Time | Thread | Line | Function | Message |
14:56:31.994 | 3B40 | 138 | runClient | Starting Overlay PID=4064(0xfe0) server PID = 15612 |
14:56:31.994 | 3B40 | 561 | Client::init | Client::Initialize |
14:56:31.994 | 3B40 | 569 | Client::init | Start owclient thread |
14:56:31.995 | 2084 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
14:56:31.995 | 2084 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_15612 opened succesfuly |
14:56:31.995 | 2084 | 351 | | session id = {5B751FA9-73AA-4935-A807-3C75334B3491} |
14:56:31.996 | 2084 | 2039 | Client::LogClientInfo | OS version [10.0] |
14:56:31.996 | 2084 | 2044 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
14:56:31.997 | 2084 | 2062 | Client::LogClientInfo | Client [64-bit] Version 2.2.85.4 |
14:56:31.997 | 2084 | 2074 | Client::LogProcessModules | Loaded modules: |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
14:56:32.0 | 2084 | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\combase.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:56:32.0 | 2084 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:56:32.1 | 2084 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
14:56:32.1 | 2084 | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:56:32.1 | 2084 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=8336 |
14:56:32.3 | 2084 | 1550 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
14:56:32.4 | 2084 | 1558 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
14:56:32.4 | 2084 | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
14:56:32.4 | 2084 | 1587 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
14:56:32.4 | 2084 | 1599 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
14:56:32.4 | 2084 | 1665 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
14:56:32.4 | 2084 | 1678 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
14:56:32.4 | 2084 | 1691 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
14:56:32.4 | 2084 | 1731 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
14:56:32.4 | 2084 | 1733 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
14:56:32.4 | 2084 | 1735 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
14:56:32.4 | 2084 | 1737 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
14:56:32.4 | 2084 | 1739 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
14:56:32.4 | 2084 | 1741 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
14:56:32.4 | 2084 | 1743 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
14:56:32.4 | 2084 | 1746 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
14:56:32.4 | 2084 | 1749 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
14:56:32.4 | 2084 | 1856 | Data::Search | [0] 0x51800000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [1] 0x0 |
14:56:32.4 | 2084 | 1856 | Data::Search | [2] 0x414C0000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [3] 0xD9C00000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [4] 0x0 |
14:56:32.4 | 2084 | 1856 | Data::Search | [5] 0x4DE10000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [6] 0x50020000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [7] 0x0 |
14:56:32.4 | 2084 | 1856 | Data::Search | [8] 0x4DE10000 |
14:56:32.4 | 2084 | 1856 | Data::Search | [9] 0x0 |
14:56:32.4 | 2084 | 1861 | Data::Search | [10] 0x0 |
14:56:32.4 | 2084 | 1867 | Data::Search | [11] 0x4B560000 |
14:56:32.4 | 2084 | 1873 | Data::Search | [12] 0x0 |
14:56:32.4 | 2084 | 1879 | Data::Search | [13] 0x0 |
14:56:32.4 | 2084 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:56:32.5 | 2084 | 1264 | Client::hookFunctions | Detected Windows 8.1 or greater |
14:56:32.5 | 2084 | 1279 | Client::hookFunctions | Acquiring function lock succedded |
14:56:32.5 | 2084 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_85_4_15612 opened succesfuly |
14:56:32.9 | 2084 | 481 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x8d03c0 |
14:56:32.9 | 2084 | 7272 | OverlayManager::LoadDefaultCursors | Load default cursors |
14:56:32.10 | 2084 | 489 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x10846 |
14:56:32.10 | 2084 | 72 | PerformanceCounter::StartSession | StartSession |
14:56:32.10 | 2084 | 72 | PerformanceCounter::StartSession | StartSession |
14:56:32.11 | 2084 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
14:56:32.11 | 2084 | 705 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
14:56:32.11 | 2084 | 723 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
14:56:32.11 | 2084 | 725 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
14:56:32.11 | 2084 | 728 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
14:56:32.11 | 2084 | 731 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
14:56:32.11 | 2084 | 734 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
14:56:32.11 | 2084 | 737 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
14:56:32.11 | 2084 | 740 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
14:56:32.11 | 2084 | 743 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
14:56:32.11 | 2084 | 746 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
14:56:32.11 | 2084 | 749 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
14:56:32.11 | 2084 | 752 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
14:56:32.11 | 2084 | 755 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
14:56:32.11 | 2084 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
14:56:32.11 | 2084 | 761 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
14:56:32.11 | 2084 | 764 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
14:56:32.11 | 2084 | 767 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
14:56:32.11 | 2084 | 770 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
14:56:32.11 | 2084 | 773 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
14:56:32.11 | 2084 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
14:56:32.11 | 2084 | 779 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
14:56:32.11 | 2084 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
14:56:32.11 | 2084 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
14:56:32.11 | 2084 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
14:56:32.11 | 2084 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
14:56:32.11 | 2084 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
14:56:32.11 | 2084 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
14:56:32.11 | 2084 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
14:56:32.11 | 2084 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
14:56:32.11 | 2084 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
14:56:32.11 | 2084 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
14:56:32.11 | 2084 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
14:56:32.11 | 2084 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
14:56:32.11 | 2084 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
14:56:32.11 | 2084 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
14:56:32.11 | 2084 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
14:56:32.11 | 2084 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
14:56:32.11 | 2084 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
14:56:32.11 | 2084 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
14:56:32.11 | 2084 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
14:56:32.11 | 2084 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
14:56:32.11 | 2084 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
14:56:32.11 | 2084 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
14:56:32.11 | 2084 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
14:56:32.11 | 2084 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
14:56:32.11 | 2084 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
14:56:32.11 | 2084 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
14:56:32.11 | 2084 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
14:56:32.11 | 2084 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
14:56:32.11 | 2084 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
14:56:32.11 | 2084 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
14:56:32.11 | 2084 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
14:56:32.11 | 2084 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
14:56:32.11 | 2084 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
14:56:32.11 | 2084 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
14:56:32.11 | 2084 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
14:56:32.11 | 2084 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
14:56:32.11 | 2084 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
14:56:32.11 | 2084 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
14:56:32.11 | 2084 | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
14:56:32.11 | 2084 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
14:56:32.11 | 2084 | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
14:56:32.11 | 2084 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
14:56:32.11 | 2084 | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
14:56:32.11 | 2084 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
14:56:32.11 | 2084 | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
14:56:32.11 | 2084 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
14:56:32.11 | 2084 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
14:56:32.11 | 2084 | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
14:56:32.11 | 2084 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
14:56:32.11 | 2084 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
14:56:32.11 | 2084 | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
14:56:32.11 | 2084 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
14:56:32.11 | 2084 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
14:56:32.11 | 2084 | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
14:56:32.11 | 2084 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
14:56:32.11 | 2084 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
14:56:32.11 | 2084 | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
14:56:32.11 | 2084 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
14:56:32.11 | 2084 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
14:56:32.11 | 2084 | 944 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
14:56:32.11 | 2084 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:56:32.11 | 2084 | 575 | OverlayManager::InitGameClient | starting hooks... |
14:56:32.129 | 2084 | 1958 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.170.0.13\\OWUtils.dll succeeded |
14:56:32.141 | 2084 | 597 | Install::Code | Init [Client,1] (MCH) OK |
14:56:32.144 | 2084 | 597 | Install::Code | Init [Client,2] (MCH) OK |
14:56:32.147 | 2084 | 597 | Install::Code | Init [Client,3] (MCH) OK |
14:56:32.151 | 2084 | 597 | Install::Code | Init [Client,4] (MCH) OK |
14:56:32.162 | 2084 | 597 | Install::Code | Init [Client,4.1] (MCH) OK |
14:56:32.173 | 2084 | 597 | Install::Code | Init [Client,4.2] (MCH) OK |
14:56:32.179 | 2084 | 248 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
14:56:32.179 | 2084 | 577 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
14:56:32.179 | 2084 | 926 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
14:56:32.180 | 2084 | 1354 | Client::hookFunctions | Suspend before hook: OFF |
14:56:32.181 | 2084 | 1062 | Install::Code | Segment [3|42448|0xD9C00000|0xA5D0] |
14:56:32.191 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.191 | 2084 | 1062 | Install::Code | Segment [3|54480|0xD9C00000|0xD4D0] |
14:56:32.201 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.201 | 2084 | 1062 | Install::Code | Segment [3|53904|0xD9C00000|0xD290] |
14:56:32.212 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.212 | 2084 | 1062 | Install::Code | Segment [5|23008|0x4DE10000|0x59E0] |
14:56:32.222 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.222 | 2084 | 1062 | Install::Code | Segment [5|437792|0x4DE10000|0x6AE20] |
14:56:32.233 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.233 | 2084 | 1062 | Install::Code | Segment [5|135648|0x4DE10000|0x211E0] |
14:56:32.245 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.245 | 2084 | 1062 | Install::Code | Segment [5|10304|0x4DE10000|0x2840] |
14:56:32.257 | 2084 | 597 | Install::Code | unknown (MCH) OK |
14:56:32.257 | 2084 | 1062 | Install::Code | Segment [5|-41449376|0x4DE10000|0xFD878860] |
14:56:32.257 | 2084 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
14:56:32.257 | 2084 | 1062 | Install::Code | Segment [5|-41427920|0x4DE10000|0xFD87DC30] |
14:56:32.257 | 2084 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
14:56:32.257 | 2084 | 1062 | Install::Code | Segment [5|-41433616|0x4DE10000|0xFD87C5F0] |
14:56:32.257 | 2084 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
14:56:32.257 | 2084 | 1062 | Install::Code | Segment [5|-42620944|0x4DE10000|0xFD75A7F0] |
14:56:32.257 | 2084 | 1153 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
14:56:32.258 | 2084 | 916 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
14:56:32.258 | 2084 | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
14:56:32.258 | 2084 | 334 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
14:56:32.258 | 2084 | 1207 | OverlayManager::Start | Starting... |
14:56:32.258 | 2084 | 1239 | OverlayManager::Start | starting hooks 2... |
14:56:32.262 | 2084 | 597 | Install::Code | Init [Client,5] (MCH) OK |
14:56:32.277 | 2084 | 597 | Install::Code | Init [Client,5.1] (MCH) OK |
14:56:32.283 | 2084 | 597 | Install::Code | Init [Client,6] (MCH) OK |
14:56:32.283 | 2084 | 1301 | OverlayManager::Start | RID Found 1 devices. |
14:56:32.283 | 2084 | 1386 | | XTRAP COMPATIBLE PATCH WARNING |
14:56:32.283 | 2084 | 1394 | OverlayManager::Start | done with hooks... |
14:56:32.283 | 2084 | 107 | ApiManager::Init | API Manager Event : OK |
14:56:32.283 | 2084 | 119 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=9488 |
14:56:32.283 | 2084 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
14:56:32.283 | 2084 | 114 | TXOfInterest | New list set with 0 items |
14:56:32.283 | 2084 | 1419 | OverlayManager::Start | get foreground state |
14:56:32.283 | 2084 | 1456 | OverlayManager::Start | Started... |
14:56:32.286 | 2510 | 7490 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x2072e |
14:56:32.288 | 25F8 | 6859 | OverlayManager::OnConnected | Connected to server |
14:56:32.288 | 25F8 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
14:56:32.298 | 2084 | 597 | Install::Code | Init [Client,0] (MCH) OK |
14:56:32.299 | 2084 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
14:56:32.299 | 2084 | 94 | GraphicsHookManager::StopThread | StopThread |
14:56:32.299 | 2090 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
14:56:32.301 | 2084 | 407 | Client::initFirstInjection | init complete |
14:56:32.751 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:56:42.430 | 2510 | 2074 | Client::LogProcessModules | Loaded modules: |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWClient.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWExplorer.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Overwolf\0.170.0.13\OWUtils.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\RainbowSix.exe |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\dbghelp.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\symsrv.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\uplay_r1_loader64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\steamclient64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r164.dll |
