TimeThreadLineFunctionMessage
17:10:03.534B3A0138runClientStarting Overlay PID=33388(0x826c) server PID = 15744
17:10:03.534B3A0560Client::initClient::Initialize
17:10:03.534B3A0568Client::initStart owclient thread
17:10:03.5355B88325Client::initFirstInjectionClient::initFirstInjection.
17:10:03.5355B88225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
17:10:03.5355B88351session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755}
17:10:03.5355B882070Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55346-remoting-auth-token=CQMcczIa0xCgHxGOOSJZjA].
17:10:03.5355B882086Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:10:03.5355B882096Client::LogClientInfoOS version [10.0.19041]
17:10:03.5365B882118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
17:10:03.5365B882131Client::LogProcessModulesLoaded modules:
17:10:03.5485B882147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
17:10:03.5485B882147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
17:10:03.5485B882147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
17:10:03.5485B882147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\CRYPTSP.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\CRYPTUI.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\D3DSCache.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\DEVOBJ.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\DNSAPI.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\DSOUND.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\DWrite.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\GLU32.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\HID.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\MSASN1.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\NETAPI32.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\NTASN1.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\OLEACC.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\OPENGL32.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\PROPSYS.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\RTWorkQ.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\SAMCLI.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\Secur32.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\SspiCli.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\UIAutomationCore.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\UMPDC.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\USERENV.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\USP10.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\VERSION.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\WINHTTP.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\WINMM.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\WINNSI.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\WINSPOOL.DRV
17:10:03.5485B882147C:\Windows\SYSTEM32\WTSAPI32.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\Wldp.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\X3DAudio1_7.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\XAPOFX1_5.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\XAudio2_7.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\XAudio2_9.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\XINPUT1_3.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\amdihk64.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\apphelp.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\atiadlxx.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\aticfx64.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\atidxx64.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\avrt.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\credui.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\cryptnet.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\d3d11.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\d3d9.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:10:03.5485B882147C:\Windows\SYSTEM32\dwmapi.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\dxcore.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\dxgi.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\dxva2.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\gpapi.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\iertutil.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\kernel.appcore.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\mf.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\mfplat.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\mfplay.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\ncrypt.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\netutils.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\ntdll.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\ntmarta.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\powrprof.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\profapi.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\srvcli.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\textinputframework.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\twinapi.appcore.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\urlmon.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\wevtapi.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\windows.storage.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\winmmbase.dll
17:10:03.5485B882147C:\Windows\SYSTEM32\wintypes.dll
17:10:03.5485B882147C:\Windows\System32\ADVAPI32.dll
17:10:03.5485B882147C:\Windows\System32\COMDLG32.dll
17:10:03.5485B882147C:\Windows\System32\CRYPT32.dll
17:10:03.5485B882147C:\Windows\System32\CoreMessaging.dll
17:10:03.5485B882147C:\Windows\System32\CoreUIComponents.dll
17:10:03.5485B882147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
17:10:03.5485B882147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
17:10:03.5485B882147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
17:10:03.5485B882147C:\Windows\System32\GDI32.dll
17:10:03.5485B882147C:\Windows\System32\IMM32.DLL
17:10:03.5485B882147C:\Windows\System32\InputHost.dll
17:10:03.5485B882147C:\Windows\System32\KERNEL32.DLL
17:10:03.5485B882147C:\Windows\System32\KERNELBASE.dll
17:10:03.5485B882147C:\Windows\System32\NSI.dll
17:10:03.5485B882147C:\Windows\System32\Normaliz.dll
17:10:03.5485B882147C:\Windows\System32\OLEAUT32.dll
17:10:03.5485B882147C:\Windows\System32\PSAPI.DLL
17:10:03.5485B882147C:\Windows\System32\RPCRT4.dll
17:10:03.5485B882147C:\Windows\System32\SETUPAPI.dll
17:10:03.5485B882147C:\Windows\System32\SHCORE.dll
17:10:03.5485B882147C:\Windows\System32\SHELL32.dll
17:10:03.5485B882147C:\Windows\System32\SHLWAPI.dll
17:10:03.5485B882147C:\Windows\System32\USER32.dll
17:10:03.5485B882147C:\Windows\System32\WINTRUST.dll
17:10:03.5485B882147C:\Windows\System32\WLDAP32.dll
17:10:03.5485B882147C:\Windows\System32\WS2_32.dll
17:10:03.5485B882147C:\Windows\System32\WindowManagementAPI.dll
17:10:03.5485B882147C:\Windows\System32\Windows.UI.dll
17:10:03.5485B882147C:\Windows\System32\bcrypt.dll
17:10:03.5485B882147C:\Windows\System32\bcryptPrimitives.dll
17:10:03.5485B882147C:\Windows\System32\cfgmgr32.dll
17:10:03.5485B882147C:\Windows\System32\clbcatq.dll
17:10:03.5485B882147C:\Windows\System32\combase.dll
17:10:03.5485B882147C:\Windows\System32\fwpuclnt.dll
17:10:03.5485B882147C:\Windows\System32\gameux.dll
17:10:03.5485B882147C:\Windows\System32\gdi32full.dll
17:10:03.5485B882147C:\Windows\System32\imagehlp.dll
17:10:03.5485B882147C:\Windows\System32\msctf.dll
17:10:03.5485B882147C:\Windows\System32\msvcp_win.dll
17:10:03.5485B882147C:\Windows\System32\msvcrt.dll
17:10:03.5485B882147C:\Windows\System32\ole32.dll
17:10:03.5485B882147C:\Windows\System32\rasadhlp.dll
17:10:03.5485B882147C:\Windows\System32\sechost.dll
17:10:03.5485B882147C:\Windows\System32\ucrtbase.dll
17:10:03.5485B882147C:\Windows\System32\win32u.dll
17:10:03.5485B882147C:\Windows\System32\winrnr.dll
17:10:03.5485B882147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:10:03.5485B882147C:\Windows\system32\MMDevAPI.DLL
17:10:03.5485B882147C:\Windows\system32\NLAapi.dll
17:10:03.5485B882147C:\Windows\system32\audioses.dll
17:10:03.5485B882147C:\Windows\system32\dataexchange.dll
17:10:03.5485B882147C:\Windows\system32\dcomp.dll
17:10:03.5485B882147C:\Windows\system32\explorerframe.dll
17:10:03.5485B882147C:\Windows\system32\mswsock.dll
17:10:03.5485B882147C:\Windows\system32\napinsp.dll
17:10:03.5485B882147C:\Windows\system32\pnrpnsp.dll
17:10:03.5485B882147C:\Windows\system32\rsaenh.dll
17:10:03.5495B882147C:\Windows\system32\uxtheme.dll
17:10:03.5495B882147C:\Windows\system32\wlanapi.dll
17:10:03.5495B882147C:\Windows\system32\wshbth.dll
17:10:03.5495B8879GraphicsHookManager::InitCreated Thread - Created , ThreadId=35948
17:10:03.5545B881536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:10:03.5545B881560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:10:03.5545B881609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:10:03.5545B881675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:10:03.5545B881688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:10:03.5545B881718Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:10:03.5545B881758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:10:03.5545B881760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:10:03.5545B881762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:10:03.5545B881764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:10:03.5545B881766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:10:03.5545B881768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:10:03.5545B881770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:10:03.5545B881773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:10:03.5545B881776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:10:03.5545B881883Data::Search[0] 0x36D70000
17:10:03.5545B881883Data::Search[1] 0x0
17:10:03.5545B881883Data::Search[2] 0x1DF20000
17:10:03.5545B881883Data::Search[3] 0x0
17:10:03.5545B881883Data::Search[4] 0x0
17:10:03.5545B881883Data::Search[5] 0x348B0000
17:10:03.5545B881883Data::Search[6] 0x37A10000
17:10:03.5545B881883Data::Search[7] 0xF4F0000
17:10:03.5545B881883Data::Search[8] 0x348B0000
17:10:03.5545B881883Data::Search[9] 0x0
17:10:03.5545B881888Data::Search[10] 0x0
17:10:03.5545B881894Data::Search[11] 0x324E0000
17:10:03.5545B881900Data::Search[12] 0xF4F0000
17:10:03.5545B881906Data::Search[13] 0x0
17:10:03.5545B88337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:10:03.5545B881265Client::hookFunctionsDetected Windows 8.1 or greater
17:10:03.5545B881288Client::hookFunctionsAcquiring function lock succedded
17:10:03.5555B88254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:10:03.5555B88582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
17:10:03.5555B88952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:10:03.5565B88225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
17:10:03.5565B88528OverlayManager::OverlayManagerOW System Cursor is set to = 0x9fd60e8f
17:10:03.5565B887604OverlayManager::LoadDefaultCursorsLoad default cursors
17:10:03.5575B88536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x53f40e77
17:10:03.5575B8872PerformanceCounter::StartSessionStartSession
17:10:03.5575B8872PerformanceCounter::StartSessionStartSession
17:10:03.5575B88225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:10:03.5575B88758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:10:03.5575B88776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:10:03.5575B88778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:10:03.5575B88781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:10:03.5575B88784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
17:10:03.5575B88787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:10:03.5575B88790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:10:03.5575B88793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:10:03.5575B88796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:10:03.5575B88799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:10:03.5575B88802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:10:03.5575B88805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:10:03.5575B88808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:10:03.5575B88811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:10:03.5585B88814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:10:03.5585B88817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:10:03.5585B88820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:10:03.5585B88823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:10:03.5585B88826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:10:03.5585B88829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:10:03.5585B88832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:10:03.5585B88835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:10:03.5585B88838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:10:03.5585B88841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:10:03.5585B88844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:10:03.5585B88847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:10:03.5585B88850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:10:03.5585B88853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:10:03.5585B88856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:10:03.5585B88859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:10:03.5585B88862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:10:03.5585B88865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:10:03.5585B88868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:10:03.5585B88871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:10:03.5585B88874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:10:03.5585B88877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:10:03.5585B88880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:10:03.5585B88883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
17:10:03.5585B88886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
17:10:03.5585B88889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:10:03.5585B88892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:10:03.5585B88895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:10:03.5585B88898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
17:10:03.5585B88901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
17:10:03.5585B88904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
17:10:03.5585B88907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
17:10:03.5585B88910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:10:03.5585B88913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:10:03.5585B88916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:10:03.5585B88919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:10:03.5585B88922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:10:03.5585B88925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:10:03.5585B88928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:10:03.5585B88931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:10:03.5585B88934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:10:03.5585B88937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:10:03.5585B88940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:10:03.5585B88943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:10:03.5585B88946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:10:03.5585B88949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:10:03.5585B88952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:10:03.5585B88955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:10:03.5585B88958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:10:03.5585B88961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:10:03.5585B88964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:10:03.5585B88967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:10:03.5585B88970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:10:03.5585B88972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:10:03.5585B88974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:10:03.5585B88976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:10:03.5585B88978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:10:03.5585B88980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:10:03.5585B88982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:10:03.5585B88984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:10:03.5585B88986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:10:03.5585B88988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:10:03.5585B88990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
17:10:03.5585B88992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
17:10:03.5585B88994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
17:10:03.5585B88996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
17:10:03.5585B88998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
17:10:03.5585B881000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
17:10:03.5585B881002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
17:10:03.5585B881004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
17:10:03.5585B881006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
17:10:03.5585B881008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
17:10:03.5585B881011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
17:10:03.5585B881013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:10:03.5585B881027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:03.5585B88629OverlayManager::InitGameClientstarting hooks...
17:10:03.5685B881991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded
17:10:03.5715B88602Install::CodeInit [Client,1] (MCH) OK
17:10:03.5715B88602Install::CodeInit [Client,2] (MCH) OK
17:10:03.5725B88602Install::CodeInit [Client,3] (MCH) OK
17:10:03.5725B88602Install::CodeInit [Client,4] (MCH) OK
17:10:03.5735B88602Install::CodeInit [Client,4.1] (MCH) OK
17:10:03.6125B88602Install::CodeInit [Client,4.2] (MCH) OK
17:10:03.6125B881362Client::hookFunctionsSuspend before hook: OFF
17:10:03.6135B881063Install::CodeSegment [5|8160|0x348B0000|0x1FE0]
17:10:03.6145B88602Install::Codeunknown (MCH) OK
17:10:03.6145B881063Install::CodeSegment [5|432368|0x348B0000|0x698F0]
17:10:03.6145B88602Install::Codeunknown (MCH) OK
17:10:03.6145B881063Install::CodeSegment [5|132688|0x348B0000|0x20650]
17:10:03.6145B88602Install::Codeunknown (MCH) OK
17:10:03.6145B881063Install::CodeSegment [5|12800|0x348B0000|0x3200]
17:10:03.6155B88602Install::Codeunknown (MCH) OK
17:10:03.6155B881063Install::CodeSegment [5|-36337536|0x348B0000|0xFDD58880]
17:10:03.6155B881154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:10:03.6155B881063Install::CodeSegment [5|-36316080|0x348B0000|0xFDD5DC50]
17:10:03.6155B881154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:10:03.6155B881063Install::CodeSegment [5|-36321776|0x348B0000|0xFDD5C610]
17:10:03.6155B881154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:10:03.6155B881063Install::CodeSegment [5|-37507984|0x348B0000|0xFDC3AC70]
17:10:03.6155B881154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:10:03.6155B88337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:10:03.6155B881275OverlayManager::StartStarting...
17:10:03.6155B881307OverlayManager::Startstarting hooks 2...
17:10:03.6155B88602Install::CodeInit [Client,5] (MCH) OK
17:10:03.6545B88602Install::CodeInit [Client,5.1] (MCH) OK
17:10:03.6555B88602Install::CodeInit [Client,6] (MCH) OK
17:10:03.6555B881473XTRAP COMPATIBLE PATCH WARNING
17:10:03.6555B881482OverlayManager::Startdone with hooks...
17:10:03.6555B88108ApiManager::InitAPI Manager Event : OK
17:10:03.6555B88120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=43768
17:10:03.6555B8867TXRSettingFail to read texture recognition options 0xb7
17:10:03.6555B88114TXOfInterestNew list set with 0 items
17:10:03.6555B881508OverlayManager::Startget foreground state
17:10:03.6555B881545OverlayManager::StartStarted...
17:10:03.656BFDC7189OverlayManager::OnConnectedConnected to server
17:10:03.656BFDC32SendServerHelloMessage::ExecuteSend connection Ack
17:10:03.656AAF87823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x201b0
17:10:03.6955B88602Install::CodeInit [Client,0] (MCH) OK
17:10:03.6955B88428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:10:03.6955B8894GraphicsHookManager::StopThreadStopThread
17:10:03.6968C6C216GraphicsHookManager::MessageLoopExit Thread
17:10:03.6995B88406Client::initFirstInjectioninit complete
17:10:03.872BE48587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:10:03.877BE48148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:10:03.888BE48148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:10:03.888BE48984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:10:03.899BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:10:03.899BE481072RenderDeviceD3d11::initDevice adapter hash: -1964777766
17:10:03.899BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:10:03.899BE481126RenderDeviceD3d11::initsave state
17:10:03.899BE48696RenderDeviceD3d11::initDX11loading shaders...
17:10:03.904BE48705RenderDeviceD3d11::initDX11create vs
17:10:03.905BE48723RenderDeviceD3d11::initDX11create vs
17:10:03.908BE48745RenderDeviceD3d11::initDX11create pxs
17:10:03.911BE48774RenderDeviceD3d11::initDX11create raster
17:10:03.911BE48842RenderDeviceD3d11::initDX11create buffers
17:10:03.911BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:10:03.911BE481134RenderDeviceD3d11::initrestore state
17:10:03.911BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:10:03.911BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:10:03.911BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:10:03.911BE48193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:10:03.911BE482092RenderDeviceD3d11::setFixSet render device fix RT.
17:10:03.911BE483076OverlayManager::setGraphicsRender Device fix was set RT.
17:10:03.911BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:10:03.911BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:10:03.912BE4826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
17:10:03.912BE4821StartWidgetsRefresher::ExecuteExecute start wicket manager
17:10:03.912BE48276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:10:03.912BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:10:03.912BE482512OverlayManager::installWindowProcHookInstall WPH
17:10:03.912BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0380e43
17:10:03.912BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:10:03.912BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:10:03.912BE482602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:10:03.912BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:10:03.912BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:03.912BE488267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:10:03.9282DE4225InterProcessElement::openInterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly
17:10:03.9282DE4225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
17:10:03.9386C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:10:03.9386C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:10:03.9386C68480InputInterceptor::stopHookunhook keyboard and mouse
17:10:03.9386C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:10:03.9386C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:10:03.9386C688029OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
17:10:03.939BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:10:03.939BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:10:03.955BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:10:03.970BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:10:03.973BE48311PerformanceCounter::NotifyFrameRenderNotify first Render...
17:10:03.988BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:10:04.5BE48684OverlayInputManager::HandleCommandsClear all hotkeys command
17:10:04.6BE48725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
17:10:04.6BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:10:04.38BFDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:10:04.79BFDC7007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
17:10:04.4462DE4225InterProcessElement::openInterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly
17:10:04.4462DE4225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
17:10:04.4472DE4225InterProcessElement::openInterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly
17:10:04.4472DE4225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
17:10:05.460BFDC7290OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll]
17:10:05.4672DE4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:10:06.666BE488079OverlayManager::LoadPluginloading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll
17:10:06.670BE488090OverlayManager::LoadPluginPlugin loaded [18] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] []
17:10:06.674BE488120OverlayManager::LoadPluginfinish loading plugin
17:10:11.422DE4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:10:13.684AAF82131Client::LogProcessModulesLoaded modules:
17:10:13.701AAF82147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
17:10:13.701AAF82147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
17:10:13.701AAF82147C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
17:10:13.701AAF82147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
17:10:13.701AAF82147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
17:10:13.701AAF82147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll
17:10:13.701AAF82147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll
17:10:13.701AAF82147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\CRYPTSP.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\CRYPTUI.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\ColorAdapterClient.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\CompPkgSup.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\D3DCompiler_43.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\D3DSCache.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\D3DX9_43.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\DEVOBJ.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\DNSAPI.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\DSOUND.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\DWrite.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\GLU32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\HID.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\MFCORE.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\MSACM32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\MSASN1.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\NETAPI32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\NTASN1.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\OLEACC.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\OPENGL32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\PROPSYS.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\RTWorkQ.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\SAMCLI.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\Secur32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\SspiCli.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\UIAutomationCore.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\UMPDC.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\USERENV.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\USP10.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\VERSION.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\WINHTTP.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\WINMM.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\WINNSI.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\WINSPOOL.DRV
17:10:13.701AAF82147C:\Windows\SYSTEM32\WTSAPI32.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\Wldp.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\X3DAudio1_7.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\XAPOFX1_5.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\XAudio2_7.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\XAudio2_9.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\XINPUT1_3.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\amdihk64.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\apphelp.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\atiadlxx.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\aticfx64.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\atidxx64.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\avrt.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\credui.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\cryptnet.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\d3d11.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\d3d9.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\d3dx11_43.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:10:13.701AAF82147C:\Windows\SYSTEM32\dwmapi.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\dxcore.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\dxgi.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\dxva2.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\gpapi.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\iertutil.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\kernel.appcore.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\ksuser.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\mf.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\mfplat.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\mfplay.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\midimap.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\msacm32.drv
17:10:13.701AAF82147C:\Windows\SYSTEM32\mscms.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\ncrypt.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\netutils.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\ntdll.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\ntmarta.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\powrprof.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\profapi.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\srvcli.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\textinputframework.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\twinapi.appcore.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\urlmon.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\wdmaud.drv
17:10:13.701AAF82147C:\Windows\SYSTEM32\wevtapi.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\windows.storage.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\winmmbase.dll
17:10:13.701AAF82147C:\Windows\SYSTEM32\wintypes.dll
17:10:13.701AAF82147C:\Windows\System32\ADVAPI32.dll
17:10:13.701AAF82147C:\Windows\System32\AppXDeploymentClient.dll
17:10:13.701AAF82147C:\Windows\System32\COMDLG32.dll
17:10:13.701AAF82147C:\Windows\System32\CRYPT32.dll
17:10:13.701AAF82147C:\Windows\System32\CoreMessaging.dll
17:10:13.701AAF82147C:\Windows\System32\CoreUIComponents.dll
17:10:13.701AAF82147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
17:10:13.701AAF82147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
17:10:13.702AAF82147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
17:10:13.702AAF82147C:\Windows\System32\GDI32.dll
17:10:13.702AAF82147C:\Windows\System32\IMM32.DLL
17:10:13.702AAF82147C:\Windows\System32\InputHost.dll
17:10:13.702AAF82147C:\Windows\System32\KERNEL32.DLL
17:10:13.702AAF82147C:\Windows\System32\KERNELBASE.dll
17:10:13.702AAF82147C:\Windows\System32\MSAudDecMFT.dll
17:10:13.702AAF82147C:\Windows\System32\NSI.dll
17:10:13.702AAF82147C:\Windows\System32\Normaliz.dll
17:10:13.702AAF82147C:\Windows\System32\OLEAUT32.dll
17:10:13.702AAF82147C:\Windows\System32\PSAPI.DLL
17:10:13.702AAF82147C:\Windows\System32\RPCRT4.dll
17:10:13.702AAF82147C:\Windows\System32\SETUPAPI.dll
17:10:13.702AAF82147C:\Windows\System32\SHCORE.dll
17:10:13.702AAF82147C:\Windows\System32\SHELL32.dll
17:10:13.702AAF82147C:\Windows\System32\SHLWAPI.dll
17:10:13.702AAF82147C:\Windows\System32\USER32.dll
17:10:13.702AAF82147C:\Windows\System32\WINTRUST.dll
17:10:13.702AAF82147C:\Windows\System32\WLDAP32.dll
17:10:13.702AAF82147C:\Windows\System32\WS2_32.dll
17:10:13.702AAF82147C:\Windows\System32\WindowManagementAPI.dll
17:10:13.702AAF82147C:\Windows\System32\Windows.ApplicationModel.dll
17:10:13.702AAF82147C:\Windows\System32\Windows.Media.dll
17:10:13.702AAF82147C:\Windows\System32\Windows.UI.dll
17:10:13.702AAF82147C:\Windows\System32\bcrypt.dll
17:10:13.702AAF82147C:\Windows\System32\bcryptPrimitives.dll
17:10:13.702AAF82147C:\Windows\System32\cfgmgr32.dll
17:10:13.702AAF82147C:\Windows\System32\clbcatq.dll
17:10:13.702AAF82147C:\Windows\System32\colorcnv.dll
17:10:13.702AAF82147C:\Windows\System32\combase.dll
17:10:13.702AAF82147C:\Windows\System32\fwpuclnt.dll
17:10:13.702AAF82147C:\Windows\System32\gameux.dll
17:10:13.702AAF82147C:\Windows\System32\gdi32full.dll
17:10:13.702AAF82147C:\Windows\System32\imagehlp.dll
17:10:13.702AAF82147C:\Windows\System32\mfmp4srcsnk.dll
17:10:13.702AAF82147C:\Windows\System32\mfperfhelper.dll
17:10:13.702AAF82147C:\Windows\System32\msctf.dll
17:10:13.702AAF82147C:\Windows\System32\msdmo.dll
17:10:13.702AAF82147C:\Windows\System32\msmpeg2vdec.dll
17:10:13.702AAF82147C:\Windows\System32\msvcp_win.dll
17:10:13.702AAF82147C:\Windows\System32\msvcrt.dll
17:10:13.702AAF82147C:\Windows\System32\ole32.dll
17:10:13.702AAF82147C:\Windows\System32\rasadhlp.dll
17:10:13.702AAF82147C:\Windows\System32\sechost.dll
17:10:13.702AAF82147C:\Windows\System32\ucrtbase.dll
17:10:13.702AAF82147C:\Windows\System32\win32u.dll
17:10:13.702AAF82147C:\Windows\System32\winrnr.dll
17:10:13.702AAF82147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
17:10:13.702AAF82147C:\Windows\system32\MMDevAPI.DLL
17:10:13.702AAF82147C:\Windows\system32\NLAapi.dll
17:10:13.702AAF82147C:\Windows\system32\audioses.dll
17:10:13.702AAF82147C:\Windows\system32\dataexchange.dll
17:10:13.702AAF82147C:\Windows\system32\dcomp.dll
17:10:13.702AAF82147C:\Windows\system32\explorerframe.dll
17:10:13.702AAF82147C:\Windows\system32\mswsock.dll
17:10:13.702AAF82147C:\Windows\system32\napinsp.dll
17:10:13.702AAF82147C:\Windows\system32\pnrpnsp.dll
17:10:13.702AAF82147C:\Windows\system32\rsaenh.dll
17:10:13.702AAF82147C:\Windows\system32\twinapi.dll
17:10:13.702AAF82147C:\Windows\system32\uxtheme.dll
17:10:13.702AAF82147C:\Windows\system32\wlanapi.dll
17:10:13.702AAF82147C:\Windows\system32\wshbth.dll
17:12:26.5476C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x17f30e3a .
17:12:26.5696C687746OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
17:12:43.5946C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:12:43.6046C687746OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
17:12:49.3046C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:12:49.791BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:12:49.791BFDC8375OverlayManager::OnForegroundChangedChanged True
17:12:49.791BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:12:49.7936C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:12:49.801BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:12:49.813BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:49.862BE48326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
17:12:49.862BE48347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
17:12:52.9586C682789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:12:52.9666C687746OverlayManager::IsEmptyCursorCache cursor 0x9fd60e8f (v: 1)
17:12:53.356C682845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:53.426C683962OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005}
17:12:53.2366C682789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:12:55.7316C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:12:55.8446C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:12:56.8096C682845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:56.8166C683962OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005}
17:12:56.8166C682789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:12:56.8306C682845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:56.8376C683962OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005}
17:12:57.2746C682789OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:12:57.2896C687746OverlayManager::IsEmptyCursorCache cursor 0xbda20db9 (v: 1)
17:12:58.8056C687746OverlayManager::IsEmptyCursorCache cursor 0x7c890e87 (v: 1)
17:12:58.9856C682845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:58.9926C683962OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005}
17:13:00.5896C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:13:00.7286C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:13:01.4386C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:13:01.4396C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:13:01.4396C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:13:01.4396C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:13:01.4396C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:13:01.4396C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:13:01.4396C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0380e43
17:13:01.484BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:01.484BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:13:01.484BFDC8375OverlayManager::OnForegroundChangedChanged False
17:13:01.484BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6108A Title=[Task Switching]
17:13:01.485BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:13:01.485BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:13:01.485BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:13:01.485BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:13:01.488BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:13:01.4936C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:13:01.4936C68425fSwapResize_BuffersClear overlay graphics..
17:13:01.4936C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:13:01.4936C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:13:01.4936C68427fSwapResize_BuffersDevice was Resized!
17:13:01.4936C68184IRenderDevice::releaseRender Releasing.
17:13:01.4936C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:13:01.4936C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:13:01.4936C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:13:01.4936C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:13:01.4936C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:13:01.4936C68201IRenderDevice::releaseRender Releasing Done.
17:13:01.4936C68431fSwapResize_BuffersEnd Device was Resized!
17:13:01.618BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:13:01.618BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:13:01.618BE481126RenderDeviceD3d11::initsave state
17:13:01.618BE48696RenderDeviceD3d11::initDX11loading shaders...
17:13:01.630BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:13:01.630BE481134RenderDeviceD3d11::initrestore state
17:13:01.630BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:13:01.630BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:13:01.630BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:13:01.630BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:13:01.630BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:13:01.630BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:13:01.630BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:13:01.648BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:13:01.648BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x6108a).
17:13:01.648BE482512OverlayManager::installWindowProcHookInstall WPH
17:13:01.648BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa2f0ec5
17:13:01.648BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:13:01.648BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:13:01.648BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:13:01.648BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:01.656BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:13:04.2516C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:13:04.2516C68480InputInterceptor::stopHookunhook keyboard and mouse
17:13:04.2516C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:13:04.2516C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:15:57.46C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:57.46C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:15:57.46C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:57.46C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:57.46C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:57.46C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa2f0ec5
17:15:57.356C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:15:57.356C68425fSwapResize_BuffersClear overlay graphics..
17:15:57.356C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:57.356C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:57.356C68427fSwapResize_BuffersDevice was Resized!
17:15:57.356C68184IRenderDevice::releaseRender Releasing.
17:15:57.356C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:57.356C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:57.356C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:57.356C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:57.356C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:57.356C68201IRenderDevice::releaseRender Releasing Done.
17:15:57.356C68431fSwapResize_BuffersEnd Device was Resized!
17:15:57.90BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:15:57.90BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:15:57.90BE481126RenderDeviceD3d11::initsave state
17:15:57.91BE48696RenderDeviceD3d11::initDX11loading shaders...
17:15:57.101BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:15:57.101BE481134RenderDeviceD3d11::initrestore state
17:15:57.101BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:15:57.101BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:57.101BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:57.101BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:57.101BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:57.101BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:57.116BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:15:57.116BE482512OverlayManager::installWindowProcHookInstall WPH
17:15:57.116BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd6190a1f
17:15:57.116BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:57.117BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:15:57.1186C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:57.1186C68480InputInterceptor::stopHookunhook keyboard and mouse
17:15:57.1186C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:15:57.1186C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:15:57.124BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:15:57.124BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:15:57.434BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:15:57.434BFDC8375OverlayManager::OnForegroundChangedChanged True
17:15:57.434BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:57.4376C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:15:57.452BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:15:57.500BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:17.4286C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:16:17.4286C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:16:17.4286C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:16:17.4286C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:16:17.4286C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:16:17.4286C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:16:17.4286C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd6190a1f
17:16:17.4676C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:16:17.4676C68425fSwapResize_BuffersClear overlay graphics..
17:16:17.4676C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:16:17.4676C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:16:17.4676C68427fSwapResize_BuffersDevice was Resized!
17:16:17.4676C68184IRenderDevice::releaseRender Releasing.
17:16:17.4676C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:16:17.4676C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:16:17.4676C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:16:17.4676C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:16:17.4676C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:16:17.4676C68201IRenderDevice::releaseRender Releasing Done.
17:16:17.4676C68431fSwapResize_BuffersEnd Device was Resized!
17:16:17.531BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:16:17.531BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:16:17.531BE481126RenderDeviceD3d11::initsave state
17:16:17.531BE48696RenderDeviceD3d11::initDX11loading shaders...
17:16:17.542BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:16:17.542BE481134RenderDeviceD3d11::initrestore state
17:16:17.542BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:16:17.542BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:16:17.542BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:16:17.542BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:16:17.542BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:16:17.542BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:16:17.560BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x81060).
17:16:17.560BE482512OverlayManager::installWindowProcHookInstall WPH
17:16:17.560BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xad2009ef
17:16:17.560BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:16:17.560BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:16:17.585BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:16:17.703BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:17.703BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:16:17.703BFDC8375OverlayManager::OnForegroundChangedChanged False
17:16:17.703BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x81060 Title=[Task Switching]
17:16:17.703BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:16:17.703BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:16:17.703BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:16:17.719BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:17.719BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:16:17.722BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:16:17.754BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:18.2506C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:16:18.2506C68480InputInterceptor::stopHookunhook keyboard and mouse
17:16:18.2516C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:16:18.2516C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:16:26.8576C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:16:26.8576C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:16:26.8576C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:16:26.8576C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:16:26.8576C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:16:26.8576C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xad2009ef
17:16:26.8906C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:16:26.8906C68425fSwapResize_BuffersClear overlay graphics..
17:16:26.8906C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:16:26.8906C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:16:26.8906C68427fSwapResize_BuffersDevice was Resized!
17:16:26.8906C68184IRenderDevice::releaseRender Releasing.
17:16:26.8906C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:16:26.8906C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:16:26.8906C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:16:26.8906C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:16:26.8906C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:16:26.8916C68201IRenderDevice::releaseRender Releasing Done.
17:16:26.8916C68431fSwapResize_BuffersEnd Device was Resized!
17:16:26.947BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:16:26.947BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:16:26.947BE481126RenderDeviceD3d11::initsave state
17:16:26.947BE48696RenderDeviceD3d11::initDX11loading shaders...
