TimeThreadLineFunctionMessage
16:47:57.133ACF8138runClientStarting Overlay PID=44176(0xac90) server PID = 15744
16:47:57.133ACF8560Client::initClient::Initialize
16:47:57.133ACF8568Client::initStart owclient thread
16:47:57.133B5F4325Client::initFirstInjectionClient::initFirstInjection.
16:47:57.134B5F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
16:47:57.134B5F4351session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755}
16:47:57.134B5F42070Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=63919-remoting-auth-token=Lc9iP2ls5q_MCjmJD3zaRQ].
16:47:57.134B5F42086Client::LogClientInfoProcess OS version [10.0] [64-bit]
16:47:57.134B5F42096Client::LogClientInfoOS version [10.0.19041]
16:47:57.134B5F42118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
16:47:57.134B5F42131Client::LogProcessModulesLoaded modules:
16:47:57.137B5F42147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
16:47:57.137B5F42147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
16:47:57.137B5F42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
16:47:57.137B5F42147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\CRYPTSP.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\CRYPTUI.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\D3DSCache.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\DEVOBJ.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\DNSAPI.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\DSOUND.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\DWrite.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\GLU32.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\HID.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\MSASN1.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\NETAPI32.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\NTASN1.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\OLEACC.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\OPENGL32.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\PROPSYS.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\RTWorkQ.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\SAMCLI.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\Secur32.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\SspiCli.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\UIAutomationCore.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\UMPDC.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\USERENV.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\USP10.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\VERSION.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\WINHTTP.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\WINMM.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\WINNSI.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\WINSPOOL.DRV
16:47:57.137B5F42147C:\Windows\SYSTEM32\WTSAPI32.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\Wldp.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\X3DAudio1_7.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\XAPOFX1_5.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\XAudio2_7.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\XAudio2_9.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\XINPUT1_3.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\amdihk64.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\apphelp.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\atiadlxx.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\aticfx64.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\atidxx64.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\avrt.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\credui.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\cryptnet.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\d3d11.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\d3d9.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:47:57.137B5F42147C:\Windows\SYSTEM32\dwmapi.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\dxcore.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\dxgi.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\dxva2.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\gpapi.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\iertutil.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\kernel.appcore.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\mf.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\mfplat.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\mfplay.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\ncrypt.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\netutils.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\ntdll.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\ntmarta.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\powrprof.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\profapi.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\srvcli.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\textinputframework.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\twinapi.appcore.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\urlmon.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\wevtapi.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\windows.storage.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\winmmbase.dll
16:47:57.137B5F42147C:\Windows\SYSTEM32\wintypes.dll
16:47:57.137B5F42147C:\Windows\System32\ADVAPI32.dll
16:47:57.137B5F42147C:\Windows\System32\COMDLG32.dll
16:47:57.137B5F42147C:\Windows\System32\CRYPT32.dll
16:47:57.138B5F42147C:\Windows\System32\CoreMessaging.dll
16:47:57.138B5F42147C:\Windows\System32\CoreUIComponents.dll
16:47:57.138B5F42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
16:47:57.138B5F42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
16:47:57.138B5F42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
16:47:57.138B5F42147C:\Windows\System32\GDI32.dll
16:47:57.138B5F42147C:\Windows\System32\IMM32.DLL
16:47:57.138B5F42147C:\Windows\System32\InputHost.dll
16:47:57.138B5F42147C:\Windows\System32\KERNEL32.DLL
16:47:57.138B5F42147C:\Windows\System32\KERNELBASE.dll
16:47:57.138B5F42147C:\Windows\System32\NSI.dll
16:47:57.138B5F42147C:\Windows\System32\Normaliz.dll
16:47:57.138B5F42147C:\Windows\System32\OLEAUT32.dll
16:47:57.138B5F42147C:\Windows\System32\PSAPI.DLL
16:47:57.138B5F42147C:\Windows\System32\RPCRT4.dll
16:47:57.138B5F42147C:\Windows\System32\SETUPAPI.dll
16:47:57.138B5F42147C:\Windows\System32\SHCORE.dll
16:47:57.138B5F42147C:\Windows\System32\SHELL32.dll
16:47:57.138B5F42147C:\Windows\System32\SHLWAPI.dll
16:47:57.138B5F42147C:\Windows\System32\USER32.dll
16:47:57.138B5F42147C:\Windows\System32\WINTRUST.dll
16:47:57.138B5F42147C:\Windows\System32\WLDAP32.dll
16:47:57.138B5F42147C:\Windows\System32\WS2_32.dll
16:47:57.138B5F42147C:\Windows\System32\WindowManagementAPI.dll
16:47:57.138B5F42147C:\Windows\System32\Windows.UI.dll
16:47:57.138B5F42147C:\Windows\System32\bcrypt.dll
16:47:57.138B5F42147C:\Windows\System32\bcryptPrimitives.dll
16:47:57.138B5F42147C:\Windows\System32\cfgmgr32.dll
16:47:57.138B5F42147C:\Windows\System32\clbcatq.dll
16:47:57.138B5F42147C:\Windows\System32\combase.dll
16:47:57.138B5F42147C:\Windows\System32\fwpuclnt.dll
16:47:57.138B5F42147C:\Windows\System32\gameux.dll
16:47:57.138B5F42147C:\Windows\System32\gdi32full.dll
16:47:57.138B5F42147C:\Windows\System32\imagehlp.dll
16:47:57.138B5F42147C:\Windows\System32\msctf.dll
16:47:57.138B5F42147C:\Windows\System32\msvcp_win.dll
16:47:57.138B5F42147C:\Windows\System32\msvcrt.dll
16:47:57.138B5F42147C:\Windows\System32\ole32.dll
16:47:57.138B5F42147C:\Windows\System32\rasadhlp.dll
16:47:57.138B5F42147C:\Windows\System32\sechost.dll
16:47:57.138B5F42147C:\Windows\System32\ucrtbase.dll
16:47:57.138B5F42147C:\Windows\System32\win32u.dll
16:47:57.138B5F42147C:\Windows\System32\winrnr.dll
16:47:57.138B5F42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
16:47:57.138B5F42147C:\Windows\system32\MMDevAPI.DLL
16:47:57.138B5F42147C:\Windows\system32\NLAapi.dll
16:47:57.138B5F42147C:\Windows\system32\audioses.dll
16:47:57.138B5F42147C:\Windows\system32\dataexchange.dll
16:47:57.138B5F42147C:\Windows\system32\dcomp.dll
16:47:57.138B5F42147C:\Windows\system32\explorerframe.dll
16:47:57.138B5F42147C:\Windows\system32\mswsock.dll
16:47:57.138B5F42147C:\Windows\system32\napinsp.dll
16:47:57.138B5F42147C:\Windows\system32\pnrpnsp.dll
16:47:57.138B5F42147C:\Windows\system32\rsaenh.dll
16:47:57.138B5F42147C:\Windows\system32\uxtheme.dll
16:47:57.138B5F42147C:\Windows\system32\wlanapi.dll
16:47:57.138B5F42147C:\Windows\system32\wshbth.dll
16:47:57.138B5F479GraphicsHookManager::InitCreated Thread - Created , ThreadId=46584
16:47:57.142B5F41536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
16:47:57.142B5F41560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
