19:04:10.514 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:04:10.514 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:04:10.514 | A74 | 2284 | WidgetManager::Render | resume layout thread |
19:04:10.514 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
19:04:10.514 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:04:10.515 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:04:10.516 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:04:10.527 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:04:10.527 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:04:10.527 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:04:10.527 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:04:10.762 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:04:10.762 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:04:10.762 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:04:10.762 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:04:10.762 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:04:10.762 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:07:25.914 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:07:59.81 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
19:07:59.88 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:07:59.88 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:07:59.88 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:07:59.88 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:07:59.88 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:07:59.88 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:07:59.88 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x722d0b41 |
19:07:59.88 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:07:59.88 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:07:59.88 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:07:59.88 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:07:59.88 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:07:59.88 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:07:59.88 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:07:59.88 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:07:59.88 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:07:59.88 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:07:59.88 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:07:59.503 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:07:59.503 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:07:59.503 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:07:59.503 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:07:59.503 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:07:59.503 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:07:59.529 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:08:00.502 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:08:02.36 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3015]. |
19:08:02.36 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:08:02.36 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:18) |
19:08:41.675 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:08:41.721 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:08:41.721 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:08:41.721 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:08:41.721 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:08:41.730 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:08:41.730 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:08:41.730 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:08:41.730 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:08:41.730 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:08:41.730 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:08:41.730 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:08:41.730 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:08:41.730 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:08:41.739 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:08:41.739 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:08:41.739 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x602707ab |
19:08:41.739 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:08:41.739 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:08:41.739 | A74 | 2284 | WidgetManager::Render | resume layout thread |
19:08:41.739 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
19:08:41.739 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:08:41.739 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:08:41.739 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:08:41.748 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:08:41.748 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:08:41.748 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:08:41.748 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:08:41.812 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:08:41.812 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:08:41.812 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:08:41.828 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:08:41.831 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:08:41.841 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:08:43.152 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:08:43.152 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:08:43.152 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:08:43.152 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:08:43.152 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:08:43.152 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:12:11.159 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:11.188 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:11.188 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:12:11.188 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:12:11.188 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:12:11.188 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:12:11.188 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:12:11.188 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x602707ab |
19:12:11.188 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:12:11.188 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:12:11.188 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:12:11.188 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:12:11.188 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:12:11.188 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:12:11.188 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:12:11.188 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:12:11.188 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:12:11.188 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:12:11.188 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:12:11.241 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:11.241 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:12:11.241 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:12:11.241 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:11.241 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:11.241 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:11.259 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:11.625 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:11.691 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:12:11.691 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:12:11.691 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:12:11.691 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:12:11.701 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:12:11.701 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:12:11.701 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:12:11.701 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:12:11.701 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:12:11.701 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:12:11.701 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:12:11.701 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:12:11.701 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:11.720 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:12:11.720 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:12:11.720 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x880a0c2b |
19:12:11.720 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:12:11.720 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:12:11.720 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:12:11.720 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:11.739 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:12:11.739 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:12:11.739 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:12:11.739 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:11.751 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:12:11.751 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:12:11.751 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:12:11.758 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:12:11.888 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:12:11.888 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:12:11.888 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:12:11.888 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:12:11.888 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:12:11.888 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:12:11.934 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:11.948 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:32.894 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:32.957 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:32.957 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:12:32.957 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:12:32.957 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:12:32.957 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:12:32.957 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:12:32.957 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x880a0c2b |
