In my case, I want to send the game log files for debug when an exception occurs, and the log file is used by the game itself.
Since it’s only a read operation, isn’t there a way to access the file’s contents even when the file itself is locked by the game?
@sebastientromp before we diving here to find the issue, have you tried to use the new overwolf.extensions.io. readTextFile()? it might solve it (not sure though, please update me).
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That worked, thanks! (I used overwolf.io.readTextFile
instead of overwolf.extensions.io.readTextFile
because the file is a game log file)
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