17:16:26.955BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:16:26.955BE481134RenderDeviceD3d11::initrestore state
17:16:26.955BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:16:26.955BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:16:26.955BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:16:26.956BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:16:26.956BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:16:26.956BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:16:26.956BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:16:26.970BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:16:26.970BE482512OverlayManager::installWindowProcHookInstall WPH
17:16:26.970BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6f5f09f1
17:16:26.970BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:16:26.970BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:16:26.971BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:16:26.9736C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:16:26.9736C68480InputInterceptor::stopHookunhook keyboard and mouse
17:16:26.9736C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:16:26.9736C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:16:26.979BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:16:26.979BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:16:27.329BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:16:27.329BFDC8375OverlayManager::OnForegroundChangedChanged True
17:16:27.329BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:16:27.334BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:16:27.336BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:27.3406C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:17:07.426C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:17:07.426C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:07.426C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:17:07.426C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:07.426C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:07.436C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:07.436C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6f5f09f1
17:17:07.746C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:17:07.746C68425fSwapResize_BuffersClear overlay graphics..
17:17:07.746C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:07.746C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:07.746C68427fSwapResize_BuffersDevice was Resized!
17:17:07.746C68184IRenderDevice::releaseRender Releasing.
17:17:07.746C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:07.746C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:07.746C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:07.746C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:07.746C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:07.746C68201IRenderDevice::releaseRender Releasing Done.
17:17:07.746C68431fSwapResize_BuffersEnd Device was Resized!
17:17:07.127BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:17:07.127BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:17:07.127BE481126RenderDeviceD3d11::initsave state
17:17:07.127BE48696RenderDeviceD3d11::initDX11loading shaders...
17:17:07.139BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:17:07.139BE481134RenderDeviceD3d11::initrestore state
17:17:07.139BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:17:07.139BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:07.139BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:07.139BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:17:07.139BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:17:07.139BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:17:07.167BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:17:07.167BE482512OverlayManager::installWindowProcHookInstall WPH
17:17:07.167BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x156a0ea7
17:17:07.167BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:17:07.167BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:17:07.1836C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:07.1836C68480InputInterceptor::stopHookunhook keyboard and mouse
17:17:07.1836C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:17:07.1836C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:17:07.189BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:17:07.367BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:07.367BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:17:07.367BFDC8375OverlayManager::OnForegroundChangedChanged False
17:17:07.367BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:17:07.367BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:17:07.367BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:17:07.367BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:17:07.380BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:07.382BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:17:07.446BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:17:07.446BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:07.9486C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:07.9486C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:17:07.9486C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:07.9486C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:07.9486C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:07.9486C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x156a0ea7
17:17:07.9856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:17:07.9856C68425fSwapResize_BuffersClear overlay graphics..
17:17:07.9856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:07.9856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:07.9856C68427fSwapResize_BuffersDevice was Resized!
17:17:07.9856C68184IRenderDevice::releaseRender Releasing.
17:17:07.9856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:07.9856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:07.9856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:07.9856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:07.9856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:07.9856C68201IRenderDevice::releaseRender Releasing Done.
17:17:07.9856C68431fSwapResize_BuffersEnd Device was Resized!
17:17:08.31BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:17:08.31BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:17:08.31BE481126RenderDeviceD3d11::initsave state
17:17:08.31BE48696RenderDeviceD3d11::initDX11loading shaders...
17:17:08.41BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:17:08.41BE481134RenderDeviceD3d11::initrestore state
17:17:08.41BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:17:08.41BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:08.41BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:08.41BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:17:08.41BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:17:08.41BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:17:08.41BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:17:08.57BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:17:08.57BE482512OverlayManager::installWindowProcHookInstall WPH
17:17:08.57BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc2cd0d75
17:17:08.57BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:17:08.57BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:17:08.57BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:17:08.576C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:08.576C68480InputInterceptor::stopHookunhook keyboard and mouse
17:17:08.576C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:17:08.576C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:17:08.65BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:17:08.65BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:17:08.381BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:17:08.381BFDC8375OverlayManager::OnForegroundChangedChanged True
17:17:08.381BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:17:08.3826C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:17:08.401BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:17:08.407BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:09.1896C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:17:09.1896C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:09.1896C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:17:09.1896C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:09.1896C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:09.1906C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:09.1906C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc2cd0d75
17:17:09.2226C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:17:09.2226C68425fSwapResize_BuffersClear overlay graphics..
17:17:09.2226C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:09.2226C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:09.2226C68427fSwapResize_BuffersDevice was Resized!
17:17:09.2226C68184IRenderDevice::releaseRender Releasing.
17:17:09.2226C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:09.2226C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:09.2226C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:09.2226C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:09.2226C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:09.2226C68201IRenderDevice::releaseRender Releasing Done.
17:17:09.2226C68431fSwapResize_BuffersEnd Device was Resized!
17:17:09.284BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:17:09.284BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:17:09.284BE481126RenderDeviceD3d11::initsave state
17:17:09.284BE48696RenderDeviceD3d11::initDX11loading shaders...
17:17:09.296BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:17:09.296BE481134RenderDeviceD3d11::initrestore state
17:17:09.296BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:17:09.296BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:09.296BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:09.296BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:17:09.296BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:17:09.296BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:17:09.323BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:17:09.323BE482512OverlayManager::installWindowProcHookInstall WPH
17:17:09.323BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6abe12ab
17:17:09.323BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:17:09.323BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:17:09.3426C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:09.3426C68480InputInterceptor::stopHookunhook keyboard and mouse
17:17:09.3426C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:17:09.3426C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:17:09.344BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:17:09.393BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:09.393BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:17:09.393BFDC8375OverlayManager::OnForegroundChangedChanged False
17:17:09.393BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:17:09.393BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:17:09.393BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:17:09.393BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:17:09.408BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:17:09.412BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:17:09.412BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:17:09.412BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:55.96C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:17:55.96C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:17:55.96C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:17:55.96C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:17:55.96C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:17:55.96C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6abe12ab
17:17:55.346C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:17:55.346C68425fSwapResize_BuffersClear overlay graphics..
17:17:55.346C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:17:55.346C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:17:55.346C68427fSwapResize_BuffersDevice was Resized!
17:17:55.346C68184IRenderDevice::releaseRender Releasing.
17:17:55.346C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:17:55.346C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:17:55.346C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:17:55.346C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:17:55.346C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:17:55.346C68201IRenderDevice::releaseRender Releasing Done.
17:17:55.346C68431fSwapResize_BuffersEnd Device was Resized!
17:17:55.99BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:17:55.99BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:17:55.99BE481126RenderDeviceD3d11::initsave state
17:17:55.99BE48696RenderDeviceD3d11::initDX11loading shaders...
17:17:55.111BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:17:55.111BE481134RenderDeviceD3d11::initrestore state
17:17:55.111BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:17:55.111BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:55.111BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:55.111BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:17:55.111BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:17:55.111BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:17:55.111BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:17:55.127BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:17:55.127BE482512OverlayManager::installWindowProcHookInstall WPH
17:17:55.127BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d8b0a41
17:17:55.127BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:17:55.127BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:17:55.127BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:17:55.1276C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:55.1286C68480InputInterceptor::stopHookunhook keyboard and mouse
17:17:55.1286C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:17:55.1286C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:17:55.140BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:17:55.140BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:17:55.518BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:17:55.518BFDC8375OverlayManager::OnForegroundChangedChanged True
17:17:55.518BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:17:55.518BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:17:55.5186C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:17:55.522BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:36.2706C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:18:36.2706C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:36.2706C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:18:36.2706C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:36.2706C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:36.2716C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:36.2716C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d8b0a41
17:18:36.3136C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:18:36.3136C68425fSwapResize_BuffersClear overlay graphics..
17:18:36.3136C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:36.3136C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:36.3136C68427fSwapResize_BuffersDevice was Resized!
17:18:36.3136C68184IRenderDevice::releaseRender Releasing.
17:18:36.3136C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:36.3136C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:36.3136C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:36.3136C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:36.3136C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:36.3136C68201IRenderDevice::releaseRender Releasing Done.
17:18:36.3136C68431fSwapResize_BuffersEnd Device was Resized!
17:18:36.434BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:18:36.434BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:18:36.434BE481126RenderDeviceD3d11::initsave state
17:18:36.434BE48696RenderDeviceD3d11::initDX11loading shaders...
17:18:36.443BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:18:36.443BE481134RenderDeviceD3d11::initrestore state
17:18:36.443BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:18:36.443BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:36.443BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:36.443BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:18:36.443BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:18:36.443BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:18:36.457BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:18:36.457BE482512OverlayManager::installWindowProcHookInstall WPH
17:18:36.457BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb3cc0d93
17:18:36.457BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:18:36.457BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:18:36.4666C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:36.4666C68480InputInterceptor::stopHookunhook keyboard and mouse
17:18:36.4666C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:18:36.4666C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:18:36.475BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:18:36.695BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:36.695BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:36.695BFDC8375OverlayManager::OnForegroundChangedChanged False
17:18:36.696BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:18:36.696BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:18:36.696BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:36.696BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:36.705BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:36.710BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:36.713BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:18:36.738BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:37.36C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:37.36C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:18:37.36C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:37.36C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:37.36C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:37.36C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb3cc0d93
17:18:37.336C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:18:37.336C68425fSwapResize_BuffersClear overlay graphics..
17:18:37.336C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:37.336C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:37.336C68427fSwapResize_BuffersDevice was Resized!
17:18:37.336C68184IRenderDevice::releaseRender Releasing.
17:18:37.336C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:37.336C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:37.336C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:37.336C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:37.336C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:37.336C68201IRenderDevice::releaseRender Releasing Done.
17:18:37.336C68431fSwapResize_BuffersEnd Device was Resized!
17:18:37.101BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:18:37.101BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:18:37.101BE481126RenderDeviceD3d11::initsave state
17:18:37.101BE48696RenderDeviceD3d11::initDX11loading shaders...
17:18:37.111BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:18:37.111BE481134RenderDeviceD3d11::initrestore state
17:18:37.111BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:18:37.111BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:37.111BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:37.111BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:18:37.111BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:18:37.111BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:18:37.111BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:18:37.125BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:18:37.125BE482512OverlayManager::installWindowProcHookInstall WPH
17:18:37.125BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe2f00a27
17:18:37.125BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:18:37.125BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:18:37.125BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:18:37.1266C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:37.1266C68480InputInterceptor::stopHookunhook keyboard and mouse
17:18:37.1266C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:18:37.1266C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:18:37.148BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:18:37.148BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:18:37.211BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:18:37.211BFDC8375OverlayManager::OnForegroundChangedChanged True
17:18:37.211BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:18:37.215BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:18:37.2196C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:18:37.220BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:40.2026C687746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
17:19:42.116BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:42.116BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:19:42.116BFDC8375OverlayManager::OnForegroundChangedChanged False
17:19:42.116BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:19:42.116BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:19:42.116BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:19:42.116BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:19:42.116BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:19:42.134BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:42.146BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:19:42.173BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:19:42.173BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:19:42.1786C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:19:42.1796C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:19:42.1796C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:19:42.1796C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:19:42.1796C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:19:42.1806C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:19:42.1806C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe2f00a27
17:19:42.2286C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:19:42.2286C68425fSwapResize_BuffersClear overlay graphics..
17:19:42.2286C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:19:42.2286C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:19:42.2286C68427fSwapResize_BuffersDevice was Resized!
17:19:42.2286C68184IRenderDevice::releaseRender Releasing.
17:19:42.2286C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:19:42.2286C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:19:42.2286C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:19:42.2286C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:19:42.2286C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:19:42.2286C68201IRenderDevice::releaseRender Releasing Done.
17:19:42.2286C68431fSwapResize_BuffersEnd Device was Resized!
17:19:42.995BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:19:42.995BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:19:42.995BE481126RenderDeviceD3d11::initsave state
17:19:42.995BE48696RenderDeviceD3d11::initDX11loading shaders...
17:19:43.8BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:19:43.8BE481134RenderDeviceD3d11::initrestore state
17:19:43.8BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:19:43.8BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:19:43.8BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:19:43.8BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:19:43.8BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:19:43.8BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:19:43.8BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:19:43.78BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:19:43.78BE482512OverlayManager::installWindowProcHookInstall WPH
17:19:43.78BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe2f20a27
17:19:43.78BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:19:43.78BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:19:43.78BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:19:43.866C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:19:43.866C68480InputInterceptor::stopHookunhook keyboard and mouse
17:19:43.876C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:19:43.876C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:19:43.108BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:19:44.5786C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:19:44.5786C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:19:44.5786C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:19:44.5786C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:19:44.5786C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:19:44.5786C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe2f20a27
17:19:44.6046C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:19:44.6046C68425fSwapResize_BuffersClear overlay graphics..
17:19:44.6046C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:19:44.6046C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:19:44.6046C68427fSwapResize_BuffersDevice was Resized!
17:19:44.6046C68184IRenderDevice::releaseRender Releasing.
17:19:44.6046C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:19:44.6046C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:19:44.6046C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:19:44.6046C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:19:44.6046C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:19:44.6046C68201IRenderDevice::releaseRender Releasing Done.
17:19:44.6046C68431fSwapResize_BuffersEnd Device was Resized!
17:19:44.653BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:19:44.653BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:19:44.653BE481126RenderDeviceD3d11::initsave state
17:19:44.653BE48696RenderDeviceD3d11::initDX11loading shaders...
17:19:44.661BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:19:44.661BFDC8375OverlayManager::OnForegroundChangedChanged True
17:19:44.662BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:19:44.663BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:19:44.663BE481134RenderDeviceD3d11::initrestore state
17:19:44.663BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:19:44.663BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:19:44.663BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:19:44.663BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:19:44.663BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:19:44.663BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:19:44.678BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:19:44.682BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:19:44.682BE482512OverlayManager::installWindowProcHookInstall WPH
17:19:44.682BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe3630fc1
17:19:44.682BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:19:44.682BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:19:44.682BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:19:44.6846C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:19:44.6846C68480InputInterceptor::stopHookunhook keyboard and mouse
17:19:44.6846C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:19:44.6846C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:19:44.6936C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:19:44.697BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:19:44.697BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:22:42.3096C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:22:42.3106C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:42.3106C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:22:42.3106C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:42.3106C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:42.3106C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:42.3116C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe3630fc1
17:22:42.3336C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:22:42.3336C68425fSwapResize_BuffersClear overlay graphics..
17:22:42.3336C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:42.3336C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:42.3336C68427fSwapResize_BuffersDevice was Resized!
17:22:42.3336C68184IRenderDevice::releaseRender Releasing.
17:22:42.3336C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:42.3336C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:42.3336C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:42.3336C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:42.3336C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:42.3336C68201IRenderDevice::releaseRender Releasing Done.
17:22:42.3336C68431fSwapResize_BuffersEnd Device was Resized!
17:22:42.449BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:22:42.449BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:22:42.449BE481126RenderDeviceD3d11::initsave state
17:22:42.449BE48696RenderDeviceD3d11::initDX11loading shaders...
17:22:42.460BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:22:42.460BE481134RenderDeviceD3d11::initrestore state
17:22:42.460BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:22:42.460BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:42.460BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:42.460BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:22:42.460BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:22:42.460BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:22:42.485BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:22:42.485BE482512OverlayManager::installWindowProcHookInstall WPH
17:22:42.485BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fba07ed
17:22:42.485BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:22:42.485BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:22:42.4896C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:42.4896C68480InputInterceptor::stopHookunhook keyboard and mouse
17:22:42.4896C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:22:42.4896C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:22:42.492BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:22:42.521BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:42.521BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:22:42.521BFDC8375OverlayManager::OnForegroundChangedChanged False
17:22:42.521BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:22:42.521BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:22:42.521BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:22:42.521BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:22:42.522BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:22:42.523BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:22:42.536BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:42.537BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:22:42.558BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:42.8676C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:42.8676C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:22:42.8676C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:42.8676C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:42.8676C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:42.8676C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fba07ed
17:22:42.8926C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:22:42.8926C68425fSwapResize_BuffersClear overlay graphics..
17:22:42.8926C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:42.8926C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:42.8926C68427fSwapResize_BuffersDevice was Resized!
17:22:42.8926C68184IRenderDevice::releaseRender Releasing.
17:22:42.8926C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:42.8926C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:42.8926C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:42.8926C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:42.8926C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:42.8926C68201IRenderDevice::releaseRender Releasing Done.
17:22:42.8926C68431fSwapResize_BuffersEnd Device was Resized!
17:22:42.965BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:22:42.965BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:22:42.965BE481126RenderDeviceD3d11::initsave state
17:22:42.965BE48696RenderDeviceD3d11::initDX11loading shaders...
17:22:42.978BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:22:42.978BE481134RenderDeviceD3d11::initrestore state
17:22:42.978BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:22:42.978BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:42.978BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:42.978BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:22:42.978BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:22:42.978BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:22:42.978BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:42.998BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:22:42.998BE482512OverlayManager::installWindowProcHookInstall WPH
17:22:42.998BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc30773
17:22:42.998BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:42.998BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:22:42.998BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:22:43.36C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:43.36C68480InputInterceptor::stopHookunhook keyboard and mouse
17:22:43.36C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:22:43.36C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:22:43.9BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:22:43.9BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:22:43.30BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:22:43.30BFDC8375OverlayManager::OnForegroundChangedChanged True
17:22:43.30BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:22:43.416C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:22:43.47BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:22:43.54BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:43.7786C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:22:43.7796C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:43.7796C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:22:43.7796C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:43.7796C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:43.7796C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:43.7796C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc30773
17:22:43.8076C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:22:43.8076C68425fSwapResize_BuffersClear overlay graphics..
17:22:43.8076C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:43.8076C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:43.8076C68427fSwapResize_BuffersDevice was Resized!
17:22:43.8076C68184IRenderDevice::releaseRender Releasing.
17:22:43.8076C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:43.8076C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:43.8076C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:43.8076C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:43.8076C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:43.8076C68201IRenderDevice::releaseRender Releasing Done.
17:22:43.8076C68431fSwapResize_BuffersEnd Device was Resized!
17:22:43.888BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:22:43.888BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:22:43.888BE481126RenderDeviceD3d11::initsave state
17:22:43.888BE48696RenderDeviceD3d11::initDX11loading shaders...
17:22:43.897BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:22:43.897BE481134RenderDeviceD3d11::initrestore state
17:22:43.898BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:22:43.898BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:43.898BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:43.898BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:22:43.898BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:22:43.898BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:22:43.918BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:22:43.918BE482512OverlayManager::installWindowProcHookInstall WPH
17:22:43.918BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ac30725
17:22:43.918BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:22:43.918BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:22:43.9336C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:43.9336C68480InputInterceptor::stopHookunhook keyboard and mouse
17:22:43.9336C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:22:43.9336C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:22:43.952BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:22:44.45BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:44.45BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:22:44.45BFDC8375OverlayManager::OnForegroundChangedChanged False
17:22:44.45BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:22:44.45BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:22:44.45BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:22:44.45BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:22:44.45BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:22:44.46BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:22:44.61BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:44.64BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:22:44.84BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:44.5796C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:22:44.5796C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:22:44.5796C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:44.5796C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:44.5796C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:44.5806C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ac30725
17:22:44.6056C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:22:44.6056C68425fSwapResize_BuffersClear overlay graphics..
17:22:44.6056C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:44.6056C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:44.6056C68427fSwapResize_BuffersDevice was Resized!
17:22:44.6056C68184IRenderDevice::releaseRender Releasing.
17:22:44.6056C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:44.6056C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:44.6056C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:44.6056C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:44.6056C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:44.6056C68201IRenderDevice::releaseRender Releasing Done.
17:22:44.6056C68431fSwapResize_BuffersEnd Device was Resized!
17:22:44.665BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:22:44.665BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:22:44.665BE481126RenderDeviceD3d11::initsave state
17:22:44.665BE48696RenderDeviceD3d11::initDX11loading shaders...
17:22:44.677BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:22:44.677BE481134RenderDeviceD3d11::initrestore state
17:22:44.677BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:22:44.677BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:44.677BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:44.677BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:22:44.677BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:22:44.677BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:22:44.677BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:44.698BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:22:44.698BE482512OverlayManager::installWindowProcHookInstall WPH
17:22:44.698BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x111072f
17:22:44.698BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:44.698BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:22:44.698BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:22:44.7026C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:44.7026C68480InputInterceptor::stopHookunhook keyboard and mouse
17:22:44.7026C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:22:44.7026C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:22:44.709BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:22:44.709BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:22:45.59BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:22:45.59BFDC8375OverlayManager::OnForegroundChangedChanged True
17:22:45.60BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:22:45.676C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:22:45.79BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:22:45.87BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:52.1386C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:24:52.1396C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:24:52.1396C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:24:52.1396C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:52.1396C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:52.1396C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:52.1396C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x111072f
17:24:52.1856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:24:52.1856C68425fSwapResize_BuffersClear overlay graphics..
17:24:52.1856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:52.1856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:52.1856C68427fSwapResize_BuffersDevice was Resized!
17:24:52.1856C68184IRenderDevice::releaseRender Releasing.
17:24:52.1856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:52.1856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:52.1856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:52.1856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:52.1856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:52.1856C68201IRenderDevice::releaseRender Releasing Done.
17:24:52.1856C68431fSwapResize_BuffersEnd Device was Resized!
17:24:52.282BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:24:52.282BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:24:52.282BE481126RenderDeviceD3d11::initsave state
17:24:52.282BE48696RenderDeviceD3d11::initDX11loading shaders...
17:24:52.292BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:24:52.292BE481134RenderDeviceD3d11::initrestore state
17:24:52.293BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:24:52.293BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:52.293BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:52.293BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:24:52.293BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:24:52.293BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:24:52.312BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:24:52.312BE482512OverlayManager::installWindowProcHookInstall WPH
17:24:52.312BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf00773
17:24:52.312BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:24:52.312BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:24:52.3246C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:52.3246C68480InputInterceptor::stopHookunhook keyboard and mouse
17:24:52.3246C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:24:52.3246C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:24:52.332BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:24:52.487BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:52.487BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:52.487BFDC8375OverlayManager::OnForegroundChangedChanged False
17:24:52.487BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:24:52.487BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:24:52.487BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:52.487BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:24:52.488BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:52.488BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:52.489BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:24:52.502BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:52.502BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:52.9276C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:24:52.9276C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:24:52.9276C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:52.9276C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:52.9276C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:52.9276C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf00773
17:24:52.9546C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:24:52.9546C68425fSwapResize_BuffersClear overlay graphics..
17:24:52.9546C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:52.9546C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:52.9546C68427fSwapResize_BuffersDevice was Resized!
17:24:52.9546C68184IRenderDevice::releaseRender Releasing.
17:24:52.9546C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:52.9546C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:52.9546C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:52.9546C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:52.9546C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:52.9546C68201IRenderDevice::releaseRender Releasing Done.
17:24:52.9546C68431fSwapResize_BuffersEnd Device was Resized!
17:24:52.997BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:24:52.997BFDC8375OverlayManager::OnForegroundChangedChanged True
17:24:52.997BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:24:52.997BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:53.8BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:24:53.8BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:24:53.8BE481126RenderDeviceD3d11::initsave state
17:24:53.8BE48696RenderDeviceD3d11::initDX11loading shaders...
17:24:53.14BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:24:53.20BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:24:53.20BE481134RenderDeviceD3d11::initrestore state
17:24:53.20BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:24:53.20BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:53.20BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:53.20BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:24:53.20BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:24:53.20BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:53.38BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:24:53.38BE482512OverlayManager::installWindowProcHookInstall WPH
17:24:53.38BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36360f3f
17:24:53.38BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:24:53.38BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:24:53.38BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:53.43BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:24:53.43BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:24:53.456C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:53.456C68480InputInterceptor::stopHookunhook keyboard and mouse
17:24:53.456C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:24:53.456C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:24:53.476C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:26:39.9216C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:26:39.9216C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:26:39.9216C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:26:39.9216C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:26:39.9216C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:26:39.9226C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:26:39.9226C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36360f3f
17:26:39.9596C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:26:39.9596C68425fSwapResize_BuffersClear overlay graphics..
17:26:39.9596C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:39.9596C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:39.9596C68427fSwapResize_BuffersDevice was Resized!
17:26:39.9596C68184IRenderDevice::releaseRender Releasing.
17:26:39.9596C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:39.9596C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:39.9596C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:39.9596C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:39.9596C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:39.9596C68201IRenderDevice::releaseRender Releasing Done.
17:26:39.9596C68431fSwapResize_BuffersEnd Device was Resized!
17:26:40.19BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:26:40.19BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:26:40.19BE481126RenderDeviceD3d11::initsave state
17:26:40.19BE48696RenderDeviceD3d11::initDX11loading shaders...
17:26:40.29BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:26:40.29BE481134RenderDeviceD3d11::initrestore state
17:26:40.29BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:26:40.29BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:40.29BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:40.29BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:26:40.29BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:26:40.29BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:26:40.52BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:26:40.52BE482512OverlayManager::installWindowProcHookInstall WPH
17:26:40.52BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ad7032b
17:26:40.52BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:26:40.52BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:26:40.606C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:40.606C68480InputInterceptor::stopHookunhook keyboard and mouse
17:26:40.606C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:26:40.606C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:26:40.69BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:26:40.217BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:40.217BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:26:40.217BFDC8375OverlayManager::OnForegroundChangedChanged False
17:26:40.217BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:26:40.217BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:26:40.217BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:26:40.217BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:26:40.217BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:26:40.217BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:40.219BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:26:40.243BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:26:40.243BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:26:40.8996C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:26:40.8996C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:26:40.8996C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:26:40.8996C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:26:40.8996C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:26:40.8996C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ad7032b
17:26:40.9346C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:26:40.9346C68425fSwapResize_BuffersClear overlay graphics..
17:26:40.9346C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:40.9346C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:40.9346C68427fSwapResize_BuffersDevice was Resized!
17:26:40.9346C68184IRenderDevice::releaseRender Releasing.
17:26:40.9346C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:40.9346C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:40.9346C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:40.9346C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:40.9346C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:40.9346C68201IRenderDevice::releaseRender Releasing Done.
17:26:40.9346C68431fSwapResize_BuffersEnd Device was Resized!
17:26:40.996BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:26:40.996BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:26:40.996BE481126RenderDeviceD3d11::initsave state
17:26:40.996BE48696RenderDeviceD3d11::initDX11loading shaders...
17:26:41.9BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:26:41.9BE481134RenderDeviceD3d11::initrestore state
17:26:41.9BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:26:41.9BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:41.9BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:41.9BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:26:41.9BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:26:41.9BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:26:41.9BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:26:41.27BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:26:41.27BE482512OverlayManager::installWindowProcHookInstall WPH
17:26:41.27BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x76e80323
17:26:41.27BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:26:41.27BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:26:41.27BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:26:41.33BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:26:41.33BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:26:41.336C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:41.336C68480InputInterceptor::stopHookunhook keyboard and mouse
17:26:41.336C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:26:41.336C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:26:41.222BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:26:41.222BFDC8375OverlayManager::OnForegroundChangedChanged True
17:26:41.222BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:26:41.225BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:26:41.2256C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:26:41.229BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:29.8666C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:28:29.8666C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:28:29.8666C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:28:29.8666C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:29.8666C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:29.8666C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:29.8666C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x76e80323
17:28:29.9056C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:28:29.9056C68425fSwapResize_BuffersClear overlay graphics..
17:28:29.9056C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:29.9056C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:29.9056C68427fSwapResize_BuffersDevice was Resized!
17:28:29.9056C68184IRenderDevice::releaseRender Releasing.
17:28:29.9056C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:29.9056C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:29.9056C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:29.9056C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:29.9056C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:29.9056C68201IRenderDevice::releaseRender Releasing Done.
17:28:29.9056C68431fSwapResize_BuffersEnd Device was Resized!
17:28:29.995BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:28:29.995BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:28:29.995BE481126RenderDeviceD3d11::initsave state
17:28:29.995BE48696RenderDeviceD3d11::initDX11loading shaders...
17:28:30.7BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:28:30.7BE481134RenderDeviceD3d11::initrestore state
17:28:30.7BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:28:30.7BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:30.7BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:30.7BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:28:30.7BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:28:30.7BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:28:30.33BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:28:30.33BE482512OverlayManager::installWindowProcHookInstall WPH
17:28:30.33BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbd2036f
17:28:30.33BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:28:30.33BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:28:30.376C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:30.376C68480InputInterceptor::stopHookunhook keyboard and mouse
17:28:30.376C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:28:30.376C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:28:30.44BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:30.44BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:28:30.44BFDC8375OverlayManager::OnForegroundChangedChanged False
17:28:30.44BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:28:30.44BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:28:30.44BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:28:30.44BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:28:30.44BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:28:30.46BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:30.46BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:28:30.60BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:28:30.61BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:28:30.81BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:30.6076C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:28:30.6076C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:28:30.6076C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:28:30.6076C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:28:30.6076C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:28:30.6076C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbd2036f
17:28:30.6556C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:28:30.6556C68425fSwapResize_BuffersClear overlay graphics..
17:28:30.6556C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:28:30.6556C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:28:30.6556C68427fSwapResize_BuffersDevice was Resized!
17:28:30.6556C68184IRenderDevice::releaseRender Releasing.
17:28:30.6556C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:28:30.6556C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:28:30.6556C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:28:30.6556C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:28:30.6556C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:28:30.6556C68201IRenderDevice::releaseRender Releasing Done.
17:28:30.6556C68431fSwapResize_BuffersEnd Device was Resized!
17:28:30.712BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:28:30.712BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:28:30.712BE481126RenderDeviceD3d11::initsave state
17:28:30.712BE48696RenderDeviceD3d11::initDX11loading shaders...
17:28:30.723BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:28:30.723BE481134RenderDeviceD3d11::initrestore state
17:28:30.723BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:28:30.723BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:30.723BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:30.723BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:30.723BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:30.723BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:30.723BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:30.748BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:28:30.748BE482512OverlayManager::installWindowProcHookInstall WPH
17:28:30.748BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1705032d
17:28:30.748BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:30.748BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:28:30.748BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:28:30.7536C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:30.7536C68480InputInterceptor::stopHookunhook keyboard and mouse
17:28:30.7536C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:28:30.7536C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:28:30.755BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:28:30.755BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:28:31.66BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:28:31.66BFDC8375OverlayManager::OnForegroundChangedChanged True
17:28:31.66BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:28:31.696C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:28:31.84BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:28:31.84BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:31.4896C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:30:31.4896C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:31.4896C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:30:31.4896C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:31.4896C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:31.4906C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:31.4906C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1705032d
17:30:31.5406C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:30:31.5406C68425fSwapResize_BuffersClear overlay graphics..
17:30:31.5406C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:31.5406C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:31.5406C68427fSwapResize_BuffersDevice was Resized!
17:30:31.5406C68184IRenderDevice::releaseRender Releasing.
17:30:31.5406C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:31.5406C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:31.5406C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:31.5406C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:31.5406C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:31.5406C68201IRenderDevice::releaseRender Releasing Done.
17:30:31.5406C68431fSwapResize_BuffersEnd Device was Resized!
17:30:31.618BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:30:31.618BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:30:31.618BE481126RenderDeviceD3d11::initsave state
17:30:31.618BE48696RenderDeviceD3d11::initDX11loading shaders...
17:30:31.630BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:30:31.630BE481134RenderDeviceD3d11::initrestore state
17:30:31.630BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:30:31.630BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:31.630BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:31.630BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:30:31.630BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:30:31.630BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:30:31.650BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:30:31.650BE482512OverlayManager::installWindowProcHookInstall WPH
17:30:31.650BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e10341
17:30:31.650BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:30:31.650BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:30:31.6576C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:31.6576C68480InputInterceptor::stopHookunhook keyboard and mouse
17:30:31.6576C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:30:31.6576C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:30:31.668BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:30:31.955BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:31.955BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:31.955BFDC8375OverlayManager::OnForegroundChangedChanged False
17:30:31.956BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:30:31.956BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:30:31.956BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:31.956BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:30:31.956BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:31.968BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:31.971BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:31.974BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:30:32.5BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:32.2306C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:32.2306C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:30:32.2306C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:32.2306C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:32.2306C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:32.2306C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e10341
17:30:32.2886C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:30:32.2886C68425fSwapResize_BuffersClear overlay graphics..
17:30:32.2886C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:32.2886C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:32.2886C68427fSwapResize_BuffersDevice was Resized!
17:30:32.2886C68184IRenderDevice::releaseRender Releasing.
17:30:32.2886C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:32.2886C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:32.2886C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:32.2886C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:32.2886C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:32.2886C68201IRenderDevice::releaseRender Releasing Done.
17:30:32.2886C68431fSwapResize_BuffersEnd Device was Resized!
17:30:32.345BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:30:32.345BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:30:32.345BE481126RenderDeviceD3d11::initsave state
17:30:32.345BE48696RenderDeviceD3d11::initDX11loading shaders...