14:56:42.434 | 2510 | 2090 | | C:\Program Files\Bonjour\mdnsNSP.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\HID.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\MPR.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\XAudio2_7.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\pdh.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\ADVAPI32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\COMDLG32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\CRYPT32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\GDI32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\IMM32.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\KERNEL32.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\KERNELBASE.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\MSCTF.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\NSI.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\OLEAUT32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\PSAPI.DLL |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\RPCRT4.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\SETUPAPI.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\SHELL32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\SHLWAPI.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\USER32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\WINTRUST.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\WS2_32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\bcrypt.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\cfgmgr32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\clbcatq.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\combase.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\fwpuclnt.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\gdi32full.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\imagehlp.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\msvcp_win.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\msvcrt.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\ole32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\sechost.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\shcore.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\ucrtbase.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\win32u.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\System32\winrnr.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\NLAapi.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\napinsp.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\pnrpnsp.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\rsaenh.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\uxtheme.dll |
14:56:42.434 | 2510 | 2090 | | C:\WINDOWS\system32\wshbth.dll |
14:56:42.434 | 2510 | 2090 | | C:\Windows\System32\rasadhlp.dll |
14:57:03.836 | 25F8 | 6960 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] |
14:57:06.492 | 25F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
14:57:43.883 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:57:43.883 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:57:43.884 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:57:43.916 | 3A30 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
14:57:45.417 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:57:45.417 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:57:45.417 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2094C Title=[ |
14:57:45.417 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:57:45.417 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:57:45.417 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:57:45.766 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:57:46.425 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:57:46.425 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:57:46.425 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:57:46.425 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:57:46.978 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:57:47.437 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:57:47.437 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:57:47.437 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2094C Title=[ |
14:57:47.437 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:57:47.437 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:57:47.437 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:57:59.153 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:57:59.153 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:57:59.153 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:57:59.153 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:57:59.677 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:57:59.768 | 1E84 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
14:57:59.889 | 1E84 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
14:57:59.889 | 1E84 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
14:57:59.889 | 1E84 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
14:57:59.932 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:57:59.932 | 1E84 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -424381099 |
14:57:59.932 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:57:59.932 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:57:59.932 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:57:59.935 | 1E84 | 705 | RenderDeviceD3d11::initDX11 | create vs |
14:57:59.935 | 1E84 | 723 | RenderDeviceD3d11::initDX11 | create vs |
14:57:59.938 | 1E84 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
14:57:59.941 | 1E84 | 774 | RenderDeviceD3d11::initDX11 | create raster |
14:57:59.941 | 1E84 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
14:57:59.941 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:57:59.941 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:57:59.941 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:57:59.941 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:57:59.941 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:57:59.941 | 1E84 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
14:57:59.941 | 1E84 | 2086 | RenderDeviceD3d11::setFix | Set render device fix RT. |
14:57:59.941 | 1E84 | 2889 | OverlayManager::setGraphics | Render Device fix was set RT. |
14:57:59.941 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:57:59.941 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:57:59.943 | 25F8 | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
14:57:59.943 | 25F8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
14:57:59.965 | 1E84 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
14:57:59.965 | 1E84 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1] |
14:57:59.965 | 1E84 | 655 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
14:57:59.965 | 1E84 | 696 | OverlayInputManager::AddHotKey | Add new hotkey [CaptureVideo_cghphpbjeabdkomiphingnegihoigeggcfphdofo]-[114]-[2]. Total [1] |
14:57:59.965 | 1E84 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:57:59.965 | 1E84 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
14:57:59.965 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:57:59.965 | 1E84 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
14:57:59.983 | 41DC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1079E_P_15612 opened succesfuly |
14:57:59.983 | 41DC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15612_SHARED_MEMORY_AGENT opened succesfuly |
14:58:00.124 | 1E84 | 7711 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\yhokh\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\171.2.0\plugins/GEPPlugin64.dll] [] |
14:58:00.190 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:58:00.190 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:58:00.190 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:58:00.190 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x360acf |
14:58:00.190 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:58:00.190 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:58:00.190 | 1E84 | 2443 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
14:58:00.190 | 1E84 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
14:58:00.191 | 1E84 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
14:58:00.191 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:58:00.191 | 1E84 | 47 | capture device | graphics-hook.dll loaded against process: RainbowSix.exe |
14:58:00.191 | 1E84 | 47 | capture device | (half life scientist) everything.. seems to be in order |
14:58:00.191 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:58:00.191 | 1E84 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
14:58:00.191 | 1E84 | 7886 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
14:58:00.193 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:58:00.194 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:58:00.194 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:58:00.194 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:58:00.194 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
14:58:00.194 | 3A30 | 2116 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 9, Cur = 0x10003 |
14:58:00.194 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:58:00.195 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:58:00.195 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:58:00.195 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:58:00.195 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:58:00.573 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
14:58:00.579 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
14:58:00.579 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:58:00.579 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:58:00.579 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:58:00.579 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:58:00.579 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x360acf |
14:58:00.579 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:58:00.579 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
14:58:00.579 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
14:58:00.579 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:58:00.579 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:58:00.579 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:58:00.579 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:58:00.579 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:58:00.579 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
14:58:00.579 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
14:58:00.579 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:58:00.673 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:58:00.673 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:58:00.673 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
14:58:00.673 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:58:00.673 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:58:00.673 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:58:00.718 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:58:01.670 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:58:03.76 | 25F8 | 6678 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
14:58:03.182 | 41DC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_6092A_P_15612 opened succesfuly |
14:58:03.182 | 41DC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15612_SHARED_MEMORY_AGENT opened succesfuly |
14:58:03.690 | 41DC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3169]. |
14:58:03.690 | 41DC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:58:03.690 | 41DC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:11) |
14:58:51.785 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:58:51.819 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:58:51.819 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:58:51.819 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:58:51.819 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:58:51.829 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:58:51.829 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:58:51.829 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:58:51.829 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:58:51.829 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:58:51.829 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:58:51.829 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:58:51.829 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:58:51.829 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:58:51.848 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:58:51.848 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:58:51.848 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37f0973 |
14:58:51.848 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:58:51.848 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:58:51.848 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
14:58:51.848 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:58:51.848 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:58:51.848 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:58:51.848 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:58:51.848 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:58:51.848 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:58:51.848 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:58:51.848 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:58:51.848 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
14:58:51.868 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:58:51.868 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:58:51.868 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:58:51.868 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:58:52.117 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:58:52.117 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:58:52.117 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:58:52.118 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:58:52.134 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:58:52.137 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:58:52.137 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:58:55.932 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
14:58:55.937 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
14:58:55.937 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:58:55.937 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:58:55.937 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:58:55.937 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:58:55.937 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37f0973 |
14:58:55.937 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:58:55.937 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
14:58:55.937 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
14:58:55.937 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:58:55.937 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:58:55.937 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:58:55.937 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:58:55.937 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:58:55.937 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
14:58:55.937 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
14:58:55.937 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:58:56.189 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:58:56.189 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:58:56.189 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4096E Title=[ |
14:58:56.190 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:58:56.190 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:58:56.190 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:58:56.207 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:58:57.212 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:58:59.257 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3379]. |
14:58:59.257 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:58:59.257 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
