Related Games: Fortnite
Issue Description: My workflow is pretty simple, I’m trying to monitor game information across different sessions. Therefore saving match_info (sessionId, matchId, ticketId, partyId, etc…). I’ve encountered a problem in which I’m getting the same sessionId, matchId (and others) in all of my games. Although I do expect to get different Id’s for each game I play.
Can you reproduce it (exact steps to reproduce):
- Launching fortnite
- Getting into a match - call it game number 1
- Logging the relevant information - for example:
res": {
“gep_internal”: {
“version_info”: “{"local_version":"180.1.1","public_version":"180.1.1","is_updated":true}”
},
“match_info”: {
“mode”: “solo”,
“userID”: “5443f65d47ab45128cff05c9789565e2”,
“partyID”: “fc68fcdc349b49c2a9b1c107cfcbc517”,
“ticketID”: “c047303369ef3b2819b4a1e08e1cf87a”,
“matchID”: “17f9308d61d2c87d2c0cb3888888dde9”,
“sessionID”: “2c3c4f236371428f8f0ca36e6c881c9c”,
“map”: “Apollo_Terrain”,
“nicknames”: “{"team_members" : [{"player" : "OrenAndSons"}]}”,
“pseudo_match_id”: “7f0fd844-9fed-47e5-a966-11ced73fd0b5”,
“kills”: “0”,
“rank”: null,
“total_teams”: “97”,
“total_players”: “97”
},
- Ending the match (when it ends or when I leave and go back to the lobby).
- Start another match - call it game number 2
- Logging the relevant information
- Getting the exact same values for the Id’s provided above.
I’m using both the “onInfoUpdates2” API as-well as the “getInfo(callback)” API.
In the second game (game number 2) “onInfoUpdates2” listeners doesn’t notify on match_info events such as sessionId, matchId, ticketId, partyId.
*getInfo on game number 2 returns the same values as game number 1
Impact for my app: it’s a massive show-stopper
Do you currently have a workaround? No
I would appreciate any support,
Thank you!