TimeThreadLineFunctionMessage
23:19:47.73538CC138runClientStarting Overlay PID=36620(0x8f0c) server PID = 15744
23:19:47.73638CC560Client::initClient::Initialize
23:19:47.73638CC568Client::initStart owclient thread
23:19:47.7361D4325Client::initFirstInjectionClient::initFirstInjection.
23:19:47.7361D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
23:19:47.7361D4351session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755}
23:19:47.7361D42070Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=56229-remoting-auth-token=hafJFG2oN_uBDzumduwNOw].
23:19:47.7361D42086Client::LogClientInfoProcess OS version [10.0] [64-bit]
23:19:47.7371D42096Client::LogClientInfoOS version [10.0.19041]
23:19:47.7371D42118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
23:19:47.7371D42131Client::LogProcessModulesLoaded modules:
23:19:47.7471D42147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
23:19:47.7471D42147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
23:19:47.7471D42147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
23:19:47.7471D42147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\CRYPTBASE.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\CRYPTSP.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\CRYPTUI.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\D3DSCache.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\DEVOBJ.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\DNSAPI.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\DSOUND.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\DWrite.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\GLU32.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\HID.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\IPHLPAPI.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\MSASN1.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\NETAPI32.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\NTASN1.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\OLEACC.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\OPENGL32.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\PROPSYS.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\RTWorkQ.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\SAMCLI.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\Secur32.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\SspiCli.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\UIAutomationCore.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\UMPDC.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\USERENV.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\USP10.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\VERSION.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\WINHTTP.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\WINMM.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\WINNSI.DLL
23:19:47.7471D42147C:\Windows\SYSTEM32\WINSPOOL.DRV
23:19:47.7471D42147C:\Windows\SYSTEM32\WTSAPI32.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\Wldp.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\X3DAudio1_7.dll
23:19:47.7471D42147C:\Windows\SYSTEM32\XAPOFX1_5.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\XAudio2_7.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\XAudio2_9.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\XINPUT1_3.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\amdihk64.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\apphelp.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\atiadlxx.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\aticfx64.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\atidxx64.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\avrt.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\credui.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\cryptnet.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\d3d11.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\d3d9.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\dhcpcsvc.DLL
23:19:47.7481D42147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
23:19:47.7481D42147C:\Windows\SYSTEM32\dwmapi.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\dxcore.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\dxgi.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\dxva2.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\gpapi.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\iertutil.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\kernel.appcore.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\mf.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\mfplat.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\mfplay.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\ncrypt.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\netutils.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\ntdll.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\ntmarta.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\powrprof.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\profapi.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\resourcepolicyclient.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\srvcli.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\textinputframework.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\twinapi.appcore.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\urlmon.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\wevtapi.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\windows.storage.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\winmmbase.dll
23:19:47.7481D42147C:\Windows\SYSTEM32\wintypes.dll
23:19:47.7481D42147C:\Windows\System32\ADVAPI32.dll
23:19:47.7481D42147C:\Windows\System32\COMDLG32.dll
23:19:47.7481D42147C:\Windows\System32\CRYPT32.dll
23:19:47.7481D42147C:\Windows\System32\CoreMessaging.dll
23:19:47.7481D42147C:\Windows\System32\CoreUIComponents.dll
23:19:47.7481D42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
23:19:47.7481D42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
23:19:47.7481D42147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
23:19:47.7481D42147C:\Windows\System32\GDI32.dll
23:19:47.7481D42147C:\Windows\System32\IMM32.DLL
23:19:47.7481D42147C:\Windows\System32\InputHost.dll
23:19:47.7481D42147C:\Windows\System32\KERNEL32.DLL
23:19:47.7481D42147C:\Windows\System32\KERNELBASE.dll
23:19:47.7481D42147C:\Windows\System32\NSI.dll
23:19:47.7481D42147C:\Windows\System32\Normaliz.dll
23:19:47.7481D42147C:\Windows\System32\OLEAUT32.dll
23:19:47.7481D42147C:\Windows\System32\PSAPI.DLL
23:19:47.7481D42147C:\Windows\System32\RPCRT4.dll
23:19:47.7481D42147C:\Windows\System32\SETUPAPI.dll
23:19:47.7481D42147C:\Windows\System32\SHCORE.dll
23:19:47.7481D42147C:\Windows\System32\SHELL32.dll
23:19:47.7481D42147C:\Windows\System32\SHLWAPI.dll
23:19:47.7481D42147C:\Windows\System32\USER32.dll
23:19:47.7481D42147C:\Windows\System32\WINTRUST.dll
23:19:47.7481D42147C:\Windows\System32\WLDAP32.dll
23:19:47.7481D42147C:\Windows\System32\WS2_32.dll
23:19:47.7481D42147C:\Windows\System32\WindowManagementAPI.dll
23:19:47.7481D42147C:\Windows\System32\Windows.UI.dll
23:19:47.7481D42147C:\Windows\System32\bcrypt.dll
23:19:47.7481D42147C:\Windows\System32\bcryptPrimitives.dll
23:19:47.7481D42147C:\Windows\System32\cfgmgr32.dll
23:19:47.7481D42147C:\Windows\System32\clbcatq.dll
23:19:47.7481D42147C:\Windows\System32\combase.dll
23:19:47.7481D42147C:\Windows\System32\fwpuclnt.dll
23:19:47.7481D42147C:\Windows\System32\gameux.dll
23:19:47.7481D42147C:\Windows\System32\gdi32full.dll
23:19:47.7481D42147C:\Windows\System32\imagehlp.dll
23:19:47.7481D42147C:\Windows\System32\msctf.dll
23:19:47.7481D42147C:\Windows\System32\msvcp_win.dll
23:19:47.7481D42147C:\Windows\System32\msvcrt.dll
23:19:47.7481D42147C:\Windows\System32\ole32.dll
23:19:47.7481D42147C:\Windows\System32\rasadhlp.dll
23:19:47.7481D42147C:\Windows\System32\sechost.dll
23:19:47.7481D42147C:\Windows\System32\ucrtbase.dll
23:19:47.7481D42147C:\Windows\System32\win32u.dll
23:19:47.7481D42147C:\Windows\System32\winrnr.dll
23:19:47.7481D42147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
23:19:47.7481D42147C:\Windows\system32\MMDevAPI.DLL
23:19:47.7481D42147C:\Windows\system32\NLAapi.dll
23:19:47.7481D42147C:\Windows\system32\audioses.dll
23:19:47.7481D42147C:\Windows\system32\dataexchange.dll
23:19:47.7481D42147C:\Windows\system32\dcomp.dll
23:19:47.7481D42147C:\Windows\system32\explorerframe.dll
23:19:47.7481D42147C:\Windows\system32\mswsock.dll
23:19:47.7481D42147C:\Windows\system32\napinsp.dll
23:19:47.7481D42147C:\Windows\system32\pnrpnsp.dll
23:19:47.7481D42147C:\Windows\system32\rsaenh.dll
23:19:47.7481D42147C:\Windows\system32\uxtheme.dll
23:19:47.7481D42147C:\Windows\system32\wlanapi.dll
23:19:47.7481D42147C:\Windows\system32\wshbth.dll
23:19:47.7481D479GraphicsHookManager::InitCreated Thread - Created , ThreadId=37980
23:19:47.7531D41536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
23:19:47.7531D41560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:19:47.7531D41609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:19:47.7531D41675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:19:47.7531D41688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:19:47.7531D41718Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:19:47.7531D41758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:19:47.7531D41760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
23:19:47.7531D41762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:19:47.7531D41764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:19:47.7531D41766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:19:47.7531D41768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:19:47.7531D41770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:19:47.7531D41773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:19:47.7531D41776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:19:47.7531D41883Data::Search[0] 0x36D70000
23:19:47.7531D41883Data::Search[1] 0x0
23:19:47.7531D41883Data::Search[2] 0x1DF20000
23:19:47.7531D41883Data::Search[3] 0x0
23:19:47.7531D41883Data::Search[4] 0x0
23:19:47.7531D41883Data::Search[5] 0x348B0000
23:19:47.7531D41883Data::Search[6] 0x37A10000
23:19:47.7531D41883Data::Search[7] 0xF4F0000
23:19:47.7531D41883Data::Search[8] 0x348B0000
23:19:47.7531D41883Data::Search[9] 0x0
23:19:47.7531D41888Data::Search[10] 0x0
23:19:47.7531D41894Data::Search[11] 0x324E0000
23:19:47.7531D41900Data::Search[12] 0xF4F0000
23:19:47.7531D41906Data::Search[13] 0x0
23:19:47.7531D4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:19:47.7531D41265Client::hookFunctionsDetected Windows 8.1 or greater
23:19:47.7531D41288Client::hookFunctionsAcquiring function lock succedded
23:19:47.7541D4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:19:47.7541D4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
23:19:47.7551D4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:19:47.7551D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
23:19:47.7551D4528OverlayManager::OverlayManagerOW System Cursor is set to = 0x9502120d
23:19:47.7551D47604OverlayManager::LoadDefaultCursorsLoad default cursors
23:19:47.7561D4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xc91f0d39
23:19:47.7561D472PerformanceCounter::StartSessionStartSession
23:19:47.7561D472PerformanceCounter::StartSessionStartSession
23:19:47.7571D4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:19:47.7571D4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:19:47.7571D4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:19:47.7571D4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:19:47.7571D4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:19:47.7571D4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
23:19:47.7571D4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
23:19:47.7571D4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:19:47.7571D4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:19:47.7571D4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:19:47.7571D4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
23:19:47.7571D4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:19:47.7571D4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:19:47.7571D4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:19:47.7571D4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:19:47.7571D4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:19:47.7571D4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:19:47.7571D4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:19:47.7571D4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:19:47.7571D4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:19:47.7571D4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:19:47.7571D4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:19:47.7571D4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:19:47.7571D4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:19:47.7571D4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:19:47.7571D4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:19:47.7571D4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:19:47.7571D4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
23:19:47.7571D4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:19:47.7571D4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:19:47.7571D4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:19:47.7571D4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:19:47.7571D4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:19:47.7571D4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:19:47.7571D4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:19:47.7571D4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:19:47.7571D4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:19:47.7571D4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:19:47.7571D4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
23:19:47.7571D4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
23:19:47.7571D4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:19:47.7571D4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:19:47.7571D4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
23:19:47.7571D4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
23:19:47.7571D4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
23:19:47.7571D4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:19:47.7571D4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:19:47.7571D4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:19:47.7571D4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:19:47.7571D4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:19:47.7571D4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:19:47.7571D4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:19:47.7571D4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:19:47.7571D4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:19:47.7571D4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:19:47.7571D4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
23:19:47.7571D4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:19:47.7571D4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:19:47.7571D4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:19:47.7571D4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:19:47.7571D4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:19:47.7571D4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:19:47.7571D4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
23:19:47.7571D4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:19:47.7571D4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:19:47.7571D4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:19:47.7571D4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:19:47.7571D4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:19:47.7571D4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:19:47.7571D4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:19:47.7571D4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:19:47.7571D4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:19:47.7571D4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:19:47.7571D4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:19:47.7571D4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:19:47.7571D4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:19:47.7571D4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
23:19:47.7571D4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:19:47.7571D4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:19:47.7571D4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:19:47.7571D4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:19:47.7571D4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:19:47.7571D41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:19:47.7571D41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:19:47.7571D41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:19:47.7571D41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:19:47.7571D41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:19:47.7571D41011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
23:19:47.7571D41013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:19:47.7571D41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:19:47.7571D4629OverlayManager::InitGameClientstarting hooks...
23:19:47.8171D41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded
23:19:47.8191D4602Install::CodeInit [Client,1] (MCH) OK
23:19:47.8201D4602Install::CodeInit [Client,2] (MCH) OK
23:19:47.8201D4602Install::CodeInit [Client,3] (MCH) OK
23:19:47.8211D4602Install::CodeInit [Client,4] (MCH) OK
23:19:47.8211D4602Install::CodeInit [Client,4.1] (MCH) OK
23:19:47.8591D4602Install::CodeInit [Client,4.2] (MCH) OK
23:19:47.8591D41362Client::hookFunctionsSuspend before hook: OFF
23:19:47.8591D41063Install::CodeSegment [5|8160|0x348B0000|0x1FE0]
23:19:47.8601D4602Install::Codeunknown (MCH) OK
23:19:47.8601D41063Install::CodeSegment [5|432368|0x348B0000|0x698F0]
23:19:47.8601D4602Install::Codeunknown (MCH) OK
23:19:47.8601D41063Install::CodeSegment [5|132688|0x348B0000|0x20650]
23:19:47.8611D4602Install::Codeunknown (MCH) OK
23:19:47.8611D41063Install::CodeSegment [5|12800|0x348B0000|0x3200]
23:19:47.8611D4602Install::Codeunknown (MCH) OK
23:19:47.8611D41063Install::CodeSegment [5|-36337536|0x348B0000|0xFDD58880]
23:19:47.8611D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:19:47.8611D41063Install::CodeSegment [5|-36316080|0x348B0000|0xFDD5DC50]
23:19:47.8621D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:19:47.8621D41063Install::CodeSegment [5|-36321776|0x348B0000|0xFDD5C610]
23:19:47.8621D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:19:47.8621D41063Install::CodeSegment [5|-37507984|0x348B0000|0xFDC3AC70]
23:19:47.8621D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:19:47.8621D4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:19:47.8621D41275OverlayManager::StartStarting...
23:19:47.8621D41307OverlayManager::Startstarting hooks 2...
23:19:47.8621D4602Install::CodeInit [Client,5] (MCH) OK
23:19:47.8991D4602Install::CodeInit [Client,5.1] (MCH) OK
23:19:47.9001D4602Install::CodeInit [Client,6] (MCH) OK
23:19:47.9001D41473XTRAP COMPATIBLE PATCH WARNING
23:19:47.9001D41482OverlayManager::Startdone with hooks...
23:19:47.9001D4108ApiManager::InitAPI Manager Event : OK
23:19:47.9001D4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=36968
23:19:47.9001D467TXRSettingFail to read texture recognition options 0x0
23:19:47.9001D4114TXOfInterestNew list set with 0 items
23:19:47.9001D41508OverlayManager::Startget foreground state
23:19:47.9001D41545OverlayManager::StartStarted...
23:19:47.9019B887189OverlayManager::OnConnectedConnected to server
23:19:47.9019B8832SendServerHelloMessage::ExecuteSend connection Ack
23:19:47.90190687823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x201b0
23:19:47.9371D4602Install::CodeInit [Client,0] (MCH) OK
23:19:47.9371D4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:19:47.9371D494GraphicsHookManager::StopThreadStopThread
23:19:47.938945C216GraphicsHookManager::MessageLoopExit Thread
23:19:47.9391D4406Client::initFirstInjectioninit complete
23:19:47.96056F4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:19:47.96456F4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:19:47.97556F4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:19:47.97556F4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:19:47.98656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
23:19:47.98656F41072RenderDeviceD3d11::initDevice adapter hash: 2032328840
23:19:47.98656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
23:19:47.98656F41126RenderDeviceD3d11::initsave state
23:19:47.98656F4696RenderDeviceD3d11::initDX11loading shaders...
23:19:47.99256F4705RenderDeviceD3d11::initDX11create vs
23:19:47.99256F4723RenderDeviceD3d11::initDX11create vs
23:19:47.99556F4745RenderDeviceD3d11::initDX11create pxs
23:19:47.99756F4774RenderDeviceD3d11::initDX11create raster
23:19:47.99756F4842RenderDeviceD3d11::initDX11create buffers
23:19:47.99756F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
23:19:47.99756F41134RenderDeviceD3d11::initrestore state
23:19:47.99756F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
23:19:47.99756F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:19:47.99756F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:19:47.99756F4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:19:47.99756F42092RenderDeviceD3d11::setFixSet render device fix RT.
23:19:47.99756F43076OverlayManager::setGraphicsRender Device fix was set RT.
23:19:47.99756F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:19:47.99756F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:19:47.99856F426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:19:47.99856F421StartWidgetsRefresher::ExecuteExecute start wicket manager
23:19:47.99856F4276WidgetManager::StartLayoutSchedulerstart layout scheduler
23:19:47.99856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1c05a0).
23:19:47.99856F42512OverlayManager::installWindowProcHookInstall WPH
23:19:47.99856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x319711fb
23:19:47.99856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:19:47.99856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
23:19:47.99856F42602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:19:47.99856F41614WidgetManager::drawskip widget draw (not in foreground) False - False
23:19:47.99856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:19:47.99856F48267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:19:48.1992D0225InterProcessElement::openInterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly
23:19:48.1992D0225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
23:19:48.261E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:19:48.261E302621OverlayManager::installKeybMouseHookInstall KeybMouse
23:19:48.261E30480InputInterceptor::stopHookunhook keyboard and mouse
23:19:48.261E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
23:19:48.261E30469InputInterceptor::runHookMouse is hooked 0x1e30
23:19:48.261E308029OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
23:19:48.2756F45500OverlayManager::initOverlayResolutionEx 0X40000
23:19:48.2756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
23:19:48.2189B88367InputInterceptor::ResetLLHookProcExtReset keys state
23:19:48.22756F4684OverlayInputManager::HandleCommandsClear all hotkeys command
23:19:48.22756F4311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:19:48.2349B88367InputInterceptor::ResetLLHookProcExtReset keys state
23:19:48.2369B887015OverlayManager::doActionDisplayFPS - Triggered
23:19:48.26056F4725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
23:19:48.26156F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:19:48.2979B887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:19:48.3299B887007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
23:19:48.52792D0225InterProcessElement::openInterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly
23:19:48.52792D0225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
23:19:48.52792D0225InterProcessElement::openInterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly
23:19:48.52792D0225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
23:19:49.54892D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:19:49.9809B887290OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll]
23:19:50.83156F48079OverlayManager::LoadPluginloading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll
23:19:50.83556F48090OverlayManager::LoadPluginPlugin loaded [13] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] []
23:19:50.87356F48120OverlayManager::LoadPluginfinish loading plugin
23:19:56.14992D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:19:57.91290682131Client::LogProcessModulesLoaded modules:
23:19:57.93890682147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
23:19:57.93890682147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
23:19:57.93890682147C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
23:19:57.93890682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
23:19:57.93990682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
23:19:57.93990682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
23:19:57.93990682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
23:19:57.93990682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
23:19:57.93990682147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
23:19:57.93990682147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
23:19:57.93990682147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll
23:19:57.93990682147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll
23:19:57.93990682147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll
23:19:57.93990682147C:\Windows\SYSTEM32\CRYPTBASE.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\CRYPTSP.dll
23:19:57.93990682147C:\Windows\SYSTEM32\CRYPTUI.dll
23:19:57.93990682147C:\Windows\SYSTEM32\ColorAdapterClient.dll
23:19:57.93990682147C:\Windows\SYSTEM32\CompPkgSup.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\D3DCompiler_43.dll
23:19:57.93990682147C:\Windows\SYSTEM32\D3DSCache.dll
23:19:57.93990682147C:\Windows\SYSTEM32\D3DX9_43.dll
23:19:57.93990682147C:\Windows\SYSTEM32\DEVOBJ.dll
23:19:57.93990682147C:\Windows\SYSTEM32\DNSAPI.dll
23:19:57.93990682147C:\Windows\SYSTEM32\DSOUND.dll
23:19:57.93990682147C:\Windows\SYSTEM32\DWrite.dll
23:19:57.93990682147C:\Windows\SYSTEM32\GLU32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\HID.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\IPHLPAPI.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\MFCORE.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\MSACM32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\MSASN1.dll
23:19:57.93990682147C:\Windows\SYSTEM32\NETAPI32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\NTASN1.dll
23:19:57.93990682147C:\Windows\SYSTEM32\OLEACC.dll
23:19:57.93990682147C:\Windows\SYSTEM32\OPENGL32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\PROPSYS.dll
23:19:57.93990682147C:\Windows\SYSTEM32\RTWorkQ.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\SAMCLI.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\Secur32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\SspiCli.dll
23:19:57.93990682147C:\Windows\SYSTEM32\UIAutomationCore.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\UMPDC.dll
23:19:57.93990682147C:\Windows\SYSTEM32\USERENV.dll
23:19:57.93990682147C:\Windows\SYSTEM32\USP10.dll
23:19:57.93990682147C:\Windows\SYSTEM32\VERSION.dll
23:19:57.93990682147C:\Windows\SYSTEM32\WINHTTP.dll
23:19:57.93990682147C:\Windows\SYSTEM32\WINMM.dll
23:19:57.93990682147C:\Windows\SYSTEM32\WINNSI.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\WINSPOOL.DRV
23:19:57.93990682147C:\Windows\SYSTEM32\WTSAPI32.dll
23:19:57.93990682147C:\Windows\SYSTEM32\Wldp.dll
23:19:57.93990682147C:\Windows\SYSTEM32\X3DAudio1_7.dll
23:19:57.93990682147C:\Windows\SYSTEM32\XAPOFX1_5.dll
23:19:57.93990682147C:\Windows\SYSTEM32\XAudio2_7.dll
23:19:57.93990682147C:\Windows\SYSTEM32\XAudio2_9.dll
23:19:57.93990682147C:\Windows\SYSTEM32\XINPUT1_3.dll
23:19:57.93990682147C:\Windows\SYSTEM32\amdihk64.dll
23:19:57.93990682147C:\Windows\SYSTEM32\apphelp.dll
23:19:57.93990682147C:\Windows\SYSTEM32\atiadlxx.dll
23:19:57.93990682147C:\Windows\SYSTEM32\aticfx64.dll
23:19:57.93990682147C:\Windows\SYSTEM32\atidxx64.dll
23:19:57.93990682147C:\Windows\SYSTEM32\avrt.dll
23:19:57.93990682147C:\Windows\SYSTEM32\credui.dll
23:19:57.93990682147C:\Windows\SYSTEM32\cryptnet.dll
23:19:57.93990682147C:\Windows\SYSTEM32\d3d11.dll
23:19:57.93990682147C:\Windows\SYSTEM32\d3d9.dll
23:19:57.93990682147C:\Windows\SYSTEM32\d3dx11_43.dll
23:19:57.93990682147C:\Windows\SYSTEM32\dhcpcsvc.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
23:19:57.93990682147C:\Windows\SYSTEM32\dwmapi.dll
23:19:57.93990682147C:\Windows\SYSTEM32\dxcore.dll
23:19:57.93990682147C:\Windows\SYSTEM32\dxgi.dll
23:19:57.93990682147C:\Windows\SYSTEM32\dxva2.dll
23:19:57.93990682147C:\Windows\SYSTEM32\gpapi.dll
23:19:57.93990682147C:\Windows\SYSTEM32\iertutil.dll
23:19:57.93990682147C:\Windows\SYSTEM32\kernel.appcore.dll
23:19:57.93990682147C:\Windows\SYSTEM32\ksuser.dll
23:19:57.93990682147C:\Windows\SYSTEM32\mf.dll
23:19:57.93990682147C:\Windows\SYSTEM32\mfplat.dll
23:19:57.93990682147C:\Windows\SYSTEM32\mfplay.dll
23:19:57.93990682147C:\Windows\SYSTEM32\midimap.dll
23:19:57.93990682147C:\Windows\SYSTEM32\msacm32.drv
23:19:57.93990682147C:\Windows\SYSTEM32\mscms.dll
23:19:57.93990682147C:\Windows\SYSTEM32\ncrypt.dll
23:19:57.93990682147C:\Windows\SYSTEM32\netutils.dll
23:19:57.93990682147C:\Windows\SYSTEM32\ntdll.dll
23:19:57.93990682147C:\Windows\SYSTEM32\ntmarta.dll
23:19:57.93990682147C:\Windows\SYSTEM32\powrprof.dll
23:19:57.93990682147C:\Windows\SYSTEM32\profapi.dll
23:19:57.93990682147C:\Windows\SYSTEM32\resourcepolicyclient.dll
23:19:57.93990682147C:\Windows\SYSTEM32\srvcli.dll
23:19:57.93990682147C:\Windows\SYSTEM32\textinputframework.dll
23:19:57.93990682147C:\Windows\SYSTEM32\twinapi.appcore.dll
23:19:57.93990682147C:\Windows\SYSTEM32\urlmon.dll
23:19:57.93990682147C:\Windows\SYSTEM32\wdmaud.drv
23:19:57.93990682147C:\Windows\SYSTEM32\wevtapi.dll
23:19:57.93990682147C:\Windows\SYSTEM32\windows.storage.dll
23:19:57.93990682147C:\Windows\SYSTEM32\winmmbase.dll
23:19:57.93990682147C:\Windows\SYSTEM32\wintypes.dll
23:19:57.93990682147C:\Windows\System32\ADVAPI32.dll
23:19:57.93990682147C:\Windows\System32\AppXDeploymentClient.dll
23:19:57.93990682147C:\Windows\System32\COMDLG32.dll
23:19:57.93990682147C:\Windows\System32\CRYPT32.dll
23:19:57.93990682147C:\Windows\System32\CoreMessaging.dll
23:19:57.93990682147C:\Windows\System32\CoreUIComponents.dll
23:19:57.93990682147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
23:19:57.93990682147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
23:19:57.93990682147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
23:19:57.93990682147C:\Windows\System32\GDI32.dll
23:19:57.93990682147C:\Windows\System32\IMM32.DLL
23:19:57.93990682147C:\Windows\System32\InputHost.dll
23:19:57.93990682147C:\Windows\System32\KERNEL32.DLL
23:19:57.93990682147C:\Windows\System32\KERNELBASE.dll
23:19:57.93990682147C:\Windows\System32\MSAudDecMFT.dll
23:19:57.93990682147C:\Windows\System32\NSI.dll
23:19:57.93990682147C:\Windows\System32\Normaliz.dll
23:19:57.93990682147C:\Windows\System32\OLEAUT32.dll
23:19:57.93990682147C:\Windows\System32\PSAPI.DLL
23:19:57.93990682147C:\Windows\System32\RPCRT4.dll
23:19:57.93990682147C:\Windows\System32\SETUPAPI.dll
23:19:57.93990682147C:\Windows\System32\SHCORE.dll
23:19:57.93990682147C:\Windows\System32\SHELL32.dll
23:19:57.93990682147C:\Windows\System32\SHLWAPI.dll
23:19:57.93990682147C:\Windows\System32\USER32.dll
23:19:57.93990682147C:\Windows\System32\WINTRUST.dll
23:19:57.93990682147C:\Windows\System32\WLDAP32.dll
23:19:57.93990682147C:\Windows\System32\WS2_32.dll
23:19:57.93990682147C:\Windows\System32\WindowManagementAPI.dll
23:19:57.93990682147C:\Windows\System32\Windows.ApplicationModel.dll
23:19:57.93990682147C:\Windows\System32\Windows.Media.dll
23:19:57.93990682147C:\Windows\System32\Windows.UI.dll
23:19:57.93990682147C:\Windows\System32\bcrypt.dll
23:19:57.93990682147C:\Windows\System32\bcryptPrimitives.dll
23:19:57.93990682147C:\Windows\System32\cfgmgr32.dll
23:19:57.93990682147C:\Windows\System32\clbcatq.dll
23:19:57.93990682147C:\Windows\System32\colorcnv.dll
23:19:57.93990682147C:\Windows\System32\combase.dll
23:19:57.93990682147C:\Windows\System32\fwpuclnt.dll
23:19:57.93990682147C:\Windows\System32\gameux.dll
23:19:57.93990682147C:\Windows\System32\gdi32full.dll
23:19:57.93990682147C:\Windows\System32\imagehlp.dll
23:19:57.93990682147C:\Windows\System32\mfmp4srcsnk.dll
23:19:57.93990682147C:\Windows\System32\mfperfhelper.dll
23:19:57.93990682147C:\Windows\System32\msctf.dll
23:19:57.93990682147C:\Windows\System32\msdmo.dll
23:19:57.93990682147C:\Windows\System32\msmpeg2vdec.dll
23:19:57.93990682147C:\Windows\System32\msvcp_win.dll
23:19:57.93990682147C:\Windows\System32\msvcrt.dll
23:19:57.93990682147C:\Windows\System32\ole32.dll
23:19:57.93990682147C:\Windows\System32\rasadhlp.dll
23:19:57.93990682147C:\Windows\System32\sechost.dll
23:19:57.93990682147C:\Windows\System32\ucrtbase.dll
23:19:57.93990682147C:\Windows\System32\win32u.dll
23:19:57.93990682147C:\Windows\System32\winrnr.dll
23:19:57.93990682147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
23:19:57.93990682147C:\Windows\system32\MMDevAPI.DLL
23:19:57.93990682147C:\Windows\system32\NLAapi.dll
23:19:57.93990682147C:\Windows\system32\audioses.dll
23:19:57.93990682147C:\Windows\system32\dataexchange.dll
23:19:57.93990682147C:\Windows\system32\dcomp.dll
23:19:57.93990682147C:\Windows\system32\explorerframe.dll
23:19:57.93990682147C:\Windows\system32\mswsock.dll
23:19:57.93990682147C:\Windows\system32\napinsp.dll
23:19:57.93990682147C:\Windows\system32\pnrpnsp.dll
23:19:57.93990682147C:\Windows\system32\rsaenh.dll
23:19:57.93990682147C:\Windows\system32\twinapi.dll
23:19:57.93990682147C:\Windows\system32\uxtheme.dll
23:19:57.93990682147C:\Windows\system32\wlanapi.dll
23:19:57.93990682147C:\Windows\system32\wshbth.dll
23:19:59.8791E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x14680c8c .
23:19:59.8911E307746OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
23:20:25.7041E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
23:20:25.7161E307746OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:20:26.2319B886862OverlayManager::doActionForegroundChange Event ON (ON)
23:20:26.2319B888375OverlayManager::OnForegroundChangedChanged True
23:20:26.2319B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:20:26.2331E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
23:20:26.2509B887015OverlayManager::doActionDisplayFPS - Triggered
23:20:26.25556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:22:26.7041E307746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
23:22:33.4671E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
23:22:33.4671E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:22:33.4671E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:22:33.4671E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
23:22:33.4671E301558OverlayManager::RestoreGameWNDPROCSWL restored.
23:22:33.4671E301568OverlayManager::RestoreGameWNDPROCSWL OK.
23:22:33.4671E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x319711fb
23:22:33.5031E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
23:22:33.5031E30425fSwapResize_BuffersClear overlay graphics..
23:22:33.5031E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:33.5031E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:33.5031E30427fSwapResize_BuffersDevice was Resized!
23:22:33.5031E30184IRenderDevice::releaseRender Releasing.
23:22:33.5031E3082RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:33.5031E30100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:33.5031E301258RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:33.5031E301268RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:33.5031E301287RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:33.5031E30201IRenderDevice::releaseRender Releasing Done.
23:22:33.5031E30431fSwapResize_BuffersEnd Device was Resized!
23:22:33.6009B88367InputInterceptor::ResetLLHookProcExtReset keys state
23:22:33.6009B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
23:22:33.6009B888375OverlayManager::OnForegroundChangedChanged False
23:22:33.6009B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C0F08 Title=[Task Switching]
23:22:33.6009B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
23:22:33.6009B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:22:33.6009B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
23:22:33.6019B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:22:33.60356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
23:22:33.60356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
23:22:33.60356F41126RenderDeviceD3d11::initsave state
23:22:33.60356F4696RenderDeviceD3d11::initDX11loading shaders...
23:22:33.61456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
23:22:33.61456F41134RenderDeviceD3d11::initrestore state
23:22:33.61456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
23:22:33.61456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:33.61456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:33.61456F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:22:33.61456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
23:22:33.61456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
23:22:33.61456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
23:22:33.6159B88367InputInterceptor::ResetLLHookProcExtReset keys state
23:22:33.6189B887015OverlayManager::doActionDisplayFPS - Triggered
23:22:33.63456F448ResetSnapShotSH::ExecuteRelease snapshot SH
23:22:33.63456F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1c0f08).
23:22:33.63456F42512OverlayManager::installWindowProcHookInstall WPH
23:22:33.63456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10fb123f
23:22:33.63456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
23:22:33.63456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
23:22:33.63456F41614WidgetManager::drawskip widget draw (not in foreground) False - False
23:22:33.63456F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:22:33.64656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
23:22:34.6361E302621OverlayManager::installKeybMouseHookInstall KeybMouse
23:22:34.6361E30480InputInterceptor::stopHookunhook keyboard and mouse
23:22:34.6361E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
23:22:34.6361E30469InputInterceptor::runHookMouse is hooked 0x1e30
23:22:44.721E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:22:44.721E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:22:44.721E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
23:22:44.721E301558OverlayManager::RestoreGameWNDPROCSWL restored.
23:22:44.721E301568OverlayManager::RestoreGameWNDPROCSWL OK.
23:22:44.721E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10fb123f
23:22:44.921E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
23:22:44.921E30425fSwapResize_BuffersClear overlay graphics..
23:22:44.921E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:22:44.921E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:22:44.921E30427fSwapResize_BuffersDevice was Resized!
23:22:44.921E30184IRenderDevice::releaseRender Releasing.
23:22:44.921E3082RenderDeviceCaptureBase::ReleaseTextureRelease
23:22:44.921E30100RenderDeviceCaptureBase::ReleaseTextureReleased
23:22:44.921E301258RenderDeviceD3d11::releaseImplementationReleasing 1
23:22:44.921E301268RenderDeviceD3d11::releaseImplementationReleasing 2
23:22:44.921E301287RenderDeviceD3d11::releaseImplementationReleasing 3
23:22:44.921E30201IRenderDevice::releaseRender Releasing Done.
23:22:44.921E30431fSwapResize_BuffersEnd Device was Resized!
23:22:44.15356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
23:22:44.15356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
23:22:44.15356F41126RenderDeviceD3d11::initsave state
23:22:44.15356F4696RenderDeviceD3d11::initDX11loading shaders...
23:22:44.16256F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
23:22:44.16256F41134RenderDeviceD3d11::initrestore state
23:22:44.16256F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
23:22:44.16256F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:22:44.16256F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:22:44.16256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:22:44.16256F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:22:44.16256F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:22:44.17856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
23:22:44.17856F42512OverlayManager::installWindowProcHookInstall WPH
23:22:44.17856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x446d12d1
23:22:44.17856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:22:44.17856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
23:22:44.1841E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:22:44.1841E302621OverlayManager::installKeybMouseHookInstall KeybMouse
23:22:44.1841E30480InputInterceptor::stopHookunhook keyboard and mouse
23:22:44.1841E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
23:22:44.1841E30469InputInterceptor::runHookMouse is hooked 0x1e30
23:22:44.18556F45500OverlayManager::initOverlayResolutionEx 0X40000
23:22:44.18556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
23:22:44.2459B886862OverlayManager::doActionForegroundChange Event ON (ON)
23:22:44.2459B888375OverlayManager::OnForegroundChangedChanged True
23:22:44.2459B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
23:22:44.2451E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
23:22:44.2509B887015OverlayManager::doActionDisplayFPS - Triggered
23:22:44.25656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:23:11.4621E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:23:11.5291E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:23:11.5941E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:23:11.6811E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:31:33.7151E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:31:33.7771E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:31:34.1981E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:31:34.2641E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:37:25.9011E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:37:26.211E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:44:40.7941E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:44:40.9141E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:50:11.181E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:50:11.1741E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:50:11.5151E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:50:11.5751E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:50:11.6401E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:50:11.7251E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
23:50:13.7611E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
23:50:13.8871E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:04:34.8631E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:04:34.9791E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:04:35.771E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:04:35.1901E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:04:38.7961E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:04:38.9481E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:04:47.477856C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:04:51.331E307706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:04:51.2311E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:04:51.2321E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:04:51.2321E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:04:51.2321E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:04:51.2321E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:04:51.2321E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:04:51.2321E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x446d12d1
00:04:51.2661E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:04:51.2661E30425fSwapResize_BuffersClear overlay graphics..
00:04:51.2661E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:04:51.2661E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:04:51.2661E30427fSwapResize_BuffersDevice was Resized!
00:04:51.2661E30184IRenderDevice::releaseRender Releasing.
00:04:51.2661E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:04:51.2661E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:04:51.2661E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:04:51.2661E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:04:51.2661E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:04:51.2661E30201IRenderDevice::releaseRender Releasing Done.
00:04:51.2661E30431fSwapResize_BuffersEnd Device was Resized!
00:04:51.37356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:04:51.37356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:04:51.37356F41126RenderDeviceD3d11::initsave state
00:04:51.37356F4696RenderDeviceD3d11::initDX11loading shaders...
00:04:51.38556F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:04:51.38556F41134RenderDeviceD3d11::initrestore state
00:04:51.38656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:04:51.38656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:04:51.38656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:04:51.38656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:04:51.38656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:04:51.38656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:04:51.40456F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10264).
00:04:51.40456F42512OverlayManager::installWindowProcHookInstall WPH
00:04:51.40456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd11b5
00:04:51.40456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:04:51.40556F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:04:51.41156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:04:51.5081E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:04:51.5081E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:04:51.5081E30480InputInterceptor::stopHookunhook keyboard and mouse
00:04:51.5091E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:04:51.5091E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:04:51.6519B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:04:51.6519B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:04:51.6519B888375OverlayManager::OnForegroundChangedChanged False
00:04:51.6519B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10264 Title=[Search]
00:04:51.6519B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:04:51.6519B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:04:51.6519B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:04:51.6669B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:04:51.6679B887015OverlayManager::doActionDisplayFPS - Triggered
00:04:51.67856F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:04:51.67856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:14.791E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:14.791E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:05:14.791E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:14.791E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:14.791E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:14.791E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd11b5
00:05:14.1041E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:05:14.1041E30425fSwapResize_BuffersClear overlay graphics..
00:05:14.1041E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:14.1041E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:14.1041E30427fSwapResize_BuffersDevice was Resized!
00:05:14.1041E30184IRenderDevice::releaseRender Releasing.
00:05:14.1041E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:14.1041E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:14.1041E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:14.1041E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:14.1041E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:14.1041E30201IRenderDevice::releaseRender Releasing Done.
00:05:14.1041E30431fSwapResize_BuffersEnd Device was Resized!
00:05:14.17156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:05:14.17156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:05:14.17156F41126RenderDeviceD3d11::initsave state
00:05:14.17156F4696RenderDeviceD3d11::initDX11loading shaders...
00:05:14.18356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:05:14.18356F41134RenderDeviceD3d11::initrestore state
00:05:14.18356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:05:14.18356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:14.18356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:14.18356F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:05:14.18356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:05:14.18356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:05:14.18356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:05:14.20056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:05:14.20056F42512OverlayManager::installWindowProcHookInstall WPH
00:05:14.20056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a1a116f
00:05:14.20056F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:05:14.20056F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:05:14.20056F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:05:14.2011E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:05:14.2011E30480InputInterceptor::stopHookunhook keyboard and mouse
00:05:14.2011E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:05:14.2011E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:05:14.2011E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:05:14.20556F45500OverlayManager::initOverlayResolutionEx 0X40000
00:05:14.20556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:05:14.4319B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:05:14.4319B888375OverlayManager::OnForegroundChangedChanged True
00:05:14.4319B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:05:14.4361E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:05:14.4489B887015OverlayManager::doActionDisplayFPS - Triggered
00:05:14.49356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:15.7671E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:05:16.171E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:06:59.182856C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:08:52.841856C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:11:26.5581E307706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:11:26.9381E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:11:26.9391E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:11:26.9391E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:11:26.9391E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:26.9391E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:26.9391E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:26.9391E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a1a116f
00:11:26.9891E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:11:26.9891E30425fSwapResize_BuffersClear overlay graphics..
00:11:26.9891E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:26.9891E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:26.9891E30427fSwapResize_BuffersDevice was Resized!
00:11:26.9891E30184IRenderDevice::releaseRender Releasing.
00:11:26.9891E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:26.9891E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:26.9891E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:26.9891E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:26.9891E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:26.9891E30201IRenderDevice::releaseRender Releasing Done.
00:11:26.9891E30431fSwapResize_BuffersEnd Device was Resized!
00:11:27.7256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:11:27.7256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:11:27.7256F41126RenderDeviceD3d11::initsave state
00:11:27.7256F4696RenderDeviceD3d11::initDX11loading shaders...
00:11:27.8356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:11:27.8356F41134RenderDeviceD3d11::initrestore state
00:11:27.8356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:11:27.8356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:27.8356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:27.8356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:11:27.8356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:11:27.8356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:11:27.10356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x4c0e98).
00:11:27.10356F42512OverlayManager::installWindowProcHookInstall WPH
00:11:27.10356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x283d114f
00:11:27.10356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:11:27.10356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:11:27.1041E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:11:27.1041E30480InputInterceptor::stopHookunhook keyboard and mouse
00:11:27.1041E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:11:27.1041E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:11:27.11756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:11:27.3789B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:11:27.3789B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:11:27.3789B888375OverlayManager::OnForegroundChangedChanged False
00:11:27.3789B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4C0E98 Title=[]
00:11:27.3789B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:11:27.3789B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:11:27.3799B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:27.3939B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:11:27.3959B887015OverlayManager::doActionDisplayFPS - Triggered
00:11:27.41756F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:11:27.41756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:29.6411E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:11:29.6411E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:11:29.6411E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:29.6411E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:29.6411E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:29.6411E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x283d114f
00:11:29.6781E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:11:29.6781E30425fSwapResize_BuffersClear overlay graphics..
00:11:29.6781E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:29.6781E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:29.6781E30427fSwapResize_BuffersDevice was Resized!
00:11:29.6781E30184IRenderDevice::releaseRender Releasing.
00:11:29.6781E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:29.6781E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:29.6781E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:29.6781E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:29.6781E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:29.6781E30201IRenderDevice::releaseRender Releasing Done.
00:11:29.6781E30431fSwapResize_BuffersEnd Device was Resized!
00:11:29.73056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:11:29.73056F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:11:29.73056F41126RenderDeviceD3d11::initsave state
00:11:29.73056F4696RenderDeviceD3d11::initDX11loading shaders...
00:11:29.73956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:11:29.73956F41134RenderDeviceD3d11::initrestore state
00:11:29.73956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:11:29.73956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:29.73956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:29.73956F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:11:29.73956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:29.73956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:11:29.73956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:29.75956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:11:29.75956F42512OverlayManager::installWindowProcHookInstall WPH
00:11:29.75956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd5930f55
00:11:29.75956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:11:29.75956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:11:29.75956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:11:29.7651E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:11:29.7651E30480InputInterceptor::stopHookunhook keyboard and mouse
00:11:29.7651E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:11:29.7651E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:11:29.76656F45500OverlayManager::initOverlayResolutionEx 0X40000
00:11:29.76656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:11:29.9089B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:11:29.9089B888375OverlayManager::OnForegroundChangedChanged True
00:11:29.9089B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:11:29.9239B887015OverlayManager::doActionDisplayFPS - Triggered
00:11:29.92956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:29.9301E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:11:30.8921E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:11:30.8921E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:11:30.8921E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:11:30.8921E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:30.8921E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:30.8921E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:30.8921E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd5930f55
00:11:30.9189B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:11:30.9189B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:11:30.9189B888375OverlayManager::OnForegroundChangedChanged False
00:11:30.9199B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
00:11:30.9209B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:11:30.9209B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:11:30.9209B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
00:11:30.9219B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:30.9219B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:11:30.9229B887015OverlayManager::doActionDisplayFPS - Triggered
00:11:30.9831E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:11:30.9831E30425fSwapResize_BuffersClear overlay graphics..
00:11:30.9831E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:30.9831E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:30.9831E30427fSwapResize_BuffersDevice was Resized!
00:11:30.9831E30184IRenderDevice::releaseRender Releasing.
00:11:30.9831E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:30.9831E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:30.9831E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:30.9831E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:30.9831E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:30.9831E30201IRenderDevice::releaseRender Releasing Done.
00:11:30.9831E30431fSwapResize_BuffersEnd Device was Resized!
00:11:31.10656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:11:31.10656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:11:31.10656F41126RenderDeviceD3d11::initsave state
00:11:31.10656F4696RenderDeviceD3d11::initDX11loading shaders...
00:11:31.12156F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:11:31.12156F41134RenderDeviceD3d11::initrestore state
00:11:31.12156F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:11:31.12156F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:31.12156F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:31.12156F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:11:31.12156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:11:31.12156F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:11:31.12156F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:11:31.14256F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:11:31.14256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
00:11:31.14256F42512OverlayManager::installWindowProcHookInstall WPH
00:11:31.14256F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x34751155
00:11:31.14256F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:11:31.14256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:11:31.14256F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:11:31.14256F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:31.15356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:11:41.1741E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:11:41.1741E30480InputInterceptor::stopHookunhook keyboard and mouse
00:11:41.1741E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:11:41.1741E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:11:41.2111E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:11:41.2111E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:11:41.2111E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:11:41.2111E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:11:41.2111E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:11:41.2111E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x34751155
00:11:41.2461E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:11:41.2461E30425fSwapResize_BuffersClear overlay graphics..
00:11:41.2461E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:11:41.2461E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:11:41.2471E30427fSwapResize_BuffersDevice was Resized!
00:11:41.2471E30184IRenderDevice::releaseRender Releasing.
00:11:41.2471E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:11:41.2471E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:11:41.2471E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:11:41.2471E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:11:41.2471E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:11:41.2471E30201IRenderDevice::releaseRender Releasing Done.
00:11:41.2471E30431fSwapResize_BuffersEnd Device was Resized!
00:11:41.34056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:11:41.34056F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:11:41.34056F41126RenderDeviceD3d11::initsave state
00:11:41.34056F4696RenderDeviceD3d11::initDX11loading shaders...
00:11:41.35456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:11:41.35456F41134RenderDeviceD3d11::initrestore state
00:11:41.35456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:11:41.35456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:11:41.35456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:11:41.35456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:11:41.35456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:11:41.35456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:11:41.37456F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:11:41.37456F42512OverlayManager::installWindowProcHookInstall WPH
00:11:41.37456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27ae112b
00:11:41.37456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:11:41.37456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:11:41.3791E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:11:41.3791E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:11:41.3791E30480InputInterceptor::stopHookunhook keyboard and mouse
00:11:41.3791E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:11:41.3791E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:11:41.38156F45500OverlayManager::initOverlayResolutionEx 0X40000
00:11:41.38156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:11:41.5589B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:11:41.5589B888375OverlayManager::OnForegroundChangedChanged True
00:11:41.5589B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:11:41.5609B887015OverlayManager::doActionDisplayFPS - Triggered
00:11:41.5711E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:11:41.62056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:11:44.6961E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:11:44.77456F4326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
00:11:44.77456F4347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
00:11:44.9011E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:12:01.1761E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:12:01.2871E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:16:26.6251E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:16:26.7471E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:17:59.7581E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:17:59.7591E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:17:59.7591E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:17:59.7591E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:17:59.7591E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:17:59.7591E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:17:59.7591E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27ae112b
00:17:59.8301E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:17:59.8301E30425fSwapResize_BuffersClear overlay graphics..
00:17:59.8301E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:17:59.8301E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:17:59.8301E30427fSwapResize_BuffersDevice was Resized!
00:17:59.8301E30184IRenderDevice::releaseRender Releasing.
00:17:59.8301E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:17:59.8301E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:17:59.8301E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:17:59.8301E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:17:59.8301E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:17:59.8301E30201IRenderDevice::releaseRender Releasing Done.
00:17:59.8301E30431fSwapResize_BuffersEnd Device was Resized!
00:17:59.92556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:17:59.92556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:17:59.92556F41126RenderDeviceD3d11::initsave state
00:17:59.92556F4696RenderDeviceD3d11::initDX11loading shaders...
00:17:59.93756F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:17:59.93756F41134RenderDeviceD3d11::initrestore state
00:17:59.93756F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:17:59.93756F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:17:59.93756F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:17:59.93756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:17:59.93756F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:17:59.93756F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:17:59.9489B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:17:59.9489B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:17:59.9489B888375OverlayManager::OnForegroundChangedChanged False
00:17:59.9489B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2063E Title=[Insights Capture: desktop]
00:17:59.9499B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:17:59.9499B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:17:59.9499B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:17:59.9509B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:17:59.9509B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:17:59.9519B887015OverlayManager::doActionDisplayFPS - Triggered
00:17:59.95856F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:17:59.95956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x2063e).
00:17:59.95956F42512OverlayManager::installWindowProcHookInstall WPH
00:17:59.95956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36530dc5
00:17:59.95956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:17:59.95956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:17:59.95956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:17:59.97156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:18:05.8291E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:18:05.8291E30480InputInterceptor::stopHookunhook keyboard and mouse
00:18:05.8291E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:18:05.8291E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:18:05.8321E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:18:05.8321E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:18:05.8321E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:18:05.8321E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:18:05.8321E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:18:05.8321E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36530dc5
00:18:05.8671E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:18:05.8671E30425fSwapResize_BuffersClear overlay graphics..
00:18:05.8671E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:18:05.8671E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:18:05.8671E30427fSwapResize_BuffersDevice was Resized!
00:18:05.8671E30184IRenderDevice::releaseRender Releasing.
00:18:05.8671E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:18:05.8671E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:18:05.8671E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:18:05.8671E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:18:05.8671E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:18:05.8671E30201IRenderDevice::releaseRender Releasing Done.
00:18:05.8671E30431fSwapResize_BuffersEnd Device was Resized!
00:18:05.92256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:18:05.92256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:18:05.92256F41126RenderDeviceD3d11::initsave state
00:18:05.92256F4696RenderDeviceD3d11::initDX11loading shaders...
00:18:05.93356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:18:05.93356F41134RenderDeviceD3d11::initrestore state
00:18:05.93356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:18:05.93356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:18:05.93356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:18:05.93356F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:18:05.93356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:18:05.93356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:18:05.93356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:18:05.95256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:18:05.95356F42512OverlayManager::installWindowProcHookInstall WPH
00:18:05.95356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22dc121f
00:18:05.95356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:18:05.95356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:18:05.95356F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:18:05.9531E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:18:05.9531E30480InputInterceptor::stopHookunhook keyboard and mouse
00:18:05.9531E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:18:05.9531E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:18:05.95956F45500OverlayManager::initOverlayResolutionEx 0X40000
00:18:05.95956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:18:06.129B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:18:06.129B888375OverlayManager::OnForegroundChangedChanged True
00:18:06.129B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:18:06.201E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:18:06.299B887015OverlayManager::doActionDisplayFPS - Triggered
00:18:06.8656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:46.2941E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag4_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:21:46.4011E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag4_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:35:22.5136334293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:40:20.4931E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:40:20.4941E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:40:20.4941E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:40:20.4941E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:40:20.4941E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:40:20.4941E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:40:20.4941E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22dc121f
00:40:20.5499B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:40:20.5499B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:40:20.5499B888375OverlayManager::OnForegroundChangedChanged False
00:40:20.5499B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x21F60E0C Title=[Task Switching]
00:40:20.5509B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:40:20.5509B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:40:20.5509B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:40:20.5529B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:40:20.5531E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:40:20.5531E30425fSwapResize_BuffersClear overlay graphics..
00:40:20.5531E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:40:20.5531E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:40:20.5531E30427fSwapResize_BuffersDevice was Resized!
00:40:20.5531E30184IRenderDevice::releaseRender Releasing.
00:40:20.5531E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:40:20.5531E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:40:20.5531E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:40:20.5531E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:40:20.5531E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:40:20.5531E30201IRenderDevice::releaseRender Releasing Done.
00:40:20.5531E30431fSwapResize_BuffersEnd Device was Resized!
00:40:20.5649B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:40:20.5669B887015OverlayManager::doActionDisplayFPS - Triggered
00:40:20.67956F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:40:20.67956F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:40:20.67956F41126RenderDeviceD3d11::initsave state
00:40:20.67956F4696RenderDeviceD3d11::initDX11loading shaders...
00:40:20.69256F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:40:20.69256F41134RenderDeviceD3d11::initrestore state
00:40:20.69256F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:40:20.69256F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:40:20.69256F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:40:20.69256F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:40:20.69256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:40:20.69256F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:40:20.69256F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:40:20.72156F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:40:20.72156F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
00:40:20.72156F42512OverlayManager::installWindowProcHookInstall WPH
00:40:20.72156F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ce50f39
00:40:20.72156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:40:20.72256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:40:20.72256F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:40:20.72256F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:40:20.72356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:40:22.6791E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:40:22.6791E30480InputInterceptor::stopHookunhook keyboard and mouse
00:40:22.6791E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:40:22.6791E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:40:23.521E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:40:23.521E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:40:23.521E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:40:23.521E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:40:23.521E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:40:23.521E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ce50f39
00:40:23.789B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:40:23.789B888375OverlayManager::OnForegroundChangedChanged True
00:40:23.789B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:40:23.959B887015OverlayManager::doActionDisplayFPS - Triggered
00:40:23.951E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:40:23.951E30425fSwapResize_BuffersClear overlay graphics..
00:40:23.951E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:40:23.951E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:40:23.951E30427fSwapResize_BuffersDevice was Resized!
00:40:23.951E30184IRenderDevice::releaseRender Releasing.
00:40:23.951E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:40:23.951E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:40:23.951E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:40:23.951E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:40:23.951E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:40:23.951E30201IRenderDevice::releaseRender Releasing Done.
00:40:23.951E30431fSwapResize_BuffersEnd Device was Resized!
00:40:23.18956F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:40:23.18956F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:40:23.18956F41126RenderDeviceD3d11::initsave state
00:40:23.18956F4696RenderDeviceD3d11::initDX11loading shaders...
00:40:23.20156F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:40:23.20156F41134RenderDeviceD3d11::initrestore state
00:40:23.20156F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:40:23.20156F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:40:23.20156F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:40:23.20156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:40:23.20156F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:40:23.20156F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:40:23.21856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:40:23.21856F42512OverlayManager::installWindowProcHookInstall WPH
00:40:23.21956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe5870f65
00:40:23.21956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:40:23.21956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:40:23.21956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:40:23.2281E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:40:23.2281E30480InputInterceptor::stopHookunhook keyboard and mouse
00:40:23.2281E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:40:23.2281E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:40:23.23156F45500OverlayManager::initOverlayResolutionEx 0X40000
00:40:23.23156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:40:23.2321E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:45:53.271E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:45:53.281E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:45:53.281E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:45:53.281E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:45:53.281E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:45:53.281E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:45:53.281E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe5870f65
00:45:53.781E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:45:53.781E30425fSwapResize_BuffersClear overlay graphics..
00:45:53.781E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:45:53.781E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:45:53.781E30427fSwapResize_BuffersDevice was Resized!
00:45:53.781E30184IRenderDevice::releaseRender Releasing.
00:45:53.781E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:45:53.781E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:45:53.781E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:45:53.781E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:45:53.781E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:45:53.781E30201IRenderDevice::releaseRender Releasing Done.
00:45:53.781E30431fSwapResize_BuffersEnd Device was Resized!
00:45:53.20256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:45:53.20256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:45:53.20256F41126RenderDeviceD3d11::initsave state
00:45:53.20256F4696RenderDeviceD3d11::initDX11loading shaders...
00:45:53.21256F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:45:53.21256F41134RenderDeviceD3d11::initrestore state
00:45:53.21256F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:45:53.21256F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:45:53.21256F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:45:53.21256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:45:53.21256F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:45:53.21256F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:45:53.23356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
00:45:53.23356F42512OverlayManager::installWindowProcHookInstall WPH
00:45:53.23356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74205c1
00:45:53.23356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:45:53.23356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:45:53.25056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:45:53.3589B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:45:53.3589B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:45:53.3589B888375OverlayManager::OnForegroundChangedChanged False
00:45:53.3589B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Palaye Royale - Mr. Doctor Man]
00:45:53.3589B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:45:53.3589B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:45:53.3589B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:45:53.3589B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:45:53.3739B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:45:53.3759B887015OverlayManager::doActionDisplayFPS - Triggered
00:45:53.37856F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:45:53.37856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:01.2691E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:46:01.2691E30480InputInterceptor::stopHookunhook keyboard and mouse
00:46:01.2691E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:46:01.2691E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:46:02.1051E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:46:02.1051E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:46:02.1051E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:46:02.1051E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:46:02.1051E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:46:02.1051E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74205c1
00:46:02.1451E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:46:02.1451E30425fSwapResize_BuffersClear overlay graphics..
00:46:02.1451E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:02.1451E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:02.1451E30427fSwapResize_BuffersDevice was Resized!
00:46:02.1451E30184IRenderDevice::releaseRender Releasing.
00:46:02.1451E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:46:02.1451E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:46:02.1451E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:46:02.1451E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:46:02.1451E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:46:02.1451E30201IRenderDevice::releaseRender Releasing Done.
00:46:02.1451E30431fSwapResize_BuffersEnd Device was Resized!
00:46:02.19956F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:46:02.19956F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:46:02.19956F41126RenderDeviceD3d11::initsave state
00:46:02.19956F4696RenderDeviceD3d11::initDX11loading shaders...
00:46:02.20956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:46:02.20956F41134RenderDeviceD3d11::initrestore state
00:46:02.20956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:46:02.20956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:46:02.20956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:46:02.20956F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:46:02.20956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:46:02.20956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:46:02.20956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:46:02.21256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:46:02.21256F42512OverlayManager::installWindowProcHookInstall WPH
00:46:02.21256F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbeb30de3
00:46:02.21256F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:46:02.21256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:46:02.21256F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:46:02.2131E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:46:02.2131E30480InputInterceptor::stopHookunhook keyboard and mouse
00:46:02.2131E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:46:02.2131E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:46:02.22956F45500OverlayManager::initOverlayResolutionEx 0X40000
00:46:02.22956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:46:02.5489B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:46:02.5489B888375OverlayManager::OnForegroundChangedChanged True
00:46:02.5489B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:46:02.5519B887015OverlayManager::doActionDisplayFPS - Triggered
00:46:02.5521E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:46:02.55456F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:42.1721E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:46:42.1731E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:46:42.1731E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:46:42.1731E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:46:42.1731E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:46:42.1731E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:46:42.1731E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbeb30de3
00:46:42.2031E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:46:42.2031E30425fSwapResize_BuffersClear overlay graphics..
00:46:42.2031E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:42.2031E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:42.2031E30427fSwapResize_BuffersDevice was Resized!
00:46:42.2031E30184IRenderDevice::releaseRender Releasing.
00:46:42.2031E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:46:42.2031E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:46:42.2031E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:46:42.2031E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:46:42.2031E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:46:42.2031E30201IRenderDevice::releaseRender Releasing Done.
00:46:42.2031E30431fSwapResize_BuffersEnd Device was Resized!
00:46:42.30256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:46:42.30356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:46:42.30356F41126RenderDeviceD3d11::initsave state
00:46:42.30356F4696RenderDeviceD3d11::initDX11loading shaders...
00:46:42.31456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:46:42.31456F41134RenderDeviceD3d11::initrestore state
00:46:42.31456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:46:42.31456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:46:42.31456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:46:42.31456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:46:42.31456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:46:42.31456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:46:42.33056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
00:46:42.33056F42512OverlayManager::installWindowProcHookInstall WPH
00:46:42.33056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x534d11fb
00:46:42.33056F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:46:42.33056F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:46:42.3351E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:46:42.3351E30480InputInterceptor::stopHookunhook keyboard and mouse
00:46:42.3351E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:46:42.3351E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:46:42.34556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:46:42.5869B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:46:42.5869B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:46:42.5869B888375OverlayManager::OnForegroundChangedChanged False
00:46:42.5869B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x490202 Title=[Task Switching]
00:46:42.5869B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:46:42.5869B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:46:42.5869B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:46:42.5879B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:46:42.5879B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:46:42.5899B887015OverlayManager::doActionDisplayFPS - Triggered
00:46:42.61656F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:46:42.61656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:46:42.6721E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:46:42.6721E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:46:42.6721E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:46:42.6721E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:46:42.6721E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:46:42.6721E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x534d11fb
00:46:42.7121E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:46:42.7121E30425fSwapResize_BuffersClear overlay graphics..
00:46:42.7121E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:46:42.7121E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:46:42.7121E30427fSwapResize_BuffersDevice was Resized!
00:46:42.7121E30184IRenderDevice::releaseRender Releasing.
00:46:42.7121E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:46:42.7121E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:46:42.7121E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:46:42.7121E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:46:42.7121E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:46:42.7121E30201IRenderDevice::releaseRender Releasing Done.
00:46:42.7121E30431fSwapResize_BuffersEnd Device was Resized!
00:46:42.77456F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:46:42.77456F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:46:42.77456F41126RenderDeviceD3d11::initsave state
00:46:42.77456F4696RenderDeviceD3d11::initDX11loading shaders...
00:46:42.78556F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:46:42.78556F41134RenderDeviceD3d11::initrestore state
00:46:42.78556F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:46:42.78556F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:46:42.78556F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:46:42.78556F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:46:42.78556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:46:42.78556F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:46:42.78556F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:46:42.80356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:46:42.80356F42512OverlayManager::installWindowProcHookInstall WPH
00:46:42.80356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa42f11d7
00:46:42.80356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:46:42.80356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:46:42.80356F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:46:42.8091E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:46:42.8091E30480InputInterceptor::stopHookunhook keyboard and mouse
00:46:42.8101E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:46:42.8101E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:46:42.81056F45500OverlayManager::initOverlayResolutionEx 0X40000
00:46:42.81056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:46:43.889B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:46:43.889B888375OverlayManager::OnForegroundChangedChanged True
00:46:43.889B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:46:43.1039B887015OverlayManager::doActionDisplayFPS - Triggered
00:46:43.1041E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:46:43.10756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:48:52.6001E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:48:52.6001E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:48:52.6001E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:48:52.6001E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:48:52.6001E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:48:52.6001E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:48:52.6001E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa42f11d7
00:48:52.6389B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:48:52.6389B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:48:52.6389B888375OverlayManager::OnForegroundChangedChanged False
00:48:52.6389B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x33A004F4 Title=[Task Switching]
00:48:52.6399B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:48:52.6399B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:48:52.6399B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:48:52.6399B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:48:52.6419B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:48:52.6439B887015OverlayManager::doActionDisplayFPS - Triggered
00:48:52.6661E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:48:52.6661E30425fSwapResize_BuffersClear overlay graphics..
00:48:52.6661E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:52.6661E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:52.6661E30427fSwapResize_BuffersDevice was Resized!
00:48:52.6661E30184IRenderDevice::releaseRender Releasing.
00:48:52.6661E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:48:52.6661E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:48:52.6661E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:48:52.6661E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:48:52.6661E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:48:52.6661E30201IRenderDevice::releaseRender Releasing Done.
00:48:52.6661E30431fSwapResize_BuffersEnd Device was Resized!
00:48:52.78356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:48:52.78356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:48:52.78356F41126RenderDeviceD3d11::initsave state
00:48:52.78356F4696RenderDeviceD3d11::initDX11loading shaders...
00:48:52.79456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:48:52.79456F41134RenderDeviceD3d11::initrestore state
00:48:52.79456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:48:52.79456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:48:52.79456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:52.79456F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:48:52.79456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:48:52.79456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:48:52.79456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:48:52.81356F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:48:52.81356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
00:48:52.81356F42512OverlayManager::installWindowProcHookInstall WPH
00:48:52.81456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa9821131
00:48:52.81456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:48:52.81456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:48:52.81456F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:48:52.81456F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:48:52.83356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:48:56.831E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:48:56.831E30480InputInterceptor::stopHookunhook keyboard and mouse
00:48:56.831E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:48:56.831E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:48:56.4201E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:48:56.4201E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:48:56.4201E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:48:56.4201E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:48:56.4201E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:48:56.4201E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa9821131
00:48:56.4711E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:48:56.4711E30425fSwapResize_BuffersClear overlay graphics..
00:48:56.4711E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:48:56.4711E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:48:56.4711E30427fSwapResize_BuffersDevice was Resized!
00:48:56.4711E30184IRenderDevice::releaseRender Releasing.
00:48:56.4711E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:48:56.4711E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:48:56.4711E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:48:56.4711E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:48:56.4711E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:48:56.4711E30201IRenderDevice::releaseRender Releasing Done.
00:48:56.4711E30431fSwapResize_BuffersEnd Device was Resized!
00:48:56.52756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:48:56.52756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:48:56.52756F41126RenderDeviceD3d11::initsave state
00:48:56.52756F4696RenderDeviceD3d11::initDX11loading shaders...
00:48:56.53856F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:48:56.53856F41134RenderDeviceD3d11::initrestore state
00:48:56.53856F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:48:56.53856F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:48:56.53856F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:48:56.53856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:48:56.53856F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:48:56.53856F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:48:56.55756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:48:56.55756F42512OverlayManager::installWindowProcHookInstall WPH
00:48:56.55756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x171805c1
00:48:56.55756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:48:56.55756F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:48:56.5591E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:48:56.5591E30480InputInterceptor::stopHookunhook keyboard and mouse
00:48:56.5591E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:48:56.5591E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:48:56.56356F45500OverlayManager::initOverlayResolutionEx 0X40000
00:48:56.56356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:48:56.6719B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:48:56.6719B888375OverlayManager::OnForegroundChangedChanged True
00:48:56.6719B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:48:56.6751E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:48:56.6889B887015OverlayManager::doActionDisplayFPS - Triggered
00:48:56.69756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:27.5081E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:50:27.5081E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:50:27.5081E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:50:27.5081E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:50:27.5081E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:50:27.5081E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:50:27.5081E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x171805c1
00:50:27.5349B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:50:27.5349B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:50:27.5349B888375OverlayManager::OnForegroundChangedChanged False
00:50:27.5349B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4C0202 Title=[Task Switching]
00:50:27.5349B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:50:27.5359B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:50:27.5359B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:50:27.5359B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:50:27.5509B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:50:27.5529B887015OverlayManager::doActionDisplayFPS - Triggered
00:50:27.5631E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:50:27.5631E30425fSwapResize_BuffersClear overlay graphics..
00:50:27.5631E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:27.5631E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:27.5631E30427fSwapResize_BuffersDevice was Resized!
00:50:27.5631E30184IRenderDevice::releaseRender Releasing.
00:50:27.5631E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:27.5631E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:27.5631E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:27.5631E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:27.5631E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:27.5631E30201IRenderDevice::releaseRender Releasing Done.
00:50:27.5631E30431fSwapResize_BuffersEnd Device was Resized!
00:50:27.63656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:50:27.63656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:50:27.63656F41126RenderDeviceD3d11::initsave state
00:50:27.63656F4696RenderDeviceD3d11::initDX11loading shaders...
00:50:27.64856F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:50:27.64856F41134RenderDeviceD3d11::initrestore state
00:50:27.64856F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:50:27.64856F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:27.64856F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:27.64856F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:50:27.64856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:50:27.64856F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:50:27.64856F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:50:27.67156F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:50:27.67156F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
00:50:27.67156F42512OverlayManager::installWindowProcHookInstall WPH
00:50:27.67156F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57330bf5
00:50:27.67156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:50:27.67156F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:50:27.67156F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:50:27.67156F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:27.6841E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:50:27.6841E30480InputInterceptor::stopHookunhook keyboard and mouse
00:50:27.6841E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:50:27.6841E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:50:27.73856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:50:37.1071E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:50:37.1071E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:50:37.1071E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:50:37.1071E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:50:37.1071E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:50:37.1071E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57330bf5
00:50:37.1381E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:50:37.1381E30425fSwapResize_BuffersClear overlay graphics..
00:50:37.1381E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:50:37.1381E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:50:37.1381E30427fSwapResize_BuffersDevice was Resized!
00:50:37.1381E30184IRenderDevice::releaseRender Releasing.
00:50:37.1381E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:50:37.1381E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:50:37.1381E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:50:37.1381E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:50:37.1381E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:50:37.1381E30201IRenderDevice::releaseRender Releasing Done.
00:50:37.1381E30431fSwapResize_BuffersEnd Device was Resized!
00:50:37.1639B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:50:37.1639B888375OverlayManager::OnForegroundChangedChanged True
00:50:37.1639B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:50:37.1659B887015OverlayManager::doActionDisplayFPS - Triggered
00:50:37.20456F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:50:37.20456F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:50:37.20456F41126RenderDeviceD3d11::initsave state
00:50:37.20456F4696RenderDeviceD3d11::initDX11loading shaders...
00:50:37.21656F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:50:37.21656F41134RenderDeviceD3d11::initrestore state
00:50:37.21656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:50:37.21656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:50:37.21656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:50:37.21656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:50:37.21656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:50:37.21656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:50:37.23356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:50:37.23356F42512OverlayManager::installWindowProcHookInstall WPH
00:50:37.23356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15b30bc1
00:50:37.23356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:50:37.23456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:50:37.23456F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:50:37.23956F45500OverlayManager::initOverlayResolutionEx 0X40000
00:50:37.23956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:50:37.2391E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:50:37.2401E30480InputInterceptor::stopHookunhook keyboard and mouse
00:50:37.2401E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:50:37.2401E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:50:37.2411E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:51:16.6581E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:51:16.7321E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:51:26.1991E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
00:51:26.2831E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
00:54:50.421E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:54:50.431E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:54:50.431E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:54:50.431E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:54:50.431E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:54:50.431E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:54:50.441E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x15b30bc1
00:54:50.781E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:54:50.781E30425fSwapResize_BuffersClear overlay graphics..
00:54:50.781E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:54:50.781E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:54:50.781E30427fSwapResize_BuffersDevice was Resized!
00:54:50.781E30184IRenderDevice::releaseRender Releasing.
00:54:50.781E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:54:50.781E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:54:50.781E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:54:50.781E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:54:50.781E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:54:50.781E30201IRenderDevice::releaseRender Releasing Done.
00:54:50.781E30431fSwapResize_BuffersEnd Device was Resized!
00:54:50.18856F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:54:50.18856F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:54:50.18856F41126RenderDeviceD3d11::initsave state
00:54:50.18856F4696RenderDeviceD3d11::initDX11loading shaders...
00:54:50.20356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:54:50.20356F41134RenderDeviceD3d11::initrestore state
00:54:50.20356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:54:50.20356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:54:50.20356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:54:50.20356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:54:50.20356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:54:50.20356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:54:50.22356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
00:54:50.22356F42512OverlayManager::installWindowProcHookInstall WPH
00:54:50.22356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8e420e17
00:54:50.22356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:54:50.22456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:54:50.23556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:54:50.4109B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:54:50.4109B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:54:50.4109B888375OverlayManager::OnForegroundChangedChanged False
00:54:50.4109B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Robotaki - Holding On]
00:54:50.4109B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:54:50.4109B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:54:50.4109B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:54:50.4109B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:54:50.4139B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:54:50.4149B887015OverlayManager::doActionDisplayFPS - Triggered
00:54:50.43056F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:54:50.43056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:54:58.7211E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:54:58.7211E30480InputInterceptor::stopHookunhook keyboard and mouse
00:54:58.7221E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:54:58.7221E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:54:59.621E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:54:59.621E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:54:59.621E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:54:59.621E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:54:59.621E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:54:59.621E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8e420e17
00:54:59.1131E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:54:59.1131E30425fSwapResize_BuffersClear overlay graphics..
00:54:59.1131E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:54:59.1131E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:54:59.1131E30427fSwapResize_BuffersDevice was Resized!
00:54:59.1131E30184IRenderDevice::releaseRender Releasing.
00:54:59.1131E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:54:59.1131E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:54:59.1131E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:54:59.1131E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:54:59.1131E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:54:59.1131E30201IRenderDevice::releaseRender Releasing Done.
00:54:59.1131E30431fSwapResize_BuffersEnd Device was Resized!
00:54:59.17356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:54:59.17356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:54:59.17356F41126RenderDeviceD3d11::initsave state
00:54:59.17356F4696RenderDeviceD3d11::initDX11loading shaders...
00:54:59.18356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:54:59.18356F41134RenderDeviceD3d11::initrestore state
00:54:59.18356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:54:59.18356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:54:59.18356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:54:59.18356F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:54:59.18356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:54:59.18356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:54:59.18356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:54:59.19756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:54:59.19756F42512OverlayManager::installWindowProcHookInstall WPH
00:54:59.19756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf92e11f3
00:54:59.19756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:54:59.19856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:54:59.19856F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:54:59.1981E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:54:59.1981E30480InputInterceptor::stopHookunhook keyboard and mouse
00:54:59.1981E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:54:59.1981E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:54:59.20056F45500OverlayManager::initOverlayResolutionEx 0X40000
00:54:59.20056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:54:59.5489B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:54:59.5489B888375OverlayManager::OnForegroundChangedChanged True
00:54:59.5489B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:54:59.5609B887015OverlayManager::doActionDisplayFPS - Triggered
00:54:59.56156F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:54:59.5681E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:58:51.61E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
00:58:51.71E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:58:51.71E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:58:51.71E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:58:51.71E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:58:51.71E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:58:51.71E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf92e11f3
00:58:51.581E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:58:51.581E30425fSwapResize_BuffersClear overlay graphics..
00:58:51.581E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:58:51.581E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:58:51.581E30427fSwapResize_BuffersDevice was Resized!
00:58:51.581E30184IRenderDevice::releaseRender Releasing.
00:58:51.581E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:58:51.581E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:58:51.581E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:58:51.581E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:58:51.581E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:58:51.581E30201IRenderDevice::releaseRender Releasing Done.
00:58:51.581E30431fSwapResize_BuffersEnd Device was Resized!
00:58:51.11156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:58:51.11156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
00:58:51.11156F41126RenderDeviceD3d11::initsave state
00:58:51.11156F4696RenderDeviceD3d11::initDX11loading shaders...
00:58:51.12056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:58:51.12056F41134RenderDeviceD3d11::initrestore state
00:58:51.12056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:58:51.12056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:58:51.12056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:58:51.12056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
00:58:51.12056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
00:58:51.12156F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
00:58:51.14556F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
00:58:51.14556F42512OverlayManager::installWindowProcHookInstall WPH
00:58:51.14556F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x72e51183
00:58:51.14556F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
00:58:51.14556F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:58:51.17356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
00:58:51.2809B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:58:51.2809B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
00:58:51.2809B888375OverlayManager::OnForegroundChangedChanged False
00:58:51.2819B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Robotaki - The Possibility of a Dream Coming True]
00:58:51.2819B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
00:58:51.2819B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:58:51.2819B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
00:58:51.2819B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:58:51.2879B88367InputInterceptor::ResetLLHookProcExtReset keys state
00:58:51.2899B887015OverlayManager::doActionDisplayFPS - Triggered
00:58:51.30956F448ResetSnapShotSH::ExecuteRelease snapshot SH
00:58:51.30956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:58:53.9601E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:58:53.9601E30480InputInterceptor::stopHookunhook keyboard and mouse
00:58:53.9601E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:58:53.9601E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:58:54.651E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:58:54.651E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:58:54.651E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:58:54.651E301558OverlayManager::RestoreGameWNDPROCSWL restored.
00:58:54.651E301568OverlayManager::RestoreGameWNDPROCSWL OK.
00:58:54.651E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x72e51183
00:58:54.1071E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
00:58:54.1071E30425fSwapResize_BuffersClear overlay graphics..
00:58:54.1071E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:58:54.1071E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:58:54.1071E30427fSwapResize_BuffersDevice was Resized!
00:58:54.1071E30184IRenderDevice::releaseRender Releasing.
00:58:54.1071E3082RenderDeviceCaptureBase::ReleaseTextureRelease
00:58:54.1071E30100RenderDeviceCaptureBase::ReleaseTextureReleased
00:58:54.1071E301258RenderDeviceD3d11::releaseImplementationReleasing 1
00:58:54.1071E301268RenderDeviceD3d11::releaseImplementationReleasing 2
00:58:54.1071E301287RenderDeviceD3d11::releaseImplementationReleasing 3
00:58:54.1071E30201IRenderDevice::releaseRender Releasing Done.
00:58:54.1071E30431fSwapResize_BuffersEnd Device was Resized!
00:58:54.17756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
00:58:54.17756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
00:58:54.17756F41126RenderDeviceD3d11::initsave state
00:58:54.17756F4696RenderDeviceD3d11::initDX11loading shaders...
00:58:54.19056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
00:58:54.19056F41134RenderDeviceD3d11::initrestore state
00:58:54.19056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
00:58:54.19056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:58:54.19056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:58:54.19056F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:58:54.19056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:58:54.19056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:58:54.19056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:58:54.20956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
00:58:54.20956F42512OverlayManager::installWindowProcHookInstall WPH
00:58:54.20956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdc220b57
00:58:54.20956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:58:54.20956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
00:58:54.20956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
00:58:54.2131E302621OverlayManager::installKeybMouseHookInstall KeybMouse
00:58:54.2131E30480InputInterceptor::stopHookunhook keyboard and mouse
00:58:54.2131E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
00:58:54.2131E30469InputInterceptor::runHookMouse is hooked 0x1e30
00:58:54.21656F45500OverlayManager::initOverlayResolutionEx 0X40000
00:58:54.21656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:58:54.3169B886862OverlayManager::doActionForegroundChange Event ON (ON)
00:58:54.3169B888375OverlayManager::OnForegroundChangedChanged True
00:58:54.3169B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
00:58:54.3191E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
00:58:54.3339B887015OverlayManager::doActionDisplayFPS - Triggered
00:58:54.41656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:01:59.8701E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:01:59.8711E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:01:59.8711E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:01:59.8711E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:01:59.8711E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:01:59.8711E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:01:59.8711E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdc220b57
01:01:59.9411E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:01:59.9411E30425fSwapResize_BuffersClear overlay graphics..
01:01:59.9411E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:01:59.9411E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:01:59.9411E30427fSwapResize_BuffersDevice was Resized!
01:01:59.9411E30184IRenderDevice::releaseRender Releasing.
01:01:59.9411E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:01:59.9411E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:01:59.9411E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:01:59.9411E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:01:59.9411E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:01:59.9411E30201IRenderDevice::releaseRender Releasing Done.
01:01:59.9411E30431fSwapResize_BuffersEnd Device was Resized!
01:02:00.7556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:02:00.7556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:02:00.7556F41126RenderDeviceD3d11::initsave state
01:02:00.7556F4696RenderDeviceD3d11::initDX11loading shaders...
01:02:00.8456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:02:00.8456F41134RenderDeviceD3d11::initrestore state
01:02:00.8456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:02:00.8456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:02:00.8456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:02:00.8456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:02:00.8456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:02:00.8456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:02:00.9956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
01:02:00.9956F42512OverlayManager::installWindowProcHookInstall WPH
01:02:00.9956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fda117d
01:02:00.9956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:02:00.9956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:02:00.1091E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:02:00.1091E30480InputInterceptor::stopHookunhook keyboard and mouse
01:02:00.1091E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:02:00.1091E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:02:00.11756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:02:00.2159B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:02:00.2159B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:02:00.2159B888375OverlayManager::OnForegroundChangedChanged False
01:02:00.2159B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Robotaki - Quasar]
01:02:00.2159B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:02:00.2159B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:02:00.2159B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:02:00.2169B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:02:00.2319B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:02:00.2329B887015OverlayManager::doActionDisplayFPS - Triggered
01:02:00.24956F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:02:00.24956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:02:02.2161E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:02:02.2161E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:02:02.2161E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:02:02.2161E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:02:02.2161E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:02:02.2161E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fda117d
01:02:02.2419B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:02:02.2419B888375OverlayManager::OnForegroundChangedChanged True
01:02:02.2419B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:02:02.2419B882957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:02:02.2589B887015OverlayManager::doActionDisplayFPS - Triggered
01:02:02.2711E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:02:02.2711E30425fSwapResize_BuffersClear overlay graphics..
01:02:02.2711E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:02:02.2711E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:02:02.2711E30427fSwapResize_BuffersDevice was Resized!
01:02:02.2711E30184IRenderDevice::releaseRender Releasing.
01:02:02.2711E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:02:02.2711E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:02:02.2711E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:02:02.2711E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:02:02.2711E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:02:02.2711E30201IRenderDevice::releaseRender Releasing Done.
01:02:02.2711E30431fSwapResize_BuffersEnd Device was Resized!
01:02:02.34156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:02:02.34156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:02:02.34156F41126RenderDeviceD3d11::initsave state
01:02:02.34156F4696RenderDeviceD3d11::initDX11loading shaders...
01:02:02.35356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:02:02.35356F41134RenderDeviceD3d11::initrestore state
01:02:02.35356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:02:02.35356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:02:02.35356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:02:02.35356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:02:02.35356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:02:02.35356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:02:02.36956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:02:02.36956F42512OverlayManager::installWindowProcHookInstall WPH
01:02:02.36956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fde117d
01:02:02.36956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:02:02.36956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:02:02.36956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:02:02.37256F45500OverlayManager::initOverlayResolutionEx 0X40000
01:02:02.37256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:02:02.3741E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:02:02.3741E30480InputInterceptor::stopHookunhook keyboard and mouse
01:02:02.3751E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:02:02.3751E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:02:02.4761E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:03:22.8201E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:22.8771E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:22.9551E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:23.191E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:23.891E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:23.1581E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:23.2201E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:23.2881E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:23.3501E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:23.4421E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:23.5181E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:23.5931E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:31.3621E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:31.4691E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:31.5481E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:31.6371E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:31.7381E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
01:03:31.8301E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
01:03:36.41E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:03:36.51E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:03:36.51E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:03:36.51E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:03:36.51E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:03:36.51E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:03:36.51E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fde117d
01:03:36.301E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:03:36.301E30425fSwapResize_BuffersClear overlay graphics..
01:03:36.301E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:03:36.301E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:03:36.301E30427fSwapResize_BuffersDevice was Resized!
01:03:36.301E30184IRenderDevice::releaseRender Releasing.
01:03:36.301E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:03:36.301E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:03:36.301E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:03:36.301E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:03:36.301E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:03:36.301E30201IRenderDevice::releaseRender Releasing Done.
01:03:36.301E30431fSwapResize_BuffersEnd Device was Resized!
01:03:36.10456F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:03:36.10456F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:03:36.10456F41126RenderDeviceD3d11::initsave state
01:03:36.10456F4696RenderDeviceD3d11::initDX11loading shaders...
01:03:36.11356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:03:36.11356F41134RenderDeviceD3d11::initrestore state
01:03:36.11356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:03:36.11356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:03:36.11356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:03:36.11356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:03:36.11356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:03:36.11356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:03:36.12856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
01:03:36.12856F42512OverlayManager::installWindowProcHookInstall WPH
01:03:36.12856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6f3811b7
01:03:36.12856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:03:36.12856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:03:36.1461E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:03:36.1461E30480InputInterceptor::stopHookunhook keyboard and mouse
01:03:36.1491E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:03:36.1491E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:03:36.1639B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:03:36.1639B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:03:36.1639B888375OverlayManager::OnForegroundChangedChanged False
01:03:36.1639B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Robotaki - Quasar]
01:03:36.1639B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:03:36.1639B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:03:36.1639B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:03:36.1659B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:03:36.1679B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:03:36.1709B887015OverlayManager::doActionDisplayFPS - Triggered
01:03:36.17356F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:03:36.17356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:03:36.17356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:03:39.3181E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:03:39.3181E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:03:39.3181E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:03:39.3181E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:03:39.3181E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:03:39.3181E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6f3811b7
01:03:39.3821E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:03:39.3821E30425fSwapResize_BuffersClear overlay graphics..
01:03:39.3821E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:03:39.3821E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:03:39.3821E30427fSwapResize_BuffersDevice was Resized!
01:03:39.3821E30184IRenderDevice::releaseRender Releasing.
01:03:39.3821E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:03:39.3821E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:03:39.3821E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:03:39.3821E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:03:39.3821E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:03:39.3821E30201IRenderDevice::releaseRender Releasing Done.
01:03:39.3821E30431fSwapResize_BuffersEnd Device was Resized!
01:03:39.45256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:03:39.45256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:03:39.45256F41126RenderDeviceD3d11::initsave state
01:03:39.45256F4696RenderDeviceD3d11::initDX11loading shaders...
01:03:39.46256F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:03:39.46256F41134RenderDeviceD3d11::initrestore state
01:03:39.46256F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:03:39.46256F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:03:39.46256F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:03:39.46256F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:03:39.46256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:03:39.46256F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:03:39.46256F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:03:39.47856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:03:39.47856F42512OverlayManager::installWindowProcHookInstall WPH
01:03:39.47856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f750e7b
01:03:39.47856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:03:39.47856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:03:39.47856F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:03:39.48156F45500OverlayManager::initOverlayResolutionEx 0X40000
01:03:39.48156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:03:39.4831E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:03:39.4831E30480InputInterceptor::stopHookunhook keyboard and mouse
01:03:39.4841E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:03:39.4841E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:03:39.7179B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:03:39.7179B888375OverlayManager::OnForegroundChangedChanged True
01:03:39.7179B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:03:39.7359B887015OverlayManager::doActionDisplayFPS - Triggered
01:03:39.74356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:03:39.7441E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:06:45.1079B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:06:45.1089B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:06:45.1089B888375OverlayManager::OnForegroundChangedChanged False
01:06:45.1089B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
01:06:45.1089B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:06:45.1089B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:06:45.1089B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:06:45.1089B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:06:45.1119B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:06:45.1129B887015OverlayManager::doActionDisplayFPS - Triggered
01:06:45.1391E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:06:45.1401E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:06:45.1401E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:06:45.1401E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:06:45.1401E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:06:45.1401E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:06:45.1401E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f750e7b
01:06:45.1821E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:06:45.1821E30425fSwapResize_BuffersClear overlay graphics..
01:06:45.1821E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:45.1821E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:45.1821E30427fSwapResize_BuffersDevice was Resized!
01:06:45.1821E30184IRenderDevice::releaseRender Releasing.
01:06:45.1821E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:06:45.1821E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:06:45.1821E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:06:45.1821E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:06:45.1821E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:06:45.1821E30201IRenderDevice::releaseRender Releasing Done.
01:06:45.1821E30431fSwapResize_BuffersEnd Device was Resized!
01:06:45.26656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:06:45.26656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:06:45.26656F41126RenderDeviceD3d11::initsave state
01:06:45.26656F4696RenderDeviceD3d11::initDX11loading shaders...
01:06:45.27956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:06:45.27956F41134RenderDeviceD3d11::initrestore state
01:06:45.27956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:06:45.27956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:06:45.27956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:06:45.27956F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:06:45.27956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:06:45.27956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:06:45.27956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:06:45.32856F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:06:45.32856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x0).
01:06:45.32856F42512OverlayManager::installWindowProcHookInstall WPH
01:06:45.32856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fe609a9
01:06:45.32856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:06:45.32956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:06:45.32956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:06:45.32956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:06:45.3301E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:06:45.3301E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:06:45.3301E30480InputInterceptor::stopHookunhook keyboard and mouse
01:06:45.3311E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:06:45.3311E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:06:45.37256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:06:48.1811E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:06:48.1811E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:06:48.1811E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:06:48.1811E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:06:48.1811E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:06:48.1811E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fe609a9
01:06:48.2391E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:06:48.2391E30425fSwapResize_BuffersClear overlay graphics..
01:06:48.2391E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:06:48.2391E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:06:48.2391E30427fSwapResize_BuffersDevice was Resized!
01:06:48.2391E30184IRenderDevice::releaseRender Releasing.
01:06:48.2391E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:06:48.2391E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:06:48.2391E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:06:48.2391E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:06:48.2391E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:06:48.2391E30201IRenderDevice::releaseRender Releasing Done.
01:06:48.2391E30431fSwapResize_BuffersEnd Device was Resized!
01:06:48.31356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:06:48.31356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:06:48.31356F41126RenderDeviceD3d11::initsave state
01:06:48.31356F4696RenderDeviceD3d11::initDX11loading shaders...
01:06:48.32356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:06:48.32356F41134RenderDeviceD3d11::initrestore state
01:06:48.32356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:06:48.32356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:06:48.32356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:06:48.32356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:06:48.32456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:06:48.32456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:06:48.33856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:06:48.33856F42512OverlayManager::installWindowProcHookInstall WPH
01:06:48.33856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x91b50b6b
01:06:48.33856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:06:48.33856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:06:48.34156F45500OverlayManager::initOverlayResolutionEx 0X40000
01:06:48.34156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:06:48.3421E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:06:48.3421E30480InputInterceptor::stopHookunhook keyboard and mouse
01:06:48.3421E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:06:48.3421E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:06:48.6609B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:06:48.6609B888375OverlayManager::OnForegroundChangedChanged True
01:06:48.6609B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:06:48.6651E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:06:48.6759B887015OverlayManager::doActionDisplayFPS - Triggered
01:06:48.68756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:18.9921E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:07:18.9921E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:07:18.9921E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:07:18.9921E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:07:18.9921E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:07:18.9921E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:07:18.9921E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x91b50b6b
01:07:19.401E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:07:19.401E30425fSwapResize_BuffersClear overlay graphics..
01:07:19.401E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:07:19.401E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:07:19.401E30427fSwapResize_BuffersDevice was Resized!
01:07:19.401E30184IRenderDevice::releaseRender Releasing.
01:07:19.401E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:07:19.401E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:07:19.401E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:07:19.401E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:07:19.401E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:07:19.401E30201IRenderDevice::releaseRender Releasing Done.
01:07:19.401E30431fSwapResize_BuffersEnd Device was Resized!
01:07:19.1039B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:07:19.1039B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:07:19.1039B888375OverlayManager::OnForegroundChangedChanged False
01:07:19.1039B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1022E Title=[]
01:07:19.1049B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:07:19.1049B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:07:19.1049B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:07:19.1059B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:07:19.1069B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:07:19.1139B887015OverlayManager::doActionDisplayFPS - Triggered
01:07:19.12056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:07:19.12056F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:07:19.12056F41126RenderDeviceD3d11::initsave state
01:07:19.12056F4696RenderDeviceD3d11::initDX11loading shaders...
01:07:19.13056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:07:19.13056F41134RenderDeviceD3d11::initrestore state
01:07:19.13056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:07:19.13056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:07:19.13056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:07:19.13056F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:07:19.13056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:07:19.13056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:07:19.13056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:07:19.14756F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:07:19.14856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
01:07:19.14856F42512OverlayManager::installWindowProcHookInstall WPH
01:07:19.14856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd3b0d9b
01:07:19.14856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:07:19.14956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:07:19.14956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:07:19.14956F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:19.16656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:07:21.2531E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:07:21.2531E30480InputInterceptor::stopHookunhook keyboard and mouse
01:07:21.2531E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:07:21.2531E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:07:21.4561E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:07:21.4561E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:07:21.4561E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:07:21.4561E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:07:21.4561E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:07:21.4561E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd3b0d9b
01:07:21.4901E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:07:21.4901E30425fSwapResize_BuffersClear overlay graphics..
01:07:21.4901E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:07:21.4901E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:07:21.4901E30427fSwapResize_BuffersDevice was Resized!
01:07:21.4901E30184IRenderDevice::releaseRender Releasing.
01:07:21.4901E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:07:21.4901E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:07:21.4901E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:07:21.4901E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:07:21.4901E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:07:21.4901E30201IRenderDevice::releaseRender Releasing Done.
01:07:21.4901E30431fSwapResize_BuffersEnd Device was Resized!
01:07:21.55556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:07:21.55556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:07:21.55556F41126RenderDeviceD3d11::initsave state
01:07:21.55556F4696RenderDeviceD3d11::initDX11loading shaders...
01:07:21.56656F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:07:21.56656F41134RenderDeviceD3d11::initrestore state
01:07:21.56656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:07:21.56656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:07:21.56656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:07:21.56656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:07:21.56656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:07:21.56656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:21.58556F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:07:21.58556F42512OverlayManager::installWindowProcHookInstall WPH
01:07:21.58556F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd370e0d
01:07:21.58556F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:07:21.58556F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:07:21.58856F45500OverlayManager::initOverlayResolutionEx 0X40000
01:07:21.58856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:07:21.5901E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:07:21.5901E30480InputInterceptor::stopHookunhook keyboard and mouse
01:07:21.5901E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:07:21.5901E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:07:21.6469B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:07:21.6469B888375OverlayManager::OnForegroundChangedChanged True
01:07:21.6469B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:07:21.6719B887015OverlayManager::doActionDisplayFPS - Triggered
01:07:21.6761E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:07:21.67856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:08:24.529B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:08:24.529B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:08:24.529B888375OverlayManager::OnForegroundChangedChanged False
01:08:24.539B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
01:08:24.539B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:08:24.539B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:08:24.539B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:08:24.539B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:08:24.549B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:08:24.599B887015OverlayManager::doActionDisplayFPS - Triggered
01:08:24.741E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:08:24.751E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:08:24.751E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:08:24.751E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:08:24.751E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:08:24.761E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:08:24.761E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd370e0d
01:08:24.1341E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:08:24.1341E30425fSwapResize_BuffersClear overlay graphics..
01:08:24.1341E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:08:24.1341E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:08:24.1341E30427fSwapResize_BuffersDevice was Resized!
01:08:24.1341E30184IRenderDevice::releaseRender Releasing.
01:08:24.1341E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:08:24.1341E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:08:24.1341E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:08:24.1341E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:08:24.1341E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:08:24.1341E30201IRenderDevice::releaseRender Releasing Done.
01:08:24.1341E30431fSwapResize_BuffersEnd Device was Resized!
01:08:24.20856F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:08:24.20856F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:08:24.20856F41126RenderDeviceD3d11::initsave state
01:08:24.20856F4696RenderDeviceD3d11::initDX11loading shaders...
01:08:24.22056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:08:24.22056F41134RenderDeviceD3d11::initrestore state
01:08:24.22056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:08:24.22056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:08:24.22056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:08:24.22056F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:08:24.22056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:08:24.22056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:08:24.22056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:08:24.25356F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:08:24.25356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
01:08:24.25356F42512OverlayManager::installWindowProcHookInstall WPH
01:08:24.25456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1a60ea3
01:08:24.25456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:08:24.25556F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:08:24.25556F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:08:24.25556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:08:24.2551E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:08:24.2551E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:08:24.2551E30480InputInterceptor::stopHookunhook keyboard and mouse
01:08:24.2571E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:08:24.2581E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:08:24.28456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:08:28.1561E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:08:28.1561E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:08:28.1561E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:08:28.1561E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:08:28.1561E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:08:28.1561E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1a60ea3
01:08:28.1931E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:08:28.1931E30425fSwapResize_BuffersClear overlay graphics..
01:08:28.1931E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:08:28.1931E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:08:28.1931E30427fSwapResize_BuffersDevice was Resized!
01:08:28.1931E30184IRenderDevice::releaseRender Releasing.
01:08:28.1931E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:08:28.1931E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:08:28.1931E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:08:28.1931E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:08:28.1931E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:08:28.1931E30201IRenderDevice::releaseRender Releasing Done.
01:08:28.1931E30431fSwapResize_BuffersEnd Device was Resized!
01:08:28.27056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:08:28.27056F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:08:28.27056F41126RenderDeviceD3d11::initsave state
01:08:28.27056F4696RenderDeviceD3d11::initDX11loading shaders...
01:08:28.28356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:08:28.28356F41134RenderDeviceD3d11::initrestore state
01:08:28.28356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:08:28.28356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:08:28.28356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:08:28.28456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:08:28.28456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:08:28.28456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:08:28.30056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:08:28.30056F42512OverlayManager::installWindowProcHookInstall WPH
01:08:28.30056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c8109f7
01:08:28.30056F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:08:28.30156F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:08:28.30556F45500OverlayManager::initOverlayResolutionEx 0X40000
01:08:28.30556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:08:28.3071E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:08:28.3071E30480InputInterceptor::stopHookunhook keyboard and mouse
01:08:28.3071E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:08:28.3071E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:08:28.6289B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:08:28.6289B888375OverlayManager::OnForegroundChangedChanged True
01:08:28.6289B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:08:28.6449B887015OverlayManager::doActionDisplayFPS - Triggered
01:08:28.6471E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:08:28.64856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:01.3151E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:12:01.3161E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:01.3161E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:01.3161E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:01.3161E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:01.3161E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:01.3161E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c8109f7
01:12:01.3671E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:12:01.3671E30425fSwapResize_BuffersClear overlay graphics..
01:12:01.3671E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:01.3671E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:01.3671E30427fSwapResize_BuffersDevice was Resized!
01:12:01.3671E30184IRenderDevice::releaseRender Releasing.
01:12:01.3671E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:01.3671E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:01.3671E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:01.3671E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:01.3671E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:01.3671E30201IRenderDevice::releaseRender Releasing Done.
01:12:01.3671E30431fSwapResize_BuffersEnd Device was Resized!
01:12:01.42756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:12:01.42756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:12:01.42756F41126RenderDeviceD3d11::initsave state
01:12:01.42756F4696RenderDeviceD3d11::initDX11loading shaders...
01:12:01.43856F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:12:01.43856F41134RenderDeviceD3d11::initrestore state
01:12:01.43856F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:12:01.43856F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:01.43856F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:01.43856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:12:01.43856F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:12:01.43856F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:12:01.4449B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:01.4449B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:01.4449B888375OverlayManager::OnForegroundChangedChanged False
01:12:01.4449B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3F0ECE Title=[Task Switching]
01:12:01.4459B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:12:01.4459B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:01.4459B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:12:01.4469B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:01.45956F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:01.46056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
01:12:01.46056F42512OverlayManager::installWindowProcHookInstall WPH
01:12:01.46056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xae571155
01:12:01.46056F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:12:01.4609B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:01.46056F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:12:01.4639B887015OverlayManager::doActionDisplayFPS - Triggered
01:12:01.4731E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:01.4731E30480InputInterceptor::stopHookunhook keyboard and mouse
01:12:01.4741E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:12:01.4741E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:12:01.63556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:12:01.63556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:05.6701E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:05.6701E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:05.6701E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:05.6701E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:05.6701E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:05.6701E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xae571155
01:12:05.7091E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:12:05.7091E30425fSwapResize_BuffersClear overlay graphics..
01:12:05.7091E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:05.7091E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:05.7091E30427fSwapResize_BuffersDevice was Resized!
01:12:05.7091E30184IRenderDevice::releaseRender Releasing.
01:12:05.7091E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:05.7091E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:05.7091E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:05.7091E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:05.7091E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:05.7091E30201IRenderDevice::releaseRender Releasing Done.
01:12:05.7091E30431fSwapResize_BuffersEnd Device was Resized!
01:12:05.77256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:12:05.77256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:12:05.77256F41126RenderDeviceD3d11::initsave state
01:12:05.77256F4696RenderDeviceD3d11::initDX11loading shaders...
01:12:05.78456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:12:05.78456F41134RenderDeviceD3d11::initrestore state
01:12:05.78456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:12:05.78456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:05.78456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:05.78456F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:05.78456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:12:05.78456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:12:05.78456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:05.80356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:12:05.80456F42512OverlayManager::installWindowProcHookInstall WPH
01:12:05.80456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e010ff
01:12:05.80456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:12:05.80456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:12:05.80456F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:12:05.8091E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:05.8091E30480InputInterceptor::stopHookunhook keyboard and mouse
01:12:05.8091E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:12:05.8091E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:12:05.80956F45500OverlayManager::initOverlayResolutionEx 0X40000
01:12:05.80956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:12:06.429B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:12:06.429B888375OverlayManager::OnForegroundChangedChanged True
01:12:06.439B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:12:06.531E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:12:06.589B887015OverlayManager::doActionDisplayFPS - Triggered
01:12:06.11756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:07.5081E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:16:07.5091E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:16:07.5091E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:16:07.5091E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:07.5091E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:07.5101E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:07.5101E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e010ff
01:16:07.5681E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:16:07.5681E30425fSwapResize_BuffersClear overlay graphics..
01:16:07.5681E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:07.5681E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:07.5681E30427fSwapResize_BuffersDevice was Resized!
01:16:07.5681E30184IRenderDevice::releaseRender Releasing.
01:16:07.5681E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:07.5681E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:07.5681E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:07.5681E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:07.5681E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:07.5681E30201IRenderDevice::releaseRender Releasing Done.
01:16:07.5681E30431fSwapResize_BuffersEnd Device was Resized!
01:16:07.64456F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:16:07.64456F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:16:07.64456F41126RenderDeviceD3d11::initsave state
01:16:07.64456F4696RenderDeviceD3d11::initDX11loading shaders...
01:16:07.65556F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:16:07.65556F41134RenderDeviceD3d11::initrestore state
01:16:07.65556F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:16:07.65556F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:07.65556F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:07.65556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:16:07.65556F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:16:07.65556F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:16:07.67756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
01:16:07.67756F42512OverlayManager::installWindowProcHookInstall WPH
01:16:07.67856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2fe10ff
01:16:07.67856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:16:07.67956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:16:07.69556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:16:07.8289B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:07.8289B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:16:07.8289B888375OverlayManager::OnForegroundChangedChanged False
01:16:07.8289B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Palaye Royale - Anxiety]
01:16:07.8289B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:16:07.8289B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:16:07.8289B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
01:16:07.8289B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:07.8439B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:07.8449B887015OverlayManager::doActionDisplayFPS - Triggered
01:16:07.86556F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:07.86556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:08.3141E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:08.3141E30480InputInterceptor::stopHookunhook keyboard and mouse
01:16:08.3141E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:16:08.3141E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:16:11.6521E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:16:11.6521E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:16:11.6521E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:11.6521E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:11.6521E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:11.6521E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2fe10ff
01:16:11.7321E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:16:11.7321E30425fSwapResize_BuffersClear overlay graphics..
01:16:11.7321E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:11.7321E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:11.7321E30427fSwapResize_BuffersDevice was Resized!
01:16:11.7321E30184IRenderDevice::releaseRender Releasing.
01:16:11.7321E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:11.7321E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:11.7321E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:11.7321E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:11.7321E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:11.7321E30201IRenderDevice::releaseRender Releasing Done.
01:16:11.7321E30431fSwapResize_BuffersEnd Device was Resized!
01:16:11.80656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:16:11.80656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:16:11.80656F41126RenderDeviceD3d11::initsave state
01:16:11.80656F4696RenderDeviceD3d11::initDX11loading shaders...
01:16:11.81856F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:16:11.81856F41134RenderDeviceD3d11::initrestore state
01:16:11.81856F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:16:11.81856F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:11.81856F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:11.81856F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:16:11.81856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:16:11.81856F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:16:11.81856F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:16:11.83856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:16:11.83856F42512OverlayManager::installWindowProcHookInstall WPH
01:16:11.83856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x110d0c33
01:16:11.83856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:16:11.83856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:16:11.83856F41614WidgetManager::drawskip widget draw (not in foreground) False - False
01:16:11.8431E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:11.8431E30480InputInterceptor::stopHookunhook keyboard and mouse
01:16:11.8431E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:16:11.8431E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:16:11.84556F45500OverlayManager::initOverlayResolutionEx 0X40000
01:16:11.84556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:16:11.8989B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:16:11.8989B888375OverlayManager::OnForegroundChangedChanged True
01:16:11.8989B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:16:11.9149B887015OverlayManager::doActionDisplayFPS - Triggered
01:16:11.91756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:11.9251E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
01:25:20.58258D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:26:34.7881E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
01:26:34.7891E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:26:34.7891E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:26:34.7891E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:34.7891E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:34.7891E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:34.7891E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x110d0c33
01:26:34.8251E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:26:34.8251E30425fSwapResize_BuffersClear overlay graphics..
01:26:34.8251E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:34.8251E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:34.8251E30427fSwapResize_BuffersDevice was Resized!
01:26:34.8251E30184IRenderDevice::releaseRender Releasing.
01:26:34.8251E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:34.8251E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:34.8251E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:34.8251E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:34.8251E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:34.8251E30201IRenderDevice::releaseRender Releasing Done.
01:26:34.8251E30431fSwapResize_BuffersEnd Device was Resized!
01:26:34.91556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:26:34.91556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:26:34.91556F41126RenderDeviceD3d11::initsave state
01:26:34.91556F4696RenderDeviceD3d11::initDX11loading shaders...
01:26:34.93056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:26:34.93056F41134RenderDeviceD3d11::initrestore state
01:26:34.93056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:26:34.93056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:34.93056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:34.93056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:26:34.93056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:26:34.93056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:26:34.94756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
01:26:34.94756F42512OverlayManager::installWindowProcHookInstall WPH
01:26:34.94756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x419110df
01:26:34.94756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:26:34.94756F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:26:34.9531E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:34.9531E30480InputInterceptor::stopHookunhook keyboard and mouse
01:26:34.9531E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:26:34.9531E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:26:34.95556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:26:35.939B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:26:35.939B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:35.939B888375OverlayManager::OnForegroundChangedChanged False
01:26:35.939B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Spotify Premium]
01:26:35.939B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
01:26:35.939B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:35.939B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:26:35.939B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:35.1079B88367InputInterceptor::ResetLLHookProcExtReset keys state
01:26:35.1089B887015OverlayManager::doActionDisplayFPS - Triggered
01:26:35.12556F448ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:35.12556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:38.5411E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:26:38.5411E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:26:38.5411E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:38.5411E301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:38.5411E301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:38.5411E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x419110df
01:26:38.5591E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
01:26:38.5591E30425fSwapResize_BuffersClear overlay graphics..
01:26:38.5591E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:38.5591E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:38.5591E30427fSwapResize_BuffersDevice was Resized!
01:26:38.5591E30184IRenderDevice::releaseRender Releasing.
01:26:38.5591E3082RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:38.5591E30100RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:38.5591E301258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:38.5591E301268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:38.5591E301287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:38.5591E30201IRenderDevice::releaseRender Releasing Done.
01:26:38.5591E30431fSwapResize_BuffersEnd Device was Resized!
01:26:38.60956F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
01:26:38.60956F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:26:38.60956F41126RenderDeviceD3d11::initsave state
01:26:38.60956F4696RenderDeviceD3d11::initDX11loading shaders...
01:26:38.61956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
01:26:38.61956F41134RenderDeviceD3d11::initrestore state
01:26:38.61956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
01:26:38.61956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:38.61956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:38.61956F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:26:38.61956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:26:38.61956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:26:38.61956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:26:38.6389B886862OverlayManager::doActionForegroundChange Event ON (ON)
01:26:38.6389B888375OverlayManager::OnForegroundChangedChanged True
01:26:38.6389B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
01:26:38.6549B887015OverlayManager::doActionDisplayFPS - Triggered
01:26:38.66556F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
01:26:38.66556F42512OverlayManager::installWindowProcHookInstall WPH
01:26:38.66556F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7f641115
01:26:38.66556F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:26:38.66556F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
01:26:38.66556F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:38.6671E302621OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:38.6671E30480InputInterceptor::stopHookunhook keyboard and mouse
01:26:38.6671E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
01:26:38.6671E30469InputInterceptor::runHookMouse is hooked 0x1e30
01:26:38.67356F45500OverlayManager::initOverlayResolutionEx 0X40000
01:26:38.67356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:26:38.6801E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:04:21.5751E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:04:21.5761E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:04:21.5761E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:04:21.5761E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:04:21.5761E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:04:21.5761E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:04:21.5761E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7f641115
02:04:21.6151E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:04:21.6151E30425fSwapResize_BuffersClear overlay graphics..
02:04:21.6151E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:04:21.6151E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:04:21.6151E30427fSwapResize_BuffersDevice was Resized!
02:04:21.6151E30184IRenderDevice::releaseRender Releasing.
02:04:21.6151E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:04:21.6151E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:04:21.6151E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:04:21.6151E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:04:21.6151E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:04:21.6151E30201IRenderDevice::releaseRender Releasing Done.
02:04:21.6151E30431fSwapResize_BuffersEnd Device was Resized!
02:04:21.71156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:04:21.71156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:04:21.71156F41126RenderDeviceD3d11::initsave state
02:04:21.71156F4696RenderDeviceD3d11::initDX11loading shaders...
02:04:21.72556F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:04:21.72556F41134RenderDeviceD3d11::initrestore state
02:04:21.72556F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:04:21.72556F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:04:21.72556F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:04:21.72556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:04:21.72556F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:04:21.72556F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:04:21.76256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:04:21.76356F42512OverlayManager::installWindowProcHookInstall WPH
02:04:21.76356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49151193
02:04:21.76356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:04:21.76356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:04:21.76556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:04:21.7871E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:04:21.7871E30480InputInterceptor::stopHookunhook keyboard and mouse
02:04:21.7871E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:04:21.7871E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:04:21.8129B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:04:21.8129B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:04:21.8129B888375OverlayManager::OnForegroundChangedChanged False
02:04:21.8129B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Spotify Premium]
02:04:21.8129B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:04:21.8139B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:04:21.8139B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:04:21.8139B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:04:21.82656F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:04:21.8289B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:04:21.8319B887015OverlayManager::doActionDisplayFPS - Triggered
02:04:21.85756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:04:43.6511E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:04:43.6511E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:04:43.6511E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:04:43.6511E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:04:43.6511E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:04:43.6511E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49151193
02:04:43.6891E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:04:43.6891E30425fSwapResize_BuffersClear overlay graphics..
02:04:43.6891E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:04:43.6891E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:04:43.6891E30427fSwapResize_BuffersDevice was Resized!
02:04:43.6891E30184IRenderDevice::releaseRender Releasing.
02:04:43.6891E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:04:43.6891E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:04:43.6891E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:04:43.6891E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:04:43.6891E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:04:43.6891E30201IRenderDevice::releaseRender Releasing Done.
02:04:43.6891E30431fSwapResize_BuffersEnd Device was Resized!
02:04:43.74656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:04:43.74656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:04:43.74656F41126RenderDeviceD3d11::initsave state
02:04:43.74656F4696RenderDeviceD3d11::initDX11loading shaders...
02:04:43.75756F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:04:43.75756F41134RenderDeviceD3d11::initrestore state
02:04:43.75756F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:04:43.75756F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:04:43.75756F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:04:43.75756F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:04:43.75756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:04:43.75756F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:04:43.75756F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:04:43.77356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:04:43.77356F42512OverlayManager::installWindowProcHookInstall WPH
02:04:43.77356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7d7f112d
02:04:43.77356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:04:43.77356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:04:43.77356F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:04:43.7731E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:04:43.7731E30480InputInterceptor::stopHookunhook keyboard and mouse
02:04:43.7731E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:04:43.7741E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:04:43.78456F45500OverlayManager::initOverlayResolutionEx 0X40000
02:04:43.78456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:04:44.1159B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:04:44.1159B888375OverlayManager::OnForegroundChangedChanged True
02:04:44.1159B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:04:44.1329B887015OverlayManager::doActionDisplayFPS - Triggered
02:04:44.13356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:04:44.1381E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:05:25.6331E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:05:25.6331E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:05:25.6331E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:05:25.6331E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:05:25.6331E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:05:25.6331E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:05:25.6331E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7d7f112d
02:05:25.7171E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:05:25.7171E30425fSwapResize_BuffersClear overlay graphics..
02:05:25.7171E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:05:25.7171E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:05:25.7171E30427fSwapResize_BuffersDevice was Resized!
02:05:25.7171E30184IRenderDevice::releaseRender Releasing.
02:05:25.7171E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:05:25.7171E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:05:25.7171E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:05:25.7171E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:05:25.7171E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:05:25.7171E30201IRenderDevice::releaseRender Releasing Done.
02:05:25.7171E30431fSwapResize_BuffersEnd Device was Resized!
02:05:25.78756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:05:25.78756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:05:25.78756F41126RenderDeviceD3d11::initsave state
02:05:25.78756F4696RenderDeviceD3d11::initDX11loading shaders...
02:05:25.79956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:05:25.79956F41134RenderDeviceD3d11::initrestore state
02:05:25.79956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:05:25.79956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:05:25.79956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:05:25.79956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:05:25.79956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:05:25.79956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:05:25.8159B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:05:25.8159B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:05:25.8159B888375OverlayManager::OnForegroundChangedChanged False
02:05:25.8159B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Madeon - Dream Dream Dream]
02:05:25.8159B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:05:25.8159B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:05:25.8159B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:05:25.8169B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:05:25.8169B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:05:25.8219B887015OverlayManager::doActionDisplayFPS - Triggered
02:05:25.92356F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:05:25.92356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:05:25.92356F42512OverlayManager::installWindowProcHookInstall WPH
02:05:25.92356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a10fff
02:05:25.92356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:05:25.92356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:05:25.92356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:05:25.92956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:05:29.3951E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:05:29.3951E30480InputInterceptor::stopHookunhook keyboard and mouse
02:05:29.3951E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:05:29.3951E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:05:29.6651E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:05:29.6651E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:05:29.6651E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:05:29.6651E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:05:29.6651E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:05:29.6651E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a10fff
02:05:29.6771E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:05:29.6771E30425fSwapResize_BuffersClear overlay graphics..
02:05:29.6771E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:05:29.6771E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:05:29.6771E30427fSwapResize_BuffersDevice was Resized!
02:05:29.6771E30184IRenderDevice::releaseRender Releasing.
02:05:29.6771E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:05:29.6771E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:05:29.6771E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:05:29.6771E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:05:29.6771E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:05:29.6771E30201IRenderDevice::releaseRender Releasing Done.
02:05:29.6771E30431fSwapResize_BuffersEnd Device was Resized!
02:05:29.73856F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:05:29.73856F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:05:29.73856F41126RenderDeviceD3d11::initsave state
02:05:29.73856F4696RenderDeviceD3d11::initDX11loading shaders...
02:05:29.75156F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:05:29.75156F41134RenderDeviceD3d11::initrestore state
02:05:29.75156F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:05:29.75156F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:05:29.75156F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:05:29.75156F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:05:29.75156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:05:29.75156F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:05:29.75156F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:05:29.76956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:05:29.76956F42512OverlayManager::installWindowProcHookInstall WPH
02:05:29.76956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x394f09b5
02:05:29.76956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:05:29.76956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:05:29.76956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:05:29.7711E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:05:29.7711E30480InputInterceptor::stopHookunhook keyboard and mouse
02:05:29.7711E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:05:29.7711E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:05:29.77556F45500OverlayManager::initOverlayResolutionEx 0X40000
02:05:29.77556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:05:29.8759B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:05:29.8759B888375OverlayManager::OnForegroundChangedChanged True
02:05:29.8769B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:05:29.8939B887015OverlayManager::doActionDisplayFPS - Triggered
02:05:29.8941E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:05:29.90056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:05:59.5101E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:05:59.5101E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:05:59.5101E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:05:59.5101E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:05:59.5101E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:05:59.5101E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:05:59.5101E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x394f09b5
02:05:59.5621E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:05:59.5621E30425fSwapResize_BuffersClear overlay graphics..
02:05:59.5621E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:05:59.5621E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:05:59.5621E30427fSwapResize_BuffersDevice was Resized!
02:05:59.5621E30184IRenderDevice::releaseRender Releasing.
02:05:59.5621E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:05:59.5621E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:05:59.5621E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:05:59.5621E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:05:59.5621E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:05:59.5621E30201IRenderDevice::releaseRender Releasing Done.
02:05:59.5621E30431fSwapResize_BuffersEnd Device was Resized!
02:05:59.68356F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:05:59.68356F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:05:59.68356F41126RenderDeviceD3d11::initsave state
02:05:59.68356F4696RenderDeviceD3d11::initDX11loading shaders...
02:05:59.69556F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:05:59.69556F41134RenderDeviceD3d11::initrestore state
02:05:59.69556F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:05:59.69556F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:05:59.69556F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:05:59.69556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:05:59.69656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:05:59.69656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:05:59.71456F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:05:59.71456F42512OverlayManager::installWindowProcHookInstall WPH
02:05:59.71456F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf2231167
02:05:59.71456F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:05:59.71456F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:05:59.72756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:05:59.7839B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:05:59.7839B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:05:59.7839B888375OverlayManager::OnForegroundChangedChanged False
02:05:59.7839B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Madeon - Dream Dream Dream]
02:05:59.7839B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:05:59.7839B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:05:59.7839B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:05:59.7849B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:05:59.79256F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:05:59.7999B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:05:59.8019B887015OverlayManager::doActionDisplayFPS - Triggered
02:05:59.82756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:06:02.1591E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:06:02.1591E30480InputInterceptor::stopHookunhook keyboard and mouse
02:06:02.1591E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:06:02.1601E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:06:02.4631E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:06:02.4631E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:06:02.4631E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:06:02.4631E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:06:02.4631E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:06:02.4631E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf2231167
02:06:02.4981E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:06:02.4981E30425fSwapResize_BuffersClear overlay graphics..
02:06:02.4981E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:06:02.4981E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:06:02.4981E30427fSwapResize_BuffersDevice was Resized!
02:06:02.4981E30184IRenderDevice::releaseRender Releasing.
02:06:02.4981E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:06:02.4981E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:06:02.4981E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:06:02.4981E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:06:02.4981E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:06:02.4981E30201IRenderDevice::releaseRender Releasing Done.
02:06:02.4981E30431fSwapResize_BuffersEnd Device was Resized!
02:06:02.56656F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:06:02.56656F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:06:02.56656F41126RenderDeviceD3d11::initsave state
02:06:02.56756F4696RenderDeviceD3d11::initDX11loading shaders...
02:06:02.57756F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:06:02.57756F41134RenderDeviceD3d11::initrestore state
02:06:02.57756F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:06:02.57756F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:06:02.57756F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:06:02.57756F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:06:02.57756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:06:02.57756F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:06:02.57756F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:06:02.59256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:06:02.59256F42512OverlayManager::installWindowProcHookInstall WPH
02:06:02.59256F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81112d3
02:06:02.59256F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:06:02.59256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:06:02.59256F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:06:02.5931E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:06:02.5931E30480InputInterceptor::stopHookunhook keyboard and mouse
02:06:02.5931E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:06:02.5931E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:06:02.59556F45500OverlayManager::initOverlayResolutionEx 0X40000
02:06:02.59556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:06:02.8329B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:06:02.8329B888375OverlayManager::OnForegroundChangedChanged True
02:06:02.8329B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:06:02.8461E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:06:02.8509B887015OverlayManager::doActionDisplayFPS - Triggered
02:06:02.85456F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:09:43.9361E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:09:43.9371E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:09:43.9371E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:09:43.9371E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:09:43.9371E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:09:43.9371E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:09:43.9371E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81112d3
02:09:44.61E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:09:44.61E30425fSwapResize_BuffersClear overlay graphics..
02:09:44.61E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:09:44.61E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:09:44.61E30427fSwapResize_BuffersDevice was Resized!
02:09:44.61E30184IRenderDevice::releaseRender Releasing.
02:09:44.61E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:09:44.61E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:09:44.61E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:09:44.61E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:09:44.61E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:09:44.61E30201IRenderDevice::releaseRender Releasing Done.
02:09:44.61E30431fSwapResize_BuffersEnd Device was Resized!
02:09:44.11456F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:09:44.11456F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:09:44.11456F41126RenderDeviceD3d11::initsave state
02:09:44.11456F4696RenderDeviceD3d11::initDX11loading shaders...
02:09:44.12656F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:09:44.12656F41134RenderDeviceD3d11::initrestore state
02:09:44.12656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:09:44.12656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:09:44.12656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:09:44.12656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:09:44.12656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:09:44.12656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:09:44.13056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:09:44.13056F42512OverlayManager::installWindowProcHookInstall WPH
02:09:44.13056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19750fff
02:09:44.13156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:09:44.13156F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:09:44.1481E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:09:44.1481E30480InputInterceptor::stopHookunhook keyboard and mouse
02:09:44.1481E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:09:44.1481E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:09:44.15656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:09:44.3739B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:09:44.3739B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:09:44.3739B888375OverlayManager::OnForegroundChangedChanged False
02:09:44.3739B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Madeon - Icarus]
02:09:44.3739B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:09:44.3739B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:09:44.3739B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:09:44.3739B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:09:44.3879B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:09:44.38856F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:09:44.3899B887015OverlayManager::doActionDisplayFPS - Triggered
02:09:44.42356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:09:48.3591E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:09:48.3591E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:09:48.3591E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:09:48.3591E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:09:48.3591E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:09:48.3591E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19750fff
02:09:48.4121E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:09:48.4121E30425fSwapResize_BuffersClear overlay graphics..
02:09:48.4121E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:09:48.4121E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:09:48.4121E30427fSwapResize_BuffersDevice was Resized!
02:09:48.4121E30184IRenderDevice::releaseRender Releasing.
02:09:48.4121E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:09:48.4121E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:09:48.4121E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:09:48.4121E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:09:48.4121E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:09:48.4121E30201IRenderDevice::releaseRender Releasing Done.
02:09:48.4121E30431fSwapResize_BuffersEnd Device was Resized!
02:09:48.4459B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:09:48.4459B888375OverlayManager::OnForegroundChangedChanged True
02:09:48.4479B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:09:48.4479B882957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:09:48.4679B887015OverlayManager::doActionDisplayFPS - Triggered
02:09:48.58156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:09:48.58156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:09:48.58156F41126RenderDeviceD3d11::initsave state
02:09:48.58156F4696RenderDeviceD3d11::initDX11loading shaders...
02:09:48.59356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:09:48.59356F41134RenderDeviceD3d11::initrestore state
02:09:48.59356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:09:48.59356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:09:48.59356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:09:48.59356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:09:48.59356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:09:48.59356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:09:48.61056F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:09:48.61056F42512OverlayManager::installWindowProcHookInstall WPH
02:09:48.61156F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfb5d115f
02:09:48.61156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:09:48.61156F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:09:48.61156F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:09:48.6111E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:09:48.6111E30480InputInterceptor::stopHookunhook keyboard and mouse
02:09:48.6111E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:09:48.6111E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:09:48.6161E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:09:48.63656F45500OverlayManager::initOverlayResolutionEx 0X40000
02:09:48.63656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:10:17.8641E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:10:17.8651E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:10:17.8651E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:10:17.8651E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:10:17.8651E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:10:17.8651E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:10:17.8651E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfb5d115f
02:10:17.8991E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:10:17.8991E30425fSwapResize_BuffersClear overlay graphics..
02:10:17.8991E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:10:17.8991E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:10:17.8991E30427fSwapResize_BuffersDevice was Resized!
02:10:17.8991E30184IRenderDevice::releaseRender Releasing.
02:10:17.8991E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:10:17.8991E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:10:17.8991E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:10:17.8991E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:10:17.8991E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:10:17.8991E30201IRenderDevice::releaseRender Releasing Done.
02:10:17.8991E30431fSwapResize_BuffersEnd Device was Resized!
02:10:17.9189B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:10:17.9189B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:10:17.9189B888375OverlayManager::OnForegroundChangedChanged False
02:10:17.9199B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3EC01F2 Title=[Task Switching]
02:10:17.9209B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:10:17.9209B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:10:17.9209B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:10:17.9219B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:10:17.9329B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:10:17.9339B887015OverlayManager::doActionDisplayFPS - Triggered
02:10:17.98256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:10:17.98256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:10:17.98256F41126RenderDeviceD3d11::initsave state
02:10:17.98256F4696RenderDeviceD3d11::initDX11loading shaders...
02:10:17.99156F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:10:17.99156F41134RenderDeviceD3d11::initrestore state
02:10:17.99156F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:10:17.99156F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:10:17.99156F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:10:17.99156F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:10:17.99156F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:10:17.99156F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:10:17.99156F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:10:18.1156F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:10:18.1156F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
02:10:18.1156F42512OverlayManager::installWindowProcHookInstall WPH
02:10:18.1156F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78d51281
02:10:18.1156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:10:18.1256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:10:18.1256F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:10:18.1256F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:10:18.251E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:10:18.251E30480InputInterceptor::stopHookunhook keyboard and mouse
02:10:18.271E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:10:18.271E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:10:18.6756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:10:28.6721E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:10:28.6721E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:10:28.6721E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:10:28.6721E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:10:28.6721E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:10:28.6721E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78d51281
02:10:28.7071E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:10:28.7071E30425fSwapResize_BuffersClear overlay graphics..
02:10:28.7071E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:10:28.7071E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:10:28.7071E30427fSwapResize_BuffersDevice was Resized!
02:10:28.7071E30184IRenderDevice::releaseRender Releasing.
02:10:28.7071E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:10:28.7071E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:10:28.7071E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:10:28.7071E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:10:28.7071E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:10:28.7071E30201IRenderDevice::releaseRender Releasing Done.
02:10:28.7071E30431fSwapResize_BuffersEnd Device was Resized!
02:10:28.75956F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:10:28.75956F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:10:28.75956F41126RenderDeviceD3d11::initsave state
02:10:28.75956F4696RenderDeviceD3d11::initDX11loading shaders...
02:10:28.77056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:10:28.77056F41134RenderDeviceD3d11::initrestore state
02:10:28.77056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:10:28.77056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:10:28.77056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:10:28.77056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:10:28.77056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:10:28.77056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:10:28.78756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:10:28.78756F42512OverlayManager::installWindowProcHookInstall WPH
02:10:28.78756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcb212d3
02:10:28.78756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:10:28.78756F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:10:28.7911E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:10:28.7911E30480InputInterceptor::stopHookunhook keyboard and mouse
02:10:28.7921E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:10:28.7921E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:10:28.79256F45500OverlayManager::initOverlayResolutionEx 0X40000
02:10:28.79256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:10:29.849B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:10:29.849B888375OverlayManager::OnForegroundChangedChanged True
02:10:29.859B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:10:29.919B887015OverlayManager::doActionDisplayFPS - Triggered
02:10:29.9656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:10:29.1101E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:14:28.3191E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:14:28.3201E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:14:28.3201E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:14:28.3201E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:14:28.3201E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:14:28.3201E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:14:28.3201E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcb212d3
02:14:28.3571E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:14:28.3571E30425fSwapResize_BuffersClear overlay graphics..
02:14:28.3571E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:14:28.3571E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:14:28.3571E30427fSwapResize_BuffersDevice was Resized!
02:14:28.3571E30184IRenderDevice::releaseRender Releasing.
02:14:28.3571E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:14:28.3571E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:14:28.3571E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:14:28.3571E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:14:28.3571E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:14:28.3571E30201IRenderDevice::releaseRender Releasing Done.
02:14:28.3571E30431fSwapResize_BuffersEnd Device was Resized!
02:14:28.45156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:14:28.45156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:14:28.45156F41126RenderDeviceD3d11::initsave state
02:14:28.45156F4696RenderDeviceD3d11::initDX11loading shaders...
02:14:28.4589B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:14:28.4589B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:14:28.4589B888375OverlayManager::OnForegroundChangedChanged False
02:14:28.4589B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Fox Stevenson - Miss You - Solomon France Remix]
02:14:28.4599B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:14:28.4599B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:14:28.4599B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:14:28.4609B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:14:28.46456F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:14:28.46456F41134RenderDeviceD3d11::initrestore state
02:14:28.46456F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:14:28.46456F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:14:28.46456F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:14:28.46456F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:14:28.46456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:14:28.46456F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:14:28.46456F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:14:28.4729B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:14:28.4769B887015OverlayManager::doActionDisplayFPS - Triggered
02:14:28.50956F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:14:28.50956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:14:28.50956F42512OverlayManager::installWindowProcHookInstall WPH
02:14:28.51056F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74791193
02:14:28.51056F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:14:28.51056F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:14:28.51056F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:14:28.51056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:14:28.5101E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:14:28.5101E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:14:28.5101E30480InputInterceptor::stopHookunhook keyboard and mouse
02:14:28.5111E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:14:28.5111E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:14:28.58556F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:14:50.1401E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:14:50.1401E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:14:50.1401E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:14:50.1401E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:14:50.1401E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:14:50.1401E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74791193
02:14:50.1871E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:14:50.1871E30425fSwapResize_BuffersClear overlay graphics..
02:14:50.1871E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:14:50.1871E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:14:50.1871E30427fSwapResize_BuffersDevice was Resized!
02:14:50.1871E30184IRenderDevice::releaseRender Releasing.
02:14:50.1871E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:14:50.1871E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:14:50.1871E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:14:50.1871E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:14:50.1871E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:14:50.1871E30201IRenderDevice::releaseRender Releasing Done.
02:14:50.1871E30431fSwapResize_BuffersEnd Device was Resized!
02:14:50.2179B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:14:50.2179B888375OverlayManager::OnForegroundChangedChanged True
02:14:50.2179B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:14:50.2419B887015OverlayManager::doActionDisplayFPS - Triggered
02:14:50.27256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:14:50.27256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:14:50.27256F41126RenderDeviceD3d11::initsave state
02:14:50.27256F4696RenderDeviceD3d11::initDX11loading shaders...
02:14:50.28256F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:14:50.28256F41134RenderDeviceD3d11::initrestore state
02:14:50.28256F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:14:50.28256F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:14:50.28256F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:14:50.28256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:14:50.28256F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:14:50.28256F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:14:50.30956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:14:50.30956F42512OverlayManager::installWindowProcHookInstall WPH
02:14:50.30956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x85d509b5
02:14:50.30956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:14:50.30956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:14:50.31056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:14:50.3141E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:14:50.3141E30480InputInterceptor::stopHookunhook keyboard and mouse
02:14:50.3141E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:14:50.3141E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:14:50.3151E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:14:50.31956F45500OverlayManager::initOverlayResolutionEx 0X40000
02:14:50.32056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:15:18.8201E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:15:18.8211E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:15:18.8211E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:15:18.8211E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:15:18.8211E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:15:18.8221E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:15:18.8221E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x85d509b5
02:15:18.8811E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:15:18.8811E30425fSwapResize_BuffersClear overlay graphics..
02:15:18.8811E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:15:18.8811E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:15:18.8811E30427fSwapResize_BuffersDevice was Resized!
02:15:18.8811E30184IRenderDevice::releaseRender Releasing.
02:15:18.8811E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:15:18.8811E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:15:18.8811E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:15:18.8811E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:15:18.8811E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:15:18.8811E30201IRenderDevice::releaseRender Releasing Done.
02:15:18.8811E30431fSwapResize_BuffersEnd Device was Resized!
02:15:18.96256F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:15:18.96256F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:15:18.96256F41126RenderDeviceD3d11::initsave state
02:15:18.96256F4696RenderDeviceD3d11::initDX11loading shaders...
02:15:18.97656F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:15:18.97656F41134RenderDeviceD3d11::initrestore state
02:15:18.97656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:15:18.97656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:15:18.97656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:15:18.97656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:15:18.97656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:15:18.97656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:15:19.856F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:15:19.856F42512OverlayManager::installWindowProcHookInstall WPH
02:15:19.856F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc6c00e99
02:15:19.856F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:15:19.856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:15:19.1856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:15:19.1829B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:15:19.1829B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:15:19.1829B888375OverlayManager::OnForegroundChangedChanged False
02:15:19.1829B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Dabin - Bloom]
02:15:19.1829B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:15:19.1829B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:15:19.1829B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:15:19.1839B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:15:19.1989B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:15:19.1999B887015OverlayManager::doActionDisplayFPS - Triggered
02:15:19.21756F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:15:19.21756F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:15:20.4751E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:15:20.4751E30480InputInterceptor::stopHookunhook keyboard and mouse
02:15:20.4751E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:15:20.4751E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:15:20.6791E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:15:20.6791E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:15:20.6791E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:15:20.6791E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:15:20.6791E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:15:20.6791E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc6c00e99
02:15:20.7029B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:15:20.7029B888375OverlayManager::OnForegroundChangedChanged True
02:15:20.7039B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:15:20.7039B882957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:15:20.7199B887015OverlayManager::doActionDisplayFPS - Triggered
02:15:20.7371E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:15:20.7371E30425fSwapResize_BuffersClear overlay graphics..
02:15:20.7371E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:15:20.7371E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:15:20.7371E30427fSwapResize_BuffersDevice was Resized!
02:15:20.7371E30184IRenderDevice::releaseRender Releasing.
02:15:20.7371E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:15:20.7371E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:15:20.7371E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:15:20.7371E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:15:20.7371E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:15:20.7371E30201IRenderDevice::releaseRender Releasing Done.
02:15:20.7371E30431fSwapResize_BuffersEnd Device was Resized!
02:15:20.80556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:15:20.80556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:15:20.80556F41126RenderDeviceD3d11::initsave state
02:15:20.80556F4696RenderDeviceD3d11::initDX11loading shaders...
02:15:20.81756F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:15:20.81756F41134RenderDeviceD3d11::initrestore state
02:15:20.81756F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:15:20.81756F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:15:20.81756F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:15:20.81756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:15:20.81756F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:15:20.81756F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:15:20.83256F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:15:20.83256F42512OverlayManager::installWindowProcHookInstall WPH
02:15:20.83256F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe09c1135
02:15:20.83256F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:15:20.83256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:15:20.83256F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:15:20.83756F45500OverlayManager::initOverlayResolutionEx 0X40000
02:15:20.83756F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:15:20.8391E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:15:20.8391E30480InputInterceptor::stopHookunhook keyboard and mouse
02:15:20.8401E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:15:20.8401E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:15:20.8841E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:18:40.5111E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:18:40.5111E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:18:40.5111E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:18:40.5121E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:18:40.5121E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:18:40.5121E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:18:40.5121E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe09c1135
02:18:40.5531E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:18:40.5531E30425fSwapResize_BuffersClear overlay graphics..
02:18:40.5531E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:18:40.5531E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:18:40.5531E30427fSwapResize_BuffersDevice was Resized!
02:18:40.5531E30184IRenderDevice::releaseRender Releasing.
02:18:40.5531E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:18:40.5531E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:18:40.5531E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:18:40.5531E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:18:40.5531E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:18:40.5531E30201IRenderDevice::releaseRender Releasing Done.
02:18:40.5531E30431fSwapResize_BuffersEnd Device was Resized!
02:18:40.63756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:18:40.63756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:18:40.63756F41126RenderDeviceD3d11::initsave state
02:18:40.63756F4696RenderDeviceD3d11::initDX11loading shaders...
02:18:40.65056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:18:40.65056F41134RenderDeviceD3d11::initrestore state
02:18:40.65056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:18:40.65056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:18:40.65056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:18:40.65056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:18:40.65056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:18:40.65056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:18:40.67156F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:18:40.67156F42512OverlayManager::installWindowProcHookInstall WPH
02:18:40.67156F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ddd124d
02:18:40.67156F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:18:40.67256F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:18:40.6771E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:18:40.6771E30480InputInterceptor::stopHookunhook keyboard and mouse
02:18:40.6781E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:18:40.6791E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:18:40.71956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:18:40.8949B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:18:40.8949B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:18:40.8949B888375OverlayManager::OnForegroundChangedChanged False
02:18:40.8949B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Asking Alexandria - Hopelessly Hopeful]
02:18:40.8949B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:18:40.8949B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:18:40.8949B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:18:40.8959B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:18:40.9109B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:18:40.9119B887015OverlayManager::doActionDisplayFPS - Triggered
02:18:40.97356F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:18:40.97356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:18:44.6101E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:18:44.6101E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:18:44.6101E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:18:44.6101E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:18:44.6101E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:18:44.6101E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ddd124d
02:18:44.6391E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:18:44.6391E30425fSwapResize_BuffersClear overlay graphics..
02:18:44.6391E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:18:44.6391E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:18:44.6391E30427fSwapResize_BuffersDevice was Resized!
02:18:44.6391E30184IRenderDevice::releaseRender Releasing.
02:18:44.6391E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:18:44.6391E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:18:44.6391E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:18:44.6391E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:18:44.6391E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:18:44.6391E30201IRenderDevice::releaseRender Releasing Done.
02:18:44.6391E30431fSwapResize_BuffersEnd Device was Resized!
02:18:44.71156F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:18:44.71156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:18:44.71156F41126RenderDeviceD3d11::initsave state
02:18:44.71156F4696RenderDeviceD3d11::initDX11loading shaders...
02:18:44.72356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:18:44.72356F41134RenderDeviceD3d11::initrestore state
02:18:44.72356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:18:44.72356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:18:44.72356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:18:44.72356F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:18:44.72356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:18:44.72356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:18:44.72356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:18:44.73956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:18:44.73956F42512OverlayManager::installWindowProcHookInstall WPH
02:18:44.73956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12104b
02:18:44.73956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:18:44.74056F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:18:44.74056F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:18:44.7401E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:18:44.7401E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:18:44.7401E30480InputInterceptor::stopHookunhook keyboard and mouse
02:18:44.7401E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:18:44.7401E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:18:44.74456F45500OverlayManager::initOverlayResolutionEx 0X40000
02:18:44.74456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:18:44.9579B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:18:44.9579B888375OverlayManager::OnForegroundChangedChanged True
02:18:44.9589B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:18:44.9691E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:18:44.9759B887015OverlayManager::doActionDisplayFPS - Triggered
02:18:44.97856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:56.7211E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:22:56.7221E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:22:56.7221E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:22:56.7221E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:22:56.7221E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:22:56.7221E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:22:56.7221E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12104b
02:22:56.7931E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:22:56.7931E30425fSwapResize_BuffersClear overlay graphics..
02:22:56.7931E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:22:56.7931E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:22:56.7931E30427fSwapResize_BuffersDevice was Resized!
02:22:56.7931E30184IRenderDevice::releaseRender Releasing.
02:22:56.7931E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:22:56.7931E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:22:56.7931E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:22:56.7931E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:22:56.7931E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:22:56.7931E30201IRenderDevice::releaseRender Releasing Done.
02:22:56.7931E30431fSwapResize_BuffersEnd Device was Resized!
02:22:56.86056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:22:56.86156F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:22:56.86156F41126RenderDeviceD3d11::initsave state
02:22:56.86156F4696RenderDeviceD3d11::initDX11loading shaders...
02:22:56.87356F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:22:56.87356F41134RenderDeviceD3d11::initrestore state
02:22:56.87356F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:22:56.87356F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:22:56.87356F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:22:56.87356F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:22:56.87356F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:22:56.87356F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:22:56.91656F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42).
02:22:56.91656F42512OverlayManager::installWindowProcHookInstall WPH
02:22:56.91656F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x889e0d53
02:22:56.91656F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:22:56.91756F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:22:56.9171E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:22:56.9171E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:22:56.9171E30480InputInterceptor::stopHookunhook keyboard and mouse
02:22:56.9171E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:22:56.9171E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:22:56.93456F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:22:56.9389B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:22:56.9389B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:22:56.9389B888375OverlayManager::OnForegroundChangedChanged False
02:22:56.9389B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10C42 Title=[Snail's House - Pixel Galaxy]
02:22:56.9389B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:22:56.9389B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:22:56.9389B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:22:56.9399B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:22:56.9429B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:22:56.9449B887015OverlayManager::doActionDisplayFPS - Triggered
02:22:56.96056F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:22:56.96056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:59.211E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:22:59.211E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:22:59.211E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:22:59.211E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:22:59.211E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:22:59.211E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x889e0d53
02:22:59.571E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:22:59.571E30425fSwapResize_BuffersClear overlay graphics..
02:22:59.571E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:22:59.571E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:22:59.571E30427fSwapResize_BuffersDevice was Resized!
02:22:59.571E30184IRenderDevice::releaseRender Releasing.
02:22:59.571E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:22:59.571E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:22:59.571E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:22:59.571E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:22:59.571E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:22:59.571E30201IRenderDevice::releaseRender Releasing Done.
02:22:59.571E30431fSwapResize_BuffersEnd Device was Resized!
02:22:59.11756F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:22:59.11756F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:22:59.11756F41126RenderDeviceD3d11::initsave state
02:22:59.11756F4696RenderDeviceD3d11::initDX11loading shaders...
02:22:59.12956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:22:59.12956F41134RenderDeviceD3d11::initrestore state
02:22:59.12956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:22:59.12956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:22:59.12956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:22:59.12956F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:22:59.12956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:22:59.13056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:22:59.13056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:22:59.14956F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:22:59.14956F42512OverlayManager::installWindowProcHookInstall WPH
02:22:59.14956F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfefe0def
02:22:59.14956F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:22:59.14956F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:22:59.14956F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:22:59.1511E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:22:59.1511E30480InputInterceptor::stopHookunhook keyboard and mouse
02:22:59.1511E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:22:59.1511E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:22:59.15656F45500OverlayManager::initOverlayResolutionEx 0X40000
02:22:59.15656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:22:59.4569B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:22:59.4569B888375OverlayManager::OnForegroundChangedChanged True
02:22:59.4579B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:22:59.4739B887015OverlayManager::doActionDisplayFPS - Triggered
02:22:59.47656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:22:59.4821E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:24:28.8431E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:24:28.9511E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:29:41.891E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:29:41.1391E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:13.9851E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:13.9951E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:14.51E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:14.1051E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:14.2101E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:14.3351E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:15.4851E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:15.6451E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:45.4291E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:45.4891E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:45.5491E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:32:45.6451E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:32:49.61338B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:34:18.861E307746OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
02:34:20.5191E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:34:20.6781E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:34:25.1521E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:34:25.2631E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:35:44.941E307706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:35:51.5721E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:38:06.7811E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:38:06.8551E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:38:06.9461E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:38:07.161E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:38:23.5781E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:38:23.7221E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:41:37.4001E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:41:37.4731E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:41:37.7111E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:41:37.8141E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:42:15.7991E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:42:15.8001E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:42:15.8001E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:42:15.8001E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:42:15.8001E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:42:15.8001E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:42:15.8001E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfefe0def
02:42:15.8821E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:42:15.8821E30425fSwapResize_BuffersClear overlay graphics..
02:42:15.8821E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:42:15.8821E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:42:15.8821E30427fSwapResize_BuffersDevice was Resized!
02:42:15.8821E30184IRenderDevice::releaseRender Releasing.
02:42:15.8821E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:42:15.8821E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:42:15.8821E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:42:15.8821E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:42:15.8821E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:42:15.8821E30201IRenderDevice::releaseRender Releasing Done.
02:42:15.8821E30431fSwapResize_BuffersEnd Device was Resized!
02:42:15.9239B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:42:15.9239B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:42:15.9239B888375OverlayManager::OnForegroundChangedChanged False
02:42:15.9239B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1812D4 Title=[Task Switching]
02:42:15.9239B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:42:15.9239B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:42:15.9259B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:42:15.9379B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:42:15.9399B887015OverlayManager::doActionDisplayFPS - Triggered
02:42:16.1556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:42:16.1556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:42:16.1556F41126RenderDeviceD3d11::initsave state
02:42:16.1556F4696RenderDeviceD3d11::initDX11loading shaders...
02:42:16.2856F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:42:16.2856F41134RenderDeviceD3d11::initrestore state
02:42:16.2856F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:42:16.2856F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:42:16.2856F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:42:16.2856F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:42:16.2856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:42:16.2856F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:42:16.2856F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:42:16.4756F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:42:16.4756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e).
02:42:16.4756F42512OverlayManager::installWindowProcHookInstall WPH
02:42:16.4756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x166310cd
02:42:16.4756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:42:16.4856F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:42:16.4856F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:42:16.4856F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:42:16.481E302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
02:42:16.481E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:42:16.481E30480InputInterceptor::stopHookunhook keyboard and mouse
02:42:16.481E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:42:16.491E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:42:16.9656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:42:31.4101E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:42:31.4101E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:42:31.4101E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:42:31.4101E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:42:31.4101E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:42:31.4101E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x166310cd
02:42:31.4451E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:42:31.4451E30425fSwapResize_BuffersClear overlay graphics..
02:42:31.4451E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:42:31.4451E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:42:31.4451E30427fSwapResize_BuffersDevice was Resized!
02:42:31.4451E30184IRenderDevice::releaseRender Releasing.
02:42:31.4451E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:42:31.4451E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:42:31.4451E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:42:31.4451E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:42:31.4451E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:42:31.4451E30201IRenderDevice::releaseRender Releasing Done.
02:42:31.4451E30431fSwapResize_BuffersEnd Device was Resized!
02:42:31.49856F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:42:31.49856F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:42:31.49856F41126RenderDeviceD3d11::initsave state
02:42:31.49956F4696RenderDeviceD3d11::initDX11loading shaders...
02:42:31.50956F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:42:31.50956F41134RenderDeviceD3d11::initrestore state
02:42:31.50956F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:42:31.50956F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:42:31.50956F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:42:31.50956F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:42:31.50956F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:42:31.50956F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:42:31.52556F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:42:31.52556F42512OverlayManager::installWindowProcHookInstall WPH
02:42:31.52556F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc831169
02:42:31.52556F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:42:31.52656F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:42:31.53056F45500OverlayManager::initOverlayResolutionEx 0X40000
02:42:31.53056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:42:31.5311E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:42:31.5311E30480InputInterceptor::stopHookunhook keyboard and mouse
02:42:31.5311E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:42:31.5311E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:42:31.5489B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:42:31.5489B888375OverlayManager::OnForegroundChangedChanged True
02:42:31.5489B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:42:31.5541E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:42:31.5659B887015OverlayManager::doActionDisplayFPS - Triggered
02:42:31.57056F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:44:58.9011E303019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
02:44:58.9021E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:44:58.9021E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:44:58.9021E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:44:58.9021E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:44:58.9021E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:44:58.9021E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc831169
02:44:58.9421E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:44:58.9421E30425fSwapResize_BuffersClear overlay graphics..
02:44:58.9421E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:44:58.9421E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:44:58.9421E30427fSwapResize_BuffersDevice was Resized!
02:44:58.9421E30184IRenderDevice::releaseRender Releasing.
02:44:58.9421E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:44:58.9421E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:44:58.9421E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:44:58.9421E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:44:58.9421E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:44:58.9421E30201IRenderDevice::releaseRender Releasing Done.
02:44:58.9421E30431fSwapResize_BuffersEnd Device was Resized!
02:44:59.1056F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:44:59.1056F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:44:59.1056F41126RenderDeviceD3d11::initsave state
02:44:59.1056F4696RenderDeviceD3d11::initDX11loading shaders...
02:44:59.2056F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:44:59.2056F41134RenderDeviceD3d11::initrestore state
02:44:59.2056F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:44:59.2056F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:44:59.2056F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:44:59.2056F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:44:59.2056F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:44:59.2056F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:44:59.3756F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x250d16).
02:44:59.3756F42512OverlayManager::installWindowProcHookInstall WPH
02:44:59.3756F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x398b0b57
02:44:59.3756F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:44:59.3756F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:44:59.6256F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:44:59.3449B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:44:59.3449B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
02:44:59.3449B888375OverlayManager::OnForegroundChangedChanged False
02:44:59.3449B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x250D16 Title=[Task Switching]
02:44:59.3449B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
02:44:59.3449B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:44:59.3449B882832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
02:44:59.3459B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:44:59.3599B88367InputInterceptor::ResetLLHookProcExtReset keys state
02:44:59.3619B887015OverlayManager::doActionDisplayFPS - Triggered
02:44:59.36356F448ResetSnapShotSH::ExecuteRelease snapshot SH
02:44:59.36356F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:44:59.6911E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:44:59.6911E30480InputInterceptor::stopHookunhook keyboard and mouse
02:44:59.6921E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:44:59.6921E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:45:03.6401E301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:45:03.6401E301864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:45:03.6401E301551OverlayManager::RestoreGameWNDPROCSearch SWL..
02:45:03.6401E301558OverlayManager::RestoreGameWNDPROCSWL restored.
02:45:03.6411E301568OverlayManager::RestoreGameWNDPROCSWL OK.
02:45:03.6411E301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x398b0b57
02:45:03.6851E30418fSwapResize_BuffersResize buffer (0xfe618c20)!
02:45:03.6851E30425fSwapResize_BuffersClear overlay graphics..
02:45:03.6851E302969OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:45:03.6851E302991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:45:03.6851E30427fSwapResize_BuffersDevice was Resized!
02:45:03.6851E30184IRenderDevice::releaseRender Releasing.
02:45:03.6851E3082RenderDeviceCaptureBase::ReleaseTextureRelease
02:45:03.6851E30100RenderDeviceCaptureBase::ReleaseTextureReleased
02:45:03.6851E301258RenderDeviceD3d11::releaseImplementationReleasing 1
02:45:03.6851E301268RenderDeviceD3d11::releaseImplementationReleasing 2
02:45:03.6851E301287RenderDeviceD3d11::releaseImplementationReleasing 3
02:45:03.6851E30201IRenderDevice::releaseRender Releasing Done.
02:45:03.6851E30431fSwapResize_BuffersEnd Device was Resized!
02:45:03.73556F41041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfe618c20
02:45:03.73556F41105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:45:03.73556F41126RenderDeviceD3d11::initsave state
02:45:03.73556F4696RenderDeviceD3d11::initDX11loading shaders...
02:45:03.74656F41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfe4d8358.
02:45:03.74656F41134RenderDeviceD3d11::initrestore state
02:45:03.74656F41137RenderDeviceD3d11::initTarget Window [0x14680c8c]
02:45:03.74656F4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:45:03.74656F4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:45:03.74656F42957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:45:03.74656F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:45:03.74656F45429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:45:03.74656F45449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:45:03.76356F45598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c).
02:45:03.76356F42512OverlayManager::installWindowProcHookInstall WPH
02:45:03.76356F42526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xca6509b5
02:45:03.76356F42545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:45:03.76356F42591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736)
02:45:03.76356F41614WidgetManager::drawskip widget draw (not in foreground) False - False
02:45:03.7661E302621OverlayManager::installKeybMouseHookInstall KeybMouse
02:45:03.7661E30480InputInterceptor::stopHookunhook keyboard and mouse
02:45:03.7661E30447InputInterceptor::runHookKeyboard is hooked 0x1e30
02:45:03.7661E30469InputInterceptor::runHookMouse is hooked 0x1e30
02:45:03.76856F45500OverlayManager::initOverlayResolutionEx 0X40000
02:45:03.76856F45506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:45:03.9269B886862OverlayManager::doActionForegroundChange Event ON (ON)
02:45:03.9269B888375OverlayManager::OnForegroundChangedChanged True
02:45:03.9269B887706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
02:45:03.9431E306299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c .
02:45:03.9469B887015OverlayManager::doActionDisplayFPS - Triggered
02:45:03.94656F41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:51:42.9671E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:51:43.861E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:51:45.7511E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:51:45.8691E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:51:51.6141E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
02:51:51.7121E30603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
02:54:16.1698E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:55:18.17A630293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:55:25.313A630293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:02:31.30776D8485ReleaseD11DeviceDevice Released! [2]
03:02:31.30776D82969OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:02:31.30776D83019OverlayManager::DetachThreadInputDetach thread input 7728, 22260
03:02:31.30876D81551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:02:31.30876D81558OverlayManager::RestoreGameWNDPROCSWL restored.
03:02:31.30876D81568OverlayManager::RestoreGameWNDPROCSWL OK.
03:02:31.30876D81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xca6509b5
03:02:31.30876D82991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:02:31.30876D8184IRenderDevice::releaseRender Releasing.
03:02:31.30876D882RenderDeviceCaptureBase::ReleaseTextureRelease
03:02:31.30876D8100RenderDeviceCaptureBase::ReleaseTextureReleased
03:02:31.30876D81258RenderDeviceD3d11::releaseImplementationReleasing 1
03:02:31.30876D81268RenderDeviceD3d11::releaseImplementationReleasing 2
03:02:31.30876D81287RenderDeviceD3d11::releaseImplementationReleasing 3
03:02:31.30876D8201IRenderDevice::releaseRender Releasing Done.
03:02:31.30876D8488ReleaseD11Device End Device Released!
03:02:31.4239B88367InputInterceptor::ResetLLHookProcExtReset keys state
03:02:31.4239B886862OverlayManager::doActionForegroundChange Event OFF (OFF)
03:02:31.4239B888375OverlayManager::OnForegroundChangedChanged False
03:02:31.4239B888409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
03:02:31.4239B887706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
03:02:31.4239B882950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:02:31.4239B882832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
03:02:31.4239B882845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:02:31.4409B88367InputInterceptor::ResetLLHookProcExtReset keys state
03:02:31.4449B887015OverlayManager::doActionDisplayFPS - Triggered
03:02:31.9339074293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:02:34.4571E302205ClientExitProcessCallbackClient::Exit Process Callback [0].
03:02:34.4581E30691Client::clearClient::Clear [0 - 1] .
03:02:34.4581E30698Client::clearClient::Clear stoping...
03:02:34.4581E301179OverlayManager::StopInternalstopping...
03:02:34.4581E301206OverlayManager::StopInternalStoping server connection
03:02:34.4589B887214OverlayManager::OnDisconnectedDisconnected from server
03:02:34.4591E301211OverlayManager::StopInternalStopped server connection
03:02:34.4591E30206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
03:02:34.4591E30232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
03:02:34.4591E30232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
03:02:34.4591E301232OverlayManager::StopInternalClosing inter process
03:02:34.4591E3025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
03:02:34.459A384118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
03:02:34.4591E30255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
03:02:34.4591E3059InterProcessEventHandler::~InterProcessEventHandlerDone.
03:02:34.4591E301244OverlayManager::StopInternalnot running.
03:02:34.4591E30141ApiManager::DestroyBackgroundThreadDestroy call.
03:02:34.9309068188ApiManager::BackgroundThreadBackground Thread is terminated.
03:02:34.9311E30232ApiManager::ClearAllCommandsClearing commands [3]
03:02:34.9311E30249ApiManager::ClearAllCommandsCleared
03:02:34.9311E30136ApiManager::DestroyDestroyed
03:02:34.9311E301246OverlayManager::StopInternalstopped.
03:02:34.9311E30759Client::clearRemove old SHM
03:02:34.9321E30255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes
03:02:34.9321E30767Client::clearStop tasks thread
03:02:34.9331E30780Client::clearClient::Clear - Done.
03:02:34.9331E302220ClientExitProcessCallbackGoing to ExitProcess()