14:59:05.197 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:05.284 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:59:05.284 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:59:05.284 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:59:05.284 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:59:05.292 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:59:05.292 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:59:05.292 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:59:05.292 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:59:05.292 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:59:05.292 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:59:05.292 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:59:05.292 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:59:05.292 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:05.307 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:59:05.307 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:59:05.307 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5ac0395 |
14:59:05.307 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:59:05.307 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:59:05.307 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
14:59:05.307 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:59:05.307 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:59:05.307 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:59:05.307 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:05.308 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:59:05.308 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:59:05.308 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:59:05.309 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:59:05.309 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
14:59:05.338 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:59:05.338 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:59:05.338 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:59:05.338 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:05.377 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:59:05.377 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:59:05.377 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:59:05.378 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:59:05.381 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
14:59:05.381 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
14:59:05.382 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:59:05.383 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:05.387 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:06.942 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
14:59:06.946 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
14:59:06.947 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:59:06.947 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:59:06.947 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:59:06.947 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:59:06.947 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5ac0395 |
14:59:06.947 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:59:06.947 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
14:59:06.947 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
14:59:06.947 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:59:06.947 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:59:06.947 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:59:06.947 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:59:06.947 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:59:06.947 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
14:59:06.947 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
14:59:06.947 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:07.380 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:59:07.380 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:59:07.380 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[Happy room - Discord] |
14:59:07.380 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:59:07.380 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:59:07.380 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:59:07.385 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:08.386 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:59:09.320 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:09.343 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:59:09.343 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:59:09.343 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:59:09.343 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:59:09.353 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:59:09.353 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:59:09.353 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:59:09.353 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:59:09.353 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:59:09.353 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:59:09.353 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:59:09.353 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:59:09.353 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:09.361 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:59:09.361 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:59:09.361 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x160aef |
14:59:09.361 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:59:09.361 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:59:09.361 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:59:09.361 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:09.361 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:59:09.361 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:59:09.362 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:59:09.362 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:59:09.362 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
14:59:09.369 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:59:09.369 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:59:09.369 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:59:09.369 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:09.382 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:59:09.382 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:59:09.382 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:59:09.383 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:59:09.387 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:09.392 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:09.393 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:59:18.96 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
14:59:18.101 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
14:59:18.101 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:59:18.101 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:59:18.101 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:59:18.101 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:59:18.101 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x160aef |
14:59:18.101 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:59:18.101 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
14:59:18.101 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
14:59:18.101 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:59:18.101 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:59:18.101 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:59:18.101 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:59:18.101 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:59:18.101 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
14:59:18.101 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
14:59:18.101 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:18.514 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:59:18.514 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:59:18.514 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[Happy room - Discord] |
14:59:18.514 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:59:18.514 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:59:18.514 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:59:18.516 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:19.533 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:59:21.58 | 41DC | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3009]. |
14:59:21.58 | 41DC | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:59:21.58 | 41DC | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
14:59:30.822 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:30.849 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:59:30.850 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:59:30.850 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:59:30.850 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:59:30.858 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:59:30.858 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:59:30.858 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:59:30.858 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:59:30.858 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:59:30.858 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:59:30.858 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:59:30.858 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:59:30.858 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:30.868 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:59:30.869 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:59:30.869 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x35d0b4b |
14:59:30.869 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:59:30.869 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:59:30.869 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
14:59:30.869 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:59:30.869 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:59:30.869 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:59:30.869 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:30.871 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:59:30.871 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:59:30.871 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:59:30.871 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:30.912 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:59:30.912 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:59:30.912 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:59:30.912 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:59:30.912 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:59:30.912 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
14:59:31.207 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:59:31.207 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:59:31.207 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:59:31.210 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:59:31.213 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:31.214 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:33.287 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
14:59:33.304 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
14:59:33.304 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:59:33.304 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:59:33.304 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:59:33.304 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:59:33.304 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x35d0b4b |
14:59:33.304 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:59:33.304 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
14:59:33.304 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
14:59:33.304 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:59:33.304 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:59:33.304 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:59:33.304 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:59:33.304 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:59:33.304 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
14:59:33.304 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
14:59:33.304 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:33.711 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:59:33.711 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
14:59:33.711 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[Happy room - Discord] |
14:59:33.711 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
14:59:33.711 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:59:33.711 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:59:33.715 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
14:59:34.719 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:59:35.750 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
14:59:35.762 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:59:35.762 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
14:59:35.762 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
14:59:35.762 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:59:35.787 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
14:59:35.787 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:59:35.787 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
14:59:35.787 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:59:35.795 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
14:59:35.795 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
14:59:35.795 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
14:59:35.795 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:59:35.795 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:59:35.795 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:59:35.795 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:59:35.795 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:35.803 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:59:35.804 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
14:59:35.804 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ab0b3f |
14:59:35.804 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:59:35.804 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
14:59:35.804 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:59:35.804 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
14:59:35.810 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:59:35.810 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:59:35.810 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:59:35.810 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:59:35.863 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:59:35.863 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:59:35.863 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:59:35.863 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
14:59:35.863 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
14:59:35.863 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
15:01:21.921 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:01:21.921 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
15:01:21.921 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
15:01:21.921 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
15:01:21.921 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:01:21.921 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:01:21.927 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
15:01:21.936 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
15:01:21.951 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
15:01:21.957 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
15:01:21.957 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:01:21.957 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:01:21.957 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:01:21.957 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:01:21.957 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ab0b3f |
