TimeThreadLineFunctionMessage
21:10:59.35638B4138runClientStarting Overlay PID=14440(0x3868) server PID = 7340
21:10:59.35638B4561Client::initClient::Initialize
21:10:59.35638B4569Client::initStart owclient thread
21:10:59.356353C325Client::initFirstInjectionClient::initFirstInjection.
21:10:59.356353C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_7340 opened succesfuly
21:10:59.356353C351session id = {4F802019-896C-4A94-9AF8-BA04F6C76D49}
21:10:59.357353C2039Client::LogClientInfoOS version [10.0]
21:10:59.357353C2044Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:10:59.358353C2062Client::LogClientInfoClient [64-bit] Version 2.2.84.12
21:10:59.358353C2074Client::LogProcessModulesLoaded modules:
21:10:59.363353C2090C:\Program Files\Overwolf\0.166.1.16\OWClient.dll
21:10:59.363353C2090C:\Program Files\Overwolf\0.166.1.16\OWExplorer.dll
21:10:59.363353C2090C:\Program Files\Steam\GameOverlayRenderer64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\R5Apex.exe
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\bink2w64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\binkawin64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\mileswin64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
21:10:59.363353C2090C:\Program Files\Steam\steamapps\common\Apex Legends\steam_api64.dll
21:10:59.363353C2090C:\Program Files\Steam\steamclient64.dll
21:10:59.363353C2090C:\Program Files\Steam\tier0_s64.dll
21:10:59.363353C2090C:\Program Files\Steam\vstdlib_s64.dll
21:10:59.363353C2090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.3-0\MpOav.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\AUDIOSES.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\AVIFIL32.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\AVRT.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\CRYPTSP.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\ColorAdapterClient.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\CoreMessaging.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\CoreUIComponents.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\D3DSCache.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\DEVOBJ.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\DNSAPI.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\HID.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\MSACM32.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\MSASN1.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\MSVFW32.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\MSWSOCK.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\NTASN1.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\SSPICLI.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\Secur32.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\UMPDC.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\USERENV.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\VERSION.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\WININET.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\WINMM.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\Wldp.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\XInput1_3.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\amdihk64.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\amsi.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\apphelp.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\d3d11.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dbgcore.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\dbghelp.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dcomp.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:10:59.363353C2090C:\Windows\SYSTEM32\dsound.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dwmapi.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dxcore.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\dxgi.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\kernel.appcore.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\ksuser.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\midimap.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\msacm32.drv
21:10:59.363353C2090C:\Windows\SYSTEM32\mscms.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\mskeyprotect.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\ncrypt.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\ntdll.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\ntmarta.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\powrprof.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\profapi.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\textinputframework.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\twinapi.appcore.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\wbemcomn.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\wdmaud.drv
21:10:59.363353C2090C:\Windows\SYSTEM32\windows.storage.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\winmmbase.dll
21:10:59.363353C2090C:\Windows\SYSTEM32\wintypes.dll
21:10:59.363353C2090C:\Windows\System32\ADVAPI32.dll
21:10:59.363353C2090C:\Windows\System32\CRYPT32.dll
21:10:59.363353C2090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\aticfx64.dll
21:10:59.363353C2090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\atidxx64.dll
21:10:59.363353C2090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\atiuxp64.dll
21:10:59.363353C2090C:\Windows\System32\GDI32.dll
21:10:59.363353C2090C:\Windows\System32\IMM32.dll
21:10:59.363353C2090C:\Windows\System32\InputHost.dll
21:10:59.363353C2090C:\Windows\System32\KERNEL32.DLL
21:10:59.363353C2090C:\Windows\System32\KERNELBASE.dll
21:10:59.363353C2090C:\Windows\System32\MMDevApi.dll
21:10:59.363353C2090C:\Windows\System32\MSCTF.dll
21:10:59.363353C2090C:\Windows\System32\NSI.dll
21:10:59.363353C2090C:\Windows\System32\Normaliz.dll
21:10:59.363353C2090C:\Windows\System32\OLEAUT32.dll
21:10:59.363353C2090C:\Windows\System32\OneCoreCommonProxyStub.dll
21:10:59.363353C2090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:10:59.363353C2090C:\Windows\System32\PROPSYS.dll
21:10:59.363353C2090C:\Windows\System32\PSAPI.DLL
21:10:59.363353C2090C:\Windows\System32\RPCRT4.dll
21:10:59.363353C2090C:\Windows\System32\SETUPAPI.dll
21:10:59.363353C2090C:\Windows\System32\SHELL32.dll
21:10:59.363353C2090C:\Windows\System32\SHLWAPI.dll
21:10:59.363353C2090C:\Windows\System32\USER32.dll
21:10:59.363353C2090C:\Windows\System32\WINTRUST.dll
21:10:59.363353C2090C:\Windows\System32\WLDAP32.dll
21:10:59.363353C2090C:\Windows\System32\WS2_32.dll
21:10:59.363353C2090C:\Windows\System32\WindowManagementAPI.dll
21:10:59.363353C2090C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
21:10:59.363353C2090C:\Windows\System32\Windows.UI.dll
21:10:59.363353C2090C:\Windows\System32\bcrypt.dll
21:10:59.363353C2090C:\Windows\System32\bcryptPrimitives.dll
21:10:59.363353C2090C:\Windows\System32\cfgmgr32.dll
21:10:59.363353C2090C:\Windows\System32\clbcatq.dll
21:10:59.363353C2090C:\Windows\System32\combase.dll
21:10:59.363353C2090C:\Windows\System32\fwpuclnt.dll
21:10:59.363353C2090C:\Windows\System32\gdi32full.dll
21:10:59.363353C2090C:\Windows\System32\imagehlp.dll
21:10:59.363353C2090C:\Windows\System32\msvcp_win.dll
21:10:59.363353C2090C:\Windows\System32\msvcrt.dll
21:10:59.363353C2090C:\Windows\System32\ole32.dll
21:10:59.363353C2090C:\Windows\System32\rasadhlp.dll
21:10:59.363353C2090C:\Windows\System32\sechost.dll
21:10:59.363353C2090C:\Windows\System32\shcore.dll
21:10:59.363353C2090C:\Windows\System32\ucrtbase.dll
21:10:59.363353C2090C:\Windows\System32\win32u.dll
21:10:59.363353C2090C:\Windows\System32\winrnr.dll
21:10:59.363353C2090C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
21:10:59.363353C2090C:\Windows\system32\NLAapi.dll
21:10:59.363353C2090C:\Windows\system32\XAudio2_6.dll
21:10:59.363353C2090C:\Windows\system32\napinsp.dll
21:10:59.363353C2090C:\Windows\system32\ncryptsslp.dll
21:10:59.363353C2090C:\Windows\system32\pnrpnsp.dll
21:10:59.363353C2090C:\Windows\system32\rsaenh.dll
21:10:59.363353C2090C:\Windows\system32\schannel.DLL
21:10:59.363353C2090C:\Windows\system32\wbem\fastprox.dll
21:10:59.363353C2090C:\Windows\system32\wbem\wbemprox.dll
21:10:59.363353C2090C:\Windows\system32\wbem\wbemsvc.dll
21:10:59.363353C2090C:\Windows\system32\wshbth.dll
21:10:59.364353C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=17144
21:10:59.365353C1526Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:10:59.365353C1550Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:10:59.366353C1599Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:10:59.366353C1665Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:10:59.366353C1678Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:10:59.366353C1691Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:10:59.366353C1731Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:10:59.366353C1733Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:10:59.366353C1735Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:10:59.366353C1737Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:10:59.366353C1739Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:10:59.366353C1741Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:10:59.366353C1743Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:10:59.366353C1746Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:10:59.366353C1749Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:10:59.366353C1856Data::Search[0] 0xED450000
21:10:59.366353C1856Data::Search[1] 0x0
21:10:59.366353C1856Data::Search[2] 0x0
21:10:59.366353C1856Data::Search[3] 0x0
21:10:59.366353C1856Data::Search[4] 0x0
21:10:59.366353C1856Data::Search[5] 0xEB100000
21:10:59.366353C1856Data::Search[6] 0xED510000
21:10:59.366353C1856Data::Search[7] 0x0
21:10:59.366353C1856Data::Search[8] 0xEB100000
21:10:59.366353C1856Data::Search[9] 0x0
21:10:59.366353C1861Data::Search[10] 0x0
21:10:59.366353C1867Data::Search[11] 0xE89D0000
21:10:59.366353C1873Data::Search[12] 0x0
21:10:59.366353C1879Data::Search[13] 0x0
21:10:59.366353C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:10:59.367353C1264Client::hookFunctionsDetected Windows 8.1 or greater
21:10:59.367353C1279Client::hookFunctionsAcquiring function lock succedded
21:10:59.367353C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_84_12_7340 opened succesfuly
21:10:59.367353C480OverlayManager::OverlayManagerOW System Cursor is set to = 0x6f5c052b
21:10:59.367353C7254OverlayManager::LoadDefaultCursorsLoad default cursors
21:10:59.368353C488OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xe69053f
21:10:59.368353C72PerformanceCounter::StartSessionStartSession
21:10:59.368353C72PerformanceCounter::StartSessionStartSession
21:10:59.368353C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:10:59.368353C700OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:10:59.368353C718OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:10:59.368353C720OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:10:59.368353C723OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:10:59.368353C726OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:10:59.368353C729OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:10:59.368353C732OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:10:59.368353C735OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:10:59.368353C738OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:10:59.368353C741OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:10:59.368353C744OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:10:59.368353C747OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:10:59.368353C750OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:10:59.368353C753OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:10:59.368353C756OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:10:59.368353C759OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:10:59.368353C762OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:10:59.368353C765OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:10:59.368353C768OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:10:59.368353C771OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
21:10:59.368353C774OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:10:59.368353C777OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:10:59.368353C780OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:10:59.368353C783OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:10:59.368353C786OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:10:59.368353C789OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:10:59.368353C792OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:10:59.369353C795OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:10:59.369353C798OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:10:59.369353C801OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:10:59.369353C804OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:10:59.369353C807OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:10:59.369353C810OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:10:59.369353C813OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:10:59.369353C816OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:10:59.369353C819OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:10:59.369353C822OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:10:59.369353C825OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:10:59.369353C828OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:10:59.369353C831OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:10:59.369353C834OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:10:59.369353C837OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:10:59.369353C840OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:10:59.369353C843OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
21:10:59.369353C846OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
21:10:59.369353C849OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:10:59.369353C852OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:10:59.369353C855OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:10:59.369353C858OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:10:59.369353C861OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:10:59.369353C864OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:10:59.369353C867OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:10:59.369353C870OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:10:59.369353C873OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:10:59.369353C876OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:10:59.369353C879OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:10:59.369353C882OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:10:59.369353C885OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:10:59.369353C888OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
21:10:59.369353C891OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:10:59.369353C894OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:10:59.369353C897OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:10:59.369353C900OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:10:59.369353C903OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:10:59.369353C906OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:10:59.369353C909OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:10:59.369353C911OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:10:59.369353C913OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:10:59.369353C915OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:10:59.369353C917OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:10:59.369353C919OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:10:59.369353C921OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:10:59.369353C923OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:10:59.369353C925OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:10:59.369353C927OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:10:59.369353C929OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:10:59.369353C931OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:10:59.369353C933OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:10:59.369353C935OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:10:59.369353C949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:10:59.369353C574OverlayManager::InitGameClientstarting hooks...
21:10:59.400353C1958FunctionHook::LoadHookerLoading Utils from C:\Program Files\Overwolf\0.166.1.16\\OWUtils.dll succeeded
21:10:59.403353C597Install::CodeInit [Client,1] (MCH) OK
21:10:59.404353C597Install::CodeInit [Client,2] (MCH) OK
21:10:59.415353C597Install::CodeInit [Client,3] (MCH) OK
21:10:59.416353C597Install::CodeInit [Client,4] (MCH) OK
21:10:59.427353C597Install::CodeInit [Client,4.1] (MCH) OK
21:10:59.439353C597Install::CodeInit [Client,4.2] (MCH) OK
21:10:59.440353C248Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:10:59.440353C577Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:10:59.441353C926FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:10:59.441353C1354Client::hookFunctionsSuspend before hook: OFF
21:10:59.442353C1062Install::CodeSegment [5|20352|0xEB100000|0x4F80]
21:10:59.454353C597Install::Codeunknown (MCH) OK
21:10:59.454353C1062Install::CodeSegment [5|431872|0xEB100000|0x69700]
21:10:59.465353C597Install::Codeunknown (MCH) OK
21:10:59.465353C1062Install::CodeSegment [5|132848|0xEB100000|0x206F0]
21:10:59.476353C597Install::Codeunknown (MCH) OK
21:10:59.476353C1062Install::CodeSegment [5|7648|0xEB100000|0x1DE0]
21:10:59.489353C597Install::Codeunknown (MCH) OK
21:10:59.489353C1062Install::CodeSegment [5|-39876512|0xEB100000|0xFD9F8860]
21:10:59.489353C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:10:59.489353C1062Install::CodeSegment [5|-39855056|0xEB100000|0xFD9FDC30]
21:10:59.489353C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:10:59.489353C1062Install::CodeSegment [5|-39860752|0xEB100000|0xFD9FC5F0]
21:10:59.489353C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:10:59.489353C1062Install::CodeSegment [5|-41048080|0xEB100000|0xFD8DA7F0]
21:10:59.489353C1153Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:10:59.489353C334FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:10:59.489353C1193OverlayManager::StartStarting...
21:10:59.489353C1225OverlayManager::Startstarting hooks 2...
21:10:59.503353C597Install::CodeInit [Client,5] (MCH) OK
21:10:59.503353C1372XTRAP COMPATIBLE PATCH WARNING
21:10:59.503353C1380OverlayManager::Startdone with hooks...
21:10:59.503353C107ApiManager::InitAPI Manager Event : OK
21:10:59.503353C119ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=11000
21:10:59.503353C67TXRSettingFail to read texture recognition options 0xb7
21:10:59.503353C114TXOfInterestNew list set with 0 items
21:10:59.503353C1405OverlayManager::Startget foreground state
21:10:59.503353C7956OverlayManager::OnForegroundChangedChanged True
21:10:59.503353C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:10:59.503353C1442OverlayManager::StartStarted...
21:10:59.5034B2C6841OverlayManager::OnConnectedConnected to server
21:10:59.5034B2C32SendServerHelloMessage::ExecuteSend connection Ack
21:10:59.5032AF87460OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x2031e
21:10:59.516353C597Install::CodeInit [Client,0] (MCH) OK
21:10:59.516353C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:10:59.516353C94GraphicsHookManager::StopThreadStopThread
21:10:59.520114587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:10:59.52842F8216GraphicsHookManager::MessageLoopExit Thread
21:10:59.564114148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:10:59.566353C407Client::initFirstInjectioninit complete
21:10:59.567114148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:10:59.567114984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:10:59.6401141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:10:59.6401141072RenderDeviceD3d11::initDevice adapter hash: 1383620651
21:10:59.6401141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:10:59.6401141126RenderDeviceD3d11::initsave state
21:10:59.640114696RenderDeviceD3d11::initDX11loading shaders...
21:10:59.642114705RenderDeviceD3d11::initDX11create vs
21:10:59.642114723RenderDeviceD3d11::initDX11create vs
21:10:59.646114745RenderDeviceD3d11::initDX11create pxs
21:10:59.648114774RenderDeviceD3d11::initDX11create raster
21:10:59.648114842RenderDeviceD3d11::initDX11create buffers
21:10:59.6481141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:10:59.6481141134RenderDeviceD3d11::initrestore state
21:10:59.6481141137RenderDeviceD3d11::initTarget Window [0x50704]
21:10:59.648114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:10:59.648114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:10:59.648114193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:10:59.6481142093RenderDeviceD3d11::setFixSet render device fix RT.
21:10:59.6481142874OverlayManager::setGraphicsRender Device fix was set RT.
21:10:59.6481145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:10:59.6481145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:10:59.64911426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:10:59.64911421StartWidgetsRefresher::ExecuteExecute start wicket manager
21:10:59.649114275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:10:59.6491145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:10:59.6491142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fa80855
21:10:59.6491142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
21:10:59.6491142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:10:59.6491142428OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:10:59.649114311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:10:59.649114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:10:59.6491147856OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:10:59.6601142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:10:59.6601142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:10:59.660114479InputInterceptor::stopHookunhook keyboard and mouse
21:10:59.660114446InputInterceptor::runHookKeyboard is hooked 0x114
21:10:59.660114468InputInterceptor::runHookMouse is hooked 0x114
21:10:59.6601142101OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
21:10:59.6901145216OverlayManager::initOverlayResolutionEx 0X40300
21:10:59.6901145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:10:59.7764B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:10:59.7874B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:10:59.8411147393OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
21:10:59.842114655OverlayInputManager::HandleCommandsClear all hotkeys command
21:10:59.842114696OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:10:59.842114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:10:59.8864B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:10:59.8944B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:10:59.9262888225InterProcessElement::openInterProcess Overwolf_ImID_1306AC_P_7340 opened succesfuly
21:10:59.9262888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
21:10:59.94411426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
21:10:59.944114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:11:00.544114467ReleaseD11DeviceDevice Released! [1]
21:11:00.5441142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:11:00.5441141448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:11:00.5441141455OverlayManager::RestoreGameWNDPROCSWL restored.
21:11:00.5441141465OverlayManager::RestoreGameWNDPROCSWL OK.
21:11:00.5441141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fa80855
21:11:00.5441142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:11:00.544114187IRenderDevice::releaseRender Releasing.
21:11:00.54411482RenderDeviceCaptureBase::ReleaseTextureRelease
21:11:00.544114100RenderDeviceCaptureBase::ReleaseTextureReleased
21:11:00.5441141258RenderDeviceD3d11::releaseImplementationReleasing 1
21:11:00.5441141268RenderDeviceD3d11::releaseImplementationReleasing 2
21:11:00.5441141287RenderDeviceD3d11::releaseImplementationReleasing 3
21:11:00.544114204IRenderDevice::releaseRender Releasing Done.
21:11:00.544114470ReleaseD11Device End Device Released!
21:11:00.544114400fSwapResize_BuffersResize buffer (0x36384bd0)!
21:11:00.6481141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:11:00.6481141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:11:00.6481141126RenderDeviceD3d11::initsave state
21:11:00.648114696RenderDeviceD3d11::initDX11loading shaders...
21:11:00.6651141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:11:00.6651141134RenderDeviceD3d11::initrestore state
21:11:00.6651141137RenderDeviceD3d11::initTarget Window [0x50704]
21:11:00.665114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:11:00.665114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:11:00.6651145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:11:00.6701145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:11:00.6701142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2849089b
21:11:00.6701142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
21:11:00.6711142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:11:00.6721145216OverlayManager::initOverlayResolutionEx 0X40300
21:11:00.6721145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:11:00.6861142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:11:00.6861142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:11:00.686114479InputInterceptor::stopHookunhook keyboard and mouse
21:11:00.686114446InputInterceptor::runHookKeyboard is hooked 0x114
21:11:00.686114468InputInterceptor::runHookMouse is hooked 0x114
21:11:00.7374B2C6942OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Lost\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\166.1.0\plugins/GEPPlugin64.dll]
21:11:00.773114467ReleaseD11DeviceDevice Released! [1]
21:11:00.7731142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:11:00.7731141448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:11:00.7731141455OverlayManager::RestoreGameWNDPROCSWL restored.
21:11:00.7731141465OverlayManager::RestoreGameWNDPROCSWL OK.
21:11:00.7731141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2849089b
21:11:00.7731142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:11:00.773114187IRenderDevice::releaseRender Releasing.
21:11:00.77311482RenderDeviceCaptureBase::ReleaseTextureRelease
21:11:00.773114100RenderDeviceCaptureBase::ReleaseTextureReleased
21:11:00.7731141258RenderDeviceD3d11::releaseImplementationReleasing 1
21:11:00.7731141268RenderDeviceD3d11::releaseImplementationReleasing 2
21:11:00.7731141287RenderDeviceD3d11::releaseImplementationReleasing 3
21:11:00.773114204IRenderDevice::releaseRender Releasing Done.
21:11:00.773114470ReleaseD11Device End Device Released!
21:11:00.773114400fSwapResize_BuffersResize buffer (0x36384bd0)!
21:11:00.8591141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:11:00.8591141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:11:00.8591141126RenderDeviceD3d11::initsave state
21:11:00.859114696RenderDeviceD3d11::initDX11loading shaders...
21:11:00.8691141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:11:00.8691141134RenderDeviceD3d11::initrestore state
21:11:00.8691141137RenderDeviceD3d11::initTarget Window [0x50704]
21:11:00.869114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:11:00.869114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:11:00.8691145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:11:00.8911147681OverlayManager::LoadPluginPlugin loaded [3] [C:\Users\Lost\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\166.1.0\plugins/GEPPlugin64.dll] []
21:11:00.9231145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:11:00.9231142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf08be
21:11:00.9231142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:11:00.9231142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:11:00.9271145216OverlayManager::initOverlayResolutionEx 0X40008
21:11:00.9271145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:11:00.9271145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:11:00.9271145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:11:01.11142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:11:01.11142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:11:01.1114479InputInterceptor::stopHookunhook keyboard and mouse
21:11:01.1114446InputInterceptor::runHookKeyboard is hooked 0x114
21:11:01.1114468InputInterceptor::runHookMouse is hooked 0x114
21:11:01.6931145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:11:09.9902AF82074Client::LogProcessModulesLoaded modules:
21:11:09.9952AF82090C:\Program Files\Overwolf\0.166.1.16\OWClient.dll
21:11:09.9952AF82090C:\Program Files\Overwolf\0.166.1.16\OWExplorer.dll
21:11:09.9952AF82090C:\Program Files\Overwolf\0.166.1.16\OWUtils.dll
21:11:09.9952AF82090C:\Program Files\Steam\GameOverlayRenderer64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\R5Apex.exe
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\bink2w64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\binkawin64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\mileswin64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\paks\Win64\ui.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamapps\common\Apex Legends\steam_api64.dll
21:11:09.9952AF82090C:\Program Files\Steam\steamclient64.dll
21:11:09.9962AF82090C:\Program Files\Steam\tier0_s64.dll
21:11:09.9962AF82090C:\Program Files\Steam\vstdlib_s64.dll
21:11:09.9962AF82090C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2102.3-0\MpOav.dll
21:11:09.9962AF82090C:\Users\Lost\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\166.1.0\plugins\64\gep_apex.dll
21:11:09.9962AF82090C:\Users\Lost\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\166.1.0\plugins\64\libowgameevents64.dll
21:11:09.9962AF82090C:\Users\Lost\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\166.1.0\plugins\GEPPlugin64.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\AUDIOSES.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\AVIFIL32.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\AVRT.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\CRYPTSP.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\ColorAdapterClient.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\CoreMessaging.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\CoreUIComponents.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\D3DSCache.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\D3DX9_43.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\DEVOBJ.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\DNSAPI.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\HID.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\MSACM32.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\MSASN1.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\MSVFW32.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\MSWSOCK.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\NTASN1.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\SSPICLI.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\Secur32.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\UMPDC.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\USERENV.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\VERSION.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\WININET.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\WINMM.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\Wldp.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\XInput1_3.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\amdihk64.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\amsi.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\apphelp.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\d3d11.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\d3dx11_43.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dbgcore.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\dbghelp.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dcomp.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:11:09.9962AF82090C:\Windows\SYSTEM32\dsound.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dwmapi.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dxcore.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\dxgi.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\kernel.appcore.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\ksuser.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\midimap.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\msacm32.drv
21:11:09.9962AF82090C:\Windows\SYSTEM32\mscms.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\mskeyprotect.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\ncrypt.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\ntdll.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\ntmarta.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\powrprof.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\profapi.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\textinputframework.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\twinapi.appcore.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\wbemcomn.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\wdmaud.drv
21:11:09.9962AF82090C:\Windows\SYSTEM32\windows.storage.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\winmmbase.dll
21:11:09.9962AF82090C:\Windows\SYSTEM32\wintypes.dll
21:11:09.9962AF82090C:\Windows\System32\ADVAPI32.dll
21:11:09.9962AF82090C:\Windows\System32\CRYPT32.dll
21:11:09.9962AF82090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\aticfx64.dll
21:11:09.9962AF82090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\atidxx64.dll
21:11:09.9962AF82090C:\Windows\System32\DriverStore\FileRepository\u0356396.inf_amd64_383feb4787ca17a2\B356520\atiuxp64.dll
21:11:09.9962AF82090C:\Windows\System32\GDI32.dll
21:11:09.9962AF82090C:\Windows\System32\IMM32.dll
21:11:09.9962AF82090C:\Windows\System32\InputHost.dll
21:11:09.9962AF82090C:\Windows\System32\KERNEL32.DLL
21:11:09.9962AF82090C:\Windows\System32\KERNELBASE.dll
21:11:09.9962AF82090C:\Windows\System32\MMDevApi.dll
21:11:09.9962AF82090C:\Windows\System32\MSCTF.dll
21:11:09.9962AF82090C:\Windows\System32\NSI.dll
21:11:09.9962AF82090C:\Windows\System32\Normaliz.dll
21:11:09.9962AF82090C:\Windows\System32\OLEAUT32.dll
21:11:09.9962AF82090C:\Windows\System32\OneCoreCommonProxyStub.dll
21:11:09.9962AF82090C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:11:09.9962AF82090C:\Windows\System32\PROPSYS.dll
21:11:09.9962AF82090C:\Windows\System32\PSAPI.DLL
21:11:09.9962AF82090C:\Windows\System32\RPCRT4.dll
21:11:09.9962AF82090C:\Windows\System32\SETUPAPI.dll
21:11:09.9962AF82090C:\Windows\System32\SHELL32.dll
21:11:09.9962AF82090C:\Windows\System32\SHLWAPI.dll
21:11:09.9962AF82090C:\Windows\System32\USER32.dll
21:11:09.9962AF82090C:\Windows\System32\WINTRUST.dll
21:11:09.9962AF82090C:\Windows\System32\WLDAP32.dll
21:11:09.9962AF82090C:\Windows\System32\WS2_32.dll
21:11:09.9962AF82090C:\Windows\System32\WindowManagementAPI.dll
21:11:09.9962AF82090C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
21:11:09.9962AF82090C:\Windows\System32\Windows.UI.dll
21:11:09.9962AF82090C:\Windows\System32\bcrypt.dll
21:11:09.9962AF82090C:\Windows\System32\bcryptPrimitives.dll
21:11:09.9962AF82090C:\Windows\System32\cfgmgr32.dll
21:11:09.9962AF82090C:\Windows\System32\clbcatq.dll
21:11:09.9962AF82090C:\Windows\System32\combase.dll
21:11:09.9962AF82090C:\Windows\System32\fwpuclnt.dll
21:11:09.9962AF82090C:\Windows\System32\gdi32full.dll
21:11:09.9962AF82090C:\Windows\System32\imagehlp.dll
21:11:09.9962AF82090C:\Windows\System32\msvcp_win.dll
21:11:09.9962AF82090C:\Windows\System32\msvcrt.dll
21:11:09.9962AF82090C:\Windows\System32\ole32.dll
21:11:09.9962AF82090C:\Windows\System32\rasadhlp.dll
21:11:09.9962AF82090C:\Windows\System32\sechost.dll
21:11:09.9962AF82090C:\Windows\System32\shcore.dll
21:11:09.9962AF82090C:\Windows\System32\ucrtbase.dll
21:11:09.9962AF82090C:\Windows\System32\win32u.dll
21:11:09.9962AF82090C:\Windows\System32\winrnr.dll
21:11:09.9962AF82090C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\COMCTL32.dll
21:11:09.9962AF82090C:\Windows\system32\NLAapi.dll
21:11:09.9962AF82090C:\Windows\system32\XAudio2_6.dll
21:11:09.9962AF82090C:\Windows\system32\napinsp.dll
21:11:09.9962AF82090C:\Windows\system32\ncryptsslp.dll
21:11:09.9962AF82090C:\Windows\system32\pnrpnsp.dll
21:11:09.9962AF82090C:\Windows\system32\rsaenh.dll
21:11:09.9962AF82090C:\Windows\system32\schannel.DLL
21:11:09.9962AF82090C:\Windows\system32\wbem\fastprox.dll
21:11:09.9962AF82090C:\Windows\system32\wbem\wbemprox.dll
21:11:09.9962AF82090C:\Windows\system32\wbem\wbemsvc.dll
21:11:09.9962AF82090C:\Windows\system32\wshbth.dll
21:12:34.2881145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:12:34.2881145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:12:34.2881145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:12:34.5654B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
21:12:34.5654B2C7956OverlayManager::OnForegroundChangedChanged False
21:12:34.5664B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160658 Title=[Steam]
21:12:34.5664B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:12:34.5664B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:12:34.5664B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:12:34.5824B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:12:34.59311448ResetSnapShotSH::ExecuteRelease snapshot SH
21:12:34.593114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:12:45.3701141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:12:45.3701141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:12:45.3701142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:12:45.3701141448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:12:45.3701141455OverlayManager::RestoreGameWNDPROCSWL restored.
21:12:45.3701141465OverlayManager::RestoreGameWNDPROCSWL OK.
21:12:45.3701141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf08be
21:12:45.3701142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:12:45.3701141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:12:45.370114187IRenderDevice::releaseRender Releasing.
21:12:45.37011482RenderDeviceCaptureBase::ReleaseTextureRelease
21:12:45.370114100RenderDeviceCaptureBase::ReleaseTextureReleased
21:12:45.3701141258RenderDeviceD3d11::releaseImplementationReleasing 1
21:12:45.3701141268RenderDeviceD3d11::releaseImplementationReleasing 2
21:12:45.3701141287RenderDeviceD3d11::releaseImplementationReleasing 3
21:12:45.370114204IRenderDevice::releaseRender Releasing Done.
21:12:45.467114400fSwapResize_BuffersResize buffer (0x36384bd0)!
21:12:45.5291141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:12:45.5291141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:12:45.5291141126RenderDeviceD3d11::initsave state
21:12:45.529114696RenderDeviceD3d11::initDX11loading shaders...
21:12:45.5391141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:12:45.5391141134RenderDeviceD3d11::initrestore state
21:12:45.5391141137RenderDeviceD3d11::initTarget Window [0x50704]
21:12:45.539114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:12:45.539114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:12:45.5391142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:12:45.5641145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:12:45.5641142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67c0307
21:12:45.5651142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:12:45.5651142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:12:45.5651141611WidgetManager::drawskip widget draw (not in foreground) False - False
21:12:45.5701142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:12:45.5701142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:12:45.570114479InputInterceptor::stopHookunhook keyboard and mouse
21:12:45.570114446InputInterceptor::runHookKeyboard is hooked 0x114
21:12:45.570114468InputInterceptor::runHookMouse is hooked 0x114
21:12:45.5701145216OverlayManager::initOverlayResolutionEx 0X40008
21:12:45.5701145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:12:45.5701145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:12:45.5701145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:12:45.6151145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:12:45.7174B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
21:12:45.7174B2C7956OverlayManager::OnForegroundChangedChanged True
21:12:45.7174B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:12:45.7192888256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
21:12:45.7192888128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1306ac
21:12:45.7192888256InterProcessElement::closeInterProcess Overwolf_ImID_1306AC_P_7340 close 2147483647 bytes
21:12:45.71928882533WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:12:45.7224B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:12:45.7241145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:12:45.724114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:12:47.180114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:47.2204B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:47.2354B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:47.2702888225InterProcessElement::openInterProcess Overwolf_ImID_180514_P_7340 opened succesfuly
21:12:47.2702888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
21:12:47.305114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:12:47.407114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
21:12:47.407114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
21:12:52.8571147393OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
21:12:54.946114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:55.27114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:12:55.513114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:55.5534B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:55.5614B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:12:55.6092888225InterProcessElement::openInterProcess Overwolf_ImID_F0660_P_7340 opened succesfuly
21:12:55.6112888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
21:12:55.645114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:12:55.730114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
21:12:55.730114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:12:55.7581142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:12:58.823114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:58.8741142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:12:58.8761143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
21:12:58.894114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:12:59.26114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:59.671142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:12:59.119114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:12:59.1191142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:12:59.1231143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
21:12:59.372114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:12:59.494114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:14:39.7701145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:14:39.7701145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:14:39.7701145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:14:40.374B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
21:14:40.374B2C7956OverlayManager::OnForegroundChangedChanged False
21:14:40.374B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Linkin Park - Breaking The Habit
21:14:40.374B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:14:40.374B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:14:40.374B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:40.4811448ResetSnapShotSH::ExecuteRelease snapshot SH
21:14:40.564B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:14:40.102114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:14:50.1371141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:14:50.1371141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:14:50.1371142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:14:50.1371141448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:14:50.1371141455OverlayManager::RestoreGameWNDPROCSWL restored.
21:14:50.1371141465OverlayManager::RestoreGameWNDPROCSWL OK.
21:14:50.1371141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67c0307
21:14:50.1371142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:14:50.1371141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:14:50.137114187IRenderDevice::releaseRender Releasing.
21:14:50.13711482RenderDeviceCaptureBase::ReleaseTextureRelease
21:14:50.137114100RenderDeviceCaptureBase::ReleaseTextureReleased
21:14:50.1371141258RenderDeviceD3d11::releaseImplementationReleasing 1
21:14:50.1371141268RenderDeviceD3d11::releaseImplementationReleasing 2
21:14:50.1371141287RenderDeviceD3d11::releaseImplementationReleasing 3
21:14:50.137114204IRenderDevice::releaseRender Releasing Done.
21:14:50.1724B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
21:14:50.1724B2C7956OverlayManager::OnForegroundChangedChanged True
21:14:50.1724B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:14:50.1724B2C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:14:50.1734B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:14:50.245114400fSwapResize_BuffersResize buffer (0x36384bd0)!
21:14:50.3211141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:14:50.3211141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:14:50.3211141126RenderDeviceD3d11::initsave state
21:14:50.321114696RenderDeviceD3d11::initDX11loading shaders...
21:14:50.3321141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:14:50.3321141134RenderDeviceD3d11::initrestore state
21:14:50.3321141137RenderDeviceD3d11::initTarget Window [0x50704]
21:14:50.332114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:14:50.332114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:14:50.3611145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:14:50.3611142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13cc0891
21:14:50.3611142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:14:50.3611142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:14:50.361114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:14:50.3661145216OverlayManager::initOverlayResolutionEx 0X40008
21:14:50.3661145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:14:50.3661145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:14:50.3661145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:14:50.4591142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:14:50.4591142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:14:50.459114479InputInterceptor::stopHookunhook keyboard and mouse
21:14:50.459114446InputInterceptor::runHookKeyboard is hooked 0x114
21:14:50.459114468InputInterceptor::runHookMouse is hooked 0x114
21:14:50.4591145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:14:51.180114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:14:51.203114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
21:14:51.203114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
21:14:51.277114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:14:51.672114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:14:51.779114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:16:46.9214B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
21:16:46.9214B2C7956OverlayManager::OnForegroundChangedChanged False
21:16:46.9214B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10146 Title=[]
21:16:46.9224B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:16:46.9224B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:16:46.9224B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:16:46.9374B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:16:47.3111448ResetSnapShotSH::ExecuteRelease snapshot SH
21:16:47.321145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:16:47.321145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:16:47.321145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:16:47.32114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:40:37.6851141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:37.6851141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:40:37.6851142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:37.6851141448OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:37.6851141455OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:37.6851141465OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:37.6851141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13cc0891
21:40:37.6851142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:37.6851141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:40:37.685114187IRenderDevice::releaseRender Releasing.
21:40:37.68511482RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:37.685114100RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:37.6851141258RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:37.6851141268RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:37.6851141287RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:37.685114204IRenderDevice::releaseRender Releasing Done.
21:40:37.775114400fSwapResize_BuffersResize buffer (0x36384bd0)!
21:40:37.8351141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
21:40:37.8351141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
21:40:37.8351141126RenderDeviceD3d11::initsave state
21:40:37.835114696RenderDeviceD3d11::initDX11loading shaders...
21:40:37.8431141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
21:40:37.8431141134RenderDeviceD3d11::initrestore state
21:40:37.8431141137RenderDeviceD3d11::initTarget Window [0x50704]
21:40:37.843114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:40:37.843114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:40:37.8431142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:40:37.8711145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
21:40:37.8711142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x142006fd
21:40:37.8721142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:40:37.8721142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
21:40:37.8721141611WidgetManager::drawskip widget draw (not in foreground) False - False
21:40:37.8771145216OverlayManager::initOverlayResolutionEx 0X40008
21:40:37.8771145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:40:37.8771145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:40:37.8771145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:40:38.104B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
21:40:38.104B2C7956OverlayManager::OnForegroundChangedChanged True
21:40:38.104B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:40:38.231142447OverlayManager::installKeybMouseHookInstall KeybMouse
21:40:38.23114479InputInterceptor::stopHookunhook keyboard and mouse
21:40:38.23114446InputInterceptor::runHookKeyboard is hooked 0x114
21:40:38.23114468InputInterceptor::runHookMouse is hooked 0x114
21:40:38.231145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
21:40:38.264B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:40:38.31114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:40:39.7401145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:40:39.7401145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:40:39.7401145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:40:40.644B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
21:40:40.644B2C7956OverlayManager::OnForegroundChangedChanged False
21:40:40.644B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Messenger
21:40:40.644B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:40:40.644B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:40:40.644B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:40:40.814B2C6671OverlayManager::doActionDisplayFPS - Triggered
21:40:40.10011448ResetSnapShotSH::ExecuteRelease snapshot SH
21:40:40.100114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:24:19.8791141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:24:19.8791141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:24:19.8791142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:24:19.8791141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:24:19.8791141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:24:19.8791141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:24:19.8791141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x142006fd
22:24:19.8791142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:24:19.8791141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:24:19.879114187IRenderDevice::releaseRender Releasing.
22:24:19.87911482RenderDeviceCaptureBase::ReleaseTextureRelease
22:24:19.879114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:24:19.8791141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:24:19.8791141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:24:19.8791141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:24:19.879114204IRenderDevice::releaseRender Releasing Done.
22:24:19.979114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:24:20.541141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:24:20.541141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:24:20.541141126RenderDeviceD3d11::initsave state
22:24:20.54114696RenderDeviceD3d11::initDX11loading shaders...
22:24:20.671141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:24:20.671141134RenderDeviceD3d11::initrestore state
22:24:20.671141137RenderDeviceD3d11::initTarget Window [0x50704]
22:24:20.67114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:24:20.67114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:24:20.671142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:24:20.901145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:24:20.901142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ae0a4d
22:24:20.901142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:24:20.901142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:24:20.901141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:24:20.951145216OverlayManager::initOverlayResolutionEx 0X40008
22:24:20.951145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:24:20.951145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:24:20.951145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:24:20.1251142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:24:20.1251142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:24:20.125114479InputInterceptor::stopHookunhook keyboard and mouse
22:24:20.125114446InputInterceptor::runHookKeyboard is hooked 0x114
22:24:20.125114468InputInterceptor::runHookMouse is hooked 0x114
22:24:20.1251145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:24:20.3494B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:24:20.3494B2C7956OverlayManager::OnForegroundChangedChanged True
22:24:20.3494B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:24:20.3551145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:24:20.3654B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:24:20.372114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:25:44.260114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:25:44.293114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:25:44.293114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:25:44.371114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:25:44.665114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:25:44.756114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:25:45.1721145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:25:45.1721145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:25:45.1721145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:25:45.1794B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:25:45.1794B2C7956OverlayManager::OnForegroundChangedChanged False
22:25:45.1794B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1017E Title=[]
22:25:45.1794B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:25:45.1794B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:25:45.1794B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:25:45.18011448ResetSnapShotSH::ExecuteRelease snapshot SH
22:25:45.1964B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:25:45.234114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:28:11.6304B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:28:46.3651141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:28:46.3661141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:28:46.3661142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:28:46.3661141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:28:46.3661141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:28:46.3661141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:28:46.3661141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ae0a4d
22:28:46.3661142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:28:46.3661141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:28:46.366114187IRenderDevice::releaseRender Releasing.
22:28:46.36611482RenderDeviceCaptureBase::ReleaseTextureRelease
22:28:46.366114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:28:46.3661141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:28:46.3661141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:28:46.3661141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:28:46.366114204IRenderDevice::releaseRender Releasing Done.
22:28:46.459114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:28:46.5431141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:28:46.5431141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:28:46.5431141126RenderDeviceD3d11::initsave state
22:28:46.543114696RenderDeviceD3d11::initDX11loading shaders...
22:28:46.5511141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:28:46.5511141134RenderDeviceD3d11::initrestore state
22:28:46.5511141137RenderDeviceD3d11::initTarget Window [0x50704]
22:28:46.551114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:28:46.551114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:28:46.5511142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:28:46.5791145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:28:46.5791142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba0a37
22:28:46.5791142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:28:46.5791142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:28:46.5801141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:28:46.5861145216OverlayManager::initOverlayResolutionEx 0X40008
22:28:46.5861145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:28:46.5861145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:28:46.5861145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:28:46.7234B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:28:46.7234B2C7956OverlayManager::OnForegroundChangedChanged True
22:28:46.7234B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:28:46.7244B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:28:46.729114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:28:46.739268256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:28:46.739268128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=180514
22:28:46.739268256InterProcessElement::closeInterProcess Overwolf_ImID_180514_P_7340 close 2147483647 bytes
22:28:46.7402682533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:28:46.740268256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:28:46.740268128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0660
22:28:46.740268256InterProcessElement::closeInterProcess Overwolf_ImID_F0660_P_7340 close 2147483647 bytes
22:28:46.7412682533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:28:46.7481142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:28:46.748114479InputInterceptor::stopHookunhook keyboard and mouse
22:28:46.748114446InputInterceptor::runHookKeyboard is hooked 0x114
22:28:46.748114468InputInterceptor::runHookMouse is hooked 0x114
22:28:46.7481145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:28:46.764268225InterProcessElement::openInterProcess Overwolf_ImID_1200B4_P_7340 opened succesfuly
22:28:46.764268225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:28:46.764268225InterProcessElement::openInterProcess Overwolf_ImID_1906A4_P_7340 opened succesfuly
22:28:46.764268225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:28:46.793114326RenderImageD3d11::setSizeCreate Texture (1538,834) / (1664,896) - OK
22:28:46.793114347RenderImageD3d11::setSizeCreate Texture RV (1664,896) - OK
22:28:46.9161142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:28:48.2341142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:28:48.2451143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:28:49.685114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:28:49.7164B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:28:49.7314B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:28:49.761268225InterProcessElement::openInterProcess Overwolf_ImID_1D0820_P_7340 opened succesfuly
22:28:49.761268225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:28:49.777114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:28:49.839114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:28:49.839114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:28:50.719114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:28:50.820114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:28:55.191145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:28:55.191145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:28:55.191145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:28:55.2734B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:28:55.2734B2C7956OverlayManager::OnForegroundChangedChanged False
22:28:55.2734B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1906A4 Title=[Browser]
22:28:55.2734B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:28:55.2734B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:28:55.2734B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:28:55.2904B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:28:55.30411448ResetSnapShotSH::ExecuteRelease snapshot SH
22:28:55.304114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:00.4841141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:29:00.4841141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:29:00.4841142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:29:00.4841141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:29:00.4841141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:29:00.4841141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:29:00.4841141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba0a37
22:29:00.4841142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:29:00.4841141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:29:00.484114187IRenderDevice::releaseRender Releasing.
22:29:00.48411482RenderDeviceCaptureBase::ReleaseTextureRelease
22:29:00.484114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:29:00.4841141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:29:00.4841141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:29:00.4841141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:29:00.484114204IRenderDevice::releaseRender Releasing Done.
22:29:00.773114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:29:00.8521141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:29:00.8521141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:29:00.8521141126RenderDeviceD3d11::initsave state
22:29:00.852114696RenderDeviceD3d11::initDX11loading shaders...
22:29:00.8611141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:29:00.8611141134RenderDeviceD3d11::initrestore state
22:29:00.8611141137RenderDeviceD3d11::initTarget Window [0x50704]
22:29:00.861114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:29:00.861114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:29:00.8611142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:29:00.8704B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:29:00.8704B2C7956OverlayManager::OnForegroundChangedChanged True
22:29:00.8704B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:29:00.8871145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:29:00.8881142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbd0a37
22:29:00.8881142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:29:00.8881142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:29:00.8894B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:29:00.892114326RenderImageD3d11::setSizeCreate Texture (1538,834) / (1664,896) - OK
22:29:00.892114347RenderImageD3d11::setSizeCreate Texture RV (1664,896) - OK
22:29:00.897114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:00.9041142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:29:00.904114479InputInterceptor::stopHookunhook keyboard and mouse
22:29:00.904114446InputInterceptor::runHookKeyboard is hooked 0x114
22:29:00.905114468InputInterceptor::runHookMouse is hooked 0x114
22:29:00.9051145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:29:00.9051145216OverlayManager::initOverlayResolutionEx 0X40008
22:29:00.9051145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:29:00.9051145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:29:00.9051145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:29:03.404114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:03.448114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:29:03.448114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:29:03.529114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:04.8454B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:05.444238225InterProcessElement::openInterProcess Overwolf_ImID_609B4_P_7340 opened succesfuly
22:29:05.454238225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:29:05.86114326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:29:05.86114347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:29:08.439114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:08.562114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:09.453114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:09.587114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:09.875114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:09.987114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:10.405114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:10.537114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:12.244114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:12.335114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:13.332114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:13.445114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:17.59114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:17.190114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:23.784114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:23.885114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:27.6321142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:29:30.6011142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:30.6031143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x20e00191 , {Original values: ref = 0 handle = 0x10003}
22:29:30.982114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:31.108114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:31.235114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:31.2734B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:31.320888225InterProcessElement::openInterProcess Overwolf_ImID_409D4_P_7340 opened succesfuly
22:29:31.321888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:29:31.362114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:31.451114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:29:31.451114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:29:31.4731142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:29:33.894114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:33.9281142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:33.9301143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:29:33.987114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:34.628114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:34.6621142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:29:34.755114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:36.900114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:37.35114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:38.9561142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:38.9581143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x0}
22:29:53.1684B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:53.1744B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:29:53.217888225InterProcessElement::openInterProcess Overwolf_ImID_3E0790_P_7340 opened succesfuly
22:29:53.217888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:29:57.924114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:58.28114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:59.43114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:59.140114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:43.870114326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:32:43.870114347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:32:44.806114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:44.928114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:45.917114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:46.3114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:47.123114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:47.237114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:47.638114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:47.765114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:47.868114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:47.8941142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:32:47.945114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:49.747114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:49.7981142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:32:49.8011143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:32:49.860114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:55.20114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:32:55.167114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:32:58.3764B2C6663OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
22:32:58.410114467ReleaseD11DeviceDevice Released! [1]
22:32:58.4101142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:32:58.4101141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:32:58.4101141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:32:58.4101141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:32:58.4101141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbd0a37
22:32:58.4101142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:32:58.410114187IRenderDevice::releaseRender Releasing.
22:32:58.41011482RenderDeviceCaptureBase::ReleaseTextureRelease
22:32:58.410114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:32:58.4101141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:32:58.4101141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:32:58.4101141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:32:58.410114204IRenderDevice::releaseRender Releasing Done.
22:32:58.410114470ReleaseD11Device End Device Released!
22:32:58.410114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:32:58.5571141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:32:58.5571141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:32:58.5571141126RenderDeviceD3d11::initsave state
22:32:58.557114696RenderDeviceD3d11::initDX11loading shaders...
22:32:58.5661141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:32:58.5661141134RenderDeviceD3d11::initrestore state
22:32:58.5661141137RenderDeviceD3d11::initTarget Window [0x50704]
22:32:58.566114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:32:58.566114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:32:58.5661145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:32:58.5661145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:32:58.5661145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:32:58.5721145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:32:58.5721142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e09d9
22:32:58.5721142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
22:32:58.5721142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:32:58.575888128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c09b6
22:32:58.5758882533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:32:58.576888225InterProcessElement::openInterProcess Overwolf_ImID_C09B6_P_7340 opened succesfuly
22:32:58.576888225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:32:58.5881145216OverlayManager::initOverlayResolutionEx 0X40300
22:32:58.5881145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:32:58.597114326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:32:58.597114347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:32:58.8441142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:32:58.8441142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:32:58.844114479InputInterceptor::stopHookunhook keyboard and mouse
22:32:58.844114446InputInterceptor::runHookKeyboard is hooked 0x114
22:32:58.844114468InputInterceptor::runHookMouse is hooked 0x114
22:32:59.454114467ReleaseD11DeviceDevice Released! [1]
22:32:59.4541142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:32:59.4541141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:32:59.4541141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:32:59.4541141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:32:59.4541141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e09d9
22:32:59.4541142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:32:59.454114187IRenderDevice::releaseRender Releasing.
22:32:59.45411482RenderDeviceCaptureBase::ReleaseTextureRelease
22:32:59.454114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:32:59.4541141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:32:59.4541141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:32:59.4541141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:32:59.454114204IRenderDevice::releaseRender Releasing Done.
22:32:59.454114470ReleaseD11Device End Device Released!
22:32:59.454114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:32:59.5461141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:32:59.5461141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:32:59.5461141126RenderDeviceD3d11::initsave state
22:32:59.546114696RenderDeviceD3d11::initDX11loading shaders...
22:32:59.5521141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:32:59.5521141134RenderDeviceD3d11::initrestore state
22:32:59.5521141137RenderDeviceD3d11::initTarget Window [0x50704]
22:32:59.552114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:32:59.552114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:32:59.5521145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:32:59.5661145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:32:59.5661142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f09d9
22:32:59.5661142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:32:59.5661142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:32:59.568114326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:32:59.568114347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:32:59.5761145216OverlayManager::initOverlayResolutionEx 0X40008
22:32:59.5761145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:32:59.5761145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:32:59.5761145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:32:59.7711142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:32:59.7711142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:32:59.771114479InputInterceptor::stopHookunhook keyboard and mouse
22:32:59.771114446InputInterceptor::runHookKeyboard is hooked 0x114
22:32:59.771114468InputInterceptor::runHookMouse is hooked 0x114
22:33:02.33114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:02.56114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:33:02.56114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:33:02.132114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:02.459114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:02.4891142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:33:02.493114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:33:02.493114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:33:02.540114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:09.661114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:09.774114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:10.60114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:10.195114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:10.370114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:10.4021142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:10.4111142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:33:10.472114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:10.5031142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:10.5051143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:33:13.4224B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:33:13.4224B2C7956OverlayManager::OnForegroundChangedChanged False
22:33:13.4234B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10146 Title=[]
22:33:13.4234B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:33:13.4234B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:33:13.4234B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:13.4374B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:33:13.52911448ResetSnapShotSH::ExecuteRelease snapshot SH
22:33:13.5291145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:33:13.5291145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:33:13.5291145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:33:13.529114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:33:27.2481141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:33:27.2481141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:33:27.2481142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:33:27.2481141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:33:27.2481141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:33:27.2481141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:33:27.2481141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f09d9
22:33:27.2481142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:33:27.2481141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:33:27.248114187IRenderDevice::releaseRender Releasing.
22:33:27.24811482RenderDeviceCaptureBase::ReleaseTextureRelease
22:33:27.248114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:33:27.2481141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:33:27.2481141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:33:27.2481141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:33:27.248114204IRenderDevice::releaseRender Releasing Done.
22:33:27.393114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:33:27.4731141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:33:27.4731141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:33:27.4731141126RenderDeviceD3d11::initsave state
22:33:27.473114696RenderDeviceD3d11::initDX11loading shaders...
22:33:27.4801141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:33:27.4801141134RenderDeviceD3d11::initrestore state
22:33:27.4801141137RenderDeviceD3d11::initTarget Window [0x50704]
22:33:27.480114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:33:27.480114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:33:27.4801142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:33:27.4911145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:33:27.4911142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc5058f
22:33:27.4921142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:33:27.4921142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:33:27.4921141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:33:27.4971142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:33:27.497114479InputInterceptor::stopHookunhook keyboard and mouse
22:33:27.497114446InputInterceptor::runHookKeyboard is hooked 0x114
22:33:27.497114468InputInterceptor::runHookMouse is hooked 0x114
22:33:27.4971145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:33:27.5041145216OverlayManager::initOverlayResolutionEx 0X40008
22:33:27.5041145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:33:27.5041145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:33:27.5041145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:33:27.5784B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:33:27.5784B2C7956OverlayManager::OnForegroundChangedChanged True
22:33:27.5784B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:33:27.5824B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:33:27.5831145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:33:27.595114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:33:27.595114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:33:27.603114326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:33:27.603114347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:33:27.607114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:33:27.622114326RenderImageD3d11::setSizeCreate Texture (1538,834) / (1664,896) - OK
22:33:27.622114347RenderImageD3d11::setSizeCreate Texture RV (1664,896) - OK
22:33:27.6311144059overlaySetCursorEmpty cursor release widget
22:33:29.4181142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:33:30.201142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:30.241143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:33:31.486114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:31.514114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:33:31.514114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:33:31.620114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:33.6421142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:33:37.406114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:37.4331142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:37.4451143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:33:37.509114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:38.599114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:38.710114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:39.167114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:39.280114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:39.537114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:39.638114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:40.605114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:40.740114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:41.478114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:41.556114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:42.372114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:42.463114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:43.679114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:43.735114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:33:48.1691145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:33:48.1691145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:33:48.1691145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:33:48.282114326RenderImageD3d11::setSizeCreate Texture (160,28) / (256,128) - OK
22:33:48.282114347RenderImageD3d11::setSizeCreate Texture RV (256,128) - OK
22:33:48.337114326RenderImageD3d11::setSizeCreate Texture (1538,834) / (1664,896) - OK
22:33:48.337114347RenderImageD3d11::setSizeCreate Texture RV (1664,896) - OK
22:33:48.4244B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:33:48.4244B2C7956OverlayManager::OnForegroundChangedChanged False
22:33:48.4244B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1906A4 Title=[Browser]
22:33:48.4244B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:33:48.4244B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:33:48.4244B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:48.4434B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:33:48.44511448ResetSnapShotSH::ExecuteRelease snapshot SH
22:33:48.446114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:33:53.7701141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:33:53.7701141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:33:53.7701142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:33:53.7701141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:33:53.7701141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:33:53.7701141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:33:53.7701141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc5058f
22:33:53.7701142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:33:53.7701141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:33:53.770114187IRenderDevice::releaseRender Releasing.
22:33:53.77011482RenderDeviceCaptureBase::ReleaseTextureRelease
22:33:53.770114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:33:53.7701141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:33:53.7701141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:33:53.7701141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:33:53.770114204IRenderDevice::releaseRender Releasing Done.
22:33:53.888114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:33:53.9771141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:33:53.9771141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:33:53.9771141126RenderDeviceD3d11::initsave state
22:33:53.977114696RenderDeviceD3d11::initDX11loading shaders...
22:33:53.9871141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:33:53.9871141134RenderDeviceD3d11::initrestore state
22:33:53.9871141137RenderDeviceD3d11::initTarget Window [0x50704]
22:33:53.987114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:33:53.987114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:33:53.9871142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:33:53.9884B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:33:53.9884B2C7956OverlayManager::OnForegroundChangedChanged True
22:33:53.9884B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:33:54.74B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:33:54.151145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:33:54.161142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4944072b
22:33:54.171142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:33:54.171142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:33:54.19114326RenderImageD3d11::setSizeCreate Texture (1538,834) / (1664,896) - OK
22:33:54.19114347RenderImageD3d11::setSizeCreate Texture RV (1664,896) - OK
22:33:54.25114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:33:54.271142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:33:54.27114479InputInterceptor::stopHookunhook keyboard and mouse
22:33:54.27114446InputInterceptor::runHookKeyboard is hooked 0x114
22:33:54.27114468InputInterceptor::runHookMouse is hooked 0x114
22:33:54.271145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:33:54.331145216OverlayManager::initOverlayResolutionEx 0X40008
22:33:54.331145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:33:54.331145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:33:54.331145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:33:54.4881142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:33:55.3431142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:33:55.3461143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:33:59.408114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:33:59.453114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:33:59.453114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:33:59.502114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:01.590114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:01.695114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:05.5791145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:34:05.5791145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:34:05.5791145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:34:05.6714B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:34:05.6714B2C7956OverlayManager::OnForegroundChangedChanged False
22:34:05.6714B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Messenger
22:34:05.6714B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:34:05.6714B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:34:05.6714B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:34:05.6894B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:34:05.69111448ResetSnapShotSH::ExecuteRelease snapshot SH
22:34:05.691114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:34:09.9141141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:34:09.9141141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:34:09.9141142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:09.9141141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:34:09.9141141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:34:09.9141141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:34:09.9141141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4944072b
22:34:09.9141142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:09.9141141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:34:09.914114187IRenderDevice::releaseRender Releasing.
22:34:09.91411482RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:09.914114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:09.9141141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:09.9141141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:09.9141141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:09.914114204IRenderDevice::releaseRender Releasing Done.
22:34:09.999114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:34:10.881141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:34:10.881141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:34:10.881141126RenderDeviceD3d11::initsave state
22:34:10.88114696RenderDeviceD3d11::initDX11loading shaders...
22:34:10.971141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:34:10.971141134RenderDeviceD3d11::initrestore state
22:34:10.971141137RenderDeviceD3d11::initTarget Window [0x50704]
22:34:10.97114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:10.97114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:10.971142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:34:10.1241145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:34:10.1241142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x542908f1
22:34:10.1251142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:34:10.1251142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:34:10.1251141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:34:10.1271142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:34:10.1271142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:10.127114479InputInterceptor::stopHookunhook keyboard and mouse
22:34:10.127114446InputInterceptor::runHookKeyboard is hooked 0x114
22:34:10.127114468InputInterceptor::runHookMouse is hooked 0x114
22:34:10.1271145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:34:10.1311145216OverlayManager::initOverlayResolutionEx 0X40008
22:34:10.1311145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:34:10.1311145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:34:10.1311145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:34:10.2544B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:34:10.2544B2C7956OverlayManager::OnForegroundChangedChanged True
22:34:10.2544B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:34:10.2631145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:34:10.2714B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:34:10.274114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:34:23.991114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:24.19114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:34:24.19114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:34:24.99114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:25.718114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:25.834114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:29.500114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:29.557114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:34:29.557114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:34:29.612114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:30.63114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:30.148114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:30.304114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:30.417114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:35.107114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:35.210114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:35.677114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:35.799114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:39.154114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:39.300114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:40.943114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:41.85114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:34:42.66114467ReleaseD11DeviceDevice Released! [1]
22:34:42.661142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:42.661141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:34:42.661141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:34:42.661141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:34:42.661141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x542908f1
22:34:42.661142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:42.66114187IRenderDevice::releaseRender Releasing.
22:34:42.6611482RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:42.66114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:42.661141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:42.661141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:42.661141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:42.66114204IRenderDevice::releaseRender Releasing Done.
22:34:42.66114470ReleaseD11Device End Device Released!
22:34:42.66114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:34:42.1551141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:34:42.1551141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:34:42.1551141126RenderDeviceD3d11::initsave state
22:34:42.155114696RenderDeviceD3d11::initDX11loading shaders...
22:34:42.1621141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:34:42.1621141134RenderDeviceD3d11::initrestore state
22:34:42.1621141137RenderDeviceD3d11::initTarget Window [0x50704]
22:34:42.162114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:42.162114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:42.1621145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:34:42.1621145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:34:42.1621145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:34:42.1701145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:34:42.1701142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x542a08f1
22:34:42.1701142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
22:34:42.1701142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:34:42.172114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:34:42.172114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:34:42.1751142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:42.175114479InputInterceptor::stopHookunhook keyboard and mouse
22:34:42.175114446InputInterceptor::runHookKeyboard is hooked 0x114
22:34:42.175114468InputInterceptor::runHookMouse is hooked 0x114
22:34:42.1801145216OverlayManager::initOverlayResolutionEx 0X40300
22:34:42.1801145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:34:42.295114467ReleaseD11DeviceDevice Released! [1]
22:34:42.2951142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:34:42.2951141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:34:42.2951141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:34:42.2951141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:34:42.2951141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x542a08f1
22:34:42.2951142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:34:42.295114187IRenderDevice::releaseRender Releasing.
22:34:42.29511482RenderDeviceCaptureBase::ReleaseTextureRelease
22:34:42.295114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:34:42.2951141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:34:42.2951141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:34:42.2951141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:34:42.295114204IRenderDevice::releaseRender Releasing Done.
22:34:42.295114470ReleaseD11Device End Device Released!
22:34:42.295114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:34:42.3991141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:34:42.3991141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:34:42.3991141126RenderDeviceD3d11::initsave state
22:34:42.399114696RenderDeviceD3d11::initDX11loading shaders...
22:34:42.4081141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:34:42.4081141134RenderDeviceD3d11::initrestore state
22:34:42.4081141137RenderDeviceD3d11::initTarget Window [0x50704]
22:34:42.408114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:34:42.408114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:34:42.4081145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:34:42.4141145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:34:42.4141142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x542b08f1
22:34:42.4141142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:34:42.4141142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:34:42.415114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:34:42.415114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:34:42.4201142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:34:42.420114479InputInterceptor::stopHookunhook keyboard and mouse
22:34:42.420114446InputInterceptor::runHookKeyboard is hooked 0x114
22:34:42.420114468InputInterceptor::runHookMouse is hooked 0x114
22:34:42.4251145216OverlayManager::initOverlayResolutionEx 0X40008
22:34:42.4251145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:34:42.4251145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:34:42.4251145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:34:43.141114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:34:43.236114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:35:26.179114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:35:26.280114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:35:27.133114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:35:27.258114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:35:28.270114467ReleaseD11DeviceDevice Released! [1]
22:35:28.2701142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:35:28.2701141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:35:28.2701141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:35:28.2701141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:35:28.2701141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x542b08f1
22:35:28.2701142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:35:28.270114187IRenderDevice::releaseRender Releasing.
22:35:28.27011482RenderDeviceCaptureBase::ReleaseTextureRelease
22:35:28.270114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:35:28.2701141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:35:28.2701141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:35:28.2701141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:35:28.270114204IRenderDevice::releaseRender Releasing Done.
22:35:28.270114470ReleaseD11Device End Device Released!
22:35:28.270114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:35:28.3811141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:35:28.3811141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:35:28.3811141126RenderDeviceD3d11::initsave state
22:35:28.382114696RenderDeviceD3d11::initDX11loading shaders...
22:35:28.3881141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:35:28.3881141134RenderDeviceD3d11::initrestore state
22:35:28.3881141137RenderDeviceD3d11::initTarget Window [0x50704]
22:35:28.388114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:35:28.388114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:35:28.3881145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:35:28.3881145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:35:28.3881145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:35:28.478114467ReleaseD11DeviceDevice Released! [1]
22:35:28.4781142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:35:28.4781142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:35:28.478114187IRenderDevice::releaseRender Releasing.
22:35:28.47811482RenderDeviceCaptureBase::ReleaseTextureRelease
22:35:28.478114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:35:28.4781141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:35:28.4781141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:35:28.4781141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:35:28.478114204IRenderDevice::releaseRender Releasing Done.
22:35:28.478114470ReleaseD11Device End Device Released!
22:35:28.478114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:35:28.5821141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:35:28.5821141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:35:28.5821141126RenderDeviceD3d11::initsave state
22:35:28.582114696RenderDeviceD3d11::initDX11loading shaders...
22:35:28.5911141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:35:28.5911141134RenderDeviceD3d11::initrestore state
22:35:28.5911141137RenderDeviceD3d11::initTarget Window [0x50704]
22:35:28.591114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:35:28.591114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:35:28.6001145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:35:28.6001142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18109e9
22:35:28.6001142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:35:28.6001142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:35:28.6061142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:35:28.606114479InputInterceptor::stopHookunhook keyboard and mouse
22:35:28.606114446InputInterceptor::runHookKeyboard is hooked 0x114
22:35:28.606114468InputInterceptor::runHookMouse is hooked 0x114
22:35:28.6091145216OverlayManager::initOverlayResolutionEx 0X40008
22:35:28.6091145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:35:28.6091145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:35:28.6091145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:35:40.622114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:35:40.678114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:35:40.678114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:35:40.725114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:35:41.728114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:35:41.867114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:37:36.254114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:37:36.399114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:37:36.862114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:37:37.6114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:38:19.581114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:38:19.698114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:38:20.856114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:38:20.987114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:41:47.749114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:41:47.889114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:41:49.347114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:41:49.493114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:41:50.577114467ReleaseD11DeviceDevice Released! [1]
22:41:50.5771142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:41:50.5771141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:41:50.5771141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:41:50.5771141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:41:50.5771141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18109e9
22:41:50.5771142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:41:50.577114187IRenderDevice::releaseRender Releasing.
22:41:50.57711482RenderDeviceCaptureBase::ReleaseTextureRelease
22:41:50.577114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:41:50.5771141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:41:50.5771141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:41:50.5771141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:41:50.577114204IRenderDevice::releaseRender Releasing Done.
22:41:50.577114470ReleaseD11Device End Device Released!
22:41:50.577114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:41:50.6591141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:41:50.6591141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:41:50.6591141126RenderDeviceD3d11::initsave state
22:41:50.659114696RenderDeviceD3d11::initDX11loading shaders...
22:41:50.6651141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:41:50.6651141134RenderDeviceD3d11::initrestore state
22:41:50.6651141137RenderDeviceD3d11::initTarget Window [0x50704]
22:41:50.665114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:41:50.665114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:41:50.6651145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:41:50.6651145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:41:50.6651145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:41:50.6731145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:41:50.6731142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18209e9
22:41:50.6741142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
22:41:50.6741142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:41:50.6771142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:41:50.677114479InputInterceptor::stopHookunhook keyboard and mouse
22:41:50.677114446InputInterceptor::runHookKeyboard is hooked 0x114
22:41:50.677114468InputInterceptor::runHookMouse is hooked 0x114
22:41:50.6801145216OverlayManager::initOverlayResolutionEx 0X40300
22:41:50.6801145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:41:50.808114467ReleaseD11DeviceDevice Released! [1]
22:41:50.8081142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:41:50.8081141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:41:50.8081141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:41:50.8081141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:41:50.8081141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18209e9
22:41:50.8081142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:41:50.808114187IRenderDevice::releaseRender Releasing.
22:41:50.80811482RenderDeviceCaptureBase::ReleaseTextureRelease
22:41:50.808114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:41:50.8081141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:41:50.8081141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:41:50.8081141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:41:50.808114204IRenderDevice::releaseRender Releasing Done.
22:41:50.808114470ReleaseD11Device End Device Released!
22:41:50.808114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:41:50.9131141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:41:50.9131141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:41:50.9131141126RenderDeviceD3d11::initsave state
22:41:50.913114696RenderDeviceD3d11::initDX11loading shaders...
22:41:50.9211141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:41:50.9211141134RenderDeviceD3d11::initrestore state
22:41:50.9211141137RenderDeviceD3d11::initTarget Window [0x50704]
22:41:50.921114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:41:50.921114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:41:50.9211145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:41:50.9301145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:41:50.9301142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18309e9
22:41:50.9301142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:41:50.9301142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:41:50.9371142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:41:50.937114479InputInterceptor::stopHookunhook keyboard and mouse
22:41:50.937114446InputInterceptor::runHookKeyboard is hooked 0x114
22:41:50.938114468InputInterceptor::runHookMouse is hooked 0x114
22:41:50.9421145216OverlayManager::initOverlayResolutionEx 0X40008
22:41:50.9421145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:41:50.9421145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:41:50.9421145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:44:05.829114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:44:05.891114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:44:05.891114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:44:05.940114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:44:07.649114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:44:07.770114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:45:51.795114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:45:51.909114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:45:52.444114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:45:52.579114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:47:05.61114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:47:05.188114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:47:05.929114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:47:06.90114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:47:07.68114467ReleaseD11DeviceDevice Released! [1]
22:47:07.681142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:07.681141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:47:07.681141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:47:07.681141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:47:07.681141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18309e9
22:47:07.681142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:07.68114187IRenderDevice::releaseRender Releasing.
22:47:07.6811482RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:07.68114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:07.681141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:07.681141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:07.681141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:07.68114204IRenderDevice::releaseRender Releasing Done.
22:47:07.68114470ReleaseD11Device End Device Released!
22:47:07.68114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:47:07.2111141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:47:07.2111141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:47:07.2111141126RenderDeviceD3d11::initsave state
22:47:07.211114696RenderDeviceD3d11::initDX11loading shaders...
22:47:07.2181141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:47:07.2181141134RenderDeviceD3d11::initrestore state
22:47:07.2181141137RenderDeviceD3d11::initTarget Window [0x50704]
22:47:07.218114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:07.218114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:07.2181145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:47:07.2181145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:47:07.2181145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:47:07.293114467ReleaseD11DeviceDevice Released! [1]
22:47:07.2931142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:47:07.2931142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:47:07.293114187IRenderDevice::releaseRender Releasing.
22:47:07.29311482RenderDeviceCaptureBase::ReleaseTextureRelease
22:47:07.293114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:47:07.2931141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:47:07.2931141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:47:07.2931141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:47:07.293114204IRenderDevice::releaseRender Releasing Done.
22:47:07.293114470ReleaseD11Device End Device Released!
22:47:07.293114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:47:07.3941141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:47:07.3941141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:47:07.3941141126RenderDeviceD3d11::initsave state
22:47:07.394114696RenderDeviceD3d11::initDX11loading shaders...
22:47:07.4021141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:47:07.4021141134RenderDeviceD3d11::initrestore state
22:47:07.4021141137RenderDeviceD3d11::initTarget Window [0x50704]
22:47:07.402114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:47:07.402114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:47:07.4081145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:47:07.4081142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16e409a3
22:47:07.4081142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:47:07.4081142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:47:07.4151142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:47:07.415114479InputInterceptor::stopHookunhook keyboard and mouse
22:47:07.415114446InputInterceptor::runHookKeyboard is hooked 0x114
22:47:07.415114468InputInterceptor::runHookMouse is hooked 0x114
22:47:07.4201145216OverlayManager::initOverlayResolutionEx 0X40008
22:47:07.4201145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:47:07.4201145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:47:07.4201145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:48:42.347114326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:48:42.347114347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:48:56.3114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:48:56.53114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:48:56.53114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:48:56.109114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:48:57.377114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:48:57.470114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:50:10.878114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:50:11.6114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:50:12.110114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:50:12.229114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:51:01.699114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:51:01.861114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:51:02.776114467ReleaseD11DeviceDevice Released! [1]
22:51:02.7761142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:02.7761141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:51:02.7761141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:51:02.7761141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:51:02.7761141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16e409a3
22:51:02.7761142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:02.776114187IRenderDevice::releaseRender Releasing.
22:51:02.77611482RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:02.776114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:02.7761141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:02.7761141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:02.7761141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:02.776114204IRenderDevice::releaseRender Releasing Done.
22:51:02.776114470ReleaseD11Device End Device Released!
22:51:02.776114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:51:02.9221141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:51:02.9221141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:02.9221141126RenderDeviceD3d11::initsave state
22:51:02.922114696RenderDeviceD3d11::initDX11loading shaders...
22:51:02.9281141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:51:02.9281141134RenderDeviceD3d11::initrestore state
22:51:02.9281141137RenderDeviceD3d11::initTarget Window [0x50704]
22:51:02.928114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:02.928114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:02.9281145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:51:02.9281145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:51:02.9281145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:03.1114467ReleaseD11DeviceDevice Released! [1]
22:51:03.11142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:51:03.11142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:51:03.1114187IRenderDevice::releaseRender Releasing.
22:51:03.111482RenderDeviceCaptureBase::ReleaseTextureRelease
22:51:03.1114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:51:03.11141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:51:03.11141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:51:03.11141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:51:03.1114204IRenderDevice::releaseRender Releasing Done.
22:51:03.1114470ReleaseD11Device End Device Released!
22:51:03.1114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:51:03.1191141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:51:03.1191141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:51:03.1191141126RenderDeviceD3d11::initsave state
22:51:03.119114696RenderDeviceD3d11::initDX11loading shaders...
22:51:03.1271141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:51:03.1271141134RenderDeviceD3d11::initrestore state
22:51:03.1271141137RenderDeviceD3d11::initTarget Window [0x50704]
22:51:03.127114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:51:03.127114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:51:03.1331145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:51:03.1331142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1a0a5b
22:51:03.1331142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:51:03.1331142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:51:03.135114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:51:03.135114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:51:03.1371142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:51:03.137114479InputInterceptor::stopHookunhook keyboard and mouse
22:51:03.137114446InputInterceptor::runHookKeyboard is hooked 0x114
22:51:03.137114468InputInterceptor::runHookMouse is hooked 0x114
22:51:03.1421145216OverlayManager::initOverlayResolutionEx 0X40008
22:51:03.1421145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:51:03.1421145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:51:03.1421145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:51:03.776114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:51:03.886114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:16.564114326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:52:16.564114347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:52:30.958114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:31.40114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:32.364114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:32.456114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:34.240114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:34.359114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:35.735114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:35.834114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:36.100114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:36.219114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:37.627114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:37.739114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:38.586114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:38.6121142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:52:38.619114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:52:38.619114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:52:38.701114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:43.451114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:52:43.4981142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:43.5131143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:52:43.564114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:52:44.7401145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:52:44.7401145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:52:44.7401145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:52:45.804B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:52:45.804B2C7956OverlayManager::OnForegroundChangedChanged False
22:52:45.804B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Messenger
22:52:45.804B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:52:45.804B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:52:45.804B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:45.8511448ResetSnapShotSH::ExecuteRelease snapshot SH
22:52:45.964B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:52:45.140114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:01.6881141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:01.6881141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:01.6881142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:01.6881141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:01.6881141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:01.6881141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:01.6881141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1a0a5b
22:53:01.6881142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:01.6881141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:01.688114187IRenderDevice::releaseRender Releasing.
22:53:01.68811482RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:01.688114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:01.6881141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:01.6881141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:01.6881141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:01.688114204IRenderDevice::releaseRender Releasing Done.
22:53:01.7544B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:53:01.7544B2C7956OverlayManager::OnForegroundChangedChanged True
22:53:01.7544B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:53:01.7544B2C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:01.7724B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:53:01.809114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:53:01.8841141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:53:01.8841141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:53:01.8841141126RenderDeviceD3d11::initsave state
22:53:01.884114696RenderDeviceD3d11::initDX11loading shaders...
22:53:01.9001141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:53:01.9001141134RenderDeviceD3d11::initrestore state
22:53:01.9001141137RenderDeviceD3d11::initTarget Window [0x50704]
22:53:01.900114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:01.900114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:01.9271145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:53:01.9271142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57d50757
22:53:01.9271142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:53:01.9271142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:53:01.927114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:01.9271142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:53:01.9271142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:01.927114479InputInterceptor::stopHookunhook keyboard and mouse
22:53:01.927114446InputInterceptor::runHookKeyboard is hooked 0x114
22:53:01.927114468InputInterceptor::runHookMouse is hooked 0x114
22:53:01.9271145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:53:01.9311145216OverlayManager::initOverlayResolutionEx 0X40008
22:53:01.9311145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:53:01.9311145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:53:01.9311145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:53:05.777114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:05.803114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:53:05.803114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:53:05.876114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:12.628114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:12.669114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:53:12.669114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:53:12.716114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:13.401142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:13.491143574OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:53:13.186D7C225InterProcessElement::openInterProcess Overwolf_ImID_16098E_P_7340 opened succesfuly
22:53:13.186D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:13.245D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:13.245D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=16098e
22:53:13.245D7C256InterProcessElement::closeInterProcess Overwolf_ImID_16098E_P_7340 close 2147483647 bytes
22:53:13.245D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:13.250D7C225InterProcessElement::openInterProcess Overwolf_ImID_17098E_P_7340 opened succesfuly
22:53:13.250D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:13.266114326RenderImageD3d11::setSizeCreate Texture (99,26) / (128,128) - OK
22:53:13.266114347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:53:13.458D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:13.458D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=17098e
22:53:13.458D7C256InterProcessElement::closeInterProcess Overwolf_ImID_17098E_P_7340 close 2147483647 bytes
22:53:13.458D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:14.224114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:14.2491142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:14.2501143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:53:14.332114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:18.274114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:18.440114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:18.715114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:18.849114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:19.698114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:19.807114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:21.215114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:21.2401142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:21.2481143574OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:53:21.332114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:21.9241142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:21.9261143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:53:24.5751145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:53:24.5751145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:53:24.5751145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:53:24.6624B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:53:24.6624B2C7956OverlayManager::OnForegroundChangedChanged False
22:53:24.6624B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Messenger
22:53:24.6624B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:53:24.6624B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:53:24.6624B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:24.67811448ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:24.6804B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:53:24.728114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:30.2161141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:30.2161141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:30.2161142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:30.2161141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:30.2161141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:30.2161141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:30.2161141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57d50757
22:53:30.2161142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:30.2161141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:30.216114187IRenderDevice::releaseRender Releasing.
22:53:30.21611482RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:30.216114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:30.2161141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:30.2161141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:30.2161141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:30.216114204IRenderDevice::releaseRender Releasing Done.
22:53:30.2444B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:53:30.2444B2C7956OverlayManager::OnForegroundChangedChanged True
22:53:30.2454B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:53:30.2454B2C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:30.2604B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:53:30.339114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:53:30.4011141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:53:30.4021141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:53:30.4021141126RenderDeviceD3d11::initsave state
22:53:30.402114696RenderDeviceD3d11::initDX11loading shaders...
22:53:30.4081141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:53:30.4081141134RenderDeviceD3d11::initrestore state
22:53:30.4081141137RenderDeviceD3d11::initTarget Window [0x50704]
22:53:30.408114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:30.408114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:30.4441145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:53:30.4441142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf50a43
22:53:30.4441142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:53:30.4441142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:53:30.448114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:53:30.448114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:53:30.454114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:30.4601145216OverlayManager::initOverlayResolutionEx 0X40008
22:53:30.4601145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:53:30.4601145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:53:30.4601145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:53:30.6471142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:53:30.6471142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:30.647114479InputInterceptor::stopHookunhook keyboard and mouse
22:53:30.647114446InputInterceptor::runHookKeyboard is hooked 0x114
22:53:30.647114468InputInterceptor::runHookMouse is hooked 0x114
22:53:30.6471145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:53:33.3641142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:34.9391142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:34.9411143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x20e00191 , {Original values: ref = 0 handle = 0x10003}
22:53:35.339114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:35.384114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:53:35.384114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:53:35.522114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:35.5891142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:36.16D7C225InterProcessElement::openInterProcess Overwolf_ImID_1809DC_P_7340 opened succesfuly
22:53:36.16D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:36.561143574OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:53:37.930114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:37.949D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:37.949D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1809dc
22:53:37.949D7C256InterProcessElement::closeInterProcess Overwolf_ImID_1809DC_P_7340 close 2147483647 bytes
22:53:37.949D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:37.9551142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:37.9641143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:53:38.22114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:40.114114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:40.239114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:41.221142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:41.301143574OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:53:41.448D7C225InterProcessElement::openInterProcess Overwolf_ImID_250514_P_7340 opened succesfuly
22:53:41.448D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:41.730114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:41.830114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:41.8311142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:41.8331143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:53:43.376114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:43.396D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:43.396D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=250514
22:53:43.396D7C256InterProcessElement::closeInterProcess Overwolf_ImID_250514_P_7340 close 2147483647 bytes
22:53:43.396D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:43.484114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:43.8001142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:43.880D7C225InterProcessElement::openInterProcess Overwolf_ImID_260514_P_7340 opened succesfuly
22:53:43.880D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:43.910114326RenderImageD3d11::setSizeCreate Texture (99,26) / (128,128) - OK
22:53:43.910114347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:53:44.413D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:44.413D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=260514
22:53:44.413D7C256InterProcessElement::closeInterProcess Overwolf_ImID_260514_P_7340 close 2147483647 bytes
22:53:44.414D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:44.419D7C225InterProcessElement::openInterProcess Overwolf_ImID_270514_P_7340 opened succesfuly
22:53:44.419D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:44.453114326RenderImageD3d11::setSizeCreate Texture (75,26) / (128,128) - OK
22:53:44.453114347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:53:44.820D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:44.820D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=270514
22:53:44.820D7C256InterProcessElement::closeInterProcess Overwolf_ImID_270514_P_7340 close 2147483647 bytes
22:53:44.820D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:44.824D7C225InterProcessElement::openInterProcess Overwolf_ImID_280514_P_7340 opened succesfuly
22:53:44.824D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:44.860114326RenderImageD3d11::setSizeCreate Texture (89,26) / (128,128) - OK
22:53:44.860114347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:53:45.809114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:45.8341142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:45.8351143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:53:45.884114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:46.2221145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:53:46.2221145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:53:46.2221145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:53:46.5354B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:53:46.5354B2C7956OverlayManager::OnForegroundChangedChanged False
22:53:46.5354B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40196 Title=[Messenger
22:53:46.5354B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:53:46.5354B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:53:46.5354B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:46.5524B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:53:46.57511448ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:46.575114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:53.2471141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:53.2471141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:53.2471142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:53.2471141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:53.2471141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:53.2471141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:53.2471141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbf50a43
22:53:53.2471142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:53.2471141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:53.247114187IRenderDevice::releaseRender Releasing.
22:53:53.24711482RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:53.247114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:53.2471141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:53.2471141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:53.2471141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:53.247114204IRenderDevice::releaseRender Releasing Done.
22:53:53.358114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:53:53.4221141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:53:53.4221141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:53:53.4221141126RenderDeviceD3d11::initsave state
22:53:53.422114696RenderDeviceD3d11::initDX11loading shaders...
22:53:53.4301141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:53:53.4301141134RenderDeviceD3d11::initrestore state
22:53:53.4301141137RenderDeviceD3d11::initTarget Window [0x50704]
22:53:53.430114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:53.430114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:53.4301142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:53.4651145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:53:53.4661142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a0a23
22:53:53.4661142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:53:53.4661142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:53:53.4661141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:53:53.4711145216OverlayManager::initOverlayResolutionEx 0X40008
22:53:53.4711145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:53:53.4711145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:53:53.4711145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:53:53.636D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:53.636D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280514
22:53:53.637D7C256InterProcessElement::closeInterProcess Overwolf_ImID_280514_P_7340 close 2147483647 bytes
22:53:53.637D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:53.6534B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:53:53.6534B2C7956OverlayManager::OnForegroundChangedChanged True
22:53:53.6544B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:53:53.657114326RenderImageD3d11::setSizeCreate Texture (440,1080) / (512,1152) - OK
22:53:53.657114347RenderImageD3d11::setSizeCreate Texture RV (512,1152) - OK
22:53:53.6704B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:53:53.6721142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:53.672114479InputInterceptor::stopHookunhook keyboard and mouse
22:53:53.672114446InputInterceptor::runHookKeyboard is hooked 0x114
22:53:53.672114468InputInterceptor::runHookMouse is hooked 0x114
22:53:53.6721145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:53:53.674114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:54.380114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:54.480114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:54.672114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:54.788114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:55.197114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:55.2311142614OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:53:55.235114326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:53:55.235114347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:53:55.264D7C225InterProcessElement::openInterProcess Overwolf_ImID_1A6087A_P_7340 opened succesfuly
22:53:55.264D7C225InterProcessElement::openInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT opened succesfuly
22:53:55.297114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:55.298114326RenderImageD3d11::setSizeCreate Texture (93,26) / (128,128) - OK
22:53:55.298114347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:53:56.598D7C256InterProcessElement::closeInterProcess Overwolf_PID_7340_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:56.598D7C128WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1a6087a
22:53:56.598D7C256InterProcessElement::closeInterProcess Overwolf_ImID_1A6087A_P_7340 close 2147483647 bytes
22:53:56.599D7C2533WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:57.905114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:53:57.988114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:53:58.4891142652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:58.4901143743OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x6f5c052b;prev = 0x6f5c052b , {Original values: ref = 0 handle = 0x10003}
22:54:04.280114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:54:04.372114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:54:08.196114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:54:08.313114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:54:11.247114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:54:11.346114581OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:54:13.3341145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:54:13.3341145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:54:13.3341145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:54:13.4714B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:54:13.4714B2C7956OverlayManager::OnForegroundChangedChanged False
22:54:13.4714B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160658 Title=[Steam]
22:54:13.4724B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:54:13.4724B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:54:13.4724B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:13.4874B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:54:13.48811448ResetSnapShotSH::ExecuteRelease snapshot SH
22:54:13.488114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:15.3841141794OverlayManager::GameWindowProcCallbackClose Window [16].
22:54:15.3891141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:54:15.3891141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:54:15.3891142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:15.3891141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:15.3891141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:15.3891141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:15.3891141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a0a23
22:54:15.3891142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:15.3891141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:54:15.389114187IRenderDevice::releaseRender Releasing.
22:54:15.38911482RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:15.389114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:15.3891141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:15.3891141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:15.3891141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:15.389114204IRenderDevice::releaseRender Releasing Done.
22:54:15.502114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:54:15.5094B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:54:15.5094B2C7956OverlayManager::OnForegroundChangedChanged True
22:54:15.5104B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:54:15.5104B2C2758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:54:15.5254B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:54:15.5591141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:54:15.5591141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:54:15.5591141126RenderDeviceD3d11::initsave state
22:54:15.559114696RenderDeviceD3d11::initDX11loading shaders...
22:54:15.5671141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:54:15.5671141134RenderDeviceD3d11::initrestore state
22:54:15.5671141137RenderDeviceD3d11::initTarget Window [0x50704]
22:54:15.567114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:54:15.567114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:54:15.6011145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:54:15.6011142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6106093f
22:54:15.6011142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:54:15.6011142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:54:15.601114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:15.6061145216OverlayManager::initOverlayResolutionEx 0X40008
22:54:15.6061145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:54:15.6061145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:54:15.6061145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:54:15.9081142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:54:15.9081142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:54:15.908114479InputInterceptor::stopHookunhook keyboard and mouse
22:54:15.908114446InputInterceptor::runHookKeyboard is hooked 0x114
22:54:15.908114468InputInterceptor::runHookMouse is hooked 0x114
22:54:15.9081145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:54:17.291145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:54:17.291145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:54:17.291145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:54:17.374B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:54:17.374B2C7956OverlayManager::OnForegroundChangedChanged False
22:54:17.374B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10146 Title=[]
22:54:17.374B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:54:17.384B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:54:17.384B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:17.534B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:54:17.7111448ResetSnapShotSH::ExecuteRelease snapshot SH
22:54:17.71114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:19.7301141794OverlayManager::GameWindowProcCallbackClose Window [16].
22:54:19.7351141707OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:54:19.7351141718OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:54:19.7351142770OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:19.7351141448OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:19.7351141455OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:19.7351141465OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:19.7351141470OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6106093f
22:54:19.7351142792OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:19.7351141721OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:54:19.735114187IRenderDevice::releaseRender Releasing.
22:54:19.73511482RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:19.735114100RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:19.7351141258RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:19.7351141268RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:19.7351141287RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:19.735114204IRenderDevice::releaseRender Releasing Done.
22:54:19.841114400fSwapResize_BuffersResize buffer (0x36384bd0)!
22:54:19.9011141041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36384bd0
22:54:19.9011141105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
22:54:19.9011141126RenderDeviceD3d11::initsave state
22:54:19.901114696RenderDeviceD3d11::initDX11loading shaders...
22:54:19.9101141132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6bc1b988.
22:54:19.9101141134RenderDeviceD3d11::initrestore state
22:54:19.9101141137RenderDeviceD3d11::initTarget Window [0x50704]
22:54:19.910114244IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:54:19.910114251IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:54:19.9101142758OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:54:19.9121145281OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x50704}.
22:54:19.9121142351OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8650997
22:54:19.9121142369OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:54:19.9121142417OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf0a91e00=-257352192)=>(0x84661770=-2073684112)
22:54:19.9121141611WidgetManager::drawskip widget draw (not in foreground) False - False
22:54:19.9521142003OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:54:19.9521142447OverlayManager::installKeybMouseHookInstall KeybMouse
22:54:19.952114479InputInterceptor::stopHookunhook keyboard and mouse
22:54:19.953114446InputInterceptor::runHookKeyboard is hooked 0x114
22:54:19.953114468InputInterceptor::runHookMouse is hooked 0x114
22:54:19.9531145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:54:19.9541145216OverlayManager::initOverlayResolutionEx 0X40008
22:54:19.9541145223OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:54:19.9541145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:54:19.9541145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:54:20.724B2C6521OverlayManager::doActionForegroundChange Event ON (ON)
22:54:20.724B2C7956OverlayManager::OnForegroundChangedChanged True
22:54:20.724B2C7353OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:54:20.781145980overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully.
22:54:20.904B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:54:20.95114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:20.5061145223OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:54:20.5071145170OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:54:20.5071145182OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:54:20.5874B2C6521OverlayManager::doActionForegroundChange Event OFF (OFF)
22:54:20.5874B2C7956OverlayManager::OnForegroundChangedChanged False
22:54:20.5874B2C7989OverlayManager::OnForegroundChangedLost foreground to window Handle=0x160658 Title=[Steam]
22:54:20.5874B2C7353OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:54:20.5874B2C2751OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:54:20.5874B2C2652OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:20.6044B2C6671OverlayManager::doActionDisplayFPS - Triggered
22:54:20.63111448ResetSnapShotSH::ExecuteRelease snapshot SH
22:54:20.631114949OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:25.4481141794OverlayManager::GameWindowProcCallbackClose Window [16].