19:12:32.957 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:12:32.957 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:12:32.957 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:12:32.957 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:12:32.957 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:12:32.957 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:12:32.957 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:12:32.957 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:12:32.957 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:12:32.957 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:12:32.957 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:12:33.164 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:33.164 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:12:33.164 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:12:33.164 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:33.164 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:33.164 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:33.168 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:33.929 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:34.10 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:12:34.10 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:12:34.10 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:12:34.10 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:12:34.18 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:12:34.18 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:12:34.18 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:12:34.18 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:12:34.18 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:12:34.18 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:12:34.18 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:12:34.18 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:12:34.18 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:34.42 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:12:34.42 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:12:34.42 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x578204e7 |
19:12:34.42 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:12:34.42 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:12:34.42 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:12:34.42 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:34.63 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:12:34.63 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:12:34.63 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:12:34.63 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:34.183 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:12:34.183 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:12:34.183 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:12:34.190 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:12:34.204 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:34.211 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:34.380 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:12:34.380 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:12:34.380 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:12:34.380 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:12:34.380 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:12:34.380 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:12:34.442 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:34.462 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:34.462 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:12:34.462 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:12:34.462 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:12:34.462 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:12:34.462 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:12:34.462 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x578204e7 |
19:12:34.462 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:12:34.462 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:12:34.462 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:12:34.462 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:12:34.462 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:12:34.462 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:12:34.462 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:12:34.462 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:12:34.462 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:12:34.462 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:12:34.462 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:12:34.691 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:34.691 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:12:34.691 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:12:34.691 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:34.691 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:34.691 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:34.709 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:35.686 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:35.689 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:12:35.719 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:12:35.719 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:12:35.719 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:12:35.719 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:12:35.720 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:12:35.720 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:12:35.720 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:12:35.720 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:12:35.728 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:12:35.728 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:12:35.728 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:12:35.728 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:12:35.728 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:12:35.728 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:12:35.728 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:12:35.728 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:35.734 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:12:35.734 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:12:35.734 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20d70af1 |
19:12:35.734 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:12:35.734 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:12:35.735 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:35.735 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:12:35.737 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:35.743 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:12:35.743 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:12:35.743 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:12:35.743 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:35.743 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:36.389 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:12:36.389 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:12:36.389 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:12:36.389 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:12:36.389 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:12:36.389 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:12:36.429 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:36.484 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
19:12:36.489 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:36.489 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:12:36.489 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:12:36.489 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:12:36.489 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:12:36.489 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:12:36.489 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20d70af1 |
19:12:36.489 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:12:36.489 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:12:36.489 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:12:36.489 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:12:36.489 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:12:36.489 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:12:36.489 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:12:36.489 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:12:36.489 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:12:36.489 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:12:36.489 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:12:36.738 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:36.738 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:12:36.738 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:12:36.738 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:36.738 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:36.738 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:36.755 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:37.754 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:12:39.796 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3366]. |
19:12:39.796 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:12:39.796 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