15:01:21.957 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:01:21.957 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
15:01:21.957 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
15:01:21.957 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:01:21.957 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:01:21.957 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:01:21.957 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:01:21.957 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:01:21.957 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
15:01:21.957 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
15:01:21.957 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
15:01:22.934 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:01:24.964 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3072]. |
15:01:24.964 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
15:01:24.964 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
16:03:15.22 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:03:15.22 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:03:15.22 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:03:15.22 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:03:15.254 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:03:15.328 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:03:15.328 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:03:15.328 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:03:15.328 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:03:15.339 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:03:15.339 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:03:15.339 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:03:15.339 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:03:15.339 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:03:15.339 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:03:15.339 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:03:15.339 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:15.342 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:03:15.343 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:03:15.343 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16c0d4f |
16:03:15.343 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:03:15.343 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:03:15.343 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:03:15.343 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:03:15.343 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:03:15.343 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:03:15.343 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:03:15.343 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:03:15.343 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:03:15.343 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:03:15.343 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:03:15.344 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:15.344 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:03:15.367 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:03:15.367 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:03:15.367 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:03:15.367 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:16.995 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:03:16.995 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:03:32.913 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:03:32.919 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:03:32.919 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:03:32.919 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:03:32.919 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:03:32.919 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:03:32.919 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16c0d4f |
16:03:32.919 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:03:32.919 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:03:32.919 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:03:32.919 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:03:32.919 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:03:32.919 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:03:32.919 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:03:32.919 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:03:32.919 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:03:32.919 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:03:32.919 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:03:32.966 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:03:32.966 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:03:32.966 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:03:32.966 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:03:32.966 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:03:32.966 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:03:32.969 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:03:33.963 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:03:36.0 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3150]. |
16:03:36.1 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:03:36.1 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
16:03:44.694 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:03:44.694 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:03:44.695 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:03:44.695 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:03:44.759 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:03:44.866 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:03:44.866 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:03:44.866 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:03:44.866 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:03:44.877 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:03:44.877 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:03:44.877 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:03:44.877 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:03:44.877 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:03:44.877 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:03:44.877 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:03:44.877 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:44.903 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:03:44.903 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:03:44.903 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10240d5d |
16:03:44.903 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:03:44.903 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:03:44.903 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:03:44.903 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:03:44.903 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:03:44.926 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:44.926 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:03:44.939 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:03:44.939 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:03:44.939 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:03:44.940 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:03:44.940 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:03:44.942 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:03:44.942 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:03:44.942 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:03:44.942 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:01.558 | 1E84 | 7411 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
16:04:09.392 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:04:13.176 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:04:13.181 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:04:13.181 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:04:13.181 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:04:13.181 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:04:13.181 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:04:13.181 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10240d5d |
16:04:13.181 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:04:13.181 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:04:13.181 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:04:13.181 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:04:13.181 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:04:13.181 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:04:13.181 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:04:13.181 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:04:13.181 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:04:13.181 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:04:13.181 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:13.278 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:04:13.278 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:04:13.278 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:04:13.278 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:04:13.278 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:04:13.278 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:04:13.280 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:13.680 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:13.709 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:04:13.709 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:04:13.709 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:04:13.709 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:04:13.718 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:04:13.718 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:04:13.718 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:04:13.718 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:04:13.718 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:04:13.718 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:04:13.718 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:04:13.718 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:04:13.718 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:13.725 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:04:13.726 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:04:13.726 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb7f0d21 |
16:04:13.726 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:04:13.726 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:04:13.726 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:04:13.726 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:13.729 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:04:13.729 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:04:13.729 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:04:13.729 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:04:13.729 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:04:13.735 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:04:13.735 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:04:13.735 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:04:13.735 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:13.820 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:04:13.820 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:04:13.820 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:04:13.821 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:04:13.835 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:04:13.846 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:13.850 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:14.624 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:04:14.629 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:04:14.629 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:04:14.629 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:04:14.629 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:04:14.629 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:04:14.629 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb7f0d21 |
16:04:14.629 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:04:14.629 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:04:14.629 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:04:14.629 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:04:14.629 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:04:14.629 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:04:14.629 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:04:14.629 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:04:14.629 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:04:14.629 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:04:14.629 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:14.845 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:04:14.845 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:04:14.845 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[teamchat - Discord] |
16:04:14.845 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:04:14.845 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:04:14.845 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:04:14.861 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:15.196 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:15.223 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:04:15.223 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:04:15.223 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:04:15.223 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:04:15.232 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:04:15.232 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:04:15.232 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:04:15.232 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:04:15.232 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:04:15.232 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:04:15.232 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:04:15.232 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:04:15.232 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:15.241 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:04:15.241 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:04:15.241 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6bd00eb |
16:04:15.241 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:04:15.241 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:04:15.241 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:04:15.241 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:15.247 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:04:15.247 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:04:15.247 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:04:15.247 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:15.300 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:04:15.300 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:04:15.300 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:04:15.300 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:04:15.300 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:04:15.300 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:04:15.349 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:04:15.349 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:04:15.349 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:04:15.354 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:04:15.358 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:04:15.367 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:15.373 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:54.352 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:04:54.360 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:04:54.360 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:04:54.360 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:04:54.360 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:04:54.360 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:04:54.360 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6bd00eb |
16:04:54.360 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:04:54.360 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:04:54.361 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:04:54.361 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:04:54.361 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:04:54.361 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:04:54.361 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:04:54.361 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:04:54.361 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:04:54.361 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:04:54.361 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:54.644 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:04:54.644 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:04:54.644 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[teamchat - Discord] |
16:04:54.644 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:04:54.644 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:04:54.644 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:04:54.665 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:54.865 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:04:54.889 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:04:54.889 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:04:54.889 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:04:54.889 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:04:54.899 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:04:54.899 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:04:54.899 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:04:54.899 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:04:54.899 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:04:54.899 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:04:54.899 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:04:54.899 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:04:54.899 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:54.910 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:04:54.910 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:04:54.910 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb40d59 |
16:04:54.910 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:04:54.910 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:04:54.910 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:04:54.910 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:04:54.929 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:04:54.929 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:04:54.929 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:04:54.929 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:04:54.942 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:04:54.942 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:04:54.942 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:04:54.942 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:04:54.942 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:04:54.942 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:04:55.158 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:04:55.158 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:04:55.158 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:04:55.163 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:04:55.178 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:04:55.188 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:05:09.646 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:05:12.756 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:05:12.756 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:05:13.789 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:05:13.795 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:05:13.795 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:05:13.795 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:05:13.795 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:05:13.795 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:05:13.795 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb40d59 |
16:05:13.795 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:05:13.795 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:05:13.795 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:05:13.795 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:05:13.795 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:05:13.795 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:05:13.795 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:05:13.795 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:05:13.795 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:05:13.795 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:05:13.795 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:05:14.54 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:05:14.54 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:05:14.54 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[teamchat - Discord] |
16:05:14.54 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:05:14.54 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:05:14.54 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:05:14.74 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:05:14.372 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:05:14.398 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:05:14.398 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:05:14.398 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:05:14.398 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:05:14.407 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:05:14.407 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:05:14.407 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:05:14.407 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:05:14.407 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:05:14.407 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:05:14.407 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:05:14.407 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:05:14.407 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:05:14.409 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:05:14.409 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:05:14.409 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11af0717 |
16:05:14.409 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:05:14.409 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:05:14.409 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:05:14.409 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:05:14.411 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:05:14.411 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:05:14.411 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:05:14.411 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:05:14.415 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:05:14.415 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:05:14.415 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:05:14.415 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:05:14.415 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:05:14.572 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:05:14.572 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:05:14.572 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:05:14.573 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:05:14.576 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:05:14.576 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:05:14.576 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:05:14.577 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:05:14.577 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:05:14.772 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:05:14.778 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:05:14.778 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:05:14.778 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:05:14.778 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:05:14.778 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:05:14.778 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11af0717 |
16:05:14.778 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:05:14.778 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:05:14.778 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:05:14.778 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:05:14.778 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:05:14.778 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:05:14.778 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:05:14.778 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:05:14.778 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:05:14.778 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:05:14.778 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:05:15.80 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:05:15.80 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:05:15.80 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40498 Title=[teamchat - Discord] |
16:05:15.80 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:05:15.80 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:05:15.80 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:05:15.100 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:05:16.97 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:05:18.128 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3425]. |
16:05:18.128 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:05:18.128 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:10) |
16:05:20.172 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:05:20.172 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:05:20.172 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:05:20.172 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:05:20.173 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:05:20.211 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:05:20.211 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:05:20.211 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:05:20.211 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:05:20.221 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:05:20.221 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:05:20.221 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:05:20.221 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:05:20.221 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:05:20.221 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:05:20.221 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:05:20.221 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:05:20.223 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:05:20.224 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:05:20.224 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfe90ca5 |
16:05:20.224 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:05:20.224 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:05:20.224 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:05:20.224 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:05:20.224 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:05:20.224 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:05:20.224 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:05:20.225 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:05:20.225 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:05:20.225 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:05:20.225 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:05:20.225 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:05:20.225 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:05:20.226 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:05:20.226 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:05:20.227 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:05:20.227 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:05:20.227 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:05:20.227 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:07:29.606 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:07:29.606 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:07:29.606 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:07:29.607 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:07:29.607 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:07:29.607 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:07:29.617 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:07:29.646 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:07:29.652 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:07:29.652 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:07:29.652 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:07:29.652 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:07:29.652 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:07:29.652 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfe90ca5 |
16:07:29.652 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:07:29.652 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:07:29.652 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:07:29.652 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:07:29.652 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:07:29.652 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:07:29.652 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:07:29.652 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:07:29.652 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:07:29.652 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:07:29.652 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:07:30.613 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:07:32.650 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3077]. |
16:07:32.650 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:07:32.650 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
16:07:41.269 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:07:41.294 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:07:41.294 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:07:41.294 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:07:41.294 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:07:41.304 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:07:41.304 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:07:41.304 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:07:41.304 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:07:41.312 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:07:41.312 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:07:41.312 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:07:41.312 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:07:41.312 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:07:41.312 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:07:41.312 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:07:41.312 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:07:41.332 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:07:41.332 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:07:41.332 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x188b0cdb |