17:30:32.356BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:30:32.356BE481134RenderDeviceD3d11::initrestore state
17:30:32.356BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:30:32.356BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:32.356BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:32.356BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:32.357BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:32.357BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:32.357BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:32.360BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:30:32.360BE482512OverlayManager::installWindowProcHookInstall WPH
17:30:32.360BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8afd104d
17:30:32.360BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:32.360BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:30:32.360BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:32.3646C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:32.3646C68480InputInterceptor::stopHookunhook keyboard and mouse
17:30:32.3646C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:30:32.3646C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:30:32.377BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:30:32.377BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:30:32.457BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:30:32.458BFDC8375OverlayManager::OnForegroundChangedChanged True
17:30:32.458BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:30:32.4796C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:30:32.498BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:30:32.505BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:49.1366C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:30:49.1376C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:49.1376C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:30:49.1376C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:49.1376C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:49.1376C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:49.1376C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8afd104d
17:30:49.1856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:30:49.1856C68425fSwapResize_BuffersClear overlay graphics..
17:30:49.1856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:49.1856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:49.1856C68427fSwapResize_BuffersDevice was Resized!
17:30:49.1856C68184IRenderDevice::releaseRender Releasing.
17:30:49.1856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:49.1856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:49.1856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:49.1856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:49.1856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:49.1856C68201IRenderDevice::releaseRender Releasing Done.
17:30:49.1856C68431fSwapResize_BuffersEnd Device was Resized!
17:30:49.265BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:49.265BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:49.265BFDC8375OverlayManager::OnForegroundChangedChanged False
17:30:49.265BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:30:49.265BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:30:49.265BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:49.265BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:30:49.265BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:49.279BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:49.282BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:30:49.303BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:30:49.303BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:30:49.303BE481126RenderDeviceD3d11::initsave state
17:30:49.303BE48696RenderDeviceD3d11::initDX11loading shaders...
17:30:49.315BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:30:49.315BE481134RenderDeviceD3d11::initrestore state
17:30:49.315BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:30:49.315BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:49.315BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:49.315BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:49.315BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:30:49.315BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:30:49.315BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:30:49.322BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:49.322BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:30:49.322BE482512OverlayManager::installWindowProcHookInstall WPH
17:30:49.322BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfeee0cab
17:30:49.322BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:30:49.322BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:30:49.322BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:49.322BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:49.3226C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:30:49.3226C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:49.3226C68480InputInterceptor::stopHookunhook keyboard and mouse
17:30:49.3226C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:30:49.3226C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:30:49.348BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:30:49.9596C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:30:49.9596C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:30:49.9596C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:49.9596C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:49.9596C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:49.9596C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfeee0cab
17:30:50.126C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:30:50.126C68425fSwapResize_BuffersClear overlay graphics..
17:30:50.126C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:50.126C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:50.126C68427fSwapResize_BuffersDevice was Resized!
17:30:50.126C68184IRenderDevice::releaseRender Releasing.
17:30:50.126C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:50.126C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:50.126C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:50.126C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:50.126C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:50.126C68201IRenderDevice::releaseRender Releasing Done.
17:30:50.126C68431fSwapResize_BuffersEnd Device was Resized!
17:30:50.65BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:30:50.65BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:30:50.65BE481126RenderDeviceD3d11::initsave state
17:30:50.65BE48696RenderDeviceD3d11::initDX11loading shaders...
17:30:50.76BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:30:50.76BE481134RenderDeviceD3d11::initrestore state
17:30:50.76BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:30:50.76BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:50.76BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:50.76BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:50.76BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:50.76BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:50.94BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:30:50.94BE482512OverlayManager::installWindowProcHookInstall WPH
17:30:50.94BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19060243
17:30:50.94BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:50.95BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:30:50.956C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:50.956C68480InputInterceptor::stopHookunhook keyboard and mouse
17:30:50.956C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:30:50.956C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:30:50.100BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:30:50.100BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:30:50.287BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:30:50.287BFDC8375OverlayManager::OnForegroundChangedChanged True
17:30:50.287BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:30:50.2986C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:30:50.304BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:30:50.351BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:20.1816C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:31:20.1826C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:31:20.1826C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:31:20.1826C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:31:20.1826C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:31:20.1826C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:31:20.1836C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19060243
17:31:20.2146C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:31:20.2146C68425fSwapResize_BuffersClear overlay graphics..
17:31:20.2146C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:20.2146C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:20.2146C68427fSwapResize_BuffersDevice was Resized!
17:31:20.2146C68184IRenderDevice::releaseRender Releasing.
17:31:20.2146C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:20.2146C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:20.2146C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:20.2146C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:20.2146C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:20.2146C68201IRenderDevice::releaseRender Releasing Done.
17:31:20.2146C68431fSwapResize_BuffersEnd Device was Resized!
17:31:20.256BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:20.256BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:31:20.256BFDC8375OverlayManager::OnForegroundChangedChanged False
17:31:20.258BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:31:20.258BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:31:20.258BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:31:20.258BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:31:20.259BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:31:20.273BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:20.276BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:31:20.295BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:31:20.295BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:31:20.295BE481126RenderDeviceD3d11::initsave state
17:31:20.295BE48696RenderDeviceD3d11::initDX11loading shaders...
17:31:20.306BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:31:20.306BE481134RenderDeviceD3d11::initrestore state
17:31:20.306BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:31:20.306BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:20.306BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:20.306BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:31:20.306BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:31:20.306BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:31:20.306BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:31:20.318BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:31:20.319BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:31:20.319BE482512OverlayManager::installWindowProcHookInstall WPH
17:31:20.319BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xacde0a4d
17:31:20.319BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:31:20.319BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:31:20.319BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:31:20.319BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:20.3276C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:20.3276C68480InputInterceptor::stopHookunhook keyboard and mouse
17:31:20.3276C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:31:20.3276C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:31:20.334BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:31:21.5666C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:31:21.5666C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:31:21.5666C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:31:21.5666C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:31:21.5666C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:31:21.5666C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xacde0a4d
17:31:21.6076C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:31:21.6076C68425fSwapResize_BuffersClear overlay graphics..
17:31:21.6076C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:21.6076C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:21.6076C68427fSwapResize_BuffersDevice was Resized!
17:31:21.6076C68184IRenderDevice::releaseRender Releasing.
17:31:21.6076C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:21.6076C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:21.6076C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:21.6076C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:21.6076C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:21.6076C68201IRenderDevice::releaseRender Releasing Done.
17:31:21.6076C68431fSwapResize_BuffersEnd Device was Resized!
17:31:21.678BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:31:21.678BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:31:21.678BE481126RenderDeviceD3d11::initsave state
17:31:21.678BE48696RenderDeviceD3d11::initDX11loading shaders...
17:31:21.691BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:31:21.691BE481134RenderDeviceD3d11::initrestore state
17:31:21.691BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:31:21.691BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:21.691BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:21.691BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:31:21.691BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:31:21.691BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:21.708BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:31:21.708BE482512OverlayManager::installWindowProcHookInstall WPH
17:31:21.708BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1713032d
17:31:21.708BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:31:21.708BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:31:21.713BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:31:21.713BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:31:21.7146C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:21.7146C68480InputInterceptor::stopHookunhook keyboard and mouse
17:31:21.7146C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:31:21.7146C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:31:21.783BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:31:21.783BFDC8375OverlayManager::OnForegroundChangedChanged True
17:31:21.783BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:31:21.785BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:31:21.789BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:21.8106C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:31:48.1466C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:31:48.1476C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:31:48.1476C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:31:48.1476C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:31:48.1476C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:31:48.1476C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:31:48.1486C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1713032d
17:31:48.156BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:48.156BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:31:48.156BFDC8375OverlayManager::OnForegroundChangedChanged False
17:31:48.156BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC20E06 Title=[Task Switching]
17:31:48.156BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:31:48.156BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:31:48.156BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:31:48.157BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:31:48.157BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:48.158BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:31:48.1916C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:31:48.1916C68425fSwapResize_BuffersClear overlay graphics..
17:31:48.1916C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:48.1916C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:48.1916C68427fSwapResize_BuffersDevice was Resized!
17:31:48.1916C68184IRenderDevice::releaseRender Releasing.
17:31:48.1916C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:48.1916C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:48.1916C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:48.1916C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:48.1916C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:48.1916C68201IRenderDevice::releaseRender Releasing Done.
17:31:48.1916C68431fSwapResize_BuffersEnd Device was Resized!
17:31:48.271BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:31:48.272BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:31:48.272BE481126RenderDeviceD3d11::initsave state
17:31:48.272BE48696RenderDeviceD3d11::initDX11loading shaders...
17:31:48.284BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:31:48.284BE481134RenderDeviceD3d11::initrestore state
17:31:48.284BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:31:48.284BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:48.284BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:48.284BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:31:48.284BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:31:48.284BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:31:48.284BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:31:48.306BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:31:48.306BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:31:48.306BE482512OverlayManager::installWindowProcHookInstall WPH
17:31:48.307BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7e003f
17:31:48.307BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:31:48.307BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:31:48.307BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:31:48.307BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:48.3146C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:48.3146C68480InputInterceptor::stopHookunhook keyboard and mouse
17:31:48.3156C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:31:48.3156C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:31:48.317BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:31:49.4816C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:31:49.4816C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:31:49.4816C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:31:49.4816C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:31:49.4816C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:31:49.4816C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7e003f
17:31:49.5076C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:31:49.5076C68425fSwapResize_BuffersClear overlay graphics..
17:31:49.5076C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:31:49.5076C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:31:49.5076C68427fSwapResize_BuffersDevice was Resized!
17:31:49.5076C68184IRenderDevice::releaseRender Releasing.
17:31:49.5076C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:31:49.5076C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:31:49.5076C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:31:49.5076C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:31:49.5076C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:31:49.5076C68201IRenderDevice::releaseRender Releasing Done.
17:31:49.5076C68431fSwapResize_BuffersEnd Device was Resized!
17:31:49.560BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:31:49.560BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:31:49.560BE481126RenderDeviceD3d11::initsave state
17:31:49.560BE48696RenderDeviceD3d11::initDX11loading shaders...
17:31:49.571BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:31:49.571BE481134RenderDeviceD3d11::initrestore state
17:31:49.571BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:31:49.571BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:49.571BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:49.571BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:31:49.571BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:31:49.571BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:49.586BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:31:49.586BE482512OverlayManager::installWindowProcHookInstall WPH
17:31:49.586BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9920391
17:31:49.586BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:31:49.586BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:31:49.588BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:31:49.588BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:31:49.5906C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:49.5906C68480InputInterceptor::stopHookunhook keyboard and mouse
17:31:49.5916C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:31:49.5916C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:31:49.677BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:31:49.677BFDC8375OverlayManager::OnForegroundChangedChanged True
17:31:49.677BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:31:49.693BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:31:49.696BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:49.6996C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:32:09.8626C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:32:09.8626C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:09.8626C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:32:09.8626C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:09.8626C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:09.8626C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:09.8626C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9920391
17:32:09.9116C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:32:09.9116C68425fSwapResize_BuffersClear overlay graphics..
17:32:09.9116C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:09.9116C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:09.9116C68427fSwapResize_BuffersDevice was Resized!
17:32:09.9116C68184IRenderDevice::releaseRender Releasing.
17:32:09.9116C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:09.9116C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:09.9116C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:09.9116C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:09.9116C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:09.9116C68201IRenderDevice::releaseRender Releasing Done.
17:32:09.9116C68431fSwapResize_BuffersEnd Device was Resized!
17:32:09.997BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:32:09.997BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:32:09.997BE481126RenderDeviceD3d11::initsave state
17:32:09.997BE48696RenderDeviceD3d11::initDX11loading shaders...
17:32:10.7BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:32:10.7BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:32:10.7BFDC8375OverlayManager::OnForegroundChangedChanged False
17:32:10.7BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:32:10.8BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:32:10.8BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:32:10.8BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:32:10.8BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:32:10.9BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:32:10.9BE481134RenderDeviceD3d11::initrestore state
17:32:10.9BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:32:10.9BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:10.9BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:10.9BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:10.9BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:32:10.9BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:32:10.9BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:32:10.22BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:32:10.24BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:32:10.26BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:32:10.26BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:32:10.26BE482512OverlayManager::installWindowProcHookInstall WPH
17:32:10.26BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a9f044f
17:32:10.26BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:32:10.26BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:32:10.26BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:32:10.26BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:10.306C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:10.306C68480InputInterceptor::stopHookunhook keyboard and mouse
17:32:10.306C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:32:10.306C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:32:10.45BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:32:12.5676C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:12.5676C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:32:12.5676C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:12.5676C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:12.5676C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:12.5676C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a9f044f
17:32:12.6016C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:32:12.6016C68425fSwapResize_BuffersClear overlay graphics..
17:32:12.6016C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:12.6016C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:12.6016C68427fSwapResize_BuffersDevice was Resized!
17:32:12.6016C68184IRenderDevice::releaseRender Releasing.
17:32:12.6016C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:12.6016C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:12.6016C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:12.6016C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:12.6016C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:12.6016C68201IRenderDevice::releaseRender Releasing Done.
17:32:12.6016C68431fSwapResize_BuffersEnd Device was Resized!
17:32:12.657BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:32:12.657BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:32:12.657BE481126RenderDeviceD3d11::initsave state
17:32:12.657BE48696RenderDeviceD3d11::initDX11loading shaders...
17:32:12.669BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:32:12.669BE481134RenderDeviceD3d11::initrestore state
17:32:12.669BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:32:12.669BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:12.669BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:12.669BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:12.669BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:12.669BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:12.672BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:32:12.672BE482512OverlayManager::installWindowProcHookInstall WPH
17:32:12.673BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15dc0649
17:32:12.673BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:12.673BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:32:12.6736C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:12.6736C68480InputInterceptor::stopHookunhook keyboard and mouse
17:32:12.6736C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:32:12.6736C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:32:12.688BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:32:12.688BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:32:13.47BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:32:13.47BFDC8375OverlayManager::OnForegroundChangedChanged True
17:32:13.47BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:13.65BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:32:13.686C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:32:13.68BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:55.8666C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:32:55.8676C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:55.8676C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:32:55.8676C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:55.8676C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:55.8676C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:55.8676C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15dc0649
17:32:55.8996C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:32:55.8996C68425fSwapResize_BuffersClear overlay graphics..
17:32:55.8996C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:55.8996C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:55.8996C68427fSwapResize_BuffersDevice was Resized!
17:32:55.8996C68184IRenderDevice::releaseRender Releasing.
17:32:55.8996C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:55.8996C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:55.8996C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:55.8996C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:55.8996C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:55.8996C68201IRenderDevice::releaseRender Releasing Done.
17:32:55.8996C68431fSwapResize_BuffersEnd Device was Resized!
17:32:56.2BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:32:56.2BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:32:56.2BE481126RenderDeviceD3d11::initsave state
17:32:56.2BE48696RenderDeviceD3d11::initDX11loading shaders...
17:32:56.13BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:32:56.13BE481134RenderDeviceD3d11::initrestore state
17:32:56.13BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:32:56.13BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:56.13BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:56.13BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:32:56.13BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:32:56.13BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:32:56.29BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:32:56.29BE482512OverlayManager::installWindowProcHookInstall WPH
17:32:56.29BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43510f3f
17:32:56.29BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:32:56.29BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:32:56.356C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:56.356C68480InputInterceptor::stopHookunhook keyboard and mouse
17:32:56.356C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:32:56.356C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:32:56.60BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:32:56.224BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:32:56.224BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:32:56.224BFDC8375OverlayManager::OnForegroundChangedChanged False
17:32:56.224BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:32:56.224BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:32:56.224BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:32:56.224BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:32:56.224BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:32:56.238BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:32:56.241BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:32:56.246BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:32:56.246BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:32:56.7386C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:32:56.7386C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:32:56.7386C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:32:56.7386C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:32:56.7386C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:32:56.7386C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43510f3f
17:32:56.7616C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:32:56.7616C68425fSwapResize_BuffersClear overlay graphics..
17:32:56.7616C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:32:56.7616C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:32:56.7616C68427fSwapResize_BuffersDevice was Resized!
17:32:56.7616C68184IRenderDevice::releaseRender Releasing.
17:32:56.7616C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:32:56.7616C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:32:56.7616C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:32:56.7616C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:32:56.7616C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:32:56.7616C68201IRenderDevice::releaseRender Releasing Done.
17:32:56.7616C68431fSwapResize_BuffersEnd Device was Resized!
17:32:56.823BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:32:56.823BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:32:56.823BE481126RenderDeviceD3d11::initsave state
17:32:56.823BE48696RenderDeviceD3d11::initDX11loading shaders...
17:32:56.834BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:32:56.834BE481134RenderDeviceD3d11::initrestore state
17:32:56.834BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:32:56.834BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:32:56.834BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:32:56.834BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:32:56.834BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:32:56.834BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:32:56.834BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:32:56.848BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:32:56.848BE482512OverlayManager::installWindowProcHookInstall WPH
17:32:56.848BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31ac08bd
17:32:56.848BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:32:56.848BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:32:56.848BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:32:56.851BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:32:56.851BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:32:56.8536C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:32:56.8536C68480InputInterceptor::stopHookunhook keyboard and mouse
17:32:56.8536C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:32:56.8536C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:32:57.233BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:32:57.233BFDC8375OverlayManager::OnForegroundChangedChanged True
17:32:57.234BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:32:57.2376C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:32:57.243BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:32:57.247BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:51.7046C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:34:51.7056C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:34:51.7056C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:34:51.7056C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:51.7056C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:51.7066C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:51.7066C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31ac08bd
17:34:51.7556C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:34:51.7556C68425fSwapResize_BuffersClear overlay graphics..
17:34:51.7556C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:51.7556C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:51.7556C68427fSwapResize_BuffersDevice was Resized!
17:34:51.7556C68184IRenderDevice::releaseRender Releasing.
17:34:51.7556C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:51.7556C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:51.7556C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:51.7556C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:51.7556C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:51.7556C68201IRenderDevice::releaseRender Releasing Done.
17:34:51.7556C68431fSwapResize_BuffersEnd Device was Resized!
17:34:51.858BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:34:51.858BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:34:51.858BE481126RenderDeviceD3d11::initsave state
17:34:51.858BE48696RenderDeviceD3d11::initDX11loading shaders...
17:34:51.868BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:34:51.868BE481134RenderDeviceD3d11::initrestore state
17:34:51.868BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:34:51.868BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:51.868BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:51.868BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:34:51.868BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:34:51.868BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:34:51.888BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:34:51.888BE482512OverlayManager::installWindowProcHookInstall WPH
17:34:51.888BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc450a97
17:34:51.888BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:34:51.888BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:34:51.9036C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:51.9036C68480InputInterceptor::stopHookunhook keyboard and mouse
17:34:51.9036C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:34:51.9036C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:34:51.915BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:34:52.57BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:52.57BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:34:52.57BFDC8375OverlayManager::OnForegroundChangedChanged False
17:34:52.57BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:34:52.57BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:34:52.57BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:34:52.57BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:34:52.57BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:34:52.63BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:52.66BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:34:52.91BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:34:52.91BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:52.4776C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:34:52.4776C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:34:52.4776C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:52.4776C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:52.4776C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:52.4776C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc450a97
17:34:52.5326C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:34:52.5326C68425fSwapResize_BuffersClear overlay graphics..
17:34:52.5326C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:52.5326C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:52.5326C68427fSwapResize_BuffersDevice was Resized!
17:34:52.5326C68184IRenderDevice::releaseRender Releasing.
17:34:52.5326C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:52.5326C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:52.5326C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:52.5326C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:52.5326C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:52.5326C68201IRenderDevice::releaseRender Releasing Done.
17:34:52.5326C68431fSwapResize_BuffersEnd Device was Resized!
17:34:52.572BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:34:52.572BFDC8375OverlayManager::OnForegroundChangedChanged True
17:34:52.572BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:34:52.572BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:34:52.600BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:34:52.605BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:34:52.605BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:34:52.605BE481126RenderDeviceD3d11::initsave state
17:34:52.605BE48696RenderDeviceD3d11::initDX11loading shaders...
17:34:52.620BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:34:52.620BE481134RenderDeviceD3d11::initrestore state
17:34:52.620BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:34:52.620BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:52.620BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:52.620BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:34:52.620BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:34:52.620BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:34:52.640BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:34:52.640BE482512OverlayManager::installWindowProcHookInstall WPH
17:34:52.640BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39690905
17:34:52.640BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:34:52.640BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:34:52.640BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:52.6426C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:52.6426C68480InputInterceptor::stopHookunhook keyboard and mouse
17:34:52.6426C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:34:52.6426C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:34:52.6466C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:34:52.649BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:34:52.649BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:35:17.1916C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:35:17.1916C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:35:17.1916C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:35:17.1916C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:35:17.1916C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:35:17.1916C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:35:17.1916C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39690905
17:35:17.2286C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:35:17.2286C68425fSwapResize_BuffersClear overlay graphics..
17:35:17.2286C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:35:17.2286C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:35:17.2286C68427fSwapResize_BuffersDevice was Resized!
17:35:17.2286C68184IRenderDevice::releaseRender Releasing.
17:35:17.2286C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:35:17.2286C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:35:17.2286C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:35:17.2286C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:35:17.2286C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:35:17.2286C68201IRenderDevice::releaseRender Releasing Done.
17:35:17.2286C68431fSwapResize_BuffersEnd Device was Resized!
17:35:17.315BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:35:17.315BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:35:17.315BE481126RenderDeviceD3d11::initsave state
17:35:17.315BE48696RenderDeviceD3d11::initDX11loading shaders...
17:35:17.326BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:35:17.326BE481134RenderDeviceD3d11::initrestore state
17:35:17.326BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:35:17.326BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:35:17.326BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:35:17.326BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:35:17.326BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:35:17.326BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:35:17.344BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:35:17.344BE482512OverlayManager::installWindowProcHookInstall WPH
17:35:17.344BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d660649
17:35:17.344BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:35:17.344BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:35:17.3526C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:35:17.3536C68480InputInterceptor::stopHookunhook keyboard and mouse
17:35:17.3536C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:35:17.3536C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:35:17.363BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:35:17.461BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:17.461BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:35:17.461BFDC8375OverlayManager::OnForegroundChangedChanged False
17:35:17.461BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:35:17.461BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:35:17.461BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:35:17.461BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:35:17.462BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:35:17.462BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:17.463BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:35:17.497BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:35:17.497BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:35:17.8946C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:35:17.8946C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:35:17.8946C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:35:17.8946C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:35:17.8946C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:35:17.8946C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d660649
17:35:17.9336C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:35:17.9336C68425fSwapResize_BuffersClear overlay graphics..
17:35:17.9336C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:35:17.9336C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:35:17.9336C68427fSwapResize_BuffersDevice was Resized!
17:35:17.9336C68184IRenderDevice::releaseRender Releasing.
17:35:17.9336C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:35:17.9336C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:35:17.9336C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:35:17.9336C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:35:17.9336C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:35:17.9336C68201IRenderDevice::releaseRender Releasing Done.
17:35:17.9336C68431fSwapResize_BuffersEnd Device was Resized!
17:35:17.972BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:35:17.972BFDC8375OverlayManager::OnForegroundChangedChanged True
17:35:17.972BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:35:17.972BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:35:17.988BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:35:17.990BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:35:17.990BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:35:17.990BE481126RenderDeviceD3d11::initsave state
17:35:17.990BE48696RenderDeviceD3d11::initDX11loading shaders...
17:35:18.2BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:35:18.2BE481134RenderDeviceD3d11::initrestore state
17:35:18.2BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:35:18.2BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:35:18.2BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:35:18.2BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:35:18.2BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:35:18.2BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:35:18.19BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:35:18.19BE482512OverlayManager::installWindowProcHookInstall WPH
17:35:18.19BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fdd078f
17:35:18.19BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:35:18.19BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:35:18.19BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:35:18.246C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:35:18.246C68480InputInterceptor::stopHookunhook keyboard and mouse
17:35:18.256C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:35:18.256C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:35:18.25BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:35:18.25BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:35:18.266C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:35:49.6326C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:35:49.6336C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:35:49.6336C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:35:49.6336C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:35:49.6336C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:35:49.6336C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:35:49.6346C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fdd078f
17:35:49.6916C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:35:49.6916C68425fSwapResize_BuffersClear overlay graphics..
17:35:49.6916C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:35:49.6916C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:35:49.6916C68427fSwapResize_BuffersDevice was Resized!
17:35:49.6916C68184IRenderDevice::releaseRender Releasing.
17:35:49.6916C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:35:49.6916C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:35:49.6916C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:35:49.6916C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:35:49.6916C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:35:49.6916C68201IRenderDevice::releaseRender Releasing Done.
17:35:49.6916C68431fSwapResize_BuffersEnd Device was Resized!
17:35:49.771BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:35:49.771BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:35:49.771BE481126RenderDeviceD3d11::initsave state
17:35:49.771BE48696RenderDeviceD3d11::initDX11loading shaders...
17:35:49.784BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:35:49.784BE481134RenderDeviceD3d11::initrestore state
17:35:49.784BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:35:49.784BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:35:49.784BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:35:49.784BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:35:49.784BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:35:49.784BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:35:49.801BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:35:49.801BE482512OverlayManager::installWindowProcHookInstall WPH
17:35:49.801BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c470527
17:35:49.801BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:35:49.801BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:35:49.8166C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:35:49.8166C68480InputInterceptor::stopHookunhook keyboard and mouse
17:35:49.8166C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:35:49.8166C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:35:49.835BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:35:50.25BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:50.25BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:35:50.25BFDC8375OverlayManager::OnForegroundChangedChanged False
17:35:50.25BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:35:50.25BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:35:50.25BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:35:50.25BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:35:50.25BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:35:50.30BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:35:50.37BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:50.40BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:35:50.117BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:35:50.2856C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:35:50.2856C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:35:50.2856C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:35:50.2856C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:35:50.2856C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:35:50.2856C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c470527
17:35:50.3186C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:35:50.3186C68425fSwapResize_BuffersClear overlay graphics..
17:35:50.3186C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:35:50.3186C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:35:50.3186C68427fSwapResize_BuffersDevice was Resized!
17:35:50.3186C68184IRenderDevice::releaseRender Releasing.
17:35:50.3186C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:35:50.3186C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:35:50.3186C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:35:50.3186C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:35:50.3186C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:35:50.3186C68201IRenderDevice::releaseRender Releasing Done.
17:35:50.3186C68431fSwapResize_BuffersEnd Device was Resized!
17:35:50.395BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:35:50.395BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:35:50.395BE481126RenderDeviceD3d11::initsave state
17:35:50.395BE48696RenderDeviceD3d11::initDX11loading shaders...
17:35:50.409BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:35:50.409BE481134RenderDeviceD3d11::initrestore state
17:35:50.409BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:35:50.409BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:35:50.409BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:35:50.409BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:35:50.409BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:35:50.409BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:35:50.409BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:35:50.418BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:35:50.418BE482512OverlayManager::installWindowProcHookInstall WPH
17:35:50.418BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b280cab
17:35:50.418BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:35:50.418BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:35:50.418BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:35:50.4306C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:35:50.4306C68480InputInterceptor::stopHookunhook keyboard and mouse
17:35:50.4306C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:35:50.4306C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:35:50.436BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:35:50.436BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:35:50.531BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:35:50.531BFDC8375OverlayManager::OnForegroundChangedChanged True
17:35:50.531BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:35:50.548BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:35:50.5516C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:35:50.554BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:28.7306C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:36:28.7316C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:36:28.7316C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:36:28.7316C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:36:28.7316C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:36:28.7316C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:36:28.7316C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b280cab
17:36:28.7736C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:36:28.7736C68425fSwapResize_BuffersClear overlay graphics..
17:36:28.7736C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:36:28.7736C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:36:28.7736C68427fSwapResize_BuffersDevice was Resized!
17:36:28.7736C68184IRenderDevice::releaseRender Releasing.
17:36:28.7736C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:36:28.7736C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:36:28.7736C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:36:28.7736C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:36:28.7736C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:36:28.7736C68201IRenderDevice::releaseRender Releasing Done.
17:36:28.7736C68431fSwapResize_BuffersEnd Device was Resized!
17:36:28.834BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:36:28.834BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:36:28.834BE481126RenderDeviceD3d11::initsave state
17:36:28.834BE48696RenderDeviceD3d11::initDX11loading shaders...
17:36:28.844BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:36:28.844BE481134RenderDeviceD3d11::initrestore state
17:36:28.844BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:36:28.844BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:28.844BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:28.844BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:36:28.844BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:36:28.844BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:36:28.871BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:36:28.871BE482512OverlayManager::installWindowProcHookInstall WPH
17:36:28.871BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74c90a3f
17:36:28.871BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:36:28.871BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:36:28.8776C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:28.8776C68480InputInterceptor::stopHookunhook keyboard and mouse
17:36:28.8776C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:36:28.8776C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:36:28.886BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:36:29.152BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:36:29.152BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:36:29.152BFDC8375OverlayManager::OnForegroundChangedChanged False
17:36:29.153BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:36:29.153BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:36:29.153BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:36:29.153BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:36:29.153BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:36:29.155BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:36:29.168BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:36:29.170BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:36:29.192BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:29.5476C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:36:29.5476C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:36:29.5476C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:36:29.5476C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:36:29.5486C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:36:29.5486C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74c90a3f
17:36:29.6006C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:36:29.6006C68425fSwapResize_BuffersClear overlay graphics..
17:36:29.6006C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:36:29.6006C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:36:29.6006C68427fSwapResize_BuffersDevice was Resized!
17:36:29.6006C68184IRenderDevice::releaseRender Releasing.
17:36:29.6006C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:36:29.6006C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:36:29.6006C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:36:29.6006C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:36:29.6006C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:36:29.6006C68201IRenderDevice::releaseRender Releasing Done.
17:36:29.6006C68431fSwapResize_BuffersEnd Device was Resized!
17:36:29.660BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:36:29.660BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:36:29.660BE481126RenderDeviceD3d11::initsave state
17:36:29.660BE48696RenderDeviceD3d11::initDX11loading shaders...
17:36:29.667BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:36:29.667BFDC8375OverlayManager::OnForegroundChangedChanged True
17:36:29.668BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:36:29.668BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:36:29.671BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:36:29.671BE481134RenderDeviceD3d11::initrestore state
17:36:29.671BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:36:29.671BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:29.671BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:29.671BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:36:29.671BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:36:29.671BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:36:29.683BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:36:29.692BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:36:29.692BE482512OverlayManager::installWindowProcHookInstall WPH
17:36:29.692BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc35b0443
17:36:29.692BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:36:29.692BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:36:29.692BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:29.6976C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:29.6976C68480InputInterceptor::stopHookunhook keyboard and mouse
17:36:29.6976C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:36:29.6976C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:36:29.700BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:36:29.700BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:36:29.7006C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:37:52.512BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:37:52.512BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:37:52.512BFDC8375OverlayManager::OnForegroundChangedChanged False
17:37:52.512BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
17:37:52.512BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:37:52.512BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:37:52.512BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:37:52.512BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:37:52.5236C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:37:52.5256C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:37:52.5256C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:37:52.5256C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:37:52.5256C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:37:52.5256C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:37:52.5256C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc35b0443
17:37:52.527BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:37:52.528BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:37:52.5826C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:37:52.5826C68425fSwapResize_BuffersClear overlay graphics..
17:37:52.5826C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:37:52.5826C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:37:52.5826C68427fSwapResize_BuffersDevice was Resized!
17:37:52.5826C68184IRenderDevice::releaseRender Releasing.
17:37:52.5826C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:37:52.5826C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:37:52.5826C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:37:52.5826C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:37:52.5826C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:37:52.5826C68201IRenderDevice::releaseRender Releasing Done.
17:37:52.5826C68431fSwapResize_BuffersEnd Device was Resized!
17:37:52.668BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:37:52.669BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:37:52.669BE481126RenderDeviceD3d11::initsave state
17:37:52.669BE48696RenderDeviceD3d11::initDX11loading shaders...
17:37:52.677BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:37:52.677BE481134RenderDeviceD3d11::initrestore state
17:37:52.677BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:37:52.677BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:37:52.677BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:37:52.677BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:37:52.678BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:37:52.678BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:37:52.678BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:37:52.693BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:37:52.693BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:37:52.693BE482512OverlayManager::installWindowProcHookInstall WPH
17:37:52.693BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b880493
17:37:52.693BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:37:52.693BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:37:52.693BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:37:52.693BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:37:52.7126C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:37:52.7126C68480InputInterceptor::stopHookunhook keyboard and mouse
17:37:52.7126C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:37:52.7126C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:37:52.714BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:37:53.2796C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:37:53.2796C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:37:53.2796C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:37:53.2796C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:37:53.2796C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:37:53.2796C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b880493
17:37:53.3206C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:37:53.3206C68425fSwapResize_BuffersClear overlay graphics..
