TimeThreadLineFunctionMessage
21:39:12.714C380138runClientStarting Overlay PID=44464(0xadb0) server PID = 15744
21:39:12.714C380560Client::initClient::Initialize
21:39:12.714C380568Client::initStart owclient thread
21:39:12.7158420325Client::initFirstInjectionClient::initFirstInjection.
21:39:12.7158420225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
21:39:12.7158420351session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755}
21:39:12.71584202070Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=57729-remoting-auth-token=AH23ebrfU6MJrqsWbx95hQ].
21:39:12.71584202086Client::LogClientInfoProcess OS version [10.0] [64-bit]
21:39:12.71584202096Client::LogClientInfoOS version [10.0.19041]
21:39:12.71684202118Client::LogClientInfoClient [64-bit] Version 2.2.199.2
21:39:12.71684202131Client::LogProcessModulesLoaded modules:
21:39:12.73084202147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
21:39:12.73084202147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
21:39:12.73084202147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
21:39:12.73084202147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
21:39:12.73084202147C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\CRYPTSP.dll
21:39:12.73084202147C:\Windows\SYSTEM32\CRYPTUI.dll
21:39:12.73084202147C:\Windows\SYSTEM32\D3DSCache.dll
21:39:12.73084202147C:\Windows\SYSTEM32\DEVOBJ.dll
21:39:12.73084202147C:\Windows\SYSTEM32\DNSAPI.dll
21:39:12.73084202147C:\Windows\SYSTEM32\DSOUND.dll
21:39:12.73084202147C:\Windows\SYSTEM32\DWrite.dll
21:39:12.73084202147C:\Windows\SYSTEM32\GLU32.dll
21:39:12.73084202147C:\Windows\SYSTEM32\HID.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\MSASN1.dll
21:39:12.73084202147C:\Windows\SYSTEM32\NETAPI32.dll
21:39:12.73084202147C:\Windows\SYSTEM32\NTASN1.dll
21:39:12.73084202147C:\Windows\SYSTEM32\OLEACC.dll
21:39:12.73084202147C:\Windows\SYSTEM32\OPENGL32.dll
21:39:12.73084202147C:\Windows\SYSTEM32\PROPSYS.dll
21:39:12.73084202147C:\Windows\SYSTEM32\RTWorkQ.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\SAMCLI.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\Secur32.dll
21:39:12.73084202147C:\Windows\SYSTEM32\SspiCli.dll
21:39:12.73084202147C:\Windows\SYSTEM32\UIAutomationCore.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\UMPDC.dll
21:39:12.73084202147C:\Windows\SYSTEM32\USERENV.dll
21:39:12.73084202147C:\Windows\SYSTEM32\USP10.dll
21:39:12.73084202147C:\Windows\SYSTEM32\VERSION.dll
21:39:12.73084202147C:\Windows\SYSTEM32\WINHTTP.dll
21:39:12.73084202147C:\Windows\SYSTEM32\WINMM.dll
21:39:12.73084202147C:\Windows\SYSTEM32\WINNSI.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\WINSPOOL.DRV
21:39:12.73084202147C:\Windows\SYSTEM32\WTSAPI32.dll
21:39:12.73084202147C:\Windows\SYSTEM32\Wldp.dll
21:39:12.73084202147C:\Windows\SYSTEM32\X3DAudio1_7.dll
21:39:12.73084202147C:\Windows\SYSTEM32\XAPOFX1_5.dll
21:39:12.73084202147C:\Windows\SYSTEM32\XAudio2_7.dll
21:39:12.73084202147C:\Windows\SYSTEM32\XAudio2_9.dll
21:39:12.73084202147C:\Windows\SYSTEM32\XINPUT1_3.dll
21:39:12.73084202147C:\Windows\SYSTEM32\amdihk64.dll
21:39:12.73084202147C:\Windows\SYSTEM32\apphelp.dll
21:39:12.73084202147C:\Windows\SYSTEM32\atiadlxx.dll
21:39:12.73084202147C:\Windows\SYSTEM32\aticfx64.dll
21:39:12.73084202147C:\Windows\SYSTEM32\atidxx64.dll
21:39:12.73084202147C:\Windows\SYSTEM32\avrt.dll
21:39:12.73084202147C:\Windows\SYSTEM32\credui.dll
21:39:12.73084202147C:\Windows\SYSTEM32\cryptnet.dll
21:39:12.73084202147C:\Windows\SYSTEM32\d3d11.dll
21:39:12.73084202147C:\Windows\SYSTEM32\d3d9.dll
21:39:12.73084202147C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:39:12.73084202147C:\Windows\SYSTEM32\dwmapi.dll
21:39:12.73084202147C:\Windows\SYSTEM32\dxcore.dll
21:39:12.73084202147C:\Windows\SYSTEM32\dxgi.dll
21:39:12.73084202147C:\Windows\SYSTEM32\dxva2.dll
21:39:12.73084202147C:\Windows\SYSTEM32\gpapi.dll
21:39:12.73084202147C:\Windows\SYSTEM32\iertutil.dll
21:39:12.73084202147C:\Windows\SYSTEM32\kernel.appcore.dll
21:39:12.73084202147C:\Windows\SYSTEM32\mf.dll
21:39:12.73084202147C:\Windows\SYSTEM32\mfplat.dll
21:39:12.73084202147C:\Windows\SYSTEM32\mfplay.dll
21:39:12.73084202147C:\Windows\SYSTEM32\ncrypt.dll
21:39:12.73084202147C:\Windows\SYSTEM32\netutils.dll
21:39:12.73084202147C:\Windows\SYSTEM32\ntdll.dll
21:39:12.73084202147C:\Windows\SYSTEM32\ntmarta.dll
21:39:12.73084202147C:\Windows\SYSTEM32\powrprof.dll
21:39:12.73084202147C:\Windows\SYSTEM32\profapi.dll
21:39:12.73084202147C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:39:12.73084202147C:\Windows\SYSTEM32\srvcli.dll
21:39:12.73084202147C:\Windows\SYSTEM32\textinputframework.dll
21:39:12.73084202147C:\Windows\SYSTEM32\twinapi.appcore.dll
21:39:12.73084202147C:\Windows\SYSTEM32\urlmon.dll
21:39:12.73084202147C:\Windows\SYSTEM32\wevtapi.dll
21:39:12.73084202147C:\Windows\SYSTEM32\windows.storage.dll
21:39:12.73084202147C:\Windows\SYSTEM32\winmmbase.dll
21:39:12.73084202147C:\Windows\SYSTEM32\wintypes.dll
21:39:12.73084202147C:\Windows\System32\ADVAPI32.dll
21:39:12.73084202147C:\Windows\System32\COMDLG32.dll
21:39:12.73084202147C:\Windows\System32\CRYPT32.dll
21:39:12.73084202147C:\Windows\System32\CoreMessaging.dll
21:39:12.73084202147C:\Windows\System32\CoreUIComponents.dll
21:39:12.73084202147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
21:39:12.73084202147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
21:39:12.73084202147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
21:39:12.73084202147C:\Windows\System32\GDI32.dll
21:39:12.73084202147C:\Windows\System32\IMM32.DLL
21:39:12.73084202147C:\Windows\System32\InputHost.dll
21:39:12.73084202147C:\Windows\System32\KERNEL32.DLL
21:39:12.73084202147C:\Windows\System32\KERNELBASE.dll
21:39:12.73084202147C:\Windows\System32\NSI.dll
21:39:12.73084202147C:\Windows\System32\Normaliz.dll
21:39:12.73084202147C:\Windows\System32\OLEAUT32.dll
21:39:12.73084202147C:\Windows\System32\PSAPI.DLL
21:39:12.73084202147C:\Windows\System32\RPCRT4.dll
21:39:12.73084202147C:\Windows\System32\SETUPAPI.dll
21:39:12.73084202147C:\Windows\System32\SHCORE.dll
21:39:12.73084202147C:\Windows\System32\SHELL32.dll
21:39:12.73084202147C:\Windows\System32\SHLWAPI.dll
21:39:12.73084202147C:\Windows\System32\USER32.dll
21:39:12.73084202147C:\Windows\System32\WINTRUST.dll
21:39:12.73084202147C:\Windows\System32\WLDAP32.dll
21:39:12.73084202147C:\Windows\System32\WS2_32.dll
21:39:12.73084202147C:\Windows\System32\WindowManagementAPI.dll
21:39:12.73084202147C:\Windows\System32\Windows.UI.dll
21:39:12.73084202147C:\Windows\System32\bcrypt.dll
21:39:12.73084202147C:\Windows\System32\bcryptPrimitives.dll
21:39:12.73084202147C:\Windows\System32\cfgmgr32.dll
21:39:12.73084202147C:\Windows\System32\clbcatq.dll
21:39:12.73084202147C:\Windows\System32\combase.dll
21:39:12.73084202147C:\Windows\System32\fwpuclnt.dll
21:39:12.73084202147C:\Windows\System32\gameux.dll
21:39:12.73084202147C:\Windows\System32\gdi32full.dll
21:39:12.73084202147C:\Windows\System32\imagehlp.dll
21:39:12.73084202147C:\Windows\System32\msctf.dll
21:39:12.73084202147C:\Windows\System32\msvcp_win.dll
21:39:12.73084202147C:\Windows\System32\msvcrt.dll
21:39:12.73084202147C:\Windows\System32\ole32.dll
21:39:12.73084202147C:\Windows\System32\rasadhlp.dll
21:39:12.73084202147C:\Windows\System32\sechost.dll
21:39:12.73084202147C:\Windows\System32\ucrtbase.dll
21:39:12.73084202147C:\Windows\System32\win32u.dll
21:39:12.73084202147C:\Windows\System32\winrnr.dll
21:39:12.73084202147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
21:39:12.73084202147C:\Windows\system32\MMDevAPI.DLL
21:39:12.73084202147C:\Windows\system32\NLAapi.dll
21:39:12.73084202147C:\Windows\system32\audioses.dll
21:39:12.73084202147C:\Windows\system32\dataexchange.dll
21:39:12.73084202147C:\Windows\system32\dcomp.dll
21:39:12.73084202147C:\Windows\system32\explorerframe.dll
21:39:12.73084202147C:\Windows\system32\mswsock.dll
21:39:12.73084202147C:\Windows\system32\napinsp.dll
21:39:12.73084202147C:\Windows\system32\pnrpnsp.dll
21:39:12.73084202147C:\Windows\system32\rsaenh.dll
21:39:12.73084202147C:\Windows\system32\uxtheme.dll
21:39:12.73084202147C:\Windows\system32\wlanapi.dll
21:39:12.73084202147C:\Windows\system32\wshbth.dll
21:39:12.731842079GraphicsHookManager::InitCreated Thread - Created , ThreadId=48432
21:39:12.73584201536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
21:39:12.73584201560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:39:12.73584201609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:39:12.73584201675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:39:12.73584201688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:39:12.73584201718Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:39:12.73584201758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:39:12.73584201760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
21:39:12.73584201762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:39:12.73584201764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:39:12.73584201766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:39:12.73584201768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:39:12.73584201770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:39:12.73584201773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:39:12.73584201776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:39:12.73584201883Data::Search[0] 0x36D70000
21:39:12.73584201883Data::Search[1] 0x0
21:39:12.73584201883Data::Search[2] 0x1DF20000
21:39:12.73584201883Data::Search[3] 0x0
21:39:12.73584201883Data::Search[4] 0x0
21:39:12.73584201883Data::Search[5] 0x348B0000
21:39:12.73584201883Data::Search[6] 0x37A10000
21:39:12.73584201883Data::Search[7] 0xF4F0000
21:39:12.73584201883Data::Search[8] 0x348B0000
21:39:12.73584201883Data::Search[9] 0x0
21:39:12.73584201888Data::Search[10] 0x0
21:39:12.73584201894Data::Search[11] 0x324E0000
21:39:12.73584201900Data::Search[12] 0xF4F0000
21:39:12.73584201906Data::Search[13] 0x0
21:39:12.7358420337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:39:12.73584201265Client::hookFunctionsDetected Windows 8.1 or greater
21:39:12.73584201288Client::hookFunctionsAcquiring function lock succedded
21:39:12.7368420254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:39:12.7378420582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:39:12.7378420952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:39:12.7378420225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly
21:39:12.7388420528OverlayManager::OverlayManagerOW System Cursor is set to = 0x5d8e1195
21:39:12.73884207604OverlayManager::LoadDefaultCursorsLoad default cursors
21:39:12.7388420536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xe4e60c25
21:39:12.738842072PerformanceCounter::StartSessionStartSession
21:39:12.738842072PerformanceCounter::StartSessionStartSession
21:39:12.7398420225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:39:12.7398420758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:39:12.7398420776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:39:12.7398420778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:39:12.7398420781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:39:12.7398420784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
21:39:12.7398420787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
21:39:12.7398420790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:39:12.7398420793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:39:12.7398420796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:39:12.7398420799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
21:39:12.7398420802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:39:12.7398420805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:39:12.7398420808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:39:12.7398420811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:39:12.7398420814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:39:12.7398420817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:39:12.7398420820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:39:12.7398420823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:39:12.7398420826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:39:12.7398420829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:39:12.7398420832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:39:12.7398420835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:39:12.7398420838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:39:12.7398420841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:39:12.7398420844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:39:12.7398420847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:39:12.7398420850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
21:39:12.7398420853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:39:12.7398420856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:39:12.7398420859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:39:12.7398420862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:39:12.7398420865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:39:12.7398420868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:39:12.7398420871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:39:12.7398420874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:39:12.7398420877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:39:12.7398420880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:39:12.7398420883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
21:39:12.7398420886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
21:39:12.7398420889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:39:12.7398420892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:39:12.7398420895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
21:39:12.7398420898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
21:39:12.7398420901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
21:39:12.7398420904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:39:12.7398420907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
21:39:12.7398420910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:39:12.7398420913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:39:12.7398420916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:39:12.7398420919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:39:12.7398420922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:39:12.7398420925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:39:12.7398420928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:39:12.7398420931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:39:12.7398420934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
21:39:12.7398420937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:39:12.7398420940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:39:12.7398420943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:39:12.7398420946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:39:12.7398420949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:39:12.7398420952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:39:12.7398420955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
21:39:12.7398420958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:39:12.7398420961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:39:12.7398420964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:39:12.7398420967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:39:12.7398420970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:39:12.7398420972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:39:12.7398420974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:39:12.7398420976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:39:12.7398420978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:39:12.7398420980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:39:12.7398420982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:39:12.7398420984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:39:12.7398420986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:39:12.7398420988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:39:12.7398420990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:39:12.7398420992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:39:12.7398420994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:39:12.7398420996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:39:12.7398420998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:39:12.73984201000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:39:12.73984201002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:39:12.73984201004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:39:12.73984201006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:39:12.73984201008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:39:12.73984201011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
21:39:12.73984201013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:39:12.73984201027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:12.7398420629OverlayManager::InitGameClientstarting hooks...
