Related Games:
Hearthstone
Issue Description:
When reconnecting to a mercenaries match, match_start is spammed endlessly.
this causes a lot of match reports for the user, which in Outplayed’s case causes a lot of very short captures.
Can you reproduce it (exact steps to reproduce):
Yes.
- Open Hearthstone
- play a match of Mercenaries
- Close Hearthstone
- Open Hearthstone
Hearthstone will attempt to recconect to the match
Result:
match_start is triggered endlessly on reconnect
Expected Behavior:
match_start should trigger once on reconnect
Impact for my app:
High.
All Mercenaries players in Hearthstone (2K~ DAU)
Do you currently have a workaround?
No
User Logs:
OverwolfLogs_2022-09-11_10-46-09.zip (3.2 MB)
OverwolfLogs_2022-09-10_22-56-37.zip (3.9 MB)