16:07:41.332 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:07:41.332 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:07:41.332 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:07:41.332 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:07:41.332 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:07:41.332 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:07:41.332 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:07:41.354 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:07:41.354 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:07:41.354 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:07:41.354 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:07:42.95 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:07:42.95 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:07:42.95 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:07:42.95 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:07:42.95 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:07:42.95 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:07:49.841 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:07:52.561 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:07:52.561 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:09:38.256 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:09:38.259 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:09:38.259 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:09:38.259 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:09:38.259 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:09:38.259 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:09:38.259 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:09:38.262 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:09:38.262 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:09:38.262 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:09:38.262 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:09:38.262 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:09:38.262 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x188b0cdb |
16:09:38.262 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:09:38.262 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:09:38.262 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:09:38.262 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:09:38.262 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:09:38.262 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:09:38.262 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:09:38.262 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:09:38.262 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:09:38.262 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:09:38.263 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:09:38.284 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:09:39.273 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:09:41.290 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3108]. |
16:09:41.290 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:09:41.290 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
16:09:54.278 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:09:54.296 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:09:54.296 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:09:54.296 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:09:54.296 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:09:54.305 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:09:54.305 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:09:54.305 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:09:54.305 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:09:54.305 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:09:54.305 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:09:54.305 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:09:54.305 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:09:54.305 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:09:54.339 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:09:54.339 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:09:54.339 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x560cd4 |
16:09:54.339 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:09:54.339 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:09:54.339 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:09:54.339 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:09:54.339 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:09:54.339 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:09:54.339 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:09:54.339 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:09:54.339 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:09:54.339 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:09:54.339 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:09:54.339 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:09:54.401 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:09:54.401 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:09:54.401 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:09:54.401 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:09:54.474 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:09:54.474 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:09:54.474 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:09:54.475 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:09:54.480 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:09:54.480 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:09:54.482 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:10:10.78 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:10:10.78 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:10:10.743 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:10:10.749 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:10:10.749 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:10:10.749 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:10:10.749 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:10:10.749 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:10:10.749 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x560cd4 |
16:10:10.749 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:10:10.749 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:10:10.749 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:10:10.749 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:10:10.749 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:10:10.749 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:10:10.749 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:10:10.749 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:10:10.749 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:10:10.749 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:10:10.749 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:10:10.839 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:10:10.839 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:10:10.839 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:10:10.839 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:10:10.839 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:10:10.839 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:10:10.860 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:10:11.831 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:10:13.864 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3191]. |
16:10:13.864 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:10:13.864 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
16:10:17.649 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:10:17.668 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:10:17.668 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:10:17.668 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:10:17.668 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:10:17.677 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:10:17.677 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:10:17.677 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:10:17.677 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:10:17.677 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:10:17.677 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:10:17.677 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:10:17.677 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:10:17.677 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:10:17.678 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:10:17.678 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:10:17.678 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15dd0c79 |
16:10:17.678 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:10:17.678 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:10:17.678 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:10:17.678 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:10:17.678 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:10:17.678 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:10:17.678 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:10:17.680 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:10:17.681 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:10:17.681 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:10:17.681 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:10:17.682 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:10:17.682 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:10:17.682 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:10:17.682 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:10:17.682 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:10:17.946 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:10:17.946 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:10:17.946 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:10:17.947 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:10:17.947 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:10:17.951 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:10:17.951 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:32.51 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:32.51 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:32.52 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:12:32.52 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:32.52 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:32.52 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:32.55 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:32.94 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:32.101 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:32.101 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:32.101 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:32.101 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:32.101 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:32.101 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15dd0c79 |
16:12:32.101 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:32.101 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:32.101 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:32.101 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:32.101 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:32.101 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:32.101 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:32.101 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:32.101 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:32.101 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:32.101 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:33.57 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:12:35.91 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3075]. |
16:12:35.91 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:12:35.91 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
16:12:35.503 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:35.529 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:35.529 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:35.529 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:35.529 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:35.538 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:35.538 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:35.538 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:35.538 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:35.538 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:35.538 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:35.538 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:35.538 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:35.538 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:35.546 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:35.546 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:35.546 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2770c88 |
16:12:35.546 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:35.546 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:35.546 | 1E84 | 2284 | WidgetManager::Render | resume layout thread |
16:12:35.546 | 1E84 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:12:35.546 | 1E84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:12:35.546 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:35.546 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:35.554 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:35.554 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:35.554 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:35.554 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:35.595 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:12:35.595 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:35.595 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:35.595 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:35.595 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:35.595 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:35.610 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:35.610 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:35.610 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:35.614 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:35.627 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:35.635 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:35.873 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:35.925 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:35.934 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:35.934 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:35.934 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:35.934 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:35.934 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:35.934 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2770c88 |
16:12:35.934 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:35.934 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:35.934 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:35.934 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:35.934 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:35.934 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:35.934 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:35.934 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:35.934 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:35.934 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:35.934 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:36.126 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:36.126 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:36.126 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x409AA Title=[Zoom |
16:12:36.126 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:36.126 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:36.126 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:36.129 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:37.125 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:12:39.9 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:39.35 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:39.35 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:39.35 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:39.35 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:39.44 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:39.44 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:39.44 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:39.44 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:39.44 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:39.44 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:39.44 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:39.44 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:39.44 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:39.53 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:39.53 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:39.53 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7680ba5 |
16:12:39.54 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:39.54 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:39.54 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:39.54 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:39.59 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:39.59 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:39.59 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:39.59 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:39.111 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:12:39.111 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:39.111 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:39.111 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:39.111 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:39.111 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:39.191 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:39.191 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:39.191 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:39.195 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:39.207 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:39.215 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:42.54 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:42.114 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:42.120 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:42.120 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:42.120 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:42.120 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:42.120 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:42.120 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7680ba5 |
16:12:42.120 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:42.120 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:42.120 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:42.120 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:42.120 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:42.120 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:42.120 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:42.120 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:42.120 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:42.120 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:42.120 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:42.258 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:42.258 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:42.258 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x409AA Title=[Zoom |
16:12:42.258 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:42.258 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:42.258 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:42.275 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:43.272 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:12:44.133 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:44.159 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:44.159 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:44.159 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:44.159 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:44.167 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:44.167 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:44.167 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:44.167 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:44.167 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:44.167 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:44.167 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:44.167 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:44.167 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:44.173 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:44.173 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:44.173 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22bb0c37 |
16:12:44.173 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:44.173 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:44.173 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:44.173 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:44.180 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:44.180 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:44.180 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:44.180 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:44.192 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:12:44.192 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:44.192 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:44.192 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:44.192 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:44.192 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:44.290 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:44.290 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:44.291 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:44.298 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:44.308 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:44.312 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:44.950 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:44.981 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:44.981 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:44.981 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:44.981 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:44.981 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:44.981 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22bb0c37 |
16:12:44.981 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:44.981 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:44.981 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:44.981 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:44.981 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:44.981 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:44.981 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:44.981 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:44.981 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:44.981 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:44.981 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:45.307 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:45.307 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:45.307 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:12:45.307 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:45.307 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:45.307 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:45.325 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:45.438 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:45.484 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:45.484 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:45.484 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:45.484 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:45.491 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:45.491 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:45.491 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:45.491 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:45.491 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:45.491 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:45.491 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:45.491 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:45.491 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:45.507 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:45.507 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:45.507 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4e2079d |
16:12:45.507 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:45.507 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:45.507 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:45.507 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:45.523 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:45.523 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:45.523 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:45.523 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:45.549 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:12:45.549 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:45.549 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:45.549 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:45.549 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:45.549 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:45.815 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:45.815 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:45.815 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:45.816 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:45.833 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:45.835 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:46.171 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:46.193 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:46.199 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:46.199 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:46.199 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:46.199 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:46.199 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:46.199 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4e2079d |
16:12:46.199 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:46.199 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:46.199 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:46.199 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:46.199 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:46.199 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:46.199 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:46.199 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:46.199 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:46.199 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:46.199 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:46.321 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:46.321 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:46.321 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x409AA Title=[Zoom |
16:12:46.322 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:46.322 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:46.322 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:46.337 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:46.760 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:46.795 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:46.795 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:46.795 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:46.795 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:46.804 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:46.804 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:46.804 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:46.804 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:46.804 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:46.804 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:46.804 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:46.804 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:46.804 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:46.810 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:46.810 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:46.810 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1100cb2 |
16:12:46.810 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:46.810 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:46.810 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:46.810 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:46.818 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:46.818 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:46.818 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:46.818 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:46.826 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:46.826 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:46.826 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:46.846 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:46.850 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:46.851 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:46.880 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:12:46.880 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:46.880 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:46.880 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:46.880 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:46.880 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:47.495 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:47.828 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:47.833 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:47.833 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:47.833 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:47.833 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:47.833 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:47.833 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1100cb2 |
16:12:47.833 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:47.833 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:47.833 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:47.833 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:47.833 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:47.833 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:47.833 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:47.833 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:47.833 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:47.833 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:47.833 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:47.841 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:47.841 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:47.841 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1014A Title=[] |
16:12:47.841 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:47.841 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:47.841 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:47.861 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:48.350 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:48.350 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:48.369 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:48.369 | 25F8 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:48.375 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:48.465 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:48.465 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:48.465 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:48.465 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:48.473 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:48.473 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:48.473 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:48.473 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:48.473 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:48.473 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:48.473 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:48.473 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:48.483 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:48.483 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:48.483 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x810c24 |
16:12:48.483 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:48.483 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:48.483 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:48.484 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:48.487 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:48.487 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:48.487 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:48.487 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:48.487 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:48.487 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:48.490 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:48.490 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:48.490 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:48.490 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:50.997 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:12:50.997 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:12:51.145 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:51.148 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:12:51.153 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:12:51.153 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:12:51.153 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:12:51.153 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:12:51.153 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:12:51.153 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x810c24 |
16:12:51.153 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:12:51.153 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:12:51.154 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:12:51.154 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:12:51.154 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:12:51.154 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:12:51.154 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:12:51.154 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:12:51.154 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:12:51.154 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:12:51.154 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:51.428 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:12:51.428 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:12:51.428 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x409AA Title=[Zoom |
16:12:51.428 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:12:51.428 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:12:51.428 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:12:51.430 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:52.444 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:12:53.623 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:12:53.670 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:12:53.670 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:12:53.670 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:12:53.670 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:12:53.679 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:12:53.679 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:12:53.679 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:12:53.679 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:12:53.679 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:12:53.679 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:12:53.679 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:12:53.679 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:12:53.679 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:53.696 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:12:53.696 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:12:53.696 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb0cc8 |
16:12:53.696 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:12:53.696 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:12:53.696 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:12:53.696 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:12:53.712 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:12:53.712 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:12:53.712 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:12:53.712 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:12:53.712 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:12:53.713 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:12:53.713 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:12:53.713 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:12:53.713 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:12:53.968 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:12:53.969 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:12:53.969 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:12:53.970 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:12:53.971 | 1E84 | 326 | RenderImageD3d11::setSize | Create Texture (420,520) / (512,640) - OK |
16:12:53.971 | 1E84 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
16:12:53.972 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:12:53.989 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:12:53.990 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:13:02.853 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:13:02.857 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:13:03.259 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:13:03.541 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:13:03.541 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:13:03.541 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:13:03.541 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:13:03.541 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:13:03.541 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb0cc8 |
16:13:03.541 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:13:03.541 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:13:03.541 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:13:03.541 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:13:03.541 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:13:03.541 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:13:03.541 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:13:03.541 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:13:03.541 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:13:03.541 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:13:03.541 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:13:03.563 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:13:03.563 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:13:03.563 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:13:03.563 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:13:03.572 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:13:03.572 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:13:03.572 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:13:03.572 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:13:03.572 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:13:03.572 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:13:03.572 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:13:03.572 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:13:03.575 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:13:03.575 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1de0c78 |
16:13:03.575 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:13:03.575 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:13:03.575 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:13:03.576 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:13:03.576 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:13:03.576 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:13:03.577 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:13:03.577 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:13:03.578 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:13:03.578 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:13:03.578 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:13:03.578 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:13:06.460 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:13:06.468 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:13:06.468 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:13:06.468 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:13:06.468 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:13:06.468 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:13:06.468 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1de0c78 |
16:13:06.468 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:13:06.468 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:13:06.468 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:13:06.468 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:13:06.468 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:13:06.468 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:13:06.468 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:13:06.468 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:13:06.468 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:13:06.468 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:13:06.468 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:13:06.839 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:13:06.839 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:13:06.839 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xA0BFE Title=[Garena - |
16:13:06.839 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:13:06.839 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:13:06.839 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:13:06.857 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:13:07.850 | 41DC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:13:08.989 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:13:09.34 | 1E84 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x6a363320 |
16:13:09.34 | 1E84 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:13:09.34 | 1E84 | 1126 | RenderDeviceD3d11::init | save state |
16:13:09.34 | 1E84 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:13:09.43 | 1E84 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x5a7087a8. |
16:13:09.43 | 1E84 | 1134 | RenderDeviceD3d11::init | restore state |
16:13:09.43 | 1E84 | 1137 | RenderDeviceD3d11::init | Target Window [0x20a0e] |
16:13:09.43 | 1E84 | 243 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:13:09.43 | 1E84 | 250 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:13:09.43 | 1E84 | 2773 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:13:09.43 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:13:09.43 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:13:09.43 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:13:09.45 | 1E84 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:13:09.45 | 1E84 | 5296 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20a0e}. |
16:13:09.45 | 1E84 | 2366 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x110ddb |
16:13:09.45 | 1E84 | 2384 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:13:09.45 | 1E84 | 2432 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x432bd180=1126945152)=>(0xd64a0c40=-699790272) |
16:13:09.45 | 1E84 | 1612 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:13:09.45 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:13:09.46 | 1E84 | 5231 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:13:09.46 | 1E84 | 5238 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:13:09.46 | 1E84 | 5185 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:13:09.46 | 1E84 | 5197 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:13:09.67 | 3A30 | 2017 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:13:09.67 | 3A30 | 2462 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:13:09.67 | 3A30 | 479 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:13:09.67 | 3A30 | 446 | InputInterceptor::runHook | Keyboard is hooked 0x3a30 |
16:13:09.68 | 3A30 | 456 | InputInterceptor::runHook | New Mouse LL is hooked |
16:13:09.68 | 3A30 | 468 | InputInterceptor::runHook | Mouse is hooked 0x3a30 |
16:13:09.372 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:13:09.372 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed True |
16:13:09.372 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
16:13:09.374 | 1E84 | 47 | capture device | d3d11 shared texture capture successful |
16:13:09.376 | 3A30 | 5995 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully. |
16:13:09.404 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:13:09.410 | 1E84 | 958 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:13:44.514 | 25F8 | 6536 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:13:44.514 | 25F8 | 7990 | OverlayManager::OnForegroundChanged | Changed False |
16:13:44.514 | 25F8 | 8023 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30C0CA8 Title=[ |
16:13:44.515 | 25F8 | 7371 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
16:13:44.515 | 25F8 | 2766 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:13:44.515 | 25F8 | 2667 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:13:44.533 | 25F8 | 6686 | OverlayManager::doAction | DisplayFPS - Triggered |
16:13:44.571 | 3A30 | 2833 | OverlayManager::DetachThreadInput | Detach thread input 14896,7812 |
16:13:44.579 | 1E84 | 467 | ReleaseD11Device | Device Released! [1] |
16:13:44.579 | 1E84 | 2785 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:13:44.579 | 1E84 | 1462 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:13:44.579 | 1E84 | 1469 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:13:44.579 | 1E84 | 1479 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:13:44.579 | 1E84 | 1484 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x110ddb |
16:13:44.579 | 1E84 | 2807 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:13:44.579 | 1E84 | 186 | IRenderDevice::release | Render Releasing. |
16:13:44.580 | 1E84 | 47 | capture device | ----------------- d3d11 capture freed ---------------- |
16:13:44.580 | 1E84 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:13:44.580 | 1E84 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:13:44.580 | 1E84 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:13:44.580 | 1E84 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:13:44.580 | 1E84 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:13:44.580 | 1E84 | 203 | IRenderDevice::release | Render Releasing Done. |
16:13:44.580 | 1E84 | 470 | ReleaseD11Device | End Device Released! |
16:13:44.580 | 1E84 | 400 | fSwapResize_Buffers | Resize buffer (0x6a363320)! |
16:13:45.516 | 4748 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:13:47.551 | 4748 | 170 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3109]. |
16:13:47.551 | 4748 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:13:47.551 | 4748 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |