Time | Thread | Line | Function | Message |
23:19:47.735 | 38CC | 138 | runClient | Starting Overlay PID=36620(0x8f0c) server PID = 15744 |
23:19:47.736 | 38CC | 560 | Client::init | Client::Initialize |
23:19:47.736 | 38CC | 568 | Client::init | Start owclient thread |
23:19:47.736 | 1D4 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
23:19:47.736 | 1D4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly |
23:19:47.736 | 1D4 | 351 | | session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755} |
23:19:47.736 | 1D4 | 2070 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=56229-remoting-auth-token=hafJFG2oN_uBDzumduwNOw]. |
23:19:47.736 | 1D4 | 2086 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
23:19:47.737 | 1D4 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
23:19:47.737 | 1D4 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.199.2 |
23:19:47.737 | 1D4 | 2131 | Client::LogProcessModules | Loaded modules: |
23:19:47.747 | 1D4 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\DSOUND.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\DWrite.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\NETAPI32.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\OLEACC.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\Secur32.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\USP10.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\WINHTTP.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
23:19:47.747 | 1D4 | 2147 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\amdihk64.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\atiadlxx.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\aticfx64.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\atidxx64.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\avrt.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\credui.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\dxva2.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\mf.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\mfplat.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\mfplay.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\wevtapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\COMDLG32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\CRYPT32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\GDI32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\IMM32.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\InputHost.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\NSI.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\Normaliz.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\PSAPI.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\RPCRT4.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\SHCORE.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\SHELL32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\USER32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\WINTRUST.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\WLDAP32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\WS2_32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\Windows.UI.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\bcrypt.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\clbcatq.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\combase.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\gameux.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\gdi32full.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\imagehlp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\msctf.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\msvcp_win.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\msvcrt.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\ole32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\rasadhlp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\sechost.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\ucrtbase.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\win32u.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\System32\winrnr.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\MMDevAPI.DLL |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\NLAapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\audioses.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\dataexchange.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\dcomp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\explorerframe.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\mswsock.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\napinsp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\pnrpnsp.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\rsaenh.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\uxtheme.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\wlanapi.dll |
23:19:47.748 | 1D4 | 2147 | | C:\Windows\system32\wshbth.dll |
23:19:47.748 | 1D4 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=37980 |
23:19:47.753 | 1D4 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
23:19:47.753 | 1D4 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
23:19:47.753 | 1D4 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
23:19:47.753 | 1D4 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
23:19:47.753 | 1D4 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
23:19:47.753 | 1D4 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
23:19:47.753 | 1D4 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
23:19:47.753 | 1D4 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
23:19:47.753 | 1D4 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
23:19:47.753 | 1D4 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
23:19:47.753 | 1D4 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
23:19:47.753 | 1D4 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
23:19:47.753 | 1D4 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
23:19:47.753 | 1D4 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
23:19:47.753 | 1D4 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
23:19:47.753 | 1D4 | 1883 | Data::Search | [0] 0x36D70000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [1] 0x0 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [2] 0x1DF20000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [3] 0x0 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [4] 0x0 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [5] 0x348B0000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [6] 0x37A10000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [7] 0xF4F0000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [8] 0x348B0000 |
23:19:47.753 | 1D4 | 1883 | Data::Search | [9] 0x0 |
23:19:47.753 | 1D4 | 1888 | Data::Search | [10] 0x0 |
23:19:47.753 | 1D4 | 1894 | Data::Search | [11] 0x324E0000 |
23:19:47.753 | 1D4 | 1900 | Data::Search | [12] 0xF4F0000 |
23:19:47.753 | 1D4 | 1906 | Data::Search | [13] 0x0 |
23:19:47.753 | 1D4 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
23:19:47.753 | 1D4 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
23:19:47.753 | 1D4 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
23:19:47.754 | 1D4 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
23:19:47.754 | 1D4 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
23:19:47.755 | 1D4 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
23:19:47.755 | 1D4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly |
23:19:47.755 | 1D4 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x9502120d |
23:19:47.755 | 1D4 | 7604 | OverlayManager::LoadDefaultCursors | Load default cursors |
23:19:47.756 | 1D4 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0xc91f0d39 |
23:19:47.756 | 1D4 | 72 | PerformanceCounter::StartSession | StartSession |
23:19:47.756 | 1D4 | 72 | PerformanceCounter::StartSession | StartSession |
23:19:47.757 | 1D4 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
23:19:47.757 | 1D4 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
23:19:47.757 | 1D4 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
23:19:47.757 | 1D4 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
23:19:47.757 | 1D4 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
23:19:47.757 | 1D4 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
23:19:47.757 | 1D4 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
23:19:47.757 | 1D4 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
23:19:47.757 | 1D4 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
23:19:47.757 | 1D4 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
23:19:47.757 | 1D4 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
23:19:47.757 | 1D4 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
23:19:47.757 | 1D4 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
23:19:47.757 | 1D4 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
23:19:47.757 | 1D4 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
23:19:47.757 | 1D4 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
23:19:47.757 | 1D4 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
23:19:47.757 | 1D4 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
23:19:47.757 | 1D4 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
23:19:47.757 | 1D4 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
23:19:47.757 | 1D4 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
23:19:47.757 | 1D4 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
23:19:47.757 | 1D4 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
23:19:47.757 | 1D4 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
23:19:47.757 | 1D4 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
23:19:47.757 | 1D4 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
23:19:47.757 | 1D4 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
23:19:47.757 | 1D4 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
23:19:47.757 | 1D4 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
23:19:47.757 | 1D4 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
23:19:47.757 | 1D4 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
23:19:47.757 | 1D4 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
23:19:47.757 | 1D4 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
23:19:47.757 | 1D4 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
23:19:47.757 | 1D4 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
23:19:47.757 | 1D4 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
23:19:47.757 | 1D4 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
23:19:47.757 | 1D4 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
23:19:47.757 | 1D4 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
23:19:47.757 | 1D4 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
23:19:47.757 | 1D4 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
23:19:47.757 | 1D4 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
23:19:47.757 | 1D4 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
23:19:47.757 | 1D4 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
23:19:47.757 | 1D4 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
23:19:47.757 | 1D4 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
23:19:47.757 | 1D4 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
23:19:47.757 | 1D4 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
23:19:47.757 | 1D4 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
23:19:47.757 | 1D4 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
23:19:47.757 | 1D4 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
23:19:47.757 | 1D4 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
23:19:47.757 | 1D4 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
23:19:47.757 | 1D4 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
23:19:47.757 | 1D4 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
23:19:47.757 | 1D4 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
23:19:47.757 | 1D4 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
23:19:47.757 | 1D4 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
23:19:47.757 | 1D4 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
23:19:47.757 | 1D4 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
23:19:47.757 | 1D4 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
23:19:47.757 | 1D4 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
23:19:47.757 | 1D4 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
23:19:47.757 | 1D4 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
23:19:47.757 | 1D4 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
23:19:47.757 | 1D4 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
23:19:47.757 | 1D4 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
23:19:47.757 | 1D4 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
23:19:47.757 | 1D4 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
23:19:47.757 | 1D4 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
23:19:47.757 | 1D4 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
23:19:47.757 | 1D4 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
23:19:47.757 | 1D4 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
23:19:47.757 | 1D4 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
23:19:47.757 | 1D4 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
23:19:47.757 | 1D4 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
23:19:47.757 | 1D4 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
23:19:47.757 | 1D4 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
23:19:47.757 | 1D4 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
23:19:47.757 | 1D4 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
23:19:47.757 | 1D4 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
23:19:47.757 | 1D4 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
23:19:47.757 | 1D4 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
23:19:47.757 | 1D4 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
23:19:47.757 | 1D4 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
23:19:47.757 | 1D4 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
23:19:47.757 | 1D4 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
23:19:47.757 | 1D4 | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
23:19:47.757 | 1D4 | 1013 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
23:19:47.757 | 1D4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:19:47.757 | 1D4 | 629 | OverlayManager::InitGameClient | starting hooks... |
23:19:47.817 | 1D4 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded |
23:19:47.819 | 1D4 | 602 | Install::Code | Init [Client,1] (MCH) OK |
23:19:47.820 | 1D4 | 602 | Install::Code | Init [Client,2] (MCH) OK |
23:19:47.820 | 1D4 | 602 | Install::Code | Init [Client,3] (MCH) OK |
23:19:47.821 | 1D4 | 602 | Install::Code | Init [Client,4] (MCH) OK |
23:19:47.821 | 1D4 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
23:19:47.859 | 1D4 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
23:19:47.859 | 1D4 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
23:19:47.859 | 1D4 | 1063 | Install::Code | Segment [5|8160|0x348B0000|0x1FE0] |
23:19:47.860 | 1D4 | 602 | Install::Code | unknown (MCH) OK |
23:19:47.860 | 1D4 | 1063 | Install::Code | Segment [5|432368|0x348B0000|0x698F0] |
23:19:47.860 | 1D4 | 602 | Install::Code | unknown (MCH) OK |
23:19:47.860 | 1D4 | 1063 | Install::Code | Segment [5|132688|0x348B0000|0x20650] |
23:19:47.861 | 1D4 | 602 | Install::Code | unknown (MCH) OK |
23:19:47.861 | 1D4 | 1063 | Install::Code | Segment [5|12800|0x348B0000|0x3200] |
23:19:47.861 | 1D4 | 602 | Install::Code | unknown (MCH) OK |
23:19:47.861 | 1D4 | 1063 | Install::Code | Segment [5|-36337536|0x348B0000|0xFDD58880] |
23:19:47.861 | 1D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
23:19:47.861 | 1D4 | 1063 | Install::Code | Segment [5|-36316080|0x348B0000|0xFDD5DC50] |
23:19:47.862 | 1D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
23:19:47.862 | 1D4 | 1063 | Install::Code | Segment [5|-36321776|0x348B0000|0xFDD5C610] |
23:19:47.862 | 1D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
23:19:47.862 | 1D4 | 1063 | Install::Code | Segment [5|-37507984|0x348B0000|0xFDC3AC70] |
23:19:47.862 | 1D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
23:19:47.862 | 1D4 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
23:19:47.862 | 1D4 | 1275 | OverlayManager::Start | Starting... |
23:19:47.862 | 1D4 | 1307 | OverlayManager::Start | starting hooks 2... |
23:19:47.862 | 1D4 | 602 | Install::Code | Init [Client,5] (MCH) OK |
23:19:47.899 | 1D4 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
23:19:47.900 | 1D4 | 602 | Install::Code | Init [Client,6] (MCH) OK |
23:19:47.900 | 1D4 | 1473 | | XTRAP COMPATIBLE PATCH WARNING |
23:19:47.900 | 1D4 | 1482 | OverlayManager::Start | done with hooks... |
23:19:47.900 | 1D4 | 108 | ApiManager::Init | API Manager Event : OK |
23:19:47.900 | 1D4 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=36968 |
23:19:47.900 | 1D4 | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
23:19:47.900 | 1D4 | 114 | TXOfInterest | New list set with 0 items |
23:19:47.900 | 1D4 | 1508 | OverlayManager::Start | get foreground state |
23:19:47.900 | 1D4 | 1545 | OverlayManager::Start | Started... |
23:19:47.901 | 9B88 | 7189 | OverlayManager::OnConnected | Connected to server |
23:19:47.901 | 9B88 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
23:19:47.901 | 9068 | 7823 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x201b0 |
23:19:47.937 | 1D4 | 602 | Install::Code | Init [Client,0] (MCH) OK |
23:19:47.937 | 1D4 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
23:19:47.937 | 1D4 | 94 | GraphicsHookManager::StopThread | StopThread |
23:19:47.938 | 945C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
23:19:47.939 | 1D4 | 406 | Client::initFirstInjection | init complete |
23:19:47.960 | 56F4 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
23:19:47.964 | 56F4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
23:19:47.975 | 56F4 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
23:19:47.975 | 56F4 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
23:19:47.986 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
23:19:47.986 | 56F4 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 2032328840 |
23:19:47.986 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
23:19:47.986 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
23:19:47.986 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:19:47.992 | 56F4 | 705 | RenderDeviceD3d11::initDX11 | create vs |
23:19:47.992 | 56F4 | 723 | RenderDeviceD3d11::initDX11 | create vs |
23:19:47.995 | 56F4 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
23:19:47.997 | 56F4 | 774 | RenderDeviceD3d11::initDX11 | create raster |
23:19:47.997 | 56F4 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
23:19:47.997 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
23:19:47.997 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
23:19:47.997 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
23:19:47.997 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:19:47.997 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:19:47.997 | 56F4 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
23:19:47.997 | 56F4 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
23:19:47.997 | 56F4 | 3076 | OverlayManager::setGraphics | Render Device fix was set RT. |
23:19:47.997 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:19:47.997 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:19:47.998 | 56F4 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
23:19:47.998 | 56F4 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
23:19:47.998 | 56F4 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
23:19:47.998 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1c05a0). |
23:19:47.998 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
23:19:47.998 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x319711fb |
23:19:47.998 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:19:47.998 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
23:19:47.998 | 56F4 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
23:19:47.998 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:19:47.998 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:19:47.998 | 56F4 | 8267 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
23:19:48.19 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly |
23:19:48.19 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
23:19:48.26 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:19:48.26 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:19:48.26 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:19:48.26 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
23:19:48.26 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
23:19:48.26 | 1E30 | 8029 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
23:19:48.27 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
23:19:48.27 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
23:19:48.218 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:19:48.227 | 56F4 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
23:19:48.227 | 56F4 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
23:19:48.234 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:19:48.236 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
23:19:48.260 | 56F4 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
23:19:48.261 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:19:48.297 | 9B88 | 7007 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:19:48.329 | 9B88 | 7007 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
23:19:48.527 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly |
23:19:48.527 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
23:19:48.527 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly |
23:19:48.527 | 92D0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
23:19:49.548 | 92D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:19:49.980 | 9B88 | 7290 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] |
23:19:50.831 | 56F4 | 8079 | OverlayManager::LoadPlugin | loading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll |
23:19:50.835 | 56F4 | 8090 | OverlayManager::LoadPlugin | Plugin loaded [13] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] [] |
23:19:50.873 | 56F4 | 8120 | OverlayManager::LoadPlugin | finish loading plugin |
23:19:56.149 | 92D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
23:19:57.912 | 9068 | 2131 | Client::LogProcessModules | Loaded modules: |
23:19:57.938 | 9068 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll |
23:19:57.938 | 9068 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll |
23:19:57.938 | 9068 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
23:19:57.938 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
23:19:57.939 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
23:19:57.939 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
23:19:57.939 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
23:19:57.939 | 9068 | 2147 | | C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll |
23:19:57.939 | 9068 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\D3DCompiler_43.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\DSOUND.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\DWrite.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\MFCORE.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\MSACM32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\NETAPI32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\OLEACC.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\Secur32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\USP10.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\WINHTTP.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\amdihk64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\atiadlxx.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\aticfx64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\atidxx64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\avrt.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\credui.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\dxva2.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\ksuser.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\mf.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\mfplat.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\mfplay.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\midimap.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\msacm32.drv |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\mscms.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\wdmaud.drv |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\wevtapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\AppXDeploymentClient.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\COMDLG32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\CRYPT32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\GDI32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\IMM32.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\InputHost.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\MSAudDecMFT.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\NSI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\Normaliz.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\PSAPI.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\RPCRT4.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\SHCORE.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\SHELL32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\USER32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\WINTRUST.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\WLDAP32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\WS2_32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\Windows.ApplicationModel.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\Windows.Media.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\Windows.UI.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\bcrypt.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\clbcatq.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\colorcnv.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\combase.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\gameux.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\gdi32full.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\imagehlp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\mfmp4srcsnk.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\mfperfhelper.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\msctf.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\msdmo.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\msmpeg2vdec.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\msvcp_win.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\msvcrt.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\ole32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\rasadhlp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\sechost.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\ucrtbase.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\win32u.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\System32\winrnr.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\MMDevAPI.DLL |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\NLAapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\audioses.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\dataexchange.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\dcomp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\explorerframe.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\mswsock.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\napinsp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\pnrpnsp.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\rsaenh.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\twinapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\uxtheme.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\wlanapi.dll |
23:19:57.939 | 9068 | 2147 | | C:\Windows\system32\wshbth.dll |
23:19:59.879 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x14680c8c . |
23:19:59.891 | 1E30 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x10021 (v: 1) |
23:20:25.704 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
23:20:25.716 | 1E30 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
23:20:26.231 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:20:26.231 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
23:20:26.231 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:20:26.233 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
23:20:26.250 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
23:20:26.255 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:22:26.704 | 1E30 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
23:22:33.467 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
23:22:33.467 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:22:33.467 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
23:22:33.467 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:22:33.467 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:22:33.467 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:22:33.467 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x319711fb |
23:22:33.503 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
23:22:33.503 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:22:33.503 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:33.503 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:33.503 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
23:22:33.503 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
23:22:33.503 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:33.503 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:33.503 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:33.503 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:33.503 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:33.503 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
23:22:33.503 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:22:33.600 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:22:33.600 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
23:22:33.600 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
23:22:33.600 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C0F08 Title=[Task Switching] |
23:22:33.600 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
23:22:33.600 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
23:22:33.600 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
23:22:33.601 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
23:22:33.603 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
23:22:33.603 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
23:22:33.603 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
23:22:33.603 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:33.614 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