21:39:12.74984201991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded
21:39:12.7528420602Install::CodeInit [Client,1] (MCH) OK
21:39:12.7528420602Install::CodeInit [Client,2] (MCH) OK
21:39:12.7538420602Install::CodeInit [Client,3] (MCH) OK
21:39:12.7538420602Install::CodeInit [Client,4] (MCH) OK
21:39:12.7548420602Install::CodeInit [Client,4.1] (MCH) OK
21:39:12.7948420602Install::CodeInit [Client,4.2] (MCH) OK
21:39:12.79484201362Client::hookFunctionsSuspend before hook: OFF
21:39:12.79584201063Install::CodeSegment [5|8160|0x348B0000|0x1FE0]
21:39:12.7958420602Install::Codeunknown (MCH) OK
21:39:12.79584201063Install::CodeSegment [5|432368|0x348B0000|0x698F0]
21:39:12.7968420602Install::Codeunknown (MCH) OK
21:39:12.79684201063Install::CodeSegment [5|132688|0x348B0000|0x20650]
21:39:12.7968420602Install::Codeunknown (MCH) OK
21:39:12.79684201063Install::CodeSegment [5|12800|0x348B0000|0x3200]
21:39:12.7978420602Install::Codeunknown (MCH) OK
21:39:12.79784201063Install::CodeSegment [5|-36337536|0x348B0000|0xFDD58880]
21:39:12.79784201154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:39:12.79784201063Install::CodeSegment [5|-36316080|0x348B0000|0xFDD5DC50]
21:39:12.79784201154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:39:12.79784201063Install::CodeSegment [5|-36321776|0x348B0000|0xFDD5C610]
21:39:12.79784201154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:39:12.79784201063Install::CodeSegment [5|-37507984|0x348B0000|0xFDC3AC70]
21:39:12.79784201154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:39:12.7978420337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:39:12.79784201275OverlayManager::StartStarting...
21:39:12.79784201307OverlayManager::Startstarting hooks 2...
21:39:12.7978420602Install::CodeInit [Client,5] (MCH) OK
21:39:12.8398420602Install::CodeInit [Client,5.1] (MCH) OK
21:39:12.8398420602Install::CodeInit [Client,6] (MCH) OK
21:39:12.83984201473XTRAP COMPATIBLE PATCH WARNING
21:39:12.83984201482OverlayManager::Startdone with hooks...
21:39:12.8398420108ApiManager::InitAPI Manager Event : OK
21:39:12.8398420120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=45680
21:39:12.840842067TXRSettingFail to read texture recognition options 0xb7
21:39:12.8408420114TXOfInterestNew list set with 0 items
21:39:12.84084201508OverlayManager::Startget foreground state
21:39:12.84084208375OverlayManager::OnForegroundChangedChanged True
21:39:12.84084207706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:39:12.84084201545OverlayManager::StartStarted...
21:39:12.8409E807189OverlayManager::OnConnectedConnected to server
21:39:12.8409E8032SendServerHelloMessage::ExecuteSend connection Ack
21:39:12.841B2707823OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x201b0
21:39:12.847892C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:39:12.851892C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:39:12.861892C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:39:12.861892C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:39:12.869892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:39:12.869892C1072RenderDeviceD3d11::initDevice adapter hash: -1964777766
21:39:12.869892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:39:12.869892C1126RenderDeviceD3d11::initsave state
21:39:12.869892C696RenderDeviceD3d11::initDX11loading shaders...
21:39:12.873892C705RenderDeviceD3d11::initDX11create vs
21:39:12.873892C723RenderDeviceD3d11::initDX11create vs
21:39:12.8788420602Install::CodeInit [Client,0] (MCH) OK
21:39:12.8788420428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:39:12.878842094GraphicsHookManager::StopThreadStopThread
21:39:12.879BD30216GraphicsHookManager::MessageLoopExit Thread
21:39:12.879892C745RenderDeviceD3d11::initDX11create pxs
21:39:12.882892C774RenderDeviceD3d11::initDX11create raster
21:39:12.882892C842RenderDeviceD3d11::initDX11create buffers
21:39:12.882892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:39:12.882892C1134RenderDeviceD3d11::initrestore state
21:39:12.882892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:39:12.882892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:39:12.882892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:39:12.882892C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:39:12.882892C2092RenderDeviceD3d11::setFixSet render device fix RT.
21:39:12.882892C3076OverlayManager::setGraphicsRender Device fix was set RT.
21:39:12.882892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:39:12.882892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:39:12.8838420406Client::initFirstInjectioninit complete
21:39:12.883892C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:39:12.883892C21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:39:12.883892C276WidgetManager::StartLayoutSchedulerstart layout scheduler
21:39:12.883892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:39:12.883892C2512OverlayManager::installWindowProcHookInstall WPH
21:39:12.883892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd4200b97
21:39:12.883892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:39:12.883892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:39:12.883892C2602OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:39:12.883892C311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:39:12.883892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:12.883892C8267OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:39:12.884892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:39:12.884892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:39:12.905A024225InterProcessElement::openInterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly
21:39:12.905A024225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
21:39:13.1479E807015OverlayManager::doActionDisplayFPS - Triggered
21:39:13.2079E807007OverlayManager::doActionEVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered
21:39:13.317A024225InterProcessElement::openInterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly
21:39:13.317A024225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
21:39:13.341A024225InterProcessElement::openInterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly
21:39:13.341A024225InterProcessElement::openInterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly
21:39:13.888A024293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:39:14.4349E807290OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll]
21:39:14.775B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:39:14.775B510480InputInterceptor::stopHookunhook keyboard and mouse
21:39:14.775B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:39:14.775B510469InputInterceptor::runHookMouse is hooked 0xb510
21:39:14.775B5108029OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
21:39:14.775B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x6107e .
21:39:14.775B5107746OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
21:39:14.781892C684OverlayInputManager::HandleCommandsClear all hotkeys command
21:39:14.781892C725OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [1]
21:39:14.781892C8079OverlayManager::LoadPluginloading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll
21:39:14.785892C8090OverlayManager::LoadPluginPlugin loaded [19] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] []
21:39:14.790892C8120OverlayManager::LoadPluginfinish loading plugin
21:39:14.790892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:39:14.827B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:39:14.854892C326RenderImageD3d11::setSizeCreate Texture (330,300) / (384,384) - OK
21:39:14.854892C347RenderImageD3d11::setSizeCreate Texture RV (384,384) - OK
21:39:18.623A024293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:39:22.851B2702131Client::LogProcessModulesLoaded modules:
21:39:22.872B2702147C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll
21:39:22.872B2702147C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll
21:39:22.872B2702147C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
21:39:22.872B2702147C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
21:39:22.872B2702147C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll
21:39:22.872B2702147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll
21:39:22.872B2702147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll
21:39:22.872B2702147C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\CRYPTBASE.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\CRYPTSP.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\CRYPTUI.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\ColorAdapterClient.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\CompPkgSup.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\D3DCompiler_43.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\D3DSCache.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\D3DX9_43.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\DEVOBJ.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\DNSAPI.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\DSOUND.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\DWrite.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\GLU32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\HID.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\IPHLPAPI.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\MFCORE.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\MSACM32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\MSASN1.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\NETAPI32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\NTASN1.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\OLEACC.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\OPENGL32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\PROPSYS.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\RTWorkQ.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\SAMCLI.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\Secur32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\SspiCli.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\UIAutomationCore.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\UMPDC.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\USERENV.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\USP10.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\VERSION.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\WINHTTP.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\WINMM.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\WINNSI.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\WINSPOOL.DRV
21:39:22.872B2702147C:\Windows\SYSTEM32\WTSAPI32.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\Wldp.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\X3DAudio1_7.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\XAPOFX1_5.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\XAudio2_7.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\XAudio2_9.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\XINPUT1_3.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\amdihk64.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\apphelp.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\atiadlxx.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\aticfx64.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\atidxx64.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\avrt.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\credui.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\cryptnet.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\d3d11.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\d3d9.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\d3dx11_43.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\dhcpcsvc.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\dhcpcsvc6.DLL
21:39:22.872B2702147C:\Windows\SYSTEM32\dwmapi.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\dxcore.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\dxgi.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\dxva2.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\gpapi.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\iertutil.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\kernel.appcore.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\ksuser.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\mf.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\mfplat.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\mfplay.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\midimap.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\msacm32.drv
21:39:22.872B2702147C:\Windows\SYSTEM32\mscms.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\ncrypt.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\netutils.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\ntdll.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\ntmarta.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\powrprof.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\profapi.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\resourcepolicyclient.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\srvcli.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\textinputframework.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\twinapi.appcore.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\urlmon.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\wdmaud.drv
21:39:22.872B2702147C:\Windows\SYSTEM32\wevtapi.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\windows.storage.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\winmmbase.dll
21:39:22.872B2702147C:\Windows\SYSTEM32\wintypes.dll
21:39:22.872B2702147C:\Windows\System32\ADVAPI32.dll
21:39:22.872B2702147C:\Windows\System32\AppXDeploymentClient.dll
21:39:22.872B2702147C:\Windows\System32\COMDLG32.dll
21:39:22.872B2702147C:\Windows\System32\CRYPT32.dll
21:39:22.872B2702147C:\Windows\System32\CoreMessaging.dll
21:39:22.872B2702147C:\Windows\System32\CoreUIComponents.dll
21:39:22.872B2702147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL
21:39:22.872B2702147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL
21:39:22.872B2702147C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll
21:39:22.872B2702147C:\Windows\System32\GDI32.dll
21:39:22.872B2702147C:\Windows\System32\IMM32.DLL
21:39:22.872B2702147C:\Windows\System32\InputHost.dll
21:39:22.872B2702147C:\Windows\System32\KERNEL32.DLL
21:39:22.872B2702147C:\Windows\System32\KERNELBASE.dll
21:39:22.872B2702147C:\Windows\System32\MSAudDecMFT.dll
21:39:22.872B2702147C:\Windows\System32\NSI.dll
21:39:22.872B2702147C:\Windows\System32\Normaliz.dll
21:39:22.872B2702147C:\Windows\System32\OLEAUT32.dll
21:39:22.872B2702147C:\Windows\System32\PSAPI.DLL
21:39:22.872B2702147C:\Windows\System32\RPCRT4.dll
21:39:22.872B2702147C:\Windows\System32\SETUPAPI.dll
21:39:22.873B2702147C:\Windows\System32\SHCORE.dll
21:39:22.873B2702147C:\Windows\System32\SHELL32.dll
21:39:22.873B2702147C:\Windows\System32\SHLWAPI.dll
21:39:22.873B2702147C:\Windows\System32\USER32.dll
21:39:22.873B2702147C:\Windows\System32\WINTRUST.dll
21:39:22.873B2702147C:\Windows\System32\WLDAP32.dll
21:39:22.873B2702147C:\Windows\System32\WS2_32.dll
21:39:22.873B2702147C:\Windows\System32\WindowManagementAPI.dll
21:39:22.873B2702147C:\Windows\System32\Windows.ApplicationModel.dll
21:39:22.873B2702147C:\Windows\System32\Windows.Media.dll
21:39:22.873B2702147C:\Windows\System32\Windows.UI.dll
21:39:22.873B2702147C:\Windows\System32\bcrypt.dll
21:39:22.873B2702147C:\Windows\System32\bcryptPrimitives.dll
21:39:22.873B2702147C:\Windows\System32\cfgmgr32.dll
21:39:22.873B2702147C:\Windows\System32\clbcatq.dll
21:39:22.873B2702147C:\Windows\System32\colorcnv.dll
21:39:22.873B2702147C:\Windows\System32\combase.dll
21:39:22.873B2702147C:\Windows\System32\fwpuclnt.dll
21:39:22.873B2702147C:\Windows\System32\gameux.dll
21:39:22.873B2702147C:\Windows\System32\gdi32full.dll
21:39:22.873B2702147C:\Windows\System32\imagehlp.dll
21:39:22.873B2702147C:\Windows\System32\mfmp4srcsnk.dll
21:39:22.873B2702147C:\Windows\System32\mfperfhelper.dll
21:39:22.873B2702147C:\Windows\System32\msctf.dll
21:39:22.873B2702147C:\Windows\System32\msdmo.dll
21:39:22.873B2702147C:\Windows\System32\msmpeg2vdec.dll
21:39:22.873B2702147C:\Windows\System32\msvcp_win.dll
21:39:22.873B2702147C:\Windows\System32\msvcrt.dll
21:39:22.873B2702147C:\Windows\System32\ole32.dll
21:39:22.873B2702147C:\Windows\System32\rasadhlp.dll
21:39:22.873B2702147C:\Windows\System32\sechost.dll
21:39:22.873B2702147C:\Windows\System32\ucrtbase.dll
21:39:22.873B2702147C:\Windows\System32\win32u.dll
21:39:22.873B2702147C:\Windows\System32\winrnr.dll
21:39:22.873B2702147C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
21:39:22.873B2702147C:\Windows\system32\MMDevAPI.DLL
21:39:22.873B2702147C:\Windows\system32\NLAapi.dll
21:39:22.873B2702147C:\Windows\system32\audioses.dll
21:39:22.873B2702147C:\Windows\system32\dataexchange.dll
21:39:22.873B2702147C:\Windows\system32\dcomp.dll
21:39:22.873B2702147C:\Windows\system32\explorerframe.dll
21:39:22.873B2702147C:\Windows\system32\mswsock.dll
21:39:22.873B2702147C:\Windows\system32\napinsp.dll
21:39:22.873B2702147C:\Windows\system32\pnrpnsp.dll
21:39:22.873B2702147C:\Windows\system32\rsaenh.dll
21:39:22.873B2702147C:\Windows\system32\twinapi.dll
21:39:22.873B2702147C:\Windows\system32\uxtheme.dll
21:39:22.873B2702147C:\Windows\system32\wlanapi.dll
21:39:22.873B2702147C:\Windows\system32\wshbth.dll
21:39:24.741B5107746OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
21:40:45.517B5107746OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
21:40:47.733B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:40:47.733B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:47.733B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:40:47.733B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:47.733B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:47.733B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:47.733B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd4200b97
21:40:47.779B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:40:47.780B510425fSwapResize_BuffersClear overlay graphics..
21:40:47.780B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:47.780B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:47.780B510427fSwapResize_BuffersDevice was Resized!
21:40:47.780B510184IRenderDevice::releaseRender Releasing.
21:40:47.780B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:47.780B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:47.780B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:47.780B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:47.780B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:47.780B510201IRenderDevice::releaseRender Releasing Done.
21:40:47.780B510431fSwapResize_BuffersEnd Device was Resized!
21:40:47.890892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:40:47.890892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:40:47.890892C1126RenderDeviceD3d11::initsave state
21:40:47.890892C696RenderDeviceD3d11::initDX11loading shaders...
21:40:47.902892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:40:47.902892C1134RenderDeviceD3d11::initrestore state
21:40:47.902892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:40:47.902892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:40:47.902892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:40:47.902892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:40:47.902892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:40:47.902892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:40:47.920892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
21:40:47.920892C2512OverlayManager::installWindowProcHookInstall WPH
21:40:47.920892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5490d89
21:40:47.920892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:40:47.920892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:40:47.923B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:40:47.923B510480InputInterceptor::stopHookunhook keyboard and mouse
21:40:47.923B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:40:47.923B510469InputInterceptor::runHookMouse is hooked 0xb510
21:40:47.930892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:40:48.1019E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:40:48.1019E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:40:48.1019E808375OverlayManager::OnForegroundChangedChanged False
21:40:48.1029E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
21:40:48.1029E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:40:48.1029E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:40:48.1029E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:40:48.1029E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:40:48.1029E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:40:48.1039E807015OverlayManager::doActionDisplayFPS - Triggered
21:40:48.133892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:40:48.133892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:41:02.248B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:41:02.248B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:41:02.248B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:41:02.248B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:41:02.248B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:41:02.248B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5490d89
21:41:02.2579E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:41:02.2579E808375OverlayManager::OnForegroundChangedChanged True
21:41:02.2579E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:41:02.2579E802957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:41:02.2609E807015OverlayManager::doActionDisplayFPS - Triggered
21:41:02.279B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:41:02.279B510425fSwapResize_BuffersClear overlay graphics..
21:41:02.279B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:41:02.279B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:41:02.279B510427fSwapResize_BuffersDevice was Resized!
21:41:02.279B510184IRenderDevice::releaseRender Releasing.
21:41:02.279B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:41:02.279B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:41:02.279B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:41:02.279B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:41:02.279B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:41:02.279B510201IRenderDevice::releaseRender Releasing Done.
21:41:02.279B510431fSwapResize_BuffersEnd Device was Resized!
21:41:02.343892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:41:02.343892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:41:02.343892C1126RenderDeviceD3d11::initsave state
21:41:02.343892C696RenderDeviceD3d11::initDX11loading shaders...
21:41:02.353892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:41:02.353892C1134RenderDeviceD3d11::initrestore state
21:41:02.353892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:41:02.353892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:41:02.353892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:41:02.353892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:41:02.353892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:41:02.353892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:41:02.371892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:41:02.371892C2512OverlayManager::installWindowProcHookInstall WPH
21:41:02.371892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa23308a7
21:41:02.371892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:41:02.371892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:41:02.371892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:41:02.373B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:41:02.373B510480InputInterceptor::stopHookunhook keyboard and mouse
21:41:02.373B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:41:02.373B510469InputInterceptor::runHookMouse is hooked 0xb510
21:41:02.375892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:41:02.375892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:41:02.537B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:41:10.635B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:41:10.702892C326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
21:41:10.702892C347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
21:41:10.786B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:41:11.455B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
21:41:11.607B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
21:43:46.126B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:43:46.127B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:43:46.127B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:43:46.127B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:43:46.127B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:43:46.127B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:43:46.127B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa23308a7
21:43:46.165B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:43:46.165B510425fSwapResize_BuffersClear overlay graphics..
21:43:46.165B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:43:46.165B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:43:46.165B510427fSwapResize_BuffersDevice was Resized!
21:43:46.165B510184IRenderDevice::releaseRender Releasing.
21:43:46.165B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:43:46.165B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:43:46.165B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:43:46.165B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:43:46.165B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:43:46.165B510201IRenderDevice::releaseRender Releasing Done.
21:43:46.165B510431fSwapResize_BuffersEnd Device was Resized!
21:43:46.223892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:43:46.223892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:43:46.223892C1126RenderDeviceD3d11::initsave state
21:43:46.224892C696RenderDeviceD3d11::initDX11loading shaders...
21:43:46.234892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:43:46.234892C1134RenderDeviceD3d11::initrestore state
21:43:46.234892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:43:46.234892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:43:46.234892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:43:46.234892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:43:46.234892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:43:46.234892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:43:46.253892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x3411d8).
21:43:46.253892C2512OverlayManager::installWindowProcHookInstall WPH
21:43:46.253892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50b4037d
21:43:46.253892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:43:46.253892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:43:46.277892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:43:46.4199E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:43:46.4199E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:43:46.4199E808375OverlayManager::OnForegroundChangedChanged False
21:43:46.4199E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3411D8 Title=[Task Switching]
21:43:46.4199E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:43:46.4199E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:43:46.4199E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:43:46.4199E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:43:46.4349E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:43:46.4399E807015OverlayManager::doActionDisplayFPS - Triggered
21:43:46.450892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:43:46.450892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:43:46.736B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:43:46.736B510480InputInterceptor::stopHookunhook keyboard and mouse
21:43:46.737B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:43:46.737B510469InputInterceptor::runHookMouse is hooked 0xb510
21:44:46.284B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:44:46.284B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:44:46.284B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:44:46.284B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:44:46.284B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:44:46.284B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50b4037d
21:44:46.301B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:44:46.301B510425fSwapResize_BuffersClear overlay graphics..
21:44:46.301B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:44:46.301B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:44:46.301B510427fSwapResize_BuffersDevice was Resized!
21:44:46.301B510184IRenderDevice::releaseRender Releasing.
21:44:46.301B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:44:46.301B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:44:46.301B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:44:46.301B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:44:46.301B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:44:46.301B510201IRenderDevice::releaseRender Releasing Done.
21:44:46.301B510431fSwapResize_BuffersEnd Device was Resized!
21:44:46.386892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:44:46.386892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:44:46.386892C1126RenderDeviceD3d11::initsave state
21:44:46.386892C696RenderDeviceD3d11::initDX11loading shaders...
21:44:46.396892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:44:46.397892C1134RenderDeviceD3d11::initrestore state
21:44:46.397892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:44:46.397892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:44:46.397892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:44:46.397892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:44:46.397892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:44:46.397892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:44:46.397892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:44:46.411892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:44:46.411892C2512OverlayManager::installWindowProcHookInstall WPH
21:44:46.411892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8412b9
21:44:46.411892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:44:46.411892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:44:46.411892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:44:46.415B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:44:46.415B510480InputInterceptor::stopHookunhook keyboard and mouse
21:44:46.415B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:44:46.415B510469InputInterceptor::runHookMouse is hooked 0xb510
21:44:46.419892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:44:46.419892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:44:46.7779E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:44:46.7779E808375OverlayManager::OnForegroundChangedChanged True
21:44:46.7779E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:44:46.795B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:44:46.7979E807015OverlayManager::doActionDisplayFPS - Triggered
21:44:46.799892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:46:19.447B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:46:19.448B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:46:19.448B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:46:19.448B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:46:19.448B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:46:19.448B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:46:19.448B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8412b9
21:46:19.495B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:46:19.495B510425fSwapResize_BuffersClear overlay graphics..
21:46:19.495B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:46:19.495B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:46:19.495B510427fSwapResize_BuffersDevice was Resized!
21:46:19.495B510184IRenderDevice::releaseRender Releasing.
21:46:19.495B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:46:19.495B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:46:19.495B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:46:19.495B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:46:19.495B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:46:19.495B510201IRenderDevice::releaseRender Releasing Done.
21:46:19.495B510431fSwapResize_BuffersEnd Device was Resized!
21:46:19.560892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:46:19.560892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:46:19.560892C1126RenderDeviceD3d11::initsave state
21:46:19.560892C696RenderDeviceD3d11::initDX11loading shaders...
21:46:19.571892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:46:19.571892C1134RenderDeviceD3d11::initrestore state
21:46:19.571892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:46:19.571892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:46:19.571892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:46:19.571892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:46:19.571892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:46:19.571892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:46:19.615892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:46:19.615892C2512OverlayManager::installWindowProcHookInstall WPH
21:46:19.615892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeba50d35
21:46:19.615892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:46:19.615892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:46:19.621B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:46:19.621B510480InputInterceptor::stopHookunhook keyboard and mouse
21:46:19.621B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:46:19.621B510469InputInterceptor::runHookMouse is hooked 0xb510
21:46:19.633892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:46:19.6619E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:46:19.6619E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:46:19.6619E808375OverlayManager::OnForegroundChangedChanged False
21:46:19.6619E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:46:19.6619E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:46:19.6619E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:46:19.6619E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:46:19.6619E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:46:19.6779E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:46:19.6799E807015OverlayManager::doActionDisplayFPS - Triggered
21:46:19.707892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:46:19.707892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:46:36.985B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:46:36.985B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:46:36.985B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:46:36.985B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:46:36.985B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:46:36.985B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeba50d35
21:46:37.36B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:46:37.36B510425fSwapResize_BuffersClear overlay graphics..
21:46:37.36B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:46:37.36B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:46:37.36B510427fSwapResize_BuffersDevice was Resized!
21:46:37.36B510184IRenderDevice::releaseRender Releasing.
21:46:37.36B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:46:37.36B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:46:37.36B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:46:37.36B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:46:37.36B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:46:37.36B510201IRenderDevice::releaseRender Releasing Done.
21:46:37.36B510431fSwapResize_BuffersEnd Device was Resized!
21:46:37.96892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:46:37.96892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:46:37.96892C1126RenderDeviceD3d11::initsave state
21:46:37.96892C696RenderDeviceD3d11::initDX11loading shaders...
21:46:37.107892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:46:37.107892C1134RenderDeviceD3d11::initrestore state
21:46:37.107892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:46:37.107892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:46:37.107892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:46:37.107892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:46:37.107892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:46:37.107892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:46:37.107892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:46:37.112892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:46:37.112892C2512OverlayManager::installWindowProcHookInstall WPH
21:46:37.112892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe13f0ab9
21:46:37.112892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:46:37.112892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:46:37.112892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:46:37.116B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:46:37.116B510480InputInterceptor::stopHookunhook keyboard and mouse
21:46:37.117B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:46:37.117B510469InputInterceptor::runHookMouse is hooked 0xb510
21:46:37.131892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:46:37.131892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:46:37.3209E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:46:37.3209E808375OverlayManager::OnForegroundChangedChanged True
21:46:37.3209E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:46:37.3239E807015OverlayManager::doActionDisplayFPS - Triggered
21:46:37.331892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:46:37.335B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:47:03.824B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:47:03.824B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:47:03.824B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:47:03.824B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:03.824B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:03.825B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:03.825B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe13f0ab9
21:47:03.862B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:47:03.862B510425fSwapResize_BuffersClear overlay graphics..
21:47:03.862B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:03.862B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:03.862B510427fSwapResize_BuffersDevice was Resized!
21:47:03.862B510184IRenderDevice::releaseRender Releasing.
21:47:03.862B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:03.862B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:03.862B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:03.862B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:03.862B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:03.862B510201IRenderDevice::releaseRender Releasing Done.
21:47:03.862B510431fSwapResize_BuffersEnd Device was Resized!
21:47:03.918892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:47:03.918892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:47:03.918892C1126RenderDeviceD3d11::initsave state
21:47:03.918892C696RenderDeviceD3d11::initDX11loading shaders...
21:47:03.929892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:47:03.929892C1134RenderDeviceD3d11::initrestore state
21:47:03.929892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:47:03.929892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:47:03.929892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:47:03.929892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:47:03.929892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:47:03.929892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:47:03.944892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:47:03.944892C2512OverlayManager::installWindowProcHookInstall WPH
21:47:03.944892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe1410ab9
21:47:03.944892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:47:03.944892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:47:03.970892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:47:04.2439E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:04.2439E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:47:04.2439E808375OverlayManager::OnForegroundChangedChanged False
21:47:04.2439E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:47:04.2439E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:47:04.2439E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:47:04.2439E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:47:04.2449E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:04.2589E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:04.2609E807015OverlayManager::doActionDisplayFPS - Triggered
21:47:04.272892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:47:04.272892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:06.929B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:47:06.929B510480InputInterceptor::stopHookunhook keyboard and mouse
21:47:06.929B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:47:06.929B510469InputInterceptor::runHookMouse is hooked 0xb510
21:47:07.232B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:47:07.232B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:47:07.232B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:07.232B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:07.232B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:07.232B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe1410ab9
21:47:07.271B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:47:07.271B510425fSwapResize_BuffersClear overlay graphics..
21:47:07.271B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:07.271B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:07.271B510427fSwapResize_BuffersDevice was Resized!
21:47:07.271B510184IRenderDevice::releaseRender Releasing.
21:47:07.271B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:07.271B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:07.271B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:07.271B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:07.271B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:07.271B510201IRenderDevice::releaseRender Releasing Done.
21:47:07.271B510431fSwapResize_BuffersEnd Device was Resized!
21:47:07.3129E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:47:07.3129E808375OverlayManager::OnForegroundChangedChanged True
21:47:07.3129E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:47:07.3129E802957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:47:07.3319E807015OverlayManager::doActionDisplayFPS - Triggered
21:47:07.378892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:47:07.378892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:47:07.378892C1126RenderDeviceD3d11::initsave state
21:47:07.378892C696RenderDeviceD3d11::initDX11loading shaders...
21:47:07.387892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:47:07.387892C1134RenderDeviceD3d11::initrestore state
21:47:07.387892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:47:07.387892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:47:07.387892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:47:07.387892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:47:07.387892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:47:07.387892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:47:07.404892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:47:07.404892C2512OverlayManager::installWindowProcHookInstall WPH
21:47:07.404B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:47:07.404892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13930a07
21:47:07.404892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:47:07.404892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:47:07.404892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:07.404B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:47:07.404B510480InputInterceptor::stopHookunhook keyboard and mouse
21:47:07.404B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:47:07.405B510469InputInterceptor::runHookMouse is hooked 0xb510
21:47:07.408892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:47:07.408892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:47:10.843B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:47:10.844B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:47:10.844B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:47:10.844B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:10.844B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:10.845B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:10.845B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13930a07
21:47:10.8689E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:10.8689E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:47:10.8689E808375OverlayManager::OnForegroundChangedChanged False
21:47:10.8689E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB122A Title=[Task Switching]
21:47:10.8699E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:47:10.8699E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:47:10.8699E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:47:10.8699E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:10.874B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:47:10.874B510425fSwapResize_BuffersClear overlay graphics..
21:47:10.874B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:10.874B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:10.874B510427fSwapResize_BuffersDevice was Resized!
21:47:10.874B510184IRenderDevice::releaseRender Releasing.
21:47:10.874B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:10.874B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:10.874B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:10.874B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:10.874B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:10.874B510201IRenderDevice::releaseRender Releasing Done.
21:47:10.874B510431fSwapResize_BuffersEnd Device was Resized!
21:47:10.8839E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:10.8849E807015OverlayManager::doActionDisplayFPS - Triggered
21:47:10.946892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:47:10.946892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:47:10.946892C1126RenderDeviceD3d11::initsave state
21:47:10.946892C696RenderDeviceD3d11::initDX11loading shaders...
21:47:10.956892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:47:10.956892C1134RenderDeviceD3d11::initrestore state
21:47:10.956892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:47:10.956892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:47:10.956892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:47:10.956892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:47:10.956892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:47:10.956892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:47:10.956892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:47:10.967892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:47:10.968892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1022e).
21:47:10.968892C2512OverlayManager::installWindowProcHookInstall WPH
21:47:10.968892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13990a07
21:47:10.968892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:47:10.968892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:47:10.968892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:47:10.968892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:10.988B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:47:10.988B510480InputInterceptor::stopHookunhook keyboard and mouse
21:47:10.989B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:47:10.989B510469InputInterceptor::runHookMouse is hooked 0xb510
21:47:11.38892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:48:10.517B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:48:10.517B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:48:10.517B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:10.517B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:10.517B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:10.517B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13990a07
21:48:10.547B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:48:10.547B510425fSwapResize_BuffersClear overlay graphics..
21:48:10.547B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:10.547B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:10.547B510427fSwapResize_BuffersDevice was Resized!
21:48:10.547B510184IRenderDevice::releaseRender Releasing.
21:48:10.547B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:10.547B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:10.547B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:10.547B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:10.547B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:10.547B510201IRenderDevice::releaseRender Releasing Done.
21:48:10.547B510431fSwapResize_BuffersEnd Device was Resized!
21:48:10.611892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:48:10.611892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:48:10.611892C1126RenderDeviceD3d11::initsave state
21:48:10.611892C696RenderDeviceD3d11::initDX11loading shaders...
21:48:10.623892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:48:10.623892C1134RenderDeviceD3d11::initrestore state
21:48:10.623892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:48:10.623892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:10.623892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:10.623892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:48:10.623892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:48:10.623892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:48:10.6359E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:48:10.6359E808375OverlayManager::OnForegroundChangedChanged True
21:48:10.6369E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:48:10.641892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:48:10.641892C2512OverlayManager::installWindowProcHookInstall WPH
21:48:10.641892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46b7038d
21:48:10.641892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:48:10.641892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:48:10.645892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:48:10.645892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:48:10.647B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:10.647B510480InputInterceptor::stopHookunhook keyboard and mouse
21:48:10.647B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:48:10.647B510469InputInterceptor::runHookMouse is hooked 0xb510
21:48:10.649B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:48:10.6539E807015OverlayManager::doActionDisplayFPS - Triggered
21:48:10.659892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:30.127B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:48:30.128B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:48:30.128B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:48:30.128B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:30.128B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:30.128B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:30.128B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46b7038d
21:48:30.174B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:48:30.174B510425fSwapResize_BuffersClear overlay graphics..
21:48:30.174B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:30.174B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:30.174B510427fSwapResize_BuffersDevice was Resized!
21:48:30.174B510184IRenderDevice::releaseRender Releasing.
21:48:30.174B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:30.174B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:30.174B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:30.174B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:30.174B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:30.174B510201IRenderDevice::releaseRender Releasing Done.
21:48:30.174B510431fSwapResize_BuffersEnd Device was Resized!
21:48:30.233892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:48:30.233892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:48:30.233892C1126RenderDeviceD3d11::initsave state
21:48:30.233892C696RenderDeviceD3d11::initDX11loading shaders...
21:48:30.242892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:48:30.242892C1134RenderDeviceD3d11::initrestore state
21:48:30.242892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:48:30.242892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:30.242892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:30.242892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:48:30.242892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:48:30.242892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:48:30.272892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:48:30.272892C2512OverlayManager::installWindowProcHookInstall WPH
21:48:30.273892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5df40369
21:48:30.273892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:48:30.274892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:48:30.279B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:30.279B510480InputInterceptor::stopHookunhook keyboard and mouse
21:48:30.280B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:48:30.280B510469InputInterceptor::runHookMouse is hooked 0xb510
21:48:30.322892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:48:30.4559E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:30.4559E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:48:30.4559E808375OverlayManager::OnForegroundChangedChanged False
21:48:30.4569E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:48:30.4569E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:48:30.4569E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:48:30.4569E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:48:30.4569E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:30.469892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:48:30.4719E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:30.4739E807015OverlayManager::doActionDisplayFPS - Triggered
21:48:30.503892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:34.426B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:48:34.426B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:48:34.426B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:34.426B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:34.426B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:34.426B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5df40369
21:48:34.484B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:48:34.484B510425fSwapResize_BuffersClear overlay graphics..
21:48:34.484B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:34.484B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:34.484B510427fSwapResize_BuffersDevice was Resized!
21:48:34.484B510184IRenderDevice::releaseRender Releasing.
21:48:34.484B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:34.484B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:34.484B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:34.484B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:34.484B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:34.484B510201IRenderDevice::releaseRender Releasing Done.
21:48:34.484B510431fSwapResize_BuffersEnd Device was Resized!
21:48:34.5139E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:48:34.5139E808375OverlayManager::OnForegroundChangedChanged True
21:48:34.5149E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:48:34.5149E802957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:48:34.5299E807015OverlayManager::doActionDisplayFPS - Triggered
21:48:34.614892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:48:34.614892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:48:34.614892C1126RenderDeviceD3d11::initsave state
21:48:34.614892C696RenderDeviceD3d11::initDX11loading shaders...
21:48:34.623892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:48:34.623892C1134RenderDeviceD3d11::initrestore state
21:48:34.623892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:48:34.623892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:34.623892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:34.623892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:48:34.623892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:48:34.623892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:48:34.641892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:48:34.642892C2512OverlayManager::installWindowProcHookInstall WPH
21:48:34.642892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x925f0b2b
21:48:34.642892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:48:34.642892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:48:34.642892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:34.643B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:34.643B510480InputInterceptor::stopHookunhook keyboard and mouse
21:48:34.643B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:48:34.643B510469InputInterceptor::runHookMouse is hooked 0xb510
21:48:34.647B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:48:34.648892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:48:34.648892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:48:44.702B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:48:44.703B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:48:44.703B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:48:44.703B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:44.703B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:44.703B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:44.703B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x925f0b2b
21:48:44.751B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:48:44.751B510425fSwapResize_BuffersClear overlay graphics..
21:48:44.751B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:44.751B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:44.751B510427fSwapResize_BuffersDevice was Resized!
21:48:44.751B510184IRenderDevice::releaseRender Releasing.
21:48:44.751B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:44.751B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:44.751B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:44.751B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:44.751B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:44.751B510201IRenderDevice::releaseRender Releasing Done.
21:48:44.751B510431fSwapResize_BuffersEnd Device was Resized!
21:48:44.798892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:48:44.798892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:48:44.798892C1126RenderDeviceD3d11::initsave state
21:48:44.798892C696RenderDeviceD3d11::initDX11loading shaders...
21:48:44.807892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:48:44.807892C1134RenderDeviceD3d11::initrestore state
21:48:44.807892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:48:44.807892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:44.807892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:44.807892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:48:44.807892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:48:44.807892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:48:44.828892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:48:44.828892C2512OverlayManager::installWindowProcHookInstall WPH
21:48:44.829892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7bda0afd
21:48:44.829892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:48:44.829892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:48:44.848B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:44.848B510480InputInterceptor::stopHookunhook keyboard and mouse
21:48:44.848B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:48:44.848B510469InputInterceptor::runHookMouse is hooked 0xb510
21:48:44.862892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:48:45.1559E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:45.1559E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:48:45.1559E808375OverlayManager::OnForegroundChangedChanged False
21:48:45.1559E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:48:45.1559E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:48:45.1559E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:48:45.1559E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:48:45.1569E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:45.1709E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:45.1719E807015OverlayManager::doActionDisplayFPS - Triggered
21:48:45.190892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:48:45.190892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:48.351B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:48:48.351B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:48:48.351B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:48.351B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:48.351B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:48.351B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7bda0afd
21:48:48.400B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:48:48.400B510425fSwapResize_BuffersClear overlay graphics..
21:48:48.400B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:48.400B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:48.400B510427fSwapResize_BuffersDevice was Resized!
21:48:48.400B510184IRenderDevice::releaseRender Releasing.
21:48:48.400B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:48.400B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:48.400B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:48.400B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:48.400B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:48.400B510201IRenderDevice::releaseRender Releasing Done.
21:48:48.400B510431fSwapResize_BuffersEnd Device was Resized!
21:48:48.497892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:48:48.497892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:48:48.497892C1126RenderDeviceD3d11::initsave state
21:48:48.497892C696RenderDeviceD3d11::initDX11loading shaders...
21:48:48.506892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:48:48.506892C1134RenderDeviceD3d11::initrestore state
21:48:48.506892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:48:48.506892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:48.506892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:48.506892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:48:48.506892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:48:48.506892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:48:48.506892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:48:48.524892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:48:48.524892C2512OverlayManager::installWindowProcHookInstall WPH
21:48:48.524892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe2210bf
21:48:48.524892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:48:48.524892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:48:48.524892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:48:48.524B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:48.524B510480InputInterceptor::stopHookunhook keyboard and mouse
21:48:48.524B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:48:48.524B510469InputInterceptor::runHookMouse is hooked 0xb510
21:48:48.527892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:48:48.527892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:48:48.7339E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:48:48.7339E808375OverlayManager::OnForegroundChangedChanged True
21:48:48.7339E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:48:48.7539E807015OverlayManager::doActionDisplayFPS - Triggered
21:48:48.756B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:48:48.759892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:49:26.713B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:49:26.713B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:49:26.713B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:49:26.713B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:49:26.713B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:49:26.713B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:49:26.714B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe2210bf
21:49:26.738B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:49:26.738B510425fSwapResize_BuffersClear overlay graphics..
21:49:26.738B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:49:26.738B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:49:26.738B510427fSwapResize_BuffersDevice was Resized!
21:49:26.738B510184IRenderDevice::releaseRender Releasing.
21:49:26.738B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:49:26.738B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:49:26.738B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:49:26.738B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:49:26.738B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:49:26.738B510201IRenderDevice::releaseRender Releasing Done.
21:49:26.738B510431fSwapResize_BuffersEnd Device was Resized!
