Feature Description:
would it be possible to report the used weapon inside the damage/kill/knockdown/assist event
while it is somehow possible to get weaponNames for kill/knockdown when also watching for the kill_feed end double checking targetName/action and copy it over it would be a lot less hustle if the event just includes the weapon directly.
AFAIK there is currently no way to get the weaponName for the weapon used in damage events
impact for my app: mid
What is your current pain point?
When damage event is fired there is no weaponName (used weapon)
{"name":"damage","data":"{\r\n \"targetName\": \"Gibersider\",\r\n \"damageAmount\": \"11.000000\",\r\n \"armor\": \"false\",\r\n \"headshot\": \"false\"\r\n}"}
What do you have in mind to solve it?
append the used weapon/equipment to the data array:
{"name":"damage","data":"{\r\n \"targetName\": \"Gibersider\",\r\n \"damageAmount\": \"11.000000\",\r\n \"armor\": \"false\",\r\n \"headshot\": \"false\"\r\n, "weaponName": "usedWeaponName"}"}
note for stuff: after FR is accepted, add a link to the internal ticket.