23:22:33.614 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
23:22:33.614 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
23:22:33.614 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:33.614 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:33.614 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
23:22:33.614 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
23:22:33.614 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
23:22:33.614 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
23:22:33.615 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
23:22:33.618 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
23:22:33.634 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
23:22:33.634 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1c0f08). |
23:22:33.634 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
23:22:33.634 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10fb123f |
23:22:33.634 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
23:22:33.634 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
23:22:33.634 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
23:22:33.634 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:22:33.646 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
23:22:34.636 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:22:34.636 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:22:34.636 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
23:22:34.636 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
23:22:44.72 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
23:22:44.72 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
23:22:44.72 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
23:22:44.72 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
23:22:44.72 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
23:22:44.72 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10fb123f |
23:22:44.92 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
23:22:44.92 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
23:22:44.92 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
23:22:44.92 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
23:22:44.92 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
23:22:44.92 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
23:22:44.92 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
23:22:44.92 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
23:22:44.92 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
23:22:44.92 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
23:22:44.92 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
23:22:44.92 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
23:22:44.92 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
23:22:44.153 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
23:22:44.153 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
23:22:44.153 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
23:22:44.153 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
23:22:44.162 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
23:22:44.162 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
23:22:44.162 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
23:22:44.162 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
23:22:44.162 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
23:22:44.162 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
23:22:44.162 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
23:22:44.162 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
23:22:44.178 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
23:22:44.178 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
23:22:44.178 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x446d12d1 |
23:22:44.178 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
23:22:44.178 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
23:22:44.184 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
23:22:44.184 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
23:22:44.184 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
23:22:44.184 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
23:22:44.184 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
23:22:44.185 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
23:22:44.185 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
23:22:44.245 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
23:22:44.245 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
23:22:44.245 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
23:22:44.245 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
23:22:44.250 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
23:22:44.256 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
23:23:11.462 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:23:11.529 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:23:11.594 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:23:11.681 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:31:33.715 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:31:33.777 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:31:34.198 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:31:34.264 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:37:25.901 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:37:26.21 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:44:40.794 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:44:40.914 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:50:11.18 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:50:11.174 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:50:11.515 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:50:11.575 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:50:11.640 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:50:11.725 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
23:50:13.761 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
23:50:13.887 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:04:34.863 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:04:34.979 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:04:35.77 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:04:35.190 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:04:38.796 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:04:38.948 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:04:47.477 | 856C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:04:51.33 | 1E30 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:04:51.231 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:04:51.232 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:04:51.232 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:04:51.232 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:04:51.232 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:04:51.232 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:04:51.232 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x446d12d1 |
00:04:51.266 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:04:51.266 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:04:51.266 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:04:51.266 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:04:51.266 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:04:51.266 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:04:51.266 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:04:51.266 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:04:51.266 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:04:51.266 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:04:51.266 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:04:51.266 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:04:51.266 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:04:51.373 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:04:51.373 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:04:51.373 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:04:51.373 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:04:51.385 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:04:51.385 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:04:51.386 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:04:51.386 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:04:51.386 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:04:51.386 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:04:51.386 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:04:51.386 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:04:51.404 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10264). |
00:04:51.404 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:04:51.404 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd11b5 |
00:04:51.404 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:04:51.405 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:04:51.411 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:04:51.508 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:04:51.508 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:04:51.508 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:04:51.509 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:04:51.509 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:04:51.651 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:04:51.651 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:04:51.651 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:04:51.651 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10264 Title=[Search] |
00:04:51.651 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:04:51.651 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:04:51.651 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:04:51.666 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:04:51.667 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:04:51.678 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:04:51.678 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:05:14.79 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:05:14.79 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:05:14.79 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:05:14.79 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:05:14.79 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:05:14.79 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd11b5 |
00:05:14.104 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:05:14.104 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:05:14.104 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:05:14.104 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:05:14.104 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:05:14.104 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:05:14.104 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:05:14.104 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:05:14.104 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:05:14.104 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:05:14.104 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:05:14.104 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:05:14.104 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:05:14.171 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:05:14.171 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:05:14.171 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:05:14.171 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:05:14.183 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:05:14.183 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:05:14.183 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:05:14.183 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:05:14.183 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:05:14.183 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:05:14.183 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:05:14.183 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:05:14.183 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:05:14.200 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:05:14.200 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:05:14.200 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a1a116f |
00:05:14.200 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:05:14.200 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:05:14.200 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:05:14.201 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:05:14.201 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:05:14.201 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:05:14.201 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:05:14.201 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:05:14.205 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:05:14.205 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:05:14.431 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:05:14.431 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:05:14.431 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:05:14.436 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:05:14.448 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:05:14.493 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:05:15.767 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:05:16.17 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:06:59.182 | 856C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:08:52.841 | 856C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:11:26.558 | 1E30 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:11:26.938 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:11:26.939 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:11:26.939 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:11:26.939 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:11:26.939 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:11:26.939 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:11:26.939 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a1a116f |
00:11:26.989 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:11:26.989 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:11:26.989 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:11:26.989 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:11:26.989 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:11:26.989 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:11:26.989 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:11:26.989 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:11:26.989 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:11:26.989 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:11:26.989 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:11:26.989 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:11:26.989 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:11:27.72 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:11:27.72 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:11:27.72 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:11:27.72 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:11:27.83 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:11:27.83 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:11:27.83 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:11:27.83 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:11:27.83 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:11:27.83 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:11:27.83 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:11:27.83 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:11:27.103 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x4c0e98). |
00:11:27.103 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:11:27.103 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x283d114f |
00:11:27.103 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:11:27.103 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:11:27.104 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:11:27.104 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:11:27.104 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:11:27.104 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:11:27.117 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:11:27.378 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:11:27.378 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:11:27.378 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:11:27.378 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4C0E98 Title=[] |
00:11:27.378 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:11:27.378 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:11:27.379 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:11:27.393 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:11:27.395 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:27.417 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:11:27.417 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:29.641 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:11:29.641 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:11:29.641 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:11:29.641 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:11:29.641 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:11:29.641 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x283d114f |
00:11:29.678 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:11:29.678 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:11:29.678 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:11:29.678 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:11:29.678 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:11:29.678 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:11:29.678 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:11:29.678 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:11:29.678 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:11:29.678 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:11:29.678 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:11:29.678 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:11:29.678 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:11:29.730 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:11:29.730 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:11:29.730 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:11:29.730 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:11:29.739 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:11:29.739 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:11:29.739 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:11:29.739 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:11:29.739 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:11:29.739 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:11:29.739 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:11:29.739 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:11:29.739 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:11:29.759 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:11:29.759 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:11:29.759 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd5930f55 |
00:11:29.759 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:11:29.759 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:11:29.759 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:11:29.765 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:11:29.765 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:11:29.765 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:11:29.765 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:11:29.766 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:11:29.766 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:11:29.908 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:11:29.908 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:11:29.908 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:11:29.923 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:29.929 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:29.930 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:11:30.892 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:11:30.892 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:11:30.892 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:11:30.892 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:11:30.892 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:11:30.892 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:11:30.892 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd5930f55 |
00:11:30.918 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:11:30.918 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:11:30.918 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:11:30.919 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
00:11:30.920 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:11:30.920 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:11:30.920 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
00:11:30.921 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:11:30.921 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:11:30.922 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:30.983 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:11:30.983 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:11:30.983 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:11:30.983 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:11:30.983 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:11:30.983 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:11:30.983 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:11:30.983 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:11:30.983 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:11:30.983 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:11:30.983 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:11:30.983 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:11:30.983 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:11:31.106 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:11:31.106 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:11:31.106 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:11:31.106 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:11:31.121 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:11:31.121 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:11:31.121 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:11:31.121 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:11:31.121 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:11:31.121 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:11:31.121 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:11:31.121 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:11:31.121 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:11:31.142 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:11:31.142 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
00:11:31.142 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:11:31.142 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x34751155 |
00:11:31.142 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:11:31.142 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:11:31.142 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:11:31.142 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:31.153 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:11:41.174 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:11:41.174 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:11:41.174 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:11:41.174 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:11:41.211 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:11:41.211 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:11:41.211 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:11:41.211 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:11:41.211 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:11:41.211 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x34751155 |
00:11:41.246 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:11:41.246 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:11:41.246 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:11:41.246 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:11:41.247 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:11:41.247 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:11:41.247 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:11:41.247 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:11:41.247 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:11:41.247 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:11:41.247 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:11:41.247 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:11:41.247 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:11:41.340 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:11:41.340 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:11:41.340 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:11:41.340 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:11:41.354 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:11:41.354 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:11:41.354 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:11:41.354 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:11:41.354 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:11:41.354 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:11:41.354 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:11:41.354 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:11:41.374 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:11:41.374 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:11:41.374 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27ae112b |
00:11:41.374 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:11:41.374 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:11:41.379 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
00:11:41.379 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:11:41.379 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:11:41.379 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:11:41.379 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:11:41.381 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:11:41.381 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:11:41.558 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:11:41.558 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:11:41.558 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:11:41.560 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:11:41.571 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:11:41.620 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:11:44.696 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:11:44.774 | 56F4 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
00:11:44.774 | 56F4 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
00:11:44.901 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:12:01.176 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:12:01.287 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:16:26.625 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:16:26.747 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:17:59.758 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:17:59.759 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:17:59.759 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:17:59.759 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:17:59.759 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:17:59.759 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:17:59.759 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27ae112b |
00:17:59.830 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:17:59.830 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:17:59.830 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:17:59.830 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:17:59.830 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:17:59.830 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:17:59.830 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:17:59.830 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:17:59.830 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:17:59.830 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:17:59.830 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:17:59.830 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:17:59.830 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:17:59.925 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:17:59.925 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:17:59.925 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:17:59.925 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:17:59.937 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:17:59.937 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:17:59.937 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:17:59.937 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:17:59.937 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:17:59.937 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:17:59.937 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:17:59.937 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:17:59.948 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:17:59.948 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:17:59.948 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:17:59.948 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2063E Title=[Insights Capture: desktop] |
00:17:59.949 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:17:59.949 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:17:59.949 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:17:59.950 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:17:59.950 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:17:59.951 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:17:59.958 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:17:59.959 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x2063e). |
00:17:59.959 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:17:59.959 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x36530dc5 |
00:17:59.959 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:17:59.959 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:17:59.959 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:17:59.971 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:18:05.829 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:18:05.829 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:18:05.829 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:18:05.829 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:18:05.832 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:18:05.832 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:18:05.832 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:18:05.832 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:18:05.832 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:18:05.832 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x36530dc5 |
00:18:05.867 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:18:05.867 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:18:05.867 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:18:05.867 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:18:05.867 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:18:05.867 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:18:05.867 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:18:05.867 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:18:05.867 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:18:05.867 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:18:05.867 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:18:05.867 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:18:05.867 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:18:05.922 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:18:05.922 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:18:05.922 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:18:05.922 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:18:05.933 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:18:05.933 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:18:05.933 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:18:05.933 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:18:05.933 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:18:05.933 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:18:05.933 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:18:05.933 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:18:05.933 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:18:05.952 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:18:05.953 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:18:05.953 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22dc121f |
00:18:05.953 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:18:05.953 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:18:05.953 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:18:05.953 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:18:05.953 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:18:05.953 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:18:05.953 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:18:05.959 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:18:05.959 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:18:06.12 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:18:06.12 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:18:06.12 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:18:06.20 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:18:06.29 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:18:06.86 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:21:46.294 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag4_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:21:46.401 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag4_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:35:22.513 | 6334 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
00:40:20.493 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:40:20.494 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:40:20.494 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:40:20.494 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:40:20.494 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:40:20.494 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:40:20.494 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22dc121f |
00:40:20.549 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:40:20.549 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:40:20.549 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:40:20.549 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x21F60E0C Title=[Task Switching] |
00:40:20.550 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:40:20.550 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:40:20.550 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:40:20.552 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:40:20.553 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:40:20.553 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:40:20.553 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:40:20.553 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:40:20.553 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:40:20.553 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:40:20.553 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:40:20.553 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:40:20.553 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:40:20.553 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:40:20.553 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:40:20.553 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:40:20.553 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:40:20.564 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:40:20.566 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:40:20.679 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:40:20.679 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:40:20.679 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:40:20.679 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:40:20.692 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:40:20.692 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:40:20.692 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:40:20.692 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:40:20.692 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:40:20.692 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:40:20.692 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:40:20.692 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:40:20.692 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:40:20.721 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:40:20.721 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
00:40:20.721 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:40:20.721 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ce50f39 |
00:40:20.721 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:40:20.722 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:40:20.722 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:40:20.722 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:40:20.723 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:40:22.679 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:40:22.679 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:40:22.679 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:40:22.679 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:40:23.52 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:40:23.52 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:40:23.52 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:40:23.52 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:40:23.52 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:40:23.52 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ce50f39 |
00:40:23.78 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:40:23.78 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:40:23.78 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:40:23.95 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:40:23.95 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:40:23.95 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:40:23.95 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:40:23.95 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:40:23.95 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:40:23.95 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:40:23.95 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:40:23.95 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:40:23.95 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:40:23.95 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:40:23.95 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:40:23.95 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:40:23.95 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:40:23.189 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:40:23.189 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:40:23.189 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:40:23.189 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:40:23.201 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:40:23.201 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:40:23.201 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:40:23.201 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:40:23.201 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:40:23.201 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:40:23.201 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:40:23.201 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:40:23.218 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:40:23.218 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:40:23.219 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe5870f65 |
00:40:23.219 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:40:23.219 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:40:23.219 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:40:23.228 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:40:23.228 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:40:23.228 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:40:23.228 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:40:23.231 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:40:23.231 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:40:23.232 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:45:53.27 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:45:53.28 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:45:53.28 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:45:53.28 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:45:53.28 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:45:53.28 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:45:53.28 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe5870f65 |
00:45:53.78 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:45:53.78 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:45:53.78 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:45:53.78 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:45:53.78 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:45:53.78 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:45:53.78 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:45:53.78 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:45:53.78 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:45:53.78 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:45:53.78 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:45:53.78 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:45:53.78 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:45:53.202 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:45:53.202 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:45:53.202 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:45:53.202 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:45:53.212 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:45:53.212 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:45:53.212 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:45:53.212 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:45:53.212 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:45:53.212 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:45:53.212 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:45:53.212 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:45:53.233 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
00:45:53.233 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:45:53.233 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74205c1 |
00:45:53.233 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:45:53.233 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:45:53.250 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:45:53.358 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:45:53.358 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:45:53.358 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:45:53.358 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Palaye Royale - Mr. Doctor Man] |
00:45:53.358 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:45:53.358 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:45:53.358 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:45:53.358 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:45:53.373 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:45:53.375 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:45:53.378 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:45:53.378 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:46:01.269 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:46:01.269 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:46:01.269 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:46:01.269 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:46:02.105 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:46:02.105 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:46:02.105 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:46:02.105 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:46:02.105 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:46:02.105 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74205c1 |
00:46:02.145 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:46:02.145 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:46:02.145 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:46:02.145 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:46:02.145 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:46:02.145 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:46:02.145 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:46:02.145 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:46:02.145 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:46:02.145 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:46:02.145 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:46:02.145 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:46:02.145 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:46:02.199 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:46:02.199 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:46:02.199 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:46:02.199 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:46:02.209 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:46:02.209 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:46:02.209 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:46:02.209 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:46:02.209 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:46:02.209 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:46:02.209 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:46:02.209 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:46:02.209 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:46:02.212 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:46:02.212 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:46:02.212 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbeb30de3 |
00:46:02.212 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:46:02.212 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:46:02.212 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:46:02.213 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:46:02.213 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:46:02.213 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:46:02.213 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:46:02.229 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:46:02.229 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:46:02.548 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:46:02.548 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:46:02.548 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:46:02.551 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:46:02.552 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:46:02.554 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:46:42.172 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:46:42.173 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:46:42.173 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:46:42.173 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:46:42.173 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:46:42.173 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:46:42.173 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbeb30de3 |
00:46:42.203 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:46:42.203 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:46:42.203 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:46:42.203 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:46:42.203 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:46:42.203 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:46:42.203 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:46:42.203 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:46:42.203 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:46:42.203 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:46:42.203 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:46:42.203 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:46:42.203 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:46:42.302 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:46:42.303 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:46:42.303 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:46:42.303 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:46:42.314 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:46:42.314 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:46:42.314 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:46:42.314 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:46:42.314 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:46:42.314 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:46:42.314 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:46:42.314 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:46:42.330 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
00:46:42.330 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:46:42.330 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x534d11fb |
00:46:42.330 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:46:42.330 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:46:42.335 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:46:42.335 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:46:42.335 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:46:42.335 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:46:42.345 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:46:42.586 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:46:42.586 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:46:42.586 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:46:42.586 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x490202 Title=[Task Switching] |
00:46:42.586 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:46:42.586 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:46:42.586 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:46:42.587 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:46:42.587 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:46:42.589 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:46:42.616 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:46:42.616 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:46:42.672 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:46:42.672 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:46:42.672 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:46:42.672 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:46:42.672 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:46:42.672 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x534d11fb |
00:46:42.712 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:46:42.712 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:46:42.712 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:46:42.712 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:46:42.712 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:46:42.712 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:46:42.712 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:46:42.712 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:46:42.712 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:46:42.712 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:46:42.712 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:46:42.712 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:46:42.712 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:46:42.774 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:46:42.774 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:46:42.774 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:46:42.774 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:46:42.785 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:46:42.785 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:46:42.785 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:46:42.785 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:46:42.785 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:46:42.785 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:46:42.785 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:46:42.785 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:46:42.785 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:46:42.803 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:46:42.803 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:46:42.803 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa42f11d7 |
00:46:42.803 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:46:42.803 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:46:42.803 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:46:42.809 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:46:42.809 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:46:42.810 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:46:42.810 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:46:42.810 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:46:42.810 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:46:43.88 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:46:43.88 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:46:43.88 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:46:43.103 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:46:43.104 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:46:43.107 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:48:52.600 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:48:52.600 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:48:52.600 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:48:52.600 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:48:52.600 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:48:52.600 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:48:52.600 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa42f11d7 |
00:48:52.638 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:48:52.638 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:48:52.638 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:48:52.638 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x33A004F4 Title=[Task Switching] |
00:48:52.639 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:48:52.639 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:48:52.639 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:48:52.639 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:48:52.641 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:48:52.643 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:48:52.666 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:48:52.666 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:48:52.666 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:48:52.666 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:48:52.666 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:48:52.666 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:48:52.666 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:48:52.666 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:48:52.666 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:48:52.666 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:48:52.666 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:48:52.666 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:48:52.666 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:48:52.783 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:48:52.783 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:48:52.783 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:48:52.783 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:48:52.794 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:48:52.794 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:48:52.794 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:48:52.794 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:48:52.794 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:48:52.794 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:48:52.794 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:48:52.794 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:48:52.794 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:48:52.813 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:48:52.813 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
00:48:52.813 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:48:52.814 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa9821131 |
00:48:52.814 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:48:52.814 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:48:52.814 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:48:52.814 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:48:52.833 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:48:56.83 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:48:56.83 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:48:56.83 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:48:56.83 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:48:56.420 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:48:56.420 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:48:56.420 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:48:56.420 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:48:56.420 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:48:56.420 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa9821131 |
00:48:56.471 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:48:56.471 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:48:56.471 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:48:56.471 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:48:56.471 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:48:56.471 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:48:56.471 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:48:56.471 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:48:56.471 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:48:56.471 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:48:56.471 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:48:56.471 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:48:56.471 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:48:56.527 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:48:56.527 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:48:56.527 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:48:56.527 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:48:56.538 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:48:56.538 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:48:56.538 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:48:56.538 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:48:56.538 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:48:56.538 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:48:56.538 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:48:56.538 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:48:56.557 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:48:56.557 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:48:56.557 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x171805c1 |
00:48:56.557 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:48:56.557 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:48:56.559 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:48:56.559 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:48:56.559 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:48:56.559 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:48:56.563 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:48:56.563 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:48:56.671 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:48:56.671 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:48:56.671 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:48:56.675 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:48:56.688 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:48:56.697 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:50:27.508 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:50:27.508 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:50:27.508 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:50:27.508 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:50:27.508 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:50:27.508 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:50:27.508 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x171805c1 |
00:50:27.534 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:50:27.534 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:50:27.534 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:50:27.534 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4C0202 Title=[Task Switching] |
