If the user scores a game winning goal in Rocket League and the opponent leaves during the goal replay, the user receives a
"defeat" event incorrectly. It’s expected that the user should receive a
Steps to reproduce:
- Create a private match between two users -
player2- with a one goal limit mutator. Therefore any goal scored will immediately end the game, same as an overtime scenario.
player1to score a goal.
- Before the post-goal replay can finish,
player2should leave the match.
- Notice that
If the reproduction steps are followed,
player1 should receive the following events in order:
[ "goal", "playerLeft", "rosterChange", "defeat" ]
Impact for my app: [low, mid, high, show-stopper]
Show-stopper. This bug produces an unreliable game result. It’s acceptable in Rocket League that users will quit the match as soon as possible, which includes during a game winning goal replay.
Please attach a zip package of your logs
Attached is a zip containing two
json files for
player2 events using the naming and reproduction steps listed above:
overwolf-events.zip (2.2 KB)