19:12:41.323 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:12:41.323 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:12:41.323 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:12:41.323 | 3ECC | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:12:41.392 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:41.423 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:12:41.423 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:12:41.423 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:12:41.423 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:12:41.431 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:12:41.431 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:12:41.431 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:12:41.431 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:12:41.431 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:12:41.431 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:12:41.431 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:12:41.431 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:41.438 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:12:41.438 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:12:41.438 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x92c20855 |
19:12:41.438 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:12:41.438 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:12:41.438 | A74 | 2284 | WidgetManager::Render | resume layout thread |
19:12:41.438 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
19:12:41.438 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:12:41.439 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:12:41.439 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:12:41.448 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:12:41.448 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:12:41.448 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:12:41.448 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:12:42.414 | 3D8 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
19:12:42.414 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:12:42.414 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:12:42.414 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:12:42.414 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:12:42.414 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:12:42.450 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:12:42.496 | 3D8 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 984,2676 |
19:12:42.504 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:12:42.504 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:12:42.504 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:12:42.504 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:12:42.504 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:12:42.504 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:12:42.504 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x92c20855 |
19:12:42.504 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:12:42.504 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:12:42.504 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:12:42.504 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:12:42.504 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:12:42.504 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:12:42.504 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:12:42.504 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:12:42.504 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:12:42.504 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:12:42.504 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:12:42.863 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:12:42.863 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:12:42.863 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x808D0 Title=[(9) |
19:12:42.863 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:12:42.863 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:12:42.863 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:12:42.869 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:12:43.878 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:12:45.937 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3486]. |
19:12:45.937 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:12:45.937 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
19:13:02.953 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:13:03.25 | A74 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0xb6d87a10 |
19:13:03.25 | A74 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
19:13:03.25 | A74 | 1126 | RenderDeviceD3d11::init | save state |
19:13:03.25 | A74 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
19:13:03.34 | A74 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xaa364248. |
19:13:03.34 | A74 | 1134 | RenderDeviceD3d11::init | restore state |
19:13:03.34 | A74 | 1137 | RenderDeviceD3d11::init | Target Window [0x39b0294] |
19:13:03.34 | A74 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
19:13:03.34 | A74 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
19:13:03.34 | A74 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
19:13:03.34 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
19:13:03.34 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
19:13:03.34 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:13:03.37 | A74 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
19:13:03.37 | A74 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x39b0294}. |
19:13:03.37 | A74 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c410903 |
19:13:03.37 | A74 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
19:13:03.37 | A74 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x282cd180=674025856)=>(0xdb520c40=-615379904) |
19:13:03.37 | A74 | 2284 | WidgetManager::Render | resume layout thread |
19:13:03.37 | A74 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
19:13:03.37 | A74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:13:03.37 | A74 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
19:13:03.37 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:13:03.38 | 3D8 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
19:13:03.38 | 3D8 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
19:13:03.38 | 3D8 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3d8 |
19:13:03.38 | 3D8 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
19:13:03.38 | 3D8 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3d8 |
19:13:03.45 | A74 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
19:13:03.45 | A74 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
19:13:03.45 | A74 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
19:13:03.45 | A74 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
19:13:03.230 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
19:13:03.230 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed True |
19:13:03.230 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
19:13:03.230 | 3D8 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
19:13:03.231 | A74 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
19:13:03.231 | A74 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
19:13:03.234 | A74 | 47 | capture device | d3d11 shared texture capture successful |
19:13:03.254 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:13:03.264 | A74 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
19:13:03.961 | 3D8 | 2629 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
19:13:05.8 | 3D8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:13:05.14 | A74 | 3758 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 6, OW handle = 0x11cf0b05;prev = 0xc4d0ab1 , {Original values: ref = 6 handle = 0x10003} |
19:13:06.229 | A74 | 400 | fSwapResize_Buffers | Resize buffer (0xb6d87a10)! |
19:13:06.229 | A74 | 407 | fSwapResize_Buffers | Clear overlay graphics.. |
19:13:06.229 | A74 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
19:13:06.229 | A74 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
19:13:06.229 | A74 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
19:13:06.229 | A74 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
19:13:06.229 | A74 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c410903 |
19:13:06.229 | A74 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
19:13:06.229 | A74 | 409 | fSwapResize_Buffers | Device was Resized! |
19:13:06.229 | A74 | 186 | IRenderDevice::release | Render Releasing. |
19:13:06.229 | A74 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
19:13:06.229 | A74 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
19:13:06.229 | A74 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
19:13:06.229 | A74 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
19:13:06.229 | A74 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
19:13:06.229 | A74 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
19:13:06.229 | A74 | 203 | IRenderDevice::release | Render Releasing Done. |
19:13:06.229 | A74 | 413 | fSwapResize_Buffers | End Device was Resized! |
19:13:06.278 | 3ECC | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
19:13:06.278 | 3ECC | 7990 | OverlayManager::OnForegroundChanged | Changed False |
19:13:06.278 | 3ECC | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x303FC Title=[teamchat - Discord] |
19:13:06.278 | 3ECC | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
19:13:06.278 | 3ECC | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
19:13:06.278 | 3ECC | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
19:13:06.299 | 3ECC | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
19:13:07.298 | 17B4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
19:13:09.342 | 17B4 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3176]. |
19:13:09.342 | 17B4 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
19:13:09.342 | 17B4 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |