TimeThreadLineFunctionMessage
17:22:04.90526BC131runClientStarting Overlay PID=17612(0x44cc) server PID = 28192
17:22:04.90626BC683Client::initClient::Initialize
17:22:04.90626BC691Client::initStart owclient thread
17:22:04.9074A3C327Client::initFirstInjectionClient::initFirstInjection.
17:22:04.9084A3C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_28192 opened succesfuly
17:22:04.9224A3C355session id = {EAD889EB-9397-481C-95B0-07F6A0ED80BC}
17:22:04.9234A3C1937Client::LogClientInfoOS version [10.0]
17:22:04.9234A3C1942Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:22:04.9234A3C1962Client::LogClientInfoClient Version 2.2.78.13
17:22:04.9234A3C1972Client::LogProcessModulesLoaded modules:
17:22:04.9274A3C1988C:\Program Files (x86)\Overwolf\0.148.81.15\win32\OWClient.dll
17:22:04.9274A3C1988C:\Program Files (x86)\Overwolf\0.148.81.15\win32\OWExplorer.dll
17:22:04.9274A3C1988C:\Program Files\AVAST Software\Avast\x86\aswAMSI.dll
17:22:04.9274A3C1988C:\Program Files\AVAST Software\Avast\x86\aswhook.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\AVRT.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\GLU32.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\HID.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\OPENGL32.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\TextInputFramework.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\USERENV.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\VERSION.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\WINMM.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\XAudio2_9.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\amsi.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\cryptnet.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\d3d11.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dbgcore.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dbghelp.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dcomp.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dwmapi.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dxcore.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\dxgi.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\gpapi.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\icm32.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\mscms.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\ntdll.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\ntmarta.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\wbemcomn.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\wintypes.dll
17:22:04.9274A3C1988C:\WINDOWS\SYSTEM32\xinput1_3.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\CRYPT32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\CRYPTBASE.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\DEVOBJ.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_87086da927dcdf63\nvldumd.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_87086da927dcdf63\nvwgf2um.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\GDI32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\IMM32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\KERNEL32.DLL
17:22:04.9274A3C1988C:\WINDOWS\System32\KERNELBASE.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\MMDevApi.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\MSASN1.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\MSCTF.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\NSI.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\OLEAUT32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\PSAPI.DLL
17:22:04.9274A3C1988C:\WINDOWS\System32\RPCRT4.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\SETUPAPI.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\SHELL32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\SHLWAPI.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\SspiCli.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\UMPDC.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\USER32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\WINTRUST.DLL
17:22:04.9274A3C1988C:\WINDOWS\System32\WS2_32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\advapi32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\bcrypt.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\bcryptPrimitives.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\cfgmgr32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\clbcatq.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\combase.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\cryptsp.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\fwpuclnt.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\gdi32full.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\imagehlp.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\kernel.appcore.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\msvcp_win.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\msvcrt.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\ole32.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\powrprof.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\profapi.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\sechost.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\shcore.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\ucrtbase.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\win32u.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\windows.storage.dll
17:22:04.9274A3C1988C:\WINDOWS\System32\winrnr.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\NLAapi.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\mswsock.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\napinsp.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\pnrpnsp.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\rsaenh.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\uxtheme.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\wbem\fastprox.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\wbem\wbemprox.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\wbem\wbemsvc.dll
17:22:04.9274A3C1988C:\WINDOWS\system32\wshbth.dll
17:22:04.9274A3C1988C:\Windows\System32\rasadhlp.dll
17:22:04.9274A3C1988D:\games\magic\MTGA\MTGA.exe
17:22:04.9274A3C1988D:\games\magic\MTGA\MTGA_Data\Plugins\AkSoundEngine.dll
17:22:04.9274A3C1988D:\games\magic\MTGA\MTGA_Data\Plugins\AkStereoDelay.dll
17:22:04.9274A3C1988D:\games\magic\MTGA\MTGA_Data\Plugins\AkTremolo.dll
17:22:04.9274A3C1988D:\games\magic\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
17:22:04.9274A3C1988D:\games\magic\MTGA\UnityPlayer.dll
17:22:04.9284A3C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=6820
17:22:04.9314A3C1436Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:22:04.9314A3C1460Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:22:04.9314A3C1489Client::ReadGameConfigurationsGameConfigurations Render Libraries - OGL.
17:22:04.9314A3C1510Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:22:04.9314A3C1578Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:22:04.9314A3C1591Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:22:04.9314A3C1604Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:22:04.9314A3C1644Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:22:04.9314A3C1646Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:22:04.9314A3C1648Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:22:04.9314A3C1650Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:22:04.9314A3C1652Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:22:04.9314A3C1654Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:22:04.9314A3C1657Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:22:04.9314A3C1660Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:22:04.9314A3C1754Data::Search[0] 0x772C0000
17:22:04.9314A3C1754Data::Search[1] 0x0
17:22:04.9314A3C1754Data::Search[2] 0x0
17:22:04.9314A3C1754Data::Search[3] 0x0
17:22:04.9314A3C1754Data::Search[4] 0x0
17:22:04.9314A3C1754Data::Search[5] 0x6CD70000
17:22:04.9314A3C1754Data::Search[6] 0x77050000
17:22:04.9314A3C1754Data::Search[7] 0x58400000
17:22:04.9314A3C1754Data::Search[8] 0x6CD70000
17:22:04.9314A3C1754Data::Search[9] 0x0
17:22:04.9314A3C1759Data::Search[10] 0x0
17:22:04.9314A3C1765Data::Search[11] 0x6C590000
17:22:04.9314A3C1771Data::Search[12] 0x58400000
17:22:04.9314A3C1777Data::Search[13] 0x0
17:22:04.9314A3C325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:22:04.9314A3C435Client::initFirstInjectionDetected Windows 8.1 or greater
17:22:04.9324A3C450Client::initFirstInjectionAcquiring function lock succedded
17:22:04.9324A3C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_78_13_28192 opened succesfuly
17:22:04.9574A3C1916FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.148.81.15\win32\\OWUtils.dll succeeded
17:22:04.9894A3C567Install::CodeInit [Client,1] (MCH) OK
17:22:04.9914A3C567Install::CodeInit [Client,2] (MCH) OK
17:22:04.9924A3C567Install::CodeInit [Client,3] (MCH) OK
17:22:05.234A3C567Install::CodeInit [Client,4] (MCH) OK
17:22:05.734A3C567Install::CodeInit [Client,4.1] (MCH) OK
17:22:05.1024A3C567Install::CodeInit [Client,4.2] (MCH) OK
17:22:05.1034A3C472OverlayManager::OverlayManagerOW System Cursor is set to = 0x380215
17:22:05.1034A3C6848OverlayManager::LoadDefaultCursorsLoad default cursors
17:22:05.1044A3C482OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x80b77
17:22:05.1044A3C72PerformanceCounter::StartSessionStartSession
17:22:05.1044A3C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:22:05.1054A3C676OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:22:05.1054A3C694OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:22:05.1054A3C696OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:22:05.1054A3C699OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:22:05.1054A3C702OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
17:22:05.1054A3C705OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:22:05.1054A3C708OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:22:05.1054A3C711OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:22:05.1054A3C714OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:22:05.1054A3C717OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:22:05.1054A3C720OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:22:05.1054A3C723OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:22:05.1054A3C726OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:22:05.1054A3C729OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:22:05.1054A3C732OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:22:05.1054A3C735OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:22:05.1054A3C738OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:22:05.1054A3C741OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:22:05.1054A3C744OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:22:05.1054A3C747OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
17:22:05.1054A3C750OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:22:05.1054A3C753OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:22:05.1054A3C756OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:22:05.1054A3C759OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:22:05.1054A3C762OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:22:05.1054A3C765OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:22:05.1054A3C768OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:22:05.1054A3C771OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:22:05.1054A3C774OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:22:05.1054A3C777OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:22:05.1054A3C780OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:22:05.1054A3C783OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:22:05.1054A3C786OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:22:05.1054A3C789OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:22:05.1054A3C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:22:05.1054A3C795OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:22:05.1054A3C798OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = ON
17:22:05.1054A3C801OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
17:22:05.1054A3C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
17:22:05.1054A3C807OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:22:05.1054A3C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:22:05.1054A3C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:22:05.1054A3C816OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
17:22:05.1054A3C819OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
17:22:05.1054A3C822OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
17:22:05.1054A3C825OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:22:05.1054A3C828OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:22:05.1054A3C831OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:22:05.1054A3C834OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:22:05.1054A3C837OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:22:05.1054A3C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:22:05.1054A3C843OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:22:05.1054A3C846OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:22:05.1054A3C849OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:22:05.1054A3C852OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:22:05.1054A3C855OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:22:05.1054A3C858OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:22:05.1054A3C861OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:22:05.1054A3C864OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:22:05.1054A3C867OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:22:05.1054A3C870OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:22:05.1054A3C873OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:22:05.1054A3C876OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:22:05.1054A3C879OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:22:05.1054A3C882OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:22:05.1054A3C885OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:22:05.1054A3C887OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:22:05.1054A3C889OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:22:05.1054A3C891OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:22:05.1054A3C893OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = ON
17:22:05.1054A3C895OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:22:05.1054A3C897OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:22:05.1054A3C899OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:22:05.1054A3C913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:05.1094A3C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:22:05.1104A3C578Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
17:22:05.1104A3C888FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:22:05.1104A3C503Client::initFirstInjectionHook PEX
17:22:05.1104A3C1142Install::CodeSegment [5|450960|0x6CD70000|0x6E190]
17:22:05.1394A3C567Install::Codeunknown (MCH) OK
17:22:05.1394A3C1142Install::CodeSegment [5|450640|0x6CD70000|0x6E050]
17:22:05.1694A3C567Install::Codeunknown (MCH) OK
17:22:05.1694A3C1142Install::CodeSegment [5|198784|0x6CD70000|0x30880]
17:22:05.1944A3C567Install::Codeunknown (MCH) OK
17:22:05.1944A3C1142Install::CodeSegment [5|97120|0x6CD70000|0x17B60]
17:22:05.2144A3C567Install::Codeunknown (MCH) OK
17:22:05.2154A3C1142Install::CodeSegment [5|-7079376|0x6CD70000|0xFF93FA30]
17:22:05.2154A3C1233Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:22:05.2154A3C1142Install::CodeSegment [5|-7064752|0x6CD70000|0xFF943350]
17:22:05.2154A3C1233Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:22:05.2154A3C1142Install::CodeSegment [5|-7093072|0x6CD70000|0xFF93C4B0]
17:22:05.2154A3C1233Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:22:05.2154A3C1142Install::CodeSegment [5|-8009088|0x6CD70000|0xFF85CA80]
17:22:05.2154A3C1233Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:22:05.2154A3C996Client::hookLibraryFunctionsLib [6] is not supported for game. skipping..
17:22:05.2404A3C567Install::Codeunknown (MCH) OK
17:22:05.2404A3C1126Install::CodeSegment 0 [7|-1|0x58400000|0xFFFFFFFF|0]
17:22:05.2744A3C567Install::Codeunknown (MCH) OK
17:22:05.2744A3C1126Install::CodeSegment 0 [7|-1|0x58400000|0xFFFFFFFF|0]
17:22:05.3014A3C567Install::Codeunknown (MCH) OK
17:22:05.3014A3C1126Install::CodeSegment 0 [7|-1|0x58400000|0xFFFFFFFF|0]
17:22:05.3014A3C325FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:22:05.3014A3C1025OverlayManager::StartStarting...
17:22:05.3024A3C567Install::CodeInit [Client,5] (MCH) OK
17:22:05.3024A3C1189XTRAP COMPATIBLE PATCH WARNING
17:22:05.3024A3C107ApiManager::InitAPI Manager Event : OK
17:22:05.3024A3C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=18104
17:22:05.3027C686439OverlayManager::OnConnectedConnected to server
17:22:05.3027C6831SendServerHelloMessage::ExecuteSend connection Ack
17:22:05.30246B87015OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x103d0
17:22:05.3034A3C67TXRSettingFail to read texture recognition options 0xb7
17:22:05.3034A3C114TXOfInterestNew list set with 0 items
17:22:05.3034A3C1223OverlayManager::Startget foreground state
17:22:05.3034A3C7463OverlayManager::OnForegroundChangedChanged True
17:22:05.3034A3C6935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:22:05.3034A3C1259OverlayManager::StartStarted...
17:22:05.3444A3C567Install::CodeInit [Client,0] (MCH) OK
17:22:05.3444A3C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:22:05.3444A3C94GraphicsHookManager::StopThreadStopThread
17:22:05.3471AA4216GraphicsHookManager::MessageLoopExit Thread
17:22:05.3484A3C575Client::initFirstInjectioninit complete
17:22:05.5167C686269OverlayManager::doActionDisplayFPS - Triggered
17:22:14.27562AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:22:14.28479AC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:22:14.28879AC149D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:22:14.33179AC149D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:22:14.33179AC1006RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:22:14.36379AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:22:14.36479AC1094RenderDeviceD3d11::initDevice adapter hash: -53653354
17:22:14.36479AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:22:14.36479AC1148RenderDeviceD3d11::initsave state
17:22:14.36579AC696RenderDeviceD3d11::initDX11loading shaders...
17:22:14.38879AC705RenderDeviceD3d11::initDX11create vs
17:22:14.38879AC723RenderDeviceD3d11::initDX11create vs
17:22:14.39179AC745RenderDeviceD3d11::initDX11create pxs
17:22:14.39479AC774RenderDeviceD3d11::initDX11create raster
17:22:14.39479AC842RenderDeviceD3d11::initDX11create buffers
17:22:14.39579AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:22:14.39579AC1156RenderDeviceD3d11::initrestore state
17:22:14.39579AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:22:14.39579AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:14.39579AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:14.39579AC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:22:14.39579AC2067RenderDeviceD3d11::setFixSet render device fix RT.
17:22:14.39579AC2580OverlayManager::setGraphicsRender Device fix was set RT.
17:22:14.39579AC4813OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:22:14.39579AC4825OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:14.39879AC654OverlayInputManager::HandleCommandsClear all hotkeys command
17:22:14.39879AC695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:22:14.39862AC6974OverlayManager::IsEmptyCursorCache cursor 0x8e0b1f (v: 1)
17:22:14.39879AC654OverlayInputManager::HandleCommandsClear all hotkeys command
17:22:14.39879AC695OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:22:14.39879AC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:22:14.40079AC40UpdateOverlaySkinCommand::Executenew skin image [331258608]
17:22:14.40879AC21StartWidgetsRefresher::ExecuteExecute start wicket manager
17:22:14.40879AC276WidgetManager::initInit manager
17:22:14.40879AC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
17:22:14.40879AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:22:14.40879AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20aea
17:22:14.40879AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:14.40879AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:22:14.40879AC2204OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:22:14.40979AC308PerformanceCounter::NotifyFrameRenderNotify first Render...
17:22:14.40979142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:22:14.40979AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:14.40979AC7393OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:22:14.41479AC4859OverlayManager::initOverlayResolutionEx 0X0
17:22:14.41479AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:22:14.4467914225InterProcessElement::openInterProcess Overwolf_ImID_302B8_P_28192 opened succesfuly
17:22:14.4467914225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:22:14.4477914225InterProcessElement::openInterProcess Overwolf_ImID_80AAC_P_28192 opened succesfuly
17:22:14.4477914225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:22:14.49879AC326RenderImageD3d11::setSizeCreate Texture (1510,845) / (1536,896) - OK
17:22:14.49879AC347RenderImageD3d11::setSizeCreate Texture RV (1536,896) - OK
17:22:14.7227C686537OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Bobby Mills\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin.dll]
17:22:14.82079AC7218OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Bobby Mills\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins/GEPPlugin.dll] []
17:22:15.41046B81972Client::LogProcessModulesLoaded modules:
17:22:15.41446B81988C:\Program Files (x86)\Overwolf\0.148.81.15\win32\OWClient.dll
17:22:15.41446B81988C:\Program Files (x86)\Overwolf\0.148.81.15\win32\OWExplorer.dll
17:22:15.41446B81988C:\Program Files (x86)\Overwolf\0.148.81.15\win32\OWUtils.dll
17:22:15.41446B81988C:\Program Files\AVAST Software\Avast\x86\aswAMSI.dll
17:22:15.41446B81988C:\Program Files\AVAST Software\Avast\x86\aswhook.dll
17:22:15.41446B81988C:\Users\Bobby Mills\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\32\gep_mtga.dll
17:22:15.41446B81988C:\Users\Bobby Mills\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\32\libowgameevents.dll
17:22:15.41446B81988C:\Users\Bobby Mills\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\150.0.9\plugins\GEPPlugin.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\AVRT.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\CoreMessaging.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\D3DX9_43.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\DNSAPI.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\GLU32.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\HID.DLL
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\OPENGL32.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\TextInputFramework.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\USERENV.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\VERSION.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\WINHTTP.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\WINMM.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\WINMMBASE.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\XAudio2_9.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\amsi.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\cryptnet.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\d3d11.dll
17:22:15.41446B81988C:\WINDOWS\SYSTEM32\d3dx11_43.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dbgcore.DLL
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dbghelp.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dcomp.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dwmapi.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dxcore.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\dxgi.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\gpapi.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\icm32.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\mscms.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\ntdll.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\ntmarta.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\wbemcomn.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\wintypes.dll
17:22:15.41546B81988C:\WINDOWS\SYSTEM32\xinput1_3.dll
17:22:15.41546B81988C:\WINDOWS\System32\CRYPT32.dll
17:22:15.41546B81988C:\WINDOWS\System32\CRYPTBASE.dll
17:22:15.41546B81988C:\WINDOWS\System32\DEVOBJ.dll
17:22:15.41546B81988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_87086da927dcdf63\nvldumd.dll
17:22:15.41546B81988C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_87086da927dcdf63\nvwgf2um.dll
17:22:15.41546B81988C:\WINDOWS\System32\GDI32.dll
17:22:15.41546B81988C:\WINDOWS\System32\IMM32.dll
17:22:15.41546B81988C:\WINDOWS\System32\KERNEL32.DLL
17:22:15.41546B81988C:\WINDOWS\System32\KERNELBASE.dll
17:22:15.41546B81988C:\WINDOWS\System32\MMDevApi.dll
17:22:15.41546B81988C:\WINDOWS\System32\MSASN1.dll
17:22:15.41546B81988C:\WINDOWS\System32\MSCTF.dll
17:22:15.41546B81988C:\WINDOWS\System32\NSI.dll
17:22:15.41546B81988C:\WINDOWS\System32\OLEAUT32.dll
17:22:15.41546B81988C:\WINDOWS\System32\PSAPI.DLL
17:22:15.41546B81988C:\WINDOWS\System32\RPCRT4.dll
17:22:15.41546B81988C:\WINDOWS\System32\SETUPAPI.dll
17:22:15.41546B81988C:\WINDOWS\System32\SHELL32.dll
17:22:15.41546B81988C:\WINDOWS\System32\SHLWAPI.dll
17:22:15.41546B81988C:\WINDOWS\System32\SspiCli.dll
17:22:15.41546B81988C:\WINDOWS\System32\UMPDC.dll
17:22:15.41546B81988C:\WINDOWS\System32\USER32.dll
17:22:15.41546B81988C:\WINDOWS\System32\WINTRUST.DLL
17:22:15.41546B81988C:\WINDOWS\System32\WS2_32.dll
17:22:15.41546B81988C:\WINDOWS\System32\advapi32.dll
17:22:15.41546B81988C:\WINDOWS\System32\bcrypt.dll
17:22:15.41546B81988C:\WINDOWS\System32\bcryptPrimitives.dll
17:22:15.41546B81988C:\WINDOWS\System32\cfgmgr32.dll
17:22:15.41546B81988C:\WINDOWS\System32\clbcatq.dll
17:22:15.41546B81988C:\WINDOWS\System32\combase.dll
17:22:15.41546B81988C:\WINDOWS\System32\cryptsp.dll
17:22:15.41546B81988C:\WINDOWS\System32\fwpuclnt.dll
17:22:15.41546B81988C:\WINDOWS\System32\gdi32full.dll
17:22:15.41546B81988C:\WINDOWS\System32\imagehlp.dll
17:22:15.41546B81988C:\WINDOWS\System32\kernel.appcore.dll
17:22:15.41546B81988C:\WINDOWS\System32\msvcp_win.dll
17:22:15.41546B81988C:\WINDOWS\System32\msvcrt.dll
17:22:15.41546B81988C:\WINDOWS\System32\ole32.dll
17:22:15.41546B81988C:\WINDOWS\System32\powrprof.dll
17:22:15.41546B81988C:\WINDOWS\System32\profapi.dll
17:22:15.41546B81988C:\WINDOWS\System32\sechost.dll
17:22:15.41546B81988C:\WINDOWS\System32\shcore.dll
17:22:15.41546B81988C:\WINDOWS\System32\ucrtbase.dll
17:22:15.41546B81988C:\WINDOWS\System32\win32u.dll
17:22:15.41546B81988C:\WINDOWS\System32\windows.storage.dll
17:22:15.41546B81988C:\WINDOWS\System32\winrnr.dll
17:22:15.41546B81988C:\WINDOWS\system32\NLAapi.dll
17:22:15.41546B81988C:\WINDOWS\system32\mswsock.dll
17:22:15.41546B81988C:\WINDOWS\system32\napinsp.dll
17:22:15.41546B81988C:\WINDOWS\system32\pnrpnsp.dll
17:22:15.41546B81988C:\WINDOWS\system32\rsaenh.dll
17:22:15.41546B81988C:\WINDOWS\system32\uxtheme.dll
17:22:15.41546B81988C:\WINDOWS\system32\wbem\fastprox.dll
17:22:15.41546B81988C:\WINDOWS\system32\wbem\wbemprox.dll
17:22:15.41546B81988C:\WINDOWS\system32\wbem\wbemsvc.dll
17:22:15.41546B81988C:\WINDOWS\system32\wshbth.dll
17:22:15.41546B81988C:\Windows\System32\rasadhlp.dll
17:22:15.41546B81988D:\games\magic\MTGA\MTGA.exe
17:22:15.41546B81988D:\games\magic\MTGA\MTGA_Data\Plugins\AkSoundEngine.dll
17:22:15.41546B81988D:\games\magic\MTGA\MTGA_Data\Plugins\AkStereoDelay.dll
17:22:15.41546B81988D:\games\magic\MTGA\MTGA_Data\Plugins\AkTremolo.dll
17:22:15.41546B81988D:\games\magic\MTGA\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
17:22:15.41546B81988D:\games\magic\MTGA\UnityPlayer.dll
17:22:24.6627914291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:22:27.3817914291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:22:29.89579142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
17:22:29.89579142404WidgetManager::RefreshWidgetThreadMainLoopexit
17:22:29.89579142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:22:29.89579142329WidgetManager::RefreshThreadProcStaticclean Exit
17:22:43.49662AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:43.49762AC413InputInterceptor::stopHookunhook keyboard and mouse
17:22:43.49762AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:22:43.49762AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:22:43.49862AC1877OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x8e0b1f
17:22:43.49962AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:43.49962AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:22:43.49962AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:43.49962AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:43.49962AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:43.49962AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:43.49962AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20aea
17:22:43.49962AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:43.49962AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:22:43.49962AC184IRenderDevice::releaseRender Releasing.
17:22:43.50062AC82RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:43.50062AC100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:43.50062AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:43.50062AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:43.50062AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:43.50062AC201IRenderDevice::releaseRender Releasing Done.
17:22:43.50762AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:22:43.82979AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:22:43.82979AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:22:43.82979AC1148RenderDeviceD3d11::initsave state
17:22:43.82979AC696RenderDeviceD3d11::initDX11loading shaders...
17:22:43.84079AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:22:43.84079AC1156RenderDeviceD3d11::initrestore state
17:22:43.84079AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:22:43.84079AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:43.84079AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:43.84079AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:22:43.87579AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:22:43.87579AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe09b7
17:22:43.87579AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:43.87579AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:22:43.87579AC2427WidgetManager::Renderresum layout thread
17:22:43.87579AC276WidgetManager::initInit manager
17:22:43.87549242340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:22:43.87579AC326RenderImageD3d11::setSizeCreate Texture (1510,845) / (1536,896) - OK
17:22:43.87679AC347RenderImageD3d11::setSizeCreate Texture RV (1536,896) - OK
17:22:43.87779AC4859OverlayManager::initOverlayResolutionEx 0X0
17:22:43.87779AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:26:35.74262AC1791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:26:35.74262AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:35.74262AC413InputInterceptor::stopHookunhook keyboard and mouse
17:26:35.74262AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:26:35.74262AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:26:35.74362AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:26:36.44262AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:26:36.49262AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:26:38.5979AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:26:38.7679AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 1 handle = 0x8e0b1f}
17:26:43.7174924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:01.5634924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:02.8204924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:04.5164924291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:07.2149242382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
17:27:07.2149242404WidgetManager::RefreshWidgetThreadMainLoopexit
17:27:07.2149242323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:27:07.2149242329WidgetManager::RefreshThreadProcStaticclean Exit
17:27:16.6879AC2427WidgetManager::Renderresum layout thread
17:27:16.6879AC276WidgetManager::initInit manager
17:27:16.6930642340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:27:16.7162AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:27:16.7162AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:27:16.7162AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:16.7162AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:16.7162AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:16.7162AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:16.7162AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe09b7
17:27:16.7162AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:16.7162AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:27:16.7162AC184IRenderDevice::releaseRender Releasing.
17:27:16.7162AC82RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:16.7162AC100RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:16.7162AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:16.7162AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:16.7162AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:16.7162AC201IRenderDevice::releaseRender Releasing Done.
17:27:16.7262AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:27:16.29479AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:27:16.29479AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:27:16.29479AC1148RenderDeviceD3d11::initsave state
17:27:16.29479AC696RenderDeviceD3d11::initDX11loading shaders...
17:27:16.30179AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:27:16.30179AC1156RenderDeviceD3d11::initrestore state
17:27:16.30179AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:27:16.30179AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:16.30179AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:16.30179AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:27:16.30779AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:27:16.30779AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13a0a39
17:27:16.30779AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:27:16.30779AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:27:16.32479AC4859OverlayManager::initOverlayResolutionEx 0X0
17:27:16.32479AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:27:47.50762AC1791OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:27:47.50762AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:47.50762AC413InputInterceptor::stopHookunhook keyboard and mouse
17:27:47.50762AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:27:47.50862AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:28:02.1883064291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:05.4803064291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:07.99230642382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
17:28:07.99230642404WidgetManager::RefreshWidgetThreadMainLoopexit
17:28:07.99230642323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:28:07.99230642329WidgetManager::RefreshThreadProcStaticclean Exit
17:28:09.76362AC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:10.2857C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:28:10.2887C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:10.2887C687463OverlayManager::OnForegroundChangedChanged False
17:28:10.2897C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x408D6 Title=[(1) MYTHIC UNDEFEATED Black/White Bolas's Citadel Lifegain Deck - YouTube - Google Chrome]
17:28:10.2897C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:10.2897C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:10.2917C686269OverlayManager::doActionDisplayFPS - Triggered
17:28:10.30079AC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:10.30079AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:14.7967C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:28:14.7967C687463OverlayManager::OnForegroundChangedChanged True
17:28:14.7967C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:14.7967C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:14.79779AC2427WidgetManager::Renderresum layout thread
17:28:14.79779AC276WidgetManager::initInit manager
17:28:14.798358C2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:28:14.7997C686269OverlayManager::doActionDisplayFPS - Triggered
17:28:14.81579AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:15.4662AC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:15.56562AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:28:16.51362AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:28:16.78262AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:28:17.3362AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:28:18.97862AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:28:30.527358C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:32.155358C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:34.466358C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:42.311358C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:33.46762AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:29:49.1677C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:29:49.1767C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:29:49.213358C225InterProcessElement::openInterProcess Overwolf_ImID_30414_P_28192 opened succesfuly
17:29:49.214358C225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:29:49.214358C225InterProcessElement::openInterProcess Overwolf_ImID_A0A1E_P_28192 opened succesfuly
17:29:49.215358C225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:29:50.8679AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
17:29:50.8679AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
17:29:51.47358C291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:53.561358C2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3015] s[33].
17:29:53.561358C2404WidgetManager::RefreshWidgetThreadMainLoopexit
17:29:53.561358C2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:29:53.561358C2329WidgetManager::RefreshThreadProcStaticclean Exit
17:29:55.9427C686132OverlayManager::doActionForegroundChange Event [winows not active]
17:29:55.9467C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
17:29:55.9467C687463OverlayManager::OnForegroundChangedChanged False
17:29:55.9467C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70B18 Title=[MTGA (Not Responding)]
17:29:55.9467C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:29:55.9467C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:29:55.9487C686269OverlayManager::doActionDisplayFPS - Triggered
17:30:01.89279AC47ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:01.89279AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:01.89562AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:01.89562AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:30:01.89562AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:01.89562AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:01.89562AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:01.89562AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:01.89562AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13a0a39
17:30:01.89562AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:01.89562AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:30:01.89562AC184IRenderDevice::releaseRender Releasing.
17:30:01.89562AC82RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:01.89562AC100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:01.89562AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:01.89562AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:01.89562AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:01.89562AC201IRenderDevice::releaseRender Releasing Done.
17:30:01.89762AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:30:01.9547C686144OverlayManager::doActionForegroundChange Event ON (ON)
17:30:01.9547C687463OverlayManager::OnForegroundChangedChanged True
17:30:01.9547C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:30:01.9547C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:01.9587C686269OverlayManager::doActionDisplayFPS - Triggered
17:30:01.98579AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:30:01.98579AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:30:01.98579AC1148RenderDeviceD3d11::initsave state
17:30:01.98579AC696RenderDeviceD3d11::initDX11loading shaders...
17:30:01.99479AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:30:01.99479AC1156RenderDeviceD3d11::initrestore state
17:30:01.99479AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:30:01.99479AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:01.99479AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:01.99479AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:02.979AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:30:02.979AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1410a39
17:30:02.979AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:02.979AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:30:02.979AC2427WidgetManager::Renderresum layout thread
17:30:02.979AC276WidgetManager::initInit manager
17:30:02.933E02340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:30:02.979AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
17:30:02.979AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
17:30:02.1579AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:02.3179AC4859OverlayManager::initOverlayResolutionEx 0X0
17:30:02.3179AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:30:03.86562AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:03.86562AC413InputInterceptor::stopHookunhook keyboard and mouse
17:30:03.86562AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:30:03.86562AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:30:19.48862AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:30:20.35562AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:30:20.37279AC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:30:20.50562AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:20.52379AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 2 handle = 0x8e0b1f}
17:30:20.67362AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:30:21.25662AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:21.27379AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 2 handle = 0x8e0b1f}
17:30:29.40533E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:31:18.67062AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:31:18.68779AC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:31:25.83862AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:31:25.85579AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 3 handle = 0x8e0b1f}
17:32:42.53433E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:43.21633E0256InterProcessElement::closeInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT close 2147483647 bytes
17:35:43.21633E0128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0a1e
17:35:43.21633E0256InterProcessElement::closeInterProcess Overwolf_ImID_A0A1E_P_28192 close 2147483647 bytes
17:35:43.21633E02664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:35:52.88262AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:35:54.96033E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:56.4733E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:57.20233E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:59.57633E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:36:00.93333E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:36:18.5507C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:36:18.59433E0225InterProcessElement::openInterProcess Overwolf_ImID_C0A1E_P_28192 opened succesfuly
17:36:18.59433E0225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:36:19.47133E0291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:36:22.1633E02382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3046] s[33].
17:36:22.1633E02404WidgetManager::RefreshWidgetThreadMainLoopexit
17:36:22.1633E02323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:36:22.1633E02329WidgetManager::RefreshThreadProcStaticclean Exit
17:36:26.75362AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:36:26.75362AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:36:26.75362AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:36:26.75362AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:36:26.75362AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
17:36:26.75362AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
17:36:26.75362AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1410a39
17:36:26.75362AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:36:26.75362AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:36:26.75362AC184IRenderDevice::releaseRender Releasing.
17:36:26.75362AC82RenderDeviceCaptureBase::ReleaseTextureRelease
17:36:26.75362AC100RenderDeviceCaptureBase::ReleaseTextureReleased
17:36:26.75362AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:36:26.75362AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:36:26.75462AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:36:26.75462AC201IRenderDevice::releaseRender Releasing Done.
17:36:26.75562AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:36:26.78579AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:36:26.78579AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:36:26.78579AC1148RenderDeviceD3d11::initsave state
17:36:26.78579AC696RenderDeviceD3d11::initDX11loading shaders...
17:36:26.79579AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:36:26.79579AC1156RenderDeviceD3d11::initrestore state
17:36:26.79579AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:36:26.79579AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:26.79579AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:26.79579AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:36:26.79779AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:36:26.79779AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1790c45
17:36:26.79779AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:36:26.79779AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:36:26.79779AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
17:36:26.79779AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
17:36:26.82979AC4859OverlayManager::initOverlayResolutionEx 0X0
17:36:26.82979AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:36:26.99679AC2427WidgetManager::Renderresum layout thread
17:36:26.99679AC276WidgetManager::initInit manager
17:36:26.99676142340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:36:28.49862AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:28.49862AC413InputInterceptor::stopHookunhook keyboard and mouse
17:36:28.49862AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:36:28.49862AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:36:41.86362AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:36:41.88179AC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:36:42.78062AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:36:42.79879AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 4, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 4 handle = 0x8e0b1f}
17:36:46.39762AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:41:25.477614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:41:59.60862AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:47:20.73462AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
17:47:22.9197614256InterProcessElement::closeInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT close 2147483647 bytes
17:47:22.9197614128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0a1e
17:47:22.9197614256InterProcessElement::closeInterProcess Overwolf_ImID_C0A1E_P_28192 close 2147483647 bytes
17:47:22.91976142664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:47:31.7927614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:32.8797614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:33.9997614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:36.4457614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:37.7027614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:41.4967614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:44.1107614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:19.1047C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:48:19.1487614225InterProcessElement::openInterProcess Overwolf_ImID_709A4_P_28192 opened succesfuly
17:48:19.1487614225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:48:20.1957614291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:22.70476142382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3031] s[33].
17:48:22.70476142404WidgetManager::RefreshWidgetThreadMainLoopexit
17:48:22.70476142323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
17:48:22.70476142329WidgetManager::RefreshThreadProcStaticclean Exit
17:48:26.52662AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:26.52662AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:48:26.52662AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:26.52662AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:26.52662AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:26.52662AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:26.52662AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1790c45
17:48:26.52662AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:26.52662AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:48:26.52662AC184IRenderDevice::releaseRender Releasing.
17:48:26.52662AC82RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:26.52662AC100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:26.52662AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:26.52662AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:26.52662AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:26.52662AC201IRenderDevice::releaseRender Releasing Done.
17:48:26.52862AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
17:48:26.57079AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
17:48:26.57079AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
17:48:26.57079AC1148RenderDeviceD3d11::initsave state
17:48:26.57079AC696RenderDeviceD3d11::initDX11loading shaders...
17:48:26.57979AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
17:48:26.57979AC1156RenderDeviceD3d11::initrestore state
17:48:26.57979AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
17:48:26.57979AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:26.57979AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:26.57979AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:48:26.58179AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
17:48:26.58179AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17c0c45
17:48:26.58179AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:48:26.58179AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
17:48:26.58279AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
17:48:26.58279AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
17:48:26.61479AC4859OverlayManager::initOverlayResolutionEx 0X0
17:48:26.61479AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:48:27.69879AC2427WidgetManager::Renderresum layout thread
17:48:27.69879AC276WidgetManager::initInit manager
17:48:27.6996AC42340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
17:48:30.61962AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:30.61962AC413InputInterceptor::stopHookunhook keyboard and mouse
17:48:30.61962AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
17:48:30.61962AC402InputInterceptor::runHookMouse is hooked 0x62ac
17:49:02.14762AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:49:02.16479AC3267OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:49:03.8062AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:03.8179AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 5 handle = 0x8e0b1f}
17:49:32.4676AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:28.3796AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:29.5336AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:30.5836AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:32.9916AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:34.2816AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:39.1447C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:52:39.2376AC4256InterProcessElement::closeInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT close 2147483647 bytes
17:52:39.2376AC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=709a4
17:52:39.2376AC4256InterProcessElement::closeInterProcess Overwolf_ImID_709A4_P_28192 close 2147483647 bytes
17:52:39.2376AC42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:52:39.2406AC4225InterProcessElement::openInterProcess Overwolf_ImID_1D09FC_P_28192 opened succesfuly
17:52:39.2406AC4225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
17:52:40.1646AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:52:41.41779AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
17:52:41.41779AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
17:53:12.25962AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:53:12.34262AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:53:12.34379AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 5 handle = 0x8e0b1f}
17:53:12.75962AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:53:13.42562AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:53:13.42679AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 5 handle = 0x8e0b1f}
17:53:58.46AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:55:30.3836AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:44.8616AC4256InterProcessElement::closeInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT close 2147483647 bytes
18:01:44.8626AC4128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d09fc
18:01:44.8626AC4256InterProcessElement::closeInterProcess Overwolf_ImID_1D09FC_P_28192 close 2147483647 bytes
18:01:44.8626AC42664WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:01:57.166AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:58.2736AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:59.5966AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:01.9996AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:03.2526AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:19.3507C686261OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
18:02:19.4036AC4225InterProcessElement::openInterProcess Overwolf_ImID_160B44_P_28192 opened succesfuly
18:02:19.4046AC4225InterProcessElement::openInterProcess Overwolf_PID_28192_SHARED_MEMORY_AGENT opened succesfuly
18:02:20.2879AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
18:02:20.2879AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
18:02:21.2446AC4291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:23.7556AC42382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3016] s[33].
18:02:23.7556AC42404WidgetManager::RefreshWidgetThreadMainLoopexit
18:02:23.7556AC42323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
18:02:23.7556AC42329WidgetManager::RefreshThreadProcStaticclean Exit
18:02:27.70362AC1502OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:02:27.70362AC1511OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:02:27.70362AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:02:27.70362AC1265OverlayManager::RestoreGameWNDPROCSearch SWL..
18:02:27.70362AC1272OverlayManager::RestoreGameWNDPROCSWL restored.
18:02:27.70362AC1282OverlayManager::RestoreGameWNDPROCSWL OK.
18:02:27.70362AC1287OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17c0c45
18:02:27.70362AC2526OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:02:27.70362AC1514OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:02:27.70362AC184IRenderDevice::releaseRender Releasing.
18:02:27.70362AC82RenderDeviceCaptureBase::ReleaseTextureRelease
18:02:27.70362AC100RenderDeviceCaptureBase::ReleaseTextureReleased
18:02:27.70362AC1280RenderDeviceD3d11::releaseImplementationReleasing 1
18:02:27.70362AC1290RenderDeviceD3d11::releaseImplementationReleasing 2
18:02:27.70362AC1309RenderDeviceD3d11::releaseImplementationReleasing 3
18:02:27.70362AC201IRenderDevice::releaseRender Releasing Done.
18:02:27.70562AC382fSwapResize_BuffersResize buffer (0x12ec1e60)!
18:02:27.72579AC1063RenderDeviceD3d11::initRefC r:[4]->[4] 0x12ec1e60
18:02:27.72579AC1127RenderDeviceD3d11::initBackbuffer format=28, copy format=28, Width=1920, Height=1080, Multisampled=false
18:02:27.72579AC1148RenderDeviceD3d11::initsave state
18:02:27.72579AC696RenderDeviceD3d11::initDX11loading shaders...
18:02:27.73479AC1154RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5b6763c.
18:02:27.73479AC1156RenderDeviceD3d11::initrestore state
18:02:27.73479AC1159RenderDeviceD3d11::initTarget Window [0xd0a8c]
18:02:27.73479AC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:02:27.73479AC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:02:27.73479AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:02:27.74679AC4924OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd0a8c}.
18:02:27.74679AC2127OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d50579
18:02:27.74679AC2145OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:02:27.74679AC2193OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x54a8d6f0=1420351216)=>(0x53f39850=1408473168)
18:02:27.74679AC326RenderImageD3d11::setSizeCreate Texture (880,700) / (896,768) - OK
18:02:27.74679AC347RenderImageD3d11::setSizeCreate Texture RV (896,768) - OK
18:02:27.76379AC4859OverlayManager::initOverlayResolutionEx 0X0
18:02:27.76379AC4866OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:02:28.81179AC2427WidgetManager::Renderresum layout thread
18:02:28.81179AC276WidgetManager::initInit manager
18:02:28.8115BFC2340WidgetManager::RefreshWidgetThreadMainLoopstarting layout..
18:02:29.69162AC2223OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:29.69162AC413InputInterceptor::stopHookunhook keyboard and mouse
18:02:29.69162AC380InputInterceptor::runHookKeyboard is hooked 0x62ac
18:02:29.69162AC402InputInterceptor::runHookMouse is hooked 0x62ac
18:02:43.37962AC2379OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:02:44.24662AC2417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:02:44.24879AC3425OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x380215;prev = 0x7d09b9 , {Original values: ref = 5 handle = 0x8e0b1f}
18:03:33.9805BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:08.5115BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:05:30.1745BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:52.115BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:57.8535BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:34.2045BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:34.2345BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:04.7105BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:05.43962AC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:14:05.5727C686132OverlayManager::doActionForegroundChange Event [winows not active]
18:14:05.5767C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:05.5767C687463OverlayManager::OnForegroundChangedChanged False
18:14:05.5767C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x408D6 Title=[BW Orzhov Bolas Citadel CGB Mythic 269 - Google Chrome]
18:14:05.5767C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:05.5767C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:05.5797C686269OverlayManager::doActionDisplayFPS - Triggered
18:14:06.1005BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:06.76279AC47ResetSnapShotSH::ExecuteRelease snapshot SH
18:14:06.76279AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:07.6025BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:10.1065BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:11.6095BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:49.1037C686144OverlayManager::doActionForegroundChange Event ON (ON)
18:22:49.1037C687463OverlayManager::OnForegroundChangedChanged True
18:22:49.1037C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:22:49.1037C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:22:49.1077C686269OverlayManager::doActionDisplayFPS - Triggered
18:22:49.11879AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:49.96862AC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:59:17.32262AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:59:20.195BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:21.2415BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:23.487C686132OverlayManager::doActionForegroundChange Event [winows not active]
20:59:23.527C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:59:23.527C687463OverlayManager::OnForegroundChangedChanged False
20:59:23.527C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30360 Title=[]
20:59:23.527C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:59:23.527C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:23.557C686269OverlayManager::doActionDisplayFPS - Triggered
20:59:23.5775BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:23.74179AC47ResetSnapShotSH::ExecuteRelease snapshot SH
20:59:23.74179AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:59:26.52262AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:59:26.5557C686144OverlayManager::doActionForegroundChange Event ON (ON)
20:59:26.5557C687463OverlayManager::OnForegroundChangedChanged True
20:59:26.5557C686935OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
20:59:26.5557C682490OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:59:26.5597C686269OverlayManager::doActionDisplayFPS - Triggered
20:59:26.57179AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:59:26.58862AC5613overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
20:59:26.83862AC6935OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
20:59:30.485BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:31.4405BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:31.5597C686132OverlayManager::doActionForegroundChange Event [winows not active]
20:59:31.5637C686144OverlayManager::doActionForegroundChange Event OFF (OFF)
20:59:31.5637C687463OverlayManager::OnForegroundChangedChanged False
20:59:31.5637C687496OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1011C Title=[]
20:59:31.5637C682483OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:59:31.5637C682417OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:31.5657C686269OverlayManager::doActionDisplayFPS - Triggered
20:59:32.67879AC47ResetSnapShotSH::ExecuteRelease snapshot SH
20:59:32.67879AC913OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:59:33.57962AC1582OverlayManager::GameWindowProcCallbackClose Window [16].
20:59:34.825BFC291PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:59:37.875BFC2382WidgetManager::RefreshWidgetThreadMainLoopRender keep alive faild... exit [3500] s[500].
20:59:37.875BFC2404WidgetManager::RefreshWidgetThreadMainLoopexit
20:59:37.875BFC2323WidgetManager::RefreshThreadProcStaticExit refresh process porcess
20:59:37.875BFC2329WidgetManager::RefreshThreadProcStaticclean Exit
20:59:43.23262AC449ReleaseD11DeviceDevice Released! [3]
20:59:43.23262AC2501OverlayManager::OnGraphicsDeviceLostClear Resource Start