Time | Thread | Line | Function | Message |
17:10:03.534 | B3A0 | 138 | runClient | Starting Overlay PID=33388(0x826c) server PID = 15744 |
17:10:03.534 | B3A0 | 560 | Client::init | Client::Initialize |
17:10:03.534 | B3A0 | 568 | Client::init | Start owclient thread |
17:10:03.535 | 5B88 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
17:10:03.535 | 5B88 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly |
17:10:03.535 | 5B88 | 351 | | session id = {9CFEE7FF-3D48-49A4-9897-2335F9735755} |
17:10:03.535 | 5B88 | 2070 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=55346-remoting-auth-token=CQMcczIa0xCgHxGOOSJZjA]. |
17:10:03.535 | 5B88 | 2086 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
17:10:03.535 | 5B88 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
17:10:03.536 | 5B88 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.199.2 |
17:10:03.536 | 5B88 | 2131 | Client::LogProcessModules | Loaded modules: |
17:10:03.548 | 5B88 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\DSOUND.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\DWrite.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\NETAPI32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\OLEACC.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\Secur32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\USP10.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\WINHTTP.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\amdihk64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\atiadlxx.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\aticfx64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\atidxx64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\avrt.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\credui.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\dxva2.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\mf.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\mfplat.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\mfplay.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\wevtapi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\COMDLG32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\CRYPT32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\GDI32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\IMM32.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\InputHost.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\NSI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\Normaliz.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\PSAPI.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\RPCRT4.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\SHCORE.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\SHELL32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\USER32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\WINTRUST.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\WLDAP32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\WS2_32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\Windows.UI.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\bcrypt.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\clbcatq.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\combase.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\gameux.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\gdi32full.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\imagehlp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\msctf.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\msvcp_win.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\msvcrt.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\ole32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\rasadhlp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\sechost.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\ucrtbase.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\win32u.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\System32\winrnr.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\MMDevAPI.DLL |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\NLAapi.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\audioses.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\dataexchange.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\dcomp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\explorerframe.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\mswsock.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\napinsp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\pnrpnsp.dll |
17:10:03.548 | 5B88 | 2147 | | C:\Windows\system32\rsaenh.dll |
17:10:03.549 | 5B88 | 2147 | | C:\Windows\system32\uxtheme.dll |
17:10:03.549 | 5B88 | 2147 | | C:\Windows\system32\wlanapi.dll |
17:10:03.549 | 5B88 | 2147 | | C:\Windows\system32\wshbth.dll |
17:10:03.549 | 5B88 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=35948 |
17:10:03.554 | 5B88 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
17:10:03.554 | 5B88 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
17:10:03.554 | 5B88 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
17:10:03.554 | 5B88 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
17:10:03.554 | 5B88 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
17:10:03.554 | 5B88 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
17:10:03.554 | 5B88 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
17:10:03.554 | 5B88 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
17:10:03.554 | 5B88 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
17:10:03.554 | 5B88 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
17:10:03.554 | 5B88 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
17:10:03.554 | 5B88 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
17:10:03.554 | 5B88 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
17:10:03.554 | 5B88 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
17:10:03.554 | 5B88 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
17:10:03.554 | 5B88 | 1883 | Data::Search | [0] 0x36D70000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [1] 0x0 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [2] 0x1DF20000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [3] 0x0 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [4] 0x0 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [5] 0x348B0000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [6] 0x37A10000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [7] 0xF4F0000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [8] 0x348B0000 |
17:10:03.554 | 5B88 | 1883 | Data::Search | [9] 0x0 |
17:10:03.554 | 5B88 | 1888 | Data::Search | [10] 0x0 |
17:10:03.554 | 5B88 | 1894 | Data::Search | [11] 0x324E0000 |
17:10:03.554 | 5B88 | 1900 | Data::Search | [12] 0xF4F0000 |
17:10:03.554 | 5B88 | 1906 | Data::Search | [13] 0x0 |
17:10:03.554 | 5B88 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:10:03.554 | 5B88 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
17:10:03.554 | 5B88 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
17:10:03.555 | 5B88 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
17:10:03.555 | 5B88 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
17:10:03.555 | 5B88 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
17:10:03.556 | 5B88 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 opened succesfuly |
17:10:03.556 | 5B88 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x9fd60e8f |
17:10:03.556 | 5B88 | 7604 | OverlayManager::LoadDefaultCursors | Load default cursors |
17:10:03.557 | 5B88 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x53f40e77 |
17:10:03.557 | 5B88 | 72 | PerformanceCounter::StartSession | StartSession |
17:10:03.557 | 5B88 | 72 | PerformanceCounter::StartSession | StartSession |
17:10:03.557 | 5B88 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
17:10:03.557 | 5B88 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
17:10:03.557 | 5B88 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
17:10:03.557 | 5B88 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
17:10:03.557 | 5B88 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
17:10:03.557 | 5B88 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
17:10:03.557 | 5B88 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
17:10:03.557 | 5B88 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
17:10:03.557 | 5B88 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
17:10:03.557 | 5B88 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
17:10:03.557 | 5B88 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
17:10:03.557 | 5B88 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
17:10:03.557 | 5B88 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
17:10:03.557 | 5B88 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
17:10:03.557 | 5B88 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
17:10:03.558 | 5B88 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
17:10:03.558 | 5B88 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
17:10:03.558 | 5B88 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
17:10:03.558 | 5B88 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
17:10:03.558 | 5B88 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
17:10:03.558 | 5B88 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
17:10:03.558 | 5B88 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
17:10:03.558 | 5B88 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
17:10:03.558 | 5B88 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
17:10:03.558 | 5B88 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
17:10:03.558 | 5B88 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
17:10:03.558 | 5B88 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
17:10:03.558 | 5B88 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
17:10:03.558 | 5B88 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
17:10:03.558 | 5B88 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
17:10:03.558 | 5B88 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
17:10:03.558 | 5B88 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
17:10:03.558 | 5B88 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
17:10:03.558 | 5B88 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
17:10:03.558 | 5B88 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
17:10:03.558 | 5B88 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
17:10:03.558 | 5B88 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
17:10:03.558 | 5B88 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
17:10:03.558 | 5B88 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
17:10:03.558 | 5B88 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
17:10:03.558 | 5B88 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
17:10:03.558 | 5B88 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
17:10:03.558 | 5B88 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
17:10:03.558 | 5B88 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
17:10:03.558 | 5B88 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
17:10:03.558 | 5B88 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
17:10:03.558 | 5B88 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
17:10:03.558 | 5B88 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
17:10:03.558 | 5B88 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
17:10:03.558 | 5B88 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
17:10:03.558 | 5B88 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
17:10:03.558 | 5B88 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
17:10:03.558 | 5B88 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
17:10:03.558 | 5B88 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
17:10:03.558 | 5B88 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
17:10:03.558 | 5B88 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
17:10:03.558 | 5B88 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
17:10:03.558 | 5B88 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
17:10:03.558 | 5B88 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
17:10:03.558 | 5B88 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
17:10:03.558 | 5B88 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
17:10:03.558 | 5B88 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
17:10:03.558 | 5B88 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
17:10:03.558 | 5B88 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
17:10:03.558 | 5B88 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
17:10:03.558 | 5B88 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
17:10:03.558 | 5B88 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
17:10:03.558 | 5B88 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
17:10:03.558 | 5B88 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
17:10:03.558 | 5B88 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
17:10:03.558 | 5B88 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
17:10:03.558 | 5B88 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
17:10:03.558 | 5B88 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
17:10:03.558 | 5B88 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
17:10:03.558 | 5B88 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
17:10:03.558 | 5B88 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
17:10:03.558 | 5B88 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
17:10:03.558 | 5B88 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
17:10:03.558 | 5B88 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
17:10:03.558 | 5B88 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
17:10:03.558 | 5B88 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
17:10:03.558 | 5B88 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
17:10:03.558 | 5B88 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
17:10:03.558 | 5B88 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
17:10:03.558 | 5B88 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
17:10:03.558 | 5B88 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
17:10:03.558 | 5B88 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
17:10:03.558 | 5B88 | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
17:10:03.558 | 5B88 | 1013 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
17:10:03.558 | 5B88 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:10:03.558 | 5B88 | 629 | OverlayManager::InitGameClient | starting hooks... |
17:10:03.568 | 5B88 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.199.0.15\\OWUtils.dll succeeded |
17:10:03.571 | 5B88 | 602 | Install::Code | Init [Client,1] (MCH) OK |
17:10:03.571 | 5B88 | 602 | Install::Code | Init [Client,2] (MCH) OK |
17:10:03.572 | 5B88 | 602 | Install::Code | Init [Client,3] (MCH) OK |
17:10:03.572 | 5B88 | 602 | Install::Code | Init [Client,4] (MCH) OK |
17:10:03.573 | 5B88 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
17:10:03.612 | 5B88 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
17:10:03.612 | 5B88 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
17:10:03.613 | 5B88 | 1063 | Install::Code | Segment [5|8160|0x348B0000|0x1FE0] |
17:10:03.614 | 5B88 | 602 | Install::Code | unknown (MCH) OK |
17:10:03.614 | 5B88 | 1063 | Install::Code | Segment [5|432368|0x348B0000|0x698F0] |
17:10:03.614 | 5B88 | 602 | Install::Code | unknown (MCH) OK |
17:10:03.614 | 5B88 | 1063 | Install::Code | Segment [5|132688|0x348B0000|0x20650] |
17:10:03.614 | 5B88 | 602 | Install::Code | unknown (MCH) OK |
17:10:03.614 | 5B88 | 1063 | Install::Code | Segment [5|12800|0x348B0000|0x3200] |
17:10:03.615 | 5B88 | 602 | Install::Code | unknown (MCH) OK |
17:10:03.615 | 5B88 | 1063 | Install::Code | Segment [5|-36337536|0x348B0000|0xFDD58880] |
17:10:03.615 | 5B88 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
17:10:03.615 | 5B88 | 1063 | Install::Code | Segment [5|-36316080|0x348B0000|0xFDD5DC50] |
17:10:03.615 | 5B88 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
17:10:03.615 | 5B88 | 1063 | Install::Code | Segment [5|-36321776|0x348B0000|0xFDD5C610] |
17:10:03.615 | 5B88 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
17:10:03.615 | 5B88 | 1063 | Install::Code | Segment [5|-37507984|0x348B0000|0xFDC3AC70] |
17:10:03.615 | 5B88 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
17:10:03.615 | 5B88 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:10:03.615 | 5B88 | 1275 | OverlayManager::Start | Starting... |
17:10:03.615 | 5B88 | 1307 | OverlayManager::Start | starting hooks 2... |
17:10:03.615 | 5B88 | 602 | Install::Code | Init [Client,5] (MCH) OK |
17:10:03.654 | 5B88 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
17:10:03.655 | 5B88 | 602 | Install::Code | Init [Client,6] (MCH) OK |
17:10:03.655 | 5B88 | 1473 | | XTRAP COMPATIBLE PATCH WARNING |
17:10:03.655 | 5B88 | 1482 | OverlayManager::Start | done with hooks... |
17:10:03.655 | 5B88 | 108 | ApiManager::Init | API Manager Event : OK |
17:10:03.655 | 5B88 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=43768 |
17:10:03.655 | 5B88 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
17:10:03.655 | 5B88 | 114 | TXOfInterest | New list set with 0 items |
17:10:03.655 | 5B88 | 1508 | OverlayManager::Start | get foreground state |
17:10:03.655 | 5B88 | 1545 | OverlayManager::Start | Started... |
17:10:03.656 | BFDC | 7189 | OverlayManager::OnConnected | Connected to server |
17:10:03.656 | BFDC | 32 | SendServerHelloMessage::Execute | Send connection Ack |
17:10:03.656 | AAF8 | 7823 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x201b0 |
17:10:03.695 | 5B88 | 602 | Install::Code | Init [Client,0] (MCH) OK |
17:10:03.695 | 5B88 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
17:10:03.695 | 5B88 | 94 | GraphicsHookManager::StopThread | StopThread |
17:10:03.696 | 8C6C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
17:10:03.699 | 5B88 | 406 | Client::initFirstInjection | init complete |
17:10:03.872 | BE48 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
17:10:03.877 | BE48 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
17:10:03.888 | BE48 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
17:10:03.888 | BE48 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
17:10:03.899 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:10:03.899 | BE48 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1964777766 |
17:10:03.899 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:10:03.899 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:10:03.899 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:10:03.904 | BE48 | 705 | RenderDeviceD3d11::initDX11 | create vs |
17:10:03.905 | BE48 | 723 | RenderDeviceD3d11::initDX11 | create vs |
17:10:03.908 | BE48 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
17:10:03.911 | BE48 | 774 | RenderDeviceD3d11::initDX11 | create raster |
17:10:03.911 | BE48 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
17:10:03.911 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:10:03.911 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:10:03.911 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:10:03.911 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:10:03.911 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:10:03.911 | BE48 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
17:10:03.911 | BE48 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
17:10:03.911 | BE48 | 3076 | OverlayManager::setGraphics | Render Device fix was set RT. |
17:10:03.911 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:10:03.911 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:10:03.912 | BE48 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
17:10:03.912 | BE48 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
17:10:03.912 | BE48 | 276 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:10:03.912 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:10:03.912 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:10:03.912 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe0380e43 |
17:10:03.912 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:10:03.912 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:10:03.912 | BE48 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
17:10:03.912 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:10:03.912 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:10:03.912 | BE48 | 8267 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
17:10:03.928 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3008A_P_15744 opened succesfuly |
17:10:03.928 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
17:10:03.938 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:10:03.938 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:10:03.938 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:10:03.938 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:10:03.938 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:10:03.938 | 6C68 | 8029 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
17:10:03.939 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:10:03.939 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:10:03.955 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:10:03.970 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:10:03.973 | BE48 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
17:10:03.988 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:10:04.5 | BE48 | 684 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
17:10:04.6 | BE48 | 725 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [1] |
17:10:04.6 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:10:04.38 | BFDC | 7007 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:10:04.79 | BFDC | 7007 | OverlayManager::doAction | EVENT_HANDLER_SET_WIDGET_PROPERTIES - Triggered |
17:10:04.446 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10CF2_P_15744 opened succesfuly |
17:10:04.446 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
17:10:04.447 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10CEC_P_15744 opened succesfuly |
17:10:04.447 | 2DE4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_15744_SHARED_MEMORY_AGENT opened succesfuly |
17:10:05.460 | BFDC | 7290 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] |
17:10:05.467 | 2DE4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:10:06.666 | BE48 | 8079 | OverlayManager::LoadPlugin | loading plugin: C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll |
17:10:06.670 | BE48 | 8090 | OverlayManager::LoadPlugin | Plugin loaded [18] [C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins/GEPPlugin64.dll] [] |
17:10:06.674 | BE48 | 8120 | OverlayManager::LoadPlugin | finish loading plugin |
17:10:11.42 | 2DE4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:10:13.684 | AAF8 | 2131 | Client::LogProcessModules | Loaded modules: |
17:10:13.701 | AAF8 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWClient.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWExplorer.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Program Files (x86)\Overwolf\0.199.0.15\OWUtils.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Users\batma\AppData\Local\Discord\app-1.0.9005\modules\discord_hook-1\discord_hook\46fcaef50d0\DiscordHook64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\gep_valorant.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\64\libowgameevents64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Users\batma\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\202.0.0\plugins\GEPPlugin64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\ColorAdapterClient.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\D3DCompiler_43.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\D3DSCache.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\DNSAPI.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\DSOUND.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\DWrite.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\GLU32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\HID.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\MFCORE.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\MSACM32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\MSASN1.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\NETAPI32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\NTASN1.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\OLEACC.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\OPENGL32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\PROPSYS.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\Secur32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\SspiCli.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\UMPDC.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\USERENV.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\USP10.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\VERSION.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\WINHTTP.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\WINMM.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\WINNSI.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\Wldp.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\XAudio2_9.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\amdihk64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\apphelp.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\atiadlxx.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\aticfx64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\atidxx64.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\avrt.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\credui.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\cryptnet.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\d3d11.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\d3d9.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dwmapi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dxcore.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dxgi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\dxva2.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\gpapi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\iertutil.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\ksuser.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\mf.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\mfplat.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\mfplay.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\midimap.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\msacm32.drv |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\mscms.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\ncrypt.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\netutils.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\ntdll.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\ntmarta.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\powrprof.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\profapi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\srvcli.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\textinputframework.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\twinapi.appcore.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\urlmon.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\wdmaud.drv |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\wevtapi.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\windows.storage.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\winmmbase.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\SYSTEM32\wintypes.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\ADVAPI32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\AppXDeploymentClient.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\COMDLG32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\CRYPT32.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\CoreMessaging.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\CoreUIComponents.dll |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATICFX64.DLL |
17:10:13.701 | AAF8 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\ATIDXX64.DLL |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\DriverStore\FileRepository\c0360470.inf_amd64_b06c374aee20d185\B360357\atiuxp64.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\GDI32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\IMM32.DLL |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\InputHost.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\KERNEL32.DLL |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\KERNELBASE.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\MSAudDecMFT.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\NSI.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\Normaliz.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\OLEAUT32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\PSAPI.DLL |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\RPCRT4.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\SETUPAPI.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\SHCORE.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\SHELL32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\SHLWAPI.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\USER32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\WINTRUST.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\WLDAP32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\WS2_32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\Windows.ApplicationModel.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\Windows.Media.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\Windows.UI.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\bcrypt.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\bcryptPrimitives.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\cfgmgr32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\clbcatq.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\colorcnv.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\combase.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\fwpuclnt.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\gameux.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\gdi32full.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\imagehlp.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\mfmp4srcsnk.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\mfperfhelper.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\msctf.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\msdmo.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\msmpeg2vdec.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\msvcp_win.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\msvcrt.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\ole32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\rasadhlp.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\sechost.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\ucrtbase.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\win32u.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\System32\winrnr.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\MMDevAPI.DLL |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\NLAapi.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\audioses.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\dataexchange.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\dcomp.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\explorerframe.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\mswsock.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\napinsp.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\pnrpnsp.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\rsaenh.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\twinapi.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\uxtheme.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\wlanapi.dll |
17:10:13.702 | AAF8 | 2147 | | C:\Windows\system32\wshbth.dll |
17:12:26.547 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x17f30e3a . |
17:12:26.569 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
17:12:43.594 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:12:43.604 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x10021 (v: 1) |
17:12:49.304 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:12:49.791 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:12:49.791 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:12:49.791 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:12:49.793 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:12:49.801 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:12:49.813 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:12:49.862 | BE48 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
17:12:49.862 | BE48 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
17:12:52.958 | 6C68 | 2789 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:12:52.966 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x9fd60e8f (v: 1) |
17:12:53.35 | 6C68 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:12:53.42 | 6C68 | 3962 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005} |
17:12:53.236 | 6C68 | 2789 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:12:55.731 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
17:12:55.844 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [startstop_Recording_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
17:12:56.809 | 6C68 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:12:56.816 | 6C68 | 3962 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005} |
17:12:56.816 | 6C68 | 2789 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:12:56.830 | 6C68 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:12:56.837 | 6C68 | 3962 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005} |
17:12:57.274 | 6C68 | 2789 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:12:57.289 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0xbda20db9 (v: 1) |
17:12:58.805 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x7c890e87 (v: 1) |
17:12:58.985 | 6C68 | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:12:58.992 | 6C68 | 3962 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x9fd60e8f;prev = 0x9fd60e8f , {Original values: ref = 0 handle = 0x10005} |
17:13:00.589 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
17:13:00.728 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle_Insights_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
17:13:01.438 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:13:01.439 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:13:01.439 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:13:01.439 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:13:01.439 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:13:01.439 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:13:01.439 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe0380e43 |
17:13:01.484 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:13:01.484 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:13:01.484 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:13:01.484 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x6108A Title=[Task Switching] |
17:13:01.485 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:13:01.485 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:13:01.485 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:13:01.485 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:13:01.488 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:13:01.493 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:13:01.493 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:13:01.493 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:13:01.493 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:13:01.493 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:13:01.493 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:13:01.493 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:13:01.493 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:13:01.493 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:13:01.493 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:13:01.493 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:13:01.493 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:13:01.493 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:13:01.618 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:13:01.618 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:13:01.618 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:13:01.618 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:13:01.630 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:13:01.630 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:13:01.630 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:13:01.630 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:13:01.630 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:13:01.630 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:13:01.630 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:13:01.630 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:13:01.630 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:13:01.648 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:13:01.648 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x6108a). |
17:13:01.648 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:13:01.648 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa2f0ec5 |
17:13:01.648 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:13:01.648 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:13:01.648 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:13:01.648 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:13:01.656 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:13:04.251 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:13:04.251 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:13:04.251 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:13:04.251 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:15:57.4 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:15:57.4 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:15:57.4 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:15:57.4 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:15:57.4 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:15:57.4 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa2f0ec5 |
17:15:57.35 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:15:57.35 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:15:57.35 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:15:57.35 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:15:57.35 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:15:57.35 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:15:57.35 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:15:57.35 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:15:57.35 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:15:57.35 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:15:57.35 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:15:57.35 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:15:57.35 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:15:57.90 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:15:57.90 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:15:57.90 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:15:57.91 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:15:57.101 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:15:57.101 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:15:57.101 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:15:57.101 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:15:57.101 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:15:57.101 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:15:57.101 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:15:57.101 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:15:57.116 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:15:57.116 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:15:57.116 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd6190a1f |
17:15:57.116 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:15:57.117 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:15:57.118 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:15:57.118 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:15:57.118 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:15:57.118 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:15:57.124 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:15:57.124 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:15:57.434 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:15:57.434 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:15:57.434 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:15:57.437 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:15:57.452 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:15:57.500 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:16:17.428 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:16:17.428 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:16:17.428 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:16:17.428 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:16:17.428 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:16:17.428 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:16:17.428 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd6190a1f |
17:16:17.467 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:16:17.467 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:16:17.467 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:16:17.467 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:16:17.467 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:16:17.467 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:16:17.467 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:16:17.467 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:16:17.467 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:16:17.467 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:16:17.467 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:16:17.467 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:16:17.467 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:16:17.531 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:16:17.531 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:16:17.531 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:16:17.531 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:16:17.542 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:16:17.542 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:16:17.542 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:16:17.542 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:16:17.542 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:16:17.542 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:16:17.542 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:16:17.542 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:16:17.560 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x81060). |
17:16:17.560 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:16:17.560 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xad2009ef |
17:16:17.560 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:16:17.560 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:16:17.585 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:16:17.703 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:16:17.703 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:16:17.703 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:16:17.703 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x81060 Title=[Task Switching] |
17:16:17.703 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:16:17.703 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:16:17.703 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:16:17.719 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:16:17.719 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:16:17.722 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:16:17.754 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:16:18.250 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:16:18.250 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:16:18.251 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:16:18.251 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:16:26.857 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:16:26.857 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:16:26.857 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:16:26.857 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:16:26.857 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:16:26.857 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xad2009ef |
17:16:26.890 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:16:26.890 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:16:26.890 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:16:26.890 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:16:26.890 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:16:26.890 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:16:26.890 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:16:26.890 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:16:26.890 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:16:26.890 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:16:26.890 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:16:26.891 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:16:26.891 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:16:26.947 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:16:26.947 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:16:26.947 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:16:26.947 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:16:26.955 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:16:26.955 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:16:26.955 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:16:26.955 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:16:26.955 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:16:26.956 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:16:26.956 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:16:26.956 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:16:26.956 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:16:26.970 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:16:26.970 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:16:26.970 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6f5f09f1 |
17:16:26.970 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:16:26.970 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:16:26.971 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:16:26.973 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:16:26.973 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:16:26.973 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:16:26.973 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:16:26.979 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:16:26.979 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:16:27.329 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:16:27.329 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:16:27.329 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:16:27.334 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:16:27.336 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:16:27.340 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:17:07.42 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:17:07.42 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:17:07.42 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:17:07.42 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:17:07.42 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:17:07.43 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:17:07.43 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6f5f09f1 |
17:17:07.74 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:17:07.74 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:17:07.74 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:17:07.74 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:17:07.74 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:17:07.74 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:17:07.74 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:17:07.74 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:17:07.74 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:17:07.74 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:17:07.74 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:17:07.74 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:17:07.74 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:17:07.127 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:17:07.127 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:17:07.127 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:17:07.127 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:07.139 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:17:07.139 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:17:07.139 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:17:07.139 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:07.139 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:07.139 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:17:07.139 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:17:07.139 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:17:07.167 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:17:07.167 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:17:07.167 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x156a0ea7 |
17:17:07.167 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:17:07.167 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:17:07.183 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:07.183 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:07.183 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:17:07.183 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:17:07.189 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:17:07.367 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:17:07.367 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:17:07.367 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:17:07.367 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:17:07.367 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:17:07.367 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:17:07.367 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:17:07.380 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:17:07.382 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:07.446 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:17:07.446 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:07.948 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:17:07.948 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:17:07.948 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:17:07.948 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:17:07.948 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:17:07.948 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x156a0ea7 |
17:17:07.985 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:17:07.985 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:17:07.985 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:17:07.985 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:17:07.985 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:17:07.985 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:17:07.985 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:17:07.985 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:17:07.985 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:17:07.985 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:17:07.985 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:17:07.985 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:17:07.985 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:17:08.31 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:17:08.31 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:17:08.31 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:17:08.31 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:08.41 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:17:08.41 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:17:08.41 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:17:08.41 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:08.41 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:08.41 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:17:08.41 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:17:08.41 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:17:08.41 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:17:08.57 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:17:08.57 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:17:08.57 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc2cd0d75 |
17:17:08.57 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:17:08.57 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:17:08.57 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:17:08.57 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:08.57 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:08.57 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:17:08.57 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:17:08.65 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:17:08.65 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:17:08.381 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:17:08.381 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:17:08.381 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:17:08.382 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:17:08.401 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:08.407 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:09.189 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:17:09.189 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:17:09.189 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:17:09.189 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:17:09.189 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:17:09.190 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:17:09.190 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc2cd0d75 |
17:17:09.222 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:17:09.222 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:17:09.222 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:17:09.222 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:17:09.222 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:17:09.222 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:17:09.222 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:17:09.222 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:17:09.222 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:17:09.222 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:17:09.222 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:17:09.222 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:17:09.222 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:17:09.284 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:17:09.284 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:17:09.284 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:17:09.284 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:09.296 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:17:09.296 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:17:09.296 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:17:09.296 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:09.296 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:09.296 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:17:09.296 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:17:09.296 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:17:09.323 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:17:09.323 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:17:09.323 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6abe12ab |
17:17:09.323 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:17:09.323 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:17:09.342 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:09.342 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:09.342 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:17:09.342 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:17:09.344 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:17:09.393 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:17:09.393 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:17:09.393 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:17:09.393 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:17:09.393 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:17:09.393 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:17:09.393 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:17:09.408 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:17:09.412 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:09.412 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:17:09.412 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:55.9 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:17:55.9 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:17:55.9 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:17:55.9 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:17:55.9 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:17:55.9 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6abe12ab |
17:17:55.34 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:17:55.34 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:17:55.34 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:17:55.34 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:17:55.34 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:17:55.34 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:17:55.34 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:17:55.34 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:17:55.34 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:17:55.34 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:17:55.34 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:17:55.34 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:17:55.34 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:17:55.99 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:17:55.99 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:17:55.99 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:17:55.99 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:55.111 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:17:55.111 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:17:55.111 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:17:55.111 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:55.111 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:55.111 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:17:55.111 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:17:55.111 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:17:55.111 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:17:55.127 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:17:55.127 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:17:55.127 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d8b0a41 |
17:17:55.127 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:17:55.127 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:17:55.127 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:17:55.127 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:55.128 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:55.128 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:17:55.128 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:17:55.140 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:17:55.140 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:17:55.518 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:17:55.518 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:17:55.518 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:17:55.518 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:55.518 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:17:55.522 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:36.270 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:18:36.270 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:36.270 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:18:36.270 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:36.270 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:36.271 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:36.271 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d8b0a41 |
17:18:36.313 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:18:36.313 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:18:36.313 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:36.313 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:36.313 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:18:36.313 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:18:36.313 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:36.313 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:36.313 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:36.313 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:36.313 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:36.313 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:36.313 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:18:36.434 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:18:36.434 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:18:36.434 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:18:36.434 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:36.443 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:18:36.443 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:36.443 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:18:36.443 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:36.443 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:36.443 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:18:36.443 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:18:36.443 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:18:36.457 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:18:36.457 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:18:36.457 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb3cc0d93 |
17:18:36.457 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:18:36.457 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:18:36.466 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:36.466 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:36.466 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:18:36.466 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:18:36.475 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:18:36.695 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:36.695 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:18:36.695 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:18:36.696 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:18:36.696 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:18:36.696 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:18:36.696 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:18:36.705 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:18:36.710 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:36.713 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:36.738 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:37.3 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:37.3 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:18:37.3 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:37.3 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:37.3 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:37.3 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb3cc0d93 |
17:18:37.33 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:18:37.33 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:18:37.33 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:37.33 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:37.33 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:18:37.33 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:18:37.33 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:37.33 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:37.33 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:37.33 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:37.33 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:37.33 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:37.33 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:18:37.101 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:18:37.101 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:18:37.101 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:18:37.101 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:37.111 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:18:37.111 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:37.111 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:18:37.111 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:37.111 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:37.111 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:18:37.111 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:18:37.111 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:18:37.111 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:18:37.125 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:18:37.125 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:18:37.125 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe2f00a27 |
17:18:37.125 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:18:37.125 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:18:37.125 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:18:37.126 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:37.126 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:37.126 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:18:37.126 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:18:37.148 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:18:37.148 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:18:37.211 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:18:37.211 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:18:37.211 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:18:37.215 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:37.219 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:18:37.220 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:40.202 | 6C68 | 7746 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
17:19:42.116 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:19:42.116 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:19:42.116 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:19:42.116 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:19:42.116 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:19:42.116 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:19:42.116 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:19:42.116 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:19:42.134 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:19:42.146 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:19:42.173 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:19:42.173 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:19:42.178 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:19:42.179 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:19:42.179 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:19:42.179 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:19:42.179 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:19:42.180 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:19:42.180 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe2f00a27 |
17:19:42.228 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:19:42.228 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:19:42.228 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:19:42.228 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:19:42.228 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:19:42.228 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:19:42.228 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:19:42.228 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:19:42.228 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:19:42.228 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:19:42.228 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:19:42.228 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:19:42.228 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:19:42.995 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:19:42.995 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:19:42.995 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:19:42.995 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:19:43.8 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:19:43.8 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:19:43.8 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:19:43.8 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:19:43.8 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:19:43.8 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:19:43.8 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:19:43.8 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:19:43.8 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:19:43.78 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:19:43.78 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:19:43.78 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe2f20a27 |
17:19:43.78 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:19:43.78 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:19:43.78 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:19:43.86 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:19:43.86 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:19:43.87 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:19:43.87 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:19:43.108 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:19:44.578 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:19:44.578 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:19:44.578 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:19:44.578 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:19:44.578 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:19:44.578 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe2f20a27 |
17:19:44.604 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:19:44.604 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:19:44.604 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:19:44.604 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:19:44.604 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:19:44.604 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:19:44.604 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:19:44.604 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:19:44.604 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:19:44.604 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:19:44.604 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:19:44.604 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:19:44.604 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:19:44.653 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:19:44.653 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:19:44.653 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:19:44.653 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:19:44.661 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:19:44.661 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:19:44.662 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:19:44.663 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:19:44.663 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:19:44.663 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:19:44.663 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:19:44.663 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:19:44.663 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:19:44.663 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:19:44.663 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:19:44.678 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:19:44.682 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:19:44.682 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:19:44.682 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe3630fc1 |
17:19:44.682 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:19:44.682 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:19:44.682 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:19:44.684 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:19:44.684 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:19:44.684 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:19:44.684 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:19:44.693 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:19:44.697 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:19:44.697 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:22:42.309 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:22:42.310 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:22:42.310 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:22:42.310 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:22:42.310 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:22:42.310 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:22:42.311 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe3630fc1 |
17:22:42.333 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:22:42.333 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:22:42.333 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:22:42.333 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:22:42.333 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:22:42.333 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:22:42.333 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:22:42.333 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:22:42.333 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:22:42.333 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:22:42.333 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:22:42.333 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:22:42.333 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:22:42.449 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:22:42.449 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:22:42.449 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:22:42.449 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:42.460 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:22:42.460 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:42.460 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:22:42.460 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:42.460 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:42.460 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:22:42.460 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:22:42.460 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:22:42.485 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:22:42.485 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:22:42.485 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2fba07ed |
17:22:42.485 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:22:42.485 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:22:42.489 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:42.489 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:42.489 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:22:42.489 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:22:42.492 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:22:42.521 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:42.521 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:22:42.521 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:22:42.521 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:22:42.521 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:22:42.521 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:22:42.521 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:22:42.522 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:22:42.523 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:22:42.536 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:42.537 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:42.558 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:42.867 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:22:42.867 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:22:42.867 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:22:42.867 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:22:42.867 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:22:42.867 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2fba07ed |
17:22:42.892 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:22:42.892 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:22:42.892 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:22:42.892 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:22:42.892 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:22:42.892 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:22:42.892 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:22:42.892 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:22:42.892 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:22:42.892 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:22:42.892 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:22:42.892 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:22:42.892 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:22:42.965 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:22:42.965 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:22:42.965 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:22:42.965 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:42.978 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:22:42.978 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:42.978 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:22:42.978 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:42.978 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:42.978 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:22:42.978 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:22:42.978 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:22:42.978 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:42.998 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:22:42.998 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:22:42.998 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc30773 |
17:22:42.998 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:22:42.998 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:22:42.998 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:22:43.3 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:43.3 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:43.3 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:22:43.3 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:22:43.9 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:22:43.9 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:22:43.30 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:22:43.30 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:22:43.30 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:22:43.41 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:22:43.47 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:43.54 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:43.778 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:22:43.779 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:22:43.779 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:22:43.779 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:22:43.779 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:22:43.779 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:22:43.779 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc30773 |
17:22:43.807 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:22:43.807 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:22:43.807 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:22:43.807 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:22:43.807 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:22:43.807 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:22:43.807 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:22:43.807 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:22:43.807 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:22:43.807 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:22:43.807 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:22:43.807 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:22:43.807 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:22:43.888 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:22:43.888 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:22:43.888 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:22:43.888 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:43.897 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:22:43.897 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:43.898 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:22:43.898 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:43.898 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:43.898 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:22:43.898 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:22:43.898 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:22:43.918 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:22:43.918 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:22:43.918 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7ac30725 |
17:22:43.918 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:22:43.918 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:22:43.933 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:43.933 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:43.933 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:22:43.933 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:22:43.952 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:22:44.45 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:44.45 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:22:44.45 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:22:44.45 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:22:44.45 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:22:44.45 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:22:44.45 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:22:44.45 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:22:44.46 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:22:44.61 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:44.64 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:44.84 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:44.579 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:22:44.579 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:22:44.579 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:22:44.579 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:22:44.579 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:22:44.580 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7ac30725 |
17:22:44.605 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:22:44.605 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:22:44.605 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:22:44.605 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:22:44.605 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:22:44.605 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:22:44.605 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:22:44.605 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:22:44.605 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:22:44.605 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:22:44.605 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:22:44.605 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:22:44.605 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:22:44.665 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:22:44.665 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:22:44.665 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:22:44.665 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:44.677 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:22:44.677 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:44.677 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:22:44.677 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:44.677 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:44.677 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:22:44.677 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:22:44.677 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:22:44.677 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:44.698 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:22:44.698 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:22:44.698 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x111072f |
17:22:44.698 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:22:44.698 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:22:44.698 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:22:44.702 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:44.702 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:44.702 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:22:44.702 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:22:44.709 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:22:44.709 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:22:45.59 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:22:45.59 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:22:45.60 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:22:45.67 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:22:45.79 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:45.87 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:52.138 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:24:52.139 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:24:52.139 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:24:52.139 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:24:52.139 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:24:52.139 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:24:52.139 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x111072f |
17:24:52.185 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:24:52.185 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:24:52.185 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:24:52.185 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:24:52.185 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:24:52.185 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:24:52.185 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:24:52.185 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:24:52.185 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:24:52.185 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:24:52.185 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:24:52.185 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:24:52.185 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:24:52.282 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:24:52.282 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:24:52.282 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:24:52.282 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:24:52.292 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:24:52.292 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:24:52.293 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:24:52.293 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:24:52.293 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:24:52.293 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:24:52.293 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:24:52.293 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:24:52.312 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:24:52.312 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:24:52.312 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf00773 |
17:24:52.312 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:24:52.312 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:24:52.324 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:24:52.324 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:24:52.324 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:24:52.324 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:24:52.332 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:24:52.487 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:24:52.487 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:24:52.487 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:24:52.487 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:24:52.487 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:24:52.487 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:24:52.487 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:24:52.488 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:24:52.488 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:24:52.489 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:24:52.502 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:24:52.502 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:52.927 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:24:52.927 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:24:52.927 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:24:52.927 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:24:52.927 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:24:52.927 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf00773 |
17:24:52.954 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:24:52.954 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:24:52.954 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:24:52.954 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:24:52.954 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:24:52.954 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:24:52.954 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:24:52.954 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:24:52.954 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:24:52.954 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:24:52.954 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:24:52.954 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:24:52.954 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:24:52.997 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:24:52.997 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:24:52.997 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:24:52.997 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:24:53.8 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:24:53.8 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:24:53.8 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:24:53.8 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:24:53.14 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:24:53.20 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:24:53.20 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:24:53.20 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:24:53.20 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:24:53.20 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:24:53.20 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:24:53.20 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:24:53.20 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:24:53.38 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:24:53.38 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:24:53.38 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x36360f3f |
17:24:53.38 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:24:53.38 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:24:53.38 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:53.43 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:24:53.43 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:24:53.45 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:24:53.45 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:24:53.45 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:24:53.45 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:24:53.47 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:26:39.921 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:26:39.921 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:26:39.921 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:26:39.921 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:26:39.921 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:26:39.922 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:26:39.922 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x36360f3f |
17:26:39.959 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:26:39.959 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:26:39.959 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:26:39.959 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:26:39.959 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:26:39.959 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:26:39.959 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:26:39.959 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:26:39.959 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:26:39.959 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:26:39.959 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:26:39.959 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:26:39.959 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:26:40.19 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:26:40.19 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:26:40.19 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:26:40.19 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:26:40.29 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:26:40.29 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:26:40.29 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:26:40.29 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:26:40.29 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:26:40.29 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:26:40.29 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:26:40.29 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:26:40.52 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:26:40.52 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:26:40.52 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ad7032b |
17:26:40.52 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:26:40.52 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:26:40.60 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:26:40.60 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:26:40.60 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:26:40.60 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:26:40.69 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:26:40.217 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:26:40.217 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:26:40.217 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:26:40.217 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:26:40.217 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:26:40.217 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:26:40.217 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:26:40.217 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:26:40.217 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:26:40.219 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:26:40.243 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:26:40.243 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:26:40.899 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:26:40.899 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:26:40.899 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:26:40.899 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:26:40.899 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:26:40.899 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ad7032b |
17:26:40.934 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:26:40.934 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:26:40.934 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:26:40.934 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:26:40.934 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:26:40.934 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:26:40.934 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:26:40.934 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:26:40.934 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:26:40.934 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:26:40.934 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:26:40.934 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:26:40.934 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:26:40.996 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:26:40.996 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:26:40.996 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:26:40.996 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:26:41.9 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:26:41.9 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:26:41.9 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:26:41.9 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:26:41.9 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:26:41.9 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:26:41.9 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:26:41.9 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:26:41.9 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:26:41.27 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:26:41.27 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:26:41.27 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x76e80323 |
17:26:41.27 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:26:41.27 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:26:41.27 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:26:41.33 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:26:41.33 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:26:41.33 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:26:41.33 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:26:41.33 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:26:41.33 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:26:41.222 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:26:41.222 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:26:41.222 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:26:41.225 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:26:41.225 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:26:41.229 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:28:29.866 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:28:29.866 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:28:29.866 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:28:29.866 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:28:29.866 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:28:29.866 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:28:29.866 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x76e80323 |
17:28:29.905 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:28:29.905 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:28:29.905 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:28:29.905 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:28:29.905 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:28:29.905 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:28:29.905 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:28:29.905 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:28:29.905 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:28:29.905 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:28:29.905 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:28:29.905 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:28:29.905 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:28:29.995 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:28:29.995 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:28:29.995 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:28:29.995 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:28:30.7 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:28:30.7 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:28:30.7 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:28:30.7 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:28:30.7 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:28:30.7 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:28:30.7 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:28:30.7 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:28:30.33 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:28:30.33 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:28:30.33 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbd2036f |
17:28:30.33 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:28:30.33 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:28:30.37 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:28:30.37 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:28:30.37 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:28:30.37 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:28:30.44 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:28:30.44 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:28:30.44 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:28:30.44 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:28:30.44 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:28:30.44 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:28:30.44 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:28:30.44 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:28:30.46 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:28:30.46 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:28:30.60 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:28:30.61 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:28:30.81 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:28:30.607 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:28:30.607 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:28:30.607 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:28:30.607 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:28:30.607 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:28:30.607 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbd2036f |
17:28:30.655 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:28:30.655 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:28:30.655 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:28:30.655 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:28:30.655 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:28:30.655 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:28:30.655 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:28:30.655 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:28:30.655 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:28:30.655 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:28:30.655 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:28:30.655 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:28:30.655 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:28:30.712 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:28:30.712 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:28:30.712 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:28:30.712 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:28:30.723 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:28:30.723 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:28:30.723 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:28:30.723 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:28:30.723 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:28:30.723 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:28:30.723 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:28:30.723 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:28:30.723 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:28:30.748 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:28:30.748 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:28:30.748 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1705032d |
17:28:30.748 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:28:30.748 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:28:30.748 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:28:30.753 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:28:30.753 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:28:30.753 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:28:30.753 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:28:30.755 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:28:30.755 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:28:31.66 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:28:31.66 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:28:31.66 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:28:31.69 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:28:31.84 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:28:31.84 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:31.489 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:30:31.489 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:30:31.489 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:30:31.489 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:31.489 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:31.490 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:31.490 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1705032d |
17:30:31.540 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:30:31.540 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:30:31.540 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:31.540 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:31.540 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:30:31.540 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:30:31.540 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:31.540 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:31.540 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:31.540 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:31.540 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:31.540 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:31.540 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:30:31.618 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:30:31.618 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:30:31.618 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:30:31.618 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:31.630 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:30:31.630 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:31.630 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:30:31.630 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:31.630 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:31.630 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:30:31.630 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:30:31.630 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:30:31.650 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:30:31.650 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:30:31.650 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e10341 |
17:30:31.650 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:30:31.650 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:30:31.657 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:31.657 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:31.657 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:30:31.657 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:30:31.668 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:30:31.955 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:31.955 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:31.955 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:30:31.956 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:30:31.956 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:30:31.956 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:31.956 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:30:31.956 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:31.968 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:31.971 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:31.974 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:32.5 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:32.230 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:30:32.230 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:30:32.230 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:32.230 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:32.230 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:32.230 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e10341 |
17:30:32.288 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:30:32.288 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:30:32.288 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:32.288 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:32.288 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:30:32.288 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:30:32.288 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:32.288 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:32.288 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:32.288 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:32.288 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:32.288 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:32.288 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:30:32.345 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:30:32.345 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:30:32.345 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:30:32.345 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:32.356 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:30:32.356 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:32.356 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:30:32.356 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:32.356 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:32.356 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:30:32.357 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:32.357 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:32.357 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:32.360 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:30:32.360 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:30:32.360 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8afd104d |
17:30:32.360 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:30:32.360 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:30:32.360 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:30:32.364 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:32.364 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:32.364 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:30:32.364 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:30:32.377 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:30:32.377 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:30:32.457 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:30:32.458 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:30:32.458 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:30:32.479 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:30:32.498 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:32.505 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:49.136 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:30:49.137 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:30:49.137 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:30:49.137 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:49.137 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:49.137 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:49.137 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8afd104d |
17:30:49.185 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:30:49.185 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:30:49.185 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:49.185 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:49.185 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:30:49.185 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:30:49.185 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:49.185 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:49.185 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:49.185 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:49.185 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:49.185 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:49.185 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:30:49.265 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:49.265 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:49.265 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:30:49.265 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:30:49.265 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:30:49.265 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:49.265 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:30:49.265 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:49.279 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:49.282 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:49.303 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:30:49.303 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:30:49.303 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:30:49.303 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:49.315 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:30:49.315 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:49.315 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:30:49.315 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:49.315 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:49.315 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:30:49.315 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:30:49.315 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:30:49.315 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:30:49.322 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:49.322 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:30:49.322 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:30:49.322 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfeee0cab |
17:30:49.322 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:30:49.322 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:30:49.322 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:30:49.322 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:49.322 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:30:49.322 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:49.322 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:49.322 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:30:49.322 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:30:49.348 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:30:49.959 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:30:49.959 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:30:49.959 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:49.959 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:49.959 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:49.959 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfeee0cab |
17:30:50.12 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:30:50.12 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:30:50.12 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:50.12 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:50.12 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:30:50.12 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:30:50.12 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:50.12 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:50.12 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:50.12 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:50.12 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:50.12 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:50.12 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:30:50.65 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:30:50.65 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:30:50.65 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:30:50.65 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:50.76 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:30:50.76 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:50.76 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:30:50.76 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:50.76 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:50.76 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:50.76 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:50.76 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:50.94 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:30:50.94 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:30:50.94 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19060243 |
17:30:50.94 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:30:50.95 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:30:50.95 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:50.95 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:50.95 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:30:50.95 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:30:50.100 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:30:50.100 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:30:50.287 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:30:50.287 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:30:50.287 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:30:50.298 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:30:50.304 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:50.351 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:20.181 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:31:20.182 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:31:20.182 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:31:20.182 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:31:20.182 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:31:20.182 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:31:20.183 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19060243 |
17:31:20.214 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:31:20.214 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:31:20.214 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:31:20.214 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:31:20.214 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:31:20.214 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:31:20.214 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:31:20.214 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:31:20.214 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:31:20.214 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:31:20.214 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:31:20.214 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:31:20.214 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:31:20.256 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:20.256 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:31:20.256 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:31:20.258 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:31:20.258 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:31:20.258 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:31:20.258 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:31:20.259 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:31:20.273 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:20.276 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:31:20.295 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:31:20.295 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:31:20.295 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:31:20.295 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:31:20.306 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:31:20.306 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:31:20.306 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:31:20.306 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:31:20.306 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:31:20.306 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:31:20.306 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:31:20.306 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:31:20.306 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:31:20.318 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:31:20.319 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:31:20.319 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:31:20.319 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xacde0a4d |
17:31:20.319 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:31:20.319 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:31:20.319 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:31:20.319 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:20.327 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:31:20.327 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:31:20.327 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:31:20.327 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:31:20.334 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:31:21.566 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:31:21.566 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:31:21.566 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:31:21.566 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:31:21.566 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:31:21.566 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xacde0a4d |
17:31:21.607 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:31:21.607 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:31:21.607 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:31:21.607 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:31:21.607 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:31:21.607 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:31:21.607 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:31:21.607 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:31:21.607 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:31:21.607 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:31:21.607 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:31:21.607 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:31:21.607 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:31:21.678 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:31:21.678 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:31:21.678 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:31:21.678 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:31:21.691 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:31:21.691 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:31:21.691 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:31:21.691 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:31:21.691 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:31:21.691 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:31:21.691 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:31:21.691 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:31:21.708 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:31:21.708 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:31:21.708 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1713032d |
17:31:21.708 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:31:21.708 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:31:21.713 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:31:21.713 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:31:21.714 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:31:21.714 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:31:21.714 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:31:21.714 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:31:21.783 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:31:21.783 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:31:21.783 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:31:21.785 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:31:21.789 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:21.810 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:31:48.146 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:31:48.147 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:31:48.147 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:31:48.147 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:31:48.147 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:31:48.147 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:31:48.148 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1713032d |
17:31:48.156 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:48.156 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:31:48.156 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:31:48.156 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xC20E06 Title=[Task Switching] |
17:31:48.156 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:31:48.156 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:31:48.156 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:31:48.157 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:31:48.157 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:48.158 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:31:48.191 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:31:48.191 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:31:48.191 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:31:48.191 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:31:48.191 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:31:48.191 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:31:48.191 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:31:48.191 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:31:48.191 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:31:48.191 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:31:48.191 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:31:48.191 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:31:48.191 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:31:48.271 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:31:48.272 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:31:48.272 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:31:48.272 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:31:48.284 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:31:48.284 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:31:48.284 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:31:48.284 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:31:48.284 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:31:48.284 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:31:48.284 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:31:48.284 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:31:48.284 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:31:48.306 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:31:48.306 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:31:48.306 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:31:48.307 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7e003f |
17:31:48.307 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:31:48.307 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:31:48.307 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:31:48.307 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:48.314 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:31:48.314 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:31:48.315 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:31:48.315 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:31:48.317 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:31:49.481 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:31:49.481 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:31:49.481 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:31:49.481 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:31:49.481 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:31:49.481 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7e003f |
17:31:49.507 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:31:49.507 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:31:49.507 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:31:49.507 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:31:49.507 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:31:49.507 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:31:49.507 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:31:49.507 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:31:49.507 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:31:49.507 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:31:49.507 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:31:49.507 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:31:49.507 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:31:49.560 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:31:49.560 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:31:49.560 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:31:49.560 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:31:49.571 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:31:49.571 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:31:49.571 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:31:49.571 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:31:49.571 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:31:49.571 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:31:49.571 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:31:49.571 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:31:49.586 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:31:49.586 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:31:49.586 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9920391 |
17:31:49.586 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:31:49.586 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:31:49.588 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:31:49.588 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:31:49.590 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:31:49.590 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:31:49.591 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:31:49.591 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:31:49.677 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:31:49.677 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:31:49.677 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:31:49.693 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:31:49.696 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:49.699 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:32:09.862 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:32:09.862 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:09.862 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:32:09.862 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:09.862 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:09.862 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:09.862 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9920391 |
17:32:09.911 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:32:09.911 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:32:09.911 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:09.911 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:09.911 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:32:09.911 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:32:09.911 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:09.911 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:09.911 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:09.911 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:09.911 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:09.911 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:32:09.911 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:32:09.997 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:32:09.997 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:32:09.997 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:32:09.997 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:10.7 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:32:10.7 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:32:10.7 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:32:10.7 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:32:10.8 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:32:10.8 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:32:10.8 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:32:10.8 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:32:10.9 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:32:10.9 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:32:10.9 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:32:10.9 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:10.9 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:10.9 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:10.9 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:32:10.9 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:32:10.9 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:32:10.22 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:32:10.24 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:10.26 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:32:10.26 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:32:10.26 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:32:10.26 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a9f044f |
17:32:10.26 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:32:10.26 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:32:10.26 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:32:10.26 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:10.30 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:10.30 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:10.30 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:32:10.30 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:32:10.45 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:32:12.567 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:12.567 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:32:12.567 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:12.567 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:12.567 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:12.567 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a9f044f |
17:32:12.601 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:32:12.601 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:32:12.601 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:12.601 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:12.601 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:32:12.601 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:32:12.601 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:12.601 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:12.601 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:12.601 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:12.601 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:12.601 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:32:12.601 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:32:12.657 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:32:12.657 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:32:12.657 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:32:12.657 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:12.669 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:32:12.669 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:32:12.669 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:32:12.669 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:12.669 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:12.669 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:12.669 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:12.669 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:12.672 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:32:12.672 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:32:12.673 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15dc0649 |
17:32:12.673 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:12.673 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:32:12.673 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:12.673 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:12.673 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:32:12.673 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:32:12.688 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:32:12.688 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:13.47 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:13.47 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:32:13.47 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:13.65 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:13.68 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:32:13.68 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:55.866 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:32:55.867 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:55.867 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:32:55.867 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:55.867 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:55.867 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:55.867 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15dc0649 |
17:32:55.899 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:32:55.899 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:32:55.899 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:55.899 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:55.899 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:32:55.899 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:32:55.899 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:55.899 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:55.899 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:55.899 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:55.899 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:55.899 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:32:55.899 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:32:56.2 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:32:56.2 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:32:56.2 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:32:56.2 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:56.13 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:32:56.13 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:32:56.13 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:32:56.13 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:56.13 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:56.13 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:32:56.13 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:32:56.13 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:32:56.29 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:32:56.29 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:32:56.29 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43510f3f |
17:32:56.29 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:32:56.29 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:32:56.35 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:56.35 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:56.35 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:32:56.35 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:32:56.60 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:32:56.224 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:32:56.224 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:32:56.224 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:32:56.224 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:32:56.224 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:32:56.224 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:32:56.224 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:32:56.224 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:32:56.238 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:32:56.241 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:56.246 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:32:56.246 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:32:56.738 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:32:56.738 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:32:56.738 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:32:56.738 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:32:56.738 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:32:56.738 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x43510f3f |
17:32:56.761 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:32:56.761 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:32:56.761 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:32:56.761 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:32:56.761 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:32:56.761 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:32:56.761 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:32:56.761 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:32:56.761 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:32:56.761 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:32:56.761 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:32:56.761 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:32:56.761 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:32:56.823 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:32:56.823 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:32:56.823 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:32:56.823 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:32:56.834 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:32:56.834 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:32:56.834 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:32:56.834 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:32:56.834 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:32:56.834 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:32:56.834 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:32:56.834 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:32:56.834 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:32:56.848 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:32:56.848 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:32:56.848 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x31ac08bd |
17:32:56.848 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:32:56.848 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:32:56.848 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:32:56.851 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:32:56.851 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:32:56.853 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:32:56.853 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:32:56.853 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:32:56.853 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:32:57.233 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:32:57.233 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:32:57.234 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:32:57.237 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:32:57.243 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:32:57.247 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:51.704 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:34:51.705 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:34:51.705 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:34:51.705 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:34:51.705 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:34:51.706 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:34:51.706 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x31ac08bd |
17:34:51.755 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:34:51.755 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:34:51.755 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:34:51.755 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:34:51.755 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:34:51.755 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:34:51.755 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:34:51.755 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:34:51.755 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:34:51.755 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:34:51.755 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:34:51.755 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:34:51.755 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:34:51.858 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:34:51.858 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:34:51.858 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:34:51.858 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:34:51.868 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:34:51.868 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:34:51.868 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:34:51.868 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:34:51.868 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:34:51.868 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:34:51.868 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:34:51.868 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:34:51.888 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:34:51.888 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:34:51.888 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbc450a97 |
17:34:51.888 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:34:51.888 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:34:51.903 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:34:51.903 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:34:51.903 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:34:51.903 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:34:51.915 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:34:52.57 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:34:52.57 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:34:52.57 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:34:52.57 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:34:52.57 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:34:52.57 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:34:52.57 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:34:52.57 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:34:52.63 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:34:52.66 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:34:52.91 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:34:52.91 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:52.477 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:34:52.477 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:34:52.477 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:34:52.477 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:34:52.477 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:34:52.477 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbc450a97 |
17:34:52.532 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:34:52.532 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:34:52.532 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:34:52.532 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:34:52.532 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:34:52.532 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:34:52.532 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:34:52.532 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:34:52.532 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:34:52.532 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:34:52.532 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:34:52.532 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:34:52.532 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:34:52.572 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:34:52.572 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:34:52.572 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:34:52.572 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:34:52.600 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:34:52.605 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:34:52.605 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:34:52.605 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:34:52.605 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:34:52.620 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:34:52.620 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:34:52.620 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:34:52.620 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:34:52.620 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:34:52.620 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:34:52.620 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:34:52.620 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:34:52.640 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:34:52.640 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:34:52.640 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39690905 |
17:34:52.640 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:34:52.640 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:34:52.640 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:52.642 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:34:52.642 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:34:52.642 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:34:52.642 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:34:52.646 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:34:52.649 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:34:52.649 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:35:17.191 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:35:17.191 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:35:17.191 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:35:17.191 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:35:17.191 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:35:17.191 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:35:17.191 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39690905 |
17:35:17.228 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:35:17.228 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:35:17.228 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:35:17.228 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:35:17.228 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:35:17.228 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:35:17.228 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:35:17.228 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:35:17.228 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:35:17.228 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:35:17.228 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:35:17.228 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:35:17.228 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:35:17.315 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:35:17.315 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:35:17.315 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:35:17.315 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:35:17.326 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:35:17.326 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:35:17.326 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:35:17.326 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:35:17.326 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:35:17.326 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:35:17.326 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:35:17.326 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:35:17.344 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:35:17.344 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:35:17.344 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d660649 |
17:35:17.344 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:35:17.344 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:35:17.352 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:35:17.353 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:35:17.353 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:35:17.353 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:35:17.363 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:35:17.461 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:35:17.461 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:35:17.461 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:35:17.461 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:35:17.461 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:35:17.461 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:35:17.461 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:35:17.462 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:35:17.462 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:35:17.463 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:35:17.497 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:35:17.497 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:35:17.894 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:35:17.894 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:35:17.894 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:35:17.894 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:35:17.894 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:35:17.894 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d660649 |
17:35:17.933 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:35:17.933 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:35:17.933 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:35:17.933 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:35:17.933 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:35:17.933 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:35:17.933 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:35:17.933 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:35:17.933 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:35:17.933 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:35:17.933 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:35:17.933 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:35:17.933 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:35:17.972 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:35:17.972 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:35:17.972 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:35:17.972 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:35:17.988 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:35:17.990 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:35:17.990 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:35:17.990 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:35:17.990 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:35:18.2 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:35:18.2 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:35:18.2 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:35:18.2 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:35:18.2 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:35:18.2 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:35:18.2 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:35:18.2 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:35:18.19 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:35:18.19 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:35:18.19 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1fdd078f |
17:35:18.19 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:35:18.19 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:35:18.19 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:35:18.24 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:35:18.24 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:35:18.25 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:35:18.25 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:35:18.25 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:35:18.25 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:35:18.26 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:35:49.632 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:35:49.633 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:35:49.633 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:35:49.633 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:35:49.633 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:35:49.633 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:35:49.634 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1fdd078f |
17:35:49.691 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:35:49.691 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:35:49.691 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:35:49.691 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:35:49.691 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:35:49.691 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:35:49.691 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:35:49.691 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:35:49.691 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:35:49.691 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:35:49.691 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:35:49.691 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:35:49.691 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:35:49.771 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:35:49.771 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:35:49.771 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:35:49.771 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:35:49.784 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:35:49.784 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:35:49.784 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:35:49.784 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:35:49.784 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:35:49.784 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:35:49.784 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:35:49.784 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:35:49.801 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:35:49.801 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:35:49.801 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c470527 |
17:35:49.801 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:35:49.801 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:35:49.816 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:35:49.816 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:35:49.816 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:35:49.816 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:35:49.835 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:35:50.25 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:35:50.25 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:35:50.25 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:35:50.25 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:35:50.25 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:35:50.25 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:35:50.25 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:35:50.25 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:35:50.30 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:35:50.37 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:35:50.40 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:35:50.117 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:35:50.285 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:35:50.285 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:35:50.285 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:35:50.285 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:35:50.285 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:35:50.285 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c470527 |
17:35:50.318 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:35:50.318 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:35:50.318 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:35:50.318 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:35:50.318 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:35:50.318 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:35:50.318 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:35:50.318 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:35:50.318 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:35:50.318 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:35:50.318 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:35:50.318 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:35:50.318 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:35:50.395 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:35:50.395 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:35:50.395 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:35:50.395 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:35:50.409 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:35:50.409 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:35:50.409 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:35:50.409 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:35:50.409 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:35:50.409 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:35:50.409 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:35:50.409 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:35:50.409 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:35:50.418 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:35:50.418 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:35:50.418 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b280cab |
17:35:50.418 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:35:50.418 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:35:50.418 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:35:50.430 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:35:50.430 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:35:50.430 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:35:50.430 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:35:50.436 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:35:50.436 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:35:50.531 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:35:50.531 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:35:50.531 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:35:50.548 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:35:50.551 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:35:50.554 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:36:28.730 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:36:28.731 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:36:28.731 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:36:28.731 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:36:28.731 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:36:28.731 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:36:28.731 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b280cab |
17:36:28.773 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:36:28.773 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:36:28.773 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:36:28.773 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:36:28.773 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:36:28.773 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:36:28.773 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:36:28.773 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:36:28.773 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:36:28.773 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:36:28.773 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:36:28.773 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:36:28.773 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:36:28.834 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:36:28.834 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:36:28.834 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:36:28.834 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:36:28.844 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:36:28.844 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:36:28.844 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:36:28.844 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:36:28.844 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:36:28.844 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:36:28.844 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:36:28.844 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:36:28.871 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:36:28.871 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:36:28.871 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74c90a3f |
17:36:28.871 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:36:28.871 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:36:28.877 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:36:28.877 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:36:28.877 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:36:28.877 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:36:28.886 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:36:29.152 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:36:29.152 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:36:29.152 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:36:29.153 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:36:29.153 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:36:29.153 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:36:29.153 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:36:29.153 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:36:29.155 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:36:29.168 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:36:29.170 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:36:29.192 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:36:29.547 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:36:29.547 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:36:29.547 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:36:29.547 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:36:29.548 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:36:29.548 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74c90a3f |
17:36:29.600 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:36:29.600 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:36:29.600 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:36:29.600 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:36:29.600 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:36:29.600 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:36:29.600 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:36:29.600 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:36:29.600 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:36:29.600 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:36:29.600 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:36:29.600 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:36:29.600 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:36:29.660 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:36:29.660 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:36:29.660 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:36:29.660 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:36:29.667 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:36:29.667 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:36:29.668 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:36:29.668 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:36:29.671 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:36:29.671 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:36:29.671 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:36:29.671 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:36:29.671 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:36:29.671 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:36:29.671 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:36:29.671 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:36:29.683 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:36:29.692 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:36:29.692 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:36:29.692 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc35b0443 |
17:36:29.692 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:36:29.692 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:36:29.692 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:36:29.697 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:36:29.697 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:36:29.697 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:36:29.697 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:36:29.700 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:36:29.700 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:36:29.700 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:37:52.512 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:37:52.512 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:37:52.512 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:37:52.512 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
17:37:52.512 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:37:52.512 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:37:52.512 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:37:52.512 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:37:52.523 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:37:52.525 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:37:52.525 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:37:52.525 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:37:52.525 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:37:52.525 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:37:52.525 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc35b0443 |
17:37:52.527 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:37:52.528 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:37:52.582 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:37:52.582 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:37:52.582 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:37:52.582 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:37:52.582 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:37:52.582 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:37:52.582 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:37:52.582 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:37:52.582 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:37:52.582 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:37:52.582 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:37:52.582 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:37:52.582 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:37:52.668 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:37:52.669 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:37:52.669 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:37:52.669 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:37:52.677 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:37:52.677 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:37:52.677 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:37:52.677 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:37:52.677 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:37:52.677 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:37:52.678 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:37:52.678 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:37:52.678 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:37:52.693 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:37:52.693 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:37:52.693 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:37:52.693 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b880493 |
17:37:52.693 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:37:52.693 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:37:52.693 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:37:52.693 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:37:52.712 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:37:52.712 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:37:52.712 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:37:52.712 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:37:52.714 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:37:53.279 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:37:53.279 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:37:53.279 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:37:53.279 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:37:53.279 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:37:53.279 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b880493 |
17:37:53.320 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:37:53.320 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:37:53.320 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:37:53.320 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:37:53.320 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:37:53.320 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:37:53.320 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:37:53.320 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:37:53.320 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:37:53.320 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:37:53.320 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:37:53.320 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:37:53.320 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:37:53.382 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:37:53.382 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:37:53.382 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:37:53.382 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:37:53.395 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:37:53.395 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:37:53.395 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:37:53.395 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:37:53.395 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:37:53.395 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:37:53.395 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:37:53.395 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:37:53.397 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:37:53.397 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:37:53.398 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20990cab |
17:37:53.398 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:37:53.398 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:37:53.407 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:37:53.407 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:37:53.407 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:37:53.407 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:37:53.413 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:37:53.413 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:37:53.519 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:37:53.519 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:37:53.519 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:37:53.538 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:37:53.539 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:37:53.539 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:03.682 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
17:38:03.766 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [instantReplay_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
17:38:05.718 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:05.718 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:38:05.718 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:38:05.718 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
17:38:05.719 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:38:05.719 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:38:05.719 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:38:05.719 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:05.722 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:05.723 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:05.736 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:38:05.737 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:05.737 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:05.737 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:05.737 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:05.737 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:05.737 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20990cab |
17:38:05.783 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:38:05.783 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:05.783 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:05.783 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:05.783 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:38:05.783 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:38:05.783 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:05.783 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:05.783 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:05.783 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:05.783 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:05.783 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:05.783 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:38:05.859 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:38:05.859 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:38:05.859 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:38:05.859 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:05.872 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:38:05.872 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:05.872 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:38:05.872 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:05.872 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:05.872 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:38:05.872 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:38:05.872 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:38:05.872 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:38:05.891 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:38:05.891 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:38:05.891 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:38:05.891 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x423702b9 |
17:38:05.891 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:38:05.891 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:38:05.891 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:38:05.891 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:05.896 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:05.896 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:05.897 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:38:05.897 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:38:05.902 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:38:06.462 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:06.462 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:06.462 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:06.462 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:06.462 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:06.462 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x423702b9 |
17:38:06.485 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:38:06.485 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:06.485 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:06.485 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:06.485 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:38:06.485 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:38:06.485 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:06.485 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:06.485 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:06.485 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:06.485 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:06.485 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:06.485 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:38:06.562 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:38:06.562 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:38:06.562 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:38:06.562 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:06.573 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:38:06.573 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:06.573 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:38:06.573 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:06.573 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:06.573 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:38:06.573 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:38:06.573 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:38:06.590 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:38:06.590 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:38:06.590 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa985104d |
17:38:06.590 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:38:06.590 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:38:06.594 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:06.594 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:06.594 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:38:06.594 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:38:06.594 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:38:06.594 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:38:06.719 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:38:06.719 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:38:06.720 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:38:06.734 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:38:06.740 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:06.745 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:07.338 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:38:07.339 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:07.339 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:07.339 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:07.339 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:07.340 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:07.340 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa985104d |
17:38:07.380 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:38:07.380 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:07.380 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:07.380 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:07.380 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:38:07.380 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:38:07.380 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:07.380 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:07.380 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:07.380 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:07.380 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:07.380 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:07.380 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:38:07.455 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:38:07.455 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:38:07.455 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:38:07.455 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:07.467 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:38:07.467 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:07.467 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:38:07.467 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:07.467 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:07.467 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:38:07.467 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:38:07.467 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:38:07.486 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:38:07.486 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:38:07.486 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xeb450e2b |
17:38:07.486 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:38:07.486 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:38:07.498 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:07.498 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:07.498 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:38:07.498 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:38:07.507 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:38:07.738 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:07.738 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:38:07.738 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:38:07.738 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:38:07.738 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:38:07.738 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:38:07.738 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:38:07.738 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:07.739 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:38:07.752 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:07.753 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:07.777 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:08.168 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:08.168 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:08.168 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:08.168 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:08.168 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:08.168 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xeb450e2b |
17:38:08.212 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:38:08.212 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:08.212 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:08.212 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:08.212 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:38:08.212 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:38:08.212 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:08.212 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:08.212 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:08.212 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:08.212 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:08.212 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:08.212 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:38:08.247 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:38:08.247 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:38:08.248 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:38:08.248 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:38:08.268 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:08.281 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:38:08.281 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:38:08.281 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:38:08.281 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:08.294 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:38:08.294 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:08.294 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:38:08.294 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:08.294 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:08.294 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:38:08.294 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:38:08.294 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:38:08.309 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:38:08.309 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:38:08.309 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x57ef0301 |
17:38:08.309 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:38:08.310 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:38:08.310 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:08.314 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:08.314 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:08.314 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:38:08.314 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:38:08.316 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:38:08.316 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:38:12.549 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:38:14.226 | BAC4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:40:30.180 | BE64 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:41:22.155 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:41:22.156 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:41:22.156 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:41:22.156 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:41:22.156 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:41:22.156 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:41:22.156 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x57ef0301 |
17:41:22.180 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:41:22.180 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:41:22.180 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:41:22.180 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:41:22.180 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:41:22.180 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:41:22.180 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:41:22.180 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:41:22.180 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:41:22.180 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:41:22.181 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:41:22.181 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:41:22.181 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:41:22.268 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:41:22.268 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:41:22.268 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:41:22.268 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:41:22.282 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:41:22.282 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:41:22.282 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:41:22.282 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:41:22.282 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:41:22.282 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:41:22.282 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:41:22.282 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:41:22.306 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:41:22.306 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:41:22.306 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23cf0309 |
17:41:22.306 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:41:22.306 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:41:22.313 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:41:22.313 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:41:22.313 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:41:22.313 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:41:22.320 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:41:22.592 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:41:22.592 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:41:22.592 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:41:22.593 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:41:22.593 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:41:22.593 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:41:22.593 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:41:22.593 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:41:22.607 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:41:22.613 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:41:22.614 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:22.645 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:24.76 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:41:24.76 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:41:24.76 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:41:24.76 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:41:24.76 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:41:24.76 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23cf0309 |
17:41:24.100 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:41:24.100 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:41:24.100 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:41:24.100 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:41:24.100 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:41:24.100 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:41:24.100 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:41:24.100 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:41:24.100 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:41:24.100 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:41:24.100 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:41:24.100 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:41:24.100 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:41:24.107 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:41:24.107 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:41:24.107 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:41:24.107 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:41:24.124 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:24.159 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:41:24.159 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:41:24.159 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:41:24.160 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:41:24.171 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:41:24.171 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:41:24.171 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:41:24.171 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:41:24.171 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:41:24.171 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:41:24.171 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:41:24.171 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:41:24.188 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:41:24.188 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:41:24.188 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:41:24.188 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a73095f |
17:41:24.188 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:41:24.188 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:41:24.188 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:24.188 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:41:24.188 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:41:24.188 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:41:24.188 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:41:24.188 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:41:24.202 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:41:24.202 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:42:13.526 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:42:13.526 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:42:13.526 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:42:13.526 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:42:13.526 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:42:13.526 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:42:13.526 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a73095f |
17:42:13.564 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:42:13.564 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:42:13.564 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:42:13.564 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:42:13.564 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:42:13.564 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:42:13.564 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:42:13.564 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:42:13.564 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:42:13.564 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:42:13.564 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:42:13.564 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:42:13.564 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:42:13.657 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:42:13.657 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:42:13.657 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:42:13.657 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:42:13.669 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:42:13.669 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:42:13.669 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:42:13.669 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:42:13.669 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:42:13.669 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:42:13.669 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:42:13.669 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:42:13.688 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:42:13.688 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:42:13.688 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6e210373 |
17:42:13.688 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:42:13.688 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:42:13.691 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:42:13.691 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:42:13.691 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:42:13.691 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:42:13.705 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:42:13.909 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:42:13.909 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:42:13.909 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:42:13.909 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:42:13.909 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:42:13.909 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:42:13.909 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:42:13.909 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:42:13.924 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:42:13.930 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:42:13.937 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:42:13.937 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:42:14.460 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:42:14.460 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:42:14.460 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:42:14.460 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:42:14.460 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:42:14.460 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6e210373 |
17:42:14.481 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:42:14.481 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:42:14.481 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:42:14.481 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:42:14.481 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:42:14.481 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:42:14.481 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:42:14.481 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:42:14.481 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:42:14.481 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:42:14.481 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:42:14.481 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:42:14.481 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:42:14.545 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:42:14.545 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:42:14.545 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:42:14.545 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:42:14.557 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:42:14.557 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:42:14.557 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:42:14.557 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:42:14.557 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:42:14.557 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:42:14.557 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:42:14.557 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:42:14.557 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:42:14.573 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:42:14.573 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:42:14.573 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc64b0a97 |
17:42:14.573 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:42:14.573 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:42:14.573 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:42:14.574 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:42:14.574 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:42:14.574 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:42:14.574 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:42:14.576 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:42:14.576 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:42:14.927 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:42:14.927 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:42:14.927 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:42:14.930 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:42:14.942 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:42:14.991 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:43:01.685 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:43:01.687 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:43:01.687 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:43:01.687 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:43:01.687 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:43:01.689 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:43:01.689 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc64b0a97 |
17:43:01.737 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:43:01.737 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:43:01.737 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:43:01.737 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:43:01.737 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:43:01.737 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:43:01.737 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:43:01.737 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:43:01.737 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:43:01.737 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:43:01.737 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:43:01.737 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:43:01.737 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:43:01.814 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:43:01.814 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:43:01.814 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:43:01.815 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:43:01.824 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:43:01.824 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:43:01.824 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:43:01.824 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:43:01.824 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:43:01.824 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:43:01.824 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:43:01.824 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:43:01.844 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:43:01.844 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:43:01.844 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x126e0059 |
17:43:01.844 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:43:01.844 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:43:01.861 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:43:01.861 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:43:01.861 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:43:01.861 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:43:01.869 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:43:02.137 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:43:02.137 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:43:02.137 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:43:02.137 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:43:02.137 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:43:02.137 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:43:02.137 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:43:02.137 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:43:02.152 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:43:02.153 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:43:02.170 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:43:02.170 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:43:02.965 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:43:02.965 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:43:02.965 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:43:02.965 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:43:02.965 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:43:02.965 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x126e0059 |
17:43:03.25 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:43:03.25 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:43:03.25 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:43:03.25 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:43:03.25 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:43:03.25 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:43:03.25 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:43:03.25 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:43:03.25 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:43:03.25 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:43:03.25 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:43:03.25 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:43:03.25 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:43:03.79 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:43:03.79 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:43:03.79 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:43:03.79 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:43:03.90 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:43:03.90 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:43:03.90 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:43:03.90 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:43:03.90 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:43:03.90 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:43:03.90 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:43:03.90 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:43:03.90 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:43:03.106 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:43:03.106 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:43:03.106 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x41170cb5 |
17:43:03.106 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:43:03.106 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:43:03.106 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:43:03.108 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:43:03.108 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:43:03.110 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:43:03.110 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:43:03.110 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:43:03.110 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:43:03.157 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:43:03.157 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:43:03.157 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:43:03.171 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:43:03.178 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:43:03.184 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:09.136 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:44:09.136 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:09.136 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:09.136 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:09.136 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:09.136 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:09.137 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x41170cb5 |
17:44:09.141 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:09.141 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:44:09.141 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:44:09.141 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xE1258 Title=[Task Switching] |
17:44:09.141 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:44:09.141 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:44:09.141 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:44:09.141 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:44:09.144 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:09.146 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:09.174 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:09.174 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:09.174 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:09.174 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:09.174 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:09.174 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:09.174 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:09.174 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:09.174 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:09.174 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:09.174 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:09.174 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:09.174 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:09.237 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:09.237 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:44:09.237 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:09.237 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:09.247 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:09.247 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:09.247 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:09.247 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:09.247 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:09.247 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:44:09.247 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:44:09.247 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:44:09.247 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:44:09.270 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:44:09.270 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:44:09.270 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:09.270 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe571037d |
17:44:09.270 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:44:09.270 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:09.270 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:44:09.270 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:09.281 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:09.281 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:09.281 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:09.282 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:09.291 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:44:09.786 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:09.786 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:09.786 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:09.786 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:09.786 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:09.786 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe571037d |
17:44:09.820 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:09.820 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:09.820 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:09.820 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:09.820 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:09.820 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:09.820 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:09.820 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:09.820 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:09.820 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:09.820 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:09.820 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:09.820 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:09.881 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:09.881 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:44:09.881 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:09.881 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:09.892 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:09.892 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:09.892 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:09.892 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:09.892 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:09.892 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:44:09.892 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:44:09.892 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:44:09.909 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:44:09.910 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:09.910 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x641c0359 |
17:44:09.910 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:44:09.910 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:09.910 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:09.910 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:09.910 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:09.910 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:09.914 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:44:09.915 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:44:10.150 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:44:10.150 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:44:10.150 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:44:10.157 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:44:10.166 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:10.216 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:43.421 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:44:43.421 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:43.421 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:43.421 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:43.421 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:43.422 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:43.422 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x641c0359 |
17:44:43.483 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:43.483 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:43.483 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:43.483 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:43.483 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:43.483 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:43.483 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:43.483 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:43.483 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:43.483 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:43.483 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:43.483 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:43.483 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:43.576 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:43.576 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:44:43.576 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:43.576 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:43.587 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:43.587 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:43.587 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:43.587 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:43.587 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:43.587 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:44:43.587 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:44:43.587 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:44:43.647 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:44:43.647 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:43.647 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8a12032b |
17:44:43.647 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:44:43.648 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:43.648 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:44:43.648 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:43.648 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:43.648 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:43.648 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:43.679 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:44:43.743 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:43.743 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:44:43.743 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:44:43.743 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:44:43.743 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:44:43.743 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:44:43.743 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:44:43.744 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:44:43.758 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:43.760 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:43.775 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:44:43.775 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:45.291 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:45.291 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:45.291 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:45.291 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:45.291 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:45.291 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8a12032b |
17:44:45.347 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:45.347 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:45.347 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:45.347 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:45.347 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:45.347 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:45.347 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:45.347 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:45.347 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:45.347 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:45.347 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:45.347 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:45.347 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:45.421 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:45.421 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:44:45.421 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:45.421 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:45.435 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:45.435 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:45.435 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:45.435 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:45.435 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:45.435 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:44:45.435 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:44:45.435 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:44:45.435 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:44:45.454 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:44:45.454 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:45.454 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x277307d1 |
17:44:45.454 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:44:45.454 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:45.454 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:44:45.454 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:45.454 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:45.454 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:45.454 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:45.458 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:44:45.458 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:44:45.776 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:44:45.776 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:44:45.777 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:44:45.778 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:45.781 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:45.782 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:44:58.103 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:44:58.103 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:58.103 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:58.103 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:58.103 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:58.104 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:58.104 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x277307d1 |
17:44:58.132 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:58.132 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:58.132 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:58.132 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:58.132 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:58.132 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:58.132 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:58.132 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:58.132 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:58.132 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:58.132 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:58.132 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:58.132 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:58.234 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:58.234 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:44:58.234 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:58.234 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:58.244 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:58.244 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:58.244 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:58.244 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:58.244 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:58.244 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:44:58.244 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:44:58.244 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:44:58.259 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:44:58.259 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:58.259 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x81260d25 |
17:44:58.259 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:44:58.259 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:58.267 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:58.267 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:58.267 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:58.267 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:58.275 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:44:58.481 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:58.481 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:44:58.481 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:44:58.481 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:44:58.481 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:44:58.481 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:44:58.481 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:44:58.481 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:44:58.497 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:44:58.499 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:58.517 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:44:58.517 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:44:59.37 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:44:59.37 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:44:59.37 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:44:59.37 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:44:59.37 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:44:59.37 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x81260d25 |
17:44:59.87 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:44:59.87 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:44:59.87 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:44:59.87 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:44:59.87 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:44:59.87 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:44:59.87 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:44:59.87 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:44:59.87 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:44:59.87 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:44:59.87 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:44:59.87 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:44:59.87 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:44:59.130 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:44:59.130 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:44:59.130 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:44:59.130 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:44:59.141 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:44:59.141 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:44:59.141 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:44:59.141 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:44:59.141 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:44:59.141 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:44:59.141 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:44:59.141 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:44:59.141 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:44:59.157 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:44:59.157 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:44:59.157 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6154004d |
17:44:59.157 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:44:59.157 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:44:59.157 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:44:59.161 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:44:59.161 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:44:59.161 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:44:59.161 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:44:59.162 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:44:59.162 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:44:59.482 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:44:59.482 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:44:59.482 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:44:59.493 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:44:59.493 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:44:59.541 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:47:25.514 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:47:25.515 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:47:25.515 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:47:25.515 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:47:25.515 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:47:25.516 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:47:25.516 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6154004d |
17:47:25.567 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:47:25.567 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:47:25.567 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:47:25.567 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:47:25.567 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:47:25.567 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:47:25.567 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:47:25.567 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:47:25.567 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:47:25.567 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:47:25.567 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:47:25.567 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:47:25.567 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:47:25.659 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:47:25.659 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:47:25.659 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:47:25.659 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:47:25.671 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:47:25.671 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:47:25.671 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:47:25.671 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:47:25.671 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:47:25.671 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:47:25.671 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:47:25.671 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:47:25.692 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:47:25.692 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:47:25.692 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d610849 |
17:47:25.692 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:47:25.692 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:47:25.692 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:47:25.692 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:47:25.693 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:47:25.693 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:47:25.708 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:47:25.740 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:47:25.740 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:47:25.740 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:47:25.741 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:47:25.741 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:47:25.741 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:47:25.741 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:47:25.741 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:47:25.756 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:47:25.760 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:47:25.776 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:47:25.776 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:47:27.431 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:47:27.431 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:47:27.431 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:47:27.431 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:47:27.431 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:47:27.431 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d610849 |
17:47:27.465 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:47:27.465 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:47:27.465 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:47:27.465 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:47:27.465 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:47:27.465 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:47:27.465 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:47:27.465 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:47:27.465 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:47:27.465 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:47:27.465 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:47:27.465 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:47:27.465 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:47:27.543 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:47:27.543 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:47:27.543 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:47:27.543 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:47:27.556 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:47:27.556 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:47:27.556 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:47:27.556 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:47:27.556 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:47:27.556 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:47:27.557 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:47:27.557 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:47:27.557 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:47:27.578 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:47:27.578 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:47:27.578 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3fd010b1 |
17:47:27.578 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:47:27.578 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:47:27.578 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:47:27.578 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:47:27.578 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:47:27.578 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:47:27.578 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:47:27.586 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:47:27.586 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:47:27.777 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:47:27.777 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:47:27.777 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:47:27.795 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:47:27.795 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:47:27.800 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:47:51.240 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:47:51.241 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:47:51.241 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:47:51.241 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:47:51.241 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:47:51.241 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:47:51.241 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3fd010b1 |
17:47:51.274 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:47:51.274 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:47:51.274 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:47:51.274 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:47:51.274 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:47:51.274 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:47:51.274 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:47:51.274 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:47:51.274 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:47:51.274 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:47:51.274 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:47:51.274 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:47:51.274 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:47:51.353 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:47:51.353 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:47:51.353 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:47:51.353 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:47:51.365 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:47:51.365 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:47:51.365 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:47:51.365 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:47:51.365 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:47:51.365 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:47:51.365 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:47:51.365 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:47:51.399 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:47:51.399 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:47:51.399 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10b20e2b |
17:47:51.399 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:47:51.399 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:47:51.420 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:47:51.420 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:47:51.420 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:47:51.420 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:47:51.422 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:47:51.646 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:47:51.646 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:47:51.646 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:47:51.647 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:47:51.647 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:47:51.647 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:47:51.647 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:47:51.647 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:47:51.661 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:47:51.665 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:47:51.675 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:47:51.675 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:47:51.965 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:47:51.965 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:47:51.965 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:47:51.965 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:47:51.965 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:47:51.965 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10b20e2b |
17:47:52.17 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:47:52.17 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:47:52.17 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:47:52.17 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:47:52.17 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:47:52.17 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:47:52.17 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:47:52.17 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:47:52.17 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:47:52.17 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:47:52.17 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:47:52.17 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:47:52.17 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:47:52.85 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:47:52.85 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:47:52.85 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:47:52.85 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:47:52.95 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:47:52.95 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:47:52.95 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:47:52.95 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:47:52.95 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:47:52.95 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:47:52.95 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:47:52.95 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:47:52.95 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:47:52.112 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:47:52.112 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:47:52.112 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ecd090f |
17:47:52.112 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:47:52.112 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:47:52.112 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:47:52.115 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:47:52.115 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:47:52.117 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:47:52.117 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:47:52.117 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:47:52.117 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:47:52.149 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:47:52.149 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:47:52.149 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:47:52.166 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:47:52.167 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:47:52.171 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:48:58.99 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:48:58.99 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:48:58.99 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:48:58.100 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
17:48:58.100 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:48:58.100 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:48:58.100 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:48:58.100 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:48:58.108 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:48:58.109 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:48:58.109 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:48:58.109 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:48:58.109 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:48:58.109 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:48:58.109 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ecd090f |
17:48:58.114 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:48:58.116 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:48:58.145 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:48:58.145 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:48:58.145 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:48:58.145 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:48:58.145 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:48:58.145 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:48:58.145 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:48:58.145 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:48:58.145 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:48:58.145 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:48:58.145 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:48:58.145 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:48:58.145 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:48:58.219 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:48:58.219 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:48:58.219 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:48:58.219 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:48:58.232 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:48:58.232 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:48:58.232 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:48:58.232 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:48:58.232 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:48:58.232 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:48:58.232 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:48:58.232 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:48:58.232 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:48:58.255 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:48:58.255 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:48:58.255 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:48:58.255 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5341040f |
17:48:58.255 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:48:58.255 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:48:58.255 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:48:58.255 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:48:58.267 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:48:58.267 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:48:58.267 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:48:58.267 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:48:58.273 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:48:59.298 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:48:59.298 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:48:59.298 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:48:59.298 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:48:59.298 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:48:59.298 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5341040f |
17:48:59.341 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:48:59.341 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:48:59.341 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:48:59.341 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:48:59.341 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:48:59.341 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:48:59.341 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:48:59.341 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:48:59.341 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:48:59.341 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:48:59.341 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:48:59.341 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:48:59.341 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:48:59.410 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:48:59.410 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:48:59.410 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:48:59.410 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:48:59.421 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:48:59.421 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:48:59.421 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:48:59.421 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:48:59.421 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:48:59.421 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:48:59.421 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:48:59.421 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:48:59.441 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:48:59.441 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:48:59.441 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23830f49 |
17:48:59.441 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:48:59.441 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:48:59.447 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:48:59.447 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:48:59.447 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:48:59.447 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:48:59.449 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:48:59.449 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:48:59.623 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:48:59.623 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:48:59.623 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:48:59.626 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:48:59.633 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:48:59.645 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:49:09.916 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:49:09.916 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:49:09.916 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:49:09.916 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:49:09.916 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:49:09.917 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:49:09.917 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23830f49 |
17:49:09.946 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:49:09.946 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:49:09.946 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:49:09.946 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:49:09.946 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:49:09.946 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:49:09.946 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:49:09.946 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:49:09.946 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:49:09.947 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:49:09.947 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:49:09.947 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:49:09.947 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:49:10.73 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:49:10.73 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:49:10.73 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:49:10.73 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:49:10.86 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:49:10.86 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:49:10.86 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:49:10.86 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:49:10.86 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:49:10.86 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:49:10.86 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:49:10.86 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:49:10.105 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:49:10.105 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:49:10.105 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7362004d |
17:49:10.105 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:49:10.105 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:49:10.112 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:49:10.112 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:49:10.112 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:49:10.112 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:49:10.123 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:49:10.297 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:49:10.297 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:49:10.297 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:49:10.297 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:49:10.297 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:49:10.297 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:49:10.297 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:49:10.298 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:49:10.313 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:49:10.315 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:49:10.328 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:49:10.328 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:49:10.585 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:49:10.585 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:49:10.585 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:49:10.585 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:49:10.585 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:49:10.585 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7362004d |
17:49:10.620 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:49:10.620 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:49:10.620 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:49:10.620 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:49:10.620 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:49:10.620 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:49:10.620 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:49:10.620 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:49:10.620 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:49:10.620 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:49:10.620 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:49:10.620 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:49:10.620 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:49:10.698 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:49:10.698 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:49:10.698 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:49:10.698 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:49:10.707 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:49:10.707 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:49:10.707 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:49:10.707 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:49:10.707 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:49:10.707 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:49:10.707 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:49:10.707 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:49:10.707 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:49:10.723 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:49:10.723 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:49:10.723 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe630369 |
17:49:10.724 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:49:10.724 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:49:10.724 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:49:10.727 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:49:10.727 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:49:10.728 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:49:10.728 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:49:10.728 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:49:10.728 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:49:10.806 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:49:10.806 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:49:10.806 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:49:10.819 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:49:10.824 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:49:10.830 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:20.302 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:20.302 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:50:20.302 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:50:20.302 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
17:50:20.302 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:50:20.302 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:50:20.302 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:50:20.303 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:50:20.303 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:50:20.303 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:20.303 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:20.332 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:50:20.333 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:20.333 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:20.333 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:20.333 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:20.333 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:20.333 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe630369 |
17:50:20.370 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:50:20.370 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:20.370 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:20.370 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:20.370 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:50:20.370 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:50:20.370 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:20.370 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:20.370 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:20.370 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:20.370 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:20.370 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:20.370 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:50:20.439 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:50:20.440 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:50:20.440 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:50:20.440 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:20.453 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:50:20.453 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:20.453 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:50:20.453 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:20.453 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:20.453 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:50:20.453 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:50:20.453 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:50:20.453 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:50:20.470 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:50:20.470 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:50:20.470 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ebc0f49 |
17:50:20.470 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:50:20.470 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:50:20.470 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:50:20.470 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:20.488 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:20.488 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:20.488 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:50:20.488 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:50:20.495 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:50:21.20 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:21.20 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:21.20 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:21.20 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:21.20 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:21.20 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ebc0f49 |
17:50:21.45 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:50:21.45 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:21.45 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:21.45 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:21.45 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:50:21.45 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:50:21.45 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:21.45 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:21.45 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:21.45 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:21.45 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:21.45 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:21.45 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:50:21.124 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:50:21.125 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:50:21.125 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:50:21.125 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:21.136 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:50:21.136 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:21.136 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:50:21.136 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:21.136 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:21.137 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:50:21.137 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:50:21.137 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:50:21.153 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:50:21.153 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:50:21.154 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48280483 |
17:50:21.154 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:50:21.154 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:50:21.157 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:50:21.157 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:50:21.158 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:21.158 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:21.158 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:50:21.158 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:50:21.312 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:50:21.312 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:50:21.313 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:50:21.327 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:50:21.330 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:21.336 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:55.518 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:50:55.518 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:55.519 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:55.519 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:55.519 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:55.519 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:55.519 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48280483 |
17:50:55.554 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:50:55.554 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:55.554 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:55.554 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:55.554 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:50:55.554 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:50:55.554 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:55.554 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:55.554 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:55.554 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:55.554 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:55.554 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:55.554 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:50:55.625 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:50:55.625 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:50:55.625 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:50:55.625 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:55.641 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:50:55.641 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:55.642 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:50:55.642 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:55.642 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:55.642 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:50:55.642 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:50:55.642 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:50:55.661 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:50:55.661 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:50:55.663 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ed80cab |
17:50:55.663 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:50:55.666 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:50:55.669 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:55.669 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:55.670 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:50:55.670 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:50:55.687 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:50:55.884 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:55.884 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:50:55.884 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:50:55.884 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[Facing our Demons in Spelunky 2 - YouTube - Google Chrome] |
17:50:55.884 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:50:55.884 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:50:55.884 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:50:55.884 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:50:55.900 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:55.904 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:55.914 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:50:55.914 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:56.675 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:56.675 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:56.675 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:56.675 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:56.675 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:56.675 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ed80cab |
17:50:56.714 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:50:56.714 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:56.714 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:56.714 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:56.714 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:50:56.714 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:50:56.714 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:56.714 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:56.714 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:56.714 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:56.714 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:56.714 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:56.714 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:50:56.789 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:50:56.789 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:50:56.789 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:50:56.789 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:56.802 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:50:56.802 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:56.802 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:50:56.802 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:56.802 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:56.802 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:50:56.802 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:50:56.802 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:50:56.802 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:50:56.817 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:50:56.818 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:50:56.818 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x170605e9 |
17:50:56.818 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:50:56.818 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:50:56.818 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:50:56.821 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:50:56.821 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:50:56.822 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:56.822 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:56.822 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:50:56.822 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:50:56.907 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:50:56.907 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:50:56.908 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:50:56.924 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:56.927 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:50:56.929 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:56.362 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:51:56.362 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:51:56.362 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:51:56.362 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101DC Title=[] |
17:51:56.362 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:51:56.362 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:51:56.362 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:51:56.362 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:56.369 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:51:56.370 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:51:56.370 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:51:56.370 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:51:56.370 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:51:56.371 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:51:56.371 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x170605e9 |
17:51:56.377 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:51:56.379 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:56.401 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:51:56.401 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:51:56.401 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:51:56.401 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:51:56.401 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:51:56.401 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:51:56.401 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:51:56.401 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:51:56.401 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:51:56.401 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:51:56.401 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:51:56.401 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:51:56.401 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:51:56.471 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:51:56.471 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:51:56.471 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:51:56.471 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:51:56.487 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:51:56.487 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:51:56.487 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:51:56.487 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:51:56.487 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:51:56.487 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:51:56.487 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:51:56.487 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:51:56.487 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:51:56.508 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:51:56.508 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:51:56.508 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:51:56.508 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2de30391 |
17:51:56.508 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:51:56.508 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:51:56.508 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:51:56.508 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:56.514 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:51:56.514 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:51:56.514 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:51:56.514 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:51:56.524 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:52:00.719 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:52:00.719 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:52:00.719 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:52:00.719 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:52:00.719 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:52:00.719 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2de30391 |
17:52:00.775 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:52:00.775 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:52:00.775 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:52:00.775 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:52:00.775 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:52:00.775 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:52:00.775 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:52:00.775 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:52:00.775 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:52:00.775 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:52:00.775 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:52:00.775 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:52:00.775 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:52:00.850 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:52:00.850 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:52:00.850 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:52:00.850 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:52:00.862 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:52:00.862 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:52:00.862 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:52:00.862 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:52:00.862 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:52:00.862 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:52:00.862 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:52:00.862 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:52:00.864 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:52:00.864 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:52:00.865 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x582005e3 |
17:52:00.865 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:52:00.865 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:52:00.867 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:52:00.867 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:52:00.867 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:52:00.867 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:52:00.881 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:52:00.881 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:52:00.933 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:52:00.933 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:52:00.933 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:52:00.949 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:52:00.954 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:52:00.954 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:52:53.184 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
17:52:53.184 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:52:53.184 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:52:53.184 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:52:53.184 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:52:53.184 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:52:53.184 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x582005e3 |
17:52:53.210 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:52:53.210 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:52:53.210 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:52:53.210 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:52:53.210 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:52:53.210 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:52:53.210 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:52:53.210 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:52:53.210 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:52:53.210 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:52:53.210 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:52:53.210 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:52:53.210 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:52:53.248 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:52:53.248 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:52:53.248 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
17:52:53.249 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1A1262 Title=[Task Switching] |
17:52:53.249 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
17:52:53.249 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:52:53.249 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
17:52:53.251 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:52:53.263 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:52:53.265 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:52:53.319 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:52:53.319 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
17:52:53.319 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:52:53.319 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:52:53.332 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:52:53.332 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:52:53.332 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:52:53.332 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:52:53.332 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:52:53.332 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:52:53.332 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
17:52:53.332 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
17:52:53.332 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
17:52:53.377 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:52:53.378 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
17:52:53.378 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:52:53.378 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x34be0341 |
17:52:53.378 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
17:52:53.379 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:52:53.379 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:52:53.379 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:52:53.391 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
17:52:56.553 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:52:56.553 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:52:56.553 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:52:56.553 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:52:56.789 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:52:56.789 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:52:56.789 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:52:56.789 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:52:56.789 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:52:56.789 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x34be0341 |
17:52:56.793 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:52:56.793 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
17:52:56.793 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
17:52:56.797 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
17:52:56.822 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
17:52:56.822 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
17:52:56.822 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:52:56.823 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:52:56.823 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
17:52:56.823 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
17:52:56.823 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:52:56.823 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:52:56.823 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:52:56.823 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:52:56.823 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:52:56.823 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
17:52:56.823 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
17:52:56.877 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
17:52:56.877 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
17:52:56.877 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
17:52:56.877 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:52:56.891 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
17:52:56.891 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
17:52:56.891 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
17:52:56.891 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:52:56.891 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:52:56.891 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:52:56.891 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:52:56.891 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:52:56.909 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
17:52:56.909 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
17:52:56.909 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39720051 |
17:52:56.909 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:52:56.909 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
17:52:56.909 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:52:56.913 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:52:56.913 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:52:56.913 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
17:52:56.914 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
17:52:56.916 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:52:56.916 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
17:52:56.922 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
17:57:18.604 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
17:57:18.686 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:00:50.793 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:00:50.794 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:00:50.794 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:00:50.794 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:00:50.794 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:00:50.795 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:00:50.795 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39720051 |
18:00:50.842 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:00:50.842 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:00:50.842 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:00:50.842 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:00:50.842 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:00:50.842 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:00:50.842 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:00:50.842 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:00:50.842 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:00:50.842 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:00:50.842 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:00:50.842 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:00:50.842 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:00:50.895 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:00:50.895 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:00:50.895 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:00:50.895 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:00:50.905 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:00:50.905 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:00:50.905 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:00:50.905 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:00:50.905 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:00:50.905 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:00:50.905 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:00:50.905 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:00:50.931 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:00:50.931 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:00:50.933 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17eb05c3 |
18:00:50.933 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:00:50.933 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:00:50.942 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:00:50.942 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:00:50.942 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:00:50.943 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:00:50.954 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:00:51.37 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:00:51.37 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:00:51.37 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:00:51.37 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:00:51.37 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:00:51.37 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:00:51.37 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:00:51.37 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:00:51.48 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:00:51.52 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:00:51.53 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:00:51.81 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:00:53.577 | C2A0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:01:02.235 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:01:02.235 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:01:02.235 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:01:02.235 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:01:02.235 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:01:02.235 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17eb05c3 |
18:01:02.269 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:01:02.269 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:01:02.269 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:01:02.269 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:01:02.269 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:01:02.269 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:01:02.269 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:01:02.269 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:01:02.269 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:01:02.269 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:01:02.269 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:01:02.269 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:01:02.269 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:01:02.346 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:01:02.346 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:01:02.346 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:01:02.346 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:01:02.358 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:01:02.358 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:01:02.358 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:01:02.358 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:01:02.358 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:01:02.358 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:01:02.358 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:01:02.358 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:01:02.358 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:01:02.359 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:01:02.359 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:01:02.360 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d820ea7 |
18:01:02.360 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:01:02.360 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:01:02.360 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:01:02.361 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:01:02.361 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:01:02.361 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:01:02.361 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:01:02.376 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:01:02.376 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:01:02.716 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:01:02.716 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:01:02.716 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:01:02.718 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:01:02.718 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:01:02.781 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:01:13.857 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:01:13.857 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:01:13.857 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:01:13.857 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:01:13.857 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:01:13.857 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:01:13.857 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d820ea7 |
18:01:13.943 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:01:13.943 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:01:13.943 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:01:13.943 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:01:13.943 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:01:13.943 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:01:13.943 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:01:13.943 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:01:13.943 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:01:13.943 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:01:13.943 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:01:13.943 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:01:13.943 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:01:14.70 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:01:14.70 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:01:14.70 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:01:14.70 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:01:14.81 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:01:14.82 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:01:14.82 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:01:14.82 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:01:14.82 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:01:14.82 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:01:14.82 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:01:14.82 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:01:14.98 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:01:14.98 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:01:14.98 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3db40ea7 |
18:01:14.98 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:01:14.98 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:01:14.107 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:01:14.227 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:01:14.227 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:01:14.227 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:01:14.227 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:01:14.227 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:01:14.227 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:01:14.227 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:01:14.228 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:01:14.237 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:01:14.239 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:01:14.239 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:01:14.272 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:01:16.36 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:01:16.36 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:01:16.36 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:01:16.36 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:01:16.373 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:01:16.373 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:01:16.373 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:01:16.373 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:01:16.373 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:01:16.373 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3db40ea7 |
18:01:16.404 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:01:16.404 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:01:16.404 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:01:16.404 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:01:16.404 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:01:16.404 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:01:16.404 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:01:16.404 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:01:16.404 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:01:16.404 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:01:16.404 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:01:16.404 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:01:16.404 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:01:16.452 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:01:16.452 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:01:16.452 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:01:16.452 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:01:16.463 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:01:16.463 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:01:16.463 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:01:16.463 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:01:16.463 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:01:16.463 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:01:16.463 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:01:16.463 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:01:16.463 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:01:16.476 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:01:16.476 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:01:16.476 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x69320a33 |
18:01:16.476 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:01:16.477 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:01:16.477 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:01:16.478 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:01:16.478 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:01:16.479 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:01:16.479 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:01:16.481 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:01:16.481 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:01:16.762 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:01:16.762 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:01:16.762 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:01:16.775 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:01:16.781 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:01:16.786 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:08.139 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:03:08.139 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:03:08.139 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:03:08.139 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:03:08.139 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:03:08.139 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:03:08.139 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x69320a33 |
18:03:08.164 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:03:08.164 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:03:08.164 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:03:08.164 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:03:08.164 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:03:08.164 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:03:08.164 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:03:08.164 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:03:08.164 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:03:08.164 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:03:08.164 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:03:08.164 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:03:08.164 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:03:08.247 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:03:08.247 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:03:08.247 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:03:08.247 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:03:08.261 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:03:08.261 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:03:08.261 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:03:08.261 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:03:08.261 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:03:08.261 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:03:08.261 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:03:08.261 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:03:08.296 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:03:08.296 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:03:08.296 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x49d60713 |
18:03:08.296 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:03:08.297 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:03:08.299 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:03:08.317 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:03:08.317 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:03:08.317 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:03:08.317 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:03:08.548 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:03:08.548 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:03:08.548 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:03:08.548 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:03:08.549 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:03:08.549 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:03:08.549 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:03:08.549 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:03:08.561 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:03:08.564 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:03:08.568 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:03:08.588 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:47.493 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:03:47.493 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:03:47.493 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:03:47.493 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:03:47.493 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:03:47.493 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x49d60713 |
18:03:47.502 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:03:47.502 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:03:47.502 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:03:47.502 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:03:47.507 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:03:47.522 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:03:47.522 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:03:47.522 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:03:47.522 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:03:47.522 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:03:47.522 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:03:47.522 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:03:47.522 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:03:47.522 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:03:47.522 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:03:47.522 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:03:47.522 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:03:47.522 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:03:47.605 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:03:47.605 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:03:47.605 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:03:47.605 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:03:47.617 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:03:47.617 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:03:47.617 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:03:47.617 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:03:47.617 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:03:47.617 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:03:47.617 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:03:47.617 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:03:47.663 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:03:47.663 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:03:47.663 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67b403a9 |
18:03:47.663 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:03:47.663 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:03:47.663 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:03:47.663 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:03:47.663 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:47.663 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:03:47.663 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:03:47.663 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:03:47.671 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:03:47.671 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:03:47.678 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:04:48.363 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:04:48.363 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:04:48.363 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:04:48.363 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:04:48.363 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:04:48.363 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:04:48.363 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67b403a9 |
18:04:48.382 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:04:48.382 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:04:48.382 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:04:48.382 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:04:48.382 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:04:48.382 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:04:48.382 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:04:48.382 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:04:48.382 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:04:48.382 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:04:48.382 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:04:48.382 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:04:48.382 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:04:48.446 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:04:48.446 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:04:48.446 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:04:48.446 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:04:48.457 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:04:48.457 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:04:48.457 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:04:48.457 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:04:48.457 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:04:48.458 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:04:48.458 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:04:48.458 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:04:48.481 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:04:48.481 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:04:48.481 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb6c509f1 |
18:04:48.481 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:04:48.481 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:04:48.495 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:04:48.495 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:04:48.495 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:04:48.495 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:04:48.508 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:04:48.782 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:04:48.782 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:04:48.782 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:04:48.782 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:04:48.782 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:04:48.782 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:04:48.782 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:04:48.782 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:04:48.797 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:04:48.799 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:04:48.803 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:04:48.832 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:05:33.207 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:05:33.207 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:05:33.207 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:05:33.207 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:05:33.207 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:05:33.207 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb6c509f1 |
18:05:33.235 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:05:33.235 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:05:33.235 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:05:33.235 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:05:33.235 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:05:33.235 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:05:33.235 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:05:33.235 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:05:33.235 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:05:33.235 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:05:33.235 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:05:33.235 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:05:33.235 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:05:33.291 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:05:33.291 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:05:33.291 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:05:33.291 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:05:33.302 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:05:33.302 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:05:33.302 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:05:33.302 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:05:33.302 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:05:33.302 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:05:33.302 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:05:33.302 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:05:33.302 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:05:33.317 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:05:33.317 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:05:33.317 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfd200c31 |
18:05:33.317 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:05:33.317 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:05:33.317 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:05:33.318 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:05:33.318 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:05:33.318 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:05:33.318 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:05:33.326 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:05:33.326 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:05:33.355 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:05:33.355 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:05:33.355 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:05:33.372 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:05:33.375 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:05:33.381 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:06:10.626 | ABF4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:55.85 | 9AF8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:08:43.146 | ABF4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:09:08.671 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:09:08.671 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:09:08.671 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:09:08.671 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:09:08.671 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:09:08.671 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:09:08.671 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfd200c31 |
18:09:08.712 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:09:08.712 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:09:08.712 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:09:08.712 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:09:08.712 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:09:08.712 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:09:08.712 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:09:08.712 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:09:08.712 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:09:08.712 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:09:08.712 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:09:08.712 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:09:08.712 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:09:08.819 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:09:08.819 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:09:08.819 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:09:08.819 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:09:08.831 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:09:08.831 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:09:08.831 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:09:08.831 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:09:08.831 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:09:08.831 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:09:08.831 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:09:08.831 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:09:08.852 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:09:08.852 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:09:08.852 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x855f095f |
18:09:08.852 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:09:08.852 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:09:08.852 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:09:08.852 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:09:08.852 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:09:08.852 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:09:08.852 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:09:08.865 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:09:09.50 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:09:09.50 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:09:09.50 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:09:09.51 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:09:09.51 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:09:09.51 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:09:09.51 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:09:09.51 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:09:09.51 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:09:09.53 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:09:09.64 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:09:09.64 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:09:09.856 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:09:09.856 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:09:09.856 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:09:09.856 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:09:09.856 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:09:09.856 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x855f095f |
18:09:09.877 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:09:09.877 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:09:09.877 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:09:09.878 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:09:09.878 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:09:09.878 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:09:09.878 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:09:09.878 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:09:09.878 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:09:09.878 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:09:09.878 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:09:09.878 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:09:09.878 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:09:09.929 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:09:09.929 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:09:09.929 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:09:09.929 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:09:09.941 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:09:09.941 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:09:09.941 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:09:09.941 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:09:09.941 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:09:09.941 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:09:09.941 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:09:09.942 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:09:09.942 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:09:09.961 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:09:09.961 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:09:09.961 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x107b0803 |
18:09:09.961 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:09:09.961 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:09:09.961 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:09:09.963 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:09:09.963 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:09:09.963 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:09:09.963 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:09:09.971 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:09:09.971 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:09:10.66 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:09:10.66 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:09:10.66 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:09:10.80 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:09:10.83 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:09:10.84 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:46.36 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:10:46.37 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:10:46.37 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:10:46.37 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:10:46.37 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:10:46.37 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:10:46.37 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x107b0803 |
18:10:46.96 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:10:46.96 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:10:46.96 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:10:46.96 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:10:46.96 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:10:46.96 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:10:46.96 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:10:46.96 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:10:46.96 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:10:46.96 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:10:46.96 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:10:46.96 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:10:46.96 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:10:46.99 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:10:46.99 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:10:46.99 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:10:46.100 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:10:46.100 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:10:46.100 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:10:46.100 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:10:46.101 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:10:46.103 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:10:46.104 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:46.195 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:10:46.195 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:10:46.195 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:10:46.195 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:10:46.207 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:10:46.207 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:10:46.207 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:10:46.207 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:10:46.207 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:10:46.207 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:10:46.207 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:10:46.207 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:10:46.207 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:10:46.227 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:10:46.227 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:10:46.228 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:10:46.228 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1df08a3 |
18:10:46.228 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:10:46.228 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:10:46.228 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:10:46.228 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:10:46.233 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:10:46.233 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:10:46.233 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:10:46.233 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:10:46.249 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:10:46.903 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:10:46.903 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:10:46.903 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:10:46.903 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:10:46.903 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:10:46.903 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1df08a3 |
18:10:46.958 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:10:46.958 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:10:46.958 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:10:46.958 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:10:46.958 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:10:46.958 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:10:46.958 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:10:46.958 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:10:46.958 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:10:46.958 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:10:46.958 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:10:46.958 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:10:46.958 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:10:47.18 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:10:47.19 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:10:47.19 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:10:47.19 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:10:47.29 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:10:47.29 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:10:47.29 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:10:47.29 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:10:47.29 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:10:47.29 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:10:47.29 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:10:47.29 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:10:47.34 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:10:47.34 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:10:47.34 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x963307d3 |
18:10:47.34 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:10:47.34 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:10:47.36 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:10:47.36 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:10:47.36 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:10:47.36 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:10:47.51 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:10:47.51 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:10:47.103 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:10:47.103 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:10:47.103 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:10:47.108 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:10:47.119 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:10:47.175 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:11:09.357 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:11:09.358 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:11:09.358 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:11:09.358 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:11:09.358 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:11:09.358 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:11:09.358 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x963307d3 |
18:11:09.394 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:11:09.394 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:11:09.394 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:11:09.394 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:11:09.394 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:11:09.394 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:11:09.394 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:11:09.394 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:11:09.394 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:11:09.394 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:11:09.394 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:11:09.394 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:11:09.394 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:11:09.442 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:11:09.442 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:11:09.442 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:11:09.442 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:11:09.442 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:11:09.442 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:11:09.442 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:11:09.443 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:11:09.457 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:11:09.459 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:11:09.484 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:11:09.484 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:11:09.484 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:11:09.485 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:11:09.497 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:11:09.497 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:11:09.497 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:11:09.497 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:11:09.497 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:11:09.497 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:11:09.497 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:11:09.497 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:11:09.497 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:11:09.514 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:11:09.514 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:11:09.514 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:11:09.515 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x314e052b |
18:11:09.515 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:11:09.515 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:11:09.515 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:11:09.515 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:11:09.522 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:11:09.522 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:11:09.522 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:11:09.522 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:11:09.534 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:11:09.992 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:11:09.992 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:11:09.992 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:11:09.992 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:11:09.992 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:11:09.992 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x314e052b |
18:11:10.19 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:11:10.19 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:11:10.19 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:11:10.19 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:11:10.19 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:11:10.19 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:11:10.19 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:11:10.19 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:11:10.19 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:11:10.19 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:11:10.19 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:11:10.19 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:11:10.19 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:11:10.79 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:11:10.79 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:11:10.79 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:11:10.79 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:11:10.89 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:11:10.89 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:11:10.89 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:11:10.89 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:11:10.89 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:11:10.89 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:11:10.89 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:11:10.89 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:11:10.106 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:11:10.106 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:11:10.106 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x964607d3 |
18:11:10.106 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:11:10.106 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:11:10.106 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:11:10.106 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:11:10.106 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:11:10.106 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:11:10.111 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:11:10.111 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:11:10.443 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:11:10.443 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:11:10.444 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:11:10.454 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:11:10.461 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:11:10.465 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:11:39.580 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:11:39.580 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:11:39.580 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:11:39.580 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:11:39.580 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:11:39.580 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:11:39.580 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x964607d3 |
18:11:39.608 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:11:39.608 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:11:39.608 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:11:39.608 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:11:39.608 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:11:39.608 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:11:39.608 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:11:39.608 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:11:39.608 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:11:39.608 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:11:39.608 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:11:39.608 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:11:39.608 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:11:39.693 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:11:39.693 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:11:39.693 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:11:39.693 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:11:39.704 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:11:39.704 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:11:39.704 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:11:39.704 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:11:39.704 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:11:39.704 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:11:39.704 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:11:39.704 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:11:39.721 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:11:39.721 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:11:39.721 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x356c052b |
18:11:39.721 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:11:39.721 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:11:39.729 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:11:39.729 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:11:39.730 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:11:39.730 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:11:39.741 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:11:39.930 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:11:39.930 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:11:39.930 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:11:39.930 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:11:39.930 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:11:39.930 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:11:39.930 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:11:39.930 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:11:39.938 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:11:39.945 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:11:39.948 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:11:39.973 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:11:40.233 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:11:40.233 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:11:40.233 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:11:40.233 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:11:40.233 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:11:40.233 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x356c052b |
18:11:40.257 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:11:40.257 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:11:40.257 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:11:40.257 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:11:40.257 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:11:40.257 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:11:40.257 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:11:40.257 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:11:40.257 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:11:40.257 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:11:40.257 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:11:40.257 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:11:40.257 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:11:40.324 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:11:40.324 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:11:40.324 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:11:40.324 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:11:40.335 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:11:40.335 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:11:40.335 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:11:40.335 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:11:40.335 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:11:40.335 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:11:40.335 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:11:40.335 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:11:40.335 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:11:40.350 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:11:40.350 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:11:40.350 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x711208a7 |
18:11:40.350 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:11:40.350 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:11:40.350 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:11:40.352 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:11:40.352 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:11:40.355 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:11:40.355 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:11:40.355 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:11:40.355 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:11:40.437 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:11:40.437 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:11:40.437 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:11:40.454 | 6C68 | 6299 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x17f30e3a) 0x17f30e3a . |
18:11:40.454 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:11:40.463 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:03.177 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:12:03.177 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:03.177 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:03.177 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:03.177 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:03.178 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:03.178 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x711208a7 |
18:12:03.209 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:03.209 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:03.209 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:03.209 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:03.209 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:03.209 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:03.209 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:03.209 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:03.209 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:03.209 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:03.209 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:03.209 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:03.209 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:03.264 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:03.264 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:12:03.264 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:03.264 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:03.276 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:03.276 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:03.276 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:03.276 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:03.276 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:03.276 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:12:03.276 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:12:03.276 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:12:03.295 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:12:03.295 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:03.295 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x573b0b47 |
18:12:03.295 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:12:03.295 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:03.313 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:03.313 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:03.313 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:03.313 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:03.316 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:12:03.347 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:03.347 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:12:03.347 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:12:03.347 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:12:03.347 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:12:03.347 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:12:03.347 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:12:03.347 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:12:03.362 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:03.363 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:03.406 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:12:03.406 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:15.533 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:15.533 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:15.533 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:15.533 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:15.533 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:15.533 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x573b0b47 |
18:12:15.584 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:15.584 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:15.584 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:15.584 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:15.584 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:15.584 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:15.584 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:15.584 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:15.584 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:15.584 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:15.584 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:15.584 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:15.584 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:15.663 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:15.663 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:12:15.663 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:15.663 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:15.676 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:15.676 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:15.676 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:15.676 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:15.676 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:15.676 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:12:15.676 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:12:15.676 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:12:15.676 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:12:15.696 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:12:15.696 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:15.696 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf737097f |
18:12:15.696 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:12:15.696 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:15.696 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:12:15.699 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:15.699 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:15.699 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:15.699 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:15.704 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:12:15.704 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:12:15.990 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:12:15.990 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:12:15.991 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:12:15.999 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:16.1 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:17.914 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:12:17.914 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:17.914 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:17.914 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:17.914 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:17.915 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:17.915 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf737097f |
18:12:17.963 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:17.963 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:17.963 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:17.963 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:17.963 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:17.963 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:17.963 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:17.963 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:17.963 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:17.963 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:17.963 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:17.963 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:17.963 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:17.993 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:17.993 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:12:17.993 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:12:17.994 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:12:17.994 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:12:17.994 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:12:17.994 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:12:17.995 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:12:17.996 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:17.998 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:18.55 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:18.55 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:12:18.55 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:18.55 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:18.66 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:18.66 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:18.66 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:18.66 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:18.66 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:18.66 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:12:18.66 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:12:18.66 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:12:18.66 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:12:18.85 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:12:18.85 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:12:18.85 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:18.85 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1d870ce7 |
18:12:18.85 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:12:18.85 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:18.85 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:12:18.85 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:18.88 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:18.88 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:18.88 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:18.88 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:18.106 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:12:18.725 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:18.725 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:18.725 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:18.725 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:18.725 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:18.725 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1d870ce7 |
18:12:18.767 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:18.767 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:18.767 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:18.767 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:18.767 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:18.767 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:18.767 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:18.767 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:18.767 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:18.767 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:18.767 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:18.767 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:18.767 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:18.834 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:18.834 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:12:18.834 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:18.834 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:18.844 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:18.844 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:18.844 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:18.844 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:18.844 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:18.844 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:12:18.844 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:12:18.844 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:12:18.863 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:12:18.863 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:18.863 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x57ad0b47 |
18:12:18.863 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:12:18.863 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:18.863 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:18.863 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:18.864 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:18.864 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:18.870 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:12:18.870 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:12:19.5 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:12:19.5 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:12:19.5 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:12:19.21 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:19.66 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:48.790 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:12:48.790 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:48.790 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:48.790 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:48.790 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:48.790 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:48.790 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x57ad0b47 |
18:12:48.839 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:48.839 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:48.839 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:48.839 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:48.839 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:48.839 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:48.839 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:48.839 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:48.839 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:48.839 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:48.839 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:48.839 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:48.839 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:48.930 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:48.931 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:12:48.931 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:48.931 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:48.944 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:48.944 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:48.944 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:48.944 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:48.944 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:48.944 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:12:48.944 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:12:48.944 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:12:48.970 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:12:48.970 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:48.970 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x51c0687 |
18:12:48.970 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:12:48.970 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:48.980 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:48.980 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:48.980 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:48.980 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:48.986 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:12:48.0 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:48.0 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:12:48.0 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:12:48.0 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:12:48.0 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:12:48.0 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:12:48.0 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:12:48.0 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:12:49.16 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:12:49.23 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:49.23 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:12:49.23 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:49.439 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:12:49.439 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:12:49.439 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:12:49.439 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:12:49.439 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:12:49.439 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x51c0687 |
18:12:49.495 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:12:49.495 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:12:49.495 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:12:49.495 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:12:49.495 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:12:49.495 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:12:49.495 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:12:49.495 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:12:49.495 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:12:49.495 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:12:49.495 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:12:49.495 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:12:49.495 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:12:49.512 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:12:49.512 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:12:49.513 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:12:49.513 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:12:49.528 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:12:49.565 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:12:49.565 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:12:49.565 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:12:49.565 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:12:49.577 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:12:49.577 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:12:49.577 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:12:49.577 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:12:49.577 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:12:49.577 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:12:49.577 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:12:49.577 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:12:49.597 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:12:49.597 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:12:49.597 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xefa0c31 |
18:12:49.597 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:12:49.597 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:12:49.597 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:12:49.602 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:12:49.602 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:12:49.602 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:12:49.602 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:12:49.604 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:12:49.604 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:13:18.406 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:13:18.407 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:13:18.407 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:13:18.407 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:13:18.407 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:13:18.407 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:13:18.407 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xefa0c31 |
18:13:18.465 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:13:18.465 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:13:18.465 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:13:18.465 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:13:18.465 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:13:18.465 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:13:18.465 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:13:18.465 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:13:18.465 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:13:18.465 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:13:18.465 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:13:18.465 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:13:18.465 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:13:18.510 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:13:18.510 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:13:18.510 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:13:18.511 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:13:18.511 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:13:18.511 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:13:18.511 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:13:18.512 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:13:18.526 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:13:18.529 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:13:18.580 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:13:18.580 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:13:18.580 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:13:18.580 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:13:18.593 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:13:18.593 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:13:18.593 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:13:18.593 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:13:18.593 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:13:18.593 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:13:18.593 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:13:18.593 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:13:18.593 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:13:18.600 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:13:18.600 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:13:18.600 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:13:18.600 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5270687 |
18:13:18.600 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:13:18.600 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:13:18.600 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:13:18.600 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:13:18.613 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:13:18.613 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:13:18.614 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:13:18.614 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:13:18.624 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:13:19.389 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:13:19.389 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:13:19.389 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:13:19.389 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:13:19.389 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:13:19.389 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5270687 |
18:13:19.426 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:13:19.426 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:13:19.426 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:13:19.426 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:13:19.426 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:13:19.426 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:13:19.426 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:13:19.426 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:13:19.426 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:13:19.426 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:13:19.426 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:13:19.427 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:13:19.427 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:13:19.482 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:13:19.482 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:13:19.482 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:13:19.482 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:13:19.494 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:13:19.494 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:13:19.494 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:13:19.494 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:13:19.494 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:13:19.494 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:13:19.494 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:13:19.494 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:13:19.511 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:13:19.511 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:13:19.511 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ebc0e2b |
18:13:19.511 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:13:19.511 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:13:19.513 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:13:19.513 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:13:19.516 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:13:19.516 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:13:19.516 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:13:19.516 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:13:19.517 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:13:19.517 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:13:19.517 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:13:19.536 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:13:19.542 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:14:45.964 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:14:45.965 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:14:45.965 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:14:45.965 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:14:45.965 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:14:45.965 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:14:45.965 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ebc0e2b |
18:14:45.990 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:14:45.990 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:14:45.990 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:14:45.990 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:14:45.990 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:14:45.990 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:14:45.990 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:14:45.990 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:14:45.990 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:14:45.990 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:14:45.990 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:14:45.990 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:14:45.990 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:14:46.70 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:14:46.70 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:14:46.70 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:14:46.70 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:14:46.80 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:14:46.80 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:14:46.80 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:14:46.80 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:14:46.80 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:14:46.80 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:14:46.80 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:14:46.80 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:14:46.97 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:14:46.97 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:14:46.97 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x58460b47 |
18:14:46.97 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:14:46.97 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:14:46.105 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:14:46.105 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:14:46.105 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:14:46.105 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:14:46.112 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:14:46.424 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:14:46.424 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:14:46.424 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:14:46.424 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:14:46.424 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:14:46.424 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:14:46.424 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:14:46.424 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:14:46.438 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:14:46.441 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:14:46.458 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:14:46.458 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:14:46.777 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:14:46.777 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:14:46.777 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:14:46.777 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:14:46.777 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:14:46.777 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x58460b47 |
18:14:46.824 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:14:46.824 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:14:46.824 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:14:46.824 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:14:46.824 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:14:46.824 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:14:46.824 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:14:46.824 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:14:46.824 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:14:46.824 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:14:46.824 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:14:46.824 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:14:46.824 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:14:46.895 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:14:46.895 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:14:46.895 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:14:46.895 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:14:46.907 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:14:46.907 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:14:46.907 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:14:46.908 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:14:46.908 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:14:46.908 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:14:46.908 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:14:46.908 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:14:46.908 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:14:46.925 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:14:46.925 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:14:46.925 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d9705e9 |
18:14:46.925 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:14:46.925 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:14:46.925 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:14:46.930 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:14:46.930 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:14:46.930 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:14:46.930 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:14:46.931 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:14:46.931 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:14:46.934 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:14:46.934 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:14:46.934 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:14:46.951 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:14:46.952 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:14:51.823 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:14:51.824 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:14:51.824 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:14:51.824 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:14:51.824 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:14:51.824 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:14:51.824 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d9705e9 |
18:14:51.858 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:14:51.858 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:14:51.858 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:14:51.858 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:14:51.858 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:14:51.858 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:14:51.858 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:14:51.858 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:14:51.858 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:14:51.858 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:14:51.858 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:14:51.858 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:14:51.858 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:14:51.947 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:14:51.947 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:14:51.947 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:14:51.947 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:14:51.960 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:14:51.960 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:14:51.960 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:14:51.960 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:14:51.960 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:14:51.960 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:14:51.960 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:14:51.960 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:14:51.977 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:14:51.977 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:14:51.978 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12bf0611 |
18:14:51.978 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:14:51.978 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:14:51.985 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:14:51.985 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:14:51.985 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:14:51.985 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:14:51.994 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:14:52.18 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:14:52.18 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:14:52.18 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:14:52.18 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:14:52.18 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:14:52.18 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:14:52.18 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:14:52.19 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:14:52.30 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:14:52.34 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:14:52.36 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:14:52.62 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:14:52.655 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:14:52.655 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:14:52.655 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:14:52.655 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:14:52.655 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:14:52.655 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12bf0611 |
18:14:52.700 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:14:52.700 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:14:52.700 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:14:52.700 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:14:52.700 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:14:52.700 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:14:52.700 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:14:52.700 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:14:52.700 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:14:52.700 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:14:52.700 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:14:52.700 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:14:52.700 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:14:52.752 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:14:52.752 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:14:52.752 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:14:52.752 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:14:52.762 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:14:52.762 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:14:52.762 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:14:52.762 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:14:52.762 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:14:52.762 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:14:52.762 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:14:52.762 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:14:52.762 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:14:52.773 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:14:52.773 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:14:52.773 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4cb90ea7 |
18:14:52.773 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:14:52.773 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:14:52.773 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:14:52.776 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:14:52.776 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:14:52.776 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:14:52.776 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:14:52.780 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:14:52.780 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:14:53.24 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:14:53.24 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:14:53.24 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:14:53.41 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:14:53.47 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:14.597 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:17:14.598 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:17:14.598 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:17:14.598 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:14.598 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:14.598 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:14.598 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4cb90ea7 |
18:17:14.632 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:17:14.632 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:14.632 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:14.632 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:14.632 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:17:14.632 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:17:14.632 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:14.632 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:14.632 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:14.632 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:14.632 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:14.632 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:17:14.632 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:17:14.711 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:17:14.711 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:17:14.711 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:17:14.711 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:14.724 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:17:14.724 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:14.724 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:17:14.724 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:14.724 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:14.724 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:17:14.724 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:17:14.724 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:17:14.748 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:17:14.748 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:17:14.748 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd351104d |
18:17:14.748 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:17:14.748 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:17:14.753 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:14.753 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:14.753 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:17:14.753 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:17:14.753 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:17:14.753 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:17:14.754 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:17:14.754 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:17:14.754 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:17:14.754 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:17:14.754 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:17:14.754 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:17:14.754 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:17:14.760 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:14.767 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:17:14.767 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:17:14.767 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:15.157 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:17:15.157 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:17:15.157 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:15.157 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:15.157 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:15.157 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd351104d |
18:17:15.194 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:17:15.194 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:15.194 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:15.194 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:15.194 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:17:15.194 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:17:15.194 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:15.194 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:15.194 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:15.194 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:15.194 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:15.194 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:17:15.194 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:17:15.265 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:17:15.265 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:17:15.265 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:17:15.265 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:17:15.268 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:17:15.268 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:17:15.268 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:17:15.268 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:15.280 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:17:15.280 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:15.280 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:17:15.280 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:15.280 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:15.280 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:17:15.280 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:17:15.280 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:15.282 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:15.299 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:17:15.299 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:17:15.299 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc12a109d |
18:17:15.299 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:17:15.299 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:17:15.299 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:15.303 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:17:15.303 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:17:15.306 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:15.306 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:15.306 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:17:15.306 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:17:25.994 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:17:25.995 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:17:25.995 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:17:25.995 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:25.995 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:25.995 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:25.996 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc12a109d |
18:17:26.20 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:17:26.20 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:26.20 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:26.20 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:26.20 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:17:26.20 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:17:26.20 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:26.20 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:26.20 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:26.20 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:26.20 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:26.20 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:17:26.20 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:17:26.116 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:17:26.116 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:17:26.116 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:17:26.116 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:26.126 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:17:26.126 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:26.126 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:17:26.126 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:26.126 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:26.126 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:17:26.126 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:17:26.126 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:17:26.142 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:17:26.142 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:17:26.142 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf9690c6b |
18:17:26.142 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:17:26.142 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:17:26.149 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:26.149 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:26.149 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:17:26.149 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:17:26.163 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:17:26.429 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:17:26.429 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:17:26.429 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:17:26.429 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:17:26.429 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:17:26.429 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:17:26.429 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:17:26.429 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:17:26.444 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:17:26.445 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:26.458 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:17:26.458 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:17:26.552 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:17:26.552 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:17:26.552 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:17:26.552 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:17:26.553 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:17:26.553 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf9690c6b |
18:17:26.607 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:17:26.607 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:17:26.607 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:17:26.607 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:17:26.607 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:17:26.607 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:17:26.607 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:17:26.607 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:17:26.607 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:17:26.607 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:17:26.607 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:17:26.607 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:17:26.607 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:17:26.664 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:17:26.664 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:17:26.664 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:17:26.664 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:17:26.673 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:17:26.673 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:17:26.673 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:17:26.673 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:17:26.673 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:17:26.673 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:17:26.673 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:17:26.673 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:17:26.673 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:17:26.688 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:17:26.688 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:17:26.688 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x462a055b |
18:17:26.688 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:17:26.688 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:17:26.688 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:17:26.692 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:17:26.692 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:17:26.693 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:17:26.693 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:17:26.693 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:17:26.693 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:17:26.942 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:17:26.942 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:17:26.942 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:17:26.960 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:17:26.962 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:23.203 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:19:23.204 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:19:23.204 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:19:23.204 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:19:23.204 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:19:23.204 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:19:23.204 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x462a055b |
18:19:23.264 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:19:23.264 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:19:23.264 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:19:23.264 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:19:23.264 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:19:23.264 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:19:23.264 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:19:23.264 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:19:23.264 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:19:23.264 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:19:23.264 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:19:23.264 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:19:23.264 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:19:23.293 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:19:23.293 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:19:23.293 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:19:23.293 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1022E Title=[] |
18:19:23.293 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:19:23.293 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:19:23.293 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:19:23.294 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:19:23.307 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:19:23.309 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:23.399 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:19:23.399 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:19:23.399 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:19:23.399 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:23.411 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:19:23.411 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:19:23.411 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:19:23.411 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:23.411 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:23.411 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:19:23.411 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:19:23.411 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:19:23.411 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:19:23.432 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:19:23.432 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:19:23.432 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:19:23.432 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5d5c0ea7 |
18:19:23.432 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:19:23.433 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:19:23.433 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:19:23.433 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:23.433 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:23.433 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:23.434 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:19:23.434 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:19:23.458 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:19:23.743 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:19:23.743 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:19:23.743 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:19:23.743 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:19:23.743 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:19:23.743 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5d5c0ea7 |
18:19:23.803 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:19:23.803 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:19:23.803 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:19:23.820 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:23.821 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:19:23.821 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:19:23.821 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:19:23.821 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:19:23.821 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:19:23.821 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:19:23.821 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:19:23.821 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:19:23.821 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:19:23.821 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:19:23.821 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:19:23.821 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:19:23.821 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:19:23.954 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:19:23.954 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:19:23.954 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:19:23.954 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:23.966 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:19:23.966 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:19:23.966 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:19:23.966 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:23.966 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:23.966 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:19:23.966 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:19:23.966 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:19:23.980 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:19:23.980 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:19:23.980 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x194b0b69 |
18:19:23.980 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:19:23.980 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:19:23.980 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:23.981 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:19:23.981 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:23.981 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:23.981 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:19:23.981 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:19:23.983 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:19:23.983 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:19:54.602 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:19:54.602 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:19:54.602 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:19:54.602 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:19:54.602 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:19:54.602 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:19:54.602 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x194b0b69 |
18:19:54.666 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:19:54.666 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:19:54.666 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:19:54.666 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:19:54.666 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:19:54.666 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:19:54.666 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:19:54.666 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:19:54.666 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:19:54.666 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:19:54.666 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:19:54.666 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:19:54.666 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:19:54.748 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:19:54.748 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:19:54.748 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:19:54.748 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:54.758 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:19:54.758 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:19:54.758 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:19:54.758 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:54.759 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:54.759 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:19:54.759 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:19:54.759 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:19:54.777 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:19:54.777 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:19:54.777 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5014055b |
18:19:54.777 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:19:54.778 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:19:54.781 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:54.781 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:54.781 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:19:54.781 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:19:54.790 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:19:54.821 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:19:54.821 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:19:54.821 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:19:54.822 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:19:54.822 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:19:54.822 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:19:54.822 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:19:54.822 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:19:54.825 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:19:54.836 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:19:54.840 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:54.869 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:55.318 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:19:55.318 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:19:55.318 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:19:55.318 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:19:55.318 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:19:55.318 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5014055b |
18:19:55.327 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:19:55.327 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:19:55.327 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:19:55.327 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:19:55.342 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:19:55.352 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:19:55.352 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:19:55.352 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:19:55.352 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:19:55.352 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:19:55.352 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:19:55.352 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:19:55.352 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:19:55.352 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:19:55.352 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:19:55.352 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:19:55.352 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:19:55.352 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:19:55.432 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:19:55.432 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:19:55.432 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:19:55.432 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:19:55.443 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:19:55.443 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:19:55.443 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:19:55.443 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:19:55.443 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:19:55.443 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:19:55.443 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:19:55.443 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:19:55.461 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:19:55.461 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:19:55.461 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x78df10b1 |
18:19:55.461 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:19:55.461 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:19:55.461 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:19:55.466 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:19:55.466 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:19:55.472 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:19:55.472 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:19:55.472 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:19:55.472 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:21:06.717 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:21:06.768 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:21:06.843 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:21:06.923 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:21:07.156 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:21:07.246 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:21:08.119 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:21:08.119 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:21:08.119 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:21:08.119 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:08.119 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:08.119 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:08.120 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x78df10b1 |
18:21:08.165 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:21:08.165 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:08.165 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:08.165 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:08.165 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:21:08.165 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:21:08.165 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:08.165 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:08.165 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:08.165 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:08.165 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:08.165 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:21:08.165 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:21:08.237 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:21:08.237 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:21:08.237 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:21:08.237 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:08.267 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:21:08.267 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:08.267 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:21:08.267 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:08.267 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:08.267 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:21:08.267 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:21:08.267 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:21:08.286 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:21:08.286 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:21:08.287 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x52d505ed |
18:21:08.287 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:21:08.287 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:21:08.290 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:21:08.304 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:08.304 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:08.304 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:21:08.304 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:21:08.521 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:21:08.521 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:08.521 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:21:08.521 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:21:08.521 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:08.521 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:08.521 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:21:08.522 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:08.536 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:21:08.538 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:08.548 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:08.548 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:09.275 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:21:09.275 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:21:09.275 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:09.275 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:09.275 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:09.275 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x52d505ed |
18:21:09.325 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:21:09.325 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:09.325 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:09.325 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:09.325 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:21:09.325 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:21:09.325 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:09.325 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:09.325 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:09.325 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:09.325 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:09.325 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:21:09.325 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:21:09.391 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:21:09.391 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:21:09.391 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:21:09.391 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:09.422 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:21:09.422 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:09.422 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:21:09.422 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:09.422 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:09.422 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:09.422 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:09.422 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:09.422 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:09.440 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:21:09.440 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:21:09.441 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1fd0a2b |
18:21:09.441 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:09.442 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:21:09.442 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:21:09.445 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:21:09.445 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:09.446 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:09.446 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:09.446 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:21:09.446 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:21:09.532 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:09.532 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:21:09.532 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:09.551 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:09.559 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:52.357 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:21:52.358 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:21:52.358 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:21:52.358 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:52.358 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:52.358 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:52.358 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1fd0a2b |
18:21:52.398 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:21:52.398 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:52.398 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:52.398 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:52.398 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:21:52.398 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:21:52.398 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:52.398 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:52.398 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:52.398 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:52.398 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:52.398 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:21:52.398 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:21:52.481 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:21:52.481 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:21:52.481 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:21:52.481 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:52.490 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:21:52.490 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:52.490 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:21:52.490 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:52.490 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:52.490 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:21:52.490 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:21:52.490 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:21:52.508 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:21:52.508 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:21:52.508 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbef20b97 |
18:21:52.508 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:21:52.508 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:21:52.531 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:21:52.772 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:21:52.772 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:21:52.772 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:21:52.772 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:21:52.772 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:21:52.772 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:21:52.772 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:21:52.772 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:21:52.787 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:21:52.788 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:52.799 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:21:52.799 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:52.890 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:52.890 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:52.890 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:21:52.890 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:21:53.260 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:21:53.260 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:21:53.260 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:21:53.260 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:21:53.260 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:21:53.260 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbef20b97 |
18:21:53.275 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:21:53.275 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:21:53.275 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:21:53.275 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:21:53.278 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:21:53.284 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:21:53.284 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:21:53.284 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:21:53.284 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:21:53.284 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:21:53.284 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:21:53.284 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:21:53.284 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:21:53.284 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:21:53.284 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:21:53.284 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:21:53.284 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:21:53.284 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:21:53.364 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:21:53.364 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:21:53.364 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:21:53.364 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:21:53.376 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:21:53.376 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:21:53.376 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:21:53.376 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:21:53.376 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:21:53.376 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:21:53.376 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:21:53.376 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:21:53.392 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:21:53.392 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:21:53.392 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x187f08a3 |
18:21:53.392 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:21:53.393 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:21:53.393 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:21:53.396 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:21:53.396 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:21:53.397 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:21:53.397 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:21:53.397 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:21:53.397 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:23:07.158 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:23:07.159 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:23:07.159 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:23:07.159 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:07.159 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:07.159 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:07.159 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x187f08a3 |
18:23:07.185 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:23:07.185 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:23:07.185 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:07.185 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:07.185 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:23:07.185 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:23:07.185 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:07.185 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:07.185 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:07.185 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:07.185 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:07.185 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:23:07.185 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:23:07.278 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:23:07.278 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:23:07.278 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:23:07.278 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:07.289 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:23:07.289 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:23:07.289 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:23:07.289 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:07.289 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:07.289 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:23:07.289 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:23:07.289 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:23:07.306 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:23:07.306 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:23:07.306 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfaea0d5d |
18:23:07.306 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:23:07.306 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:23:07.310 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:23:07.310 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:23:07.311 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:23:07.311 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:23:07.328 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:23:07.372 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:23:07.372 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:23:07.372 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:23:07.372 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:23:07.372 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:23:07.372 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:23:07.372 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:23:07.372 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:23:07.372 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:23:07.375 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:07.395 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:23:07.395 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:07.815 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:23:07.815 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:23:07.815 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:07.815 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:07.815 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:07.815 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfaea0d5d |
18:23:07.870 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:23:07.870 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:23:07.870 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:07.870 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:07.870 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:23:07.870 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:23:07.870 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:07.870 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:07.870 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:07.870 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:07.870 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:07.870 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:23:07.870 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:23:07.886 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:23:07.886 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:23:07.886 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:23:07.886 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:23:07.902 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:07.947 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:23:07.947 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:23:07.947 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:23:07.947 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:07.959 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:23:07.960 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:23:07.960 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:23:07.960 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:07.960 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:07.960 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:23:07.960 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:23:07.960 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:23:07.980 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:23:07.980 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:23:07.980 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb3d12d9 |
18:23:07.980 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:23:07.981 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:23:07.981 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:07.985 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:23:07.985 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:23:07.985 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:23:07.985 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:23:07.989 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:23:07.989 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:23:39.198 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:23:39.199 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:23:39.199 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:23:39.199 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:39.199 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:39.199 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:39.199 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb3d12d9 |
18:23:39.239 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:23:39.239 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:23:39.239 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:39.239 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:39.239 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:23:39.239 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:23:39.239 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:39.239 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:39.239 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:39.239 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:39.239 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:39.239 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:23:39.239 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:23:39.327 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:23:39.327 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:23:39.327 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:23:39.327 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:39.338 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:23:39.338 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:23:39.338 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:23:39.338 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:39.338 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:39.338 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:23:39.338 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:23:39.338 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:23:39.354 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:23:39.354 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:23:39.354 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x41d70ce7 |
18:23:39.354 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:23:39.354 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:23:39.361 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:23:39.361 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:23:39.361 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:23:39.361 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:23:39.372 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:23:39.387 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:23:39.387 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:23:39.387 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:23:39.387 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:23:39.387 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:23:39.387 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:23:39.387 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:23:39.387 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:23:39.402 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:23:39.404 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:39.407 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:23:39.407 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:40.397 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:23:40.397 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:23:40.397 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:23:40.397 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:23:40.397 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:23:40.397 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x41d70ce7 |
18:23:40.402 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:23:40.402 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:23:40.402 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:23:40.402 | BFDC | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:23:40.418 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:23:40.435 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:23:40.435 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:23:40.435 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:23:40.435 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:23:40.435 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:23:40.435 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:23:40.435 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:23:40.435 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:23:40.435 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:23:40.435 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:23:40.435 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:23:40.435 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:23:40.435 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:23:40.500 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:23:40.500 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:23:40.500 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:23:40.500 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:23:40.511 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:23:40.511 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:23:40.511 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:23:40.511 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:23:40.511 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:23:40.511 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:23:40.511 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:23:40.511 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:23:40.526 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:23:40.526 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:23:40.526 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x71620729 |
18:23:40.526 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:23:40.526 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:23:40.526 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:23:40.529 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:23:40.529 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:23:40.533 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:23:40.533 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:23:40.533 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:23:40.533 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:24:23.797 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:24:23.797 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:24:23.797 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:24:23.797 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:23.797 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:23.798 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:23.798 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x71620729 |
18:24:23.844 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:24:23.844 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:23.844 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:23.844 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:23.844 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:24:23.844 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:24:23.844 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:23.844 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:23.844 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:23.844 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:23.844 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:23.844 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:24:23.844 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:24:23.905 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:24:23.905 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:24:23.905 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:24:23.905 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:23.916 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:24:23.916 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:23.916 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:24:23.916 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:23.916 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:23.916 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:24:23.916 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:24:23.916 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:24:23.930 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:24:23.930 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:24:23.930 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb230040f |
18:24:23.930 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:24:23.930 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:24:23.951 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:23.951 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:23.951 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:24:23.951 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:24:23.963 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:24:24.69 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:24:24.69 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:24:24.69 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:24:24.69 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:24:24.69 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:24:24.69 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:24:24.69 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:24:24.69 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:24:24.91 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:24:24.91 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:24.104 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:24.104 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:24.358 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:24:24.358 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:24:24.358 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:24.358 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:24.358 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:24.358 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb230040f |
18:24:24.381 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:24:24.381 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:24.381 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:24.381 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:24.381 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:24:24.381 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:24:24.381 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:24.381 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:24.381 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:24.381 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:24.381 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:24.381 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:24:24.381 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:24:24.454 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:24:24.454 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:24:24.454 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:24:24.454 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:24.465 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:24:24.465 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:24.465 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:24:24.465 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:24.465 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:24.465 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:24:24.465 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:24:24.465 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:24:24.465 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:24:24.478 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:24:24.478 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:24:24.478 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x17490a2b |
18:24:24.479 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:24:24.479 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:24:24.479 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:24:24.481 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:24:24.481 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:24:24.483 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:24.483 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:24.483 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:24:24.483 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:24:24.567 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:24:24.567 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:24:24.567 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:24:24.586 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:24.593 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:24:59.487 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:24:59.487 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:24:59.487 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:24:59.487 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:24:59.487 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:24:59.488 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:24:59.488 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x17490a2b |
18:24:59.527 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:24:59.527 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:24:59.527 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:24:59.527 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:24:59.527 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:24:59.527 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:24:59.527 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:24:59.527 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:24:59.527 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:24:59.527 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:24:59.527 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:24:59.527 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:24:59.527 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:24:59.649 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:24:59.649 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:24:59.649 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:24:59.649 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:24:59.662 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:24:59.662 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:24:59.662 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:24:59.662 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:24:59.662 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:24:59.662 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:24:59.662 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:24:59.662 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:24:59.685 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:24:59.685 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:24:59.685 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5513123b |
18:24:59.685 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:24:59.685 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:24:59.697 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:24:59.697 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:24:59.699 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:24:59.699 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:24:59.703 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:24:59.703 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:24:59.703 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:24:59.704 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:24:59.704 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:24:59.704 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:24:59.704 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:24:59.705 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:24:59.716 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:24:59.716 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:24:59.722 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:24:59.728 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:24:59.734 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:25:01.523 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:25:01.523 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:25:01.523 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:25:01.523 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:25:01.523 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:25:01.523 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5513123b |
18:25:01.589 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:25:01.589 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:25:01.589 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:25:01.589 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:25:01.589 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:25:01.589 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:25:01.589 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:25:01.589 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:25:01.589 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:25:01.589 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:25:01.589 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:25:01.589 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:25:01.589 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:25:01.669 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:25:01.669 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:25:01.669 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:25:01.669 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:25:01.678 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:25:01.678 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:25:01.678 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:25:01.678 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:25:01.678 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:25:01.678 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:25:01.678 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:25:01.678 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:25:01.678 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:25:01.696 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:25:01.696 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:25:01.696 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb640c91 |
18:25:01.696 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:25:01.696 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:25:01.696 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:25:01.699 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:25:01.699 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:25:01.699 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:25:01.699 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:25:01.703 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:25:01.703 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:25:01.726 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:25:01.726 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:25:01.727 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:25:01.750 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:25:01.756 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:26:25.994 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:26:25.995 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:26:25.995 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:26:25.995 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:26:25.995 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:26:25.995 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:26:25.995 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb640c91 |
18:26:26.35 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:26:26.35 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:26:26.35 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:26:26.35 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:26:26.35 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:26:26.35 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:26:26.35 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:26:26.35 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:26:26.35 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:26:26.35 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:26:26.35 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:26:26.35 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:26:26.35 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:26:26.110 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:26:26.110 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:26:26.110 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:26:26.110 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:26:26.119 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:26:26.120 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:26:26.120 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:26:26.120 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:26:26.120 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:26:26.120 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:26:26.120 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:26:26.120 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:26:26.136 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:26:26.136 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:26:26.136 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x152f0d5d |
18:26:26.136 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:26:26.136 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:26:26.156 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:26:26.156 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:26:26.156 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:26:26.156 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:26:26.162 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:26:26.376 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:26:26.376 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:26:26.376 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:26:26.377 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:26:26.377 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:26:26.377 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:26:26.377 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:26:26.377 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:26:26.391 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:26:26.394 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:26:26.427 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:26:26.427 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:26:27.728 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:26:27.728 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:26:27.728 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:26:27.728 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:26:27.728 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:26:27.728 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x152f0d5d |
18:26:27.769 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:26:27.769 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:26:27.769 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:26:27.769 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:26:27.769 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:26:27.769 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:26:27.769 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:26:27.769 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:26:27.769 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:26:27.769 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:26:27.769 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:26:27.769 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:26:27.769 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:26:27.831 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:26:27.831 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:26:27.831 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:26:27.831 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:26:27.842 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:26:27.842 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:26:27.842 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:26:27.842 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:26:27.842 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:26:27.842 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:26:27.842 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:26:27.842 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:26:27.842 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:26:27.856 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:26:27.856 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:26:27.856 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39cc0611 |
18:26:27.856 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:26:27.856 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:26:27.856 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:26:27.861 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:26:27.861 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:26:27.864 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:26:27.864 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:26:27.864 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:26:27.864 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:26:27.892 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:26:27.892 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:26:27.892 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:26:27.911 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:26:27.918 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:26:35.828 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:26:35.829 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:26:35.829 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:26:35.829 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:26:35.829 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:26:35.829 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:26:35.829 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39cc0611 |
18:26:35.863 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:26:35.863 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:26:35.863 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:26:35.863 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:26:35.863 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:26:35.863 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:26:35.863 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:26:35.863 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:26:35.863 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:26:35.863 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:26:35.863 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:26:35.863 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:26:35.863 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:26:35.926 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:26:35.926 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:26:35.926 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:26:35.926 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:26:35.934 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:26:35.934 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:26:35.934 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:26:35.934 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:26:35.934 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:26:35.934 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:26:35.934 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:26:35.934 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:26:35.950 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:26:35.950 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:26:35.950 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15480d5d |
18:26:35.950 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:26:35.950 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:26:35.977 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:26:35.977 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:26:35.977 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:26:35.977 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:26:35.983 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:26:36.12 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:26:36.12 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:26:36.12 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:26:36.12 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:26:36.12 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:26:36.12 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:26:36.12 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:26:36.12 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:26:36.16 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:26:36.27 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:26:36.28 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:26:36.55 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:26:36.549 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:26:36.549 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:26:36.549 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:26:36.549 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:26:36.549 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:26:36.549 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x15480d5d |
18:26:36.582 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:26:36.582 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:26:36.582 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:26:36.582 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:26:36.582 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:26:36.582 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:26:36.582 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:26:36.582 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:26:36.582 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:26:36.582 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:26:36.582 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:26:36.582 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:26:36.582 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:26:36.654 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:26:36.654 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:26:36.654 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:26:36.654 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:26:36.665 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:26:36.665 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:26:36.665 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:26:36.665 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:26:36.665 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:26:36.665 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:26:36.665 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:26:36.665 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:26:36.665 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:26:36.680 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:26:36.680 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:26:36.680 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x794c0301 |
18:26:36.680 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:26:36.680 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:26:36.680 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:26:36.684 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:26:36.684 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:26:36.684 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:26:36.684 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:26:36.684 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:26:36.684 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:26:37.35 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:26:37.35 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:26:37.35 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:26:37.53 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:26:37.57 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:27:18.610 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:27:18.611 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:27:18.611 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:27:18.611 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:27:18.611 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:27:18.611 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:27:18.612 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x794c0301 |
18:27:18.672 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:27:18.672 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:27:18.672 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:27:18.672 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:27:18.673 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:27:18.673 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:27:18.673 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:27:18.674 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:27:18.674 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:27:18.674 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:27:18.675 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:27:18.675 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:27:18.675 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:27:18.675 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:27:18.675 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:27:18.675 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:27:18.675 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:27:18.675 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:27:18.675 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:27:18.675 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:27:18.675 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:27:18.675 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:27:18.675 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:27:18.757 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:27:18.757 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:27:18.757 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:27:18.757 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:27:18.767 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:27:18.767 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:27:18.767 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:27:18.767 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:27:18.767 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:27:18.767 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:27:18.767 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:27:18.767 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:27:18.767 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:27:18.784 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:27:18.784 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:27:18.784 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:27:18.784 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x154e0d5d |
18:27:18.784 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:27:18.785 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:27:18.785 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:27:18.785 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:27:18.793 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:27:18.793 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:27:18.793 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:27:18.793 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:27:18.801 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:27:19.230 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:27:19.230 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:27:19.230 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:27:19.230 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:27:19.230 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:27:19.230 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x154e0d5d |
18:27:19.261 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:27:19.261 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:27:19.261 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:27:19.261 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:27:19.261 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:27:19.261 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:27:19.261 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:27:19.261 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:27:19.261 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:27:19.261 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:27:19.261 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:27:19.261 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:27:19.261 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:27:19.343 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:27:19.343 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:27:19.343 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:27:19.343 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:27:19.356 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:27:19.356 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:27:19.356 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:27:19.356 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:27:19.356 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:27:19.356 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:27:19.356 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:27:19.356 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:27:19.360 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:27:19.360 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:27:19.360 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf7d0c91 |
18:27:19.360 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:27:19.360 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:27:19.364 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:27:19.364 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:27:19.364 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:27:19.364 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:27:19.376 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:27:19.376 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:27:19.677 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:27:19.677 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:27:19.677 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:27:19.688 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:27:19.689 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:31:31.148 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:31:31.149 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:31:31.149 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:31:31.149 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:31:31.149 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:31:31.149 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:31:31.149 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf7d0c91 |
18:31:31.190 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:31:31.190 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:31:31.190 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:31:31.191 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1022E Title=[] |
18:31:31.191 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:31:31.191 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:31:31.191 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:31:31.191 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:31:31.193 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:31:31.193 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:31:31.193 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:31:31.193 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:31:31.193 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:31:31.193 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:31:31.193 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:31:31.193 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:31:31.193 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:31:31.193 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:31:31.193 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:31:31.193 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:31:31.193 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:31:31.198 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:31:31.198 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:31:31.275 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:31:31.275 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:31:31.275 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:31:31.275 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:31:31.287 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:31:31.287 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:31:31.287 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:31:31.287 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:31:31.287 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:31:31.287 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:31:31.287 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:31:31.287 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:31:31.287 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:31:31.324 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:31:31.324 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:31:31.324 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:31:31.324 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x139102c7 |
18:31:31.325 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:31:31.325 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:31:31.325 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:31:31.325 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:31:31.325 | 6C68 | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
18:31:31.325 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:31:31.325 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:31:31.325 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:31:31.325 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:31:31.335 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:31:31.827 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:31:31.827 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:31:31.827 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:31:31.827 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:31:31.827 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:31:31.827 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x139102c7 |
18:31:31.880 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:31:31.880 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:31:31.880 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:31:31.880 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:31:31.880 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:31:31.880 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:31:31.880 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:31:31.880 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:31:31.880 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:31:31.880 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:31:31.880 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:31:31.880 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:31:31.880 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:31:31.948 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:31:31.948 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:31:31.948 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:31:31.948 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:31:31.962 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:31:31.962 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:31:31.962 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:31:31.962 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:31:31.962 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:31:31.962 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:31:31.962 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:31:31.962 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:31:31.980 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:31:31.980 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:31:31.980 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa7c90905 |
18:31:31.980 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:31:31.980 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:31:31.985 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:31:31.985 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:31:31.987 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:31:31.987 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:31:31.987 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:31:31.987 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:31:32.201 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:31:32.201 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:31:32.202 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:31:32.204 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:31:32.207 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:32:16.587 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:32:16.587 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:32:16.587 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:32:16.587 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:32:16.587 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:32:16.587 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:32:16.587 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa7c90905 |
18:32:16.633 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:32:16.633 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:32:16.633 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:32:16.633 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:32:16.633 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:32:16.633 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:32:16.633 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:32:16.633 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:32:16.633 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:32:16.633 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:32:16.633 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:32:16.633 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:32:16.633 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:32:16.707 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:32:16.707 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:32:16.707 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:32:16.707 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:32:16.721 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:32:16.721 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:32:16.721 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:32:16.721 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:32:16.721 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:32:16.721 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:32:16.721 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:32:16.721 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:32:16.743 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:32:16.743 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:32:16.743 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x701f0493 |
18:32:16.743 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:32:16.743 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:32:16.747 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:32:16.747 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:32:16.747 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:32:16.747 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:32:16.757 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:32:16.900 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:32:16.900 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:32:16.900 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:32:16.900 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:32:16.900 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:32:16.900 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:32:16.900 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:32:16.901 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:32:16.915 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:32:16.917 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:32:16.923 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:32:16.923 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:32:17.150 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:32:17.150 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:32:17.150 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:32:17.150 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:32:17.151 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:32:17.151 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x701f0493 |
18:32:17.187 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:32:17.187 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:32:17.187 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:32:17.187 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:32:17.187 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:32:17.187 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:32:17.187 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:32:17.187 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:32:17.187 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:32:17.187 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:32:17.187 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:32:17.187 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:32:17.187 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:32:17.289 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:32:17.289 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:32:17.289 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:32:17.289 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:32:17.299 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:32:17.299 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:32:17.299 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:32:17.299 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:32:17.299 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:32:17.299 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:32:17.299 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:32:17.299 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:32:17.299 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:32:17.314 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:32:17.314 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:32:17.314 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd5db034d |
18:32:17.314 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:32:17.314 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:32:17.314 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:32:17.317 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:32:17.317 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:32:17.318 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:32:17.318 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:32:17.318 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:32:17.318 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:32:17.407 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:32:17.407 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:32:17.408 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:32:17.413 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:32:17.418 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:33:02.189 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:33:02.190 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:33:02.190 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:33:02.190 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:33:02.190 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:33:02.190 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:33:02.190 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd5db034d |
18:33:02.249 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:33:02.249 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:33:02.249 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:33:02.249 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:33:02.249 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:33:02.249 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:33:02.249 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:33:02.249 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:33:02.249 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:33:02.249 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:33:02.249 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:33:02.249 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:33:02.249 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:33:02.352 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:33:02.352 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:33:02.352 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:33:02.353 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:33:02.366 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:33:02.366 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:33:02.366 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:33:02.366 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:33:02.366 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:33:02.366 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:33:02.366 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:33:02.366 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:33:02.385 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:33:02.385 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:33:02.385 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xafd00905 |
18:33:02.385 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:33:02.385 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:33:02.389 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:33:02.389 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:33:02.389 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:33:02.389 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:33:02.405 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:33:02.575 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:33:02.575 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:33:02.575 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:33:02.575 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:33:02.575 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:33:02.575 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:33:02.575 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:33:02.575 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:33:02.590 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:33:02.592 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:33:02.601 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:33:02.601 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:33:03.227 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:33:03.227 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:33:03.227 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:33:03.227 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:33:03.227 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:33:03.227 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xafd00905 |
18:33:03.281 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:33:03.281 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:33:03.281 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:33:03.281 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:33:03.281 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:33:03.281 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:33:03.281 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:33:03.281 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:33:03.281 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:33:03.281 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:33:03.281 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:33:03.281 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:33:03.281 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:33:03.338 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:33:03.338 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:33:03.338 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:33:03.338 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:33:03.351 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:33:03.351 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:33:03.351 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:33:03.351 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:33:03.351 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:33:03.351 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:33:03.351 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:33:03.351 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:33:03.351 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:33:03.365 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:33:03.365 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:33:03.365 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8ad90a05 |
18:33:03.365 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:33:03.365 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:33:03.365 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:33:03.365 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:33:03.365 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:33:03.365 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:33:03.365 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:33:03.369 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:33:03.369 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:33:03.597 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:33:03.597 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:33:03.597 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:33:03.613 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:33:03.615 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:08.88 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:34:08.88 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:08.88 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:08.88 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:08.88 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:08.88 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:08.89 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8ad90a05 |
18:34:08.185 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:08.185 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:08.185 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:08.185 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:08.185 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:08.185 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:08.185 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:08.185 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:08.185 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:08.185 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:08.185 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:08.185 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:08.185 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:08.242 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:08.242 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:34:08.242 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:34:08.242 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:34:08.242 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:34:08.242 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:34:08.242 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:34:08.243 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:34:08.257 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:08.258 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:08.268 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:08.268 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:34:08.268 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:08.268 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:08.281 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:08.281 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:08.281 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:08.281 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:08.281 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:08.281 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:34:08.281 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:34:08.281 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:34:08.281 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:34:08.299 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:34:08.299 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:34:08.299 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:08.299 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a1909c1 |
18:34:08.299 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:34:08.299 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:08.299 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:34:08.299 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:08.303 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:08.303 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:08.303 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:08.303 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:08.315 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:34:19.698 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:19.698 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:19.698 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:19.698 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:19.698 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:19.698 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a1909c1 |
18:34:19.751 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:19.751 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:19.751 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:19.751 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:19.751 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:19.751 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:19.751 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:19.751 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:19.751 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:19.751 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:19.751 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:19.751 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:19.751 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:19.828 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:19.828 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:34:19.828 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:19.828 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:19.839 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:19.840 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:19.840 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:19.840 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:19.840 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:19.840 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:34:19.840 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:34:19.840 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:34:19.854 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:34:19.854 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:34:19.854 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:34:19.856 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:34:19.856 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:19.856 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x84710ec5 |
18:34:19.856 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:34:19.856 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:19.859 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:34:19.859 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:34:19.865 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:19.865 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:19.865 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:19.865 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:19.865 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:19.868 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:24.69 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:34:24.70 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:24.70 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:24.70 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:24.70 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:24.70 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:24.70 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x84710ec5 |
18:34:24.127 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:24.127 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:24.127 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:24.127 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:24.127 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:24.127 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:24.127 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:24.127 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:24.127 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:24.127 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:24.127 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:24.127 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:24.127 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:24.233 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:24.233 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:34:24.233 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:24.233 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:24.246 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:24.246 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:24.246 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:24.246 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:24.246 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:24.246 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:34:24.246 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:34:24.246 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:34:24.272 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:34:24.272 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:24.272 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7dde10b1 |
18:34:24.272 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:34:24.272 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:24.291 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:24.291 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:24.291 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:24.291 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:24.294 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:34:24.405 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:24.405 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:34:24.405 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:34:24.406 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:34:24.406 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:34:24.406 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:34:24.406 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:34:24.406 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:34:24.420 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:24.425 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:24.432 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:34:24.432 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:37.71 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:37.71 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:37.71 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:37.71 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:37.71 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:37.71 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7dde10b1 |
18:34:37.97 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:37.97 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:37.97 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:37.97 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:37.97 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:37.97 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:37.97 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:37.97 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:37.97 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:37.97 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:37.97 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:37.97 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:37.97 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:37.158 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:37.158 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:34:37.158 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:37.158 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:37.171 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:37.171 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:37.171 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:37.171 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:37.171 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:37.171 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:34:37.171 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:34:37.171 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:34:37.171 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:34:37.189 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:34:37.189 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:37.189 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x87b803a9 |
18:34:37.189 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:34:37.189 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:37.189 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:34:37.193 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:37.194 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:37.194 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:37.194 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:37.197 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:34:37.197 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:34:37.521 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:34:37.521 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:34:37.522 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:34:37.529 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:37.536 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:51.704 | 6C68 | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:34:51.705 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:51.705 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:51.705 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:51.705 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:51.705 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:51.705 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x87b803a9 |
18:34:51.742 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:51.742 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:51.742 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:51.742 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:51.742 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:51.742 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:51.742 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:51.742 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:51.742 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:51.742 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:51.742 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:51.742 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:51.742 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:51.823 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:51.823 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
18:34:51.823 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:51.823 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:51.836 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:51.836 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:51.836 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:51.836 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:51.836 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:51.836 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
18:34:51.836 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
18:34:51.836 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
18:34:51.857 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x1c05a0). |
18:34:51.857 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:51.858 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x47da0b69 |
18:34:51.858 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
18:34:51.858 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:51.881 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
18:34:52.43 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:52.43 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:34:52.43 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:34:52.44 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1C05A0 Title=[The end of Elite Smash...? - YouTube - Google Chrome] |
18:34:52.44 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:34:52.44 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:34:52.44 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X0(0X30)... |
18:34:52.44 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:34:52.52 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:34:52.54 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:52.79 | BE48 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:34:52.79 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:34:59.41 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:59.41 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:59.41 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:59.42 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:59.213 | 6C68 | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:34:59.213 | 6C68 | 1864 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:34:59.213 | 6C68 | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:34:59.213 | 6C68 | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:34:59.213 | 6C68 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:34:59.213 | 6C68 | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x47da0b69 |
18:34:59.245 | 6C68 | 418 | fSwapResize_Buffers | Resize buffer (0x70224ec0)! |
18:34:59.245 | 6C68 | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
18:34:59.245 | 6C68 | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:34:59.245 | 6C68 | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:34:59.245 | 6C68 | 427 | fSwapResize_Buffers | Device was Resized! |
18:34:59.245 | 6C68 | 184 | IRenderDevice::release | Render Releasing. |
18:34:59.245 | 6C68 | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:34:59.245 | 6C68 | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:34:59.245 | 6C68 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:34:59.245 | 6C68 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:34:59.245 | 6C68 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:34:59.245 | 6C68 | 201 | IRenderDevice::release | Render Releasing Done. |
18:34:59.245 | 6C68 | 431 | fSwapResize_Buffers | End Device was Resized! |
18:34:59.319 | BE48 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x70224ec0 |
18:34:59.319 | BE48 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
18:34:59.319 | BE48 | 1126 | RenderDeviceD3d11::init | save state |
18:34:59.319 | BE48 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:34:59.331 | BE48 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x701525d8. |
18:34:59.331 | BE48 | 1134 | RenderDeviceD3d11::init | restore state |
18:34:59.331 | BE48 | 1137 | RenderDeviceD3d11::init | Target Window [0x17f30e3a] |
18:34:59.331 | BE48 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:34:59.331 | BE48 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:34:59.331 | BE48 | 2957 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:34:59.331 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
18:34:59.331 | BE48 | 5429 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
18:34:59.331 | BE48 | 5449 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
18:34:59.335 | BE48 | 5598 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x17f30e3a} (foreground = 0x17f30e3a). |
18:34:59.335 | BE48 | 2512 | OverlayManager::installWindowProcHook | Install WPH |
18:34:59.335 | BE48 | 2526 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x68b50611 |
18:34:59.335 | BE48 | 2545 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
18:34:59.335 | BE48 | 2591 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xaf3c5e80=-1354998144)=>(0xa2a22b80=-1566430336) |
18:34:59.335 | BE48 | 1614 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:34:59.343 | 6C68 | 2621 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:34:59.343 | 6C68 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:34:59.343 | 6C68 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x6c68 |
18:34:59.343 | 6C68 | 469 | InputInterceptor::runHook | Mouse is hooked 0x6c68 |
18:34:59.352 | BE48 | 5500 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:34:59.352 | BE48 | 5506 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
18:34:59.664 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:34:59.664 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed True |
18:34:59.664 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW |
18:34:59.667 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:34:59.670 | BE48 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:35:08.648 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:35:08.749 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:35:09.122 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:35:09.251 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:35:10.223 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
18:35:11.327 | 6A88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:35:12.665 | 6C68 | 603 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [customTag3_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
18:35:41.837 | 6A88 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:35:41.982 | C35C | 485 | ReleaseD11Device | Device Released! [2] |
18:35:41.982 | C35C | 2969 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:35:41.982 | C35C | 3019 | OverlayManager::DetachThreadInput | Detach thread input 27752, 48712 |
18:35:41.983 | C35C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:35:41.983 | C35C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:35:41.983 | C35C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:35:41.983 | C35C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x68b50611 |
18:35:41.983 | C35C | 2991 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:35:41.983 | C35C | 184 | IRenderDevice::release | Render Releasing. |
18:35:41.983 | C35C | 82 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:35:41.983 | C35C | 100 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:35:41.983 | C35C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:35:41.983 | C35C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:35:41.983 | C35C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:35:41.983 | C35C | 201 | IRenderDevice::release | Render Releasing Done. |
18:35:41.983 | C35C | 488 | ReleaseD11Device | End Device Released! |
18:35:42.287 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:35:42.287 | BFDC | 6862 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:35:42.287 | BFDC | 8375 | OverlayManager::OnForegroundChanged | Changed False |
18:35:42.287 | BFDC | 8409 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
18:35:42.287 | BFDC | 7706 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW |
18:35:42.287 | BFDC | 2950 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:35:42.287 | BFDC | 2832 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:35:42.288 | BFDC | 2845 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:35:42.302 | BFDC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:35:42.304 | BFDC | 7015 | OverlayManager::doAction | DisplayFPS - Triggered |
18:35:44.480 | 6C68 | 2205 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
18:35:44.480 | 6C68 | 691 | Client::clear | Client::Clear [0 - 1] . |
18:35:44.480 | 6C68 | 698 | Client::clear | Client::Clear stoping... |
18:35:44.480 | 6C68 | 1179 | OverlayManager::StopInternal | stopping... |
18:35:44.480 | 6C68 | 1206 | OverlayManager::StopInternal | Stoping server connection |
18:35:44.481 | BFDC | 7214 | OverlayManager::OnDisconnected | Disconnected from server |
18:35:44.481 | 6C68 | 1211 | OverlayManager::StopInternal | Stopped server connection |
18:35:44.481 | 6C68 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
18:35:44.481 | 6C68 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
18:35:44.481 | 6C68 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
18:35:44.481 | 6C68 | 1232 | OverlayManager::StopInternal | Closing inter process |
18:35:44.481 | 6C68 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
18:35:44.481 | BC74 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
18:35:44.482 | 6C68 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
18:35:44.482 | 6C68 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
18:35:44.482 | 6C68 | 1244 | OverlayManager::StopInternal | not running. |
18:35:44.482 | 6C68 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
18:35:44.482 | AAF8 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
18:35:44.482 | 6C68 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
18:35:44.482 | 6C68 | 249 | ApiManager::ClearAllCommands | Cleared |
18:35:44.482 | 6C68 | 136 | ApiManager::Destroy | Destroyed |
18:35:44.482 | 6C68 | 1246 | OverlayManager::StopInternal | stopped. |
18:35:44.483 | 6C68 | 759 | Client::clear | Remove old SHM |
18:35:44.483 | 6C68 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_19915744 close 2147483647 bytes |
18:35:44.483 | 6C68 | 767 | Client::clear | Stop tasks thread |
18:35:44.484 | 6C68 | 780 | Client::clear | Client::Clear - Done. |
18:35:44.484 | 6C68 | 2220 | ClientExitProcessCallback | Going to ExitProcess() |
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