16:47:57.142B5F41609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
16:47:57.142B5F41675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
16:47:57.142B5F41688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
16:47:57.142B5F41718Client::ReadGameConfigurationsEnable EnableTXR - OFF
16:47:57.142B5F41758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
16:47:57.142B5F41760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
16:47:57.142B5F41762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
16:47:57.142B5F41764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
16:47:57.142B5F41766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
16:47:57.142B5F41768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
16:47:57.142B5F41770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
16:47:57.142B5F41773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
16:47:57.142B5F41776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
16:47:57.142B5F41883Data::Search[0] 0x36D70000
16:47:57.142B5F41883Data::Search[1] 0x0
16:47:57.142B5F41883Data::Search[2] 0x1DF20000
16:47:57.142B5F41883Data::Search[3] 0x0
16:47:57.142B5F41883Data::Search[4] 0x0
16:47:57.142B5F41883Data::Search[5] 0x348B0000
16:47:57.142B5F41883Data::Search[6] 0x37A10000
16:47:57.142B5F41883Data::Search[7] 0xF4F0000
16:47:57.142B5F41883Data::Search[8] 0x348B0000
16:47:57.142B5F41883Data::Search[9] 0x0
16:47:57.142B5F41888Data::Search[10] 0x0
16:47:57.142B5F41894Data::Search[11] 0x324E0000
16:47:57.142B5F41900Data::Search[12] 0xF4F0000
16:47:57.142B5F41906Data::Search[13] 0x0
16:47:57.142B5F4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:47:57.142B5F41265Client::hookFunctionsDetected Windows 8.1 or greater
16:47:57.142B5F41288Client::hookFunctionsAcquiring function lock succedded
16:47:57.143B5F4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
16:47:57.143B5F4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
16:47:57.143B5F4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
16:47:57.143B5F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
16:47:57.144B5F4528OverlayManager::OverlayManagerOW System Cursor is set to = 0xcb2109b5
16:47:57.144B5F47604OverlayManager::LoadDefaultCursorsLoad default cursors
16:47:57.145B5F4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x649d122d
16:47:57.145B5F472PerformanceCounter::StartSessionStartSession
16:47:57.145B5F472PerformanceCounter::StartSessionStartSession
16:47:57.145B5F4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
16:47:57.145B5F4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
16:47:57.145B5F4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
16:47:57.145B5F4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
16:47:57.145B5F4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
16:47:57.145B5F4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
16:47:57.145B5F4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
16:47:57.145B5F4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
16:47:57.145B5F4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
16:47:57.145B5F4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
16:47:57.145B5F4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
16:47:57.145B5F4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
16:47:57.145B5F4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
16:47:57.145B5F4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
16:47:57.145B5F4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
16:47:57.145B5F4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
16:47:57.145B5F4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
16:47:57.145B5F4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
16:47:57.145B5F4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
16:47:57.145B5F4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
16:47:57.145B5F4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
16:47:57.145B5F4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
16:47:57.145B5F4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
16:47:57.145B5F4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
16:47:57.145B5F4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
16:47:57.145B5F4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
16:47:57.145B5F4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
16:47:57.145B5F4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
16:47:57.145B5F4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
16:47:57.145B5F4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
16:47:57.145B5F4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
16:47:57.145B5F4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
16:47:57.145B5F4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
16:47:57.145B5F4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
16:47:57.145B5F4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
16:47:57.145B5F4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
16:47:57.145B5F4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
16:47:57.145B5F4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
16:47:57.145B5F4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
16:47:57.145B5F4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
16:47:57.145B5F4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
16:47:57.145B5F4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
16:47:57.145B5F4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
16:47:57.145B5F4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
16:47:57.145B5F4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
16:47:57.145B5F4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
16:47:57.145B5F4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
16:47:57.145B5F4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
16:47:57.145B5F4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
16:47:57.145B5F4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
16:47:57.145B5F4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
16:47:57.145B5F4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
16:47:57.145B5F4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
16:47:57.145B5F4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
16:47:57.145B5F4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
16:47:57.145B5F4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
16:47:57.145B5F4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
16:47:57.145B5F4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
16:47:57.145B5F4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
16:47:57.145B5F4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
16:47:57.145B5F4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
16:47:57.145B5F4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
16:47:57.145B5F4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
16:47:57.145B5F4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
16:47:57.145B5F4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
16:47:57.145B5F4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
16:47:57.145B5F4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
16:47:57.145B5F4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
16:47:57.145B5F4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
16:47:57.145B5F4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
16:47:57.145B5F4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
16:47:57.145B5F4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
16:47:57.145B5F4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
16:47:57.145B5F4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
16:47:57.145B5F4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
16:47:57.145B5F4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
16:47:57.145B5F4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
16:47:57.145B5F4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
16:47:57.145B5F4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
16:47:57.145B5F4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
16:47:57.145B5F4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
16:47:57.145B5F4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
16:47:57.145B5F41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
16:47:57.145B5F41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
16:47:57.145B5F41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
16:47:57.145B5F41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
16:47:57.145B5F41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
16:47:57.145B5F41011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
16:47:57.145B5F41013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
16:47:57.145B5F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:57.145B5F4629OverlayManager::InitGameClientstarting hooks...
16:47:57.155B5F41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded
16:47:57.156B5F4602Install::CodeInit [Client,1] (MCH) OK
16:47:57.157B5F4602Install::CodeInit [Client,2] (MCH) OK
16:47:57.157B5F4602Install::CodeInit [Client,3] (MCH) OK
16:47:57.157B5F4602Install::CodeInit [Client,4] (MCH) OK
16:47:57.158B5F4602Install::CodeInit [Client,4.1] (MCH) OK
16:47:57.189B5F4602Install::CodeInit [Client,4.2] (MCH) OK
16:47:57.189B5F41362Client::hookFunctionsSuspend before hook: OFF
16:47:57.190B5F41063Install::CodeSegment [5|8160|0x348B0000|0x1FE0]
16:47:57.190B5F4602Install::Codeunknown (MCH) OK
16:47:57.190B5F41063Install::CodeSegment [5|432368|0x348B0000|0x698F0]
16:47:57.191B5F4602Install::Codeunknown (MCH) OK
16:47:57.191B5F41063Install::CodeSegment [5|132688|0x348B0000|0x20650]
16:47:57.191B5F4602Install::Codeunknown (MCH) OK
16:47:57.191B5F41063Install::CodeSegment [5|12800|0x348B0000|0x3200]
16:47:57.191B5F4602Install::Codeunknown (MCH) OK
16:47:57.191B5F41063Install::CodeSegment [5|-36337536|0x348B0000|0xFDD58880]
16:47:57.191B5F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
16:47:57.191B5F41063Install::CodeSegment [5|-36316080|0x348B0000|0xFDD5DC50]
16:47:57.191B5F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
16:47:57.191B5F41063Install::CodeSegment [5|-36321776|0x348B0000|0xFDD5C610]
16:47:57.191B5F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
16:47:57.191B5F41063Install::CodeSegment [5|-37507984|0x348B0000|0xFDC3AC70]
16:47:57.191B5F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
16:47:57.191B5F4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
16:47:57.191B5F41275OverlayManager::StartStarting...
16:47:57.191B5F41307OverlayManager::Startstarting hooks 2...
16:47:57.192B5F4602Install::CodeInit [Client,5] (MCH) OK
16:47:57.227B5F4602Install::CodeInit [Client,5.1] (MCH) OK
16:47:57.227B5F4602Install::CodeInit [Client,6] (MCH) OK
16:47:57.227B5F41473XTRAP COMPATIBLE PATCH WARNING
16:47:57.227B5F41482OverlayManager::Startdone with hooks...
16:47:57.227B5F4108ApiManager::InitAPI Manager Event : OK
16:47:57.228B5F4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=46596
16:47:57.228B5F467TXRSettingFail to read texture recognition options 0x0
16:47:57.228B5F4114TXOfInterestNew list set with 0 items
16:47:57.228B5F41508OverlayManager::Startget foreground state
16:47:57.228B5F41545OverlayManager::StartStarted...
16:47:57.228B6007189OverlayManager::OnConnectedConnected to server
16:47:57.228B60032SendServerHelloMessage::ExecuteSend connection Ack
16:47:57.228B6047823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x201b0
16:47:57.260B5F4602Install::CodeInit [Client,0] (MCH) OK
16:47:57.260B5F4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
16:47:57.260B5F494GraphicsHookManager::StopThreadStopThread
16:47:57.262B5F8216GraphicsHookManager::MessageLoopExit Thread
16:47:57.262B5F4406Client::initFirstInjectioninit complete
16:47:57.284B0C8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
16:47:57.288B0C8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
16:47:57.298B0C8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
16:47:57.298B0C8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
16:47:57.307B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
16:47:57.307B0C81072RenderDeviceD3d11::initDevice adapter hash: 2032328840
16:47:57.307B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:47:57.307B0C81126RenderDeviceD3d11::initsave state
16:47:57.307B0C8696RenderDeviceD3d11::initDX11loading shaders...
16:47:57.310B0C8705RenderDeviceD3d11::initDX11create vs
16:47:57.310B0C8723RenderDeviceD3d11::initDX11create vs
16:47:57.313B0C8745RenderDeviceD3d11::initDX11create pxs
16:47:57.316B0C8774RenderDeviceD3d11::initDX11create raster
16:47:57.316B0C8842RenderDeviceD3d11::initDX11create buffers
16:47:57.316B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
16:47:57.316B0C81134RenderDeviceD3d11::initrestore state
16:47:57.316B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
16:47:57.316B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:47:57.316B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:47:57.316B0C8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
16:47:57.316B0C82092RenderDeviceD3d11::setFixSet render device fix RT.
16:47:57.316B0C83076OverlayManager::setGraphicsRender Device fix was set RT.
16:47:57.316B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:47:57.316B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:47:57.317B0C826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
16:47:57.317B0C821StartWidgetsRefresher::ExecuteExecute start wicket manager
16:47:57.317B0C8276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:47:57.317B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x10c42).
16:47:57.317B0C82512OverlayManager::installWindowProcHookInstall WPH
16:47:57.318B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac560b53
16:47:57.318B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:47:57.318B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
16:47:57.318B0C82602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
16:47:57.318B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
16:47:57.318B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:57.318B0C88267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
16:47:57.332B288225InterProcessElement::openInterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly
16:47:57.332B288225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
16:47:57.350A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
16:47:57.350A48C480InputInterceptor::stopHookunhook keyboard and mouse
16:47:57.350A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
16:47:57.350A48C469InputInterceptor::runHookMouse is hooked 0xa48c
16:47:57.350A48C8029OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
16:47:57.351B0C85500OverlayManager::initOverlayResolutionEx 0X40000
16:47:57.351B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
16:47:57.565B600367InputInterceptor::ResetLLHookProcExtReset keys state
16:47:57.580B600367InputInterceptor::ResetLLHookProcExtReset keys state
16:47:57.585A48C7746OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
16:47:57.586B0C8684OverlayInputManager::HandleCommandsClear all hotkeys command
16:47:57.586B0C8311PerformanceCounter::NotifyFrameRenderNotify first Render...
16:47:57.597B6007015OverlayManager::doActionDisplayFPS - Triggered
16:47:57.617B0C8725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
16:47:57.617B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:47:57.680B6007007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:47:57.706B6007007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
16:47:57.846B288225InterProcessElement::openInterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly
16:47:57.847B288225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
16:47:57.847B288225InterProcessElement::openInterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly
16:47:57.847B288225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
16:47:58.866B288293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:47:59.387B6007290OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll]
16:47:59.696B0C88079OverlayManager::LoadPluginloading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll
16:47:59.700B0C88090OverlayManager::LoadPluginPlugin loaded [14] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] []
16:47:59.704B0C88120OverlayManager::LoadPluginfinish loading plugin
16:48:03.959B288293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:07.239B6042131Client::LogProcessModulesLoaded modules:
16:48:07.245B6042147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
16:48:07.245B6042147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
16:48:07.245B6042147C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
16:48:07.245B6042147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
16:48:07.245B6042147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
16:48:07.245B6042147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll
16:48:07.245B6042147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll
16:48:07.245B6042147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\CRYPTBASE.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\CRYPTSP.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\CRYPTUI.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\ColorAdapterClient.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\CompPkgSup.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\D3DCompiler_43.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\D3DSCache.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\D3DX9_43.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\DEVOBJ.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\DNSAPI.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\DSOUND.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\DWrite.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\GLU32.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\HID.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\IPHLPAPI.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\MFCORE.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\MSACM32.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\MSASN1.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\NETAPI32.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\NTASN1.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\OLEACC.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\OPENGL32.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\PROPSYS.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\RTWorkQ.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\SAMCLI.DLL
16:48:07.245B6042147C:\Windows\SYSTEM32\Secur32.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\SspiCli.dll
16:48:07.245B6042147C:\Windows\SYSTEM32\UIAutomationCore.DLL
16:48:07.246B6042147C:\Windows\SYSTEM32\UMPDC.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\USERENV.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\USP10.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\VERSION.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\WINHTTP.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\WINMM.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\WINNSI.DLL
16:48:07.246B6042147C:\Windows\SYSTEM32\WINSPOOL.DRV
16:48:07.246B6042147C:\Windows\SYSTEM32\WTSAPI32.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\Wldp.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\X3DAudio1_7.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\XAPOFX1_5.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\XAudio2_7.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\XAudio2_9.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\XINPUT1_3.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\amdihk64.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\apphelp.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\atiadlxx.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\aticfx64.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\atidxx64.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\avrt.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\credui.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\cryptnet.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\d3d11.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\d3d9.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\d3dx11_43.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\dhcpcsvc.DLL
16:48:07.246B6042147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
16:48:07.246B6042147C:\Windows\SYSTEM32\dwmapi.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\dxcore.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\dxgi.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\dxva2.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\gpapi.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\iertutil.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\kernel.appcore.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\ksuser.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\mf.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\mfplat.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\mfplay.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\midimap.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\msacm32.drv
16:48:07.246B6042147C:\Windows\SYSTEM32\mscms.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\ncrypt.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\netutils.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\ntdll.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\ntmarta.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\powrprof.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\profapi.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\resourcepolicyclient.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\srvcli.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\textinputframework.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\twinapi.appcore.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\urlmon.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\wdmaud.drv
16:48:07.246B6042147C:\Windows\SYSTEM32\wevtapi.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\windows.storage.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\winmmbase.dll
16:48:07.246B6042147C:\Windows\SYSTEM32\wintypes.dll
16:48:07.246B6042147C:\Windows\System32\ADVAPI32.dll
16:48:07.246B6042147C:\Windows\System32\AppXDeploymentClient.dll
16:48:07.246B6042147C:\Windows\System32\COMDLG32.dll
16:48:07.246B6042147C:\Windows\System32\CRYPT32.dll
16:48:07.246B6042147C:\Windows\System32\CoreMessaging.dll
16:48:07.246B6042147C:\Windows\System32\CoreUIComponents.dll
16:48:07.246B6042147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
16:48:07.246B6042147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
16:48:07.246B6042147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
16:48:07.246B6042147C:\Windows\System32\GDI32.dll
16:48:07.246B6042147C:\Windows\System32\IMM32.DLL
16:48:07.246B6042147C:\Windows\System32\InputHost.dll
16:48:07.246B6042147C:\Windows\System32\KERNEL32.DLL
16:48:07.246B6042147C:\Windows\System32\KERNELBASE.dll
16:48:07.246B6042147C:\Windows\System32\MSAudDecMFT.dll
16:48:07.246B6042147C:\Windows\System32\NSI.dll
16:48:07.246B6042147C:\Windows\System32\Normaliz.dll
16:48:07.246B6042147C:\Windows\System32\OLEAUT32.dll
16:48:07.246B6042147C:\Windows\System32\PSAPI.DLL
16:48:07.246B6042147C:\Windows\System32\RPCRT4.dll
16:48:07.246B6042147C:\Windows\System32\SETUPAPI.dll
16:48:07.246B6042147C:\Windows\System32\SHCORE.dll
16:48:07.246B6042147C:\Windows\System32\SHELL32.dll
16:48:07.246B6042147C:\Windows\System32\SHLWAPI.dll
16:48:07.246B6042147C:\Windows\System32\USER32.dll
16:48:07.246B6042147C:\Windows\System32\WINTRUST.dll
16:48:07.246B6042147C:\Windows\System32\WLDAP32.dll
16:48:07.246B6042147C:\Windows\System32\WS2_32.dll
16:48:07.246B6042147C:\Windows\System32\WindowManagementAPI.dll
16:48:07.246B6042147C:\Windows\System32\Windows.ApplicationModel.dll
16:48:07.246B6042147C:\Windows\System32\Windows.Media.dll
16:48:07.246B6042147C:\Windows\System32\Windows.UI.dll
16:48:07.246B6042147C:\Windows\System32\bcrypt.dll
16:48:07.246B6042147C:\Windows\System32\bcryptPrimitives.dll
16:48:07.246B6042147C:\Windows\System32\cfgmgr32.dll
16:48:07.246B6042147C:\Windows\System32\clbcatq.dll
16:48:07.246B6042147C:\Windows\System32\colorcnv.dll
16:48:07.246B6042147C:\Windows\System32\combase.dll
16:48:07.246B6042147C:\Windows\System32\fwpuclnt.dll
16:48:07.246B6042147C:\Windows\System32\gameux.dll
16:48:07.246B6042147C:\Windows\System32\gdi32full.dll
16:48:07.246B6042147C:\Windows\System32\imagehlp.dll
16:48:07.246B6042147C:\Windows\System32\mfmp4srcsnk.dll
16:48:07.246B6042147C:\Windows\System32\mfperfhelper.dll
16:48:07.246B6042147C:\Windows\System32\msctf.dll
16:48:07.246B6042147C:\Windows\System32\msdmo.dll
16:48:07.246B6042147C:\Windows\System32\msmpeg2vdec.dll
16:48:07.246B6042147C:\Windows\System32\msvcp_win.dll
16:48:07.246B6042147C:\Windows\System32\msvcrt.dll
16:48:07.246B6042147C:\Windows\System32\ole32.dll
16:48:07.246B6042147C:\Windows\System32\rasadhlp.dll
16:48:07.246B6042147C:\Windows\System32\sechost.dll
16:48:07.246B6042147C:\Windows\System32\ucrtbase.dll
16:48:07.246B6042147C:\Windows\System32\win32u.dll
16:48:07.246B6042147C:\Windows\System32\winrnr.dll
16:48:07.246B6042147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
16:48:07.246B6042147C:\Windows\system32\MMDevAPI.DLL
16:48:07.246B6042147C:\Windows\system32\NLAapi.dll
16:48:07.246B6042147C:\Windows\system32\audioses.dll
16:48:07.246B6042147C:\Windows\system32\dataexchange.dll
16:48:07.246B6042147C:\Windows\system32\dcomp.dll
16:48:07.246B6042147C:\Windows\system32\explorerframe.dll
16:48:07.246B6042147C:\Windows\system32\mswsock.dll
16:48:07.246B6042147C:\Windows\system32\napinsp.dll
16:48:07.246B6042147C:\Windows\system32\pnrpnsp.dll
16:48:07.246B6042147C:\Windows\system32\rsaenh.dll
16:48:07.246B6042147C:\Windows\system32\twinapi.dll
16:48:07.246B6042147C:\Windows\system32\uxtheme.dll
16:48:07.246B6042147C:\Windows\system32\wlanapi.dll
16:48:07.246B6042147C:\Windows\system32\wshbth.dll
16:48:28.163A48C7746OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
16:48:29.517B6006862OverlayManager::doActionForegroundChange Event ON (ON)
16:48:29.517B6008375OverlayManager::OnForegroundChangedChanged True
16:48:29.517B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
16:48:29.520B6007015OverlayManager::doActionDisplayFPS - Triggered
16:48:29.571A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xe1294 .
16:48:29.589B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:48:48.688B0D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:50.682B0D0170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
16:48:50.682B0D052WidgetsLayoutScheduler::Stopstopping layout scheduler
16:48:50.682B0D061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
16:48:51.436B0C82286WidgetManager::Renderresume layout thread
16:48:51.436B0C8276WidgetManager::StartLayoutSchedulerstart layout scheduler
16:48:51.436B0C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:57.265B0D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:48:57.828A48C7746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
16:48:58.957B0D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:13.380B6FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:42.2809DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:49.3209DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:50.6659DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:04:12.828630293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:17.38013CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:19.38913CC170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
17:15:19.38913CC52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:15:19.38913CC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
17:15:19.410B0C82286WidgetManager::Renderresume layout thread
17:15:19.410B0C8276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:15:19.410B0C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:25.11013CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:15:29.562A48C7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:29.702A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:15:29.703A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:29.703A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:15:29.703A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:29.703A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:29.703A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:29.703A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac560b53
17:15:29.757A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:15:29.757A48C425fSwapResize_BuffersClear overlay graphics..
17:15:29.757A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:29.757A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:29.757A48C427fSwapResize_BuffersDevice was Resized!
17:15:29.757A48C184IRenderDevice::releaseRender Releasing.
17:15:29.757A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:29.757A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:29.757A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:29.757A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:29.757A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:29.757A48C201IRenderDevice::releaseRender Releasing Done.
17:15:29.757A48C431fSwapResize_BuffersEnd Device was Resized!
17:15:29.881B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:15:29.881B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:15:29.881B0C81126RenderDeviceD3d11::initsave state
17:15:29.881B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:15:29.893B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:15:29.893B0C81134RenderDeviceD3d11::initrestore state
17:15:29.893B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:15:29.893B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:29.893B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:29.893B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:15:29.893B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:15:29.893B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:15:29.915B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x10264).
17:15:29.915B0C82512OverlayManager::installWindowProcHookInstall WPH
17:15:29.915B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d890e8b
17:15:29.915B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:15:29.915B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:15:29.915A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:29.915A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:29.915A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:15:29.915A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:15:29.925B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:15:30.154B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:30.154B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:30.154B6008375OverlayManager::OnForegroundChangedChanged False
17:15:30.154B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10264 Title=[Search]
17:15:30.154B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:30.154B6002832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:15:30.154B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:30.157B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:30.169B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:30.171B6007015OverlayManager::doActionDisplayFPS - Triggered
17:15:30.190B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:32.321A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:32.321A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:15:32.321A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:32.321A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:32.321A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:32.321A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d890e8b
17:15:32.352A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:15:32.352A48C425fSwapResize_BuffersClear overlay graphics..
17:15:32.352A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:32.352A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:32.352A48C427fSwapResize_BuffersDevice was Resized!
17:15:32.352A48C184IRenderDevice::releaseRender Releasing.
17:15:32.352A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:32.352A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:32.352A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:32.352A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:32.352A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:32.352A48C201IRenderDevice::releaseRender Releasing Done.
17:15:32.352A48C431fSwapResize_BuffersEnd Device was Resized!
17:15:32.426B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:15:32.426B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:15:32.426B0C81126RenderDeviceD3d11::initsave state
17:15:32.426B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:15:32.435B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:15:32.435B0C81134RenderDeviceD3d11::initrestore state
17:15:32.435B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:15:32.435B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:32.435B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:32.435B0C82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:32.435B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:32.435B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:32.435B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:32.454B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:15:32.454B0C82512OverlayManager::installWindowProcHookInstall WPH
17:15:32.454B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78751235
17:15:32.454B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:32.455B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:15:32.455B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:32.459A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:32.459A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:32.459A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:15:32.459A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:15:32.463B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:15:32.463B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:15:32.686B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:15:32.686B6008375OverlayManager::OnForegroundChangedChanged True
17:15:32.686B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:32.702B6007015OverlayManager::doActionDisplayFPS - Triggered
17:15:32.703A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:15:32.704B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:33.313A48C7706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:15:33.464A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:15:33.465A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:33.465A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:15:33.465A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:33.465A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:33.466A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:33.466A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78751235
17:15:33.513A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:15:33.513A48C425fSwapResize_BuffersClear overlay graphics..
17:15:33.513A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:33.513A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:33.513A48C427fSwapResize_BuffersDevice was Resized!
17:15:33.513A48C184IRenderDevice::releaseRender Releasing.
17:15:33.513A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:33.513A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:33.513A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:33.513A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:33.513A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:33.513A48C201IRenderDevice::releaseRender Releasing Done.
17:15:33.513A48C431fSwapResize_BuffersEnd Device was Resized!
17:15:33.580B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:15:33.580B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:15:33.580B0C81126RenderDeviceD3d11::initsave state
17:15:33.580B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:15:33.590B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:15:33.590B0C81134RenderDeviceD3d11::initrestore state
17:15:33.590B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:15:33.590B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:33.590B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:33.590B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:15:33.590B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:15:33.590B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:15:33.610B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x10264).
17:15:33.610B0C82512OverlayManager::installWindowProcHookInstall WPH
17:15:33.610B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8c381047
17:15:33.610B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:15:33.610B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:15:33.627B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:15:33.706B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:33.706B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:15:33.706B6008375OverlayManager::OnForegroundChangedChanged False
17:15:33.707B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10264 Title=[Search]
17:15:33.707B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:15:33.707B6002832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:15:33.707B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:15:33.721B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:15:33.722B6007015OverlayManager::doActionDisplayFPS - Triggered
17:15:33.787B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:15:33.787B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:15:37.693A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:37.693A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:37.693A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:15:37.693A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:15:37.863A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:15:37.863A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:15:37.863A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:15:37.863A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:15:37.863A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:15:37.863A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8c381047
17:15:37.899A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:15:37.899A48C425fSwapResize_BuffersClear overlay graphics..
17:15:37.899A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:15:37.899A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:15:37.899A48C427fSwapResize_BuffersDevice was Resized!
17:15:37.899A48C184IRenderDevice::releaseRender Releasing.
17:15:37.899A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:15:37.899A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:15:37.899A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:15:37.899A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:15:37.899A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:15:37.899A48C201IRenderDevice::releaseRender Releasing Done.
17:15:37.899A48C431fSwapResize_BuffersEnd Device was Resized!
17:15:37.952B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:15:37.952B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:15:37.952B0C81126RenderDeviceD3d11::initsave state
17:15:37.952B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:15:37.962B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:15:37.962B0C81134RenderDeviceD3d11::initrestore state
17:15:37.962B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:15:37.962B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:15:37.962B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:15:37.962B0C82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:15:37.962B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:15:37.962B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:15:37.962B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:15:37.978B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:15:37.978B0C82512OverlayManager::installWindowProcHookInstall WPH
17:15:37.978B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ecb0e8b
17:15:37.978B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:15:37.978B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:15:37.978B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:15:37.981B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:15:37.981B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:15:37.982A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:15:37.982A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:15:37.982A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:15:37.982A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:15:38.285B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:15:38.285B6008375OverlayManager::OnForegroundChangedChanged True
17:15:38.285B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:15:38.285A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:15:38.301B6007015OverlayManager::doActionDisplayFPS - Triggered
17:15:38.306B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:52.9552DE4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:22.464A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:23:22.465A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:22.465A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:22.465A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:22.465A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:22.465A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:22.465A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ecb0e8b
17:23:22.482A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:23:22.482A48C425fSwapResize_BuffersClear overlay graphics..
17:23:22.482A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:22.482A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:22.482A48C427fSwapResize_BuffersDevice was Resized!
17:23:22.482A48C184IRenderDevice::releaseRender Releasing.
17:23:22.482A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:22.483A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:22.483A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:22.483A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:22.483A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:22.483A48C201IRenderDevice::releaseRender Releasing Done.
17:23:22.483A48C431fSwapResize_BuffersEnd Device was Resized!
17:23:22.566B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:23:22.566B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:23:22.566B0C81126RenderDeviceD3d11::initsave state
17:23:22.566B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:23:22.578B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:23:22.578B0C81134RenderDeviceD3d11::initrestore state
17:23:22.578B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:23:22.578B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:22.578B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:22.578B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:23:22.578B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:23:22.578B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:23:22.596B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x101dc).
17:23:22.596B0C82512OverlayManager::installWindowProcHookInstall WPH
17:23:22.596B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x904009cf
17:23:22.596B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:23:22.596B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:23:22.614A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:22.614A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:23:22.615B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:23:22.615A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:23:22.615A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:23:22.770B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:22.770B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:22.770B6008375OverlayManager::OnForegroundChangedChanged False
17:23:22.770B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Spotify Premium]
17:23:22.770B6007706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:23:22.770B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:22.770B6002832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:23:22.770B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:22.780B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:23:22.786B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:22.787B6007015OverlayManager::doActionDisplayFPS - Triggered
17:23:22.813B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:47.885A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:47.885A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:47.885A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:47.885A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:47.885A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:47.885A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x904009cf
17:23:47.920A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:23:47.920A48C425fSwapResize_BuffersClear overlay graphics..
17:23:47.920A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:47.920A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:47.920A48C427fSwapResize_BuffersDevice was Resized!
17:23:47.920A48C184IRenderDevice::releaseRender Releasing.
17:23:47.920A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:47.920A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:47.920A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:47.920A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:47.920A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:47.920A48C201IRenderDevice::releaseRender Releasing Done.
17:23:47.920A48C431fSwapResize_BuffersEnd Device was Resized!
17:23:47.971B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:23:47.971B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:23:47.971B0C81126RenderDeviceD3d11::initsave state
17:23:47.971B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:23:47.981B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:23:47.981B0C81134RenderDeviceD3d11::initrestore state
17:23:47.981B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:23:47.981B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:47.981B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:47.981B0C82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:23:47.981B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:23:47.981B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:23:47.981B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:23:47.996B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:23:47.996B0C82512OverlayManager::installWindowProcHookInstall WPH
17:23:47.996B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78f612bd
17:23:47.996B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:23:47.996B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:23:47.996B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:23:47.998A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:47.998A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:23:47.998A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:23:47.998A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:23:47.999B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:23:47.999B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:23:48.111B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:23:48.111B6008375OverlayManager::OnForegroundChangedChanged True
17:23:48.112B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:23:48.128A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:23:48.130B6007015OverlayManager::doActionDisplayFPS - Triggered
17:23:48.132B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:16.209A200293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:18.209A200170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
17:27:18.209A20052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:27:18.209A20061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
17:27:18.390B0C82286WidgetManager::Renderresume layout thread
17:27:18.390B0C8276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:27:18.390B0C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:24.191A200293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:25.644A200293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:34:44.85477AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:46.989284293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:53.229284293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:54.973284293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:41:13.161A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:41:13.161A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:13.161A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:41:13.161A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:13.161A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:13.161A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:13.161A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78f612bd
17:41:13.186A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:41:13.186A48C425fSwapResize_BuffersClear overlay graphics..
17:41:13.186A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:13.186A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:13.186A48C427fSwapResize_BuffersDevice was Resized!
17:41:13.186A48C184IRenderDevice::releaseRender Releasing.
17:41:13.186A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:13.186A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:13.186A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:13.186A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:13.186A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:13.186A48C201IRenderDevice::releaseRender Releasing Done.
17:41:13.186A48C431fSwapResize_BuffersEnd Device was Resized!
17:41:13.245B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:41:13.245B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:41:13.245B0C81126RenderDeviceD3d11::initsave state
17:41:13.245B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:41:13.254B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:41:13.254B0C81134RenderDeviceD3d11::initrestore state
17:41:13.254B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:41:13.254B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:13.254B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:13.254B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:41:13.254B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:41:13.254B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:41:13.286B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x2df0d10).
17:41:13.286B0C82512OverlayManager::installWindowProcHookInstall WPH
17:41:13.286B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa4010d7
17:41:13.286B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:41:13.286B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:41:13.295B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:41:13.413B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:13.413B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:41:13.413B6008375OverlayManager::OnForegroundChangedChanged False
17:41:13.413B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2DF0D10 Title=[Task Switching]
17:41:13.413B6007706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:41:13.413B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:41:13.413B6002832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:41:13.413B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:41:13.427B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:41:13.429B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:13.430B6007015OverlayManager::doActionDisplayFPS - Triggered
17:41:13.459B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:13.932A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:13.932A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:41:13.932A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:41:13.932A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:41:14.991A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:14.991A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:41:14.991A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:14.991A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:14.991A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:14.991A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa4010d7
17:41:15.29A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:41:15.29A48C425fSwapResize_BuffersClear overlay graphics..
17:41:15.29A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:15.29A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:15.29A48C427fSwapResize_BuffersDevice was Resized!
17:41:15.29A48C184IRenderDevice::releaseRender Releasing.
17:41:15.29A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:15.29A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:15.29A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:15.29A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:15.29A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:15.29A48C201IRenderDevice::releaseRender Releasing Done.
17:41:15.29A48C431fSwapResize_BuffersEnd Device was Resized!
17:41:15.104B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:41:15.104B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:41:15.104B0C81126RenderDeviceD3d11::initsave state
17:41:15.104B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:41:15.114B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:41:15.114B0C81134RenderDeviceD3d11::initrestore state
17:41:15.114B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:41:15.114B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:15.114B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:15.114B0C82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:15.114B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:41:15.114B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:41:15.114B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:15.130B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:41:15.130B0C82512OverlayManager::installWindowProcHookInstall WPH
17:41:15.130B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa573124f
17:41:15.130B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:41:15.130B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:41:15.130B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:41:15.131A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:15.131A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:41:15.131A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:41:15.131A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:41:15.133B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:41:15.133B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:41:15.435B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:41:15.435B6008375OverlayManager::OnForegroundChangedChanged True
17:41:15.435B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:41:15.449A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:41:15.451B6007015OverlayManager::doActionDisplayFPS - Triggered
17:41:15.456B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:59.347A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:43:59.348A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:59.348A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:43:59.348A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:43:59.348A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:43:59.348A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:43:59.348A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa573124f
17:43:59.375A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:43:59.375A48C425fSwapResize_BuffersClear overlay graphics..
17:43:59.375A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:43:59.375A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:43:59.375A48C427fSwapResize_BuffersDevice was Resized!
17:43:59.375A48C184IRenderDevice::releaseRender Releasing.
17:43:59.375A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:43:59.375A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:43:59.375A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:43:59.375A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:43:59.375A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:43:59.375A48C201IRenderDevice::releaseRender Releasing Done.
17:43:59.375A48C431fSwapResize_BuffersEnd Device was Resized!
17:43:59.419B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:43:59.419B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:43:59.419B0C81126RenderDeviceD3d11::initsave state
17:43:59.419B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:43:59.427B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:43:59.427B0C81134RenderDeviceD3d11::initrestore state
17:43:59.427B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:43:59.427B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:43:59.427B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:43:59.427B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:43:59.427B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:43:59.427B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:43:59.432B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:59.432B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:43:59.432B6008375OverlayManager::OnForegroundChangedChanged False
17:43:59.432B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6200C0 Title=[Task Switching]
17:43:59.432B6007706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:43:59.432B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:43:59.432B6002832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:43:59.433B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:59.448B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:59.449B6007015OverlayManager::doActionDisplayFPS - Triggered
17:44:00.435B43C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:02.449B43C170WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3132].
17:44:02.450B43C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:44:02.450B43C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:44:02.465B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:02.465B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x1c05a0).
17:44:02.465B0C82512OverlayManager::installWindowProcHookInstall WPH
17:44:02.465B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9b31012d
17:44:02.465B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:44:02.465B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:44:02.465B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:02.549A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:02.549A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:44:02.549A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:44:02.549A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:44:02.557B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:44:05.187A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:44:05.187A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:44:05.187A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:05.187A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:05.187A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:05.187A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9b31012d
17:44:05.231A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:44:05.231A48C425fSwapResize_BuffersClear overlay graphics..
17:44:05.231A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:05.231A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:05.231A48C427fSwapResize_BuffersDevice was Resized!
17:44:05.231A48C184IRenderDevice::releaseRender Releasing.
17:44:05.231A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:05.231A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:05.231A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:05.231A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:05.231A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:05.231A48C201IRenderDevice::releaseRender Releasing Done.
17:44:05.231A48C431fSwapResize_BuffersEnd Device was Resized!
17:44:05.294B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:44:05.294B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:05.294B0C81126RenderDeviceD3d11::initsave state
17:44:05.294B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:44:05.306B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:44:05.306B0C81134RenderDeviceD3d11::initrestore state
17:44:05.306B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:44:05.306B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:05.306B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:05.306B0C82957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:05.306B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:05.306B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:05.306B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:05.322B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:44:05.322B0C82512OverlayManager::installWindowProcHookInstall WPH
17:44:05.322B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3751086d
17:44:05.322B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:44:05.322B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:44:05.322B0C82286WidgetManager::Renderresume layout thread
17:44:05.322B0C8276WidgetManager::StartLayoutSchedulerstart layout scheduler
17:44:05.322B0C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:05.322B0C81614WidgetManager::drawskip widget draw (not in foreground) False - False
17:44:05.325A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:05.325A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:44:05.325A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:44:05.325A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:44:05.334B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:44:05.334B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:44:05.491B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:44:05.491B6008375OverlayManager::OnForegroundChangedChanged True
17:44:05.491B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:44:05.507B6007015OverlayManager::doActionDisplayFPS - Triggered
17:44:05.508A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:44:05.513B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:27.432A48C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
17:48:27.433A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:27.433A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:48:27.433A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:27.433A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:27.434A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:27.434A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3751086d
17:48:27.496A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:48:27.496A48C425fSwapResize_BuffersClear overlay graphics..
17:48:27.496A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:27.496A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:27.496A48C427fSwapResize_BuffersDevice was Resized!
17:48:27.496A48C184IRenderDevice::releaseRender Releasing.
17:48:27.496A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:27.496A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:27.496A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:27.496A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:27.496A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:27.496A48C201IRenderDevice::releaseRender Releasing Done.
17:48:27.496A48C431fSwapResize_BuffersEnd Device was Resized!
17:48:27.587B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:48:27.587B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
17:48:27.587B0C81126RenderDeviceD3d11::initsave state
17:48:27.587B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:48:27.598B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:48:27.598B0C81134RenderDeviceD3d11::initrestore state
17:48:27.598B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:48:27.598B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:27.598B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:27.598B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
17:48:27.598B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
17:48:27.598B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
17:48:27.635B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0x10c42).
17:48:27.635B0C82512OverlayManager::installWindowProcHookInstall WPH
17:48:27.636B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd600cdd
17:48:27.636B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
17:48:27.636B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:48:27.639B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:27.639B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
17:48:27.639B6008375OverlayManager::OnForegroundChangedChanged False
17:48:27.639B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[dark cat - Crazy Milk]
17:48:27.639B6007706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
17:48:27.639B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:48:27.639B6002832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
17:48:27.640B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:48:27.654B600367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:27.655B6007015OverlayManager::doActionDisplayFPS - Triggered
17:48:27.657B0C848ResetSnapShotSH::ExecuteRelease snapshot SH
17:48:27.657B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
17:48:27.657B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:32.352A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:32.352A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:48:32.353A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:48:32.353A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:48:32.651A48C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:32.651A48C1864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:48:32.651A48C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:48:32.651A48C1558OverlayManager::RestoreGameWNDPROCSWL restored.
17:48:32.651A48C1568OverlayManager::RestoreGameWNDPROCSWL OK.
17:48:32.651A48C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd600cdd
17:48:32.682A48C418fSwapResize_BuffersResize buffer (0x2cfad420)!
17:48:32.682A48C425fSwapResize_BuffersClear overlay graphics..
17:48:32.682A48C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:48:32.682A48C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:48:32.682A48C427fSwapResize_BuffersDevice was Resized!
17:48:32.682A48C184IRenderDevice::releaseRender Releasing.
17:48:32.682A48C82RenderDeviceCaptureBase::ReleaseTextureRelease
17:48:32.682A48C100RenderDeviceCaptureBase::ReleaseTextureReleased
17:48:32.682A48C1258RenderDeviceD3d11::releaseImplementationReleasing 1
17:48:32.682A48C1268RenderDeviceD3d11::releaseImplementationReleasing 2
17:48:32.682A48C1287RenderDeviceD3d11::releaseImplementationReleasing 3
17:48:32.682A48C201IRenderDevice::releaseRender Releasing Done.
17:48:32.682A48C431fSwapResize_BuffersEnd Device was Resized!
17:48:32.706B6006862OverlayManager::doActionForegroundChange Event ON (ON)
17:48:32.706B6008375OverlayManager::OnForegroundChangedChanged True
17:48:32.706B6007706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
17:48:32.706B6002957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:48:32.723B6007015OverlayManager::doActionDisplayFPS - Triggered
17:48:32.764B0C81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2cfad420
17:48:32.764B0C81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:48:32.764B0C81126RenderDeviceD3d11::initsave state
17:48:32.764B0C8696RenderDeviceD3d11::initDX11loading shaders...
17:48:32.775B0C81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2ce6cff8.
17:48:32.775B0C81134RenderDeviceD3d11::initrestore state
17:48:32.775B0C81137RenderDeviceD3d11::initTarget Window [0xe1294]
17:48:32.775B0C8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:48:32.775B0C8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:48:32.775B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:48:32.775B0C85429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:48:32.775B0C85449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:48:32.794B0C85598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xe1294} (foreground = 0xe1294).
17:48:32.794B0C82512OverlayManager::installWindowProcHookInstall WPH
17:48:32.794B0C82526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeae90e2b
17:48:32.794B0C82545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:48:32.794B0C82591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xac232b80=-1406981248)
17:48:32.794B0C81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:32.797A48C2621OverlayManager::installKeybMouseHookInstall KeybMouse
17:48:32.797A48C480InputInterceptor::stopHookunhook keyboard and mouse
17:48:32.797A48C447InputInterceptor::runHookKeyboard is hooked 0xa48c
17:48:32.797A48C469InputInterceptor::runHookMouse is hooked 0xa48c
17:48:32.798B0C85500OverlayManager::initOverlayResolutionEx 0X40000
17:48:32.798B0C85506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
17:48:32.879A48C6299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xe1294) 0xe1294 .
17:49:56.125A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:49:56.236A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:49:57.143A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:49:57.226A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:27.187A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:27.255A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:27.553A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:27.660A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:30.810A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:30.860A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:30.923A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:31.28A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:37.297A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:37.382A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:39.332A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:39.392A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:56:40.350A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:56:40.357A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:59:13.830A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:59:13.936A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:59:14.43A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:59:14.173A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:59:16.333A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:59:16.393A48C603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:59:21.119608293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:29:58.850AC1C485ReleaseD11DeviceDevice Released! [2]
18:29:58.850AC1C2969OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:58.850AC1C3019OverlayManager::DetachThreadInputDetach thread input 42124, 45256
18:29:58.850AC1C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:58.850AC1C1558OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:58.850AC1C1568OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:58.850AC1C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeae90e2b
18:29:58.850AC1C2991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:58.850AC1C184IRenderDevice::releaseRender Releasing.
18:29:58.850AC1C82RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:58.850AC1C100RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:58.850AC1C1258RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:58.850AC1C1268RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:58.850AC1C1287RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:58.850AC1C201IRenderDevice::releaseRender Releasing Done.
18:29:58.850AC1C488ReleaseD11Device End Device Released!
18:29:59.229B600367InputInterceptor::ResetLLHookProcExtReset keys state
18:29:59.229B6006862OverlayManager::doActionForegroundChange Event OFF (OFF)
18:29:59.229B6008375OverlayManager::OnForegroundChangedChanged False
18:29:59.229B6008409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Spotify Premium]
18:29:59.230B6007706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
18:29:59.230B6002950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:29:59.230B6002832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:29:59.230B6002845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:59.244B600367InputInterceptor::ResetLLHookProcExtReset keys state
18:29:59.246B6007015OverlayManager::doActionDisplayFPS - Triggered
18:29:59.731A298293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:00.760A48C2205ClientExitProcessCallbackClient::Exit Process Callback [0].
18:30:00.760A48C691Client::clearClient::Clear [0 - 1] .
18:30:00.760A48C698Client::clearClient::Clear stoping...
18:30:00.760A48C1179OverlayManager::StopInternalstopping...
18:30:00.760A48C1206OverlayManager::StopInternalStoping server connection
18:30:00.760B6007214OverlayManager::OnDisconnectedDisconnected from server
18:30:00.761A48C1211OverlayManager::StopInternalStopped server connection
18:30:00.761A48C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:30:00.761A48C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:30:00.761A48C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:30:00.761A48C1232OverlayManager::StopInternalClosing inter process
18:30:00.761A48C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:30:00.761B5FC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:30:00.761A48C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:30:00.761A48C59InterProcessEventHandler::~InterProcessEventHandlerDone.
18:30:00.761A48C1244OverlayManager::StopInternalnot running.
18:30:00.761A48C141ApiManager::DestroyBackgroundThreadDestroy call.
18:30:01.232B604188ApiManager::BackgroundThreadBackground Thread is terminated.
18:30:01.233A48C232ApiManager::ClearAllCommandsClearing commands [3]
18:30:01.233A48C249ApiManager::ClearAllCommandsCleared
18:30:01.233A48C136ApiManager::DestroyDestroyed
18:30:01.233A48C1246OverlayManager::StopInternalstopped.
18:30:01.233A48C759Client::clearRemove old SHM
18:30:01.233A48C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes
18:30:01.233A48C767Client::clearStop tasks thread
18:30:01.234A48C780Client::clearClient::Clear - Done.
18:30:01.234A48C2220ClientExitProcessCallbackGoing to ExitProcess()