00:50:27.534 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:50:27.535 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:50:27.535 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:50:27.535 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:50:27.550 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:50:27.552 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:50:27.563 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:50:27.563 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:50:27.563 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:50:27.563 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:50:27.563 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:50:27.563 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:50:27.563 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:50:27.563 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:50:27.563 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:50:27.563 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:50:27.563 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:50:27.563 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:50:27.563 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:50:27.636 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:50:27.636 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:50:27.636 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:50:27.636 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:50:27.648 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:50:27.648 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:50:27.648 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:50:27.648 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:50:27.648 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:50:27.648 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:50:27.648 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:50:27.648 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:50:27.648 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:50:27.671 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:50:27.671 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
00:50:27.671 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:50:27.671 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x57330bf5 |
00:50:27.671 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:50:27.671 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:50:27.671 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:50:27.671 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:50:27.684 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:50:27.684 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:50:27.684 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:50:27.684 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:50:27.738 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:50:37.107 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:50:37.107 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:50:37.107 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:50:37.107 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:50:37.107 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:50:37.107 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x57330bf5 |
00:50:37.138 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:50:37.138 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:50:37.138 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:50:37.138 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:50:37.138 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:50:37.138 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:50:37.138 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:50:37.138 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:50:37.138 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:50:37.138 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:50:37.138 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:50:37.138 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:50:37.138 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:50:37.163 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:50:37.163 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:50:37.163 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:50:37.165 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:50:37.204 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:50:37.204 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:50:37.204 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:50:37.204 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:50:37.216 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:50:37.216 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:50:37.216 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:50:37.216 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:50:37.216 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:50:37.216 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:50:37.216 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:50:37.216 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:50:37.233 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:50:37.233 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:50:37.233 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15b30bc1 |
00:50:37.233 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:50:37.234 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:50:37.234 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:50:37.239 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:50:37.239 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:50:37.239 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:50:37.240 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:50:37.240 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:50:37.240 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:50:37.241 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:51:16.658 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:51:16.732 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:51:26.199 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
00:51:26.283 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
00:54:50.42 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:54:50.43 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:54:50.43 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:54:50.43 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:54:50.43 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:54:50.43 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:54:50.44 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15b30bc1 |
00:54:50.78 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:54:50.78 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:54:50.78 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:54:50.78 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:54:50.78 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:54:50.78 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:54:50.78 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:54:50.78 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:54:50.78 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:54:50.78 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:54:50.78 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:54:50.78 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:54:50.78 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:54:50.188 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:54:50.188 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:54:50.188 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:54:50.188 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:54:50.203 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:54:50.203 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:54:50.203 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:54:50.203 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:54:50.203 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:54:50.203 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:54:50.203 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:54:50.203 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:54:50.223 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
00:54:50.223 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:54:50.223 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8e420e17 |
00:54:50.223 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:54:50.224 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:54:50.235 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:54:50.410 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:54:50.410 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:54:50.410 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:54:50.410 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Robotaki - Holding On] |
00:54:50.410 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:54:50.410 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:54:50.410 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:54:50.410 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:54:50.413 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:54:50.414 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:54:50.430 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:54:50.430 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:54:58.721 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:54:58.721 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:54:58.722 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:54:58.722 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:54:59.62 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:54:59.62 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:54:59.62 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:54:59.62 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:54:59.62 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:54:59.62 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8e420e17 |
00:54:59.113 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:54:59.113 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:54:59.113 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:54:59.113 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:54:59.113 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:54:59.113 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:54:59.113 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:54:59.113 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:54:59.113 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:54:59.113 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:54:59.113 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:54:59.113 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:54:59.113 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:54:59.173 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:54:59.173 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:54:59.173 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:54:59.173 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:54:59.183 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:54:59.183 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:54:59.183 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:54:59.183 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:54:59.183 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:54:59.183 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:54:59.183 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:54:59.183 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:54:59.183 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:54:59.197 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:54:59.197 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:54:59.197 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf92e11f3 |
00:54:59.197 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:54:59.198 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:54:59.198 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:54:59.198 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:54:59.198 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:54:59.198 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:54:59.198 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:54:59.200 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:54:59.200 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:54:59.548 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:54:59.548 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:54:59.548 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:54:59.560 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:54:59.561 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:54:59.568 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:58:51.6 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
00:58:51.7 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:58:51.7 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:58:51.7 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:58:51.7 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:58:51.7 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:58:51.7 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf92e11f3 |
00:58:51.58 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:58:51.58 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:58:51.58 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:58:51.58 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:58:51.58 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:58:51.58 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:58:51.58 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:58:51.58 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:58:51.58 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:58:51.58 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:58:51.58 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:58:51.58 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:58:51.58 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:58:51.111 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:58:51.111 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
00:58:51.111 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:58:51.111 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:58:51.120 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:58:51.120 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:58:51.120 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:58:51.120 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:58:51.120 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:58:51.120 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
00:58:51.120 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
00:58:51.121 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
00:58:51.145 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
00:58:51.145 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:58:51.145 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x72e51183 |
00:58:51.145 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
00:58:51.145 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:58:51.173 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
00:58:51.280 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:58:51.280 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
00:58:51.280 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
00:58:51.281 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Robotaki - The Possibility of a Dream Coming True] |
00:58:51.281 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
00:58:51.281 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
00:58:51.281 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
00:58:51.281 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
00:58:51.287 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
00:58:51.289 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:58:51.309 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
00:58:51.309 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
00:58:53.960 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:58:53.960 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:58:53.960 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:58:53.960 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:58:54.65 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
00:58:54.65 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
00:58:54.65 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
00:58:54.65 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
00:58:54.65 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
00:58:54.65 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x72e51183 |
00:58:54.107 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
00:58:54.107 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
00:58:54.107 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
00:58:54.107 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
00:58:54.107 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
00:58:54.107 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
00:58:54.107 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
00:58:54.107 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
00:58:54.107 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
00:58:54.107 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
00:58:54.107 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
00:58:54.107 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
00:58:54.107 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
00:58:54.177 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
00:58:54.177 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
00:58:54.177 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
00:58:54.177 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
00:58:54.190 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
00:58:54.190 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
00:58:54.190 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
00:58:54.190 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
00:58:54.190 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
00:58:54.190 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
00:58:54.190 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
00:58:54.190 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
00:58:54.190 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
00:58:54.209 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
00:58:54.209 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
00:58:54.209 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdc220b57 |
00:58:54.209 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
00:58:54.209 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
00:58:54.209 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
00:58:54.213 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
00:58:54.213 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
00:58:54.213 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
00:58:54.213 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
00:58:54.216 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
00:58:54.216 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
00:58:54.316 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
00:58:54.316 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
00:58:54.316 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
00:58:54.319 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
00:58:54.333 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
00:58:54.416 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:01:59.870 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:01:59.871 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:01:59.871 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:01:59.871 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:01:59.871 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:01:59.871 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:01:59.871 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdc220b57 |
01:01:59.941 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:01:59.941 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:01:59.941 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:01:59.941 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:01:59.941 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:01:59.941 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:01:59.941 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:01:59.941 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:01:59.941 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:01:59.941 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:01:59.941 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:01:59.941 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:01:59.941 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:02:00.75 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:02:00.75 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:02:00.75 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:02:00.75 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:02:00.84 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:02:00.84 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:02:00.84 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:02:00.84 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:02:00.84 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:02:00.84 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:02:00.84 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:02:00.84 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:02:00.99 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
01:02:00.99 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:02:00.99 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8fda117d |
01:02:00.99 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:02:00.99 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:02:00.109 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:02:00.109 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:02:00.109 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:02:00.109 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:02:00.117 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:02:00.215 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:02:00.215 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:02:00.215 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:02:00.215 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Robotaki - Quasar] |
01:02:00.215 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:02:00.215 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:02:00.215 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:02:00.216 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:02:00.231 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:02:00.232 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:02:00.249 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:02:00.249 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:02:02.216 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:02:02.216 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:02:02.216 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:02:02.216 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:02:02.216 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:02:02.216 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8fda117d |
01:02:02.241 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:02:02.241 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:02:02.241 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:02:02.241 | 9B88 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:02:02.258 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:02:02.271 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:02:02.271 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:02:02.271 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:02:02.271 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:02:02.271 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:02:02.271 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:02:02.271 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:02:02.271 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:02:02.271 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:02:02.271 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:02:02.271 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:02:02.271 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:02:02.271 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:02:02.341 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:02:02.341 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:02:02.341 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:02:02.341 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:02:02.353 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:02:02.353 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:02:02.353 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:02:02.353 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:02:02.353 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:02:02.353 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:02:02.353 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:02:02.353 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:02:02.369 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:02:02.369 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:02:02.369 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8fde117d |
01:02:02.369 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:02:02.369 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:02:02.369 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:02:02.372 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:02:02.372 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:02:02.374 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:02:02.374 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:02:02.375 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:02:02.375 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:02:02.476 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:03:22.820 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:22.877 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:22.955 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:23.19 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:23.89 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:23.158 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:23.220 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:23.288 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:23.350 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:23.442 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:23.518 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:23.593 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:31.362 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:31.469 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:31.548 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:31.637 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:31.738 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
01:03:31.830 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
01:03:36.4 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:03:36.5 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:03:36.5 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:03:36.5 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:03:36.5 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:03:36.5 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:03:36.5 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8fde117d |
01:03:36.30 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:03:36.30 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:03:36.30 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:03:36.30 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:03:36.30 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:03:36.30 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:03:36.30 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:03:36.30 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:03:36.30 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:03:36.30 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:03:36.30 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:03:36.30 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:03:36.30 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:03:36.104 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:03:36.104 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:03:36.104 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:03:36.104 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:03:36.113 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:03:36.113 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:03:36.113 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:03:36.113 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:03:36.113 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:03:36.113 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:03:36.113 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:03:36.113 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:03:36.128 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
01:03:36.128 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:03:36.128 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6f3811b7 |
01:03:36.128 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:03:36.128 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:03:36.146 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:03:36.146 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:03:36.149 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:03:36.149 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:03:36.163 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:03:36.163 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:03:36.163 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:03:36.163 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Robotaki - Quasar] |
01:03:36.163 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:03:36.163 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:03:36.163 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:03:36.165 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:03:36.167 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:03:36.170 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:03:36.173 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:03:36.173 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:03:36.173 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:03:39.318 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:03:39.318 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:03:39.318 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:03:39.318 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:03:39.318 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:03:39.318 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6f3811b7 |
01:03:39.382 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:03:39.382 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:03:39.382 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:03:39.382 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:03:39.382 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:03:39.382 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:03:39.382 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:03:39.382 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:03:39.382 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:03:39.382 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:03:39.382 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:03:39.382 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:03:39.382 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:03:39.452 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:03:39.452 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:03:39.452 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:03:39.452 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:03:39.462 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:03:39.462 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:03:39.462 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:03:39.462 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:03:39.462 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:03:39.462 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:03:39.462 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:03:39.462 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:03:39.462 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:03:39.478 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:03:39.478 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:03:39.478 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8f750e7b |
01:03:39.478 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:03:39.478 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:03:39.478 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:03:39.481 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:03:39.481 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:03:39.483 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:03:39.483 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:03:39.484 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:03:39.484 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:03:39.717 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:03:39.717 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:03:39.717 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:03:39.735 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:03:39.743 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:03:39.744 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:06:45.107 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:06:45.108 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:06:45.108 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:06:45.108 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
01:06:45.108 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:06:45.108 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:06:45.108 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:06:45.108 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:06:45.111 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:06:45.112 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:06:45.139 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:06:45.140 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:06:45.140 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:06:45.140 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:06:45.140 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:06:45.140 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:06:45.140 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8f750e7b |
01:06:45.182 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:06:45.182 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:06:45.182 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:06:45.182 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:06:45.182 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:06:45.182 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:06:45.182 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:06:45.182 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:06:45.182 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:06:45.182 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:06:45.182 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:06:45.182 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:06:45.182 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:06:45.266 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:06:45.266 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:06:45.266 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:06:45.266 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:06:45.279 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:06:45.279 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:06:45.279 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:06:45.279 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:06:45.279 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:06:45.279 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:06:45.279 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:06:45.279 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:06:45.279 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:06:45.328 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:06:45.328 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x0). |
01:06:45.328 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:06:45.328 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8fe609a9 |
01:06:45.328 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:06:45.329 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:06:45.329 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:06:45.329 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:06:45.330 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:06:45.330 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:06:45.330 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:06:45.331 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:06:45.331 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:06:45.372 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:06:48.181 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:06:48.181 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:06:48.181 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:06:48.181 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:06:48.181 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:06:48.181 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8fe609a9 |
01:06:48.239 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:06:48.239 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:06:48.239 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:06:48.239 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:06:48.239 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:06:48.239 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:06:48.239 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:06:48.239 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:06:48.239 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:06:48.239 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:06:48.239 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:06:48.239 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:06:48.239 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:06:48.313 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:06:48.313 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:06:48.313 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:06:48.313 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:06:48.323 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:06:48.323 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:06:48.323 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:06:48.323 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:06:48.323 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:06:48.323 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:06:48.324 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:06:48.324 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:06:48.338 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:06:48.338 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:06:48.338 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x91b50b6b |
01:06:48.338 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:06:48.338 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:06:48.341 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:06:48.341 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:06:48.342 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:06:48.342 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:06:48.342 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:06:48.342 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:06:48.660 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:06:48.660 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:06:48.660 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:06:48.665 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:06:48.675 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:06:48.687 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:07:18.992 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:07:18.992 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:07:18.992 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:07:18.992 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:07:18.992 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:07:18.992 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:07:18.992 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x91b50b6b |
01:07:19.40 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:07:19.40 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:07:19.40 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:07:19.40 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:07:19.40 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:07:19.40 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:07:19.40 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:07:19.40 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:07:19.40 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:07:19.40 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:07:19.40 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:07:19.40 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:07:19.40 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:07:19.103 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:07:19.103 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:07:19.103 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:07:19.103 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1022E Title=[] |
01:07:19.104 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:07:19.104 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:07:19.104 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:07:19.105 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:07:19.106 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:07:19.113 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:07:19.120 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:07:19.120 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:07:19.120 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:07:19.120 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:07:19.130 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:07:19.130 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:07:19.130 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:07:19.130 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:07:19.130 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:07:19.130 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:07:19.130 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:07:19.130 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:07:19.130 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:07:19.147 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:07:19.148 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
01:07:19.148 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:07:19.148 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd3b0d9b |
01:07:19.148 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:07:19.149 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:07:19.149 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:07:19.149 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:07:19.166 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:07:21.253 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:07:21.253 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:07:21.253 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:07:21.253 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:07:21.456 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:07:21.456 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:07:21.456 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:07:21.456 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:07:21.456 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:07:21.456 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd3b0d9b |
01:07:21.490 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:07:21.490 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:07:21.490 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:07:21.490 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:07:21.490 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:07:21.490 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:07:21.490 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:07:21.490 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:07:21.490 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:07:21.490 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:07:21.490 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:07:21.490 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:07:21.490 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:07:21.555 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:07:21.555 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:07:21.555 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:07:21.555 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:07:21.566 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:07:21.566 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:07:21.566 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:07:21.566 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:07:21.566 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:07:21.566 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:07:21.566 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:07:21.566 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:07:21.585 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:07:21.585 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:07:21.585 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdd370e0d |
01:07:21.585 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:07:21.585 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:07:21.588 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:07:21.588 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:07:21.590 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:07:21.590 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:07:21.590 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:07:21.590 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:07:21.646 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:07:21.646 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:07:21.646 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:07:21.671 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:07:21.676 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:07:21.678 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:08:24.52 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:08:24.52 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:08:24.52 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:08:24.53 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
01:08:24.53 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:08:24.53 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:08:24.53 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:08:24.53 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:08:24.54 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:08:24.59 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:08:24.74 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:08:24.75 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:08:24.75 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:08:24.75 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:08:24.75 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:08:24.76 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:08:24.76 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdd370e0d |
01:08:24.134 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:08:24.134 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:08:24.134 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:08:24.134 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:08:24.134 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:08:24.134 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:08:24.134 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:08:24.134 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:08:24.134 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:08:24.134 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:08:24.134 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:08:24.134 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:08:24.134 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:08:24.208 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:08:24.208 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:08:24.208 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:08:24.208 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:08:24.220 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:08:24.220 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:08:24.220 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:08:24.220 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:08:24.220 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:08:24.220 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:08:24.220 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:08:24.220 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:08:24.220 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:08:24.253 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:08:24.253 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
01:08:24.253 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:08:24.254 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb1a60ea3 |
01:08:24.254 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:08:24.255 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:08:24.255 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:08:24.255 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:08:24.255 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:08:24.255 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:08:24.255 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:08:24.257 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:08:24.258 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:08:24.284 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:08:28.156 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:08:28.156 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:08:28.156 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:08:28.156 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:08:28.156 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:08:28.156 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb1a60ea3 |
01:08:28.193 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:08:28.193 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:08:28.193 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:08:28.193 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:08:28.193 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:08:28.193 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:08:28.193 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:08:28.193 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:08:28.193 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:08:28.193 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:08:28.193 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:08:28.193 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:08:28.193 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:08:28.270 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:08:28.270 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:08:28.270 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:08:28.270 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:08:28.283 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:08:28.283 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:08:28.283 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:08:28.283 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:08:28.283 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:08:28.284 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:08:28.284 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:08:28.284 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:08:28.300 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:08:28.300 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:08:28.300 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4c8109f7 |
01:08:28.300 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:08:28.301 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:08:28.305 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:08:28.305 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:08:28.307 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:08:28.307 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:08:28.307 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:08:28.307 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:08:28.628 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:08:28.628 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:08:28.628 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:08:28.644 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:08:28.647 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:08:28.648 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:01.315 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:12:01.316 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:01.316 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:01.316 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:01.316 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:01.316 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:01.316 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4c8109f7 |
01:12:01.367 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:12:01.367 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:12:01.367 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:01.367 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:01.367 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:12:01.367 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:12:01.367 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:01.367 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:01.367 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:01.367 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:01.367 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:01.367 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:01.367 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:12:01.427 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:12:01.427 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:12:01.427 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:12:01.427 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:01.438 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:12:01.438 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:01.438 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:12:01.438 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:01.438 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:01.438 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:12:01.438 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:12:01.438 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:12:01.444 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:01.444 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:12:01.444 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:12:01.444 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3F0ECE Title=[Task Switching] |
01:12:01.445 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:12:01.445 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:12:01.445 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:12:01.446 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:12:01.459 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:12:01.460 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
01:12:01.460 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:12:01.460 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xae571155 |
01:12:01.460 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:12:01.460 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:01.460 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:12:01.463 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:01.473 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:01.473 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:01.474 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:12:01.474 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:12:01.635 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:12:01.635 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:05.670 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:05.670 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:05.670 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:05.670 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:05.670 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:05.670 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xae571155 |
01:12:05.709 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:12:05.709 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:12:05.709 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:05.709 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:05.709 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:12:05.709 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:12:05.709 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:05.709 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:05.709 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:05.709 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:05.709 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:05.709 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:05.709 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:12:05.772 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:12:05.772 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:12:05.772 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:12:05.772 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:05.784 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:12:05.784 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:05.784 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:12:05.784 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:05.784 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:05.784 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:12:05.784 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:12:05.784 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:12:05.784 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:05.803 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:12:05.804 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:12:05.804 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2e010ff |
01:12:05.804 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:12:05.804 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:12:05.804 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:12:05.809 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:05.809 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:05.809 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:12:05.809 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:12:05.809 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:12:05.809 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:12:06.42 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:12:06.42 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:12:06.43 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:12:06.53 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:12:06.58 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:06.117 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:16:07.508 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:16:07.509 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:16:07.509 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:16:07.509 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:16:07.509 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:16:07.510 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:16:07.510 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2e010ff |
01:16:07.568 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:16:07.568 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:16:07.568 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:16:07.568 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:16:07.568 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:16:07.568 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:16:07.568 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:16:07.568 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:16:07.568 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:16:07.568 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:16:07.568 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:16:07.568 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:16:07.568 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:16:07.644 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:16:07.644 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:16:07.644 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:16:07.644 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:16:07.655 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:16:07.655 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:16:07.655 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:16:07.655 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:16:07.655 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:16:07.655 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:16:07.655 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:16:07.655 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:16:07.677 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
01:16:07.677 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:16:07.678 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2fe10ff |
01:16:07.678 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:16:07.679 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:16:07.695 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:16:07.828 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:16:07.828 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:16:07.828 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:16:07.828 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Palaye Royale - Anxiety] |
01:16:07.828 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:16:07.828 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:16:07.828 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
01:16:07.828 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:16:07.843 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:16:07.844 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:16:07.865 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:16:07.865 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:16:08.314 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:16:08.314 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:16:08.314 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:16:08.314 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:16:11.652 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:16:11.652 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:16:11.652 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:16:11.652 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:16:11.652 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:16:11.652 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2fe10ff |
01:16:11.732 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:16:11.732 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:16:11.732 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:16:11.732 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:16:11.732 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:16:11.732 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:16:11.732 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:16:11.732 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:16:11.732 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:16:11.732 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:16:11.732 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:16:11.732 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:16:11.732 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:16:11.806 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:16:11.806 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:16:11.806 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:16:11.806 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:16:11.818 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:16:11.818 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:16:11.818 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:16:11.818 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:16:11.818 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:16:11.818 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:16:11.818 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:16:11.818 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:16:11.818 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:16:11.838 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:16:11.838 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:16:11.838 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x110d0c33 |
01:16:11.838 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:16:11.838 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:16:11.838 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:16:11.843 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:16:11.843 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:16:11.843 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:16:11.843 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:16:11.845 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:16:11.845 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:16:11.898 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:16:11.898 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:16:11.898 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:16:11.914 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:16:11.917 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:16:11.925 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
01:25:20.582 | 58D0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:26:34.788 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
01:26:34.789 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:26:34.789 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:26:34.789 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:34.789 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:34.789 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:34.789 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x110d0c33 |
01:26:34.825 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:26:34.825 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:34.825 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:34.825 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:34.825 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:26:34.825 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:26:34.825 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:34.825 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:34.825 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:34.825 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:34.825 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:34.825 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:26:34.825 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:26:34.915 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:26:34.915 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:26:34.915 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:26:34.915 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:34.930 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:26:34.930 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:34.930 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:26:34.930 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:34.930 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:34.930 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:26:34.930 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:26:34.930 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:26:34.947 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
01:26:34.947 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:26:34.947 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x419110df |
01:26:34.947 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:26:34.947 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:26:34.953 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:34.953 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:34.953 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:26:34.953 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:26:34.955 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:26:35.93 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:26:35.93 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:35.93 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
01:26:35.93 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Spotify Premium] |
01:26:35.93 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
01:26:35.93 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:35.93 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:26:35.93 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:35.107 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:26:35.108 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:35.125 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:35.125 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:38.541 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:26:38.541 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:26:38.541 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:38.541 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:38.541 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:38.541 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x419110df |
01:26:38.559 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
01:26:38.559 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
01:26:38.559 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:38.559 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:38.559 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
01:26:38.559 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
01:26:38.559 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:38.559 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:38.559 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:38.559 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:38.559 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:38.559 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
01:26:38.559 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
01:26:38.609 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
01:26:38.609 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:26:38.609 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
01:26:38.609 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:38.619 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
01:26:38.619 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:38.619 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
01:26:38.619 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:38.619 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:38.619 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:26:38.619 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:26:38.619 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:26:38.619 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:26:38.638 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:26:38.638 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
01:26:38.638 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
01:26:38.654 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:38.665 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
01:26:38.665 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
01:26:38.665 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7f641115 |
01:26:38.665 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:26:38.665 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
01:26:38.665 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:38.667 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:38.667 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:38.667 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
01:26:38.667 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
01:26:38.673 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:26:38.673 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:26:38.680 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:04:21.575 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:04:21.576 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:04:21.576 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:04:21.576 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:04:21.576 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:04:21.576 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:04:21.576 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7f641115 |
02:04:21.615 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:04:21.615 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:04:21.615 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:04:21.615 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:04:21.615 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:04:21.615 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:04:21.615 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:04:21.615 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:04:21.615 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:04:21.615 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:04:21.615 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:04:21.615 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:04:21.615 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:04:21.711 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:04:21.711 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:04:21.711 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:04:21.711 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:04:21.725 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:04:21.725 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:04:21.725 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:04:21.725 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:04:21.725 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:04:21.725 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:04:21.725 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:04:21.725 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:04:21.762 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:04:21.763 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:04:21.763 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x49151193 |
02:04:21.763 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:04:21.763 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:04:21.765 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:04:21.787 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:04:21.787 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:04:21.787 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:04:21.787 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:04:21.812 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:04:21.812 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:04:21.812 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:04:21.812 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Spotify Premium] |
02:04:21.812 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:04:21.813 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:04:21.813 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:04:21.813 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:04:21.826 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:04:21.828 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:04:21.831 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:04:21.857 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:04:43.651 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:04:43.651 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:04:43.651 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:04:43.651 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:04:43.651 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:04:43.651 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x49151193 |
02:04:43.689 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:04:43.689 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:04:43.689 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:04:43.689 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:04:43.689 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:04:43.689 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:04:43.689 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:04:43.689 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:04:43.689 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:04:43.689 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:04:43.689 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:04:43.689 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:04:43.689 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:04:43.746 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:04:43.746 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:04:43.746 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:04:43.746 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:04:43.757 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:04:43.757 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:04:43.757 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:04:43.757 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:04:43.757 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:04:43.757 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:04:43.757 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:04:43.757 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:04:43.757 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:04:43.773 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:04:43.773 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:04:43.773 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7d7f112d |
02:04:43.773 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:04:43.773 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:04:43.773 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:04:43.773 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:04:43.773 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:04:43.773 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:04:43.774 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:04:43.784 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:04:43.784 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:04:44.115 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:04:44.115 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:04:44.115 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:04:44.132 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:04:44.133 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:04:44.138 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:05:25.633 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:05:25.633 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:05:25.633 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:05:25.633 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:05:25.633 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:05:25.633 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:05:25.633 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7d7f112d |
02:05:25.717 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:05:25.717 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:05:25.717 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:05:25.717 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:05:25.717 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:05:25.717 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:05:25.717 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:05:25.717 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:05:25.717 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:05:25.717 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:05:25.717 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:05:25.717 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:05:25.717 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:05:25.787 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:05:25.787 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:05:25.787 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:05:25.787 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:05:25.799 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:05:25.799 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:05:25.799 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:05:25.799 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:05:25.799 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:05:25.799 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:05:25.799 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:05:25.799 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:05:25.815 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:05:25.815 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:05:25.815 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:05:25.815 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Madeon - Dream Dream Dream] |
02:05:25.815 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:05:25.815 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:05:25.815 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:05:25.816 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:05:25.816 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:05:25.821 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:05:25.923 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:05:25.923 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:05:25.923 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:05:25.923 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9a10fff |
02:05:25.923 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:05:25.923 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:05:25.923 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:05:25.929 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:05:29.395 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:05:29.395 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:05:29.395 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:05:29.395 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:05:29.665 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:05:29.665 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:05:29.665 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:05:29.665 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:05:29.665 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:05:29.665 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9a10fff |
02:05:29.677 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:05:29.677 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:05:29.677 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:05:29.677 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:05:29.677 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:05:29.677 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:05:29.677 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:05:29.677 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:05:29.677 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:05:29.677 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:05:29.677 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:05:29.677 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:05:29.677 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:05:29.738 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:05:29.738 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:05:29.738 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:05:29.738 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:05:29.751 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:05:29.751 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:05:29.751 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:05:29.751 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:05:29.751 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:05:29.751 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:05:29.751 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:05:29.751 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:05:29.751 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:05:29.769 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:05:29.769 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:05:29.769 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x394f09b5 |
02:05:29.769 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:05:29.769 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:05:29.769 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:05:29.771 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:05:29.771 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:05:29.771 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:05:29.771 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:05:29.775 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:05:29.775 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:05:29.875 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:05:29.875 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:05:29.876 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:05:29.893 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:05:29.894 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:05:29.900 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:05:59.510 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:05:59.510 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:05:59.510 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:05:59.510 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:05:59.510 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:05:59.510 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:05:59.510 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x394f09b5 |
02:05:59.562 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:05:59.562 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:05:59.562 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:05:59.562 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:05:59.562 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:05:59.562 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:05:59.562 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:05:59.562 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:05:59.562 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:05:59.562 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:05:59.562 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:05:59.562 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:05:59.562 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:05:59.683 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:05:59.683 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:05:59.683 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:05:59.683 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:05:59.695 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:05:59.695 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:05:59.695 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:05:59.695 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:05:59.695 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:05:59.695 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:05:59.696 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:05:59.696 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:05:59.714 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:05:59.714 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:05:59.714 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf2231167 |
02:05:59.714 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:05:59.714 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:05:59.727 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:05:59.783 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:05:59.783 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:05:59.783 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:05:59.783 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Madeon - Dream Dream Dream] |
02:05:59.783 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:05:59.783 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:05:59.783 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:05:59.784 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:05:59.792 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:05:59.799 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:05:59.801 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:05:59.827 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:06:02.159 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:06:02.159 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:06:02.159 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:06:02.160 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:06:02.463 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:06:02.463 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:06:02.463 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:06:02.463 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:06:02.463 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:06:02.463 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf2231167 |
02:06:02.498 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:06:02.498 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:06:02.498 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:06:02.498 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:06:02.498 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:06:02.498 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:06:02.498 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:06:02.498 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:06:02.498 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:06:02.498 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:06:02.498 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:06:02.498 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:06:02.498 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:06:02.566 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:06:02.566 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:06:02.566 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:06:02.567 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:06:02.577 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:06:02.577 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:06:02.577 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:06:02.577 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:06:02.577 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:06:02.577 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:06:02.577 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:06:02.577 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:06:02.577 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:06:02.592 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:06:02.592 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:06:02.592 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x81112d3 |
02:06:02.592 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:06:02.592 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:06:02.592 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:06:02.593 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:06:02.593 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:06:02.593 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:06:02.593 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:06:02.595 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:06:02.595 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:06:02.832 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:06:02.832 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:06:02.832 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:06:02.846 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:06:02.850 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:06:02.854 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:09:43.936 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:09:43.937 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:09:43.937 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:09:43.937 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:09:43.937 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:09:43.937 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:09:43.937 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x81112d3 |
02:09:44.6 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:09:44.6 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:09:44.6 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:09:44.6 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:09:44.6 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:09:44.6 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:09:44.6 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:09:44.6 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:09:44.6 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:09:44.6 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:09:44.6 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:09:44.6 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:09:44.6 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:09:44.114 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:09:44.114 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:09:44.114 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:09:44.114 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:09:44.126 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:09:44.126 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:09:44.126 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:09:44.126 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:09:44.126 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:09:44.126 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:09:44.126 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:09:44.126 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:09:44.130 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:09:44.130 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:09:44.130 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19750fff |
02:09:44.131 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:09:44.131 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:09:44.148 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:09:44.148 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:09:44.148 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:09:44.148 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:09:44.156 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:09:44.373 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:09:44.373 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:09:44.373 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:09:44.373 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Madeon - Icarus] |
02:09:44.373 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:09:44.373 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:09:44.373 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:09:44.373 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:09:44.387 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:09:44.388 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:09:44.389 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:09:44.423 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:09:48.359 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:09:48.359 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:09:48.359 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:09:48.359 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:09:48.359 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:09:48.359 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19750fff |
02:09:48.412 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:09:48.412 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:09:48.412 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:09:48.412 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:09:48.412 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:09:48.412 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:09:48.412 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:09:48.412 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:09:48.412 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:09:48.412 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:09:48.412 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:09:48.412 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:09:48.412 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:09:48.445 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:09:48.445 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:09:48.447 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:09:48.447 | 9B88 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:09:48.467 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:09:48.581 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:09:48.581 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:09:48.581 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:09:48.581 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:09:48.593 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:09:48.593 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:09:48.593 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:09:48.593 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:09:48.593 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:09:48.593 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:09:48.593 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:09:48.593 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:09:48.610 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:09:48.610 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:09:48.611 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfb5d115f |
02:09:48.611 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:09:48.611 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:09:48.611 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:09:48.611 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:09:48.611 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:09:48.611 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:09:48.611 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:09:48.616 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:09:48.636 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:09:48.636 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:10:17.864 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:10:17.865 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:10:17.865 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:10:17.865 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:10:17.865 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:10:17.865 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:10:17.865 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfb5d115f |
02:10:17.899 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:10:17.899 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:10:17.899 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:10:17.899 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:10:17.899 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:10:17.899 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:10:17.899 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:10:17.899 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:10:17.899 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:10:17.899 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:10:17.899 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:10:17.899 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:10:17.899 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:10:17.918 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:10:17.918 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:10:17.918 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:10:17.919 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3EC01F2 Title=[Task Switching] |
02:10:17.920 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:10:17.920 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:10:17.920 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:10:17.921 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:10:17.932 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:10:17.933 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:10:17.982 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:10:17.982 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:10:17.982 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:10:17.982 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:10:17.991 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:10:17.991 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:10:17.991 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:10:17.991 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:10:17.991 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:10:17.991 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:10:17.991 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:10:17.991 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:10:17.991 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:10:18.11 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:10:18.11 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
02:10:18.11 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:10:18.11 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x78d51281 |
02:10:18.11 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:10:18.12 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:10:18.12 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:10:18.12 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:10:18.25 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:10:18.25 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:10:18.27 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:10:18.27 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:10:18.67 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:10:28.672 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:10:28.672 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:10:28.672 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:10:28.672 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:10:28.672 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:10:28.672 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x78d51281 |
02:10:28.707 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:10:28.707 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:10:28.707 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:10:28.707 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:10:28.707 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:10:28.707 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:10:28.707 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:10:28.707 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:10:28.707 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:10:28.707 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:10:28.707 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:10:28.707 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:10:28.707 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:10:28.759 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:10:28.759 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:10:28.759 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:10:28.759 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:10:28.770 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:10:28.770 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:10:28.770 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:10:28.770 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:10:28.770 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:10:28.770 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:10:28.770 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:10:28.770 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:10:28.787 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:10:28.787 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:10:28.787 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcb212d3 |
02:10:28.787 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:10:28.787 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:10:28.791 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:10:28.791 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:10:28.792 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:10:28.792 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:10:28.792 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:10:28.792 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:10:29.84 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:10:29.84 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:10:29.85 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:10:29.91 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:10:29.96 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:10:29.110 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:14:28.319 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:14:28.320 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:14:28.320 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:14:28.320 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:14:28.320 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:14:28.320 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:14:28.320 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcb212d3 |
02:14:28.357 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:14:28.357 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:14:28.357 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:14:28.357 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:14:28.357 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:14:28.357 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:14:28.357 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:14:28.357 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:14:28.357 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:14:28.357 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:14:28.357 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:14:28.357 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:14:28.357 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:14:28.451 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:14:28.451 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:14:28.451 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:14:28.451 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:14:28.458 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:14:28.458 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:14:28.458 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:14:28.458 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Fox Stevenson - Miss You - Solomon France Remix] |
02:14:28.459 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:14:28.459 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:14:28.459 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:14:28.460 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:14:28.464 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:14:28.464 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:14:28.464 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:14:28.464 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:14:28.464 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:14:28.464 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:14:28.464 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:14:28.464 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:14:28.464 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:14:28.472 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:14:28.476 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:14:28.509 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:14:28.509 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:14:28.509 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:14:28.510 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74791193 |
02:14:28.510 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:14:28.510 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:14:28.510 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:14:28.510 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:14:28.510 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:14:28.510 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:14:28.510 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:14:28.511 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:14:28.511 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:14:28.585 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:14:50.140 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:14:50.140 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:14:50.140 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:14:50.140 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:14:50.140 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:14:50.140 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74791193 |
02:14:50.187 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:14:50.187 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:14:50.187 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:14:50.187 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:14:50.187 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:14:50.187 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:14:50.187 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:14:50.187 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:14:50.187 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:14:50.187 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:14:50.187 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:14:50.187 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:14:50.187 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:14:50.217 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:14:50.217 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:14:50.217 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:14:50.241 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:14:50.272 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:14:50.272 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:14:50.272 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:14:50.272 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:14:50.282 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:14:50.282 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:14:50.282 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:14:50.282 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:14:50.282 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:14:50.282 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:14:50.282 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:14:50.282 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:14:50.309 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:14:50.309 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:14:50.309 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x85d509b5 |
02:14:50.309 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:14:50.309 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:14:50.310 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:14:50.314 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:14:50.314 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:14:50.314 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:14:50.314 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:14:50.315 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:14:50.319 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:14:50.320 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:15:18.820 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:15:18.821 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:15:18.821 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:15:18.821 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:15:18.821 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:15:18.822 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:15:18.822 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x85d509b5 |
02:15:18.881 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:15:18.881 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:15:18.881 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:15:18.881 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:15:18.881 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:15:18.881 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:15:18.881 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:15:18.881 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:15:18.881 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:15:18.881 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:15:18.881 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:15:18.881 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:15:18.881 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:15:18.962 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:15:18.962 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:15:18.962 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:15:18.962 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:15:18.976 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:15:18.976 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:15:18.976 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:15:18.976 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:15:18.976 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:15:18.976 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:15:18.976 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:15:18.976 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:15:19.8 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:15:19.8 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:15:19.8 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc6c00e99 |
02:15:19.8 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:15:19.8 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:15:19.18 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:15:19.182 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:15:19.182 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:15:19.182 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:15:19.182 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Dabin - Bloom] |
02:15:19.182 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:15:19.182 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:15:19.182 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:15:19.183 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:15:19.198 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:15:19.199 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:15:19.217 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:15:19.217 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:15:20.475 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:15:20.475 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:15:20.475 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:15:20.475 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:15:20.679 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:15:20.679 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:15:20.679 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:15:20.679 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:15:20.679 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:15:20.679 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc6c00e99 |
02:15:20.702 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:15:20.702 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:15:20.703 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:15:20.703 | 9B88 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:15:20.719 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:15:20.737 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:15:20.737 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:15:20.737 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:15:20.737 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:15:20.737 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:15:20.737 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:15:20.737 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:15:20.737 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:15:20.737 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:15:20.737 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:15:20.737 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:15:20.737 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:15:20.737 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:15:20.805 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:15:20.805 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:15:20.805 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:15:20.805 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:15:20.817 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:15:20.817 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:15:20.817 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:15:20.817 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:15:20.817 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:15:20.817 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:15:20.817 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:15:20.817 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:15:20.832 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:15:20.832 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:15:20.832 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe09c1135 |
02:15:20.832 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:15:20.832 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:15:20.832 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:15:20.837 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:15:20.837 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:15:20.839 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:15:20.839 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:15:20.840 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:15:20.840 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:15:20.884 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:18:40.511 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:18:40.511 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:18:40.511 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:18:40.512 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:18:40.512 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:18:40.512 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:18:40.512 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe09c1135 |
02:18:40.553 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:18:40.553 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:18:40.553 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:18:40.553 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:18:40.553 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:18:40.553 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:18:40.553 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:18:40.553 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:18:40.553 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:18:40.553 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:18:40.553 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:18:40.553 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:18:40.553 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:18:40.637 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:18:40.637 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:18:40.637 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:18:40.637 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:18:40.650 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:18:40.650 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:18:40.650 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:18:40.650 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:18:40.650 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:18:40.650 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:18:40.650 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:18:40.650 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:18:40.671 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:18:40.671 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:18:40.671 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ddd124d |
02:18:40.671 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:18:40.672 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:18:40.677 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:18:40.677 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:18:40.678 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:18:40.679 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:18:40.719 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:18:40.894 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:18:40.894 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:18:40.894 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:18:40.894 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Asking Alexandria - Hopelessly Hopeful] |
02:18:40.894 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:18:40.894 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:18:40.894 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:18:40.895 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:18:40.910 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:18:40.911 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:18:40.973 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:18:40.973 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:18:44.610 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:18:44.610 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:18:44.610 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:18:44.610 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:18:44.610 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:18:44.610 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ddd124d |
02:18:44.639 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:18:44.639 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:18:44.639 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:18:44.639 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:18:44.639 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:18:44.639 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:18:44.639 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:18:44.639 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:18:44.639 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:18:44.639 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:18:44.639 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:18:44.639 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:18:44.639 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:18:44.711 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:18:44.711 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:18:44.711 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:18:44.711 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:18:44.723 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:18:44.723 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:18:44.723 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:18:44.723 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:18:44.723 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:18:44.723 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:18:44.723 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:18:44.723 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:18:44.723 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:18:44.739 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:18:44.739 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:18:44.739 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12104b |
02:18:44.739 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:18:44.740 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:18:44.740 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:18:44.740 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:18:44.740 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:18:44.740 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:18:44.740 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:18:44.740 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:18:44.744 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:18:44.744 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:18:44.957 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:18:44.957 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:18:44.958 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:18:44.969 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:18:44.975 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:18:44.978 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:22:56.721 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:22:56.722 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:22:56.722 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:22:56.722 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:22:56.722 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:22:56.722 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:22:56.722 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12104b |
02:22:56.793 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:22:56.793 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:22:56.793 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:22:56.793 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:22:56.793 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:22:56.793 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:22:56.793 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:22:56.793 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:22:56.793 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:22:56.793 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:22:56.793 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:22:56.793 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:22:56.793 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:22:56.860 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:22:56.861 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:22:56.861 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:22:56.861 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:22:56.873 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:22:56.873 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:22:56.873 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:22:56.873 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:22:56.873 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:22:56.873 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:22:56.873 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:22:56.873 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:22:56.916 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x10c42). |
02:22:56.916 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:22:56.916 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x889e0d53 |
02:22:56.916 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:22:56.917 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:22:56.917 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:22:56.917 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:22:56.917 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:22:56.917 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:22:56.917 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:22:56.934 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:22:56.938 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:22:56.938 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:22:56.938 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:22:56.938 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10C42 Title=[Snail's House - Pixel Galaxy] |
02:22:56.938 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:22:56.938 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:22:56.938 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:22:56.939 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:22:56.942 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:22:56.944 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:22:56.960 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:22:56.960 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:22:59.21 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:22:59.21 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:22:59.21 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:22:59.21 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:22:59.21 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:22:59.21 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x889e0d53 |
02:22:59.57 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:22:59.57 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:22:59.57 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:22:59.57 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:22:59.57 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:22:59.57 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:22:59.57 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:22:59.57 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:22:59.57 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:22:59.57 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:22:59.57 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:22:59.57 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:22:59.57 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:22:59.117 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:22:59.117 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:22:59.117 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:22:59.117 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:22:59.129 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:22:59.129 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:22:59.129 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:22:59.129 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:22:59.129 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:22:59.129 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:22:59.129 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:22:59.130 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:22:59.130 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:22:59.149 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:22:59.149 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:22:59.149 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfefe0def |
02:22:59.149 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:22:59.149 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:22:59.149 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:22:59.151 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:22:59.151 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:22:59.151 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:22:59.151 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:22:59.156 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:22:59.156 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:22:59.456 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:22:59.456 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:22:59.457 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:22:59.473 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:22:59.476 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:22:59.482 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:24:28.843 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:24:28.951 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:29:41.89 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:29:41.139 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:13.985 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:13.995 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:14.5 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:14.105 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:14.210 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:14.335 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:15.485 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:15.645 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:45.429 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:45.489 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:45.549 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:32:45.645 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:32:49.613 | 38B8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:34:18.86 | 1E30 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x10007 (v: 1) |
02:34:20.519 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:34:20.678 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:34:25.152 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:34:25.263 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:35:44.94 | 1E30 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:35:51.572 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:38:06.781 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:38:06.855 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:38:06.946 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:38:07.16 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:38:23.578 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:38:23.722 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:41:37.400 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:41:37.473 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:41:37.711 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:41:37.814 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:42:15.799 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:42:15.800 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:42:15.800 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:42:15.800 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:42:15.800 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:42:15.800 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:42:15.800 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfefe0def |
02:42:15.882 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:42:15.882 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:42:15.882 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:42:15.882 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:42:15.882 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:42:15.882 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:42:15.882 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:42:15.882 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:42:15.882 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:42:15.882 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:42:15.882 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:42:15.882 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:42:15.882 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:42:15.923 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:42:15.923 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:42:15.923 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:42:15.923 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1812D4 Title=[Task Switching] |
02:42:15.923 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:42:15.923 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:42:15.925 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:42:15.937 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:42:15.939 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:42:16.15 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:42:16.15 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:42:16.15 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:42:16.15 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:42:16.28 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:42:16.28 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:42:16.28 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:42:16.28 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:42:16.28 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:42:16.28 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:42:16.28 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:42:16.28 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:42:16.28 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:42:16.47 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:42:16.47 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x1022e). |
02:42:16.47 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:42:16.47 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x166310cd |
02:42:16.47 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:42:16.48 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:42:16.48 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:42:16.48 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:42:16.48 | 1E30 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
02:42:16.48 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:42:16.48 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:42:16.48 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:42:16.49 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:42:16.96 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:42:31.410 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:42:31.410 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:42:31.410 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:42:31.410 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:42:31.410 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:42:31.410 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x166310cd |
02:42:31.445 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:42:31.445 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:42:31.445 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:42:31.445 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:42:31.445 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:42:31.445 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:42:31.445 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:42:31.445 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:42:31.445 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:42:31.445 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:42:31.445 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:42:31.445 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:42:31.445 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:42:31.498 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:42:31.498 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:42:31.498 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:42:31.499 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:42:31.509 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:42:31.509 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:42:31.509 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:42:31.509 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:42:31.509 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:42:31.509 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:42:31.509 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:42:31.509 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:42:31.525 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:42:31.525 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:42:31.525 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc831169 |
02:42:31.525 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:42:31.526 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:42:31.530 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:42:31.530 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:42:31.531 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:42:31.531 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:42:31.531 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:42:31.531 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:42:31.548 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:42:31.548 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:42:31.548 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:42:31.554 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:42:31.565 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:42:31.570 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:44:58.901 | 1E30 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
02:44:58.902 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:44:58.902 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:44:58.902 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:44:58.902 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:44:58.902 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:44:58.902 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc831169 |
02:44:58.942 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:44:58.942 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:44:58.942 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:44:58.942 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:44:58.942 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:44:58.942 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:44:58.942 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:44:58.942 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:44:58.942 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:44:58.942 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:44:58.942 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:44:58.942 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:44:58.942 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:44:59.10 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:44:59.10 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:44:59.10 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:44:59.10 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:44:59.20 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:44:59.20 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:44:59.20 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:44:59.20 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:44:59.20 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:44:59.20 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:44:59.20 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:44:59.20 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:44:59.37 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x250d16). |
02:44:59.37 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:44:59.37 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x398b0b57 |
02:44:59.37 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:44:59.37 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:44:59.62 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:44:59.344 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:44:59.344 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:44:59.344 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
02:44:59.344 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x250D16 Title=[Task Switching] |
02:44:59.344 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
02:44:59.344 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:44:59.344 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
02:44:59.345 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:44:59.359 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:44:59.361 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:44:59.363 | 56F4 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:44:59.363 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:44:59.691 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:44:59.691 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:44:59.692 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:44:59.692 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:45:03.640 | 1E30 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:45:03.640 | 1E30 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:45:03.640 | 1E30 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:45:03.640 | 1E30 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:45:03.641 | 1E30 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:45:03.641 | 1E30 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x398b0b57 |
02:45:03.685 | 1E30 | 418 | fSwapResize_Buffers | Resize buffer (0xfe618c20)! |
02:45:03.685 | 1E30 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
02:45:03.685 | 1E30 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:45:03.685 | 1E30 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:45:03.685 | 1E30 | 427 | fSwapResize_Buffers | Device was Resized! |
02:45:03.685 | 1E30 | 184 | IRenderDevice::release | Render Releasing. |
02:45:03.685 | 1E30 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:45:03.685 | 1E30 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:45:03.685 | 1E30 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:45:03.685 | 1E30 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:45:03.685 | 1E30 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:45:03.685 | 1E30 | 201 | IRenderDevice::release | Render Releasing Done. |
02:45:03.685 | 1E30 | 431 | fSwapResize_Buffers | End Device was Resized! |
02:45:03.735 | 56F4 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xfe618c20 |
02:45:03.735 | 56F4 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:45:03.735 | 56F4 | 1126 | RenderDeviceD3d11::init | save state |
02:45:03.735 | 56F4 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:45:03.746 | 56F4 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xfe4d8358. |
02:45:03.746 | 56F4 | 1134 | RenderDeviceD3d11::init | restore state |
02:45:03.746 | 56F4 | 1137 | RenderDeviceD3d11::init | Target Window [0x14680c8c] |
02:45:03.746 | 56F4 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:45:03.746 | 56F4 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:45:03.746 | 56F4 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:45:03.746 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:45:03.746 | 56F4 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:45:03.746 | 56F4 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:45:03.763 | 56F4 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x14680c8c} (foreground = 0x14680c8c). |
02:45:03.763 | 56F4 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
02:45:03.763 | 56F4 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xca6509b5 |
02:45:03.763 | 56F4 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:45:03.763 | 56F4 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9b7f5e80=-1686151552)=>(0xacca2b80=-1396036736) |
02:45:03.763 | 56F4 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:45:03.766 | 1E30 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:45:03.766 | 1E30 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:45:03.766 | 1E30 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1e30 |
02:45:03.766 | 1E30 | 469 | InputInterceptor::runHook | Mouse is hooked 0x1e30 |
02:45:03.768 | 56F4 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:45:03.768 | 56F4 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:45:03.926 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:45:03.926 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed True |
02:45:03.926 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
02:45:03.943 | 1E30 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x14680c8c) 0x14680c8c . |
02:45:03.946 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
02:45:03.946 | 56F4 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:51:42.967 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:51:43.86 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:51:45.751 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:51:45.869 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:51:51.614 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
02:51:51.712 | 1E30 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
02:54:16.16 | 98E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:55:18.17 | A630 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:55:25.313 | A630 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:02:31.307 | 76D8 | 485 | ReleaseD11Device | Device Released! [2] |
03:02:31.307 | 76D8 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:02:31.307 | 76D8 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 7728, 22260 |
03:02:31.308 | 76D8 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:02:31.308 | 76D8 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:02:31.308 | 76D8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:02:31.308 | 76D8 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xca6509b5 |
03:02:31.308 | 76D8 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:02:31.308 | 76D8 | 184 | IRenderDevice::release | Render Releasing. |
03:02:31.308 | 76D8 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:02:31.308 | 76D8 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:02:31.308 | 76D8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:02:31.308 | 76D8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:02:31.308 | 76D8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:02:31.308 | 76D8 | 201 | IRenderDevice::release | Render Releasing Done. |
03:02:31.308 | 76D8 | 488 | ReleaseD11Device | End Device Released! |
03:02:31.423 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:02:31.423 | 9B88 | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:02:31.423 | 9B88 | 8375 | OverlayManager::OnForegroundChanged | Changed False |
03:02:31.423 | 9B88 | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
03:02:31.423 | 9B88 | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
03:02:31.423 | 9B88 | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:02:31.423 | 9B88 | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
03:02:31.423 | 9B88 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:02:31.440 | 9B88 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:02:31.444 | 9B88 | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
03:02:31.933 | 9074 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:02:34.457 | 1E30 | 2205 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
03:02:34.458 | 1E30 | 691 | Client::clear | Client::Clear [0 - 1] . |
03:02:34.458 | 1E30 | 698 | Client::clear | Client::Clear stoping... |
03:02:34.458 | 1E30 | 1179 | OverlayManager::StopInternal | stopping... |
03:02:34.458 | 1E30 | 1206 | OverlayManager::StopInternal | Stoping server connection |
03:02:34.458 | 9B88 | 7214 | OverlayManager::OnDisconnected | Disconnected from server |
03:02:34.459 | 1E30 | 1211 | OverlayManager::StopInternal | Stopped server connection |
03:02:34.459 | 1E30 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
03:02:34.459 | 1E30 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
03:02:34.459 | 1E30 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
03:02:34.459 | 1E30 | 1232 | OverlayManager::StopInternal | Closing inter process |
03:02:34.459 | 1E30 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
03:02:34.459 | A384 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
03:02:34.459 | 1E30 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
03:02:34.459 | 1E30 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
03:02:34.459 | 1E30 | 1244 | OverlayManager::StopInternal | not running. |
03:02:34.459 | 1E30 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
03:02:34.930 | 9068 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
03:02:34.931 | 1E30 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
03:02:34.931 | 1E30 | 249 | ApiManager::ClearAllCommands | Cleared |
03:02:34.931 | 1E30 | 136 | ApiManager::Destroy | Destroyed |
03:02:34.931 | 1E30 | 1246 | OverlayManager::StopInternal | stopped. |
03:02:34.931 | 1E30 | 759 | Client::clear | Remove old SHM |
03:02:34.932 | 1E30 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes |
03:02:34.932 | 1E30 | 767 | Client::clear | Stop tasks thread |
03:02:34.933 | 1E30 | 780 | Client::clear | Client::Clear - Done. |
03:02:34.933 | 1E30 | 2220 | ClientExitProcessCallback | Going to ExitProcess() |
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