Related Games: Apex Legends
- Feature Description: Add a property to
damageevents that store the weapon that the player used to inflict damage.
- impact for my app: mid
- What is your current pain point? Right now I’m manually keeping track of the weapon by watching the
inUseevents, but I’m worried about its accuracy.
- What do you have in mind to solve it? Going to experiment with my method of getting the weapon (explained above)