21:49:26.801892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:49:26.801892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:49:26.801892C1126RenderDeviceD3d11::initsave state
21:49:26.801892C696RenderDeviceD3d11::initDX11loading shaders...
21:49:26.813892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:49:26.813892C1134RenderDeviceD3d11::initrestore state
21:49:26.813892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:49:26.813892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:49:26.813892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:49:26.813892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:49:26.814892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:49:26.814892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:49:26.827892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:49:26.827892C2512OverlayManager::installWindowProcHookInstall WPH
21:49:26.827892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7bc9069f
21:49:26.827892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:49:26.827892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:49:26.841B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:49:26.841B510480InputInterceptor::stopHookunhook keyboard and mouse
21:49:26.841B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:49:26.841B510469InputInterceptor::runHookMouse is hooked 0xb510
21:49:26.848892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:49:26.8709E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:49:26.8709E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:49:26.8709E808375OverlayManager::OnForegroundChangedChanged False
21:49:26.8709E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:49:26.8709E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:49:26.8709E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:49:26.8709E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:49:26.8719E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:49:26.884892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:49:26.8859E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:49:26.8869E807015OverlayManager::doActionDisplayFPS - Triggered
21:49:26.915892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:49:52.663B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:49:52.663B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:49:52.663B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:49:52.663B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:49:52.663B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:49:52.663B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7bc9069f
21:49:52.6719E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:49:52.6719E808375OverlayManager::OnForegroundChangedChanged True
21:49:52.6729E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:49:52.6729E802957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:49:52.6759E807015OverlayManager::doActionDisplayFPS - Triggered
21:49:52.705B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:49:52.705B510425fSwapResize_BuffersClear overlay graphics..
21:49:52.705B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:49:52.705B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:49:52.705B510427fSwapResize_BuffersDevice was Resized!
21:49:52.705B510184IRenderDevice::releaseRender Releasing.
21:49:52.705B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:49:52.705B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:49:52.705B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:49:52.705B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:49:52.705B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:49:52.705B510201IRenderDevice::releaseRender Releasing Done.
21:49:52.705B510431fSwapResize_BuffersEnd Device was Resized!
21:49:52.773892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:49:52.773892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:49:52.773892C1126RenderDeviceD3d11::initsave state
21:49:52.773892C696RenderDeviceD3d11::initDX11loading shaders...
21:49:52.783892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:49:52.783892C1134RenderDeviceD3d11::initrestore state
21:49:52.783892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:49:52.783892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:49:52.783892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:49:52.783892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:49:52.783892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:49:52.783892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:49:52.801892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:49:52.801892C2512OverlayManager::installWindowProcHookInstall WPH
21:49:52.801892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8e4a0b55
21:49:52.801892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:49:52.801892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:49:52.801892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:49:52.805B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:49:52.805B510480InputInterceptor::stopHookunhook keyboard and mouse
21:49:52.805B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:49:52.805B510469InputInterceptor::runHookMouse is hooked 0xb510
21:49:52.808B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:49:52.808892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:49:52.808892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:50:33.748B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:50:33.749B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:50:33.749B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:50:33.749B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:50:33.749B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:50:33.749B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:50:33.749B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8e4a0b55
21:50:33.790B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:50:33.790B510425fSwapResize_BuffersClear overlay graphics..
21:50:33.790B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:50:33.790B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:50:33.790B510427fSwapResize_BuffersDevice was Resized!
21:50:33.790B510184IRenderDevice::releaseRender Releasing.
21:50:33.791B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:50:33.791B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:50:33.791B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:50:33.791B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:50:33.791B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:50:33.791B510201IRenderDevice::releaseRender Releasing Done.
21:50:33.791B510431fSwapResize_BuffersEnd Device was Resized!
21:50:33.7939E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:50:33.7939E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:50:33.7939E808375OverlayManager::OnForegroundChangedChanged False
21:50:33.7939E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2710A0 Title=[Task Switching]
21:50:33.7939E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:50:33.7939E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:50:33.7939E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:50:33.7939E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:33.8099E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:50:33.8119E807015OverlayManager::doActionDisplayFPS - Triggered
21:50:33.846892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:50:33.846892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:50:33.846892C1126RenderDeviceD3d11::initsave state
21:50:33.846892C696RenderDeviceD3d11::initDX11loading shaders...
21:50:33.855892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:50:33.855892C1134RenderDeviceD3d11::initrestore state
21:50:33.855892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:50:33.855892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:50:33.855892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:50:33.855892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:50:33.855892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:50:33.855892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:50:33.855892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:50:33.880892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:50:33.880892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:50:33.880892C2512OverlayManager::installWindowProcHookInstall WPH
21:50:33.880892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a640fc1
21:50:33.880892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:50:33.880892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:50:33.881892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:50:33.881892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:50:33.903892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:50:42.862B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:50:42.862B510480InputInterceptor::stopHookunhook keyboard and mouse
21:50:42.862B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:50:42.862B510469InputInterceptor::runHookMouse is hooked 0xb510
21:50:43.65B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:50:43.65B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:50:43.65B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:50:43.65B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:50:43.65B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:50:43.65B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a640fc1
21:50:43.119B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:50:43.119B510425fSwapResize_BuffersClear overlay graphics..
21:50:43.119B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:50:43.119B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:50:43.119B510427fSwapResize_BuffersDevice was Resized!
21:50:43.119B510184IRenderDevice::releaseRender Releasing.
21:50:43.119B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:50:43.119B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:50:43.119B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:50:43.120B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:50:43.120B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:50:43.120B510201IRenderDevice::releaseRender Releasing Done.
21:50:43.120B510431fSwapResize_BuffersEnd Device was Resized!
21:50:43.205892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:50:43.205892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:50:43.205892C1126RenderDeviceD3d11::initsave state
21:50:43.205892C696RenderDeviceD3d11::initDX11loading shaders...
21:50:43.215892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:50:43.215892C1134RenderDeviceD3d11::initrestore state
21:50:43.215892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:50:43.215892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:50:43.215892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:50:43.215892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:50:43.215892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:50:43.215892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:50:43.231892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:50:43.231892C2512OverlayManager::installWindowProcHookInstall WPH
21:50:43.232892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xecf80fcf
21:50:43.232892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:50:43.232892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:50:43.234892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:50:43.234892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:50:43.239B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:50:43.239B510480InputInterceptor::stopHookunhook keyboard and mouse
21:50:43.239B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:50:43.239B510469InputInterceptor::runHookMouse is hooked 0xb510
21:50:43.4349E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:50:43.4349E808375OverlayManager::OnForegroundChangedChanged True
21:50:43.4349E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:50:43.4399E807015OverlayManager::doActionDisplayFPS - Triggered
21:50:43.440B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:50:43.440892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:25.97B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:51:25.98B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:51:25.98B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:51:25.98B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:51:25.98B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:51:25.98B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:51:25.98B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xecf80fcf
21:51:25.137B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:51:25.137B510425fSwapResize_BuffersClear overlay graphics..
21:51:25.137B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:51:25.137B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:51:25.137B510427fSwapResize_BuffersDevice was Resized!
21:51:25.137B510184IRenderDevice::releaseRender Releasing.
21:51:25.137B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:51:25.137B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:51:25.137B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:51:25.137B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:51:25.137B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:51:25.137B510201IRenderDevice::releaseRender Releasing Done.
21:51:25.137B510431fSwapResize_BuffersEnd Device was Resized!
21:51:25.190892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:51:25.190892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:51:25.190892C1126RenderDeviceD3d11::initsave state
21:51:25.190892C696RenderDeviceD3d11::initDX11loading shaders...
21:51:25.200892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:51:25.200892C1134RenderDeviceD3d11::initrestore state
21:51:25.200892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:51:25.200892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:51:25.200892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:51:25.200892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:51:25.200892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:51:25.200892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:51:25.210892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x10122a).
21:51:25.210892C2512OverlayManager::installWindowProcHookInstall WPH
21:51:25.210892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93150b55
21:51:25.210892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:51:25.210892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:51:25.244892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:51:25.5509E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:51:25.5509E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:51:25.5509E808375OverlayManager::OnForegroundChangedChanged False
21:51:25.5509E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:51:25.5509E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:51:25.5509E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:51:25.5509E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:51:25.5509E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:51:25.5659E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:51:25.5679E807015OverlayManager::doActionDisplayFPS - Triggered
21:51:25.577892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:51:25.577892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:37.333B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:51:37.333B510480InputInterceptor::stopHookunhook keyboard and mouse
21:51:37.333B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:51:37.333B510469InputInterceptor::runHookMouse is hooked 0xb510
21:51:37.503B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:51:37.503B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:51:37.503B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:51:37.503B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:51:37.503B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:51:37.503B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93150b55
21:51:37.575B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:51:37.575B510425fSwapResize_BuffersClear overlay graphics..
21:51:37.575B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:51:37.575B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:51:37.575B510427fSwapResize_BuffersDevice was Resized!
21:51:37.575B510184IRenderDevice::releaseRender Releasing.
21:51:37.575B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:51:37.575B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:51:37.575B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:51:37.575B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:51:37.575B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:51:37.575B510201IRenderDevice::releaseRender Releasing Done.
21:51:37.575B510431fSwapResize_BuffersEnd Device was Resized!
21:51:37.662892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:51:37.662892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:51:37.662892C1126RenderDeviceD3d11::initsave state
21:51:37.662892C696RenderDeviceD3d11::initDX11loading shaders...
21:51:37.674892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:51:37.674892C1134RenderDeviceD3d11::initrestore state
21:51:37.674892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:51:37.674892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:51:37.674892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:51:37.674892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:51:37.674892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:51:37.674892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:51:37.674892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:51:37.692892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:51:37.692892C2512OverlayManager::installWindowProcHookInstall WPH
21:51:37.692892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf6200f2d
21:51:37.692892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:51:37.692892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:51:37.692892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:51:37.696B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:51:37.696B510480InputInterceptor::stopHookunhook keyboard and mouse
21:51:37.696B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:51:37.696B510469InputInterceptor::runHookMouse is hooked 0xb510
21:51:37.697892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:51:37.697892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:51:37.7279E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:51:37.7279E808375OverlayManager::OnForegroundChangedChanged True
21:51:37.7289E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:51:37.7339E807015OverlayManager::doActionDisplayFPS - Triggered
21:51:37.736892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:51:37.741B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:52:54.213B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:52:54.214B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:52:54.214B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:52:54.214B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:52:54.214B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:52:54.215B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:52:54.215B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf6200f2d
21:52:54.257B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:52:54.257B510425fSwapResize_BuffersClear overlay graphics..
21:52:54.257B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:52:54.257B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:52:54.257B510427fSwapResize_BuffersDevice was Resized!
21:52:54.257B510184IRenderDevice::releaseRender Releasing.
21:52:54.257B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:52:54.257B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:52:54.257B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:52:54.257B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:52:54.257B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:52:54.257B510201IRenderDevice::releaseRender Releasing Done.
21:52:54.257B510431fSwapResize_BuffersEnd Device was Resized!
21:52:54.3029E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:52:54.3029E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:52:54.3029E808375OverlayManager::OnForegroundChangedChanged False
21:52:54.3029E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1022E Title=[]
21:52:54.3029E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:52:54.3029E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:52:54.3029E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:52:54.3039E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:52:54.3049E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:52:54.3079E807015OverlayManager::doActionDisplayFPS - Triggered
21:52:54.316892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:52:54.316892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:52:54.316892C1126RenderDeviceD3d11::initsave state
21:52:54.316892C696RenderDeviceD3d11::initDX11loading shaders...
21:52:54.327892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:52:54.327892C1134RenderDeviceD3d11::initrestore state
21:52:54.327892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:52:54.327892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:52:54.327892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:52:54.328892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:52:54.328892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:52:54.328892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:52:54.328892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:52:54.357892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:52:54.358892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:52:54.358892C2512OverlayManager::installWindowProcHookInstall WPH
21:52:54.358892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb30d0b4f
21:52:54.358892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:52:54.358892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:52:54.358892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:52:54.358892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:52:54.359B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:52:54.359B510480InputInterceptor::stopHookunhook keyboard and mouse
21:52:54.359B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:52:54.359B510469InputInterceptor::runHookMouse is hooked 0xb510
21:52:54.370892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:52:56.896B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:52:56.896B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:52:56.896B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:52:56.896B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:52:56.896B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:52:56.896B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb30d0b4f
21:52:56.946B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:52:56.946B510425fSwapResize_BuffersClear overlay graphics..
21:52:56.946B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:52:56.946B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:52:56.946B510427fSwapResize_BuffersDevice was Resized!
21:52:56.946B510184IRenderDevice::releaseRender Releasing.
21:52:56.946B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:52:56.946B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:52:56.946B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:52:56.946B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:52:56.946B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:52:56.946B510201IRenderDevice::releaseRender Releasing Done.
21:52:56.946B510431fSwapResize_BuffersEnd Device was Resized!
21:52:57.2892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:52:57.2892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:52:57.2892C1126RenderDeviceD3d11::initsave state
21:52:57.2892C696RenderDeviceD3d11::initDX11loading shaders...
21:52:57.13892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:52:57.13892C1134RenderDeviceD3d11::initrestore state
21:52:57.13892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:52:57.13892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:52:57.13892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:52:57.13892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:52:57.13892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:52:57.13892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:52:57.32892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:52:57.32892C2512OverlayManager::installWindowProcHookInstall WPH
21:52:57.32892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8490ffd
21:52:57.32892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:52:57.32892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:52:57.35B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:52:57.35B510480InputInterceptor::stopHookunhook keyboard and mouse
21:52:57.35B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:52:57.35B510469InputInterceptor::runHookMouse is hooked 0xb510
21:52:57.35892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:52:57.35892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:52:57.3439E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:52:57.3439E808375OverlayManager::OnForegroundChangedChanged True
21:52:57.3439E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:52:57.357B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:52:57.3629E807015OverlayManager::doActionDisplayFPS - Triggered
21:52:57.366892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:53:07.964B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:53:07.964B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:53:07.964B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:53:07.964B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:53:07.964B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:53:07.965B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:53:07.965B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8490ffd
21:53:07.997B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:53:07.997B510425fSwapResize_BuffersClear overlay graphics..
21:53:07.997B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:53:07.997B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:53:07.997B510427fSwapResize_BuffersDevice was Resized!
21:53:07.997B510184IRenderDevice::releaseRender Releasing.
21:53:07.997B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:53:07.997B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:53:07.997B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:53:07.997B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:53:07.997B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:53:07.997B510201IRenderDevice::releaseRender Releasing Done.
21:53:07.997B510431fSwapResize_BuffersEnd Device was Resized!
21:53:08.239E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:53:08.239E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:53:08.239E808375OverlayManager::OnForegroundChangedChanged False
21:53:08.259E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5212D4 Title=[Task Switching]
21:53:08.259E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:53:08.259E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:53:08.259E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:53:08.259E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:53:08.399E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:53:08.419E807015OverlayManager::doActionDisplayFPS - Triggered
21:53:08.71892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:53:08.71892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:53:08.71892C1126RenderDeviceD3d11::initsave state
21:53:08.71892C696RenderDeviceD3d11::initDX11loading shaders...
21:53:08.83892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:53:08.83892C1134RenderDeviceD3d11::initrestore state
21:53:08.83892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:53:08.83892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:53:08.83892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:53:08.83892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:53:08.83892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:53:08.83892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:53:08.83892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:53:08.101892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:53:08.101892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:53:08.101892C2512OverlayManager::installWindowProcHookInstall WPH
21:53:08.101892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x748a10dd
21:53:08.101892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:53:08.101892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:53:08.101892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:53:08.101892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:53:08.108B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:53:08.108B510480InputInterceptor::stopHookunhook keyboard and mouse
21:53:08.108B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:53:08.108B510469InputInterceptor::runHookMouse is hooked 0xb510
21:53:08.118892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:53:21.883B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:53:21.883B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:53:21.883B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:53:21.883B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:53:21.883B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:53:21.884B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x748a10dd
21:53:21.921B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:53:21.921B510425fSwapResize_BuffersClear overlay graphics..
21:53:21.921B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:53:21.921B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:53:21.921B510427fSwapResize_BuffersDevice was Resized!
21:53:21.921B510184IRenderDevice::releaseRender Releasing.
21:53:21.921B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:53:21.921B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:53:21.921B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:53:21.921B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:53:21.921B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:53:21.921B510201IRenderDevice::releaseRender Releasing Done.
21:53:21.921B510431fSwapResize_BuffersEnd Device was Resized!
21:53:21.992892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:53:21.992892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:53:21.992892C1126RenderDeviceD3d11::initsave state
21:53:21.992892C696RenderDeviceD3d11::initDX11loading shaders...
21:53:22.2892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:53:22.2892C1134RenderDeviceD3d11::initrestore state
21:53:22.2892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:53:22.2892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:53:22.2892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:53:22.2892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:53:22.2892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:53:22.2892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:53:22.19892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:53:22.19892C2512OverlayManager::installWindowProcHookInstall WPH
21:53:22.19892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8a10ffd
21:53:22.19892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:53:22.19892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:53:22.19B5102171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:53:22.19B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:53:22.19B510480InputInterceptor::stopHookunhook keyboard and mouse
21:53:22.19B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:53:22.19B510469InputInterceptor::runHookMouse is hooked 0xb510
21:53:22.21892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:53:22.21892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:53:22.1579E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:53:22.1579E808375OverlayManager::OnForegroundChangedChanged True
21:53:22.1579E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:53:22.1609E807015OverlayManager::doActionDisplayFPS - Triggered
21:53:22.162B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:53:22.177892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:08.118B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:54:08.119B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:54:08.119B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:54:08.119B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:08.119B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:08.119B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:08.119B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8a10ffd
21:54:08.153B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:54:08.153B510425fSwapResize_BuffersClear overlay graphics..
21:54:08.153B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:08.153B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:08.153B510427fSwapResize_BuffersDevice was Resized!
21:54:08.153B510184IRenderDevice::releaseRender Releasing.
21:54:08.153B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:08.153B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:08.153B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:08.153B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:08.153B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:08.153B510201IRenderDevice::releaseRender Releasing Done.
21:54:08.153B510431fSwapResize_BuffersEnd Device was Resized!
21:54:08.217892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:54:08.217892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:54:08.217892C1126RenderDeviceD3d11::initsave state
21:54:08.218892C696RenderDeviceD3d11::initDX11loading shaders...
21:54:08.228892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:54:08.228892C1134RenderDeviceD3d11::initrestore state
21:54:08.228892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:54:08.228892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:08.228892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:08.228892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:54:08.228892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:54:08.228892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:54:08.253892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:54:08.253892C2512OverlayManager::installWindowProcHookInstall WPH
21:54:08.253892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa2071233
21:54:08.253892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:54:08.253892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:54:08.259B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:08.259B510480InputInterceptor::stopHookunhook keyboard and mouse
21:54:08.259B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:54:08.259B510469InputInterceptor::runHookMouse is hooked 0xb510
21:54:08.267892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:54:08.2989E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:08.2989E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:08.2989E808375OverlayManager::OnForegroundChangedChanged False
21:54:08.2999E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:54:08.2999E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:54:08.2999E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:08.2999E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:54:08.300892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:08.3009E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:08.3139E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:08.3159E807015OverlayManager::doActionDisplayFPS - Triggered
21:54:08.335892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:14.966B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:54:14.966B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:54:14.966B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:14.966B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:14.966B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:14.966B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa2071233
21:54:15.0B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:54:15.0B510425fSwapResize_BuffersClear overlay graphics..
21:54:15.0B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:15.0B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:15.0B510427fSwapResize_BuffersDevice was Resized!
21:54:15.0B510184IRenderDevice::releaseRender Releasing.
21:54:15.0B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:15.0B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:15.0B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:15.0B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:15.0B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:15.0B510201IRenderDevice::releaseRender Releasing Done.
21:54:15.0B510431fSwapResize_BuffersEnd Device was Resized!
21:54:15.61892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:54:15.61892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:54:15.61892C1126RenderDeviceD3d11::initsave state
21:54:15.61892C696RenderDeviceD3d11::initDX11loading shaders...
21:54:15.71892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:54:15.71892C1134RenderDeviceD3d11::initrestore state
21:54:15.71892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:54:15.71892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:15.71892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:15.71892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:54:15.71892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:54:15.71892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:54:15.71892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:54:15.90892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:54:15.90892C2512OverlayManager::installWindowProcHookInstall WPH
21:54:15.90892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x864a0afd
21:54:15.90892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:54:15.90892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:54:15.90892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:54:15.90B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:15.90B510480InputInterceptor::stopHookunhook keyboard and mouse
21:54:15.91B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:54:15.91B510469InputInterceptor::runHookMouse is hooked 0xb510
21:54:15.96892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:54:15.96892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:54:15.4229E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:54:15.4229E808375OverlayManager::OnForegroundChangedChanged True
21:54:15.4229E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:54:15.423B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:54:15.4399E807015OverlayManager::doActionDisplayFPS - Triggered
21:54:15.444892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:14.84B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:55:14.85B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:14.85B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:14.85B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:14.85B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:14.85B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:14.85B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x864a0afd
21:55:14.139B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:14.139B510425fSwapResize_BuffersClear overlay graphics..
21:55:14.139B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:14.139B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:14.139B510427fSwapResize_BuffersDevice was Resized!
21:55:14.139B510184IRenderDevice::releaseRender Releasing.
21:55:14.139B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:14.139B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:14.139B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:14.139B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:14.139B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:14.139B510201IRenderDevice::releaseRender Releasing Done.
21:55:14.139B510431fSwapResize_BuffersEnd Device was Resized!
21:55:14.223892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:14.223892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:55:14.223892C1126RenderDeviceD3d11::initsave state
21:55:14.223892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:14.235892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:14.235892C1134RenderDeviceD3d11::initrestore state
21:55:14.235892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:14.235892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:14.235892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:14.235892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:55:14.235892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:55:14.235892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:55:14.253892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:55:14.254892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:14.254892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x501d0ad9
21:55:14.254892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:55:14.254892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:14.268892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:55:14.3199E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:14.3199E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:14.3199E808375OverlayManager::OnForegroundChangedChanged False
21:55:14.3199E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[the-echochamber - Discord]
21:55:14.3199E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:14.3199E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:14.3199E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:55:14.3209E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:14.3339E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:14.334892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:14.3359E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:14.366892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:19.522B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:19.522B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:19.522B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:19.522B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:20.25B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:20.25B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:20.25B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:20.25B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:20.25B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:20.25B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x501d0ad9
21:55:20.73B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:20.73B510425fSwapResize_BuffersClear overlay graphics..
21:55:20.73B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:20.73B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:20.73B510427fSwapResize_BuffersDevice was Resized!
21:55:20.73B510184IRenderDevice::releaseRender Releasing.
21:55:20.73B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:20.73B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:20.73B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:20.73B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:20.73B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:20.73B510201IRenderDevice::releaseRender Releasing Done.
21:55:20.73B510431fSwapResize_BuffersEnd Device was Resized!
21:55:20.141892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:20.141892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:55:20.141892C1126RenderDeviceD3d11::initsave state
21:55:20.141892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:20.153892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:20.153892C1134RenderDeviceD3d11::initrestore state
21:55:20.153892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:20.153892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:20.153892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:20.153892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:20.153892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:55:20.153892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:55:20.153892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:55:20.171892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:55:20.171892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:20.171892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x97311077
21:55:20.171892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:20.172892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:20.172892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:55:20.175B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:20.175B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:20.175B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:20.175B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:20.182892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:55:20.182892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:55:20.4039E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:55:20.4039E808375OverlayManager::OnForegroundChangedChanged True
21:55:20.4039E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:20.420B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:55:20.4209E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:20.424892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:22.531B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:55:22.532B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:22.532B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:22.532B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:22.532B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:22.533B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:22.533B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x97311077
21:55:22.589B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:22.589B510425fSwapResize_BuffersClear overlay graphics..
21:55:22.589B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:22.589B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:22.589B510427fSwapResize_BuffersDevice was Resized!
21:55:22.589B510184IRenderDevice::releaseRender Releasing.
21:55:22.589B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:22.589B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:22.589B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:22.589B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:22.589B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:22.589B510201IRenderDevice::releaseRender Releasing Done.
21:55:22.589B510431fSwapResize_BuffersEnd Device was Resized!
21:55:22.686892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:22.686892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:55:22.686892C1126RenderDeviceD3d11::initsave state
21:55:22.686892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:22.700892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:22.700892C1134RenderDeviceD3d11::initrestore state
21:55:22.700892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:22.700892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:22.700892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:22.700892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:55:22.700892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:55:22.700892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:55:22.726892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:55:22.726892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:22.726892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40e4136f
21:55:22.726892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:55:22.726892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:22.735892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:55:22.9369E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:22.9369E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:22.9369E808375OverlayManager::OnForegroundChangedChanged False
21:55:22.9369E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20546 Title=[nate., DinoNugget - Discord]
21:55:22.9369E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:22.9369E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:22.9369E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:55:22.9369E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:22.943892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:22.9509E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:22.9519E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:22.978892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:23.867B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:23.867B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:23.867B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:23.867B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:23.872B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:23.872B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:23.872B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:23.872B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:23.872B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:23.872B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40e4136f
21:55:23.907B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:23.907B510425fSwapResize_BuffersClear overlay graphics..
21:55:23.907B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:23.907B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:23.907B510427fSwapResize_BuffersDevice was Resized!
21:55:23.907B510184IRenderDevice::releaseRender Releasing.
21:55:23.907B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:23.907B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:23.907B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:23.907B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:23.907B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:23.907B510201IRenderDevice::releaseRender Releasing Done.
21:55:23.907B510431fSwapResize_BuffersEnd Device was Resized!
21:55:23.9479E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:55:23.9479E808375OverlayManager::OnForegroundChangedChanged True
21:55:23.9489E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:23.9489E802957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:23.9529E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:24.56892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:24.56892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:55:24.56892C1126RenderDeviceD3d11::initsave state
21:55:24.56892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:24.66892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:24.66892C1134RenderDeviceD3d11::initrestore state
21:55:24.66892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:24.66892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:24.66892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:24.66892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:55:24.66892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:55:24.66892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:55:24.84892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:55:24.84892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:24.84892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x132d0937
21:55:24.84892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:24.84892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:24.84892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:24.84B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:24.84B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:24.85B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:24.85B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:24.88892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:55:24.88892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:55:24.95B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:55:25.454B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:55:25.454B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:25.454B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:25.454B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:25.454B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:25.455B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:25.455B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x132d0937
21:55:25.4609E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:25.4609E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:55:25.4609E808375OverlayManager::OnForegroundChangedChanged False
21:55:25.4609E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x610AC Title=[Task Switching]
21:55:25.4609E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:55:25.4609E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:55:25.4609E802832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
21:55:25.4619E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:55:25.4639E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:55:25.4659E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:25.497B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:25.497B510425fSwapResize_BuffersClear overlay graphics..
21:55:25.497B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:25.497B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:25.497B510427fSwapResize_BuffersDevice was Resized!
21:55:25.497B510184IRenderDevice::releaseRender Releasing.
21:55:25.497B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:25.497B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:25.497B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:25.497B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:25.497B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:25.497B510201IRenderDevice::releaseRender Releasing Done.
21:55:25.497B510431fSwapResize_BuffersEnd Device was Resized!
21:55:25.569892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:25.569892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:55:25.569892C1126RenderDeviceD3d11::initsave state
21:55:25.569892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:25.580892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:25.580892C1134RenderDeviceD3d11::initrestore state
21:55:25.580892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:25.580892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:25.580892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:25.580892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:25.580892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:55:25.580892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:55:25.580892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:55:25.598892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:55:25.598892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x20546).
21:55:25.598892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:25.600892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd380ffd
21:55:25.600892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:55:25.600892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:25.600892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:55:25.600892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:25.614B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:25.614B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:25.615B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:25.615B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:25.656892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:55:28.226B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:28.226B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:55:28.226B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:28.226B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:28.226B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:28.226B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd380ffd
21:55:28.253B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:55:28.253B510425fSwapResize_BuffersClear overlay graphics..
21:55:28.253B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:28.253B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:28.253B510427fSwapResize_BuffersDevice was Resized!
21:55:28.253B510184IRenderDevice::releaseRender Releasing.
21:55:28.253B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:28.253B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:28.253B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:28.253B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:28.253B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:28.253B510201IRenderDevice::releaseRender Releasing Done.
21:55:28.253B510431fSwapResize_BuffersEnd Device was Resized!
21:55:28.316892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:55:28.316892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:55:28.316892C1126RenderDeviceD3d11::initsave state
21:55:28.316892C696RenderDeviceD3d11::initDX11loading shaders...
21:55:28.327892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:55:28.327892C1134RenderDeviceD3d11::initrestore state
21:55:28.327892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:55:28.327892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:28.327892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:28.327892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:55:28.327892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:55:28.327892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:55:28.333892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:55:28.333892C2512OverlayManager::installWindowProcHookInstall WPH
21:55:28.333892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x149e0937
21:55:28.333892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:55:28.333892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:55:28.339B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:28.339B510480InputInterceptor::stopHookunhook keyboard and mouse
21:55:28.339B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:55:28.339B510469InputInterceptor::runHookMouse is hooked 0xb510
21:55:28.353892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:55:28.353892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:55:28.4889E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:55:28.4889E808375OverlayManager::OnForegroundChangedChanged True
21:55:28.4889E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:55:28.4949E807015OverlayManager::doActionDisplayFPS - Triggered
21:55:28.496892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:28.509B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:56:13.926B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:56:13.927B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:13.927B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:56:13.927B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:13.927B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:13.927B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:13.927B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x149e0937
21:56:13.974B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:56:13.974B510425fSwapResize_BuffersClear overlay graphics..
21:56:13.974B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:13.974B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:13.974B510427fSwapResize_BuffersDevice was Resized!
21:56:13.974B510184IRenderDevice::releaseRender Releasing.
21:56:13.974B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:13.974B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:13.974B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:13.974B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:13.974B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:13.974B510201IRenderDevice::releaseRender Releasing Done.
21:56:13.974B510431fSwapResize_BuffersEnd Device was Resized!
21:56:14.45892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:56:14.45892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:56:14.45892C1126RenderDeviceD3d11::initsave state
21:56:14.45892C696RenderDeviceD3d11::initDX11loading shaders...
21:56:14.54892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:56:14.54892C1134RenderDeviceD3d11::initrestore state
21:56:14.54892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:56:14.54892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:14.54892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:14.54892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:56:14.54892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:56:14.54892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:56:14.77892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
21:56:14.77892C2512OverlayManager::installWindowProcHookInstall WPH
21:56:14.77892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c180dd7
21:56:14.77892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:56:14.77892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:56:14.89B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:14.89B510480InputInterceptor::stopHookunhook keyboard and mouse
21:56:14.89B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:56:14.89B510469InputInterceptor::runHookMouse is hooked 0xb510
21:56:14.96892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:56:14.1989E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:14.1989E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:56:14.1989E808375OverlayManager::OnForegroundChangedChanged False
21:56:14.1989E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
21:56:14.1999E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:56:14.1999E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:56:14.1999E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:56:14.1999E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:14.2159E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:14.2179E807015OverlayManager::doActionDisplayFPS - Triggered
21:56:14.234892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:56:14.234892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:14.492B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:14.492B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:56:14.492B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:14.492B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:14.492B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:14.493B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c180dd7
21:56:14.566B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:56:14.566B510425fSwapResize_BuffersClear overlay graphics..
21:56:14.566B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:14.566B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:14.566B510427fSwapResize_BuffersDevice was Resized!
21:56:14.566B510184IRenderDevice::releaseRender Releasing.
21:56:14.566B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:14.566B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:14.566B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:14.566B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:14.566B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:14.566B510201IRenderDevice::releaseRender Releasing Done.
21:56:14.566B510431fSwapResize_BuffersEnd Device was Resized!
21:56:14.639892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:56:14.639892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:56:14.639892C1126RenderDeviceD3d11::initsave state
21:56:14.639892C696RenderDeviceD3d11::initDX11loading shaders...
21:56:14.649892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:56:14.649892C1134RenderDeviceD3d11::initrestore state
21:56:14.649892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:56:14.649892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:14.649892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:14.649892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:56:14.649892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:56:14.649892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:56:14.649892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:56:14.664892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:56:14.664892C2512OverlayManager::installWindowProcHookInstall WPH
21:56:14.664892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9a4b0f4b
21:56:14.664892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:56:14.664892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:56:14.664892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:56:14.664B5102171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:56:14.664B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:14.664B510480InputInterceptor::stopHookunhook keyboard and mouse
21:56:14.664B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:56:14.664B510469InputInterceptor::runHookMouse is hooked 0xb510
21:56:14.666892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:56:14.666892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:56:14.7039E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:56:14.7039E808375OverlayManager::OnForegroundChangedChanged True
21:56:14.7039E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:56:14.7199E807015OverlayManager::doActionDisplayFPS - Triggered
21:56:14.720892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:14.735B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:56:59.760B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
21:56:59.760B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:56:59.760B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:56:59.760B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:59.760B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:59.760B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:59.760B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9a4b0f4b
21:56:59.796B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:56:59.796B510425fSwapResize_BuffersClear overlay graphics..
21:56:59.796B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:59.796B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:59.796B510427fSwapResize_BuffersDevice was Resized!
21:56:59.796B510184IRenderDevice::releaseRender Releasing.
21:56:59.796B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:59.796B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:59.796B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:59.796B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:59.796B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:59.796B510201IRenderDevice::releaseRender Releasing Done.
21:56:59.796B510431fSwapResize_BuffersEnd Device was Resized!
21:56:59.8339E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:59.8339E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
21:56:59.8339E808375OverlayManager::OnForegroundChangedChanged False
21:56:59.8339E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
21:56:59.8339E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
21:56:59.8339E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:56:59.8339E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
21:56:59.8349E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:59.8489E80367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:59.8509E807015OverlayManager::doActionDisplayFPS - Triggered
21:56:59.873892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:56:59.873892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
21:56:59.873892C1126RenderDeviceD3d11::initsave state
21:56:59.873892C696RenderDeviceD3d11::initDX11loading shaders...
21:56:59.884892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:56:59.884892C1134RenderDeviceD3d11::initrestore state
21:56:59.884892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:56:59.884892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:59.884892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:59.884892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:56:59.885892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
21:56:59.885892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
21:56:59.885892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
21:56:59.903892C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:56:59.903892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
21:56:59.903892C2512OverlayManager::installWindowProcHookInstall WPH
21:56:59.903892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14240b4d
21:56:59.903892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
21:56:59.903892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:56:59.903892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
21:56:59.903892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:59.913B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:59.914B510480InputInterceptor::stopHookunhook keyboard and mouse
21:56:59.915B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:56:59.915B510469InputInterceptor::runHookMouse is hooked 0xb510
21:56:59.929892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
21:57:00.349B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:57:00.349B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:57:00.349B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:57:00.349B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
21:57:00.349B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
21:57:00.349B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14240b4d
21:57:00.384B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
21:57:00.384B510425fSwapResize_BuffersClear overlay graphics..
21:57:00.384B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:57:00.384B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:57:00.384B510427fSwapResize_BuffersDevice was Resized!
21:57:00.384B510184IRenderDevice::releaseRender Releasing.
21:57:00.384B51082RenderDeviceCaptureBase::ReleaseTextureRelease
21:57:00.384B510100RenderDeviceCaptureBase::ReleaseTextureReleased
21:57:00.384B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
21:57:00.384B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
21:57:00.384B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
21:57:00.384B510201IRenderDevice::releaseRender Releasing Done.
21:57:00.384B510431fSwapResize_BuffersEnd Device was Resized!
21:57:00.485892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
21:57:00.485892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
21:57:00.485892C1126RenderDeviceD3d11::initsave state
21:57:00.485892C696RenderDeviceD3d11::initDX11loading shaders...
21:57:00.497892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
21:57:00.497892C1134RenderDeviceD3d11::initrestore state
21:57:00.497892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
21:57:00.497892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:57:00.497892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:57:00.497892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:57:00.497892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:57:00.497892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:57:00.515892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
21:57:00.515892C2512OverlayManager::installWindowProcHookInstall WPH
21:57:00.515892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ac30059
21:57:00.515892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:57:00.515892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
21:57:00.520892C5500OverlayManager::initOverlayResolutionEx 0X40000
21:57:00.520892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
21:57:00.520B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
21:57:00.520B510480InputInterceptor::stopHookunhook keyboard and mouse
21:57:00.520B510447InputInterceptor::runHookKeyboard is hooked 0xb510
21:57:00.520B510469InputInterceptor::runHookMouse is hooked 0xb510
21:57:00.8489E806862OverlayManager::doActionForegroundChange Event ON (ON)
21:57:00.8489E808375OverlayManager::OnForegroundChangedChanged True
21:57:00.8489E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
21:57:00.863B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:57:00.8649E807015OverlayManager::doActionDisplayFPS - Triggered
21:57:00.864892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:38.154B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:57:43.863B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:57:49.848B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:06.787B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:06.840B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:06.972B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:07.155B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:07.318B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:07.755B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
21:58:07.862B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:01:07.623B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:01:07.725B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:01:07.795B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:01:07.883B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:01:07.947B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:01:08.45B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:01:08.117B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:01:08.210B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:01:08.281B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:01:08.421B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:02:11.930B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:02:12.8B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:02:12.262B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:02:12.338B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:07:40.518B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:07:40.579B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:07:40.640B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:07:40.705B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:12:16.486C8C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:14:58.638B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
22:14:58.638B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:14:58.638B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:14:58.638B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:14:58.638B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:14:58.639B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:14:58.639B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ac30059
22:14:58.6449E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:14:58.6449E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:14:58.6449E808375OverlayManager::OnForegroundChangedChanged False
22:14:58.6449E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101DC Title=[]
22:14:58.6449E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:14:58.6449E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:14:58.6449E802832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:14:58.6449E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:58.6469E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:14:58.6499E807015OverlayManager::doActionDisplayFPS - Triggered
22:14:58.682B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:14:58.682B510425fSwapResize_BuffersClear overlay graphics..
22:14:58.682B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:14:58.682B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:14:58.682B510427fSwapResize_BuffersDevice was Resized!
22:14:58.682B510184IRenderDevice::releaseRender Releasing.
22:14:58.682B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:14:58.682B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:14:58.682B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:14:58.682B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:14:58.682B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:14:58.682B510201IRenderDevice::releaseRender Releasing Done.
22:14:58.682B510431fSwapResize_BuffersEnd Device was Resized!
22:14:58.839892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:14:58.839892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
22:14:58.839892C1126RenderDeviceD3d11::initsave state
22:14:58.839892C696RenderDeviceD3d11::initDX11loading shaders...
22:14:58.852892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:14:58.853892C1134RenderDeviceD3d11::initrestore state
22:14:58.853892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:14:58.853892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:14:58.853892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:14:58.853892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:14:58.853892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
22:14:58.853892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
22:14:58.853892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
22:14:58.876892C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:14:58.876892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
22:14:58.876892C2512OverlayManager::installWindowProcHookInstall WPH
22:14:58.876892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeb3f086d
22:14:58.876892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
22:14:58.877892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:14:58.877892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:14:58.877892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:14:58.888892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
22:15:02.974B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:15:02.974B510480InputInterceptor::stopHookunhook keyboard and mouse
22:15:02.974B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:15:02.974B510469InputInterceptor::runHookMouse is hooked 0xb510
22:15:03.312B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:15:03.312B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:15:03.312B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:15:03.312B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:15:03.312B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:15:03.312B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeb3f086d
22:15:03.351B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:15:03.351B510425fSwapResize_BuffersClear overlay graphics..
22:15:03.351B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:15:03.351B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:15:03.351B510427fSwapResize_BuffersDevice was Resized!
22:15:03.351B510184IRenderDevice::releaseRender Releasing.
22:15:03.351B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:15:03.351B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:15:03.351B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:15:03.351B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:15:03.351B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:15:03.351B510201IRenderDevice::releaseRender Releasing Done.
22:15:03.351B510431fSwapResize_BuffersEnd Device was Resized!
22:15:03.431892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:15:03.431892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
22:15:03.431892C1126RenderDeviceD3d11::initsave state
22:15:03.431892C696RenderDeviceD3d11::initDX11loading shaders...
22:15:03.443892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:15:03.443892C1134RenderDeviceD3d11::initrestore state
22:15:03.443892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:15:03.443892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:15:03.443892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:15:03.443892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:15:03.443892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:15:03.443892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:15:03.461892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
22:15:03.461892C2512OverlayManager::installWindowProcHookInstall WPH
22:15:03.461892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89ab08cd
22:15:03.461892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:15:03.461892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:15:03.465B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:15:03.465B510480InputInterceptor::stopHookunhook keyboard and mouse
22:15:03.465B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:15:03.465B510469InputInterceptor::runHookMouse is hooked 0xb510
22:15:03.469892C5500OverlayManager::initOverlayResolutionEx 0X40000
22:15:03.469892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:15:03.7269E806862OverlayManager::doActionForegroundChange Event ON (ON)
22:15:03.7269E808375OverlayManager::OnForegroundChangedChanged True
22:15:03.7269E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:15:03.7329E807015OverlayManager::doActionDisplayFPS - Triggered
22:15:03.739892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:15:03.744B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:15:45.16B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:15:47.416B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:18:30.134B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:18:30.200B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:18:30.460B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:18:30.574B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:18:31.554B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
22:18:31.555B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:31.555B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:18:31.555B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:31.555B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:31.555B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:31.555B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x89ab08cd
22:18:31.596B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:18:31.596B510425fSwapResize_BuffersClear overlay graphics..
22:18:31.596B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:31.596B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:31.596B510427fSwapResize_BuffersDevice was Resized!
22:18:31.596B510184IRenderDevice::releaseRender Releasing.
22:18:31.596B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:31.596B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:31.596B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:31.596B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:31.596B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:31.596B510201IRenderDevice::releaseRender Releasing Done.
22:18:31.596B510431fSwapResize_BuffersEnd Device was Resized!
22:18:31.660892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:18:31.660892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
22:18:31.660892C1126RenderDeviceD3d11::initsave state
22:18:31.660892C696RenderDeviceD3d11::initDX11loading shaders...
22:18:31.671892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:18:31.671892C1134RenderDeviceD3d11::initrestore state
22:18:31.671892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:18:31.671892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:31.671892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:31.671892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
22:18:31.671892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
22:18:31.671892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
22:18:31.688892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
22:18:31.688892C2512OverlayManager::installWindowProcHookInstall WPH
22:18:31.688892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19a707d3
22:18:31.688892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
22:18:31.688892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:18:31.702B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:31.702B510480InputInterceptor::stopHookunhook keyboard and mouse
22:18:31.702B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:18:31.702B510469InputInterceptor::runHookMouse is hooked 0xb510
22:18:31.712892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
22:18:32.79E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:18:32.79E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:18:32.79E808375OverlayManager::OnForegroundChangedChanged False
22:18:32.79E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome]
22:18:32.79E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:18:32.79E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:18:32.79E802832OverlayManager::setControlModeRestore RI mouse to 0X0(0X30)...
22:18:32.79E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:18:32.9892C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:18:32.229E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:18:32.249E807015OverlayManager::doActionDisplayFPS - Triggered
22:18:32.45892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:32.172B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:18:32.172B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:18:32.172B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:18:32.172B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:18:32.172B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:18:32.172B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19a707d3
22:18:32.224B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:18:32.224B510425fSwapResize_BuffersClear overlay graphics..
22:18:32.224B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:18:32.224B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:18:32.224B510427fSwapResize_BuffersDevice was Resized!
22:18:32.224B510184IRenderDevice::releaseRender Releasing.
22:18:32.224B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:18:32.224B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:18:32.224B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:18:32.224B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:18:32.224B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:18:32.224B510201IRenderDevice::releaseRender Releasing Done.
22:18:32.224B510431fSwapResize_BuffersEnd Device was Resized!
22:18:32.307892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:18:32.307892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
22:18:32.307892C1126RenderDeviceD3d11::initsave state
22:18:32.307892C696RenderDeviceD3d11::initDX11loading shaders...
22:18:32.318892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:18:32.318892C1134RenderDeviceD3d11::initrestore state
22:18:32.318892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:18:32.318892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:18:32.318892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:18:32.318892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:18:32.319892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:18:32.319892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:18:32.319892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:18:32.335892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
22:18:32.335892C2512OverlayManager::installWindowProcHookInstall WPH
22:18:32.335892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70631117
22:18:32.335892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:18:32.335892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:18:32.335892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:18:32.339B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:18:32.339B510480InputInterceptor::stopHookunhook keyboard and mouse
22:18:32.339B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:18:32.339B510469InputInterceptor::runHookMouse is hooked 0xb510
22:18:32.342892C5500OverlayManager::initOverlayResolutionEx 0X40000
22:18:32.342892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:18:32.5159E806862OverlayManager::doActionForegroundChange Event ON (ON)
22:18:32.5159E808375OverlayManager::OnForegroundChangedChanged True
22:18:32.5159E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:18:32.5189E807015OverlayManager::doActionDisplayFPS - Triggered
22:18:32.525B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:18:32.526892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:03.998B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:19:07.302B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:19:07.572B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:19:09.153B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:22:07.252B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:22:08.558B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:25:41.587B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:25:41.597B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:26:32.573B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:26:32.708B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:26:33.281B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:37:39.770B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:37:39.849B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:22.755B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:22.861B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag1_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:23.189B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:23.260B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:23.322B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:23.410B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:23.630B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:23.749B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:27.176B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:27.264B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:42:31.393B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:42:31.486B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:45:14.222B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:45:14.321B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:45:29.41B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:45:29.96B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:45:29.170B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:45:29.259B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:46:24.142B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:46:24.254B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:46:24.366B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:46:24.496B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:46:48.700B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:46:48.797B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:46:49.658B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:46:49.751B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:47:36.50B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:47:36.103B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:47:36.188B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
22:47:36.268B510603OverlayInputManager::OnHotKeyEventSend Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
22:48:52.488C8F0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:50:10.839B5103019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
22:50:10.840B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:50:10.840B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:50:10.840B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:50:10.840B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:50:10.840B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:50:10.840B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70631117
22:50:10.868B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:50:10.868B510425fSwapResize_BuffersClear overlay graphics..
22:50:10.868B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:50:10.868B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:50:10.868B510427fSwapResize_BuffersDevice was Resized!
22:50:10.868B510184IRenderDevice::releaseRender Releasing.
22:50:10.868B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:50:10.868B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:50:10.868B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:50:10.868B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:50:10.868B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:50:10.868B510201IRenderDevice::releaseRender Releasing Done.
22:50:10.868B510431fSwapResize_BuffersEnd Device was Resized!
22:50:10.949892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:50:10.949892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
22:50:10.949892C1126RenderDeviceD3d11::initsave state
22:50:10.949892C696RenderDeviceD3d11::initDX11loading shaders...
22:50:10.961892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:50:10.961892C1134RenderDeviceD3d11::initrestore state
22:50:10.961892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:50:10.961892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:50:10.961892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:50:10.961892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
22:50:10.961892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
22:50:10.961892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
22:50:10.982892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x1c05a0).
22:50:10.982892C2512OverlayManager::installWindowProcHookInstall WPH
22:50:10.983892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e1c0faf
22:50:10.983892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
22:50:10.983892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:50:10.990B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:50:10.990B510480InputInterceptor::stopHookunhook keyboard and mouse
22:50:10.990B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:50:10.990B510469InputInterceptor::runHookMouse is hooked 0xb510
22:50:10.997892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
22:50:11.3109E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:50:11.3109E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:50:11.3109E808375OverlayManager::OnForegroundChangedChanged False
22:50:11.3109E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C05A0 Title=[The Hardest "Auto Mario" Level Ever - YouTube - Google Chrome]
22:50:11.3109E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:50:11.3109E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:50:11.3109E802832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:50:11.3119E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:50:11.3269E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:50:11.327892C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:50:11.3279E807015OverlayManager::doActionDisplayFPS - Triggered
22:50:11.359892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:50:14.497B5101836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:50:14.497B5101864OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:50:14.497B5101551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:50:14.497B5101558OverlayManager::RestoreGameWNDPROCSWL restored.
22:50:14.497B5101568OverlayManager::RestoreGameWNDPROCSWL OK.
22:50:14.497B5101573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e1c0faf
22:50:14.519B510418fSwapResize_BuffersResize buffer (0xe4a62660)!
22:50:14.519B510425fSwapResize_BuffersClear overlay graphics..
22:50:14.519B5102969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:50:14.519B5102991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:50:14.519B510427fSwapResize_BuffersDevice was Resized!
22:50:14.519B510184IRenderDevice::releaseRender Releasing.
22:50:14.519B51082RenderDeviceCaptureBase::ReleaseTextureRelease
22:50:14.519B510100RenderDeviceCaptureBase::ReleaseTextureReleased
22:50:14.519B5101258RenderDeviceD3d11::releaseImplementationReleasing 1
22:50:14.519B5101268RenderDeviceD3d11::releaseImplementationReleasing 2
22:50:14.519B5101287RenderDeviceD3d11::releaseImplementationReleasing 3
22:50:14.519B510201IRenderDevice::releaseRender Releasing Done.
22:50:14.519B510431fSwapResize_BuffersEnd Device was Resized!
22:50:14.566892C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0xe4a62660
22:50:14.566892C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
22:50:14.566892C1126RenderDeviceD3d11::initsave state
22:50:14.566892C696RenderDeviceD3d11::initDX11loading shaders...
22:50:14.576892C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xe4936e38.
22:50:14.576892C1134RenderDeviceD3d11::initrestore state
22:50:14.576892C1137RenderDeviceD3d11::initTarget Window [0x6107e]
22:50:14.576892C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:50:14.576892C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:50:14.576892C2957OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:50:14.576892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:50:14.576892C5429OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:50:14.576892C5449OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:50:14.593892C5598OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x6107e} (foreground = 0x6107e).
22:50:14.593892C2512OverlayManager::installWindowProcHookInstall WPH
22:50:14.593892C2526OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x147b0b5b
22:50:14.593892C2545OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:50:14.593892C2591OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xb9a15e80=-1180606848)=>(0xa2a22b80=-1566430336)
22:50:14.593892C1614WidgetManager::drawskip widget draw (not in foreground) False - False
22:50:14.594B5102621OverlayManager::installKeybMouseHookInstall KeybMouse
22:50:14.594B510480InputInterceptor::stopHookunhook keyboard and mouse
22:50:14.594B510447InputInterceptor::runHookKeyboard is hooked 0xb510
22:50:14.594B510469InputInterceptor::runHookMouse is hooked 0xb510
22:50:14.595892C5500OverlayManager::initOverlayResolutionEx 0X40000
22:50:14.595892C5506OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:50:14.8849E806862OverlayManager::doActionForegroundChange Event ON (ON)
22:50:14.8859E808375OverlayManager::OnForegroundChangedChanged True
22:50:14.8859E807706OverlayManager::UpdateLockSetForegroundWindowEnable LSFW
22:50:14.887B5106299overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x6107e) 0x6107e .
22:50:14.9019E807015OverlayManager::doActionDisplayFPS - Triggered
22:50:14.945892C1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:31.636C710293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:53:31.760B3E0485ReleaseD11DeviceDevice Released! [2]
22:53:31.760B3E02969OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:31.760B3E03019OverlayManager::DetachThreadInputDetach thread input 46352, 35116
22:53:31.760B3E01551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:31.760B3E01558OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:31.760B3E01568OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:31.761B3E01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x147b0b5b
22:53:31.761B3E02991OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:31.761B3E0184IRenderDevice::releaseRender Releasing.
22:53:31.761B3E082RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:31.761B3E0100RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:31.761B3E01258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:31.761B3E01268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:31.761B3E01287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:31.761B3E0201IRenderDevice::releaseRender Releasing Done.
22:53:31.761B3E0488ReleaseD11Device End Device Released!
22:53:32.1989E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:32.1989E806862OverlayManager::doActionForegroundChange Event OFF (OFF)
22:53:32.1989E808375OverlayManager::OnForegroundChangedChanged False
22:53:32.1999E808409OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:53:32.1999E807706OverlayManager::UpdateLockSetForegroundWindowDisable LSFW
22:53:32.1999E802950OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:53:32.1999E802832OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
22:53:32.1999E802845OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:32.2149E80367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:32.2159E807015OverlayManager::doActionDisplayFPS - Triggered
22:53:33.774B5102205ClientExitProcessCallbackClient::Exit Process Callback [0].
22:53:33.774B510691Client::clearClient::Clear [0 - 1] .
22:53:33.774B510698Client::clearClient::Clear stoping...
22:53:33.774B5101179OverlayManager::StopInternalstopping...
22:53:33.774B5101206OverlayManager::StopInternalStoping server connection
22:53:33.7759E807214OverlayManager::OnDisconnectedDisconnected from server
22:53:33.776B5101211OverlayManager::StopInternalStopped server connection
22:53:33.776B510206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
22:53:33.776B510232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
22:53:33.776B510232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:53:33.776B5101232OverlayManager::StopInternalClosing inter process
22:53:33.776B51025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
22:53:33.7764C4C118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
22:53:33.777B510255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
22:53:33.777B51059InterProcessEventHandler::~InterProcessEventHandlerDone.
22:53:33.777B5101244OverlayManager::StopInternalnot running.
22:53:33.777B510141ApiManager::DestroyBackgroundThreadDestroy call.
22:53:34.200B270188ApiManager::BackgroundThreadBackground Thread is terminated.
22:53:34.201B510232ApiManager::ClearAllCommandsClearing commands [3]
22:53:34.201B510249ApiManager::ClearAllCommandsCleared
22:53:34.201B510136ApiManager::DestroyDestroyed
22:53:34.201B5101246OverlayManager::StopInternalstopped.
22:53:34.201B510759Client::clearRemove old SHM
22:53:34.201B510255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes
22:53:34.201B510767Client::clearStop tasks thread
22:53:34.201B510780Client::clearClient::Clear - Done.
22:53:34.201B5102220ClientExitProcessCallbackGoing to ExitProcess()