17:37:53.3206C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:37:53.3206C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:37:53.3206C68427fSwapResize_BuffersDevice was Resized!
17:37:53.3206C68184IRenderDevice::releaseRender Releasing.
17:37:53.3206C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:37:53.3206C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:37:53.3206C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:37:53.3206C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:37:53.3206C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:37:53.3206C68201IRenderDevice::releaseRender Releasing Done.
17:37:53.3206C68431fSwapResize_BuffersEnd Device was Resized!
17:37:53.382BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:37:53.382BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:37:53.382BE481126RenderDeviceD3d11::initsave state
17:37:53.382BE48696RenderDeviceD3d11::initDX11loading shaders...
17:37:53.395BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:37:53.395BE481134RenderDeviceD3d11::initrestore state
17:37:53.395BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:37:53.395BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:37:53.395BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:37:53.395BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:37:53.395BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:37:53.395BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:37:53.397BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:37:53.397BE482512OverlayManager::installWindowProcHookInstall WPH
17:37:53.398BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20990cab
17:37:53.398BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:37:53.398BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:37:53.4076C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:37:53.4076C68480InputInterceptor::stopHookunhook keyboard and mouse
17:37:53.4076C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:37:53.4076C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:37:53.413BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:37:53.413BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:37:53.519BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:37:53.519BFDC8375OverlayManager::OnForegroundChangedChanged True
17:37:53.519BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:37:53.5386C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:37:53.539BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:37:53.539BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:03.6826C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:38:03.7666C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:38:05.718BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:05.718BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:38:05.718BFDC8375OverlayManager::OnForegroundChangedChanged False
17:38:05.718BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
17:38:05.719BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:38:05.719BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:38:05.719BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:38:05.719BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:05.722BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:05.723BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:38:05.7366C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:38:05.7376C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:05.7376C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:05.7376C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:05.7376C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:05.7376C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:05.7376C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20990cab
17:38:05.7836C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:38:05.7836C68425fSwapResize_BuffersClear overlay graphics..
17:38:05.7836C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:05.7836C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:05.7836C68427fSwapResize_BuffersDevice was Resized!
17:38:05.7836C68184IRenderDevice::releaseRender Releasing.
17:38:05.7836C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:05.7836C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:05.7836C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:05.7836C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:05.7836C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:05.7836C68201IRenderDevice::releaseRender Releasing Done.
17:38:05.7836C68431fSwapResize_BuffersEnd Device was Resized!
17:38:05.859BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:38:05.859BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:38:05.859BE481126RenderDeviceD3d11::initsave state
17:38:05.859BE48696RenderDeviceD3d11::initDX11loading shaders...
17:38:05.872BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:38:05.872BE481134RenderDeviceD3d11::initrestore state
17:38:05.872BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:38:05.872BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:05.872BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:05.872BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:38:05.872BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:38:05.872BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:38:05.872BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:38:05.891BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:38:05.891BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:38:05.891BE482512OverlayManager::installWindowProcHookInstall WPH
17:38:05.891BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x423702b9
17:38:05.891BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:38:05.891BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:38:05.891BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:38:05.891BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:05.8966C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:05.8966C68480InputInterceptor::stopHookunhook keyboard and mouse
17:38:05.8976C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:38:05.8976C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:38:05.902BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:38:06.4626C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:06.4626C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:06.4626C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:06.4626C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:06.4626C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:06.4626C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x423702b9
17:38:06.4856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:38:06.4856C68425fSwapResize_BuffersClear overlay graphics..
17:38:06.4856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:06.4856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:06.4856C68427fSwapResize_BuffersDevice was Resized!
17:38:06.4856C68184IRenderDevice::releaseRender Releasing.
17:38:06.4856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:06.4856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:06.4856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:06.4856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:06.4856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:06.4856C68201IRenderDevice::releaseRender Releasing Done.
17:38:06.4856C68431fSwapResize_BuffersEnd Device was Resized!
17:38:06.562BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:38:06.562BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:38:06.562BE481126RenderDeviceD3d11::initsave state
17:38:06.562BE48696RenderDeviceD3d11::initDX11loading shaders...
17:38:06.573BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:38:06.573BE481134RenderDeviceD3d11::initrestore state
17:38:06.573BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:38:06.573BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:06.573BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:06.573BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:38:06.573BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:38:06.573BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:38:06.590BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:38:06.590BE482512OverlayManager::installWindowProcHookInstall WPH
17:38:06.590BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa985104d
17:38:06.590BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:38:06.590BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:38:06.5946C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:06.5946C68480InputInterceptor::stopHookunhook keyboard and mouse
17:38:06.5946C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:38:06.5946C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:38:06.594BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:38:06.594BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:38:06.719BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:38:06.719BFDC8375OverlayManager::OnForegroundChangedChanged True
17:38:06.720BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:38:06.7346C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:38:06.740BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:38:06.745BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:07.3386C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:38:07.3396C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:07.3396C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:07.3396C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:07.3396C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:07.3406C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:07.3406C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa985104d
17:38:07.3806C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:38:07.3806C68425fSwapResize_BuffersClear overlay graphics..
17:38:07.3806C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:07.3806C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:07.3806C68427fSwapResize_BuffersDevice was Resized!
17:38:07.3806C68184IRenderDevice::releaseRender Releasing.
17:38:07.3806C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:07.3806C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:07.3806C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:07.3806C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:07.3806C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:07.3806C68201IRenderDevice::releaseRender Releasing Done.
17:38:07.3806C68431fSwapResize_BuffersEnd Device was Resized!
17:38:07.455BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:38:07.455BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:38:07.455BE481126RenderDeviceD3d11::initsave state
17:38:07.455BE48696RenderDeviceD3d11::initDX11loading shaders...
17:38:07.467BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:38:07.467BE481134RenderDeviceD3d11::initrestore state
17:38:07.467BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:38:07.467BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:07.467BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:07.467BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:38:07.467BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:38:07.467BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:38:07.486BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:38:07.486BE482512OverlayManager::installWindowProcHookInstall WPH
17:38:07.486BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeb450e2b
17:38:07.486BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:38:07.486BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:38:07.4986C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:07.4986C68480InputInterceptor::stopHookunhook keyboard and mouse
17:38:07.4986C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:38:07.4986C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:38:07.507BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:38:07.738BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:07.738BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:38:07.738BFDC8375OverlayManager::OnForegroundChangedChanged False
17:38:07.738BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:38:07.738BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:38:07.738BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:38:07.738BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:38:07.738BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:07.739BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:38:07.752BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:07.753BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:38:07.777BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:08.1686C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:08.1686C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:08.1686C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:08.1686C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:08.1686C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:08.1686C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeb450e2b
17:38:08.2126C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:38:08.2126C68425fSwapResize_BuffersClear overlay graphics..
17:38:08.2126C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:08.2126C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:08.2126C68427fSwapResize_BuffersDevice was Resized!
17:38:08.2126C68184IRenderDevice::releaseRender Releasing.
17:38:08.2126C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:08.2126C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:08.2126C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:08.2126C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:08.2126C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:08.2126C68201IRenderDevice::releaseRender Releasing Done.
17:38:08.2126C68431fSwapResize_BuffersEnd Device was Resized!
17:38:08.247BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:38:08.247BFDC8375OverlayManager::OnForegroundChangedChanged True
17:38:08.248BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:38:08.248BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:38:08.268BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:38:08.281BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:38:08.281BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:38:08.281BE481126RenderDeviceD3d11::initsave state
17:38:08.281BE48696RenderDeviceD3d11::initDX11loading shaders...
17:38:08.294BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:38:08.294BE481134RenderDeviceD3d11::initrestore state
17:38:08.294BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:38:08.294BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:08.294BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:08.294BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:38:08.294BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:38:08.294BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:38:08.309BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:38:08.309BE482512OverlayManager::installWindowProcHookInstall WPH
17:38:08.309BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57ef0301
17:38:08.309BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:38:08.310BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:38:08.310BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:08.3146C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:08.3146C68480InputInterceptor::stopHookunhook keyboard and mouse
17:38:08.3146C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:38:08.3146C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:38:08.316BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:38:08.316BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:38:12.5496C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:38:14.226BAC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:40:30.180BE64293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:41:22.1556C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:41:22.1566C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:22.1566C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:41:22.1566C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:22.1566C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:22.1566C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:22.1566C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57ef0301
17:41:22.1806C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:41:22.1806C68425fSwapResize_BuffersClear overlay graphics..
17:41:22.1806C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:22.1806C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:22.1806C68427fSwapResize_BuffersDevice was Resized!
17:41:22.1806C68184IRenderDevice::releaseRender Releasing.
17:41:22.1806C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:22.1806C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:22.1806C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:22.1806C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:22.1816C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:22.1816C68201IRenderDevice::releaseRender Releasing Done.
17:41:22.1816C68431fSwapResize_BuffersEnd Device was Resized!
17:41:22.268BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:41:22.268BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:41:22.268BE481126RenderDeviceD3d11::initsave state
17:41:22.268BE48696RenderDeviceD3d11::initDX11loading shaders...
17:41:22.282BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:41:22.282BE481134RenderDeviceD3d11::initrestore state
17:41:22.282BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:41:22.282BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:22.282BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:22.282BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:41:22.282BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:41:22.282BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:41:22.306BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:41:22.306BE482512OverlayManager::installWindowProcHookInstall WPH
17:41:22.306BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23cf0309
17:41:22.306BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:41:22.306BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:41:22.3136C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:22.3136C68480InputInterceptor::stopHookunhook keyboard and mouse
17:41:22.3136C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:41:22.3136C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:41:22.320BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:41:22.592BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:22.592BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:41:22.592BFDC8375OverlayManager::OnForegroundChangedChanged False
17:41:22.593BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:41:22.593BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:41:22.593BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:41:22.593BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:41:22.593BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:41:22.607BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:22.613BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:41:22.614BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:41:22.645BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:24.766C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:24.766C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:41:24.766C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:24.766C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:24.766C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:24.766C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23cf0309
17:41:24.1006C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:41:24.1006C68425fSwapResize_BuffersClear overlay graphics..
17:41:24.1006C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:24.1006C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:24.1006C68427fSwapResize_BuffersDevice was Resized!
17:41:24.1006C68184IRenderDevice::releaseRender Releasing.
17:41:24.1006C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:24.1006C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:24.1006C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:24.1006C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:24.1006C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:24.1006C68201IRenderDevice::releaseRender Releasing Done.
17:41:24.1006C68431fSwapResize_BuffersEnd Device was Resized!
17:41:24.107BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:41:24.107BFDC8375OverlayManager::OnForegroundChangedChanged True
17:41:24.107BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:41:24.107BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:24.124BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:41:24.159BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:41:24.159BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:41:24.159BE481126RenderDeviceD3d11::initsave state
17:41:24.160BE48696RenderDeviceD3d11::initDX11loading shaders...
17:41:24.171BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:41:24.171BE481134RenderDeviceD3d11::initrestore state
17:41:24.171BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:41:24.171BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:24.171BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:24.171BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:41:24.171BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:41:24.171BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:24.188BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:41:24.188BE482512OverlayManager::installWindowProcHookInstall WPH
17:41:24.1886C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:41:24.188BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a73095f
17:41:24.188BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:41:24.188BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:41:24.188BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:24.1886C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:41:24.1886C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:24.1886C68480InputInterceptor::stopHookunhook keyboard and mouse
17:41:24.1886C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:41:24.1886C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:41:24.202BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:41:24.202BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:42:13.5266C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:42:13.5266C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:42:13.5266C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:42:13.5266C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:42:13.5266C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:42:13.5266C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:42:13.5266C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a73095f
17:42:13.5646C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:42:13.5646C68425fSwapResize_BuffersClear overlay graphics..
17:42:13.5646C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:42:13.5646C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:42:13.5646C68427fSwapResize_BuffersDevice was Resized!
17:42:13.5646C68184IRenderDevice::releaseRender Releasing.
17:42:13.5646C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:42:13.5646C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:42:13.5646C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:42:13.5646C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:42:13.5646C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:42:13.5646C68201IRenderDevice::releaseRender Releasing Done.
17:42:13.5646C68431fSwapResize_BuffersEnd Device was Resized!
17:42:13.657BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:42:13.657BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:42:13.657BE481126RenderDeviceD3d11::initsave state
17:42:13.657BE48696RenderDeviceD3d11::initDX11loading shaders...
17:42:13.669BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:42:13.669BE481134RenderDeviceD3d11::initrestore state
17:42:13.669BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:42:13.669BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:42:13.669BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:42:13.669BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:42:13.669BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:42:13.669BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:42:13.688BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:42:13.688BE482512OverlayManager::installWindowProcHookInstall WPH
17:42:13.688BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e210373
17:42:13.688BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:42:13.688BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:42:13.6916C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:42:13.6916C68480InputInterceptor::stopHookunhook keyboard and mouse
17:42:13.6916C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:42:13.6916C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:42:13.705BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:42:13.909BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:42:13.909BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:42:13.909BFDC8375OverlayManager::OnForegroundChangedChanged False
17:42:13.909BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:42:13.909BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:42:13.909BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:42:13.909BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:42:13.909BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:42:13.924BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:42:13.930BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:42:13.937BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:42:13.937BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:42:14.4606C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:42:14.4606C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:42:14.4606C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:42:14.4606C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:42:14.4606C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:42:14.4606C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e210373
17:42:14.4816C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:42:14.4816C68425fSwapResize_BuffersClear overlay graphics..
17:42:14.4816C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:42:14.4816C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:42:14.4816C68427fSwapResize_BuffersDevice was Resized!
17:42:14.4816C68184IRenderDevice::releaseRender Releasing.
17:42:14.4816C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:42:14.4816C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:42:14.4816C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:42:14.4816C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:42:14.4816C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:42:14.4816C68201IRenderDevice::releaseRender Releasing Done.
17:42:14.4816C68431fSwapResize_BuffersEnd Device was Resized!
17:42:14.545BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:42:14.545BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:42:14.545BE481126RenderDeviceD3d11::initsave state
17:42:14.545BE48696RenderDeviceD3d11::initDX11loading shaders...
17:42:14.557BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:42:14.557BE481134RenderDeviceD3d11::initrestore state
17:42:14.557BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:42:14.557BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:42:14.557BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:42:14.557BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:42:14.557BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:42:14.557BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:42:14.557BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:42:14.573BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:42:14.573BE482512OverlayManager::installWindowProcHookInstall WPH
17:42:14.573BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc64b0a97
17:42:14.573BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:42:14.573BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:42:14.573BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:42:14.5746C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:42:14.5746C68480InputInterceptor::stopHookunhook keyboard and mouse
17:42:14.5746C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:42:14.5746C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:42:14.576BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:42:14.576BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:42:14.927BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:42:14.927BFDC8375OverlayManager::OnForegroundChangedChanged True
17:42:14.927BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:42:14.9306C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:42:14.942BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:42:14.991BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:01.6856C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:43:01.6876C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:01.6876C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:43:01.6876C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:01.6876C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:01.6896C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:01.6896C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc64b0a97
17:43:01.7376C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:43:01.7376C68425fSwapResize_BuffersClear overlay graphics..
17:43:01.7376C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:01.7376C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:01.7376C68427fSwapResize_BuffersDevice was Resized!
17:43:01.7376C68184IRenderDevice::releaseRender Releasing.
17:43:01.7376C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:01.7376C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:01.7376C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:01.7376C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:01.7376C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:01.7376C68201IRenderDevice::releaseRender Releasing Done.
17:43:01.7376C68431fSwapResize_BuffersEnd Device was Resized!
17:43:01.814BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:43:01.814BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:43:01.814BE481126RenderDeviceD3d11::initsave state
17:43:01.815BE48696RenderDeviceD3d11::initDX11loading shaders...
17:43:01.824BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:43:01.824BE481134RenderDeviceD3d11::initrestore state
17:43:01.824BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:43:01.824BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:01.824BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:01.824BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:43:01.824BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:43:01.824BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:43:01.844BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:43:01.844BE482512OverlayManager::installWindowProcHookInstall WPH
17:43:01.844BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x126e0059
17:43:01.844BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:43:01.844BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:43:01.8616C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:43:01.8616C68480InputInterceptor::stopHookunhook keyboard and mouse
17:43:01.8616C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:43:01.8616C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:43:01.869BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:43:02.137BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:02.137BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:43:02.137BFDC8375OverlayManager::OnForegroundChangedChanged False
17:43:02.137BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:43:02.137BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:43:02.137BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:43:02.137BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:43:02.137BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:02.152BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:02.153BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:43:02.170BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:43:02.170BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:02.9656C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:02.9656C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:43:02.9656C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:02.9656C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:02.9656C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:02.9656C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x126e0059
17:43:03.256C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:43:03.256C68425fSwapResize_BuffersClear overlay graphics..
17:43:03.256C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:03.256C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:03.256C68427fSwapResize_BuffersDevice was Resized!
17:43:03.256C68184IRenderDevice::releaseRender Releasing.
17:43:03.256C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:03.256C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:03.256C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:03.256C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:03.256C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:03.256C68201IRenderDevice::releaseRender Releasing Done.
17:43:03.256C68431fSwapResize_BuffersEnd Device was Resized!
17:43:03.79BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:43:03.79BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:43:03.79BE481126RenderDeviceD3d11::initsave state
17:43:03.79BE48696RenderDeviceD3d11::initDX11loading shaders...
17:43:03.90BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:43:03.90BE481134RenderDeviceD3d11::initrestore state
17:43:03.90BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:43:03.90BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:03.90BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:03.90BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:43:03.90BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:43:03.90BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:43:03.90BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:43:03.106BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:43:03.106BE482512OverlayManager::installWindowProcHookInstall WPH
17:43:03.106BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41170cb5
17:43:03.106BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:43:03.106BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:43:03.106BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:43:03.108BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:43:03.108BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:43:03.1106C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:43:03.1106C68480InputInterceptor::stopHookunhook keyboard and mouse
17:43:03.1106C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:43:03.1106C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:43:03.157BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:43:03.157BFDC8375OverlayManager::OnForegroundChangedChanged True
17:43:03.157BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:43:03.1716C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:43:03.178BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:43:03.184BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:09.1366C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:44:09.1366C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:09.1366C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:09.1366C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:09.1366C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:09.1366C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:09.1376C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41170cb5
17:44:09.141BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:09.141BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:09.141BFDC8375OverlayManager::OnForegroundChangedChanged False
17:44:09.141BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE1258 Title=[Task Switching]
17:44:09.141BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:44:09.141BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:09.141BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:44:09.141BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:09.144BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:09.146BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:09.1746C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:09.1746C68425fSwapResize_BuffersClear overlay graphics..
17:44:09.1746C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:09.1746C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:09.1746C68427fSwapResize_BuffersDevice was Resized!
17:44:09.1746C68184IRenderDevice::releaseRender Releasing.
17:44:09.1746C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:09.1746C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:09.1746C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:09.1746C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:09.1746C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:09.1746C68201IRenderDevice::releaseRender Releasing Done.
17:44:09.1746C68431fSwapResize_BuffersEnd Device was Resized!
17:44:09.237BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:09.237BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:44:09.237BE481126RenderDeviceD3d11::initsave state
17:44:09.237BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:09.247BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:09.247BE481134RenderDeviceD3d11::initrestore state
17:44:09.247BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:09.247BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:09.247BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:09.247BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:09.247BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:44:09.247BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:44:09.247BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:44:09.270BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:09.270BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:44:09.270BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:09.270BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe571037d
17:44:09.270BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:44:09.270BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:09.270BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:44:09.270BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:09.2816C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:09.2816C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:09.2816C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:09.2826C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:09.291BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:44:09.7866C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:09.7866C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:09.7866C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:09.7866C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:09.7866C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:09.7866C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe571037d
17:44:09.8206C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:09.8206C68425fSwapResize_BuffersClear overlay graphics..
17:44:09.8206C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:09.8206C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:09.8206C68427fSwapResize_BuffersDevice was Resized!
17:44:09.8206C68184IRenderDevice::releaseRender Releasing.
17:44:09.8206C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:09.8206C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:09.8206C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:09.8206C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:09.8206C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:09.8206C68201IRenderDevice::releaseRender Releasing Done.
17:44:09.8206C68431fSwapResize_BuffersEnd Device was Resized!
17:44:09.881BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:09.881BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:09.881BE481126RenderDeviceD3d11::initsave state
17:44:09.881BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:09.892BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:09.892BE481134RenderDeviceD3d11::initrestore state
17:44:09.892BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:09.892BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:09.892BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:09.892BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:09.892BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:09.892BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:09.909BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:44:09.910BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:09.910BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x641c0359
17:44:09.910BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:44:09.910BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:09.9106C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:09.9106C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:09.9106C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:09.9106C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:09.914BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:44:09.915BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:44:10.150BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:44:10.150BFDC8375OverlayManager::OnForegroundChangedChanged True
17:44:10.150BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:44:10.1576C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:44:10.166BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:10.216BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:43.4216C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:44:43.4216C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:43.4216C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:43.4216C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:43.4216C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:43.4226C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:43.4226C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x641c0359
17:44:43.4836C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:43.4836C68425fSwapResize_BuffersClear overlay graphics..
17:44:43.4836C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:43.4836C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:43.4836C68427fSwapResize_BuffersDevice was Resized!
17:44:43.4836C68184IRenderDevice::releaseRender Releasing.
17:44:43.4836C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:43.4836C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:43.4836C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:43.4836C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:43.4836C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:43.4836C68201IRenderDevice::releaseRender Releasing Done.
17:44:43.4836C68431fSwapResize_BuffersEnd Device was Resized!
17:44:43.576BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:43.576BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:44:43.576BE481126RenderDeviceD3d11::initsave state
17:44:43.576BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:43.587BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:43.587BE481134RenderDeviceD3d11::initrestore state
17:44:43.587BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:43.587BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:43.587BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:43.587BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:44:43.587BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:44:43.587BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:44:43.647BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:44:43.647BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:43.647BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a12032b
17:44:43.647BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:44:43.648BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:43.6486C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:44:43.6486C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:43.6486C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:43.6486C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:43.6486C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:43.679BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:44:43.743BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:43.743BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:43.743BFDC8375OverlayManager::OnForegroundChangedChanged False
17:44:43.743BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:44:43.743BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:44:43.743BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:43.743BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:44:43.744BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:43.758BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:43.760BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:43.775BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:43.775BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:45.2916C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:45.2916C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:45.2916C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:45.2916C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:45.2916C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:45.2916C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a12032b
17:44:45.3476C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:45.3476C68425fSwapResize_BuffersClear overlay graphics..
17:44:45.3476C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:45.3476C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:45.3476C68427fSwapResize_BuffersDevice was Resized!
17:44:45.3476C68184IRenderDevice::releaseRender Releasing.
17:44:45.3476C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:45.3476C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:45.3476C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:45.3476C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:45.3476C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:45.3476C68201IRenderDevice::releaseRender Releasing Done.
17:44:45.3476C68431fSwapResize_BuffersEnd Device was Resized!
17:44:45.421BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:45.421BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:45.421BE481126RenderDeviceD3d11::initsave state
17:44:45.421BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:45.435BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:45.435BE481134RenderDeviceD3d11::initrestore state
17:44:45.435BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:45.435BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:45.435BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:45.435BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:45.435BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:45.435BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:45.435BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:45.454BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:44:45.454BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:45.454BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x277307d1
17:44:45.454BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:44:45.454BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:45.454BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:44:45.4546C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:45.4546C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:45.4546C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:45.4546C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:45.458BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:44:45.458BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:44:45.776BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:44:45.776BFDC8375OverlayManager::OnForegroundChangedChanged True
17:44:45.777BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:44:45.778BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:45.781BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:45.7826C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:44:58.1036C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:44:58.1036C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:58.1036C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:58.1036C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:58.1036C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:58.1046C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:58.1046C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x277307d1
17:44:58.1326C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:58.1326C68425fSwapResize_BuffersClear overlay graphics..
17:44:58.1326C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:58.1326C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:58.1326C68427fSwapResize_BuffersDevice was Resized!
17:44:58.1326C68184IRenderDevice::releaseRender Releasing.
17:44:58.1326C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:58.1326C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:58.1326C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:58.1326C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:58.1326C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:58.1326C68201IRenderDevice::releaseRender Releasing Done.
17:44:58.1326C68431fSwapResize_BuffersEnd Device was Resized!
17:44:58.234BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:58.234BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:44:58.234BE481126RenderDeviceD3d11::initsave state
17:44:58.234BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:58.244BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:58.244BE481134RenderDeviceD3d11::initrestore state
17:44:58.244BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:58.244BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:58.244BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:58.244BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:44:58.244BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:44:58.244BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:44:58.259BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:44:58.259BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:58.259BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81260d25
17:44:58.259BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:44:58.259BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:58.2676C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:58.2676C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:58.2676C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:58.2676C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:58.275BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:44:58.481BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:58.481BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:58.481BFDC8375OverlayManager::OnForegroundChangedChanged False
17:44:58.481BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:44:58.481BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:44:58.481BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:58.481BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:44:58.481BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:58.497BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:58.499BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:58.517BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:58.517BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:59.376C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:59.376C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:59.376C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:59.376C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:59.376C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:59.376C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81260d25
17:44:59.876C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:44:59.876C68425fSwapResize_BuffersClear overlay graphics..
17:44:59.876C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:59.876C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:59.876C68427fSwapResize_BuffersDevice was Resized!
17:44:59.876C68184IRenderDevice::releaseRender Releasing.
17:44:59.876C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:59.876C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:59.876C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:59.876C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:59.876C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:59.876C68201IRenderDevice::releaseRender Releasing Done.
17:44:59.876C68431fSwapResize_BuffersEnd Device was Resized!
17:44:59.130BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:44:59.130BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:59.130BE481126RenderDeviceD3d11::initsave state
17:44:59.130BE48696RenderDeviceD3d11::initDX11loading shaders...
17:44:59.141BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:44:59.141BE481134RenderDeviceD3d11::initrestore state
17:44:59.141BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:44:59.141BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:59.141BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:59.141BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:59.141BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:59.141BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:59.141BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:59.157BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:44:59.157BE482512OverlayManager::installWindowProcHookInstall WPH
17:44:59.157BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6154004d
17:44:59.157BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:44:59.157BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:44:59.157BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:44:59.1616C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:59.1616C68480InputInterceptor::stopHookunhook keyboard and mouse
17:44:59.1616C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:44:59.1616C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:44:59.162BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:44:59.162BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:44:59.482BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:44:59.482BFDC8375OverlayManager::OnForegroundChangedChanged True
17:44:59.482BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:44:59.4936C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:44:59.493BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:44:59.541BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:25.5146C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:47:25.5156C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:47:25.5156C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:47:25.5156C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:25.5156C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:25.5166C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:25.5166C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6154004d
17:47:25.5676C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:47:25.5676C68425fSwapResize_BuffersClear overlay graphics..
17:47:25.5676C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:25.5676C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:25.5676C68427fSwapResize_BuffersDevice was Resized!
17:47:25.5676C68184IRenderDevice::releaseRender Releasing.
17:47:25.5676C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:25.5676C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:25.5676C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:25.5676C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:25.5676C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:25.5676C68201IRenderDevice::releaseRender Releasing Done.
17:47:25.5676C68431fSwapResize_BuffersEnd Device was Resized!
17:47:25.659BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:47:25.659BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:47:25.659BE481126RenderDeviceD3d11::initsave state
17:47:25.659BE48696RenderDeviceD3d11::initDX11loading shaders...
17:47:25.671BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:47:25.671BE481134RenderDeviceD3d11::initrestore state
17:47:25.671BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:47:25.671BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:25.671BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:25.671BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:47:25.671BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:47:25.671BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:47:25.692BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:47:25.692BE482512OverlayManager::installWindowProcHookInstall WPH
17:47:25.692BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d610849
17:47:25.692BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:47:25.692BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:47:25.6926C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:25.6926C68480InputInterceptor::stopHookunhook keyboard and mouse
17:47:25.6936C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:47:25.6936C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:47:25.708BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:47:25.740BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:25.740BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:25.740BFDC8375OverlayManager::OnForegroundChangedChanged False
17:47:25.741BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:47:25.741BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:47:25.741BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:25.741BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:47:25.741BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:25.756BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:25.760BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:47:25.776BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:47:25.776BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:27.4316C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:47:27.4316C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:47:27.4316C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:27.4316C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:27.4316C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:27.4316C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d610849
17:47:27.4656C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:47:27.4656C68425fSwapResize_BuffersClear overlay graphics..
17:47:27.4656C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:27.4656C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:27.4656C68427fSwapResize_BuffersDevice was Resized!
17:47:27.4656C68184IRenderDevice::releaseRender Releasing.
17:47:27.4656C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:27.4656C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:27.4656C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:27.4656C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:27.4656C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:27.4656C68201IRenderDevice::releaseRender Releasing Done.
17:47:27.4656C68431fSwapResize_BuffersEnd Device was Resized!
17:47:27.543BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:47:27.543BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:47:27.543BE481126RenderDeviceD3d11::initsave state
17:47:27.543BE48696RenderDeviceD3d11::initDX11loading shaders...
17:47:27.556BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:47:27.556BE481134RenderDeviceD3d11::initrestore state
17:47:27.556BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:47:27.556BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:27.556BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:27.556BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:47:27.557BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:47:27.557BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:47:27.557BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:27.578BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:47:27.578BE482512OverlayManager::installWindowProcHookInstall WPH
17:47:27.578BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fd010b1
17:47:27.578BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:47:27.578BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:47:27.578BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:47:27.5786C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:27.5786C68480InputInterceptor::stopHookunhook keyboard and mouse
17:47:27.5786C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:47:27.5786C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:47:27.586BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:47:27.586BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:47:27.777BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:47:27.777BFDC8375OverlayManager::OnForegroundChangedChanged True
17:47:27.777BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:47:27.795BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:47:27.7956C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:47:27.800BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:51.2406C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:47:51.2416C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:47:51.2416C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:47:51.2416C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:51.2416C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:51.2416C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:51.2416C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fd010b1
17:47:51.2746C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:47:51.2746C68425fSwapResize_BuffersClear overlay graphics..
17:47:51.2746C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:51.2746C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:51.2746C68427fSwapResize_BuffersDevice was Resized!
17:47:51.2746C68184IRenderDevice::releaseRender Releasing.
17:47:51.2746C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:51.2746C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:51.2746C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:51.2746C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:51.2746C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:51.2746C68201IRenderDevice::releaseRender Releasing Done.
17:47:51.2746C68431fSwapResize_BuffersEnd Device was Resized!
17:47:51.353BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:47:51.353BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:47:51.353BE481126RenderDeviceD3d11::initsave state
17:47:51.353BE48696RenderDeviceD3d11::initDX11loading shaders...
17:47:51.365BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:47:51.365BE481134RenderDeviceD3d11::initrestore state
17:47:51.365BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:47:51.365BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:51.365BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:51.365BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:47:51.365BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:47:51.365BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:47:51.399BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:47:51.399BE482512OverlayManager::installWindowProcHookInstall WPH
17:47:51.399BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10b20e2b
17:47:51.399BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:47:51.399BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:47:51.4206C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:51.4206C68480InputInterceptor::stopHookunhook keyboard and mouse
17:47:51.4206C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:47:51.4206C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:47:51.422BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:47:51.646BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:51.646BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:51.646BFDC8375OverlayManager::OnForegroundChangedChanged False
17:47:51.647BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:47:51.647BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:47:51.647BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:51.647BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:47:51.647BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:51.661BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:51.665BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:47:51.675BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:47:51.675BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:51.9656C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:47:51.9656C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:47:51.9656C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:51.9656C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:51.9656C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:51.9656C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10b20e2b
17:47:52.176C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:47:52.176C68425fSwapResize_BuffersClear overlay graphics..
17:47:52.176C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:52.176C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:52.176C68427fSwapResize_BuffersDevice was Resized!
17:47:52.176C68184IRenderDevice::releaseRender Releasing.
17:47:52.176C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:52.176C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:52.176C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:52.176C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:52.176C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:52.176C68201IRenderDevice::releaseRender Releasing Done.
17:47:52.176C68431fSwapResize_BuffersEnd Device was Resized!
17:47:52.85BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:47:52.85BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:47:52.85BE481126RenderDeviceD3d11::initsave state
17:47:52.85BE48696RenderDeviceD3d11::initDX11loading shaders...
17:47:52.95BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:47:52.95BE481134RenderDeviceD3d11::initrestore state
17:47:52.95BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:47:52.95BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:52.95BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:52.95BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:47:52.95BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:47:52.95BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:47:52.95BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:52.112BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:47:52.112BE482512OverlayManager::installWindowProcHookInstall WPH
17:47:52.112BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ecd090f
17:47:52.112BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:47:52.112BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:47:52.112BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:47:52.115BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:47:52.115BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:47:52.1176C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:52.1176C68480InputInterceptor::stopHookunhook keyboard and mouse
17:47:52.1176C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:47:52.1176C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:47:52.149BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:47:52.149BFDC8375OverlayManager::OnForegroundChangedChanged True
17:47:52.149BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:47:52.166BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:47:52.1676C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:47:52.171BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:58.99BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:58.99BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:48:58.99BFDC8375OverlayManager::OnForegroundChangedChanged False
17:48:58.100BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
17:48:58.100BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:48:58.100BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:48:58.100BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:48:58.100BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:48:58.1086C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:48:58.1096C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:58.1096C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:48:58.1096C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:58.1096C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:58.1096C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:58.1096C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ecd090f
17:48:58.114BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:58.116BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:48:58.1456C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:48:58.1456C68425fSwapResize_BuffersClear overlay graphics..
17:48:58.1456C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:58.1456C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:58.1456C68427fSwapResize_BuffersDevice was Resized!
17:48:58.1456C68184IRenderDevice::releaseRender Releasing.
17:48:58.1456C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:58.1456C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:58.1456C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:58.1456C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:58.1456C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:58.1456C68201IRenderDevice::releaseRender Releasing Done.
17:48:58.1456C68431fSwapResize_BuffersEnd Device was Resized!
17:48:58.219BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:48:58.219BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:48:58.219BE481126RenderDeviceD3d11::initsave state
17:48:58.219BE48696RenderDeviceD3d11::initDX11loading shaders...
17:48:58.232BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:48:58.232BE481134RenderDeviceD3d11::initrestore state
17:48:58.232BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:48:58.232BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:58.232BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:58.232BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:48:58.232BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:48:58.232BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:48:58.232BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:48:58.255BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:48:58.255BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:48:58.255BE482512OverlayManager::installWindowProcHookInstall WPH
17:48:58.255BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5341040f
17:48:58.255BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:48:58.255BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:48:58.255BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:48:58.255BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:58.2676C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:58.2676C68480InputInterceptor::stopHookunhook keyboard and mouse
17:48:58.2676C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:48:58.2676C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:48:58.273BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:48:59.2986C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:59.2986C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:48:59.2986C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:59.2986C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:59.2986C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:59.2986C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5341040f
17:48:59.3416C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:48:59.3416C68425fSwapResize_BuffersClear overlay graphics..
17:48:59.3416C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:59.3416C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:59.3416C68427fSwapResize_BuffersDevice was Resized!
17:48:59.3416C68184IRenderDevice::releaseRender Releasing.
17:48:59.3416C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:59.3416C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:59.3416C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:59.3416C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:59.3416C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:59.3416C68201IRenderDevice::releaseRender Releasing Done.
17:48:59.3416C68431fSwapResize_BuffersEnd Device was Resized!
17:48:59.410BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:48:59.410BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:48:59.410BE481126RenderDeviceD3d11::initsave state
17:48:59.410BE48696RenderDeviceD3d11::initDX11loading shaders...
17:48:59.421BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:48:59.421BE481134RenderDeviceD3d11::initrestore state
17:48:59.421BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:48:59.421BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:59.421BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:59.421BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:48:59.421BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:48:59.421BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:59.441BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:48:59.441BE482512OverlayManager::installWindowProcHookInstall WPH
17:48:59.441BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23830f49
17:48:59.441BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:48:59.441BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:48:59.4476C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:59.4476C68480InputInterceptor::stopHookunhook keyboard and mouse
17:48:59.4476C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:48:59.4476C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:48:59.449BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:48:59.449BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:48:59.623BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:48:59.623BFDC8375OverlayManager::OnForegroundChangedChanged True
17:48:59.623BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:48:59.626BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:48:59.633BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:59.6456C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:49:09.9166C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:49:09.9166C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:49:09.9166C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:49:09.9166C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:49:09.9166C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:49:09.9176C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:49:09.9176C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23830f49
17:49:09.9466C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:49:09.9466C68425fSwapResize_BuffersClear overlay graphics..
17:49:09.9466C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:49:09.9466C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:49:09.9466C68427fSwapResize_BuffersDevice was Resized!
17:49:09.9466C68184IRenderDevice::releaseRender Releasing.
17:49:09.9466C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:49:09.9466C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:49:09.9466C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:49:09.9476C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:49:09.9476C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:49:09.9476C68201IRenderDevice::releaseRender Releasing Done.
17:49:09.9476C68431fSwapResize_BuffersEnd Device was Resized!
17:49:10.73BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:49:10.73BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:49:10.73BE481126RenderDeviceD3d11::initsave state
17:49:10.73BE48696RenderDeviceD3d11::initDX11loading shaders...
17:49:10.86BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:49:10.86BE481134RenderDeviceD3d11::initrestore state
17:49:10.86BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:49:10.86BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:49:10.86BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:49:10.86BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:49:10.86BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:49:10.86BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:49:10.105BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:49:10.105BE482512OverlayManager::installWindowProcHookInstall WPH
17:49:10.105BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7362004d
17:49:10.105BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:49:10.105BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:49:10.1126C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:49:10.1126C68480InputInterceptor::stopHookunhook keyboard and mouse
17:49:10.1126C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:49:10.1126C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:49:10.123BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:49:10.297BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:10.297BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:49:10.297BFDC8375OverlayManager::OnForegroundChangedChanged False
17:49:10.297BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:49:10.297BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:49:10.297BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:49:10.297BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:49:10.298BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:10.313BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:10.315BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:49:10.328BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:49:10.328BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:10.5856C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:49:10.5856C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:49:10.5856C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:49:10.5856C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:49:10.5856C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:49:10.5856C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7362004d
17:49:10.6206C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:49:10.6206C68425fSwapResize_BuffersClear overlay graphics..
17:49:10.6206C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:49:10.6206C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:49:10.6206C68427fSwapResize_BuffersDevice was Resized!
17:49:10.6206C68184IRenderDevice::releaseRender Releasing.
17:49:10.6206C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:49:10.6206C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:49:10.6206C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:49:10.6206C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:49:10.6206C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:49:10.6206C68201IRenderDevice::releaseRender Releasing Done.
17:49:10.6206C68431fSwapResize_BuffersEnd Device was Resized!
17:49:10.698BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:49:10.698BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:49:10.698BE481126RenderDeviceD3d11::initsave state
17:49:10.698BE48696RenderDeviceD3d11::initDX11loading shaders...
17:49:10.707BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:49:10.707BE481134RenderDeviceD3d11::initrestore state
17:49:10.707BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:49:10.707BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:49:10.707BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:49:10.707BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:49:10.707BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:49:10.707BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:49:10.707BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:49:10.723BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:49:10.723BE482512OverlayManager::installWindowProcHookInstall WPH
17:49:10.723BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe630369
17:49:10.724BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:49:10.724BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:49:10.724BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:49:10.727BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:49:10.727BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:49:10.7286C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:49:10.7286C68480InputInterceptor::stopHookunhook keyboard and mouse
17:49:10.7286C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:49:10.7286C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:49:10.806BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:49:10.806BFDC8375OverlayManager::OnForegroundChangedChanged True
17:49:10.806BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:49:10.8196C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:49:10.824BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:49:10.830BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:20.302BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:20.302BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:20.302BFDC8375OverlayManager::OnForegroundChangedChanged False
17:50:20.302BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
17:50:20.302BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:50:20.302BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:20.302BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:50:20.303BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:20.303BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:20.303BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:20.303BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:20.3326C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:50:20.3336C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:20.3336C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:20.3336C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:20.3336C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:20.3336C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:20.3336C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe630369
17:50:20.3706C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:50:20.3706C68425fSwapResize_BuffersClear overlay graphics..
17:50:20.3706C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:20.3706C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:20.3706C68427fSwapResize_BuffersDevice was Resized!
17:50:20.3706C68184IRenderDevice::releaseRender Releasing.
17:50:20.3706C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:20.3706C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:20.3706C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:20.3706C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:20.3706C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:20.3706C68201IRenderDevice::releaseRender Releasing Done.
17:50:20.3706C68431fSwapResize_BuffersEnd Device was Resized!
17:50:20.439BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:50:20.440BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:50:20.440BE481126RenderDeviceD3d11::initsave state
17:50:20.440BE48696RenderDeviceD3d11::initDX11loading shaders...
17:50:20.453BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:50:20.453BE481134RenderDeviceD3d11::initrestore state
17:50:20.453BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:50:20.453BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:20.453BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:20.453BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:50:20.453BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:50:20.453BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:50:20.453BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:50:20.470BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:50:20.470BE482512OverlayManager::installWindowProcHookInstall WPH
17:50:20.470BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ebc0f49
17:50:20.470BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:50:20.470BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:50:20.470BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:50:20.470BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:20.4886C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:20.4886C68480InputInterceptor::stopHookunhook keyboard and mouse
17:50:20.4886C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:50:20.4886C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:50:20.495BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:50:21.206C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:21.206C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:21.206C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:21.206C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:21.206C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:21.206C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ebc0f49
17:50:21.456C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:50:21.456C68425fSwapResize_BuffersClear overlay graphics..
17:50:21.456C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:21.456C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:21.456C68427fSwapResize_BuffersDevice was Resized!
17:50:21.456C68184IRenderDevice::releaseRender Releasing.
17:50:21.456C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:21.456C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:21.456C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:21.456C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:21.456C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:21.456C68201IRenderDevice::releaseRender Releasing Done.
17:50:21.456C68431fSwapResize_BuffersEnd Device was Resized!
17:50:21.124BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:50:21.125BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:50:21.125BE481126RenderDeviceD3d11::initsave state
17:50:21.125BE48696RenderDeviceD3d11::initDX11loading shaders...
17:50:21.136BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:50:21.136BE481134RenderDeviceD3d11::initrestore state
17:50:21.136BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:50:21.136BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:21.136BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:21.137BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:50:21.137BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:50:21.137BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:50:21.153BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:50:21.153BE482512OverlayManager::installWindowProcHookInstall WPH
17:50:21.154BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48280483
17:50:21.154BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:50:21.154BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:50:21.157BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:50:21.157BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:50:21.1586C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:21.1586C68480InputInterceptor::stopHookunhook keyboard and mouse
17:50:21.1586C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:50:21.1586C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:50:21.312BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:50:21.312BFDC8375OverlayManager::OnForegroundChangedChanged True
17:50:21.313BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:50:21.3276C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:50:21.330BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:21.336BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:55.5186C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:50:55.5186C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:55.5196C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:55.5196C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:55.5196C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:55.5196C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:55.5196C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48280483
17:50:55.5546C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:50:55.5546C68425fSwapResize_BuffersClear overlay graphics..
17:50:55.5546C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:55.5546C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:55.5546C68427fSwapResize_BuffersDevice was Resized!
17:50:55.5546C68184IRenderDevice::releaseRender Releasing.
17:50:55.5546C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:55.5546C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:55.5546C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:55.5546C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:55.5546C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:55.5546C68201IRenderDevice::releaseRender Releasing Done.
17:50:55.5546C68431fSwapResize_BuffersEnd Device was Resized!
17:50:55.625BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:50:55.625BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:50:55.625BE481126RenderDeviceD3d11::initsave state
17:50:55.625BE48696RenderDeviceD3d11::initDX11loading shaders...
17:50:55.641BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:50:55.641BE481134RenderDeviceD3d11::initrestore state
17:50:55.642BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:50:55.642BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:55.642BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:55.642BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:50:55.642BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:50:55.642BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:50:55.661BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:50:55.661BE482512OverlayManager::installWindowProcHookInstall WPH
17:50:55.663BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ed80cab
17:50:55.663BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:50:55.666BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:50:55.6696C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:55.6696C68480InputInterceptor::stopHookunhook keyboard and mouse
17:50:55.6706C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:50:55.6706C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:50:55.687BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:50:55.884BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:55.884BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:55.884BFDC8375OverlayManager::OnForegroundChangedChanged False
17:50:55.884BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome]
17:50:55.884BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:50:55.884BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:55.884BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:50:55.884BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:55.900BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:55.904BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:55.914BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:55.914BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:56.6756C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:56.6756C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:56.6756C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:56.6756C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:56.6756C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:56.6756C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ed80cab
17:50:56.7146C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:50:56.7146C68425fSwapResize_BuffersClear overlay graphics..
17:50:56.7146C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:56.7146C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:56.7146C68427fSwapResize_BuffersDevice was Resized!
17:50:56.7146C68184IRenderDevice::releaseRender Releasing.
17:50:56.7146C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:56.7146C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:56.7146C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:56.7146C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:56.7146C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:56.7146C68201IRenderDevice::releaseRender Releasing Done.
17:50:56.7146C68431fSwapResize_BuffersEnd Device was Resized!
17:50:56.789BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:50:56.789BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:50:56.789BE481126RenderDeviceD3d11::initsave state
17:50:56.789BE48696RenderDeviceD3d11::initDX11loading shaders...
17:50:56.802BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:50:56.802BE481134RenderDeviceD3d11::initrestore state
17:50:56.802BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:50:56.802BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:56.802BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:56.802BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:50:56.802BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:50:56.802BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:50:56.802BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:50:56.817BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:50:56.818BE482512OverlayManager::installWindowProcHookInstall WPH
17:50:56.818BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x170605e9
17:50:56.818BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:50:56.818BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:50:56.818BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:50:56.821BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:50:56.821BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:50:56.8226C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:56.8226C68480InputInterceptor::stopHookunhook keyboard and mouse
17:50:56.8226C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:50:56.8226C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:50:56.907BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:50:56.907BFDC8375OverlayManager::OnForegroundChangedChanged True
17:50:56.908BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:50:56.924BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:50:56.9276C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:50:56.929BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:56.362BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:51:56.362BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:51:56.362BFDC8375OverlayManager::OnForegroundChangedChanged False
17:51:56.362BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
17:51:56.362BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:51:56.362BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:51:56.362BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:51:56.362BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:56.3696C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:51:56.3706C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:51:56.3706C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:51:56.3706C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:51:56.3706C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:51:56.3716C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:51:56.3716C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x170605e9
17:51:56.377BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:51:56.379BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:51:56.4016C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:51:56.4016C68425fSwapResize_BuffersClear overlay graphics..
17:51:56.4016C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:51:56.4016C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:51:56.4016C68427fSwapResize_BuffersDevice was Resized!
17:51:56.4016C68184IRenderDevice::releaseRender Releasing.
17:51:56.4016C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:51:56.4016C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:51:56.4016C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:51:56.4016C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:51:56.4016C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:51:56.4016C68201IRenderDevice::releaseRender Releasing Done.
17:51:56.4016C68431fSwapResize_BuffersEnd Device was Resized!
17:51:56.471BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:51:56.471BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:51:56.471BE481126RenderDeviceD3d11::initsave state
17:51:56.471BE48696RenderDeviceD3d11::initDX11loading shaders...
17:51:56.487BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:51:56.487BE481134RenderDeviceD3d11::initrestore state
17:51:56.487BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:51:56.487BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:51:56.487BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:51:56.487BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:51:56.487BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:51:56.487BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:51:56.487BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:51:56.508BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:51:56.508BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:51:56.508BE482512OverlayManager::installWindowProcHookInstall WPH
17:51:56.508BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2de30391
17:51:56.508BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:51:56.508BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:51:56.508BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:51:56.508BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:56.5146C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:51:56.5146C68480InputInterceptor::stopHookunhook keyboard and mouse
17:51:56.5146C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:51:56.5146C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:51:56.524BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:52:00.7196C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:52:00.7196C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:52:00.7196C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:00.7196C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:00.7196C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:00.7196C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2de30391
17:52:00.7756C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:52:00.7756C68425fSwapResize_BuffersClear overlay graphics..
17:52:00.7756C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:00.7756C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:00.7756C68427fSwapResize_BuffersDevice was Resized!
17:52:00.7756C68184IRenderDevice::releaseRender Releasing.
17:52:00.7756C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:00.7756C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:00.7756C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:00.7756C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:00.7756C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:00.7756C68201IRenderDevice::releaseRender Releasing Done.
17:52:00.7756C68431fSwapResize_BuffersEnd Device was Resized!
17:52:00.850BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:52:00.850BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:52:00.850BE481126RenderDeviceD3d11::initsave state
17:52:00.850BE48696RenderDeviceD3d11::initDX11loading shaders...
17:52:00.862BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:52:00.862BE481134RenderDeviceD3d11::initrestore state
17:52:00.862BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:52:00.862BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:00.862BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:00.862BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:52:00.862BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:52:00.862BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:52:00.864BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:52:00.864BE482512OverlayManager::installWindowProcHookInstall WPH
17:52:00.865BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x582005e3
17:52:00.865BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:52:00.865BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:52:00.8676C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:00.8676C68480InputInterceptor::stopHookunhook keyboard and mouse
17:52:00.8676C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:52:00.8676C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:52:00.881BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:52:00.881BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:52:00.933BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:52:00.933BFDC8375OverlayManager::OnForegroundChangedChanged True
17:52:00.933BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:52:00.949BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:52:00.954BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:00.9546C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:52:53.1846C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
17:52:53.1846C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:52:53.1846C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:52:53.1846C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:53.1846C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:53.1846C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:53.1846C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x582005e3
17:52:53.2106C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:52:53.2106C68425fSwapResize_BuffersClear overlay graphics..
17:52:53.2106C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:53.2106C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:53.2106C68427fSwapResize_BuffersDevice was Resized!
17:52:53.2106C68184IRenderDevice::releaseRender Releasing.
17:52:53.2106C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:53.2106C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:53.2106C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:53.2106C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:53.2106C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:53.2106C68201IRenderDevice::releaseRender Releasing Done.
17:52:53.2106C68431fSwapResize_BuffersEnd Device was Resized!
17:52:53.248BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:53.248BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:52:53.248BFDC8375OverlayManager::OnForegroundChangedChanged False
17:52:53.249BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1A1262 Title=[Task Switching]
17:52:53.249BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:52:53.249BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:52:53.249BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:52:53.251BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:52:53.263BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:53.265BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:52:53.319BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:52:53.319BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:52:53.319BE481126RenderDeviceD3d11::initsave state
17:52:53.319BE48696RenderDeviceD3d11::initDX11loading shaders...
17:52:53.332BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:52:53.332BE481134RenderDeviceD3d11::initrestore state
17:52:53.332BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:52:53.332BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:53.332BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:53.332BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:52:53.332BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:52:53.332BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:52:53.332BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:52:53.377BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
17:52:53.378BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
17:52:53.378BE482512OverlayManager::installWindowProcHookInstall WPH
17:52:53.378BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x34be0341
17:52:53.378BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:52:53.379BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:52:53.379BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
17:52:53.379BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:53.391BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:52:56.5536C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:56.5536C68480InputInterceptor::stopHookunhook keyboard and mouse
17:52:56.5536C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:52:56.5536C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:52:56.7896C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:52:56.7896C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:52:56.7896C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:56.7896C681558OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:56.7896C681568OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:56.7896C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x34be0341
17:52:56.793BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
17:52:56.793BFDC8375OverlayManager::OnForegroundChangedChanged True
17:52:56.793BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:52:56.797BFDC7015OverlayManager::doActionDisplayFPS - Triggered
17:52:56.8226C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
17:52:56.8226C68425fSwapResize_BuffersClear overlay graphics..
17:52:56.8226C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:56.8236C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:56.8236C68427fSwapResize_BuffersDevice was Resized!
17:52:56.8236C68184IRenderDevice::releaseRender Releasing.
17:52:56.8236C6882RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:56.8236C68100RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:56.8236C681258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:56.8236C681268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:56.8236C681287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:56.8236C68201IRenderDevice::releaseRender Releasing Done.
17:52:56.8236C68431fSwapResize_BuffersEnd Device was Resized!
17:52:56.877BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
17:52:56.877BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:52:56.877BE481126RenderDeviceD3d11::initsave state
17:52:56.877BE48696RenderDeviceD3d11::initDX11loading shaders...
17:52:56.891BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
17:52:56.891BE481134RenderDeviceD3d11::initrestore state
17:52:56.891BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
17:52:56.891BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:56.891BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:56.891BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:52:56.891BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:52:56.891BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:52:56.909BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
17:52:56.909BE482512OverlayManager::installWindowProcHookInstall WPH
17:52:56.909BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39720051
17:52:56.909BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:52:56.909BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
17:52:56.909BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:56.9136C682621OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:56.9136C68480InputInterceptor::stopHookunhook keyboard and mouse
17:52:56.9136C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
17:52:56.9146C68469InputInterceptor::runHookMouse is hooked 0x6c68
17:52:56.916BE485500OverlayManager::initOverlayResolutionEx 0X40000
17:52:56.916BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:52:56.9226C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
17:57:18.6046C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:57:18.6866C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:00:50.7936C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:00:50.7946C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:00:50.7946C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:00:50.7946C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:00:50.7946C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:00:50.7956C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:00:50.7956C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39720051
18:00:50.8426C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:00:50.8426C68425fSwapResize_BuffersClear overlay graphics..
18:00:50.8426C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:50.8426C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:50.8426C68427fSwapResize_BuffersDevice was Resized!
18:00:50.8426C68184IRenderDevice::releaseRender Releasing.
18:00:50.8426C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:50.8426C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:50.8426C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:50.8426C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:50.8426C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:50.8426C68201IRenderDevice::releaseRender Releasing Done.
18:00:50.8426C68431fSwapResize_BuffersEnd Device was Resized!
18:00:50.895BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:00:50.895BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:00:50.895BE481126RenderDeviceD3d11::initsave state
18:00:50.895BE48696RenderDeviceD3d11::initDX11loading shaders...
18:00:50.905BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:00:50.905BE481134RenderDeviceD3d11::initrestore state
18:00:50.905BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:00:50.905BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:00:50.905BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:00:50.905BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:00:50.905BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:00:50.905BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:00:50.931BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:00:50.931BE482512OverlayManager::installWindowProcHookInstall WPH
18:00:50.933BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17eb05c3
18:00:50.933BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:00:50.933BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:00:50.9426C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:00:50.9426C68480InputInterceptor::stopHookunhook keyboard and mouse
18:00:50.9426C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:00:50.9436C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:00:50.954BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:00:51.37BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:51.37BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:00:51.37BFDC8375OverlayManager::OnForegroundChangedChanged False
18:00:51.37BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:00:51.37BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:00:51.37BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:00:51.37BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:00:51.37BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:00:51.48BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:00:51.52BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:51.53BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:00:51.81BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:00:53.577C2A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:02.2356C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:02.2356C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:01:02.2356C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:02.2356C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:02.2356C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:02.2356C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17eb05c3
18:01:02.2696C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:01:02.2696C68425fSwapResize_BuffersClear overlay graphics..
18:01:02.2696C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:02.2696C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:02.2696C68427fSwapResize_BuffersDevice was Resized!
18:01:02.2696C68184IRenderDevice::releaseRender Releasing.
18:01:02.2696C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:02.2696C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:02.2696C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:02.2696C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:02.2696C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:02.2696C68201IRenderDevice::releaseRender Releasing Done.
18:01:02.2696C68431fSwapResize_BuffersEnd Device was Resized!
18:01:02.346BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:01:02.346BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:01:02.346BE481126RenderDeviceD3d11::initsave state
18:01:02.346BE48696RenderDeviceD3d11::initDX11loading shaders...
18:01:02.358BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:01:02.358BE481134RenderDeviceD3d11::initrestore state
18:01:02.358BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:01:02.358BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:02.358BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:02.358BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:02.358BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:01:02.358BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:01:02.358BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:01:02.359BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:01:02.359BE482512OverlayManager::installWindowProcHookInstall WPH
18:01:02.360BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d820ea7
18:01:02.360BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:01:02.360BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:01:02.360BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:01:02.3616C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:02.3616C68480InputInterceptor::stopHookunhook keyboard and mouse
18:01:02.3616C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:01:02.3616C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:01:02.376BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:01:02.376BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:01:02.716BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:01:02.716BFDC8375OverlayManager::OnForegroundChangedChanged True
18:01:02.716BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:01:02.718BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:02.7186C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:01:02.781BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:13.8576C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:01:13.8576C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:13.8576C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:01:13.8576C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:13.8576C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:13.8576C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:13.8576C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d820ea7
18:01:13.9436C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:01:13.9436C68425fSwapResize_BuffersClear overlay graphics..
18:01:13.9436C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:13.9436C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:13.9436C68427fSwapResize_BuffersDevice was Resized!
18:01:13.9436C68184IRenderDevice::releaseRender Releasing.
18:01:13.9436C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:13.9436C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:13.9436C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:13.9436C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:13.9436C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:13.9436C68201IRenderDevice::releaseRender Releasing Done.
18:01:13.9436C68431fSwapResize_BuffersEnd Device was Resized!
18:01:14.70BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:01:14.70BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:01:14.70BE481126RenderDeviceD3d11::initsave state
18:01:14.70BE48696RenderDeviceD3d11::initDX11loading shaders...
18:01:14.81BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:01:14.82BE481134RenderDeviceD3d11::initrestore state
18:01:14.82BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:01:14.82BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:14.82BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:14.82BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:01:14.82BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:01:14.82BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:01:14.98BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:01:14.98BE482512OverlayManager::installWindowProcHookInstall WPH
18:01:14.98BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3db40ea7
18:01:14.98BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:01:14.98BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:01:14.107BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:01:14.227BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:14.227BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:01:14.227BFDC8375OverlayManager::OnForegroundChangedChanged False
18:01:14.227BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:01:14.227BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:01:14.227BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:01:14.227BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:01:14.228BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:01:14.237BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:14.239BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:01:14.239BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:14.272BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:16.366C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:16.366C68480InputInterceptor::stopHookunhook keyboard and mouse
18:01:16.366C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:01:16.366C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:01:16.3736C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:16.3736C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:01:16.3736C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:16.3736C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:16.3736C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:16.3736C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3db40ea7
18:01:16.4046C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:01:16.4046C68425fSwapResize_BuffersClear overlay graphics..
18:01:16.4046C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:16.4046C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:16.4046C68427fSwapResize_BuffersDevice was Resized!
18:01:16.4046C68184IRenderDevice::releaseRender Releasing.
18:01:16.4046C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:16.4046C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:16.4046C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:16.4046C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:16.4046C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:16.4046C68201IRenderDevice::releaseRender Releasing Done.
18:01:16.4046C68431fSwapResize_BuffersEnd Device was Resized!
18:01:16.452BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:01:16.452BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:01:16.452BE481126RenderDeviceD3d11::initsave state
18:01:16.452BE48696RenderDeviceD3d11::initDX11loading shaders...
18:01:16.463BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:01:16.463BE481134RenderDeviceD3d11::initrestore state
18:01:16.463BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:01:16.463BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:16.463BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:16.463BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:16.463BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:01:16.463BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:01:16.463BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:01:16.476BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:01:16.476BE482512OverlayManager::installWindowProcHookInstall WPH
18:01:16.476BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69320a33
18:01:16.476BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:01:16.477BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:01:16.477BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:01:16.4786C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:16.4786C68480InputInterceptor::stopHookunhook keyboard and mouse
18:01:16.4796C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:01:16.4796C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:01:16.481BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:01:16.481BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:01:16.762BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:01:16.762BFDC8375OverlayManager::OnForegroundChangedChanged True
18:01:16.762BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:01:16.7756C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:01:16.781BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:01:16.786BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:08.1396C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:03:08.1396C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:03:08.1396C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:03:08.1396C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:08.1396C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:08.1396C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:08.1396C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69320a33
18:03:08.1646C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:03:08.1646C68425fSwapResize_BuffersClear overlay graphics..
18:03:08.1646C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:08.1646C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:08.1646C68427fSwapResize_BuffersDevice was Resized!
18:03:08.1646C68184IRenderDevice::releaseRender Releasing.
18:03:08.1646C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:08.1646C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:08.1646C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:08.1646C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:08.1646C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:08.1646C68201IRenderDevice::releaseRender Releasing Done.
18:03:08.1646C68431fSwapResize_BuffersEnd Device was Resized!
18:03:08.247BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:03:08.247BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:03:08.247BE481126RenderDeviceD3d11::initsave state
18:03:08.247BE48696RenderDeviceD3d11::initDX11loading shaders...
18:03:08.261BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:03:08.261BE481134RenderDeviceD3d11::initrestore state
18:03:08.261BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:03:08.261BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:08.261BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:08.261BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:03:08.261BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:03:08.261BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:03:08.296BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:03:08.296BE482512OverlayManager::installWindowProcHookInstall WPH
18:03:08.296BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49d60713
18:03:08.296BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:03:08.297BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:03:08.299BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:03:08.3176C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:08.3176C68480InputInterceptor::stopHookunhook keyboard and mouse
18:03:08.3176C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:03:08.3176C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:03:08.548BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:03:08.548BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:03:08.548BFDC8375OverlayManager::OnForegroundChangedChanged False
18:03:08.548BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:03:08.549BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:03:08.549BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:03:08.549BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:03:08.549BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:08.561BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:03:08.564BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:03:08.568BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:03:08.588BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:47.4936C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:03:47.4936C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:03:47.4936C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:47.4936C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:47.4936C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:47.4936C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49d60713
18:03:47.502BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:03:47.502BFDC8375OverlayManager::OnForegroundChangedChanged True
18:03:47.502BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:03:47.502BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:03:47.507BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:03:47.5226C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:03:47.5226C68425fSwapResize_BuffersClear overlay graphics..
18:03:47.5226C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:47.5226C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:47.5226C68427fSwapResize_BuffersDevice was Resized!
18:03:47.5226C68184IRenderDevice::releaseRender Releasing.
18:03:47.5226C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:47.5226C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:47.5226C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:47.5226C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:47.5226C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:47.5226C68201IRenderDevice::releaseRender Releasing Done.
18:03:47.5226C68431fSwapResize_BuffersEnd Device was Resized!
18:03:47.605BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:03:47.605BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:03:47.605BE481126RenderDeviceD3d11::initsave state
18:03:47.605BE48696RenderDeviceD3d11::initDX11loading shaders...
18:03:47.617BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:03:47.617BE481134RenderDeviceD3d11::initrestore state
18:03:47.617BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:03:47.617BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:47.617BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:47.617BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:03:47.617BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:03:47.617BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:47.663BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:03:47.663BE482512OverlayManager::installWindowProcHookInstall WPH
18:03:47.663BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67b403a9
18:03:47.663BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:03:47.663BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:03:47.6636C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:03:47.6636C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:47.663BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:47.6636C68480InputInterceptor::stopHookunhook keyboard and mouse
18:03:47.6636C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:03:47.6636C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:03:47.671BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:03:47.671BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:03:47.6786C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:04:48.3636C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:04:48.3636C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:04:48.3636C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:04:48.3636C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:48.3636C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:48.3636C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:48.3636C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67b403a9
18:04:48.3826C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:04:48.3826C68425fSwapResize_BuffersClear overlay graphics..
18:04:48.3826C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:48.3826C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:48.3826C68427fSwapResize_BuffersDevice was Resized!
18:04:48.3826C68184IRenderDevice::releaseRender Releasing.
18:04:48.3826C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:48.3826C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:48.3826C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:48.3826C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:48.3826C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:48.3826C68201IRenderDevice::releaseRender Releasing Done.
18:04:48.3826C68431fSwapResize_BuffersEnd Device was Resized!
18:04:48.446BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:04:48.446BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:04:48.446BE481126RenderDeviceD3d11::initsave state
18:04:48.446BE48696RenderDeviceD3d11::initDX11loading shaders...
18:04:48.457BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:04:48.457BE481134RenderDeviceD3d11::initrestore state
18:04:48.457BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:04:48.457BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:48.457BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:48.458BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:04:48.458BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:04:48.458BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:04:48.481BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:04:48.481BE482512OverlayManager::installWindowProcHookInstall WPH
18:04:48.481BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb6c509f1
18:04:48.481BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:04:48.481BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:04:48.4956C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:48.4956C68480InputInterceptor::stopHookunhook keyboard and mouse
18:04:48.4956C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:04:48.4956C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:04:48.508BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:04:48.782BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:04:48.782BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:48.782BFDC8375OverlayManager::OnForegroundChangedChanged False
18:04:48.782BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:04:48.782BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:04:48.782BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:48.782BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:04:48.782BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:48.797BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:04:48.799BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:48.803BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:04:48.832BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:05:33.2076C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:05:33.2076C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:05:33.2076C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:05:33.2076C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:05:33.2076C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:05:33.2076C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb6c509f1
18:05:33.2356C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:05:33.2356C68425fSwapResize_BuffersClear overlay graphics..
18:05:33.2356C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:05:33.2356C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:05:33.2356C68427fSwapResize_BuffersDevice was Resized!
18:05:33.2356C68184IRenderDevice::releaseRender Releasing.
18:05:33.2356C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:05:33.2356C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:05:33.2356C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:05:33.2356C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:05:33.2356C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:05:33.2356C68201IRenderDevice::releaseRender Releasing Done.
18:05:33.2356C68431fSwapResize_BuffersEnd Device was Resized!
18:05:33.291BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:05:33.291BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:05:33.291BE481126RenderDeviceD3d11::initsave state
18:05:33.291BE48696RenderDeviceD3d11::initDX11loading shaders...
18:05:33.302BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:05:33.302BE481134RenderDeviceD3d11::initrestore state
18:05:33.302BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:05:33.302BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:05:33.302BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:05:33.302BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:05:33.302BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:05:33.302BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:05:33.302BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:05:33.317BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:05:33.317BE482512OverlayManager::installWindowProcHookInstall WPH
18:05:33.317BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd200c31
18:05:33.317BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:05:33.317BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:05:33.317BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:05:33.3186C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:05:33.3186C68480InputInterceptor::stopHookunhook keyboard and mouse
18:05:33.3186C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:05:33.3186C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:05:33.326BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:05:33.326BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:05:33.355BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:05:33.355BFDC8375OverlayManager::OnForegroundChangedChanged True
18:05:33.355BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:05:33.372BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:05:33.3756C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:05:33.381BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:06:10.626ABF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:55.859AF8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:43.146ABF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:08.6716C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:09:08.6716C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:09:08.6716C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:09:08.6716C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:08.6716C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:08.6716C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:08.6716C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd200c31
18:09:08.7126C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:09:08.7126C68425fSwapResize_BuffersClear overlay graphics..
18:09:08.7126C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:08.7126C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:08.7126C68427fSwapResize_BuffersDevice was Resized!
18:09:08.7126C68184IRenderDevice::releaseRender Releasing.
18:09:08.7126C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:08.7126C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:08.7126C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:08.7126C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:08.7126C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:08.7126C68201IRenderDevice::releaseRender Releasing Done.
18:09:08.7126C68431fSwapResize_BuffersEnd Device was Resized!
18:09:08.819BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:09:08.819BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:09:08.819BE481126RenderDeviceD3d11::initsave state
18:09:08.819BE48696RenderDeviceD3d11::initDX11loading shaders...
18:09:08.831BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:09:08.831BE481134RenderDeviceD3d11::initrestore state
18:09:08.831BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:09:08.831BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:08.831BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:08.831BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:09:08.831BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:09:08.831BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:09:08.852BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:09:08.852BE482512OverlayManager::installWindowProcHookInstall WPH
18:09:08.852BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x855f095f
18:09:08.852BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:09:08.852BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:09:08.8526C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:09:08.8526C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:08.8526C68480InputInterceptor::stopHookunhook keyboard and mouse
18:09:08.8526C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:09:08.8526C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:09:08.865BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:09:09.50BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:09.50BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:09:09.50BFDC8375OverlayManager::OnForegroundChangedChanged False
18:09:09.51BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:09:09.51BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:09:09.51BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:09:09.51BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:09:09.51BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:09:09.51BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:09.53BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:09:09.64BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:09:09.64BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:09.8566C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:09:09.8566C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:09:09.8566C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:09:09.8566C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:09:09.8566C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:09:09.8566C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x855f095f
18:09:09.8776C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:09:09.8776C68425fSwapResize_BuffersClear overlay graphics..
18:09:09.8776C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:09:09.8786C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:09:09.8786C68427fSwapResize_BuffersDevice was Resized!
18:09:09.8786C68184IRenderDevice::releaseRender Releasing.
18:09:09.8786C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:09:09.8786C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:09:09.8786C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:09:09.8786C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:09:09.8786C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:09:09.8786C68201IRenderDevice::releaseRender Releasing Done.
18:09:09.8786C68431fSwapResize_BuffersEnd Device was Resized!
18:09:09.929BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:09:09.929BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:09:09.929BE481126RenderDeviceD3d11::initsave state
18:09:09.929BE48696RenderDeviceD3d11::initDX11loading shaders...
18:09:09.941BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:09:09.941BE481134RenderDeviceD3d11::initrestore state
18:09:09.941BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:09:09.941BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:09.941BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:09.941BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:09:09.941BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:09:09.942BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:09:09.942BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:09:09.961BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:09:09.961BE482512OverlayManager::installWindowProcHookInstall WPH
18:09:09.961BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x107b0803
18:09:09.961BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:09:09.961BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:09:09.961BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:09:09.9636C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:09.9636C68480InputInterceptor::stopHookunhook keyboard and mouse
18:09:09.9636C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:09:09.9636C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:09:09.971BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:09:09.971BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:09:10.66BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:09:10.66BFDC8375OverlayManager::OnForegroundChangedChanged True
18:09:10.66BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:09:10.806C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:09:10.83BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:09:10.84BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:46.366C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:10:46.376C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:10:46.376C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:10:46.376C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:46.376C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:46.376C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:46.376C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x107b0803
18:10:46.966C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:10:46.966C68425fSwapResize_BuffersClear overlay graphics..
18:10:46.966C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:46.966C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:46.966C68427fSwapResize_BuffersDevice was Resized!
18:10:46.966C68184IRenderDevice::releaseRender Releasing.
18:10:46.966C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:46.966C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:46.966C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:46.966C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:46.966C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:46.966C68201IRenderDevice::releaseRender Releasing Done.
18:10:46.966C68431fSwapResize_BuffersEnd Device was Resized!
18:10:46.99BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:46.99BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:46.99BFDC8375OverlayManager::OnForegroundChangedChanged False
18:10:46.100BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:10:46.100BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:10:46.100BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:46.100BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:10:46.101BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:46.103BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:46.104BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:10:46.195BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:10:46.195BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:10:46.195BE481126RenderDeviceD3d11::initsave state
18:10:46.195BE48696RenderDeviceD3d11::initDX11loading shaders...
18:10:46.207BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:10:46.207BE481134RenderDeviceD3d11::initrestore state
18:10:46.207BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:10:46.207BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:46.207BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:46.207BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:46.207BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:10:46.207BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:10:46.207BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:10:46.227BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:46.227BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:10:46.228BE482512OverlayManager::installWindowProcHookInstall WPH
18:10:46.228BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1df08a3
18:10:46.228BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:10:46.228BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:10:46.228BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:46.228BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:46.2336C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:46.2336C68480InputInterceptor::stopHookunhook keyboard and mouse
18:10:46.2336C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:10:46.2336C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:10:46.249BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:10:46.9036C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:10:46.9036C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:10:46.9036C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:46.9036C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:46.9036C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:46.9036C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1df08a3
18:10:46.9586C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:10:46.9586C68425fSwapResize_BuffersClear overlay graphics..
18:10:46.9586C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:46.9586C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:46.9586C68427fSwapResize_BuffersDevice was Resized!
18:10:46.9586C68184IRenderDevice::releaseRender Releasing.
18:10:46.9586C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:46.9586C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:46.9586C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:46.9586C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:46.9586C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:46.9586C68201IRenderDevice::releaseRender Releasing Done.
18:10:46.9586C68431fSwapResize_BuffersEnd Device was Resized!
18:10:47.18BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:10:47.19BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:10:47.19BE481126RenderDeviceD3d11::initsave state
18:10:47.19BE48696RenderDeviceD3d11::initDX11loading shaders...
18:10:47.29BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:10:47.29BE481134RenderDeviceD3d11::initrestore state
18:10:47.29BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:10:47.29BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:47.29BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:47.29BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:47.29BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:47.29BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:47.34BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:10:47.34BE482512OverlayManager::installWindowProcHookInstall WPH
18:10:47.34BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x963307d3
18:10:47.34BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:47.34BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:10:47.366C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:47.366C68480InputInterceptor::stopHookunhook keyboard and mouse
18:10:47.366C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:10:47.366C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:10:47.51BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:10:47.51BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:10:47.103BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:10:47.103BFDC8375OverlayManager::OnForegroundChangedChanged True
18:10:47.103BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:10:47.1086C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:10:47.119BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:10:47.175BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:09.3576C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:11:09.3586C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:09.3586C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:09.3586C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:09.3586C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:09.3586C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:09.3586C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x963307d3
18:11:09.3946C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:11:09.3946C68425fSwapResize_BuffersClear overlay graphics..
18:11:09.3946C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:09.3946C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:09.3946C68427fSwapResize_BuffersDevice was Resized!
18:11:09.3946C68184IRenderDevice::releaseRender Releasing.
18:11:09.3946C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:09.3946C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:09.3946C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:09.3946C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:09.3946C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:09.3946C68201IRenderDevice::releaseRender Releasing Done.
18:11:09.3946C68431fSwapResize_BuffersEnd Device was Resized!
18:11:09.442BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:09.442BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:11:09.442BFDC8375OverlayManager::OnForegroundChangedChanged False
18:11:09.442BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:11:09.442BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:11:09.442BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:11:09.442BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:11:09.443BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:11:09.457BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:09.459BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:11:09.484BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:11:09.484BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:11:09.484BE481126RenderDeviceD3d11::initsave state
18:11:09.485BE48696RenderDeviceD3d11::initDX11loading shaders...
18:11:09.497BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:11:09.497BE481134RenderDeviceD3d11::initrestore state
18:11:09.497BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:11:09.497BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:09.497BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:09.497BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:11:09.497BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:11:09.497BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:11:09.497BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:11:09.514BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:11:09.514BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:11:09.514BE482512OverlayManager::installWindowProcHookInstall WPH
18:11:09.515BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x314e052b
18:11:09.515BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:11:09.515BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:11:09.515BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:11:09.515BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:09.5226C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:09.5226C68480InputInterceptor::stopHookunhook keyboard and mouse
18:11:09.5226C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:11:09.5226C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:11:09.534BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:11:09.9926C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:09.9926C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:09.9926C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:09.9926C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:09.9926C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:09.9926C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x314e052b
18:11:10.196C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:11:10.196C68425fSwapResize_BuffersClear overlay graphics..
18:11:10.196C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:10.196C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:10.196C68427fSwapResize_BuffersDevice was Resized!
18:11:10.196C68184IRenderDevice::releaseRender Releasing.
18:11:10.196C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:10.196C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:10.196C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:10.196C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:10.196C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:10.196C68201IRenderDevice::releaseRender Releasing Done.
18:11:10.196C68431fSwapResize_BuffersEnd Device was Resized!
18:11:10.79BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:11:10.79BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:11:10.79BE481126RenderDeviceD3d11::initsave state
18:11:10.79BE48696RenderDeviceD3d11::initDX11loading shaders...
18:11:10.89BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:11:10.89BE481134RenderDeviceD3d11::initrestore state
18:11:10.89BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:11:10.89BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:10.89BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:10.89BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:11:10.89BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:11:10.89BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:11:10.106BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:11:10.106BE482512OverlayManager::installWindowProcHookInstall WPH
18:11:10.106BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x964607d3
18:11:10.106BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:11:10.106BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:11:10.1066C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:10.1066C68480InputInterceptor::stopHookunhook keyboard and mouse
18:11:10.1066C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:11:10.1066C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:11:10.111BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:11:10.111BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:11:10.443BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:11:10.443BFDC8375OverlayManager::OnForegroundChangedChanged True
18:11:10.444BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:11:10.454BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:11:10.461BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:10.4656C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:11:39.5806C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:11:39.5806C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:39.5806C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:39.5806C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:39.5806C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:39.5806C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:39.5806C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x964607d3
18:11:39.6086C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:11:39.6086C68425fSwapResize_BuffersClear overlay graphics..
18:11:39.6086C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:39.6086C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:39.6086C68427fSwapResize_BuffersDevice was Resized!
18:11:39.6086C68184IRenderDevice::releaseRender Releasing.
18:11:39.6086C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:39.6086C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:39.6086C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:39.6086C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:39.6086C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:39.6086C68201IRenderDevice::releaseRender Releasing Done.
18:11:39.6086C68431fSwapResize_BuffersEnd Device was Resized!
18:11:39.693BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:11:39.693BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:11:39.693BE481126RenderDeviceD3d11::initsave state
18:11:39.693BE48696RenderDeviceD3d11::initDX11loading shaders...
18:11:39.704BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:11:39.704BE481134RenderDeviceD3d11::initrestore state
18:11:39.704BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:11:39.704BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:39.704BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:39.704BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:11:39.704BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:11:39.704BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:11:39.721BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:11:39.721BE482512OverlayManager::installWindowProcHookInstall WPH
18:11:39.721BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x356c052b
18:11:39.721BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:11:39.721BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:11:39.7296C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:39.7296C68480InputInterceptor::stopHookunhook keyboard and mouse
18:11:39.7306C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:11:39.7306C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:11:39.741BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:11:39.930BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:39.930BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:11:39.930BFDC8375OverlayManager::OnForegroundChangedChanged False
18:11:39.930BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:11:39.930BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:11:39.930BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:11:39.930BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:11:39.930BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:11:39.938BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:11:39.945BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:39.948BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:11:39.973BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:40.2336C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:40.2336C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:40.2336C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:40.2336C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:40.2336C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:40.2336C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x356c052b
18:11:40.2576C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:11:40.2576C68425fSwapResize_BuffersClear overlay graphics..
18:11:40.2576C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:40.2576C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:40.2576C68427fSwapResize_BuffersDevice was Resized!
18:11:40.2576C68184IRenderDevice::releaseRender Releasing.
18:11:40.2576C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:40.2576C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:40.2576C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:40.2576C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:40.2576C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:40.2576C68201IRenderDevice::releaseRender Releasing Done.
18:11:40.2576C68431fSwapResize_BuffersEnd Device was Resized!
18:11:40.324BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:11:40.324BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:11:40.324BE481126RenderDeviceD3d11::initsave state
18:11:40.324BE48696RenderDeviceD3d11::initDX11loading shaders...
18:11:40.335BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:11:40.335BE481134RenderDeviceD3d11::initrestore state
18:11:40.335BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:11:40.335BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:40.335BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:40.335BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:11:40.335BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:11:40.335BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:11:40.335BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:11:40.350BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:11:40.350BE482512OverlayManager::installWindowProcHookInstall WPH
18:11:40.350BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x711208a7
18:11:40.350BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:11:40.350BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:11:40.350BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:11:40.352BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:11:40.352BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:11:40.3556C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:40.3556C68480InputInterceptor::stopHookunhook keyboard and mouse
18:11:40.3556C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:11:40.3556C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:11:40.437BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:11:40.437BFDC8375OverlayManager::OnForegroundChangedChanged True
18:11:40.437BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:11:40.4546C686299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a .
18:11:40.454BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:11:40.463BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:03.1776C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:12:03.1776C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:03.1776C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:03.1776C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:03.1776C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:03.1786C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:03.1786C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x711208a7
18:12:03.2096C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:03.2096C68425fSwapResize_BuffersClear overlay graphics..
18:12:03.2096C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:03.2096C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:03.2096C68427fSwapResize_BuffersDevice was Resized!
18:12:03.2096C68184IRenderDevice::releaseRender Releasing.
18:12:03.2096C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:03.2096C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:03.2096C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:03.2096C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:03.2096C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:03.2096C68201IRenderDevice::releaseRender Releasing Done.
18:12:03.2096C68431fSwapResize_BuffersEnd Device was Resized!
18:12:03.264BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:03.264BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:12:03.264BE481126RenderDeviceD3d11::initsave state
18:12:03.264BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:03.276BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:03.276BE481134RenderDeviceD3d11::initrestore state
18:12:03.276BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:03.276BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:03.276BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:03.276BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:12:03.276BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:12:03.276BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:12:03.295BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:12:03.295BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:03.295BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x573b0b47
18:12:03.295BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:12:03.295BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:03.3136C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:03.3136C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:03.3136C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:03.3136C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:03.316BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:12:03.347BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:03.347BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:03.347BFDC8375OverlayManager::OnForegroundChangedChanged False
18:12:03.347BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:12:03.347BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:03.347BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:03.347BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:12:03.347BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:03.362BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:03.363BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:03.406BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:03.406BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:15.5336C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:15.5336C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:15.5336C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:15.5336C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:15.5336C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:15.5336C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x573b0b47
18:12:15.5846C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:15.5846C68425fSwapResize_BuffersClear overlay graphics..
18:12:15.5846C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:15.5846C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:15.5846C68427fSwapResize_BuffersDevice was Resized!
18:12:15.5846C68184IRenderDevice::releaseRender Releasing.
18:12:15.5846C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:15.5846C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:15.5846C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:15.5846C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:15.5846C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:15.5846C68201IRenderDevice::releaseRender Releasing Done.
18:12:15.5846C68431fSwapResize_BuffersEnd Device was Resized!
18:12:15.663BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:15.663BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:12:15.663BE481126RenderDeviceD3d11::initsave state
18:12:15.663BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:15.676BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:15.676BE481134RenderDeviceD3d11::initrestore state
18:12:15.676BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:15.676BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:15.676BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:15.676BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:12:15.676BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:15.676BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:15.676BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:15.696BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:12:15.696BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:15.696BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf737097f
18:12:15.696BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:15.696BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:15.696BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:12:15.6996C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:15.6996C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:15.6996C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:15.6996C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:15.704BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:12:15.704BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:12:15.990BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:15.990BFDC8375OverlayManager::OnForegroundChangedChanged True
18:12:15.991BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:15.999BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:16.1BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:17.9146C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:12:17.9146C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:17.9146C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:17.9146C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:17.9146C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:17.9156C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:17.9156C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf737097f
18:12:17.9636C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:17.9636C68425fSwapResize_BuffersClear overlay graphics..
18:12:17.9636C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:17.9636C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:17.9636C68427fSwapResize_BuffersDevice was Resized!
18:12:17.9636C68184IRenderDevice::releaseRender Releasing.
18:12:17.9636C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:17.9636C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:17.9636C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:17.9636C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:17.9636C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:17.9636C68201IRenderDevice::releaseRender Releasing Done.
18:12:17.9636C68431fSwapResize_BuffersEnd Device was Resized!
18:12:17.993BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:17.993BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:17.993BFDC8375OverlayManager::OnForegroundChangedChanged False
18:12:17.994BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:12:17.994BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:17.994BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:17.994BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:12:17.995BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:17.996BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:17.998BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:18.55BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:18.55BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:12:18.55BE481126RenderDeviceD3d11::initsave state
18:12:18.55BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:18.66BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:18.66BE481134RenderDeviceD3d11::initrestore state
18:12:18.66BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:18.66BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:18.66BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:18.66BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:12:18.66BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:12:18.66BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:12:18.66BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:12:18.85BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:18.85BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:12:18.85BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:18.85BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1d870ce7
18:12:18.85BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:12:18.85BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:18.85BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:12:18.85BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:18.886C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:18.886C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:18.886C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:18.886C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:18.106BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:12:18.7256C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:18.7256C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:18.7256C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:18.7256C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:18.7256C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:18.7256C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1d870ce7
18:12:18.7676C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:18.7676C68425fSwapResize_BuffersClear overlay graphics..
18:12:18.7676C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:18.7676C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:18.7676C68427fSwapResize_BuffersDevice was Resized!
18:12:18.7676C68184IRenderDevice::releaseRender Releasing.
18:12:18.7676C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:18.7676C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:18.7676C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:18.7676C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:18.7676C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:18.7676C68201IRenderDevice::releaseRender Releasing Done.
18:12:18.7676C68431fSwapResize_BuffersEnd Device was Resized!
18:12:18.834BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:18.834BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:12:18.834BE481126RenderDeviceD3d11::initsave state
18:12:18.834BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:18.844BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:18.844BE481134RenderDeviceD3d11::initrestore state
18:12:18.844BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:18.844BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:18.844BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:18.844BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:18.844BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:18.844BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:18.863BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:12:18.863BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:18.863BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57ad0b47
18:12:18.863BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:18.863BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:18.8636C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:18.8636C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:18.8646C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:18.8646C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:18.870BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:12:18.870BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:12:19.5BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:19.5BFDC8375OverlayManager::OnForegroundChangedChanged True
18:12:19.5BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:19.21BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:19.66BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:48.7906C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:12:48.7906C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:48.7906C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:48.7906C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:48.7906C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:48.7906C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:48.7906C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57ad0b47
18:12:48.8396C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:48.8396C68425fSwapResize_BuffersClear overlay graphics..
18:12:48.8396C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:48.8396C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:48.8396C68427fSwapResize_BuffersDevice was Resized!
18:12:48.8396C68184IRenderDevice::releaseRender Releasing.
18:12:48.8396C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:48.8396C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:48.8396C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:48.8396C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:48.8396C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:48.8396C68201IRenderDevice::releaseRender Releasing Done.
18:12:48.8396C68431fSwapResize_BuffersEnd Device was Resized!
18:12:48.930BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:48.931BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:12:48.931BE481126RenderDeviceD3d11::initsave state
18:12:48.931BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:48.944BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:48.944BE481134RenderDeviceD3d11::initrestore state
18:12:48.944BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:48.944BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:48.944BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:48.944BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:12:48.944BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:12:48.944BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:12:48.970BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:12:48.970BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:48.970BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x51c0687
18:12:48.970BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:12:48.970BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:48.9806C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:48.9806C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:48.9806C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:48.9806C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:48.986BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:12:48.0BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:48.0BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:12:48.0BFDC8375OverlayManager::OnForegroundChangedChanged False
18:12:48.0BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:12:48.0BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:12:48.0BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:12:48.0BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:12:48.0BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:12:49.16BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:12:49.23BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:49.23BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:12:49.23BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:49.4396C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:12:49.4396C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:12:49.4396C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:12:49.4396C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:12:49.4396C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:12:49.4396C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x51c0687
18:12:49.4956C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:12:49.4956C68425fSwapResize_BuffersClear overlay graphics..
18:12:49.4956C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:12:49.4956C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:12:49.4956C68427fSwapResize_BuffersDevice was Resized!
18:12:49.4956C68184IRenderDevice::releaseRender Releasing.
18:12:49.4956C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:12:49.4956C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:12:49.4956C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:12:49.4956C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:12:49.4956C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:12:49.4956C68201IRenderDevice::releaseRender Releasing Done.
18:12:49.4956C68431fSwapResize_BuffersEnd Device was Resized!
18:12:49.512BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:12:49.512BFDC8375OverlayManager::OnForegroundChangedChanged True
18:12:49.513BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:12:49.513BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:12:49.528BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:12:49.565BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:12:49.565BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:12:49.565BE481126RenderDeviceD3d11::initsave state
18:12:49.565BE48696RenderDeviceD3d11::initDX11loading shaders...
18:12:49.577BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:12:49.577BE481134RenderDeviceD3d11::initrestore state
18:12:49.577BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:12:49.577BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:12:49.577BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:12:49.577BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:12:49.577BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:12:49.577BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:12:49.597BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:12:49.597BE482512OverlayManager::installWindowProcHookInstall WPH
18:12:49.597BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xefa0c31
18:12:49.597BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:12:49.597BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:12:49.597BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:12:49.6026C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:12:49.6026C68480InputInterceptor::stopHookunhook keyboard and mouse
18:12:49.6026C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:12:49.6026C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:12:49.604BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:12:49.604BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:13:18.4066C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:13:18.4076C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:13:18.4076C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:13:18.4076C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:13:18.4076C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:13:18.4076C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:13:18.4076C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xefa0c31
18:13:18.4656C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:13:18.4656C68425fSwapResize_BuffersClear overlay graphics..
18:13:18.4656C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:13:18.4656C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:13:18.4656C68427fSwapResize_BuffersDevice was Resized!
18:13:18.4656C68184IRenderDevice::releaseRender Releasing.
18:13:18.4656C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:13:18.4656C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:13:18.4656C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:13:18.4656C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:13:18.4656C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:13:18.4656C68201IRenderDevice::releaseRender Releasing Done.
18:13:18.4656C68431fSwapResize_BuffersEnd Device was Resized!
18:13:18.510BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:13:18.510BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:13:18.510BFDC8375OverlayManager::OnForegroundChangedChanged False
18:13:18.511BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:13:18.511BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:13:18.511BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:13:18.511BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:13:18.512BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:13:18.526BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:13:18.529BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:13:18.580BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:13:18.580BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:13:18.580BE481126RenderDeviceD3d11::initsave state
18:13:18.580BE48696RenderDeviceD3d11::initDX11loading shaders...
18:13:18.593BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:13:18.593BE481134RenderDeviceD3d11::initrestore state
18:13:18.593BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:13:18.593BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:13:18.593BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:13:18.593BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:13:18.593BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:13:18.593BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:13:18.593BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:13:18.600BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:13:18.600BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:13:18.600BE482512OverlayManager::installWindowProcHookInstall WPH
18:13:18.600BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5270687
18:13:18.600BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:13:18.600BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:13:18.600BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:13:18.600BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:13:18.6136C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:13:18.6136C68480InputInterceptor::stopHookunhook keyboard and mouse
18:13:18.6146C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:13:18.6146C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:13:18.624BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:13:19.3896C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:13:19.3896C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:13:19.3896C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:13:19.3896C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:13:19.3896C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:13:19.3896C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5270687
18:13:19.4266C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:13:19.4266C68425fSwapResize_BuffersClear overlay graphics..
18:13:19.4266C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:13:19.4266C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:13:19.4266C68427fSwapResize_BuffersDevice was Resized!
18:13:19.4266C68184IRenderDevice::releaseRender Releasing.
18:13:19.4266C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:13:19.4266C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:13:19.4266C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:13:19.4266C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:13:19.4266C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:13:19.4276C68201IRenderDevice::releaseRender Releasing Done.
18:13:19.4276C68431fSwapResize_BuffersEnd Device was Resized!
18:13:19.482BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:13:19.482BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:13:19.482BE481126RenderDeviceD3d11::initsave state
18:13:19.482BE48696RenderDeviceD3d11::initDX11loading shaders...
18:13:19.494BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:13:19.494BE481134RenderDeviceD3d11::initrestore state
18:13:19.494BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:13:19.494BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:13:19.494BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:13:19.494BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:13:19.494BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:13:19.494BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:13:19.511BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:13:19.511BE482512OverlayManager::installWindowProcHookInstall WPH
18:13:19.511BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ebc0e2b
18:13:19.511BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:13:19.511BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:13:19.513BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:13:19.513BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:13:19.5166C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:13:19.5166C68480InputInterceptor::stopHookunhook keyboard and mouse
18:13:19.5166C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:13:19.5166C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:13:19.517BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:13:19.517BFDC8375OverlayManager::OnForegroundChangedChanged True
18:13:19.517BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:13:19.536BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:13:19.542BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:45.9646C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:14:45.9656C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:45.9656C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:45.9656C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:45.9656C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:45.9656C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:45.9656C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ebc0e2b
18:14:45.9906C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:14:45.9906C68425fSwapResize_BuffersClear overlay graphics..
18:14:45.9906C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:45.9906C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:45.9906C68427fSwapResize_BuffersDevice was Resized!
18:14:45.9906C68184IRenderDevice::releaseRender Releasing.
18:14:45.9906C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:45.9906C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:45.9906C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:45.9906C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:45.9906C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:45.9906C68201IRenderDevice::releaseRender Releasing Done.
18:14:45.9906C68431fSwapResize_BuffersEnd Device was Resized!
18:14:46.70BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:14:46.70BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:14:46.70BE481126RenderDeviceD3d11::initsave state
18:14:46.70BE48696RenderDeviceD3d11::initDX11loading shaders...
18:14:46.80BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:14:46.80BE481134RenderDeviceD3d11::initrestore state
18:14:46.80BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:14:46.80BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:46.80BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:46.80BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:14:46.80BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:14:46.80BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:14:46.97BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:14:46.97BE482512OverlayManager::installWindowProcHookInstall WPH
18:14:46.97BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58460b47
18:14:46.97BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:14:46.97BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:14:46.1056C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:46.1056C68480InputInterceptor::stopHookunhook keyboard and mouse
18:14:46.1056C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:14:46.1056C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:14:46.112BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:14:46.424BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:46.424BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:46.424BFDC8375OverlayManager::OnForegroundChangedChanged False
18:14:46.424BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:14:46.424BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:14:46.424BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:46.424BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:14:46.424BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:46.438BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:46.441BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:14:46.458BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:14:46.458BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:46.7776C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:46.7776C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:46.7776C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:46.7776C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:46.7776C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:46.7776C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58460b47
18:14:46.8246C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:14:46.8246C68425fSwapResize_BuffersClear overlay graphics..
18:14:46.8246C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:46.8246C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:46.8246C68427fSwapResize_BuffersDevice was Resized!
18:14:46.8246C68184IRenderDevice::releaseRender Releasing.
18:14:46.8246C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:46.8246C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:46.8246C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:46.8246C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:46.8246C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:46.8246C68201IRenderDevice::releaseRender Releasing Done.
18:14:46.8246C68431fSwapResize_BuffersEnd Device was Resized!
18:14:46.895BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:14:46.895BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:14:46.895BE481126RenderDeviceD3d11::initsave state
18:14:46.895BE48696RenderDeviceD3d11::initDX11loading shaders...
18:14:46.907BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:14:46.907BE481134RenderDeviceD3d11::initrestore state
18:14:46.907BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:14:46.908BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:46.908BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:46.908BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:14:46.908BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:14:46.908BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:14:46.908BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:14:46.925BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:14:46.925BE482512OverlayManager::installWindowProcHookInstall WPH
18:14:46.925BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d9705e9
18:14:46.925BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:14:46.925BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:14:46.925BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:14:46.9306C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:46.9306C68480InputInterceptor::stopHookunhook keyboard and mouse
18:14:46.9306C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:14:46.9306C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:14:46.931BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:14:46.931BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:14:46.934BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:14:46.934BFDC8375OverlayManager::OnForegroundChangedChanged True
18:14:46.934BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:14:46.951BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:14:46.952BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:51.8236C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:14:51.8246C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:51.8246C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:51.8246C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:51.8246C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:51.8246C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:51.8246C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d9705e9
18:14:51.8586C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:14:51.8586C68425fSwapResize_BuffersClear overlay graphics..
18:14:51.8586C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:51.8586C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:51.8586C68427fSwapResize_BuffersDevice was Resized!
18:14:51.8586C68184IRenderDevice::releaseRender Releasing.
18:14:51.8586C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:51.8586C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:51.8586C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:51.8586C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:51.8586C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:51.8586C68201IRenderDevice::releaseRender Releasing Done.
18:14:51.8586C68431fSwapResize_BuffersEnd Device was Resized!
18:14:51.947BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:14:51.947BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:14:51.947BE481126RenderDeviceD3d11::initsave state
18:14:51.947BE48696RenderDeviceD3d11::initDX11loading shaders...
18:14:51.960BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:14:51.960BE481134RenderDeviceD3d11::initrestore state
18:14:51.960BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:14:51.960BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:51.960BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:51.960BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:14:51.960BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:14:51.960BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:14:51.977BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:14:51.977BE482512OverlayManager::installWindowProcHookInstall WPH
18:14:51.978BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12bf0611
18:14:51.978BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:14:51.978BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:14:51.9856C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:51.9856C68480InputInterceptor::stopHookunhook keyboard and mouse
18:14:51.9856C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:14:51.9856C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:14:51.994BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:14:52.18BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:52.18BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:52.18BFDC8375OverlayManager::OnForegroundChangedChanged False
18:14:52.18BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:14:52.18BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:14:52.18BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:52.18BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:14:52.19BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:52.30BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:14:52.34BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:52.36BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:14:52.62BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:52.6556C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:52.6556C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:52.6556C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:52.6556C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:52.6556C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:52.6556C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12bf0611
18:14:52.7006C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:14:52.7006C68425fSwapResize_BuffersClear overlay graphics..
18:14:52.7006C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:52.7006C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:52.7006C68427fSwapResize_BuffersDevice was Resized!
18:14:52.7006C68184IRenderDevice::releaseRender Releasing.
18:14:52.7006C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:52.7006C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:52.7006C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:52.7006C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:52.7006C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:52.7006C68201IRenderDevice::releaseRender Releasing Done.
18:14:52.7006C68431fSwapResize_BuffersEnd Device was Resized!
18:14:52.752BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:14:52.752BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:14:52.752BE481126RenderDeviceD3d11::initsave state
18:14:52.752BE48696RenderDeviceD3d11::initDX11loading shaders...
18:14:52.762BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:14:52.762BE481134RenderDeviceD3d11::initrestore state
18:14:52.762BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:14:52.762BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:52.762BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:52.762BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:14:52.762BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:14:52.762BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:14:52.762BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:14:52.773BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:14:52.773BE482512OverlayManager::installWindowProcHookInstall WPH
18:14:52.773BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4cb90ea7
18:14:52.773BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:14:52.773BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:14:52.773BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:14:52.7766C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:52.7766C68480InputInterceptor::stopHookunhook keyboard and mouse
18:14:52.7766C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:14:52.7766C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:14:52.780BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:14:52.780BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:14:53.24BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:14:53.24BFDC8375OverlayManager::OnForegroundChangedChanged True
18:14:53.24BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:14:53.41BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:14:53.47BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:14.5976C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:17:14.5986C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:17:14.5986C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:17:14.5986C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:14.5986C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:14.5986C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:14.5986C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4cb90ea7
18:17:14.6326C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:17:14.6326C68425fSwapResize_BuffersClear overlay graphics..
18:17:14.6326C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:14.6326C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:14.6326C68427fSwapResize_BuffersDevice was Resized!
18:17:14.6326C68184IRenderDevice::releaseRender Releasing.
18:17:14.6326C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:14.6326C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:14.6326C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:14.6326C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:14.6326C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:14.6326C68201IRenderDevice::releaseRender Releasing Done.
18:17:14.6326C68431fSwapResize_BuffersEnd Device was Resized!
18:17:14.711BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:17:14.711BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:17:14.711BE481126RenderDeviceD3d11::initsave state
18:17:14.711BE48696RenderDeviceD3d11::initDX11loading shaders...
18:17:14.724BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:17:14.724BE481134RenderDeviceD3d11::initrestore state
18:17:14.724BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:17:14.724BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:14.724BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:14.724BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:17:14.724BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:17:14.724BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:17:14.748BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:17:14.748BE482512OverlayManager::installWindowProcHookInstall WPH
18:17:14.748BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd351104d
18:17:14.748BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:17:14.748BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:17:14.7536C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:14.7536C68480InputInterceptor::stopHookunhook keyboard and mouse
18:17:14.753BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:14.753BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:14.753BFDC8375OverlayManager::OnForegroundChangedChanged False
18:17:14.753BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:17:14.754BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:17:14.754BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:14.754BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:17:14.7546C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:17:14.7546C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:17:14.754BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:14.754BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:14.760BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:17:14.767BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:14.767BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:17:14.767BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:15.1576C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:17:15.1576C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:17:15.1576C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:15.1576C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:15.1576C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:15.1576C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd351104d
18:17:15.1946C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:17:15.1946C68425fSwapResize_BuffersClear overlay graphics..
18:17:15.1946C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:15.1946C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:15.1946C68427fSwapResize_BuffersDevice was Resized!
18:17:15.1946C68184IRenderDevice::releaseRender Releasing.
18:17:15.1946C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:15.1946C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:15.1946C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:15.1946C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:15.1946C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:15.1946C68201IRenderDevice::releaseRender Releasing Done.
18:17:15.1946C68431fSwapResize_BuffersEnd Device was Resized!
18:17:15.265BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:17:15.265BFDC8375OverlayManager::OnForegroundChangedChanged True
18:17:15.265BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:17:15.265BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:15.268BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:17:15.268BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:17:15.268BE481126RenderDeviceD3d11::initsave state
18:17:15.268BE48696RenderDeviceD3d11::initDX11loading shaders...
18:17:15.280BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:17:15.280BE481134RenderDeviceD3d11::initrestore state
18:17:15.280BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:17:15.280BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:15.280BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:15.280BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:15.280BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:15.280BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:15.282BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:17:15.299BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:17:15.299BE482512OverlayManager::installWindowProcHookInstall WPH
18:17:15.299BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc12a109d
18:17:15.299BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:15.299BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:17:15.299BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:15.303BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:17:15.303BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:17:15.3066C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:15.3066C68480InputInterceptor::stopHookunhook keyboard and mouse
18:17:15.3066C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:17:15.3066C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:17:25.9946C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:17:25.9956C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:17:25.9956C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:17:25.9956C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:25.9956C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:25.9956C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:25.9966C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc12a109d
18:17:26.206C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:17:26.206C68425fSwapResize_BuffersClear overlay graphics..
18:17:26.206C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:26.206C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:26.206C68427fSwapResize_BuffersDevice was Resized!
18:17:26.206C68184IRenderDevice::releaseRender Releasing.
18:17:26.206C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:26.206C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:26.206C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:26.206C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:26.206C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:26.206C68201IRenderDevice::releaseRender Releasing Done.
18:17:26.206C68431fSwapResize_BuffersEnd Device was Resized!
18:17:26.116BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:17:26.116BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:17:26.116BE481126RenderDeviceD3d11::initsave state
18:17:26.116BE48696RenderDeviceD3d11::initDX11loading shaders...
18:17:26.126BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:17:26.126BE481134RenderDeviceD3d11::initrestore state
18:17:26.126BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:17:26.126BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:26.126BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:26.126BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:17:26.126BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:17:26.126BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:17:26.142BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:17:26.142BE482512OverlayManager::installWindowProcHookInstall WPH
18:17:26.142BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf9690c6b
18:17:26.142BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:17:26.142BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:17:26.1496C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:26.1496C68480InputInterceptor::stopHookunhook keyboard and mouse
18:17:26.1496C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:17:26.1496C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:17:26.163BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:17:26.429BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:26.429BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:26.429BFDC8375OverlayManager::OnForegroundChangedChanged False
18:17:26.429BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:17:26.429BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:17:26.429BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:26.429BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:17:26.429BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:26.444BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:26.445BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:17:26.458BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:26.458BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:26.5526C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:17:26.5526C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:17:26.5526C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:26.5526C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:26.5536C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:26.5536C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf9690c6b
18:17:26.6076C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:17:26.6076C68425fSwapResize_BuffersClear overlay graphics..
18:17:26.6076C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:26.6076C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:26.6076C68427fSwapResize_BuffersDevice was Resized!
18:17:26.6076C68184IRenderDevice::releaseRender Releasing.
18:17:26.6076C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:26.6076C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:26.6076C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:26.6076C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:26.6076C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:26.6076C68201IRenderDevice::releaseRender Releasing Done.
18:17:26.6076C68431fSwapResize_BuffersEnd Device was Resized!
18:17:26.664BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:17:26.664BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:17:26.664BE481126RenderDeviceD3d11::initsave state
18:17:26.664BE48696RenderDeviceD3d11::initDX11loading shaders...
18:17:26.673BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:17:26.673BE481134RenderDeviceD3d11::initrestore state
18:17:26.673BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:17:26.673BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:26.673BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:26.673BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:26.673BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:26.673BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:26.673BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:26.688BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:17:26.688BE482512OverlayManager::installWindowProcHookInstall WPH
18:17:26.688BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x462a055b
18:17:26.688BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:26.688BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:17:26.688BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:17:26.692BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:17:26.692BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:17:26.6936C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:26.6936C68480InputInterceptor::stopHookunhook keyboard and mouse
18:17:26.6936C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:17:26.6936C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:17:26.942BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:17:26.942BFDC8375OverlayManager::OnForegroundChangedChanged True
18:17:26.942BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:17:26.960BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:17:26.962BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:23.2036C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:19:23.2046C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:23.2046C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:19:23.2046C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:23.2046C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:23.2046C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:23.2046C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x462a055b
18:19:23.2646C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:19:23.2646C68425fSwapResize_BuffersClear overlay graphics..
18:19:23.2646C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:23.2646C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:23.2646C68427fSwapResize_BuffersDevice was Resized!
18:19:23.2646C68184IRenderDevice::releaseRender Releasing.
18:19:23.2646C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:23.2646C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:23.2646C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:23.2646C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:23.2646C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:23.2646C68201IRenderDevice::releaseRender Releasing Done.
18:19:23.2646C68431fSwapResize_BuffersEnd Device was Resized!
18:19:23.293BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:19:23.293BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:19:23.293BFDC8375OverlayManager::OnForegroundChangedChanged False
18:19:23.293BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1022E Title=[]
18:19:23.293BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:19:23.293BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:19:23.293BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:19:23.294BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:19:23.307BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:19:23.309BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:19:23.399BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:19:23.399BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:19:23.399BE481126RenderDeviceD3d11::initsave state
18:19:23.399BE48696RenderDeviceD3d11::initDX11loading shaders...
18:19:23.411BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:19:23.411BE481134RenderDeviceD3d11::initrestore state
18:19:23.411BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:19:23.411BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:23.411BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:23.411BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:23.411BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:19:23.411BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:19:23.411BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:19:23.432BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:23.432BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:19:23.432BE482512OverlayManager::installWindowProcHookInstall WPH
18:19:23.432BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d5c0ea7
18:19:23.432BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:19:23.433BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:19:23.433BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:19:23.433BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:23.4336C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:23.4336C68480InputInterceptor::stopHookunhook keyboard and mouse
18:19:23.4346C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:19:23.4346C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:19:23.458BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:19:23.7436C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:23.7436C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:19:23.7436C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:23.7436C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:23.7436C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:23.7436C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d5c0ea7
18:19:23.803BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:19:23.803BFDC8375OverlayManager::OnForegroundChangedChanged True
18:19:23.803BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:19:23.820BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:19:23.8216C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:19:23.8216C68425fSwapResize_BuffersClear overlay graphics..
18:19:23.8216C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:23.8216C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:23.8216C68427fSwapResize_BuffersDevice was Resized!
18:19:23.8216C68184IRenderDevice::releaseRender Releasing.
18:19:23.8216C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:23.8216C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:23.8216C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:23.8216C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:23.8216C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:23.8216C68201IRenderDevice::releaseRender Releasing Done.
18:19:23.8216C68431fSwapResize_BuffersEnd Device was Resized!
18:19:23.954BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:19:23.954BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:19:23.954BE481126RenderDeviceD3d11::initsave state
18:19:23.954BE48696RenderDeviceD3d11::initDX11loading shaders...
18:19:23.966BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:19:23.966BE481134RenderDeviceD3d11::initrestore state
18:19:23.966BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:19:23.966BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:23.966BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:23.966BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:19:23.966BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:19:23.966BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:23.980BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:19:23.980BE482512OverlayManager::installWindowProcHookInstall WPH
18:19:23.980BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x194b0b69
18:19:23.980BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:23.980BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:19:23.980BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:23.9816C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:19:23.9816C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:23.9816C68480InputInterceptor::stopHookunhook keyboard and mouse
18:19:23.9816C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:19:23.9816C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:19:23.983BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:19:23.983BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:19:54.6026C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:19:54.6026C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:54.6026C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:19:54.6026C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:54.6026C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:54.6026C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:54.6026C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x194b0b69
18:19:54.6666C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:19:54.6666C68425fSwapResize_BuffersClear overlay graphics..
18:19:54.6666C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:54.6666C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:54.6666C68427fSwapResize_BuffersDevice was Resized!
18:19:54.6666C68184IRenderDevice::releaseRender Releasing.
18:19:54.6666C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:54.6666C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:54.6666C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:54.6666C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:54.6666C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:54.6666C68201IRenderDevice::releaseRender Releasing Done.
18:19:54.6666C68431fSwapResize_BuffersEnd Device was Resized!
18:19:54.748BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:19:54.748BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:19:54.748BE481126RenderDeviceD3d11::initsave state
18:19:54.748BE48696RenderDeviceD3d11::initDX11loading shaders...
18:19:54.758BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:19:54.758BE481134RenderDeviceD3d11::initrestore state
18:19:54.758BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:19:54.758BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:54.759BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:54.759BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:19:54.759BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:19:54.759BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:19:54.777BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:19:54.777BE482512OverlayManager::installWindowProcHookInstall WPH
18:19:54.777BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5014055b
18:19:54.777BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:19:54.778BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:19:54.7816C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:54.7816C68480InputInterceptor::stopHookunhook keyboard and mouse
18:19:54.7816C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:19:54.7816C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:19:54.790BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:19:54.821BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:19:54.821BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:19:54.821BFDC8375OverlayManager::OnForegroundChangedChanged False
18:19:54.822BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:19:54.822BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:19:54.822BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:19:54.822BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:19:54.822BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:19:54.825BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:54.836BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:19:54.840BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:19:54.869BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:55.3186C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:55.3186C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:19:55.3186C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:55.3186C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:55.3186C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:55.3186C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5014055b
18:19:55.327BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:19:55.327BFDC8375OverlayManager::OnForegroundChangedChanged True
18:19:55.327BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:19:55.327BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:55.342BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:19:55.3526C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:19:55.3526C68425fSwapResize_BuffersClear overlay graphics..
18:19:55.3526C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:55.3526C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:55.3526C68427fSwapResize_BuffersDevice was Resized!
18:19:55.3526C68184IRenderDevice::releaseRender Releasing.
18:19:55.3526C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:55.3526C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:55.3526C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:55.3526C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:55.3526C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:55.3526C68201IRenderDevice::releaseRender Releasing Done.
18:19:55.3526C68431fSwapResize_BuffersEnd Device was Resized!
18:19:55.432BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:19:55.432BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:19:55.432BE481126RenderDeviceD3d11::initsave state
18:19:55.432BE48696RenderDeviceD3d11::initDX11loading shaders...
18:19:55.443BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:19:55.443BE481134RenderDeviceD3d11::initrestore state
18:19:55.443BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:19:55.443BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:55.443BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:55.443BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:19:55.443BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:19:55.443BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:55.461BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:19:55.461BE482512OverlayManager::installWindowProcHookInstall WPH
18:19:55.461BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78df10b1
18:19:55.461BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:55.461BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:19:55.461BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:55.466BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:19:55.466BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:19:55.4726C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:55.4726C68480InputInterceptor::stopHookunhook keyboard and mouse
18:19:55.4726C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:19:55.4726C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:21:06.7176C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:21:06.7686C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:21:06.8436C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:21:06.9236C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:21:07.1566C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:21:07.2466C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:21:08.1196C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:21:08.1196C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:21:08.1196C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:21:08.1196C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:08.1196C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:08.1196C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:08.1206C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78df10b1
18:21:08.1656C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:21:08.1656C68425fSwapResize_BuffersClear overlay graphics..
18:21:08.1656C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:08.1656C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:08.1656C68427fSwapResize_BuffersDevice was Resized!
18:21:08.1656C68184IRenderDevice::releaseRender Releasing.
18:21:08.1656C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:08.1656C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:08.1656C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:08.1656C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:08.1656C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:08.1656C68201IRenderDevice::releaseRender Releasing Done.
18:21:08.1656C68431fSwapResize_BuffersEnd Device was Resized!
18:21:08.237BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:21:08.237BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:21:08.237BE481126RenderDeviceD3d11::initsave state
18:21:08.237BE48696RenderDeviceD3d11::initDX11loading shaders...
18:21:08.267BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:21:08.267BE481134RenderDeviceD3d11::initrestore state
18:21:08.267BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:21:08.267BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:08.267BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:08.267BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:21:08.267BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:21:08.267BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:21:08.286BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:21:08.286BE482512OverlayManager::installWindowProcHookInstall WPH
18:21:08.287BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52d505ed
18:21:08.287BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:21:08.287BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:21:08.290BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:21:08.3046C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:08.3046C68480InputInterceptor::stopHookunhook keyboard and mouse
18:21:08.3046C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:21:08.3046C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:21:08.521BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:08.521BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:08.521BFDC8375OverlayManager::OnForegroundChangedChanged False
18:21:08.521BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:21:08.521BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:08.521BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:08.521BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:21:08.522BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:08.536BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:08.538BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:21:08.548BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:08.548BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:09.2756C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:21:09.2756C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:21:09.2756C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:09.2756C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:09.2756C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:09.2756C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52d505ed
18:21:09.3256C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:21:09.3256C68425fSwapResize_BuffersClear overlay graphics..
18:21:09.3256C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:09.3256C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:09.3256C68427fSwapResize_BuffersDevice was Resized!
18:21:09.3256C68184IRenderDevice::releaseRender Releasing.
18:21:09.3256C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:09.3256C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:09.3256C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:09.3256C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:09.3256C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:09.3256C68201IRenderDevice::releaseRender Releasing Done.
18:21:09.3256C68431fSwapResize_BuffersEnd Device was Resized!
18:21:09.391BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:21:09.391BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:21:09.391BE481126RenderDeviceD3d11::initsave state
18:21:09.391BE48696RenderDeviceD3d11::initDX11loading shaders...
18:21:09.422BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:21:09.422BE481134RenderDeviceD3d11::initrestore state
18:21:09.422BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:21:09.422BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:09.422BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:09.422BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:09.422BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:09.422BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:09.422BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:09.440BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:21:09.440BE482512OverlayManager::installWindowProcHookInstall WPH
18:21:09.441BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fd0a2b
18:21:09.441BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:09.442BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:21:09.442BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:21:09.445BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:21:09.445BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:21:09.4466C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:09.4466C68480InputInterceptor::stopHookunhook keyboard and mouse
18:21:09.4466C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:21:09.4466C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:21:09.532BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:21:09.532BFDC8375OverlayManager::OnForegroundChangedChanged True
18:21:09.532BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:09.551BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:21:09.559BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:52.3576C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:21:52.3586C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:21:52.3586C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:21:52.3586C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:52.3586C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:52.3586C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:52.3586C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fd0a2b
18:21:52.3986C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:21:52.3986C68425fSwapResize_BuffersClear overlay graphics..
18:21:52.3986C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:52.3986C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:52.3986C68427fSwapResize_BuffersDevice was Resized!
18:21:52.3986C68184IRenderDevice::releaseRender Releasing.
18:21:52.3986C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:52.3986C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:52.3986C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:52.3986C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:52.3986C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:52.3986C68201IRenderDevice::releaseRender Releasing Done.
18:21:52.3986C68431fSwapResize_BuffersEnd Device was Resized!
18:21:52.481BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:21:52.481BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:21:52.481BE481126RenderDeviceD3d11::initsave state
18:21:52.481BE48696RenderDeviceD3d11::initDX11loading shaders...
18:21:52.490BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:21:52.490BE481134RenderDeviceD3d11::initrestore state
18:21:52.490BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:21:52.490BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:52.490BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:52.490BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:21:52.490BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:21:52.490BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:21:52.508BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:21:52.508BE482512OverlayManager::installWindowProcHookInstall WPH
18:21:52.508BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbef20b97
18:21:52.508BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:21:52.508BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:21:52.531BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:21:52.772BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:52.772BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:52.772BFDC8375OverlayManager::OnForegroundChangedChanged False
18:21:52.772BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:21:52.772BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:21:52.772BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:52.772BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:21:52.772BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:52.787BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:52.788BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:21:52.799BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:21:52.799BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:52.8906C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:52.8906C68480InputInterceptor::stopHookunhook keyboard and mouse
18:21:52.8906C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:21:52.8906C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:21:53.2606C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:21:53.2606C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:21:53.2606C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:53.2606C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:53.2606C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:53.2606C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbef20b97
18:21:53.275BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:21:53.275BFDC8375OverlayManager::OnForegroundChangedChanged True
18:21:53.275BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:21:53.275BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:21:53.278BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:21:53.2846C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:21:53.2846C68425fSwapResize_BuffersClear overlay graphics..
18:21:53.2846C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:53.2846C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:53.2846C68427fSwapResize_BuffersDevice was Resized!
18:21:53.2846C68184IRenderDevice::releaseRender Releasing.
18:21:53.2846C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:53.2846C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:53.2846C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:53.2846C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:53.2846C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:53.2846C68201IRenderDevice::releaseRender Releasing Done.
18:21:53.2846C68431fSwapResize_BuffersEnd Device was Resized!
18:21:53.364BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:21:53.364BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:21:53.364BE481126RenderDeviceD3d11::initsave state
18:21:53.364BE48696RenderDeviceD3d11::initDX11loading shaders...
18:21:53.376BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:21:53.376BE481134RenderDeviceD3d11::initrestore state
18:21:53.376BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:21:53.376BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:21:53.376BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:21:53.376BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:21:53.376BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:21:53.376BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:21:53.392BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:21:53.392BE482512OverlayManager::installWindowProcHookInstall WPH
18:21:53.392BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x187f08a3
18:21:53.392BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:21:53.393BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:21:53.393BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:21:53.396BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:21:53.396BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:21:53.3976C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:21:53.3976C68480InputInterceptor::stopHookunhook keyboard and mouse
18:21:53.3976C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:21:53.3976C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:23:07.1586C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:23:07.1596C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:23:07.1596C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:23:07.1596C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:07.1596C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:07.1596C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:07.1596C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x187f08a3
18:23:07.1856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:23:07.1856C68425fSwapResize_BuffersClear overlay graphics..
18:23:07.1856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:07.1856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:07.1856C68427fSwapResize_BuffersDevice was Resized!
18:23:07.1856C68184IRenderDevice::releaseRender Releasing.
18:23:07.1856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:07.1856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:07.1856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:07.1856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:07.1856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:07.1856C68201IRenderDevice::releaseRender Releasing Done.
18:23:07.1856C68431fSwapResize_BuffersEnd Device was Resized!
18:23:07.278BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:23:07.278BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:23:07.278BE481126RenderDeviceD3d11::initsave state
18:23:07.278BE48696RenderDeviceD3d11::initDX11loading shaders...
18:23:07.289BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:23:07.289BE481134RenderDeviceD3d11::initrestore state
18:23:07.289BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:23:07.289BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:07.289BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:07.289BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:23:07.289BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:23:07.289BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:23:07.306BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:23:07.306BE482512OverlayManager::installWindowProcHookInstall WPH
18:23:07.306BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfaea0d5d
18:23:07.306BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:23:07.306BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:23:07.3106C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:07.3106C68480InputInterceptor::stopHookunhook keyboard and mouse
18:23:07.3116C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:23:07.3116C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:23:07.328BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:23:07.372BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:07.372BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:23:07.372BFDC8375OverlayManager::OnForegroundChangedChanged False
18:23:07.372BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:23:07.372BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:23:07.372BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:23:07.372BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:23:07.372BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:07.372BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:07.375BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:23:07.395BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:23:07.395BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:07.8156C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:23:07.8156C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:23:07.8156C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:07.8156C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:07.8156C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:07.8156C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfaea0d5d
18:23:07.8706C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:23:07.8706C68425fSwapResize_BuffersClear overlay graphics..
18:23:07.8706C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:07.8706C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:07.8706C68427fSwapResize_BuffersDevice was Resized!
18:23:07.8706C68184IRenderDevice::releaseRender Releasing.
18:23:07.8706C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:07.8706C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:07.8706C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:07.8706C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:07.8706C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:07.8706C68201IRenderDevice::releaseRender Releasing Done.
18:23:07.8706C68431fSwapResize_BuffersEnd Device was Resized!
18:23:07.886BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:23:07.886BFDC8375OverlayManager::OnForegroundChangedChanged True
18:23:07.886BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:23:07.886BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:07.902BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:23:07.947BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:23:07.947BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:23:07.947BE481126RenderDeviceD3d11::initsave state
18:23:07.947BE48696RenderDeviceD3d11::initDX11loading shaders...
18:23:07.959BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:23:07.960BE481134RenderDeviceD3d11::initrestore state
18:23:07.960BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:23:07.960BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:07.960BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:07.960BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:23:07.960BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:23:07.960BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:07.980BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:23:07.980BE482512OverlayManager::installWindowProcHookInstall WPH
18:23:07.980BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb3d12d9
18:23:07.980BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:23:07.981BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:23:07.981BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:07.9856C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:07.9856C68480InputInterceptor::stopHookunhook keyboard and mouse
18:23:07.9856C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:23:07.9856C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:23:07.989BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:23:07.989BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:23:39.1986C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:23:39.1996C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:23:39.1996C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:23:39.1996C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:39.1996C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:39.1996C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:39.1996C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb3d12d9
18:23:39.2396C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:23:39.2396C68425fSwapResize_BuffersClear overlay graphics..
18:23:39.2396C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:39.2396C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:39.2396C68427fSwapResize_BuffersDevice was Resized!
18:23:39.2396C68184IRenderDevice::releaseRender Releasing.
18:23:39.2396C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:39.2396C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:39.2396C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:39.2396C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:39.2396C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:39.2396C68201IRenderDevice::releaseRender Releasing Done.
18:23:39.2396C68431fSwapResize_BuffersEnd Device was Resized!
18:23:39.327BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:23:39.327BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:23:39.327BE481126RenderDeviceD3d11::initsave state
18:23:39.327BE48696RenderDeviceD3d11::initDX11loading shaders...
18:23:39.338BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:23:39.338BE481134RenderDeviceD3d11::initrestore state
18:23:39.338BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:23:39.338BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:39.338BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:39.338BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:23:39.338BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:23:39.338BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:23:39.354BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:23:39.354BE482512OverlayManager::installWindowProcHookInstall WPH
18:23:39.354BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41d70ce7
18:23:39.354BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:23:39.354BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:23:39.3616C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:39.3616C68480InputInterceptor::stopHookunhook keyboard and mouse
18:23:39.3616C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:23:39.3616C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:23:39.372BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:23:39.387BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:39.387BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:23:39.387BFDC8375OverlayManager::OnForegroundChangedChanged False
18:23:39.387BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:23:39.387BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:23:39.387BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:23:39.387BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:23:39.387BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:39.402BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:39.404BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:23:39.407BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:23:39.407BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:40.3976C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:23:40.3976C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:23:40.3976C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:40.3976C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:40.3976C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:40.3976C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41d70ce7
18:23:40.402BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:23:40.402BFDC8375OverlayManager::OnForegroundChangedChanged True
18:23:40.402BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:23:40.402BFDC2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:40.418BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:23:40.4356C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:23:40.4356C68425fSwapResize_BuffersClear overlay graphics..
18:23:40.4356C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:40.4356C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:40.4356C68427fSwapResize_BuffersDevice was Resized!
18:23:40.4356C68184IRenderDevice::releaseRender Releasing.
18:23:40.4356C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:40.4356C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:40.4356C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:40.4356C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:40.4356C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:40.4356C68201IRenderDevice::releaseRender Releasing Done.
18:23:40.4356C68431fSwapResize_BuffersEnd Device was Resized!
18:23:40.500BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:23:40.500BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:23:40.500BE481126RenderDeviceD3d11::initsave state
18:23:40.500BE48696RenderDeviceD3d11::initDX11loading shaders...
18:23:40.511BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:23:40.511BE481134RenderDeviceD3d11::initrestore state
18:23:40.511BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:23:40.511BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:40.511BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:40.511BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:23:40.511BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:23:40.511BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:40.526BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:23:40.526BE482512OverlayManager::installWindowProcHookInstall WPH
18:23:40.526BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71620729
18:23:40.526BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:23:40.526BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:23:40.526BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:40.529BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:23:40.529BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:23:40.5336C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:40.5336C68480InputInterceptor::stopHookunhook keyboard and mouse
18:23:40.5336C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:23:40.5336C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:24:23.7976C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:24:23.7976C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:24:23.7976C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:24:23.7976C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:23.7976C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:23.7986C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:23.7986C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71620729
18:24:23.8446C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:24:23.8446C68425fSwapResize_BuffersClear overlay graphics..
18:24:23.8446C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:23.8446C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:23.8446C68427fSwapResize_BuffersDevice was Resized!
18:24:23.8446C68184IRenderDevice::releaseRender Releasing.
18:24:23.8446C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:23.8446C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:23.8446C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:23.8446C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:23.8446C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:23.8446C68201IRenderDevice::releaseRender Releasing Done.
18:24:23.8446C68431fSwapResize_BuffersEnd Device was Resized!
18:24:23.905BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:24:23.905BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:24:23.905BE481126RenderDeviceD3d11::initsave state
18:24:23.905BE48696RenderDeviceD3d11::initDX11loading shaders...
18:24:23.916BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:24:23.916BE481134RenderDeviceD3d11::initrestore state
18:24:23.916BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:24:23.916BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:23.916BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:23.916BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:24:23.916BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:24:23.916BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:24:23.930BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:24:23.930BE482512OverlayManager::installWindowProcHookInstall WPH
18:24:23.930BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb230040f
18:24:23.930BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:24:23.930BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:24:23.9516C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:23.9516C68480InputInterceptor::stopHookunhook keyboard and mouse
18:24:23.9516C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:24:23.9516C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:24:23.963BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:24:24.69BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:24.69BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:24.69BFDC8375OverlayManager::OnForegroundChangedChanged False
18:24:24.69BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:24:24.69BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:24.69BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:24.69BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:24:24.69BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:24.91BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:24.91BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:24:24.104BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:24.104BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:24.3586C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:24:24.3586C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:24:24.3586C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:24.3586C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:24.3586C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:24.3586C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb230040f
18:24:24.3816C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:24:24.3816C68425fSwapResize_BuffersClear overlay graphics..
18:24:24.3816C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:24.3816C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:24.3816C68427fSwapResize_BuffersDevice was Resized!
18:24:24.3816C68184IRenderDevice::releaseRender Releasing.
18:24:24.3816C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:24.3816C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:24.3816C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:24.3816C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:24.3816C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:24.3816C68201IRenderDevice::releaseRender Releasing Done.
18:24:24.3816C68431fSwapResize_BuffersEnd Device was Resized!
18:24:24.454BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:24:24.454BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:24:24.454BE481126RenderDeviceD3d11::initsave state
18:24:24.454BE48696RenderDeviceD3d11::initDX11loading shaders...
18:24:24.465BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:24:24.465BE481134RenderDeviceD3d11::initrestore state
18:24:24.465BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:24:24.465BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:24.465BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:24.465BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:24.465BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:24.465BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:24.465BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:24.478BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:24:24.478BE482512OverlayManager::installWindowProcHookInstall WPH
18:24:24.478BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17490a2b
18:24:24.479BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:24.479BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:24:24.479BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:24.481BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:24:24.481BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:24:24.4836C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:24.4836C68480InputInterceptor::stopHookunhook keyboard and mouse
18:24:24.4836C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:24:24.4836C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:24:24.567BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:24:24.567BFDC8375OverlayManager::OnForegroundChangedChanged True
18:24:24.567BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:24:24.586BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:24:24.593BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:59.4876C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:24:59.4876C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:24:59.4876C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:24:59.4876C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:59.4876C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:59.4886C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:59.4886C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17490a2b
18:24:59.5276C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:24:59.5276C68425fSwapResize_BuffersClear overlay graphics..
18:24:59.5276C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:59.5276C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:59.5276C68427fSwapResize_BuffersDevice was Resized!
18:24:59.5276C68184IRenderDevice::releaseRender Releasing.
18:24:59.5276C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:59.5276C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:59.5276C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:59.5276C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:59.5276C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:59.5276C68201IRenderDevice::releaseRender Releasing Done.
18:24:59.5276C68431fSwapResize_BuffersEnd Device was Resized!
18:24:59.649BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:24:59.649BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:24:59.649BE481126RenderDeviceD3d11::initsave state
18:24:59.649BE48696RenderDeviceD3d11::initDX11loading shaders...
18:24:59.662BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:24:59.662BE481134RenderDeviceD3d11::initrestore state
18:24:59.662BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:24:59.662BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:59.662BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:59.662BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:24:59.662BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:24:59.662BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:24:59.685BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:24:59.685BE482512OverlayManager::installWindowProcHookInstall WPH
18:24:59.685BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5513123b
18:24:59.685BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:24:59.685BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:24:59.6976C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:59.6976C68480InputInterceptor::stopHookunhook keyboard and mouse
18:24:59.6996C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:24:59.6996C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:24:59.703BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:59.703BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:59.703BFDC8375OverlayManager::OnForegroundChangedChanged False
18:24:59.704BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:24:59.704BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:24:59.704BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:59.704BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:24:59.705BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:59.716BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:59.716BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:24:59.722BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:59.728BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:24:59.734BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:01.5236C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:25:01.5236C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:25:01.5236C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:25:01.5236C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:25:01.5236C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:25:01.5236C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5513123b
18:25:01.5896C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:25:01.5896C68425fSwapResize_BuffersClear overlay graphics..
18:25:01.5896C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:25:01.5896C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:25:01.5896C68427fSwapResize_BuffersDevice was Resized!
18:25:01.5896C68184IRenderDevice::releaseRender Releasing.
18:25:01.5896C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:25:01.5896C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:25:01.5896C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:25:01.5896C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:25:01.5896C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:25:01.5896C68201IRenderDevice::releaseRender Releasing Done.
18:25:01.5896C68431fSwapResize_BuffersEnd Device was Resized!
18:25:01.669BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:25:01.669BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:25:01.669BE481126RenderDeviceD3d11::initsave state
18:25:01.669BE48696RenderDeviceD3d11::initDX11loading shaders...
18:25:01.678BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:25:01.678BE481134RenderDeviceD3d11::initrestore state
18:25:01.678BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:25:01.678BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:25:01.678BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:25:01.678BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:25:01.678BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:25:01.678BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:25:01.678BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:01.696BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:25:01.696BE482512OverlayManager::installWindowProcHookInstall WPH
18:25:01.696BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb640c91
18:25:01.696BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:25:01.696BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:25:01.696BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:25:01.6996C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:25:01.6996C68480InputInterceptor::stopHookunhook keyboard and mouse
18:25:01.6996C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:25:01.6996C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:25:01.703BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:25:01.703BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:25:01.726BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:25:01.726BFDC8375OverlayManager::OnForegroundChangedChanged True
18:25:01.727BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:25:01.750BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:25:01.756BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:25.9946C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:26:25.9956C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:26:25.9956C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:26:25.9956C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:25.9956C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:25.9956C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:25.9956C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb640c91
18:26:26.356C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:26:26.356C68425fSwapResize_BuffersClear overlay graphics..
18:26:26.356C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:26.356C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:26.356C68427fSwapResize_BuffersDevice was Resized!
18:26:26.356C68184IRenderDevice::releaseRender Releasing.
18:26:26.356C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:26.356C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:26.356C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:26.356C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:26.356C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:26.356C68201IRenderDevice::releaseRender Releasing Done.
18:26:26.356C68431fSwapResize_BuffersEnd Device was Resized!
18:26:26.110BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:26:26.110BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:26:26.110BE481126RenderDeviceD3d11::initsave state
18:26:26.110BE48696RenderDeviceD3d11::initDX11loading shaders...
18:26:26.119BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:26:26.120BE481134RenderDeviceD3d11::initrestore state
18:26:26.120BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:26:26.120BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:26.120BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:26.120BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:26:26.120BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:26:26.120BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:26:26.136BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:26:26.136BE482512OverlayManager::installWindowProcHookInstall WPH
18:26:26.136BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x152f0d5d
18:26:26.136BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:26:26.136BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:26:26.1566C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:26.1566C68480InputInterceptor::stopHookunhook keyboard and mouse
18:26:26.1566C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:26:26.1566C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:26:26.162BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:26:26.376BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:26.376BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:26:26.376BFDC8375OverlayManager::OnForegroundChangedChanged False
18:26:26.377BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:26:26.377BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:26:26.377BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:26:26.377BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:26:26.377BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:26:26.391BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:26.394BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:26:26.427BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:26:26.427BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:27.7286C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:26:27.7286C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:26:27.7286C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:27.7286C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:27.7286C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:27.7286C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x152f0d5d
18:26:27.7696C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:26:27.7696C68425fSwapResize_BuffersClear overlay graphics..
18:26:27.7696C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:27.7696C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:27.7696C68427fSwapResize_BuffersDevice was Resized!
18:26:27.7696C68184IRenderDevice::releaseRender Releasing.
18:26:27.7696C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:27.7696C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:27.7696C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:27.7696C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:27.7696C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:27.7696C68201IRenderDevice::releaseRender Releasing Done.
18:26:27.7696C68431fSwapResize_BuffersEnd Device was Resized!
18:26:27.831BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:26:27.831BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:26:27.831BE481126RenderDeviceD3d11::initsave state
18:26:27.831BE48696RenderDeviceD3d11::initDX11loading shaders...
18:26:27.842BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:26:27.842BE481134RenderDeviceD3d11::initrestore state
18:26:27.842BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:26:27.842BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:27.842BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:27.842BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:26:27.842BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:26:27.842BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:26:27.842BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:26:27.856BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:26:27.856BE482512OverlayManager::installWindowProcHookInstall WPH
18:26:27.856BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39cc0611
18:26:27.856BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:26:27.856BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:26:27.856BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:26:27.861BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:26:27.861BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:26:27.8646C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:27.8646C68480InputInterceptor::stopHookunhook keyboard and mouse
18:26:27.8646C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:26:27.8646C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:26:27.892BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:26:27.892BFDC8375OverlayManager::OnForegroundChangedChanged True
18:26:27.892BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:26:27.911BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:26:27.918BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:35.8286C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:26:35.8296C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:26:35.8296C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:26:35.8296C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:35.8296C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:35.8296C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:35.8296C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39cc0611
18:26:35.8636C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:26:35.8636C68425fSwapResize_BuffersClear overlay graphics..
18:26:35.8636C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:35.8636C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:35.8636C68427fSwapResize_BuffersDevice was Resized!
18:26:35.8636C68184IRenderDevice::releaseRender Releasing.
18:26:35.8636C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:35.8636C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:35.8636C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:35.8636C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:35.8636C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:35.8636C68201IRenderDevice::releaseRender Releasing Done.
18:26:35.8636C68431fSwapResize_BuffersEnd Device was Resized!
18:26:35.926BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:26:35.926BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:26:35.926BE481126RenderDeviceD3d11::initsave state
18:26:35.926BE48696RenderDeviceD3d11::initDX11loading shaders...
18:26:35.934BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:26:35.934BE481134RenderDeviceD3d11::initrestore state
18:26:35.934BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:26:35.934BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:35.934BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:35.934BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:26:35.934BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:26:35.934BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:26:35.950BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:26:35.950BE482512OverlayManager::installWindowProcHookInstall WPH
18:26:35.950BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15480d5d
18:26:35.950BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:26:35.950BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:26:35.9776C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:35.9776C68480InputInterceptor::stopHookunhook keyboard and mouse
18:26:35.9776C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:26:35.9776C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:26:35.983BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:26:36.12BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:36.12BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:26:36.12BFDC8375OverlayManager::OnForegroundChangedChanged False
18:26:36.12BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:26:36.12BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:26:36.12BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:26:36.12BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:26:36.12BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:26:36.16BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:26:36.27BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:36.28BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:26:36.55BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:26:36.5496C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:26:36.5496C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:26:36.5496C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:36.5496C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:36.5496C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:36.5496C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15480d5d
18:26:36.5826C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:26:36.5826C68425fSwapResize_BuffersClear overlay graphics..
18:26:36.5826C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:36.5826C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:36.5826C68427fSwapResize_BuffersDevice was Resized!
18:26:36.5826C68184IRenderDevice::releaseRender Releasing.
18:26:36.5826C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:36.5826C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:36.5826C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:36.5826C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:36.5826C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:36.5826C68201IRenderDevice::releaseRender Releasing Done.
18:26:36.5826C68431fSwapResize_BuffersEnd Device was Resized!
18:26:36.654BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:26:36.654BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:26:36.654BE481126RenderDeviceD3d11::initsave state
18:26:36.654BE48696RenderDeviceD3d11::initDX11loading shaders...
18:26:36.665BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:26:36.665BE481134RenderDeviceD3d11::initrestore state
18:26:36.665BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:26:36.665BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:26:36.665BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:26:36.665BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:26:36.665BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:26:36.665BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:26:36.665BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:26:36.680BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:26:36.680BE482512OverlayManager::installWindowProcHookInstall WPH
18:26:36.680BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x794c0301
18:26:36.680BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:26:36.680BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:26:36.680BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:26:36.6846C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:26:36.6846C68480InputInterceptor::stopHookunhook keyboard and mouse
18:26:36.684BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:26:36.6846C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:26:36.684BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:26:36.6846C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:26:37.35BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:26:37.35BFDC8375OverlayManager::OnForegroundChangedChanged True
18:26:37.35BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:26:37.53BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:26:37.57BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:18.6106C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:27:18.6116C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:27:18.6116C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:27:18.6116C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:18.6116C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:18.6116C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:18.6126C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x794c0301
18:27:18.672BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:27:18.672BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:27:18.672BFDC8375OverlayManager::OnForegroundChangedChanged False
18:27:18.672BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:27:18.673BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:27:18.673BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:27:18.673BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:27:18.674BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:18.674BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:27:18.674BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:27:18.6756C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:27:18.6756C68425fSwapResize_BuffersClear overlay graphics..
18:27:18.6756C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:18.6756C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:18.6756C68427fSwapResize_BuffersDevice was Resized!
18:27:18.6756C68184IRenderDevice::releaseRender Releasing.
18:27:18.6756C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:18.6756C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:18.6756C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:18.6756C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:18.6756C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:18.6756C68201IRenderDevice::releaseRender Releasing Done.
18:27:18.6756C68431fSwapResize_BuffersEnd Device was Resized!
18:27:18.757BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:27:18.757BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:27:18.757BE481126RenderDeviceD3d11::initsave state
18:27:18.757BE48696RenderDeviceD3d11::initDX11loading shaders...
18:27:18.767BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:27:18.767BE481134RenderDeviceD3d11::initrestore state
18:27:18.767BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:27:18.767BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:18.767BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:18.767BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:27:18.767BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:27:18.767BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:27:18.767BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:27:18.784BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:27:18.784BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:27:18.784BE482512OverlayManager::installWindowProcHookInstall WPH
18:27:18.784BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x154e0d5d
18:27:18.784BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:27:18.785BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:27:18.785BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:27:18.785BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:18.7936C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:18.7936C68480InputInterceptor::stopHookunhook keyboard and mouse
18:27:18.7936C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:27:18.7936C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:27:18.801BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:27:19.2306C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:27:19.2306C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:27:19.2306C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:19.2306C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:19.2306C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:19.2306C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x154e0d5d
18:27:19.2616C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:27:19.2616C68425fSwapResize_BuffersClear overlay graphics..
18:27:19.2616C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:19.2616C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:19.2616C68427fSwapResize_BuffersDevice was Resized!
18:27:19.2616C68184IRenderDevice::releaseRender Releasing.
18:27:19.2616C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:19.2616C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:19.2616C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:19.2616C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:19.2616C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:19.2616C68201IRenderDevice::releaseRender Releasing Done.
18:27:19.2616C68431fSwapResize_BuffersEnd Device was Resized!
18:27:19.343BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:27:19.343BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:27:19.343BE481126RenderDeviceD3d11::initsave state
18:27:19.343BE48696RenderDeviceD3d11::initDX11loading shaders...
18:27:19.356BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:27:19.356BE481134RenderDeviceD3d11::initrestore state
18:27:19.356BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:27:19.356BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:19.356BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:19.356BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:27:19.356BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:27:19.356BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:19.360BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:27:19.360BE482512OverlayManager::installWindowProcHookInstall WPH
18:27:19.360BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf7d0c91
18:27:19.360BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:19.360BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:27:19.3646C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:19.3646C68480InputInterceptor::stopHookunhook keyboard and mouse
18:27:19.3646C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:27:19.3646C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:27:19.376BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:27:19.376BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:27:19.677BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:27:19.677BFDC8375OverlayManager::OnForegroundChangedChanged True
18:27:19.677BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:27:19.688BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:27:19.689BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:31.1486C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:31:31.1496C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:31:31.1496C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:31:31.1496C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:31.1496C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:31.1496C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:31.1496C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf7d0c91
18:31:31.190BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:31.190BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:31:31.190BFDC8375OverlayManager::OnForegroundChangedChanged False
18:31:31.191BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1022E Title=[]
18:31:31.191BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:31:31.191BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:31:31.191BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:31:31.191BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:31.1936C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:31:31.1936C68425fSwapResize_BuffersClear overlay graphics..
18:31:31.1936C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:31.1936C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:31.1936C68427fSwapResize_BuffersDevice was Resized!
18:31:31.1936C68184IRenderDevice::releaseRender Releasing.
18:31:31.1936C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:31.1936C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:31.1936C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:31.1936C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:31.1936C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:31.1936C68201IRenderDevice::releaseRender Releasing Done.
18:31:31.1936C68431fSwapResize_BuffersEnd Device was Resized!
18:31:31.198BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:31.198BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:31:31.275BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:31:31.275BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:31:31.275BE481126RenderDeviceD3d11::initsave state
18:31:31.275BE48696RenderDeviceD3d11::initDX11loading shaders...
18:31:31.287BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:31:31.287BE481134RenderDeviceD3d11::initrestore state
18:31:31.287BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:31:31.287BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:31.287BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:31.287BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:31:31.287BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:31:31.287BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:31:31.287BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:31:31.324BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:31:31.324BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:31:31.324BE482512OverlayManager::installWindowProcHookInstall WPH
18:31:31.324BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x139102c7
18:31:31.325BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:31:31.325BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:31:31.325BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:31:31.325BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:31.3256C682171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:31:31.3256C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:31.3256C68480InputInterceptor::stopHookunhook keyboard and mouse
18:31:31.3256C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:31:31.3256C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:31:31.335BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:31:31.8276C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:31:31.8276C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:31:31.8276C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:31.8276C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:31.8276C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:31.8276C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x139102c7
18:31:31.8806C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:31:31.8806C68425fSwapResize_BuffersClear overlay graphics..
18:31:31.8806C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:31.8806C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:31.8806C68427fSwapResize_BuffersDevice was Resized!
18:31:31.8806C68184IRenderDevice::releaseRender Releasing.
18:31:31.8806C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:31.8806C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:31.8806C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:31.8806C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:31.8806C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:31.8806C68201IRenderDevice::releaseRender Releasing Done.
18:31:31.8806C68431fSwapResize_BuffersEnd Device was Resized!
18:31:31.948BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:31:31.948BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:31:31.948BE481126RenderDeviceD3d11::initsave state
18:31:31.948BE48696RenderDeviceD3d11::initDX11loading shaders...
18:31:31.962BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:31:31.962BE481134RenderDeviceD3d11::initrestore state
18:31:31.962BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:31:31.962BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:31.962BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:31.962BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:31:31.962BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:31:31.962BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:31:31.980BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:31:31.980BE482512OverlayManager::installWindowProcHookInstall WPH
18:31:31.980BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa7c90905
18:31:31.980BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:31:31.980BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:31:31.985BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:31:31.985BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:31:31.9876C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:31.9876C68480InputInterceptor::stopHookunhook keyboard and mouse
18:31:31.9876C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:31:31.9876C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:31:32.201BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:31:32.201BFDC8375OverlayManager::OnForegroundChangedChanged True
18:31:32.202BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:31:32.204BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:31:32.207BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:16.5876C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:32:16.5876C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:16.5876C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:16.5876C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:16.5876C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:16.5876C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:16.5876C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa7c90905
18:32:16.6336C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:32:16.6336C68425fSwapResize_BuffersClear overlay graphics..
18:32:16.6336C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:16.6336C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:16.6336C68427fSwapResize_BuffersDevice was Resized!
18:32:16.6336C68184IRenderDevice::releaseRender Releasing.
18:32:16.6336C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:16.6336C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:16.6336C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:16.6336C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:16.6336C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:16.6336C68201IRenderDevice::releaseRender Releasing Done.
18:32:16.6336C68431fSwapResize_BuffersEnd Device was Resized!
18:32:16.707BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:32:16.707BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:32:16.707BE481126RenderDeviceD3d11::initsave state
18:32:16.707BE48696RenderDeviceD3d11::initDX11loading shaders...
18:32:16.721BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:32:16.721BE481134RenderDeviceD3d11::initrestore state
18:32:16.721BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:32:16.721BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:16.721BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:16.721BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:32:16.721BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:32:16.721BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:32:16.743BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:32:16.743BE482512OverlayManager::installWindowProcHookInstall WPH
18:32:16.743BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x701f0493
18:32:16.743BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:32:16.743BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:32:16.7476C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:16.7476C68480InputInterceptor::stopHookunhook keyboard and mouse
18:32:16.7476C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:32:16.7476C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:32:16.757BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:32:16.900BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:16.900BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:32:16.900BFDC8375OverlayManager::OnForegroundChangedChanged False
18:32:16.900BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:32:16.900BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:32:16.900BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:32:16.900BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:32:16.901BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:16.915BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:16.917BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:32:16.923BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:16.923BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:17.1506C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:17.1506C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:17.1506C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:17.1506C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:17.1516C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:17.1516C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x701f0493
18:32:17.1876C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:32:17.1876C68425fSwapResize_BuffersClear overlay graphics..
18:32:17.1876C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:17.1876C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:17.1876C68427fSwapResize_BuffersDevice was Resized!
18:32:17.1876C68184IRenderDevice::releaseRender Releasing.
18:32:17.1876C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:17.1876C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:17.1876C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:17.1876C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:17.1876C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:17.1876C68201IRenderDevice::releaseRender Releasing Done.
18:32:17.1876C68431fSwapResize_BuffersEnd Device was Resized!
18:32:17.289BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:32:17.289BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:32:17.289BE481126RenderDeviceD3d11::initsave state
18:32:17.289BE48696RenderDeviceD3d11::initDX11loading shaders...
18:32:17.299BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:32:17.299BE481134RenderDeviceD3d11::initrestore state
18:32:17.299BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:32:17.299BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:17.299BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:17.299BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:32:17.299BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:32:17.299BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:32:17.299BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:32:17.314BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:32:17.314BE482512OverlayManager::installWindowProcHookInstall WPH
18:32:17.314BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd5db034d
18:32:17.314BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:32:17.314BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:32:17.314BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:32:17.317BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:32:17.317BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:32:17.3186C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:17.3186C68480InputInterceptor::stopHookunhook keyboard and mouse
18:32:17.3186C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:32:17.3186C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:32:17.407BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:32:17.407BFDC8375OverlayManager::OnForegroundChangedChanged True
18:32:17.408BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:32:17.413BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:32:17.418BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:02.1896C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:33:02.1906C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:33:02.1906C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:33:02.1906C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:02.1906C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:02.1906C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:02.1906C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd5db034d
18:33:02.2496C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:33:02.2496C68425fSwapResize_BuffersClear overlay graphics..
18:33:02.2496C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:02.2496C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:02.2496C68427fSwapResize_BuffersDevice was Resized!
18:33:02.2496C68184IRenderDevice::releaseRender Releasing.
18:33:02.2496C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:02.2496C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:02.2496C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:02.2496C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:02.2496C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:02.2496C68201IRenderDevice::releaseRender Releasing Done.
18:33:02.2496C68431fSwapResize_BuffersEnd Device was Resized!
18:33:02.352BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:33:02.352BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:33:02.352BE481126RenderDeviceD3d11::initsave state
18:33:02.353BE48696RenderDeviceD3d11::initDX11loading shaders...
18:33:02.366BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:33:02.366BE481134RenderDeviceD3d11::initrestore state
18:33:02.366BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:33:02.366BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:02.366BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:02.366BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:33:02.366BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:33:02.366BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:33:02.385BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:33:02.385BE482512OverlayManager::installWindowProcHookInstall WPH
18:33:02.385BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xafd00905
18:33:02.385BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:33:02.385BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:33:02.3896C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:02.3896C68480InputInterceptor::stopHookunhook keyboard and mouse
18:33:02.3896C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:33:02.3896C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:33:02.405BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:33:02.575BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:33:02.575BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:33:02.575BFDC8375OverlayManager::OnForegroundChangedChanged False
18:33:02.575BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:33:02.575BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:33:02.575BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:33:02.575BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:33:02.575BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:02.590BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:33:02.592BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:33:02.601BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:33:02.601BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:03.2276C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:33:03.2276C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:33:03.2276C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:03.2276C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:03.2276C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:03.2276C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xafd00905
18:33:03.2816C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:33:03.2816C68425fSwapResize_BuffersClear overlay graphics..
18:33:03.2816C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:03.2816C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:03.2816C68427fSwapResize_BuffersDevice was Resized!
18:33:03.2816C68184IRenderDevice::releaseRender Releasing.
18:33:03.2816C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:03.2816C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:03.2816C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:03.2816C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:03.2816C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:03.2816C68201IRenderDevice::releaseRender Releasing Done.
18:33:03.2816C68431fSwapResize_BuffersEnd Device was Resized!
18:33:03.338BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:33:03.338BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:33:03.338BE481126RenderDeviceD3d11::initsave state
18:33:03.338BE48696RenderDeviceD3d11::initDX11loading shaders...
18:33:03.351BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:33:03.351BE481134RenderDeviceD3d11::initrestore state
18:33:03.351BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:33:03.351BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:03.351BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:03.351BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:33:03.351BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:33:03.351BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:33:03.351BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:33:03.365BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:33:03.365BE482512OverlayManager::installWindowProcHookInstall WPH
18:33:03.365BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8ad90a05
18:33:03.365BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:33:03.365BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:33:03.365BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:33:03.3656C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:03.3656C68480InputInterceptor::stopHookunhook keyboard and mouse
18:33:03.3656C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:33:03.3656C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:33:03.369BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:33:03.369BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:33:03.597BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:33:03.597BFDC8375OverlayManager::OnForegroundChangedChanged True
18:33:03.597BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:33:03.613BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:33:03.615BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:08.886C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:34:08.886C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:08.886C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:08.886C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:08.886C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:08.886C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:08.896C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8ad90a05
18:34:08.1856C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:08.1856C68425fSwapResize_BuffersClear overlay graphics..
18:34:08.1856C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:08.1856C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:08.1856C68427fSwapResize_BuffersDevice was Resized!
18:34:08.1856C68184IRenderDevice::releaseRender Releasing.
18:34:08.1856C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:08.1856C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:08.1856C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:08.1856C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:08.1856C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:08.1856C68201IRenderDevice::releaseRender Releasing Done.
18:34:08.1856C68431fSwapResize_BuffersEnd Device was Resized!
18:34:08.242BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:08.242BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:08.242BFDC8375OverlayManager::OnForegroundChangedChanged False
18:34:08.242BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:34:08.242BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:34:08.242BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:08.242BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:34:08.243BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:08.257BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:08.258BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:08.268BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:08.268BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:34:08.268BE481126RenderDeviceD3d11::initsave state
18:34:08.268BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:08.281BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:08.281BE481134RenderDeviceD3d11::initrestore state
18:34:08.281BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:08.281BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:08.281BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:08.281BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:08.281BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:34:08.281BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:34:08.281BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:34:08.299BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:08.299BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:34:08.299BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:08.299BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a1909c1
18:34:08.299BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:34:08.299BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:08.299BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:34:08.299BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:08.3036C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:08.3036C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:08.3036C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:08.3036C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:08.315BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:34:19.6986C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:19.6986C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:19.6986C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:19.6986C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:19.6986C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:19.6986C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a1909c1
18:34:19.7516C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:19.7516C68425fSwapResize_BuffersClear overlay graphics..
18:34:19.7516C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:19.7516C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:19.7516C68427fSwapResize_BuffersDevice was Resized!
18:34:19.7516C68184IRenderDevice::releaseRender Releasing.
18:34:19.7516C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:19.7516C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:19.7516C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:19.7516C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:19.7516C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:19.7516C68201IRenderDevice::releaseRender Releasing Done.
18:34:19.7516C68431fSwapResize_BuffersEnd Device was Resized!
18:34:19.828BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:19.828BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:34:19.828BE481126RenderDeviceD3d11::initsave state
18:34:19.828BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:19.839BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:19.840BE481134RenderDeviceD3d11::initrestore state
18:34:19.840BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:19.840BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:19.840BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:19.840BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:19.840BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:19.840BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:19.854BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:34:19.854BFDC8375OverlayManager::OnForegroundChangedChanged True
18:34:19.854BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:34:19.856BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:34:19.856BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:19.856BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x84710ec5
18:34:19.856BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:19.856BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:19.859BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:34:19.859BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:34:19.8656C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:19.8656C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:19.865BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:19.8656C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:19.8656C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:19.868BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:24.696C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:34:24.706C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:24.706C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:24.706C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:24.706C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:24.706C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:24.706C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x84710ec5
18:34:24.1276C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:24.1276C68425fSwapResize_BuffersClear overlay graphics..
18:34:24.1276C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:24.1276C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:24.1276C68427fSwapResize_BuffersDevice was Resized!
18:34:24.1276C68184IRenderDevice::releaseRender Releasing.
18:34:24.1276C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:24.1276C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:24.1276C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:24.1276C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:24.1276C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:24.1276C68201IRenderDevice::releaseRender Releasing Done.
18:34:24.1276C68431fSwapResize_BuffersEnd Device was Resized!
18:34:24.233BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:24.233BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:34:24.233BE481126RenderDeviceD3d11::initsave state
18:34:24.233BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:24.246BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:24.246BE481134RenderDeviceD3d11::initrestore state
18:34:24.246BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:24.246BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:24.246BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:24.246BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:34:24.246BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:34:24.246BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:34:24.272BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:34:24.272BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:24.272BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7dde10b1
18:34:24.272BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:34:24.272BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:24.2916C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:24.2916C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:24.2916C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:24.2916C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:24.294BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:34:24.405BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:24.405BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:24.405BFDC8375OverlayManager::OnForegroundChangedChanged False
18:34:24.406BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:34:24.406BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:34:24.406BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:24.406BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:34:24.406BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:24.420BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:24.425BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:24.432BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:24.432BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:37.716C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:37.716C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:37.716C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:37.716C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:37.716C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:37.716C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7dde10b1
18:34:37.976C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:37.976C68425fSwapResize_BuffersClear overlay graphics..
18:34:37.976C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:37.976C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:37.976C68427fSwapResize_BuffersDevice was Resized!
18:34:37.976C68184IRenderDevice::releaseRender Releasing.
18:34:37.976C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:37.976C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:37.976C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:37.976C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:37.976C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:37.976C68201IRenderDevice::releaseRender Releasing Done.
18:34:37.976C68431fSwapResize_BuffersEnd Device was Resized!
18:34:37.158BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:37.158BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:34:37.158BE481126RenderDeviceD3d11::initsave state
18:34:37.158BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:37.171BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:37.171BE481134RenderDeviceD3d11::initrestore state
18:34:37.171BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:37.171BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:37.171BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:37.171BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:37.171BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:37.171BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:37.171BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:37.189BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:34:37.189BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:37.189BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x87b803a9
18:34:37.189BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:37.189BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:37.189BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:34:37.1936C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:37.1946C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:37.1946C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:37.1946C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:37.197BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:34:37.197BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:34:37.521BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:34:37.521BFDC8375OverlayManager::OnForegroundChangedChanged True
18:34:37.522BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:34:37.529BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:37.536BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:51.7046C683019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:34:51.7056C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:51.7056C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:51.7056C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:51.7056C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:51.7056C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:51.7056C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x87b803a9
18:34:51.7426C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:51.7426C68425fSwapResize_BuffersClear overlay graphics..
18:34:51.7426C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:51.7426C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:51.7426C68427fSwapResize_BuffersDevice was Resized!
18:34:51.7426C68184IRenderDevice::releaseRender Releasing.
18:34:51.7426C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:51.7426C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:51.7426C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:51.7426C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:51.7426C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:51.7426C68201IRenderDevice::releaseRender Releasing Done.
18:34:51.7426C68431fSwapResize_BuffersEnd Device was Resized!
18:34:51.823BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:51.823BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:34:51.823BE481126RenderDeviceD3d11::initsave state
18:34:51.823BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:51.836BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:51.836BE481134RenderDeviceD3d11::initrestore state
18:34:51.836BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:51.836BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:51.836BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:51.836BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:34:51.836BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:34:51.836BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:34:51.857BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0).
18:34:51.857BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:51.858BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47da0b69
18:34:51.858BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:34:51.858BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:51.881BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:34:52.43BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:52.43BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:52.43BFDC8375OverlayManager::OnForegroundChangedChanged False
18:34:52.44BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
18:34:52.44BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:34:52.44BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:52.44BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
18:34:52.44BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:52.52BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:52.54BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:52.79BE4848ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:52.79BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:59.416C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:59.416C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:59.416C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:59.426C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:59.2136C681836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:59.2136C681864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:59.2136C681551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:59.2136C681558OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:59.2136C681568OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:59.2136C681573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47da0b69
18:34:59.2456C68418fSwapResize_BuffersResize buffer (0x70224ec0)!
18:34:59.2456C68425fSwapResize_BuffersClear overlay graphics..
18:34:59.2456C682969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:59.2456C682991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:59.2456C68427fSwapResize_BuffersDevice was Resized!
18:34:59.2456C68184IRenderDevice::releaseRender Releasing.
18:34:59.2456C6882RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:59.2456C68100RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:59.2456C681258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:59.2456C681268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:59.2456C681287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:59.2456C68201IRenderDevice::releaseRender Releasing Done.
18:34:59.2456C68431fSwapResize_BuffersEnd Device was Resized!
18:34:59.319BE481041RenderDeviceD3d11::initRefC r:[3]->[3] 0x70224ec0
18:34:59.319BE481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:34:59.319BE481126RenderDeviceD3d11::initsave state
18:34:59.319BE48696RenderDeviceD3d11::initDX11loading shaders...
18:34:59.331BE481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x701525d8.
18:34:59.331BE481134RenderDeviceD3d11::initrestore state
18:34:59.331BE481137RenderDeviceD3d11::initTarget Window [0x17f30e3a]
18:34:59.331BE48241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:59.331BE48248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:59.331BE482957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:59.331BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:59.331BE485429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:59.331BE485449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:59.335BE485598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a).
18:34:59.335BE482512OverlayManager::installWindowProcHookInstall WPH
18:34:59.335BE482526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x68b50611
18:34:59.335BE482545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:59.335BE482591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336)
18:34:59.335BE481614WidgetManager::drawskip widget draw (not in foreground) False - False
18:34:59.3436C682621OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:59.3436C68480InputInterceptor::stopHookunhook keyboard and mouse
18:34:59.3436C68447InputInterceptor::runHookKeyboard is hooked 0x6c68
18:34:59.3436C68469InputInterceptor::runHookMouse is hooked 0x6c68
18:34:59.352BE485500OverlayManager::initOverlayResolutionEx 0X40000
18:34:59.352BE485506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:34:59.664BFDC6862OverlayManager::doActionForegroundChange Event ON (ON)
18:34:59.664BFDC8375OverlayManager::OnForegroundChangedChanged True
18:34:59.664BFDC7706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
18:34:59.667BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:34:59.670BE481027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:08.6486C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:35:08.7496C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:35:09.1226C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:35:09.2516C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:35:10.2236C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
18:35:11.3276A88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:12.6656C68603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
18:35:41.8376A88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:41.982C35C485ReleaseD11DeviceDevice Released! [2]
18:35:41.982C35C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:35:41.982C35C3019OverlayManager::DetachThreadInputDetach thread input 27752, 48712
18:35:41.983C35C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:35:41.983C35C1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:35:41.983C35C1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:35:41.983C35C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x68b50611
18:35:41.983C35C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:35:41.983C35C184IRenderDevice::releaseRender Releasing.
18:35:41.983C35C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:35:41.983C35C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:35:41.983C35C1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:35:41.983C35C1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:35:41.983C35C1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:35:41.983C35C201IRenderDevice::releaseRender Releasing Done.
18:35:41.983C35C488ReleaseD11Device End Device Released!
18:35:42.287BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:35:42.287BFDC6862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:35:42.287BFDC8375OverlayManager::OnForegroundChangedChanged False
18:35:42.287BFDC8409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:35:42.287BFDC7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:35:42.287BFDC2950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:35:42.287BFDC2832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:35:42.288BFDC2845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:35:42.302BFDC367InputInterceptor::ResetLLHookProcExtReset keys state
18:35:42.304BFDC7015OverlayManager::doActionDisplayFPS - Triggered
18:35:44.4806C682205ClientExitProcessCallbackClient::Exit Process Callback [0].
18:35:44.4806C68691Client::clearClient::Clear [0 - 1] .
18:35:44.4806C68698Client::clearClient::Clear stoping...
18:35:44.4806C681179OverlayManager::StopInternalstopping...
18:35:44.4806C681206OverlayManager::StopInternalStoping server connection
18:35:44.481BFDC7214OverlayManager::OnDisconnectedDisconnected from server
18:35:44.4816C681211OverlayManager::StopInternalStopped server connection
18:35:44.4816C68206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:35:44.4816C68232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:35:44.4816C68232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:35:44.4816C681232OverlayManager::StopInternalClosing inter process
18:35:44.4816C6825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:35:44.481BC74118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:35:44.4826C68255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:35:44.4826C6859InterProcessEventHandler::~InterProcessEventHandlerDone.
18:35:44.4826C681244OverlayManager::StopInternalnot running.
18:35:44.4826C68141ApiManager::DestroyBackgroundThreadDestroy call.
18:35:44.482AAF8188ApiManager::BackgroundThreadBackground Thread is terminated.
18:35:44.4826C68232ApiManager::ClearAllCommandsClearing commands [3]
18:35:44.4826C68249ApiManager::ClearAllCommandsCleared
18:35:44.4826C68136ApiManager::DestroyDestroyed
18:35:44.4826C681246OverlayManager::StopInternalstopped.
18:35:44.4836C68759Client::clearRemove old SHM
18:35:44.4836C68255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes
18:35:44.4836C68767Client::clearStop tasks thread
18:35:44.4846C68780Client::clearClient::Clear - Done.
18:35:44.4846C682220ClientExitProcessCallbackGoing to ExitProcess()